Looney Tunes - Martian Alert
============================
By Paul Keating
---------------
Legal Notice
------------
All characters in this game are the copyright of Warner Bros.
All game situations are the copyright of Infogrames.
This guide and it's contents not covered by the above is the
copyright of Paul Keating. To this end, this guide and all of the
contents can not be used for commercial reasons.
That includes inclusion on a CD, it being sold, given away with the
game, and any other area where a monetary transaction is taking
place.
Also this guide can be used on other sites as long as you do the
following:
* Do NOT modify this guide in anyway, shape or form.
* Inform me as to where the guide is posted.
The latest version of this guide can be found at the following site:
http:\\www.gamefaqs.com\
It can also be located at the following sites, but I am not
responsible if it is not up to date:
None yet.
Contents:
* Recent Additions
* Introduction
* Controls
* Characters
* Enemies
* Items
* Walkthrough
* Maps
* Bugs' Warren
* World Map
* Rabbit Holes
* Martian Screens
* Houses
* Contact Information
Recent Additions
----------------
V0.3 4/7/2000 Added somewhere in the region of 7-8 new maps.
Added some more information to the walkthrough.
Fixed several of the maps, where text was running
into them.
Added IMPORTANT NOTE, please read it.
Added character information for Witch Hazel
Tidied up document so it can be printed/viewed
On smaller screens.
V0.2 8/6/2000 Added Mini-maps.
Added a few more maps.
Added a very basic walkthrough.
V0.1 3/6/2000 Creation of this guide.
IMPORTANT NOTE
--------------
Some of you may have attempted to contact me via email over the last
few weeks. Unfortunately I am unable to answer emails on my old
address for the foreseeable future. Instead I now have a temporary
email address, houshin@talk21.com. Please contact me at this address
for the time being.
Introduction
------------
Marvin the Martian is up to his usual tricks. He wants to destroy
the world so that it isn't obscuring his view. Unfortunately K-9
has lost his martian seeds and his teleporter. Both vital to his
success.
Meanwhile Bugs Bunny, on his way to Miami (but has taken yet another
wrong turn), stumbles on Marvin and learns of his plan.
It is Bugs mission to try and stop Marvin by collecting the parts of
the teleporter and stopping the martians. But he may need a little
help from old friends and enemies to stop Marvin.
***
You control, initially, Bugs Bunny. But as you travel around you
will come across your friends. They will join you. Each character
gives you a new ability, which in turn gives you access to new
areas.
The game plays using a flick screen map. What you can see on the
screen is one area. Instead of doing a standard walkthrough I have
mapped the various screens and put important information about the
screen alongside.
Controls
--------
D-Pad - Moves the character in the chosen direction.
A-Button - Uses the characters special ability, e.g. Bugs will Jump,
Elmer Fudd will fire his gun and so on. See the character list for
details of the special abilities.
B-Button - Uses the currently equipped item.
Start - Brings up the item list. Highlight an item and press the A
button to equip it.
Select - Brings up the Character list. Highlight a character and
press A to activate that character.
Characters
----------
Bugs Bunny - Starting Character. Bugs is, as always, the hero of
the show. Has the jump ability.
Elmer Fudd - One of Bugs' arch enemies. When he finds out about
Marvin he decides to join you (with a little bit of persuassion).
Has the shoot ability, useful for destroying rocks that block your
way.
Daffy Duck - Bugs' Arch Rival. Joins when he realises that he can
steal the limelight from Bugs', or just join Marvin if he loses.
Has the swim ability. This allows him to dive under the water.
Useful for locating hidden items.
Witch Hazel - Constantly trying to use Bugs Bunny or Daffy Duck as
an ingredient of one of her spells. When you beat her and she joins
you, you will have the ability to fly over large pits and spike
traps. Flying requires bat wings to fuel her broomstick.
Enemies
-------
Marvin the Martian - Diminutive ruler of Mars. He wants to destroy
the Earth to get a clear view of a planet (can't remember which).
You will encounter him at times through your mission to stop him.
He is usually accompanied by K-9 and his martians.
K-9 - Marvin's assistant. Unfortunately (or fortunately depending on
your point of view) he tends to be a little incompetent. In fact he
can be as much of a hindrance as Bugs is himself.
Martians - The main force of Marvins army. They are grown from
seeds, you simply add water. Thanks to K-9 they have been scattered
all over the place. Destroy enough of these and you can earn an extra heart.
Hunters - They appear to be friends of Elmer Fudd's. They are
dressed in the same garb as Elmer but aren't as intelligent as Elmer
(what does that make them??). They fire shots in random directions
until they see you. Can be stopped by simply jumping on them or
shooting them. Generally leave gold coins behind.
Porcupines - These spiky animals can not be jumped on. They are
better to be avoided.
Snakes - Look a little like worms until they appear from the ground.
Again another one to avoid.
Vines - Another one that looks like a worm. When you get close to
them they will lash out to the left and right of the them. They
don't move and are easily avoided.
Items
-----
Carrots - Basic food item. Used for restoring energy, each carrot
will restore one half of an energy unit. If you are injured and you
collect one it automatically uses it, otherwise it is sent to the
inventory.
Gold Coins - Each one adds one gold coin to your collection. Use to
buy items from shops.
Treasure Chests - Usually contains 20 gold coins, but can sometimes
contain little surprises.
Map - Shows a very small map of all the area's you have visited.
Only maps outside locations. It doesn't map the likes of the rabbit
holes and interior locations.
Martian Radar - This shows the location of the martians. The centre
square shows your current location and the other squares are the
squares around you. If there is a martian face in a sqaure that
means there is a martian in that location. So if there is a martian
face shown on the radar three squares to the right of the centre
then there is a martian three screens to the right.
Dynamite - Used to destroy certain objects.
Bullets - Used for Elmer's gun.
Bat Wings - Used to fuel Witch Hazel's broom.
Walkthrough
-----------
This is a simple walkthrough to help you get through the game.
There will be no detailed information in here. I will tell you
where you need to go and what you need to do.
* You start in Bugs' Warren. Make your way out to the forrest.
* When you enter the forrest make your way to Forest 8. Here you
will meet Elmer Fudd for the first time. Jump on him a couple of
times and he will run off.
* Make your way around to Forest 11, ignoring the two Rabbit Holes
for the time being. When you get to Forest 11 you will find Elmer
again. Jump on him several times and he will join you.
* Check out the two Rabbit Holes you ignored earlier then head back
to Forest 11.
* Going up a screen takes you to a lake. [Refer to Lake 1 map] Head
to lake 3 and you will see Daffy Duck. You need to jump on hime
several times an then he will join you.
* After he joins you switch to Daffy and dive into the water. You
will find several coins. Also make a note of the boulder [Dive at
Lake 5 map]. You will need to come back here later.
* Make your way to Lake 5 and then head up. This will take you back
into the Forest. On the left there is a rabbit hole. You need to
head up to the next screen, where there is a house, and then back
down. You can now enter the
Rabbit hole. There is a martian here and the rabbit hole leads to
Another screen with a martian in it.
* Return to where you saw the house.
* When you enter you will meet Witch Hazel. She will ask you to
find five different objects for her. She wants you to find the
following items:
Jar of Honey
Palm Oil
Can of Worms
Block of Sulphur
Crystal
* Head left in the house and then through the door at the top.
* Make your way to the 3 bears house, which is in the Deep Forest 08
screen. In here, on the second screen you will find the Jar of
Honey.
* Next head over to Bugsy and Mugsy's house, which is in the Deep
Forest 05. On the first screen collect the Palm Oil.
* Head to the second screen and you will have to fight Mugsy whilst
Bugsy is throwing dynamite at you. You have to lure Mugsy to
where the dynamite is so that he gets hit by the explosion. After
a while Bugsy & Mugsy apologise. They had mistaken you for the
police.
* Before using the Rabbit Hole head down the cellar where Bugsy was
and collect the Dynamite, Chest and Heart. NOTE: You can between
the cellar and the previous screen as many times as you want
collecting the dynamite, it just keeps regenerating.
* Head to the rabbit hole.
Maps
----
Bugs' Warren
------------
This is the starting location of the game. There isn't much here
but it shown for completeness sake.
Minimap
-------
|-----|-----| This is the basic screen layout of Bugs' Warren.
| 2 3 | Each number corresponds to the maps below. i.e. 1 =
|-- --|-- --| Bugs' Warren 01.
| 1 | 4 | Screen 4 leads to the forest.
|-----|-----|
Bugs' Warren 01
| | Starting location
| |
|------ ------| B = Bed
|BB CCC | C = Cupboard
|BB |
|BB | North exit leads to Bugs' Warren 02
| |
|-\ -|
| /
|------------
Bugs' Warren 02
|----|
| |-----------| M = Map
| |
| -- South exit leads to Bugs' Warren 01
| M East exit leads to Bugs' Warren 03
|-\ --
| |
|--- ------|
| |
Bugs' Warren 03
|--|
|-- --------|
| C --| C = Carrot
| |
--- | West exit leads to Bugs' Warren 02
| South exit leads to Bugs' Warren 04
--- |
| |
| ----------|
| |
Bugs' Warren 04
| | |--|
| | |-- --| X = Pit, lose 1/2 energy point if you drop.
| | | O | O = Burrow hole.
| | |--| |
| | | | North exit leads to Bugs' Warren 03
| | | | Burrow hole leads to Forest 01
| | | |
| |-----| |
| XX X |
|--------------|
World Map
---------
Each one of these maps corresponds to one square on the map you find in the
game.
Minimap - Forest
|----------- Leads to Deep Forest 01
|-- --|
| 13 |
|-----|-----|-- --|-----|
| 2 3 | 12 | M3 |
|-- --|-- --|-- --|-----|
| 1 | 4 | |----------- Leads to Lake 04
|-----|-- --|
| 6 5 | |----------- Leads to Lake 01
|-- --|-----|-- --|
| 7 | M1 | 11 |
|-- --|-----|-- --|-----|
| 8 9 10 | M2 |
|-----|-----|-----|-----|
Forest 01
T| |TTTT| |T T = Tree
T| |TTTT| |T O = Burrow hole
T| |TTTT| |t
T| \----/ |T North exit leads to Forest 02. Use right hand
T| |T passage to get a carrot on the next screen.
T\ /T The left hand passage will continue you on
TT\ /TT your journey.
TTT\ O /TTT
TTTT\--------/TTTT Burrow hole leads to Bugs' Warren 04
TTTTTTTTTTTTTTTTTT
Forest 02
TTTTTTTTTTTTTTTTTT T = Tree
TTTTTTTTTTT/------ H = Hunter
TTTT/------ F = Fence
T/-- H
T| South exit leads to Forest 01
T| /FFFFFFFFFFF East Exit leads to Forest 02
T| |TTTT| |T
T| |TTTT| C |T
T| |TTTT| |T
T| |TTTT| |T
Forest 03
TTTTTTTTTTTTTTTTTT T = Tree
-----\TT/-----|TTT F = Fence
\/ G |TTT X = Barb Wire, can be jumped over
G \TTT P = Porcupine
P |TT G = Gold
FF\XXXXX |TT
TT| X P |TT West exit leads to Forest 02
TT| G X \TT South exit leads to Forest 04
TT| X |T
TT| |TTT| |T
Forest 04
TT| |TTT| |T T = Tree
TT| |TTT| |T
TT| \---/ |T North exit leads to Forest 03
TT| |T South exit leads to Forest 05. Take the left
TT| /---\ |T hand side to get to a carrot.
TT| \---/ |T Take the right hand side to carry on as
TT\ |T normal.
TTT---\ |T
TTTTTT| |T
TTTTTT| T |T
Forest 05
TTTTTT| T |T T = Tree
TTTTT/ C T |T F = Fence
TTTT/FFFFFFT |T C = Carrot
TTT/ |T TC = Treasure Chest, contains 20 Gold
-- |T
|T North exit leads to Forest 04
|T West exit leads to Forest 06
|T
--\ TC |T
TTT-------------TT
Forest 06
TTTTTTTTTTTTTTTTTT T = Tree
TTTTTT/------\TTTT X = Barb wire, you can jump over it.
TTTTT- \TTT H = Hunter
TTTT/ H \TT P = Porcupine
TTT/ \-
TT/ East exit leads to Forest 05
T| /\ South exit leads to Forest 07
T|XXXXX/TT\XX
T| P /TTTT\ /---
T| |TTTTT\/TTTT
Forest 07
T| |TTTTTTTTTTT T = Tree
T| |TTTT/----\T B = Boulder
T| |TTTT| |T
T| |TTTT| |T North exit leads to Forest 06
T| \----/ |T South exit leads to Forest 08
T| |T
T| |T
T\-----\ /---/T
TTTTTTT| |BBBBT
TTTTTTT| |BBBBT
Forest 08
TTTTTTT| |BBBBT T = Tree
T/-----/ \----- B = Boulder
T| X = Barbwire
T|
T| XXXXXX North exit leads to Forest 07
T| XXXXXX /- East exit leads to Forest 09
T| |T
T| |T This is the first time you have to fight Elmer
T\--------------/T Fudd. Just jump on him a couple of times and
TTTTTTTTTTTTTTTTTT he will run of.
Forest 09
TTTTTTTTTTTTTTTTTT T = Tree
------------------ F = Fence
O = Rabbit Hole
H = Hunter
--\FFFFFFFFFFFFFFF West exit leads to Forest 08
TT| East exit leads to Forest 10
TT| O H Rabbit hole leads to Rabbit Hole 1-1. You
TT| can't get to this until you have Elmer Fudd.
TT\---------------
Forest 10
TTTTTTTTTTT| |T T = Tree
------\TTTT/ |T F = Fence
\TT/ |T B = Boulder, Can only be removed by Elmer Fudd
\/ |T M = Man Trap, jump over it.
M |T O = Rabbit hole
FFFFFFFFF |T
B O /T West exit leads to Forest 09
/-------TT North exit leads to Forest 11
|TTTTTTTTT Rabbit hole leads to Rabbit Hole 2-1. I would
--------/TTTTTTTTT ignore it until you get Elmer Fudd, although
you can do it now.
Forest 11
TTTT| |TTTTTTTT T = Tree
T/--/ \------\T X = Barbwire
T| |T
T| XXXXXX |T South exit leads to Forest 10
T| X |T North exit leads to Lake 01
T| X |T
T| XXXXXX |T This is the second fight with Elmer Fudd.
T| |T Jump on him 4 or 5 times and he will then join
T\---------\ |T you. Save after he has joined.
TTTTTTTTTTT| |T
Forest 12
T| T |TTTTTTT T = Tree
T| T |TTTTTTT F = Fence
T| T |TTTTTTT O = Rabbit Hole
T| T |TTTTTTT
T| O T |TTTTTTT North exit leads to Forest 13
T| T |TTTTTTT South exit leads to Lake 04
T|FFFF |TTTTTTT Rabbit Hole leads to Rabbit Hole 3-1.
T|-- |TTTTTTT
TTT/ |TTTTTTT
TTT| |TTTTTTT
Forest 13
TTT| |TTTTTTTTT T = Tree
TTT/ \TTTTTTTTT F = Fence
TT/ \TTTTTTTT
T/ \TFFFFFF North exit leads to Deep Forest 01
T|---| |---| South exit leads to Forest 12
T| --- | East exit leads to Town 01
T|---| |---|------
TT/ \TTTTTTTT Refer to Witch Hazels House for map
T/ \TTTTTTT
T| T |TTTTTTT
Minimap - Lake (Above the water)
|------------ Leads to Forest 12
|
|-- --|-----|
| 4 3 |
|-- --|-- --|
| 1 2 |
|-- --|-- --|
| | 5 |
| |-----|
|
|------------- Leads to Forest 11
Minimap - Lake (Underwater)
If you are playing as Daffy Duck you can dive under the water. This
takes you to a side scrolling screen. There are no large maps for
this section, only the minimap.
4 3 1 2 5 <----- Numbers refer Lake Map where you
+ + + + dive/surface.
| + + + + | G = Gold Coin
| G + + + G + B | B = Boulder, can be destroyed with
\-----------------------------/ dynamite
+ = Screen boundaries
Lake 01
T| T = Tree
T| C = Carrot
T| |-C| |R-- R = Martian Radar
T| |--| |---
T| South exit leads to Forest 11
T| |--| East exit leads to Lake 02
T| |--| North exit leads to Lake 04
T|
T\--\----/-----\ The large open area's are water here. If
TTTT| |TTTTT| Bug's or any other character except Daffy
falls into the water they will loose 1/2 a
heart. Daffy will just swim.
Lake 02
|--| |T T = Tree
|T C = Carrot
---| |-C| |T
---| |--| |T North exit leads to Lake 03
|T South exit leads to Lake 05
|T West exit leads to Lake 01
|T
|T
|T
|T
Lake 03
TTTTTTTTTTTTTTTTTT T = Tree
----------------\T C = Carrot
|T
|--| |--| |T West exit leads to Lake 04
-C| | | | | |T South exit leads to Lake 02
--| | | | | |T
|--| |--| |T This is where you will meet Daffy Duck. He
|T swims between the two long islands. Simply
|T jump on his head a few times and he will join
|--| |T you. If you return later as Daffy Duck you
will meet Porky Pig (not a playable
character). He will be standing on the top right island. Splash
him several times and you will get his portrait in the gallery.
Lake 04
TTT| |TTTTTTT T = Tree
TTT| |TT/---- C = Carrot
T/-/------\-/
T| |--| North exit leads to Forest 11
T| |-- South exit leads to Lake 01
T| |--| |-- East exit leads to Lake 03
T| |--|
T| |-C|
T| |--|
T|
Lake 05
| |T T = Tree
| |T O = Rabbit Hole
| |T
| |T North exit leads to Lake 02
| |-------| |T Rabbit Hole leads to Rabbit Hole 5-6
-\ | O | |T
TT\ |-------| |T
TTT\ |T
TTTT\-----------/T
TTTTTTTTTTTTTTTTTT
Minimap - Deep Forest
|-----|-----|
| 6 7 |
|-- --|-- --|
| 4 5 |
|-----|-- --|-- --|
| 8 3 |
|-----|-- --|
| 1 2 |
|-- --|-----|
|
\------------------ Forest 13
Deep Forest 01
TTTTTTTTTTTTTTTTTT T = Tree
TTT/-------------- H = Hunter
TT/ H P = Porcupine
T/ /-----------
T| |TTTTTTTTTTT West exit leads to Deep Forest 02
T\ \----------- South exit leads to Forest 13
TT\ P
TTT\---\ /------
TTTTTTT| |TTTTTT
TTTTTTT| |TTTTTT
Deep Forest 02
TTTTTT| |TTTTT T = Tree
------/ \-\TTT S = Snake
S \TT O = Rabbit Hole
--\ /-\ |TT
TT|FFFFFF|T| |TT North exit leads to Deep Forest 03
--/ |T| O |TT East exit leads to Deep Forest 01
|T\---/TT Rabbit Hole leads to Rabbit Hole 4-1
---------/TTTTTTTT
TTTTTTTTTTTTTTTTTT
TTTTTTTTTTTTTTTTTT
Deep Forest 03
TTT| |TT| |TTT T = Tree
TT/ /TT/ |TTT P = Porcupine
T/ /TT/ \TTT F = Fence
- /TT/ C \TT V = Vine
/TT/ |T C = Carrot
---/TT|FFF P |T
TTTTTT| |T North exit leads to Deep Forest 04
TTTTTT| V /TT West exit leads to Deep Forest 08
TTTTTT| /--TTT South exit leads to Deep Forest 02
TTTTTT| |TTTTT
Deep Forest 04
TTT| |TTTTTTTTTT T = Tree
TTT| \TTTTTTTTTT H = Hunter
TTT| \--TTTTTTT
TTT| \TTTTTT East exit leads to Deep Forest 05
TTT| H \----- North exit leads to Deep Forest 06
TTT| South exit leads to Deep Forest 03
TTT| /\ H /-
TTT| /TT\ /TT
TTT| |TT| /TTT
TTT| |TT| |TTT
Deep Forest 05
TTT| |TTTTTTTT T = Tree
TTT| |T/\TTTTT B = Boulder
TTT| |/ \--|T
TTT| | |-| |T North Exit leads to Deep Forest 07
---/ \-/ \--\T West exit leads to Deep Forest 04
B |T House leads to Bugsy & Mugsy's House 01
---\ /T
TTTT------------TT
TTTTTTTTTTTTTTTTTT
TTTTTTTTTTTTTTTTTT
Deep Forest 06
TTTTTTTTTTTTTTTTTT T = Tree
TTTTTTTTTTTTTTTTTT H = Hunter
TTTTT/------------ G = Gold Coin
TTTTT| G
TTTT/ /------- East exit leads to Deep Forest 07
TTTT| |TTTTTTT South exit leads to Deep Forest 04
TTTT/ H \-------
TTT/
TTT| /----------
TTT| |TTTTTTTTTT
Deep Forest 07
TTTTTTTTTTTTTTTTTT T = Tree
TTTTTTTTTTTTTTTTTT H = Hunter
--------------\TTT O = Rabbit Hole
O |TTT
-------\ /TTT South exit leads to Deep Forest 05
TTTTTTT| /TTTT West exit leads to Deep Forest 06
----\TT/ /TTTTT Rabbit Hole leads to Rabbit Hole 4-4
\/ H /TTTTTT
---\ /TTTTTTT
TTT| |TTTTTTTT
Deep Forest 08
TTTTTTTTTTTTTTTTTT T = Tree
TT/\TTTTTTTTTTTTTT
T/ \T/-----\TTTTT East exit leads to Deep Forest 03
T|--|/ \---- House leads to the 3 Bears House 01
T||||\
T---- \ /---
T\ /T\ |TTT
T| \--| |TTT
T| /TTT
T\-----------/TTTT
Rabbit Holes
------------
You will have noticed that there are holes scattered around the
world map. These are Rabbit Holes that only Bugs can use. The
rabbit holes generally lead to other locations on the world map, but
they can also lead to screens where there are martians.
Minimap - Rabbit Hole 1
|-----|-----|-----|
| 1-1 1-2 1-3 |
|-----|-----|-----|
Rabbit Hole 1-1
WWWWWWWWWWWWWWWWWWWWWWWWW W = Cave wall
WW-----WWWWWWWWWWWWWWWWWW X = Pit, must be jumped over
WW| O |WWWWWWWWWWWWWWWWWW O = Rabbit Hole
WW| |WWWWWWWWWWWWWWWWWW C = Carrot
WW| |WWWWWWWWWWWWWWWWWW G = Gold Coin
WW| |------------------ P = Porcupine
WW| XXXXXXX
WW| XX XX Rabbit hole leads to Forest 09
WW| |------------------ East exit leads to Rabbit Hole 1-2
WW| C |WWWWWWWW|XXXXXXXXX
WW|---|WWW|----|---------
WWWWWWWWWW| G P C
WWWWWWWWWW|--------------
WWWWWWWWWWWWWWWWWWWWWWWWW
Rabbit Hole 1-2
WWWWWWWWWWWWWWWWWWWWWWWWW W = Cave wall
WWWW|------------|WWWWWWW X = Pit, must be jumped over
WWWW| C |WWWWWWW C = Carrot
WWWW| |-|--|WWWW G = Gold Coin
WWWW|-------| |XXXX|----
----------------XXXX| West exit leads to Rabbit Hole 1-1
|XX---XX---XXX/-/ East exit leads to Rabbit Hole 1-3
|XX| |XX| |XXX|
----|XX---XX---XXX| G
XXXXXXXXXXXXXXXXXX|
---------\----|XXX|------
|WWWW|XXXXXXXXXX
---------/WWWW|----------
WWWWWWWWWWWWWWWWWWWWWWWWW
Rabbit Hole 1-3
WWWWWWWWWWWWWWWWWWWWWWWWW W = Cave wall
WWW|--------|WWW|-----|WW X = Pit, must be jumped over
WWW| C C |WWW| O |WW O = Rabbit Hole
WWW| |WWW| |WW C = Carrot
---|----| |---| |WW V = Vine
|XXXX| |WW
|XXXX|-------------|WW West exit leads to Rabbit Hole 1-2
|XXXXXXXXXXXXXXXXXX|WW Rabbit hole leads to Martian Screen 1
|XXXXXXXXXXXXXXXXXX|WW
|XX|---------------|WW
---|XX| V |WW
XXXXXX| |WW
----------------------|WW
WWWWWWWWWWWWWWWWWWWWWWWWW
Minimap - Rabbit Hole 2
|-----|-----|-----|-----|
| 2-1 2-2 2-3 2-4 |
|-----|-----|-----|-----|
Rabbit Hole 2-1
WWWWWWWWWWWWWWWWWWWWWWWWW W = Cave wall
WWWWWWWWWWWWWWWWWWWWWWWWW X = Pit, must be jumped over
WW-----WWW--------------- O = Rabbit Hole
WW| O |WWW| G |XXXXXXXX G = Gold Coin
WW| |WWW---|---XXXX|--- C = Carrot
WW| |WWWWWW|XXXXXXX|
WW| |------|XXXXXXX|--- East exit leads to Rabbit Hole 2-1
WW| |XXXXXXXXXXXXXXXXXX Rabbit Hole leads to Forest 10
WW| |---|XXXXXXXXXXXXXX
WW| |XXXXXXXXXXXXXX
WW| |XX---XX---XXXX
WW\ |XX|C|XX|C|X---
WWW\ |XX---XX---X|
WWWW\-----|XXXXXXXXXXX|
WWWWWWWWWWWWWWWWWWWWWW---
Rabbit Hole 2-2
WWWWWWWWWWWWWWWWWWWWWWWWW W = Cave wall
WWWWWW/------------------ X = Pit, must be jumped over
------ |XXXXXX H = Heart
XXXXXX| |XX|--- M = Martian
--|XXX| |XX|
|XXX| M |XX|--- West exit leads to Rabbit Hole 2-1
--|XXX| |XXXXXX East exit leads to Rabbit Hole 2-3
XXXXXX|---/-------\XXX/--
XXXXXXXXXX|WWWWWWW|XXX|WW
XXXXXXXXXX|WWWWWWW|XXX|WW
XXXXX-----|WWW/---/XXX\--
-----| |WWW| H |XXX|
|WWW\---|---|--
|WWWWWWWWWWWWWW
----------|WWWWWWWWWWWWWW
Rabbit Hole 2-3
WWWWWWWWWWWWWWWWWWWWWWWWW W = Cave wall
----------------\WWWWWWWW X = Pit, must be jumped over
XXX| P -------- B = Boulder, must be shot
---- |----| |XXXXXX G = Gold coin
|WWWW| |XX|--- C = Carrot
------------------/XX|---
XXXXXXXXXXXXXXXXXXXXXXXXX West exit leads to Rabbit Hole 2-2
---\XXXXXXXXXXXXXXXXXXXXX East exit leads to Rabbit Hole 2-4
WWW|XX----XXXXXXXXXXXXXXX
WWW|XX|C |XXXXXXXXXXXXXXX
---/XX----XXXXXXX/-------
B|XXXXXXXXXXXXX| G
---\XX----XXXXXXX|
WWW|---------------------
WWWWWWWWWWWWWWWWWWWWWWWWW
Rabbit Hole 2-4
WWWWWWWWWWWWWWWWWWWWWWWWW W = Cave wall
WWWWWWWWWWWWWWWWWWWWWWWWW X = Pit, must be jumped over
-------------\WWW/---\WWW C = Carrot
XXXXXX| C|WWW| O |WWW M = Martian
--|XXX| /--/WWW| |WWW O = Rabbit Hole
--|XXX| |WWWWWW| |WWW
XXXXXX| \------/ |WWW West exit leads to Rabbit Hole 2-3
XXXXXX| |XXX| M |WWW Rabbit hole leads to Martian Screen 2
XXXXXX\---/XXX| |WWW
XXXXXXXXXXXXXX| |WWW
--\XXX/---\XXX| |WWW
|XXX| |XXX| /WWWW
|XXX| |XXX| /WWWWW
------------------/WWWWWW
WWWWWWWWWWWWWWWWWWWWWWWWW
Minimap - Rabbit Hole 3
|-----|-----|-----|-----|
| 3-1 3-2 3-3 3-4 |
|-----|-----|-----|-----|
Rabbit Hole 3-1
WWWWWWWWWWWWWWWWWWWWWWWWW W = Cave Wall
WWWWWWWWWWWWWWWWWWWWWWWWW D = Disappearing Floor
W/---\WW/---------------- M = Martian
W| O |WW| H = Heart
W| |WW| C = Carot
W| |WW| M H
W| |WW| West exit leads to Rabbit Hole 3-2
W| |WW\---------------- Rabbit hole leads to Forest 12
W| |WWWWWWWWWWWWWWWWWWW
W| |WWWWWWWWWWWWWWWWWWW
W| |WWWWWWWWWWWWWWWWWWW
W| \-------------------
W| DDDDDDDD C
W\-----------------------
WWWWWWWWWWWWWWWWWWWWWWWWW
Rabbit Hole 3-2
WWWWWWWWWWWWWWWWWWWWWWWWW W = Cave Wall
WWWWWW/------------------ X = Pit, must be jumped over
------|XXXXXXXXXXXXXXXXXX G = Gold Coin
|XXXXXXXXXXXXXXXXXX C = Carrot
|XXX/-------\XXX/--
|XXX| G |XXX| West exit leads to Rabbit Hole 3-3
|XXX\-------/XXX| East exit leads to Rabbit Hole 3-1
------\XXXXXXXXXXXXXXX\--
WWWWWW|XXXXXXXXXXXXXXXXXX
WWWWWW|XXXXXXXXXXXXXXXXXX
WWWWWW|XXXXXXXXXXXXXXXXXX
------/XXX/-------\XXX/--
|XXX| |XXX| C
-------------------------
WWWWWWWWWWWWWWWWWWWWWWWWW
Rabbit Hole 3-3
WWWWWWWWWWWWWWWWWWWWWWWWW W = Cave Wall
----------------\WWWWWWWW X = Pit, must be jumped over
XXXXXXXXXXXXXXXX|-------- D = Disappearing floor
XXXXXXXXXXXXXXXX| C = Carrot
----------------/
DDCDD West exit leads to Rabbit Hole 3-4
/-------\ East exit leads to Rabbit Hole 3-2
------XXXXXXXXX----------
XXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXX
---\XXX/-------\XXX/-----
|XXX| DCD |XXX|
-------------------------
WWWWWWWWWWWWWWWWWWWWWWWWW
Rabbit Hole 3-4
WWWWWWWWWWWWWWWWWWWWWWWWW W = Cave Wall
WWWWWWWWWWWWWWWWWWWWWWWWW X = Pit, must be jumped over
--------------------\WWWW C = Carrot
|WWWW O = Rabbit Hole
|WWWW
/----\ |WWWW Rabbit Hole leads to Martian Screen 3
-----------WWWWW| |WWWW East exit leads to Rabbit Hole 3-3
XXXXXX|WWWWWWWWW| |WWWW
XXXXXX|WWWWW----/ |WWWW
XXXXXX|WWWW/ |WWWW
----------- |WWWW
|WWWW
--------------------/WWWW
WWWWWWWWWWWWWWWWWWWWWWWWW
Minimap - Rabbit Hole 4
|-----|-----|-----|-----|
| 4-1 4-2 4-3 4-4 |
|-----|-----|-----|-----|
Rabbit Hole 4-1
WWWWWWWWWWWWWWWWWWWWWWWWW W = Cave Wall
W/---\WWWWWWWWWWWWWWWWWWW D = Disapearing Floor
W| O |WWWWWWWWWWWWWWWWWWW X = Pit, must be jumped over
W| |WWWWWWWWWWWWWWWWWWW C = Carrot
W| \--------\WWWWWWWWWW
W| DDDCD \WWWWWWWWW Rabbit Hole leads to Deep Forest 02
W| /-------\ \WWWWWWWW East exit leads to Rabbit Hole 4-2
W| |WWWWWWW| --------
W| \-------/
W| |XXXX------------
W| |XXXXXXXXXXXXXXXX
W| |XXX/---\XXX/----
W| |XXX| C |XXX|
WWWWWWWWWWWWWWWWWWWWWWWWW
Rabbit Hole 4-2
WWWWWWWWWWWWWWWWWWWWWWWWW W = Cave Wall
WW/---------------------- X = Pit, must be jumped over
WW| |XX--XX/-\XXX| V = Vine
WW| G |XX||XX| |XXX| G = Gold Coin
WW| |XX--XX| |XXX|----- C = Carrot
WW\---\---\XX\-/XXX|WWWWW
WWWWWW| |XXXXXXXX|WWWWW East exit leads to Rabbit Hole 4-3
------/ |XXX/---------- West exit leads to Rabbit Hole 4-4
|XXX| |XXX|
--/XXX| V |---|
XXXXXX| |WWW| C
--\XXX| |WWW|
|XXX| |WWW|
WWWWWWWWWWWWWWWWWWWWWWWWW
Rabbit Hole 4-3
WWWWWWWWWWWWWWWWWWWWWWWWW B = Boulder
--------------\WWWWWWWWWW W = Cave Wall
BB -\WWWWWWWW X = Pit, must be jumped over
/\ H|WWWWWWWW H = Heart
------/WW\------/WWWWWWWW
WWWWWWWWWWWWWWWWWWWWWWWWW East exit leads to Rabbit Hole 4-4
WWWWWWWWWWWWWWWWWWWWWWWWW West exit leads to Rabbit Hole 4-2
-------------------------
|XXXXXXXXX|
|XXX---XXX|
|XXX| |XXX|
|XXX---XXX|
|XXXXXXXXX|
WWWWWWWWWWWWWWWWWWWWWWWWW
Rabbit Hole 4-4
WWWWWWWWWWWWWWWWWWWWWWWWW W = Cave Wall
WWW/-----\WWWWWWWWWWWWWWW X = Pit, must be jumped over
WWW| C C |WWWWW/---\WWWWW O = Rabbit Hole
WWW| |WWWWW| O |WWWWW C = Carrot
WWW| --|-----/ |WWWWW
WWW|--/XXXXX| |WWWWW Rabbit Hole leads to Deep Forest 07
WWW|XXXXXXXX| |WWWWW West exit leads to Rabbit Hole 4-3
---|XX---XXX| |WWWWW
|XX| |XXX| |WWWWW
|XX---XXX|------|WWWWW
|XX---/--/WWWWWWWWWWWW
|XX| ||WWWWWWWWWWWWWWW
|XX---\--\WWWWWWWWWWWW
WWWWWWWWWWWWWWWWWWWWWWWWW
Martian Screens
---------------
These are areas that don't appear on the world map. They are
generally found at the end of a rabbit hole.
Martian Screen 01
TTTTTTTTTTTTTTTTTT T = Tree
T/--------------\T F = Fence
T| |T X = Barbwire, can be jumped over
T| M O |T M = Martian
T| |T O = Rabbit Hole
T| FFFFXXXXXX|T C = Carrot
T|XXXX X |T B = Treasure Chest, 20 Gold Coins
T| X C X B |T
T| C X X |T Rabbit hole leads to Rabbit Hole 1-3
T\--------------/T
TTTTTTTTTTTTTTTTTT
Martian Screen 02
TTTTTTTTTTTTTTTTTT T = Tree
TTTTTTTT/-------\T F = Fence
T/------ O |T X = Barbwire, can be jumped over
T| |T M = Martian
T| M FFF|T O = Rabbit Hole
T| TTFFF |T G = Gold Coin
T|XXXXXXT |T H = Heart
T| X H |T
T| G G X |T Rabbit hole leads to Rabbit Hole 2-4
T\------ |T
TTTTTTTT\-------/T
TTTTTTTTTTTTTTTTTT
Martian Screen 03
TTTTTTTTTTTTTTTTTT T = Tree
T/--------------\T F = Fence
T| O |T X = Barbwire, can be jumped over
T| |T M = Martian
T| M |T O = Rabbit Hole
T| |T P = Porcupine
T|FXXXXXF |T H = Heart
T| FFFFFFFF|T
T| X |T Rabbit hole leads to Rabbit Hole 3-4
T| P X H |T
T\--------------/T
TTTTTTTTTTTTTTTTTT
Houses
------
These are the buildings you come across. Like rabbit holes,
their layout does not appear on the map.
Minimap - Witch Hazels House
/-------- Leads to upper half of Forest 13
|
|-----|-- --|
| W-1 W-2 <--- Leads to right hand side of Forest 13
|-- --|-----|
|
\-------------- Leads to lower half of Forest 13
Witch Hazels House W-1
------------------ You will meet Witch Hazel in here for the first
| time. She will stay here until you have
| collected all five items she is after. When you
| have collected them she will move into the next
| room (W-2)
| South Exit leads to lower half of Forest 13
|
|
-------| |-------
Witch Hazels House W-2
-------| |------- After collecting all the items for Witch Hazel
| you will have to fight her in here. To beat
| here simply stand by the closed door on the
- right hand side of the screen. When she charges
at you simply move out of the way and she will
- damage her self. After several hits she will
| join you.
|
------------------
Minimap - 3 Bears House
|-----|-----|
B-2 B-1 |
|-----|-- --|
|
\------- Leads to Deep Forest 08
3 Bears House B-1
------------------ South Exit Leads to Deep Forest 08
| West exit leads to 3 Bears House B-2
|
|
|
|
|
|
-------| |-------
------------------ West exit leads to ????
| East Exit leads to 3 Bears House B-1
|
- H = Honey
H
- Door won't open until you have all 3
| bears in the secret gallery.
|
------------------
Minimap - Bugsy & Mugsy's Hideout
|-----|-----| <----------- Leads to Rabbit Hole 5-1
| M-1 M-2 |
|-- --|-----| <-----\
|
|
|-----|
| M-3 |
|-----|
Bugsy & Mugsy's Hideout M-1
------------------ C = Carrot
| | P = Palm Oil
| |
| West exit leads to Bugsy & Mugsy's
| C P Hideout M-1
|
| | South exit leads to Deep Forest 05
| C |
------| |------
Bugsy & Mugsy's Hideout M-2
------------------ ---
| --- | | | = Trapdoor
| | | | ---
--- | O = Rabbit Hole
|
| Here you have to fight Bugsy & Mugsy.
| | Mugsy will wander around trying to hit
| O | you while Bugsy throws dynamite at you.
------------------ Just lure Mugsy into the exploding
dynamite. He will eventually go down.
Remember that the trapdoor where Bugsy is hiding leads to
the basement.
Bugsy & Mugsy's Hideout M-3
------| |------- ---
| | | --- | | | = Trapdoor
| C |---| | | | ---
| --- | C = Chest, contains 20 Gold pieces
| | H = Heart
| | D = Dynamite
| |
| H D |
------------------
Contact Information
-------------------
Any comments, questions & information should be sent to
houshin@talk21.com