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Quest - Brian's Journey (e)

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                             P D Tari's

                     Quest RPG: Brian's Journey

                             SPELLS LIST

                             VERSION 0.6

              Last updated: Monday, February 14, 2000

               AN STRATEGY/RPG FOR THE GAMEBOY COLOR
                     Email: PDTari@hotmail.com


The latest version of this list can be found at www.gamefaqs.com



~~~~~~~
WELCOME
~~~~~~~

Welcome to my new version of Spell List for new game by Imagineer Co., 
Ltd and Nintendo Quest RPG: Brian's Journey (also check out my guide 
for SNES game Star Trek: The Next Generation). I've played this game 
and have really enjoyed it, so I thought a spell list would be very 
useful! So far this is the only spell list for the Game available on 
the Net, and I plan to make this list the best one out there! I hope 
you enjoy it as much as I enjoyed writing it! Have fun!


~~~~~~~~~~~~~~~~~~~
SPELLS LIST HISTORY
~~~~~~~~~~~~~~~~~~~

Version 0.6
   Thanks to you contributions the missing 
   information has been filled - see the 
   THANKS section

Version 0.5
   Completed Spell Data section

Version 0.4
   Added Spell Data section (first 30 spells)

Version 0.3
   Completed the spells combinations list

Version 0.2
   Added element level requirements
   Added more spells

Version 0.1
   Begun the list.


~~~~~~~~~~
SPELL LIST
~~~~~~~~~~

Spoiler Warning: 

(The major part of the fun in this game is finding the spell 
combinations for yourself. So look here only if you have forgotten a 
particular combination.)

If you read the manual you already know that to cast the spell you 
have to press "B" and than enter the elements combination using D-pad. 
When the combination entered confirm it with "A". Some of the spells 
(mostly various projectiles) have to be targeted, so make sure you are 
facing the right direction before casting it. And some of the spells 
have a set range at which they work (same goes for enemies' spells - 
try to get in their "blind spots"). You can always cancel the casting 
with "B". Finally, some of the three elements spells have more than 
one combination (usually 2 - I have no idea why).

You will get more spells as you develop your elements - the higher 
their level the more spells you can cast. The numbers between ( and ) 
are the levels, the elements involved should reach for you to be able 
to cast that spell (assuming you develop all the elements equally). 
These numbers are not the exact requirements (the exact requirements 
would be something like: for this spell you need, say, this element at 
level 2 and this at level 5). Their purpose is to give you a general 
idea about the strength of the spells (assuming you get stronger 
spells later in the game). Also it will show you which spells you can 
use given your current level. Finally, do not forget that the results 
of attack spells different for different enemies. If you have a lot of 
free time (and I do mean a lot) and not afraid to experiment I would 
appreciate your help in this area.

Note: "Assuming the spells are the same between Quest 64 (N64) and 
Quest RPG (GBC)... the elements required is determined by the first 
element in a spell" - nick255.



One Element:

FIRE - Fire Ball Lv 1 (1)
WIND - Wind Cutter Lv 1 (1)
WATER - Water Pillar Lv 1 (1)
EARTH - Rock Lv 1 (1)


Double Elemental:

FIRE, FIRE - Fire Ball Lv 2 (4)
WIND, WIND - Wind Cutter Lv 2 (4)
WATER, WATER - Water Pillar Lv 2 (4)
EARTH, EARTH - Rock Lv 2 (4)


Two Elements:

FIRE, WIND - Homing Arrow Lv 1 (5)
FIRE, WATER - Hot Steam Lv 1 (7)
FIRE, EARTH - Power Staff Lv 1 (4)

WIND, FIRE - Restriction Lv 1 (3)
WIND, WATER - Evade Lv 1 (4)
WIND, EARTH - Silence Lv 1 (5)

WATER, FIRE - Soul Searcher Lv 1 (5)
WATER, WIND - Exit (10)
WATER, EARTH - Healing Lv 1 (4)

EARTH, FIRE - Rolling Rock Lv 1 (5)
EARTH, WIND - Weakness Lv 1 (7)
EARTH, WATER - Spirit Armor Lv 1 (4)


Three Elements:

FIRE, FIRE, FIRE - Fire Ball Lv 3 (16)
FIRE, FIRE, WIND - Compression (10)
FIRE, FIRE, WATER - Fire Pillar (12)
FIRE, FIRE, EARTH - Fire Bomb (15)

FIRE, WIND, FIRE - Compression (10)
FIRE, WIND, WIND - Homing Arrow Lv 2 (14)
FIRE, WIND, WATER - Extinction (15)
FIRE, WIND, EARTH - Magma Ball (12)

FIRE, WATER, FIRE - Fire Pillar (12)
FIRE, WATER, WIND - Extinction (15)
FIRE, WATER, WATER - Hot Steam Lv 2 (22)
FIRE, WATER, EARTH - Vanpire's Touch (11)

FIRE, EARTH, FIRE - Fire Bomb (15)
FIRE, EARTH, WIND - Magma Ball (12)
FIRE, EARTH, WATER - Vanpire's Touch (11)
FIRE, EARTH, EARTH - Power Staff Lv 2 (11)


WIND, FIRE, FIRE - Restriction Lv 2 (8)
WIND, FIRE, WIND - Large Cutter (7)
WIND, FIRE, WATER - Ultimate Wind (16)
WIND, FIRE, EARTH - Slow Enemy (11)

WIND, WIND, FIRE - Large Cutter (7)
WIND, WIND, WIND - Wind Cutter Lv 3 (12)
WIND, WIND, WATER - Wind Bomb (10)
WIND, WIND, EARTH - Cyclone (14)

WIND, WATER, FIRE - Ultimate Wind (16)
WIND, WATER, WIND - Wind Bomb (10)
WIND, WATER, WATER - Evade Lv 2 (12)
WIND, WATER, EARTH - Wind Walk (13)

WIND, EARTH, FIRE - Slow Enemy (11)
WIND, EARTH, WIND - Cyclone (14)
WIND, EARTH, WATER - Wind Walk (13)
WIND, EARTH, EARTH - Silence Lv 2 (21)


WATER, FIRE, FIRE - Soul Searcher Lv 2 (17)
WATER, FIRE, WIND - Invalidity (16)
WATER, FIRE, WATER - Walking Water (18)
WATER, FIRE, EARTH - Drain Magic (14)

WATER, WIND, FIRE - Invalidity (16)
WATER, WIND, WIND - Return (12)
WATER, WIND, WATER - Ice Knife (10)
WATER, WIND, EARTH - Escape (10)

WATER, WATER, FIRE - Walking Water (18)
WATER, WATER, WIND - Ice Knife (9)
WATER, WATER, WATER - Water Pillar Lv 3 (13)
WATER, WATER, EARTH - Ice Wall (8)

WATER, EARTH, FIRE - Drain Magic (14)
WATER, EARTH, WIND - Escape (8)
WATER, EARTH, WATER - Ice Wall (8)
WATER, EARTH, EARTH - Healing Lv 2 (13)


EARTH, FIRE, FIRE - Rolling Rock Lv 2 (20)
EARTH, FIRE, WIND - Magic Barrier (12)
EARTH, FIRE, WATER - Confusion (9)
EARTH, FIRE, EARTH - Avalanche (12)

EARTH, WIND, FIRE - Magic Barrier (12)
EARTH, WIND, WIND - Weaken All (22)
EARTH, WIND, WATER - Weakness Lv 2 (11)
EARTH, WIND, EARTH - Rock Shower (17)

EARTH, WATER, FIRE - Confusion (9)
EARTH, WATER, WIND - Weakness Lv 2 (11)
EARTH, WATER, WATER - Spirit Armor Lv 2 (11)
EARTH, WATER, EARTH - Magnet Rock (10)

EARTH, EARTH, FIRE - Avalanche (12)
EARTH, EARTH, WIND - Rock Shower (17)
EARTH, EARTH, WATER - Magnet Rock (10)
EARTH, EARTH, EARTH - Rock Lv 3 (16)


~~~~~~~~~~
SPELL DATA
~~~~~~~~~~

Names of the spells are in alphabetical order. A spell could be FIRE, 
WIND, WATER, EARTH type or Effect (type-less). The range could be 
Short (around Brian), Unlimited (whole screen) or Irrelevant (mostly 
for Effect-spells used on Brian himself). Note, if the spell have to 
choose an enemy it will usually pick the highest one unless altered by 
the direction Brian's facing. For example, if you use Fire Ball Lv 3 
on two enemies the fist fireball go to higher enemy, the second to the 
lower one and the third again to the higher. This rule slightly 
different for Weakness Lv 2. Also, the higher you developed the 
stronger will be your spells. Finally, the description assumes that 
spells do work. If they don't - it will say MI-SS for effect spells 
and show no damage for elemental spells.



Name: Avalanche
Type: EARTH
Range: Short
Description: Rocks fall around Brian randomly damaging enemies

Name: Compression
Type: Effect
Range: Unlimited
Description: Reduces the size of one enemy and makes its physical 
attacks weaker

Name: Confusion
Type: Effect
Range: Irrelevant
Description: Gives Brian an ability to gain Magic Points, when 
damaged, equal to the damage received

Name: Cyclone
Type: WIND
Range: Unlimited
Description: Tornado runs towards the enemy destroying everything in 
its way

Name: Drain Magic
Type: Effect
Range: Unlimited
Description: Mosquito magic points sucked out of one enemy and 
transferred to Brian

Name: Escape
Type: Effect
Range: Irrelevant
Description: Escape out of a battle

Name: Evade Lv 1
Type: Effect
Range: Irrelevant
Description: Raises your M

Name: Evade Lv 2
Type: Effect
Range: Irrelevant
Description: Raises your M higher

Name: Exit
Type: Effect
Range: Irrelevant
Description: In caves transports you to the entry point (can be used 
only outside the battle)

Name: Extinction
Type: Effect
Range: Unlimited
Description: Removes one enemy

Name: Fire Ball Lv 1
Type: FIRE
Range: Unlimited
Description: One fireball hits an enemy

Name: Fire Ball Lv 2
Type: FIRE
Range: Unlimited
Description: Two fireballs hit enemies

Name: Fire Ball Lv 3
Type: FIRE
Range: Unlimited
Description: Three fireballs hit enemies

Name: Fire Bomb
Type: FIRE
Range: Short
Description: Big ball of lava hits enemies

Name: Fire Pillar
Type: FIRE
Range: Short
Description: Pillar of fire raises from the ground

Name: Healing Lv 1
Type: Effect
Range: Irrelevant
Description: Restores some health points (can be used both inside and 
outside the battles)

Name: Healing Lv 2
Type: Effect
Range: Irrelevant
Description: Restores more health points (can be used both inside and 
outside the battles)

Name: Homing Arrow Lv 1
Type: WIND
Range: Unlimited
Description: Arrows of wind attack all the enemies

Name: Homing Arrow Lv 2
Type: WIND
Range: Unlimited
Description: Two rounds of wind arrows attack all the enemies

Name: Hot Steam Lv 1
Type: FIRE
Range: Short
Description: Fire cloud runs around Brian damaging enemies

Name: Hot Steam Lv 2
Type: FIRE
Range: Short
Description: Stronger fire cloud runs around Brian

Name: Ice Knife
Type: WATER
Range: Unlimited
Description: Water spikes fall from the skies on one enemy

Name: Ice Wall
Type: WATER
Range: Unlimited
Description: Wave damages all the enemies

Name: Invalidity
Type: Effect
Range: Irrelevant
Description: Invalidate (remove) all spells affecting Brian (including 
your own like Vanpire's Touch and Confusion), can also increase his 
resistance to enemies' spells that produce status-altering effects

Name: Large Cutter
Type: WIND
Range: Unlimited
Description: A single wave of wind flies in the direction Brian facing

Name: Magic Barrier
Type: Effect
Range: Irrelevant
Description: Brian gains magic-resistant barrier

Name: Magma Ball
Type: FIRE
Range: Short
Description: Fire wave damages all the enemies

Name: Magnet Rock
Type: EARTH
Range: Unlimited
Description: Enemy crashed with two magnetized rocks on both sides

Name: Power Staff Lv 1
Type: Effect
Range: Irrelevant
Description: Raises your A

Name: Power Staff Lv 2
Type: Effect
Range: Irrelevant
Description: Raises your A higher

Name: Restriction Lv 1
Type: Effect
Range: Unlimited
Description: Paralyzes one enemy

Name: Restriction Lv 2
Type: Effect
Range: Unlimited
Description: Paralyzes all enemies

Name: Return
Type: Effect
Range: Irrelevant
Description: Return to last visited town (outside the battle only)

Name: Rock Lv 1
Type: EARTH
Range: Short
Description: Small rock hits enemies damaging the ones that are in its 
range 

Name: Rock Lv 2
Type: EARTH
Range: Short
Description: Medium rock hits enemies damaging the ones that are in 
its range

Name: Rock Lv 3
Type: EARTH
Range: Short
Description: Large rock hits enemies damaging the ones that are in its 
range

Name: Rock Shower
Type: EARTH
Range: Unlimited
Description: Rock rain

Name: Rolling Rock Lv 1
Type: EARTH
Range: Unlimited
Description: Rocks roll across the screen damaging enemies that are in 
their range (rock 'n roll :)

Name: Rolling Rock Lv 2
Type: EARTH
Range: Unlimited
Description: Bigger rocks roll across the screen damaging enemies that 
are in their range

Name: Silence Lv 1
Type: Effect
Range: Unlimited
Description: Stops one enemy from casting any spells

Name: Silence Lv 2
Type: Effect
Range: Unlimited
Description: Stops all enemies from casting any spells

Name: Slow Enemy
Type: Effect
Range: Unlimited
Description: Decreases enemy's M

Name: Soul Searcher Lv 1
Type: Effect
Range: Unlimited
Description: Scans one enemy

Name: Soul Searcher Lv 2
Type: Effect
Range: Unlimited
Description: Scans all enemies

Name: Spirit Armor Lv 1
Type: Effect
Range: Irrelevant
Description: Raises Brian's D

Name: Spirit Armor Lv 2
Type: Effect
Range: Irrelevant
Description: Raises Brian's D higher

Name: Ultimate Wind
Type: WIND
Range: Unlimited
Description: Spikes of wind attack all enemies

Name: Vanpire's Touch
Type: Effect
Range: Irrelevant
Description: Brian becomes vanpire - every time he physically attacks 
he gains few health points

Name: Walking Water
Type: WATER
Range: Unlimited
Description: Pillar of water runs across the screen damaging enemies 
in its range

Name: Water Pillar Lv 1
Type: WATER
Range: Short
Description: Small pillar of water raises from the ground damaging 
enemies in its range

Name: Water Pillar Lv 2
Type: WATER
Range: Short
Description: Medium pillar of water raises from the ground damaging 
enemies in its range

Name: Water Pillar Lv 3
Type: WATER
Range: Short
Description: Large pillar of water raises from the ground damaging 
enemies in its range

Name: Weaken All
Type: Effect
Range: Unlimited
Description: Decreases D of all enemies

Name: Weakness Lv 1
Type: Effect
Range: Unlimited
Description: Decreases D of one enemy

Name: Weakness Lv 2
Type: Effect
Range: Unlimited
Description: Decreases D of one enemy plus rotation (next time it used 
it will chose next enemy)

Name: Wind Bomb
Type: WIND
Range: Short
Description: Wind cloud spins around Brian damaging enemies in its 
range

Name: Wind Cutter Lv 1
Type: WIND
Range: Unlimited
Description: Wind blade hits one enemy

Name: Wind Cutter Lv 2
Type: WIND
Range: Unlimited
Description: Wind blades hit up to three enemies

Name: Wind Cutter Lv 3
Type: WIND
Range: Unlimited
Description: Wind blades hit all enemies

Name: Wind Walk
Type: Effect
Range: Irrelevant
Description: Greatly raises Brian's S (let's you walk all over the 
screen)


~~~~~~
THANKS
~~~~~~

Kazeno9 - for information on Confuse spell

Nick255 - for the Invalidity, Confusion and Compression spells, 
elements requirements note and Magnet Rock's type information

NiteHammr7 - for information on resistance qualities of Invalidity 
spell

ShdwRlm3 - for help with the list


~~~~~~~~~~
DISCLAIMER
~~~~~~~~~~
I have written this guide for your personal use only. You can copy and 
distribute it online to your friends if you keep it AS IS. Do not use 
this guide for profitable reasons (e.g. games magazine, a book or any 
other publication) without my prior knowledge and consent.

This is the work of me and nobody else, so please don't steal ideas 
from this guide, think of your own. If you see this guide on somebody 
else's page please e-mail me the URL of that site, so I can create of 
list of the availability of this guide.

(c) P D Tari 2000