Snow Surfers (e)

Cover
          ______    ___  ______   ______   ___  ___     __  ___
         /  __  )  /  / /  __  ) /  __  ) /  / /   |   / / /_ /
        /  /_/ /  /  / /  /_/ / /  /_/ / /  / / /| |  / /   //
       /  _  _/  /  / /  ____/ /  ____/ /  / / / | | / /
      /  / \ \  /  / /  /     /  /     /  / / /  | |/ /
     /__/  /_/ /__/ /__/     /__/     /__/ /_/   |___/

          ______    ___  ______   ______  ______   _____
         /  __  )  /  / / ___  ) / ____/ /  __  ) / ____)
        /  /_/ /  /  / / /  / / / /___  /  /_/ / / /___
       /  _  _/  /  / / /  / / / ____/ /  _  _/ (____  )
      /  / \ \  /  / / /__/ / / /___  /  / \ \  ____/ /
     /__/  /_/ /__/ /______/ /_____/ /__/  /_/ (_____/


              S  N  O  W  B  O  A  R  D  I  N  G



======================================================================
Title:         Rippin' Riders Snowboarding
               Cool Boarders Burrrn
               Snow Surfers
Type:          FAQ
Author:        Jp (Jp7010)
Version:       1.0 (Final)
Last Updated:  11/27/2000
Hosted By:     www.GameFAQs.com
======================================================================

TABLE OF CONTENTS

1.  INTRODUCTION
   1.1  About this FAQ
   1.2  About Rippin' Riders
   1.3  Version History
2.  MODES OF PLAY
   2.1  Free Ride
   2.2  Super Pipe
   2.3  Match Race
      2.3.1  Battle
         2.3.1.1  Line Versus
         2.3.1.2  Trick Boost
      2.3.2  Free Race
3.  CONTROLS
   3.1  Default Controls
      3.1.1  Key
4.  TRICKS
   4.1  Grab Tricks
   4.2  Rotation Tricks
      4.2.1  Mistys
   4.3  Ground Tricks
   4.4  Specialty Tricks
   4.5  Point System
      4.5.1  Half-Pipe Grade Scoring
5.  CHARACTERS
   5.1  Jimmy
   5.2  Axel
   5.3  Tia
   5.4  Ronnie
   5.5  Monica
   5.6  DJ Ken
   5.7  Bob
   5.8  The Snowman
   5.9  Gray The Alien
6.  COURSES
   6.1  Free Ride
      6.1.1  Mountain Review
      6.1.2  Emerald Forest
      6.1.3  Urban Striker
      6.1.4  Cave Slider
      6.1.5  Dancing Devils
      6.1.6  Ending Course
      6.1.7  Secret Force
   6.2  Super Pipe
      6.2.1  Super Pipe
      6.2.2  Extra Super Pipe
7.  BOARDS
   7.1  Freestyle 
   7.2  All Around
   7.3  Alpine
   7.4  Special
   7.5  Jimmy's Boards
      7.5.1  Versatile
      7.5.2  Wide
8.  SECRETS
   8.1  Characters
   8.2  Costumes
   8.3  Courses
   8.4  Boards
9.  GAME SHARK CODES
10. FAQ
11. REGIONAL DIFFERENCES
12. SPECIAL THANKS
13. CONTACT INFO

======================================================================

======================================================================
1.  I N T R O D U C T I O N 
======================================================================


-------------------------------
1.1 - About this FAQ
-------------------------------

Title:         Rippin' Riders Snowboarding
               Cool Boarders Burrrn
               Snow Surfers

Type:          FAQ

Author:        Jp (Jp7010)

FAQ Version:   1.0

Created On:    11/22/1999

Released On:   6/22/2000

Last Updated:  11/27/2000

FAQ Size:      44 kilobytes (44,560 bytes)

Hosted By:     www.GameFAQs.com

Disclaimer:    This document Copyright 2000 John Pirrone. This
               document is protected by copyright laws. And, cannot
               be modified, distributed for profit, or anything like
               that. This document can ONLY be hosted by GameFAQs.com.


-------------------------------
1.2 - About Rippin' Riders
-------------------------------

Name:          Rippin' Riders Snowboarding(America)
               Cool Boarders Burrrn(Japan)
               Snow Surfers(Europe)

Publisher:     SEGA of America
               SEGA of Japan
               SEGA of Europe

Developer:     UEP Systems

Supporters:    Saloman
               Bonfire

Genre:         Sports

Category:      Winter Sports/Extreme Sports

Sub-Category:  Snowboarding

ESRB Rating:   E (Everyone)
 
ESRB Content:  Mild Animated Violence

VMU Saves:     System Data(4 Blocks)
               [Optional] Level Replays(15 Blocks Each)

VMU Mini-Games:No

Jump Pack:     Yes

VGA Adaptor:   No

Internet:      No

Players:       1-2

Peripherals:   Standard Controller

Released:      August 26, 1999     Japan
               October 14, 1999    Europe
               November 11, 1999   America 

Prices:        $19.99     www.EBWorld.com
               $14.99     www.BestBuy.com

Game features: *3 Games Modes available: Free Ride, Super
               Pipe, & Match Race for two players

               *Full collection of tricks & moves

               *Seven main characters, with unique styles and
               varying degrees of snowboarding skills

               *Silky smooth graphics at 60 frames per second


-------------------------------
1.3 - Version History
-------------------------------


  1.0 - FINAL - 11/27/2000
    - I close the doors on this FAQ, for there is much work ahead
    of me... I will soon run out of free time to even write anymore
    FAQs... sadly, there are a few I'd love to start work on, but, I
    have to finish the existing ones... 
    - Removed 'Saved Game Files' section.
    - Modified the 'Disclaimer'. Now only GameFAQs.com can host this.
    - There are a few Misty point values missing, but, oh well..
    Chances are most people won't get above that 2520, and even that
    is kinda... unrealistic, only a couple instances to pull it off
    in the game, and, it's not really worth it...
    - Minor layout changes.


  0.96 - ANNINVERSARY - UNRELEASED - 11/22/2000
    - It's the 1 year anniversary of this FAQ! It took more than
    a year to complete... wow. Version 1.0 (Final) should be released
    soon enough... 


  0.95 - UNRELEASED - 9/1/2000
    - Added a Dancing Devils shortcut.
    - Added a few more FAQ's.
    - Minor layout changes.


  0.9 - 7/22/2000
    - Added info on Jimmy's boards.
      - Thanks PufShePuf.
    - Added more Misty values.
      - Thanks Kyu.
    - Added another Urban Striker shortcut.
      - Thanks Githyanki79.
    - Removed the only Save File.
    - Removed 'My Review'.
    - Modified 'Secrets'/'Costumes' with new info.
      - Thanks PufShePuf.
    - Modified 'Contact Info' section.
    - Renamed 'Secrets' sections in 'Courses' to 'Shortcuts'.
    - Minor layout changes.
      - Found original creation date of this FAQ.


  0.8 - 7/7/2000
    - It's my birthday, and instead of taking the day off, i'm
    working on this FAQ... is ANYONE actually reading this FAQ?
    - Removed 'Magazine' reviews, and 'Website' reviews.
    - Added 'Secrets' sections to 'Courses' section.
      - Thanks Joe Ses and Githyanki 79.
    - Added info about Snowman's and Gray's lack of third costumes.
    - Added info about Snowman's and Gray's lack of specialties.
    - Added more info about Snow Surfers.
    - Added more Misty point values.
    - Modified the title ASCII art.
    - Modified FAQ header.
    - Modified 'About This FAQ' section.
    - Modified 'Version History' section.
    - Modified 'Still Unknown' section.
    - Corrected info about Jimmy's Rewind specialty.
    - Some layout changes.
      - Replaced '>'s with '='s.


  0.7 - 7/3/2000
    - Removed  'Top Scores' section. 
    - Added 'Saved Game Files' section. 
    - Added 'Requests' to 'Introduction' section.
    - Added 'Reviews' section, with my personal review, and others.
    - Added 'Regional Differences' section.
    - Added 'Half-Pipe Grade Scoring' to 'Tricks' section.
    - Added theme song names to character profiles.
    - Added costume descriptions to character profiles.
      - Found out Jimmy DOES have a 3rd costume(spotted in GamePro
      review).
    - Added more info about Snow Surfers
    - Overhauled 'About Rippin' Riders' section.
    - Modified FAQ header.


  0.6 - 6/25/2000
    - Added 'Top Scores' section.
    - Added info about Misty 180, and Misty 720.
      - Thanks to Colby for all that.
    - Modified 'Courses' section. 
    - Some typo corrections.
    - Some layout changes, all inspired from a Tony Hawk FAQ;
      - Replaced percentages with '>'s.. 
      - Replaced ".."s for column liners with "-"s for colum liners..
      - Thanks to Caliban/Blitzkrieg for that.


  0.5 - FIRST RELEASE - 6/22/2000 
    - First release. 
    - Added 'Introduction' section.
    - Added 'Controls' section.
    - Added 'Tricks' section.
    - Added 'Jimmy's Boards' to 'Boards' section.
    - Added 'Still Unknown' section.
    - Added 'Game Shark Codes' section.
    - Added 'Special Thanks' section.
    - Modified 'Modes of Play' section.
    - Modified 'Characters' section.
    - Modified 'Courses' section.
    - Modified 'Contact Info' section.


  0.1-0.4 - PRE-RELEASE - 11/99-6/00
    - Added 'Modes of Play' section.
    - Added 'Characters' section.
    - Added 'Courses' section.
    - Added 'Contact Info' section.
    - Added 'Secrets' section.
    - Added the title ASCII art.



======================================================================

======================================================================
2.  M O D E S   O F   P L A Y 
======================================================================


-------------------------------
2.1 - Free Ride
-------------------------------
Manual Description:
These sloped courses feature a variety of obstacles and numerous
checkpoints, where extra time can be earned by performing tricks.
Make sure your boarder makes it to the goal within the allotted time,
or you're a loser! 


-------------------------------
2.2 - Super Pipe
-------------------------------
Manual Description:
Bust multiple tricks and catch tons of air in this gnarly halfpipe
mode. Make sure your boarder makes it to the finish line at the end
of the course within the allotted time and then watch as the total
performance results are displayed. In addition to the points acquired
along the way, the overall evaluation also includes the content and
the form of the tricks performed.


-------------------------------
2.3 - Match Race
-------------------------------


-----------------
2.3.1 - Battle
-----------------
Manual Description:
Compete against your favorite rival using this novel racing mode 
where trick expertise is key. By busting tricks you can earn attacking 
power or extra thrust, both of which can have more effect on the race 
outcome than mere speed. 


----
2.3.1.1 - Line Versus
----
Manual Description:
A completely new and unique aspect to this mode is the ability to 
win a match by using the split-screen to your advantage. Execute 
tricks toeffect a "line attack" which will move the dividing line of 
the split screen, shrinking your opponents screen, making their race 
much harder. If done enough times, you can even shut them completely 
out, and win.


----
2.3.1.2 - Trick Boost
----
Manual Description:
In this battle mode, use the Guard Button to give your boarder a 
jet-boost that will propel them at super high velocity. However,
activating the speed boost requires "boost power points" which can 
only be received by earning trick points at the trick areas.


-----------------
2.3.2 - Free Race
-----------------
Manual Description:
This mode is for those who prefer a pure and unadulterated race.
Select whether you want to compete in time, trick, or total.
You can even set a handicap, setting the handicap will give the
lagging boarder a bit of extra speed.



======================================================================

======================================================================
3.  C O N T R O L S
======================================================================


-------------------------------
3.1 - Default Controls
-------------------------------

BUTTON          DURING GAME PLAY                 OTHER TIMES

(Analog) Stick  -  -  -  -  -  -  -  -  -  -  -  Menu Selection
[D]-Pad   -  -  -  -  -  -  -  -  -  -  -  -  -  Menu Selection
   -  -  Manuever the Board Right
/Up\   -  -  -  Shift Boarder's Weight Forward
\Down/ -  -  -  Shift Boarder's Weight Back

/Start\ Button  Pause Game  -  -  -  -  -  -  -  Game Start

(A) Button   -  Jump  -  -  -  -  -  -  -  -  -  Enter
(B) Button   -  Grab(1)/Manual -  -  -  -  -  -  Cancel
(X) Button   -  Edging(Break)  -  -  -  -  -  -  (nothing)
(Y) Button   -  Guard -  -  -  -  -  -  -  -  -  (nothing)

[R] Trigger  -  Clockwise Stance Change/Grab(2)  (nothing)
[L] Trigger  -  Counter-Clockwise Stance Change  (nothing)


-----------------
3.1.1 - Key
-----------------
The following shortcut-keys will be used throughout this FAQ:

SHORTCUT   ACTUAL BUTTON

  -  -  Right on D-Pad/Analog Stick
/U\  -  -  Up on D-Pad/Analog Stick
\D/  -  -  Down on D-Pad/Analog Stick
\UL\ -  -  Up-Left on D-Pad/Analog Stick
/UR/ -  -  Up-Right on D-Pad/Analog Stick
/DL/ -  -  Down-Left on D-Pad/Analog Stick
\DR\ -  -  Down-Right on D-Pad/Analog Stick
/S\  -  -  /Start\ Button
[R]  -  -  [R] Trigger
[L]  -  -  [L] Trigger
(A)  -  -  (A) Button
(B)  -  -  (B) Button
(X)  -  -  (X) Button
(Y)  -  -  (Y) Button



======================================================================

======================================================================
4.  T R I C K S
======================================================================


-------------------------------
4.1 - Grab Tricks
-------------------------------

BUTTON COMBO     TRICK(POINTS)

(B)  -  -  -  -  Indy(100)
/U\ + (B)  -  -  Mute(150)
\D/ + (B)  -  -  Tail Grab(120)

[R]  -  -  -  -  Method(150)
/U\ + [R]  -  -  Tweak(180)
\D/ + [R]  -  -  Melancholy(150)


-------------------------------
4.2 - Rotation Tricks
-------------------------------
-"To perform a rotation trick while riding, press and hold the Jump
Button while pressing the D-Pad or Analog Stick in the direction
you wish the border to rotate. Once you release the Jump Button, the
boarder will rotate in mid-air in the direction the D-Pad or Analog
Stick was pressed." - Taken from the Instruction manual.
-Hold down (A) + the direction to spin faster.

BUTTON COMBO     TRICK(POINTS)

 -  -  Spin 180(110)
/U\  -  -  -  -  Flip/Johan Flip(250)
\D/  -  -  -  -  B.Flip(270)
(Diagonals)   -  Misty(See Below)

-Each additional 180 after the initial 180 is worth 90 points.
 -This only works up to 1080, where it makes a jump to 720, and 
 everything past 1080 is 720 points.
-Each additional flip is worth the same as the initial flip.


-----------------
4.2.1 - Mistys
-----------------
Misty Point Values:

TRICK            POINTS

Misty 180  -  -  340
Misty 360  -  -  430
Misty 540  -  -  520
Misty 720  -  -  860
Misty 900  -  -  950
Misty 1080 -  -  1040/1290*
Misty 1260 -  -  1630
Misty 1440 -  -  1720
Misty 1620 -  -  1970
Misty 1800 -  -  1970
Misty 1980 -  -  2220
Misty 2160 -  -  2220
Misty 2340 -  -  2470
Misty 2520 -  -  2470
Misty 2700 -  -  2720
Misty 2880 -  -  
Misty 3060 -  -  
Misty 3600 -  -  2810/3220*
Misty 3780 -  -  3220
Misty 4140 -  -  3470
Misty 4320 -  -  3450
Misty 4500 -  -  3720
Misty 4680 -  -  3720
Misty 4860 -  -  3970
Misty 5040 -  -  
Misty 5220 -  -  
Misty 5400 -  -  
Misty 5580 -  -  
Misty 5760 -  -  
Misty 5940 -  -  4950


* - Both values have been gotten with this misty..
-Yes, I see all the oddities...
-No, I do not get them.... this is just what I and several 
others have found...


-------------------------------
4.3 - Ground Tricks
-------------------------------
Perform these tricks while just.. boarding along the ground.

BUTTON COMBO     TRICK(POINTS)

/U\ + (B)  -  -  Front Manual(100)
\D/ + (B)  -  -  Wheelie Manual(100)

-The point value grows as you hold the manual longer.
-I am not sure how many points per second it increases.
-Apparently, the more manuals you do, the base value increases.
I've had the base value start at 130, and 180.
-I have only found one mode of play where you get points for
manuals; Line Versus, a Battle Mode in Match Race.
-..It is a good cheap way to win Line Versus, altough.


-------------------------------
4.4 - Specialty Tricks
-------------------------------
Each character has their own specialty moves:
-One-step sepcialties(DJ Ken's moves) are worth 180 points.
-Two-step specialties are worth 250 points, plus the
first trick.
-Three-step specialties(Monica's Born to be Free, etc)
are worth 450 points, plus the first two tricks.

JIMMY:
Nosegrab  -  -  \D/+[R], (B)
Rewind -  -  -  [R], /U\+(B)

AXEL:
Judo   -  -  -  (B), /U\+[R]
Karate -  -  -  \D/+[R], [R]

TIA:
Stalefish -  -  \D/+(B), \D/+[R]
Aquarius  -  -  /U\+(B), [R]

RONNIE:
Method Vertical /U\+[R], [R]
Junk Split   -  \D/+(B), (B), \D/+[R]

MONICA:
Puff she Puff   [R], /U\+(B)
Born to be Free \D/+(B), \D/+[R], [R]

D.J. KEN:
Missile   -  -  /U\+(B)+(Y)
Rocket Dive  -  \D/+(B)+(Y)

BOB:
Carbine   -  -  /U\+[B], [R]
King Step -  -  \D/+(B), \D/+[R], /U\+[R]


-------------------------------
4.5 - Point system
-------------------------------

-All tricks are worth base value listed.
-In combos, the second trick is worth ABOUT one and a fourth of it's 
base value(eg, an Indy's worth 125, instead of 100)
-..And the third trick is worth ABOUT one and a half of it's base 
value (eg, an Indy's worth 150, instead of 100)
-Doing a combo 'Fakie' adds 20 points to the combo.
-Doing a spin 'B.Side' takes away 20 points from the spin.
-Holding a trick will get you a larger 'finish'.
-You cannot do the same trick twice in a row.
-Finish is graded on how complex the combo is, how long you hold
grabs, and how well you land.

-An example broken down:
I did a Fakie B.Side 540, with a Tail Grab, and Mute.

SCREEN SAYS          BROKEN DOWN

Fakie      20  -  -  +20 for doing it Fakie.
Tail Grab  120 -  -  Tail Grab initial value of 120.
Mute       187 -  -  Mute(150) + 1/4th Mute Value(150/4 = 37)
B.Side 540 270 -  -  180(110) + 180(90) + 180(90) - B.Side(20) 
Finish     177 -  -  It just.. is...


-----------------
4.5.1 - Half-Pipe Grade Scoring
-----------------
The half-pipe courses are ranked in "Grade", and "Total".
Total is just the total number of points you get for doing tricks.
Grade is a ranking of how you did in various areas, these areas are;
-Standard
-Rotation
-Amplitude
-Landing
-Technical

-Standard is graded by how many standard tricks(basic grabs) you do.
-Rotation is graded by how many rotations you do(180+'s, Misty's, Flips).
-Amplitude is graded by how high you jump off the half-pipe.
-Landing is how well you land/how many times you land(don't fall!).
-Technical is graded by specialty moves, complex combos, etc.



======================================================================

======================================================================
5.  C H A R A C T E R S
======================================================================


-------------------------------
5.1 - Jimmy
-------------------------------
"Ready to Ride!"
Age:            24
Height:         5'10"
Weight:         154
Music Genre:    Trance
Theme Song:     DREAMING
A sports-loving college student, Jimmy's main interests include rock 
climbing, mountain biking and video games. He was introduced to the 
world of snowboarding by his girlfriend - who just happens to work for 
Saloman. Altough a relative newcomer, his athletic nature and ability to
"borrow" the best Saloman boards and Bonfire gear have given him more 
than a decent head start. While his technique needs work, his speed and
power are quite promising.

Costumes;
1:  Orange/Gray coat, black windbreaker pants, black beanie.
2:  Green vest over black shirt, khaki pants, yellow beanie, black/yellow 
    backpack.
3:  Gray T-shirt with orange/white Bonfire logo, blue windbreaker pants,
    blue beanie with white stripe.

Jump:           =====
Technique:      =======
Power:          ====
Balance:        =======
Quickness:      ======
Max Speed:      ====

Specialty Tricks;
Nosegrab:       \D/+[R], (B)
Rewind:         [R], /U\+(B)


-------------------------------
5.2 - Axel
-------------------------------
"The Accelerator!"
Age:            23
Height:         5'11"
Weight:         143
Music Genre:    Rock
Theme Song:     Comden Rock
This rocking biker guy is a hot-blooded board freak with a fairly 
balanced range of skills.

Costumes;
1:  Half-zipped red/black jacket, black leather(?) pants, black-framed 
    yellow-lensed sunglasses.
2:  Blue jeans with gun holster, black goggles, NO SHIRT, many tatoos.
3:  Black vest, zebra-striped pants, black sunglasses, black cowboy hat.

Jump:           ====
Technique:      =====
Power:          ======
Balance:        =====
Quickness:      ====
Max Speed:      ======

Specialty Tricks;
Judo:           (B), /U\+[R]
Karate:         \D/+[R], [R]


-------------------------------
5.3 - Tia
-------------------------------
"Snow Dancer"
Age:            16
Height:         5'4"
Weight:         92 lbs
Music Genre:    Techno
Theme Song:     Air Folk
This cute, young, high school girl loves to club to techno but on the 
slopes she is one fine trickstress with an uncanny sense of balance.

Costumes;
1:  Orange/white vest over blue T-shirt, pink windbreaker pants.
2:  White/red cut-off jacket over yellow halter-top, blue
    multi-layered(?) jeans, yellow/white/pink/blue ?? hat.
3:  Yellow tank-top, pink pants.

Jump:           ======
Technique:      =======
Power:          =
Balance:        =========
Quickness:      ======
Max Speed:      ==

Specialty Tricks;
Stalefish:      \D/+(B), \D/+[R]
Aquarius:       /U\+(B), [R]


-------------------------------
5.4 - Ronnie
-------------------------------
"The Big Tanker"
Age:            27
Height:         6'4"
Weight:         169
Music Genre:    D&B
Theme Song:     10 - 4
A strong, silent, stern-faced soldier, Ronnie is a serious boarder 
who can bust some uncharacteristically flamboyant tricks.

Costumes;
1:  Green military vest, black/gray/white camoflauge pants.
2:  MiB outfit. Black suit. Black Jacket over white shirt with black 
    tie, black pants, black sunglasses.
3:  Football outfit. Blue jersey with red and white stripes, white 
    pants with blue kneepads, black/white/red football helmet.

Jump:           =======
Technique:      ===
Power:          =========
Balance:        =======
Quickness:      =====
Max Speed:      ===

Specialty Tricks;
Method Vertical:/U\+[R], [R]
Junk Split:     \D/+(B), (B), \D/+[R]


-------------------------------
5.5 - Monica
-------------------------------
"Stylin' Speed Queen"
Age:            23
Height:         5'10"
Weight:         112
Music Genre:    House
Theme Song:     Monica's Theme
A model and choreographer, this taciturn foxy lady is well known on 
the slopes as the queen of high speed and jump style.

Costumes;
1:  Gold halter-top, green pants.
2:  Cut-off cheetah-skin jacket over black/gray veritcal striped 
    shirt, black leather short shorts, white hat.
3:  White over-all's.

Jump:           ======
Technique:      ==
Power:          ==
Balance:        ===
Quickness:      ===
Max Speed:      =========

Specialty Tricks;
Puff she Puff:  [R], /U\+(B)
Born to be Free:\D/+(B), \D/+[R], [R]


-------------------------------
5.6 - DJ Ken
-------------------------------
"Hip Hop Honcho"
Age:            19
Height:         5'3"
Weight:         196
Music Genre:    Hip-Hop
Theme Song:     Pony the Fat
A foul-mouther, slick-talking, hip-hop DJ with an intriguing mix of
quickness and technique.

Costumes;
1:  Red coat, khaki shorts, blue/black backpack, headphones.
2:  Magenta/white Hawaiin shirt, white shorts, ukalalee(sp?).
3:  Referee t-shirt over black/yellow shirt, blue windbreaker pants,
    red/black backpack, black ?? hat.

Jump:           ==
Technique:      ========
Power:          =======
Balance:        =
Quickness:      =========
Max Speed:      =======

Specialty Tricks;
Missile:        /U\+(B)+(Y)
Rocket Dive:    \D/+(B)+(Y)


-------------------------------
5.7 - Bob
-------------------------------
"The Laughing Rastafarian"
Age:            31
Height:         5'10
Weight:         121
Music Genre:    Reggae
Theme Song:     Dub Bob
This carefree Rasta-man, who is never without a smile, will blow you 
away with his high-flying jumps and super-stoked technique.

Costumes;
1:  Yellow button-down shirt, red pants.
2:  White tank-top, blue jeans, sunglasses.
3:  White vest, white pants, white/black cap.

Jump:           =========
Technique:      =========
Power:          ===
Balance:        ===
Quickness:      ==
Max Speed:      ======

Specialty Tricks;
Carbine:        /U\+[B], [R]
King Step:      \D/+(B), \D/+[R], /U\+[R]


-------------------------------
5.8 - The Snowman
-------------------------------

Costumes;
1:  Red shovel-board, red w/ black swirl pointy cap, black buttons.
2:  Blue shovel-board, blue cup cap, yellow buttons, orange scarf.

Jump:           ==
Technique:      ==
Power:          ==========
Balance:        =
Quickness:      ==========
Max Speed:      ==========


-------------------------------
5.9 - Gray
-------------------------------

Costumes;
1:  Light-blue skin, black eyes, black suit.
2:  Light-pink skin, dark blue eyes, white suit.

Jump:           ======
Technique:      ==========
Power:          =
Balance:        ==========
Quickness:      ==========
Max Speed:      =



======================================================================

======================================================================
6.  C O U R S E S
======================================================================


-------------------------------
6.1 FREE RIDE
-------------------------------


-----------------
6.1.1 - Mountain Review
-----------------
Manual Description:
 Bone up on your skills with this slope-style practice level 
course. Be sure to mind the sheep!

Jp's Description:
 A run down a slope which changes scenery alot. A quick run 
through an ordinary mountain town turns into a very ancient
looking town after a run-by with a train. And it ends with
a good set-up for a big jump passing by a highway, overlooking
a moderate-sized city, after a small run through a cave.

Trick Areas:     5

Shortcuts:
-None really, multiple paths, no secrets...

Other Things of Interest:
- Watch for the helicopter that gets smashed early on in the stage.
- The changing scenery is also noteworthy.
- Hitting sheep across the mountain is kinda fun...
- "You can land on the spectator bridge near the train trestle." - from
  Githyanki79


-----------------
6.1.2 - Emerald Forest
-----------------
Manual Description:
 Complete Course 1 to ride this tree covered run. Avoid the 
gullies and don't hurt the trees!

Jp's Description:
 They like to change the situation of these runs a lot, apparently.
A small cross on a wooden bridge, leads through a small cave
into a beautiful forest, then another cave run leads to a cliff-run
with some ruins dotting the edges. You then go through an ancient 
temple of some sorts, which while beautiful, seems kind of 
unrealistic(And like a Misty 2520 isn't?).

Trick Areas:     5

Shortcuts:
- The 4th Trick Area is somewhat hidden. When you first enter
  the temple, after the 3rd Trick area, the path splits, take 
  the path to the right, and it will lead to the 4th Trick Area.
- There are "Some hops you can take from ramp to ramp within the 
  cathedral" - from Joe Ses
 
Other Things of Interest:
- Watch out for the falling pillars right before you enter the
  temple. Either ride up on the left, or hold the block button
  to get through.


-----------------
6.1.3 - Urban Striker
-----------------
Manual Description:
 Place in the top 3 for Course 2 to hit the big bad city in a 
snowstorm. Don't broadslide the buildings!

Jp's Description:
 A long run amongst a bunch of buildings, turns into a quick
run through a factory. 

Trick Areas:     4

Shortcuts:
- "Once you are about halfway through the city it seems that 
  you can hit some flat rooftops on the right and take a different 
  route down." - from Joe Ses
- "When you first land [in the Factory], stay right and go through 
  the doorway at the top of the incline, jump at the end of the 
  catwalk to land below and cut outmost of the pipe stuff. Then 
  stay right again and jumpas the path drops off two times to land 
  right at the trick area jump off..." - from Joe Ses
- "Where the 2 cranes are swinging, go to the right, along the 
  wall, there is an opening, make 1 jump and it takes you to the 
  last trick area." - from Githyanki79
- "After the entrance to the play ground, there is a small alleyway. 
  Need to make 2 90 degree turns, but brings you to the trick area a 
  little faster." - from Githyanki79

Other Things of Interest:
- "If you jump onto the square below the clock tower, you will 
  hear loud bells start ringing(if you don't have it on perma mute 
  to silence that annoying guy) and they seem to keep ringing until 
  you get far enough away." - from Joe Ses 


-----------------
6.1.4 - Cave Slider
-----------------
Manual Description:
 Place in the top 3 for Course 3 to go underground on this 
historical trek. Watch out for them bones!

Jp's Description:
 An old, deserted city leads into a rather large cave, which
leads out onto an apparent glacier, and ends in front of a 
factory. I hate this level...

Tricks Areas:     6

Shortcuts:
- The 3rd checkpoint is somewhat hidden. After the 2nd Trick Area,
  instead of overshooting the road and boarding alongside it, follow
  it, and you will come to it as the road ends.
- The 4th checkpoint is often missed, as well. In the cave, once you
  pass the waterfall, stay on the top level of rock, and you will
  come to it.
- "The best way to negotiate the entrance to the caves is to 
  jump just to the left of the first big green stalagmite and land 
  as far downhill as possible, without going too far to the left 
  and landing in the dark brown death zone." - from Joe Ses
- "Near the end of the glacier, you can jump just to the right 
  of 3 yellow signs across a chasm and land on the path below."
  - from Joe Ses

Other Things of Interest:
- "At the end, it is possible not to fall down and break the ice....
  if you jump at good angle to the side, you will land on top of 
  the ice and go to the finish line that is viewed at the check 
  point." - from Githyanki79
- You NEED the 3rd and 4th checkpoints to get through this level
  with good scores. They are good areas to pull of Misty 360's and
  the sort.


-----------------
6.1.5 - Dancing Devils
-----------------
Manual Description:
 Place in the top 3 for TOTAL in Course 4 to board this radical 
track with some freaky hairpin turns!

Jp's Description:
 And you thought Cave Striker was bad? this one will take you
to the edge of multiple cliffs, throw boulders on you, throw
you into a cave with many chances to fall, and send a train
barreling after you. 

Trick Areas:     6

Shortcuts:
- The 2nd Trick Area is somewhat hidden. After that first boulder
  takes you out, stay on top, and make all the jumps, and, you'll
  reach it.
- It's almost impossible to beat this course without outrunning
  the train. It is possible, but, pretty hard.
- "At the first set of arrows, jump across the gorge and there 
  is a ledge that has shallower turns and takes you to the fencing 
  just before the falling boulders." - from Githyanki79

Other Things of Interest:
- umm...


-----------------
6.1.6 - Ending Course
-----------------
*No Manual Description.

Jp's Description:
 The practice course from Cool Boarders 2, an interesting way to
roll the credits.

Trick Areas:     19

Shortcuts:
- No shortcuts, just, a straight downhill run with 19 jumps.

Other Things of Interest:
- It's the credits, it's cool, enjoy it!


-----------------
6.1.7 - Secret Force
-----------------
*No Manual Description

Jp's Description:
 The SECRET level! Take a ride through Area 51! I'm getting sick of
this alien stuff in boarding/skating games...

Trick Areas:     6

Shortcuts:
- When the tunnel levels out, look for the signs on the cieling,
  pointing right, GO RIGHT, or else you will fall... badly.
- Right after the underwater tunnel ends, and the tunnel splits
  up, stay to the left, it's the shortest direct way out.

Other Things of Interest:
- The plane crash at the beginning is cool, watch out for the jeep
  that comes racing out of the tunnel after the crash, though.
- When you reach the end, look at all the little flying saucers
  darting around, kinda cool, eh?


-------------------------------
6.2 - SUPER PIPE
-------------------------------


-----------------
6.2.1 - Super Pipe
-----------------
Manual Description:
 Compared with out previous halfpipes, this baby features a section
with an oversized lip that'll gurantee you'll catch some major air.

Jp's Description:
 Just a halfpipe, a large one, with an oversized lip, yes, but, 
still a halfpipe.


-----------------
6.2.2 - Extra Super Pipe
-----------------
Manual Description:
 The design for this truly intense course was based on an Amusement
Park. Conquer this bad boy, and you'll be ready for anything!
However, to earn the right to ride this course, you'll have to place
in the top three rankings for the Super Pipe. Good Luck!

Jp's Description:
 A WICKED halfpipe, massively long, lots of turns, and twists, and
variations. It will grow in height, drop down, just stop for a short
gap. This one is impressive, and tough to beat...



======================================================================

======================================================================
7. B O A R D S
======================================================================


-------------------------------
7.1 - Freestyle
-------------------------------

FS1
Max Speed:  =
Response:   =========
Stability:  ==========

FS2
Max Speed:  ==
Response:   =======
Stability:  ========

FS3
Max Speed:  ===
Response:   =======
Stability:  ========

FSS
Max Speed:  ======
Response:   =========
Stability:  =========


-------------------------------
7.2 - All Around
-------------------------------

AR1
Max Speed:  ====
Response:   ======
Stability:  =======

AR2
Max Speed:  =====
Response:   =====
Stability:  ======

AR3
Max Speed:  ======
Response:   ====
Stability:  =====

ARS
Max Speed:  ========
Response:   ======
Stability:  =======


-------------------------------
7.3 - Alpine
-------------------------------

AL1
Max Speed:  =======
Response:   ===
Stability:  ====

AL2
Max Speed:  ========
Response:   ==
Stability:  ==

AL3
Max Speed:  =========
Response:   =
Stability:  =

ALS
Max Speed:  ==========
Response:   ===
Stability:  ====


-------------------------------
7.4 - Special
-------------------------------

HYP
Max Speed:  ==========
Response:   ======
Stability:  ==========


-------------------------------
7.5 - Jimmy's Boards
-------------------------------


-----------------
7.5.1 - Versatile
-----------------

250 -160
Max Speed:  ===
Response:   ======
Stability:  ====

350 -151
Max Speed:  ====
Response:   =====
Stability:  =====

350 -163
Max Speed:  =====
Response:   ====
Stability:  =====

450 -159
Max Speed:  ======
Response:   =====
Stability:  ======

550 -159
Max Speed:  ======
Response:   =======
Stability:  =======

550 -164
Max Speed:  =======
Response:   ======
Stability:  =======


-----------------
7.5.2 - Wide
-----------------

W3 -155
Max Speed:  ===
Response:   =====
Stability:  ======

W3 -159
Max Speed:  ====
Response:   ====
Stability:  ======

W3 -165
Max Speed:  =====
Response:   ===
Stability:  ======

W4 -156
Max Speed:  =====
Response:   ======
Stability:  =======

W4 -164
Max Speed:  =======
Response:   =====
Stability:  ========

W4 -168
Max Speed:  ========
Response:   =====
Stability:  =========



======================================================================

======================================================================
8. S E C R E T S
======================================================================


-------------------------------
8.1 - Characters
-------------------------------

-There are 2 secret characters:
The Snowman, and Gray the Alien.

-You get the Snowman for beating the high score(i'm not sure if it's 
time, trick, total, or all) in the ending course.

-You get Gray for just beating the Secret Force track.

-Unfortunately in the domestic version, there is no third secret 
character, he is replaced with Jimmy(gee, aren't we lucky?).

-In Cool Boarders Burrrn(Japan version), instead of Jimmy, there's a
third secret character, Tightman. You get Tightman for beating the
total score in the Secret Force track.


-------------------------------
8.2 - Costumes
-------------------------------

-Every standard character has a third costume. 

-Standard characters means Axel, Tia, Ronnie, Monica, DJ Ken, Bob, and
yes, Jimmy.

-Snowman and Gray do NOT have third costumes.

-To get a person's 3rd costume, you have to beat 5 levels in a row with
them. Any 5 levels(Starting at level 1), You have to use the same board
the whole time, and you can't quit or change.


-------------------------------
8.3 - Courses
-------------------------------

-Only the one I know of, The Secret Force. 

-Get this by beating all of one of the score-types(trick/time/total) in 
the 5 main tracks.


-------------------------------
8.4 - Boards
-------------------------------

-Each standard board has a second graphical version. I'm not sure how 
to get them, though, just, go through the courses, and beat some
records, you'll get 'em.

-And there are the Special boards, which you get for beating all the 
high scores in a score-type. Eg, to get the ALS, you'd have to beat
all of the Time records for the Freeride tracks.

-And the super-secret uber-board you get for beating the high score 
in everything, everywhere.

-Jimmy has hidden boards, as well. Me and PufShePuf both got them in
various ways, I got them for beating various tracks in a certain 
amount of time. Puf got them that way, and by beating the records in
other courses. Jimmy does NOT have second graphical versions of his 
boards, and he does NOT have any uber-boards.



======================================================================

======================================================================
9. G A M E   S H A R K   C O D E S
======================================================================


Infinite Time:        633BA8EB0000128E
 
Low Track Time:       700510AD00000002
                      C86B245700000002
                      F929552900000002
                      5F37B4F800000002
 
High Trick Points:    E9B71B3B0000C350 



======================================================================

======================================================================
10. F A Q
======================================================================

1. Q.Will this FAQ work for Cool Boarders Burrn/Snow Surfers?
   A.As far as I know it will, except for the whole TightMan thing, 
     check out lini's FAQ for info on that.

2. Q.Can I host this FAQ on my website?
   A.No, not anymore, stop asking me.

3. Q.If I submit something, will it be added to the FAQ?
   A.Yep, you WILL be in the next update, if I get it in time.

4. Q.You've neglected adding any secrets to the courses...
   A.Not anymore.

5. Q.Do you know of the shortcut in [insert level name]?
   A.Probably yes, but, submit it anyways, and it'll go into the FAQ.

6. Q.This game is a rip-off of Cool Boarders 2!
   A.No, this is made by the same exact people who made Cool Boarders
     2, do your homework.

7. Q.How many costumes does each character have?
   A.As far as I have found, and as far as UEP has said, only 3.



======================================================================

======================================================================
11. R E G I O N A L   D I F F E R E N C E S 
======================================================================


               -------------------------------------------------------
               |     AMERICA     |     JAPAN       |     EUROPE      |
----------------------------------------------------------------------
|    NAME      | Rippin' Riders  |  Cool Boarders  |  Snow Surfers   |
|              |  Snowboarding   |      Burrrn     |                 |
|--------------+-----------------+-----------------+-----------------|
| RELEASE DATE |November 11, 1999| August 26, 1999 |October 14, 1999 |
|--------------+-----------------+-----------------+-----------------|
|              |        7        |        6        |        7        |
|     BASE     |Axel, Tia, Ronnie|Axel, Tia, Ronnie|Axel, Tia, Ronnie|
|  CHARACTERS  |Ken, Bob, Monica |Ken, Bob, Monica |Ken, Bob, Monica |
|              |     Jimmy       |                 |     Jimmy       |
|--------------+-----------------+-----------------+-----------------|
|    SECRET    |        2        |        3        |        2        |
|  CHARACTERS  |  Snowman, Gray  |  Snowman, Gray, |  Snowman, Gray  |
|              |                 |     Tightman    |                 |
|--------------+-----------------+-----------------+-----------------|
|     FONT*    |    Standard     |    Freestyle    |      Both       |
|--------------+-----------------+-----------------+-----------------|
|  LISCENSES   |Saloman & Bonfire|       None      |Saloman & Bonfire|
----------------------------------------------------------------------

* - What this means is that the American and Japan versions have
different fonts, The European version has been spotted with both.



======================================================================

======================================================================
12. S P E C I A L   T H A N K S
======================================================================

-UEP for making this game, and, all the other Cool Boarders games...
may we see more from them, and may we see them return to their glory
days of CB1/2, and may we see them make something that can compete
with SSX?

-Sega for publishing it, and being the greatest game company out 
there, IMHO.

-CJayC of GameFAQs.com, for hosting this FAQ, and for being the host
of the GREATEST site on the web, GameFAQs.com!

-lini, for letting me use some of the stuff from his FAQ on this one.
Specifically, specialty moves, Cool Boarders Burrrn info, and, other
stuff I can't remember.

-Caliban and Blitzkrieg, for writing that great Tony Hawk FAQ which
has inspired me on one or more occasions.

-My friend, Colby, for being so sick at all video games, and pulling
off a Misty 180, and several Misty 720's.

-Sam Pettus(AKA, The Scribe), for his D2.. D˛, Dreamcast Document..
because, that has a lot of info on the Dreamcast, and, it's where
I got some info on Snow Surfers(European version), specifically, the
name, and the release date(it was a launch title, hm).

-Joe Ses for inspiring the short cuts sections, giving in some short 
cuts, and, an interesting thing in the Urban Striker level.

-Githyanki79 for submitting some shortcuts, and reporting Kyu's 
progress. 

-Kyu for landing some sick Mistys that I didn't know were possible!

-PufShePuf for info on Jimmy's boards, pointing out some of the 
options, and telling me how to get 3rd costumes.

-ACE9217, and Richard(MMather221), and someone else whom I can't
remember(sorry!! please IM me again!) for confirming that beating
the grade score in the Extra Super Pipe does NOTHING.



======================================================================

======================================================================
13. C O N T A C T   I N F O
======================================================================

Email me at Jp7010@yahoo.com
AIM me at Jp1700

Shameless Self-Promotion(FAQs I have written):

Dreamcast:
-Rippin' Riders Snowboarding
-Mag Force Racing(Cancelled)
-Evolution 2 Appraisal Item Guide(Cancelled)
-Fur Fighters Cheat Guide

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