----------------------------------------------------------------------- Perfect Dark FAQ & Walkthrough (For N64) made by Kildread2 (Kildread2@hotmail.com) Started on 2K/07/07 ----------------------------------------------------------------------- ***SPECIAL NOTICE*** "My E-Mail address is ONLY to be used by people who have worthwhile contributions or comments even questions, this address is NOT to be used as a mean of advertisement, I DON'T CARE ABOUT WHAT YOU OFFER!!! I do FAQs for nothing, just to help gamers, so you have no reasons to advertise me!! If this continues, I may undertake serious accusations toward any webmaster or site guilty of this." Clear?!?! ----------------------------------------------------------------------- Contents: 1. Updates 2. Introduction *3. Trainings 1. Device Trainings 2. Holotrainings *4. Weapons *5. Agent Walkthroughs 1. DataDyne Central- Defection 2. DataDyne Research- Investigation 3. DataDyne Central- Extraction 4. Carrington Villa- Hostage One 5. Chicago- Stealth 6. G5 Building- Reconnaissance 7. Area 51- Infiltration 8. Area 51- Rescue 9. Area 51- Escape 10.Air Base- Espionnage 11.Air Force One- Antiterrorism 12.Crash Site- Confrontation 13.Pelagic II- Exploration 14.Deep Sea-Nullify Threat 15.Carrington Institute- Defense 16.Attack Ship- Covert Assault 17.Skedar Ruins- Battle Shrine 18.Mr. Blonde's Revenge 19.Maian S.O.S. 20.WAR! 21.The Duel *6. Special Agent Walkthroughs 1. DataDyne Central- Defection 2. DataDyne Research- Investigation 3. DataDyne Central- Extraction 4. Carrington Villa- Hostage One 5. Chicago- Stealth 6. G5 Building- Reconnaissance 7. Area 51- Infiltration 8. Area 51- Rescue 9. Area 51- Escape 10.Air Base- Espionnage 11.Air Force One- Antiterrorism 12.Crash Site- Confrontation 13.Pelagic II- Exploration 14.Deep Sea-Nullify Threat 15.Carrington Institute- Defense 16.Attack Ship- Covert Assault 17.Skedar Ruins- Battle Shrine 18.Mr. Blonde's Revenge 19.Maian S.O.S. 20.WAR! 21.The Duel *7. Perfect Agent Walkthroughs 1. DataDyne Central- Defection 2. DataDyne Research- Investigation 3. DataDyne Central- Extraction 4. Carrington Villa- Hostage One 5. Chicago- Stealth 6. G5 Building- Reconnaissance 7. Area 51- Infiltration 8. Area 51- Rescue 9. Area 51- Escape 10.Air Base- Espionnage 11.Air Force One- Antiterrorism 12.Crash Site- Confrontation 13.Pelagic II- Exploration 14.Deep Sea-Nullify Threat 15.Carrington Institute- Defense 16.Attack Ship- Covert Assault 17.Skedar Ruins- Battle Shrine 18.Mr. Blonde's Revenge 19.Maian S.O.S. 20.WAR! 21.The Duel *8. Cheats 1. Fun 2. Gameplay 3. Weapons for Jo in Solo 4. Classic Weapons for Jo in Solo 5. Weapons 6. Buddies *9. Firing Range *10.Multiplayer Challenges *11.Conclusion 12.Credits & Legal Stuff PS: sections with a * are not completed yet... ----------------------------------------------------------------------- 1. Updates 2K/07/07 : Added tips for the Combat Knife and Cyclone.... (Thanks to HTOWNpjs for those). Also.... You will have noticed I'm rather low on updates lately... i've been trying the DC and now i'm playing Vagrant Story.... i'll get back to normal updating once I finished that game.... 2K/07/01 : Added walkthrough on Agent (Chicago- Stealth). Made up DK Mode cheat section. 2K/06/30 : Entered a Firing Range challenge (Sniper Rifle). 2K/06/25 : Added walkthrough on Agent (Carrington Villa- Hostage One). Made up the Sniper Rifle cheat section. 2K/06/24 : 3 Firing Range challenges entered (Falcon 2 (Scope), Shotgun, Rocket Launcher). Made up the PP9i cheat section. 2K/06/23 : Added a walkthrough on Agent (DataDyne Central- Extraction) and made up the section for the Rocket Launcher cheat. 2K/06/22 : Entered 2 Firing Range challenges (Dragon & K7 Avenger) 2K/06/20 : Added second walkthrough on Agent (DataDyne Research- Investigation) and made up the section for the Slo-Mo Single Player cheat. 2K/06/19 : Entered a Firing Range challenge..... (Falcon 2 (Silencer)) MESSAGE TO ALL THE MORONS FROM AOL E-MAILING ME TO "ADD SOME CONTENT" Be aware that I update everyday, EVEN THOUGH I GOT a full-time job on weeks!!! SO you'd better put up with small, daily updates when you have nothing else to do than to read my hard-work. Clear??? 2K/06/18 : Made up the walkthrough for DataDyne Central- Defection on Agent. Made the Classic Sight cheat section. 2K/06/17 : Entered 2 Firing Range challenges. (Falcon 2 and CMP150). First walkthrough coming tomorrow. 2K/06/16 : Remaining 14 weapons entered..... 1 day in advance, happy? (Tranquilizer, Laser, Grenade, Timed Mine, Proximity Mine, Remote Mine, PP9i, CCI3, KLOI3I3, KF7 Special, ZZT (9mm), DMC, AR53, RC-P45) 2K/06/15 : 6 weapons entered...... Still 2 days of weapons entering and I'll be finished with this section. (FarSight XR-20, Devastator, Rocket Launcher, Slayer, Combat Knife, Crossbow). 2K/06/14 : 12 weapons entered..... (CMP150, Cyclone, Callisto NTG, RC-P120, Laptop Gun, Dragon, K7 Avenger, AR34, SuperDragon, Shotgun, Reaper, Sniper Rifle). No, no walkthroughs before I finish the basic sections, stop asking me. Entered the strategy for Challenge 30! All thanks to ArmorKing for all of it!!! 2K/06/12 : 8 weapons descriptions are in (Falcon 2, Falcon 2(Silencer), Falcon 2(Scope), MagSec 4, Mauler, Phoenix, DY357 Magnum, DY357-LX). 2K/06/11 : Another small updates..... need more time...... Holotrainings in. 2K/06/09 : Smallish update..... had somethings to go throguh today and missed time to do a large update..... only the Device Trainings are in.... more to come tomorrow.... I know you all want walkthroughs, but I'll get rid of the basic info first (Not the Challenges & CHeats right away, mind you) 2K/06/08 : Just put in the various sections...... info to input tomorrow. The FAQ amounts to a good amount.... but it's only headlines and no info..... I'll work on that tomorrow..... errrr...... today. ----------------------------------------------------------------------- 2. Introduction There it is........ so long awaited Perfect Dark.... ok, this is not the first FAQ for this game.... but I don't care. I was to enjoy the game first instead of putting up the urges of others before me. Now that I'm ready..... let's get started....... ----------------------------------------------------------------------- 3. Trainings This where the basics of the trainings in the Carrington Institute are.... you don't really need those though. Just for fun lectures.... I guess. *********************************************************************** DEVICE TRAININGS Data Uplink- Collect the Data Uplink on the table in the room and head to the inoccupied terminal in the corner. Equip the Data Uplink and heck the terminal. ECM Mine- Collect the ECM Mine on the table in the room and head through the secret door nearby. Turn to the right at the intersection and go straigth to the end. Equip the ECM Mine and throw it at the terminal you see on the wall so it attaches to it. CamSpy- Collect the CamSpy on the table in the room and activate it. Guide it through the secret door to the intersection and head through the air duct to the left. Take the second passage to the left in the air duct and get out of the duct via the door at the end. Photography the inoccupied terminal there. Night Vision- Collect the Night Vision on the table in the room and go through the secret door nearby. Turn to the left at the intersection and equip the Night Vision. Continue along the dark corridor to a room. Flip the switch on the right wall. Door Decoder- Collect the Door Decoder on the table in the room and head through the secret door. Turn to the right at the intersection and take the next corridor to the left. Equip the Door Decoder and use it on the terminal to the right. R-Tracker- Collect the R-Tracker on the table in the room and head through the secret door. Turn to the right at the intersection and take the next corridor to the left. Open the door there and equip the R-Tracker. Go past an intersection and take the next path to the left. Collect the IR Scanner at the end. IR-Scanner- Collect the IR Scanner on the table in the room and head through the secret door. Turn to the right at the intersection and take the corridor to the left after that. Open the door and continue to an intersection. Equip the IR Scanner and go to the left. Look for a bright-red wall after the first turn. X-Ray Scanner- Collect the X-Ray Scanner on the table in the room and head through the secret door. Turn to the right at the intersection and take the corridor to the left after that. Open the door and continue to an intersection. Go to the left and take the hidden corridor along the way. Follow the path to a room. Equip the X-Ray Scanner and switch down the lasers with the terminals on each side of the room. Disguise- Collect the Disguise on the table in the room and head through the secret door. Go in the air duct to the left and equip the Disguise. Take the second passage to the left and open the door at the end. Talk to the man there to receive the Cloaking Device. Cloaking Device- Collect the Cloaking Device on the table in the room and head through the secret door. Go to the right at the intersection and take the next corridor to the left. Open the door there and head to the left at the next intersection. Take the hidden corridor along the way to a room. Equip the Cloaking Device and run all the way to a door. Punch Carrington to surprise him. *********************************************************************** HOLOTRAININGS Looking Around- Advance a little and go near the left wall. Look up to obtain the first code and go to the opposite wall on the right. Look down to obtain the second code and go a little farther, to the middle of the room. Look up and to the right for the fourth code, head to the end of the room, in the middle. Look up for the third code and go back to the beginning to input them into all 4 terminals. Movement 1- Activate the leftmost switch, strafe to the right, activate the second switch, repeat until completion, easy, no? Be aware that you must be quick enough so all 4 switches are activated at any given time.... Movement 2- Crouch down once and pass under the laser to the left to activate the switch on the other side. Return to the beginning and go straigth ahead to a laser. Crouch down completly, pass under the laser and get up to activate the second switch. Unarmed Combat 1- Just advance to the guard and punch him down. Now, run after the moving guard and knock him down too. For the last guard, use the strafing buttons to avoid his blow and knock him out while he recovers. Unarmed Combat 2- Hold the B button to switch to Disarm and punch the guard to gain his weapon. Hold B to switch back to punch and knock this guard out. Go hide behind the wall near the entrance of the room and wait a small while. Get out from the left and run behind the moving guard. Knock him out from behind (Only way to do so). Use the strafing buttons to avoid the gunfire from the last guard and knock him out while he reloads. Live Combat 1- Use the strafing to avoid the hits and counterattack right after it to knock the guards out. Repeat the pattern for all 4 guards. Live Combat 2- Knock out the 2 guards (1 to the left and 1 to the right) quickly and go hide behind the wall to the left. Show yourself to the left of the wall and hide back. Once they finish shooting, quickly go and knock one of them out. With his gun, go back in hiding. Use strafing and shoot down the remaining 2 guards. Can be tricky to pull off since the guards aim VERY well. ----------------------------------------------------------------------- 4. Weapons All the weapons in the game! Descriptions, attacks, good points and all that banter! ENJOY!!!! *********************************************************************** FALCON 2 Ammo Clip: 8 bullets Primary Mode: Single Shot Secondary Mode: Pistol Whip Description: Basic handgun with modest firepower. Good/Bad: Very accurate and easy to use for headshots. Very good in Single Player, but worthless in multiplayer. A VERY fast reload. Can use 2 guns at the same time. Secondary mode is worthless (Think basic punch). *********************************************************************** FALCON 2 (SILENCER) Ammo Clip: 8 bullets Primary Mode: Single Shot Secondary Mode: Pistol Whip Description: Basic handgun with a silencer, for covert ops. Good/Bad: Pretty much the same as the Falcon 2. The added silencer supresses the noise, but seems to hamper the power of the weapon. The secondary mode is useless. *********************************************************************** FALCON 2 (SCOPE) Ammo Clip: 8 bullets Primary Mode: Single Shot Secondary Mode: Pistol Whip Description: Basic handgun with an added scope for long-range shots. Good/Bad: Nothing really different from the Falcon 2, except for the added scope (X2) for easier & farther head shots. *********************************************************************** MAGSEC 4 Ammo Clip: 9 bullets Primary Mode: Single Shot Secondary Mode: 3-Round Burst Description: A stylish hangun with inaccurate, but powerful shots. Good/Bad: Has good firepower, but is not very accurate. It has a scope for targeting (X2,4), but the inaccuracy still shows. A great weapon in close-range (Especially double), the secondary mode shoots 3 bullets in rapid succession, makes for quicker kills, but empties a clip faster. The reload is quick though. *********************************************************************** MAULER Ammo Clip: 20 bullets Primary Mode: Single Shot Secondary Mode: Charge-Up Shot Description: An alien handgun which shoots powerful energy bursts. Good/Bad: Average firepower here, and slightly inaccurate. The big clip is a nice addition to an handgun to minimize the reloads. This weapon shows off in its secondary mode which charges 5 bullets into a single powerful blast. Use it wisely. *********************************************************************** PHOENIX Ammo Clip: 8 bullets Primary Mode: Single Shot Secondary Mode: Explosive Shells Description: An alien handgun that can shoot explosive energy, powerful. Good/Bad: I never really liked the target on Maian guns, but that's probably just me. The regular shots aren't that powerful, but the secondary mode kicks a lot of power in a that small gun. Each shot, which is slower, explodes upon impact for more damage, the best thing about it is that it doesn't require more bullets. *********************************************************************** DY357 MAGNUM Ammo Clip: 6 rounds Primary Mode: Single Shot Secondary Mode: Pistol Whip Description: An old far-west style magnum, which fires slow, but powerful rounds. Good/Bad: REALLY slow fire-rate, but marks its targets a lot. Accurate like nothing else. The reload is slow on this one. The secodnary mode is worthless too. *********************************************************************** DY357-LX Ammo Clip: 6 bullets Primary Mode: Single Shot Secondary Mode: Pistol Whip Description: The Golden Gun of Perfect Dark. Good/Bad: This weapon usually kills with 1 bullet or near that. Works like a standard magnum, only difference is the shiny design. *********************************************************************** CMP150 Ammo Clip: 32 bullets Primary Mode: Rapid Fire Secondary Mode: Follow Lock-On Description: A handgun-sized machine gun. Good/Bad: Average accuracy and good firepower. 2 of those can be VERY lethal. The secondary mode lets you lock onto up to 4 targets. Just drag the aim over the enemy so a square surrounds them and the gun will stay locked on the target even if you release the aim! Very useful indeed! *********************************************************************** CYCLONE Ammo Clip: 50 bullets Primary Mode: Rapid Fire Secondary Mode: Magazine Discharge Description: A bulky machine gun with a large clip. Good/Bad: Very accurate for a machine gun, can carry 2 of them, which will litterally tear your opponents to pieces. The reload is slow & wierd (See it and you'll understand). The secondary mode is worthless as it only empties the current clip(s) with no means of stopping it halfway. You actually CAN stop it by pressing B to reload during the moment it empties out.... but it doesn't make the mode any better. *********************************************************************** CALLISTO NTG Ammo Clip: 32 bullets Primary Mode: Rapid Fire Secondary Mode: High-Impact Shells Description: An alien machine gun with powerful functions. Good/Bad: Slightly inaccurate, but still pretty powerful. The maian aiming is still an annoyance to me though. The secondary mode lets you fire more powerful, although slower shots. It doesn't require more bullets than the previous mode, therefore is more recommended. *********************************************************************** RC-P120 Ammo Clip: 120 bullets Primary Mode: Rapid Fire Secondary Mode: Cloak Description: An experimental assault weapon with cloaking properties. Good/Bad: Has a LARGE clip and packs quite a punch along with being very accurate. A professional weapon, you can use the bullets as fuel for an incorporated cloaking field, but it guzzles down your ammo like there's no tomorrow so.... watch out. *********************************************************************** LAPTOP GUN Ammo Clip: 50 bullets Primary Mode: Burst Fire Secondary Mode: Deploy As Sentry Gun Description: A gun disguised into a laptop computer, hence the name. Good/Bad: VERY accurate bullets and has a sight scope (X2). Boasting a large clip and quick firerate, this weapon is quite lethal. The secondary mode lets you throw away the gun as a drone gun which will fire at any enemy within its range. You can always collect the gun back from the ground once it was deployed as a sentry gun. *********************************************************************** DRAGON Ammo Clip: 30 bullets Primary Mode: Rapid Fire Secondary Mode: Proximity Self-Destruct Description: A standard assault gun. Good/Bad: A very accurate and deadly weapon. Has a sight scope (X2) for long- range shots. The secondary mode lets you throw away the gun as a Proximity Mine. Once the gun as been deployed as a Proximity Mine, there is no way to get it back. *********************************************************************** K7 AVENGER Ammo Clip: 25 bullets Primary Mode: Burst Fire Secondary Mode: Threat Detector Description: An inaccurate, but very powerful experimental rifle. Good/Bad: The firerate is too quick on this as it always seems you're reloading the gun. It has a long-range scope (X3), but the inaccuracy of the weapon makes it less useful than it should be. This one is a killer in the hands of the enemy soldiers in single-player, but not so powerful in your hands. The secondary mode lets you identify threats such as mines and drone guns. *********************************************************************** AR34 Ammo Clip: 30 bullets Primary Mode: Burst Fire Secondary Mode: Use Scope Description: A noisy, standard assault rifle. Good/Bad: Unlike what the description says, this gun is HIGHLY inaccurate. Has a nice scope (X3) that seems to at least render this weapon slightly more accurate. The secondary mode lets you move while being zooming in, which is kinda useless since you'll just bump into walls & stuff. *********************************************************************** SUPERDRAGON Ammo Clip: 30 bulets/6 grenades Primary Mode: Rapid Fire Secondary Mode: Grenade Launcher Description: A machine gun with an integrated Grenade Launcher. Good/Bad: The primary mode is the same as that of the Dragon's, scope and all. The only difference is the secondary mode which transforms this weapon into a powerful Grenade Launcher. Much more useful in that mode, though the firerate is slow, but that was expected, no? *********************************************************************** SHOTGUN Ammo Clip: 9 shells Primary Mode: Shotgun Fire Secondary Mode: Double Blast Description: A large-barrel shotgun. Good/Bad: A basic shotgun with a good delay between shots. Useless over distance, deadly up-close. The secondary mode lets you fire 2 shells in a row before the delay. Not a great weapon. *********************************************************************** REAPER Ammo Clip: 200 bullets Primary Mode: Reapage Secondary Mode: Grinder Description: A saw-like alien machine gun. Good/Bad: An inaccurate gatling gun that sprays bullets all around the area in front of you. Takes a small delay to start firing widly, but once it does, don't expect anything to get to you. The secondary mode lets you use the rotating barrels as a saw-blade to cit through enemies. *********************************************************************** SNIPER RIFLE Ammo Clip: 8 rounds Primary Mode: Single Shot Secondary Mode: Crouch Description: A standard Sniper Rifle with long-range scope. Good/Bad: A moderate firerate and firepower. Small clip, standard sniper gun for extreme range kills. The scope can reach X30 of vision enhancement, but shakes a lot at this distance. Go for headshots with this one. *********************************************************************** FARSIGHT XR-20 Ammo Clip: 8 bullets Primary Mode: Rail-Gun Effect Secondary Mode: Target Locator Description: A powerful alien, portable rail-gun. Good/Bad: ALWAYS kills in one-hit, except when wearing shields, sometimes you'll survive. You can shoot through walls using the X-Ray aiming and the secondary mode seeks and follows the targets around the level. You can expand the sight a lot. This weapon's only drawback is the VERY slow firerate. *********************************************************************** DEVASTATOR Ammo Clip: 8 grenades Primary Mode: Grenade Launcher Secondary Mode: Wall Hugger Description: A standard grenade launcher. Good/Bad: Shoots like any other grenade launcher, can kill anything it hits. The secondary mode lets you fire a timed explosive that will stick to the surface you fire on and explode after a short while. It prevents the bouce-off-the-walls effect of the grenades that can be annoying sometimes. And makes great traps. *********************************************************************** ROCKET LAUNCHER Ammo Clip: 1 rocket Primary Mode: Rocket Launch Secondary Mode: Targeted Rocket Description: Standard hand-held rocket launcher. Good/Bad: Fires rockets that kills in large explosions, not-so-slow reload. The secondary mode lets you lock on a target with the aim and a slower rocket will auto-aim on it. Not very useful, since the rocket doesn't turn very easily. *********************************************************************** SLAYER Ammo Clip: 1 rocket Primary Mode: Rocket Launch Secondary Mode: Fly-By-Wire Rocket Description: An alien-made rocket launcher. Good/Bad: The primary mode is identical to that of the Rocket Launcher. The secondary mode lets you control the rocket like a CamSpy, very useful, but leaves you as a sitting duck for attacks. You can detonate the rocket during flight by hitting the trigger (Z). *********************************************************************** COMBAT KNIFE Ammo Clip: 10 knives Primary Mode: Knife Slash Secondary Mode: Throw Poison Knife Description: A knife that is sharp, what else did you expect? Good/Bad: Can be used for weak slashes or deadly throwing knives. Neither being very useful. A weapon only for the skilled (or crazy). There is a trick with this weapon.... get Double Combat Knives and set them to Throw.... pummel the enemy with them and once they die.... they'll die from poison when they get back to life! ....and 2 tiems if you're lucky.... can you say easy kills? *********************************************************************** CROSSBOW Ammo Clip: 5 bolts Primary Mode: Sedate Secondary Mode: Instant Kill Description: A stealth crossbow, for covert ops. Good/Bad: The primary mode instantly knocks out any soldier in single-player, doesn't kill too. Very stealthy and accurate. The reload is quite slow too. The secondary mode counts as an instant kill. A powerful weapon. *********************************************************************** TRANQUILIZER Ammo Clip: 8 shots Primary Mode: Sedate Secondary Mode: Lethal Injection Description: A small gun loaded with chemicals. Good/Bad: The primary mode fires a sedative that blurrs the vision of the one it hits. It REALLY doesn't hurt, only bug off human players. The secondary mode is a close-range one-hit kill that takes 4 shots to execute. My thought on this weapon: Useless. *********************************************************************** LASER Ammo Clip: Unlimited Primary Mode: Pulse Fire Secondary Mode: Short-Range Stream Description: An arm-attached mini-laser Good/Bad: The primary mode fires a slightly-damaging laser burst, kinda slow- firing too..... The secondary mode provides a constant, short-ranged laser stream. Focus on using other weapons in fights. *********************************************************************** GRENADE Ammo Clip: 12 grenades Primary Mode: 4-Second Fuse Secondary Mode: Proximity Pinball Description: A standard, pull-the-trigger-and-throw grenade. Good/Bad: The primary mode is a 4-seconds fuse which is not very useful since they can easily take cover before it blows 94 seconds is a LOT). The secondary mode lets you throw the Grenade as a bouncing type, it will explode either when it gets near enemies or after a short while. *********************************************************************** TIMED MINE Ammo Clip: 10 mines Primary Mode: Timed Explosive Secondary Mode: Threat Detector Description: Standard, timer-activated, mine. Good/Bad: Simply throw the mine somewhere and it will explode after 5 or so seconds. Practicly useless, the secondary mode lets you detect threats more easily (Mines & Drone guns, etc...) *********************************************************************** PROXIMITY MINE Ammo Clip: 10 mines Primary Mode: Proximity Explosive Secondary Mode: Threat Detector Description: A mine that explodes when something gets near it. Good/Bad: Throw the mine somewhere and wait for someone to pass by to trigger it. Unfortunatly, it doesn,t recognizes the original thrower of the mine so use the secondary mode to watch for your mines (And enemies' mines too). A GREAT ambush weapon. *********************************************************************** REMOTE MINE Ammo Clip: 10 mines Primary Mode: Remote Explosive Secondary Mode: Detonate Description: Mines that are triggered via a remote. Good/Bad: Throw the mine (or mines) in different locations and use the secondary mode to detonate them (All of them, not only 1). Perfet for traps and such. *********************************************************************** PP9I Ammo Clip: 7 bullets Primary Mode: Single Shot Description: The PP7 from GoldenEye. Good/Bad: Very accurate, a tad bit low on the power side though..... Use it to feel like Ms. Bond. *********************************************************************** CCI3 Ammo Clip: 8 bullets Primary Mode: Single Shot Description: The DD44 Dostovei from GoldenEye. Good/Bad: Less accurate than the PP7, but more powerful. *********************************************************************** KLOI3I3 Ammo Clip: 20 bullets Primary Mode: Rapid Fire Description: The Klobb from GoldenEye. Good/Bad: HIGHLY inaccurate and weak. Don't bother about this lame weapon unless you want a challenge...... *********************************************************************** KF7 SPECIAL Ammo Clip: 30 bullets Primary Mode: Burst Fire Description: The KF7 Soviet from GoldenEye. Good/Bad: As a slight scope and is a little inaccurate, An average weapon. *********************************************************************** ZZT (9MM) Ammo Clip: 32 bullets Primary Mode: Rapid Fire Description: The ZMG (9mm) from GoldenEye. Good/Bad: Fast firerate, powerful and slightly inaccurate. *********************************************************************** DMC Ammo Clip: 30 bullets Primary Mode: Rapid Fire Description: The D5K Deustche of GoldenEye. Good/Bad: A VERY acurate machine gun, poweful. Use it wisely. *********************************************************************** AR53 Ammo Clip: 30 bullets Primary Mode: Burst Fire Description: The AR33 Assault Rifle from GoldenEye. Good/Bad: A good sight scope and very accurate. This weapon is quite strong. *********************************************************************** RC-P45 Ammo Clip: 80 bullets Primary Mode: Rapid Fire Description: The RC-P90 from GoldenEye. Good/Bad: Slightly inaccurate and has a fast firerate. Easily one of the best weapons with a large clip and great stopping power. ------------------------------------------------------------------------ 5. Agent Walkthroughs Walkthrough for the Agent difficulty.... shoudl have no trouble here.... since it's easy ALL the way to the end...... ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ DATADYNE CENTRAL- DEFECTION ************************************************************************ OBJECTIVES 1: Gain Entrance to laboratory. ************************************************************************ ITEMS/WEAPONS Falcon 2 (Silencer): It's your starting weapon. Ammo can be found on the various desks in the offices. CMP150: Nearly all guards are armed with this weapon, very common. Necklace: Dropped by De Vries when you knock her out. Used to open the doors to the lower levels of the building (Automaticly used). Twin Falcon 2 (Silencer): A special guard has those. He's in an office 2 floors under Cassandra's Office. From the elevators there, go to the left and open the door at the very end. Open the first office door you come by there and you'll have found him. Kill him to get the weapons. ************************************************************************ SHIELDS 1= On the floor under Cassandra's office. From the elevators, go in the room to the left and kill the guard there. He'll drop the shield. 2= On the bottom floor, to the right of the elevator to the right. ************************************************************************ WALKTHROUGH Go down the railways and enter the building by the door to the left. Shoot the guard while entering and the next guard a little farther. Go down the next railways. Enter the door to the right and go down the stairs. Shoot down the guard patrolling in the stairs and go through the door at the bottom. A guard may be awaiting you on the other side, dispose of him and go kill the guard near the table to the left (Sneak from behind if possible). Enter the middle office and quickly use the Falcon's secondary mode to knock out both Cassandra and her secretary. DON'T kill them at ALL costs. Go back out and take the door to the left. Go down the stairs and go through the door at the bottom. Call an elevator to the right and go down to the very bottom. Enjoy the change of music, shoot down the guards that will come by the stairs to the right. Probably 3 or more. Go down the stairs and dispose of both the guard to the left and the one on the right. Go in the office to the left and open the door there. Kill all 5 guards in this room (The CMP150 works well) and go through the hidden doorway to the right. Enter the elevator there to finish. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ DATADYNE RESEARCH- INVESTIGATION ************************************************************************ OBJECTIVES 1: Holograph radioactive isotope. 2: Locate Dr.Caroll. ************************************************************************ ITEMS/WEAPONS Falcon 2: Your starting weapon. Ammo is kinda scarce in this leve for this weapon. CamSpy: You start with it, it is used to accomplish objective 1. Data Uplink: You start with it, it is used to hack through the security to reach Dr. Caroll. CMP150: Nearly all guards are armed with those. K7 Avenger: One place in the level. From the beginning, go to the right in the room and activate the computer where the guard is (or was) standing (You'll get a message). Now, return to the beginning and go in the office at the end of the right corridor. Go in the next room after that and open the floor door there. Kill the guard in the area to collect the weapon (Don't kill the nearby scientist though.....) Night Vision: From the location of the hacth for the K7 Avenger, take the big door straigtth ahead (The one with a small door to the left) and take the 2nd passage to the right in the corridor. Break the glass there and pick up the item, which is useless, by the way. Dragon: Nearly all the special ops carry this weapon, they're at the end of the level, near Dr. Caroll. Shield Tech Item: From the terminal before Dr. Caroll, proceed to the big room after that and go in the corridor to the left. Proceed through the secret entrance at the very end and you'll see it on the table, it is useless. ************************************************************************ SHIELDS 1: From the beginning, go to the left, through the office to the next room and check behind the boxes to the right. ************************************************************************ WALKTHROUGH Get out of the elevator and shoot the guard on the left. GO in the office at the end of the corridor to the right and kill 4 or 5 guards there (Use the CMP150 you got). Go in the next room and wander in the corridor to the right. Kill the 2 guards there and open the next door, DON'T enter, switch to the CamSpy to holograph the green crystal straigth ahead. Return the CamSpy to Joanna and go back to the previosu room. Take the big door to the right (The small door is locked anyways) and kill the guard there. Go through the next door and dispose of the 3 guards coming at you. Kill the 2 guards that will come out of the 3rd passage in the main corridor and kill the next 3 guards coming from the left at the end. Go to the right at the end and kill all 4 guards there. Continue to a bunch of laser barriers, wait for a small hover device to clear the path (Follow it closely, as the lasers re-appear behind it). GO in the next room, kill the guard on the right and continue to the next room. Kill the 2 guards (One on the right and one on the left) and continue to the next room. You'll get a message here, go in the next room and kill the 2 special ops (One to the left and one to the right again). Switch to the Data Uplink and hack the terminal there. Once it's done, proceed forward to a big room. There are special ops in each corner of the room. Kill all 3 using the Dragon you just acquired. Proceed to the door straigth ahead, open it, but DON'T go in. Aim up and destroy the 2 drone guns first. Once that's done, proceed to the next room. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ DATADYNE CENTRAL- EXTRACTION ************************************************************************ OBJECTIVES 1: Access foyer elevator. 2: Defeat Cassandra's bodyguards. 3: Rendezvous at helipad. ************************************************************************ ITEMS/WEAPONS Falcon 2 (Scope): Your starting weapon. Night Vision: You start with it, use it while the area is in black-out. CMP150: The weapon of choice of the special ops in the stage. Shotgun: The weapon of all the lady-guards in the stage. Rocket Launcher: On a pedestal near Cassandra's Office, 2 technicians are fiddling around with it. ************************************************************************ SHIELDS 1: On the first floor that is accessible after the basement. Go in the small room to the left of the elevators. ************************************************************************ WALKTHROUGH Equip the Night Vision and open the secret door to the left. Kill the guard behind the table and open the door on the left. Kill the guard awaiting you (he'll be ready so be ready to strafe out of sight). Show yourself in the entrance to the left and kill both guards behind the barricade. Put yourself close to the barricade, between the positions of the previous 2 guards and aim up the stairs. Shoot down both guards there and continue alon the path, shooting down another guard on the way. Shoot the 2 guards behind the desk at the entrance of the building and continue along the way, shooting down one last guard. Once at the elevator, call the one on the left and de-activate the Night Vision. Ride it to the top and get out of the elevator. Take the next elevator to the right and go up one floor. Follow the corridor and you'll see 2 guards behind a barricade. Stay on the corner of the wall, strafe out and shoot them. Take the door to the left and take the secret door to the left. Open the next door to the left and shoot the guard on the other side. Open the next door to the left and shoot down the 2 guards that come out of the room straigth ahead. Go take the door to the left, near the elevator. Go up the stairs to the top and open the door. Shoot down the guard to the left (The one in a darkish uniform) and use the Falcon's secondary mode to knock out the technicians (Be sure NOT to kill them!!!). Go into the door to the left of where the guard was standing and go up to the top. Open the door and quickly hide behind the small portion of wall to the left. Crouch down all the way, wait until the lights goes out and turn on your Night Vision. Crawl to the right until you see a guard, shoot her down, repeat for all the guards after that. There are 5 guards, the 3rd is above ground level on the catwalk. Once they're all dead, go turn the lights back on with the switch near the position of the first guard and turn off your Night Vision. GO all the way up to the landing path to escape. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ CARRINGTON VILLA- HOSTAGE ONE ************************************************************************ OBJECTIVES 1: Save the negotiator. 2: Activate wind generator. 3: Rescue Carrington. ************************************************************************ ITEMS/WEAPONS Sniper Rifle: Your starting weapon, ammo is dropped by the rooftop snipers. R-Tracker: You start with it, it is useless at this difficulty. CMP150: Most guards uses this as their weapon. Door Key: The last of the special ops near the location of Dr.Carrington has it. It is used to open the door to rescue Carrington. ************************************************************************ SHIELDS 1: In a bathroom in a bedroom, it's on the floor below the main entrance, just near the stairs. ************************************************************************ WALKTHROUGH Head near the ramp and aim at the pier. Shoot down the 2 guards with head shots quickly and head down the path behind you. Shoot down the guard near the cave and enter the cave. Aim down the corridor to the right, kill the 2 guards and wait for a 3rd one to show up. Dispose of him and continue down the path, killing another guard on the way. Aim to the left and up at the intersection to kill a Sniper. Go down the stairs and go down the next stairs to the right. Kill the guard o the left and aim toward the house. Kill all 5 or 6 Snipers on the roof (Don't worry if there are less than that, they aim poorly anyways). Take the first stairs to the left that go up. Open the door at the top and kill the 2 guards in the room straigth ahead along with the 2 guards on the right. Go down the stairs on the left and follow the corridor. Kill the 4 guards that will come once you reach a large room and head in the second corridor to the right. Kill the 2 guards guarding the door on the right and head down the stairs on the left. Kill the 2 guards awaiting you and take the second door on the left. Go down the stairs and kill the guard there. Go on the left, killing both the next guard and another one which will open the door there. Go through this door and pass by a passage to the left. Kill all 5 guards awaiting you there and activate both terminals. Go back to take the passage you went past and kill the guard on the right. Kill all 3 guards in the room to the left and go activate the terminal in the middle. Head to the right, through the door at the end and quickly kill the guard to the right at the bottom of the stairs. Go to the left and open the door at the end. Kill the 2 guards there (1 behind each shelf) and continue to a corridor. Kill the guard behind the shelf at the far-end (Sniper Rifle is useful, no?) and kill the guard hiding to the left after the first shelf in the corridor. Kill the guard that will arrive from the end of the corridor and continue to the next room. Kill the guard behind the shelf to the left and collect the Door Key he'll drop. Open the next door to rescue Carrington. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ CHICAGO- STEALTH ************************************************************************ OBJECTIVES 1: Retrieve drop point equipment. 2: Create vehicular diversion. 3. Gain entry to G5 building. ************************************************************************ ITEMS/WEAPONS Falcon 2 (Scope): Your starting weapon. CMP150: The weapon of mostly all the guards on the level. DY357 Magnum: A single CIA Agent had this weapon, follow the path from the beginning to the road. Enter the alley to the right and you'll see him after passing by 2 civilians. Shoot him in the legs to prevent the alarm and kill him after he regains composure for him to drop the weapon. Remote Mine: In the briefcase under the road, it is used at an higher difficulty. Reprogrammer: In the briefcase under the road, it is used to reprogram the cab to send it on a crash course. ************************************************************************ SHIELDS 1: From the cab, near the fence on the left, take the passage at the right end of the fence. Go to the left from there and crawl in the small tunnel to the left of the stream to find it. ************************************************************************ WALKTHROUGH Advance along the path and kill the guard on the left. Use the Falcon's secondary mode to knock out the civilian there and enter the passage on the right. Once you get out, aim to the right and kill the guard the passes there near the trashtray, along with the guard on your side of the road. Go on the road and near the fence on the left of it, going in the small passage to the right of the fence. DON'T fire at the flying robot patrolling the road, it will sound the alarm if you do. Shoot the guard near the waterfall to the right and shoot the other one on the left. Go to the right and take the passage on the right there. Shoot the guard and crawl under the wall at the end. Go collect the briefcase at the end under the road and go back under the wall from before. Shoot both guards awaiting you at the end and return to the cab on the road. Crouch down in front of it and use the Reprogrammer. Once the virus is downloaded, head in the small passage at the end of the fence. Look at the cab and wait until it takes off. Once it does, head under the wall you passed under to reach the briefcase under the road. Wait there until you see 4 guards passing by after hearing a loud crash. Once they're out of sight, quickly climb to the road and run through the area where they came from. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ G5 BUILDING- RECONNAISSANCE ************************************************************************ OBJECTIVES ************************************************************************ ITEMS/WEAPONS ************************************************************************ SHIELDS ************************************************************************ WALKTHROUGH ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ AREA 51- INFILTRATION ************************************************************************ OBJECTIVES ************************************************************************ ITEMS/WEAPONS ************************************************************************ SHIELDS ************************************************************************ WALKTHROUGH ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ AREA 51- RESCUE ************************************************************************ OBJECTIVES ************************************************************************ ITEMS/WEAPONS ************************************************************************ SHIELDS ************************************************************************ WALKTHROUGH ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ AREA 51- ESCAPE ************************************************************************ OBJECTIVES ************************************************************************ ITEMS/WEAPONS ************************************************************************ SHIELDS ************************************************************************ WALKTHROUGH ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ AIR BASE- ESPIONNAGE ************************************************************************ OBJECTIVES ************************************************************************ ITEMS/WEAPONS ************************************************************************ SHIELDS ************************************************************************ WALKTHROUGH ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ AIR FORCE ONE- ANTITERRORISM ************************************************************************ OBJECTIVES ************************************************************************ ITEMS/WEAPONS ************************************************************************ SHIELDS ************************************************************************ WALKTHROUGH ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ CRASH SITE- CONFRONTATION ************************************************************************ OBJECTIVES ************************************************************************ ITEMS/WEAPONS ************************************************************************ SHIELDS ************************************************************************ WALKTHROUGH ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ PELAGIC II- EXPLORATION ************************************************************************ OBJECTIVES ************************************************************************ ITEMS/WEAPONS ************************************************************************ SHIELDS ************************************************************************ WALKTHROUGH ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ DEEP SEA- NULLIFY THREAT ************************************************************************ OBJECTIVES ************************************************************************ ITEMS/WEAPONS ************************************************************************ SHIELDS ************************************************************************ WALKTHROUGH ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ CARRINGTON INSTITUTE- DEFENSE ************************************************************************ OBJECTIVES ************************************************************************ ITEMS/WEAPONS ************************************************************************ SHIELDS ************************************************************************ WALKTHROUGH ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ATTACK SHIP- COVERT ASSAULT ************************************************************************ OBJECTIVES ************************************************************************ ITEMS/WEAPONS ************************************************************************ SHIELDS ************************************************************************ WALKTHROUGH ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ SKEDAR RUINS- BATTLE SHRINE ************************************************************************ OBJECTIVES ************************************************************************ ITEMS/WEAPONS ************************************************************************ SHIELDS ************************************************************************ WALKTHROUGH ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ MR.BLONDE'S REVENGE ************************************************************************ OBJECTIVES ************************************************************************ SHIELDS ************************************************************************ ITEMS/WEAPONS ************************************************************************ WALKTHROUGH ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ MAIAN S.O.S. ************************************************************************ OBJECTIVES ************************************************************************ SHIELDS ************************************************************************ ITEMS/WEAPONS ************************************************************************ WALKTHROUGH ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ WAR! ************************************************************************ OBJECTIVES ************************************************************************ SHIELDS ************************************************************************ ITEMS/WEAPONS ************************************************************************ WALKTHROUGH ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ THE DUEL ************************************************************************ OBJECTIVES ************************************************************************ SHIELDS ************************************************************************ ITEMS/WEAPONS ************************************************************************ WALKTHROUGH ------------------------------------------------------------------------ 6. Special Agent Walkthroughs Walkthrough for the Special Agent difficulty.... a few trouble spots.... not much.... should have an easy time....... ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ DATADYNE CENTRAL- DEFECTION ************************************************************************ OBJECTIVES ************************************************************************ ITEMS/WEAPONS ************************************************************************ SHIELDS ************************************************************************ WALKTHROUGH ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ DATADYNE RESEARCH- INVESTIGATION ************************************************************************ OBJECTIVES ************************************************************************ ITEMS/WEAPONS ************************************************************************ SHIELDS ************************************************************************ WALKTHROUGH ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ DATADYNE CENTRAL- EXTRACTION ************************************************************************ OBJECTIVES ************************************************************************ ITEMS/WEAPONS ************************************************************************ SHIELDS ************************************************************************ WALKTHROUGH ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ CARRINGTON VILLA- HOSTAGE ONE ************************************************************************ OBJECTIVES ************************************************************************ ITEMS/WEAPONS ************************************************************************ SHIELDS ************************************************************************ WALKTHROUGH ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ CHICAGO- STEALTH ************************************************************************ OBJECTIVES ************************************************************************ ITEMS/WEAPONS ************************************************************************ SHIELDS ************************************************************************ WALKTHROUGH ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ G5 BUILDING- RECONNAISSANCE ************************************************************************ OBJECTIVES ************************************************************************ ITEMS/WEAPONS ************************************************************************ SHIELDS ************************************************************************ WALKTHROUGH ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ AREA 51- INFILTRATION ************************************************************************ OBJECTIVES ************************************************************************ ITEMS/WEAPONS ************************************************************************ SHIELDS ************************************************************************ WALKTHROUGH ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ AREA 51- RESCUE ************************************************************************ OBJECTIVES ************************************************************************ ITEMS/WEAPONS ************************************************************************ SHIELDS ************************************************************************ WALKTHROUGH ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ AREA 51- ESCAPE ************************************************************************ OBJECTIVES ************************************************************************ ITEMS/WEAPONS ************************************************************************ SHIELDS ************************************************************************ WALKTHROUGH ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ AIR BASE- ESPIONNAGE ************************************************************************ OBJECTIVES ************************************************************************ ITEMS/WEAPONS ************************************************************************ SHIELDS ************************************************************************ WALKTHROUGH ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ AIR FORCE ONE- ANTITERRORISM ************************************************************************ OBJECTIVES ************************************************************************ ITEMS/WEAPONS ************************************************************************ SHIELDS ************************************************************************ WALKTHROUGH ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ CRASH SITE- CONFRONTATION ************************************************************************ OBJECTIVES ************************************************************************ ITEMS/WEAPONS ************************************************************************ SHIELDS ************************************************************************ WALKTHROUGH ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ PELAGIC II- EXPLORATION ************************************************************************ OBJECTIVES ************************************************************************ ITEMS/WEAPONS ************************************************************************ SHIELDS ************************************************************************ WALKTHROUGH ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ DEEP SEA- NULLIFY THREAT ************************************************************************ OBJECTIVES ************************************************************************ ITEMS/WEAPONS ************************************************************************ SHIELDS ************************************************************************ WALKTHROUGH ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ CARRINGTON INSTITUTE- DEFENSE ************************************************************************ OBJECTIVES ************************************************************************ ITEMS/WEAPONS ************************************************************************ SHIELDS ************************************************************************ WALKTHROUGH ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ATTACK SHIP- COVERT ASSAULT ************************************************************************ OBJECTIVES ************************************************************************ ITEMS/WEAPONS ************************************************************************ SHIELDS ************************************************************************ WALKTHROUGH ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ SKEDAR RUINS- BATTLE SHRINE ************************************************************************ OBJECTIVES ************************************************************************ ITEMS/WEAPONS ************************************************************************ SHIELDS ************************************************************************ WALKTHROUGH ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ MR.BLONDE'S REVENGE ************************************************************************ OBJECTIVES ************************************************************************ ITEMS/WEAPONS ************************************************************************ SHIELDS ************************************************************************ WALKTHROUGH ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ MAIAN S.O.S. ************************************************************************ OBJECTIVES ************************************************************************ ITEMS/WEAPONS ************************************************************************ SHIELDS ************************************************************************ WALKTHROUGH ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ WAR! ************************************************************************ OBJECTIVES ************************************************************************ SHIELDS ************************************************************************ ITEMS/WEAPONS ************************************************************************ WALKTHROUGH ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ THE DUEL ************************************************************************ OBJECTIVES ************************************************************************ SHIELDS ************************************************************************ ITEMS/WEAPONS ************************************************************************ WALKTHROUGH ------------------------------------------------------------------------ 7. Perfect Agent Walkthroughs Walkthrough for the Perfect Agent difficulty.... Starts hard, stays hard and it shows. BEWARE. I HIGHLY suggest beginning your first game at that difficulty though... makes for some awesome games...... ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ DATADYNE CENTRAL- DEFECTION ************************************************************************ OBJECTIVES ************************************************************************ ITEMS/WEAPONS ************************************************************************ SHIELDS ************************************************************************ WALKTHROUGH ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ DATADYNE RESEARCH- INVESTIGATION ************************************************************************ OBJECTIVES ************************************************************************ ITEMS/WEAPONS ************************************************************************ SHIELDS ************************************************************************ WALKTHROUGH ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ DATADYNE CENTRAL- EXTRACTION ************************************************************************ OBJECTIVES ************************************************************************ ITEMS/WEAPONS ************************************************************************ SHIELDS ************************************************************************ WALKTHROUGH ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ CARRINGTON VILLA- HOSTAGE ONE ************************************************************************ OBJECTIVES ************************************************************************ ITEMS/WEAPONS ************************************************************************ SHIELDS ************************************************************************ WALKTHROUGH ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ CHICAGO- STEALTH ************************************************************************ OBJECTIVES ************************************************************************ ITEMS/WEAPONS ************************************************************************ SHIELDS ************************************************************************ WALKTHROUGH ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ G5 BUILDING- RECONNAISSANCE ************************************************************************ OBJECTIVES ************************************************************************ ITEMS/WEAPONS ************************************************************************ SHIELDS ************************************************************************ WALKTHROUGH ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ AREA 51- INFILTRATION ************************************************************************ OBJECTIVES ************************************************************************ ITEMS/WEAPONS ************************************************************************ SHIELDS ************************************************************************ WALKTHROUGH ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ AREA 51- RESCUE ************************************************************************ OBJECTIVES ************************************************************************ ITEMS/WEAPONS ************************************************************************ SHIELDS ************************************************************************ WALKTHROUGH ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ AREA 51- ESCAPE ************************************************************************ OBJECTIVES ************************************************************************ ITEMS/WEAPONS ************************************************************************ SHIELDS ************************************************************************ WALKTHROUGH ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ AIR BASE- ESPIONNAGE ************************************************************************ OBJECTIVES ************************************************************************ ITEMS/WEAPONS ************************************************************************ SHIELDS ************************************************************************ WALKTHROUGH ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ AIR FORCE ONE- ANTITERRORISM ************************************************************************ OBJECTIVES ************************************************************************ ITEMS/WEAPONS ************************************************************************ SHIELDS ************************************************************************ WALKTHROUGH ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ CRASH SITE- CONFRONTATION ************************************************************************ OBJECTIVES ************************************************************************ ITEMS/WEAPONS ************************************************************************ SHIELDS ************************************************************************ WALKTHROUGH ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ PELAGIC II- EXPLORATION ************************************************************************ OBJECTIVES ************************************************************************ ITEMS/WEAPONS ************************************************************************ SHIELDS ************************************************************************ WALKTHROUGH ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ DEEP SEA- NULLIFY THREAT ************************************************************************ OBJECTIVES ************************************************************************ ITEMS/WEAPONS ************************************************************************ SHIELDS ************************************************************************ WALKTHROUGH ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ CARRINGTON INSTITUTE- DEFENSE ************************************************************************ OBJECTIVES ************************************************************************ ITEMS/WEAPONS ************************************************************************ SHIELDS ************************************************************************ WALKTHROUGH ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ATTACK SHIP- COVERT ASSAULT ************************************************************************ OBJECTIVES ************************************************************************ ITEMS/WEAPONS ************************************************************************ SHIELDS ************************************************************************ WALKTHROUGH ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ SKEDAR RUINS- BATTLE SHRINE ************************************************************************ OBJECTIVES ************************************************************************ ITEMS/WEAPONS ************************************************************************ SHIELDS ************************************************************************ WALKTHROUGH ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ MR.BLONDE'S REVENGE ************************************************************************ OBJECTIVES ************************************************************************ ITEMS/WEAPONS ************************************************************************ SHIELDS ************************************************************************ WALKTHROUGH ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ MAIAN S.O.S. ************************************************************************ OBJECTIVES ************************************************************************ ITEMS/WEAPONS ************************************************************************ SHIELDS ************************************************************************ WALKTHROUGH ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ WAR! ************************************************************************ OBJECTIVES ************************************************************************ SHIELDS ************************************************************************ ITEMS/WEAPONS ************************************************************************ WALKTHROUGH ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ THE DUEL ************************************************************************ OBJECTIVES ************************************************************************ SHIELDS ************************************************************************ ITEMS/WEAPONS ************************************************************************ WALKTHROUGH ----------------------------------------------------------------------- 8. Cheats Here they are..... all the cheats along with smallish walkthroughs to how to get them...... when needed of course. Descriptions of them too. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ FUN *********************************************************************** DK MODE Requirements: Complete "Chicago- Stealth". Effect: All characters now have enormous heads and very long arms along with thin bodies. Walkthrough: Just follow any of the walkthroughs for "Chicago- Stealth" to get it. *********************************************************************** SMALL JO Requirements: Complete "G5 Building- Reconnaissance". Effect: Walkthrough: *********************************************************************** SMALL CHARACTERS Requirements: Complete "Area 51- Infiltration". Effect: Walkthrough: *********************************************************************** TEAM HEADS ONLY Requirements: Complete "Air Base- Espionnage". Effect: Walkthrough: *********************************************************************** PLAY AS ELVIS Requirements: Complete "Area 51- Rescue" under 7:59 on Perfect Agent. Effect: Walkthrough: *********************************************************************** SLO-MO SINGLE PLAYER Requirements: Complete "DataDyne Research- Investigation". Effect: Transforms the single player mode in slow-motion, which is..... slow. Walkthrough: Just follow any of the walkthroughs for DataDyne Research- Investigation to get the cheat. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ GAMEPLAY *********************************************************************** INVINCIBLE Requirements: Complete "Area 51- Escape" under 3:50 on Agent. Effect: Walkthrough: *********************************************************************** CLOAKING DEVICE Requirements: Complete "G5 Building- Reconnaissance" under 1:40 on Agent. Effect: Walkthrough: *********************************************************************** MARQUIS OF QUEENSBURY RULES Requirements: Complete "DataDyne Central- Defection" under 1:30 on Special Agent. Effect: Walkthrough: *********************************************************************** JO SHIELD Requirements: Complete "Deep Sea- Nullify Threat". Effect: Walkthrough: *********************************************************************** SUPER SHIELD Requirements: Complete "Carrington Institute- Defense" under 1:45 on Agent. Effect: Walkthrough: *********************************************************************** ENEMY SHIELDS Requirements: Complete "Carrington Institute- Defense". Effect: Walkthrough: *********************************************************************** ENEMY ROCKETS Requirements: Complete "Pelagic II- Exploration". Effect: Walkthrough: *********************************************************************** PERFECT DARKNESS Requirements: Complete "Crash Site- Confrontation". Effect: Walkthrough: +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ WEAPONS FOR JO IN SOLO *********************************************************************** ROCKET LAUNCHER Requirements: Complete "DataDyne Central: Extraction". Effect: Start any Single Player mission with a Rocket Launcher, useless without Infite Ammo since it has very few Rockets. Walkthrough: Just follow any of the walkthroughs for "DataDyne Central- Extraction" to get it. *********************************************************************** SNIPER RIFLE Requirements: Complete "Carrington Villa- Hostage One". Effect: Lets you start any Solo Mission with a Sniper Rifle. Walkthrough: Just follow any of the walkthroughs for "Carrington Villa- Hostage One" to get it. *********************************************************************** SUPERDRAGON Requirements: Complete "Area 51- Escape". Effect: Walkthrough: *********************************************************************** LAPTOP GUN Requirements: Complete "Air Force One- Antiterrorism". Effect: Walkthrough: *********************************************************************** PHOENIX Requirements: Complete "Attack Ship- Covert Assault". Effect: Walkthrough: *********************************************************************** PSYCHOSIS GUN Requirements: Complete "Chicago- Stealth" under 2:00 on Perfect Agent. Effect: Walkthrough: *********************************************************************** TRENT'S MAGNUM Requirements: Complete "Crash Site- Confrontation" under 2:50 on Agent. Effect: Walkthrough: *********************************************************************** FARSIGHT Requirements: Complete "Deep Sea- Nullify Threat" under 7:27 on Perfect Agent. Effect: Walkthrough: +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ CLASSIC WEAPONS FOR JO IN SOLO *********************************************************************** PP9I Requirements: Win Golds in Firing Range. Effect: Lets you begin any Single Player mission with a PP9i. Walkthrough: Earn gold awards on Falcon 2, Falcon 2 (Silencer), Falcon 2 (Scope) challenges in the Firing Range to earn it. *********************************************************************** CCI3 Requirements: Win Golds in Firing Range. Effect: Walkthrough: *********************************************************************** KLOI3I3 Requirements: Win Golds in Firing Range. Effect: Walkthrough: *********************************************************************** KF7 SPECIAL Requirements: Win Golds in Firing Range. Effect: Walkthrough: *********************************************************************** ZZT (9MM) Requirements: Win Golds in Firing Range. Effect: Walkthrough: *********************************************************************** DMC Requirements: Win Golds in Firing Range. Effect: Walkthrough: *********************************************************************** AR53 Requirements: Win Golds in Firing Range. Effect: Walkthrough: *********************************************************************** RC-P45 Requirements: Win Golds in Firing Range. Effect: Walkthrough: +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ WEAPONS *********************************************************************** CLASSIC SIGHT Requirements: Complete "DataDyne Central- Defection". Effect: Transforms the aiming of all the weapons to the red crosshairs from GoldenEye. Kind of awkward for me now, it seems......... Walkthrough: Just follow any of the walkthroughs for "DataDyne Central- Defection" to get it. *********************************************************************** UNLIMITED AMMO - LAPTOP SENTRY GUN Requirements: Complete "Air Force One- Antiterrorism" under 3:55 on Perfect Agent. Effect: Walkthrough: *********************************************************************** HURRICANE FISTS Requirements: Complete "DataDyne Central- Extraction" under 2:03 on Agent. Effect: Walkthrough: *********************************************************************** UNLIMITED AMMO Requirements: Complete "Pelagic II-Exploration" under 7:07 on Special Agent. Effect: Walkthrough: *********************************************************************** UNLIMITED AMMO, NO RELOADS Requirements: Complete "Air Base- Espionnage" under 3:11 on Special Agent. Effect: Walkthrough: *********************************************************************** X-RAY SCANNER Requirements: Complete "Area 51- Rescue". Effect: Walkthrough: *********************************************************************** R-TRACKER/WEAPON CACHES LOCATIONS Requirements: Complete "Skedar Ruins- Battle Shrine". Effect: Walkthrough: *********************************************************************** ALL GUNS Requirements: Complete "Skedar Ruins- Battle Shrine" under 5:31 on Perfect Agent. Effect: Walkthrough: +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BUDDIES *********************************************************************** VELVET DARK Requirements: Available from the start. Effect: Walkthrough: *********************************************************************** PUGILIST Requirements: Complete "DataDyne Research- Investigation" under 6:30 on Perfect Agent. Effect: Walkthrough: *********************************************************************** HOTSHOT Requirements: Complete "Area 51- Infiltration" under 5:00 on Special Agent. Effect: Walkthrough: *********************************************************************** HIT AND RUN Requirements: Complete "Carrington Villa- Hostage One" under 2:30 on SPecial Agent. Effect: Walkthrough: *********************************************************************** ALIEN Requirements: Complete "Attack Ship- Covert Assault" under 5:11 on Special Agent. Effect: Walkthrough: ----------------------------------------------------------------------- 9. Firing Range Here are listed all the challenges for the Firing Range.... how to get the Gold and all..... *********************************************************************** FALCON 2 Bronze- From in front of the computer, use manual aim and fire in the center of the target 8 times. Reload and strafe to the target on the right. Aim to the center and fire 4 times. Silver- Stay near the computer, unload the gun on the moving target, hitting as close to the middle as you can. Reload when the target flips to the other side. Repeat until completion. Gold- Strafe to the closest target to the right. Aim to the center and unload the gun. Reload, wait for the next trget to take the same path and unload the gun on it. Always aim for the center. *********************************************************************** FALCON 2 (SILENCER) Bronze- Strafe to the target on the left and fire a single bullet in the middle. Wait until it flips back and finish unloading the gun in the center. Strafe to the next target on the right and repeat. Silver- Aim at the middle and fire a single bullet. Fire 2 next bullets once they flip back and strafe to the left targets. Fire 3 bullets in the middle and strafe to the right targets. Fire 3 bullets in the middle. Gold- Just stand in the middle and empty clip after clip on the moving targets. Aim as close to the center of the targets as you can. *********************************************************************** FALCON 2 (SCOPE) Bronze- Strafe in front of the target to the left and aim at the center. Empty the clip and repeat for the next target. Silver- Stay at the middle and aim at the center of the moving target, I suggest waiting until it passes at the back row for highest chances of hitting the middle. Gold- Stay at the middle and fire once at the center of the target. Empty the clip in the middle of the target once it stops moving. *********************************************************************** MAGSEC 4 Bronze- Silver- Gold- *********************************************************************** MAULER Bronze- Silver- Gold- *********************************************************************** PHOENIX Bronze- Silver- Gold- *********************************************************************** DY357 MAGNUM Bronze- Silver- Gold- *********************************************************************** DY357-LX Bronze- Silver- Gold- *********************************************************************** CMP150 Bronze- Aim to the center of the middle target, fire, stop once the target flips around. Restart firing once it flips back. Silver- Strafe to the target on the left. Fire and stop firing once it spins around. Destroy this target and the one behind it. Strafe to the target on the right and repeat the same pattern. Gold- Stay in the center near the computer and aim at the different targets manually (Might want to use the nifty secondary mode). Aim near the center of each one of them as you must achieve at least 350 points along with destroying all 6 targets. *********************************************************************** CYCLONE Bronze- Silver- Gold- *********************************************************************** CALLISTO NTG Bronze- Silver- Gold- *********************************************************************** RC-P120 Bronze- Silver- Gold- *********************************************************************** LAPTOP GUN Bronze- Silver- Gold- *********************************************************************** DRAGON Bronze- Aim at the center of the middle target and fire once. Wait until it flips back and restart firing. Repeat with other targets until completion and don't forget to reload while the targets are flipped. Silver- Strafe in front of the target to the left and hold B. Press the trigger to throw the weapon in front of the target and wait. Gold- Stay in the middle and aim to the center of the closest target to the right. Fire in bursts while its moving (Aim at the middle) and stop firing when the other target passes over it. May take a few tries. *********************************************************************** K7 AVENGER Bronze- Stay in the middle and aim at the center of the far-away targets. Repeat until completion. Silver- Hold B to switch to secondary mode and fire at 2 of the targets surrounded by red squares. Gold- 30 bullets, 10 are needed per target and they flip. Count your shotw and be sure to destroy all 3 targets... I suggest destroying the targets in this order: middle, left, right. *********************************************************************** AR34 Bronze- Silver- Gold- *********************************************************************** SUPERDRAGON Bronze- Silver- Gold- *********************************************************************** SHOTGUN Bronze- Stay in the middle and hold B to switch to Double Blast. Aim at the center of the target and fire. Silver- Stay in the middle and hold B to switch to Double Blast. Aim at the moving target and be sure to destroy 1 per shot. Switch to Shotgun Blast when only 1 remains and blast it. Gold- Stay in the middle and hold B to switch to Double Blast. Aim at the center of the moving target and unload 2 shells in it each time it moves. *********************************************************************** REAPER Bronze- Silver- Gold- *********************************************************************** SNIPER RIFLE Bronze- Go a little to the right of the computer, back up to the wall behind you and hold B to crouch down. Use the C buttons to aim at the center of the target and shoot! Silver- Stay at the same spot as the previous challenge and aim at the center of the targets. Stop firing when they flip..... Gold- Stand at the computer and unload 5 shots in the center of the target quickly. Strafe right in front of the target on the left, fire 3 shots in the center, reload, fire 2 shots to destroy it. Strafe in front of the target on the right and unload the remaining 5 shots in the middle of this target. *********************************************************************** FARSIGHT XR-20 Bronze- Silver- Gold- *********************************************************************** DEVASTATOR Bronze- Silver- Gold- *********************************************************************** ROCKET LAUNCHER Bronze- Stay in the middle and shoot the middle target, it should destroy the complete row of 3. Repeat for the middle row and the far-away row of targets. Silver- Stay at the middle and fire at the targets that stops close to you, right in front of you. Be quick or you'll miss. Gold- Strafe to the target on the left, aim at it, but DON'T shoot. Wait for it to come back and destroy it. Aim at the far-away target behind it and shoot the rocket a little early so it hits the target in time. Repeat for the right side. May take a few tries. *********************************************************************** SLAYER Bronze- Silver- Gold- *********************************************************************** COMBAT KNIFE Bronze- Silver- Gold- *********************************************************************** CROSSBOW Bronze- Silver- Gold- *********************************************************************** TRANQUILIZER Bronze- Silver- Gold- *********************************************************************** LASER Bronze- Silver- Gold- *********************************************************************** GRENADE Bronze- Silver- Gold- *********************************************************************** TIMED MINE Bronze- Silver- Gold- *********************************************************************** PROXIMITY MINE Bronze- Silver- Gold- *********************************************************************** REMOTE MINE Bronze- Silver- Gold- ----------------------------------------------------------------------- 10.Multiplayer Challenges Al the 30 Challenges here and tips & Strategies on how to complete them easy..... keep in mind that I ALWAYS refer to doing the Challenges alone, with no extra players. *********************************************************************** CHALLENGE 1 Opponents: Goal: Tips & Strategies: *********************************************************************** CHALLENGE 2 Opponents: Goal: Tips & Strategies: *********************************************************************** CHALLENGE 3 Opponents: Goal: Tips & Strategies: *********************************************************************** CHALLENGE 4 Opponents: Goal: Tips & Strategies: *********************************************************************** CHALLENGE 5 Opponents: Goal: Tips & Strategies: *********************************************************************** CHALLENGE 6 Opponents: Goal: Tips & Strategies: *********************************************************************** CHALLENGE 7 Opponents: Goal: Tips & Strategies: *********************************************************************** CHALLENGE 8 Opponents: Goal: Tips & Strategies: *********************************************************************** CHALLENGE 9 Opponents: Goal: Tips & Strategies: *********************************************************************** CHALLENGE 10 Opponents: Goal: Tips & Strategies: *********************************************************************** CHALLENGE 11 Opponents: Goal: Tips & Strategies: *********************************************************************** CHALLENGE 12 Opponents: Goal: Tips & Strategies: *********************************************************************** CHALLENGE 13 Opponents: Goal: Tips & Strategies: *********************************************************************** CHALLENGE 14 Opponents: Goal: Tips & Strategies: 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*********************************************************************** CHALLENGE 23 Opponents: Goal: Tips & Strategies: *********************************************************************** CHALLENGE 24 Opponents: Goal: Tips & Strategies: *********************************************************************** CHALLENGE 25 Opponents: Goal: Tips & Strategies: *********************************************************************** CHALLENGE 26 Opponents: Goal: Tips & Strategies: *********************************************************************** CHALLENGE 27 Opponents: Goal: Tips & Strategies: *********************************************************************** CHALLENGE 28 Opponents: Goal: Tips & Strategies: *********************************************************************** CHALLENGE 29 Opponents: Goal: Tips & Strategies: *********************************************************************** CHALLENGE 30 Opponents: CassSim & BlondeSim Goal: King of the Hill Tips & Strategies (By ArmorKing): Keeping the Hill = You got to the hill first or you just took it (I'll assume the worst: you are unarmed when you take it) Taking the Hill = They got to the hill first... Get Localized = Stand in an area of the arena where you have quick access to all possible hills. Anyway... "Balcony" Hill (has a Mauler with two Ammo Crates) Keeping: Grab the Mauler (Charge-Up, always on Charge-Up), crouch all the way down, move to right side of the balcony and hug the wall. As the Sims round the corner onto the balcony, pop them with one Charge-Up shot (unload the clip into them if they survive the first shot). This one should (must?) be a gimme. Taking: Get two powerful guns like MagSecs or Maulers, walk up to near the balcony, use your rader to see what side of the Balcony they're on and dive in there blasting them. Often times they can't hit you if you're too close. If both of them have it, then forget it and grab two Maulers and Get Localized for the next hill. "Snow Cave" Hill (has a escape hatch to the Snow Tunnels, and a Mauler with ammo) Keeping: Another gimme (hopefully). Grab the Mauler, stay where you got it and crouch all the way down, and manually aim (NOT R-Aim) at the Sims coming in. Pop them easily, using the Radar to see what side they're gonna enter from. Always use the escape hatch to exit, its a safer and quicker way to next hills. Taking: VERY TOUGH. The uneven turf makes hitting them hard as hell to do, but so will it be for them. If you insist, then run there UNARMED and Disarm them! It actually works and they usually run outside when disarmed and gives you a chance to plug them. If BOTH of them have it, then forget and just get localized. "Magnum Dead-End" Hill(A dead-end niche in a long corridor that has a magnum) Keeping: If they come from the far end of the corridor (they usually do) then you got it made. Just grab the Magnum and pop them from a distance (or use Maulers/Twin Falcons if you got it). If you got full health you can take them both at the same time with the Magnum, just postion youself to that one Sim will have to shoot the Sim in front of him/her to get you. If they come from the closer entrance then hopefully you got a fast, accurate gun like Falcons or Maulers. Taking: This is one of the few hills that you have a good chance to take, even if both of them have it. Always come in from the closer entrance creeping slowly around the corner unload shots at the Sims. The pair tend to bunch together and get in the way. If you come from the far end use an accurate gun (the Falcon is nearby...) and unload on them. "Pyramid Arena" Hill (Medium-sized boxy arena with a tall pyramid in the center, and has a Magsec with ammo boxes) Keeping: Keep your eyes peeled on either tunnel, using the radar to tell who's coming in. Crouch all the way down and fire down at them as soon as you see them coming with accurate guns (use the Magsec only if you have to). If they get in then get aggressive with them immediately, especially if you have full health. They should be hurting after getting hammered in the tunnel. Taking: Dive in there with powerful guns (accuracy won't help too much), using the pyramid as cover to work your way closer to them. Generally speaking the closer you are the better your chances (lets face it, these guys don't have to be close to tag you, while being closer for you will help) "Courtroom of Doom" Hill (Four pillars holding up a square catawalk above. This is the hill that has access to all the areas, and has a Mauler with ammo) Keeping: Despite the fact that this hill has a gazillion different entrances, the Sims often enter from the same two tunnels: One that leads to the Pyramid Arena and the LONG tunnel that leads to the Balcony, then the Snow cave. Use the Mauler to bash them from long range as they enter. Becareful of the long tunnel because they use that often and can hit you from so far out in it the radar doesn't even register them. If then get in (or, rarely, drop in from above) you will have problems...if you almost have the hill try hiding behind a pillar a fire a shot or two at nowhere to drive them back. Taking: ALWAYS come in from the two bottom tunnels. Dropping in from above will just get you shot. If both of them have it snipe on them from far out as best you can, then dive in at the other sim. You should also consider just Getting Localized instead. Gun ranking on Challenge 30: MagSec (Too inaccurate) Falcon (long-range accuracy and fast, but not powerful) Magnum (tied with Falcon, long-range accuracy and powerful, but not fast) Mauler (long-range accuracy and powerful, and decent in frantic battles) Twin MagSecs (great for upclose battles, frantic hill taking) Twin Magnum (EXCELLENT for accurate long-range shooting, which is how you'll win most Hills) Twin Falcons (With two Falcons, its fast, accurate, AND powerful) Twin Maulers (The best. If two Sims take a hill, Get Localized and grab these. You can keep mulitple hills with this thing's help) Twin Falcons (With two Falcons, its fast, accurate, AND powerful) ----------------------------------------------------------------------- 11. Conclusion ----------------------------------------------------------------------- 12. Credits & Legal Stuff Thanks to Rare for FINALLY releasing this long-awaited follow-up to GoldenEye!!! I wasn't disppointed........ BIG THANKS to ArmorKing for providing the strategy for Challenge 30!!! Thanks to HTOWNpjs for tips for the Combat Knife and Cyclone. This FAQ is Copyright to Kildread2, you cannot take all or only a small part of this FAQ for your own. This is MY work so do not steal it ok? I hope I made myself clear. I put too much time to get my info to only get my FAQ stolen by a stupid person. This work is supposed to appear on the following sites: GameFAQs : http://www.gamefaqs.com. Console-Gamer : http://www.console-gamer.com The Cheat Empire: http://home.planetinternet.be/~twuyts About.com Guide to Video Game Strategies : http://vgstrategies.about.com RPG Vortex : http://www.rpg-vortex.com If you have any questions, information or comments, mail me at Kildread2@hotmail.com.