Kirby's Block Ball FAQ Version 2.5 Last Update- 7/6/2000 Started on 11/11/99 by Earthshaker (Earthq3846@aol.com) Copyright 1999 by Earthshaker Anyone may reproduce this FAQ electronically, but do not sell it for money. If you wish to place this on your website, do so with this disclaimer intact, and be sure to contact me before you do so at Earthq3846@aol.com. If you do not do so, I WILL find out, and there will be some serious legal trouble!!! You can also email your INTELLIGENT comments, questions, gripes, suggestions, etc. to the above address as well. By the way, the most updated version of this FAQ will always be found at www.GameFAQs.com Kirby's Block Ball is copyright HAL laboratories and Nintendo. TABLE OF CONTENTS 1. Revision history 2. Introduction 3. Controls 4. Blocks 5. Items 6. Abilities 7. Walkthrough *UPDATED* 8. Bosses 9. Bonus levels 10.Repeat Copyright <<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>> ^*^*^*^*^*^*^*^*^*^*^*^*^1. Revision History^*^*^*^*^*^*^*^*^*^*^*^*^*^ <<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>> 7/6/2000- Version 2.5- Happy… 6th of July! World 4 walkthrough is finished. 7/2/2000- Version 2.4- How very odd! For some odd reason the update number did not show up at the top of the screen… well, anyway, more of the walkthrough is here. 5/28/2000-Version 2.0- Well, I never thought I'd come back to this FAQ, but, lo and behold, once I picked up my Gameboy the first game I could find was… that's right! Kirby's Block Ball! And, since I'm playing, I figured I might as well begin a walkthrough. 11/19/99- Version 1.01- As per a request by the webmaster, I've removed the address from the warnings. 11/11/99- Version 1.0- Began this FAQ. <<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>> ^*^*^*^*^*^*^*^*^*^*^*^*^*^2. Introduction^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ <<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>> This game is a MUST for any block-breaking game fans. While it isn't all that difficult to play, I just decided to write a FAQ so GameFAQs can have one on the list (plus I was bored…) So, with that out of the way, let's get busy with the FAQ! <<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>> ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^3. Controls^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ <<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>> The controls for Kirby's Block Ball are very simple. They are as follows. A button- Launch ball, paddle bounce. B button- Use current special ability. Select button- Press after pausing to exit to the map. Start- Pause + Pad- Move paddles. Easy enough. Let's move on. <<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>> ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^4. Blocks^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ <<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>> In Kirby's Block Ball, every block can be destroyed one way or another. To advance to the next level, you must destroy all of the white, gray, and black blocks on the screen ("unbreakables", 1-up blocks, and ability blocks aren't necessary to destroy to advance.) Any normal square blocks break up into tiny square boxes when hit. The types of blocks are as follows. WHITE BLOCK- requires a single hit to break or split up. GREY BLOCK- requires two hits to break or split up. BLACK BLOCK- you need to use a Kirby Bounce (done by hitting the A button when the ball is right on the paddle) to break these. UNBREAKABLE BLOCK- These blocks can only be destroyed with a bomb item. ABILITY BLOCK- These blocks can only be destroyed using one of the four special abilities Kirby can acquire. 1-UP BLOCK- These blocks can take repeated hits, giving you increased points with each hit. On the final hit, if you strike it with a special ability, it will yield a 1-up (hence the name.) STAR BLOCKS- If you collect all of these blocks in a single world, you get a 1-up. They also serve to block the spikes during the boss stage. "OTHER" BLOCKS- These blocks are the only truly unbreakable blocks, because they are part of the scenery. Most often, they are used to make hidden pictures within the levels. <<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>> ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^5. Items ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ <<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>> This section describes the items you can obtain in Kirby's Block Ball. You can either get items by killing an enemy or by picking it up off the board. WARP STAR- This brings you to the section where you can choose one of the four bonus stages. The higher the level, the harder the bonus stages are. BIG WARP STAR- After you kill the little creature that imitates the boss, this will appear to bring you to the real boss. APPLE- Gives you 1,000 points. LOLLIPOP- Gives you 1,500 points. CUPCAKE- Gives you 2,000 points. DUAL-KIRBY ITEM- Splits the ball into two balls. Beat the level without losing one of them to gain a 1-up ABILITY ITEM- This makes Kirby cycle through the four abilities, stopping when you press B. Kirby will gain that ability. BOMB ITEM- This explodes any of the "unbreakable" blocks. SWITCH- This changes any gray-colored blocks to white-colored, and vice-versa. <<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>> ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^6. Abilities^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ <<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>> This section describes the four abilities that Kirby can acquire. All four abilities will disappear if you hit spikes while using it. The ability you currently have is shown in the top left hand corner of the screen. SPARK- Upon pressing B, Kirby becomes a mini fireworks display! Using this, he can plow through normal blocks as if they weren't there, and bounce off of ability blocks while destroying them. Its symbol is a lightning bolt. STONE- Pressing B with this makes Kirby morph into a stone and drop like… you know. If he lands on a paddle, he'll rise upward and to the right at a 45-degree angle. The appropriate symbol to distinguish that you are in rock form is a black rock (oddly enough :P) NEEDLE- Pressing B causes Kirby to stop in his tracks and sprout spikes. If you use this ability as Kirby is about to touch the paddle, he'll stick to it, allowing you to fire him off of it in any direction. Its symbol is a bunch of spines sticking out of a ball. FIREBALL- This is the exact same thing as rock, except that Kirby shoots upward, then sinks and goes to the left at a 45-degree angle. Its symbol is a fire. <<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>> ^*^*^*^*^*^*^*^*^*^*^*^*^*^*7. Walkthrough*^*^*^*^*^*^*^*^*^*^*^*^*^*^ <<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>> As you might expect, this is a walkthrough, world by world, level by level, for Kirby's Block Ball. Of course, I make up the names of worlds and stages :-) FLOWER/GARDEN LAND Target Score: 120000 Stage 1- The Beginning -Paddles are on the bottom and top, and spikes are on the bottom row. -The screen is mostly filled with white blocks, but a star block can be seen in the middle. There are also two gaps amongst the white blocks, which are actually hidden star blocks. -Up top are two standard Kirby enemies- the flying puff ball, and the walking puff ball that looks like it is wearing a mask. -To make this boring stage go quickly and easily, use the Kirby bounce (hit A once the ball touches the paddle.) Be sure to destroy all three star blocks, and grab the items the enemies leave behind for a quick and easy boost to the target score. Stage 2- Gray Block introduction. -The paddles are at the top and bottom row, like before, and there is still only ONE row of spikes. -There are three rows of blocks here. The bottom row consists of white vertical blocks, the middle row consists of gray vertical blocks, and the top row consists of horizontal gray blocks. Notice the gap in the center row? Hit that to make a small warp star appear, and hit the star to teleport to the bonus island. -The enemies for this level? Two more of those flying things. -You want points? Well, then don't use the Kirby Bounce. It will knock out the gray blocks in one shot. But, if you managed to kick off all three star blocks last round, you shouldn't have too much of a problem. Stage 3- Large square block introduction. -The paddles are in the same place, YET AGAIN, as well as the spikes. -There are four rows of blocks, and they are the large square ones. Be careful if you hit them without a Kirby Block, as they will split into four blocks. There is also a big square ability block in the center of the top row, four bomb-able blocks in the second and third rows, and a star block at the center of the bottom row. There is also a bonus chance item in the right side. -A solitary enemy here… it's just the sweeping blob with a hat, another standard enemy. It will leave behind a food item. -To max out your points, make as many large square blocks miniature blocks A.S.A.P., then hit the bonus chance and try to get them all up. Even if you don't succeed, the bonus chance blobs are worth more than the blocks themselves. Also, be sure to grab the food item left behind by the witch thingie. Stage 4- Mini-Cappy! -There is only one paddle and row of spikes, down at the bottom. -There are eighteen star blocks to collect, and two black blocks. Nothing else special. -The enemy is the mini-version of the boss, the mini-mushroom. Kill it to make the large warp star appear. -My advice? Kick out all the blocks before attacking Mini-Cappy. Then, just attack it until the star comes. Nothing big. Stage 5- BOSS LEVEL! Cappy the Mushroom See boss section for details. AQUA LAND Target Score: 120000 Stage 1- Into the Sea -The paddles are in their normal places: up top and on the bottom. The spikes are on the bottom row. -Most of the blocks can be found in the center. There are six horizontal gray blocks, four horizontal whites, four vertical whites, and two grey squares. There is also a rectangle of horizontal black blocks surrounding this grouping. -You want enemies? You got them. There are two of the pufferfish enemies up top that will give food items, as well as one of those creatures that are always on the bottom of the sea, which will also give food items. -Max out points by taking out all of the black blocks, which are worth 500 points each. Grab the food items, and break the gray blocks normally, without the Kirby bounce. This should net you somewhere around 25000 points. Stage 2- Diving Deep -The usual formation of paddles and spikes. Ho hum. -This has a large variety of blocks. There are seventeen black blocks formed in a zigzag pattern that looks like an M, with alternating rows of gray and white blocks on the left and right side of this. In the very center, above the black block grouping, is a set of three white blocks and a bonus chance symbol. -A froglike enemy will give food items here, and a hermit crab enemy will do so as well. -Two strategies for this level. Either fire your ball up to the top portion to knock out the two enemies, then knock out the three layers of white blocks to reach the bonus chance and collect as fast as you can, or just start off firing slightly to the side of underneath the Bonus chance, Kirby Bounce the black block under it, and swipe it, then scramble to end the round. Either way, you should be able to net a lot of points for this round. Stage 3- The Running Man Pulls the Switch -The usual. ::yawns:: -Wow, the first picture! There is a long row of black blocks near the start, with a bunch of blocks forming the shape of a man! The pinball bouncer as a head shows that this was an intentional thing. Oh, in addition, to the right side of the man, there are three lines of black blocks (signifying the man is running) and a star block. Also, there is a hidden warp star, to the front of the man. -The running man is leaving two ghosts in the dust, which will leave Switch items behind when defeated (hence the name the Running Man pulls the Switch -Take only ONE switch items to give you many gray blocks to destroy. Also, make sure you destroy the star block. Stage 4- Mini-Squishy in a Pinball Machine -One paddle, one row of spikes. Both are at the bottom. -Another mini-boss level. The star blocks are arranged in three horizontal rows, with the pinball heads separating each row. There are also two black blocks which surround the area where you can enter the large warp star. -The only enemy is the mini-Squishy. Hit it a few times to send down the large Warp Star. -It may be hard, but take out the star blocks A.S.A.P. Then attack the black blocks, and finally, the mini-Squishy. Stage 5- Octopi Make My Pants Squishy -Boss stage. Forgive the name, and see the boss section for details. TOTEM LAND Target Score- 125,000 Stage 1- BRZAP! -The usual set of paddles… oh, when will it change?! -This is a very odd looking level. But, before you start it, make sure you fire your ball in the bottom left corner for a secret star :-) OK… as for the blocks, the odd pattern of this level is: two columns of rectangular gray and white blocks on either side, a gap, and then a bunch of ability blocks and small gray and white ones. -Hence the name BRZAP… there is one of those jumping electrical blobs in the center of the screen. When you hit it, you gain the SPARK ability!! -First, immediately go for the secret star in the corner. Then, once you get back from playing the bonus game, attack the electric blob. Lastly, use the sparking ability to clear out this entire level with ease, for lots of points! Stage 2- The Impossible Bonus -Wow, an oddball for spikes and paddles! Well, paddles, anyway. Rather than having a paddle up top, there is a paddle on the right side. -Hmmm… maybe an ASCII would better show this. I'm doing this by hand, so don't criticize it :-P UUUUUUUUUU This is a row of unbreakables WWBBWWWWw This is a row of white blocks, plus a bonus chance. WWBBWWWWw Ditto. WWWWWWWWw Just white blocks. Small "w"s are one square AAAAAAAAUUUU Rectangular ability blocks, and some unbreakables. GGGGGGGGg Just gray blocks. SSGGGGGGg A 1-up block, then gray blocks SSGGGGGGg Ditto. UUUUUUUUUU Unbreakables. -Enemies include two birds which leave food items (flying inside the unbreakable things) and another spark blob, if you lost your ability. -See the level name? It's nearly impossible to collect all of the blocks in the bonus chance. Make it easier by cleaning out all of the blocks with the spark ability BEFORE hitting the bonus chance, if you can. I got lucky one time (and out of the many times I've played this game, I mean just that. ONE TIME.) Stage 3- The Wheel of Misfortune -Wow! Paddles on all four sides! Spikes, fortunately, are still on the bottom row. -This level is fashioned by the wheel enemy in Kirby games. There are many gray blocks, white blocks, and eight unbreakable blocks surrounding a bonus chance item, as well as a secret star. -The enemy is the Wheel creature, which leaves the switch item behind. -Hmm… if you have your spark ability, then be careful, as you may lose it if it bounces off one of the unbreakables while you are plowing through the mass of blocks. This level should also be titled "The Impossible Bonus", but while it isn't impossible, it is VERY DIFFICULT to get all of the blocks smashed. Stage 4- The Starry Blob- Starring Kabu! -Paddles and spikes are only on the bottom. -Well… I THINK this level is supposed to be fashioned after the electric blob, but it also looks a lot like Kirby ducking. I really can't describe this level, except that the outline of the creature is made of star blocks, the cheeks of 1-up blocks, and the eyes of black blocks. -The mini Kabu spins above the creature. Hit it enough to make the big warp star appear. -Taking out all of the blocks is simple with the spark ability, but you might not have it anymore. Anyway, take out the star blocks first, then concentrate on the one-up blocks. The one up-blocks are more valuable if you hit them to the 3200 point mark with an ability, then smash it normally for another 3200. Allows quick increase to target score :-). Then, when done block collecting, smash Kabu and take the star to……… Stage 5- Peek-Kabu! -Heh, I like the names I'm making for these levels. See the boss section for details. CIRCUS LAND Target score: 125,000 Stage 1- Enter the Big Top -Paddles revert to the normal, up top and on the bottom. However, the top row now has spikes, so be careful when using abilities! –I can not even begin to describe directly how this stage looks: it is basically a large horizontal area filled with blocks and a pinball face. It is blocked off by many unbreakable blocks, ability blocks, and a solitary gray block above the bottom paddle. That is your entrance. Oh, and right above that is a Dual-Kirby item, which helps clear out the blocks faster. -There are two enemies here, and they both look like blocks with eyes, a mouth, and legs. Hit each of them three times to knock them out, and they'll yield a Switch item. -To start off, make sure you still have the spark ability, as you'll need it soon. Then, plow through the gray block and collect the Dual- Kirby item. Then, as they rebound back and forth, remember to keep hitting them back if they fall down again. Don't use the spark ability at all, however: that is more useful in the next few stages, and if you use it here, you might open up the top row of spikes :-X. Try to keep both balls, because you get a one-up if both survive. Stage 2- Burn, Baby, Burn! -One row of paddles and spikes, on the bottom. -No, the name of this stage does not imply that you gain the fireball ability here… it just reminds you that, if you miss target score, it's better to come BACK here with that fireball ability. Most of the blocks in this level are in vertical rows. There are also two 1-up blocks, 2 pinball heads, and a bonus chance. -The walking things with masks from stage one return! They're facing you this time, but no big deal.. knock 'em out for food items! –Use the spark ability to clear out most of the blocks. TRY NOT TO GRAB THE BONUS CHANCE UNTIL LATE! It is almost impossible to win without a Fireball or Needle ability. Stage 3- Is it a Squishy or a Poppy Brother? -Yeesh… paddles and spikes on all four sides. Be careful with your ability! -As the name implies, this level has the blocks formed into the shape of a Poppy Brother… except, it looks more like a Squishy. There is a hidden star right next to the bonus chance, which is supposedly the mouth of the Poppy Brother. -One of those wheels is back again, with a switch item. The ball with its tongue sticking out is here from Kirby's Dream Land: bash it and it will yield a Dual-Kirby item. -The spark ability helps a lot. First, make sure you take the trip to the Bonus Star, and then break as many blocks as you can before you hit the bonus chance. Once you get bonus chance, use the Paddle Bounce to inflate Kirby to a bigger size and faster speed, and smash through all the jelly blocks there. The switch item the wheel gives can be ignored, as can the Dual-Kirby. Stage 4- Mini-Poppy in the Starred Cage! -Paddles and spikes are on the bottoms and the sides. -At least, that's what it looks like. The star blocks are in nice, neat vertical rows. -The mini-Poppy Brother is in the center of the rows of star blocks, making it look as if he is caged in. -The star blocks should be very easy to take out with an ability. Then, just whack the two black blocks, and finally, Mini-Poppy. The star appears, so take it, you fool! Stage 5- And Now, the Ringmaster! -A large Poppy Brother resides over this level. See the boss section for details. And I'm tired right now, and feel like playing Ultima Underworld. More next update. And that's it for today. <<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>> ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^8. Bosses^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ <<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>> This section tells who each of the bosses is and what his special attacks are. Every boss in this game is EASY, so they shouldn't be too hard to defeat. World 1 Boss- CAPPY Cappy is the creature under a mushroom cap. At first, he'll start out jumping left and right to attack your paddles. Hit him enough and the cap will pop off, showing him. Now, he'll surround himself with a shield of more of the mushroom creatures. Beat them all to beat him. World 2 Boss- SQUISHY Squishy is the squid/octopus thing. He does not do any attacks to destroy your paddle, but if you hit him once, he'll get mad and try to pick up your ball to throw at the bottom row of spikes. 12 hits and he goes ::squish::. World 3 Boss- KABU Kabu is the giant totem thing found in almost every Kirby game. His attack is a summoning of six littler Kabus, which fly at the four rows of stars, spikes, and paddles. 12 hits makes him explode. World 4 Boss- POPPY BROTHER The Poppy Brother is the weird hopping humanoid that throws bombs down at the bottom row of spikes. 12 hits and he bites the dust. World 5 Bosses- MR. SHINE AND MR. BRIGHT This is the Sun and Moon duo typical in most Kirby games. At first, the moon is out. If you don't beat him fast enough, he'll throw stars at your four paddles, knocking them out. When you beat him, the sun will set, and throw a spreadfire pattern of three fireballs at you. 6 hits will cool him down. World 6 Boss- MR. FROSTY The muscular iceman is back. He picks up your ball and throws it at one of the rows of spikes if you hit him while standing still. Every now and then, he will roll and ram into the left and right sides of spikes, shrinking any paddles in the way. You can only hit him now, so do it! 12 hits and he's all burned up. World 7 Boss- KRACKO The cloud of doom is back! AUGH! He's a pushover though, like every other boss. His quick lightning bolts are impossible to avoid, but it isn't that hard to beat him even WITHOUT normal sized paddles. World 8 Boss- WISPY WOODS The tree makes yet another appearance, and uses the same attacks as in every other Kirby game. Spiked balls will fall from his branches, and he'll spit cloud bursts at Kirby and the paddles. Hitting him on the nose 12 times makes him cry like a baby. World 9 Boss- BALLOON (Name?) The balloon from Kirby's Dream Land returns! All he does as an attack is shooting bullets to the left and right of him, or directly below him. Deflate him with twelve hits. World 10 Boss- ROBOT (Name?) This guy is hard to hit due to the platforms underneath and above him, but 12 hits will still defeat him. The needle ability helps A LOT here, as he will jump across these paddles, and sometimes, you may even get "stuck" inside of him, hitting him the full twelve times! His fists attempt to knock out your paddles, but like always, it isn't that big a deal if they get shrunken. World 11 Boss- KING DEDEDE The King can take more punishment then every other boss, and attacks in three phases when his life goes down by 1/3. Phase 1- The King drops bombs down onto the bottom row of spikes, star blocks, and paddle. Phase 2- The King moves around, swallowing the ball if attacked from below, then spits it straight down at the paddles and spikes. Phase 3- DeDeDe will hop around and shoot rockets at the four paddles. Like every other boss, DeDeDe is a pushover. Beat him to get the rather pathetic ending! <<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>> ^*^*^*^*^*^*^*^*^*^*^*^*^*^8. Bonus Levels^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ <<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>> Upon hitting a small star with your ball, Kirby will be transported to a circle outside the castle with four bonus stages in it. The bonus stages all give a chance to get 1-ups, so take them seriously! UP DOWN- This bonus stage allots you 60 seconds to attempt to match up four pictures in a row to gain 1-ups. Striking a picture will knock it out and go to the next picture in line, and letting the ball go past the paddle to hit a switch will replace the picture. You get a 1-up if you match 4 pictures of DeDeDe, a 2-up if you match 4 pictures of a star, and a 3-up if you match 4 pictures of Kirby (nearly impossible!) AIR HOCKEY- This bonus stage pits you against the UFO creature in a game of air hockey! The A button serves to both launch the ball and ram the ball so it flies at the UFO faster. With every point out of three you gain, you get a 1-up. STAR CATCHER- This is probably the toughest of the mini-games. You have to move your paddles to catch stars Kirby launches at you, while avoiding the bombs. One bomb hit and the game is over! Every 10 stars you collect gives you an extra life, and if you get a perfect, you get FOUR 1-ups rather than three! UP CLOUD- This is a cloud race. Use the ball to hit clouds up to the goal line. The clouds that start farthest back are the ones that give the most 1-ups, so try to make them win! <<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>> ^*^*^*^*^*^*^*^*^*^*^*^*^9. Repeat Copyright^*^*^*^*^*^*^*^*^*^*^*^*^*^ <<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>>><<<>> Kirby's Block Ball FAQ Version 2.5 Last Update- 7/6/2000 Started on 11/11/99 by Earthshaker (Earthq3846@aol.com) Copyright 1999-2000 by Earthshaker Anyone may print out this FAQ on a normal printer, but if you place this anywhere or alter this in any way without my permission and/or this disclaimer intact, there will be some serious legal trouble. If I do give you permission to place/alter this FAQ, BE SURE TO GIVE ME CREDIT WHEREVER IT IS DUE. If there are any questions, comments, gripes, and whatnot, send them to me (Earthq3846@aol.com) Oh, and one more warning. If this FAQ is found anywhere else aside from this site (www.gamefaqs.com) Email either CjayC or me immediately. Kirby's Block Ball is copyright HAL laboratories and Nintendo.