_ / \ / \ / \ _____________/ \_____________ \ / \ B O B B Y ' S / _________________\_________________________________/_________________ \ _ _ _ ___ ___ __ ___ _ ___ ___ _ _ / \ / \/ \ /_\ | _\ | / \ | _\ /_\ | _\ | \ / / / / \ / \ | \ _|_ \__/ | / \ | \ | | \ /___________________________________________________________________\ / \ / G U I D E \ /_____________________________________\ Presented by Intense Games - http://www.intensegames.com Written by Bobby Conover ---------------------------- Table of Contents : <00> - Introduction <01> - The Rules <02> - Mushroom Village <03> - The Boards <04> - The Items <05> - The Characters <06> - The Mini-Games <07> - Mini-Game Island <08> - Analog Spinning Tips <09> - The Secrets <10> - The Changes <11> - Thank You! ,-----------------/________________________________________________/----------. | Introduction /________________________________________________/ Section 0 | `---------------/ /------------' I've never written a guide before, simply because I've never known enough about a single game to write one. Sure, I've liked a lot of games in my time, and may think that I know them in and out, but I never truly do. Only now, after playing Mario Party for several months, do I feel like I'm fit to write this guide. I visited Japan in December of 1998, and it is there that I first purchased Mario Party. I bought the same from the (in)famous Akihabara district in Tokyo, on the day that the game was released. One of the most popular stores there, "LAOX," had the game running on a monitor outside. After playing it for a while, I decided that it was definitely my kind of game. I've always been a huge fan of Party games, and this one looked to mix all of the elements of Board Games, Mini-Games, and the great Mario universe into one. It has succeeded. Mario Party has been played more times by me in the past few months than any other game I have owned in recent years. When in Japan, I purchased the awesome "Dreamcast" console, as well as many games for many other consoles. Despite this fact, I've played Mario Party more than all of them put together. Not to discredit the Dreamcast or any of the other games that I bought (Rockman & Forte for Super Famicom, Street Fighter Zero 3 for Playstation, and Radiant Silvergun for Saturn, to name a few), but Mario Party is the one that appeals to me the most. It nails everything that I love about games right on the head: tons of variety, great multiplayer fun, hilarious characters and dialogue, and more ruthless backstabbing and trickery than you can imagine. As a result, I have been completely excited about playing this game every day since the day that I bought it, and I will most certainly continue to play it for many years to come. Now that the game is out in America, I've been able to finally enjoy it in my native tongue! I hope that this guide helps you all to destroy your opponents in the Mini-Games, and to find all of the secrets in the game. Try taking my advice, especially in the Mini-Games. I've played this game for countless hours, and by now I'm pretty sure that I know what I'm talking about! :> If you don't have Mario Party yet, I hope that this guide somehow inspires you to buy the game. No fan of multiplayer games should be without a copy of Mario Party! Here's the introduction that the U.S. instruction manual gives : Mario looked around and smiled. Throwing a party had been an excellent idea. It had been a long time since they had all gotten together. All his friends were there: Luigi, Peach, Toad, Yoshi - even Wario and Donkey Kong. They laughed and talked about all the adventures they had shared together in the past. But what was there to do now? The conversation turned to their dreams for the future. Amazingly, they all envisioned the same thing... To become a Super star upon whom everyone in the world could rely. Then Wario asked, "Which one of us is the biggest Super star?" "I am!" "It's me!" they all shouted. The gang couldn't come to an agreement because they each wanted to be the best. They needed to prove once and for all who truly was number one. Suddenly, Toad had an idea. "Isn't a Super star someone who helps others when they're in trouble?" Everyone realized he was right. Then Toad told them about a Warp Pipe in Mushroom Village that could take you anywhere you wanted to go. Surely there were people on the other side of that Pipe who needed their help. They all ran as fast as they could to Mushroom Village and jumped into the Warp Pipe. But none of them knew what exciting adventures awaited them on the other side... ,-----------------/________________________________________________/----------. | The Rules /________________________________________________/ Section 1 | `---------------/ /------------' Mario Party is a board game at its core, and plays very similarily to "real life" board games such as Monopoly. Although a lot of things go on in a single game of Mario Party, the ultimate goal of the game is to amass more stars and coins than the other three players. The majority of Mario Party revolves around "rolling" a Dice Block. Instead of rolling the die like we normally would, the Dice Block is "rolled" by tapping the "A" button. When you see a Dice Block above your character's head, it will be spinning around, showing various numbers on it. In order to stop it from spinning, and to "roll" it, you must hit "A." This will make your character jump up and hit the block, just like Mario would in Super Mario Bros. There is little way to time your rolls in order to get larger numbers. The Dice Block's outcome is pretty much left completely up to chance. In a standard game of Mario Party, four players must always play. If you only have three people playing, one computer opponent will "fill in" for the fourth spot. You could even play a 1-player game with three computer opponents, but that isn't very much fun. At the beginning of the game, each player must roll the Dice Block to see who moves in what order. Whoever rolls the highest number gets to go first, the second highest goes second, and so on. It would seem that you'd always want to go first, but I actually prefer going last. No matter what order you move in, it won't affect each player positively or negatively in any way. After rolling the Dice Block, your character will move the number of spaces equivilant to the number on the Block. Depending on where he or she lands, many different things can happen. Here's a rundown of all of the spaces that you can land on. Blue Space : Gives you three coins. In the final 5 turns, it gives you six coins. Red Space : Takes away three coins. In the final 5 turns, it takes away six coins. Blue Mini-Game Space : Allows you to play a 1-player game. Blue ! Space : starts a game of "Chance Time." See Mini-Game #54, "Chance Time," for more details. Question Mark Space : Depending on the board you're playing, different things will happen when the Question Mark Spaces are landed on. See each individual board's description for more details. Blue Mushroom Space : A block appears over your character's head when you land on this space. It flashes alternating pictures: a blue mushroom, and a purple mushroom. If you hit the block when a blue mushroom is pictured, you will be able to roll the Dice Block and continue moving. If you hit the block when a purple "poisonous" mushroom is pictured, you lose a turn. Players who have lost turns can still participate in Mini-Games. Red Bowser Space : Causes a "Bowser Event" to occur. In this event, Bowser will pick a game for you, and sometimes for the other players, to play. Depending on the outcome of this game, various things will happen to you and/or to the other characters. Toad : If you pass Toad, you will be given an opportunity to buy a star for 20 coins. Bowser : If you pass Bowser, he will harm you in some way, such as stealing some (or all) of your coins. Boo : If you pass Boo, you can have him steal some coins from another player (for free) or you can pay him 50 coins to steal another player's star. After each player has rolled the Dice Block, a "turn" has passed. At the end of each turn, a Mini-Game will be played. The spaces that each character stands on decide which type of game will be played. For example, if three characters are standing on blue spaces, and one player is standing on a red space, a 1 vs 3 game will be played. If any of the players are standing on color-less spaces such as Question Mark spaces, their color (red or blue) will be chosen randomly. For more information on the specific Mini-Games, see the "The Mini-Games" section of this Guide. After the set number of turns (20, 35, or 50, depending on what you choose when you set up the game) has ended, the stars and coins are totaled up. In addition to the stars purchased in the game, three more stars are awarded at the end of the game. One star is given to the player who earned the most coins in Mini-Games, one star is given to the player who held the most coins at -any given time- (NOT necessarily at the end of the game), and one star is given to the player who landed on the Question Mark spaces most often. If any number of players are tied for any of these scores, then all tied players are given stars. The player with the most stars at the end of the game wins. If two or more players are tied in number of stars, then the win goes to whoever has the most coins between them. After a game ends, the title screen of Mario Party is automatically changed to depict a scene that is related to the winner of the previous game. Their title screen stays until someone wins with a different character. ,-------------------/______________________________________________/----------. | Mushroom Village /______________________________________________/ Section 2 | `-----------------/ /------------' The main Village map of Mario Party works as the game's "Options Menu," allowing you to choose where to go in Mushroom Village. Mushroom Shop : Using the coins that you've earned in your games, you can purchase a wide variety of items here. For more info on the specific items, see section 5, "THE ITEMS." Mushroom Bank : Two jolly Mushroom characters guard the bank, which serves as a place to store all of the items you have bought. Inside the bank you can find out how many stars and coins you have, as well as choose which items you want to take along on your next game. Talk to "Porto" on the left to make a decision. Option House : In the option house, you can delete saved game data, change the audio from Stereo to Mono, and can use a couple of items: the Parrot, and the Record. The Parrot randomly plays voice clips from the characters of Mario Party, while the Record allows you to listen to any of the awesome music tracks from the game. Talk to "Fun Gus" to erase saved game data. Mini-Game House : Inside the Mini-Game House, you can purchase any of the Mini-Games you have played, and can play the ones that you own. You can also visit the "Mini-Game Stadium," a simplistic game board, and can play the Mecha Fly Guy game if you have purchased it from the Mushroom Shop. Raft : The Raft is the gateway to Mini-Game Island, which is the 1-Player mode of Mario Party. Warp Pipe : Last but not least is the Warp Pipe, the gateway to the Party mode of Mario Party. You'll visit the Pipe more often than anywhere else in Mushroom Village. ,-----------------/________________________________________________/----------. | The Boards /________________________________________________/ Section 3 | `---------------/ /------------' Considering that it is a board game, Mario Party's games take place over a variety of different game boards. Each board is, in essence, a completely different game. Some things are common to all boards, while others completely change from one to the next. Here's an idea of what you should expect from each board, as well as some strategies for them. ------------------------------------------------------------------------------- 1. DK's Jungle Adventure | Difficulty = * ------------------------------------------------------------------------------- Information : A multi-pathed romp through the jungle, DK's Jungle Adventure is a good board that doesn't screw over its players too often. The main distinguishing feature of DK's Jungle Adventure is the fact that some paths are blocked by "Whomps," who demand 10 coins to all who want to pass them. The Question Mark spaces, when landed on, cause a large boulder to roll along one of the board's paths. Any characters who are standing on this path run away from the boulder, and are moved to a position very close to the beginning of the board. Toad : Moves randomly. Boswer : Stays in one place. Boos : Two, one at each end of the board. Question Marks : 9. They trigger the "boulder" sequence. Blue Mushroom Spaces : 3 Red Bowser Spaces : 3 Blue Spaces : 57 Red Spaces : 7 Blue Mini-Game Spaces : 5 Blue ! Spaces : None. Suggestions : Use the Whomps to your advantage. A Whomp will always guard one of two paths. If you pass through the path that he isn't guarding, he will move in front of that path once you have passed through. This can be useful, especially if you're trying to keep another player from getting to Toad. Also, don't be afraid to use those Question Marks to your advantage. If a player is two spaces away from Toad, yet is on the boulder path, don't hesitate to go out of your way to land on a Question Mark space, even if it means not passing "Go," not passing a Boo, or whatever else. Story : This board is based around a trek through the jungle to find the mysterious lost golden bananas. Upon completing the board, your star power opens a stone coffin in the upper-left of the board. The golden bananas are hidden inside. Peace and order are restored to the jungle! ------------------------------------------------------------------------------- 2. Peach's Birthday Cake | Difficulty = ** ------------------------------------------------------------------------------- Information : Don't be fooled by its sweet exterior, Peach's Birthday Cake is one of the most cruel boards in the game! The entire board is based around the attempt to screw your opponents over. The board is a fairly straightforward loop, except for one additional loop that is connected to the upper-right of the board. This loop is known as the Bowser Loop. A Goomba waits in front of the Bowser Loop, forcing all who pass to buy a magic seed for 10 coins. When you purchase a seed, you are given a choice of four. One is bad, and the other three are good. The bad seed sends you to Bowser's Loop, while the other three allow you to continue along the main path of the board. However, Toad is only a few spaces away from Goomba, so it can be hard to have the full 20 coins when you reach Toad. In case you haven't guessed, going to Bowser's Loop can be a very bad thing. I have lost over 110 coins in one trip through the Loop, no lie. Avoid it at all costs! Another huge factor in this Board is the inclusion of Piranha Plants, which can be bought by landing on Question Mark spaces. If you decide to purchase a Piranha Plant for 30 coins, it makes that space your "property," a la Monopoly. If anyone lands on that space from then on, they're forced to give you a star! Once landed on, your Piranha Plant dies and disappears, though it is possible to own more than one Plant at a time. Toad : Stays in one place. Boswer : Stays in one place. Boos : None. Question Marks : 14. Piranha Plants can be purchased from them. Blue Mushroom Spaces : 6 Red Bowser Spaces : 2 Blue Spaces : 28 Red Spaces : 4 Blue Mini-Game Spaces : 2 Blue ! Spaces : 1 Suggestions : Just like in Monopoly, I feel that property is more valuable than money. It's hard to get enough coins together to buy a star directly from Toad. If you have the coins available, buy a Piranha Plant at every chance. The more plants you have, the better. As for the Goomba, the seed selection is seemingly random. However, I have never seen the same color seed turn out to be Bowser twice in a row. It could just be luck, but it is possible that Bowser flowers don't grow from the same color seed two times in a row. Keeping this in mind, always try to pick the color of seed that the Bowser flower was the previous time. It might just be by chance, but it has worked for me every time. Story : Peach's Birthday Cake is barren! It needs some cool decorations to spice things up. Once you've planted a lot of Piranha Plants and have finished your game, the cake becomes filled with life. Peach's birthday is happy after all! ------------------------------------------------------------------------------- 3. Yoshi's Tropical Island | Difficulty = ** ------------------------------------------------------------------------------- Information : Yoshi's Tropical Island is made up of two large loops (islands) which are connected by two bridges. Each bridge is guarded by a Thwomp, who you must pay to pass. The first person to pass each Thwomp gets to set the initial "toll," which can be anywhere from 1 to 50 coins. Each time that another player passes by a Thwomp, his price increases by a coin. In other words, if a player sets the toll to 1 coin, and then three more players pass the same Thwomp, it will then cost 5 coins for the fifth person to pass the Thwomp, and so on. Landing on Question Mark spaces causes a large fish named "Bubba" to swap Boswer and Toad's positions. They are always on opposite islands from each other, in the middle of the loop on both islands. Because they swap positions so often, you'll have to change islands often, and therefore will have to pay the Thwomps multiple times in a single game. Toad : Swaps positions with Bowser. Boswer : Swaps positions with Toad. Boos : 1 Question Marks : 7. They make "Bubba" swap Bowser and Toad's position. Blue Mushroom Spaces : 3 Red Bowser Spaces : 2 Blue Spaces : 34 Red Spaces : 3 Blue Mini-Game Spaces : 4 Blue ! Spaces : 2 Suggestions : I don't have many tips for this board, mainly because it depends so heavily on chance. Usually, I just try to stick to one side and hope that Toad stays there. Endlessly chasing Toad around, especially if the Thwomp toll is high, can be a huge pain. Use your best judgement, and only "chase" Toad from side to side if you're getting high rolls and have a lot of coins to spend. ------------------------------------------------------------------------------- 4. Wario's Battle Canyon | Difficulty = ** ------------------------------------------------------------------------------- Information : This war-ravaged board is based around the never-ending battle between the Red Bob-ombs and the Black Bob-ombs. They fight endlessly over five floating islands, shooting cannon balls back and forth. It is on these islands that the game is played. Each island is its own independent ring, and the five islands are arranged in the same position that a "5" on a die is arranged - 4 of them make a square shape, and one is in the middle of the other 4. Each island contains a Bob-omb Buddy, who are cannon operators. If you pass a Bob-omb Buddy, you will be shot to the next island via a cannon. To "land" on the next island, you must play a little game not unlike the gameshow "Press Your Luck." A flashing cursor flashes around on the ground, and you have to tap the "A" button to make it stop. Wherever you stop the cursor is where your character will land. In order to reach the center island, you'll have to run into the board's "Fly Guy." The Fly Guy can take you to Bowser's island (the middle island) for 10 coins, or can even take another player to his space. Bowser's island is a small island containing Bowser himself, and a bunch of Blue Mini-Game Spaces. When you land on Question Mark spaces, the cannons will switch their positions and will shoot you in the opposite direction to that which they were previously facing. Toad : Randomly moves around the 5 islands. Boswer : Always stays on the center island. Boos : 1 Question Marks : 2. They change the directions of the cannons. Blue Mushroom Spaces : 5 Red Bowser Spaces : 2 Blue Spaces : 41 Red Spaces : 7 Blue Mini-Game Spaces : 10 Blue ! Spaces : None. Suggestions : Obviously, the Fly Guy is a very powerful tool. Because he costs only 10 coins and can warp any of the other characters to him, don't be afraid to use his powers often. As far as Bowser's island is concerned, don't go there unless you absolutely have to, i.e. if Toad is there. Despite the chance to play mini-games there, it's just not worth it. It'll cost you 10 coins to get to the island, plus another 20 when you pass Bowser. Even if you get the Whack-a-Plant Mini-Game when on the island, it won't pay off. As for timing the "landing" of your character, I can't give many tips in that department. My usual tactic is just to hit the button as fast as I can, and to hope for the best. ------------------------------------------------------------------------------- 5. Luigi's Engine Room | Difficulty = *** ------------------------------------------------------------------------------- Information : One of the most complex boards in Mario Party, Luigi's Engine Room is a dingy factory full of many paths and loops. The main obstacle in Luigi's Engine Room is the system of "doors" that block the various paths of the board. Doors are placed throughout the board, and alternate being up and down. After each turn ends, half of the doors go up while the other doors go down. It is timing your moves to get through the doors that provides the majority of the challenge in this board. By paying 20 coins to the "Stupid Talking Robot Guy," you can get him to switch the doors for you. This can prove very helpful, when trying to reach Toad. Question Mark spaces also switch the positions of the doors. Toad : Randomly moves around the Engine Room. Boswer : Stays in the same place, in the lower left of the board. Boos : 1 Question Marks : 5. They change the position of the doors. Blue Mushroom Spaces : 3 Red Bowser Spaces : 3 Blue Spaces : 57 Red Spaces : 4 Blue Mini-Game Spaces : 4 Blue ! Spaces : None. Suggestions : Be sure to use the "Stupid Talking Robot Guy" as much as possible, especially for means of screwing over your opponents. Always pay close attention to the whereabouts of your opponents, so that you know whether or not they "need" the doors to be open on their next turn. If so, use the robot to screw them! Special attention should be given to "the Loop" - the string of spaces in the upper-left of the game board. If you get stuck in this loop, you may just find yourself stuck there for quite some time. I've played games where players have spent half of the game in "the Loop" alone. Don't go there unless you absolutely have to! Story : Luigi's Engine Room needs energy to get the engine moving again. Only you can evade the evil inventor Bowser and return power to the engine. When you finish the board, your star power makes the engine run once more. ------------------------------------------------------------------------------- 6. Mario's Rainbow Castle | Difficulty = * ------------------------------------------------------------------------------- Information : This is probably the most straight-forward board, and is therefore also the most boring board to play on. Not to say that Mario's Rainbow Castle "sucks," but it's the board that I'd be least likely to choose when playing Mario Party. Mario's Rainbow Castle is basically one large loop, with two sub-paths along the way. Both Toad and Bowser are in the "castle," which is the last space of the board. Only one of them is visible at a time. The goal is to get to the last space when Toad is visible, and to avoid it when Bowser is visible. Toad and Bowser's positions switch each time a player passes them, and also switch when a Question Mark space is landed on. Toad : Randomly moves around the 5 islands. Boswer : Always stays on the center island. Boos : 1 Question Marks : 5. They change the directions of the cannons. Blue Mushroom Spaces : 2 Red Bowser Spaces : 2 Blue Spaces : 34 Red Spaces : 5 Blue Mini-Game Spaces : 4 Blue ! Spaces : 2 Suggestions : Common sense works well on this board. If Bowser is in the castle, try your best to land on a Question Mark space, and to take paths that make it take longer to get to him. If Toad is in the castle, try to get to him as fast as you can. Story : The beautiful rainbow that once stood over Mario's Rainbow Castle has disappeared. Using your star magic, make the rainbow come back! The ending, as you may imagine, shows the rainbow being returned to the castle. ------------------------------------------------------------------------------- 7. Bowser's Magma Mountain | Difficulty = *** ------------------------------------------------------------------------------- Information : Being the mean guy that Bowser is, it's only fitting that his board is equally unjust and cruel. Bowser's Magma Mountain is a twisting and turning path through the inside of a mountain. Many shortcuts are available, but can only be taken if you pay the "Blobby Mountain Guy" 10 coins. Even after you've paid him, you still must win a "Chance Game" in order to pass. How brutal! To make matters worse, a similar Chance Game seperates Bowser's path from a friendly path. Pray that you win that game. If you lose it, you'll have hell (and a lot of coins) to pay to Bowser! Landing on Question Mark spaces makes Bowser very angry, and he'll make all of the spaces turn red for two turns if you do so. Toad : Randomly moves around the board. Boswer : Always stays at the top of the board. Boos : 1 Question Marks : 4. They piss off Bowser, and make all spaces turn red. Blue Mushroom Spaces : 3 Red Bowser Spaces : 2 Blue Spaces : 45 Red Spaces : 4 Blue Mini-Game Spaces : 3 Blue ! Spaces : None. Suggestions : The most important way to win on this board is to be good at Chance Games. If you can't take the short cuts, you'll never get to Toad. Practice up, and make sure that you can nail the Chance Games most of the time. It's the #1 method for success! Story : Bowser is entrenched in his volcano, and is forcing you to fight. Play through his Magma Mountain, and you'll get to stomp Bowser once and for all! ------------------------------------------------------------------------------- 8. Eternal star | Difficulty = *** ------------------------------------------------------------------------------- Information : Defeating him in Magma Mountain wasn't enough - Bowser is back and he's madder than ever! He has destroyed the Eternal star, shattering it into several floating islands. To add insult to injury, he has even scribbled all over the pieces with crayons. Bastard! Toad and Koopa have been booted, and Bowser's "Cohorts," the Baby Bowsers, serve as the star bearers. 7 of them are scattered throughout the star pieces. To make matters even worse, they won't sell you stars - you have to beat them in a dice roll competition to earn a star! By paying 20 coins, you "bet" your star against theirs. If you get a lower dice roll than the Cohort, you lose a star. If you get a higher roll than the Cohort, you gain a star. The entire broken star is connected by warp spaces that warp you to the other pieces of the star. However, Bowser can change the destination of the warp spaces whenever he feels like it. Watch out! Question Mark spaces, as a final insult, send -all- characters back to the starting space, when landed on. Toad : Isn't on this board! Boswer : Stays put on his own little island. Boos : 1 Cohorts : 7 exist at a time. When all 7 are beaten, more appear. Question Marks : 4. Landing on one sends -all- players back to start! Blue Mushroom Spaces : 3 Red Bowser Spaces : 3 Blue Spaces : 36 Red Spaces : 4 Blue Mini-Game Spaces : 3 Blue ! Spaces : None Suggestions : Learn the destinations of the warp spaces. Only a few different patterns exist in the game, and once you've learned them all you'll be able to do much better on this board. Also, don't be afraid to use those Question Marks to your advantage. There's nothing sweeter than making all of your opponents get sent back to the start, especially if they're about to land on Cohorts! Story : Bowser and his Cohorts have stolen all of your stars. You must get them back. Once you have retrieved all of the stars and have completed the board, Bowser will be defeated once and for all! ,-----------------/________________________________________________/----------. | The Items /________________________________________________/ Section 4 | `---------------/ /------------' The following items can be purchased in the Mushroom Shop with coins that have been won in Mini-Games. For use in board games - these items appear randomly when characters hit a dice block : Plus Block : (Cost = 200) You receive coins equal to the number that you roll with this block. Minus Block : (Cost = 100) You lose coins equal to the number that you roll with this block. Speed Block : (Cost = 200) Only numbers 8 through 10 appear on this block. Slow Block : (Cost = 100) Only numbers 1 through 3 appear on this block. Warp Block : (Cost = 200) When this block appears, you will randomly swap places with another character. Event Block : (Cost = 200) Boo, Koopa Troopa, or Bowser will appear from this block. Boo allows you to steal coins and stars, Koopa Troopa gives you 20 coins, and Bowser takes away 20 coins. For use in the Mini-Game House : Mecha Fly Guy : (Cost = 100) This little game gives you 10 seconds to spin the analog stick as fast as you possibly can. The more times you spin it, the further Fly Guy will fly. My record? 60 spins. It is possible that if you spin the stick a certain number of times, you will be given a reward, although this hasn't been confirmed yet. For use in the Option House : Record : (Cost = 50) Allows you to listen to background music that you have heard in the game. As you hear the music to more and more levels, the songs will appear on the record. Talking Parrot : (Cost = 50) Not quite a "sound test," the Talking Parrot randomly plays various character voices. It's good for a laugh. coin Boxes. These boxes hold the coins that you win from mini-games : coin Box : (Cost = N/A) The stock "do nothing" coin Box that you start the game with. Lucky Box : (Cost = 400) When using this box, you receive an extra 10% of the coins you've earned in a game. Casino Box : (Cost = 300) Try your luck with this box if you want to get mega-coins. The Casino Box gives you a roulette game to play. If you win, your coins from the game are doubled. If you lose, they're halved. Special Item : Gameballs : (Cost = 300) When purchased, this item allows you to play random Mini-Games in the Mini-Game House. Hidden Items. For more info on how to get them, check the "Secrets" section : Magma Mountain : (Cost = 980) Bowser's game board. It's a blast! No Boo : (Cost = 500) When activated, "Boo" will not appear on the game board. Doesn't work on some boards. No Koopa : (Cost = 500) When activated, "Koopa" will not appear on the game board. Doesn't work on some boards. Credits : (Cost = 100) After buying this item, you can view the ending credits to the game as often as you'd like! ,-----------------/________________________________________________/----------. | The Characters /________________________________________________/ Section 5 | `---------------/ /------------' Mario Party is based around those crazy Mario characters that we all know and love. Contrary to some reports, I don't believe that the characters have any advantages over each other. Size may be a factor, but I haven't seen it make an obvious difference in any of the Mini-Games. Playable Characters : Mario : The little red plumber, star of countless Nintendo games. One of the most annoying characters to play against, due to his constant bad-accent whining. He's out to prove that he's the most powerful character in the land, once and for all. Luigi : Mario's big green brother is more bearable than Mario, but he was a lot more fun to listen to in the Japanese version of the game. See the "Changes" section for more details. Luigi wants to become the Superstar so he can prove that his brains can beat Mario's brawn. Princess Peach : After years of kidnappings and other harsh acts, Peach is ready to fight back. Help her show Bowser and the rest of the gang that she's sick of being pushed around. Her annoying voice ("Princess got it!") also works wonders for antagonizing your opponents. Donkey Kong : That big ugly ape is back, and he's ready to rock. His desire to become Superstar is understandable - he just wants to kick everyone else's ass. If you can stand to look at his ugly mug, he's a good character to use. Wario : Why "Wario" continues to pop up in Nintendo games, I'll never know. Does anyone actually like this character? Anyway, he's back to prove that he can defeat his evil twin, Mario. He uses trickery and tomfoolery to his advantage. As he puts it, "Wario.. I GOTTA WIN!" Yoshi : My favorite character, Yoshi is that fun-loving dinosaur that we all love. Isn't it cute when he makes that little "Wheet-eew!" sound? I sure think so - especially when I've just kicked your ass with him! If nothing else, he's good to use so that you don't have to listen to annoying voice clips. Also, his never-changing smug facial expression is sure to puzzle his opponents at all times. What's he thinking? Nobody knows for sure. Non-Playable Characters : Toad : Much to my dismay, Toad isn't a playable character in Mario Party. Instead, he acts as the star-bearer, and sells stars to anyone who can catch him. His cute little voice will be imitated for years to come by yours truly. Bowser (aka "King Koopa) : This dude never quits. He infests the boards of Mario Party, stealing coins, making mean little sarcastic comments, and generally causing a riot. I love it. If he weren't stealing my coins at the time, I'd think a lot of his jokes were pretty funny. Be careful, or he'll surely send his Baby Koopa "cohorts" after you! Koopa Troopa : The "host" of Mario Party, Koopa Troopa has changed his ways since we last saw him. Now instead of a mean enemy, he's a nice gameshow announcer type. Koopa Troopa acts as the "Go" spot on the board, and awards 10 coins to people who pass him. As a special gift, the 10th person to pass him is given 20 coins, the 20th is given 30 coins, and so forth. Boo : This big ghost doesn't want to hurt you. He just wants to steal from you. Pay him 50 coins, and he'll steal another player's star for you. Heck, he'll even steal another player's coins for -free-! What a guy! Besides running his little star-stealing business, Boo pops up in several of the Mini-Games. Watch out for him. Thwomp : This big blue block has a bad attitude. He was born as a solid block that can only move up and down. As a result, he has decided to take his aggression out on others by blocking their paths. If you find a Thwomp in your way, be nice to him. He'll gladly move out of the way for a coin donation. Whomp : Unlike Thwomp, Whomp is a big stone guy who actually has arms and legs. However, he is still quite upset, and acts very similarily to Thwomp himself. Hey, if all you could do is stand there, wouldn't -you- want to block people's paths? I sure as heck would. For 10 coins, he'll move. Goomba : A slave to Bowser 'till the end, Goomba peddles seeds on Peach's Birthday Cake. You're forced to buy one of his four seeds for 10 coins. Three of them let you pass safely (they grow "Toad" flowers), while the other one grows a Bowser flower. If you buy his Bowser flower, you will be sent to a loop of spaces that is dominated by Bowser. Bob-omb Buddy : Just to set the record straight, you say his name "Buh-bomb," not "Bobb Ohm." I should know - I've seen the "Super Mario Super Show" plenty of times in my lifetime! The Bob-omb Buddies endlessly fight each other on the Wario's Battle Canyon board. Run into one, and he'll shoot you to another one of the board's floating islands. Fly Guy : Also an inhabitant of Wario's Battle Canyon, Fly Guy will gladly take you (or an unsuspecting opponent!) to Bowser's island, for the small fee of 10 coins. Wait until one of your opponents is one space away from Toad, and then use Fly Guy to send him or her to Bowser. It's a great feeling. Baby Bowser : Bowser's little baby Cohorts infest the "Eternal star" board, and replace Toad as the dealers of stars. Unlike Toad, they won't simply sell you a star. You must pay them 20 coins, and then compete against them in a high-rolling contest! The highest roller gets the star. Lose the contest, and you lose a star. Ouch! Piranha Plant : The mean Piranha Plants are back, and pop up in various Mini-Games. You can also buy them as "property" on the Peach's Birthday Cake board. If anyone else lands on your Piranha Plant space, they are forced to give you a star! Stupid Talking Robot Guy : Ok, so that's not his real name. He's nameless. This guy is found on the Luigi's Engine Room board, and will switch the position of the board's doors for 20 coins. Blobby Mountain Guy : Appearing exclusively in Bowser's Magma Mountain, this guy allows you the option of playing a "chance game" in order to take a shortcut. Bubba : This spectacle-wearing large-gummed fish is found on the Yoshi's Tropical Island board. If you land on a question mark, he'll switch the position of Toad and Bowser. Townsfolk : Mushroom Village is full of mushroomy people, ready and willing to serve you in the local shops. If you have the Japanese version of this game, don't make the mistake of talking to the "Fun Gus" in the Option House. He'll erase your save game data. I made this mistake right as I had acquired 100 stars, and never got to see the outcome until I earned all 100 again! It wasn't fun. ,-----------------/________________________________________________/----------. | The Mini Games /________________________________________________/ Section 6 | `---------------/ /------------' Each of Mario Party's Mini-Games fits into one of 7 categories, depending on their style and on their goals. The Mario Party manual describes the categories as follows: Bonus Games : Games in which you can get more than the normal 10 coins for winning. Even if you miss, you don't lose coins (the most you can get for Memory Match is 10 coins). Success Games : Games in which you get 10 coins for clearing. If you miss, you lose five coins (in Pipe Maze, you don't lose any coins for a miss). Chance Games : When you win, you get coins from the losers. When you lose, your coins get stolen. 2-on-2 Games : 2 vs. 2 games in which the winning team members get 10 coins each. Members of the losing team lose 10 coins each. Racing Games : Games in which the character who finishes first wins 10 coins. Even if you lose, you don't lose coins. Point Games : Games in which the player with the highest score gets 10 coins. If several players have the same score, they all win coins. Survival Games : The last player standing in these games wins 10 coins. The following is a list of all of Mario Party's Mini-Games, including how-to instructions and my own personal tips for success. If you follow my tips, you might just win as often as I do! --------------------------. * 4-Player Games | --------------------------' ------------------------------------------------------------------------------- 1. Face Lift | Type : Point Game | Price : 400 coins ------------------------------------------------------------------------------- Instructions : An "example" Bowser face will be shown to you as it is stretched and contorted. Watch the example closely, and then try to stretch your own un-marred Bowser face to match the example. The screen will be split 4-ways, and each player is given his or her own personal Bowser face to contort. Use the "A" button to grab various parts of his face (eyebrows, cheeks, chin, nose) and use the analog stick to stretch them. The closer to the example you get, the higher your score will be. The player with the highest score wins. Unless you are playing the "Bowser's Face Lift" (Bowser Event) version of this game, the losing players will not lose any coins. Suggestions : Don't stray too much, i.e. move the analog stick left and right, unless the face is stretched outwards or is squished inwards. If it is, 90% of the time the face will be stretched to its extremes. If it is stretched outwards, try pulling his cheeks all the way out, instead of trying to slowly match the exact amount of stretching. Likewise, if the face is squished inwards, squish your face all the way in. The Bowser example faces are almost always completely even - a sideways nose or jaw stretch is -rarely- needed. Using these guidelines, I win this event the vast majority of the time. ------------------------------------------------------------------------------- 2. Crazy Cutter : Type : Point Game | Price : 150 coins ------------------------------------------------------------------------------- Instructions : This game is similar to Face Lift in the way that each character gets his or her own quarter of the screen and a picture to edit. Each character is given a picture of a fossilized Bob-Omb, Goomba, or Boo. Using the analog stick, you must try to trace the outline of your picture as well as possible. Try not to go outside the lines! If you finish with a score of above 80, you win. This game supports multiple winners, and the losers do not lose coins. Suggestions : For some reason, I've found that the game is much more forgiving when you screw up -inside- the lines of the picture than when you stray outside the lines. Try your best to keep a steady hand, and take your time. Once you've played this event a few times, you should have no problem getting a score of over 80 every time you play it. Watch out for the Goomba picture, it's the toughest of the bunch! ------------------------------------------------------------------------------- 3. Hot Bob-Omb : Type : Chance Game | Price : 300 coins ------------------------------------------------------------------------------- Instructions : This one plays just like a good old game of Hot Potato. Simply toss the Bob-Omb to your worst enemy, and hope that it blows up on him or her. Use the analog stick and the "A" button to toss the Bob-Omb. The loser loses 10 coins, while the rest of the players lose nothing. Suggestions : There's not a lot to say about this one, because it is based primarily on chance. Just keep tossing that Bob-Omb, and try not to get blown up! It is possible to hold the Bob-Omb for a while, in order to let it swell up, but it's hard to do this with any kind of good results. My tip is just to toss it around and to have fun with it. ------------------------------------------------------------------------------- 4. Musical Mushroom : Type : Racing Game | Price : 100 coins ------------------------------------------------------------------------------- Instructions : As the name suggests, this game is very similar to Musical Chairs. The four of you walk around a set of mushroom "chairs" in a circle. One large central mushroom has a chest on top of it. When the music stops playing, you must rush the central mushroom and attempt to hit the chest. Use the analog stick to run, and "A" to jump. The player who hits the chest first wins. Suggestions : Although the "chair" mushrooms can be used to bounce off of, in an attempt to launch one's self up to the central mushroom, I wouldn't reccomend it. Instead, just run for the central mushroom, and try not to over-shoot it with your jump. Also, as the music is playing, it may help you to actually move the analog stick along with your rotating character, so you will always be pressing in the direction of the central mushroom. This way, you won't have to scramble to push in the right direction when the music stops. You'll already be ready to run! ------------------------------------------------------------------------------- 5. coin Block Blitz : Type : Bonus Game | Price : 50 coins ------------------------------------------------------------------------------- Instructions : It's every character for themselves in this coin-grabbing romp. Nine coin blocks (a la Super Mario Bros) are arranged in a square shape, and are floating in mid-air. Some of them contain many coins, while others contain only a few. Use "A" to jump underneith the blocks, and try to gather as many coins as possible. Suggestions : My only real tip for this game is to tap the button fast, and to try to go for blocks that are away from the other players. Instead of fighting with other players over a single block, simply stand off to the side of them, silently gathering coins. If it gets to the point where you must directly confront another player, try jump on top of his or her head, in between them and the block. If you pull this off correctly, you will bounce between the player and the block very rapidly, getting a lot of coins very quickly. ------------------------------------------------------------------------------- 6. Balloon Burst : Type : Racing Game | Price : 400 coins ------------------------------------------------------------------------------- Instructions : Each character has his or her own "pump," with a large balloon attached to it. By alternating pressing the "A" and "Z" (or "B") buttons, you will pull the pump's lever in and out, thereby pumping up the attached balloon. The most efficient pumper wins by being the first to pop their balloon. Suggestions : Try to keep it slow and steady, and be sure to use a good rhythm when pumping. Quickly tapping the two buttons will not work well at all. Instead, try getting into a "groove." Watch the hose itself, and make sure that large pockets of air are traveling to the balloon. If they aren't, you must be pumping wrong. Also, watch the pump itself as you're pumping. Try to make it "flash" over and over again. If it is flashing, that means you are pulling the lever out to its fullest extent with each pump. ------------------------------------------------------------------------------- 7. Skateboard Scamper : Type : Racing Game | Price : 200 coins ------------------------------------------------------------------------------- Instructions : It's a skateboard romp to the finish line, in this button-mashing action game. Tap the "B" button as fast as you can to build up speed, but be sure to jump all obstacles with the "A" button as they appear. Don't go too slow, or you'll fall off of the (rapidly crumbling) platform! Suggestions : Reserve your tapping for the end of the race. Instead of tiring yourself out at the beginning, try to tap at a steady pace while being sure to never touch any obstacles. In one section of the race, a bag of coins can be found hovering in mid-air. Be sure to jump at this point, to get the 5 coins within. When you reach the home-stretch of the race, start tapping as fast as you can. Even if you don't win, you'll at least get the 5 coins that you picked up! ------------------------------------------------------------------------------- 8. Box Mountain Mayhem : Type : Bonus Game | Price : 300 coins ------------------------------------------------------------------------------- Instructions : A huge pile of boxes sits in the corner of a room. Using the "B" button to attack and the "A" button to jump, break the boxes open. The boxes contain bags of 5 coins, as well as single coins. All players keep the coins that they pick up. Beware of the bouncing boxes - certain boxes, when broken, will fling you across the room. Suggestions : I never seem to have any luck when I rush the pile of boxes and start breaking them open. Instead, I try to linger around on the outskirts, waiting for bags to fly out of boxes. When they do, I make a mad dash for them. It's cheap, but it seems to work! ------------------------------------------------------------------------------- 9. Platform Peril : Type : Racing Game | Price : 450 coins ------------------------------------------------------------------------------- Instructions : Checkered platforms hover in mid-air. Some of them are bare, others have coins and/or coin bags on them. Some of them even have walls that try to keep people from effectively jumping on them. Using the analog stick and "A," jump from platform to platform, picking up coins along the way. Everyone gets to keep the coins that they pick up, but the first to the finish line gets an additional 10 coins as well. Suggestions : Try to get in front of your opponents, in an attempt to psyche them out. Having another player suddenly leap in front of them can be startling, and will work wonders for you. Often times, they'll immediately fall off of the platform, screaming "I hate youuu Yoshiiii!" (or whichever character you may be using) on their way down. Also, be sure to go for the bags. If you grab a bag, you'll get 5 coins regardless of whether or not you win the race. ------------------------------------------------------------------------------- 10. Mushroom Mix-Up : Type : Racing Game | Price : 50 coins ------------------------------------------------------------------------------- Instructions : Seven large mushrooms of different colors make up one platform. Toad stands off to the side, and holds up a solid-colored flag. Using the analog stick to run and the "A" button to jump, you must stand on the Mushroom of the same color as Toad's flag. After a few seconds, all of the other Mushrooms will drop into the water, leaving only the correct Mushroom standing. This repeats, getting faster and faster, until all but one of you are left standing. Suggestions : Using the "Hip Drop" (jump, and then press "Z") can be a good idea, but be careful with it. If you are running when you Hip Drop someone, you may very well go flying off the edge of the Mushroom. Hip Dropping other players just before jumping to the next Mushroom works well, because it will leave them stunned on a sinking Mushroom. Likewise, it works well to -jump- under people who are trying to Hip Drop you. If you do so correctly, they'll bounce off of the Mushroom. Another tactic is to always run to the middle Mushroom as soon as possible, and then to run from the middle Mushroom to the correct Mushroom. By doing this, you'll be able to get to the correct Mushroom faster than if you were trying to run straight to it from the previous Mushroom. Play Mushroom Mix-Up on Mini Game Island and watch the computer players - you'll see what I mean. ------------------------------------------------------------------------------- 11. Treasure Divers : Type : Bonus Game | Price : 250 coins ------------------------------------------------------------------------------- Instructions : Use the analog stick to swim around, and use the "A" button to paddle quickly. The object is to pick up as many chests full of coins as possible, and to bring them to the surface. Watch out! A large shark and two Squids are hovering nearby, waiting to knock the chests away from you. Each player keeps all of the coins that he or she earns. Suggestions : Besides being able to tap like a madman, which -is- a good skill to have in this game, you'll want to be able to effectively dodge the sea life that tries to thwart your plans. Slow and steady wins the race - if you have a large chest in your arms, take your time dodging the Shark and the Squids on your way up to the surface. It will pay off. Also, if you really want another player's chest, try to get in their way as they try to swim for the surface. Make sure that you're nearby to pick up their chest, if they get touched by a Shark or by a Squid. ------------------------------------------------------------------------------- 12. Grab Bag : Type : Chance Game | Price : 400 coins ------------------------------------------------------------------------------- Instructions : It's a coin-stealing free-for-all! Try to grab other players' bags by pressing the "B" button when nearby. Once you've got their bag in your grips, tap "B" like crazy! If you tap fast enough, you'll steal their coin(s). Each player gets to keep the coins that they steal, so work hard! Suggestions : Prey on the weak. Immediately go after the slowest button-tapper in the bunch, and relentlessly chase him or her around. They will most likely get frustrated after having 10 or 20 of their coins stolen, and will become even -bigger- targets in their weakened state! If someone else tries the same trick on you, tap like crazy to make sure they can't steal your coins, and then turn the tables on them. Once they see that you'll chase them back, they will leave you alone and will go for someone weaker. ------------------------------------------------------------------------------- 13. Bumper Balls : Type : Racing Game | Price : 250 coins ------------------------------------------------------------------------------- Instructions : Each player stands atop a rubber ball, on a circular island. The object is to knock all of the other players off of the island. You can do so by using the analog stick to gain momentum to knock them with. If you simply stand next to an opponent and bump them over and over, it's not likely that you'll be able to get them off. Take a running charge at them, and knock those suckers off! The last person on the island wins. If more than one person is left standing when the time runs out, nobody gets any coins. Suggestions : Innocently walk along near the edge. Others will charge you, trying to knock you off. As they draw near, move around them and use their momentum to knock them off of the island. It's a dirty trick, and it works wonders! ------------------------------------------------------------------------------- 14. Tipsy Tourney : Type : Racing Game | Price : 300 coins ------------------------------------------------------------------------------- Instructions : A 4-way split screen game, in which each character stands atop his or her own little square platform. A shell also sits on the platform, and as you walk around, the platform will tilt and turn, thereby knocking the shell around. The shell will uncover a piece of a picture each time it touches an uncovered square. The goal is to knock the shell all around the platform, uncovering the entire picture before your opponents can. Control your character using the analog stick to move, and the "A" button to jump. Suggestions : If the shell is touching half of one square and half of another, it will uncover both squares. Use this to your advantage by sliding the shell along the dividing line between the squares, thereby uncovering double the squares. If this doesn't work too well for you, just try to take it slow, and to be thorough. Try uncovering all of the border squares first, and then uncover the center squares. Be sure to jump if you need to get to the other side of the platform quickly. ------------------------------------------------------------------------------- 15. Bombs Away : Type : Survival Game | Price : 250 coins ------------------------------------------------------------------------------- Instructions : The four players stand on one small island. A pirate ship in the distance relentlessly fires cannonballs at you, trying to knock you off of the island. The cannonballs rock the island with their waves, and can also hit you dead-on, sending you flying off of the island. Avoid them by using the analog stick to move, and the "A" button to jump. Suggestions : If you see a shadow, get out of its way. If a cannonball hits you, you're pretty much "dead in the water," so to speak. Also, don't waste your time trying to knock others off of the island - it is absolutely no use. All of the characters who stay on the island get coins, so it's better to spend your time worrying about your own safety. ------------------------------------------------------------------------------- 16. Mario Bandstand : Type : Point Game | Price : 350 coins ------------------------------------------------------------------------------- Instructions : If you've played the PlayStation game "Parappa the Rapper," you have an idea of how this game works. Each player is assigned a position: Conductor, Trumpet, Violin, and Drum. The conductor must move his or her analog stick to match a moving box on the screen, while the instrument players need to tap "A" corresponding with their on-screen instrument icon. It's simple - listen to a bar, play the bar, listen to a bar, play the bar. The player(s) who play the most accurately get coins. Suggestions : Since your opponents will undoubtedly suck at this game, try to ignore their screechy attempts at making music. They will only distract you, and will make it harder for you to play your own instrument. Instead, concentrate on playing your own instrument on-time. Laugh at them when they say "What!? I was playing PERFECTLY!" as the crowd showers your character with coins. ------------------------------------------------------------------------------- 17. Cast Aways : Type : Bonus Game | Price : 250 coins ------------------------------------------------------------------------------- Instructions : The four of you are lined up in a row, with fishing rods. In front of you, coins, bags, and chests float by in three rows. Use the analog stick to "cast" your line, and once you've grabbed an object, spin the analog stick to reel it in. Repeat. Each character keeps the coins that they have earned. Suggestions : This event will seem very hard at first, but as you get more and more used to it, you will find that it is one of the best Mini-Games for gaining massive numbers of coins. Instead of pushing hard on the analog stick, try -barely- pulling it back, and holding it there. You will find that there are three "levels" of casting. Short, medium, and long. By holding your rod in the "ready" position for one of the three casts, you will be prepared if a chest floats along. When it does, release the stick at the proper time, and hope that you can grab it. Chests give you 10 coins, bags give 5, and normal coins give 1. Practice timing your casts, and almost always go for the closer rows of items. Doing so will pay off in a big way - I can earn more than 30 coins per game, at times. ------------------------------------------------------------------------------- 18. Hammer Drop : Type : Bonus Game | Price : 450 coins ------------------------------------------------------------------------------- Instructions : One of the Hammer Bros rides atop a cloud, tossing items onto you and your three opponents. You are all standing atop a small platform, so be careful not to fall off. By using the analog stick to run and the "A" button to jump, try to run around catching the bags and coins that the Hammer Bro tosses down on you. You can even "Hip Drop" your opponents by using jump and "Z" together, if they're being too aggressive. Each player keeps the coins that they earn, even if they fall off of the platform mid-way through the game. Suggestions : Jump a lot, and always watch what the Hammer Bro is throwing. Don't just blindly run after everything that he tosses. You'll be very disappointed if you catch a hammer to the noggin. By jumping, you will inflict severe confusion and frustration upon your opponents, which will then cause them to try jumping as well. However, being inexperienced in the jumping arts, they will surely toss themselves off of the edge accidentally. No, I'm not kidding - this actually works! Just watch out for flying controllers when it does! ------------------------------------------------------------------------------- 19. Shy Guy Says : Type : Racing Game | Price : 250 coins ------------------------------------------------------------------------------- Instructions : In this popular adaptation of a Japanese game, a Shy Guy holds two flags - one is red, and one is white. He will raise the flags randomly, and when he does, you must raise the same colored flag as him. If you raise the wrong flag, you'll be knocked out of the game. Use the "B" button to raise the red flag, and the "A" button to raise the white flag. The last flag-bearer standing wins the coins. Suggestions : Whatever you do, don't rush. Be calm, and act as if you -know- you're going to win the game. If the Shy Guy holds up two flags at once, take it easy. Wait until he lowers one of them, and then raise the appropriate flag. Be speedy in your flag-raising, but not impatient. If you jump the gun too often, you will lose for sure. To further antagonize your opponents, try singing along to the pirate theme of this game. The combination of the game's stress and your singing will drive any opponent crazy. Following these rules, I don't think I've ever lost this game! ------------------------------------------------------------------------------- 20. Key-pa Way : Type : Success Game | Price : 400 coins ------------------------------------------------------------------------------- Instructions : A four-player co-operative game. One player is given a Key, and the three work as his guards. The goal is to insert the Key into a keyhole at the other side of the room, but a bunch of Bowser's Cohorts stand in between you and it. Evade them using "A" to jump and "B" to pass the key. Each player gains 10 coins, if completed successfully. Suggestions : You shouldn't really need any help with this, it's just about the easiest game in Mario Party. Just basically dodge the little suckers, and jump over them when they come near. If you want to be daring, you can even try throwing a "long bomb" pass to one of your team-mates. Most likely, you'll easily beat this game every time you play it. ------------------------------------------------------------------------------- 21. Buried Treasure : Type : Racing Game | Price : 150 coins ------------------------------------------------------------------------------- Instructions : Think "Dig Dug" with Mario characters. Each character starts in a corner of the screen, and must dig through the dirt in search of treasure. The faster you tap "A," the faster you'll dig. Look for signs in the dirt. Only one large treasure chest is hidden in the dirt, and you'll find it if you follow the arrows on the signs. The player who finds the chest gets the coins. Suggestions : Tapping makes a big difference here. Hard-core button tappers can burn their way through the dirt, and will most certainly find the chest first. Always avoid digging through rocks, unless signs point towards them. Rocks are much harder to dig through than normal dirt, and the chest is usually not hidden in them. ------------------------------------------------------------------------------- 22. Running of the Bulb : Type : Success Game | Price : 400 coins ------------------------------------------------------------------------------- Instructions : This game is a team effort. One player holds a bulb, the other three can attack with "B." Ghosts swarm you, trying to grab the bulb. The goal is for the bulb-carrier to avoid the ghosts, and for the other three players to protect the bulb-carrier. They can do so by punching incoming ghosts. If one of you is touched by a ghost, you will become posessed. The only way to become un-posessed is to get punched by another player. If you can fend off the ghosts long enough, you will reach the end of the hall, and will be able to light up the room with the bulb, killing all of the ghosts. You lose if the ghosts capture the bulb before you can reach the end of the hall. Suggestions : If you're running with the bulb, just try to stay away from ghosts as much as possible. If you're guarding, be sure to punch posessed partners immediately, and try your best to punch as many ghosts as possible. This is a pretty easy game, and should be easily passed if you can work together with your partners. ------------------------------------------------------------------------------- 23. Hot Rope Jump : Type : Chance Game | Price : 300 coins ------------------------------------------------------------------------------- Instructions : One flaming jump rope, four jumpers. It's the perfect recipe for wacky fun. The four of you must simultaneously jump a flaming jump rope by pressing the "A" button each time it swings around. Be careful, as the speed of the rope's turns will continue to increase. Don't be the one to touch the rope! If you are, you'll have to pay out 15 coins to the other players. Suggestions : Jump when the rope is about to touch you. Duh. There's not much more you can say about this one. ------------------------------------------------------------------------------- 24. Slot Car Derby 1 : Type : Racing Game | Price : 450 coins ------------------------------------------------------------------------------- Instructions : Each player controls a car on an oval-shaped track. By pressing the analog stick, you can make your car accelerate. However, if you accelerate too quickly around corners, your tires will smoke and you will spin out. Move the analog stick forward and back to control speed, and try to take those corners without spinning out! Suggestions : This Mini-Game caused me serious problems for a long, long time until I finally figured out a great recipe for success. Abandon all attempts to gradually speed up and slow down your car. Trust me, after dozens of losses, I should know - it -doesn't work-! Instead, simply jam the analog stick all the way forward. When you see your tires begin to smoke - and this is the key - let go of the stick completely, for a split second, and then immediately push it all the way forward again. Don't bother trying to gently "ease" your speed down, or any of that garbage. If you want to win, do it my way. Also, don't accelerate from the get-go, or you'll spin out. Wait until the announcer yells "Go!" before touching that analog stick. ------------------------------------------------------------------------------- 25. Slot Car Derby 2 : Type : Racing Game | Price : 500 coins ------------------------------------------------------------------------------- Instructions : Plays exactly like Slot Car Derby 1, but is on a more complex track. Suggestions : You'll have to race Toad on this track in the final Mini-Game of Mini-Game island. If you want to beat him, follow my advice from Slot Car Derby 1. Before I tried that technique, I lost literally about 50 times in a row. After using it, I have beaten him -every- time I have tried. It works that well. Also, because this track is more complex, be extra-careful about navigating the middle turn, when on the outside ring of the track. If there is anywhere you'll spin out, that's the spot. ------------------------------------------------------------------------------- --------------------------. * 1 vs. 3 Player Games | --------------------------' ------------------------------------------------------------------------------- 26. Pipe Maze : Type : Success Game | Price : 350 coins ------------------------------------------------------------------------------- Instructions : One player controls a chest, and can drop it into the top of one of four pipes. Depending on which pipe he or she drops it into, the chest will land on one of the four players below the pipes. The chest will follow any horizontal pipes that it meets along the way. Try to drop the chest in the pipe that you think leads to you. Suggestions : There is no sure-fire way to win this game, but it is possible to make an educated guess as to which pipe to drop the chest into. When the game begins, the screen will scroll upwards rapidly, past the pipe maze. Watch this sequence carefully, and try to coint the number of horizontal pipes on the way down to your character. If you think about it, you can make a good guess based on how many horizontal pipes are between your character and the top pipes. Going on this information, you should be able to make the chest land on your character at least some of the time. ------------------------------------------------------------------------------- 27. Bash 'n Cash : Type : Chance Game | Price : 400 coins ------------------------------------------------------------------------------- Instructions : Everyone loves Bash 'n Cash! Everyone, that is, except for the person who is getting BASHED! One player is dressed up in a Bowser suit. The other three are given large hammers. The goal? To chase around the fool in the Bowser suit, beating him or her silly. Each time you whack the poor sap, they lose 5 coins. The bashers can use "A" to swing their hammers, while the "bashed" can use it to jump. If the person being bashed can get his or her coins back (the bags bounce around the room), they will not lose them. The bashers get to keep any of the coins that they can knock out of the bashed. Suggestions : Bashers - Wait until the bashed jumps, and as soon as he or she lands, start bashing. It's hard to hit a Boswer look-alike who always jumps right as you swing your hammer. Because there is a delay in the bashed's jumping ability, it is best to bash them post-jump. Bashed - Run away, and try to lure the bashers into a group. When you have done so, jump on their heads, flattening them, and then continue running. Repeat. If they bash you, you bashers will most likely start chasing your coin bag all around the room. This is a perfect opportunity to run away - bashers are greedy, you see. If you can combine running and jumping well enough, you may even be able to escape this scarring experience unscathed. ------------------------------------------------------------------------------- 28. Tug 'o War : Type : Chance Game | Price : 150 coins ------------------------------------------------------------------------------- Instructions : This frenzied Mini-Game is sure to go down in history as one of the greatest "controller-breaking" games of all time, right alongside such favorites as the Atari 2600's infamous "Decathalon." One player wears a Bowser suit, and holds one end of the rope. The other three characters hold the other end of the rope. In the middle - a Piranha Plant! Turn the analog stick as fast as you can. The losing player(s) pay coins to the winner(s)! Suggestions : Use my "Analog Spinning Tips" if you need help, but basically just try your best to rev up that analog stick like a madman. It may be painful, but it'll pay off - with a whopping 10 coins! I wish there were a "let go" button included in this game. I'd rather lose in style than destroy my hand in the process. ------------------------------------------------------------------------------- 29. Bowl Over : Type : Chance Game | Price : 350 coins ------------------------------------------------------------------------------- Instructions : One lucky player is the bowler, and the others are pins. The goal is for the bowler to bowl down as many of the pins as possible, taking 5 coins from each player pin that he hits. The bowler controls the ball (shell) with the analog stick, and the pins can feebly attempt to hop around by pressing "A." Suggestions : Bowler - Don't over-spin the shell. If you hold too far in either direction (left or right), you will gutter ball it. That's not good at all - you don't get any coins. Try to keep the shell centered, and obviously aim for the largest clump of player pins. Pins - Hop in opposite directions. No matter what, don't clump together. Clumping spells instant death. If you spread out, the chances of getting hit will drop dramatically for each of you. ------------------------------------------------------------------------------- 30. Paddle Battle : Type : Chance Game | Price : 50 coins ------------------------------------------------------------------------------- Instructions : Another analog stick twister, Paddle Battle pits one against three in a brutal attempt to get your opponents stabbed by natives. One paddler sits on one side of a boat, and three sit on the other. By paddling as fast as you can, you must try to make the opposite side of the boat rub up against the shore. If you succeed, a native Shy Guy will come running out, and will stab all of the players on that side of the boat, knocking coins out of them. This exchange lasts until you reach the end of the river, as which time the players get to keep any coins that they may have gotten knocked out of their opponents. The controls are simple - turn the analog stick to paddle. Suggestions : As much as I love to mash the old analog stick, I swear that it works better to turn it slow and steady in this game. Turn the stick at a brisk pace, but make sure to make full rotations of the stick every time. Do not simply mash it around wildly over and over. Also, if you are on the side of the boat with 3 players, it seems to work to try to synchronize your paddles with the other paddlers. ------------------------------------------------------------------------------- 31. coin Shower Flower : Type : Bonus Game | Price : 50 coins ------------------------------------------------------------------------------- Instructions : One player stans atop a flower, the other three ride around in little leaf-boats in the surrounding water. Coins rain down on the flower, hence the name of the game, and the lucky guy on top gets to pick up a ton of them. However, the flower tilts and turns with the player's movements, and some of the coins inevitably fall off of the flower. When they do, the leaf-boat riders get to pick them up. When atop the flower, press "A" to jump and use the analog stick to move. When in the water, simply move with the analog stick. If the person on the flower falls off, he or she ends the game with the amount of coins that they have collected up to that point. Suggestions : Flower Guy - Don't worry about the boats below. Just try to get as many coins as possible, and try not to fall off of the flower. Boat Guys - I'm afraid there's not a whole lot you can do here. Simply drive around, trying to pick up the few coins that land in the water. ------------------------------------------------------------------------------- 32. Piranha's Pursuit : Type : Chance Game | Price : 100 coins ------------------------------------------------------------------------------- Instructions : Three players ride a cloud, hovering above a baby Piranha Plant. The other player is on the ground, and must frantically ride a skateboard to try to escape from the plant. When the players on top of the cloud "Hip Drop" the cloud by jumping and pressing "Z," the cloud will rain. Each time that the Piranha Plant is rained on, it becomes bigger, stronger, and faster. The skateboarding player, in an attempt to keep him or herself from being eaten by the plant, can skate by pressing the "B" button and can jump objects with the "A" button. If the skater reaches the finish before he or she is eaten, the cloud-riders will have to pay him or her 15 coins. If the skateboarder is eaten, the cloud riders will take 15 coins. Suggestions : Cloud Riders - Only "Hip Drop" when above the plant, as to ensure maximum watering. Also, do -not- move left or right on the cloud. Only jump and Hip Drop. Moving around will only cause you to be in the other players' way. Skateboarder - Tap "B" like mad, and try your best to jump all obstacles in your path. If you trip on anything, it spells almost certain death. ------------------------------------------------------------------------------- 33. Tight Rope Treachery : Type : Chance Game | Price : 250 coins ------------------------------------------------------------------------------- Instructions : In this nerve-wracking game, one player is forced to walk a tightrope over a large body of water. Each of the other three characters has his or her own little cannon-boat, and tries to shoot the tightrope walker off of the rope. The walker can only walk, while the boats can move and can shoot with the "A" button. If the walker crosses the finish line, he or she wins. If the walker is knocked off, the boats win. Suggestions : Walker : Try your best to stay in the middle of the rope. If you do, it will be much harder for the shooters to knock you off. Even if they hit you, you will simply sit down and get back up again. Also, be sure to watch out for the gusts of wind that will blow by. They can contribute greatly to the chances of you falling off. Boats : It's harder than you might think to knock someone off of the tightrope. Spread out a bit, and try not to bump into each other. Try to synchronize your shots. If two cannonballs hit the walker, one on each side, it spells nearly certain death for them. You can literally hit the walker over and over again with one cannonball, and they won't fall off. Hit 'em with 2, and they're dead meat! ------------------------------------------------------------------------------- 34. coin Block Bash : Type : Bonus Game | Price : 50 coins ------------------------------------------------------------------------------- Instructions : Nine blocks are floating in mid-air, in the same arrangement as "coin Block Blitz." One player has a hammer, and can break open the blocks in a single hit. The other three must slowly break the blocks open by jumping underneith them over and over again. Use the "A" button to swing the hammer, or to jump. Everyone keeps the coins that they earn. Suggestions : Hammer : Try to break open as many blocks as fast as you can, and be sure to slam others flat when they try to chase after your coins. Others : Believe it or not, I prefer being one of the people who don't have the hammer in this game. While everyone else chases the hammer guy around, trying to steal his or her coins, I quietly sit off to the side, breaking blocks and grabbing tons of coins. Also, since the hammer tends to make coin bags fly across the screen, don't hesitate to pick them up of they slide your way. ------------------------------------------------------------------------------- 35. Crane Game : Type : Chance Game | Price : 350 coins ------------------------------------------------------------------------------- Instructions : Much like "Bowl Over," Crane Game is based around one player's ability to toy with the other three (nearly helpless) players. And you don't even know how literally I mean "toy!" One player is the crane, the other three are prizes. The prizes can wiggle a bit by pressing "A," but are nearly helpless. The one player is in control of the crane, and can grab any of the other characters that he or she chooses. Once a player is in the grips of the crane, both the crane and the victim must tap "A" as fast as they can. If the victim taps faster, he or she will be let go. If the crane taps faster, he or she gets a whopping 1/3 of the victim's coins! Suggestions : Crane : Go for the prize (player) who has the most coins, and hope that you can out-tap them to victory. Also, be sure to line your shadow up perfectly over the prize before you grab it, or the chances of it slipping will be higher. Good luck - I've seen cranes earn over 100 coins from this game! Prizes : What can I say? Just pray that you don't get picked, and if you do, be prepared to tap like a fool. Keep in mind that your will to be released is stronger than the crane's will to take your coins, and therefore you have a greater chance of winning. Try to act calm and confident in the face of the crane. Act like there's no way you can lose. If you have the tapping skills to back up your trash-talk, you'll scare away all cranes. ------------------------------------------------------------------------------- --------------------------. * 2 vs. 2 Player Games | --------------------------' ------------------------------------------------------------------------------- 36. Handcar Havoc : Type : 2-on-2 Game | Price : 200 coins ------------------------------------------------------------------------------- Instructions : In this split-screen game, each pair of players controls a train track "handcar." In order to make the handcar move, you and your partner will have to tap "A" like crazy. However, watch out for those turns. If both you and your partner don't lean (using the analog stick) against turns, you'll surely fly off of the track! First pair to the finish line wins. Suggestions : It's a long race, so try to pace your tapping. If you don't, you'll find yourself at the end of the race with no stamina left at all. Also, be sure that both you and your partner lean against turns, it is crucial if you want to stay on the track. If by chance you get stuck and can't get over a hill, allow the car to roll backwards on its own, and then get a "running start" up the hill. ------------------------------------------------------------------------------- 37. Deep Sea Divers : Type : Bonus Game | Price : 300 coins ------------------------------------------------------------------------------- Instructions : This variation on "Treasure Divers" is one of the most fun 2-player games, in my opinion. Just like in Treasure Divers, two of the players dive through the sea in search of treasure chests. However, because they dive extra-deep in this game, they need a little help getting back to the surface. That's where the other two players, who have control of boats on the surface, come into play. Once a diver has grabbed a chest, his or her boat partner must help to reel him or her in by rapidly spinning the analog stick. This reeling, in combination with the rapid "A" button tapping of the diver, makes for a speedy return to the surface. All of the players keep the coins that they find. Suggestions : First and foremost, dive for the chest at the bottom of the ocean. It contains the most coins (10) and is worth aggressively seeking. Be very quick about it, because if you don't return to the surface fast enough you will run out of air. Also, keep in mind that the boat players have control over the left-right movement of the boat itself, when not reeling. Don't be afraid to nudge your opponent's boat off to the side, in order to make it harder for them to reel their diver in all the way! It can work very well, and at times can even make their diver drown simply because they can't get back to the surface. ------------------------------------------------------------------------------- 38. Desert Dash : Type : 2-on-2 Game | Price : 150 coins ------------------------------------------------------------------------------- Instructions : Each pair of players stand atop a pair of skis, in this strange split-screen game. Visual left/right analog stick cues will appear on the screen, and both partners must press their analog sticks in the same direction as the on-screen picture. If you and your partner can do so accurately, you will gain more and more speed. If you are "off" in your pressings, you will stumble. The first to the finish line wins. Suggestions : A large "Thwomp" hovers over the track in one spot. Don't be afraid to rush underneith it! You might get squashed, but if you stop to wait for it, you will surely lose the race anyway. It's worth the risk. ------------------------------------------------------------------------------- 39. Bombsketball : Type : 2-on-2 Game | Price : 300 coins ------------------------------------------------------------------------------- Instructions : Wouldn't "Basketbomb" be a more appropriate name for this game? After all, the ball was replaced with a bomb, not the basket. Not to mention the fact that "Basketbomb" sounds more natural! This game plays just like a 2-on-2 game of Basketball would. One person starts with the bomb, and can "shoot" it at the basket by pressing "B." His or her partner can block opponents, and the opponents can steal the bomb from the bomb carrier by pressing "B" nearby. The first player to make a basket wins the game for their team. Suggestions : Don't go for long shots, because you will miss them. Try to run around the outside, and then cut in towards the basket for a good jumpshot. Be sure to jump - it seems to increase your chances of making the basket. When you don't have the ball, simply try to steal it from the ball carrier as much as possible. ------------------------------------------------------------------------------- 40. Bobsled Run : Type : 2-on-2 Game | Price : 200 coins ------------------------------------------------------------------------------- Instructions : Each pair of players sits in a bobsled, and must attempt to outrace the others to the finish line. In order to do so, they'll have to carefully navigate a winding bobsled course! To gain speed at the beginning of the race, rapidly tap "A." When the race begins, hold forward to accelerate, and go for the gold. Suggestions : Learning the course is crucial to success at Bobsled Run. Try your best to learn all of the curves of the course, and to not scrape the walls if at all possible. One wall scrape is all the other team needs to pass you. Also, be sure that your team mate is working just as hard as you are, or you'll never get anywhere. Finally, learn to cut-off and to block your opponents well. If you're good enough, they'll never be able to pass you. If you see the opposing bobsled creeping up on your side, slam them against the wall. It will sometimes make them stop almost completely, which will give you a huge boost. To maintain a good speed, always hold forward on the analog stick. Don't be afraid to take sharp turns by holding diagonally backwards, though. ------------------------------------------------------------------------------- --------------------------. * 1-Player Games | --------------------------' ------------------------------------------------------------------------------- 41. Memory Match : Type : Bonus Game | Price : 50 coins ------------------------------------------------------------------------------- Instructions : Just like the classic game "Memory," the goal is to match pictures that are alike. To reveal the pictures beneith the 9 cards, "Hip Drop" them by jumping and pressing "Z." If you reveal Bowser, you will be temporarily stunned. Match all 8 non-bowser squares to win. Even if you don't match all of the squares, you will still be awarded two coins for each pair that you have matched. Suggestions : This game should be absolutely no problem, even for the worst of Mario Party players. Just turn over the pictures, remember which pictures are where, and match them up. It's that simple! ------------------------------------------------------------------------------- 42. Knock Block Tower : Type : Success Game | Price : 200 coins ------------------------------------------------------------------------------- Instructions : A stack of blocks reaches towards the sky. Some of the blocks are wooden, but some are Thwomps. The Thwomps move up and down, taking the boxes with them. Your goal is to jump into the air, break the wooden boxes, and not touch the Thwomps. If you can do so, you'll be able to jump to the top of the stack and grab a chest that rests there. Use "A" to jump and "B" to attack. Suggestions : Don't get too eager, try to think about your actions. You can jump three blocks high. Try to only jump and hit the blocks when they are at the proper height. If they aren't, you will get bounced away by a mean Thwomp! This event is incredibly easy once you get used to it. ------------------------------------------------------------------------------- 43. Limbo Dance : Type : Success Game | Price : 50 coins ------------------------------------------------------------------------------- Instructions : A series of limbo poles of varying heights stands before you. Pressing "A" will make you hop forward a bit, and will also make you lean back slightly. Not pressing anything will allow your character to slowly raise back into a normal standing position. By timing your lean/jumps, try to limbo your way underneith all of the poles. Suggestions : When you limbo so low that you're about to fall over, your character will flail around a bit. This shows you that if you tap the button again immediately, you will fall. By learning to time your button taps with the flailing animation, you can basically make it so that you stay as low as possible without falling, at all times. Practice it a bit in the practice screen. After getting the hang of it, this event becomes much easier than you might think. ------------------------------------------------------------------------------- 44. Slot Machine : Type : Bonus Game | Price : 200 coins ------------------------------------------------------------------------------- Instructions : You have control of a giant slot machine. Hit the stop-block with your head to stop each of the three rotating wheels. If you match up three pictures, you win a prize. Use "A" to jump up and hit the stop-block. Suggestions : Watch the pictures as they fly by, and try to get a feel for how long it takes for the picture to pass. Once you get good at timing it, you should be able to nail the picture you want every time. My suggestion is to always go for the "hat" (which looks more like a red blobby spikey thing), because it gives you 20 coins. If you manage to match up three pictures, be sure to -collect- your coins. You must actually run left and right, picking them up. If you don't, your prize will be lost! ------------------------------------------------------------------------------- 45. Pedal Power : Type : Success Game | Price : 150 coins ------------------------------------------------------------------------------- Instructions : That pesky "Boo" is up to his old tricks again. Your character rides atop a bicycle as Boo draws closer and closer. By spinning the analog stick as fast as you can, you will charge up a huge light bulb more and more. If you charge it up all the way before he gets to you, Boo will be defeated. Suggestions : This is one of those games that depends 100% on good analog stick spinning skills. Spin the stick fast, and you'll have this game easily beat. Check out my "Analog Spinning Tips" for more help. ------------------------------------------------------------------------------- 46. Whack-a-Plant : Type : Bonus Game | Price : 200 coins ------------------------------------------------------------------------------- Instructions : Nine warp tubes are arranged 3 x 3. Piranha Plants randomly pop out of the tubes, a la the classic arcade game "Whack-a-Mole." Run around on top of the tubes, jumping on as many of the plants as you can. Each plant you stomp will earn you one coin. Suggestions : This is one of the games that really rakes in the coins, so try your best to get good at it. Learn to bounce from plant to plant without falling off, and you'll be able to execute huge strings of bounces. If you need to complete an extra-long jump, hold down "A" as you bounce off of a plant. You should be able to bounce all the way from one side of the plants to the other. Other than that, just try to concentrate and use this event to its fullest potential! ------------------------------------------------------------------------------- 47. Shell Game : Type : Success Game | Price : 200 coins ------------------------------------------------------------------------------- Instructions : This game plays just like the classic street-corner shell games we all know. A chest full of coins is hidden under one shell, and then the shell is mixed up with three others. If you can keep your eye on the correct shell, you'll be able to earn yourself 10 coins. After the shells have mixed themselves up, simply run up and touch the one that you think is right. Suggestions : Keep your eye on the shell, of course! Watch out for the extra-tricky "zig zag" portion of the mix-up, it is the part that is most likely to confuse you. Don't blink! ------------------------------------------------------------------------------- 48. Ghost Guess : Type : Success Game | Price : 100 coins ------------------------------------------------------------------------------- Instructions : A ring of scary Boos surrounds your character. One of them is moving before all of the others, and the others are copying his movement. By watching the Boos carefully, try to figure out which one of them is moving first. Run up and bonk the correct one, and you'll get 10 coins. If you take too long, the Boos will come closer and closer, and will ultimately touch and kill you! Watch out! Suggestions : I've found that it is pretty useless to try to spot which Boo is moving first, when they're moving sideways. However, when they move up and down, it should be very easy to pick out the one who is moving first. Take your time, watch them make about 4 or 5 moves, but don't take -too- long or they'll touch you. Good luck. ------------------------------------------------------------------------------- 49. Ground Pound : Type : Success Game | Price : 50 coins ------------------------------------------------------------------------------- Instructions : A bunch of wooden poles are standing upright in the middle of the forest. For a few seconds, you'll be able to see them in full view. Some are spikey on top, and some are flat. After the initial viewing period, butterflies will fly in and land on the tops of the poles. Your job is to "Hip Drop" the flat-topped poles, by jumping and pressing "Z." Flatten them all, and you win. Suggestions : This is one of those "why does it exist?" games. I have never seen a single person lose at it, not even the computer players. It is my belief that you could "Hip Drop" each and every pole, spikey poles included, and still be able to complete the game. The game is made extra-easy by the fact that you can -see- the tops of the poles underneith the butterflies! Nobody will have a problem passing this one. ------------------------------------------------------------------------------- 50. Teetering Towers : Type : Success Game | Price : 100 coins ------------------------------------------------------------------------------- Instructions : A sea of teetering towers stands before you. Can you successfully jump across them and reach the finish line? Walk to the edge of a tower to make it lean in that direction, and then jump to the next tower on your way down. If you can jump across all of the towers without falling, you win! Suggestions : Be sure to get a running start before jumping off of the towers. Don't just tip a tower, stand by the edge, and jump. Instead try tipping the tower, running back a bit, and then doing a huge running jump from the tipping tower to the next tower. It is tricky at first, but like all of these Mini-Games, you'll get used to it! Aim for the towers with coins and bags on them. Any coins that you pick up along the way will be added to the 10 that you'll get for finishing the game. ------------------------------------------------------------------------------- 51. Bumper Ball Maze 1 : Type : N/A | Price : N/A ------------------------------------------------------------------------------- Instructions : Available only in 1-player mode via the Mini-Game House, Bumper Ball Maze is a test of balance and concentration. It plays not unlike the hilarious game "Irritating Stick" for PlayStation and N64. You control a Bumper Ball-riding character, just as in the "Bumper Balls" Mini-Game. However, no bumping goes on here! Instead, you have to navigate your ball over a large maze, trying not to fall off of the edge. If you fall, you lose. If you make it to the end, your time record will be saved. This game basically exists for the sole purpose of setting records and fine-tuning your analog stick skills. See the "Secrets" section for information on how to unlock this game. Suggestions : Move quickly, but not too quickly. If you get too much momentum built up, you won't be able to stop easily and may fall off of the edge. Zip through the thicker sections of track, but don't forget to slow down when it gets thin. Take the shortcuts, they improve your time a lot and aren't much harder to navigate. ------------------------------------------------------------------------------- 52. Bumper Ball Maze 2 : Type : N/A | Price : N/A ------------------------------------------------------------------------------- Instructions : The same as Bumper Ball Maze 1, but a different shaped track. See the "Secrets" section for information on how to unlock this game. Suggestions : See Bumper Ball Maze 1. ------------------------------------------------------------------------------- 53. Bumper Ball Maze 3 :Type : N/A | Price : N/A ------------------------------------------------------------------------------- Instructions : The same as Bumper Ball Maze 1, but a different shaped track. See the "Secrets" section for information on how to unlock this game. Suggestions : See Bumper Ball Maze 1. ------------------------------------------------------------------------------- 54. Chance Time :Type : N/A | Price : N/A ------------------------------------------------------------------------------- Instructions : In Chance Time, anything can happen. Three blocks are spinning, and must be stopped just like the Dice Block would be. The two blocks on the sides represent the four players in the game. By selecting them, you will mark two players as the victims of Chance Time. The middle block represents their fate. The icons on the middle block include an exchange of stars, one player giving a star to the other, an exchange of coins, and more. This can be good or bad for the players chosen, depending on which side of the middle block they're on. For example, if someone who has four stars gets "star swapped" with someone who has no stars, they simply have to give all four of their stars to that player. Chance Time can change the entire outcome of a game, instantly. Suggestions : Always pick the middle block first, to find out what the exchange will be. If you pick the symbol that means "person on right gives a star to person on left," then it's obvious what you'll have to do. Put yourself on the left! After picking the middle block, move to the block that is on the "good" end of it. You should be able to fairly easily hit your own character's face, as the block will be spinning pretty slowly. This way, you're always guaranteed to win in some way when you play Chance Time. ------------------------------------------------------------------------------- ,-------------------/______________________________________________/----------. | Mini Game Island /______________________________________________/ Section 7 | `-----------------/ /------------' For those of you who enjoy a little 1-player action, Mini-Game Island will provide some challenge and fun for you. If nothing else, it's a cool way to practice the Mini-Games in a neat "old-school Mario game" way. The island is arranged into worlds, just like in the old Mario games, and a Mini-Game is played on each space of the board. Each Mini-Game has its own criteria for passing it, and passing each game will give you a extra life, and will allow you to move on to the next space. If you lose at a game, you lose a life. Lives can also be gained by collecting 100 coins in Mini-Games. Save points appear in between each "world."Here's the rundown of the worlds, stages, and requirements on Mini-Game Island. World 1 : 1-1 : coin Block Blitz - Get 10 or more coins. 1-2 : coin Block Bash - Get 10 or more coins. 1-3 : coin Shower Flower - Get 20 or more coins. 1-4 : Paddle Battle - Get 15 or more coins. World 2 : 2-1 : Memory Match - Match all eight pictures. 2-2 : Ground Pound - Pound all of the flat-topped logs. 2-3 : Limbo Dance - Successfully limbo underneith the bars. 2-4 : Musical Mushroom - Grab the chest before the others. 2-5 : Piranha's Pursuit - Successfully evade the Piranha Plant. World 3 : 3-1 : Crazy Cutter - Earn 80 or more points. 3-2 : Buried Treasure - Find the buried treasure. 3-3 : Desert Dash - Be on the winning team. 3-4 : Tug 'o War - Win the Tug 'o War. 3-5 : Teetering Towers - Make it to the end of the towers. Don't fall! World 4 : 4-1 : Bobsled Run - Win the bobsled race. 4-2 : Skateboard Scamper - Win the skateboard race. 4-3 : Handcar Havoc - Be on the winning team. 4-4 : Ghost Guess - Guess the correct ghost. World 5 : 5-1 : Cast Aways - Reel in at least 30 coins. 5-2 : Shy Guy Says - Defeat the others in this game. 5-3 : Bumper Balls - Bump everyone else off of the platform. 5-4 : Treasure Divers - Get 10 or more coins. 5-5 : Bombs Away - Stay on the platform. 5-6 : Deep Sea Divers - Get 15 or more coins. 5-7 : Mushroom Mix-Up - Be the last one standing on a mushroom! 5-8 : Tightrope Treachery - Make it to the finish line without falling. World 6 : 6-1 : Box Mountain Mayhem - Get 10 or more coins. 6-2 : Pedal Power - Turn on the light and defeat Boo. 6-3 : Tipsey Tourney - Uncover your picture first. 6-4 : Hot Bob-omb - Don't get blown up. 6-5 : Bombsketball - Make a basket, or be on the team that does. 6-6 : Hot Rope Jump - Make it to the end without getting burned. World 7 : 7-1 : Slot Machine - Match up any three items. 7-2 : Crane Game - Successfully pick up one of the computer players. 7-3 : Pipe Maze - Make the chest land on your character. 7-4 : Bowl Over - Knock over all three computer opponents. 7-5 : Whack-a-Plant - Get 25 or more coins. 7-6 : Mario Bandstand - Play so well that you're put in the spotlight. World 8 : 8-1 : Running of the Bulb - Get to the end of the tunnel successfully. 8-2 : Grab Bag - Steal 15 or more coins. 8-3 : Key-pa-Way - Put the key in the hole successfully. 8-4 : Balloon Burst - Pop your balloon before the other players. 8-5 : Face Lift - Get 90 or more points. 8-6 : Bash 'n Cash - Finish the game with at least 1 coin remaining. World 9 : 9-1 : Hammer Drop - Get 10 or more coins. 9-2 : Slot Car Derby 1 - Finish in first place. 9-3 : Shell Game - Identify the correct shell. 9-4 : Knock Block Tower - Get the chest from the top of the blocks. 9-5 : Platform Peril - Race to the finish line faster than the others. Final World : Goal : Slot Car Derby 2 - Defeat Toad in this challenging Slot Car race. ,-----------------------/__________________________________________/----------. | Analog Spinning Tips /__________________________________________/ Section 8 | `---------------------/ /------------' As you've probably gathered by now, Mario Party is a game that requires some serious analog spinning skills. If you can't spin that stick, you'll be dead meat in many of the Mini-Games within. Here are a few tips to help you spin the stick like a pro. Although no methods are perfect, these are some of the ones that myself and my friends like to use. We sometimes end up with very sore hands, but we always have a hell of a time spinning that stick! Proceed with caution. The James : Press analog stick directly into the middle of your palm. Hold the pad close to your body. Spin counter-clockwise very rapidly, trying not to slip off of the pad. Using this technique, my brother James has scored "61" on the Mecha Fly Guy. This barely edges out my score of "60," using my own technique. The Bobby : Press the analog stick firmly into the area just underneith your thumb. Hold the pad against your left theigh, and optionally hold the pad nearly sideways. With the pad secured, begin spinning the stick clockwise, very careful to do so in full rotations. Any slip-ups can seriously cost you. The Finger-Hold : Some people prefer to get a firm grip on the analog stick. If you're one of these types, try holding the stick between the base of your thumb and the left side of your pointer finger, not unlike you may hold a guitar pick. Brace the pad somehow, and spin. This method has worked pretty well for me, but it resulted in some bad blisters. Ever since then, I have been using "The Bobby." The Carpet : If your hands are just too weak to handle the analog stick twisting mayhem of Mario Party, simply shove the stick into your carpet face-down, and spin it that way. You won't break any records this way, but at least your hands will emerge in good shape. The Rubber Glove : This mysterious technique has not been tested yet, even by me. However, I feel that if I wear a heavy-duty gardening and/or dishwashing glove, the combination of the no-slip surface and the technique of "The Bobby" could amount to unbelievable high scores. I'll keep you all posted. As a final tip, I'd like to stress the fact that analog stick whirlers should never show any shame for what they do. Everyone knows that turning the stick at 10 turns/second is tough work. If you need to tighten your face muscles up a bit and grunt here and there, don't worry about it. And to those spectators out there, never -ever- laugh at someone when they're turning the analog stick! A single chuckle could ruin a potentially record-breaking run on the Mecha Fly Guy. Wait until the 10 seconds are up, and -then- start laughing. ,-----------------/________________________________________________/----------. | The Secrets /________________________________________________/ Section 9 | `---------------/ /------------' The following is a list of secrets in Mario Party. As I mentioned earlier in this guide, I haven't found a way to play as any new characters yet. However, I have not yet purchased all of the Mini-Games from the Mini-Game House. It is quite possible that doing so will unlock even more secrets. Magma Mountain : To access Magma Mountain, you must first buy all other available items in the Mushroom Shop. Once they have been purchased, and once you have played all of the available game boards already, Magma Mountain will become available for purchase. It costs 980 coins, and is an additional game board with a Bowser theme. Bumper Ball Maze 1 : To access Bumper Ball Maze 1, play all the way to the last space in "Mini-Game Island," and defeat Toad in his Slot Car challenge. If you can defeat him, you will be given this new mini-game. However, the game is only playable in the Mini-Game House, and will not appear in the actual board game. Bumper Ball Maze 2 : To access Bumper Ball Maze 2, complete all spaces in "Mini-Game Island." Just like Bumper Ball Maze 1, this game is only playable from the Mini-Game House. Bumper Ball Maze 3 : Once you've set records (of any time under 1:00:00) in Bumper Ball Maze 1 and 2, Bumper Ball Maze 3 will become available. Like the other two games, Bumper Ball Maze 3 is only playable in the Mini-Game House. No Boo : After you complete Mario Party by earning 100 stars and by finishing the "Eternal star" board, "No Boo" will become available in the Mushroom Shop. No Koopa : After you complete Mario Party by earning 100 stars and by finishing the "Eternal star" board, "No Koopa" will also become available in the Mushroom Shop. Ending : It may seem silly to most people, but you can even purchase the ending sequence of the game from the Item Shop, once you've earned 100 stars and have completed the "Eternal star" board. Once purchased, you can watch the ending at any time from the Option House. More stars and coins : It isn't really a "secret," but it's a great little trick to get more stars and coins than you normally may. I figured out this trick after losing all of my items and 100 stars to a slip-up in the Japanese version of the game. If you're playing with any number of computer opponents, you will not get their coins and stars when the game ends. To remedy this, hit "start" on the last turn of the game, and change the computer players to human players, for the last turn only. Control them with your other controllers for the last turn, and you'll get all of their stars and coins when the game finishes! ,-----------------/_______________________________________________/-----------. | The Changes /_______________________________________________/ Section 10 | `---------------/ /-------------' Most people don't care about this kind of thing, but I for one have always been interested in knowing what gets changed in U.S. releases of foreign games. Since I happen to own the Japanese version of Mario Party, I have noticed a few changes in the game. Voices : In the Japanese version of Mario Party, both Luigi and Wario blurt out the un-PC (and extremely hilarious sounding) phrase "Oh my GOD!" whenever they lose a massive amount of coins, lose a turn, or suffer other types of misfortune. In the U.S. version of Mario Party, the voice clips have been changed. Wario now yells out an obviously rushed phrase that sounds out of place and makes little sense: "Oh, I missed." Luigi, on the other hand, now simply yells out "Owwowwowowow!" Names : Donkey Kong is refered to as simply "Donkey" in the Japanese version of Mario Party. His name has been shortened to "DK" in the U.S. version. Manuals : I've always been a big fan of good packaging, and I was blown away by the Japanese version of Mario Party. It comes with two seperate manuals. One of them describes how to play the game, and the other is a booklet with full descriptions and instructions for all of the Mini-Games! Needless to say, I was a bit disappointed when the U.S. version didn't include the same nice bonus. ,-----------------/_______________________________________________/-----------. | In Closing.. /_______________________________________________/ Section 11 | `---------------/ /-------------' I hope you've all enjoyed reading this guide, and I hope that I've helped you to obliterate your opponents in future games of Mario Party. If you liked this guide, you might want to check out some of my other work (reviews, etc) at my web page, Intense Games. Although mainly focused on PlayStation and Dreamcast coverage,It is run entirely by me and has some pretty interesting stuff on it. Check it out at http://www.intensegames.com. Special thanks to my brother James "Donkey Kong" Conover, and to friends Brett "Princess" Camper, Jim "Wario" Romdall, John Akin, and Brendan McCracken. Without having you guys around to play this game with, it wouldn't have been possible to enjoy it at all! Oh, and thanks for all the future games that we'll surely play. I know that it'll be hard for you to face defeat, and I appreciate the fact that you are all so willing to crumble from the sheer power of my awesome Mario Party skills. Bah hah hah Hah HAH! The contents of this guide are Copyright (c) 1999 Bobby Conover, and are not to be used for profit in any publications of any kind. This guide may be posted freely on any on-line web pages or newsgroups, as long as the contents of the guide are not altered in -any- way. Mario Party is Copyright (c) 1998 Nintendo of America Inc. Finally, comments, suggestions, and additional information can be e-mailed directly to me at. I welcome any and all corrections, as well as any information that I may have accidentally left out of this guide. Thanks for your support! -------------------------------------------------------------------------------