Looney Tunes - Martian Alert ============================ By Paul Keating --------------- Legal Notice ------------ All characters in this game are the copyright of Warner Bros. All game situations are the copyright of Infogrames. This guide and it's contents not covered by the above is the copyright of Paul Keating. To this end, this guide and all of the contents can not be used for commercial reasons. That includes inclusion on a CD, it being sold, given away with the game, and any other area where a monetary transaction is taking place. Also this guide can be used on other sites as long as you do the following: * Do NOT modify this guide in anyway, shape or form. * Inform me as to where the guide is posted. The latest version of this guide can be found at the following site: http:\\www.gamefaqs.com\ It can also be located at the following sites, but I am not responsible if it is not up to date: None yet. Contents: * Recent Additions * Introduction * Controls * Characters * Enemies * Items * Walkthrough * Maps * Bugs' Warren * World Map * Rabbit Holes * Martian Screens * Houses * Contact Information Recent Additions ---------------- V0.3 4/7/2000 Added somewhere in the region of 7-8 new maps. Added some more information to the walkthrough. Fixed several of the maps, where text was running into them. Added IMPORTANT NOTE, please read it. Added character information for Witch Hazel Tidied up document so it can be printed/viewed On smaller screens. V0.2 8/6/2000 Added Mini-maps. Added a few more maps. Added a very basic walkthrough. V0.1 3/6/2000 Creation of this guide. IMPORTANT NOTE -------------- Some of you may have attempted to contact me via email over the last few weeks. Unfortunately I am unable to answer emails on my old address for the foreseeable future. Instead I now have a temporary email address, houshin@talk21.com. Please contact me at this address for the time being. Introduction ------------ Marvin the Martian is up to his usual tricks. He wants to destroy the world so that it isn't obscuring his view. Unfortunately K-9 has lost his martian seeds and his teleporter. Both vital to his success. Meanwhile Bugs Bunny, on his way to Miami (but has taken yet another wrong turn), stumbles on Marvin and learns of his plan. It is Bugs mission to try and stop Marvin by collecting the parts of the teleporter and stopping the martians. But he may need a little help from old friends and enemies to stop Marvin. *** You control, initially, Bugs Bunny. But as you travel around you will come across your friends. They will join you. Each character gives you a new ability, which in turn gives you access to new areas. The game plays using a flick screen map. What you can see on the screen is one area. Instead of doing a standard walkthrough I have mapped the various screens and put important information about the screen alongside. Controls -------- D-Pad - Moves the character in the chosen direction. A-Button - Uses the characters special ability, e.g. Bugs will Jump, Elmer Fudd will fire his gun and so on. See the character list for details of the special abilities. B-Button - Uses the currently equipped item. Start - Brings up the item list. Highlight an item and press the A button to equip it. Select - Brings up the Character list. Highlight a character and press A to activate that character. Characters ---------- Bugs Bunny - Starting Character. Bugs is, as always, the hero of the show. Has the jump ability. Elmer Fudd - One of Bugs' arch enemies. When he finds out about Marvin he decides to join you (with a little bit of persuassion). Has the shoot ability, useful for destroying rocks that block your way. Daffy Duck - Bugs' Arch Rival. Joins when he realises that he can steal the limelight from Bugs', or just join Marvin if he loses. Has the swim ability. This allows him to dive under the water. Useful for locating hidden items. Witch Hazel - Constantly trying to use Bugs Bunny or Daffy Duck as an ingredient of one of her spells. When you beat her and she joins you, you will have the ability to fly over large pits and spike traps. Flying requires bat wings to fuel her broomstick. Enemies ------- Marvin the Martian - Diminutive ruler of Mars. He wants to destroy the Earth to get a clear view of a planet (can't remember which). You will encounter him at times through your mission to stop him. He is usually accompanied by K-9 and his martians. K-9 - Marvin's assistant. Unfortunately (or fortunately depending on your point of view) he tends to be a little incompetent. In fact he can be as much of a hindrance as Bugs is himself. Martians - The main force of Marvins army. They are grown from seeds, you simply add water. Thanks to K-9 they have been scattered all over the place. Destroy enough of these and you can earn an extra heart. Hunters - They appear to be friends of Elmer Fudd's. They are dressed in the same garb as Elmer but aren't as intelligent as Elmer (what does that make them??). They fire shots in random directions until they see you. Can be stopped by simply jumping on them or shooting them. Generally leave gold coins behind. Porcupines - These spiky animals can not be jumped on. They are better to be avoided. Snakes - Look a little like worms until they appear from the ground. Again another one to avoid. Vines - Another one that looks like a worm. When you get close to them they will lash out to the left and right of the them. They don't move and are easily avoided. Items ----- Carrots - Basic food item. Used for restoring energy, each carrot will restore one half of an energy unit. If you are injured and you collect one it automatically uses it, otherwise it is sent to the inventory. Gold Coins - Each one adds one gold coin to your collection. Use to buy items from shops. Treasure Chests - Usually contains 20 gold coins, but can sometimes contain little surprises. Map - Shows a very small map of all the area's you have visited. Only maps outside locations. It doesn't map the likes of the rabbit holes and interior locations. Martian Radar - This shows the location of the martians. The centre square shows your current location and the other squares are the squares around you. If there is a martian face in a sqaure that means there is a martian in that location. So if there is a martian face shown on the radar three squares to the right of the centre then there is a martian three screens to the right. Dynamite - Used to destroy certain objects. Bullets - Used for Elmer's gun. Bat Wings - Used to fuel Witch Hazel's broom. Walkthrough ----------- This is a simple walkthrough to help you get through the game. There will be no detailed information in here. I will tell you where you need to go and what you need to do. * You start in Bugs' Warren. Make your way out to the forrest. * When you enter the forrest make your way to Forest 8. Here you will meet Elmer Fudd for the first time. Jump on him a couple of times and he will run off. * Make your way around to Forest 11, ignoring the two Rabbit Holes for the time being. When you get to Forest 11 you will find Elmer again. Jump on him several times and he will join you. * Check out the two Rabbit Holes you ignored earlier then head back to Forest 11. * Going up a screen takes you to a lake. [Refer to Lake 1 map] Head to lake 3 and you will see Daffy Duck. You need to jump on hime several times an then he will join you. * After he joins you switch to Daffy and dive into the water. You will find several coins. Also make a note of the boulder [Dive at Lake 5 map]. You will need to come back here later. * Make your way to Lake 5 and then head up. This will take you back into the Forest. On the left there is a rabbit hole. You need to head up to the next screen, where there is a house, and then back down. You can now enter the Rabbit hole. There is a martian here and the rabbit hole leads to Another screen with a martian in it. * Return to where you saw the house. * When you enter you will meet Witch Hazel. She will ask you to find five different objects for her. She wants you to find the following items: Jar of Honey Palm Oil Can of Worms Block of Sulphur Crystal * Head left in the house and then through the door at the top. * Make your way to the 3 bears house, which is in the Deep Forest 08 screen. In here, on the second screen you will find the Jar of Honey. * Next head over to Bugsy and Mugsy's house, which is in the Deep Forest 05. On the first screen collect the Palm Oil. * Head to the second screen and you will have to fight Mugsy whilst Bugsy is throwing dynamite at you. You have to lure Mugsy to where the dynamite is so that he gets hit by the explosion. After a while Bugsy & Mugsy apologise. They had mistaken you for the police. * Before using the Rabbit Hole head down the cellar where Bugsy was and collect the Dynamite, Chest and Heart. NOTE: You can between the cellar and the previous screen as many times as you want collecting the dynamite, it just keeps regenerating. * Head to the rabbit hole. Maps ---- Bugs' Warren ------------ This is the starting location of the game. There isn't much here but it shown for completeness sake. Minimap ------- |-----|-----| This is the basic screen layout of Bugs' Warren. | 2 3 | Each number corresponds to the maps below. i.e. 1 = |-- --|-- --| Bugs' Warren 01. | 1 | 4 | Screen 4 leads to the forest. |-----|-----| Bugs' Warren 01 | | Starting location | | |------ ------| B = Bed |BB CCC | C = Cupboard |BB | |BB | North exit leads to Bugs' Warren 02 | | |-\ -| | / |------------ Bugs' Warren 02 |----| | |-----------| M = Map | | | -- South exit leads to Bugs' Warren 01 | M East exit leads to Bugs' Warren 03 |-\ -- | | |--- ------| | | Bugs' Warren 03 |--| |-- --------| | C --| C = Carrot | | --- | West exit leads to Bugs' Warren 02 | South exit leads to Bugs' Warren 04 --- | | | | ----------| | | Bugs' Warren 04 | | |--| | | |-- --| X = Pit, lose 1/2 energy point if you drop. | | | O | O = Burrow hole. | | |--| | | | | | North exit leads to Bugs' Warren 03 | | | | Burrow hole leads to Forest 01 | | | | | |-----| | | XX X | |--------------| World Map --------- Each one of these maps corresponds to one square on the map you find in the game. Minimap - Forest |----------- Leads to Deep Forest 01 |-- --| | 13 | |-----|-----|-- --|-----| | 2 3 | 12 | M3 | |-- --|-- --|-- --|-----| | 1 | 4 | |----------- Leads to Lake 04 |-----|-- --| | 6 5 | |----------- Leads to Lake 01 |-- --|-----|-- --| | 7 | M1 | 11 | |-- --|-----|-- --|-----| | 8 9 10 | M2 | |-----|-----|-----|-----| Forest 01 T| |TTTT| |T T = Tree T| |TTTT| |T O = Burrow hole T| |TTTT| |t T| \----/ |T North exit leads to Forest 02. Use right hand T| |T passage to get a carrot on the next screen. T\ /T The left hand passage will continue you on TT\ /TT your journey. TTT\ O /TTT TTTT\--------/TTTT Burrow hole leads to Bugs' Warren 04 TTTTTTTTTTTTTTTTTT Forest 02 TTTTTTTTTTTTTTTTTT T = Tree TTTTTTTTTTT/------ H = Hunter TTTT/------ F = Fence T/-- H T| South exit leads to Forest 01 T| /FFFFFFFFFFF East Exit leads to Forest 02 T| |TTTT| |T T| |TTTT| C |T T| |TTTT| |T T| |TTTT| |T Forest 03 TTTTTTTTTTTTTTTTTT T = Tree -----\TT/-----|TTT F = Fence \/ G |TTT X = Barb Wire, can be jumped over G \TTT P = Porcupine P |TT G = Gold FF\XXXXX |TT TT| X P |TT West exit leads to Forest 02 TT| G X \TT South exit leads to Forest 04 TT| X |T TT| |TTT| |T Forest 04 TT| |TTT| |T T = Tree TT| |TTT| |T TT| \---/ |T North exit leads to Forest 03 TT| |T South exit leads to Forest 05. Take the left TT| /---\ |T hand side to get to a carrot. TT| \---/ |T Take the right hand side to carry on as TT\ |T normal. TTT---\ |T TTTTTT| |T TTTTTT| T |T Forest 05 TTTTTT| T |T T = Tree TTTTT/ C T |T F = Fence TTTT/FFFFFFT |T C = Carrot TTT/ |T TC = Treasure Chest, contains 20 Gold -- |T |T North exit leads to Forest 04 |T West exit leads to Forest 06 |T --\ TC |T TTT-------------TT Forest 06 TTTTTTTTTTTTTTTTTT T = Tree TTTTTT/------\TTTT X = Barb wire, you can jump over it. TTTTT- \TTT H = Hunter TTTT/ H \TT P = Porcupine TTT/ \- TT/ East exit leads to Forest 05 T| /\ South exit leads to Forest 07 T|XXXXX/TT\XX T| P /TTTT\ /--- T| |TTTTT\/TTTT Forest 07 T| |TTTTTTTTTTT T = Tree T| |TTTT/----\T B = Boulder T| |TTTT| |T T| |TTTT| |T North exit leads to Forest 06 T| \----/ |T South exit leads to Forest 08 T| |T T| |T T\-----\ /---/T TTTTTTT| |BBBBT TTTTTTT| |BBBBT Forest 08 TTTTTTT| |BBBBT T = Tree T/-----/ \----- B = Boulder T| X = Barbwire T| T| XXXXXX North exit leads to Forest 07 T| XXXXXX /- East exit leads to Forest 09 T| |T T| |T This is the first time you have to fight Elmer T\--------------/T Fudd. Just jump on him a couple of times and TTTTTTTTTTTTTTTTTT he will run of. Forest 09 TTTTTTTTTTTTTTTTTT T = Tree ------------------ F = Fence O = Rabbit Hole H = Hunter --\FFFFFFFFFFFFFFF West exit leads to Forest 08 TT| East exit leads to Forest 10 TT| O H Rabbit hole leads to Rabbit Hole 1-1. You TT| can't get to this until you have Elmer Fudd. TT\--------------- Forest 10 TTTTTTTTTTT| |T T = Tree ------\TTTT/ |T F = Fence \TT/ |T B = Boulder, Can only be removed by Elmer Fudd \/ |T M = Man Trap, jump over it. M |T O = Rabbit hole FFFFFFFFF |T B O /T West exit leads to Forest 09 /-------TT North exit leads to Forest 11 |TTTTTTTTT Rabbit hole leads to Rabbit Hole 2-1. I would --------/TTTTTTTTT ignore it until you get Elmer Fudd, although you can do it now. Forest 11 TTTT| |TTTTTTTT T = Tree T/--/ \------\T X = Barbwire T| |T T| XXXXXX |T South exit leads to Forest 10 T| X |T North exit leads to Lake 01 T| X |T T| XXXXXX |T This is the second fight with Elmer Fudd. T| |T Jump on him 4 or 5 times and he will then join T\---------\ |T you. Save after he has joined. TTTTTTTTTTT| |T Forest 12 T| T |TTTTTTT T = Tree T| T |TTTTTTT F = Fence T| T |TTTTTTT O = Rabbit Hole T| T |TTTTTTT T| O T |TTTTTTT North exit leads to Forest 13 T| T |TTTTTTT South exit leads to Lake 04 T|FFFF |TTTTTTT Rabbit Hole leads to Rabbit Hole 3-1. T|-- |TTTTTTT TTT/ |TTTTTTT TTT| |TTTTTTT Forest 13 TTT| |TTTTTTTTT T = Tree TTT/ \TTTTTTTTT F = Fence TT/ \TTTTTTTT T/ \TFFFFFF North exit leads to Deep Forest 01 T|---| |---| South exit leads to Forest 12 T| --- | East exit leads to Town 01 T|---| |---|------ TT/ \TTTTTTTT Refer to Witch Hazels House for map T/ \TTTTTTT T| T |TTTTTTT Minimap - Lake (Above the water) |------------ Leads to Forest 12 | |-- --|-----| | 4 3 | |-- --|-- --| | 1 2 | |-- --|-- --| | | 5 | | |-----| | |------------- Leads to Forest 11 Minimap - Lake (Underwater) If you are playing as Daffy Duck you can dive under the water. This takes you to a side scrolling screen. There are no large maps for this section, only the minimap. 4 3 1 2 5 <----- Numbers refer Lake Map where you + + + + dive/surface. | + + + + | G = Gold Coin | G + + + G + B | B = Boulder, can be destroyed with \-----------------------------/ dynamite + = Screen boundaries Lake 01 T| T = Tree T| C = Carrot T| |-C| |R-- R = Martian Radar T| |--| |--- T| South exit leads to Forest 11 T| |--| East exit leads to Lake 02 T| |--| North exit leads to Lake 04 T| T\--\----/-----\ The large open area's are water here. If TTTT| |TTTTT| Bug's or any other character except Daffy falls into the water they will loose 1/2 a heart. Daffy will just swim. Lake 02 |--| |T T = Tree |T C = Carrot ---| |-C| |T ---| |--| |T North exit leads to Lake 03 |T South exit leads to Lake 05 |T West exit leads to Lake 01 |T |T |T |T Lake 03 TTTTTTTTTTTTTTTTTT T = Tree ----------------\T C = Carrot |T |--| |--| |T West exit leads to Lake 04 -C| | | | | |T South exit leads to Lake 02 --| | | | | |T |--| |--| |T This is where you will meet Daffy Duck. He |T swims between the two long islands. Simply |T jump on his head a few times and he will join |--| |T you. If you return later as Daffy Duck you will meet Porky Pig (not a playable character). He will be standing on the top right island. Splash him several times and you will get his portrait in the gallery. Lake 04 TTT| |TTTTTTT T = Tree TTT| |TT/---- C = Carrot T/-/------\-/ T| |--| North exit leads to Forest 11 T| |-- South exit leads to Lake 01 T| |--| |-- East exit leads to Lake 03 T| |--| T| |-C| T| |--| T| Lake 05 | |T T = Tree | |T O = Rabbit Hole | |T | |T North exit leads to Lake 02 | |-------| |T Rabbit Hole leads to Rabbit Hole 5-6 -\ | O | |T TT\ |-------| |T TTT\ |T TTTT\-----------/T TTTTTTTTTTTTTTTTTT Minimap - Deep Forest |-----|-----| | 6 7 | |-- --|-- --| | 4 5 | |-----|-- --|-- --| | 8 3 | |-----|-- --| | 1 2 | |-- --|-----| | \------------------ Forest 13 Deep Forest 01 TTTTTTTTTTTTTTTTTT T = Tree TTT/-------------- H = Hunter TT/ H P = Porcupine T/ /----------- T| |TTTTTTTTTTT West exit leads to Deep Forest 02 T\ \----------- South exit leads to Forest 13 TT\ P TTT\---\ /------ TTTTTTT| |TTTTTT TTTTTTT| |TTTTTT Deep Forest 02 TTTTTT| |TTTTT T = Tree ------/ \-\TTT S = Snake S \TT O = Rabbit Hole --\ /-\ |TT TT|FFFFFF|T| |TT North exit leads to Deep Forest 03 --/ |T| O |TT East exit leads to Deep Forest 01 |T\---/TT Rabbit Hole leads to Rabbit Hole 4-1 ---------/TTTTTTTT TTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTTT Deep Forest 03 TTT| |TT| |TTT T = Tree TT/ /TT/ |TTT P = Porcupine T/ /TT/ \TTT F = Fence - /TT/ C \TT V = Vine /TT/ |T C = Carrot ---/TT|FFF P |T TTTTTT| |T North exit leads to Deep Forest 04 TTTTTT| V /TT West exit leads to Deep Forest 08 TTTTTT| /--TTT South exit leads to Deep Forest 02 TTTTTT| |TTTTT Deep Forest 04 TTT| |TTTTTTTTTT T = Tree TTT| \TTTTTTTTTT H = Hunter TTT| \--TTTTTTT TTT| \TTTTTT East exit leads to Deep Forest 05 TTT| H \----- North exit leads to Deep Forest 06 TTT| South exit leads to Deep Forest 03 TTT| /\ H /- TTT| /TT\ /TT TTT| |TT| /TTT TTT| |TT| |TTT Deep Forest 05 TTT| |TTTTTTTT T = Tree TTT| |T/\TTTTT B = Boulder TTT| |/ \--|T TTT| | |-| |T North Exit leads to Deep Forest 07 ---/ \-/ \--\T West exit leads to Deep Forest 04 B |T House leads to Bugsy & Mugsy's House 01 ---\ /T TTTT------------TT TTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTTT Deep Forest 06 TTTTTTTTTTTTTTTTTT T = Tree TTTTTTTTTTTTTTTTTT H = Hunter TTTTT/------------ G = Gold Coin TTTTT| G TTTT/ /------- East exit leads to Deep Forest 07 TTTT| |TTTTTTT South exit leads to Deep Forest 04 TTTT/ H \------- TTT/ TTT| /---------- TTT| |TTTTTTTTTT Deep Forest 07 TTTTTTTTTTTTTTTTTT T = Tree TTTTTTTTTTTTTTTTTT H = Hunter --------------\TTT O = Rabbit Hole O |TTT -------\ /TTT South exit leads to Deep Forest 05 TTTTTTT| /TTTT West exit leads to Deep Forest 06 ----\TT/ /TTTTT Rabbit Hole leads to Rabbit Hole 4-4 \/ H /TTTTTT ---\ /TTTTTTT TTT| |TTTTTTTT Deep Forest 08 TTTTTTTTTTTTTTTTTT T = Tree TT/\TTTTTTTTTTTTTT T/ \T/-----\TTTTT East exit leads to Deep Forest 03 T|--|/ \---- House leads to the 3 Bears House 01 T||||\ T---- \ /--- T\ /T\ |TTT T| \--| |TTT T| /TTT T\-----------/TTTT Rabbit Holes ------------ You will have noticed that there are holes scattered around the world map. These are Rabbit Holes that only Bugs can use. The rabbit holes generally lead to other locations on the world map, but they can also lead to screens where there are martians. Minimap - Rabbit Hole 1 |-----|-----|-----| | 1-1 1-2 1-3 | |-----|-----|-----| Rabbit Hole 1-1 WWWWWWWWWWWWWWWWWWWWWWWWW W = Cave wall WW-----WWWWWWWWWWWWWWWWWW X = Pit, must be jumped over WW| O |WWWWWWWWWWWWWWWWWW O = Rabbit Hole WW| |WWWWWWWWWWWWWWWWWW C = Carrot WW| |WWWWWWWWWWWWWWWWWW G = Gold Coin WW| |------------------ P = Porcupine WW| XXXXXXX WW| XX XX Rabbit hole leads to Forest 09 WW| |------------------ East exit leads to Rabbit Hole 1-2 WW| C |WWWWWWWW|XXXXXXXXX WW|---|WWW|----|--------- WWWWWWWWWW| G P C WWWWWWWWWW|-------------- WWWWWWWWWWWWWWWWWWWWWWWWW Rabbit Hole 1-2 WWWWWWWWWWWWWWWWWWWWWWWWW W = Cave wall WWWW|------------|WWWWWWW X = Pit, must be jumped over WWWW| C |WWWWWWW C = Carrot WWWW| |-|--|WWWW G = Gold Coin WWWW|-------| |XXXX|---- ----------------XXXX| West exit leads to Rabbit Hole 1-1 |XX---XX---XXX/-/ East exit leads to Rabbit Hole 1-3 |XX| |XX| |XXX| ----|XX---XX---XXX| G XXXXXXXXXXXXXXXXXX| ---------\----|XXX|------ |WWWW|XXXXXXXXXX ---------/WWWW|---------- WWWWWWWWWWWWWWWWWWWWWWWWW Rabbit Hole 1-3 WWWWWWWWWWWWWWWWWWWWWWWWW W = Cave wall WWW|--------|WWW|-----|WW X = Pit, must be jumped over WWW| C C |WWW| O |WW O = Rabbit Hole WWW| |WWW| |WW C = Carrot ---|----| |---| |WW V = Vine |XXXX| |WW |XXXX|-------------|WW West exit leads to Rabbit Hole 1-2 |XXXXXXXXXXXXXXXXXX|WW Rabbit hole leads to Martian Screen 1 |XXXXXXXXXXXXXXXXXX|WW |XX|---------------|WW ---|XX| V |WW XXXXXX| |WW ----------------------|WW WWWWWWWWWWWWWWWWWWWWWWWWW Minimap - Rabbit Hole 2 |-----|-----|-----|-----| | 2-1 2-2 2-3 2-4 | |-----|-----|-----|-----| Rabbit Hole 2-1 WWWWWWWWWWWWWWWWWWWWWWWWW W = Cave wall WWWWWWWWWWWWWWWWWWWWWWWWW X = Pit, must be jumped over WW-----WWW--------------- O = Rabbit Hole WW| O |WWW| G |XXXXXXXX G = Gold Coin WW| |WWW---|---XXXX|--- C = Carrot WW| |WWWWWW|XXXXXXX| WW| |------|XXXXXXX|--- East exit leads to Rabbit Hole 2-1 WW| |XXXXXXXXXXXXXXXXXX Rabbit Hole leads to Forest 10 WW| |---|XXXXXXXXXXXXXX WW| |XXXXXXXXXXXXXX WW| |XX---XX---XXXX WW\ |XX|C|XX|C|X--- WWW\ |XX---XX---X| WWWW\-----|XXXXXXXXXXX| WWWWWWWWWWWWWWWWWWWWWW--- Rabbit Hole 2-2 WWWWWWWWWWWWWWWWWWWWWWWWW W = Cave wall WWWWWW/------------------ X = Pit, must be jumped over ------ |XXXXXX H = Heart XXXXXX| |XX|--- M = Martian --|XXX| |XX| |XXX| M |XX|--- West exit leads to Rabbit Hole 2-1 --|XXX| |XXXXXX East exit leads to Rabbit Hole 2-3 XXXXXX|---/-------\XXX/-- XXXXXXXXXX|WWWWWWW|XXX|WW XXXXXXXXXX|WWWWWWW|XXX|WW XXXXX-----|WWW/---/XXX\-- -----| |WWW| H |XXX| |WWW\---|---|-- |WWWWWWWWWWWWWW ----------|WWWWWWWWWWWWWW Rabbit Hole 2-3 WWWWWWWWWWWWWWWWWWWWWWWWW W = Cave wall ----------------\WWWWWWWW X = Pit, must be jumped over XXX| P -------- B = Boulder, must be shot ---- |----| |XXXXXX G = Gold coin |WWWW| |XX|--- C = Carrot ------------------/XX|--- XXXXXXXXXXXXXXXXXXXXXXXXX West exit leads to Rabbit Hole 2-2 ---\XXXXXXXXXXXXXXXXXXXXX East exit leads to Rabbit Hole 2-4 WWW|XX----XXXXXXXXXXXXXXX WWW|XX|C |XXXXXXXXXXXXXXX ---/XX----XXXXXXX/------- B|XXXXXXXXXXXXX| G ---\XX----XXXXXXX| WWW|--------------------- WWWWWWWWWWWWWWWWWWWWWWWWW Rabbit Hole 2-4 WWWWWWWWWWWWWWWWWWWWWWWWW W = Cave wall WWWWWWWWWWWWWWWWWWWWWWWWW X = Pit, must be jumped over -------------\WWW/---\WWW C = Carrot XXXXXX| C|WWW| O |WWW M = Martian --|XXX| /--/WWW| |WWW O = Rabbit Hole --|XXX| |WWWWWW| |WWW XXXXXX| \------/ |WWW West exit leads to Rabbit Hole 2-3 XXXXXX| |XXX| M |WWW Rabbit hole leads to Martian Screen 2 XXXXXX\---/XXX| |WWW XXXXXXXXXXXXXX| |WWW --\XXX/---\XXX| |WWW |XXX| |XXX| /WWWW |XXX| |XXX| /WWWWW ------------------/WWWWWW WWWWWWWWWWWWWWWWWWWWWWWWW Minimap - Rabbit Hole 3 |-----|-----|-----|-----| | 3-1 3-2 3-3 3-4 | |-----|-----|-----|-----| Rabbit Hole 3-1 WWWWWWWWWWWWWWWWWWWWWWWWW W = Cave Wall WWWWWWWWWWWWWWWWWWWWWWWWW D = Disappearing Floor W/---\WW/---------------- M = Martian W| O |WW| H = Heart W| |WW| C = Carot W| |WW| M H W| |WW| West exit leads to Rabbit Hole 3-2 W| |WW\---------------- Rabbit hole leads to Forest 12 W| |WWWWWWWWWWWWWWWWWWW W| |WWWWWWWWWWWWWWWWWWW W| |WWWWWWWWWWWWWWWWWWW W| \------------------- W| DDDDDDDD C W\----------------------- WWWWWWWWWWWWWWWWWWWWWWWWW Rabbit Hole 3-2 WWWWWWWWWWWWWWWWWWWWWWWWW W = Cave Wall WWWWWW/------------------ X = Pit, must be jumped over ------|XXXXXXXXXXXXXXXXXX G = Gold Coin |XXXXXXXXXXXXXXXXXX C = Carrot |XXX/-------\XXX/-- |XXX| G |XXX| West exit leads to Rabbit Hole 3-3 |XXX\-------/XXX| East exit leads to Rabbit Hole 3-1 ------\XXXXXXXXXXXXXXX\-- WWWWWW|XXXXXXXXXXXXXXXXXX WWWWWW|XXXXXXXXXXXXXXXXXX WWWWWW|XXXXXXXXXXXXXXXXXX ------/XXX/-------\XXX/-- |XXX| |XXX| C ------------------------- WWWWWWWWWWWWWWWWWWWWWWWWW Rabbit Hole 3-3 WWWWWWWWWWWWWWWWWWWWWWWWW W = Cave Wall ----------------\WWWWWWWW X = Pit, must be jumped over XXXXXXXXXXXXXXXX|-------- D = Disappearing floor XXXXXXXXXXXXXXXX| C = Carrot ----------------/ DDCDD West exit leads to Rabbit Hole 3-4 /-------\ East exit leads to Rabbit Hole 3-2 ------XXXXXXXXX---------- XXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXX ---\XXX/-------\XXX/----- |XXX| DCD |XXX| ------------------------- WWWWWWWWWWWWWWWWWWWWWWWWW Rabbit Hole 3-4 WWWWWWWWWWWWWWWWWWWWWWWWW W = Cave Wall WWWWWWWWWWWWWWWWWWWWWWWWW X = Pit, must be jumped over --------------------\WWWW C = Carrot |WWWW O = Rabbit Hole |WWWW /----\ |WWWW Rabbit Hole leads to Martian Screen 3 -----------WWWWW| |WWWW East exit leads to Rabbit Hole 3-3 XXXXXX|WWWWWWWWW| |WWWW XXXXXX|WWWWW----/ |WWWW XXXXXX|WWWW/ |WWWW ----------- |WWWW |WWWW --------------------/WWWW WWWWWWWWWWWWWWWWWWWWWWWWW Minimap - Rabbit Hole 4 |-----|-----|-----|-----| | 4-1 4-2 4-3 4-4 | |-----|-----|-----|-----| Rabbit Hole 4-1 WWWWWWWWWWWWWWWWWWWWWWWWW W = Cave Wall W/---\WWWWWWWWWWWWWWWWWWW D = Disapearing Floor W| O |WWWWWWWWWWWWWWWWWWW X = Pit, must be jumped over W| |WWWWWWWWWWWWWWWWWWW C = Carrot W| \--------\WWWWWWWWWW W| DDDCD \WWWWWWWWW Rabbit Hole leads to Deep Forest 02 W| /-------\ \WWWWWWWW East exit leads to Rabbit Hole 4-2 W| |WWWWWWW| -------- W| \-------/ W| |XXXX------------ W| |XXXXXXXXXXXXXXXX W| |XXX/---\XXX/---- W| |XXX| C |XXX| WWWWWWWWWWWWWWWWWWWWWWWWW Rabbit Hole 4-2 WWWWWWWWWWWWWWWWWWWWWWWWW W = Cave Wall WW/---------------------- X = Pit, must be jumped over WW| |XX--XX/-\XXX| V = Vine WW| G |XX||XX| |XXX| G = Gold Coin WW| |XX--XX| |XXX|----- C = Carrot WW\---\---\XX\-/XXX|WWWWW WWWWWW| |XXXXXXXX|WWWWW East exit leads to Rabbit Hole 4-3 ------/ |XXX/---------- West exit leads to Rabbit Hole 4-4 |XXX| |XXX| --/XXX| V |---| XXXXXX| |WWW| C --\XXX| |WWW| |XXX| |WWW| WWWWWWWWWWWWWWWWWWWWWWWWW Rabbit Hole 4-3 WWWWWWWWWWWWWWWWWWWWWWWWW B = Boulder --------------\WWWWWWWWWW W = Cave Wall BB -\WWWWWWWW X = Pit, must be jumped over /\ H|WWWWWWWW H = Heart ------/WW\------/WWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWW East exit leads to Rabbit Hole 4-4 WWWWWWWWWWWWWWWWWWWWWWWWW West exit leads to Rabbit Hole 4-2 ------------------------- |XXXXXXXXX| |XXX---XXX| |XXX| |XXX| |XXX---XXX| |XXXXXXXXX| WWWWWWWWWWWWWWWWWWWWWWWWW Rabbit Hole 4-4 WWWWWWWWWWWWWWWWWWWWWWWWW W = Cave Wall WWW/-----\WWWWWWWWWWWWWWW X = Pit, must be jumped over WWW| C C |WWWWW/---\WWWWW O = Rabbit Hole WWW| |WWWWW| O |WWWWW C = Carrot WWW| --|-----/ |WWWWW WWW|--/XXXXX| |WWWWW Rabbit Hole leads to Deep Forest 07 WWW|XXXXXXXX| |WWWWW West exit leads to Rabbit Hole 4-3 ---|XX---XXX| |WWWWW |XX| |XXX| |WWWWW |XX---XXX|------|WWWWW |XX---/--/WWWWWWWWWWWW |XX| ||WWWWWWWWWWWWWWW |XX---\--\WWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWW Martian Screens --------------- These are areas that don't appear on the world map. They are generally found at the end of a rabbit hole. Martian Screen 01 TTTTTTTTTTTTTTTTTT T = Tree T/--------------\T F = Fence T| |T X = Barbwire, can be jumped over T| M O |T M = Martian T| |T O = Rabbit Hole T| FFFFXXXXXX|T C = Carrot T|XXXX X |T B = Treasure Chest, 20 Gold Coins T| X C X B |T T| C X X |T Rabbit hole leads to Rabbit Hole 1-3 T\--------------/T TTTTTTTTTTTTTTTTTT Martian Screen 02 TTTTTTTTTTTTTTTTTT T = Tree TTTTTTTT/-------\T F = Fence T/------ O |T X = Barbwire, can be jumped over T| |T M = Martian T| M FFF|T O = Rabbit Hole T| TTFFF |T G = Gold Coin T|XXXXXXT |T H = Heart T| X H |T T| G G X |T Rabbit hole leads to Rabbit Hole 2-4 T\------ |T TTTTTTTT\-------/T TTTTTTTTTTTTTTTTTT Martian Screen 03 TTTTTTTTTTTTTTTTTT T = Tree T/--------------\T F = Fence T| O |T X = Barbwire, can be jumped over T| |T M = Martian T| M |T O = Rabbit Hole T| |T P = Porcupine T|FXXXXXF |T H = Heart T| FFFFFFFF|T T| X |T Rabbit hole leads to Rabbit Hole 3-4 T| P X H |T T\--------------/T TTTTTTTTTTTTTTTTTT Houses ------ These are the buildings you come across. Like rabbit holes, their layout does not appear on the map. Minimap - Witch Hazels House /-------- Leads to upper half of Forest 13 | |-----|-- --| | W-1 W-2 <--- Leads to right hand side of Forest 13 |-- --|-----| | \-------------- Leads to lower half of Forest 13 Witch Hazels House W-1 ------------------ You will meet Witch Hazel in here for the first | time. She will stay here until you have | collected all five items she is after. When you | have collected them she will move into the next | room (W-2) | South Exit leads to lower half of Forest 13 | | -------| |------- Witch Hazels House W-2 -------| |------- After collecting all the items for Witch Hazel | you will have to fight her in here. To beat | here simply stand by the closed door on the - right hand side of the screen. When she charges at you simply move out of the way and she will - damage her self. After several hits she will | join you. | ------------------ Minimap - 3 Bears House |-----|-----| B-2 B-1 | |-----|-- --| | \------- Leads to Deep Forest 08 3 Bears House B-1 ------------------ South Exit Leads to Deep Forest 08 | West exit leads to 3 Bears House B-2 | | | | | | -------| |------- ------------------ West exit leads to ???? | East Exit leads to 3 Bears House B-1 | - H = Honey H - Door won't open until you have all 3 | bears in the secret gallery. | ------------------ Minimap - Bugsy & Mugsy's Hideout |-----|-----| <----------- Leads to Rabbit Hole 5-1 | M-1 M-2 | |-- --|-----| <-----\ | | |-----| | M-3 | |-----| Bugsy & Mugsy's Hideout M-1 ------------------ C = Carrot | | P = Palm Oil | | | West exit leads to Bugsy & Mugsy's | C P Hideout M-1 | | | South exit leads to Deep Forest 05 | C | ------| |------ Bugsy & Mugsy's Hideout M-2 ------------------ --- | --- | | | = Trapdoor | | | | --- --- | O = Rabbit Hole | | Here you have to fight Bugsy & Mugsy. | | Mugsy will wander around trying to hit | O | you while Bugsy throws dynamite at you. ------------------ Just lure Mugsy into the exploding dynamite. He will eventually go down. Remember that the trapdoor where Bugsy is hiding leads to the basement. Bugsy & Mugsy's Hideout M-3 ------| |------- --- | | | --- | | | = Trapdoor | C |---| | | | --- | --- | C = Chest, contains 20 Gold pieces | | H = Heart | | D = Dynamite | | | H D | ------------------ Contact Information ------------------- Any comments, questions & information should be sent to houshin@talk21.com