öffne
C:\Programme\Lionhead Studios Ltd\Black & White\Scripts\Playgrounds\
es stehen drei möglichkeiten zur verfügung
(mit editor öffnen)
zeile suchen:
rem *********************** PLAYER_ONE ***********************
rem ---------------- Town: 0 ----------------
CREATE_TOWN(0, "2185.72,2315.78", "PLAYER_ONE", 0, "CELTIC")
SET_TOWN_BELIEF_CAP(0, "PLAYER_TWO", 1.0000000)
hier drunter könnt ihr nun wahlweise die wunder eifügen:
CREATE_NEW_TOWN_SPELL(0, "HEAL")
CREATE_NEW_TOWN_SPELL(0, "HEAL_PU1")
CREATE_NEW_TOWN_SPELL(0, "BEAM_EXPLOSION")
CREATE_NEW_TOWN_SPELL(0, "BEAM_EXPLOSION_PU1")
CREATE_NEW_TOWN_SPELL(0, "BEAM_EXPLOSION_PU2")
CREATE_NEW_TOWN_SPELL(0, "WATER")
CREATE_NEW_TOWN_SPELL(0, "WATER_PU1")
CREATE_NEW_TOWN_SPELL(0, "FOOD")
CREATE_NEW_TOWN_SPELL(0, "FOOD_PU1")
CREATE_NEW_TOWN_SPELL(0, "WOOD")
CREATE_NEW_TOWN_SPELL(0, "WOOD_PU1")
CREATE_NEW_TOWN_SPELL(0, "FIRE")
CREATE_NEW_TOWN_SPELL(0, "FIRE_PU1")
CREATE_NEW_TOWN_SPELL(0, "FIRE_PU2")
CREATE_NEW_TOWN_SPELL(0, "LIGHTNING_BOLT")
CREATE_NEW_TOWN_SPELL(0, "LIGHTNING_BOLT_PU1")
CREATE_NEW_TOWN_SPELL(0, "LIGHTNING_BOLT_PU2")
C:\Programme\Lionhead Studios Ltd\Black & White\Scripts\Playgrounds\
es stehen drei möglichkeiten zur verfügung
(mit editor öffnen)
zeile suchen:
rem *********************** PLAYER_ONE ***********************
rem ---------------- Town: 0 ----------------
CREATE_TOWN(0, "2185.72,2315.78", "PLAYER_ONE", 0, "CELTIC")
SET_TOWN_BELIEF_CAP(0, "PLAYER_TWO", 1.0000000)
hier drunter könnt ihr nun wahlweise die wunder eifügen:
CREATE_NEW_TOWN_SPELL(0, "HEAL")
CREATE_NEW_TOWN_SPELL(0, "HEAL_PU1")
CREATE_NEW_TOWN_SPELL(0, "BEAM_EXPLOSION")
CREATE_NEW_TOWN_SPELL(0, "BEAM_EXPLOSION_PU1")
CREATE_NEW_TOWN_SPELL(0, "BEAM_EXPLOSION_PU2")
CREATE_NEW_TOWN_SPELL(0, "WATER")
CREATE_NEW_TOWN_SPELL(0, "WATER_PU1")
CREATE_NEW_TOWN_SPELL(0, "FOOD")
CREATE_NEW_TOWN_SPELL(0, "FOOD_PU1")
CREATE_NEW_TOWN_SPELL(0, "WOOD")
CREATE_NEW_TOWN_SPELL(0, "WOOD_PU1")
CREATE_NEW_TOWN_SPELL(0, "FIRE")
CREATE_NEW_TOWN_SPELL(0, "FIRE_PU1")
CREATE_NEW_TOWN_SPELL(0, "FIRE_PU2")
CREATE_NEW_TOWN_SPELL(0, "LIGHTNING_BOLT")
CREATE_NEW_TOWN_SPELL(0, "LIGHTNING_BOLT_PU1")
CREATE_NEW_TOWN_SPELL(0, "LIGHTNING_BOLT_PU2")
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