****************************************************************************** ****************************************************************************** **** **** **** Dragon Crystal FAQ **** **** For Sega Master System and Game Gear **** **** Version 0.60 **** **** 6/8/2002 **** **** **** ****************************************************************************** ****************************************************************************** Dragon Crystal is Copyright (C) Sega 1991 The latest version of this FAQ can always be found at http://www.gamefaqs.com http://www.vgstrategies.about.com http://www.gamewinners.com http://www.briansemu.com/sms/ The Dragon Crystal FAQ was started 7/3/99 by Brian Cole of West Jordan, Utah ============================================================================== Revision History: ============================================================================== 0.60 6/8/2002 Info from DragonDude pasted to the bottom of the FAQ 0.50 1/21/2002 Info from Jade NZ pasted to the bottom of the FAQ 0.40 9/16/2001 Several contributions from other people. I'm just going to copy the original e-mail from these and future contributors and put it in a section at the end of this FAQ. I really don't have time to go through and analyze things to make sure they are correct. I haven't played the game for 2 years, and don't really plan to. But I'll include the information people send me, just incase it is useful to someone else. 0.30 8/4/2000 Explaination of continues and gold, thanks to Bokkie bokkie@catsrule.garfield.com Changed the URL for my site: http://www.briansemu.com Added Revision History, and Disclaimer. 0.20 7/10/1999 Who knows? I didn't start the revision history until 0.30 Something minor I'm sure. 0.10 Initial Release 7/7/1999 ============================================================================== DISCLAIMER: ============================================================================== I take no responsibility for any incorrect statements in this FAQ. If you feel something is wrong, contact me and I'll fix it. I also do not take responsibility for any harm that may come to yourself or your computer as a result of information in this FAQ. You have permission to distribute this FAQ by posting it on a web site, or in any other form if it is not charged for. You must gain written permission from me before you require payment to view this FAQ. Credit must be given to me when publishing this FAQ in any form. No part of this FAQ may be changed without prior authorization from me. brian@realvalue.net ============================================================================== NOTES: ============================================================================== Since I've only played this game through 1.75 times, I could not confirm that every object produces the same results every time. And I could not figure out what some items did, because I did not use them, or did not use them correctly. Your results for Hit points, weapon power, armor power, effects of scrolls, rods, potions, etc... will no doubt be different from mine. Several objects produced different results the few times I used them, so your results will probably be different than mine. The lists below of weapons and armor should only be used as an approximate value, since the weapon and armor strength varied each time I played, and they also varied from the effect of different potions, scrolls, etc... If you can clear up what any object does, Please, e-mail me! Because I seriously doubt If I will ever play the game completely through again... Anyone want to type up the Manual for this game? I'm sure it would clear up a lot. ============================================================================== TABLE OF CONTENTS ============================================================================== 1) Contributors 2) About Dragon Crystal 3) Game Objective & Basic Game Play -Moving -Food -Attacking -Picking Up Items -Status Screen -Throwing -Gold -Cursed Items -Levels -Affects from Monsters 4) Game Items: -Weapon -Armor -Scrolls -Rods -Potions -Rings -Food -Monsters 5) Hints: -Pro Action Replay Codes -Various Hints -Save Often -Secret Passages -Weapons & Armor -Identifying Objects -Game Gear Version Hints 6) End of Game Sequence 7) Contributions to the FAQ from others ============================================================================== 1) CONTRIBUTORS ============================================================================== The following people have contributed to the Dragon Crystal FAQ: Brian Cole brian@realvalue.net, http://www.briansemu.com Game Sages http://sages.ign.com About.com http://vgstrategies.about.com Henrik Nygaard Nielsen http://www.diku.dk/students/ufoh/ Falcon falcon77@total.net Paul "TBBle" Hampson Paul.Hampson@Pobox.Com Depet depet@gmx.de Adam doleman@ime.net Bokkie bokkie@catsrule.garfield.com Vernjonal@aol.com Vernjonal@aol.com Yukio ps_x1@geocities.com Rkaneus rkane79@iprimus.com.au If you have any information to contribute, Please e-mail brian@realvalue.net You will get full credit for whatever you contribute. ============================================================================== 2) ABOUT DRAGON CRYSTAL ============================================================================== According to Game Sages "This game is apparently the 'unofficial' sequel to Fatal Labyrinth. It has a couple major differences though; All or most of the game seems to be played outdoors, rather than in a dungeon, and a Dragon is always following you that gains power as you progress. Unfortunately though, it had no password/save feature." (If you use the emulator Meka to play, you can save the game by pressing F5, and restore by pressing F7. See the hint section for more info) Fatal Labyrinth is a Genesis/Megadrive game. There is also a version of Dragon Crystal on Game Gear. Game Sages also says the following, which appears to be true about Dragon Crystal Also. "I can't say too much about Fatal Labyrinth since I never really had a chance to fully tackle this game, but it seems very unique. The game is set in 3rd-Person perspective, but unlike most 3rd-Person RPG's, you can't see your surroundings until you've explored them; it's kind of like an auto-mapping system, but is part of the actual game and not just a map of an area. You play a single character (Trykaar) in search of the 'Holy Goblet'." They also say "Treasures (such as Weapons, armor, and food) are scattered throughout the Labyrinth, and enemies can be seen before an actual encounter takes place. According to Rassilon, This game (as well as Dragon Crystal) were "based" on Hack and Rogue for Unix." I've been told that this game is similar to Rogue, so here is a link to it's FAQ. It may be helpful for strategies in this game: http://www.gamefaqs.com/computer/mainframe/faq/rogue.txt You may not know Rogue, but you might know some of it's descendants such as Nethack, Moria, Kroz or Diablo. (Trust me on that one, Diablo is Rogue-like3D) The Levels in Dragon Crystal are randomly generated. There is a strange little egg that follows the hero around the levels. As you gain experience levels the egg hatches and grows into an increasingly large Dragon (hence the title?). Also, the end of the game says you are from "another world", and tells you to go home... ============================================================================== 3) GAME OBJECTIVE & BASIC GAME PLAY ============================================================================== The main objective of the game is to find the "Holy Goblet" The objective on each level is to find the square pad that has circle with a star in it, to advance to next level. And along the way to eat food, kill monsters, pick up weapons, scrolls, armor, rings, etc... And of course, to stay alive. Moving: Simple, press the directional pad in the direction you want to go Food: It takes one point of food to move six spaces on the screen. If your food counter is at a 100, don't pick up any more food, before it has lowered, because all above a 100 is discarded. Leave it and pick it up later. If you run out of food, you will still be able to move. However, your health points will gradually decrease until you find more food. As you walk around, and eat food, your health will gradually increase. Attacking: Simply walk next to the enemy, and move the directional pad in the direction of the enemy. If you have enough food, it may be a good idea to walk around and increase your health before fighting some enemies. Picking Up Items: Press Button 2 (Left Alt in Meka) when directly over item. Status Screen: This screen tells you your current level, gold, PW, AC, Food, Etc.. It also lets you choose which armor, weapon, and ring to equip. This is also where you use scrolls, rods, and potions. To access this screen, press Button 1 (Left Control in Meka). Use the directional button to move around. Button 1 (Left control) acts as the "cancel" button, and Button 2 (Left Alt) acts as the "OK" button. Simply "use", "drop", and "throw" items as prompted. Throwing: Select "throw" from the menu. Good for throwing "bad" potions on enemies. Potions that would otherwise hurt you. You can also throw worthless swords, armor, and what ever at enemies. As they may do some damage. Cursed Items: When you find a cursed item, do not use it. Either drop it, or save it and throw it at an enemy during battle. If you do put the item on, you will be told that it can't be removed. To remove a cursed item, use a bless scroll. Continuing: Since the creators of this game did not make a save or password feature, they at least gave us a continue. You get 2 continue's for a total of 3 lives. (see Gold below) Gold: The 2 continues may be incorrect though? As Bokkie explained when he gave his explaination: "You said 'You get 2 continue's for a total of 3 lives.', but that ain't right. You also said you don't know the meaning of money, well, here it is both correct : If you want to continue, you need enough money (gold), how farther you go in the levels, how more money you need (hey, isn't this logicly ?). So, now you know the meaning of money and the continue rules." Levels: As far as I can tell, floor levels (FL) are advanced by simply stepping on the Square that takes you to the next level. Character levels, given by a name (ex. apprentice), are advanced by fighting enemies, and gaining experience. However, there is no indication of experience points. Nor does the game tell you how many more experience points you must gain to advance to the next level, which is quite annoying. Perhaps gold has something to do with this? FL1 Apprentice FL2 Ranger HP 106 FL3 Soldier HP 118 FL4 Warrior HP 134 Egg Hatches! FL5 Warrior HP 134 FL6 Fighter HP 156 FL7 Fighter HP 156 FL8 Fighter HP 156 FL9 Swordsman HP 186 FL10 Swordsman, Veteran HP 186, 220 FL11 Veteran HP 220 Music Changes FL12 Veteran HP 220 FL13 Veteran, Knight HP 220, 262 Dragon Much Bigger FL14 Knight HP 262 FL15 Knight, Champion HP 262, 310 FL16 Champion HP 310 FL17 Champion HP 310 FL18 Hero HP 364 FL19 Hero, Master HP 364, 424 FL20 Master HP 424 FL21 Master, Paradin HP 453 Music changes again FL22 Paradin HP 453 Dragon Turns Gray FL23 Paradin HP 453 FL24 Paradin, Warlord HP 453, 498 FL25 Warlord HP 498 FL26 Warlord HP 498 FL27 Warlord HP 498 FL28 Warlord HP 498 FL29 Warlord HP 498 FL30 Warlord, Dragonlord HP 498, 595 End level!!! Find the Holy Goblet, pick it up and win the game!!! ---------------------- Affects from monsters: ---------------------- Poisoned Caused by frogs. Will gradually wear off just by walking around. May also cured by eating a piece of food. Lightheaded Caused by various monsters. Will make you walk around in directions you do not choose. You will lose Health gradually until cured. Try eating a piece of food to cure. Dense Fog Spell caused by witches that makes the entire screen "undiscovered" again. ============================================================================== 4) GAME ITEMS ============================================================================== Note: The effect on your character by the items may vary from my results, depending on what scrolls you read, or potions you take, etc... ---------- Weapon ---------- Dagger PW 3 ShortSword PW 14 LongSword PW 18 Magi Masher PW 21 Can be obtained from using Gold Scroll, can also be found. BroadSword PW 24 Blood Blade PW 32 Possibly Cursed Bushido Blade PW 33 Ghost Killer PW 37 Gladius PW 42 Flamberge PW 43 Death Blade PW 20-50 Sometimes cursed Rune Blade PW 55 Dragonslayer Good for green dragons (I never found this one) Laserblade PW 67 ---------- Armor ---------- Robe AC 0 Leathersuit AC 2 Lamellar AC 5 Cuirass AC 9 ChainMail AC 14 Mystic Suit AC 18 Scale Armor AC 21 Plate Armor AC 30 Battle Suit AC 38 Dragon Suit AC 4-44 Sometimes Cursed ---------- Scrolls ---------- Bless Scroll Removes a cursed ring Blank Scroll Blank, has no use Summon Scroll Summons an enemy to fight Shield Scroll Increases Armor AC +1 Mauve Scroll Increases Armor AC +1 Pink Scroll Increases Armor AC +1 Pink Scroll Makes it so Armor does not rust Purple Scroll Makes it so Armor does not rust Norust Scroll Makes it so Armor does not rust Green Scroll Brown Scroll Changes all potions to Midheal Potions Potion Scroll Changed all potions to Midheal Potions Red Scroll Changes all potions to Midheal Potions Red Scroll Changed weapon into Gladius Blade Scroll Changed Weapon into Broadsword Bronze Scroll Nothing Happened Cyan Scroll Turned purple ring into food ring? Gold Scroll "Confuses the monster" Yellow Scroll Shift Scroll Beams you to your starting point of the level Black Scroll Increases Armor Strength by 1 (AC +1) Map Scroll Reveals all undiscovered portions of screen. Gray Scroll Reveals all undiscovered portions of screen. White Scroll Reveals all undiscovered portions of screen. White Scroll Changed Sword to Bushido Blade, PW 33 Gas Scroll Changed Sword to Bushido Blade, PW 33 Gold Scroll Changed sword to "Magi Masher", PW 21 Silver Scroll "nothing happened" ---------- Rods ---------- **Fighting These rods are good in battles. "Use" them, do not throw. Mauve Rod Hits monster 20 HP Gold Rod Hits monster 48 HP Cyan Rod Destroyed monster Silver Rod Monster is blown away Berserk Rod Destroyed Monster Pink Rod Destroyed Monster Violet Rod Deflects Enemy's Spell Reshape Rod Mutates enemy into different type of enemy Silent Rod "Enemy Spell is Deflected" Flame Rod "no effect" Thunder Rod "no effect" Wood Rod Flash Rod Hits monster for 72 HP Drain Rod "You've Swapped Hit Points" (with enemy?) Wind Rod Blows Monster Away (VERY good weapon) Bronze Rod Summons a monster for you to fight Spirit Rod Summons a monster for you to fight Green Rod Summons a monster for you to fight **Cursed Do not use these rods. Instead, try throwing them at an enemy while in battle. Blue Rod Steals a level from you Wither Rod Steals a level from you, Do not use. **Others Brown Rod Time Travel, May advance you a level Travel Rod Time Travel, May advance you a level Pink Rod "You are slipping through time", Transports you someplace.. Black Rod "Nothing Happened" Purple Rod "no effect" Red Rod White Rod Brown Rod ---------- Potions ---------- **Healing Minheal Potion Improves Health by 46 Midheal Potion Improves Health by 93-110 Maxheal Potion Improves Health to max Purple Potion Max Health Cyan Potion Increases Health Bronze Potion Increases HP by 26? Pink Potion Increases Health Cure Potion Heals from monsters poison Black Potion "quenches Thirst" Red Potion Removes monster's Spell Silver Potion Improves Health Gold Potion "Your thirst is quenched" Water Potion Quenches Thirst **Cursed: Do NOT use these potions on yourself. Instead, try throwing them at an enemy during battle. Wither Potion Decreases Strength (PW) Slow Potion Makes you walk slower Violet Potion Makes you sluggish, Makes monster hesitate Slow Potion Makes you sluggish, Makes monster hesitate Freeze Potion Paralyzes the monster Gold Potion Makes you walk slower Yellow Potion "Lightheaded" effect, moves you where you don't want to. Green Potion Makes you walk slower Bronze Potion Makes entire screen undiscovered again. **Weapon/Armor Altering: Mauve Potion PW +1 Power Potion PW +1 Reflex Potion AC +1 Gray Potion AC +1 Brown Potion "your reactions are sharpened", can also decrease PW by 1 Black Potion PW -1 **Unknown Gray Potion "no effect" ---------- Rings ---------- Bronze Ring ????? Purple Ring Strength +4 Pink Ring Strengh +4, Turns into Ogre Ring Ogre Ring Improves Strength +4 Food Ring Improves Health Pink Ring Conjures a magic wall, and turns into Shield Ring Shield Ring AC +4 Blue Ring "Your senses are enhanced", turns in to Sight Ring Sight Ring Red Ring "I feel Lighter", turns into Shift Ring, which is cursed Cyan Ring "I feel Lighter", turns into Shift Ring, which is cursed Shift Ring Makes you "warp" to various places on the map, not under your control. Cursed ring, remove with Bless Scroll. Black Ring Conjures a magic wall, turns into shield ring Shield Ring AC +4 White Ring Turns into cursed Hunger Ring, do not use. Hunger Ring Takes away food??? Remove with bless scroll. White Ring Turns into Ogre Ring Ogre Ring PW +4 Gold Ring "Your senses are enhanced", Turns into Sight Ring. Sight Ring ????? Gold Ring "You feel a surge of energy", Turns into Magic Ring Magic Ring ????? Blue Ring Turned into Heal Ring Heal Ring ????? Black Ring Turned into Toy Ring Toy Ring Has No Effect Bronze Ring Turned into Food Ring Food Ring Allows you to walk 13 spaces with one food point. ---------- Food ---------- Cake Food +11-27 Meat Food +42-46 ---------- Monsters ---------- **OOZE Easily defeated. Some can multiply. Ooze Damage it causes: 1 Orange Ooze Damage it causes: 1 Red Ooze Damage it causes: 2-4 Blue Ooze Damage it causes: 6-10 **TOADS Can poison you Slimetoad Damage it causes: 1-3 Green Lochtoad Damage it causes: 9-12 Blue Bloodtoad Damage is causes: 11-16 Red **SCORPIONS Attacks with tail. Scorpion Damage it causes: 3-5 Red Scorpius Damage it causes: 13-20 Blue **KRAGS Looks like a large crystal. Can attack with Lightheaded type weapon, which will make you walk where you do not want to. Krag Damage it causes: 1 Orange King Krag Damage it causes: 9-13 Blue. **PHANTOMS Hopping Demon-like creature. Very annoying. Shoots a round object. Phantom Damage it causes: 7-11 Gray Spectre Damage it causes: 39-61 Blue Wraith Damage Causes: 84-107 Red **ORBS Looks like an eyeball Orb Damage Causes: 12-17 White Blood Orb Damage Causes: 52-83 Blue and Green. Can rust Armor. Death Orb Damage it Causes: 70-96 Red and Orange. Can rust Weapon. **WITHCES Casts "Lightheaded" spell, to make you walk where you don't want to. Can cast "Dense Fog" spell to make entire screen "undiscovered" again. Do not come at this monster directly, try to come at it from an angle. Witch Damage Causes: 7-13 Gray Mad Witch Damage Causes: 27-38 Black **MYST Looks like a Flying Brain or Cloud. Will not attack until you attack first. Does a lot of damage, so be sure to have max hit points and a healing potion. Save your game before fighting and be sure to watch your health! May be better left alone. Myst Damage Causes: 42-55 Gray Death Myst Damage Causes: 131-140 Black **KRAKEN Looks like a tentacle. Will follow you around quickly, so you almost have no choice but to fight it. Blows up to a bigger size before attacking. Will steal your food. Kraken Damage Causes: 19-29 Gray Krakos Damage Causes: 75-99 Orange **DEMIJAW Demijaw Damage Causes: 34-53 Looks like a pair of gray flying teeth. Easy to defeat **ROOTS Looks like a burning tree. Shoots fireballs. Stands only in one place. Will not attack unless you are directly in front of it. Also will not attack if you run infront of it quickly. Run past it, and position yourself at an angle to it, so you can defeat other moving enemies first and not be hit by the Burning Tree. Not very hard to defeat. Root Damage Causes: 28-42 Red Death Root Damage Causes: 39-65 Orange. Can steal power. **SNAILS Red Snail Damage Causes: 15-21 Can steal Power from you. King Snail Damage Causes: 35-47 Yellow. Can steal a level from you. Save the game before Fighting them, or else try to avoid. **Rod Some kind of rod that is alive and attacks??? **DRAGON Damage it causes: 109-165 End level monsters. I have seen up to six of them attack me at one time! Breathes fire, very hard to fight. Check to make sure your weapon and armor are good before fighting. Don't waste your time fighting them, just try to find the holy goblet and win the game. Incase you are wondering, no, it isn't the dragon that follows you around....You never do fight that... Try saving your game just before you enter level 30. Then restore it if you end up with a hard level. Or try to get lucky and end up with a level where the orb is in plain sight and you only have to go pick it up :) ============================================================================== 5) HINTS ============================================================================== ----------------------- Various Hints ----------------------- **Save Often! As with any RPG, you should save your game at least a few times on every level. Since Dragon Crystal does not come with a built in save, the only way to save it is if you are playing it with an emulator. If you are using Meka, press F5 to save, and F7 to load the previous save. Many times, you will be in a situation where you will have to re-fight a monster several times before you can kill it. **Secret Passages There are often secret paths in dead end ways that lead to closed areas (at a point of the game you can only get to exit with these) - just stand to the wall you suspect the path and press the directional button. It may take several presses of the button, also try pressing button 2 (left alt in meka), which may help uncover the secret passage. If you find a big section that appears to have no entrance, use that method to try to find a secret passage. Some times, this is the only way to find the entrance to the next level! **Weapons & Armor Make sure to look at your inventory often, to see if you are using the best weapon and armor possible. It seems like they either wear down, or a monster will cast a spell to turn them into a robe and dagger, which are very weak. **Identifying Objects The best way to identify an object is to have two, and use one (Except rings, which you can just wear, they don't use up) and the other object's name will change to the correct name. ------------------------ Pro Action Replay Codes ------------------------ 00C62160 - Infinite Hit Points (Counter will act strange, but you will never die) ------------------------- Game Gear Version Hints ------------------------- Bonus room: As soon as you switch on your Game Gear press Start as many times as you can (just before the game starts). You should find yourself in a room full of food and weapons. If not, switch off and try again. General Tips: To make the game go faster hold down the start button. Use this tip carefully as you easily run into a monster, who will quickly take the better part of your hit points. ============================================================================== 6) END OF GAME SEQUENCE ============================================================================== **Picture of opening screen with Holy Goblet, the "hero" jumps out, raises his sword, then vanishes. Picture of empty Holy goblet, with the following text scrolling by: CONGRATULATIONS!! YOU MADE IT!! NOW RETURN TO YOUR OWN WORLD. THANK YOU FOR PLAYING. **Switch to various scences of the Hero fighting, and the following text: Staff (Garbled Graphics on mine on the bottom :[ ) Graphic (Garbled Graphics on mine on the bottom :[ ) Program (Garbled Graphics on mine on the bottom :[ ) Sound E. FUGU COORDINATE GAGA SPECIAL THANKS (Garbled Graphics on mine on the bottom :[ ) **Then a very cool picture of the "hero" with the word "FIN" under it. Not a bad ending, compared to other Master System Games :) ============================================================================== 7) Contributions to the FAQ from others ============================================================================== ----------- Vernjonal@aol.com----------- First off, your color descriptions are useless, as the colors are assigned randomly to the items that have them each time you play. The blood blade might also be called a "blade of vqampiric regeneration", it heals you a small amount each time you damage an enemy. The death blade does obscene damage per whack, but damages you too. The flame and thunder rods do damage to enemies when I use them, I do this facing them at point-blank range though.The time travel one advances you a field level. Sight ring (I may be wrong)increases the spaces you see in corridors by one. Weapons and armor do not wear down, the monsters make it rust. Thank you for your time, I hope this helps. ----------- Yukio ----------- I got this Master System game and your FAQ! The FAQ is nice! If you want I found some more items and description of them ... Any ROD , Ring and Scroll appear to have one or two variants (depending of the game that you start) . If you want I can send to you my notes of this game! I take some notes of AC and PW of the Weapons and Armors! Here some in the case that you are interested: I found the Great Sword (I take a cursed one) but I used the BLESS Scroll in this Sword! I one time got a Lamellar cursed to! Some items that I found: Silver Ring (turned into Ogre Ring PW +4) the Purple Ring that is listed in your FAQ is another Ogre Ring PW +4 (could be a Heal Ring to!) White Ring (I found a Shield Ring AC +4) Yellow Scroll (Bless Scroll) Brown Ring (Cursed) ----------- Rkaneus ----------- greetings and hail I been reading your FAQ for dragon crystal and have found some stuff that could be corrected if ya wanted to.... items such as 'pink scroll' are just names to hide the type of item until you have used one of them once... eg..in one game the pink scroll may be a blank scroll, and in the next a ghost scroll that changes your weapon to a ghost killer.... also some weapons seem to be more effective against certain monsters - magi masher - whitches, magi ghost killer - wraiths bushido blade - mysts as for scrolls: shift scroll randomly teleports you to a location.... also i dont believe there is a scroll that changes rings.....just the one that changes potions, and the ones that change your weapon... purple ring would have changed to food ring one you equipped it... the flame and thunder rods are weapon rods that do a fair amount of damage - even killing some monsters the drain rod switches the monsters hitpoints wth yours (really only good for when monster has lost of hp and you are near death.... the wind monster just seems to put the monster somewhere else rather than destroy it.. weapons and armour get destroyed by red and green eyes.. best syrategy so far is to switch to crappy armor when killing green eyes the lure them to on their own and kill - using a crappy armour prevent sthem from wrecking your battlesuit or whatever, same goes for red orbs and weapns...lure them on their own or kill everything else first then switch and kill them as for what the rings actually do I have only beena able to figure out some of them: health - heals you quiicker food - make your food last MUCH longer ogre - increases strength (and therfore damage) shield - increases defence hunger - you use up food much faster (throwing it at a kracken will kill it instantly..... shift ring - random teleportation still dont know what the magic ring does exactly, or the cursed one... Be Well Rkaneus ----------- Jade NZ ----------- Hi. I've just been looking at your faq. (Very useful, seeing as our original cartridge was purchased secondhand & never came with a manual!). Anyway, a few thoughts... The blue eyes actually rust your armour and turn it back into a robe...to avoid this, use a no-rust scroll (or temporarily wear something else till it's dead). If you're playing with an emulator & you end up in a particularly difficult room when teleporting to the next level, it can be handy to reload (hopefully you've saved before going through the port) & teleport again...you'll end up in a different room. The meaning of the different colours seems to change (eg a pink scroll may be one thing in one game & something else in another. But they will always be the same thing in the one game you play.)...at least, this seems to happen with our game. Just try them & see. You can always reload with an emulator. The travel rod (your pink rod) transports you to the next level. Don't use a slowfix potion on yourself...it makes you travel & fight very slowly & won't wear off until you warp to the next level. Throw it at a monster instead. Always stand directly in a straight line facing the monster you want to use a rod or potion on (or throw things at). Otherwise they won't work :) Thunder rods usually destroy the monster you use it on. Wind rods "blow them away" (remove them from the screen). Reshape rods do not always turn monsters into easier monsters...it seems to be the luck of the draw. Some swords will not work on some creatures...if you're always missing or "your sword does not cut", then that's why...change to something else temporarily (even if it has a lower attack rating). If you have lousy potions, don't throw them away, change them all to midheal potions with the potion scroll. A blade scroll will turn yout weapon to the next one up (eg, if you have a dagger, it will turn it into a short sword). There's lots more but that's kind of all I can think of at the moment. Hope this helps & if you have any questions, please let me know. I'm currently playing the game for the first time on an emulator...& oh, how much easier it is when you can save!!! Keep smiling, Jade ------------- DragonDude ------------- I was recently reading your site on Dragon Crystal. it had good information, but i would like to draw to your attention to three things: 1) The price for a continue is set. 200 gold will bring you back to life if you die. you will keep only your sword and your armor and your money when you return. 2) Rings, scrolls, pots, and rods all have a color at first. The colors are randomly assigned to different items every game so that you don't know what you have until you use one, for example, one time i used a purple pot and it was a midheal pot. every purple pot in my inventory changed to say midheal, and whenever i picked up that type of pot it said midheal. the next time i played gold pots were midheal. 3) some items are missing from the site. the masmarmeduke is a sword, but when you fight with it you keep on getting the message "what's wrong with my sword?". the book that makes your weapons sharper fixes this. also, thunder and flame rods will kill one enemy if you face them and are close enough to use your sword. the other sword is a great sword. i don't know its stats because i haven't seen one in a while. sorry. PS) a word of warning you haven't put up: books and rods meant to affect enemies when used can backfire, this is never a good thing. ****************************************************************************** ******************************************************************************