A DETAILED PLOT ANALYSIS OF THE --------------------------------------- ---- RESIDENT EVIL ---- --------------------------------------- VIDEOGAME SERIES BY CAPCOM ENTERTAINMENT Begun by Dan Birlew, 1998 Updated by Thomas Wilde with permission, 2000 ****************************CONTAINS SPOILERS************************ This thesis contains spoilers. If you have not already played the games, the author strongly suggests that you do so before reading the document. The best introduction to the games is to play them. ********************************************************************* TABLE OF CONTENTS 1. Introduction and Legal Stuff 2. The Realm of the Dead: RESIDENT EVIL 3. Things To Do In Raccoon When You're Dead: RESIDENT EVIL 2 i. The Plot Thickens ii. Events Between RE and RE2/RE3 iii. A Summary of the Basic Plot of RESIDENT EVIL 2 iv. A Summary of the Conclusion of RESIDENT EVIL 2 v. Differences Between Claire A/Leon B and Leon A/Claire B vi. The 4th Survivor Minigame vii. Conclusions About The Conclusion 4. The Last Woman Standing: RESIDENT EVIL 3: NEMESIS i. The Death of Raccoon City ii. A Summary of the Basic Plot of RESIDENT EVIL 3: NEMESIS iii. A Summary of the Conclusion of RESIDENT EVIL 3: NEMESIS iv. Different Paths v. Different Endings vi. The Epilogue Files vii. Conclusions About The Conclusion viii. Random Musings 5. RESIDENT EVIL: SURVIVOR i. Coming Soon 6. The Undead World Tour: RESIDENT EVIL: CODE VERONICA i. The Great Escape: CODE VERONICA, Part One ii. The Return of Chris Redfield: CODE VERONICA, Part Two iii. A Summary of the Conclusion of RESIDENT EVIL: CODE VERONICA iv. Conclusions About The Conclusion v. Random Musings vi. The Ashford Family Diaries 7. Unanswered Questions i. RESIDENT EVIL 2 ii. RESIDENT EVIL 3: NEMESIS iii. RESIDENT EVIL: CODE VERONICA iv. The Resurrection of Ada Wong 8. Frequently Asked Questions 9. Conclusion =============================== 1. Introduction and Legal Stuff =============================== "Should I unleash the zombies?" "Look, man, that's just... very unrealistic." -- Moltar and Zorak, _Space Ghost: Coast to Coast_ Dan Birlew wrote this thesis in 1998. I lucked across it in 1999, just when I was starting to get good and obsessed with Resident Evil, and found it to be a useful resource. After the release of Resident Evil 2 for the N64, I wrote a list of the EX Files from that game, combined with some notes on the RE storyline for the sake of the N64 crowd. That FAQ is currently hosted by gameFAQs.com, and has resulted in a small but steady amount of e-mail sent to me asking about various plot elements of the Resident Evil series. After about the twelfth e-mail I got, I went back to look at Birlew's analysis for help, and wound up deciding that it needed an update; rather than answering a flood tide of e-mail, I could just point at this document and say, "Look! I have come down from the mount with answers!" (Does Kinko's let you print stuff off on marble tablets?) Birlew had already told me earlier that he wasn't planning on updating this document and, in fact, was legally prohibited from doing so. I asked him if I could do it. Please note the following, which was not extracted under duress of any sort: > Thomas Wilde has my full permission to continue the > Resident Evil Thesis in my place. He has full permission > from me to use any materials from my former versions that he > sees fit. I relinquish these materials to him, since I am unable > to continue or update the Thesis due to certain agreements I have > made with certain companies. > > Sincerely, > Dan Birlew > formerly known as "President Evil" Every time I say "me" or "I" in this document, it's Thomas talking; every time I say "we", I refer to the audience of RE as a whole. This document is copyright 2000, Thomas Wilde, except for those parts that are copyright 1998, Dan Birlew. All rights reserved; violators will be punished, once again, with JR Kerr's "powerful Internet voodoo" (tm). Before we begin, I'd like to issue a general disclaimer. I don't mind people e-mailing me to ask questions that aren't covered in this FAQ, but I'm not interested in "theories". This document deals in actual, documented, in-game plotline information. Don't send me your dissertation on why Rebecca is a spy, don't tell me anything that you got out of one of S.D. Perry's novels, don't e-mail me naked pictures of your sister because "she looks just like Jill" (wait... on the other hand, go ahead and send those). I don't mind fielding questions, but I do mind having my time wasted. ======================================= 2. The Realm of the Dead: RESIDENT EVIL ======================================= In 1996, Capcom Entertainment released a video game for the Sony Playstation game console entitled Resident Evil. The game was received by the growing console gaming community with seemingly mixed reviews and marginal opening sales. However, the game quickly caught on with game players of all ages. Soon named "Videogame of the Year" by the Consumer Choice Awards, Resident Evil's sales soared. Players were cast as either Jill Valentine or Chris Redfield, two members of a special division of the local Raccoon City Police Department's Special Tactics And Rescue Squad (S.T.A.R.S.). The game took place in an eerie mansion full of zombies, undead dogs, creepy gigantic spiders, and various kinds of nasty mutant creatures. As the game progressed, the player learned that these terrifying enemies were all results of the experiments of a corporate subsidiary named Umbrella, Inc. The purpose mysterious place. Depending upon which character is chosen, the player will experience a different adventure depending on how the game is played, what decisions are made, and which characters survive with the player-character. Chris contacts Rebecca Chambers, the medic of the Bravo Team, while Jill is aided in her quest by the overwrought Alpha Team leader, Barry Burton. Each rescues and is saved by their partner. The character soon finds the residents of the mansion. The place is infested with flesh-hungry zombies, more undead dogs, and a vicious giant snake. One bullet is never enough for these hideous creatures, but with some cunning the character can locate weapons of greater power and more ammunition. One by one, the player-character finds the unfortunate members of the Bravo Team. Unfortunately most of them are dead, half-eaten. Some of them come back to life and attack the player-character, and others live just long enough to reveal the mansion's secrets. Documents uncovered along the way also inform the hero of what is going on. A government-funded agency called Umbrella has been conducting secret experiments in a lab somewhere on the property. An accident occurred, a mutating virus escaped, and the researchers and guards have all become the living dead. The hero must find any survivors and escape as quickly as possible to avoid contracting the virus and becoming one of...them. Each room of the mysterious mansion contains a mysterious puzzle to be solved. Each puzzle equips the character with one of the keys needed to escape. After facing the fearsome giant snake, the final key is gained, but escape is not yet found. The game proceeds to a guardhouse at the rear of the property, where new creatures rear their ugly heads. The hero must survive encounters with a mutant shark and a fauna experiment grown wildly out of control. Wesker makes another appearance, ordering the character back to the mansion to uncover more secrets. However, the residence of evil is a more dangerous place than ever. A horde of strange and deadly frog mutants with sharp claws have overrun the main house, and the character must now fight to save the other survivors still left there. New areas of the house can now be accessed with items previously found, and a battle-scarred giant snake is back for revenge. New horrors await in the basement, but hope is regained when the player spots a helicopter landing pad on the premises. Perhaps "Chickenheart" can be convinced to make an emergency landing. Gaining access to a cavernous underground, the player finds Bravo Team leader Enrico Marini, wounded and half dead. He insinuates treachery from within the STARS, but is killed by an unknown assassin's bullet before he can reveal the traitor's identity. Avoiding rolling boulder traps and tangling with a gigantic spider, the exhausted player makes it to the secret underground lab. The hero fights through yet another frightening species of experimental bioweapons generated here, searching for a way to unlock the emergency exit leading up to the helipad. On the bottom level of the hellish laboratory, the traitor reveals himself. Albert Wesker has manipulated Barry into aiding him, and used the STARS Team as test subjects in combat situations against the bioweapons he himself developed for Umbrella. He has made arrangements to destroy the lab, the monsters, the heroes, and all the evidence so that he may abscond with the "T-Virus" and sell it to the highest bidder. But first, he invites the player to witness the birth of his greatest creation, the ultimate bioweapon. Named for the virus that created it, the "Tyrant" is a monstrous undead giant. Upon its release, the horror turns on its own creator. Wesker is impaled and held aloft on its oversized claw. Now the abomination slowly turns on the hero. The player blasts away at the creature, which is easily killed. The ultimate bioweapon is the ultimate failure, it seems. Wesker's destruct system activates, and the player must race to the helicopter landing pad to escape. Pursued by all the lab's horrible creatures, one player must rescue the other playable character, and then it's a free-for-all fight to the exit. Near the end, the monsters catch up to the survivors. The two rescued characters repay their debt to the player by making a stand against the onslaught. Now it's up to the lone player to ascend to the helipad and signal the circling pilot, in the hopes that Brad will regain his courage and make an emergency landing. After signaling with a handy flare, the character waits for a response from Brad for an unbearably suspenseful moment. The chopper finally swoops in and hovers overhead. In the biggest surprise of the game, the Tyrant bursts out of the ground and charges at the player. The player has to avoid the monstrosity until Brad drops a rocket launcher onto the battlefield. Quickly scooping up the weapon and turning on the advancing enemy, the player blasts the thing into a hundred squirming pieces. In the ending movie sequence, Brad lands and quickly lifts off with the survivors. The player watches as explosions rock the Umbrella compound. Safely away, the exhausted team members catch up on some much needed rest, commiserate on the fate of the missing, or reload their weapons in preparation ... for the next encounter. ============================================================ 3. Things To Do In Raccoon When You're Dead: RESIDENT EVIL 2 ============================================================ ===================== 3i. The Plot Thickens ===================== The original Resident Evil is a relatively straightforward horror game. Its sequels have been entirely different, mixing horror with equal parts of action, mystery, and conspiracy. Each RE game since the second has had an involving series of subplots, as well as at least a few independent mysteries to untangle. Furthermore, each game has left a lot of questions unanswered at the end. In other words, things get a lot more complicated from here on out. One of the stranger wrinkles in the RE storyline is the weird way that RE2 and RE3 relate to each other. I have the two games listed separately here for the sake of maintaining some kind of order, but in actuality, half of RE3 takes place before RE2, and the other half takes place well afterwards. This is noted in RE3's plot summary, below. ================================== 3ii. Events Between RE and RE2/RE3 ================================== After the "mansion incident" in July of 1998, Chris Redfield attempts to start an official police investigation of Umbrella, but Brian Irons sabotages it. Suspecting that Irons might be on the take, Chris requests an investigation of Irons' background, but with typical government efficiency, the FBI doesn't respond to Chris's request until the night of September 29th. Chris begins investigating Umbrella alone. He manages to uncover a great deal about Umbrella's operations inside Raccoon City, including the work on the G-Virus and the location of the labs underneath the city. He's apparently so intent upon his work that, to his sister Claire, it looks like he's dropped off of the face of the Earth. In August of 1998, he finally tells Jill Valentine about what he's been doing. In early September, without telling his sister Claire, he leaves town with Barry Burton, headed for Europe to further investigate Umbrella. Jill elects to stay in Raccoon City for a while, intending to investigate Umbrella's underground labs. Chris and Barry leave town in mid-September. At some point, Jill resigns from the STARS and the Raccoon City police department. ==================================================== 3iii. A Summary of the Basic Plot of RESIDENT EVIL 2 ==================================================== On the night of September 29th, 1998, Claire Redfield motorbikes into Raccoon City. She is a college student, and is searching for clues in the disappearance of her older brother Chris. On the other side of town, Raccoon Police Department recruit Leon Kennedy is making his way to the Precinct for his first day of duty. Stopping to investigate a mysterious corpse in the middle of the street, he fails to notice the figures closing in behind him. Claire pulls up to a diner for a late meal, but finds that she is intended to be the next course. Both characters are surrounded by zombies. They collide in the alley behind the diner, where Leon saves Claire. Finding an abandoned police cruiser, they make a run for it. In the car they get acquainted, while Claire finds a gun in the glove compartment. But they are not alone. In an amazing sequence, a zombie leaps out of the backseat and struggles with Leon. The rookie loses control of the vehicle and they crash into a wall. The zombie flies through the windshield. Before they can catch a breath, a dying trucker bears down on them in a massive gas tanker. The two leap out of the wreck as the tanker collides and flips over, exploding in a huge ball of flame. The characters are separated by the blaze, and each must make their individual way through the game. This is the point at which the player begins, choosing which character to assume based on which of the 2 game disks are loaded. When the player finishes with one character's adventure, the save file enables the player to approach the same game from the other character's perspective, in a reverse game. Thus the scenarios progress as either Claire A & Leon B, or Leon A & Claire B. There are differences in each game, and there are differences in each combination. In addition, whatever the first character does in their scenario affects the second character's game. For the purpose of brevity, this synopsis will follow the plot as it occurs in the Claire A & Leon B combination, by far the more structurally sound of the two scenario combinations. Claire begins on the Raccoon City streets, now overrun bythe zombies who have come out due to the crash. By baiting them in a certain direction, she figures out that she can create openings in their ranks and slip past them. She ducks into a gun shop, hoping to find ammo for her weapon. Inside, the clerk points a crossbow at her. After she convinces him that she's not a zombie, he locks his door. With a slightly sexist attitude, he admits he doesn't know what is happening in Raccoon City or where the zombies have come from. Claire finds some ammunition for her gun and starts to move on just as the undead lay siege to the store. Crashing through the display window, they tackle the shop's employee and chew him to pieces on the floor. Unable to save the poor man, Claire's only hope is to get out the back door quickly. Weaving her way through the slow moving ghouls, she makes her way to the police station. STARS helicopter pilot Brad Vickers is encountered near the Precinct, recently deceased and come back by diabolic means. Executing this former hero, Claire enters the Raccoon Police Department. She finds that the place has been electronically locked and barricaded against an apparent siege by the undead. Leon finds himself directly behind the Police Department. He has a shorter run than Claire, but must find the key to get into the maintenance shed at the back of the Precinct. All the while,flesheaters converge on him. He gets lucky and finds a back stairway to the roof of the station, but he witnesses a rescue attempt fail. A helicopter appears overhead. There is a lone precinctsurvivor on the roof, signaling to it. Zombies attack the unfortunate wretch. He sprays random machine gun fire everywhere, accidentally killing the pilot overhead. The helicopter crashes into the station and explodes into flames. There's a water tank near the wreckage that can be opened, but only if Leon can find the valve handle. Claire finds a cop laying on the floor of an office,seriously wounded and dying. (In RE3, we learn that the cop's name is Marvin Branagh.) In a brief speech, he tells Claire that her brother Chris disappeared a month ago during an investigation into the incident at the mansion lab. He gives her the card key that will open the electronic locks in the Precinct. He tells her to rescue the other survivors in the police station and get out. When she starts to protest, the half-disemboweled officer sticks a gun in herface and rudely orders her out. He locks the door behind her. Claire accesses the computer in the main hall, unlocks the doors and continues on. In the zombie-infested office on the first floor, Leon finds the necessary tool to put out the fire. When he opens the water tank and douses the blaze, another helicopter appears overhead. This one is towing a rack of huge cylinders. One of them detaches and drops. The bomb-like container blows apart, revealing a huge humanoid creature.The giant crashes through the roof of the precinct. The trenchcoated menace heads right for Leon, who empties his weapon into the stalking monstrosity before it falls. When Leon leaves the room, the sinister intruder rises... and follows. Little does Leon know, but anyone who had survived the mansion incident might recognize this creature as a new and improved version of the Tyrant. At the same time on different sides of the station, Claire and Leon both encounter a new and deadly lifeform. Amphibious and spider-like,these creatures look like crawling people turned inside out with razor-sharp claws. They lash out with an incredibly long and sharp tongue. Police documents refer to these creatures as "lickers", andtheir origin is unknown. On the second floor of the west wing of the precinct house, Clairefinds the STARS office and the log kept by her big brother Chris. This document explains that he and the other STARS members had no luck investigating the involvement of the Umbrella Corporation inthemansion lab incident. They departed for Europe to search for Umbrella's main headquarters. Suddenly a fax comes in, addressed to Chris. A federal investigation on Umbrella has yielded naught for clues, but an inquiry posted to the internal affairs division by Chris regarding Raccoon Police Chief Brian Irons has been answered. By his record, the Chief would appear to be a deranged genius and former rapist. Back outside the office, Claire catches sight of a young girl being pursued by a zombie. While Claire dispatches this thing, the fleeing little girl bumps into Leon. Frightened out of her mind, she ducks into a small opening in a broken door before he can stop her. Leon and Claire reunite. Leon admits that this place is dangerous, and Claire suggests that they split up and look for the girl and a safe exit. The rookie cop gives her a radio so they can keep in contact. Leon finds the two parts of a police operation report, detailing the events of the past few days. The courageous citizens ofRaccoon made a grim standoff in the precinct house against the flesh-eating undead. But some escaped the precinct through the exit to the basement in the east wing. He also finds a note addressed to him from the RPD, and the party favors for a surprise welcome party they were planning to throw for him. It seems his party has been cancelled. He heads for the basement while Claire is startled by a woman's screaming on the second floor. In order to save whoever's introuble,she needs a bomb to clear the helicopter wreckage. Nearby,she finds the key to unlock the door downstairs and save the wounded cop. When she returns to him, he has been fighting off zombies unsuccessfully. Claire now learns why he rudely forced her to leave him. He rises,transforms into a zombie, and attacks her. With a quick reaction, Claire incinerates him. She locates the parts of a timer bomb and heads back upstairs. In the basement, Leon is fired upon by a beautiful woman named Ada Wong. She's looking for a reporter named Ben Bertolucci in one of the basement jail cells. After Leon graciously helps her clear some wreckage out of the way, she ditches him. He tries to catch up to her, but instead finds the incarcerated reporter in one of the jail cells. Ada catches up to them now, but where she went first is a mystery. Questioning Ben, Ada reveals that she's looking for her boyfriend John, who works out of an Umbrella branch office in Chicago. He disappeared in this area some months ago. Ben refuses to tell her what he knows about what's happening in Raccoon City. Just then, a monstrous roar fills the air. Ben has locked himself in his cell for protection and refuses to leave, but directs the others how to get out of the Precinct. Ada takes off, and Leon runs after her. Claire detonates the plastique near the helicopter wreckage upstairs. She finds an office full of stuffed trophy animals... and a more gruesome trophy on the desk. The Mayor's daughter lies sprawled out, a medium-sized wound at her abdomen. Behind the desk sits Police Chief Brian Irons. He has completely lost his mind. Although the girl's wound looks like a bullet hole, he claims that she was attacked by a zombie, and that she will resurrect within an hour. The only way to stop the zombification is to decapitate the victim or put a bullet through the brain. He admits that taxidermy used to be his hobby (which links him to the Umbrella mansion, because of all the stuffed trophies found by the STARS team there). Saddened, he wishes to be left alone. Leon has found the sewer system that runs under the city. In the processing plant, he comes across what appears to be the exit door but doesn't have all the necessary keys to get through. Going back, he finds Ada also investigating the sewage plant. She has found an open vent shaft that she can get through with a boost. She hits the ground on the other side, startling the same little girl Leon and Claire encountered previously. As she runs off, Ada notices that the little girl dropped her pendant. Amused, she decides to keep it in case they meet again. After a quick search, she finds a precinct key and returns to where Leon waits. She throws the key back through the vent, but she can't get back herself because the vent is too high. Once again, Ada runs off on her own against Leon's orders. In room next to the Chief's, Claire hears the quick footsteps of someone fleeing from her. She finds the little girl crouched in the dark. She radios Leon to let him know that she cleared the helicopter wreckage and found the little girl. The little girl says her name is Sherry Birkin, and her parents work at the Umbrella plant. Her mother called her during the T-virus outbreak and instructed her to go to the police station for safety. She has heard her father's voice in the station, but can't find him. Also, a creature is stalking her. A mighty roar emanates from nearby. Sherry runs off, and Claire tries to pursue her. In the office, the Chief and the dead woman's body have disappeared. However, he has left behind his diary detailing the extents of his depravity. Leon is back in the precinct house, searching for the keys he needs to get out. While looking for clues on the first floor, the horrible Tyrant bursts through the wall. Only when shot several times does the creature fall. Leon races upstairs and finds more items he needs. The Tyrant follows. Again, Leon is forced to shoot it out with this brute. The thing is finally subdued, even if only for the moment. After gathering several keys of her own, Claire finally catches up to Sherry in the Chief's office. Behind the desk is a secret door, and Claire makes Sherry stay behind while she goes to investigate. An elevator lowers her into some kind of custom dungeon beneath the precinct. She hears the Chief scream. In his private chamber, Chief Irons is backed into a corner by a hideous mutating creature. Something shoots out of this thing's hand and down Iron's throat. In a hideous torture room, Claire finds the Chief, ranting, raving, and armed. He explains to Claire that his town has been torn apart by the experimental monsters of the Umbrella corporation. He tells her that a man named William Birkin is to blame. Claire recognizes the name. Irons states that Sherry is Birkin's daughter. Completely paranoid, the Chief is ready to kill Claire with a Magnum handgun. But before he can execute her, something bursts through his upper torso from within. A small creature leaps out of Irons and falls down an open chute nearby. Claire follows this thing, only to see it quickly grow into some kind of horrible infant. The thing attacks her, but she destroys it fairly easily. She runs back up to the second floor to check on Sherry. Leon makes his way to the precinct's clock tower where he finds the final piece in the Chief's bizarre architectural puzzle. Now able to exit the police station, he finds an open dust chute and slides back down to the basement. Upon landing, he hears Ben screaming in the jail cell nearby. Leon runs to the reporter's aid, but is too late. The same thing that impregnated Irons has gutted Ben. The dying reporter gives Leon a document which entangles the Raccoon City Chief of Police in a government conspiracy. In terrible pain, Ben dies. Ada finally catches up to Leon, and they read this document together. It is a series of letters from William Birkin to The Police Chief, describing in detail how Umbrella was bribing the Chief to keep secret their actions in the town. Birkin had learned that Umbrella sent spies to steal his research. Ada then rushes off, explaining only that she has to find John. She thinks he's in the chemical plant. Leon is prevented from following by another call from Claire. She has found a different exit from the precinct and will join him in the sewers. Leon runs after Ada. But in the sewage plant, he is confronted by the mutating Dr. Birkin. The scientist attacks him with incredible strength, takes a full clip full of Magnum bullets at point blank range, and dives into the muck. Leon opens the exit door. In the sewer beneath the station, Sherry is separated from Claire when a drainage chute opens and sucks her into a lower level. Sherry runs for safety, finding herself in a garbage room. Just when she finds a nice shiny trinket, the floor springs open and dumps her into the garbage hold. Knocked unconscious, she fails to see the approaching hulk. Birkin has found his daughter at last. Ada abruptly rejoins Leon, and he admonishes her out for running off. She agrees to stick with him from here on. Searching everywhere to find Sherry, Claire runs into her mother, Annette. The suspicious woman worked with her husband William on a bioweapon called the G-Virus, a mutagenic substance that turns anything that ingests it into a giant monster. Birkin injected himself with the virus when armed Umbrella agents seized the virus from him. When Birkin was accidentally shot, he used the virus to keep himself alive. The G-Virus rejuvenates dead cells, but it also mutates them. He became a monster, a "G-Type", and hunted his killers down. The T-Virus leaked from his laboratory after the attack, and was carried into Raccoon City by the rats in the sewers. The G-Virus seeks to spread by finding other host bodies. When Annette learns that Sherry is in the chemical plant, she becomes upset. The virus can only be spread through a complimentary genetic host. Birkin will try to find and impregnate Sherry with a virus embryo. From somewhere close, they hear the little girl scream. Claire sends Annette searching in the opposite direction and continues on. Leon and Ada search the chemical plant for weapons and ammunition. They bump into the frantic Annette. Ada chases the armed scientist. Annette turns and fires on her pursuer, but Leon jumps in front of Ada and takes the bullet. While Leon lays unconscious and seriously wounded, Ada chooses to run after Annette. Claire finds the garbage dump and spots Sherry, lying unconscious on a heap of rubble. She calls out to the little girl, but a gigantic alligator hears her and attacks. Claire runs back down the corridor and finds a switch to release a gas canister. When the alligator grabs the canister in its huge maw, Claire shoots the cylinder. The resulting explosion flings chunks of the sewer beast's head everywhere. Moving to Sherry, Claire spots some sort of red worm slithering away; one of William's embryos. Stirring, Sherry complains of stomach pains. Claire assures her that everything will be all right. She leads Sherry out of the spider-infested sewers, past the bodies of several soldiers wearing gas masks... Ada hounds the scientist through the sewers to the central control area. Annette blasts Ada's gun out of her hand, an adept shot for a scientist. She advances on Ada, interrogating her. Learning that Ada is looking for her boyfriend John, Annette realizes that she's talking about one of the researchers at the mansion lab. She knows that John turned into a zombie, and then died when the lab was destroyed. She makes it seem that William was working at the mansion as well, that he developed the G-Virus at that site. Annette starts to explain the new G-Virus to Ada when she spots her daughter's pendant around the woman's neck. In a suddenly aggressive manner, she demands to have it. A cat fight ensues, ending with Ada punching Annette and sending her flying over the rail. Checking inside Sherry's pendant, Ada finds a secret compartment containing a sample of the G-Virus. Claire and Sherry discover an underground tramcar. After powering up, they ride for some distance to an unknown dock. Apparently they aren't out of danger yet, the grunts of the undead are heard nearby. Claire blasts through corridors full of zombies. They arrive at a train turntable platform. Inside the engine car, Claire finds the key to the control panel outside. An alarm sounds upon activation, and the girls run back inside the car. The entire platform disengages and drops. It seems they have found some sort of large secret elevator. Sherry is overcome by her stomach pains and passes out. Her monstrous father shows up, threatening to smash the traincar to pieces. Claire runs outside and ducks a steel rod flung at her by William. The screaming madman mutates, growing a new head and a vicious-looking claw. Claire quickly pelts the thing with enough flame grenades to burn down a forest. When the G-Type is finally face down in a pool of its own blood, Claire runs back into the train car. The elevator finishes its descent, and she carries the unconscious girl into an Umbrella loading dock. It would seem she has discovered a large underground laboratory. A slightly delirious Leon awakens and hunts for Ada. He finds her in the subterranean garbage dump. After bandaging his bullet wound, she lets him know that John is dead. She doesn't seem terribly upset though, and insists they get out of the sewage plant. At the tram platform, Leon recalls the car. They board and head for the train elevator. On route, they are attacked by the G-Type, which isn't dead yet. It stabs one gigantic claw through the ceiling over and over, seeking the passengers. Ada fires at the hand, blowing off one of the fingers. The monster retreats. The two slip out of the tram and make for the train platform. Claire sets Sherry on a cot in the security office. She gives Sherry her vest to keep her warm. The girl stirs, and lets Claire know that she trusts her and depends on her like no else. Claire assures her that she will find something to cure her. Leon has to recall the train elevator platform. Leaving Ada in the control room, he descends to a secret security room and there finds the necessary key. When he flips on the surveillance camera aimed at the door he just entered, he sees Umbrella's ugliest and most fearsome agent hot on his trail. After one more battle with this 'Mr. X', Leon returns to the upper control room to find Ada unharmed. He recalls the elevator from there and they descend to the lab. But their moment alone is not to be enjoyed. William is back, and he exacts a terrible revenge against Ada. His claw shoots through the wall, stabbing her in the back. She passes out, and Leon goes out to fight William. The G-Virulent has grown two new arms and doubled in size. Leon pumps the thing full of shotgun blasts before it does any good. Bleeding heavily, William leaps onto the elevator shaft wall and leaves the two alone. In the lab, Claire figures out that the main power conduit has been shut down. She finds a fuse for power connection, and then she is free to explore the lab. Umbrella has conducted further experiments with plant vegetation, as a titanic vine grows up from the bottom of one shaft. Its offspring slide along the ground, spitting acid at her. And there is an even stronger variety of the "lickers" here than those encountered before. The elevator platform's engine overheats, and it stops on an upper floor of the lab. Leon leaves the wounded Ada in the train car while he goes searching for something to patch her wound. He crawls through a vent duct and drops into a corridor. The elevator platform restarts and continues to descend. Leon has lost Ada again. He finds an emergency elevator that will take him down to where Ada has gone, but it needs power. He finds a door to a "Power Room", but it is locked. In a room with a huge smelting pit, he fights his way through the tougher new breed of "lickers". He connects the emergency elevator's power and goes up to the lab. In what is obviously William Birkin's former experiment room, he finds the power room key and goes back up to the first level. Leon runs off the elevator, but not very far. Now Annette is shooting at him. She calls him a fool for believing Ada, saying that the woman he is falling in love with is a spy working for Umbrella, using him only to help her steal the G-Virus. Leon refuses to believe it. Annette doesn't care and prepares to shoot him. Mr. X suddenly crashes through the ceiling behind Leon. Annette flees. Evading the powerful giant, Leon gets to the power room and unlocks it. The monster has followed him, and now the rookie cop is cornered. Shots ring out. Ada is back, blasting away at the unholy behemoth. But unfortunately she runs out of bullets. Just as she reloads, the Tyrant seizes her and lifts her high. Ada fires several rounds point blank into his face. Temporarily blinded, the giant smashes a control panel with Ada, probably breaking every bone in her body. Blood gushing from his face, Mr. X falls off the platform into the smelting pit. Leon runs to Ada's side. In her last moments, she wishes she could stay with him. Leon kisses her passionately. Ada goes limp and dies. Leon screams in grief. Near Ada's body, Leon finds a key that the monster dropped before falling into the pit. After Claire finds a keycard in the research room, Annette pops up again. She's still armed and dangerous, and somehow knows that Claire tried to kill William. After Claire tells Annette that Sherry has been infected by the G-Type, the monster growls nearby. Excited, Annette runs after him. William crashes out of the ceiling, still alive. More monster than human now, he cuts his own wife down with one terrible claw swipe. When Claire rounds the corner he leaps back up into the ceiling. A dying Annette begs Claire to save her daughter, giving her detailed instructions on how to create an antidote to the G-Virus, using materials that can be found somewhere in the lab. The damaged central unit in the power room is wracked by explosions. Lightning bolts course up and down the huge column. A computer voice indicates that the self-destruct sequence has been activated, and all personnel should evacuate to the cargo train platform at the bottom of the lab. At the edge of the iron smelting pit, a gigantic clawed hand emerges from the red hot pool. Mr. X isn't down for good yet, and he may be more dangerous than ever. Claire runs out to the monitor room. A motion detector alerts her that someone else is in the lab. Leon is onscreen, emerging from the power room. Claire tells him to go back to the security office to rescue Sherry while she creates the G-virus antidote. Leon rides the elevator back down into the lab, retrieves the barely conscious girl and uses the master key in the elevator to take the emergency access tube to the cargo train platform. Following the instructions for the G-Virus vaccine, Claire rushes to the VAM room on the Lab's 4th floor. Killing several last zombies, she finds a vaccine cartridge. Reading the instructions for the "Devil" vaccine, she inserts the cartridge into the machine and starts it up, allowing the base vaccine to be synthesized. She takes the cartridge and heads back down to Birkin's lab. Leon finds the train without power. Laying Sherry on the cot inside, he finds a platform key at the back of the train and hurries to power up their escape transport. Claire inserts the base vaccine into the virus antidote synthesizer in Birkin's lab, and the machine creates the "Devil" automatically. On her way back out, she accesses a corridor to the experimental containment room, where she finds a huge cargo elevator that will take her down to the train platform. An explosion rocks the entire lab. The computer announces that the self-destruct sequence has begun. There are only 5 minutes remaining until total detonation. Leon races across a bridge over the train to the opposite platform. There he unlocks the containment chamber for the power plugs for the train's generator. He takes the plugs into the next room and inserts them into the power grid. The computer warns him that the power will be completely shut down momentarily in order to power up the train. In the blackout, a huge creature lands behind him. A transformed Mr. X is ablaze from his dip in the molten vat. With two huge claws, he charges at Leon, knocking the poor guy from one end of the room to the other. Suddenly another familiar shape appears, at the top of the gantry over them. Still wearing Sherry's pendant, Ada drops Leon a rocket launcher. The cop recognizes her, but doesn't have a moment to spare. He dives for the launcher, scoops it up, and fires at his vicious adversary. The creature explodes into a dozen body parts. The power comes back on and so do the lights. With about two minutes until detonation, Leon runs back to the train. Waiting patiently for the elevator to reach her floor, Claire's thoughts are suddenly interrupted as something smashes through the ceiling right above her. She backs up just in time to avoid being squashed as the G-Type drops into the room. She fires several grenades into the genetic monstrosity, but then suddenly it transforms into a misshapen four-legged beast, and it's stronger than ever. Claire runs around the room, playing matador as it charges at her. Finally, her weapons have an impact on the thing, and it dissolves into a puddle of genetic jelly. Claire's elevator arrives, right on cue, and she descends to the train loading platform. Leon finds the train platform crawling with naked zombies. Blowing their heads off left and right, he gets to the switch that opens the gate blocking the train's path. He runs back onto the train, slips into the cockpit and starts her up. Claire gets to the platform just as the train is taking off. She sees Leon, leaning out an open door, yelling for her to get on. She misses that opportunity, but luckily there is another open door. Once she's inside, the Umbrella lab completes its detonation sequence in a huge explosion. The train is severely rocked, throwing a still- unconscious Sherry to the floor. Claire quickly administers the vaccine to her and they wait. Finally, little Sherry comes to and thanks Claire for saving her. Leon thinks that the danger is over, but Claire disagrees. She still has to find her brother. Talking to Sherry, Claire indicates that she will always be there for the little girl. Leon moves up into the cockpit. Still upset, he says goodbye to Ada. The train suddenly lurches. Leon moves back into the cabin with the girls. No one can figure out what the disturbance was. Leon runs toward the back of the train. The train is equipped with the same computer system as the lab. The computer warns them that a bio- hazardous material has been detected on board. The train will detonate in just two minutes. The cabin is locked, and Leon is unable to get back to Sherry and Claire. He runs to the back of the train to search the cargo compartments. At the rear, giant tentacles smash through the ceiling. Leon races back to the front as the G-Type makes an encore. Birkin is now nothing more that a gigantic black blob, pulling itself forward with four huge tentacles. Leon blasts the thing until it loses solidity once more. Then he heads back toward the cabin. =================================================== 3iv. A Summary of the Conclusion of RESIDENT EVIL 2 =================================================== The G-Type has reformed, and attempts to smash into the cabin. Claire, not knowing where Leon is, tells Sherry to hide. Sherry opens a vent to the cockpit and crawls through. She promises Claire that she can stop the train. Leon is on top of the engine car, climbing up to the cockpit. He looks behind him to see the G-Type's tentacles searching for him. The main body of the G-Type smashes into the cabin. In order to hide, Claire climbs down through a hatch and hangs onto the bottom of the train while it's still moving. Leon rips open an escape hatch on the roof of the cockpit. Sherry hasn't had so much luck figuring out which button to push. Leon spots the emergency stop switch immediately and points it out to her. Sherry slams her fist on the button. The train brakes. Sparks shoot out from behind the wheels as the transport slows, dousing Claire in a shower of yellow fire. She fights to hold on. The train stops. The computer warns that the train will detonate in thirty seconds. Claire crawls out of her hiding spot and with a sigh of relief, spots daylight at the exit of the train tunnel. Leon and Sherry are out, looking for Claire at the front of the train. She joins them just as the G-Type smashes into the cockpit. The heroes dash for the mouth of the tunnel, through which they can see the rising sun. They've lived to see the morning of September 30th. The monster's tentacles smash through the cockpit windshield, searching for its enemies. The computer counts down, 5, 4, 3, 2... At the last second, the G-Type realizes what is about to happen. The heroes leap clear of the tunnel. The transport train detonates quickly car by car, from the rear to the front. A vicious geyser of fire blasts out of the tunnel. Claire and Sherry get up, commenting that each of them look pretty awful. Leon rises, but is already moving off, saying they don't have time to waste. Claire wonders why. Leon turns and tells them, "Hey, it's up to us to stop Umbrella." Blackout. Heavy metal theme music and the credits roll. =========================================================== 3v. Differences Between Claire A/Leon B and Leon A/Claire B =========================================================== If you play the game in the opposite order, starting with Leon first, the plot is different in several respects: 1. Sherry keeps her pendant throughout the game. This means that Ada never obtains the pendant or the G-Virus sample it contains. Also, Mr. X wants the G-Virus, so he goes after Sherry and Claire and not Leon and Ada. 2. Sherry is never impregnated with a G-Type embryo, so Claire doesn't have to create a G-Virus antidote. Thus, no mention of an antidote is heard. 3. Ben Bertolucci is impregnated by Birkin with a G-Type embryo that later bursts out of him. But the reasons why Birkin would implant him with this are never discussed or explained. 4. Chief Irons is ripped in half by Birkin instead of implanted. 5. Annette is fatally wounded when the G-Type pounds on the ceiling in the lab and drops a pipe on her head. Leon takes the G-Virus sample that she is holding. 6. Leon confronts Ada about being a spy. Annette, barely alive, shoots Ada. Leon's love falls over the rail into a deep chasm. Enraged, Leon tosses the G-Virus into the abyss. 7. In the game finales, Leon confronts the G-Type while Claire battles Mr. X. 8. In Claire's final confrontations with Mr. X, she lures him into the smelt pool by tossing Sherry's pendant with the G-Virus over the side. On the trainpower platform, Claire is aided in her battle against the mutated Mr. X by Ada. This provides a larger mystery than the previously explored scenario. How did Ada survive such a fall? 9. At the end of the closing movie, it is Claire instead of Leon who leads them off, stating "We have to find my brother." Perhaps the reasons why the previous plot summary focused on Claire A/ Leon B are now clear. The focus scenario is much richer in plot and explanations. There is not as great a leap of faith required to believe that Ada still lives. An exploration of how Ada might have survived her brutal death in order to aid in the final battle with Mr. X are explored in "The Resurrection of Ada Wong", below. Resident Evil 2 is a game far more rich in story than its predecessor, as is evidenced by the number of pages needed to summarize the plot versus that of the original Resident Evil. In this newer chapter of the story, questions are raised and some are answered while others may never be solved. ============================== 3vi. The 4th Survivor Minigame ============================== A couple of secret games are available to the most capable of Resident Evil survivors. With the right timing, skill, and stamina, players will receive an A ranking in Resident Evil 2. While the secret weapons gained make for a fun replay, the most interesting aspect of this ranking is a new playable character named "Hunk". The players are asked to create a new save file for a minigame called The 4th Survivor, the special mission suitable only for this seasoned Umbrella agent. The 4th Survivor is a "battle game." The player is given a limited amount of ammunition, a simple goal, and an enormous army of evil monsters to outwit in order to survive. This side-adventure is a true test of a player's survival skills. Whether it is his real name or a codename is uncertain, but Hunk is certainly a buff character. Dressed in militaristic biohazard containment gear, Hunk's eyes glow with the power of his infrared goggles. He runs quite faster than the usual Resident Evil playable character, even when seriously wounded. Playing as Hunk requires a good amount of quick thinking and strategy on the part of the player. While some strategies can be useful every time, the game's enemies sometimes react differently to Hunk. This means that The 4th Survivor is always a challenge, even to seasoned Resident Evil veterans. ========================================== 3vii. A Brief Summary of The 4th Survivor ========================================== The game begins in a total blackout. Someone is thinking, "G-...G-Virus... I have to deliver it to Umbrella..." The scene opens at the end of the sewer station, sometime after Ada and Leon have made their way to the Lab, but before the end of the regular game. A body floats face down in the muck, one of the Umbrella infiltrators sent to steal the G-Virus from renegade scientist William Birkin. The body stirs, shifts, and shows signs of life. Slowly, Hunk regains consciousness and rises. After a quick look around, Hunk pulls out his radio. "Alpha team here," he says through his gas mask, "Mission accomplished." "Roger," confirms another agent on the radio. "We'll meet at the rendezvous point." A map cuts in and a blinking beacon light shows Hunk that he has to get to the second floor roof of the RPD precinct house in order to be airlifted out. Hunk takes off up the stairs. Between this stealthy agent and his goal is a small army of the evil dead. Zombies plague his flight, along with giant spiders, killer dogs, and slithering botanical experiments. He has only a limited amount of ammunition, and must determine how best to save the big guns for future emergencies while trying not to die at the present. Luckily he has some herbs to heal himself and prevent against poisoning, but it's not a lot. More ammunition is nowhere to be found. After several close calls, Hunk tops a staircase to the second floor of the RPD. He's halfway home, but the nightmare is not yet over. Stomping toward him is a monstrosity he has only heard rumors about at his agency. At long last, Umbrella has perfected the Tyrant, and they've sent it after the G-Virus. Somehow able to sense that Hunk possesses a sample, the monster attacks him. Reasoning with the beast would be no use, so Hunk evades the slowly advancing thing and moves on. The zombies have retaken the Precinct in greater numbers than ever before, and have laid several traps for the unfortunate Umbrella agent. With some skill, he just barely avoids these. But as he nears his goal, the insanity grows. Each room bears an ever-greater horde of ghouls, quickly converging on the lone survivalist. Shaking off his attackers, he clears a pathway out with the barrel of his gore-splattered gun. In the final hallway, Hunk meets the Tyrant once again. How it got over here so quickly is a real mystery, one Hunk doesn't have time to solve. Evading the hulk yet again, the agent reaches the roof and lights his last flare to signal for a rescue. The pick-up chopper swoops overhead immediately, as if though it has only been a block away this entire time. It hovers over the precinct for an unbearably long moning of another. ======================================= 3viii. Conclusions About the Conclusion ======================================= Resident Evil 2 leaves us with the following resolutions: 1. William Birkin's laboratory and research have been destroyed. 2. Somehow Umbrella has almost perfected a Tyrant, and has more at their disposal. Their research continues elsewhere. 3. Leon, Claire, and Sherry have all survived. 4. Ada may have also survived. 5. Raccoon City is in ruins. 6. Leon has a new mission in life, while Claire continues hers. 7. The rest of the STARS team may be somewhere in Europe. =================== 3iv. Random Musings =================== 1. As pointed out by Dan Birlew in the original version of this document, Tofu, another hidden character, is also accessible in RE2. However, his scenario is so incredibly silly that it doesn't really apply to the storyline. He is, after all, a block of bean curd with a knife. ==================================================== 4. The Last Woman Standing: RESIDENT EVIL 3: NEMESIS ==================================================== RE3 has more replay value than any other RE game to date, with three endings and plenty of secrets to unlock, as well as the incredibly fun (read: addictive and frustrating) Mercenaries minigame. It also introduced the Dodge feature, which let players duck or roll out of the way of incoming attacks with the push of a button, and featured the return of RE's Hunters. ============================= 4i. The Death of Raccoon City ============================= After Umbrella's attack on William Birkin, as shown in RE2, sewer rats carry the T-Virus into Raccoon City. Hundreds, if not thousands, are killed as the T-Virus creates swarms of zombies and homicidal mutants. Martial law is declared, and the Raccoon police force tries to fight back the zombie invasion. They last less than a day before the survivors are forced to pull back to the RPD building. As the police fight the zombies, two helicopters marked with Umbrella logos land in the city and drop off two teams of armed men, also wearing Umbrella logos. These men lose several comrades in their first encounter with the zombies, and are soon on the run. By September 28th, Raccoon City is a ghost town, populated mostly by zombies and other creatures created by the T-Virus. A military blockade has been put into place around the town to enforce a quarantine. Thousands are dead. Jill Valentine is not one of them. ======================================================= 4iii. A Summary of the Plot of RESIDENT EVIL 3: NEMESIS ======================================================= On the morning of September 28th, Jill Valentine makes her last escape. Literally blowing her way out of her apartment building, Jill takes shelter inside a nearby warehouse and meets another survivor. She tries to get him to come with her, but he refuses to leave the warehouse, as he's just lost his daughter to the zombies. Jill tells him that they have to get out of there if they want to live, but he shuts himself inside a nearby trailer rather than listen to her. Alone, Jill leaves the warehouse. The streets are suddenly quiet, with only the occasional zombie wandering around. On her way through a back alley, Jill is surprised when a man suddenly bursts forth from a nearby alleyway, pursued by a mob of zombies. She's doubly surprised when she recognizes him as Brad Vickers. After disposing of Brad's fan club, she follows him. After a merry chase through the streets and back alleys of Raccoon, Jill finds Brad inside a local bar. They briefly talk about what's happened to the city. Brad, although he's wounded, gets up, telling Jill that "he's comin' for us. We're all gonna die! He's after STARS members. There's no escape!" With that, he leaves the bar. Outside, Brad's nowhere to be found, so Jill sets out on her own. She emerges onto the street in front of the RPD building. Both ends of the street are blocked by car crashes, but a nearby alleyway leads further uptown. The door to it is locked, but Jill left a set of lockpicks in her desk at the RPD, so she heads there. In front of the RPD building, Brad Vickers finds Jill again. He looks like someone dropped a truck on him. He starts to say something, but is cut off by the arrival of a new monster, a humanoid creature, dressed in black. Its face is permanently stuck in a lipless grimace. (Two days from now, Leon will meet Mr. X, who looks a lot like this thing.) Jill is frozen in horror as the creature grabs Brad by the face and lifts him into the air. It kills Brad by shoving a tentacle through his head, throws away his body, and advances on Jill, muttering a single word: "...STARS..." Jill's weapons seem to have no effect on the creature. She ducks inside the RPD building and slams the doors behind her. Although the doors buckle under the creature's attack, they don't give. Safe for the moment, Jill searches the building. More than half the building has been sealed off by the surviving police, but fortunately, she can still get to her old office. In the operations room on the first floor, she finds her old STARS ID card and takes it, as well as a gemstone she finds in the evidence room. The STARS office is wrecked. Someone has deliberately broken the radio, and the desks have been ransacked. As Jill leaves with her lockpicks, the radio plays an incoming transmission from a man named Carlos. His unit has been cut off and no survivors have been found. He asks for anyone who can hear him to respond, but the broken radio can only receive transmissions. All Jill can do is wish him luck as she leaves. The only warning Jill gets before the creature returns is the sound of shattering glass. It ambushes her at the bottom of the stairs, jumping through one of the windows. Worse, it has a rocket launcher in one hand. Dodging a barrage of missiles, Jill barely manages to get out of the RPD building alive. Picking the lock on the alleyway door, Jill keeps running. As Jill makes her way uptown, she finds a dead man wearing the Umbrella logo. According to his diary, the dead man was a member of the Umbrella Biohazard Countermeasures Service, an in-house paramilitary unit maintained by Umbrella. For some reason, Umbrella's hired and sent mercenaries into the city. More dead UBCS soldiers turn up elsewhere. One is lying in front of a nearby parking garage, killed by a pack of zombie dogs, and another has fallen victim to a new creature, some kind of giant, mutated insect. These "Stingers" attack Jill as she passes through a construction site, and they don't live long enough to regret it. Jill steps back onto the street outside the construction site, and sees a man run into a restaurant. Jill follows him inside, and the man introduces himself as Carlos Oliviera, a corporal in the UBCS. His squad was told to rescue Raccoon's civilians, but the mission went wrong the moment they landed. Before he can continue, the creature stalking Jill appears again, entering through the restaurant's back door. As the creature charges, Jill notices a gas leak in the restaurant's kitchen. She and Carlos hide behind the restaurant counter. As the creature stops next to the leaking pipes, Jill throws a lit oil lamp at it. The ensuing explosion nearly kills both Jill and Carlos, but also knocks the creature unconscious. As they leave the restaurant, Jill asks Carlos why his squad was sent to Raccoon. Carlos' answer -- that they're rescuing civilians -- isn't good enough for Jill, since the destruction of Raccoon is largely Umbrella's fault. Carlos replies that he and his fellow mercenaries are just hired hands, and if Umbrella had some kind of ulterior motive for sending them in, he doesn't know what it is. If Jill wants answers, she's asking the wrong guy. A sudden sound of shattering glass inside the restaurant cuts him off. Carlos invites Jill to join his squad, and runs off. After losing the creature in Raccoon's back alleys, Jill hides inside the Raccoon Press offices. Inside, she finds another gemstone, much like the one that she found in the RPD building. They turn out to be missing parts to a time lock on the gates to Raccoon's city hall. Jill repairs the lock and opens the gates. The city hall is boarded up, and looks as though it's been undergoing the same kind of seige as the RPD. Past it is a trainyard, where one of Raccoon City's cable cars is parked. Inside the cable car, Jill meets a gray-haired man wearing the same logos as Carlos. Jill greets him, assuming he's one of Carlos's teammates. The man asks her insultingly how she managed to survive. Jill replies that she's a STARS member, which seems to satisfy him. He walks into the next car, leaving Jill alone with a badly wounded and delirious UBCS officer. Jill tends the man's wounds as best she can, then follows the grey-haired man. Carlos is in the next cable car, and renews his invitation from earlier. The man, who is apparently Carlos' commander, says that they can't trust Jill. Before Jill can respond, Carlos says that they need her help, as their unit is down to Carlos, the gray-haired man, and Lieutenant Mikhail, the injured man in the last cable car. His commander, Nicholai, grudgingly agrees, and lays out his plan. An extraction helicopter is waiting for a signal from their team. The designated landing zone is by the St. Michael Clock Tower, a Raccoon City landmark. Nicholai intends to use the cable car to get through the city to the clock tower, although the car will require repairs first. Carlos and Jill agree to this plan, and the three of them split up to look for parts for the cable car. Jill heads to a nearby gas station first, to get motor oil. Carlos enters the station behind her, but a mob of zombies sniffs them out. As Carlos keeps watch, Jill finds a locked cabinet with oil in it. Carlos steps outside to fight off the zombies. Jill hurriedly opens the lock and grabs the oil. Before she can get outside, a live wire falls into a pool of motor oil in the gas station's garage, starting a fire. Jill runs outside before the place burns down. Outside, Jill finds Carlos slumped against the wall, next to a pile of dead zombies. Jill thinks he's dead, but Carlos unsteadily gets to his feet. The fire suddenly spreads outside, to the pools of gasoline created by crashed cars, and then to the gas station pumps. Jill and Carlos barely escape an explosion that completely destroys both the gas station and most of the block that it's on. As they pull themselves to their feet, Carlos tells Jill that he's going to look for extra equipment, and leaves. Jill manages to find some engine parts and returns to the cable car to see if she can fix it. Outside the cable car, Mikhail, despite his wounds, massacres a horde of zombies and collapses. Jill runs up to him and demands to know if he has a death wish. Mikhail insists that he cannot stop fighting just because he's wounded. Even though the zombies are innocent victims as well, as Jill says, there's no reason for him to take responsibility for anything that's happened to Raccoon. After all, none of the UBCS soldiers are really involved with the company. Jill agrees, saying that that's the only reason she's trusting the surviving UBCS members. Jill helps Mikhail back into the cable car and tells him to rest. Jill tries to repair the cable car's engine. While the power cable and fuse she's found will work, she needs a special additive for the motor oil. She heads back into Raccoon, towards an Umbrella-owned sales office and chemical warehouse. Before going to the office, Jill stops by the warehouse in downtown Raccoon where she left the survivor earlier. Inside, she finds a group of zombies greedily devouring his dead body. In the trailer that the man was hiding in, Jill finds a book where the man has written his final words. His name was Dario Rosso, and he had always meant to be a novelist. (This file is probably one of the more tragic elements in RE3.) When Jill reaches the office, Nicholai is already there. He has just killed another UBCS trooper who was infected with the T-Virus. As if it's obvious, Nicholai explains to Jill that it took fewer bullets to kill the man now, before he became a zombie. Jill lets herself into the office's storage locker, where she finds the additive she needs. At the same time, though, another horde of zombies finds the sales office. Jill hears Nicholai scream in agony, and when she fights her way back into the office, both Nicholai and the UBCS mercenary that he killed are gone. On her way back to the cable car, Jill has another encounter with the creature outside City Hall. Once again, Jill runs for her life. The creature doesn't follow her to the next street, and before Jill can wonder why, the ground crumbles under her feet. She's dumped into part of the Raccoon sewer system, which a large, mutated worm has claimed as its own. After giving it a faceful of acid, Jill escapes via a conveniently located emergency ladder. Jill finishes her repair work on the cable car. Carlos walks in, and Jill tells him that Nicholai won't be joining them. Carlos grimly accepts the news, and offers to drive the cable car. The car begins to glide smoothly away from the station, but suddenly, it shakes with a tremendous impact. Jill cautiously checks it out, to find that the creature stalking her has somehow broken in. With nowhere to run, Jill knocks it to the ground with a barrage of grenades. The creature gets right back up again, seemingly unhurt, after an attack that would have killed anything else. Suddenly, Mikhail opens fire on the creature with his assault rifle, commanding Jill to get out of the cable car. The creature advances on Mikhail, whose rifle jams at exactly the wrong moment. The creature backhands him against the wall, then throws him across the cable car. A tentacle emerges from the creature's hand, coiling around its wrist like a striking snake, and it walks towards Mikhail to finish the job. Just before it reaches him, Mikhail rolls over, pulls a grenade from his vest, and pulls the pin. The resulting explosion knocks the creature out of the back of the cable car, kills Mikhail, and knocks the cable car's brakes out. Desperately, Jill pulls the emergency brake, but the car still doesn't stop until it hits a wall. Jill blacks out. Jill regains consciousness alone in the courtyard of the St. Michael Clock Tower. Inside, she finds Carlos, who is now convinced for some reason that Umbrella isn't going to let the two of them out of town. Before he can get hysterical, Jill slaps him, asking him if he's just going to give up. Carlos says that he just can't handle what's happening, and runs off. The clock tower is nearly deserted, except, as usual, by the occasional zombie or giant spider. Jill finds several more dead mercenaries within it, one of whom is carrying the UBCS's mission plan; sure enough, they were here to rescue civilians, but were specifically after Umbrella's employees. The UBCS's extraction chopper is in the suburbs of Raccoon, waiting for someone to signal it by ringing the clock tower's bell. Jill runs up to the bell tower, to find the bell's mechanical ringer has been dismantled. Solving another of the puzzles that seem to be everywhere in Raccoon City, she finds a key to unlock a storeroom downstairs. On the balcony of the clock tower, the creature returns, seemingly unhurt. Jill rips the wiring out of one of the clock tower's searchlights and electrocutes the creature. As it lies twitching, Jill makes her escape, but once again, it gets up and gives chase. For some reason, though, it doesn't follow her downstairs. In the storeroom, Jill finds an ornate gear that'll fit in the bell's ringer. She runs back upstairs and installs it. The bell starts to ring, and as Jill rushes outside, the extraction chopper comes flying in. Jill waves it down, and for a moment, thinks that she's finally safe. She is, of course, wrong. A missile is fired at the helicopter. As it explodes, the helicopter plows into the clock tower. Burning wreckage showers the clock tower courtyard. Jill looks up to see the creature, its missile launcher in its hand, standing on top of the clock tower. It jumps down in front of her, intent upon finishing her off once and for all. Before Jill can react, the creature stabs her with one of its tentacles, and Jill immediately begins to feel shaky and ill. She's been injected with the T-Virus. Suddenly, Carlos arrives and opens fire on the creature with his assault rifle. The creature, more annoyed than hurt, returns fire. Carlos is knocked silly by a near-hit, but manages to blow up the missile launcher. As he passes out, Jill opens fire on the creature, hitting it with everything she has. The creature, after taking enough damage to kill an army, finally staggers, then falls face-down into the flames from the burning helicopter. Jill limps over to Carlos and passes out. When Carlos wakes up, he cradles Jill in his arms, desperately trying to get her to wake up. Jill is unconscious for two days, during which Leon Kennedy and Claire Redfield make their own escape from Raccoon City. She wakes up in the chapel of the clock tower on October 1st. Carlos has been watching over her. She doesn't feel any pain from her infection, but that in itself worries her. Jill makes Carlos promise that if she turns into a zombie, he'll kill her. Carlos replies that he'll find something to help her, and that she'll be safe in the chapel until he returns. Carlos leaves the clock tower through a door in the storeroom, and discovers that he's right next to a hospital. He goes there, hoping to find something to combat the T-Virus infection. The hospital lobby is strewn with dead men and partially locked down with a steel shutter. As Carlos enters, a zombie slowly shuffles towards him from the back of the room. Before Carlos can shoot it, something decapitates the zombie from behind. A new creature, some kind of viciously clawed reptile, screams at Carlos. Jill would recognize it as a Hunter, one of the more vicious things she fought in the Spencer mansion. After a vicious, albeit brief fight, Carlos kills the thing and enters the head doctor's office. Carlos takes the head doctor's private elevator to the fourth floor. There, in the hospital's file room, he finds Nicholai, who is holding a smoking gun and standing over the body of another UBCS member. Carlos has a lot of questions for Nicholai, but the only answer Nicholai has is that he -- Nicholai -- is "one of the supervisors". That's all Carlos needs to know. Nicholai points his gun at Carlos, but before he can fire, the man he just shot pulls the pin on a grenade. Both Carlos and Nicholai duck for cover, and Nicholai winds up going out the fourth-floor window. Carlos is confused about what just happened, but he continues looking for a cure for Jill. To his surprise, he finds another of Umbrella's laboratories in the hospital's basement, where two creatures are floating in incubation tanks. They look like Hunters, but where the Hunters Carlos has been fighting are sort of generically reptilian, these appear to be deliberately patterned after frogs. (These are probably the MA-121 Hunters mentioned in one of RE2's EX Files.) After a quick search of the lab, Carlos finds a set of instructions. Using the machines in the lab, he creates a vaccine that'll be effective against the T-Virus. Running back to the clock tower, he finds a surprise waiting for him in the hospital lobby. Someone has set explosives to demolish the hospital. Carlos leaves the hospital at a dead run, taking cover from the explosion inside the alley leading to the clock tower. The hospital is completely destroyed, crumbling inward on itself. In the clock tower, the ceilings are buckling and groaning, as if the tower is planning on following the hospital's lead. As Carlos crosses the clock tower's front hall, the creaking intensifies into a pounding. With a sudden crash, the creature that has chased Jill throughout Raccoon City breaks through the wall. The creature's heavy coat has burned away, revealing that it's covered in writhing tentacles. Either the fire has forced it to mutate, or it just burned off its clothes and this is how it's looked all along. Carlos tries to fight the thing, but it's only interested in getting to Jill. Fortunately, Carlos beats it to the chapel. Carlos gives Jill the vaccine. The drug takes effect almost immediately, and Jill wakes up. She asks Carlos what happened to him, and Carlos says that he just had another fight with the monster. Jill starts to wonder aloud whether the creature can be stopped at all, and Carlos says that he's sure it can; he doesn't sound real convincing, and sounds less convincing when the creature roars at them from outside the room. Jill realizes that the creature is toying with them. Carlos then tells her about Nicholai's survival, and warns her that although he doesn't know what Nicholai has planned, he's sure that Nicholai is their enemy. Claiming that he has to "take care of some things", he leaves. Jill runs into the creature as she leaves the chapel. She leads it a merry chase through the clock tower, losing it along the way, and ducks into Raccoon's city park. The park is infested with monsters, but Jill easily takes care of them. Inside the park's tool shed, Jill breaks through a bricked-up doorway and discovers an abandoned Umbrella command center. Several documents are scattered throughout the room. One of them, a report from one of the supervisors, finally gives her a name for the creature that's been chasing her; Umbrella calls it "Nemesis". Nicholai is waiting for Jill when she leaves the command center. He's impressed at her survival, but refuses to help Jill in any way. When Jill asks him, he admits that the true mission of the UBCS was to gather data on Umbrella's bioweapons in a combat situation, but no one ever expected the UBCS units to be completely wiped out. After a sudden tremor shakes the ground, Nicholai runs off. As Jill follows Nicholai, the earth falls out from under her. The giant worm that Jill fought in the Raccoon sewer system is back. Jill blasts it with her grenade launcher every time it rears up to attack. When Jill climbs out of the wreckage of the graveyard, she leaves the worm dead on the ground behind her. The park has been overrun by a fresh wave of zombies while Jill fought the worm, but they're little more than annoyances at this point. On one of the park's isolated footpaths, Jill finds two more dead UBCS soldiers, one of whom is clutching a set of orders from Umbrella. The orders confirm what Nicholai said earlier. The supervisors were also instructed to destroy the hospital and all the data stored inside it. Umbrella is covering its tracks. The footpath leads to a rickety bridge, which in turn leads to an abandoned factory. As Jill walks across the bridge towards it, the Nemesis jumps onto the bridge in front of her. Jill throws herself off of the bridge and into the river below it. The Nemesis, after she's gone, turns and walks towards the factory. Underneath the bridge, Jill finds an entrance to an old sewer duct, and from there finds her way into the factory. A quintet of zombies spring a crude ambush on her, but Carlos arrives and saves Jill a second time. As Jill thanks him, he tells her that a nuclear missile is going to be launched into the center of the city at dawn, which isn't far away. The two of them have to split up and find some way to escape, or they'll be caught in the blast. Carlos puts a hand on Jill's cheek and tells her to watch out for Nicholai before leaving. The factory is obviously nowhere near as abandoned as it was supposed to be. Umbrella has been conducting experiments with the T-Virus here and using the facility to dispose of toxic waste; as a direct result, the factory is crawling with Stingers, Hunters, and powerful, mutated zombies. As Jill explores, a sudden barrage of gunfire sends her running for cover. Chortling, Nicholai walks through a door and seals it shut behind him with a keycard. Jill accidentally stumbles into the facility's trash room. Not only does the door lock behind her, but the room's automated systems come online; in five minutes, the room will automatically dump everything in it into the factory's waste area. Given what's *in* the waste area, that might be a fate worse than death. Just as Jill thinks things can't get any worse, the trash room's lights come on, revealing an old friend. The Nemesis has been waiting for her. For the first time in four days, Jill gets lucky. She ducks underneath one of the Nemesis's wild swings, and it tears open a pipe on the wall. Whatever is flowing through the pipe, it's corrosive enough to melt off half of the Nemesis's tentacles almost instantly. As the Nemesis recovers, Jill shoots out another pipe, drenching it in acid a second time, and then a third. The Nemesis screams, covered in horrible burns. As it falls dead for a second time, Jill notices the body of an Umbrella scientist in one of the trash heaps. Searching his pockets, she finds a keycard which unlocks the trash room doors. As she gets out, the Nemesis's body is dumped into the factory's waste area. The factory's speakers crackle to life, and a woman's voice reports that a missile attack has been detected. Jill runs towards the door Nicholai went through and unlocks it with her new keycard. The door leads to a communications tower. As Jill picks up a portable radar receiver, the radio suddenly comes to life. Nicholai taunts Jill from his helicopter, raking the tower with machine-gun fire. Apparently, now that he's killed all the other supervisors, Nicholai can demand a bigger bonus from Umbrella. He had also intended to collect the bounty that Umbrella has placed on Jill's head, but he decides to escape while he still can. Carlos runs in. He hasn't had any luck in finding an escape route, but he refuses to give up. He frantically uses the radio to scan all frequencies. A familiar voice comes over the radio. Someone else is coming in a helicopter, specifically for Jill. All the two of them have to do is meet it at the factory's helipad. The factory's systems alert Jill and Carlos that the missile has actually been launched, and unlock the helipad door to help the evacuation procedure. Carlos runs back into the factory, as Jill heads down to the helipad. Apparently, the factory used a scrapyard as their landing zone. Jill runs through a maze of crushed and stripped cars, to find that a small war was fought here recently. Several dead U.S. Special Forces soldiers are lying outside of the factory's power room, as well as the burning corpse of a mutant (actually a Mr. X unit, like the one that attacked Leon the day before). An official report is on the ground near one of them, accompanied by a photograph of an experimental new weapon code-named "Paracelsus' Sword". The report specifically mentions using it to fight Umbrella's bioweapons. The Sword is an enormous rail cannon, and looks like just the thing to take out a Tyrant, but it's far too big to sneak it onto hostile territory. That aside, the U.S. government has attacked Umbrella, and it's uncertain why. Does the U.S. want to destroy Umbrella's bioweapons, or take them for their own purposes? Jill enters the power room, and an explosion from outside seals the door shut behind her. If outside was the scene of a small war, World War III was fought in here, and there were no survivors. Dead soldiers and bioweapons are everywhere, including at least one Tyrant. On the other side of the room, Jill finds the Paracelsus' Sword cannon, still hooked up to the factory's power plant, aimed directly at the dead Tyrant. Jill tries to turn it on. The cannon's computer tells her to hook up several oversized batteries strewn around the room. As Jill shoves the first battery into place, she hears the sound of dripping water behind her. Chemicals begin to slowly leak into the room as Jill turns around, followed immediately by the Nemesis' "corpse". All the bath in the factory's waste pool did was mutate it enough for it to survive. Jill draws back in horror as the Nemesis twists into a new four-legged shape, growing a tail and a set of vicious spikes along its back. The Nemesis is now saturated with biohazards, and sprays them from its body with every step it takes. Jill frantically hooks up the last two batteries to the rail cannon. As the Nemesis showers the room with lethal toxins, Paracelsus' Sword begins to charge up. Left with no other choice, Jill has to turn and fight back. The Nemesis is still a vicious opponent, but it's nowhere near as durable as it was in the past, and Jill's assault drives it away. The Nemesis limps to the other side of the room and begins to chew on the Tyrant's corpse. Why it's doing that isn't clear, and is soon made a moot point, as Paracelsus' Sword fires. The rail cannon's blast shakes the room, tears through a four-foot block of scrap metal, vaporizes the Tyrant's corpse, and doesn't really look like it hurts the Nemesis much at all. A second blast finally sends the Nemesis screaming to the ground. Jill checks the radar receiver, and finds that she has less than five minutes before the nuclear strike hits. Before she can leave, the Nemesis gets back up for one last attempt to kill her. Jill dodges a blast of venom and grabs a Magnum from one of the dead soldiers. Jill stands over the the Nemesis, emptying the gun into its head, until it finally stops moving. Jill leaves the power room and takes an elevator up to the helipad. Carlos comes up the elevator just after she does and runs forward, lighting a signal flare. A blue-and-white helicopter slowly descends to the ground in front of Carlos, and both he and Jill climb aboard with only a few minutes to spare. ============================================================= 4iii. A Summary of the Conclusion of RESIDENT EVIL 3: NEMESIS ============================================================= Jill thanks the pilot, who says that he couldn't just let her die. Jill seems to recognize him and leans forward. The pilot turns to her and asks her, "Are you ready to finish this?" (The pilot's apparently supposed to be Barry Burton, although it's never said out loud.) A flash of light outside the window draws Jill's attention. The nuclear missile flies past the helicopter and hits the center of Raccoon City. The surviving zombies look up at confusion at the bright light, just before they're destroyed. A wave of fire rolls across the entire city, utterly destroying it. All that remains is a smoking crater. As the helicopter flies east, Jill, looking out the window at what used to be Raccoon, vows that Umbrella is going down. We're then treated to a news broadcast. The morning's top news story is, of course, the nuclear strike on Raccoon. The President and Congress planned and executed the destruction of Raccoon City, which has been "literally wiped off the map". More than a hundred thousand casualties are expected. "Our hearts go out to the citizens... of Raccoon City." ==================== 4iv. Different Paths ==================== The game's basic plotline can vary each time you play through it. However, while the details change, the fundamental events are always the same, and they always wind up the same in the end, so they aren't worth listing in full here. For most of the choices, I've just kinda picked the one that I liked more and used it for the summary. The exception is that I deliberately placed Carlos in the gas station. Nicholai is a huge badass, but I'm not willing to believe that he's enough of a badass to live through an explosion that levels a city block and survive without a scratch. My willing suspension of disbelief can only go so far. ===================== 4v. Different Endings ===================== The ending I've used for the summary is apparently the official one, as one of the files in Resident Evil: Survivor is written by Nicholai on October 5th. The other two possible endings are detailed below. Ending #2: Instead of negotiating with Nicholai, Jill blows him out of the sky. Aside from that small, yet satisfying, detail, this is the same as Ending #1. Ending #3: Instead of jumping off the bridge, Jill shoves the Nemesis off and walks into the abandoned factory via the front door. She and Carlos meet up in the second-floor break room, where a visibly exhausted Carlos tells her about the incoming missiles. Things proceed as above after that, but when Jill reaches the trash room, she's ambushed by Nicholai. Taking cover in front of the trash room, Nicholai explains that there's a "modest" bonus offered by Umbrella for whoever kills Jill, and he intends to collect it. Jill replies that she has no intention of letting Nicholai collect that bonus. Nicholai replies by firing a couple more shots at Jill. Something, probably the Nemesis, grabs Nicholai from behind. Jill hears him scream, followed by some wet crunching sounds. When she rounds the corner, she finds Nicholai's dead body, hanging off of the pipes in the ceiling. When Jill reaches the communications tower, she hears an incoming transmission from Carlos. Carlos tells her to take the nearby radar receiver and meet him elsewhere; he's found a helicopter. After Jill's showdown with the Nemesis, she rides the elevator up to find Carlos waiting for her in Nicholai's helicopter. Jill watches Raccoon explode as they fly off, saying that this time, "they've gone too far." ======================= 4vi. The Epilogue Files ======================= Every time the game is beaten on Normal Mode, an Epilogue is shown after the credits and ranking screen. There are eight Epilogues, each dealing with a major character from RE; in order, the files are about Jill, Chris, Barry, Leon, Claire, Sherry, Ada, and Hunk. Each file is about a paragraph long, and is accompanied by original character art. >From the Epilogue Files, we know the following: -- after escaping Raccoon, Jill Valentine found one of Chris's hideouts. It was trashed, but Chris wasn't there. She plans to keep looking for Chris so the two of them can finally take down Umbrella. Carlos and Barry may or may not be with her. -- Barry's family is in hiding. Barry doesn't intend to return to them until he's paid his friends back for betraying them at the Spencer mansion. -- after the events of RE2, Claire Redfield left Leon and Sherry and walked off into the woods, intending to continue her search for Chris. Leon and Sherry were subsequently taken into custody by the U.S. government. -- Leon has been made some kind of unspecified offer by either the U.S. government or someone claiming to represent them. We do not know what his answer was. -- both Ada and Hunk survived Raccoon City. The woman who called herself Ada is leaving that identity behind, as she prepares for another mission. -- Hunk is apparently crazy, and has a tendency to be the only one to survive the missions he's sent on. ====================================== 4vii. Conclusions About the Conclusion ====================================== Resident Evil 3 leaves us with the following information: 1. Raccoon City has been completely destroyed. Thousands are dead. 2. Jill and Carlos have survived, thanks to Barry Burton. 3. Nicholai Ginovaef has also survived. 4. A vaccine exists for the T-Virus, and it's been given to Jill. In theory, she's now immune to it. 4. Ada and Hunk are both still alive and still loyal to Umbrella. This brings the known total of Raccoon survivors to eight, out of more than a hundred thousand. Hoo boy. 5. Jill is newly dedicated to the destruction of Umbrella. She's looking for Chris. Barry and Carlos are probably with her. 6. Umbrella is actively seeking the deaths of the remaining members of STARS. They have a "modest" price on Jill's head. 7. Claire Redfield is somewhere in America, continuing her search for her brother. 8. Leon Kennedy and Sherry Birkin are in government custody. 9. Leon has gotten an "offer" from someone claiming to be a government agent. What that offer is and whether he accepted it are unknown. 10. The U.S. government has attacked at least one Umbrella facility with very little, if any, success. 11. Umbrella actually tried to *stop* the government from nuking Raccoon. Apparently, there's something else going on here that we don't know about. 12. Hunk survived. Umbrella has a sample of the G-Virus. 13. Someone on the Capcom development team *really* hated Brad Vickers' guts. ===================== 4viii. Random Musings ===================== 1. There are several shattered transport capsules in the power room, just like the ones carried by the helicopter that dropped off Mr. X in RE2. If anyone was wondering where that helicopter went, it's a pretty fair bet that it came here. 2. As I've mentioned below under Unanswered Questions, the military blockade around Raccoon is apparently manned by spider monkeys. Neither Leon or Claire so much as *see* a blockade, and we've seen no fewer than six unmarked helicopters enter and leave Raccoon's airspace, usually either dropping something off or picking something up, without any problems. (Count 'em. You might even come up with a few that I missed.) 3. If I'm not mistaken, Jill kills the Nemesis at the end of the game by firing seven shots from her Magnum without reloading. This *is* an action movie! 4. The Mercenaries minigame, while horrifyingly addictive, doesn't really apply to the storyline. I would've thought this was obvious, but apparently, it isn't. ========================== 5. RESIDENT EVIL: SURVIVOR ========================== Half standard Resident Evil and half first-person gun-in-hand shooting game, this game has gotten mixed reviews everywhere I've looked. We're still waiting on it here in the States. =============== 5i. Coming Soon =============== I've yet to play Survivor. When I do, I'll update this FAQ accordingly. Please don't take this as an invitation to send me your own summaries; I really would like to play the game for myself. In the meantime, you can read all of Survivor's files, courtesy of Rob McGregor and his Resident Evil Timeline, at http://www.new-blood.com. They're creepy as hell. ====================================================== 6. The Undead World Tour: RESIDENT EVIL: CODE VERONICA ====================================================== The newest and most elaborate Resident Evil game is for the Sega Dreamcast. Spanning two discs, it is, as of this writing, getting a wide selection of rave reviews from every gaming magazine in existence, and has been called the "best game for the Dreamcast" more than once. It's easily more than twice as long as any previous RE game, with a very elaborate plot for a video game, and as such, is going to require the Plot Summary From Hell. You might want to go get a drink or something. Code Veronica, in brief, follows Claire Redfield as she continues to look for Chris. She's captured while searching an Umbrella facility in Paris and sent to an Umbrella-run prison in South America, where she meets and fights against Alfred Ashford, the insane descendant of one of the original founders of Umbrella. The last half of the game features the long-awaited return of Chris Redfield, as he arrives on the island to try and save Claire. Unfortunately, he finds out that he has problems of his own. ============================================= 6i. The Great Escape: CODE VERONICA, Part One ============================================= It's been three months since Claire disappeared into the woods near Raccoon. In that time, she's found an Umbrella memo that reads: "CONFIDENTIAL: PHASE I -- RACCOON CITY. TEST COMPLETE. PHASE II -- PARIS FACILITY. FULLY OPERATIONAL." In December of 1998, she travels to Paris and infiltrates that facility, hoping to find clues to the whereabouts of her brother Chris. She's discovered, and a chase ensues. As she runs from a pair of armed guards, a bright light at the end of the hallway blinds her. When she can see again, the first thing Claire sees is an attack helicopter hovering outside the window. Its chaingun begins to warm up. Claire doubles back and ducks into the nearest hallway as the chaingun chews the guards that were chasing her to ribbons. The helicopter chases Claire the rest of the way down the hall she's in. Claire barely stays ahead of its constant stream of gunfire. As it starts to get too close, Claire jumps through an open door and down a flight of stairs. She rolls to her feet and finds herself staring down at least two dozen more of Umbrella's guards, all of whom are pointing guns at her. As they walk forward, Claire sees that they're standing in front of a tank full of flammable chemicals. In a trick worthy of John Woo, Claire puts her hands up and drops her gun... then drops with her gun, catches it before it hits the ground, and puts her last three bullets into the tank. The resulting explosion sends the guards flying, killing or knocking all of them out. (You can download a movie of this sequence from dreamcast.ign.com, or at least you used to be able to. If you still can, as of this writing, do so. It's well worth watching.) Claire gets to her feet as another guard comes down the stairs. Both she and the guard catch the other off guard, shoving their guns in each other's faces, but the guard's gun has bullets in it. Hers doesn't. Claire is captured, and, ten days later, is taken by helicopter to an isolated prison. She spends most of the ride there with a bag over her head. It's taken off as a guard tells her what her serial number is, and welcomes her to her new home. Another guard cracks Claire in the face with the butt of his rifle. She wakes up in a dank cell, somewhere underground. Claire gets to her feet as something rumbles overhead. The lights in the cell block flicker, then die. Slowly, out of the dark corridor outside, someone clutching his stomach shambles into the room and stands outside Claire's cell door. Claire uses her lighter to see who it is, and is surprised to see the face of the man who took her prisoner in Paris. The man unlocks her cell and opens the door. As Claire hesitantly steps outside her cell, he slumps into a nearby chair and pulls an empty bottle of medicine out of his pocket. He throws it against the floor in frustration. Not looking up, he tells Claire that this place is finished. They've been attacked by what he thinks is a "special forces team". Claire's free to leave the prison grounds, but he warns her that she has no chance of getting off of the island. Before leaving the cellblock, Claire picks up a knife, and notes that the man needs hemostatic medicine. A manifest on the desk tells her that the man's name is Rodrigo Raval, and that he's a member of Umbrella's medical division. It's raining gently when Claire gets outside. The cellblock opens into a small graveyard. A truck has crashed through the wall, and is burning merrily. Suddenly, it explodes. A burning man climbs out of the driver's seat, setting a pool of gasoline on fire. A briefcase falls into the pool. The man shambles towards Claire, moaning. One good look confirms that he's now a zombie. Somehow, the T-Virus has been released. As Claire backs away from the burning zombie, another one emerges from one of the graves and grabs her leg. Claire scrambles to her feet and runs through the nearest door. Claire gets about two steps out of the door when someone opens fire on her from a guard tower. Taking cover behind the crashed truck, she grabs a handgun off of a dead man and returns fire, shattering the gunman's spotlight and forcing him to take cover. The man screams. Claire demands that he tell her who he is. The man -- a boy, really -- is glad to see that she's not a zombie like he'd thought, and hops down off of the tower. He introduces himself as Steve, another prisoner, and soon runs off. Claire tries to follow him, but he claims that she'd only slow him down. The prison is lightly populated with zombies, so Claire doesn't have much trouble as she searches the place. Inside a nearby mess hall, she finds a map of the facility, as well as one of the other prisoners' diaries. He'd figured out that the island the prison's on is somewhere south of the equator. The prison's file room and computer lab is nearby. Claire runs into Steve playing on one of the computers, who asks her if she's related to Chris Redfield. When she says she is, he tells her that Chris is apparently under surveillance by Umbrella. Claire immediately uses the computer's Internet connection to forward Chris's location to Leon Kennedy via e-mail, hoping that Leon can figure out some way to help her. Steve tells her that the latitude and longitude of the prison is stored on the computer and, with a snort, suggests that she have Leon forward that to her brother so he can come help them out. Claire thinks it's a good idea and does so, but Steve indignantly claims to have just been kidding; Chris won't come to help them. Claire angrily retorts that he will. Other people will just let you down, Steve says, and storms out of the computer lab. Claire is left by herself, wondering what Steve's problem is. Using one of the machines in the file room to forge a key, Claire lets herself out the prison's front gate. A recent rockfall has blocked the main exit, so Claire runs up a nearby staircase instead. To her surprise, she's now standing in front of a military training facility on one side, and a mansion on the other. She decides to investigate the mansion first. The mansion hasn't escaped damage in the recent assault, but the interior is more or less intact. Claire finds an ornate, locked door in a study on the second floor, but instead of keys, the door is molded so as to accept a pair of guns. In the same room, she finds a diary kept by one of the servants that lived here. The servant talks about his master, Alfred, and how Alfred is incredibly secretive about his relationship with his sister Alexia. No one is allowed near her, or has even seen her except at a distance, sitting in the window of Alfred's house. A room on the first floor is someone's private war museum. Antique handguns and models of battleships line the walls. Claire presses a button near a sculpture of a giant ant, and an old movie begins to play on the room's screen. In the movie, two blond-haired, beautiful children, a boy and a girl, obviously twins, are playing. Slowly, the boy plucks the wings off of a dragonfly, and sets the helpless insect in an ant farm to be devoured. As the dragonfly writhes, the boy turns to the girl, and both share an innocent smile. The end of the movie coincides with a secret door opening in the corner of the room. Claire finds a pair of gold-inlaid Luger handguns inside, but taking them from the wall mount they're on triggers a deadly trap, closing the secret door and turning up the heat inside the room. Claire quickly replaces the guns and tries to leave the mansion, but as she puts her hand on the doorknob, she hears Steve scream for help. In the museum, he's gotten himself trapped, and refuses to put the Lugers back on the wall. Claire quickly figures out the room's computer systems and releases the secret door, letting Steve stumble in. Steve, happy with his new guns, shows off for Claire. Claire recognizes the guns as the ones she needs to open the door in the study, but Steve refuses to give them to her unless she gives him something fully automatic in return. Once again, Steve runs off. In the front hall of the mansion, Claire notices a laser sight as it focuses on her head. She dives to the side and hides behind a pillar. The gunman, a blond man dressed in a blend of preppy fashion and military gear, demands that she tell him who her friends are. He's convinced that Claire deliberately let herself be captured so she could lead her allies to his base to destroy it. Claire says that she doesn't know what he's talking about, but he doesn't believe her. His name is Alfred Ashford, he says, commander of the base. Claire retorts that he must be one of Umbrella's low-ranking employees if he's in command of a small, isolated facility like this one. Alfred angrily tells her that his family, the Ashfords, is one of the oldest and greatest in the world. His grandfather was one of the original founders of Umbrella Incorporated. He leaves, telling Claire that she's just a rat in a cage. A strange setup outside the palace, when Claire plays with it, brings a submarine to the surface. She takes it down, hoping to use it to escape, but instead, winds up in an underwater port for seaplanes. A cargo plane is docked inside. She could use it to escape, and, even better, she's already found one of the three keys she'll need to unlock its hatch. Claire finds a keycard inside an abandoned cargo bay, and heads back to the military training facility to see what it unlocks. The training yard is guarded by an enormous worm, which tunnels under the ground and attempts to devour Claire. She dodges it and runs into the facility, which is almost eerily quiet. Stairs just inside the entrance lead to a lab on the second floor. The lab's experiment area is locked down due to environmental pollution. As Claire walks by the lab's observation window, a man in a biohazard suit desperately beats against it, trying to get her to open the door. Claire can't, and helplessly watches as something in the room with the man grabs him by the head and crushes his skull against the glass. As he sinks to the floor, a recording on the overhead speakers alerts Claire that the area has been contaminated, and will be locked down for ventilation. Claire barely makes it to the bottom of the stairs, rolling underneath the steel gate that seals the area as it shuts. Claire finds extra ammunition in the facility's locker room, then sets out to explore the rest of the first floor. As she walks down a hallway, another steel gate silently shuts behind her. In the next room, she is nearly killed by Alfred Ashford, who is waiting in ambush. She runs up to the balcony where he's aiming from, but Alfred is already gone. She chases him in the only direction he could've gone, but he seals every door behind her from somewhere else in the complex. As the final door locks, he jeers at her from a hidden speaker, telling her that he's prepared a special surprise for her. He hopes that she won't die too quickly. The only door that Alfred's left unlocked leads to a storeroom. A discarded pair of Uzi submachine guns lies on the balcony with Claire. She picks them up, just in time to watch a door on the other side of the room open. A new creature makes it way in; it resembles a zombie, except it only has one long arm. Its upper body is bulging with muscle. As Claire watches in horror, the creature's arm stretches to an impossible length, grabbing a pipe in the ceiling and using it to swing over to her. Claire barely manages to kill the creature. Alfred herds Claire down a nearby staircase, towards an open door. Claire tries to walk through it, but another rubber man drops from the ceiling and seizes her head with its arm. Claire struggles vainly against it as it hoists her into the air, threatening to either crush her skull or suffocate her. Suddenly, a window above the creature shatters, and Steve jumps through it, blasting at the rubber man with the Lugers. Roaring in pain, the rubber man drops Claire. Steve drives it backward with a flurry of gunfire, kicks it into the corner, and finishes it off with a final gunshot wound to the head. He walks over and greets Claire, claiming to be her "knight in shining armor". Claire denies that he's any such thing, but offers him the Uzis she found as a trade for his Lugers. Steve accepts the trade. Suddenly, the floor they're on begins to descend. When the floor stops moving, Steve runs ahead of Claire through the nearest door, anxious for an opportunity to try out his "new toys". Claire catches back up to him on a bridge overlooking the facility's sewer system, probably by following the long trail of spent shells and dead zombies he's left behind him. Steve claims that this is why Claire needs him around; he'll watch her back. He then contradicts himself, saying that the Uzis he's been using are more reliable than any person. Claire, who's still confused by him, asks him why he's on this island, and where his family is. Steve's response is to yell that he doesn't want to talk about it and to shoot at the wall. He runs into a nearby elevator, and Claire follows. The path Alfred has them running seems to dead-end on a balcony overlooking a motor pool. As Claire runs up to Steve, the balcony collapses underneath them. Steve falls free of the balcony, but Claire drops her gun and is pinned underneath a chunk of rubble. A zombie shambles towards Steve, who raises his Uzis, but doesn't fire. Claire yells at him to shoot it, but Steve is seemingly frozen in place. The zombie turns towards Claire. Claire yells for Steve to help her as the zombie bends down to attack. Steve hesitates for a single long moment, then levels both Uzis at the zombie and yells, "FATHER!" He empties both guns into the zombie, and and only stops shooting because the Uzis run dry. Slowly, Steve sinks to his knees, sobbing. Steve explains to Claire that his father used to work for Umbrella, but had begun stealing information and auctioning it off to the highest bidder. Umbrella caught him. Steve's mother was killed, and he and his father were sent to this prison. He despises his father for being so reckless and stupid. Claire comforts him, telling him to rest, and leaves him alone to mourn. Alfred has apparently given up on his "deathtrap". The only problems Claire encounters in the military facility are zombies and the odd mutated dog. In a storeroom, she finds a copy of the Ashford family crest, an eagle clutching a halberd in its claws. The crest is forged of some kind of blue metal, while the halberd seems to be inlaid gold. Elsewhere in the facility, the crest opens a compartment containing a copy of Alfred's personal keycard. Using that and the keycard she found earlier, Claire is able to unlock most of the doors inside the base. Among other things, she finds a grenade launcher and a vial of the kind of medicine that Rodrigo needs. Claire unlocks another door to find a monitor room. The screens are still lit up. Inside, she finds the second key to the cargo plane's door, as well as data on a creature called an "Albanoid", the result of injecting the T-Virus into a salamander. The creature is capable of generating powerful electric shocks, and reaches adulthood within *ten hours* of being "born". One of the monitors tells her what the password to the lab she had to escape from earlier is, as well as letting her know that the lab's systems have finished ventilating it. Claire heads back there. Inside the lab, Claire finds the dead body of the man from earlier, apparently killed by a rubber man. She takes a painting off of the wall of the lab on impulse, but as she does so, an infant Albanoid breaks out of one of the nearby storage vats. Before Claire can do anything, the insanely quick creature disappears into one of the ventilation shafts. Claire is forced to escape from the lab a second time, as the automated systems declare the lab contaminated and permanently seal the area. In the storeroom where Claire found the Ashfords' crest, she uses the painting to solve a puzzle. The wall of the storeroom slides back, revealing an elaborate diorama of the facility and a key to one of the doors in the mansion, which she takes. Heading back to the mansion, Claire uses the Lugers to unlock the door in the study. The door leads to what looks like Alfred's private office. Using his computer, Claire discovers yet another secret passage, leading through an abandoned aqueduct to an enormous house, sitting high up the side of a mountain. Claire heads towards it as lightning and thunder crash in the distance, and a woman's mocking laughter echoes over the island... The house has been hit fairly hard by the earlier assault. It's guarded by rubber men, but Claire easily avoids them and gets inside. The interior of the house is like a twisted parody of childhood; either dolls or books cover every available surface. A larger-than-life doll dangles from the chandelier hook in the ceiling; it has been eviscerated. Most of the furniture is sized for children, or for dolls. On the house's second floor, Claire walks in on a conversation between Alfred and his until-now-absent sister, Alexia. As Claire lurks outside her bedroom window, Alexia asks an unseen Alfred what's taking so long, when his opponent is only a little girl. Alfred's success is necessary, Alexia continues, to restore the honor of the Ashford family. Alfred insists that he doesn't need reminding. He intends to raise Alexia to the position of leader of the once again glorious Ashford family. Alexia nearly sees Claire, but chalks it up to her own imagination. The twins, having finished their conversation, leave. Cautiously, Claire enters the twins' bedrooms, but no one is in either of them, and she didn't see either of them leave. A locked secret door above the bed in Alexia's room tells her why. Both rooms have an ornate, locked music box, both of which require yet another unique key. Claire finds a key in Alexia's room and heads back to the mansion. Claire uses the keys she's found to unlock several doors inside the palace. One door leads to a boardroom, where, after a frantic battle with a pair of rubber men, she finds another copy of the Ashfords' crest, as well as a report from an Umbrella agent named Hunk. Hunk has recently delivered a frozen bioweapon to the island, and fondly recalls the days he spent being trained here. Another room is apparently where Alfred goes for recreation, containing several slot machines, a roulette table, and a grand piano. The last and largest room in the palace is a shrine to the past leaders of the Ashford family. An oil painting of a twelve-year-old Alfred is in the place of highest honor. An inscription tells the onlooker to find the family's real master, with a history of the Ashfords lying underneath it. When Claire solves the puzzle, the picture of Alfred rotates, revealing a painting of an adult Alexia. Underneath her picture, Claire finds an ant-shaped key that will fit the music box in Alexia's bedroom. With nowhere to go for now, Claire takes the crest back to the prison, where it unlocks a door she saw earlier. A mob of zombies is waiting for her on the other side, but Claire blasts her way through them to the prison's medical facility. Inside, she finds a stack of full body bags, a dissected corpse lying on a table, and the private journal of the facility's doctor. The doctor is apparently a sadist and torturer in his spare time, and Alfred lets him use the base's prisoners to pursue this hobby. If the base hadn't been attacked, Claire might have been turned over to this man herself. Claire investigates the prison's crematorium, which has little of interest besides a small chair in the corner, sized for a child. When she comes back, one of the body bags is empty, and a zombie in a lab coat is feeding desperately on the dissected corpse. The doctor has apparently returned. Claire disposes of the creature, and finds a glass eye clutched in its dead hand. The eye fits in the doctor's anatomical dummy, which opens a secret passage to the doctor's private torture chamber, filled with antique but well-used torture devices. Blood cakes the floor. Worse, there's a comfortable chair in the middle of the room with a bottle of wine nearby, where someone could sit and watch. Claire finds a roll of piano music in this hellish place, and leaves as soon as she can. Rodrigo is still in the dark cellblock when Claire gets back there. Using her lighter to see by, she gives him the vial of medicine. Rodrigo, surprised, thanks her, but refuses any further help. Claire lets him keep her lighter, and mentions that it was a gift from her brother. In gratitude, Rodrigo gives her a set of lockpicks, and urges her to leave while she still can. The piano roll from the torture chamber fits in the piano in Alfred's recreation room. As the piano plays the same song that Alfred's music box did, a secret panel in one of the slot machines swings open. Inside, Claire finds the key to Alfred's music box. The music boxes are the disguised keys to a secret door in Alfred's bedroom. Claire goes through to find herself standing on a full-sized merry-go-round with only two horses. The room is filled with toys and keepsakes of the twins' childhood. A golden dragonfly sits on a child's chair, across the room from a painting of an ant. The ant's mouth is a concealed keyhole. Remembering the movie in Alfred's museum, Claire plucks the dragonfly's wings off and puts it in the ant's "mouth". Behind her, the merry-go-round starts up again and turns, orienting itself so Claire can climb up to yet another level in the room. The final tier of Alfred's hideaway is a well-cared-for study. Thick, well-thumbed books on biology, chemistry, and genetics fill the bookcases on the walls. A newspaper clipping on a stool is about a 10-year-old girl, maybe Alexia, who apparently graduated from a university with top honors, and was offered a job as a head researcher by Umbrella Incorporated. On top of one of the bookcases, Claire finds Alfred's private diary. He has written of his unwholesome obsession with his sister; he regards Alexia as his queen, and a woman who the entire world must bow to. Claire takes the diary, and finds that it hides the final key to the cargo plane. She can finally escape. As she climbs down into Alexia's bedroom, Alexia herself somehow sneaks up on Claire. Holding Alfred's rifle, Alexia tells Claire that for the glory of the Ashfords, Claire must die. Claire manages to dodge the first shot, but Alexia won't miss a second time. Suddenly, Steve kicks in the bedroom door. He sees Alexia at the same time she sees him, and both point their weapon at each other. Alexia fires first, wounding Steve. As Steve falls to the floor, he returns the favor, wounding Alexia with a wild burst from one of his Uzis. Alexia retreats into Alfred's bedroom through a secret door as Claire tends to Steve. Steve and Claire cautiously follow Alexia, searching for her. Following a trail of blood, Claire finds a blond wig on Alfred's music box. As she picks it up, Alfred suddenly jumps from above his bed, meaning to crush Claire's skull with the butt of his rifle. Claire dodges, and as Alfred takes a second swing, Steve kicks him across the room and holds him at gunpoint. Alfred drags himself shakily to his feet, and accidentally catches a glimpse of himself in the mirror. His hair is slicked back, and he's wearing the same makeup that Alexia was. Screaming insanely, Alfred runs from the room. Steve, confused, asks what just happened. Claire, realizing that she never did see Alfred during the "conversation" she saw earlier, says that there must never have really been an Alexia. Alfred went to such extremes to hide both Alexia and the nature of his relationship with her because he *was* Alexia. This weirds Steve out, who decides that now they *really* have to get out of this place. No sooner does he say that than alarm klaxons start ringing all over the factory. Alfred has activated the base's self-destruct system by remote control. Several cargo planes fly overhead as Claire and Steve leave the mansion, containing the facility's other survivors. Claire and Steve get to the airport, where Claire unlocks the cargo plane's hatch. Inside, Steve starts to prep the plane for takeoff, but the airport's hydraulic bridge is in their way. Claire tells him that she'll take care of it and leaves him to start up the plane. Outside, Claire raises the bridge. This forces her to take the long way around to get back to the plane, using the airport's cargo elevator to take her back up to the courtyard outside the military training facility. A maddening female voice tells her, as she boards the elevator, that she has five minutes left until the base explodes. As Claire rides the elevator up, Alfred has reached the monitor room inside the facility. He swears revenge on Claire in Alexia's voice. Triumphantly, he types a series of passwords into a computer and opens the hatch on a red button. He titters, still using Alexia's voice (as he will for most of the rest of the game), and punches the button. A lab elsewhere in the facility suddenly powers up. Automated systems defrost the storage tank, marked T-038, that Hunk transported to the island. It swings open, and a new creature steps out. It looks nearly human, save for its chalk-white skin and lack of gender. Both arms terminate in clublike, spiked protrusions. Once again, the Tyrant has been unleashed. Claire's elevator arrives after what seems like forever. She's running the moment the door opens, trying to get to the airport before the base explodes. As she crosses the walkway that leads to the palace, the Tyrant, with sickening ease, destroys a fence and steps into her path. As the thing walks towards her, Claire blasts at it with her remaining explosive crossbow bolts. It staggers and finally falls, inches away from her. With only a couple of minutes left until detonation, Claire takes the submarine back down to the airport. Steve is anxiously waiting for her when Claire gets back to the plane. He takes off, just as the base begins to rock with scattered explosions. They get into the air without a hitch, and for a moment, Claire dares to think that their ordeal is over. Steve tells her that he hopes she finds her brother, because he now knows what it's like to be alone in the world. After an uncomfortable silence, he changes the subject, asking her where she wants to go. Claire suggests Hawaii, and Steve sets a course. Back on the island, Alfred runs to the antique tank he keeps outside the military training facility. He opens a hatch on its back and moves the tank forward, revealing yet another secret passage. Using a special key, a minature gold halberd like the one on his family crest, Alfred opens the door at the passage's end. He maintains a hangar here. As Alfred climbs into a Harrier jet marked with the Ashfords' crest, he promises Claire that he will show her what real terror is all about. A sudden impact shakes the cargo plane. Steve looks at the plane's instruments, and somehow, the cargo bay's door has come open. Claire volunteers to go check it out. In the cargo bay, Claire finds that the Tyrant has stowed away. The creature roars in anger, and one of the spikes on its right arm lengthens into a vicious claw. As it comes for her, Claire notices that the plane's cargo catapult is loaded and ready to fire. Desperately, she leads the Tyrant near the open cargo bay door, attacking it with volleys of grenades that don't even seem to slow it down. The Tyrant rushes her. Claire dodges and hits the switch on the catapult, throwing a heavy crate at the Tyrant as it stands in the open doorway. The Tyrant reaches up to try to stop the crate, and it does slow it down, but it's knocked out of the plane. As it and the crate fall towards the ocean, the crate explodes. As she walks into the cockpit, Steve asks Claire what was wrong. Claire nonchalantly tells him that it was nothing. As Steve grins, the plane's autopilot suddenly turns on. Steve tries to turn manual control back on, with no luck. Alfred's face appears on a screen above the pilot's seat. Sneeringly, he tells Claire and Steve that he's decided on a new destination for them. Several hours pass. Steve is slumped against the side of the cockpit, with Claire asleep on his shoulder. He turns to look at her, and slowly lowers his face to hers. Just before he kisses her, Claire starts to wake up, and Steve jerks away. Standing up, he looks out the plane's window and realizes that the plane is descending. Steve tells Claire that, according to the plane's instrumentation, they're in the Antarctic. As the plane heads towards the ground, Claire sees a small facility on the ground. Parked outside it are the cargo planes that they saw leave the island. Apparently, Umbrella owns this base as well. The plane lands on the base's runway, but the landing gear breaks off. The plane skids uncontrollably across the runway, and the plane slams nose-first into Umbrella's base. Both Steve and Claire are knocked unconscious. More time passes. Claire wakes up on the floor of the plane's cockpit and shakes Steve. As he comes to, Steve is surprised to be alive. Umbrella's base is apparently constructed around a deep chasm of some sort. Steve kicks the plane's door out and jumps down onto the base's balcony. As Claire jumps out, he catches her, but accidentally falls down with her. After the two of them stay like that for a long moment, Claire gets to her feet and offers Steve her hand. Steve ignores her and gets up, saying that the plane is trashed. He suggests that they split up and try to find a way out of the Antarctic. Claire agrees. Alone, Claire explores the base. In a barracks for Umbrella's employees, she's caught in a crude ambush by a quartet of zombies. The base may look deserted, but it's still inhabited by its share of monsters. One of the miners has left his diary behind. In it, he has written about both Alfred's tyranny as a supervisor, and the creature that's rumored to haunt the base. The miners call him "Nosferatu", and say that late at night, you can hear him roar. The base appears to be both a mine, although Claire never finds out what it mines for, and a warehouse for Umbrella's chemical shipments. A richly furnished office on the base's second floor belongs to Alfred, and inside, Claire finds a note written to Alfred from his family's butler, offering Alfred condolences on his sister's death. There *was* an Alexia Ashford, but according to the letter, she died in an unspecified accident fifteen years ago, soon after Alfred's father died. Alfred was forced to assume the responsibilities of an adult at a young age, and lost his beloved sister soon afterward. His insanity starts to make a little more sense. A second folder contains a report/confession by Alexander Ashford, the twins' father and the original architect of this base. His report concerns the founding of Umbrella, the creation of the T-Virus, the death of his own father, and the Ashfords' fall from grace. The most interesting revelation in the file, though, is the fact that there's a great deal of competition in the field of T-Virus research. Umbrella isn't the only company in the world that deals in monsters. After dealing with the base's meager population of zombies, dogs, and the odd giant spider, Claire reactivates the base's generator. Now that the lights are back on, Claire goes back to Alfred's office and finds a hidden switch. Pushing it slides a door back, revealing a room with a mesh floor. Underneath the room, a man is blindfolded, gagged, and shackled to the wall. An ornate battle axe is embedded in the wall with its haft across his chest. As if he notices Claire, he screams, a completely inhuman, bonechilling sound. This must be the "Nosferatu" that the miner was writing about. Claire hastily leaves the room, but not before she finds the key to the base's machine room in it. The base's mining drill can be controlled from the machine room. Claire meets back up with Steve, who tells her that there's an Australian outpost seven miles from the base. If they can use the drill to break out of the base, they might be able to reach the outpost. Steve takes control of the drill and starts to guide it towards the wall, but at a crucial moment, is staring dreamily at Claire instead of watching what he's doing. He winds up smashing open a pipe filled with toxic gas, which fills the mining and machine rooms. Claire grabs him by the scruff of the neck and yanks him out of the room. Steve gets outside and immediately commences beating himself up over being so stupid. Claire tells him to not blame himself. (Not right *now*, anyway.) Whatever happens, they'll escape, and they'll do it together. Steve is cheered up by this fact, and runs off to find a way to fix what he's done. Claire, using a gas mask and a reshaped valve handle, proceeds to do it for him by shutting off the flow of gas through the pipes. The air clears in the mining room. Claire takes off the gas mask and is immediately ambushed by a freshly arrived Alfred Ashford. Before Alfred can shoot Claire, Steve arrives, once again just in time. Alfred fires at Steve, who's too fast for Alfred to hit. Steve flips forward, and comes to rest in front of Alfred while the latter is reloading his rifle. Steve shoots Alfred in the chest. Mortally wounded, Alfred falls over the railing of the machine room to the floor of the mining room, next to one of the yawning pits that the base was built on top of. He staggers to his feet, but the edge of the pit crumbles underneath him. Alfred falls out of sight, screaming. After he disappears, something at the bottom of the pit roars in rage. Claire picks up Alfred's sniper rifle and gets into the mining drill with Steve. Steve throws the drill into gear and drives forward through the wall. The heat produced by the drill in operation melts away the ice, which in turn floods most of the base. In his prison below Alfred's office, Nosferatu roars. His chest splits open with a sickening crack, revealing his oversized heart. With casual ease, he pulls himself away from the wall, snapping steel shackles like spider webs. The axe across his chest is thrown across the room and sticks in the floor. Nosferatu staggers forward, still roaring... Steve and Claire get out of the drill. They climb up to the top of a nearby helipad, and find a staircase on the other side. Claire is about to go down the stairs when she sees Nosferatu at their bottom, coming up. Steve steps in front of her and points his Uzis at Nosferatu, yelling for the man to back off. Suddenly, an enormous mandible, like that of a praying mantis, sprouts from the Nosferatu's back and swats Steve, sending him tumbling off of the edge of the helipad. Claire runs to where Steve fell, to find him clinging by one hand to one of the helipad's support struts. Steve begs Claire to run and save herself. Claire replies that she'll help him up as soon as she, and I directly paraphrase here, whacks the monster. Nosferatu steps onto the helipad, swinging his mandible. A purple, corrosive gas surrounds him every time he swings his new limb. Using Alfred's rifle, Claire calmly shoots out Nosferatu's exposed heart. Silently, Nosferatu falls dead. Claire helps Steve up. Steve apologizes; despite having saved her life at least three times in the last day, he feels that he failed her against Nosferatu. Claire claps him on the shoulder and tells him to forget it. Steve stands up, clutching the bullet wound Claire just accidentally hit, and quietly promises that next time, he will protect her. At the bottom of the stairs, Claire and Steve find a snowmobile. Claire gets into the driver's seat and starts it up. It'll easily reach the Australian outpost. They drive away. Somewhere in the base, Alfred Ashford drags himself down a long hallway. He is mortally wounded. In his own voice, he promises Claire that things aren't over between them. Alfred collapses inside a laboratory, on a set of stairs leading to a raised platform. In a faint voice, he says Alexia's name. Suddenly, a quiet, dark bank of computers and monitors flares to life. A cylinder rises in front of Alfred and defrosts. Fluid drains out of it, revealing the form of a naked, blonde woman. "Alexia... you're finally awake. Alexia..." Alfred says. They are his last words. He dies. The woman's eyes widen in anger. Claire and Steve talk and joke as they drive towards freedom. Something shatters the roof of Umbrella's Antarctic base. In a blur, moving so fast that it's unidentifiable, it races towards Claire and Steve's snowmobile. Steve sees it in the rearview mirror just before it reaches them. Whatever it is, it hits the snowmobile with stunning force. The snowmobile is knocked onto its side. The thing that hit it suddenly lashes around the snowmobile like a boa constrictor, slamming it again and again into the ground. The naked woman sits on the stairs where Alfred died, cradling her brother's head. She hums to herself quietly as she strokes his hair. On one of the nearby monitors, she is watching the snowmobile burn. ========================================================== 6ii. The Return of Chris Redfield: CODE VERONICA, Part Two ========================================================== At the same time as Claire and Steve's snowmobile is destroyed, a small boat lets off a passenger on Umbrella's island. Slowly, Chris Redfield climbs hand-over-hand up a sheer cliff, burdened by a heavy bag filled with equipment. Leon managed to contact him, and he's come to rescue Claire. As he hauls himself up, one of his handholds breaks away, and Chris accidentally drops his bag into the ocean. Grimly, he continues onward, finding a cave on the side of the cliff. The cave has been turned into a mausoleum. Chris has been in it for a few seconds when the ground shakes. Something nearby roars, and Chris's entrance collapses. A man is slumped against the wall of the mausoleum. Rodrigo, whose wounds haven't gotten any better, has made his way here from the cellblock. He says that he had thought he was the only man on the island who was still alive. Chris responds that he's looking for a girl named Claire Redfield. Rodrigo recognizes the name and tells Chris that he's wasting his time; Rodrigo helped her escape, and he's sure that she was on one of the planes that left the island. Chris thanks him for helping out. Suddenly, the worm Claire encountered returns. Chris is able to get out of its way, but Rodrigo cannot. The worm swallows him whole and disappears into the soft earth of the mausoleum. Chris catches up to the worm in a large cave nearby. If he hadn't dropped his bag, he'd have something more appropriate to the job, but all he has is his Glock handgun. The worm is soft-bodied, though, and the handgun proves to be enough. After Chris shoots it three dozen times or so, the worm spasms and dies, spitting Rodrigo out onto the cave floor. Rodrigo is dying. With Chris at his side, he tells him to save his sister, and gives him the lighter that Claire gave Rodrigo earlier. Glad that he'll get to see his family again, Rodrigo dies. An elevator has been cut into the cave wall. Sadly, Chris leaves Rodrigo's body behind and takes the elevator down, winding up in the military training facility's motor pool. The military training facility has weathered the base's self-destruct sequence surprisingly well. Chris finds his way outside, to the courtyard where Alfred kept his tank. The secret passage Alfred used to escape is painfully obvious, but he's puzzle-locked the door at the end with an incomplete version of the Ashfords' crest. Chris hooks up a battery to a lift system in the motor pool, which takes him up to the balcony. He finds a document and a key on a shelf at the top, where they've apparently been discarded; the document is a report on the properties of a new metal alloy called Duploid. While Duploid is remarkably durable, a combination of two common chemicals will dissolve it. This metal is what the Ashford crests were made out of. A door on the balcony leads to the hall outside the facility control room. Inside, someone is singing. Chris runs in. The main screen of the control room shows a woman in an evening gown, cradling a dead man in her lap. (Alexia is dressed exactly how Alfred dressed, when he was pretending to be her.) Chris watches her sing, unsure as to how to react, until the screen goes dark. In the airport, near where Claire boarded the cargo plane, a man in black curses as he watches Alexia sing. She's not supposed to be fully conscious yet, the man says. Another monitor comes on, showing him Chris. The man in black is surprised to see Chris, but immediately arranges a surprise for him. He activates a small hovercraft by remote control and opens a large white storage device. Slowly, a reptilian creature climbs out; although it looks different, it is unmistakably a Hunter. As the hovercraft flies away, the man in black laughs. In the room where Alfred ambushed Claire, one of the Ashford crests is lying in plain sight, but no sooner has Chris seen it than it falls through a hole in the floor. Chris realizes that if he dissolves the crest, he'll be left with a golden halberd which'll unlock the door underneath the tank. Unfortunately, that means he has to figure out some way to find it, somewhere in the base's underground waterway. He takes the elevator to the basement. Most of the basement has been flooded with toxic gas after the failure of the ventilation system, but a staircase that was raised when Claire was here has now fallen. At its bottom, Chris appropriates a shotgun and walks through a storage room, right by the cylinder that Alfred released the Tyrant from. Chris finds one of the chemicals he needs to dissolve Duploid in a chemical locker. In a pile of wrecked transport crates on the facility's cargo elevator, he also finds a doorknob, which he can use to open a door on the second floor. He kneels to pick it up, and a beam of red light shines on his back. Chris looks up in surprise, to see a small hovercraft, equipped with a spotlight. An alarm klaxon sounds. In response to the alarm, a pair of Hunters leap down on Chris from the top of the elevator shaft. Chris runs, barely making it to the door before they're on him. The hovercrafts are suddenly everywhere in the base. If they detect Chris, an alarm sounds, and a Hunter arrives almost immediately. Chris carefully avoids the hovercrafts' motion detectors, as well as a new infestation of zombies. These zombies are dressed in black military gear and wearing night-vision goggles; obviously, the people who invaded the facility, whoever they are, are having their own problems. On the second floor, Chris finds a small model of a tank. Earlier, Chris has seen the diorama of the facility, so he heads back there. The tank model fits into an empty space on the diorama. A secret panel hisses open behind Chris, revealing a lever guarded by laser beams, a trio of keyholes, a book, and a key to the cargo elevator. The book is one of Alfred's diaries, where he has written about his plans to build a new bridge from the facility to his mansion, using the labor of his prisoners. The entrance he uses now, which takes him to his mansion via the facility's underground waterway, is apparently sealed by the "diorama trick". On his way back to the cargo elevator, Chris is walking through the storage room when he hears chuckling behind him. He turns to find the man in black... Albert Wesker. Somehow, despite seeming to die at the mansion near Raccoon, Wesker is still alive. Chris realizes that it must've been Wesker who attacked the facility, which means Wesker attacked his sister. Chris raises his gun to shoot Wesker. Suddenly, Wesker is a blur. He covers the space between him and Chris in a fraction of a second and knocks Chris across the room. With superhuman speed and strength, Wesker races over to where Chris landed and picks him up by the throat. As Chris struggles to breathe, Wesker tells him that since Chris spoiled his plans, Wesker has been forced to "sell his soul to a new employer". Furthermore, Wesker's figured out that Claire isn't on the island any more; she's with Alexia, in the Antarctic. Wesker slowly begins to strangle Chris. Chris punches Wesker in the face, knocking off his sunglasses. This reveals Wesker's eyes, which are yellow, and slitted like a cat's. A screen by the storage cylinders lights up, showing Alexia Ashford. She laughs, and the screen goes blank. Wesker, surprised, throws Chris across the room, fracturing one of the cylinders, and disappears. Chris catches his breath, but is immediately attacked by a rubber man from inside the broken cylinder. Chris dispatches it with his shotgun. Chris takes the cargo elevator up to the first floor of the facility. The side of the elevator shaft has been breached, which leads to the partially collapsed front hall. Scattered fires are still burning fitfully. Chris navigates through what's left of the first floor and finds the controls to the ventilation system. He turns it back on, clearing the toxic gas from the basement. In the basement, by someone's work desk, Chris finds the other chemical he needs. Mixing them together, he creates a compound that'll dissolve Duploid. The front door of the facility is unlocked and undamaged. Chris walks outside, and while the door to the palace has been blocked by rubble, the airport elevator still works. Chris rides it down. The airport is just about untouched, although it's now populated by Hunters and a few zombies. Chris fights his way to the bridge controls and lowers the bridge that Claire raised. On the airport's control platform, Chris finds the three keys that Claire used to open the cargo plane; they'll also fit in the keyholes by Alfred's diorama. When Chris uses the three keys, the diorama slides back into the wall to reveal an escape hatch in the floor. The tunnel to Alfred's mansion has partially collapsed, making access to the mansion impossible, but the Ashfords' family crest is lying in a pool of water. It's guarded by an enormous creature, which as Chris watches, generates a series of powerful electrical shocks; the baby Albanoid that Claire saw earlier has reached adulthood. Chris jumps into the water, grabs the crest, and scrambles back out before the creature can electrocute him. The crest dissolves when Chris uses the chemical mixture on it, leaving him with a golden halberd. Finally, Chris can see what's at the end of Alfred's secret passage. The "key" lets him into Alfred's private hangar. One of Alfred's private Harrier jets is brought to Chris by automated machinery. Chris smiles and climbs in. Chris flies to Antarctica, and lands in an underground hangar by Umbrella's base. He takes the elevator up to the base's balcony. Claire and Steve's plane is still sticking out of the wall, but to Chris's surprise, a pair of tentacles are lying across the balcony, preventing him from going further. After he shoots them a few times, the tentacles withdraw in a spray of green blood. Most of the base's second floor has frozen into a solid block of ice. Alfred's office is still untouched. Inside, Chris uses the halberd key to open a locked bookcase that Claire couldn't open. Inside, he finds an old diary of Alfred Ashford's and an oddly labelled paperweight. Alfred has written about, among other things, the "secret" of his and Alexia's birth, an experiment that turned his father Alexander into a monster, and Alexia's decision to experiment on her own body. Alexia Ashford, after faking her own death, has been in cryogenic storage for the last fifteen years. Alfred also writes that there's a secret passage in the base, and he needs the three jewels each member of the Ashford family wears to open it. Chris makes a note of this before he leaves. Earlier, when Claire was here, part of the walkway above the sorter had collapsed, keeping her from going through the doors on the other side of the room. Now, Chris can just jump off of the walkway and run across the ice to the other half of the catwalk. A crane hook is submerged in the ice, but Chris needs a key to work the hook's controls. He leaves through the nearest door, but as he does, he doesn't see a massive shape move beneath the ice. In a hallway, Chris finds two more of Wesker's hovercraft waiting for him. Apparently, Wesker has come to Antarctica as well. He adroitly dodges the hovercrafts' searchlights and ducks into a nearby elevator. On the next floor down, he finds a switchboard and turns the base's power back on, reactivating a series of elevators. The fifth floor of the base has a strange room that's familiar to Chris; it's a near-exact replica of one in the mansion outside Raccoon where he first fought Umbrella's creations. A hall leading out of it, lined with biohazard suits, has a statue of a tiger near it that resembles one in that other mansion's basement. Chris steps out of the elevator onto the base's sixth floor, and stops. An enormous anthill has been built here, towering dozens of feet above the ground and surrounded by a new species of mutated ant. Chris forges through the ants, crushing dozens, to the laboratories on either side of the anthill. One lab is dusty and little-used. Chris lights an alcohol lamp to read by, and finds Alexia Ashford's research notes. The girl somehow fused the remnants of a virus from the body of a queen ant with the T-Virus, creating a new virus that she refers to as "T-Veronica", after her ancestor. This virus is what she used to turn her father into a monster, and what she apparently used in her experiment on herself. The other lab is high-tech and has been recently used. A trail of old blood leads straight to it. The inside of the room is lined with supercomputers, each one hooked up to a strange mechanism at the far corner of the room. Chris activates it by solving another of Alfred's puzzles, and a cryogenic tube shoots up behind Chris. Alfred's corpse falls out of the tube. Chris takes a ring from his finger, realizing it's one of the three keys to Alexander's secret passageway. Back on the second floor, Chris finds the key to the crane in an aquarium, of all places. He starts up the crane. It breaks through the ice. Alexander Ashford's dead body is impaled on the crane's hook. Chris recoils in shock and disgust, and realizes Alexia Ashford is standing on the other side of the room. She laughs at him, and asks him how he wants to die. A spider, bigger than any Chris has yet seen, bursts forth from the ice. Chris throws himself out of the crane's control room as the spider crushes it. Alexia has disappeared. Fortunately, while her spider is huge, it isn't smart or fast, and Chris can run circles around it. Before he leaves, Chris finds an earring on the ice near Alexander's body and pockets it. There's still one place Chris hasn't gone. He heads to the fifth floor, and as he walks down the hall, he hears... calliope music. A merry-go-round, sized for children and with two horses, is spinning in the middle of a carefully built playground. The room next to the playground is a rude shock. Alexander's sanctuary looks very much like the front hall of the mansion outside Raccoon. At the top of the stairs, Chris finds a painting of the Ashfords, with hollows at Alexander's ear, Alfred's finger, and Alexia's throat. The jewels from Alfred's ring and Alexander's earring fit perfectly, but that leaves the problem of how to get Alexia's jewel away from her. Behind the staircase, Chris finally finds Claire, unconscious inside a coccoon. He cuts the coccoon off of her, and waits until she wakes up. She hugs him, and tells him that she can't leave until they find Steve. She explains that she and Steve escaped from the island together, and were separated. She's sure he's somewhere in the base. >From the balcony, Alexia laughs at Claire and Chris. Holding Alfred's rifle, she promises to destroy the "genetically inferior siblings" before disappearing through a nearby door. Chris and Claire give chase, Claire in the lead. As Chris ascends the stairs, a tentacle bursts through the wall and crushes them beneath his feet. Chris falls to the floor, and both he and Claire are both knocked unconscious. The tentacle, which looks like a snake, complete with a mouth, descends to the floor and examines Chris before disappearing back through the hole in the wall. Claire is the first to wake up. She leans over the edge of the destroyed balcony to look at Chris, who is awake and clutching at an injured leg. From behind the door Alexia went through, she can hear Steve scream. Chris tells her to save him, and that he'll be fine. With a final look at Chris, Claire runs. Two more tentacles try to ambush Claire as she runs after Alexia, but she cuts them down with bursts of rifle fire. She emerges into a cellblock, with Alexia nowhere in sight. One of the cells has been renovated into storage for antique weapons, and underneath a cannon, Claire finds a blue binder. A note inside, written by Alexander, tells the reader how to arm the base's self-destruct system. The password, of course, is "Veronica". Inside the cannon is a keycard, suspended in a glass sphere. Claire shatters the glass and takes the keycard. The closest place where Alexia could've gone is an empty room with a lowered gate. Claire opens the gate with the keycard, but as she does so, the door to the cellblock audibly locks. Beyond the gate is a hallway lined with suits of armor. At its end is the room that once imprisoned Alexander Ashford. It now imprisons Steve Burnside. Claire hits a switch on the wall, and Steve's shackles open. The battle axe across his chest refuses to budge, even with both of them pushing it. Steve tells Claire that the crazy woman, Alexia, said she was going to perform the same experiment on him that she did on her father. Suddenly, Steve's voice distorts. He clutches at his chest, and screams for Claire to help him. Blood bursts from his neck, cutting him off. He rumbles, deep and guttural, and Claire backs away from him in horror. Steve's body begins to expand and change, growing bone spurs and vicious claws. His skin turns green and scaly, and he easily triples in size. His head, grotesquely, is nearly unchanged. With no effort whatsoever, he wrenches the battle axe from the wall and stands up. Steve, or the creature that Steve has become, roars, and swings the axe at Claire... and at the same time, the gate at the end of the hall begins to lower. Claire's weapons don't hurt Steve in the slightest. She turns and runs, barely staying alive as Steve gives chase. Claire rolls underneath the gate as it closes, but she can already tell that it won't hold against Steve, and the door to the cellblock is locked. He begins to hack at it with the axe. The gate bends and buckles. A tentacle bursts through the wall next to Claire. With impossible speed, it wraps around her and pulls her into the air. Claire struggles helplessly, but the tentacle won't budge. Steve finally destroys the gate. He steps through the wreckage and pulls his axe back. He swings it at Claire's head... and stops. In a deep, guttural voice, he says Claire's name. With a furious roar, he swings the axe again at the tentacle holding Claire, severing it. Claire falls to the floor. The tentacle thrashes, like a thing in pain. It lashes out with its bloody stump. Steve is hit with bonecrushing force. As the tentacle withdraws, Steve slowly becomes human once more. Claire runs over to him, to find that he's been mortally wounded. Claire begs him to hold on, and tells him that her brother's come to save them. Steve says that he can't keep the promise he made earlier, to escape with her. He tells Claire that he's glad to have met her, and that he loves her. Steve dies. Claire, cradling his body, bursts into tears. Back in the ruins of the mansion's front hall, Chris is hiding amidst the rubble. Alexia stands regally at the top of the staircase, while Wesker is at the bottom. Wesker, who still isn't wearing his sunglasses, says that he has been sent to obtain the T-Veronica virus, the only sample of which is now inside Alexia's body. He demands that Alexia come with him. Alexia says that Wesker isn't worthy of the virus's power. She descends the stairs towards him, and suddenly bursts into flames. Her clothing burns away. In the middle of the fire, Alexia changes. Her skin turns slate-gray, and parts begin to look like the chitinous exoskeleton of an insect. At the top of the stairs, she was human; when she reaches Wesker, she is anything but. Wesker stares wide-eyed at her, right up until she carelessly backhands him. Wesker, despite his own superhuman strength, goes tumbling backwards. He shakily hauls himself to his feet. Alexia gently hops off of the stairs, across the twenty feet that now separate her from Wesker, and hits him again. Wesker goes tumbling into the corner of the room. Alexia turns to smile at Chris, as if she's known where he was all along. Seeing that Alexia's distracted, Wesker runs for the mansion's front door. Alexia gestures, and suddenly, a wall of flame springs up in front of the door. She's not fast enough to stop him. Chris makes his own move as she attacks Wesker, dashing towards and up the main stairs. Alexia makes another gesture, and Chris is nearly incinerated by another wall of fire. He tumbles down the stairs, and Alexia steps in front of him. Chris runs from Alexia, whose every casual gesture sprays some kind of ichor or blood across the floor. Where it lands, it burns, creating a short-lived burst of fire. She pursues Chris relentlessly, but slowly, right up until Chris pulls out his Magnum and shoots her. Alexia Ashford falls to the floor and lies still. Chris grabs her choker from the ashes of her clothing and removes the jewel, using it to open Alexander Ashford's secret passage at the top of the stairs. As the door shuts behind him, Alexia climbs laboriously to her feet. Alfred has remodeled Alexander's hideaway into a set of bedrooms, more suited for a child, or a set of twins, than an adult. Chris finds little of interest in them besides another pair of locked music boxes with jewels missing from the lids. Chris inserts two jewels he has found, and a secret passage opens, just as it did for Claire in the prison's mansion. Above the bedrooms, Chris finds an abandoned dining room, lined with portraits of the Ashfords. An ant farm is on the table, in which sits a golden dragonfly. Chris pockets it. Although he has no way of knowing it, he's standing in the room where, long ago, Alfred and Alexia killed a dragonfly, while someone made a movie of the event. Fighting his way through a fresh swarm of zombies, Chris finds an abandoned lab where Alexander Ashford must once have pursued his research. A journal on the countertop tells the secret that made Alfred and Alexia destroy their father; they were never his real children. They were the result of Alexander's experiments in genetically determining intelligence. If the twins are Ashfords at all, it's because Alexander used a genetic sample from Veronica Ashford when he began the experiment. Alexander's lab has a back door which leads to the cellblock Claire visited earlier. Chris hears Claire sobbing on the other side of a locked door, and tries to open it. The door is electronically locked, and Chris can't break it down. Claire tells Chris that Steve is dead, and pushes a binder under the door with a keycard in it. She's read in the binder that, once the self-destruct system to the base is engaged, all the locks in the base automatically disengage. Once she's free, the emergency elevator to the base's hangar is in the cellblock; they can easily get out of the base before it explodes. The control room is locked, but the golden dragonfly serves as a key. Discordantly, the floor leading up to the control room is made of mesh, and if Chris looks down, he can see the top of Alexia's anthill. Chris uses the keycard to gain access to the control room's computers and inputs the password: the final code Veronica. The base's nuclear reactors all decouple and prepare for detonation, and the automatic locks are all released. A five-minute countdown begins. Outside the control room, Claire runs up to Chris and hugs him. Before they can get to the emergency elevator, a tentacle bursts through the floor. Its mouth opens wide, and it regurgitates the naked body of Alexia Ashford. The tentacle begins to lose cohesion, flowing onto Alexia's body and hardening into armor. Claire asks what they're going to do now. Chris notices an emergency locker containing an anti-BOW weapon. He and Claire open the locker. The weapon, called a linear launcher, begins to charge up. Alexia turns to smile at the Redfields, and if anything, she looks less human than she did before. Chris tells Claire to get to the elevator while he keeps her busy. Claire tells Chris not to die on her, and breaks into a run. Alexia throws a wall of fire in front of the stairs, and advances towards Claire. Before Alexia can kill Claire, Chris shoots her in the chest. Alexia crumples, her fires die, and Claire runs down the stairs. Alexia begins to undergo a terrible transformation. Her features shift like wax as her body expands like Steve's. Chris looks up to see Claire, watching Alexia change from the glass wall of the emergency elevator. Chris smiles reassuringly at Claire before the elevator descends, taking her out of sight. Chris is alone. The latest form of Alexia Ashford is a sickeningly pregnant blend between an ant and a woman. As she finishes her transformation, her face, the only part of her that's still recognizably human, contemptously smiles at Chris. She attacks him with small "soldier ants" and her ubiquitous tentacles, both of which spring forth from her bloated torso. Chris replies with Claire's grenade launcher, bombarding Alexia with explosive rounds. Alexia screams in pain as Chris's assault destroys her lower body. Suddenly, swarms of winged mutant ants burst forth from the anthill beneath Chris's feet, covering Alexia's body. As her lower body dissolves into nothing, Alexia's upper body undergoes another transformation. Her arms become delicate wings, like the ants in her hill. As Alexia takes flight, the linear launcher finishes charging. ==================================================== 6iii. The Conclusion of RESIDENT EVIL: CODE VERONICA ==================================================== Chris grabs the linear launcher from its housing and blasts Alexia out of the air. "Linear launcher" is apparently Umbrella-speak for "plasma rifle". Alexia screams and explodes into a thousand pieces, showering Chris and the platform with gore. Chris drops the launcher and heads for the emergency elevator. The base begins to rock with small explosions, leading up to the last big one that will destroy it. Chris hits the button, and the elevator car slowly begins to rise. Underneath the platform where Alexia died, her anthill crumbles. The mutated ants that tended it burst into flame one by one. None outlive their queen by more than a few seconds. The resulting firestorm explodes up through the floor outside the control room to fill every corridor in the base. Finally, the elevator car arrives. Chris jumps into it. The elevator's doors close on a floor that's now consumed in fire. As Chris's elevator descends to the base's hangar, flame chases it down the elevator shaft. Claire is waiting for Chris in the jet he stole from the prison. The elevator opens. Chris gets one step out of it before the car explodes, propelling him off of the balcony and to an undignified landing on the nosecone of the jet. Chris says, with a smile, that she knows that he always keeps his promises. The jet rises out of the base's hangar in a cloud of flame. Claire puts her hand on Chris's shoulder, asking him to never leave her alone again. Chris replies that he's sorry, but they have a job to do. It's payback time. They've got to destroy Umbrella once and for all. As Chris and Claire fly away, Umbrella's Antarctic base, and the Ashford family's legacy, are obliterated in a tremendous explosion. ====================================== 6v. Conclusions About the Conclusion ====================================== 1. Claire and Chris Redfield have both survived; as usual, it was through the creative employ of self-destruct mechanisms. 2. Albert Wesker has also survived. (According to the hidden Diary of D.I.J. file, he escaped Antarctica via submarine.) 3. Steve Burnside did *not* survive. I have rarely seen a character who survived less than Steve. Neither did Rodrigo Raval, unfortunately; I was rooting for him. 4. Alexander, Alexia, and Alfred Ashford are dead. Unless a distant relative shows up in a future game, the "proud Ashford family" has died out. 5. Alexia Ashford's T-Veronica virus has been destroyed, along with all the notes and equipment that led to and aided its creation. 6. Albert Wesker has a new employer. That employer is apparently a competitor of Umbrella's in the field of biological research and warfare, and is not above ordering covert military raids on Umbrella's facilities. 7. Umbrella is not the only company that possesses the T-Virus. As a matter of fact, they have vicious competition in that particular field. If Chris and company *do* destroy Umbrella, their problems may just be beginning. 8. Edward Ashford and "Lord" Ozwell Spencer founded Umbrella. We don't know exactly how old this makes Umbrella, but it places its founding within the twentieth century, as Edward was Alexia and Alfred's grandfather. 9. Ashford and Spencer also discovered the T-Virus. The T-Virus has actually been around slightly longer than Umbrella itself has. 10. Umbrella is still making Tyrants, and seems to have ironed most of the kinks out of them. 11. Umbrella is far more powerful than we were led to believe. We knew it virtually owned Raccoon, and that it was a nationwide corporation, but apparently, it's also powerful enough to maintain a standing private militia armed with military-level hardware on foreign soil. If you need me, I'll be over here counting how many laws that breaks. It could take a while. ============================== vi. The Ashford Family Diaries ============================== The Ashford family is intricately linked with the history of Umbrella, and, in turn, with the history of the Resident Evil series. CV delves into the history of both, but it does so sort of haphazardly; the files that tell the story are scattered throughout the game, and at least one of them is "hidden in plain sight", as it were; it's very easy to miss. Therefore, in this section, I've assembled the known facts about the Ashford family, and assembled them in chronological order. The Ashford family was founded by Veronica Ashford, about five generations ago or so. They're constantly referred to as "glorious" throughout the game, but we're never told exactly why that is. (Maybe it's the power of positive thinking. They said assertively that they were glorious for six generations, and suddenly -- bam! -- glory.) A nobleman named Lord Spencer and Edward Ashford, Alfred and Alexia's grandfather, discovered the "mother virus", which eventually derived the T-Virus from it. They studied the T-Virus's military applications, and founded "Umbrella" Chemical to serve as a "cover" for their research. By the time RE begins, it's an enormously successful international corporation, dealing in the sale of various pharmaceuticals. (We see in RE3 that Umbrella sells, among other things, painkillers, cold relievers, and whatever the hell Aquacure was supposed to be. When a product has a tagline like "Escape to Ecstasy", I'm not sure I want to know what it does.) Edward had a son, Alexander, who got a degree in biogenetics and assisted his father with his research. At some point, in an unspecified accident, Edward died and Alexander was directly to blame for it. Spencer, or his descendants, rapidly gained more more power within the company, and Umbrella lost ground to its competitors in the field of T-Virus research. The next (and last) generation of Ashfords, and Alexander himself, trace the Ashfords' fall from grace directly to the accident that killed Edward, and to Alexander. (In RE2's Mother Virus Report EX File, which is available in a FAQ I wrote elsewhere on this site, it's noteworthy that Edward Ashford's name isn't even mentioned. We have no idea what Alexander did, but we can guess that it must have been a mistake the likes of which you and I will hopefully never see.) In an attempt to gain back some respect, Alexander commissioned the construction of a research facility in the Antarctic, making it out of a transport terminal. Inside the facility, he had a series of rooms built, patterned after the mansion built by "the late Trevor", presumably another Ashford, where Alexander could cherish his memories in peace. Trevor Ashford's mansion was where RE took place. Finally, inside this replicated mansion, Alexander constructed a private lab that only he had access to. He codenamed this project "Veronica", after the legendary founder of the Ashford family. Later, Alexander isolated the gene that controlled intelligence within the human genome, and developed a way to deliberately manipulate it. To test it, he impregnated a surrogate mother with an embryo that he created, using a sample of the genes of Veronica Ashford. To his surprise, the woman gave birth to fraternal twins, who he named Alfred and Alexia and raised in his Antarctic hideaway. Alfred was a smart kid, but Alexia was a complete genius; Alexander regarded her as the literal reincarnation of Veronica. After she graduated from college at the age of ten, Alexia soon had a job as a head researcher for Umbrella Incorporated. Early in their lives, the twins became fascinated by ants. The events depicted in the movie in Alfred's war museum seem to have permanently left their mark on him, as the motif of dragonflies and ants is repeated endlessly inside his private chambers. Alexia was fascinated by the society of the ants, and how they were hopelessly dependent upon their queen to survive. (Lemme English-major at you for a second here. I don't believe for a second that this is intentional on Capcom's part, but it's interesting to note how the dragonfly-ant theme plays out over the course of the game. Claire uses a key shaped like a dragonfly to unlock the hatchway to Alfred's study, but she has to pluck off the wings first, and insert it into an ant's mouth. Later on, Chris has to put the wings back on a dragonfly to open a room where he sets into motion the events that will destroy Alexia, who has since become a kind of super-ant. Chris also finds that dragonfly in the same ant farm where Alfred placed the living dragonfly, as shown in the movie in his museum. In short, Chris winds up symbolically undoing Alfred's torture of the dragonfly, by putting a dragonfly back together and "devouring" one of its torturers, an ant, with an explosion.) (...I just scared myself half to death.) (Moving on, quickly...) Alexia conducted private experiments on ants, assisted by Alfred, who she refers to in her private diaries as a "loyal but inept soldier ant". (Alfred, as an adult, seems to have taken that comment to heart; he dresses like a toy soldier, is obviously fascinated by war, and the man can't shoot straight. He has a laser sight and a starlight scope and he *still* misses everything he shoots at.) Inside the body of a queen ant, perhaps the same queen ant that Chris finds dead in the Antarctic base, she found traces of an ancient virus. Mixing this with the T-Virus her "grandfather" discovered, she created what she named the T-Veronica virus. The twins grew to hate their "father". Alfred eventually figured out how to get into Alexander's private lab, where he learned the truth about his and Alexia's birth. Soon afterward, Alexia deliberately infected Alexander with the T-Veronica virus as an experiment, transforming him into the creature that would become known as "Nosferatu". The twins somehow managed to imprison Alexander, who had become a homicidal mutant, underneath the base in the Antarctic. As far as anyone else was concerned, Alexander Ashford simply disappeared. (It's also worth mentioning that, at this point, Alexia and Alfred were probably only twelve or thirteen, and, as such, were above suspicion. When you're as big a screwup as Alexander is and you're the son of the co-founder of an incredibly successful corporation, people who'd want to make you disappear are probably lined up around the block.) Alexia continued her research, and decided to conduct further experiments on herself. She theorized that cryogenic storage would slow down the infection, allowing an infected organism to peacefully coexist with the virus, although it would take at least fifteen years to do so. Over Alfred's objections, she infected and froze herself in a secret lab underneath Antarctica. Either Alfred or Alexia came up with a cover story for this, saying that Alexia had died in an unspecified "accident". (Of course, she would eventually reappear, but she'd be rich, an adult, and theoretically omnipotent. It didn't have to be a *good* cover story.) Alfred was forced to assume Alexander's responsibilities at a young age, and the problem was compounded by his sister's "death". Because of the decline of the Ashfords (read: Alexander's legacy), Umbrella gave him a relatively meaningless position as the commander of an isolated prison in South America. Alfred became obsessed with regaining the Ashfords' former glory. Speaking of obsession, Alfred became insane in a number of other ways. The most obvious is, of course, how he coped with Alexia's "death"; unable to live without her, he simply constructed a delusion inside his own mind where Alexia was still around. The extent to which he went to maintain that delusion is one of the more frightening things in CV. Even if you ignore how he pretended to be Alexia, and consciously forgot that he was doing it, it looks like he consulted her on the decoration of the island mansion (would a ten-year-old girl genius and professional biochemist *ever* be that obsessed with dolls?). The rest of the story, naturally, is part of the game. ===================================== 6vi. Random Musings on CODE: VERONICA ===================================== 1. If CV begins exactly three months after RE2, then Claire is let out of prison on the night of December 30th. Chris and Claire escape Antarctica on New Year's Eve, 1998. 2. As was pointed out on the Evil-Online message boards, Claire looks *very* different than she did in RE2, and it's not just the better graphics. She looks a lot thinner, and she's become a lot tougher. Moreso than any other character, I'd really like to know what happened to her between RE2 and RE:CV. 3. It's an interesting touch, characterwise, that Chris still wears gear with RPD and STARS insignias on it. 4. People were excited that CV would return to RE's tradition of lousy voice actors, and they weren't disappointed. Claire, Chris, and Wesker get off all right, and Rodrigo's voice actor is actually very good, but the rest... 5. Alfred Ashford could change clothes faster than any man alive. Somehow, he managed to change from an evening gown and long gloves into his preppy-soldier outfit in about twenty seconds while he had a bullet in his arm. 6. Steve is annoying at first, but he does have his moments. It's interesting to watch his character develop; at first, he balances his anger at his father with his need to show off for Claire, who's the only pretty girl around. After he kills his father, he becomes so attached to Claire that he becomes incredibly protective of her. Claire, of course, is totally oblivious. Some thought went into the dynamic between Steve and Claire, and it's a shame that a lot of it was shot down by Steve's mediocre voice actor. (In his defense, though, Steve's voice acting gets better the further you get into the game.) 7. Is it just me, or does the prison's crematorium look like it could've been taken straight from Silent Hill? For that matter, do you think Alexia and Parasite Eve's Melissa Pearce know each other? 8. The Resident Evil tradition of characters being far too young to have the skills they're supposed to possess continues. Chris is ex-Air Force *and* an ex-cop at 25, Jill is supposed to be ex-Delta Force at 23, Claire is familiar with most small arms at 19 (which, admittedly, is sort of plausible for an American who hangs out with cops), Steve is a crack pilot, deadly gunman, and truck driver at 17... 9. If I could get a biker jacket with the same design on the back as Claire's vest, it'd be very cool. (You finally get to see what it says across her shoulders just before the last fight with Alexia: "Let Me Live".) 10. Claire apparently spent some of the time between RE2 and RE:CV learning how to dodge bullets. 11. CV is the only Resident Evil game so far that hasn't taken place at night and ended at sunrise. It's full morning when Chris arrives in the Antarctic, and it looks like high noon when he flies out with Claire. ======================= 7. Unanswered Questions ======================= This section is a list of the storyline questions that still remain for each of the last three Resident Evil games, when all has been said and done. This deliberately does not include small plot holes; this is only for plotline elements that Capcom has deliberately left unsolved, or for plot holes that could easily *be* plotline elements. Note that there's no entry here for RE. RE didn't really leave anything unsolved, aside from the issue of which scenario is the "official" one. That's dealt with in Frequently Asked Questions, below. =================== 7i. RESIDENT EVIL 2 =================== 1. How did Ada survive? (This is explored further in Dan Birlew's essay, "The Resurrection of Ada Wong", below.) 2. What escaped from the holding tank in the double-locked room in the Umbrella lab? (Don't e-mail me to tell me what it was, because no one really knows.) ============================= 7ii. RESIDENT EVIL 3: NEMESIS ============================= 1. Why did the U.S. government attack Umbrella's factory on October 1st? 2. Why did the President order a nuclear strike on Raccoon City, and why did Congress support that decision? If it wasn't Umbrella's idea, then whose idea was it? 3. How did the Nemesis keep finding Jill? 4. If there was a military blockade in place around Raccoon City, how did both Claire and Leon manage to drive right into town? (It's entirely possible that the quarantine was lifted on the 29th due to the imminent nuclear strike, but even then, there should have been police, military, and press stacked three deep in every direction around Raccoon.) 5. What was the offer made to Leon? ================================== 7iii. RESIDENT EVIL: CODE VERONICA ================================== 1. How did Wesker survive the "mansion incident"? 2. Who are Wesker's new employers, and exactly what are they up to? 3. How (and when) did Wesker become so powerful? What was done to him? 4. If Alexia Ashford destroyed all her notes on the T-Veronica virus prior to going into cold-sleep, how did Wesker's employers find out about it? 5. Where did Alfred get the idea that if he killed Claire, it'd restore the glory of the Ashford family? Does Umbrella really consider Claire that much of a threat? (I'd understand it if Alfred was after Chris, because Chris is apparently Umbrella Enemy #1, but Claire?) 6. What was Alexia capable of? She was pyrokinetic, she controlled all those enormous tentacles that came seemingly out of nowhere, she apparently managed to spawn and/or control a legion of mutant ants, she changed shape every so often, she was stronger and faster than Wesker, and she was still fairly intelligent and logical. More to the point, she apparently brings *herself* out of cold storage, she activates the computers in her storage room without touching them, and when she sends the tentacle to smack the crap out of Claire and Steve, she has no way of knowing that they're responsible for what happened... 8. What has Chris been doing for the last three months? For that matter, what has *everyone* been doing for the last three months, besides sitting around being prequel bait? 9. What the hell is the "mother virus"? ========================================= 7iv. The Resurrection of Ada Wong by Dan Birlew, with notes by Thomas Wilde ========================================= In Resident Evil 2, Ada appears at the end of the Leon B game to aid him in his fight against the evil Tyrant. Although she stands in the shadows, Sherry's pendant is illuminated hanging around her neck. Quite presumably, she still has the G-Virus sample. How did she survive her 'death'? There has been much debate between fans over the Internet regarding this touchy subject. Some have pointed out that if the player accesses her item menu while playing as Ada, she has a First-Aid Spray, which instantly and completely restores health. The suggestion is that perhaps Ada was only unconscious following her battle with Mr. X, and revived briefly enough to administer the spray. But if the player uses the spray to recover health while controlling Ada, she still returns after her 'death', proving this theory inconclusive. Some speculation indicates that maybe Ada is one of many clones developed by Umbrella. Backing up this theory is her unexplained appearances and disappearances throughout the game. Perhaps Ada is running off to join her "sisters", so that they might combine what they have all learned in their separate searches. This would explain how she appears during the Mr. X power room encounter, standing and ready to fight even though she was previously badly wounded. This would also explain how she appears again during the final battle on the train platform. But this theory is highly subjective, and more concrete proof within the plot is needed. There is no mention of Umbrella conducting cloning experiments in either game, but that doesn't mean it won't be brought up in future episodes. Notice that Annette explains to Ada in their encounter how her husband William used the G-Virus to revitalize himself. The dramatic cinema cut-scene shows that he gave himself a full injection. If Ada woke from unconsciousness in the power room and took a smaller dose of the G-Virus, it would revive her. She does not appear during the final battle fully lit, because we would glimpse the first stages of her genetic mutation. After Leon defeats the Tyrant, Ada does not rejoin him. Surely she wouldn't want the handsome young rookie to see her rapidly transforming. [Note: in Ada's Epilogue file in RE3, the art depicts her looking much the same as she does in RE2, except for a nasty scar across her back where William clawed her. If she *did* use the G-Virus to survive, she managed to escape the virus's mutagenic effect.] In the Leon A game, after Ada falls from the catwalk, Leon tosses the G-virus into the same chasm. This allows the G-Virus to land in the same place as Ada. This would certainly allow the dying woman to reach over and swallow a bit. Ada taking the G-Virus to revive herself proves conclusive in either case. Also listed as a theory is that perhaps Ada is a different kind of creature created by Umbrella, an impervious shape-shifter similar to the T-1000 in James Cameron's Terminator 2: Judgement Day. Although unsupported by the story, this theory would explain how Ada is able to take much more punishment than Claire or Leon. When playing as her, note that she can sustain several zombie bites or spider acid attacks before actually showing damage. She can slip through a T-virus swarm of cockroaches without a scratch. This theory would explain how she appears in the infested precinct house unscathed, and how she recovered from a fatal wound to save Leon's neck. When Mr. X smashes Ada into the steel control panel, the control panel comes out a lot worse than she does. Ada would seem to be tougher than steel... [Note: The appearance of the augmented Wesker in RE:CV would seem to add another theory to the mix. If Wesker has been made superhuman, the reasoning goes, Ada could have been as well.] Whatever mysterious force may have provided for the return of Ada Wong, her survival definitely allows the game planners to return her to the Resident Evil series in the future. ============================= 8. Frequently Asked Questions ============================= Before you fire off an e-mail, asking me questions that might wind up in this section, I have two very simple points to make: One: The Resident Evil series is, when you take all the trimmings off of it, a series of B-movies. B-movies don't have to make much sense, don't sweat the small details, and frequently have an interesting selection of plot holes. Resident Evil has all of those characteristics, and oh-so-much more. Therefore, it'll be easier on all of us if those of you who are fairly obsessed with RE keep that in mind. I don't want to hear anything about the various conspiracy theories that fans of the game seem to have come up with out of whole cloth to explain away what they perceive as errors. Two: I am a smartass. I am an *incredible* smartass. Now, on with the questions. I've taken these from debates on the Evil-Online message boards, as well as from e-mail I've received regarding my FAQ on the Resident Evil 2 EX files. ====== Q. Why'd you write this? A. I'm an English major, an old-time horror buff, a video game addict, and a freelance writer. Resident Evil's plotline fascinates me, because it appeals to three of those character flaws. This document is my attempt to solidify, consolidate, and clarify that plotline (as well as an attempt to bring that fourth character flaw in out of the cold) so it's easier for everyone to understand. Hopefully, I didn't ramble on too much about esoteric character stuff that only I care about. Just be grateful I didn't go off in here about the literary Gothic and its obvious influence on Code Veronica. The moment I saw that mansion full of dolls... Q. Why does Claire have a *combat* knife when she enters Raccoon City? Why is Jill making her "last escape" in a tube top and miniskirt? Where did Leon get his RPD uniform if it was his first day on the job? Why don't Claire and Leon use the fax machine in the STARS office to send for help? How come Claire and Steve don't freeze to death in Antarctica? Why why why why why why why why why why why...?! A. Stop. Breathe. Okay. You're putting too much thought into this. They're video games. Don't you have homework to do or something? Q. Why is it that the main characters in RE games never have to worry about getting infected with the T-Virus? A. Because the game wouldn't be any fun if you turned into a zombie halfway through it. If I had to give a good logical reason that fit with the storyline, I'd say that unless you get a really good dose of T-Virus straight from the test tube, you won't become a zombie until after you die in some other way. As an example, see Marvin Branagh in RE2. Q. Why don't any RE games ever take place in daylight? A. The first half of RE3 *does* take place in daylight. It just doesn't look like it because half the damn city's on fire. Q. What happened to Rebecca Chambers after RE? A. Yeah, Becky just sorta dropped off the face of the Earth, didn't she? I'm guessing we'll find out in the upcoming Resident Evil Zero, for the N64. Theories that she was an Umbrella spy, killed "offstage" by Nemesis, or strangled because of her annoying voice are largely unfounded. Q. What's the official ending of RE? A. That's something that's been confounding the hell out of fans of the series since RE2 came out. Apparently, all five characters who could survive RE did so, even though in both possible RE scenarios, there are at most four survivors. Wesker being alive only complicates matters. Hopefully, RE0 will clear this up. In the meantime, fans assume that the "official" ending is some kind of blend of both scenarios, like S.D. Perry's novel _The Umbrella Conspiracy_. Q. Novel? A. Novels, actually. There are four of them as of this writing, all written by Perry and published by Pocket Books. _Conspiracy_ is a novelization of Resident Evil, while _City of the Dead_ is a novelization of Resident Evil 2 (and specifically of Leon A/Claire B). There are also two original novels, _Caliban Cove_ and _Underworld_; the former stars Rebecca Chambers and a bunch of original characters, while the latter stars Claire, Leon, Rebecca, and the two original characters who survived _Caliban_. They're decent enough books in a pulp-fiction sort of way, and they're in surprisingly wide circulation, but Perry's storyline doesn't match the games' at all. She's rumored to be working on a novelization of RE3 entitled "Nemesis". Q. What about the comic books? A. Avoid the comic books if you have to chew off your own leg to do it. Q. What is Resident Evil 1.5? A. I quote Dan Birlew, from the first version of this thesis: When the original Resident Evil topped the videogame sales charts, Capcom realized two things. They needed a sequel, and they should have put more quality into the first game. Reprogramming it, they re-released it as Resident Evil: Director's Cut in 1997. The package contained a second disk this time, a demo version of Resident Evil 2. The demo was met with extreme confusion, however. Capcom had previously released to the press screenshots of a prototype for the sequel. The demo, although definitely not the finished version, was nothing like what had been previously advertised. Internet Resident Evil fans have taken to calling this scrapped prototype game Resident Evil 1.5. Leon appeared in the game, but the earlier version of Claire was an unrelated college girl named Elza. With blond hair and red biking gear, she was similar to Claire only in her love of riding Harleys. [Thomas adds: the version of Leon in RE1.5 doesn't look much like the one we know either. I've got a picture of him around here somewhere, from Game Informer magazine, and he's a brown-haired guy who looks like he answered a casting call for a "cocky rebel".] The game was developed with the same map as the game that was eventually released, but the graphics were steeped in atmospheric blues and neon lighting. Evidence of widespread chaos in Raccoon City was far more plentiful and severe in this game's scenery than in the final version. The Birkins, Chief Irons, and Ada Wong were all missing from the ambivalent plotline of this game. Resident Evil 2 in this version threatened to be too much like the original. The planners wanted something that would take the storyline further. What the fans had been shown and told to expect from the sequel was not what they got. Q. Hey, my friend says he has a copy of Resident Evil 1.5. A. Your friend lies. Destroy him. Q. Will Resident Evil 1.5 ever be released? A. Probably not, since it'd be, by now, a pale shadow of RE2. That doesn't stop the occasional fan from starting a petition to have it released, though. That said, I wouldn't be all that surprised if Elza Walker showed up in a future RE game. Q. What's the official ending of RE2? A. Judging from the Epilogues in RE3, it's Claire A/Leon B, as Sherry needs medical attention. In Leon A/Claire B, Sherry was just fine when the dust settled. Both the novels and the comic books, however, used Leon A/Claire B for their adaptations of RE2. Q. How did Chief Irons survive the helicopter crashing on his head on the roof of the RPD building? A. I can't believe I've gotten this question more than once. The cop on the roof isn't Irons. It's a fat guy with a handlebar mustache who looks slightly like Irons. Come on, kids. I'm using my head right now, so you'll have to use yours. Q. Who threw the rocket launcher in RE2? A. Most fans, and this analysis, will tell you that it was Ada Wong, somehow returning from the dead to save Leon. The pendant the mysterious figure is wearing at the end of Leon B would seem to prove that. However, there is a small but vocal group among RE fans who believe that it was Annette Birkin, making one last attempt to save Sherry. Q. It couldn't've been Ada. Ada died onscreen. A. So did Wesker, the Tyrant, William Birkin, Nicholai, and Alexia. When you work for Umbrella, getting killed is a minor inconvenience. See "The Resurrection of Ada Wong", above. Q. If Ada threw the rocket launcher, how did she escape the base before it exploded? A. No one knows that yet. Just assume there was more than one way to escape from the base, or some kind of blast shelter where she could've waited out the explosion, and leave it at that. Some people claim to have noticed a second train on the same track as the one Leon and Claire used to escape, but I've never seen it myself. Q. Why aren't there any bathrooms in Raccoon City? A. Because video game characters don't need bathrooms. Shut up. Q. What happens to all the construction equipment in the courtyard and boarded-up doors in the RPD building between RE3 and RE2? A. They were whisked away by elfin magic. Q. What? A. By "elfin magic", I mean, of course, dramatic necessity. Capcom didn't want to put the whole RPD building into what was theoretically a sequel, so they put in a subtle visual cue that parts of the building were off-limits. Relax, kid. It ain't nohow permanent. Q. Where are all of these dynamite charges and barrels full of explosives coming from? A. In the Resident Evil universe, John Woo is an architect. Things that blow up if shot at are a common feature of his innovative designs. Q. Why is Marvin Branagh dead in RE3, when he's in RE2 a day later? A. He isn't dead in RE3. He's wounded and unconscious. Next time you play the game, look at the office he's in as you come back through that room with the lockpick. He's gone, off to seek medical attention offstage or something. (It's really obvious that he's gone if you don't take his file.) Q. Why did Umbrella send Nemesis after Jill, when all they did was keep Chris under surveillance? A. Jill was still in Raccoon City and Chris wasn't. It's one thing to attack someone with a vicious bioweapon when they're stuck in a town that's full of them, but it's quite another to attack someone with a vicious bioweapon when the bioweapon would be seen coming from a mile away. Also, with RE's "true" ending still up in the air, Jill may actually have seen more than Chris did. In Jill's storyline, Chris spent the entire game in a jail cell in the basement of the mansion, never even setting foot inside the house. Finally, for all we know, Umbrella *did* send a Nemesis after Chris. Jill does find that trashed hideout of Chris's in her Epilogue. Q. How come Jill can't climb things in RE3? A. For one thing, most of those things are usually on fire. For another, *you* try climbing in a miniskirt. Q. How do *you* know? A. Hey, I told you to shut up. Q. Who was Nemesis? A. A snappy dresser, a hit with the ladies, and a good friend. We mourn his passing. Q. No, really, who was Nemesis? A. Okay, from the top: the way I heard it, this question started because someone at Capcom, probably Shinji Mikami, said that Nemesis was actually someone we knew from the past or something. I figure that he was quoted out of context, mistranslated, or was screwing with people's heads. Ever since that quote made it across the Atlantic, literal-minded RE fans have been wracking their brains, trying to figure out who Nemesis could have been. The debate has largely been abandoned, as of this writing, and Nemesis is considered to have been no one other than the meanest bioweapon to ever walk the Earth. ("Y'know, I heard that Nemmy was one bad mutha..." "Shut yo' mouth!") However, a few die-hard fans have concluded that Nemesis was Wesker, and some can argue the point quite articulately. Now, after Wesker's return in Code Veronica, they have to explain how Wesker could've (deep breath now) survived RE, gotten turned into Nemesis, survived a good long nap in a gasoline fire, mutated into Tentacle Nemesis, survived Jill kicking his ass around Raccoon City like a hacky-sack, gotten to a minimum safe distance from Raccoon City in less than five minutes despite being *dead*, gotten turned back into Wesker, quit his job at Umbrella, joined whatever organization he's working for in CV, gotten turned into Super Wesker, decisively lost a slap fight with Alexia, and still managed to find the time to get that *great* haircut. The answer is, of course, that he couldn't and that he wasn't Nemesis, but some people just refuse to give up on something once they've spent that much time on it. Hell, after writing this paragraph, *I* want him to be Nemesis. Q. What is it with RE's women always saying "It's over" just before something bad happens to them? A. Both Jill and Claire suffer from a horrible birth defect that left them without a sense of irony. Q. If the T-Virus was accidentally spilled at the island prison, why wasn't Claire infected? A. We don't know how long Claire was unconscious, how bad the spill was, or just how long the T-Virus stays "hot". For all we know, the helicopter carrying Claire landed right in the middle of Wesker's attack, and Claire slept through most of the festivities. Q. Why are there zombies and monsters all over the place in the Antarctic base in CV? A. To learn the answer to this question, we must consult the "Diary of D.I.J.", a secret file hidden within CV's Battle Game. According to it, the T-Virus was deliberately spilled inside the base, and most of the workers were evacuated via cargo plane. One can guess that the zombies and corpses in the base were crew members that didn't get to the plane fast enough. D.I.J. also tells us that Wesker escaped the Antarctic via submarine, and that D.I.J. went with him. Q. How do I find this secret file? A. It's one of the random items you can find inside the slot machine in the Battle Game. Once you've found it, it'll be in your file list whenever you start a new game. Q. Who's D.I.J.? A. A mouse. Specifically, he's the mouse that runs under the closing blast shutter when Alfred traps Claire in the military training facility. He also shows up again in Antarctica, when Claire lets him out of the locker in Alfred's office. Q. How the hell can a mouse keep a diary? A. He's a very smart mouse. Q. Weren't those two mice different colors? How could it be the same mouse? A. He's a *very* smart mouse. Q. Is Code Veronica coming out for the PSX2? A. Don't bet on it. As I understand things, a fair amount of the game was actually done in-house by Sega. Unless Sega fires up the same crack pipe they were smoking when they were marketing the Saturn, you probably won't see CV on any other system. Q. What's in the future for Resident Evil? A. Resident Evil Zero, packed with Rebecca goodness, is coming out for the N64 sometime in 2000. Check the videogaming website of your choice for details, and rest assured that when I get a crack at the game, its plot will be added to this document. Also, the last time I checked, Americans are still waiting on RE: Survivor, the last RE game for the PSX. Resident Evil 4 is reportedly in production for the PSX2, and will be the first RE game where the story's told from an Umbrella agent's perspective. Hunk is rumored to be a playable character, as are two new characters named Anne and Mark. Personally, I'd like to see RE4 reunite Leon and Ada, and explain exactly how she survived, but that's me. ========== Conclusion ========== Thanks to Dan Birlew, for starting this document. You can check out his home on the web at: http://members.xoom.com/prezevil Those who are interested in further information on the Resident Evil storyline are encouraged to check out Rob MacGregor's Timeline FAQ, available at: http://www.new-blood.com People interested in Resident Evil 1.5 can check out a site dedicated to it at: http://www.geocities.com/bioflames To discuss Resident Evil, check out Evil-Online's boards at: http://boards.evil-online.com/Ultimate.cgi I can be reached at storyteller@msc.net with comments, questions, and job offers from Capcom (hire me to write Resident Evil 5! hire me to write the novelization of Resident Evil 3! I'm not picky! I don't eat much! I'm clairvoyant, and I invented wool!). Please be civil, and remember: just because I wrote this does not mean I am willing to alleviate your boredom. Thomas Wilde a.k.a. Wanderer a.k.a. Storyteller on Evil Online storyteller@msc.net http://www.dimfuture.net/elsewhere/