Counter Strike: ProMod (* Half-Life & Counter-Strike)

Counter Strike: ProMod (* Half-Life & Counter-Strike)

Yeah leute der neue Counter Strike Teil kommt im September 2006 raus :D

Der neute teil heißt:
Counter Strike Professional Modification

Maps: CS:S
Waffen,Skins,...: CS 1.6 & 1.5

Hier ein kleiner Trailer das mein Freund gefunden hat >> Klick <<

Hier paar Screenshots: >> Klick <<
Hehe von wegen:

http://www.mogelpower.de/forum/showmsg.php?id=2246515

:D ich glaubs irgendwie selber net das es ein neues cs teil geben wird :D
Is auch kein offizieller Teil...
Hä... Wie jetzt?
Jo soweit ich weis hat Star-Sim recht

Auserdem:
CSS Basis
Hintergrund geändert (kann jeder anfänger)
die mapps geändert mit HDR und paar futures
skins gemoddelt oder geklaut kp

das wars auch schon
hab ich was vergessen?
Hier ist eine Erklärung von Mike "aTa" Mayea, Head-Mapper der CS-Promod, über den aktuellen Status der Map cps_inferno:

Mike "aTa" Mayea: "As you all can see there are some new de_inferno screenshots. I’ve been working away on this, trying my best to strike a balance between gameplay and looks. I’ve gone to great lengths to make sure inferno is exactly the same as 1.6 where it counts. The changes made to banana do seem drastic to some, but rest assured measures were taken to stay true to the old Inferno. Banana holds some new architecture to spice things up, changes which at first glance would create new camping and boosting spots. This is not the case, though, as I have made the clipping so you cannot boost anywhere you could not in 1.6. Other features such as the flower pots are very non-distracting when compared to CS:S. The flower pots are only affected from bullets and explosions, and they do not clip into the player whatsoever. That goes for the flower bench as well, you simply pass through it. The reason for these changes are simple – To enhance the Counter-Strike experience while preserving beloved old school gameplay. With new and improved visuals, such as the HDR seen in the pictures, new opportunities arise for CSP. For those of you concerned about frame rates and performance, I have taken the liberty to optimize each map best I can. Currently I hold an Athlon 64 3000+, with an ATi 9800 Pro and 1GB RAM, and I can easily achieve well over 100fps constantly in all areas. Another major concern is the flashbangs, and “flashing over.” I can guarantee you, even with the roofs being slightly higher, flashing over is much more effective in CSP then 1.6. There is no longer a skybox slowing the flashbang. My main goal when creating the new maps was to give each one a distinctive feel and atmosphere. With inferno I have decided on an atmosphere, and I’m happy to say it is a “Just rained” one."

Quelle: 4players.de
Cool ein neues CS teil? :D
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