Psychic Force 2012 Psychic Force Twenty-Twelve General FAQ Version 0.1 Last changed: 16/10/98 Platform: Arcade Author: Jacel Ong Email: starnight@animefan.org This is my first attempt at writing an FAQ. Please forgive me if I've made any mistakes in this FAQ. This FAQ should not published without the author's permission, and should not be used for commercial purposes (i.e., magazines). This FAQ can be redistributed, provided it stays unaltered. Please email me to notify me on that. Also give credit where it's due. Psychic Force is a trademark of Taito. FAQ copyrighted work of Jacel Ong 1998. =================================================================== Contents =================================================================== Section I ---------- - Introduction 1 - About this game and FAQ 2 - Story 3 - Controls and game basics Section II ---------- - Characters (sorted by organization) - Nothing 1 - Might 2 - Patty 3 - Wendy 4 - Genshin - Army 5 - Emilio 6 - Setsuna 7 - Gudeath - Noah 8 - Carlos 9 - Regina 10- Gates - Hidden Characters - Unknown 11- Keith 12- Burn 13- Wong Section III ---------- - Ending 1 - Credits and Thanks 2 - Version History 3 - Contact =================================================================== I - Introduction =================================================================== 1 - About this game and FAQ ---------------------------- This game originated from Taito. The previous version appeared on the Playstation, but wasn't noticed by many. That was in 1996. This year (1998), they've created a sequel - Psychic Force 2012. This time Taito added tons of new moves, and appearances of 7 new characters to the total 13 (3 were kicked out of the previous version). Though I've only come to know this game this year, I've already become a fan of it. I went searching the Internet for info, but in vain. So I made this FAQ, so that I can gather information from players around the world. So far, I've only mastered Emilio. Please bear with this FAQ, as it is still incomplete. As long no one emails any info to me, I won't be able to complete this FAQ. Please tell me if I've made any mistakes in this FAQ (I apologize if that ever happens ^_^ ). Jacel PS. I know this FAQ looks unorganized. I'll fix that. ^_^ Come'on, this is my first FAQ! 2 - Story ---------- I just came to know this game in September, so someone please tell me about it. ^_^ 3 - Controls and game basics ----------------------------- This game plays like no other fighting game. The commands for each character works regardless of whichever side he or she is facing. To make it simple: Imagine a character facing the right. If the command require a semi-circular motion of the joystick, it can be either from left to right, or right to left, or top to bottom, etc.... Though this is a 3D game, but it plays in a 2D way. This means that you won't be able to go into the background or foreground areas, just like plain 2D fighting. The fighting area is limited to the space within the large cube. Joystick Control will be represented by the symbols below: up upper left o o o upper right \ | / left o-- o --o right / | \ lower left o o o lower right down Some movements not using the symbols above: 360 Degrees - A complete circular motion of the joystick 180 Degrees - Semi-circular motion of the joystick 90 Degrees - Quarter motion of the joystick Other 3 buttons are: G - Guard L - Light S - Strong Like any other fighting game, commands are entered through a swift movement of the joystick followed by buttons. i.e. o-- --o + L On the side of the screen are two bars (one for each player). Each bar is seperated into 2 gauges - Life and Psyc. To execute most moves, you will deplete your Psyc gauge. As your Life gauge lowers, the space for Psyc increases. Hence, your Psyc can go beyond 100% Above there's a number. This number represents the strength of the character (default is 100). Normal Attacks --------------- By tapping L, you will fire small projectiles. These projectiles will not deplete your Psyc gauge and are weak. Pressing S will fire a bigger projectile, and depletes your Psyc gauge by 30%. When both characters are close together, L and S will execute punches and kicks. L can be pressed multiple times for a combo. S will deliver a powerful attack. A combination of both may be used (i.e. L, L, L, S) Guarding --------- Here are a few ways of guarding. Please note that normal guarding will not block everything. Normal Guard Press G This guard will block basic moves, mostly front attacks. Barrier Guard 360 degree + G This guard blocks every move that comes from any direction. However the Psyc gauge will deplete when you use it. If the opponent is right beside you, he or she will be knocked back. Movement --------- Dash Any direction + L + S You can move around quickly around the screen with this. Quick Dash L + S This version of dashing is faster, but use only when you're trying to get near your opponent. This dash will bounce off any small projectiles shot at you. Slide Dash o-- --o + L + S This move allows you to side-step into the opponent's defense. Charging --------- Normal Charge G + L + S If you're not using the Auto option (Beginner), you must press and hold all buttons to refill your Psyc gauge. (Forgot the name ^_^) 360 Degree + G + L + S This move will increase your gauge while depleting your Life gauge. This will increase your attack power, hence the usage of the number that appears at the top. Other ------ Psychic Impluse Press L or S repeatedly After being knocked into the wall, you can keep pressing either L or S to repel your opponent. This will deal damage, but will deplete 50% of your Psyc gauge. This is a form of counter-attacking. Barrier Break --o + S This move has to be done when both characters are close. This move will break the opponent's barrier. Modes ------ After you have chosen your character, you are given a choice of 2 modes - Normal and Beginner. Normal Charging of Psyc gauge is done manually. Beginner Psyc gauge is automatically charaged when character is not moving. You may Auto-gaurd 5 times throughout the game. =================================================================== II - Characters =================================================================== Not Completed yet =================================================================== III - Ending =================================================================== 1 - Credits and Thanks ----------------------- This will be a list of people who contributed to this FAQ. 2 - Version History -------------------- Version 0.1 - 15/10/98 Started this FAQ 3 - Contact ------------ My email is. Try not to ask me any questions, all things I know are listed here. Besides, I've played this game only 10 times.