Looney Tunes Collector - Martian Alert! (e)

Looney Tunes - Martian Alert
============================

By Paul Keating
---------------

Legal Notice
------------

All characters in this game are the copyright of Warner Bros.

All game situations are the copyright of Infogrames.

This guide and it's contents not covered by the above is the
copyright of Paul Keating.  To this end, this guide and all of the 
contents can not be used for commercial reasons.  
That includes inclusion on a CD, it being sold, given away with the 
game, and any other area where a monetary transaction is taking 
place.

Also this guide can be used on other sites as long as you do the 
following:

*  Do NOT modify this guide in anyway, shape or form.
*  Inform me as to where the guide is posted.

The latest version of this guide can be found at the following site:

http:\\www.gamefaqs.com\

It can also be located at the following sites, but I am not 
responsible if it is not up to date:

None yet.

Contents:

* Recent Additions
* Introduction
* Controls
* Characters
* Enemies
* Items
* Walkthrough
* Maps
  * Bugs' Warren
  * World Map
  * Rabbit Holes
  * Martian Screens
  * Houses
* Contact Information

Recent Additions
----------------

V0.3  4/7/2000  Added somewhere in the region of 7-8 new maps.
                Added some more information to the walkthrough.
                Fixed several of the maps, where text was running 
                into them.
                Added IMPORTANT NOTE, please read it.
                Added character information for Witch Hazel
                Tidied up document so it can be printed/viewed
                On smaller screens.

V0.2  8/6/2000  Added Mini-maps.
                Added a few more maps.
                Added a very basic walkthrough.

V0.1  3/6/2000  Creation of this guide.

IMPORTANT NOTE
--------------

Some of you may have attempted to contact me via email over the last 
few weeks. Unfortunately I am unable to answer emails on my old 
address for the foreseeable future.  Instead I now have a temporary 
email address, houshin@talk21.com. Please contact me at this address 
for the time being.

Introduction
------------

Marvin the Martian is up to his usual tricks.  He wants to destroy 
the world so that it isn't obscuring his view.  Unfortunately K-9 
has lost his martian seeds and his teleporter.  Both vital to his 
success.

Meanwhile Bugs Bunny, on his way to Miami (but has taken yet another 
wrong turn), stumbles on Marvin and learns of his plan.

It is Bugs mission to try and stop Marvin by collecting the parts of 
the teleporter and stopping the martians.  But he may need a little 
help from old friends and enemies to stop Marvin.

   ***

You control, initially, Bugs Bunny.  But as you travel around you 
will come across your friends. They will join you.  Each character 
gives you a new ability, which in turn gives you access to new 
areas.

The game plays using a flick screen map.  What you can see on the 
screen is one area.  Instead of doing a standard walkthrough I have 
mapped the various screens and put important information about the 
screen alongside.

Controls
--------

D-Pad - Moves the character in the chosen direction.

A-Button - Uses the characters special ability, e.g. Bugs will Jump, 
Elmer Fudd will fire his gun and so on.  See the character list for 
details of the special abilities.

B-Button - Uses the currently equipped item.

Start - Brings up the item list.  Highlight an item and press the A 
button to equip it.

Select - Brings up the Character list.  Highlight a character and 
press A to activate that character.

Characters
----------

Bugs Bunny - Starting Character.  Bugs is, as always, the hero of 
the show.  Has the jump ability.

Elmer Fudd - One of Bugs' arch enemies.  When he finds out about 
Marvin he decides to join you (with a little bit of persuassion).  
Has the shoot ability, useful for destroying rocks that block your 
way.

Daffy Duck - Bugs' Arch Rival.  Joins when he realises that he can 
steal the limelight from Bugs', or just join Marvin if he loses.  
Has the swim ability.  This allows him to dive under the water. 
Useful for locating hidden items.

Witch Hazel - Constantly trying to use Bugs Bunny or Daffy Duck as 
an ingredient of one of her spells.  When you beat her and she joins 
you, you will have the ability to fly over large pits and spike 
traps.  Flying requires bat wings to fuel her broomstick.

Enemies
-------

Marvin the Martian - Diminutive ruler of Mars.  He wants to destroy 
the Earth to get a clear view of a planet (can't remember which).  
You will encounter him at times through your mission to stop him.  
He is usually accompanied by K-9 and his martians.

K-9 - Marvin's assistant.  Unfortunately (or fortunately depending on 
your point of view) he tends to be a little incompetent.  In fact he 
can be as much of a hindrance as Bugs is himself.

Martians - The main force of Marvins army.  They are grown from 
seeds, you simply add water.  Thanks to K-9 they have been scattered 
all over the place.  Destroy enough of these and you can earn an extra heart.

Hunters - They appear to be friends of Elmer Fudd's.  They are 
dressed in the same garb as Elmer but aren't as intelligent as Elmer 
(what does that make them??).  They fire shots in random directions 
until they see you.  Can be stopped by simply jumping on them or 
shooting them.  Generally leave gold coins behind.

Porcupines - These spiky animals can not be jumped on.  They are 
better to be avoided.

Snakes - Look a little like worms until they appear from the ground.  
Again another one to avoid.

Vines - Another one that looks like a worm.  When you get close to 
them they will lash out to the left and right of the them.  They 
don't move and are easily avoided.

Items
-----

Carrots - Basic food item.  Used for restoring energy, each carrot 
will restore one half of an energy unit.  If you are injured and you 
collect one it automatically uses it, otherwise it is sent to the 
inventory.

Gold Coins - Each one adds one gold coin to your collection.  Use to 
buy items from shops.

Treasure Chests - Usually contains 20 gold coins, but can sometimes 
contain little surprises.

Map - Shows a very small map of all the area's you have visited.  
Only maps outside locations.  It doesn't map the likes of the rabbit 
holes and interior locations.

Martian Radar - This shows the location of the martians.  The centre 
square shows your current location and the other squares are the 
squares around you.  If there is a martian face in a sqaure that 
means there is a martian in that location.  So if there is a martian 
face shown on the radar three squares to the right of the centre 
then there is a martian three screens to the right.

Dynamite - Used to destroy certain objects.

Bullets - Used for Elmer's gun.

Bat Wings - Used to fuel Witch Hazel's broom.

Walkthrough
-----------

This is a simple walkthrough to help you get through the game.  
There will be no detailed information in here.  I will tell you 
where you need to go and what you need to do.

* You start in Bugs' Warren.  Make your way out to the forrest.
* When you enter the forrest make your way to Forest 8.  Here you
  will meet Elmer Fudd for the first time.  Jump on him a couple of 
  times and he will run off.
* Make your way around to Forest 11, ignoring the two Rabbit Holes 
  for the time being.  When you get to Forest 11 you will find Elmer 
  again.  Jump on him several times and he will join you.
* Check out the two Rabbit Holes you ignored earlier then head back 
  to Forest 11.
* Going up a screen takes you to a lake. [Refer to Lake 1 map]  Head 
  to lake 3 and you will see Daffy Duck.  You need to jump on hime 
  several times an then he will join you.
* After he joins you switch to Daffy and dive into the water.  You 
  will find several coins.  Also make a note of the boulder [Dive at 
  Lake 5 map].  You will need to come back here later.
* Make your way to Lake 5 and then head up.  This will take you back 
  into the Forest.  On the left there is a rabbit hole.  You need to 
  head up to the next screen, where there is a house, and then back 
  down.  You can now enter the
  Rabbit hole.  There is a martian here and the rabbit hole leads to 
  Another screen with a martian in it.
* Return to where you saw the house.
* When you enter you will meet Witch Hazel.  She will ask you to 
  find five different objects for her.  She wants you to find the 
  following items:

    Jar of Honey
    Palm Oil
    Can of Worms
    Block of Sulphur
    Crystal

* Head left in the house and then through the door at the top.
* Make your way to the 3 bears house, which is in the Deep Forest 08 
  screen. In here, on the second screen you will find the Jar of 
  Honey.
* Next head over to Bugsy and Mugsy's house, which is in the Deep 
  Forest 05. On the first screen collect the Palm Oil.
* Head to the second screen and you will have to fight Mugsy whilst
  Bugsy is throwing dynamite at you.  You have to lure Mugsy to
  where the dynamite is so that he gets hit by the explosion.  After
  a while Bugsy & Mugsy apologise. They had mistaken you for the
  police.
* Before using the Rabbit Hole head down the cellar where Bugsy was    
  and collect the Dynamite, Chest and Heart.  NOTE:  You can between 
  the cellar and the previous screen as many times as you want 
  collecting the dynamite, it just keeps regenerating.
* Head to the rabbit hole.


Maps
----

Bugs' Warren
------------

This is the starting location of the game.  There isn't much here 
but it shown for completeness sake.

Minimap
-------

 |-----|-----|  This is the basic screen layout of Bugs' Warren. 
 |  2     3  |  Each number corresponds to the maps below. i.e.  1 = 
 |-- --|-- --|  Bugs' Warren 01.
 |  1  |  4  |  Screen 4 leads to the forest.
 |-----|-----|

Bugs' Warren 01

      |    |          Starting location
      |    |
|------    ------|    B = Bed
|BB          CCC |    C = Cupboard
|BB              |
|BB              |    North exit leads to Bugs' Warren 02
|                |
|-\             -|
  |            /
  |------------

Bugs' Warren 02

|----|
|    |-----------|    M = Map
|                |
|                --   South exit leads to Bugs' Warren 01
|                M    East exit leads to Bugs' Warren 03
|-\              --
   |             |
   |---    ------|
      |    |

Bugs' Warren 03

    |--|
  |--  --------|
  |    C       --|    C = Carrot
  |              |
---              |    West exit leads to Bugs' Warren 02
                 |    South exit leads to Bugs' Warren 04
---              |
  |              |
  |    ----------|
  |    |

Bugs' Warren 04

  |    |    |--|
  |    |  |--  --|    X = Pit, lose 1/2 energy point if you drop.
  |    |  | O    |    O = Burrow hole.
  |    |  |--|   |
  |    |     |   |    North exit leads to Bugs' Warren 03
  |    |     |   |    Burrow hole leads to Forest 01
  |    |     |   |
  |    |-----|   |
  |     XX  X    |
  |--------------|

World Map
---------

Each one of these maps corresponds to one square on the map you find in the 
game.

Minimap - Forest

                |----------- Leads to Deep Forest 01             
             |-- --|
             |  13 |
 |-----|-----|-- --|-----|
 |  2     3  |  12 |  M3 |
 |-- --|-- --|-- --|-----|
 |  1  |  4  |  |----------- Leads to Lake 04
 |-----|-- --|
 |  6     5  |  |----------- Leads to Lake 01
 |-- --|-----|-- --|
 |  7  |  M1 |  11 |
 |-- --|-----|-- --|-----|
 |  8     9     10 |  M2 |
 |-----|-----|-----|-----|

Forest 01

T|    |TTTT|    |T    T = Tree
T|    |TTTT|    |T    O = Burrow hole
T|    |TTTT|    |t
T|    \----/    |T    North exit leads to Forest 02.  Use right hand
T|              |T    passage to get a carrot on the next screen.
T\              /T    The left hand passage will continue you on
TT\            /TT    your journey.
TTT\    O     /TTT
TTTT\--------/TTTT    Burrow hole leads to Bugs' Warren 04
TTTTTTTTTTTTTTTTTT

Forest 02

TTTTTTTTTTTTTTTTTT    T = Tree
TTTTTTTTTTT/------    H = Hunter
TTTT/------           F = Fence
T/--  H               
T|                    South exit leads to Forest 01
T|    /FFFFFFFFFFF    East Exit leads to Forest 02
T|    |TTTT|    |T
T|    |TTTT| C  |T
T|    |TTTT|    |T
T|    |TTTT|    |T

Forest 03

TTTTTTTTTTTTTTTTTT    T = Tree
-----\TT/-----|TTT    F = Fence
      \/   G  |TTT    X = Barb Wire, can be jumped over
            G \TTT    P = Porcupine
     P         |TT    G = Gold
FF\XXXXX       |TT
TT|    X   P   |TT    West exit leads to Forest 02
TT| G  X       \TT    South exit leads to Forest 04
TT|    X        |T
TT|    |TTT|    |T

Forest 04

TT|    |TTT|    |T    T = Tree
TT|    |TTT|    |T
TT|    \---/    |T    North exit leads to Forest 03
TT|             |T    South exit leads to Forest 05.  Take the left 
TT|    /---\    |T    hand side to get to a carrot.
TT|    \---/    |T    Take the right hand side to carry on as 
TT\             |T    normal.
TTT---\         |T
TTTTTT|         |T
TTTTTT|    T    |T

Forest 05

TTTTTT|    T    |T    T = Tree
TTTTT/  C  T    |T    F = Fence
TTTT/FFFFFFT    |T    C = Carrot
TTT/            |T   TC = Treasure Chest, contains 20 Gold
--              |T
                |T    North exit leads to Forest 04
                |T    West exit leads to Forest 06
                |T
--\      TC     |T
TTT-------------TT

Forest 06

TTTTTTTTTTTTTTTTTT    T = Tree
TTTTTT/------\TTTT    X = Barb wire, you can jump over it.
TTTTT-        \TTT    H = Hunter
TTTT/      H   \TT    P = Porcupine
TTT/            \-
TT/                   East exit leads to Forest 05
T|      /\            South exit leads to Forest 07
T|XXXXX/TT\XX         
T| P  /TTTT\  /---
T|    |TTTTT\/TTTT

Forest 07

T|    |TTTTTTTTTTT    T = Tree
T|    |TTTT/----\T    B = Boulder
T|    |TTTT|    |T
T|    |TTTT|    |T    North exit leads to Forest 06
T|    \----/    |T    South exit leads to Forest 08
T|              |T
T|              |T
T\-----\    /---/T
TTTTTTT|    |BBBBT
TTTTTTT|    |BBBBT

Forest 08

TTTTTTT|    |BBBBT    T = Tree
T/-----/    \-----    B = Boulder
T|                    X = Barbwire
T|                
T|    XXXXXX          North exit leads to Forest 07      
T|    XXXXXX    /-    East exit leads to Forest 09
T|              |T
T|              |T    This is the first time you have to fight Elmer 
T\--------------/T    Fudd.  Just jump on him a couple of times and 
TTTTTTTTTTTTTTTTTT    he will run of.  

Forest 09

TTTTTTTTTTTTTTTTTT    T = Tree
------------------    F = Fence
                      O = Rabbit Hole
                      H = Hunter
                      
--\FFFFFFFFFFFFFFF    West exit leads to Forest 08
TT|                   East exit leads to Forest 10
TT| O    H            Rabbit hole leads to Rabbit Hole 1-1.  You 
TT|                   can't get to this until you have Elmer Fudd.
TT\---------------

Forest 10

TTTTTTTTTTT|    |T    T = Tree
------\TTTT/    |T    F = Fence
       \TT/     |T    B = Boulder, Can only be removed by Elmer Fudd
        \/      |T    M = Man Trap, jump over it.
        M       |T    O = Rabbit hole
FFFFFFFFF       |T    
        B     O /T    West exit leads to Forest 09
        /-------TT    North exit leads to Forest 11
        |TTTTTTTTT    Rabbit hole leads to Rabbit Hole 2-1.  I would 
--------/TTTTTTTTT    ignore it until you get Elmer Fudd, although 
                      you can do it now.

Forest 11

TTTT|    |TTTTTTTT    T = Tree
T/--/    \------\T    X = Barbwire
T|              |T
T|    XXXXXX    |T    South exit leads to Forest 10
T|         X    |T    North exit leads to Lake 01
T|         X    |T
T|    XXXXXX    |T    This is the second fight with Elmer Fudd. 
T|              |T    Jump on him 4 or 5 times and he will then join 
T\---------\    |T    you.  Save after he has joined.
TTTTTTTTTTT|    |T

Forest 12

T|   T    |TTTTTTT    T = Tree
T|   T    |TTTTTTT    F = Fence
T|   T    |TTTTTTT    O = Rabbit Hole
T|   T    |TTTTTTT
T| O T    |TTTTTTT    North exit leads to Forest 13
T|   T    |TTTTTTT    South exit leads to Lake 04
T|FFFF    |TTTTTTT    Rabbit Hole leads to Rabbit Hole 3-1.
T|--      |TTTTTTT
TTT/      |TTTTTTT
TTT|      |TTTTTTT

Forest 13

TTT|    |TTTTTTTTT    T = Tree
TTT/    \TTTTTTTTT    F = Fence
TT/      \TTTTTTTT
T/        \TFFFFFF    North exit leads to Deep Forest 01
T|---| |---|          South exit leads to Forest 12
T|   ---  |           East exit leads to Town 01
T|---| |---|------   
TT/      \TTTTTTTT    Refer to Witch Hazels House for map
T/        \TTTTTTT
T|   T    |TTTTTTT

Minimap - Lake (Above the water)

   |------------ Leads to Forest 12
   |
|-- --|-----|
|  4     3  |
|-- --|-- --|
|  1     2  |
|-- --|-- --|
   |  |  5  |
   |  |-----|
   |
   |------------- Leads to Forest 11

Minimap - Lake (Underwater)

If you are playing as Daffy Duck you can dive under the water.  This 
takes you to a side scrolling screen.  There are no large maps for 
this section, only the minimap.

   4     3     1     2     5  <----- Numbers refer Lake Map where you 
      +     +     +     +            dive/surface.
|     +     +     +     +     |  G = Gold Coin
|  G  +     +     +  G  +  B  |  B = Boulder, can be destroyed with 
\-----------------------------/      dynamite
                                 + = Screen boundaries

Lake 01

T|                    T = Tree 
T|                    C = Carrot
T|     |-C|   |R--    R = Martian Radar
T|     |--|   |---           
T|                    South exit leads to Forest 11
T|     |--|           East exit leads to Lake 02
T|     |--|           North exit leads to Lake 04
T|                
T\--\----/-----\      The large open area's are water here.  If 
TTTT|    |TTTTT|      Bug's or any other character except Daffy 
                      falls into the water they will loose 1/2 a 
                      heart.  Daffy will just swim.

Lake 02

      |--|      |T    T = Tree
                |T    C = Carrot
---|  |-C|      |T
---|  |--|      |T    North exit leads to Lake 03
                |T    South exit leads to Lake 05
                |T    West exit leads to Lake 01
                |T
                |T
                |T
                |T

Lake 03

TTTTTTTTTTTTTTTTTT    T = Tree
----------------\T    C = Carrot
                |T
     |--|  |--| |T    West exit leads to Lake 04
-C|  |  |  |  | |T    South exit leads to Lake 02
--|  |  |  |  | |T
     |--|  |--| |T    This is where you will meet Daffy Duck.  He 
                |T    swims between the two long islands.  Simply 
                |T    jump on his head a few times and he will join 
     |--|       |T    you. If you return later as Daffy Duck you 
                      will meet Porky Pig (not a playable 
character).  He will be standing on the top right island.  Splash 
him several times and you will get his portrait in the gallery.

Lake 04

TTT|      |TTTTTTT    T = Tree
TTT|      |TT/----    C = Carrot
T/-/------\-/
T|   |--|             North exit leads to Forest 11  
T|             |--    South exit leads to Lake 01
T|     |--|    |--    East exit leads to Lake 03
T|     |--|
T| |-C|
T| |--|
T|

Lake 05

|               |T    T = Tree
|               |T    O = Rabbit Hole
|               |T
|               |T    North exit leads to Lake 02
|     |-------| |T    Rabbit Hole leads to Rabbit Hole 5-6
-\    |   O   | |T
TT\   |-------| |T
TTT\            |T
TTTT\-----------/T
TTTTTTTTTTTTTTTTTT

Minimap - Deep Forest

      |-----|-----|
      |  6     7  |
      |-- --|-- --|
      |  4     5  |
|-----|-- --|-- --|
|  8     3  |
|-----|-- --|
|  1     2  |
|-- --|-----|
   |
   \------------------  Forest 13

Deep Forest 01

TTTTTTTTTTTTTTTTTT    T = Tree
TTT/--------------    H = Hunter
TT/  H                P = Porcupine
T/    /-----------
T|    |TTTTTTTTTTT    West exit leads to Deep Forest 02
T\    \-----------    South exit leads to Forest 13
TT\       P       
TTT\---\   /------
TTTTTTT|   |TTTTTT
TTTTTTT|   |TTTTTT

Deep Forest 02

TTTTTT|     |TTTTT    T = Tree
------/     \-\TTT    S = Snake
     S         \TT    O = Rabbit Hole
--\      /-\   |TT
TT|FFFFFF|T|   |TT    North exit leads to Deep Forest 03
--/      |T| O |TT    East exit leads to Deep Forest 01
         |T\---/TT    Rabbit Hole leads to Rabbit Hole 4-1
---------/TTTTTTTT
TTTTTTTTTTTTTTTTTT
TTTTTTTTTTTTTTTTTT

Deep Forest 03

TTT|   |TT|   |TTT    T = Tree
TT/    /TT/   |TTT    P = Porcupine
T/    /TT/    \TTT    F = Fence
-    /TT/   C  \TT    V = Vine
    /TT/        |T    C = Carrot
---/TT|FFF   P  |T
TTTTTT|         |T    North exit leads to Deep Forest 04
TTTTTT|  V     /TT    West exit leads to Deep Forest 08
TTTTTT|     /--TTT    South exit leads to Deep Forest 02
TTTTTT|     |TTTTT

Deep Forest 04

TTT|   |TTTTTTTTTT   T = Tree
TTT|   \TTTTTTTTTT   H = Hunter
TTT|    \--TTTTTTT
TTT|       \TTTTTT   East exit leads to Deep Forest 05
TTT|    H   \-----   North exit leads to Deep Forest 06 
TTT|                 South exit leads to Deep Forest 03
TTT|    /\  H   /-
TTT|   /TT\    /TT
TTT|   |TT|   /TTT
TTT|   |TT|   |TTT

Deep Forest 05

TTT|     |TTTTTTTT    T = Tree
TTT|     |T/\TTTTT    B = Boulder
TTT|     |/  \--|T
TTT|     | |-|  |T    North Exit leads to Deep Forest 07
---/     \-/ \--\T    West exit leads to Deep Forest 04
   B            |T    House leads to Bugsy & Mugsy's House 01
---\            /T
TTTT------------TT
TTTTTTTTTTTTTTTTTT
TTTTTTTTTTTTTTTTTT

Deep Forest 06

TTTTTTTTTTTTTTTTTT    T = Tree
TTTTTTTTTTTTTTTTTT    H = Hunter
TTTTT/------------    G = Gold Coin
TTTTT|       G    
TTTT/     /-------    East exit leads to Deep Forest 07
TTTT|     |TTTTTTT    South exit leads to Deep Forest 04
TTTT/ H   \-------
TTT/              
TTT|   /----------
TTT|   |TTTTTTTTTT

Deep Forest 07

TTTTTTTTTTTTTTTTTT    T = Tree
TTTTTTTTTTTTTTTTTT    H = Hunter
--------------\TTT    O = Rabbit Hole
          O   |TTT
-------\      /TTT    South exit leads to Deep Forest 05
TTTTTTT|     /TTTT    West exit leads to Deep Forest 06
----\TT/    /TTTTT    Rabbit Hole leads to Rabbit Hole 4-4
     \/ H  /TTTTTT
---\      /TTTTTTT
TTT|     |TTTTTTTT

Deep Forest 08

TTTTTTTTTTTTTTTTTT    T = Tree
TT/\TTTTTTTTTTTTTT
T/  \T/-----\TTTTT    East exit leads to Deep Forest 03
T|--|/       \----    House leads to the 3 Bears House 01
T||||\            
T---- \       /---
T\   /T\      |TTT
T|   \--|     |TTT
T|            /TTT
T\-----------/TTTT

Rabbit Holes
------------

You will have noticed that there are holes scattered around the 
world map.  These are Rabbit Holes that only Bugs can use.  The 
rabbit holes generally lead to other locations on the world map, but 
they can also lead to screens where there are martians.

Minimap - Rabbit Hole 1

 |-----|-----|-----|
 | 1-1   1-2   1-3 |
 |-----|-----|-----|

Rabbit Hole 1-1          
                         
WWWWWWWWWWWWWWWWWWWWWWWWW  W = Cave wall
WW-----WWWWWWWWWWWWWWWWWW  X = Pit, must be jumped over
WW| O |WWWWWWWWWWWWWWWWWW  O = Rabbit Hole
WW|   |WWWWWWWWWWWWWWWWWW  C = Carrot
WW|   |WWWWWWWWWWWWWWWWWW  G = Gold Coin
WW|   |------------------  P = Porcupine
WW|      XXXXXXX             
WW|      XX   XX           Rabbit hole leads to Forest 09
WW|   |------------------  East exit leads to Rabbit Hole 1-2
WW| C |WWWWWWWW|XXXXXXXXX
WW|---|WWW|----|---------
WWWWWWWWWW|  G   P   C   
WWWWWWWWWW|--------------
WWWWWWWWWWWWWWWWWWWWWWWWW

Rabbit Hole 1-2          
                         
WWWWWWWWWWWWWWWWWWWWWWWWW  W = Cave wall
WWWW|------------|WWWWWWW  X = Pit, must be jumped over
WWWW| C          |WWWWWWW  C = Carrot
WWWW|          |-|--|WWWW  G = Gold Coin
WWWW|-------|  |XXXX|----  
----------------XXXX|      West exit leads to Rabbit Hole 1-1
    |XX---XX---XXX/-/      East exit leads to Rabbit Hole 1-3
    |XX| |XX| |XXX|      
----|XX---XX---XXX|   G  
XXXXXXXXXXXXXXXXXX|      
---------\----|XXX|------
         |WWWW|XXXXXXXXXX
---------/WWWW|----------
WWWWWWWWWWWWWWWWWWWWWWWWW

Rabbit Hole 1-3

WWWWWWWWWWWWWWWWWWWWWWWWW  W = Cave wall
WWW|--------|WWW|-----|WW  X = Pit, must be jumped over
WWW| C C    |WWW|  O  |WW  O = Rabbit Hole
WWW|        |WWW|     |WW  C = Carrot
---|----|   |---|     |WW  V = Vine
   |XXXX|             |WW
   |XXXX|-------------|WW  West exit leads to Rabbit Hole 1-2
   |XXXXXXXXXXXXXXXXXX|WW  Rabbit hole leads to Martian Screen 1
   |XXXXXXXXXXXXXXXXXX|WW
   |XX|---------------|WW
---|XX|        V      |WW
XXXXXX|               |WW
----------------------|WW
WWWWWWWWWWWWWWWWWWWWWWWWW

Minimap - Rabbit Hole 2

 |-----|-----|-----|-----|
 | 2-1   2-2   2-3   2-4 |
 |-----|-----|-----|-----|

Rabbit Hole 2-1

WWWWWWWWWWWWWWWWWWWWWWWWW  W = Cave wall
WWWWWWWWWWWWWWWWWWWWWWWWW  X = Pit, must be jumped over
WW-----WWW---------------  O = Rabbit Hole
WW| O |WWW| G   |XXXXXXXX  G = Gold Coin
WW|   |WWW---|---XXXX|---  C = Carrot
WW|   |WWWWWW|XXXXXXX|   
WW|   |------|XXXXXXX|---  East exit leads to Rabbit Hole 2-1
WW|   |XXXXXXXXXXXXXXXXXX  Rabbit Hole leads to Forest 10
WW|   |---|XXXXXXXXXXXXXX
WW|       |XXXXXXXXXXXXXX
WW|       |XX---XX---XXXX
WW\       |XX|C|XX|C|X---
WWW\      |XX---XX---X|  
WWWW\-----|XXXXXXXXXXX|  
WWWWWWWWWWWWWWWWWWWWWW---

Rabbit Hole 2-2

WWWWWWWWWWWWWWWWWWWWWWWWW  W = Cave wall
WWWWWW/------------------  X = Pit, must be jumped over
------            |XXXXXX  H = Heart
XXXXXX|           |XX|---  M = Martian
--|XXX|           |XX|   
  |XXX| M         |XX|---  West exit leads to Rabbit Hole 2-1
--|XXX|           |XXXXXX  East exit leads to Rabbit Hole 2-3
XXXXXX|---/-------\XXX/--
XXXXXXXXXX|WWWWWWW|XXX|WW
XXXXXXXXXX|WWWWWWW|XXX|WW
XXXXX-----|WWW/---/XXX\--  
-----|    |WWW| H |XXX|
          |WWW\---|---|--
          |WWWWWWWWWWWWWW
----------|WWWWWWWWWWWWWW

Rabbit Hole 2-3

WWWWWWWWWWWWWWWWWWWWWWWWW  W = Cave wall
----------------\WWWWWWWW  X = Pit, must be jumped over
XXX|     P       --------  B = Boulder, must be shot
----    |----|    |XXXXXX  G = Gold coin
        |WWWW|    |XX|---  C = Carrot
------------------/XX|---
XXXXXXXXXXXXXXXXXXXXXXXXX  West exit leads to Rabbit Hole 2-2
---\XXXXXXXXXXXXXXXXXXXXX  East exit leads to Rabbit Hole 2-4
WWW|XX----XXXXXXXXXXXXXXX
WWW|XX|C |XXXXXXXXXXXXXXX
---/XX----XXXXXXX/-------
  B|XXXXXXXXXXXXX|  G    
---\XX----XXXXXXX|       
WWW|---------------------
WWWWWWWWWWWWWWWWWWWWWWWWW

Rabbit Hole 2-4

WWWWWWWWWWWWWWWWWWWWWWWWW  W = Cave wall
WWWWWWWWWWWWWWWWWWWWWWWWW  X = Pit, must be jumped over
-------------\WWW/---\WWW  C = Carrot
XXXXXX|     C|WWW| O |WWW  M = Martian
--|XXX|   /--/WWW|   |WWW  O = Rabbit Hole
--|XXX|   |WWWWWW|   |WWW
XXXXXX|   \------/   |WWW  West exit leads to Rabbit Hole 2-3
XXXXXX|   |XXX| M    |WWW  Rabbit hole leads to Martian Screen 2
XXXXXX\---/XXX|      |WWW
XXXXXXXXXXXXXX|      |WWW
--\XXX/---\XXX|      |WWW
  |XXX|   |XXX|     /WWWW
  |XXX|   |XXX|    /WWWWW
------------------/WWWWWW
WWWWWWWWWWWWWWWWWWWWWWWWW

Minimap - Rabbit Hole 3

 |-----|-----|-----|-----|
 | 3-1   3-2   3-3   3-4 |
 |-----|-----|-----|-----|

Rabbit Hole 3-1

WWWWWWWWWWWWWWWWWWWWWWWWW  W = Cave Wall
WWWWWWWWWWWWWWWWWWWWWWWWW  D = Disappearing Floor
W/---\WW/----------------  M = Martian
W| O |WW|                  H = Heart
W|   |WW|                  C = Carot
W|   |WW| M H
W|   |WW|                  West exit leads to Rabbit Hole 3-2
W|   |WW\----------------  Rabbit hole leads to Forest 12
W|   |WWWWWWWWWWWWWWWWWWW
W|   |WWWWWWWWWWWWWWWWWWW
W|   |WWWWWWWWWWWWWWWWWWW
W|   \-------------------
W|         DDDDDDDD C
W\-----------------------
WWWWWWWWWWWWWWWWWWWWWWWWW

Rabbit Hole 3-2

WWWWWWWWWWWWWWWWWWWWWWWWW  W = Cave Wall
WWWWWW/------------------  X = Pit, must be jumped over
------|XXXXXXXXXXXXXXXXXX  G = Gold Coin
      |XXXXXXXXXXXXXXXXXX  C = Carrot
      |XXX/-------\XXX/--  
      |XXX|   G   |XXX|    West exit leads to Rabbit Hole 3-3
      |XXX\-------/XXX|    East exit leads to Rabbit Hole 3-1
------\XXXXXXXXXXXXXXX\--
WWWWWW|XXXXXXXXXXXXXXXXXX
WWWWWW|XXXXXXXXXXXXXXXXXX
WWWWWW|XXXXXXXXXXXXXXXXXX
------/XXX/-------\XXX/--
      |XXX|       |XXX| C
-------------------------
WWWWWWWWWWWWWWWWWWWWWWWWW

Rabbit Hole 3-3

WWWWWWWWWWWWWWWWWWWWWWWWW  W = Cave Wall
----------------\WWWWWWWW  X = Pit, must be jumped over
XXXXXXXXXXXXXXXX|--------  D = Disappearing floor
XXXXXXXXXXXXXXXX|          C = Carrot
----------------/        
        DDCDD              West exit leads to Rabbit Hole 3-4
      /-------\            East exit leads to Rabbit Hole 3-2
------XXXXXXXXX----------
XXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXX
---\XXX/-------\XXX/-----
   |XXX|  DCD  |XXX|
-------------------------
WWWWWWWWWWWWWWWWWWWWWWWWW

Rabbit Hole 3-4

WWWWWWWWWWWWWWWWWWWWWWWWW  W = Cave Wall
WWWWWWWWWWWWWWWWWWWWWWWWW  X = Pit, must be jumped over
--------------------\WWWW  C = Carrot
                    |WWWW  O = Rabbit Hole
                    |WWWW
           /----\   |WWWW  Rabbit Hole leads to Martian Screen 3
-----------WWWWW|   |WWWW  East exit leads to Rabbit Hole 3-3
XXXXXX|WWWWWWWWW|   |WWWW
XXXXXX|WWWWW----/   |WWWW
XXXXXX|WWWW/        |WWWW
-----------         |WWWW
                    |WWWW
--------------------/WWWW
WWWWWWWWWWWWWWWWWWWWWWWWW

Minimap - Rabbit Hole 4

 |-----|-----|-----|-----|
 | 4-1   4-2   4-3   4-4 |
 |-----|-----|-----|-----|

Rabbit Hole 4-1

WWWWWWWWWWWWWWWWWWWWWWWWW  W = Cave Wall
W/---\WWWWWWWWWWWWWWWWWWW  D = Disapearing Floor
W| O |WWWWWWWWWWWWWWWWWWW  X = Pit, must be jumped over
W|   |WWWWWWWWWWWWWWWWWWW  C = Carrot
W|   \--------\WWWWWWWWWW
W|      DDDCD  \WWWWWWWWW  Rabbit Hole leads to Deep Forest 02
W|   /-------\  \WWWWWWWW  East exit leads to Rabbit Hole 4-2
W|   |WWWWWWW|   --------
W|   \-------/           
W|      |XXXX------------
W|      |XXXXXXXXXXXXXXXX
W|      |XXX/---\XXX/----
W|      |XXX| C |XXX|    
WWWWWWWWWWWWWWWWWWWWWWWWW

Rabbit Hole 4-2

WWWWWWWWWWWWWWWWWWWWWWWWW    W = Cave Wall
WW/----------------------    X = Pit, must be jumped over
WW|   |XX--XX/-\XXX|         V = Vine
WW| G |XX||XX| |XXX|         G = Gold Coin
WW|   |XX--XX| |XXX|-----    C = Carrot
WW\---\---\XX\-/XXX|WWWWW
WWWWWW|   |XXXXXXXX|WWWWW    East exit leads to Rabbit Hole 4-3
------/   |XXX/----------    West exit leads to Rabbit Hole 4-4
  |XXX|   |XXX|          
--/XXX| V |---|          
XXXXXX|   |WWW|   C      
--\XXX|   |WWW|          
  |XXX|   |WWW|          
WWWWWWWWWWWWWWWWWWWWWWWWW

Rabbit Hole 4-3

WWWWWWWWWWWWWWWWWWWWWWWWW    B = Boulder
--------------\WWWWWWWWWW    W = Cave Wall
       BB      -\WWWWWWWW    X = Pit, must be jumped over
       /\      H|WWWWWWWW    H = Heart
------/WW\------/WWWWWWWW
WWWWWWWWWWWWWWWWWWWWWWWWW    East exit leads to Rabbit Hole 4-4
WWWWWWWWWWWWWWWWWWWWWWWWW    West exit leads to Rabbit Hole 4-2
-------------------------
       |XXXXXXXXX|       
       |XXX---XXX|       
       |XXX| |XXX|       
       |XXX---XXX|       
       |XXXXXXXXX|       
WWWWWWWWWWWWWWWWWWWWWWWWW

Rabbit Hole 4-4

WWWWWWWWWWWWWWWWWWWWWWWWW    W = Cave Wall
WWW/-----\WWWWWWWWWWWWWWW    X = Pit, must be jumped over
WWW| C C |WWWWW/---\WWWWW    O = Rabbit Hole
WWW|     |WWWWW| O |WWWWW    C = Carrot
WWW|   --|-----/   |WWWWW
WWW|--/XXXXX|      |WWWWW    Rabbit Hole leads to Deep Forest 07
WWW|XXXXXXXX|      |WWWWW    West exit leads to Rabbit Hole 4-3
---|XX---XXX|      |WWWWW
   |XX| |XXX|      |WWWWW
   |XX---XXX|------|WWWWW
   |XX---/--/WWWWWWWWWWWW
   |XX| ||WWWWWWWWWWWWWWW
   |XX---\--\WWWWWWWWWWWW
WWWWWWWWWWWWWWWWWWWWWWWWW

Martian Screens
---------------

These are areas that don't appear on the world map.  They are 
generally found at the end of a rabbit hole.

Martian Screen 01

TTTTTTTTTTTTTTTTTT  T = Tree
T/--------------\T  F = Fence
T|              |T  X = Barbwire, can be jumped over
T|  M        O  |T  M = Martian
T|              |T  O = Rabbit Hole
T|    FFFFXXXXXX|T  C = Carrot
T|XXXX    X     |T  B = Treasure Chest, 20 Gold Coins
T|   X  C X  B  |T
T| C X    X     |T  Rabbit hole leads to Rabbit Hole 1-3
T\--------------/T
TTTTTTTTTTTTTTTTTT

Martian Screen 02

TTTTTTTTTTTTTTTTTT  T = Tree
TTTTTTTT/-------\T  F = Fence
T/------    O   |T  X = Barbwire, can be jumped over
T|              |T  M = Martian
T|   M       FFF|T  O = Rabbit Hole
T|      TTFFF   |T  G = Gold Coin
T|XXXXXXT       |T  H = Heart
T|      X  H    |T
T| G  G X       |T  Rabbit hole leads to Rabbit Hole 2-4
T\------        |T
TTTTTTTT\-------/T
TTTTTTTTTTTTTTTTTT

Martian Screen 03

TTTTTTTTTTTTTTTTTT  T = Tree
T/--------------\T  F = Fence
T|         O    |T  X = Barbwire, can be jumped over
T|              |T  M = Martian
T|  M           |T  O = Rabbit Hole
T|              |T  P = Porcupine
T|FXXXXXF       |T  H = Heart
T|      FFFFFFFF|T
T|      X       |T  Rabbit hole leads to Rabbit Hole 3-4
T| P    X  H    |T
T\--------------/T
TTTTTTTTTTTTTTTTTT


Houses
------

These are the buildings you come across.  Like rabbit holes,
their layout does not appear on the map.

Minimap - Witch Hazels House

         /-------- Leads to upper half of Forest 13
         |
|-----|-- --|
| W-1   W-2   <--- Leads to right hand side of Forest 13
|-- --|-----|
   |
   \-------------- Leads to lower half of Forest 13

Witch Hazels House W-1

------------------  You will meet Witch Hazel in here for the first 
|                   time. She will stay here until you have 
|                   collected all five items she is after.  When you 
|                   have collected them she will move into the next 
|                   room (W-2)
|                   South Exit leads to lower half of Forest 13
|                 
|                 
-------|  |-------

Witch Hazels House W-2

-------|  |-------  After collecting all the items for Witch Hazel 
                 |  you will have to fight her in here.  To beat 
                 |  here simply stand by the closed door on the 
                 -  right hand side of the screen.  When she charges 
                    at you simply move out of the way and she will 
                 -  damage her self.  After several hits she will 
                 |  join you.
                 |
------------------

Minimap - 3 Bears House

 |-----|-----|
   B-2   B-1 |
 |-----|-- --|
          |
          \------- Leads to Deep Forest 08

3 Bears House B-1

------------------  South Exit Leads to Deep Forest 08
                 |  West exit leads to 3 Bears House B-2
                 |  
                 |  
                 |  
                 |  
                 |  
                 |
-------|  |-------

------------------  West exit leads to ????
|                   East Exit leads to 3 Bears House B-1
|                   
-                   H = Honey
     H              
-                   Door won't open until you have all 3
|                   bears in the secret gallery.
|                 
------------------

Minimap - Bugsy & Mugsy's Hideout

 |-----|-----| <----------- Leads to Rabbit Hole 5-1
 | M-1   M-2 |
 |-- --|-----| <-----\
                     |
                     |
                  |-----|
                  | M-3 |
                  |-----|

Bugsy & Mugsy's Hideout M-1

------------------  C = Carrot
|                |  P = Palm Oil
|                |  
|                   West exit leads to Bugsy & Mugsy's 
|     C    P        Hideout M-1    
|                    
|                |  South exit leads to Deep Forest 05
|              C | 
------|    |------

Bugsy & Mugsy's Hideout M-2

------------------  ---
|           ---  |  | | = Trapdoor
|           | |  |  ---
            ---  |   O  = Rabbit Hole  
                 |
                 |  Here you have to fight Bugsy & Mugsy.
|                |  Mugsy will wander around trying to hit
|  O             |  you while Bugsy throws dynamite at you.
------------------  Just lure Mugsy into the exploding
                    dynamite.  He will eventually go down.
Remember that the trapdoor where Bugsy is hiding leads to
the basement.

Bugsy & Mugsy's Hideout M-3

------|   |-------  ---
|     |   | ---  |  | | = Trapdoor
|  C  |---| | |  |  ---
|           ---  |   C  = Chest, contains 20 Gold pieces
|                |   H  = Heart
|                |   D  = Dynamite
|                |  
|  H         D   |  
------------------  

Contact Information
-------------------

Any comments, questions & information should be sent to

houshin@talk21.com