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Quest - Brian's Journey (e)

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The Ultimate "Quest: Brian's Journey" FAQ
by: Jedi276 - Jedi276@hotmail.com


This FAQ was started on May 8, 2000, approximately two hours after purchasing the game. 

This is my first FAQ, and im not even sure how often i will update it. 
This game can be found on the GameBoy Color, but is ordinary GameBoy
compatible, its price ranges around $19.99, and is well worth it. 
I am going through the game for my first time, so it might take a while 
to complete the walkthrough section of this FAQ.  Some may ask why i am 
bothering to make an FAQ on this game, many consider this game to not be 
very good, but i am an avid fan of both this game and Quest64.  Upon 
discovering the lack of FAQs regarding this game, in fact there were none,
i decided to be the one to make The Ultimate "Quest: Brian's Journey" FAQ

1.Updates
2.Items
3.Spells
4.Enemies
5.Spirit Locations
6.Gaining Levels
7.Walkthrough
8.Lottery Info/Items
9.Info/Thanks


_________________________________________________________________________________________
1.Updates
_________________________________________________________________________________________

5/3/2003
-Updated Mammon's stats
-Updated the Thanks section

12/1/2000
-Finished the Walkthrough(I think...)
-Finished the Enemies section(I think...)
-Finished the Spirits Locations section(I think...)
-Added a name to the Thanks section

5/20/2000
-Added more to the walkthrough
-Added more to the enemies section
-Added more to the spirit locations section

5/19/2000
-Added more to the walkthrough
-Added more to the enemies section
-Added more to the spirit locations section

5/14/2000
-Added more to the walkthrough
-Added more to the enemies section
-Added more to the spirit locations section

5/8/2000
-Started the thing
-Put in all the items
-Put the walkthrough in up to the Earth Orb
-Added all enemies that are encoutered up to the Earth Orb
-Put in all the spells
-Put in spirit locations up to the Earth Orb
-Put in the thanks/info section
-Put in the information regarding leveling up
-Put in about 4 hours on this FAQ

_________________________________________________________________________________________
2.Items
_________________________________________________________________________________________

Spirit Light - Full HP recovery
Fresh Bread - Recovers 50 HP
Honey Bread - Recovers 100 HP
Healing Potion - Recovers 300 HP
Dragon's Potion - Full MP recovery
Dew Drop - Recovers 50 MP
Mint Leaves - Recovers 100 MP
Heroes Drink - Recovers 300 MP
Silent Flute - Stops enemies from casting spells
Celine's Bell - Freezes enemies
Replica - Gets you out of a fight
Giant's Shoes - Doubles range in battle
Silver Amulet - Increases defense x1.5
Golden Amulet - Increases defense x2
Secret Potion - 
Warrior's Cape - 
Warrior's Staff - 
Warrior's Badge - 
Orchestra - 

________________________________________________________________________________________
3.Spells
________________________________________________________________________________________

note: the elements must be called in the right order for desired 
spell to work

f - Fire
w - Water
e - Earth
d - Wind

Fire Spells

Fire Ball Lv1  (f)
-Shoots a fireball at an enemy
Fire Ball Lv2  (f-f)
-Shoots a two fireballs at enemies
Fire Ball Lv3  (f-f-f)
-Shoots a fireball at an enemy with three times the damage as Lv1
Power Staff Lv1   (f-e)
-Increases the attack power of your staff for several turns
Power Staff Lv2   (f-e-e)
-Increases the attack power of your staff for the battle
Homing Arrow Lv1   (f-d)
-Shoots three arrows at an enemy
Homing Arrow Lv2   (f-d-d)
-Shoots six arrows at an enemy
Hot Steam Lv1   (f-w)
-Shoots steam up around Brian
Hot Steam Lv2   (f-w-w)
-Shoots steam up around Brian in a larger radius than Lv1
Compression   (f-f-d)
-Reduces an enemy's attack power
Fire Pillar   (f-f-w)
-Shoots a pillar of fire with a short range
Fire Bomb   (f-f-e)
-Causes explosions with a wide range
Vampire's Touch   (f-e-w)
-Causes damage to an enemy and heals Brian
Magma Ball   (f-e-d)
-Shoots magma in three directions
Extinction   (f-d-w)
-Can kill a random enemy

Earth Spells

Rock Lv1   (e)
-Drops small rocks on the enemy
Rock Lv2   (e-e)
-Drops bigger rocks on the enemy
Rock Lv3   (e-e-e)
-Drops huge rocks on the enemy
Spirit Armor Lv1   (e-w)
-Increases Brian's defense x1.5
Spirit Armor Lv2   (e-w-w)
-Increases Brian's defense x2
Rolling Rock Lv1   (e-f)
-Rockslide hits the enemy in a horizontal line
Rolling Rock Lv2   (e-f-f)
-Rockslide hits the enemy twice in a horizontal line
Weakness Lv1   (e-d)
-Reduces an enemy's defense x.75
Weakness Lv2   (e-d-d)
-Reduces an enemy's defense x.5
Weaken All   (e-d-d)
-Reduces all enemies' defense x.75
Magnet Rock   (e-e-w)
-Smashes the enemy with two magnetic rocks
Avalanche   (e-e-d)
-An avalance of rocks hits the enemy in random locations
Confusion   (e-w-f)
-Converts the enemy's attack into MP
Rock Shower   (e-e-d)
-Rocks fall down on the enemies
Magic Barrier   (e-d-f)
-Enemy attack spells become ineffective

Water Spells

Water Pillar Lv1   (w)
-A pillar of water emerges under an enemy
Water Pillar Lv2   (w-w)
-A pillar of water emerges under an enemy with twice... 
-...the damage as Lv1
Water Pillar Lv3   (w-w-w)
-A pillar of water emerges under an enemy with three... 
-times the damage of Lv1
Healing Lv1   (w-e)
-Heals Brian's HP
Healing Lv2   (w-e-e)
-Heals more of Brian's HP
Soul Searcher Lv1  (w-f)
-Tells you the HP, MP, and other stats on an enemy
Soul Searcher Lv2   (w-f-f)
-Tells you the HP, MP, and other stats on all enemies
Ice Wall   (w-w-e)
-A frozen wall forms around Brian
Ice Knife   (w-w-d)
-A chunk of ice hits an enemy
Exit   (w-d)
-Removes Brian from a dungeon
Escape   (w-d-e)
-Removes Brian from a battle
Return   (w-n-n)
-Puts Brian in the town he most recently visited
Walking Water   (w-w-f)
-Puts a water pillar  in the forward direction
Drain Magic   (w-e-f)
-Takes MP from enemy and gives it to Brian
Invalidity   (w-f-d)
-All magic spells against Brian become innefective

Wind Spells

Wind Cutter Lv1   (d)
-Sends a wind boomerang thing at the enemy
Wind Cutter Lv2   (d-d)
-Sends multiple wind boomerang things at the enemy... 
-...with twice the damage of Lv1
Wind Cutter Lv3   (d-d-d)
-Sends even more wind boomerang things at the enemy... 
-...with three times the damage of Lv1
Large Cutter   (d-d-d)
-Sends a wierd boomerang thing that does three times the damage of Lv1
Restriction Lv1   (d-f)
-Holds an enemy still for several turns
Restriction Lv2   (d-f-f)
-Holds all enemies still for several turns
Evade Lv1   (d-w)
-Increases agility x2
Evade Lv2   (d-w-w)
-Increases agility x4
Silence Lv1   (d-e)
-Stops an enemy from casting any spells
Silence Lv2   (d-e-e)
-Stops all enemies from casting spells
Wind Bomb   (d-d-w)
-Sets of a bomb of high winds around Brian
Cyclone   (d-d-e)
-Creates a cyclone that damages all enemies in its path
Slow Enemy   (d-e-f)
-Decreases the movement of an enemy x.5
Wind Walk   (d-w-e)
-Increases Brian's range of movement x2
Ultimate Wind   (d-w-f)
-Causes damage to all enemies

________________________________________________________________________________________
4.Enemies
________________________________________________________________________________________

Tim
HP-20
Attack-8
Defense-4
Speed-4
Type-Fire

Hell Hound
HP-16
Attack-18
Defense-2
Speed-18
Type-Fire

Man Eater
HP-24
Attack-3
Defense-4
Speed-6
Type-Earth

Were Hare
HP-9
Attack-3
Defense-1
Speed-5
Type-Wind

Parassault
HP-16
Attack-1
Defense-3
Speed-6
Type-Water

Big Mouth
HP-28
Attack-2
Defense-3
Speed-4
Type-Water

Bumber Shoot
HP-9
Attack-3
Defense-2
Speed-6
Type-Fire

Frog Knight
HP-38
Attack-13
Defense-6
Speed-10
Type-Water

Kobold
HP-32
Attack-9
Defense-5
Speed-16
Type-Wind

Goblin
HP-83
Attack-19
Defense-8
Speed-19
Type-Fire

Marionasty
HP-28
Attack-25
Defense-8
Speed-10
Type-Earth

Bat
HP-30
Attack-16
Defense-5
Speed-11
Type-Wind

Man Trap
HP-50
Attack-20
Defense-5
Speed-8
Type-Earth

Solvaring
HP-150
Attack-15
Defense-13
Speed-17
Type-Earth

Mad Doll
HP-70
Attack-17
Defense-12
Speed-17
Type-Earth

Death Hugger
HP-60
Attack-8
Defense-8
Speed-20
Type-Wind

Apophis
HP-80
Attack-25
Defense-8
Speed-21
Type-Wind

Hot Lips
HP-156
Attack-20
Defense-15
Speed-30
Type-Fire

Frog King
HP-68
Attack-11
Defense-10
Speed-18
Type-Water

Kiliac
HP-300
Attack-15
Defense-15
Speed-50
Type-Water

Skeleton
HP-90
Attack-15
Defense-17
Speed-50
Type-Earth

Merrow
HP-70
Attack-9
Defense-15
Speed-86
Type-Water

Wolf Goat
HP-95
Attack-20
Defense-18
Speed-139
Type-Earth

Ork Jr.
HP-83
Attack-20
Defense-15
Speed-16
Type-Earth

Skele Bat
HP-66
Attack-20
Defense-15
Speed-46
Type-Wind

Scorpion
HP-110
Attack-22
Defense-17
Speed-162
Type-Water

Crowler
HP-90
Attack-20
Defense-15
Speed-53
Type-Water

Multi Optics
HP-100
Attack-28
Defense-15
Speed-56
Type-Water

Mimic
HP-180
Attack-25
Defense-25
Speed-45
Type-Water

Gremlin
HP-85
Attack-30
Defense-15
Speed-46
Type-Wind

Ghost Hound
HP-90
Attack-30
Defense-15
Speed-63
Type-Wind

Wyvern
HP-210
Attack-37
Defense-20
Speed-96
Type-Wind

Blood Jell
HP-120
Attack-35
Defense-20
Speed-32
Type-Earth

Lamia
HP-300
Attack-30
Defense-30
Speed-60
Type-Fire

Scare Crow
HP-130
Attack-40
Defense-16
Speed-38
Type-Earth

Dragon
HP-400
Attack-32
Defense-30
Speed-120
Type-Water

Leonardo
HP-350
Attack-22
Defense-38
Speed-62
Type-Wind

Sprite
HP-132
Attack-45
Defense-25
Speed-88
Type-Wind

Jack 'O Lantern
HP-160
Attack-25
Defense-30
Speed-80
Type-Fire

Ork
HP-180
Attack-23
Defense-25
Speed-33
Type-Earth

Giant Ant
HP-160
Attack-38
Defense-25
Speed-40
Type-Fire

Arachnoid
HP-148
Attack-28
Defense-27
Speed-36
Type-Fire

Zelse
HP-580
Attack-35
Defense-30
Speed-160
Type-Wind

Winged Sunfish
HP-320
Attack-35
Defense-40
Speed-85
Type-Water

Pixie
HP-210
Attack-18
Defense-20
Speed-90
Type-Wind

Grangach
HP-230
Attack-37
Defense-30
Speed-75
Type-Water

Thunder Jell
HP-180
Attack-45
Defense-30
Speed-25
Type-Earth

Nepty
HP-700
Attack-18
Defense-35
Speed-160
Type-Water

Cockatrice
HP-550
Attack-55
Defense-60
Speed-130
Type-Fire

Caterpiller
HP-230
Attack-28
Defense-30
Speed-65
Type-Fire

Cryshell
HP-250
Attack-35
Defense-35
Speed-68
Type-Water

Fishman
HP-250
Attack-45
Defense-27
Speed-27
Type-Water

Ghost
HP-260
Attack-33
Defense-50
Speed-185
Type-Fire

Sprite
HP-230
Attack-32
Defense-30
Speed-178
Type-Wind

Will-O'-Wisp
HP-180
Attack-48
Defense-50
Speed-80
Type-Fire

Dark Goblin
HP-380
Attack-37
Defense-40
Speed-55
Type-Earth

Lavaar
HP-900
Attack-30
Defense-60
Speed-80
Type-Earth

Fargo
HP-1000
Attack-38
Defense-70
Speed-100
Type-Fire

Blue Man
HP-240
Attack-26
Defense-50
Speed-80
Type-Wind

Were Cat
HP-240
Attack-45
Defense-70
Speed-195
Type-Fire

Magma Fish
HP-220
Attack-39
Defense-80
Speed-90
Type-Fire

Nightmare
HP-245
Attack-58
Defense-61
Speed-138
Type-Fire

Sand Man
HP-300
Attack-21
Defense-80
Speed-80
Type-Earth

Red Wyvern
HP-500
Attack-29
Defense-85
Speed-100
Type-Fire

Ghost Stalker
HP-575
Attack-37
Defense-80
Speed-158
Type-Wind

Flamed Mane
HP-300
Attack-35
Defense-80
Speed-10
Type-Fire

Rocky
HP-350
Attack-38
Defense-80
Speed-90
Type-Earth

Red Rose Knight
HP-260
Attack-30
Defense-65
Speed-95
Type-Fire

White Rose Knight
HP-300
Attack-60
Defense-76
Speed-90
Type-Fire

Ogre
HP-400
Attack-58
Defense-90
Speed-85
Type-Fire

Lavaar
HP-900
Attack-30
Defense-60
Speed-80
Type-Earth

Lavaar2
HP-1500
Attack-25
Defense-100
Speed-80
Type-Earth

Shilf
HP-1400
Attack-39
Defense-100
Speed-90
Type-Wind

Dragon
HP-1500
Attack-43
Defense-80
Speed-200
Type-Water

Guilty
HP-1200
Attack-39
Defense-70
Speed-70
Type-Fire

Gloom Wing
HP-320
Attack-38
Defense-68
Speed-150
Type-Fire

Winged Sunfish
HP-320
Attack-35
Defense-40
Speed-85
Type-Water

Beigus
HP-1800
Attack-37
Defense-100
Speed-70
Type-Fire

Spriggan
HP-700
Attack-33
Defense-100
Speed-200
Type-Wind

Pale Rider
HP-480
Attack-39
Defense-60
Speed-190
Type-Earth

Judgement
HP-380
Attack-35
Defense-100
Speed-0
Type-Earth

Pin Head
HP-580
Attack-43
Defense-90
Speed-130
Type-Fire

Mammon
HP-???(about 200)
Attack-66
Defense-100
Speed-150
Type-Earth

________________________________________________________________________________________
5.Spirit Locations
________________________________________________________________________________________

1-In Bart's Hut
1-In Shannon's house in Connor Forest
3-In Connor Forest
1-In Melrode near the sheep
1-In Dondoran Castle
1-In Dondoran
1-In Treasury in Dondoran Castle
1-In the cave in Connor Forest
3-In the outside world after exiting Connor Forest
2-On the way to Larapool
3-In Larapool
3-In the Water Cave
1-On the way to Cull Hazard
1-In Cull Hazard
3-In Normoon
2-In Windward Forest
1-On the boat on the way to the Isle of Skye
2-On the Isle of Skye
1-In the side room of Colleen's house
2-At Rock Circle on the Isle of Skye
1-On the path to Limelin
5-In Limelin
3-In Limelin Castle
1-In tower in Limelin
3-On the path to the Ruins
2-In house on the path to the cave to the Ruins
1-In the cave to the Ruins
1-In the second part of the cave to the Ruins
2-In the third part of the cave to the Ruins
1-In Gelson's House
5-In Desert
7-In the area with all the items in the desert
2-In the cave in the desert
3-On the way to Brannoch
1-In Bation's house

_______________________________________________________________________________________
6.Gaining Levels
_______________________________________________________________________________________

Gaining levels in this game is much different than in your run of the mill 
RPG.  In this game, you must use the skills you want to build.  If you want
to be stronger, use your staff more, if you want more defense/hp, get hit 
more, if you want more agility, dodge more hits, if you want more MP, use 
your magic more, etc.


________________________________________________________________________________________
7.Walkthrough
________________________________________________________________________________________


Getting the Earth Orb
When you start out, go to the left of the castle into the stable where your 
dad, Bart, is.  In the hut, get the spirit floating left of Bart.  Leave
the hut and take the path to town.  When you get to town, go south and
take a first right, and go into the pasture where the sheep are.  Here,
get the spirit.  Go talk to the girls to the immediate left of the pasture,
then go into the hut in the pasture.  In the hut, beat Tim by simply
repeated use of the staff.  After the battle, return to the castle.  When
Grand Abbot is done talking, go down the stairs to the main floor, and go
talk to Cerius.  When Cerius finishes talking, search the castle head to
toe and get all the items, you just might need them.  Return to town and
talk to everyone, make sure to get the wings from the house with the wierd
blue symbol above it.  After this, leave town and LEVEL UP.  After leveling
up for a while, follow the path, and when you reach a fork in the road go up,
to the town, down will take you to Connor Forest, you will go there later.
When you arrive at the town, go get the wings from this town and rest.  After
you have rested, go to the castle, go upstairs on the right side, go up a
little, then go far right.  In this room there is a spirit, get it.  Then, go
the the left side and into the room and overhear Flora's conversation.  Now,
you must fight two Kobolds and a Goblin.  The Goblin is much stronger than the
Kobolds, so attack the Goblin first.  After the battle, explore the castle and
get all the items you can find.  After your search, leave the castle and go to
the bottom left corner of town, where you will find another spirit.  Now leave
town, go to Connor Forest, and LEVEL UP.  While you are leveling up in Connor
Forest, look for items and three spirits, but do not go in the fort or the
cave.  When you have found all the items, and are feeling all might, proceed
to the cave in the upper left corner of the forest.  When you are far enough
in the cave, you will reach Solvaring, Water Pillar Lv2 does quite a bit of
damage.  After defeating Solvaring, you will return to the castle, when the
king is done speaking, you will have...the EARTH ORB!!  Now go to the treasure
room behind the throne, get the items and the spirit here.

Getting the Mermaid Orb
The exit of this area is the locked door in Connor Forest, when you arrive
here, go to the cave where Solvaring was, and get the spirit and two treasure
chests here.  Now proceed to the locked door, which you will find is now open.
Go through the door and get the spirit that is visible immediatly outside the
door.  Proceed to the south end of this area where you will find a house and
a boat, all the while searching for the 3 spirits i have found in this area.
Enter the house and talk to Shannon.  Then talk to the other man in the inn, 
he will take you on a boat.  On the boat you will have to fight Kiliac, who 
is fairly tough.  Now go to Larapool, it is a long way and the enemies can be
tough, but you should make it.  When you arrive in Larapool, talk to the first
lady you come across and agree to go get the crystal for her.  When you are put
in the valley, go back into the little area of town and get all the spirits you
can find, there should be 3 of them.  Now work your way to the upper left part
of the water cave to a dead end, where Brian will be washed away by a title wave
and put into Crystal Valley, and you have the Mermaid Orb.


Getting the Wind Orb
Leave Larapool and go south to the fork in the road.  Now go left here to
get to Cull Hazard.  Follow the path, getting the spirit, until you reach the
cave.  LEVEL UP, I had 21 spirits in each crystal before going all the way
through Cull Hazard.  Work your way through Cull Hazard to the upper right
corner, getting the spirit and treasure chest along the way.  When you get
out of Cull Hazard and walk along the path, you will fight the dragon.  The
dragon is really easy when you use fire magic on him.  After defeating the 
dragon, proceed to Normoon.  In Normoon find the three spirits, and get all
the treasures from the wind mills in the top left corner.  Then go to the top
story of the inn, and fight Leonardo, an easy enemy.  Now it is time to go to
Windward Forest.  Search the forest, looking for spirits, until you come
across the scene with Zelse and Leonardo.  Defeat Zelse using earth magic.

Getting the Water Crystal
Now you have to go to the Isle of Skye.  While on the boat, go find the spirit
and rest, then leave the cabin and you must fight the Sunfish, a very easy
enemy.  Go into the side room and get the spirit there, then leave the house 
on the Isle of Skye, and get the two spirits out there. Take the path until you
get to the circle of rocks.  Here, get the spirit that is under the circle, then
enter the rock circle, then enter the new rock circle that you come out of, then
get the spirit to the right, then return once again through the rock circle.  
You should now be in the cave.  Follow the path in the cave and fight Nepty.  Use
Fire Ball lv3 on her and she should be defeated in no time.  Now, return to 
Colleen's house and talk to Colleen.

Getting the Fire Ruby
After leaving Larapool, go to the boat that took you to this area, and set
sail to Limelin.  Follow the path to Limelin, here find the spirits and enter
the castle.  Here, find the spirits and talk to the queen at the top, who will
tell you about Fargo.  Go south now and enter the cave.  The exit to the cave
is in the top right corner, but you might want to get all the treasures and the
spirit first.  After collecting treasures and the spirit in the second part of
the cave, go to the bottom and meet, and fight, Lavaar.  Use Wind Cutter Lv3 on
him and it will do immense damage.  After defeating Lavaar for the time being, 
continue down and out of this part of the cave.  In the third part of the cave,
get the spirit and any treasure you can find, then go to the bottom and fight
Fargo.  Defeating Fargo is fairly easy, he doesnt do very much damage.  Once
Fargo is defeated, the Fire Ruby is yours!!  Now continue down, further into
this part of the cave.  Now proceed through the cave, get the spirit and
treasure, then leave the cave.

Some Extra Stuff
Go to the house you see when you exit the cave and get the spirit there.  Now
go south through the desert into the rocky area, here, find the spirits and enter
the ruins.  There is not much in this beat up old town.  Now, go to the bottom
right area of this place and stand on the platform.  In this area there are loads
of items and spirits, make sure to get all of em!  After you get the items and
spirits, proceed to the top of the area.  After you have everything you are done,
leave the place and go to the lower left corner of the desert area and
enter the cave here.  In this cave, find all the treasure chests and the spirit,
then find the exit in the mid left side of the cave.  Along the path, keep your
eyes out for spirits, there's a bunch of them.  Make sure to stop by Bation's
house to get all the treasures and the spirit.  Eventually, you should arrive
in Brannoch.  Look around here, there arnt any spirits or treasures.  When you
are ready, proceed north, out of the town and onto the path to the castle.  When
you get to the castle, you have to enter through the back of it.  Here, you will
have to beat Lavaar two times, the first time he is pretty easy, the second time
can be difficult, so use Wind Cutter Lv3.  Im pretty sure you leave the castle
now, I don't remember what happened, but I ended up out in the world somehow.
If you know what happened here or if I am missing a part of the game, let me
know, I stopped playing the game for a little bit and I believe I forgot to
write something here when I left off.

Getting/Fixing the Mirror
Once you are back in the overworld, go back to that area that had all the
items, the one where you had to go on the platform to get to.  Go up in the
castle, get all the items you left on the way, enter the room at the top, and
you will have to fight Shilf.  Use Rock magic on Shilf, after you have beat her,
you will get the mirror and decide to head to Dondoran.  Exit the area, once
you are back in the desert, use your wings to go to Dondoran.  Once you get
to Dondoran, go to the upper left area of the town and go into one of the
houses to talk to Clay.  He will tell you he needs a scale of a dragon to
repair the mirror, time to go to Cull Hazard.  Leave the town and use the
wings to go to Normoon, leave the town and head north and into the cave.
Talk to the dragon and you will have to fight him for the scale.  When you
are fighting the dragon, use Fire magic to kill him off, he is pretty easy.
Now exit the cave and use wings to go to go to Dondoran.  Go and talk to
Clay again.  You will get the mirror fixed and a little scene will happen.

Finishing the Game
When you gain control you will be in Brannoch castle fighting Guilty.
Defeat Guilty, he is pretty easy, then follow the path to the throne.
Now you will have to fight Beigus.  After you beat Beigus, follow the
path and go up to the big stone and you will be teleported.  You will
get the Eletale Book from Shannon, then you will be teleported again.
Follow the simple path and eventually you will get to a house.  Enter
the house then leave it and you will be in a different place.  Go up
the steps and into the door at the top, then follow the next path to
the next door.  Now you will be in the same place as the first checkered
path, go the same ways and go through the same door, and now you will
be in a dark town.  Go north and through the large gates, then follow
this path to the next door.  You will have a little scene and will have
a chance to get your health and mp restored.  Now follow the next path
and you will finally be at Mammon.  Mammon is one tough cookie, good
luck in beating him, Wind magic seems to work the best.

The ending is pretty decent for a gameboy game, it doesn't have any flashy
graphics or anything, but it wraps up some stuff(Shannon) and then you
get to see how all the towns are doing while the credits are rolling.

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9.Lottery Info/Items
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The Lottery is located in Limelin, in this lottery you can use your spirit gemstones
to enter and win items, some that you cant find anywhere else.  After entering the
Lottery, you must wait a while, walking around in the outside world, for about five
minutes or so, it varies.  Then, if you win, you must wait for the item to be
delivered.

Mint Leaves - 1 Spirit Gemstone
Healing Potion - 2 Spirit Gemstones
Heroes Drink - 3 Spirit Gemstones
Spirit Light - 4 Spirit Gemstones
Dragons Potion - 5 Spirit Gemstones
Secret Potion - 6 Spirit Gemstones
Warrior's Cape - 7 Spirit Gemstones
Warrior's Staff - 8 Spirit Gemstones
Warrior's Badge - 9 Spirit Gemstones
Orchestra - 10 Spirit Gemstones


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9.Info/Thanks
________________________________________________________________________________________

Thanks to Goten for Mammon's stats

Thanks to Jonathan at jon@partlycloudy.com for a bit of assistance.

Questions or comments should be e-mailed to me at Jedi276@hotmail.com .  Thanks!

Some awesome sites of mine to check out:
King's Quest IX - http://www.kq9.org

Quest RPG : Brian's Journey is Copyright Imagineer
This FAQ is Copyright Jonathan Haling and is not to be reproduced in any form
without concent.