Dark Arms (e)

Cover
Dark Arms - Beast Buster 1999
-----------------------------

Weapons & Monster Guide
-----------------------

Index

 1.0     Revion History
 2.0     Copyright Information
 3.0     Introduction
 4.0     Weapons
     4.1 Introduction to weapons
     4.2 Creating a weapon
     4.3 Advancing & Evolving
     4.4 Weapons List
     4.5 Evolution Chart
     4.6 Seed Locations
 5.0     Monsters
     5.1 Monster List
     5.2 Food Pages
 6.0     FAQ
 7.0     Walkthrough
     7.1 Getting Started
     7.2 Dark Grab - getting your first seed
     7.3 Dark Grab - Collecting Oum & Seeds
     7.4 Rest Hamlet
     7.5 Schatten Village
     7.6 Fate Tower
     7.7 The 9 White Witches
     7.8 Wandering Town
     7.9 Basement
 8.0     Maps
     8.1 Dark Grab (Dark Graveyard)
       8.1.1   Graveyard
       8.1.2   North Exit
       8.1.3   Graveyard Village
       8.1.4   House Level 1
       8.1.5   House Level 2
       8.1.6   Tomb 1
       8.1.7   Tomb 2
       8.1.8a  Tomb 3 Level 1
       8.1.8b  Tomb 3 Level 2
       8.1.8c  Tomb 3 Level 3
       8.1.8d  Tomb 3 Level 4
       8.1.9a  Seed Chamber 1
       8.1.9b  Seed Chamber 2
       8.1.10  Catacomb
     8.2 Rest Hamlet
       8.2.1   Entrance
       8.2.2   Rest Hamlet West
       8.2.3   Rest Hamlet East
       8.2.4   House 1
       8.2.5   House 2
       8.2.6   House 3
       8.2.7   Butchers
       8.2.8   House 4
       8.2.9a  Mansion Level 1
       8.2.9b  Mansion Level 2
       8.2.9c  Mansion Level 3
       8.2.9d  Mansion Level 4
       8.2.9e  Mansion Level 5
       8.2.9f  Mansion Level 6
       8.2.10a Garden Level 1
       8.2.10b Garden Level 2
     8.3 Schatten Town
       8.3.1   Schatten Square
       8.3.2   Schatten East
       8.3.3   House 1
       8.3.4   House 2
       8.3.5   House 3
       8.3.6   House 4
       8.3.7   House 5
       8.3.8   House 6
       8.3.9   House 7
       8.3.10  House 8 Level 1
       8.3.11  House 8 Level 2
       8.3.12  Schatten North
       8.3.13  Toilet
       8.3.14  Circus 1
       8.3.15  Circus 2
       8.3.16  To be continued...
     8.4 Fate Tower
     8.5 Wandering Town
     8.6 Basement
 9.0     Future Releases
10.0     Contact Information

1.0 Revision History

5th July 2000

Final Version (by me anyway)

There is no update in this version as such.  Basically I am no longer
planning on updating this guide anymore.  The main reason being as I no
longer enjoy playing this game.  I found after playing through it several
times it just got boring, especially as the game never really ends.

If there is anyone out there who wants complete this guide then let me
know and I will pass over ownership of this guide to you.  You can
contact me on houshin@talk21.com

All I ask is that you credit me for all the original content in this
document and that the GAMEFAQS site is always updated.  If these conditions
are not met then I will remove ownership and revert the guide back to this
version.

7th May 2000

V1.01 Long time no update.  Sorry about that.  Anyway I have made this
      version 1.01.  There is an almost complete monster list thanks to
      Tom Rossi from his aborted FAQ.  I have also added most of Schatten
      Town.  I just need to complete Schatten Town, and then I can start
      on Fate Tower and the Basement.  I will need to restart the game
      to do the Wandering Town.

2.0 Copyright information

Dark Arms, all weapon names and all monster names are the copyright
of SNK corporation.  This guide is owned by Paul Keating and as such
can not be modified, changed or altered in any way, shape or form
without the express permission of Paul Keating.

3.0 Introduction

Dark Arms is a virtual pet game with one or two minor differences.
First of it is not a pokemon, dragon warrior monster or any other
type of monster you are trying to raise but a weapon.  Also, as the
focus is on the weapons the game is not a turn based RPG but an
action RPG where you actively catch the monsters. Although not as
good as the aformentioned Pokem or DWM it is still a fun little game
in it self.

This guide is intended as to help you raise your weapons by letting
you know what each weapon can ultimately evolve into and what monsters
there are out there.

4.0 Weapons

4.1 Introduction to weapons

The whole idea behind Dark Arms is to try and raise the ultimate
weapon.  To do this you need several things to help you get started:

    An Egg
    An Oum
    Food

The eggs are generally found by killing boss monsters or in certain
parts of dungeons.  Like the eggs, oum are found in dungeons.  Food
is everywhere, these are the monsters you kill using your catcher
weapon.

4.2 Creating a weapon

Once you have both an egg and an oum you can go to the master and
speak to him.  Select the first option he gives you, modifying a
weapon.  This will open a new screen showing all the weapons and
eggs you have (10 in total).  Select the egg, you will now be taken
to a new screen showing all the oum you have.  Each oum has a
different style, such as the handgun, mano, swingt and so on.
Choose the oum and it will show you the weapon it will give, OK
this. Congratulations, you have created your first weapon.

4.3 Advancing & Evolving

Once you have created a weapon, you will want to make it more
powerful.  There are two ways you can go about this.  Either increase
the level of the weapon or evolve the weapon.

Increasing the experience of the weapon is a simple task.  In the
masters house, speak to the master.  Select the second option he
gives you.  This allows you to equip the weapon for use.  You can
equip upto 3 weapons on you at any one time.  Once you have equipped
the weapon, go out to one of the levels and starting destroying the
monsters.  When you leave the level you are awarded experience
points to all the weapons you have equipped.  This applies wether
you use the weapon or not.  When a certain amount of experience is
reached the weapon goes up a level.  When the level is increased
either the ATK or POW statistic gets raised, ultimately making for
a more effective weapon.

To evolve the weapon is a bit more involving.  First go out and
hunt some monsters using your catcher weapon.  When you have some
monsters return to the masters house and go to the modify weapon
screen.  Select the weapon you want to modify and then select the
first option, Feed Weapon.  Here there will be a list of all the
monsters you have hunted and caught (there are 10 pages in total)
Selecting one of the monsters shows you a picture of the monster
and the amount of EVP given.  This is important as it is the EVP
that is used to raise the weapon to it's next evolution.  Each
weapon has a EVP limit, which when it is reached will prepare the
weapon for it's next form.  So start feeding your weapon the
various monsters you have found.  When the EVP limit is reached
a small arrow appears on the weapon icon, this means the weapon
is ready to evolve.

To evolve your weapon you need to return to the screen where you
were asked about feeding the weapon.  This time select evolve and
then select the weapon to be evolved.  Generally there will only
be one choice of evolution for a weapon, but in some cases, such
as the hand gun there will be several options.  Select the icon
for the weapon you want to evolve to and press the OK button. You
will be told what it will evolve into and if this is OK.  You can
make the final decision here, if you cancel you are returned to
the previous screen otherwise you are shown the stats of the
weapons.

One final point to bear in mind.  When on the feeding screen you
will notice that certain monsters have an icon next to their name.
This indicates what element they come from.  Feeding this monster
to the weapon gives that weapon the element.  So feeding a fire
keeper to your shotgun gives the shotgun a fire attack.  When
you feed it again the monster will lose this element, unless the
next monster has the same element.  There are three elements:

   Fire
   Water
   Electricity

4.4 Weapons List

The weapons list will show the following information:

Weapon Name - The name as given by the game
ATK - The atk rating the weapon starts at.  The ATK is the amount
      of damage the weapon can do.
POW - The pow rating the weapon starts at.  The POW is the energy
      bar used for the weapon.  The first number indicates the
      amount of POW used in a single shot.  The second number is
      the length of the bar.  So in a 40/255 POW rating you can
      fire six shots in rapid succesion before needing to recharge
      the gun.
EVP - The EVP needed to evolve the weapon
Evolves to - The weapon it will evolve to
Comments - These are comments about the effectiveness of the
weapon.

There is a total of 31 Unique weapons.  But with element variation this
brings the total to 124 weapons.  There are ten final evolutions.  There
are also ten seeds located around the various dungeons and towns of the
Dark Realm.

Ambusher
ATK: 25
POW: 60/255
Evolves to:
Comments:  An unusual weapon.  This acts like the C4 in metal
gear solid.  When you fire the ambuser it drops and hides where
it lands.  When you press fire again the ambusher appears hitting
anything near or around it.  Not particularly useful.

Attackdummy
ATK: 15
POW: 50/255
EVP: 400
Evolves to: Burst Dummy
Comments:  Like the dummy, this creates a duplicate of you that
again wanders of.  This time though it also has the ability to
attack.

Beam Gun
ATK: 8
POW: 50/255
EVP: 500
Evolves to: Vanisher
Comments:  Fires a single beam of energy.  This is quite
a good weapon, the ATK rating is quite high.  There are
two real advantages to this weapon, it can fire the full
length of the screen and that when the beam hits a monster
it caries on right through the monster and hits anything
else in it's path.

Bombshell
ATK:  20
POW:  60/255
EVP:  ---
Evolves to:  ---
Comments:  Similar to the shell, energy swills around you.
When you fire the weapon an energy beam fires.  When the
beam hits it's target or reaches it's maximum range it
explodes.  Extremley usefull for clearing large areas of
monsters.  Final Form

Burstdummy
ATK: 50
POW: 80/255
EVP: 800
Evolves to: Dummytrap
Comments:  Again another duplicate that wanders around the
screen.  This time when you press the attack button the duplicate
exploes causing some hefty damage.  Keep an eye on the POW meter
though as it won't explode if your POW gets below 80.

Catcher
ATK: --
POW: --
EVP: --
Evolves to: --
Comments:  This is the weapon given to you at the beginning
of the game.  Although weaker than all the other weapons you
will come across, this is vital to beating the game.  Any
monster killed with this weapon is caught as food.  This is
upgraded later in the game.

Counterstab
ATK: 30
POW: 99/255
EVP: ---
Evolves to: ---
Comments: When activate a skull appears in front of you.
While the skull is there, when you are attacked this will
counterattack.  Pretty useless as either a) you have to take
damage before inflicting damage b) the weapon tends to
disappear before you can get any use out of it.

Crawler
ATK: 20
POW: 50/255
EVP: 300
Evolves to: Ambusher
Comments: The tentacles of the SwingT now actually leave
your body.  The move half way across the screen hitting
everything in it's path and then returns to you.

Dummy
ATK:  10
POW:  40/255
EVP:  200
Evolves to:  Attackdummy
Comments:  Creates a duplicate that wanders of in the
opposite direction.  All monsters near by will go after
the dummy instead of you.  Quite a good distraction.

Dummytrap
ATK:  100
POW:  99/255
EVP:  ---
Evolves to:  ---
Comments:  Again similar to the Burstdummy, but this time
does twice the damage over a slightly larger area.  Final
Form.  The dummy trap has the ability to capture monsters,
making this the only other weapon that can catch monsters.


Hand Gun
ATK: 2
POW: 40/255
EVP: 100
Evolves to: Sub M Gun
            Beam Gun
            Sub Shotgun
Comments: This is the first weapon you will get. Fires a
single bullet, exactly the same as the catcher.  In fact
you are better off using the catcher for a while at first.
Keep this weapon equipped though as it gets more useful in
the higher levels.  Unfortunately as it gets anywher near
the higher levels you will probably be ready to evolve
to a far more useful weapon.

Machinegun
ATK: 20
POW: 40/255
EVP: 600
Evolves to: Protectmgun
Comments:  An increase in the ammount of bullets that are
fired  You now get three bullets fired.  Also carries
on after hitting it's target.  You can no hit multiple
targets.

Mano
ATK: 10
POW: 40/255
EVP: 200
Evolves to:  Strongmano
Comments:  This is a close range weapon.  It punches
straight forward.  Useful in crowded areas due to it's
high ATK rating.

Messer
ATK:  10
POW:  50/255
EVP:  200
Evolves to:  Strongmesser
Comments:  A short range blade that circles around you
completley.  Useful for large ammounts of monsters that
get in close.

Movetasten
ATK:  25
POW:  50/255
EVP:  ---
Evolves to:  ---
Comments:  The shield has been increased and the spike
enlarged.  Also the length of the dash has been extended.
Final Form

Protectmgun
ATK:  20
POW:  40/255
EVP:  ---
Evolves to:  ---
Comments:  Similar to the protectsgun.  You get an increase
in the range of the bullets and also armour which absorbs
some damage.  Final Form

Protectsgun
ATK:  15
POW:  40/255
EVP:  ---
Evolves to:  ---
Comments:  Basicly a more powerful version of the Shotgun.
The real addition here is that you are now encased in armour
which absorbs some of the damage you take.  Final Form.

RoundT
ATK:  25
POW:  50/255
EVP:  ---
Evolves to:  ---
Comments:  Extended range of the tentacles.  They also now
rotate through 360 degrees.  Extremely useful.  Final Form.

Scamper
ATK:  30
POW:  60/255
EVP:  ---
Evolves to:  ---
Comments:  Similar to the ambusher, but when the scamper is
activated it not only ambushes the target but also wander around
attacking any other targets near by.  Final Form.

Shell
ATK:  15
POW:  60/255
EVP:  500
Evolves to:  Bombshell
Comments:  Energy swirls around you.  When you press the fire button
the energy fires in the direction you are facing

Shotgun
ATK: 10
POW: 40/255
EVP: 600
Evolves to: Protectsgun
Comments: Better than the sub shotgun, this now fires
in three different directions.  Allows for some pretty
nifty sharp shooting.

Shovedmano
ATK: 25
POW: 50/255
EVP: ---
Evolves to: ---
Comments: This is the final form of the mano weapons.
Not only is it more powerful than the Strongmano, it also
pushes the enemy away from you.  An extremely good weapon
for catching the more powerful monsters as the time you
get allows you to switch back to the catcher.

Strongmano
ATK: 18
POW: 40/255
EVP: 500
Evolves to: Shovedmano
Comments: An extended version of the original mano weapon.
Also hits the monster twice now.  The extra strenght makes
this a formidable weapon.

Strongmesser
ATK:  15
POW:  40/255
EVP:  500
Evolves to: Counterstab
Comments:  Unlike the messer, this is a long range blade
attack (similar to the strongmano).  But if you change direction
while the blade is extended, the blade swings around with
you.

Sub M Gun
ATK: 8
POW: 40/255
EVP: 300
Evolves to: Machinegun
Comments:  Fires a burst of two bullets.  Unlike the
beam weapon each bullet stops at the target.  Not used this
weapon to much, so I will update this further at a later
date.

Sub Shotgun
ATK: 6
POW: 40/255
EVP: 300
Evolves to:
Comments:  Probably the most useful of the three handgun
evolutions.  The shotgun fires two bullets in a 30 degree
angle.  OK so the bullets don't travel straight but in
most levels the monsters are scattered.  With a bit of
timing you can utilise both bullets.

Supertasten
ATK:  18
POW:  40/255
EVP:  500
Evolves to:  Movetasten
Comments:  This creates a larger shield in front of you.
The dash has been extended as well.  Finally you will
now dash through the enemies, meaning you can hit multiple
targets.  Be careful though, if you stop on top of a monster
then you will take some damage.

SwingT
ATK: 8
POW: 50/255
EVP: 100
Evolves to: Crawler
            Tentacles
            Shell
Comments: Another close range weapon.  Unlike the Mano,
which punches in one direction, this attack sweeps around
you in a semi circle.  Another useful one for large groups
of monsters.

Tasten
ATK:  10
POW:  40/255
EVP:  200
Evolves to:  Supertasten
Comments:  Creates a shield in front of you.  When you press
the attack button you will dash a short distance across the
screen.  When you hit a target you will stop.  Of limited use,
but the evolutions are better.

Tentacle
ATK:  15
POW:  30/255
EVP:  300
Evolves to:  WideT
Comments:  Similar to the Mano.  A large block of tentacles
extend out in from of you.

Vanisher
ATK:
POW:
EVP: ---
Evolves to:---
Comments:  This is as far as the Beam weapons will evolve.
When fired the weapon turns you invisible.  The power bar
will slowly decrease and when it empties out you stop being
invisible.  You can fire a beam weapon while you are invis-
ible but switching to another weapon cancels the invisibilty.
This weapon is actually more useful than I first thought.
While you are invisible you can actually touch the monsters
and not get hit.

WideT
ATK: ??
POW: ??
EVP: 600
Evolves to: RoundT
Comments [Forgot to make a note of the ATK & POW ratings,
I will try and get this weapon again]  Again, like the
mano series, this is just an extended version of the basic
Tentacle attack.

4.5 Evolution Chart

The following should give you some idea of the path taken
to evolve the weapons.

         /-- Sub M Gun    -- Machinegun --  Protectmgun
Hand Gun --- Beam Gun     -- Vanisher
         \-- Sub Shotgun  -- Shotgun    --  Protects Gun

Mano     --- Strongmano   -- Shovedmano

         /-- Crawler      -- Ambusher   --  Scamper
SwingT   --- Tentacles    -- Widet      --  RoundT
         \-- Shell        -- Bombshell

Dummy    --- Attackdummy  -- Burstdummy --  Dummytrap

Tasten   --- Supertasten  -- Movetasten

Messer   --- Strongmesser -- Counterstab

4.6 Seed Locations

This is a list of locations for ten of the seeds.

I think that 10 is the maximum number of seeds that can be found,
based on the fact that there is ten different weapon evolutions.

Dark Grab

The first two seeds are located in the shrine in the main graveyard.
This shrine is only open at night.  You can get the first one when
the master sends you there at the beginning of the game.  The second
one becomes available after completing the Dark Grab area, when you
have obtained the three oum.

Rest Hamlet

There are three seeds located in the Rest Hamlet.  The first one is
hidden in a house in the first half of the hamlet itself.  The
house is the one immediatly above the entrance as you enter.  It
is hidden in one of the cupboards.

The second seed is dropped by the vampire in the mansion's gardens.
Destroy him and collect the seed.

The final seed can only be obtained when you have defeated the master
in Fate Tower.  After defeating him return to the village area of Rest
Hamlet.  Talk to every one and they will tell you that a demon has
awoken.  This will open up the blocked area in the entrance to the
Rest Hamlet.  Enter here and go up to the second new area.  In here is
a giant skeleton monster.  Destroy him and his head will fall of.  Shoot
the head and it will reveal another seed.

Fate Tower

Another two seeds here.

In the first room where you have to shoot the witches to activate the
platforms,  destroy the first four witches.  This will give you full
access to the left hand side.  Go up to where the fifth witch is and
take care of her.  Now half way across the top wall is an area of the
wall that can be shot.  Destroy it to get the third seed.

The second seed is only available after defeating the dark master.
Return to the room where the dark master was, it will now look like a
lab.  In the center of the room is another seed.

Wandering Town

This is the final seed that I know of.  Half way through the town you
will face another vampire.  Kill him and he will drop another seed.
I would advise collecting this immediately as the wandering town leaves
as soon as you complete it.

5.0 Monsters

Key(Explanation of abbreviations)
1)The number of the monster as it appears in the beastiary followed by a
name
Life:The range of numbers that the beasts hit points will fall between
EXP:The number of experience points that are awarded to your weapon
EVP:The number of Evolution points awarded to your weapon
ATR:The attribute for the beast either fire, ice, electricity or none
Desc:A brief description of the beast as it appears in the game.
 
1)Zombie
Life:6-36
EXP:5
EVP:1
ATR:None
 
Desc:A heavily decayed reanimated corpse
 
2)Skeleton
Life:15-45
EXP:10
EVP:2
ATR:ICE
 
Desc:Reanimated Bones
 
3)Sly Ghost
Life:10-40
EXP:15
EVP:4
ATR:Fire
 
Desc:Grudge-holding phantom.  Amazingly cunning
 
4)Fire Keeper
Life:10-40
EXP:20
EVP:4
ATR:Fire
 
Desc:Attacks anything that threatens fire
 
5)Bat
Life:3-33
EXP:6
EVP:2
ATR:None
 
Desc:Starving bat. Will do anything to get food.  Loves human blood
 
6)Red Knight
Life:24-54
EXP:20
EVP:6
ATR:Fire
 
Desc:Color Altered due to blood of victims.  Armor missing a master.
 
7)Blue Knight
Life:24-54
EXP:20
EVP:6
ATR:Ice
 
Desc:Empty Armor with only master's cold spirit still remaining
 
8)Death Hand
Life:100-130
EXP:100
EVP:25
ATR:Fire
 
Desc:Hell's minion, bringer of death... guaranteed death.
 
9)Rat
Life:1-31
EXP:7
EVP:1
ATR:None
 
Desc:Enormous, hideous rat.  Possibly small and cute in the past.
 
10)Stone Golem
Life:36-66
EXP:20
EVP:6
ATR:None
 
Desc:Made of stone inancient times to protect humans, but has lost that
power
 
11)Mummy
Life:20-50
EXP:10
EVP:5
ATR:Ice
 
Desc:Evil reanimated corpse, buried in ancient times

12)Skull Mania
Life:40-70
EXP:15
EVP:6
ATR:Fire
 
Desc:Tomb-raiding ghoul.  Almost looks human.
 
13)Werewolf
Life:40-70
EXP:30
EVP:6
ATR:Electricity
 
Desc:An otherwise nice guy, becomes hideous feral beast at night.
 
14)Lycanth Wolf
Life:12-42
EXP:10
EVP:3
ATR:None
 
Desc:Think it is just playing around, but its sharp fangs are deadly
 
15)Fat Man
Life:50-80
EXP:1
EVP:30
ATR:Fire
 
Desc:Greedy, Even after death, keeps fighting to protect it's assets
 
16)Mad Plant
Life:35-65
EXP:40
EVP:10
ATR:Ice
 
Desc:Giant experimental plant, was abandoned and grew naturally

17)Slasher
Life:35-65
EXP:10
EVP:15
ATR:Ice
 
Desc:Excited by ripping and tearing flesh with Phantom knife
 
18)Vampire
Life:300-330
EXP:300
EVP:40
ATR:Fire
 
Desc:Night-leading Vampire.  Also leads savage beasts

19)Undead
Life:15-45
EXP:8
EVP:3
ATR:None

Desc:Human-like reanimated corpse.
 
20)Policeman
Life:50-80
EXP:30
EVP:10
ATR:None
 
Desc:Ex-cop, has been recalled as beast
 
21)Performer
Life:40-70
EXP:15
EVP:18
ATR:Fire
 
Desc:Anxious to use circus-aquired skills
 
22)Cruel Doll
Life:45-75
EXP:35
EVP:10
ATR:Ice
 
Desc:Grudge-holding doll, once abandoned by a human.  Burning with revenge
 
23)Killer Bee
Life:1-31
EXP:10
EVP:3
ATR:Electricity
 
Desc:Human-attacking bee, constantly in fear and watching its surroundings

24)Mafuto
Life:90-120
EXP:50
EVP:16
ATR:Electricity
 
Desc:Beast reanimated without realizing it.  Has lost all emotion
 
25)Pudding
Life:10-40
EXP:10
EVP:4
ATR:None
 
Desc:Constantly changes shape, hard to see what it really looks like. Low
IQ.
 
26)Shadow
Life:30-60
EXP:20
EVP:4
ATR:None
 
Desc:Formless Shadow.  Reason for emergence unknown
 
27)Green Knight
Life:40-70
EXP:20
EVP:8
ATR:None
 
Desc:Armor previously owned by famous nobleman, now wandering aimlessly
 
28)Ice Witch
Life:30-60
EXP:40
EVP:8
ATR:Ice
 
Desc:Witch with ice force capable of controlling ice.
 
29)Electrified
Life:10-40
EXP:15
EVP:5
ATR:Electricity
 
Desc:Has electrified body. Slightest touch results in electric shock.
 
30)Freezie
Life:10-40
EXP:10
EVP:5
ATR:Ice
 
Desc:Pudding-like creature, has somehow aquired mysterious ice force
 
31)Chariot
Life:80-110
EXP:70
EVP:1
ATR:Electricity
 
Desc:Dead arms merchant reanimated as electrically driven tank
 
32)Fire Witch(need data)
Life:
EXP:
EVP:
ATR:
 
Desc:
 
33Petite Head
Life:30-60
EXP:30
EVP:6
ATR:None
 
Desc:Has empty pumpkin head.  Easy-going fellow.

34)Fire Wolf
Life:40-70
EXP:25
EVP:10
ATR:Fire
 
Desc:Originally a werewolf, now surrounded by a fire force
 
35)Sprite
Life:10-40
EXP:30
EVP:8
ATR:None
 
Desc:Tiny beast without own will.  Obeys orders
 
36)Tarantula
Life:80-110
EXP:70
EVP:20
ATR:None
 
Desc:Loathed Spiders, but was cursed by spiders to look like one after
death.
 
37)Demon
Life:300-330
EXP:600
EVP:100
ATR:Ice
 
Desc:Hell-Beast clawing its way out of the ground. Leads the undead
 
38)Fairy
Life:20-50
EXP:40
EVP:10
ATR:None
 
Desc:Actually not a fairy, but a bunch of vicious sprites.
 
39)Thunder Witch
Life:40-70
EXP:45
EVP:8
ATR:Electricity
 
Desc:Witch with electric force. Generates electricity within body.

40)Pumpkin Head
Life:50-80
EXP:50
EVP:15
ATR:Fire
 
Desc:Loves nightime, has growing head with increasing attacking abilities.

41)White Vamp(need data)
 
42)Spunky(data needed)
 
43)Chilly
Life:20-50
EXP:30
EVP:8
ATR:Ice
 
Desc:Collection of grudges left by lonely people in the land of the
living.

44)Black Knight
Life:50-80
EXP:60
EVP:10
ATR:Electricity
 
Desc:Armor darkened by the evil sprite residing within.
 
45)Ice Keeper
Life:30-60
EXP:25
EVP:8
ATR:Ice
 
Desc:Wears ice like armor to protect the ice.  will perish without ice.
 
46)Medusa
 
47)The Arm
Life:500-530
EXP:1500
EVP:0
ATR:None
 
Desc:Has now become a powerful beast by integrating itself with the
Master.

6.0 FAQ

Q. If all the attributes are lost at evolution, what is the point
of leveling up a weapon.

A. At first I thought there wasn't one.  But after playing for a
while I found out the real use.  For example, the Vanisher is a
really useless weapon to start with, but raise it a few levels and
you can find yourself staying invisible for longer.  Also once you 
have a fully evolved weapon you can start making it more powerful
by raising the levels.

7.0 Walkthrough

7.1 Getting Started

Before you enter the world of the Dark Realm you have to talk to the
master and tell him your name.  After entering your name he sends you
of to collect a seed from the seed chamber in the Dark Graveyard [the
game map calls it the Dark Grab, so I will call it this from now on to
avoid any confusion].  Before you leave he gives you a catcher, this
allows you to catch the monsters so you can feed them to your weapon.

Leave the masters house and enter the Dark Grab (the only other location
you can go to at the moment).

7.2 Dark Grab - Getting your first seed.

Unlike all the other seeds in the game this one is pretty straigthforward
to collect.  It is currently night (and will stay night until you get the
first seed) and there are monsters roaming the graveyard.

Monsters: 3 Zombies
          2 Fire Keepers

These are relatively simply to take care of, just watch out for the
fire keepers attack.  Head upto to the northern end of the graveyard
and there are three exits.  At the moment the left and right exits are
closed, but the middle exit is open (under the statue of the godess).
Enter here.

There are no monsters to worry about here so just head north and grab
the egg at the top of the screen.  The egg to the right can not be
obtained yet so leave it for the time being.

Return to the masters house and he will explain about seeds, oum and
creating weapons.  He will give you a handgun oum, so use it to create
your first weapon.  Don't forget to equip this weapon.  He will now
explain that there are another two oum and another seed in the Dark
Grab, so it looks like it is back to the Dark Grab for you.

7.3 Dark Grab - Collecting Oum & Seeds

So return to the Dark Grab.  I would spend some time catching monsters
and attempting to upgradde your weapons now.  Also try and get a feel
for the weapon and how powerful it can be.  You may not like to upgrade
this weapon or it may be useless to you in it's current form.  [Refer
to section 4.0 for more details on the weapons in the game].

Anyway when you are ready, it is time to get on with the mission.

When you return to the the exits to the left and right will now have
opened up.  There isn't much to do in the right hand exit so head to the
left.  You will now enter the North Exit of the graveyard.

Here the area is divided by two, in the northern half is the exit which
will open up the next section.  Unfortunately this is blocked at the
moment.  So head to the left and you will come to the Graveyard Village.

You want to head to the house on the far right of the screen.  Kill the
monsters and climb the stairs.  Up here you will find a man tied up and
three skeletons roaming around.  Take care of these monsters and free the
man.  He will give you a key to Tomb 1.  Leave the house.  You can have
a look in Tomb 2, but there is nothing here of interest.  Head up to Tomb
1.

In tomb 1 there are four graves on the floor in a cross pattern.  Stand
on the square in the center of the cross pattern and the grave should open
up revealing four skeletons.  Kill the skeletons and then leave Tomb 1.
The door to Tomb 2 should have closed and the door to Tomb 3 will have
opened.  Enter Tomb 3.

Tomb 3 has several sections to it.  Head north and enter the next room.
You will be shown a pattern on the floor briefly.  Try to memorise this.
The patterns will disapear.  You need to reveal each pair of shapes other-
wise you will be dropped to the next level.  After matching all four sets
of pairs the door will open and you can get access to three oum (even
though the master only told you about 2).  They are:

   Handgun
   Mano
   SwingT

Leave Tomb 3 and return to the North Exit.  The barrier that was blocking
the northen most exit has now gone.  You can leave the level via this exit.
When you return to the Dark Realm map you will see that a new section has
been opened up.  You know have access to the Rest Hamlet.  But before
entering there you still have some business to take care of in the Dark
Grab.  Return to the Master's House, rest, save and then go back to the
Dark Grab.

It should be night time now.  If it is head north and re enter the seed
chamber.  In here you can access your second seed, get this and then head
to the North Exit.  You will notice an absense of monster here this time
around.  Head into the north section and suddenly you will be locked in
and the deathshand will appear.  Fight of this monster and when he is
defeated he will drop a key to the Rest Hamlet.  Also you will be able to
leave the level again.

Return to the Dark Master's house and rest up.  Make any changes to your
weapons that you need. Then Head on out.

7.4 Rest Hamlet

Before heading over to the Rest Hamlet make sure it is daytime.  You need
to be able to speak to the villagers before you can carry on with your
adventure.

When you enter the Rest Hamlet you will start out in a caved area.  Heading
up will lead to two passages going up.  The left hand passage is blocked by
a boulder and the right hand passage is blocked by a locked gate.  You can't
do anything with the blocked passage yet so head to the locked gate.  Just
push against the gate and you will automatically use the key you obtained
from the deathshand.

You will now actually be in the Rest Hamlet itself.  The rest hamlet is split
into two halves.  In the first half there is several houses and a butcher.
In the other side is a mansion and one more house.  At the moment there isn't
much to do in the other side (the mansion is locked) except monster hunting.

In the first half of the rest hamlet you need to speek to all the villagers
to get an idea of what is going on and what is expected of you.  So visit
all the houses and speak to every one.  There is one house in particular you
will want to visit.  This is the house immediately above the entrance you
have just come in through.  In here is an egg that is hidden away.  Just shoot
the chest in the top left and eventually you will destroy it and get a seed.

There is little left for you to do here other than monster hunting.  When you
are ready head back to the masters house and rest up, save and prepare your
weapons.

Return to the Rest Hamlet at night.  This time around you want to head over
to the other half of the Rest Hamlet.  The mansion's door should be open (if
it isn't you need to return to the rest hamlet during the day and make sure
you have spoken to every one).  Enter the mansion and the door will shut
behind you immediately, so there's no going back.

There are three doors you can go through, but before you do anything you will
see a girl leave the room.  Speak to the man and he will tell you that there
is a problem with the left hand room.  You can't leave until you have solved
this little problem.  So head up to the this room.  The problem here is moving
furniture.  Shoot the furniture and the real problem is revealed, sly ghosts.
Destroy all four ghosts and that is one more problem solved.

Head back to the main hall were you entered and speak to the man once more
(you need to speak to him to allow you to leave).  You can explore the house
a little, but when you are ready to leave head up through the middle door
and then head out the door on the left.  You will now be in the garden.

Head up to the top left of the garden and you will see the girl who ran out
of the room (if you don't see her here then head back to the hall and try
talkng to the man again).  Head up through the door at the top of the screen.
The doors will shut on you again and there is another boss monster to fight.
This time it is a vampire (refer to the monster section on how to defeat
him).  Once he is gone you can pick up another seed and leave the this area
through the door at the top.  You have another area you can visit now,
Schatten Village.

7.5 Schatten Town

Enter Schatten Town.  You will be in a large square with 4 exits.  The
southern exit will lead to the Dark Realm map.  The northern exit leads
to the circus.  The eastern exit leads to the east side of town and
the western exit leads to the west side of town.

There are two seeds hidden in Schatten so you should head over to the
west part of town and enter the building around the bottom left corner
of the screen.  In here you should head straight up the stairs and
immediately to the left there is a crate, shoot this and get the seed.
Now head to the east side of Schatten.  Ignore the cloaked figure for
now.  Head to the house in the bottom right corner of the screen and
speak to the man.  He will tell you that one of the cupboards won't
open.  Destroy this cupboard and you will get another seed.

Now go back out and talk to the old crone (the cloaked figure) and she
will tell you that she has lost a key and would like you to find it.
She had it last in the circus.  If it is night time then leave and
return when it is day, this will make your job a lot easier.

Head back to the square and then head north to the circus.  Take
the central exit at the top of the next screen, the one on the right
leads to some toilets.  Take the only exit to the north and you will
be faced with a Mafuto (if it is night time then there will be two).
This lion like monster can be lethal if you aren't careful, but take
it out and you will be given the key.

Head back to the house of the old crone.  She is standing outside,
give her the key and she will ask you to come inside.  Enter here
house and speak to her.  She will give you some more information
about the Dark Realm, the Master and the pact between the living
world and the Dark Realm.  After a while she will ask if you want
to stand against the master, answer yes.  [I will examine if you
can go down a different route at a later date].  She will open up
the blocked passage in the west side of town.  Head over there and
leave through the new exit.

You now have access to fate tower.

But first head back to the masters house and rest, then return to
schatten and return to the old crones house.  She will now be gone
but there will be a new passage way opened in her room, go through
here and you will find the dummy oum.  Head back to the masters
house and create a dummy weapon.  This will be useful for later.

7.6 Fate Tower

Head into fate tower.  There are some stairs down and there are a
lot of gaps.  Following the steps down leads you to a large chamber,
the only exit is the way you came.  The way forward relys on you
destroying the six witches will open up the way forward.  As you
destroy the first two, and a path to the center opens up.  Destroy
the witches to the left and right and this will give you access to
the last two witches.  Head back down and walk around and up to the
left.  You will come to the fifth witch.  Destroy her.  There is a
hidden egg in the wall that runs along the top.  Shoot at the wall
around the center and you should find it.  Head back down and then
over to the right hand side and up.  Destroy the withc here and
you should now have a clear path to the central door.

Head through the door.  You will be in a room that is continually
generating monsters.  There are two switches in this room.  They are
on the left and right hand side of the two doors where the policemen
are coming through.  Destroying this closes those two doors and opens
a third door in the center.  Head through here.

There is a door in the center of the room.  Also to the left and right
are two doors that appear and disappear.  The left hand one leads to
another room with a switch in.  Destroying the switch opens a door that
leads to a health regenerator.

The middle door leads to a room that has a blocked door.  the door has
the outline of a figure on it.  To open this door you need the dummy
weapon (any evolution).  Simply activate the dummy and walk into the
door.  This will lead you directly to the fight with the master.

The door on the right hand side takes the long way around, useful if
you haven't gotten the dummy weapon yet.  The rest of the solution
follows the long route. Enter the door on the right hand side and it
will lead to a flight of stairs.

Climb up the stairs and you will be in another room that keeps
generating monsters.  Just keep destroying them and eventually they
will stop coming out.  The door will now open.  It is now plain sailing
until you come to a room with the master in.  After a bit of waffle you
will have to face the monster.

The monster is actually quite easy to beat, if you know how.  It also
helps to have the protectgun at maximum level.  Destroy one of the
eyeballs at (left and right of the screen).  Now start shooting away
at the face in the center.  Several shots with a fully maxed weapon
will take care of it.

Well the dark master is defeated and you have saved the day...

Well not quite.  With the old crone gone, the residents can't be
resurected.  You need to locate ten white witches before you can carry
on.

But first head back to Fate Tower.  Make your way around to where you
fought the master (either long or short route) and you will find it is
now a lab.  In the center of the lab is another seed.  Collect this
and head further up the screen.  This will make you leave the Fate
Tower and return to the Dark Realm map.

7.7 The 9 White Witches

You don't really need a walkthrough for this bit, simply return to
all the previous locations except at night.  If you are stuck then
follow the list below:

Dark Grab

There is one located in the seed chamber (where you got your first
seed) and one in the entrance to the second catacomb (where you get
the three oum from).  It is worth revisiting here as you can collect
the three oum again.

Rest Village

There is one in the basement of the mansion.  There is another one
located in the first half of the village, located in the house in
the upper left corner of the map.

To get the third one here, you need to return in the daytime.  Speak
to everyone in the village and they will tell you that a demon has
awoken.  Return to the caves at the entrance of Rest village.  When
you go to the area that had the boulder blocking the way you will
find the boulder has gone.  Enter here and go up a screen.  There is
a giant skeleton here.  Destroy the arms (they will grab out for you)
and then destroy the head (fires three shots at you).  When he is dead
his head will fly off.  Shoot the skull to get another seed.  Head down
the new passage that has just opened.  In here there is the last two
oum, the Tassen and Messer Oum.  Leave Rest village and return at night.
Re-enter the sealed cave and there will be another white witch in this
area.

Schatten Town

There is one located in the old crones house.  There is another located
in the toilets around the circus area.  Head over to the west side of
schatten town.  Enter the building at the bottom left of the map.  Head
to the second room on the ground floor.  There is another white witch
here.

Return to the Masters house and you will be told that the wandering village
has returned.  Head over to the Wandering Town.

7.8 Wandering Town

There isn't much of a walkthrough to this area.  The idea is to enter the
wandering town and light all the torches.  So first you will need a fire
based weapon.

When you enter the town you will see a lot of empty squares.  These are the
torches.  Simply shoot at these until they are all lit and move on to the
next room.  There are two exceptions to this.  One room doesn't apear to have
any torches.  There are three pumpkinheads and three pumpkin like monsters.
Destroy each monster and a pumpkinhead will light up.  The other room has
a coffin in it.  The doors will seal and you have to defeat the vampire.
This vampire teleports around the room to the four corners.  It will also
open it's cloak to shoot bats at you.  He is just as easy to get rid of as
the first vampire.  Just remember to pick up the seed.

Eventually you will return to the entrance again, and if you have missed a
torch you need to go through it all again.

If you have succeeded you will be met outside by the old crone, the young
girl and a villager.  There will be a small cut scene (and you see your
self for the first time) and the credits will roll.  You have saved the
day and can rest easy now...

Well no you can't, you still have the basement to go through.

7.9 Basement [To Be Completed]

You will be in the masters room.  Speak to the old crone and she will
open up the cellar.  The cellar consists of roughly 54 floors.  There
is usually 9 floors of monsters, generally of one type.  Then every
tenth floor is usually a boss room.  This is followed by a room whith
a teleporter in it which returns you to the masters house.  There is
also a health pick up.  Then the same is repeated again until you hit
the 50th floor where the final boss is hidden.  The other four floors
are just connecting corridors.

  Level 10 - Deathshand
  Level 20 - Vampire (similar to the one in Rest Hamlet)
  Level 30 - Skeleton (similar to the one in the blocked are of Rest
             Hamlet)
  Level 40 - Vampire (similar to the one in Wandering Town)
  Level 50 - Medusa

The only real tips I can offer are:

Take as few hits as possible, I know this may sound stupid but there
are only health pick ups on the 11, 21, 31 & 41 floors.  If you aren't
careful you will end up dead.

Use your catcher here.  There are plenty of different monsters for you
to catch.  It is also the only area to give you a direct teleport back
to the masters house, again on the 11, 21, 31 & 41 floors.

When you reach the 41st floor you will have to make a decision.  Do you
carry on or do you return to the top.  The last nine floors before the
medusa have some of the harder monsters on them.  If you don't have full
energy you may want to return and try again.

Climb down to floor 41 and return to the dark masters house.  If you have
shot everything on the way down you should get somewhere between 1000 ~
2000 exp points for your weapon.

I will fill in the other floors in the next version.  



8.0 Maps

Below is a map for all six playing area's of the game.  I have not
included the Dark Masters house because there are no monsters here
and you it is only one screen.

8.1 Dark Grab

8.1.1 Graveyard

|--| 1 |-----------| 2 |--|
|        |       |        |  Monsters
|        |       |        |  Day
|        --| 3 |--        |  11 Zombies
|                         |  Night
|                         |  4 Fire Keepers
|                         |  Bats (unlimited)
|                         |
|----------| 4 |----------|

Legend:

1 - Leads to North Exit
2 - Leads to Catacombs
3 - Leads to Seed Chamber
4 - Leads to Dark Realm Map

Note:  The entrance to the see chamber is only open during the
night.

8.1.2 North Exit

|----------| 3 |----------|
|                        H|  Monsters
|                         |  Day
|                         |  7 Zombies
|----------|   |----------|  Night
-                         |  Deathshand
2                         |  
-                         |
|----------| 1 |----------|

Legend:

1 - Leads to Graveyard
2 - Leads to Graveyard Village
3 - Leads to Dark Realm Map
H - Health Pickup

Note:  Once you have opened the entrance to the dark realm, when-
ever you enter the upper section of the screen at night you will
have to fight the Deathshan again.

8.1.3 Graveyard Village

|-------| 3 |-------------|
|      |      |   | |   | |  Monsters
|      |      |   | |   | |  Day
|-| 2 |-      | 4 | | 5 | |  8 Zombies
|                         |  Night
|--------   --------------|
|                         -  
|                         1  
|                         -
|-------------------------|

Legend:

1 - Leads to North Exit
2 - Leads to House Level 1
3 - Tomb 1
4 - Tomb 2
5 - Tomb 3

8.1.4 House Level 1

|-------| 2 |-------------|
|             |           |  Monsters
|             |           |  Day & Night
|             |           |  3 Zombies
|             |           |  
|             |---   -----|
|                         |  
|                         |  
|                         |
|----------| 1 |----------|

Legend:

1 - Leads to Graveyard Village
2 - House Level 2


8.1.5 House Level 2

|-------------------------|
|      |                  |  
|      |                  |  
|      |   |              |  
|      | 1 |              |  
|      |---|------        |
|                         |  
|                         |  
|                         |
|-------------------------|

Legend:

1 - Leads to House Level 1

Note:  There are only monsters in this room until you rescue
the man trapped here.  After that the man is always in this
room.  The monsters are 3 skeletons.

8.1.6 Tomb 1

|-------------------------|
|           --            | Monsters
|           ||            | 
|           --            | Day & Night
|    |---| |--| |---|     | 4 Skeletons
|    |---| |--| |---|     |
|           --            |  
|           ||            |  
|           --            |
|----------| 1 |----------|

Legend:

1 - Leads to Graveyard Village

Note:  Stepping on the square in the centre of the room opens
the foor coffins and releases 4 skeletons.

8.1.7 Tomb 2

|-------------------------|
|                         | Monsters
|                         | 
|                         | Day & Night
|     ---------------     | 1 Red Knight
|     |             |     | 1 Blue Knight
|     ----|     |----     |  
|         -------         |  
|                         |
|----------| 1 |----------|

Legend:

1 - Leads to Graveyard Village

8.1.8a Tomb 3 Level 1

|---------| 2 |----------|
|                        |
|   |---        |--------|
| 3 |   |       |
|---|   |       |
        |       |
        |-| 1 |-|

Legend:

1 - Leads to Graveyard Village
2 - Leads to Tomb 3 Level 2
3 - Leads to Tomb 3 Level 3

8.1.8b Tomb 3 Level 2

|--------| 2 |---------|
|                      |
|                      |
|                      |
|                      |
|                      |
|--------| 1 |---------|

Legend:

1 - Leads to Tomb 3 Level 1
2 - Leads to Tomb 3 Level 3

Note: This room has a puzzle in it.  A series of paired
patterns are on the floor and after a few seconds they will
disappear.  You have to uncover each pattern in pairs.
Failing to do so will drop you to the lower level [Tomb 3
Level 4].  If you Succeed you will be given access to the
oum.

8.1.8c Tomb 3 Level 3

       |---|
|---|  | B |  |---|
| A |--|   |--| C |
|                 |
|                 |
|                 |
|------| 1 |------|

Legend:

1 - Leads to Tomb 3 Level 2
A - Mano
B - Handgun
C - SwingT

8.1.8d Tomb 3 Level 4

|----------------|
|                |
|                |  Monsters
|  |--|    |--|  |  Day & Night
|  |  |    |  |  |  8 Sly Ghost's
|  |--|    |--|  |
|                |
|-----|    |--|  |
|---  |    |  |  |
| 1|--|    |--|  |
|                |
|----------------|

Legend

1 - Leads to Tomb 3 Level 1

8.1.9a Seed Chamber Level 1

       |---|
|------| 2 |------|
|                 |
|                 |
|------|   |------|
       | 1 |
       |---|

Legend

1 - Leads to Graveyard
2 - Leads to Seed Chamber Level 2

8.1.9b Seed Chamber Level 2

|---------------|
|  A            |
|             B |
|               |
|               |
|-----|   |-----|
      | 1 |
      |---|

Legend:

1 - Leads to Seed Chamber Level 1
A - Seed 1
B - Seed 2

Note:  Seed 1 is the first seed you come for when the
master first sends you out.  You can not get Seed 2 until
after you have obtained the 3 oum from Tomb 3.

8.1.10 Catacombs

|---------------|
|               |
|   |-------|   |  Monsters
|   |-------|   |  Day and Night
|               |  6 Skeletons
|-----|   |-----|
    |-|   |-|
    |       |
    |       |
    |       |
    |-|   |-|
      | 1 |
      |---|

Legend:

1 - Leads to Graveyard

8.2.1   Entrance

|---| 3 |---|         |---| 2 |---|
|           |         |           |
|-------|   |         |-------|   | Monsters
        |   |                 |   | Night and Day
        |   |---|  |----------|   | 4 Stone Golems
|-------|       |--|              | 3 Rats
|                      -----------|
|                                 |
|        -------------------      |
|                      |S         |
|                      |          |
|-----| 1 |-----------------------|

Legend

1 - Leads to Dark Realm Map
2 - Leads to Rest Hamlet West
3 - Leads to Demon's Lair

8.2.2   Rest Hamlet West

|------------| 6 |------------|
-                     | |     |
2                     ---     |
-                     ---     |  Monsters
|-----------|         | |-||--|  Day
|           |         |---||--|  5 Zombies
|---| 5 |---|                 |  Night
|                 |-----------|  1 Werewolf
|-----------|     |           |  3 Lycawolf
|           |     |---| 4 |---|
|       |---|                 |
|       |         ------------|
|---| 3 |                     |
|                           1 |
|-----------------------------|

Legend

1 - Leads to Entrance
2 - Leads to Rest Hamlet East
3 - House 1
4 - House 2
5 - House 3
6 - Butchers

8.2.3   Rest Hamlet East

|---------------------------|
|           |               -
|           |               1
|---| 3 |---|               -  Monsters
|               |-----------|  Day
|               |           |  6 Zombies
|               |---| 2 |---|  1 Skull Mania
|---|   |---|               |  Night
    |   |   |   |----   ----|  Zombies
  |--   --| |   |           |  Bats (Unlimited)
  |       | |   |           |
  |-------| |---------------|

Legend

1 - Rest Hamlet West
2 - House 4
3 - Mansion

Notes - The enclosure in the bottom right of the map
is actually a graveyard and not a house.

8.2.4   House 1

|-------------|
|    |    H   |
|-----        |
|             |
|         |---|
|--| 1 |--|

Legend

H - Health
1 - Rest Hamlet West

Notes - This is actually a bar and not a house, you need to
speak to the occupents to open up the mansion later on.

8.2.5   House 2

|---------------|
| S   |         |
|     |         |
|     -         |
|               |
|---|   |-------|
|               |
|               |
|-------| 1 |---|

Legend

S - Seed
1 - Rest Hamlet West

Notes - The seed is actually hidden in a cupboard in the top
right hand corner.  It will take several shots to reveal.

8.2.6   House 3

|---------------|
|     |         |
|     |         |
|     -         |
|               |
|---|           |
|       |-------|
|               |
|-------| 1 |---|

Legend

1 - Rest Hamlet West

8.2.7   Butchers

|---------------------------|
|   |    |  |   |  |        |
|---|    |--|   |--|        |
|                           |
|----| 1 |------------------|

Legend

1 - Rest Hamlet West

8.2.8   House 4

|---------------|
|    H          |  Monsters
|               |  Night & Day
|               |  4 Skeletons
|               |
|               |
|               |
|               |
|-------| 1 |---|

Legend

1 - Rest Hamlet East

8.2.9a  Mansion Level 1

|-| 3 |---| 4 |---| 2 |-|
|       |       |       |
|       |       |       |
|       |       |       |
|-|   |-|       |-|   |-|
|                       |
|                       |
|---------| 1 |---------|

Legend

1 - Leads to Rest Hamlet East
2 - Leads to Mansion Level 2
3 - Leads to Mansion Level 3
4 - Leads to Mansion Level 4

8.2.9b  Mansion Level 2

|-----------|
|           |  Monsters
|           |  Night
|           |  4 Sly-Ghosts
|           |
|---| 1 |---|

Notes - This is a semi-boss room.  There are 4 sly-ghosts hidden
in the furniture.

8.2.9c  Mansion Level 3

|-----------|
|           |  Monsters
|           |  Night
|           |  2 Werewolf
|           |
|---| 1 |---|

8.2.9d  Mansion Level 4


|---| 3 |---| 2 |---|
|                   |
|                   |  Monsters
-                   |  Night & Day
4                   |  5 Sly-Ghosts
-                   |
|                   |
|                   |
|-------| 1 |-------|

Legend

1 - Leads to Mansion Level 1
2 - Leads to Mansion Level 5
3 - Leads to Mansion Level 6
4 - Leads to Garden Level 1

8.2.9e  Mansion Level 5

|-----------|
|           |  Monsters
|           |  4 Rats
|           |
|           |
|---| 1 |---|

Legend

1 - Leads to Mansion Level 4

8.2.9f  Mansion Level 6

|-----------|
|           |
|           |
|           |
|           |
|---| 1 |---|

Legend

1 - Leads to Mansion Level 5

8.2.10a Garden Level 1

|---| 2 |---|
|           |         Monsters
|           |         Night & Day
|           |         2 Mad Plants
|---|   |----------|  2 Slashers
|                1 |
|------------------|

8.2.10b Garden Level 2

|---|   |---|
|           |  Monsters
|           |  Night & Day
|           |  Vampire
|           |
|---|   |---|

Notes - The doors will be closed until you destroy the vampire.
The first time you do this it will then give you access to the
Schatten Village.

8.3 Schatten Town

There are a lot of monsters missing from each map.  I will add
these at a later date.

8.3.1 Main Square

|-------| 2 |-------|
|                   |  Monsters
|                   |  3 Police
-                   -  3 Skeletons
3                   1
-                   -
|                   |
|                   |
|-------| 4 |-------|

Legend

1 - Leads to Schatten East
2 - Leads to Schatten North
3 - Leads to Schatten West
4 - Leads to World Map

8.3.2 Schatten East

|---------------| 7 |--------------|
|     |-| 6 |-|        |---| 8 |---|
|-|3|-|                            |
|         |-------|        |-------|
-         |       |        |       |
9         |-| 4 |-|        |-| 5 |-|
-                                  |
|   |-------|          |-----------|
|   |       |          |           |
|   |-| 1 |-|          |-| 2 |-|   |
|                              |   |
|----------------------------------|

Legend

1 - House 1      5 - House 5
2 - House 2      6 - House 6
3 - House 3      7 - House 7
4 - House 4      8 - House 8
  9 - Leads to Main Square

8.3.3 House 1

|----------------|
|    S|          |
|     |          |
|          ------|
|-----|          |
      |          |
      |---|   |--|

Legend

S - Seed

Note:  The seed is hidden in a cupboard.  Shoot the
cupboard to release the seed.

8.3.4 House 2

|---------------|
|       |       |
|       |       |
|               |
|----       ----|
|               |
|               |
|-----|   |-----|

8.3.5 House 3

|---------------|
|       |       |  Monsters
|       |       |  Night & Day
|--   -----   --|  Blue Knight
|               |  3 Puddings
|               |
|-----|   |-----|

8.3.6 House 4

|---------------|
|  |O|  |       |
|  ---  -       |
|               |
|       -       |
|       |       |
|       |-------|
|       |
|-|   |-|

8.3.7 House 5

|---------------|
|       |       |
|       |       |
|--   -----   --|
|               |
|               |
|-----|   |-----|

8.3.8 House 6

|---------------|
|       |       |
|       |       | Monsters
|     -----     | 2 Slashers
|               |
|               |
|-----|   |-----|

8.3.9 House 7

|---------------|
|  |  |         |
|  |  |         | Monsters
|  |  |  -----  | 2 Fatman
|               |
|        -----  |
|-----|         |
|     |         |
|               |
|------|   |----|

8.3.10 House 8 Level 1

|---------------|
| 1 |     |     |
|   |     |     |
|   |           |
|   |---     ---|
|               |
|               |
|-----|   |-----|

Legend
1 - Level 2

8.3.11 House 8 Level 2

|---------------|
|               |
| 1 |-   ---   -|
|---|     |     |
|         |     |
|         |     |
|---------------|

Legend
1 - Level 1

8.3.12 Schatten North

|---------------|
|-----| 2 |-----|
|               |
|-----|   |-----|
|-----|   |-|1|-|
|               |
|-----|   |-----|

Legend
1 - Toilets
2 - Circus 1

8.3.13 Toilets

|---------------|
|      |        |
|               |
|         ------|
|               |
|               |
|         ------|
|               |
|               |
|-----|   |-----|

8.3.14 Circus 1

|------| 1 |------|
|                 |
|---   -----   ---|
|                 |
|                 |
|                 |
|------|   |------|

8.3.15 Circus 2

      |-----------| Monsters
      |           | Day
|-----|           | 1 Mafuto
|                 | Night
|                 | 2 Mafuto
|------|   |------|

Notes

Kill the Mafuto (or both if it is night).
The Mafuto will drop the old crones key.

8.3.16 To be added

9.0 Future releases

As you should have read above I am no longer updating this guide.
So there are no longer any more Future releases, by me anyway.

10.0 Thanks to...

PDTari for the additional information on the Dummytrap

Andrew Yeh for the location of a couple of hidden seeds.

Tom Rossi for the monster list.  Chears saved me a lot of time.

11.0 Contact information

As I am no longer updating this guide I probably won't be answering
any questions.  BUT you can always try.

houshin@talk21.com