Date: Sat, 03 Jul 1999 11:49:37 PDT RIVAL SCHOOLS COMBO FAQ for Arcade (Playstation works probably also) I. Brief Intro. I didn't discover this game until it had lost popularity, which is good for me cuz I get the machine more or less all to myself (UCLA arcade at Ackerman Union, really awesome!). I write this FAQ in an attempt to share my findings at this great, unique, simple fighting game, even though perhaps no one plays it now. This FAQ deals mostly with COMBOS. Please consult another FAQ for special moves although most moves may be put in combos so their motions are listed. II. Disclaimer Please use my findings! Just don't publish this FAQ in your name or anyone else's for that matter. You need my written permission to publish. I gladly accept any new findings and/or blatant errors you may find. III. General Play & Notations A. Key 1. The Directions (u)p,(f)orward,(df)down-forward,(d)own,(db)down-back,(b)ack 2. The Buttons (LP)light punch (HP)hard punch (LK)light kick (HK)hard kick (P)any punch (K)any kick 3. Motions qcf=quarter circle forward (d,df,f) qcb=qcarter circle back (d,db,b) dp=dragon punch motion (f,d,df) 2x= two times; i.e. 2x qcf+P=d,df,f,d,df,f+P (j)ump=up B. Universal Moves 1. Throwing: LP+HP a. Standing Throw: (opponent must be standing) LP+HP b. Ducking Throw: (opponent must be ducking) d+LP+HP c. Back Throw: (from behind) LP+HP d. Air Throw: (meet in air) LP+HP Effective weapon to use on unsuspecting or vulnerable opponents. If you miss, you're left wide open for an attack, so watch out! 2. Dashing a. Forward: double tap f b. Backward: double tap b 3. Running: double tap f and hold on last f a. Shoulder Ram: tap P while running b. Flying Kick: tap HK while running c. Sliding Kick: tap LK while running 4. Sidestep: a. Step Away: LK+HK b. Step Closer: d+LK+HK IV. Explanations A. If their are different moves within parentheses, each of the listed moves may done. Think of the moves as options you may choose to follow given the previous combination of buttons B. Otherwise, single moves between parentheses are optional in the sequence of the combo. V. The Characters A.Taiyo Batsu LK,LK,HP,(f+HK,df+HK,f+HP) LK,LK,HP,f+HP,(dp+P,qcf+P) LK,LP,HK,(df+HP,b+HP) LK,LP,HK,b+HP,(dp+P,qcf+P) LK,LK,HP,f+HP,2x qcb+P LK,LP,HK,b+HP,2x qcb+P u: LP,LK,qcf+K LP,LK,2x qcf+P Recommended: !LK,LK,HP,f+HP,dp+HP, (df+HK), df+HP, u, LK,LK,HP,f+HP,dp+HP, 2x qcb+P !LK,LK,HP,f+HP,dp+HP, (df+HK), team LK,LK,HP,f+HP,2x qcb+P Hinata LK,LK,HK,(f+HK,df+HK,df+HP) LK,LK,HK,(qcb+K,qcf+PPPP . . .,dp+LP) LK,LP,HP,(qcf+PPPP . . .,dp+LP) u: LP,LK,LK,LP,(qcb+HK,f+HP,f+HK) LP,LK,qcb+(H)K LP,LK,2x qcb+K Recommended: d+HK,qcb+K LK,LK,HK,qcb+HK LK,LK,HK,df+HK, u, LK,LK,HK,2x qcb+P Kyosuke LK,LK,HP,(f+HP,b+HP,b+HK,df+HK,f+HK) LK,LK,HP,b+HK,(f+HK,df+HK) LK,LK,HP,b+HK,f+HK,dp+P,qcf+K LK,LK,HP,b+HK,(2x qcf+K,2x qcf+P) u: LP,LK,LK,LP,qcf+P,[qcf+K] LP,LK,2x qcf+K Recommended: LK,LK,HP,b+HK,f+HK,dp+P,qcf+K LK,LK,HP,b+HK,df+HK, u, LK,LK,HP,b+HK,2x qcf+K,qcf+K LK,LK,HP,b+HK,(f+HK),2x qcf+P !LK,LK,HP,b+HK,f+HK,dp+P, 2x qcf+K,qcf+K Hideo (j. qcf+K),(v), LK,LK, (HP,HK), (b+HK,b+HP,f+HP), (dp+P,qcb+K,qcf+P) (j. qcf+K),(v), LK,LK, (HP,HK), df+HP, u, j. qcf+P,P,P, (v),team (with reach) u: LP,LK,qcf+K LP,LK,qcf+P LK,LK,HP,f+HP,dp+P LK,LK,HK,b+HK,qcb+HK (j. qcf+K), (v),LK,LK,HP,f+HP,2x qcf+P (j. qcf+K), (v),LK,LK,HP,f+HP,2x qcb+P Kyoko LK,LK,HK,(f+HK,df+HK,b+HK) LK,LK,HP,(df+HK,f+HP) LK,LK,HK,b+HK,dp+K,K LK,LK,HP,f+HP,dp+K,K LK,LK,HK,df+HK, u, LK,LK,HK,b+HK,dp+K,K LK,LK,HP,f+HP,2x qcf+K u: LP,LK,HP,qcb+K Shoma LK,LK, (HP,HK), (f+HP,f+HK,d+HP,b+HP) LK,HP,b+HP,(2x qcf+P,2x qcb+P) LK,LK,HP,b+HP,dp+P LK,LK,HP,df+HP, u, LK,LK,HP,b+HP,2x qcf+P LK,{LK},HP,b+HP,2x qcb+P u: LP,LK,2x qcf+P LP,LK,f+HP Natsu LK,LK, (HP,HK), (df+HP,f+HP) LK,LK, (HP,HK), f+HP, (qcf+LP,dp+P) LK,LK,HP,f+HP,2x qcf+LP LK,LK,HP,f+HP,2x qcf+LP LK,LK,HP,df+HP, u,LP,LK,LK,2x qcf+P Roberto LK,LK,HK,(f+HK,b+HK,f+HP) LK,LK,HK,b+HK,(dp+K K,qcf+K) !throw, 2x qcf+K u: LK,LP,LK,LP,qcf+(L)P LK,LP,LK,LP,qcf+K LK,LK,HK,df+HK, u, LK,LK,HK,b+HK,dp+K,K LK,LK,HK,f+HK,HK,HK,HK, u, LK,LK,HK,b+HK,(2x qcf+K,2x qcb+K) !(w/Hideo,Roy)team, (qcb+K), 2x qcf+K !(w/Hideo,Roy)team, qcb+K, 2x qcb+K !(w/Hideo,Roy)team, qcb+K, df+HK, u, Roy LK,LK,HP,(f+HK,b+HK,df+HP,f+HP) LK,LK,HP,f+HP,(qcf+P,dp+P,qcb+P) LK,LP,HP,f+HP,(2x qcf+P,2x qcf+P) u: LK,LP,LP,LK !front throw, (qcb+P,2x qcf+P) LK,LK,HP,f+HP,(qcf+P,dp+P) LK,LP,HP,f+HP,(2x qcf+P,2x qcb+P) !LK,LK,HP,b+HK, 2x qcb+P, run,j. LP, !(w/reach)LK,LK,HP,b+HK, team !(w/Hideo)LK,LK,HP,b+HK, team, 2x qcb+P, run,j. LP Tiffany LK,LP,HP,(dp+HK,qcb+P,f+HP,b+HP,b+HK) LK,LK,HK,(df+HK,f+HK) LK,LP,HP,dp+HK LK,LP,HP,(2x qcf+K,2x qcb+P) u: LP,LK,LK,LP,qcb+K qcf+P,P,df+HP, u LK,LP,HP,df+HP, u LK,LP,HP,dp+HK LK,LP,HP,2x qcf+K Boman LK,LK,HP,df+HP, u, LK,LK,HK,f+HK,qcf+LP LK,LK,HK,f+HK,dp+HP LK,LK,HP,f+HP,dp+HP LK,LK,HK,f+HK,(2x qcf+P,2x qcb+P) u: LP,LK,qcb+P Sakura LK,LK,HK,(f+HK,df+HK,f+HP) LK,LK,HP,f+HP,(dp+P,qcb+K,qcf+P) LK,LK,HP,f+HP,dp+P !LK,LK,HP,f+HP,qcb+HK, team !LK,LK,HP,f+HP,qcb+HK, df+HK, u,LP LK,LK,HK,df+HK, u,LP,LK,2x qcf+P !(w/Hideo,Roy)team, 2x qcb+K LK,LK,HP,f+HP,2x qcf+P LK,LK,HP,f+HP,2x qcf+K Raizo LK,LK,HP,(f+HP,b+HP) LK,LK,HP,df+HP, u LK,LK,HP,(dp+P,2x qcf+P) u: LP,LK,LK,LP,qcf+P,_+P Hyo LK,LK,HP,(f+HP,df+HP,df+HK,b+HP,b+HK) LK,LK,HP,f+HP,(qcf+P P,qcb+K,dp+P,df+HP,b+HP) LK,LK,HP,b+HK,f+HK,(qcf+P P,qcb+K,dp+P) LK,LK,HP,b+HK,f+HK,qcf+P,P LK,LK,HP,f+HP,qcf+P,P LK,LK,HP,f+HP,df+HP, u, LK,LK,HP,f+HP,(2x qcf+K,2x qcb+K) qcb+P,HP,df+HP, u, u: LP,LK,LK,LP,qcf+P LP,LK,qcb+K Akira LK,LK,HP,(f+HP,qcf+LP) LK,LK,HP,df+HP, u,LP,LK,LK,LP,2x qcf+P qcb+P: LK,LK,LK,LP,HP,HK HK,LK,LK,LK,LP,HP Edge LK,LK,HP,(f+HP,df+HP,b+HK) LK,LK,HK,(f+HK) qcf+LP,qcf+LP,qcf+HP,qcf+HP LK,LK,HP,2x qcb+P LK,LK,HP,df+HP, u LK,LK,HP,b+HK,f+HK,f+HK,f+HK Gan LK,LK, (HP,HK), (qcf+P P,df+HP) LK,LK,HP,df+HP, u, u: LP,LK,[qcf+P,qcf+K,HP] !Throw, qcf+K LK,LK,HK,2x qcf+P LK,LK,HP,2x qcf+P email: bohrborg@hotmail.com