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Super Smash Bros. (e)

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                           WEAPON LIST VERSION 1.0




Created by Dr. Seuss, doc_seuss@hotmail.com
This version submitted on June 3, 1999.


Outline

   I.  History
   II.  Dislcaimer/Copyright Information
   III.  Introduction
   IV.  The Weapon/Item List
        A.  Clobbering Items
                1.  Beam Sword
                2.  Home Run Bat
                3.  Hammer
                4.  Fan
        B.  Projectile Launching Items
                1.  Ray Gun
                2.  Fire Flower
                3.  Star Rod
        C.  Throwing Items
                1.  Green Shell
                2.  Red Shell
                3.  Poke Ball
                4.  Bob-omb
                5.  Bumper
                6.  Motion Sensor Bomb
        D.  Special Items
                1.  Star
                2.  Capsule
                3.  Chansey Egg
                4.  Barrel
                5.  Crate
        E.  Recovery Items
                1.  Maxim Tomato
                2.  Heart Container
   V.  Words of Thanks



I.  History


Version 1.0(June 3, 1999)- FAQ submitted.  FAQ finished.  Update to come 
soon.


II  Disclaimer/Copyright Information


This document and everything it contains has been copyrighted under law.  
You may use it for your personal use, but this document may not be printed 
and sold.  You MAY NOT use this document on your webpage without my 
permission.  Again, if you see this document anywhere else, please notify me 
at doc_seuss@hotmail.com.  Plagiarism is a severe crime in which I could sue 
you quite easily.  Thank you.


III.  Introduction


Dr. Seuss here with version 1.0 of the Super Smash Brothers Weapon List. If 
you are wondering why I am giving you this list, the reason is this: there 
are some people out there who can’t make up their mind on which weapon/item 
is their favorite, and/or which is the best.  If you need to notify me on 
some problems, changes, suggestions, etc. email me at doc_seuss@hotmail.com. 
  PLEASE NOTIFY ME IF YOU SEE THIS FAQ ANYWHERE ELSE BESIDES GAMEFAQS!  They 
are currently the only site that can list this faq.  Well, on with the list!


IV.  The Weapon/Item List


A.  Clobbering Items


1.  Beam Sword- My favorite weapon.  Not only is it the longest weapon so 
you can hit your enemy from a distance so you have time to step back if they 
try to attack you , it is the easiest weapon to block projectiles with.  
Although you can’t make a smash attack with it, that doesn’t really matter 
because of its great strength.  You can drop it two to four times before it 
is destroyed from overuse.  The only downside of it is that it takes too 
much recovery time on a dash attack.  If you have knocked someone out of the 
arena and you know that your beam sword is low on strength and it won’t last 
long, throw it with Z, forward and A when they fall to your level.  It will 
knock them and usually they won’t have a chance to get back up.  I have no 
idea what game this weapon came from, and if you know, please mail me at the 
e-mail address above.  This weapon reminds me of a lightsaber of Star Wars 
fame.

2.  Home Run Bat- This weapon is so awesome!  When you use a smash attack, 
your opponent will go flying.  This weapon came from Earthbound(yes, the 
game Ness is from), a Super Nintendo RPG.  Is also powerful when you throw 
it; your opponent will be knocked silly.  Essential for breaking other 
player’s shields.

3.  Hammer- This weapon could save your life if you are tied at one life 
with another opponent and you grab this.  Hailing from several different 
Mario games, this weapon is extremely useful when fighting the Yoshi, Kirby, 
or Fighting Polygon team.  When you clobber someone and they go sailing up 
into the air, stay right under them and hit them again before they land.  
This could mean either life or death for you, whether you pick it up or 
opponent does is the question.  Anyone grabs it goes into a clobbering 
frenzy.

4.  Fan- Although this weapon is useful for quick attacks, it is extremely 
weak.  You can’t through it very far(duh, it’s a paper fan, how far do you 
think you could throw it).  If you keep tapping A, you can usually pull 
several attacks on your enemy.


B.  Projectile Launching Items


1.  Ray Gun- This gun is extremely useful in tight situations where you have 
to inflict a lot of damage to your opponent.  Simply shoot your enemy, and 
as he/she flies through the air, blast him/her again, and again, and again, 
until your opponent is out of range, an obstacle is in the way, etc.  Has 16 
shots.

2.  Fire Flower- Every Mario fan knows what a fire flower is.  Too bad that 
when you blow fire with your breath, it doesn’t go too far.  But if you have 
your opponent up close, this is the perfect item for that situation.  You 
can throw it quite nicely, too.  I don’t really like this item that much, 
but I am not going to say that it is useless, either.

3.  Star Rod- With a push of the control stick and a press of A, you can 
shoot stars at your enemy.  You can only shoot 20.  This is also an 
effective clobbering and throwing item.


C.  Throwing Items


1.  Green Shell- Another weapon of Mario fame, this can be very effective if 
your opponent has more than 100% damage inflicted on him/her.  Just throw it 
and if it survives the blow, pick it up again.

2.  Red Shell- Just another version of the Green Shell, but this one slides 
back and forth, clearing anything in its path, including you, if you don’t 
move quickly.  Extremely useful in the hands of a master.

3.  Poke Ball- After this item hits the ground, it opens up, revealing a 
random Pokemon.  Some of them include: Onix, Chansey, Koffing, and several 
others.  I would throw it at my competitor so it would open right in front 
of them.

4.  Bob-omb- USE EXTREME CAUTION WHEN HANDLING THIS ITEM!  It can either 
work for you or against you, depending on if you pick it up or not.  If it 
sits idly for more than a few seconds, it will run around freely, and anyone 
who comes in contact with it...well, I’m sure you’ve probably already found 
out what’s happened.  This sucker has the ability to send your opponent to 
the nearest constellation.  Found in numerous Mario games.

5.  Bumper- I don’t see much usefulness to this item.  You get to inflict 
about 1% of damage every time your rival taps your bumper, and even then 
that happens rarely.  Whoop-de-doo.  Be careful when throwing it, because it 
will rebound off of your opponent, possibly hitting you, too, depending 
where you threw it from.  Found in Kirby’s Pinball Land.

6.  Motion Sensor Bomb- Throw this tiny item anywhere!  It can latch onto 
the floor and walls of the arena.  Whoever steps on it(including the 
deployer) will get a big surprise.  Just as effective as the Bob-omb, except 
now you don’t have to worry about it running around while you tend to other 
manners.  Just don’t forget where you put it.  Reminds me of the Proximity 
Mine from Goldeneye.


D.  Special Items


1.  Star- Gee, what’s a star?  Hmm, I wonder...just kidding.  Anyone who has 
just heard of Mario should know what a star does.  In this game, it makes 
you invincible for a little less than 10 seconds.  Count for yourself.  Too 
bad that when you get this item, all of your enemies will flee and wait 
until your star runs out.

2.  Capsule- From Dr. Mario, this capsule holds a random item.  When it hits 
an object, it disappears, revealing an item.  This item usually is the one 
that appears the most.

3.  Chansey Egg- This item is just like the Capsule except that only an 
appearance from Chansey, a Pokemon, will make it emerge.  She will usually 
give you three of them.  Break it open and take the item inside.  This item 
also pops up randomly on Yoshi’s Island.

4.  Barrel- What can I say, it’s a barrel.  Throw it and it will start 
rolling.  When it hits any object, it will emancipate up to three items.  
Just make sure it hits an object.  Only Donkey Kong can run around with this 
item, but anyone can pick it up.  If you have a lot of running room, run 
after it after you have thrown it and pin it with a few attacks to break it 
if it is about to go off the edge.

5.  Crate- This item is similar to the barrel except that it doesn’t 
roll(duh!).  It will release up to three items, usually they will be Poke 
Balls, Beam Swords, or Motion Sensor Bombs, so be on the alert for these 
helpful items.


E.  Recovery Items


1.  Maxim Tomato- Although not as helpful as the Heart Container, this 
veggie can be helpful when the odds are against you.  It recovers up to 100% 
on your Damage Meter.  I have no idea why they call it a Maxim Tomato, I 
just pronounce it Maximum Tomato.  Hails from several Kirby games.

2.  Heart Container- This awesome item recovers ALL of your damage, no 
matter what percentage it is at.  Not much more to say about it.  The only 
problem is that when it emerges, it flies high up into the air, and it takes 
forever for it to come back down again.  Thereby giving your opponent enough 
time to run over to you, maybe throwing you away from where the Heart 
Container will land.  Then your opponent will have it.  This really sucks 
especially if you have your enemy up to 200% or something like that.  Comes 
from nearly all of the Zelda games.


V.  Words of Thanks


This is the section where I post the thank-you’s and stuff like that.  Here 
they go:

Thank you Nintendo, for making this addictive game.
Thank you me, for making this weapons FAQ.
Thank you to all of the people who have mailed-contacted-chatted with who 
assisted me in pointing out problems on this FAQ.


Well, that’s all for now, folks.  Look for me, Dr. Seuss, on the GameFaq’s 
Super Smash Brothers screen when I am done creating my Character 
Description/Bonus 1 and 2 Description/Move List.  Again, feel free to 
contact me at doc_seuss@hotmail.com.