Star Ocean: The Second Story Nedian Funhouse Battle Arena FAQ Version 0.5 (Revised 8/2/2000) By Ragnarok (Michael Szemeredy) ragnarok@rpgtemple.com mageknight@mindspring.com http://www.rpgtemple.com This is the Star Ocean 2 Nedian Funhouse Battle Arena FAQ. For those who don't know (or those who don't pay attention to the storyline), the Nedian Funhouse is commonly referred to as Fun City. This is the same place where you fight two of "God's Ten Wise Men" (Marsilio and Shigeo). This is my first official FAQ, so please be patient. At this time, this FAQ covers the Survival Battle and the two wise men battles. I'll most likely finish up the FAQ one week from this update. If you're reading this after that date then either I was too lazy to do it or you have an outdated version of this FAQ. *** TABLE OF CONTENTS: *** Part I: Revisions Part II: Marsilio and Shigeo Part III: Duel Battle Part IV: Survival Battle Part V: Credits *** PART I: REVISIONS *** * Version 0.5 (8/2/2000) Added full information on Bullying Battles. Added enemy information on Duel Battles. * Version 0.2 (12/23/1999) Fixed some minor errors and changed some information. Added skunko's hell servant strategy. * Version 0.1 (8/21/1999) Fist version of the FAQ. Covered the wise men battles and the survival battles. *** PART II: MARSILIO AND SHIGEO *** At the end of the game, you will face the first two of God's Ten Wise Men that you can actually defeat in battle. I have supplied some information for these two annoyances, but keep in mind that if you are playing in Galaxy or Universe mode, they will be much more tougher (and the stats listed here will be MUCH higher)! * Marsilio 150,000 HP 100 MP Strong against Fire, Earth, Thunder, and Darkness No Weaknesses This is the first sage battle. Keep your fighters constantly attacking Marsilio and you won't have much of a problem. A good strategy is to take control of your healer (either Noel or Rena) and let the others fight the battle for you. Having a pair of bunny shoes equipped on your healer makes it much easier for your healer to run from Marsilio if he decides to come after him/her. Keep healing your fighters and casting such spells as protection and growth, and you will not have any problem defeating Marsilio. Be careful of Marsilio's Creully Rushes and Initial Slay attacks, as they can cause some hefty damage. * Shigeo 160,000 HP 100 MP No Strengths No Weaknesses Before this battle, make sure everybody has an anti-stone accessory equipped (such as the Stone Check). This will prevent Shigeo from stoning your charachters with his Infringement attack. As with all the sage battles, taking control of your healer will leave you in much better shape. Keep hammering away at Shigeo to take him out. If you see him charging up, do not get in front of him, as he shoots a large beam that can cause some moderate damage. *** PART III: DUEL BATTLE *** The Duel battles are the easiest you will fight in the arena. Even A Rank is easy to finish. After defeating 4 opponents in one-on-one battles, you get a prize. Ranks F-B give various items and such, but winning Rank A will get you a rare weapon for that charachter (after the first A Rank victory you get verious good items). The first A Rank victory for each charachter will get you the following: Ashton: Doubledemon Sword Bowman: Flare Burst Celine: Dragon's Tusk Chisato: Aero Gun Claude: Windsley Sword Dias: Cromlea Sword Ernest: Cat o' Nine Tails Leon: Book of Awakening Noelle: Death Fangs Opera: Psycho Box Precis: Hyper Punch Rena: Fellper Nails Note: I only presented strategies for the Rank A battles as they are probably the only ones you will fight just to get the weapons. The others are also way too easy to need a strategy. And now, the enemies you will face: ** RANK E ** * Battle 1: * Lizard Axe 60 HP 0 MP No Strengths Weak against Light * Battle 2: * Vopal Bunny 120 HP 0 MP No Strengths Weak against Wind * Battle 3: * Armed Knight 180 HP 0 MP No Strengths Weak against Lightning * Battle 4: * Alraune 200 HP 0 MP No Strengths Weak against Star ** RANK D ** * Battle 1: * Carla Eagle 800 HP 0 MP No Strengths Weak against Fire, Thunder, Star * Battle 2: * Beast Master 840 HP 30 MP No Strengths No Weaknesses * Battle 3: * Gerel 600 HP 0 MP No Strengths Weak against Earth * Battle 4: * Scewer 880 HP 0 MP No Strengths Weak against Fire ** RANK C ** * Battle 1: * Salamander 5,000 HP 0 MP Strong against Fire, Thunder, Void Weak against Water * Battle 2: * Goathead 5,000 HP 0 MP Strong against Fire, Thunder, Void Weak against Water * Battle 3: * Cold Lizard 13,000 HP 0 MP Strong against Water, Thunder Weak against Fire * Battle 4: * Ray Stinger 4,000 HP 0 MP No Strengths Weak against Fire ** RANK B ** * Battle 1: * Dark Crusader 10,000 HP 0 MP Strong against Water, Darkness Weak against Light * Battle 2: * Ogre 20,000 HP 0 MP No Strengths no Weaknesses * Battle 3: * Rikiha 15,000 HP 0 MP No Strengths Weak against Thunder, Light * Battle 4: * Breakwing 30,000 HP 0 MP No Strengths Weak against Vacuum ** RANK A ** * Battle 1: * Ericodos 5,500 HP 50 MP No Strengths Weak against Fire, Thunder, Light Watch out for the Multiple Terror attack. Other than that, there's not much of a challenge. * Battle 2: * Meil 64 8,000 HP 0 MP No Strengths Weak against Lightning, Star Be careful of the missiles it shoots from time to time. Rush in and whack it before it has a chance to use them. * Battle 3: * Kidnier 14,700 HP 100 MP No Strengths Weak against Lightning, Light Stay as far away as possible from kidnier, because if it swallows your charachter, you lose the battle. Besides that, this is an easy enemy to defeat. * Battle 4: * Medus Lizzard 38,000 HP 0 MP Strong against Earth, Water, Fire No Weaknesses Watch out for the tail attack, which can paralyze you (which means you lose the battle). Also be careful with the breath attack, which can take your HP for a ride downhill. *** PART IV: SURVIVAL BATTLE *** This section contains a listing of every single enemy you will fight in the survival battle. The enemies are ALWAYS the same, so you don't have to worry about random enemies. If you plan to actually win this set of battles, YOU MUST BE AT AT LEAST LEVEL 150. This means you must have gone to the cave of trials sand saved at the final save point in Feinal (the final dungeon). Only stats are listed for the first 25 enemies, as you should be able to kill them in one or two blows. Keep in mind that if you are playing in Galaxy or Universe mode, the stats will be higher. Some enemies have missing stats, which I will try to fill in as soon as possible. * Battle 1: Lizard Axe 60 HP 0 MP No Strengths Weak against Light * Battle 2: Armed Knight 180 HP 0 MP No Strengths Weak against Lightning * Battle 3: Slime 200 HP 0 MP No Strengths Weak against Light * Battle 4: Bug Bear 200 HP 0 MP No Strengths No Weaknesses * Battle 5: Carla Eagle 800 HP 0 MP No Strengths Weak Against Fire, Star, and Lightning * Battle 6: Gerel 600 HP 0 MP No Strengths Weak against Earth * Battle 7: Scewer 880 HP 0 MP No Strengths Weak against Fire * Battle 8: Slime Pool 1,600 HP 0 MP Strong against Earth, Water No Weaknesses * Battle 9: Shout 700 HP 0 MP No Strengths Weak against Light * Battle 10: Sargwen 850 HP 0 MP No Strengths Weak against Lightning * Battle 11: Mandrake 800 HP 0 MP No Strengths Weak against Star * Battle 12: Salamander 5,000 HP 0 MP Strong against Fire, Thunder, Void Weak against Water * Battle 13: Black Slime 3,600 HP 0 MP No Strengths Weak against Light * Battle 14: Cold Lizard 13,000 HP 0 MP Strong against Water, Thunder Weak against Fire * Battle 15: Hellhound 8,300 HP 0 MP Strong against Fire Weak against Light * Battle 16: Periton 12,500 HP 0 MP No Strengths Weak against Fire, Thunder, Star * Battle 17: Reflect Guard 3,000 HP 0 MP Strong against all elements No Weaknesses * Battle 18: Fenril Beast 25,000 HP 0 MP Strong against Fire, Thunder, Water No Weaknesses * Battle 19: Dark Crusader 10,000 HP 0 MP Strong against Water, Darkness Weak against Light * Battle 20: Otif 8,000 HP 0 MP Strong against Water Weak against Earth * Battle 21: Reflect Guard (same as Battle 17) * Battle 22: Break Wing 30,000 HP 100 MP No Strengths Weak against Vacuum * Battle 23: Ericodos 5,500 HP 50 MP No Strengths Weak against Fire, Thunder, Light * Battle 24: Meil 64 8,000 HP 0 MP No Strengths Weak against Lightning, Star * Battle 25: Funny Thief 3 HP (no, this is not a typo) 0 MP No Strengths No Weaknesses * Battle 26: Kidnier 14,700 HP 100 MP No Strengths Weak against Lightning, Light This is where thing turn tough (if you have low levels). Watch out for this enemy, as it can eat your charachter, which is considered defeat. Try using long-range attacks on Kidnier. * Battle 27: Takicodos 25,500 HP 50 MP Strong against Water, Wind, Vacuum, Light No Weaknesses Watch out for the Multiple Terror attack. Other than that, there's not much of a challenge this round. * Battle 28: Riverside 5,200 HP 100 MP No Strengths Weak against Lightning, Light This guy moves fast and swallows charachters whole... defeat it with long range attacks. * Battle 29: Wizard 20,000 HP 200 MP Strong against Earth, Fire, Water, Wind, Lightning, Star No Weaknesses Get up close and personal with this enemy. Don't give him time to cast something on you, as this can put you at a disadvantage. Also, watch out for the fireball he throws, which can cause status abnormalities. * Battle 30: Medus Lizzard 38,000 HP 0 MP Strong against Earth, Water, Fire No Weaknesses Watch out for the tail attack, which can paralyze you (which means you lose the battle). Also be careful with the breath attack, which can take your HP for a ride downhill. * Battle 31: Wierd Avia 100,000 HP 300 MP Strong against Fire, Wind No Weaknesses Watch out for the Master Attack this enemy uses as it can cause some hefty damage. Wierd Avia also likes casting Shadow Flare, Delay, and Cure All, so hit it quickly if it pauses (which is a sign he's casting one of them). * Battle 32: Wierd Knight 23,000 HP 0 MP Strong against Fire, Darkness No Weaknesses From now on, all enemies you will face are from the Cave of Trials. This guy acts just like the Dark Crusader enemy, so you should be able to anticipate the sword throw and up close slash. Take your time, but don't take to much damage this round. * Battle 33: Warlock ? HP ? MP Strong against ? Weak against ? Folow the strategy outlined for battle 29 and you should be OK. * Battle 34: Hunting Gel 20,000 HP 0 MP No Strengths No Weaknesses Watch out, as this enemy can give you status abnormalities if you allow it to hit you. Attack from long range and you will be fine. Be aware that this enemy can split into multiple parts, so be extremely careful or you may get overwhelmed. * Battle 35: Giant ? HP ? MP Strong against ? Weak against ? Nothing special here... Just stay away from the enemy or you'll be in a world of hurt! Use long range attacks this battle. * Battle 36: Hunting Gel 60,000 HP 0 MP No Strengths No Weaknesses Be aware that this enemy can split into multiple parts, so be extremely careful or you may get overwhelmed. Once again, use long range attacks for the best effects. * Battle 37: Punk Ponk 37,000 HP 0 MP No Strengths No Weaknesses No information at this time * Battle 38: Lady Qumira 27,500 HP 200 MP No Strengths No Weaknesses Take this spider lady out in a hurry. Not only is she powerful, she has mass-destruction spells at her disposal, which could really make your day. Don't let her cast spells, but try to stay somewhat away. * Battle 39: Greater Goat ? HP ? MP Strong against ? Weak against ? Use the same tactics as the last battle and you should be fine. * Battle 40: Dragon Axe 26,550 HP 0 MP No Strengths No Weaknesses This battle should not pose any problem. Just use long range attacks to finish this "weakling" off. * Battle 41: Funny Thief (L99) 40,000 HP 0 MP No Strengths No Weaknesses This is what happens when a Funny Thief decides to do a little weight training. He's fast and annoying, so use attacks that don't miss often (such as Dias' Full Moon Slash or a powerful heraldic spell). He can do alot of damage fast, so be extremely careful. * Battle 42: Last Avenger 26,500 HP 200 MP No Strengths No Weaknesses Use the magic strategy for this fight (don't let it cast a spell, but keep your distance). You're getting close to the end, so it's all uphill in terms of the strength of the enemies you will be facing these last eight matches. * Battle 43: Meigus 17,510 HP 590 MP No Strengths No Weaknesses Get up close and personal or you will be eating her Southern Cross and Light Cross spells. She's not too tough, as long as you keep her from casting anything. Show this witch how you do things downtown. * Battle 44: Orbiter Beast ? HP ? MP Strong against ? Weak against ? Look familiar? Use the same strategy as Battle 30 to win this one. * Battle 45: Star Guarder ? HP ? MP Strong against ? Weak against ? No information at this time * Battle 46: Foriger ? HP ? MP Strong against ? Weak against ? Kill this little wolf... just keep your distance and you'll be fine. * Battle 47: Cockitricking ? HP ? MP Strong against ? Weak against ? Watch out... make Kentucky Fried Chicken out of this bird quickly or you will be in very big trouble. It can stone you, so move quickly like an assassin. * Battle 48: Meil 128 59,000 HP 0 MP No Strengths No Weaknesses Tough is not a word you can use to describe this battle... move quickly and kill it before it kills you! * Battle 49: Clubgunner 48,500 HP 250 MP No Strengths No Weaknesses Ok... this is tough, but not as tough as the next battle. Move fast and max out your HP and MP before killing it (use the tried-and-true magic strategy outlined in Battle 39). * Battle 50: Hell Servant 500,000+ HP 1000+ MP Strong against all elements No Weaknesses This battle is sorta like facing Indalecio with his limiter off, and then some. Its Master Attack can outright kill you in one hit, and it uses the Meteor Swarm spell, which WILL kill you if you don't have the Angel Armband equipped (if you have it equipped, you wil be fully healed instead of fully killed). Use the Bubble and Melting Lotions that are in your inventory (don't worry - you'll have some unless you've used them in an earlier fight). Hope you kill it in one hit, or just overpower it untill it dies... moves like Claude's Ripper Blast and Opera's Alpha on One with over 500 in proficiency are cheap but extremely effective (and they tend to stun Hell Master often). It will take you an hour to kill it, if it doesn't kill you first. One thing about this battle that simplifies it is that Claude's Ripper Blast is REALLY effective... Here's skunko's strategy for defeating a Hell Master: I was using Claude at Lvl. 125, w/ the Eternal Sphere, Reflective Armor, Pallas Athena, Atlas Ring, and Might Chain. I had my *** beat by him multiple times before this one, and I never got the Bubble/Melting Lotions to work for me. Here's what I did: After finding Twin Slash/Mirror Slice to be relatively ineffective since he blocked most attacks, I was able to dizzy him with a normal attack - and he stayed dizzy FOEREVER while I pummeled him. I took off over half his life this way, then was able to do the same a little later to finish him off. Just keep the normal attacks going and hope he dizzies - it helps ALOT to have body control at level 10 (I should have died 3 times) and parry helps also. After winning this battle, you have finally finished the groueling 50 Battle string known as the Survival Battle. Now, what do you get for finishing it? Literally, you get Fortune (as if you didn't have it already to get this far)! No, actually, you get the Fortune accessory, which gives you things as you walk around. Unlike Mischief or Trickster, this gives good stuff... Sage's Stones, Tri-Emblems, Mithril, random large amounts of money, Wisdom Rings, Idols, and the list goes on... it's definitely worth it! *** PART V: CREDITS *** Here's where credit is due: * Willy "skunko" Vosti (ks0n@yahoo.com) for the additional Hell Servant Strategy * Myself (ragnarok@rpgtemple.com) for getting of my lazy hide and actually making a FAQ. Anybody who submits information for addition to this FAQ will get credit in later versions. And one last thing... Please don't take credit for MY FAQ! This document is protected under US Federal and other International Copyright Laws. Violators will be prosecuted. (c) 1999-2000 Michael "Ragnarok" Szemeredy. All Rights Reserved The most updated version of this FAQ can always be found in the Features section at The RPG Temple - http://www.rpgtemple.com (http://rpgtemple.brokenvision.com)