Alundra 2 (PC: Adventure und Rollenspiel)

Alundra 2 (PC: Adventure und Rollenspiel)

Hi Leute !!!

Hat wer Alundra 2-Komplettlösung auf DEUTSCH?????????????????

Wenn ja mailt sie an: FloriF@web.de

Danke
sorry hab nur eine auf englisch gefunden hi,hi

:-)


Alundra 2 : The Mystery of the Machinevolution is the sequel to a well-
received action RPG Alundra. Unlike the predecessor, the makers of Alundra 2
decided to go for the pure 3D look (Alundra was originally 2D), which made
the game look awful... but then I'm one of those weird people who prefer 2D
to 3D, so don't mind my rambling! While this game looks really messy, the 3D
effects makes for some interesting new puzzles and game play elements. As
those of you who have played Alundra may know, puzzles play a great part of
the game, and this one is no different - but at least there's not much of
those near-impossible-to-clear-without-a-walkthrough puzzles; well, at least,
not as much as before. The exploration element is a little toned down too;
no more large map to wander around, here you have point-to-point travels with
small areas at each point. But at least, the game has a lot more strange
mini-games including bull fighting (taken literally!), mine cart riding,
arcade gaming and so on. The game also has a somewhat more cheery feel to it
- none of the really depressing story of Alundra 1. Overall I think the game
can't quite hold a candle to the original game, but on it's own, it's an
enjoyable gaming experience. But remember I'm a 2D game freak, so don't flame
me or anything if your opinion differs from mine!

Okay, enough rambling, lets continue...

Alundra 2's story is set in the kingdom of Varuna. A powerful sorcerer
Mephisto is using magical wind-up keys to control humans and turn animals
into powerful killing machines. Yup, getting screwed brings on a whole new
meaning in this game! Anyway, you play Flint, a young hero and Pirate Hunter
who is wanted for some reason, and is after the pirates that caused his
parent's death. He follows the pirate family into an airship of Mephisto's,
and then the adventure begins...

Note : Alright, the US version is finally out! Thanks to some kind people
I've gotten quite a bit more help. I've also translated most, but probably
not all, English names for characters, items and locations. Finally, I've
found all the game's secrets. Phew; can't get any more complete than that!

*New* for version 2.0
- Added a new section called Extra Information for all the bits and pieces
of extra stuff.
- Corrected and clarified stuff here and there. Also added some new info
that I've uncovered.
- To everyone who is better than me at this game, please read the "Unsolved
Mysteries" section in Extra Information and help me out!

*New* for version 3.0
- Changed the most of the names to the ones used in the US version.
- Obtained the Ultimate Lv5 sword - finished the silly passing game.
- Obtained the Ultimate Lv5 shield - solved the blue statues puzzle room.
- Obtained the last puzzle piece - its no.49 in my list.
- Removed the "Unsolved Mysteries" section - there's nothing left unsolved!
- Added miscellaneous info here and there.

Newest Updates of this FAQ can be found at
http://www.gamefaqs.com/
http://www.cheatcc.com/

If you spot any mistakes, feel free to email me at jiyau@yahoo.com.

_________________________________________________________________________________
/_Controls_&_Menu________________________________________________________________/

Controls
--------
D-Pad - Moves Flint around.
L Analog - Same as above.
R Analog - Nothing.
Square - Hacks the enemy with your sword. Later in the game you obtain sword
combos (tap Square) and a special Sunburst Attack (hold down Square
then release).
Cross - Jumps. You'll use this button a lot, trust me.
Triangle - Uses a highlighted item/ring.
Circle - Interact button. Press it when your sword is drawn to put it back.
When running, press this to do a slide. Finally, use this button
to talk to people, flip switches, lift small blocks or push/pull
large blocks.
L1/R1 - Rotates the screen in case something is obstructing your view.
L2 - Opens your pocket screen; here you can switch between your three
equipped items or rings for use with the triangle button.
R2 - Run Button. Press it once to make Flint run around. You can jump
further if you run then jump, by the way.
Start - Goes to the inventory screen. Here you can equip items to your
three pocket slots, examine your special items list, ring list,
or option screen.
Select - Lets you switch camera zooms - three different types available.


Menu
----
Pockets - Lets you un-equip your current pocket
-> Un-equip
-> Cancel
Option 1 - Lets you use or equip items.
-> Equip
-> Use
-> Cancel
Option 2 - Lets you equip rings, only appears after you gain a ring. You
can only equip one ring at a time, and a ring always occupies
the first slot in your pocket.
-> Equip
-> Cancel
Option 3 - Views all the quest items you have at the moment
Option 3 - The sub menu.
-> Screen Adjust
-> Game Options
-> Change Font (4 options)
-> Message Speed (Fast, Medium, Slow)
-> Dual Shock (On/Off)
-> Auto Run (Disabled/Enabled)
-> Window (Normal/Special)
-> Sound (Stereo/Mono)
-> Background Music Volume
-> Sound Effect Volume
-> Character Statistics
-> Controller Options
-> Brightness Adjust

_________________________________________________________________________________
/_Major_Characters_______________________________________________________________/

Flint
He's the hero of the game... you, basically. His family was killed by a group
of pirates, and he's been hunting them ever since. He's also a wanted man in
the Kingdom of Varuna. In a strange turn of events later in the game, he
will be forced to work together with the pirate family.

Alexia
Princess of Varuna. She's searching for her father, the King of Varuna.
Follows Flint around most of the time and, like most Princesses, gets
kidnapped pretty often.

Lord Prunewell
The old servant of Alexia, appears near the start of the game to coach you in
the ways of the game. He hides a submarine in a strange cave under the sea;
you'll bump into him there later in the game.

Zeppo
The leader of the pirate family. He, like the rest of the pirate family, is
there for comic relief, really. He's unstable, violent, but pretty dumb.
Later in the game he will befriend Flint.

Ruby
Daughter of Zeppo. Extremely bossy and hot-tempered (just like dad). She's
basically there to annoy the hell out of everyone else. Later in the game
she develops a crush on Flint.

Albert
Son of Zeppo. Quiet and calm. The brains (?!) of the pirate family, but then
that's not really saying much. Later in the game he becomes friend to Flint.

Mephisto
The master of the magic screw. His screws, when attached to a living organism,
turns them into killing machines. He's the main villain of the game.

Baron Diaz
He's taken over the throne after the disappearance of the King of Varuna;
also in cahoots with Mephisto. Desperately wants to marry Princess Alexia.

Nunugi
Assistant/bodyguard to Baron Diaz. Strong and silent type.

Natasha
The Baron's well-meaning daughter; she's not a crook unlike her dad.

Mileena
The pirate queen, and also the mother of Ruby and Albert. She's got some
business deal with Mephisto.

Belgar
Mileena's assistant/bodyguard; looks suspiciously like Flint's dad.
Another strong and silent type.

Children of the Crown
A bunch of royal kids who follow Prunewell's orders and help you out
here and there. Spies on you at the start appearing as three ducks.

King Varuna
The muscle-for-brains ruler of Varuna Kingdom who gets kidnapped and
replaced by a wooden doll. Alexia is traveling the land looking for him.

__________________________________________________________________________________
/_Walkthrough_____________________________________________________________________/

Prologue : Flint and the Pirates
--------------------------------
The game begins with Flint sneaking on board an airship following the pirate
family. Once inside, you'll be in a straightforward dungeon. It's more of a
tutorial than anything, and you'll learn the basics of jumps, running jumps,
camera moving and item equipping. Destroy the statue at the end to proceed.

In the next area, pick up the key on the floor then proceed to the next room.
Go to the far end to witness a little scene with the pirates. After that,
hit the nearby switch, then go through either side doors. Slay the enemy there,
enter the other door, and you'll be in a small room with three bots. Slay
them all to release a treasure chest containing a herb, then enter the lower
door to a save room. Now return to the room where you hit the switch, and
you'll encounter the pirates. You'll have to fight the boss, Zeppo.

Boss : Zeppo
Here the game turns into a side-scroller! This one is easy; just hop to
avoid the floor waves, then slash him. Avoid the pitifully weak butt hop.
If you find yourself losing too much life (why?!), feel free to use a herb.

After the battle, it appears that all that racket has attracted the attention
of a bot. After some scenes, you'll have to fight this one too.

Boss : Hammer Bot
A simple fight. There will be enemies falling down onto the tiny platform,
but you'll manage. Just keep swinging that sword!

The platform collapses after the fight, and sends you and the pirate gang
down into the waters below. After witnessing the horrific power of Mephisto's
Screw, you pass out. Next you'll awake on a beach, and an old man will rescue
you (shades of Alundra?)

My Little Town...
-----------------
Once you wake up, you'll have a chat with the family that took you in, and
be introduced to an old man Lord Prunewell, and Princess Alexia. Break the
piggy bank in the corner for some cash, then leave the hut. The village of
Paco is ridiculously small, with one other hut (a healing circle is here) and
a shop (where exactly does everyone else live?). Talk to the guard and then
everyone in the village, especially the little girl on the hillside that shows
you Paco Ruins (you'll be quite familiar here much later in the game), then go
back to the hut you started in and talk to everyone inside. Hey, you can rob
the kid's money bank again if you want. After this you'll be allowed to leave
the village.

Your next destination is the Kindra Forest. Ah... now the game begins to
share a resemblance to the old Alundra. Hack bushes for gold and stuff. This
is essentially a large training area. Hack the bushes and monkeys nearby, and
pick up the herb in the nearby chest (you'll need to kill the nearby monkeys
to drop it). Further along is another chest with another herb. Then, follow
the path to your first training spot. Here, learn to pick up the box, put
it by the cliff side, then use it to climb up. You can try tossing the crate
at Prunewell, for fun. After getting up, look at the trees above for an
opening. Talk to the man inside and he'll ask for a herb. Give it to him
(option 1) and he'll give you a compass. YOU NEED THAT! Go back out. The push
block is next. These blocks can only be pushed once, remember that! Look
carefully and you'll figure out which to push. Come on, it's not that hard!
If you mess up any of these puzzles, leave the screen and return and they'll
reset. Next, kill the forest gnomes to activate the elevator block. In the
next screen there's a path in the cove with a hidden 100G chest.

Now you'll meet the pull block. These can be pulled or pushed thanks to the
handle on them. Like the push blocks, they can only be moved once! Figure
this puzzle out (pull one, push the other) then hit the switch on the floor
(you may not see it; in that case rotate the camera a little). Before you go,
you might want to check out the path Prunewell appeared from... Now hop up.
Next, slay all the forest gnomes to make the blocks vanish. In the next
screen, there's a healing circle, use it if you want. Now cross the bridge
and enter the guardhouse. Talk to the guard to get pass. Take the herb and
continue along. Jump up the cliff near the chest to reach the exit.

In the next area, Mt. Sparrowhawk, you'll bump into Princess Alexia. She'll
give you a puzzle piece and show you a large metal structure in the cliff
side. There's a healing circle in the tree. Use it if you want, then follow
Alexia into the structure. Look familiar? After a chat with Alexia, follow
her. Watch out for that steam! Do a bit of climbing to pick up two herbs at
the top. The left passage at the top leads to another herb, and the right
passage moves you along. You'll find a healing circle and a save book; use
them if you want, then ride the platform. Exit the room Alexia is in to meet
up with game villain Mephisto. He'll send a hoard of bots after you, kill a
few then enter the passageway they came from. After a little scene, you'll
have to fight his key-enhanced feline.

Boss : Mephisto's Cat
This kitty is pretty tough for a first real boss. It first does a dashing
attack if you hit it; can be dodged by running sideways. After injuring
it enough, it'll hop onto one of the four corner blocks and start breathing
fire; run out of there! Once it comes down it'll straight away do a dash
attack; dodge it and hit. Easier said that done, really.

Once it's down, grab the money and open the chest for a crest that increases
your maximum life. Once that is done, talk to Alexia then leave. Follow the
few scenes to be introduced to a giant metal roller bull, the Ox Tank, which
will start bombarding Paco Village. Once you've returned, talk to everyone.
Pray at the statue on the hillside to open it up. Step into the warp and you'll
enter Jeehan's Place (aka the Puzzlemaster's Place). Throughout the game, when
you've found puzzle pieces, give it to him. Once you've given him enough he'll
teach you extra combo hits. Also, talk to the boy. Then, go to the last
remaining hut and enter the toilet, stand on the toilet (don't ask me why, I
found this by accident) and you should hear a little chime; now go back and
talk to the boy for a gauntlet, which gives you the useful Sunburst Attack. If
nothing happens, try again later (Hint from Valeria_ii - he's actually writing
a washroom essay - visit three of them, one on the airship, one in Paco, and
one in Toroledo, I believe?).

Anyway, once you're done, leave town and a new location will pop up. This is
another forest leading to Tortuga Beach. There's a chest with another herb here
(can't they find something else to put it there?!), do some little jumping to
pass. Here there's a treasure chest you can't reach; come back later. When you
find a snake-headed pillar on a platform, break it, then do a running jump to
the next platform. Break the other pillar, then hop to the top slope. Break the
pillar there for a treasure chest. And this time there's no herbs in it but
only money! Finally. In the next screen, toss the rock at the golden pillars to
break them. There's a chest here behind a crumbly block. Pick up a nearby torch
and toss it at the bomb conveniently placed above it to break it and score
yourself a puzzle piece. Next, you can pick up another herb in a chest, then in
the next puzzle, toss water at the blue statues (you can get water by breaking
the nearby snake pillar and stepping on the switch hidden beneath it). You can
get money from the chest held by the blue pillar.

Next area. Some good running jumps will net you a herb (again...). More good
jumping will allow you to reach a switch and activate a nearby platform lift.
In the pit, slay all the boars to open up and exit and a chest containing 200
coins. The next area contain footwalls; well, do a sliding kick (run with R2
and press circle). Past that, you'll see a strange scene, then meet Princess
Alexia at the exit.

A Whole Lotta Bull
------------------
Now this is a real town! First off, head to the inn (should be the first
building you see). In the second floor bathroom there's an exit. Go out, hop
into the window of the adjoining house, then grab that chest for a puzzle
piece. There's another piece in the back door of the inn. In the item shop,
you can trade the key you've picked up all the way from the airship for a...
cow? A cow statue? Who knows? In the shed next to the item shop is a tonic.
Once you've done all that, head to the little path behind the inn to meet a few
familiar faces... after that amusing little spectacle, leave this area through
the other exit behind the cow barn. Here there's a Jeehan Statue. Right on the
path behind it is another puzzle piece. Give the Jeehan the pieces you've
picked up. Go all the way back to the inn, head towards the other exit down the
road. They'll be a little scene here. Now return to where you met the pirate
family. Try to go up the stairs. Another scene develops. Go back to the house
the man came from. You can now use the door here to gain access to another exit
from Toroledo.

It's time for the Ox Tank! Use the black tracks to climb up the roller bull.
Inside proper, climb the ladder on your left for a save book and a heal
circle. Now go back down and flip the switch (turn your camera properly to
see it). This will retract the shaft and open one of the doors. Climb up to
the ledge then flip the switch from up here. Go though the open door for a key.
Flip the switch again, then use the key on the one locked door here. Hit the
floor switch, then hit the other one when it opens up. Pick up the puzzle
piece here. Return to where you picked up the key, hit the switch here. Proceed
through the now-unblocked door. Here, throw the flame at the bomb above the
cracked block to blow it up. Next, drop down and destroy the monsters below
to activate the ladder. Up here, you'll see an unreachable chest, a door and a
ladder, and a couple of fire-breathing monsters. Climb the ladder, grab that
bomb and put it near the cracked block, then knock a monster near it and let
the monster set it on fire to grab the chest, containing a puzzle piece. Now,
enter the door to watch a scene between Alexia and a couple of wind-up humans.
After that, grab that key in the nearby chest and get out. Use it on the locked
door above the ladder. In the next room, talk with the windup humans if you
want, then get to the other doorway. Here you'll find a healing circle.

Pass this is a little donkey-kong inspired room; get to the switch and hit it.
Return to the previous room and step on the elevator. Take the left elevator
going up. After that little scene with Alexia, you'll go further up; hit the
switch here and grab the herb in the chest. Go back down and slaughter the
cat-things to activate the other elevator on the right. Keep going up in the
next screen, open the chest for some money. Exit through the ramp. Here,
climb down the ladder, go all the way left, drop down, then enter the ramp
here to be where Alexia was previously. Grab the key she ignored, then return
to the rolling ball room and use it on the locked door (you'll have to go
all the way back up again). More donkey-kong madness! First go right and enter
the ramp. Slay the monsters here to activate the right elevator, but ignore
that and enter the left one. Exit this room and you'll be back at the roller
ball room. Fall down onto the switch. Go down the elevator now and enter the
door at the lowest ramp. A bomb, a cracked block, and a torch. You know what
to do by now, right? Grab the key. Now go back to where you activated the
elevator previously and ride that up. Use that key here. Climb up to the
highest ramp.

There's a timed puzzle here. Notice the footsteps and the line? You'll need
to do a running jump at the line to clear the obstacle. Hit the switch then
go for it. You'll have to reach the block without making more that one mistake
to clear it. You know what to do next. Hit the switch, then climb the ladder
that becomes usable. Here, you have to knock your enemies into two of the three
holes, then jump into the third. Don't worry, there's an unlimited supply of
enemies if you accidentally kill them. The next room tests your running jump
ability; should be too difficult to get up to the switch. Nab the money in
the chest before you go up. Use the save book if you want, then hit the switch
and climb up to meet Alexia and the Pirate family, as well as the dungeon boss.

You start off with a little racing challenge. You dash down the slope, dodging
the rolling minotaur, while picking up power-ups. When you reach a checkpoint,
you'll be able to start here if you mess up anywhere before the next checkpoint.
Here are some stuff that you can pick up:
- Bubble Rock - Drops a rock that slows down the minotaur
- Silver Coins - Worth 10G
- Gold Coins - Worth 20G
- Tonic Bubble - Drops a tonic that you can pick up if you're fast enough
- Rockets - Speed you up.
Can't really help you here; you'll need to practice this event by yourself.
Watch out for pits and blocks, particularly pits that appear all over near
the end. And watch out for those Rockets too; some are placed right before
a pit, sending you speeding into it!

Boss : Minotaur
You'll start the boss fight proper after the race. Here it gets even more
difficult! Stay away from the minotaur as he punches you. When he punches the
boulder, dodge that by staying close to the minotaur; he won't attack. It will
then hit the minotaur and dizzy him. Then strike him. Repeat. After a while the
boulder will stop falling. He will start doing his rolling attack, now run in
circles to dodge it. He will get dizzy after a while, use this opportunity to
strike him. Repeat. As with all bosses, it's easier said than done, but keep
practicing and he'll be down soon enough. Grab the money and the crest then get
outta there!

After this, you chat with Alexia and you'll see a scene involving the farmer's
prized cow (previously the Minotaur) returning to the paddock. Return to town
and go to the inn. Chat with everyone inside, talk to people around town and then
leave town through the other exit on the main road. A new route should open up.

The next area is Howling Cave. Watch the scene, then hop onto the elevator and
go after the man. Next, a familiar puzzle (those who played Alundra should
recognize this!). Use the torches to burn all the thorns. Position the bomb near
one switch, then light it with a torch, then hit the other switch as soon as the
bomb goes off. This will activate the elevator; pick up that puzzle piece. Proceed
to the next area. In this hut you can play a game of darts with all those darts
you've picked up. You can trade for some neat stuff if you get a lot (and I mean a
lot) of points. Go back to the previous area. Now the man starts to toss rocks at
you. Stack them up to climb the cliff, then exit to the next area.

Dun Webb, The House of Screw
----------------------------
The next area is a mansion. What are all those people queuing up for? Climb the
ladder, then grab the chest up there for a tonic, then go through the door
up here to reach the balcony. Enter the first door you see. There's a save
book here as well as a puzzle piece chest (just do a running jump to reach it).
Proceed through the other door here. Watch what happens. Go back to the balcony,
then grab that herb at the far end and take the other door. You'll be in a room
full of conveyer belts. Grab all the chests here, especially the puzzle piece.
Leave through the exit and you'll be tossed out onto a hillside with rolling
balls and monsters. Ignore the large double doors and climb up the staircase.
Enter the first door you come across to meet Alexia. Watch what happens. Now
slay all the monsters to unlock one of the doors. Proceed. Beware of the portal
that draws you in! They teleport you back out onto the hillside. Flip the switch
immediately to the right (watch your head!), then go down. There's a herb here,
grab it if you want. Knock down the foot wall (you should know how) and hit the
switch. There's another herb nearby this switch. Hit the next switch nearby while
dodging the rolling blades. Now go up the stairs and hit the fourth switch
protected by floor spikes. Once this is hit a door opens, enter it. You'll be
back at the entrance, this time without the queue. Of the two new doorways here,
one will lead you back to the room where Alexia gets captured; take the other one.
There's a monster here that sneezes out bombs; lure him to the chest on the
crumbly block to shatter it. Now you'll get the first spell ring of the game, the
Pixie Ring! This ring, when equipped, allows you to paralyze your enemy. You also
gain a special ability when equipped with this ring; jump and hold jump and
you'll gain the ability to hover! A new bar, the EP bar, appears with a level of
200EP. Note that your EP goes up if you stand still. Now, take the other exit.
You'll be back to the room where the man got...well, screwed; notice that the
other doors have opened. Now return to the room where the queue once was. Use
your new ring on the green crystal here to open the wall and access the elevator.

Proceed through the lowest door. There's a save point and a healing circle
here, if you need them. In the next screen, slay all the monsters to release
a switch that will unlock one other door in the circular room. Go there.
Here, you can use your spell on the green statues to move them; shoot them
both once. Knock down the foot wall, and grab the herb in the corner. Now
comes the hard part - you have to lead one of those chasing fireballs to the
torch in the corner. Shoot the second of the two statues so that it can shoot
fireballs again, then lead the fireball to the torch. Hit the switch. Another
door will open in the circular room. Go there. Watch out for those suckers!
The "lead the fireball" thing gets even harder here, as its very easy for the
fireball to get snuffed out. Drop down the pit that opens up. More herbs and
monsters here. Hop to the flaming barrel and pick it up, then get to the
thorns and burn them. Follow the path and hit the switch at the end to open
yet another door in the circular room. So get over there! You'll be blocked
off when you enter this doorway; slay all the monsters to un-block yourself.
Follow along and hit the switch to open the final door in the circular room.
The room contains a switch that will open up the wall blocking you and Alexia.
Don't forget to grab the puzzle piece here. Go back down to the lowest door,
save the game, then take the elevator. Enter the large double doors. Shoot
the green crystal for a herb and a tonic, then use the healing circle. Take
a deep breath, then go into the door. It's time for...

Boss : Spider Lady
Ugly, ain't she? Tough, too. She has a number of attacks, including a nasty
claw slash, a hard-to-dodge homing energy ball, little spiders, and a slowing
floor web. Run circles round the other perimeter to dodge the homing ball,
then dash at her with a running slash to knock her to the wall. After a few
hits, the wall crumbles. Be careful not to fall off! Knock her off to end
the fight.

At the bottom you'll pick up money and an elemental orb; go rescue Alexia.
It's mind cart madness time! The aim here is, like the previous race, is to
get to the other side intact while passing through check points. You toss
rocks at enemies on either side with R1 and L1, dodge down to avoid spikes
with down, jump over obstacles on the track with the jump button. Enemies will
try to attack you from either side, and even from an opposite track. Toss
rocks at the former, just dodge the latter. This one is pretty easy and fun,
shouldn't take you too long to clear. You'll eventually reach Yagin Harbor.

Puerto Medusa
-------------
Alexia will leave you for a moment, giving you an pancea (restores HP and EP).
Talk to the everyone here; a blacksmith hidden in the corner outside the inn
will trade your cow statue for a hammer. Now, enter the inn, and go talk to
Alexia. You'll force your way on board a ship, but leave Alexia on the shore.
Whoops. Anyway, on board, take all five crates and drop 'em at the front of
the ship. After this you'll reach land. Walk around the port and you'll see
those three ducks again. Hmm... Explore the port a little. Try to buy the new
sword available here if you have the money, and if you really have a lot of
money, buy the crest too. You can also load up on Lorient Nuts. For a laugh, go
to the room behind the innkeeper and check out the posters. Now climb to
the attic of the inn. Watch the scene that unfolds, then stand on the crack on
the floor. Talk to the guy in room. Now go to the lighthouse and talk, then
something will happen. Now go to the item shop and head to the back room and
talk to the man there. He's a blacksmith if you can't tell by now; he promises
to build you a magnificent shield if you can find three stones for him. That
you'll do much later. Finally, go rest at the inn then talk to the innkeeper
behind the counter. You will now be able to enter the house next to the shop
(the one with the woman standing guard). There's an exotic dancer Axelya here
- say, doesn't she look a little familiar? Try to leave and see what happens.

Once you're back to you old self, go upstairs, then exit and go to the hut at
the top. There is a little stacking puzzle here. First put the barrel near the
lower platform that contains a crate. Put a crate next to the barrel. Put a
barrel on top of the crate. Put a crate on top of the higher barrel. You can
then get the crate above. Now repeat the above for the other platform, except
you have to stack the other crate above the highest one. Now you can grab that
puzzle piece. Now exit through the lower door and enter the next hut. Pass the
little obstacle course here (watch out for the second treasure chest). In the
next room, grab that tonic. Here you can simply run through all the crushing
walls, but to get the chest above the door you'll have to do some really good
jumping (your hover ability works wonders here) if you want to score a puzzle
piece. Can't help you much here. In the next room, use the flame-spitting chest
to light the torch above you. Do a running jump, light the next torch from
another chest further up. The wall will disappear. Exit. The next hut has more
obstacles, including crushing boulders, spiked balls and flying pots. Once you
clear this, you would have done the pirate's obstacle course, and get a prize
for your efforts - a gold badge. Anyway, enter the large archway to reach
Mileena's Mansion, and encounter the pirate family again. You'll also encounter
the pirate family's mother Mileena, who appears to be the head of the house.
There's also a strange ninja fellow Belgar, who is Mileena's assistant/bodyguard.
Go to the garden shed for a save book and a healing circle. Grab that tonic!

Now hop into the pit while pressing in the north-west direction as you fall
(check your compass) and you'll land on a ledge. Enter and kill everything in
there (hint : to kill the pot snakes real quick, just pick up the pot and
toss it). A puzzle piece is yours. Now continue falling down the pit. Enter
the west doorway and kill everything in the room. A treasure chest will fall,
but you can't reach it yet. Go back and through the north passage. Watch out
for those chests, then kill everything in the room to open the doorway. Go in
and flip the switch. Hop the blocks, avoiding the odd-colored ones. After
some trial-and-error you'll get up there. Once again, kill everything to open
the door. A save book and healing circle combo is in the next room. Pass the
crusher walls is a elixir, which restores up to 600HP... useful. You shouldn't
have any problems dodging the walls here. But pass that it gets a wee bit more
difficult...

Boss : Mushroom Croco
Isn't that the most bizarre thing you've ever seen? He doesn't have much
attacks, just a rushing bite and that mushroom that spews poison when
you hit him. The problem is he's huge, and very hard to dodge. Hit his
body/base of the mushroom. It takes a while of practice, but it'll go
down soon enough. As always, grab the his piggy bank and big crest once
he expires.

>From the elevator, take the higher exit, shoot the green block with your
magic, then climb up if you want to leave the dungeon. If not, take the
other exit. Here, ignore the chest and go left (south) to a messy-looking
room. Hop to the adjacent exit to claim the puzzle piece you've missed
before. Now hop down and kill everything (don't miss the tiny little blob)
to activate the lift. Now go up. The treasure chest on the side contains
a tonic and requires a well-timed jump; grab it if you think it's worth
it. Take the small lift. In the next room, activate the lift by killing
everything in the room. The chest further up contains an Lorient Nuts.
Use the hopping green blocks to get further up. There's a tough running
jump at the top that takes you to the exit and to a 200G chest.

After observing a rather amusing way of torture, leave the room and
you'll be in the mansion proper. Explore it; there's even a fan of yours
in one of the rooms. Talk to her, then talk to the people guarding the
stairs, finally talk to the fat fellow in front of the fireplace. Do it
right and he'll leave. Go inside and climb down. You'll be in a bedroom.
Go through the door in the next room and you'll be in a kitchen. Hit the
switch to open the trapdoor leading down back to the dungeon. Remember
this point; there's a chest here you'll need the Siren Ring to obtain.
Go through the kitchen door to reach the dining room; enter the fireplace
here and pay the guy 50G, but you won't get anywhere. Now go outside and
talk to the pirate nearest to the fireplace, then you'll be able to
access the ladder there. It leads to a closet room. The door leads to a
safe room (save book + healing circle). The doorway leads to a balcony.
Search the corner for a un-spottable chest containing a puzzle piece,
then, climb the vines here to get to the top of the mansion. Now observe
the scene here. You'll then be tossed out of the house, back to town.

The Cave of Prunewell
---------------------
The town gets covered with Mephisto's goons. Go to where Alexia is,
and talk to her. Slay the bots, then watch the scene. You'll eventually
get captured by Mephisto and taken onboard his ship. Flint will then
tell his sad family tale to Alexia. Say, doesn't Flint's dad look like
someone you've already met? A while later, Alexia gets taken by Mephisto,
and Flint gets thrown overboard.

You survive, again. What does it take to drown you, anyway? The man
whom you meet is a shopkeeper, buy stuff from him if you need it. The
next room is a safe room, SAVE! There are five other exits, in the
north-east, north-west, south-east, south-west, and north. The north
exit is blocked by 4 locked doors. And would you believe it, there's
a key at the end of each of these four side doors! Note : in this
dungeon some of the traps and monsters are invisible. There will be a
green crystal here in this case; shoot it to reveal the monsters for a
short while.

South-east exit:
Kill all the monsters get the 500G chest. Now light up the room with the
green crystal then hit the switch to open the south door. In the next room
kill all the monsters to open the door again. In the room after that, slay
all the monsters then guide the fireball to the torches. Mind you there are
obstacles in the room you can't quite see. Okay, next room. Light the green
crystal here and a sign appears. It tells you to use your hovering ability.
So use it! Once you've hovered for awhile, the door opens and you'll meet
the boss...

Boss : Evil Eyes
This boss surrounds itself with smaller eyes. Just rush right into the
circle and start hacking and it'll go down fast. Claim your treasure -
a tonic, and Lorient Nut and a key.

North-east exit:
Read the sign. There are three consecutive rooms with red pillars, yellow
pillars and blue pillars. Go to the rooms is this order - Red, Yellow,
Blue, Yellow, Red, Yellow, Blue. Basically two rooms forward, two rooms
back, then two rooms forward. Finally go forwards. You'll be in a room
with a sign. It's a test of courage! Read the sign and three monsters
will appear. Stay absolutely still and eventually they will vanish and the
door will open. And behind it...

Boss : Evil Eyes
Two of the eyes drop unlit bombs, and the large eyes tosses fireballs. Got
it yet? Grab an unlit bomb, light it with the fireball, wait about 3s,
then toss it at the large eye. Repeat. For your efforts, a tonic, a nut
and a key!

North-west exit:
Here, light both green crystals to spot a flame and an unlit torch. Toss
the flame into the torch to light it and open the door. In the next room,
there is a fireball spitting pillar and a statue. Lighting the green
crystal causes the statue to throw a spear at the unlit torch. Time it in
such a way that the spear hits the fireball so that it lights up the torch.
That will open the door. The next room is yet another lead-the-fireball
room. Light the green crystal to get an idea where the obstacles are.
Shouldn't be a problem. In the next room, light the green crystal and a
switch will appear randomly. Rush to it before it disappears and step on
it to kill all the monsters and open the door. In the next room, use your
magic to turn all the statues away from the switch, then step on it. Next...

Boss : Evil Eyes
This trio is too high for you to reach, but drops bombs constantly.
Pick up a bomb then toss it at the largest eye; don't keep it in
your hands too long! Do not bother attacking the smaller ones. Once
again, the spoils are a key, a tonic and a nut.

South-west exit:
Here use your magic to blast the green blocks towards the switch above.
Only blast one block once, hop onto it, blast the next, and soon. At the
very top, make a running jump to the switch and hit it to open the door.
The next room requires you to step on the switch on the invisible platform
above you to open the door. You don't really need to light up the room with
the green crystal - you should be able to see them. In the next room you
see three green blocks. The left and right ones hop when you shoot them,
and the middle one just moves. The idea is to make the hopping block hop,
then position the middle block under it to stack. Do it for both hopping
blocks and you'll be able to reach the switch above. In the next room
slay all the monsters to open the door. Hitting the green switch reveals
two treasure chests containing a tonic and darts. Next room contains...

Boss : Evil Eyes
Pitifully easy. These eyes attacks with laser beams. Kill the two smaller
eyes first, then the large eye. Well, you know what you're gonna get by
now, right?

Use the four keys you've picked up on the 4 locks sealing off the northern
exit in the safe room. Observe the scene here. You'll encounter your old
tutor Prunewell. You then leave the cave in a submarine. Prunewell will
then tell you more about the King of Varuna's disappearance, and his...
err... substitute. You then arrive in Varuna Castle, just to get tossed in
the castle dungeons. A few scenes later, you are released.

Four if by Sea
--------------
Leave Varuna and proceed to the next point on the map, Gwaba Town. Talk to
the man on the bridge (Nunugi) to obtain some scroll. Now take the side path
that goes under the bridge and talk to the old man staying there. You'll just
end up annoying him. Now go enter the town. It's pretty big, so you'll have
to explore the place a little to get familiar with it. On the second floor
lift lobby look around for a elixir. That done, go down to the first floor.

In one of the houses next to the item shop there's a girl on the second
floor who will offer you a puzzle piece for a price - all your money! In
the item shop, try to buy the shield if you have 1500G; it's gonna be useful
soon enough. Stock up on elixirs too if you have the cash. In another house
in the south there's a small platform lift that will take you to a room with
a chest and a bomb. To the other end of the room is a flame behind a crumbly
block. There's also a barrel on the block. To reach the flame, throw the bomb
diagonally at the flame. Grab the darts in the corner. For the other chest,
you'll have to come back later. In yet another house, this one with a small
library, there's another elixir in a chest upstairs. This is the south-eastern
most house. Next, go to the town center and look for a staircase nearby. This
leads to a messy-looking house. Climb the ladder to the roof and pick up a
puzzle piece here. From the first floor, look for a side exit from town. You
will find a Jeehan Statue here - now go unload all those puzzle pieces you've
amassed! There's the Church of the Key nearby, if you're curious. You'll be
back here much later. This screen also leads to the port.

In the inn on the first floor you'll meet Albert. After talking to him, go to
the lift lobby of the first floor and talk to Ruby. Then go back to where
Albert was and Ruby will be there. Talk to her. Now go to a house next to the
inn and you'll find Albert there. Go back to the inn and talk to both Albert
and Ruby. Now go to any house's rooftop and you'll spot Zeppo, Albert and Ruby
leaving the market place. Now go look for Zeppo - he's found in a random
building in town (hint: remember which exit he went off to). Chat with him and
Albert and Ruby will appear. After all that chatting, leave town and look for
the old man under the bridge. He'll be a little more receptive this time, and
you'll obtain the Siren Ring from him. If you leave town now a new path opens
up that leads to a Deadeye Zach's dart house, use it if you want. With the Siren
Ring in hand, return to the house with the chest you couldn't reach. Place the
barrel between the two blocks on the north wall. Now use your new ring to douse
the torch, then use it and the treasure chest as stepping stones to the large
blocks. Grab that puzzle piece! Now, with all that done, go to the port. Zeppo
and gang are waiting for you on their ship (now when did they get so chummy
all of a sudden?). Choose the first option to cast off!

On board the ship, go to the treasure-chest-shaped room to save the game.
Now hop off the plank by Albert to float down into the sunken ship that the
old man talked about. Aided by your Siren Ring, you'll be able to breath
underwater. Anyway, to swim, tap the Jump Button without your sword drawn.
On the ocean floor to the far right is an Lorient Nut, and to the far left, a
herb. There are two crumbly blocks, on the rear of the ship, one on the deck.
Lure a mine near these and then touch the mines to shatter the blocks. The
blue statues release mines when you fire your Siren Ring at them. The top
deck entrance leads to a long path filled with traps, and ends in a dead end
with a chest containing 5 darts. If you feel that's worth the trouble, go
ahead. The other entrance is a lot bigger. The exit going down right in front
of you has traps, monsters, and a chest with a elixir. To pass the seaweed,
just whack it. Go for it if you want. Back at the entrance corridor, swim all
the way right (watch out for the spears!). Going up then all the way left and
whacking away the seaweed will score you 5 more darts. Take the second exit
down (near the spears) and it will lead you to a smaller corridor with exits
to the right and down. If you go right you can pick up 200G. Go down, whack
the weeds away, then lure the mine to the crumbly block (you may need to
manually detonate it with you Siren Ring). There's a few dangerous traps
here. At the end, use the mine on the blocks again to let you into a safe
room. And you know, where there's a safe room, there's a...

Boss : Giant Shark
Not too tough. Initially, launch a mine, then stay in front of it and
eventually the shark will bite into it. Then quickly shoot a Siren Ring
at the mine to burst it and injure the shark. A few hits later, he will
use his vacuum breath. Dodge the flying debris, and hide behind the
blue statue. Once the debris is cleared, shoot the statue and the mine
will be sucked into the mouth of the shark. Detonate it. No problem,
right?

Once you've sunk the shark, take everything from the chest. The ship will
start collapsing, and debris will be falling all over the place. Dodge
them, then get your butt outta there! Back on the ship, go talk to Zeppo
in the captain's room. Watch the scene that unfolds. Oh dear, it's that
whale monster that you help create! The ship capsizes, but thankfully
Zeppo successfully builds a raft (in mid air, even).

Puerto Medusa II : The Return
-----------------------------
Use the Jeehan Statue if you want, then return to the town by going left
all the way. Here, two doors that are guarded by a single pirate will now
be available to you, and inside one of them is a mini-games To the right
is "catch the pot", where you have to catch falling pots by watching for
their shadows on the floor. Later, spike balls large and small will fall
together with the pots; the pot's shadow is always smaller, so you should
have no problem. It costs 30G to play, and once you've successfully won it
you'll get 10 darts and 500G as your prize. Climb the ladder after this,
then use the pot and the man as a stepping stone to a puzzle piece. To the
left door, hidden behind water pots are two chests with 500G and a herb.
But don't go demolishing those pots yet! Talk to the man in the room, then
throw a pot at him. Talk, throw pot, repeat until he stands up and the music
goes back to normal. And... well, something happens. Apparently, he realizes
that he can get money from the pots easily, and he promises to repay you.
Also, this is a good time to return to the mansion to pick up the one chest
you've missed (below the trapdoor of the kitchen) - it holds a small crest
that ups your max HP by 25.

After doing all your town stuff, return to where you arrived on this island
a second time and check out the large eye in the cliff. It will open up and
let you in. In the first room, douse the flames to open the door. In the next
room, kill all the monsters to open the trapdoor. You can't get the black
treasure chest until you have the Newt Ring first. You can get the other
chest by dousing the flame with your Siren Ring, though; it contains a tonic.
Proceed. In the next room, destroy the blue statue and enter the secret door
behind it. After that destroy the other blue statue and use the crate to weigh
down the switch. Proceed. The next room holds a simple puzzle. Here, there is
a fireball spitting blue statue. You must avoid hitting the red statue with
those fireballs as it will launch a water pot and destroy the blue statue. First
run right to the front of the blue statue. Then quickly run to the right to
light the torch there, then back to the front, then to the left to light the
torch there. Once that is done, a chest is liberated, containing a puzzle piece.
Now, return to the corridor where you found the secret doorway and take the
ladder on the other side.

You're now in a lava pit. Hit all the switches and weigh down the round switch
with the crate that falls. In the next room, shoot at the 2nd blue statue from
the left (assuming you are facing north) and hit the switch to open the door.
The other switches summon monsters. Pass that, grab the elixir then destroy both
the fireball-spitting statues with your spell to drop the switch, hit that, then
go to the elevator. Grab the nut, then carefully douse all three flames. In the
next room, careful jumping will get you to a switch and a money chest (200G).
The switch will open a pit. But before you hop merrily in, smash the statue
blocking the door and go in. Grab the 10 darts, then smash the statue there, then
in the next room hit the switch and stand in between the four blocks. Now that's
using your head! Grab the puzzle piece. Now go back to the spike room and take the
other door. Here, use water to make the two vases appear at the north wall, then
use the flames to make the two torches appear at the south wall. You'll liberate
another puzzle piece. Now you can hop into that pit. A safe room is here, and the
door will take you near to the dungeon's entrance.

Ride the platforms, then whack that... thing... to knock it down, then stand on
it to get to the treasure chest containing 200G. Next room. Hey, remember this
one? First go and hit the nearest blue switch. Then jump to towards the floating
spike ball and you'll eventually be brought to the other blue switch. Hit that.
Take the path touching the wall to ride to the other side of the room. There are
two blue switches here. Hit the one closest to the door. Now hit the other one.
Then, hit the it again but this time don't walk off the switch! From the switch,
hop to the block that just came up and hop over to the conveyer area. Take any
conveyer and it will take you back to the door. Take the circuit again. This
time, ignore the first switch, then hit the second switch. If you did it right,
you'll be able to access the two red switches. One opens the door, the other
opens a trap. Doesn't really matter, since the trap is pitifully easy to avoid
anyway. Proceed. In the next room, kill all the monsters to activate the lift,
then hop to the chest for a key (watch out for the steam). Not quite sure how
to get that other treasure chest though... Go back to the floating platform room
and use your key on the locked door there.

You'll be in a large room now. Shoot at the four torches all over the room to
open the trapdoor. Grab the nut and then go down. Here, destroy the monster
generator, then use the platform monster to get across the spikes. In the next
room, hit the switch furthest away, then the one in the middle of the room, then
the switch nearest to the entrance. Hope you have a herb or two handy, you'll get
spiked a lot. Kill all the monsters to procure a key in the next room. Go back
three rooms. Use the key, then kill all the monsters in the room to drop the
switch. Hit that... what, another lead-the-fireball? It's not too hard. After
this, you'll have access to the ladder. Another large room. Here, do some jumping
to get the key in the corner, and even more jumping will get you to the switch.
Some more jumping will get you a bomb. Turn the green statue (with your Pixie
Ring) in the direction of the crumbly block, then light the bomb with it. Boom!
Grab that puzzle piece. Now use the key on the locked door here. In the next
room, grab all the treasures (breaking that blue statue makes things a lot
easier...) then proceed. Use the warp plate in the next room. Time to use your
head again! Same concept here, but the statues really move fast, and to act as
a human platform requires some skill. After some practice, you'll knock down
the chest that contains an pancea, and also acts as a platform to get you up.
Grab the 500G in the corner before going up. There's a safe room above, and
you know what that means! Knock the walls down, then look at the wall mural
for a hint on how to defeat the boss. Now go next door and...

Boss : Living Statue I
He's actually very easy... if you know the trick. First, run circles around
him to dodge the lasers. When he goes on one foot and starts swinging his
fist, do a sliding kick to knock him down. Then whack at the gem on his head.
After a while, he will replace his swinging punch with a ground pound. If
you fail to knock him down, the ground pound will send blocks falling from
the ceiling. No problem here either; just repeat what you were doing before
and he'll go down real quick. No sweat, really.

Once he's down, grab the crest and another object. go back and save (you
don't want to do all that again, do you?). Then step on the warp plate.
Step on the other warp plate. Proceed along and you'll eventually end up
outside. There's a cave and a Jeehan Statue here. Go into the cave.

Going Native
------------
You're in a new land - welcome to Eden Village! First, locate the puzzle
piece in the shed (it's not that hard to spot), then go to the hut with
the save book. Choose option 1 when talking to the old man to rest, and
choose option 2 when talking to the young man to buy stuff. There's a new
sword and elemental orb here; buy them if you have the cash. Talk to all
the natives, and then talk to the man with the bird on his head. He will
offer to give you the Dryad Ring if you catch his bird, the Goo Goo bird.
Keep trying and you'll eventually learn where the bird stops at, and then
you'll catch him. Return him to the old man to get the Dryad Ring. Use it
on the gold statue next to him to get a quest object. Note that you can now
go back to all the gold statues littered about and shoot them to pick up
more puzzle pieces and other treasure. If you leave the town, you'll reach
a Deadeye Zach's, if you want to use it. Now return to the dungeon before.
In the room just before the exit, another door will open. Use your new ring
to break the golden blocks, then hop down the pit.

There's two unlit torches here, ignore them until you've found the Newt
Ring. Instead, look for a red switch and hit it. Go inside the open
doorway and slay all the monsters, then hit the blue switch that appears.
This will open the door in front of you. Next, kill the monster near the
platform so you can hop on to access the safe room and grab that key. Go
back a room. To reach the locked door, hop to the large platform above
the spikes and fire at the switch from afar. Behind the locked door is a
large room filled with spikes. To one side, hit the red switch to drop
golden statues. Then shoot the statue, jump onto where it was sitting,
shoot the other one, jump there, then to the chest. You'll need to do
this real quick. You'll get a puzzle piece for your efforts. On the
other side, use your ring to reveal platforms. Grab that torch then
toss it at one of the thorn pillars. Repeat for the other thorn pillar.
Don't worry, you have plenty of time. In the next room, destroy the
monster generators, and grab that herb. The doorway will open and you
can climb down. But before you go down, jump down one of the other pits
to reach a room with a elixir and a puzzle piece. Return back up and
take the exit pit. There's some EP restoring Grapes of Eru here, and a
few gold pillars. Destroy them to get to the switch, while watching out
for that spear. Ride the platforms and grab the torch, and use it on
the thorn pillar. Go down. Here hit the crystal with you spell, then
hop along and hit the switch. Climb up the ladder. In the next room,
the monster here can only be slain by your magic. Once killed, grab the
tonic, the key, and hop onto the teleporter. Once you come back to
this old room, use the key on the locked door and proceed.

Next room. Here, destroy the yellow block then run forwards to avoid
breaking the flame. Toss it at the thorns. If you go down the stairs
you'll reach a small room with some monsters and two treasure chests.
You can get the elixir here, but for the puzzle piece, you'll have to
drop down from the pit above. Back up, lure the shelled monster to the
ledge then use his shell as a stepping stone. Then hit the switch, kill
the monsters, and proceed. In the next room, hit the red switch. Now
you'll have to do some tough jumps, and do them quick, too. When you
reach the other switch, hit it and the way opens. Dodge the obstacles
next and hit the switch here to open another path. Now hit the blue
switch grab the key, hit the blue switch again, use the key and continue.
In the next room, toss the flame at the switch to continue. Here, ignore
the steps and walk around the bend. Hit the red switch. The trick here is
to reach the other switch above by hopping on the gold statues, and to do
that, you must hit the crystal without hitting the statue. For the first
crystal, lean to the wall and shoot it diagonally. The gold statue will
drop near the high switch. Finally, toss the rock over the other gold
statue and hit the crystal. Now you can use the crystal, platform and the
statues to reach the switch. Hit it and continue. In the next room, grab
that grape in the chest and then drop down the pit nearest to it. You'll
end up in a room with a crest and a puzzle piece, nice. Hit the switch and
exit, go back up and to the area where you took the grapes, then hit the
switch while dodging all the spears. Continue pass the vanished block. Hit
the switch to stop the spears. Now there's two exits here.

Take the north exit first. Kill all the monsters and proceed. In the
next area there's some grapes, and a whole mess of gold statues blocking
two chests. This is honestly not much of a puzzle! Just break the left
statue, then the other statue right behind it. Grab the chest, then hop
to the other chest. Duh. Return to the junction and then take the south
exit. Watch out, there's traps aplenty here. Shoot the crystal at the
end, then run to the switch that is lowered, dodging the spears all the
way. No problem. With that go to the little area the switch opens, kill
everything inside, then proceed. In the next area, you have to weigh
down five switches with barrels. It takes some time and patience (okay,
a lot of patience) but its not difficult. Remember how to throw near
and far and you should be fine. On the other side of the room is a
somewhat simpler puzzle; just toss the flame at the switch. Beyond the
two doors you've opened is a safe room. You know what this means...

Boss : Living Statue II
This one is also easy if you know the trick. Dodge the lasers, then
when he creates pillars on the floor, hit the switch and then hop
to the elevator that appears. Whack his head, then jump down and
continue whacking. After a while he will gain a new flame attack
that's pitifully easy to dodge. Repeat and he'll be history soon
enough.

You'll get three treasures after the fight, two artifacts and an
elemental orb. Go back and the warp plate falls down. Use it! Back
at the square room, you can open yet another door. This leads to a
warp plate, which you will use, of course. Enter the north double
doors ahead and then use your Siren Ring on the torches in the
corner. A chest will fall containing another quest item. The other
chest is empty, by the way. Another scene develops when you try to
leave. The double doors in the south lead to a puzzle piece and
gold statues. Shatter them all and leave. Surprise! You're back in
Paco! Look around for chests nearby where you can open with your
new-found abilities.

Mini-Game Mania
---------------
In the Kindra Forest, by the bridge there's a ladder going down into
the water. With your Siren Ring equipped, jump into the water and
follow the river until you reach another ladder. Here there's a
mini-game where you must create a line of bombs to destroy the
crumbling blocks. You can only leave 10 bombs on the field. Behind
those blocks are :- a herb, a nut, two elixirs and a big crest,
with the more valuable treasure being further away. Your main aim is
the furthest block with the big crest, all the rest aren't important.

Further along the forest is a path blocked by a gold statue.
Shouldn't be too hard to pass now, right? Another mini-game awaits
you here! Here you must lead dogs to jump onto switches so that
you can grab treasure that falls. As you proceed, you'll get better
treasure, but more dogs and switches! The treasure you get, in order,
is :- a herb, a tonic, an Eru Grapes and a puzzle piece. It actually
gets quite difficult once you get to the puzzle piece, since there's
four dogs and four switches, and two of those dogs are almost twice
your speed. The trick is to jump aside when they are close by and
they'll jump forwards. Past this you'll find a black chest on the
ground... and it's empty? Don't worry, you're not missing anything,
it's part of the plot (Thanks to Alex Siew).

Further past that, beyond the pull blocks, is a round clump of trees
and a blue statue. Break that and go in for... yeah, yet another
mini-game! Here you have to guide a RC car around a large area
littered with power ups. Problem is, there's a lot of tough jumps
and obstacles to avoid, making this the hardest of the mini-games.
And there are plenty of important power-ups found here too! In
circuit A you'll find a puzzle piece and in circuit S a Wonder Orb.
The Wonder Orb is especially useful as it lets you regenerate HP
like you do with EP. However, the chances of actually getting either
of these are incredibly slim, due to the ridiculous difficulty, so
go for it only if you have lots of money and even more patience. Now,
you can leave this forest. Other stuff of interest : you can go to
Toroledo and participate in the Bull Fighting Tournament (in the most
literal sense!) - you just earn money by betting here, no big deal.

Once you're done with all those fun-filled mini-games, return to the
dungeon you came out of. Now go and take the east teleporter, which
brings you back to the entrance at Puerto Medusa. Go to the port there
and Zeppo will bring you back to Varuna...

In The Belly of the Beast
-------------------------
Well, at least he tries to. Zeppo's new ship gets sunk again
by the monster whale. Now you're on the whale! Feel like Jonah?
In the first room, there's an pancea hidden behind one of the
pillars. Use the save book here, then drop down the pit. The room
here looks huge, but is really a simple timed puzzle. Grab the
elixir in one corner, then hit the nearby switch. Quickly run to
the switch that appears, hit that, run to the next switch, hit
that, and finally a door opens. No real tricks here; just some
practice required. Grab the key behind the door, use it on the
locked door and proceed down the pit. You'll meet the pirate
family here, after the chat, go talk to the man behind the bars
to buy stuff from him; he has a powerful shield for 3000G, buy it
if you have the cash. Now take the other ladder up. Kill all the
monsters and grab the treasure at the end to give the whale a bad
case of indigestion. Return back to the room with the shop.

Take the open door and climb your way up (you may want to destroy
the monster generator first) and whack that big glob of stuff.
Hit the switch inside it and hop into the hole. Here, go down and
kill all the monsters. Go down and watch for the rolling balls,
then in the next room dodge the traps. In the room after that, time
the switch so that the rising platform re-directs the rolling ball
into the other switch. Past that, hit the switches in this order :
assuming you're facing east, hit the right, left then finally the
middle switch. Go through the open door, dodge the spikes, then
proceed. Here, kill the monsters to activate the lift fan. Then hit
the switch and immediately jump into the closing pit. If you fail
you'll have to repeat it again.

If you thought that was annoying, wait till you see this room! Here
you will have to ride platforms over a large pit. Fall down and you'll
be in a pit full of treasures. Trust me, you'll be down here a for a
while - there are near impossible to dodge spike balls that always send
you over the edge, and some platform-to-platform jumps require some
real good timing. There's also some switches that you'll have to hit
carefully to get the platforms moving in another direction and make
other platforms appear. After some frustration, you'll eventually reach
a ladder. Use the safe room at the bottom! Chat with Ruby and Albert,
use the warp plate to get back to the shop if you want. Now go back up
the ladder, jump to a nearby door, and you'll find Zeppo, chat with him.
Go back to Ruby and Albert and they'l
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