Date: Sat, 08 May 1999 08:51:53 -0400 Super Smash Brothers FAQ-Multiplayer Strategies by Silverguy Contents: 1. Introduction 2. Best Characters 3. Good Items 4. Stage Tricks 5. Versions 1. Introduction Super Smash Brothers is the first Nintendo 64 game featuring older characters from earlier NES and SNES games like Kirby, Samus Aran, and Ness. What we are dealing with here is an all out slamfest between 12 nintendo characters. In my opinion, it is one of the better games for the N64. Here are some fun strategies to beat your friends in multiplayer mode. 2. Best Characters Pikachu is probably a great one player character, but did you ever try him in multiplayer? In my experience he is not very good at all, since he is weak defensivly. My favorites? Captain Falcon, Kirby, and Mario, Kirby being my favorite. Here's why. Capt. Falcon is FAST. Speed is important in multiplayer games, especially when there is a hammer/invincibility star in between a crowd of people. His dash and A button attack will send opponents flying, and falcon kick (down and B) will clear the ground. Falcon doesn't have many air moves, but his speedy attacks make up for. Word of advice: don't use falcon bomb (that is what I think he is saying) much. It takes too long to charge up, and is only useful when the opponent is down or dazed. Kirby is my personal favorite. Although he may seem like a happy little cream puff, he is straight out deadly. Well, he can fly first of all, making him an easy character to get back into the stadium with. Jigglypuff can fly, but he is lighter than Kirby, so he is weaker. Kirby also has an up and B move that moves him a little to the left/right, besides being an attack, so that makes it even easier. His ability to swallow someone and gain their power is very useful. You can do this by pressing B, and when you have them in your mouth, down. You gain their B button move by doing this. Try it on characters like Samus, Ness or Capt. Falcon because they have good B button moves. Kirby has a down B move that is also great. Float up into the air and press down B to make a big "smash". While you are a rock, you are totally invincible. The "Kirby Suplex" (R button near the enemy) does a lot of damage, but only goes up and down, so it probably won't get the opponent out of the stadium. And let's not forget Mario. The battle-hardened plumber has invented a few new moves for himself, so watch out Luigi. Mario can shoot fireballs with the B button, but they don't do much damage. However, pressing up and B will make mario jump very high on a slant in the direction you are facing with his fist outstretched. If you connect, it will hit the opponent a total of 9 times. This move is called coin punch, and it is very useful. Luigi has a move like this, except if you hit the opponent, they are set on fire (now where have I seen that... SFII?). Mario can also do a spinning kick if he is in the air and you press down and A. Useful, but not incredibly. 3. Good Items There are some items that can easily turn the tables on you enemies, or vice versa. Here is a list of the best ones and how to use them. Bob-omb: I think this is the most powerful item. If you see it, pick it up before it starts walking around. When you have it in your hand, aim for someone with over 40 damage. Throw it, and the explosion will send them flying! Although the initial explosion of the bomb isin't big, if it actually hits, it will be huge. If you don't pick it up for 5 seconds, it will walk around. After awhile, it will simply self-destruct. Beam Sword: This is a good weapon for throwing. If you have a character with a strong A button move, than you won't need this. It isn't as strong as the home run bat or the bob-omb, but it will do some damage. When anyone else has it, it is basically just annoying, since all you have to do is use an air attack on them. If you press forward and R at the same time, you will throw the sword very far. This by itself is more effective than a regular hit. Motion Sensor Mine: Another useful item to have around. Since it blends in to the area around it, be careful you don't get hit by it yourself! The best strategy is to stand near a cliff and throw the mine next to you, so when someone walks near you, they will get hurt by the explosion. Putting it on a cliff's very edge is also sneaky. If someone is scrambling to get on the stadium, the mine will explode and they will probably not be able to get back in. Home Run Bat: A simple but powerful weapon. All I can say is this: press forward and the A button for an automatic kill. Nobody can survive the forward and A button attack of this. Just be careful you don't get hit while swinging it. Hammer: The second strongest item. You can only survive if you have near zero damage, and even then, you will be sent into the stratosphere on the second hit. With the hammer, you can't double jump, and your regular jump is not high. What some players don't see is that the hammer does NOT make you invincible. This means that a well timed hit from an item or long range attack will damage you if you have it. And for all you Kirby players, Kirby has nothing to fear from the hammer as long as you stay at the stadium's ground level. You can just suck up the hammer-wielding opponent and keep him there :) 4. Stage Tricks In some stages, you can use the landscape to win battles with opponents more skilled than you. Here are strategies for all of the levels except for Classic Mushroom Kingdom, which you will have to devise a strategy for yourself. Peach Castle: There are two platforms, one on top, and one on the bottom. There is a bumper in the air above the top platform, and 2 slide-like object in the northeastern and western corners. On the bottom platform there is also a concrete platform going back and forth constantly through the bottom one. Try to stay on the top platform here. Charaters with good air attacks are at a slight disadvantage here, because the bumper hampers your jumping ability. If you want to get rid of an opponent, try to lure them onto the bottom platform. Attack them onto the side where the large concrete platform is not there and pound them until they fall. Hyrule Castle: This is a big level. There is a large platform, which slopes downwards near the ends. On the eastern end there is a small arch. On top of the arch is where items like to appear. Also, near the center of the platform, there are 3 mini platforms floating above. Items appear there also. Try to stay out of the little arch area, because it can get chaotic there with a lot of people. If you see the tornado, throw your opponent into it as best you can because the tornado will finish him off if he has a high enough damage percent. On top of the arch is a good place to charge your weapon if you are Samus or DK, or just take a breather since it is out of the way. Yoshi's Island: A "happy" level. There is a fairly small center platform, with three smaller platforms above it. To the left and right of the main platform are clouds. You can stand on them, items come there, but they can only support your weight for a little while. That little while is not enough to charge a weapon either. There aren't any obstacles here, not really anyway. The clouds on the sides of the platform can help you get back into the fight if you got shot out. Try to get people onto the clouds and distracted, so they will not realize they are about to fall. Top Of Silph Co. Office Building: There is the main platform, the top of a building. To the right end of it, there is a door. Various pokemon come from that door and do things. They are: Venusaur-shoots beams or something at you. When you hear it coming, get your opponent into the line of fire. Charmander-blows fire. It has the same range as about a charizard's flame: fairly short. Porygon-hits whoever is directly next to the door. Very powerful, but rarely will hit anyone. Chansey-throws chansey eggs that have stuff in them. Electrode-explodes after a few seconds. About the strength of a bob-omb explosion, so you should be careful when you see the electrode come out of the door. Getting back to the stage, there is a small building to the right of the large one. It is very small, but you can probably stay out of the way there long enough to charge a weapon. To the left of the main platform is a platform that moves up and down. To the left of that is a small building, and to the left of THAT is another platform. Your only hope of really getting someone off the platform is probably to lure them onto the moving platform and hitting them with a strong projectile (bob-omb or beam sword). Otherwise, you can try to get them in front of the pokemon door, but they will get wise to that technique. DK Jungle: There is a centeral platform here, with 2 steel bars rotating in an oval above it. To the right and left of the moving platforms there is another platform, but they aren't that big. Below the main platform is also a barrel. If you time it right, you can fall into the barrel and get yourself back into the stadium. If not, well, you die. The moving platforms get in your way when trying to do air attacks, so characters like Kirby and Capt. Falcon will not be able to really use their good air attacks. Items like to appear on the moving platforms also, but they can be hard to get since the platforms are moving. The upper right or left platform are good places to relax and charge your weapon, if you have one. Planet Zebes: Interesting level, just like Super Metroid. Central platform, as usual. Above that are a few fairly big platforms. To the right of the stadium there is a little platform you can stand on to rest etc. The thing that makes this stage interesting is the obstacle. Occasionally, acid comes up from the bottom of the screen and sends you flying. I have found that most KOs in this level have come from being hit by the acid. Try to stay on the very upper platform in the level, the acid can catch you off guard if you are near the bottom. Another thing about this place, if you fall off the stadium and into the acid, it *can* save you occasionally, if you are lucky, but most times it will rocket you off the screen. Wispy Woods: A customary plaform is located in the center of this stadium. Above this platform is a trio of platforms, much like other levels. In the background of this stage, there is a tree. It can blow you off the platform, but its gust is not strong at all. Since there is nothing to save anybody (clouds, barrels etc.) when they go off the main platform, Wispy Woods is a pretty dangerous level. The 3 platforms above the main one can get in the way of a diagonal air attack like diagonal falcon kick, but any attack going straight down, like Kirby's rock move will be fine if you time it right. Top of Great Fox: All one big platform. This level is HARD to get someone off of. On the western end of the platform, it thins out. Near the eastern end, there is a 'fin' that goes up, then drops down. The area under the fin is small, so you shouldn't have much trouble getting people off at that point. Far to the west is another place to get people off. Warning: Don't stay near the western end of the stadium long. The arwing comes down and starts using anybody in its way for target practice. This can be useful if you can get anybody in the laser line of fire. Items appear at mainly the base of the fin. 5. Versions 1.0: Made the original guide.