Final Fantasy Anthology - Final Fantasy 5 (e)

Final Fantasy Anthology: Final Fantasy 5
US Release for the SONY PLAYSTATION
By James Dziezynski
Dzzy Strategies #5
F I N A L   F A N T A S Y   V
    #####  ===========================================
   #######          \5555\            /5555/            
    #####            \5555\          /5555/
     |||              \5555\        /5555/        
     |||               \5555\      /5555/
  =========             \5555\    /5555/                                             
     $||                 \5555\  /5555/
     $||                  \5555\/5555/
     $||                   \55555555/
     $||                    \555555/
     $||                     \5555/
     $||                      \55/
     $$|                       \/
      $|                Bruplex@aol.com
      $|                James Dziezynski
       |                3/20/00 Version 1.0
>From the US RELEASE of FINAL FANTASY 5 on FINAL FANTASY ANTHOLOGY 
                         FAQ/Walkthrough

VERSION 1.0- I still have to add the lists of items and job functions, but the 
Walkthrough is complete. 

************************************************************************

* LEGAL DISCLAIMER: This guide can only be used with the written consent of 
James Dziezynski and may only appear at www.gamefaqs.com and 
www.afreehome.com/dzzy/game.htm. All written work is copyright 2000 James 
Dziezynski. If you see this FAQ anywhere else please notify me via email. All 
work is original unless otherwise stated.
*Copyright 1992, 1998, 1999 Square Co. LTD. Copyright 1997, 1998, 1999 Square 
Co. Ltd. All right reserved. FINAL FANTASY, SQUARE SOFT, are registered 
trademarks of SQUARE Co. LTD. FINAL FANTASY ANTHOLOGY is a trademark of SQUARE 
Co., LTD. US patent No. 5390937, 5649862.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
SPECIAL THANKS GOES TO:
MARC DZIEZYNSKI: For his inherited love of gaming. 
DINGOJELLYBEAN: For his fine ASCII ART, already magnificent guide, and gaming 
spirit. 
DALLAS: For allowing me to use his monster list.
GAMEFAQS USERS : PHOENIX OMEGA, WALLYWEST80, FORTE, MULTANI, ARMORKING, SID 
VICIOUS, ALTERWOLF, and SILVERGEAR for their INPUT ON SUMMONS MYTHOLOGY.
BRADYGAMES: For pieces of info here and there from their Strategy guide.
JODY PRATT: For buying me Final Fantasy for Christmas 1999.
JEFF VEASY: For hosting this FAQ.

************************************************************************
TABLE OF CONTENTS
_*_
I-INTRODUCTION: WHY WRITE A FINAL FANTASY 5 FAQ/WALKTHROUGH?
	*It's MR. BUTZ to you!*
II-THE STORY OF FINAL FANTASY 5
	*Where it falls in American/Japanese releases*
	*Storyline*
	*Characters*
III-JOBS AND MAKING SENSE OF THEM
IV-THE BIG OLD WALKTHROUGH!
	*Walkthrough for FINAL FANTASY 5*
	*CONCLUSION*
V-ANSWERS TO QUIZ!
VI-THE REAL LIFE LEGENDS OF THE SUMMON CREATURES!
	*This is a neat section; check it out!*
VII-APPENDIX
	*WEAPONS*
	*ARMOR*
		~Head
		~Body
		~Hand
	*RELICS*
	*ITEMS*
	*MAGIC AND ABILITIES*
		~White
		~Black
		~Time
		~Summon
		~Sword
		~Blue
		~Earth
		~Songs
		~Dance
		~Critter
	*CHEMIST MIX LIST*
VIII-OPTIONAL BOSS STRATEGIES
IX-BEASTIARY

************************************************************************

I-WHY WRITE A FINAL FANTASY GUIDE?
	There are a few inspirations that led me to decide to write a guide for 
FFV. The first and most obvious reason is the fact no purely US version FAQ is 
readily available; there are a few that relate to the Japanese translated ROM 
but none for US PLAYSTATION RELEASE alone. Dingo Jellybean has a great 
translated version but it uses the Japanese names and storyline from the SNES 
ROM. With that in mind, the TRUE REASON I HAVE TO WRITE THIS IS BECAUSE I CANNOT 
LIVE WITH THE FACT THERE IS A HERO NAMED "BUTZ". Yes, in the Japanese version 
your hero, the guy who is to save the world, the one whose name will be 
remembered for ages to come is named BUTZ. I hope this was just a terrible 
translation. For crying out loud they named him after a pair of buttocks!! In 
the American version they changed his name to BARTZ, which is not too much 
better. It sounds like a type of imported European Beer. My suggestion is to 
change his name immediately! No wonder your hero's only friend is a Chocobo!! 
The taunts of "Bartz Fartz" must have made him a social outcast. 
      In any case, I wanted to write an FAQ that applied solely to the American 
version without confusing the Japanese names and characters. This guide covers 
only the US Playstation released on disk one of Final Fantasy Anthology.
 
************************************************************************

II-THE STORY OF FINAL FANTASY 5

************************************************************************

* Where does FFV fall in relation to the American games?*
	Those lucky Japanese always get more games then we in America do and Final 
Fantasy is no exception. When Final Fantasy 7 was released for the Playstation, 
US gamers had to scratch their heads as to what happened to Final Fantasies 4-6. 
In the US, we had Final Fantasy for the NES, Final Fantasy 2 for the SNES, Final 
Fantasy 3 for the SNES, then Final Fantasy 7 for the PS. Here's how it worked 
out in US to Japanese conversions:

Final Fantasy=Released for BOTH on the NES
Final Fantasy 2(jap only)=No US release
Final Fantasy 3 (jap) = Final Fantasy 2 US
Final Fantasy 4 (jap only)=No US release
Final Fantasy 5 (jap)=Final Fantasy 5 on the FF Anthology for the US
Final Fantasy 6 (jap)=Final Fantasy 3 US on the SNES and also Final Fantasy 6 
for the FF Anthology
Final Fantasy 7=Released for BOTH on PS
Final Fantasy 8=Released for BOTH for PS

	Why the two FF's released in Japan only is unknown. Perhaps at the time, 
American gamers had not yet embraced the RPG to the point where it would have 
profitable for Square. In any case that's the skinny on Final Fantasy Japanese 
to US conversion charts.

*Storyline*
      The game opens at an enormous castle with a dragon perched on a ledge. 
Suddenly the King of Tycoon ( yup, another silly name) emerges. He is a man on a 
mission! Instinct has told him he must go off to check on the Wind Crystal, of 
which he is a Guardian. He warns his young daughter (who has also felt the 
disturbance in the force) not to follow him and flies off to the Wind Crystal. 
The scene then cuts to our hero, who is camped out in a field with his faithful 
Chocobo named Boko. As he awakes from a night of sleeping face down on the 
ground, a huge crashing noise can be heard. A giant meteor has plummeted from 
the sky above and scarred the land with its presence. When our hero goes to 
investigate he finds two people unconscious in front of the space faring 
boulder. One is a girl and one is an old man. Fighting off a few weak goblins, 
he and Boko bring the two to safety. Upon their awakening, you get to name your 
hero (we'll call him Bartz for ease of keeping track) and discover the girl was 
following her father to the palace of the Wind Crystal. The old man remember 
nothing other than his name and that he had to get to the Wind crystal for some 
reason. 
      After exchanging pleasantries for a while, the girl and old man decide to 
journey on to the palace and Bartz and Boko continue on their way. But wouldn't 
you know it, the old man and the girl get in trouble again and Bartz has to save 
them. This time Bartz decides to travel to the Wind Crystal because he has felt 
the same draw as the others--and he has the hots for the girl! So off they go...
	*Characters*
	Unlike other Final Fantasy games, there are no pre-set duties for your 
characters. The intricate "Job system" (more below) enables any character to 
become any profession at any time. The result is you can have your females be 
strong fighters, your hero be a puny magic user, or your old man a mighty monk. 
The choice is yours! Change professions many times to create a band of balanced 
warriors! Each character has some connection to the Crystals. (don't ask me what 
happened to the ORBS OF LIGHT because I have no idea! No one ever said the FF 
games had much to do with one another!)

BARTZ- This poorly named fellow survived being the "Butz" of many jokes by 
having his named  mercifully changed  in the US version. While traveling the 
land ( one of his dead father's wishes) he comes across the meteor that 
triggered the destruction of the Wind Crystal. Essentially you are Bartz and I 
highly suggest you change his name. 
COMES EQUIPPED WITH: Broadsword--Leather Armor--Memento
STARTING STATS: Vigor 28 (highest of group), Speed 25, Stamina 27, Mag. Power 
25, Bat. Power 3. 

REINA-FF likes to have a lot of "R" named women, huh? Rinoa, Relm, Rydia etc. 
Reina is one of the daughters of the King of Tycoon. She disobeys her father's 
orders to stay behind and pursues him to the Wind Shrine. A meteor almost 
squishes her, BARTZ saves her and we have a game in progress! Out of reflex I 
made her my strong White Magic and Summon user.
COMES EQUIPPED WITH: Knife--Leather Armor--Pendant
STARTING STATS: Vigor 25, Speed 26, Stamina 25, Mag. Power 28 (highest of 
group), Bat. Power 3.

GALUF-Filling the void of "feisty old man" we have Galuf. He is the bridge 
between the older Final Fantasy games and this one. He gets knocked silly by the 
meteor but quickly recalls his name and his purpose. Instinct makes you want to 
create Galuf as your black mage, but he serves well in any role.
COMES EQUIPPED WITH: Leather Armor
STARTING STATS: Vigor 27, Speed 24, Stamina 28 ( highest of group), Mag. Power 
24, Bat. Power 3.

FARIS-A foul mouthed cross dressing pirate, Faris is Reina's long lost sister. 
How she can fool a whole group of pirates into thinking she is a man is beyond 
me but she does! When the wind crystal is destroyed and the wind stops, her ship 
is able to travel with the aid of her pet sea monster HYDRA. Essentially she is 
Peppermint Patty meets Boyz in da Hood.
COMES EQUIPPED WITH: Dirk--Leather Shield-- Leather Armor
STARTING STATS: Vigor 27, Speed 27 (highest in group), Stamina 26, Mag. Power 
26, Bat. Power 3.

KRILE-Joins your party later in the game. She is Galuf's Granddaughter and has a 
lot of animal friends, including Moogles and Dragons. Her stats will depends on 
certain events...

      So there is your Motley Crew. The job system will determine what armor and 
weapons your characters can use, so that will be next. 

************************************************************************
 IV-WALKTHROUGH*
************************************************************************

WHERE IT ALL BEGINS or SETTING THE STAGE
Items to find: Phoenix Down

	The game opens with you (BARTZ) waking up at a small campsite. As you and 
your Chocobo groggily awake, a large disturbance can be heard nearby. It turns 
out a huge meteor has plummeted from the sky and smashed into the land. Of 
course, you must investigate. Hop on Boko the Chocobo and walk onto the meteor. 
Once you arrive you find a girl near the meteor. Time to be chivalrous!! Easily 
defeat the two goblins that you encounter and talk to the girl. Turns out this 
little lass is named Reina and she was following her father to the WIND SHRINE, 
where something bad has happened. As Reina brings you up to speed on the story 
you hear the moaning of someone in the distance. Nope, it is not the BLAIRWITCH,  
rather an old man who apparently has amnesia. It turns out his love affair with 
Veronica has gone all wrong and while Blake was trying to get with Melissa, 
Rebecca had his baby--on no wait, that's the plot line for DAYS OF OUR LIVES. In 
FFV, this old man eventually remembers his name and his purpose. He is Galuf and 
was heading to the Wind Shrine, but that is all he can remember. After getting 
acquainted, you decline Reina and Galuf's offer to accompany them to the Wind 
Shrine and return to your Chocobo. Before doing this, make sure to check the 
bottom right hand of the meteor screen. You'll see a treasure chest containing a 
PHOENIX DOWN. Wiggle your way through the darkened section to come to the 
treasure. Claim it and return to Boko.
	The only place you can ride old Boko is to the Northwest. As you enter the 
path,  you are comedically thrown from your giant chicken as Boko skids to an 
abrupt halt. Turns out Boko used to work for the Psychic Network--and wouldn't 
you know it, mere seconds after sensing "something wrong" an Earthquake rocks 
the land. As you run through the canyon, you rescue Reina and Galuf  once again, 
battle a few goblins and find the way to the Shrine cut off. After a fun night 
of camp songs and roasted marshmallows, you decide to finally join the two on 
their quest to reach the Wind Shrine. The only way out is a mysterious cave that 
opened up after the Earthquake. Save your game, say farewell to Boko, and enter 
the cave.

ARGH MATEY! THE PIRATE COVE!
Items to find: Leather Hat, Healing Spring
Enemies: Stoper

     Shortly after entering the cave you find the true source of Poland Spring 
natural spring water. Even though it is no where near Maine, it will still 
replenish your health. After you heal yourselves, you'll come across a lone 
pirate in the cave. He hits a secret switch that opens a secret passage; of 
course you have to follow him in! You are greeted by the Jolly Roger flag as you 
enter, a dead give away this is a secret PIRATE COVE. After sneaking about and 
claiming a leather cap, your group discusses the possibility of heisting a ship 
to reach the WIND SHRINE. Against the odds, your group sneaks aboard the Pirate 
ship. After snooping around a little, go to the steering wheel at the back of 
the vessel. There, you will encounter Faris, the Captain of the ship and a 
mighty salty dog. He is ready to make you landlubbers walk the plank when he 
sees Reina's sparkling amulet and decides to have mercy. He throws the three of 
you under the deck, where you have a strange argument while bound in ropes. A 
little later, Faris frees the group much to their amazement. Furthermore, he 
agrees to help getting to the WIND SHRINE. Although the Wind has died, Faris has 
an ace in the hole: his pet Sea Dragon HYDRA!! The mighty beast pulls the ship 
wherever it needs to go. As it turns out, a good place to go next is Tule 
Village to the Northwest. Save your game and enter the town. 

TULE VILLAGE: NOT TO BE MISTAKEN WITH THE BAND TOOL OR THE THULE CAR RACK 
CARRYING SYSTEM
Items to find: Ether, Phoenix Down x2, Tonic x2, 100 GP, Tent x2, 150 GP, 
Leather Shoes x2

      Tule is a quaint village surrounded by pine trees. If you are unsure about 
the basics of the game, the House of Learning can get you up to speed in no 
time. The crates and barrels in the middle of town can be searched to find a 
tonic and a tent. The barrel to the far right contains 150 gp. A bush near the 
top of the screen reveals a PHOENIX DOWN and a path to the LEATHER SHOES. Check 
the buildings for the rest of the items, none of which are hidden too well. Also 
try your hand at the piano in the pub. You'll hear a little metronome and you'll 
clunk out a few notes; it is a good idea to play the piano whenever you find 
one. One day you'll grow up to be Yanni. Anyhow, learn of Zok, a friend of the 
KING OF TYCOON. You know the drill: talk to everyone, get a bunch of info and 
stock up. Once you again save, head to the WIND SHRINE, located to the far east. 

THE WIND SHRINE (NOTE* THIS SHOULD HAVE BEEN LOCATED ON THE SUMMIT OF MOUNT 
WASHINGTON!)
Items to find: Tonic (5), Tent, Leather Cap, Broadsword, Staff

	Finally, you have the means to get to the Wind Shrine! Since there are not 
too many places to explore, it should not be too hard to find (it is up North 
and to the east in the midst of a ring of dense forest, for those navigationally 
challenged.) Upon entering you see a bunch of young blond men fretting nervously 
about. No, they are not worried about the cancellation of the Young Republicans 
meeting; it seems the King of Tycoon went to see what was shakin' on the higher 
floors and has not yet returned. Before rushing off to the rescue, drink form 
the Urn at the bottom left to restore your HP/MP and recover any status ailments 
you may have. Speaking to the guards will also result in gaining five tonics for 
your fine social skills. Once you are feeling fit, head up to find out what in 
blazes is going on! There is a tent to be found on the second floor as well as a 
save spot, which will help replenish your team if the battles are weakening 
them. The third floor holds a sporty leather cap but more importantly a 
broadsword. It can be found on the far left door after spiraling around the 
perimeter of the level. There is also a very well hidden staff in the vine 
covered room. It is easy to miss, but who cares? It's just a stupid staff, 
right? Is this thing on?
	Keep plugging your way upstairs until you encounter the WINGRAPTOR on the 
fourth floor, your very first FFV boss (awwwwww!)

*************************************************************************BOSS 
BATTLE: WINGRAPTOR
*Lv. 1
*250 HP
************************************************************************
	
	Wingraptor is not too hard to defeat. Since you don't really have any 
other options available, pound him with your weapons. I suppose you can taunt 
your TV too. The broadsword is a superb weapon for eliminating his Hit points. 
Wingraptor has two main attacks: when his wings are open, he'll fire AIRWING at 
you. While it hits your whole party, it doesn't inflict a great amount of 
damage. If his wings are closed and you attack him, he may counter with IRON 
NAIL, which is stronger than AIR WING but not brutally punishing. After 250 
points of damage, Wingraptor goes to that big aviary in the sky and more of the 
story unfolds. 
	Reina finds out her Father has gone to some ethereal state between the 
living and....well SOMETHING. After he ominously dissolves into thin air, you 
get your first chance to harvest shards of a shattered crystal. With each 
crystal you get, you will master a new profession. Just think of the costs we 
could save if such crystals existed in real life?!! No college for me, I'm 
buying a crystal at Wal-Mart for 5 bucks!! At this point, you learn KNIGHT, 
MONK, BLUE MAGE, THIEF, BLACK MAGE, and WHITE MAGE. Since you have the know-how, 
try each of them out. Unlike other Final Fantasies, magic plays more than a 
supporting roll in FFV. Have a thief is a great asset to the impatient gamers of 
the world, for the "O" button allows you to DASH about through towns and 
dungeons. Check out the JOBS section for details on professions and abilities.
************************************************************************

BACK TO TULE: ZOK AWAITS!!
Items: same as before!

	I guess with a name like "Zok"you have to either be a wise old man or a 
sock puppet. While regaining your strength in Tule, make sure to pick up level 1 
magic. Now that you have potential magic users, all six of these spells are 
going to be useful. As always, chat with the locals. Don't forget to play your 
best chops on the piano--your hero's enthusiasm is pretty funny! Also, if  jobs 
are befuddling you at this point visit the House of Learning to get a better 
understanding of what you can and cannot do. After socializing visit the magic 
Zok ( real name: Herman.) It seems he is the keeper of the canal but has "lost" 
the key. Despite his absentmindedness, he offers you a place to stay for the 
night. During the stay, BARTZ has a case of insomnia. As he paces about the 
house he runs into Zok and they have a little heart to heart talk. It turns out 
that filthy liar Zok had the CANAL KEY the whole time, but didn't want to 
endanger REINA. He gives the key and then you knock him out and steal his wallet 
for being a liar. Well not really, but at least you have the key to the Canal. 
This means it is time to ship out of town! 

TORNA CANAL: BETTER THAN A ROOT CANAL

	Torna Canal leads to the city of Walz, where the water crystal resides. It 
can be found south and a little east of the Wind Shrine. Since you have the key 
that filthy liar dirtbag Zok gave you, unlock the gate and enter the canal. 
Weeeee this is fun!! For about four seconds!! Out of nowhere, a whirlpool sucks 
your ship into a boss fight. You also temporarily lose touch with Hydra, the 
friendly sea monster who has been pulling your ship through the ocean. While 
this is quite tragic, you have a boss to worry about.

*************************************************************************BOSS 
BATTLE: KARL BOSS
*Lv. 5
*WEAKNESS: BOLT
*HP: 650
************************************************************************

	Hopefully the funny looking Black Mage was an appealing job for you to 
take on because his magic is very useful in this battle. Casting BOLT will knock 
Karl's HP down quickly. It is good to have a MONK as well because they can 
attack twice each round. If all goes well, you will defeat Karl Boss before he 
can unleash the dirtiest sounding attack in any video game, the dreaded TAIL 
SCREW. That's one thing you don't want your Mom to hear you talking on the phone 
about! "Yeah, then Karl got me with the TAIL SCREW twice!! MAN did that HURT!"  
And what kind of name is KARL BOSS? What's next? Robert the Demon? Andrew the 
Prince of Darkness? Gregg the Grim Reaper? In any case, sink this seaborn sucker 
and cruise onto the next section
************************************************************************

SHIP'S GRAVEYARD: SPENDING SOME TIME IN DAVY JONES' LOCKER
Items: Flail, Tent, 990 gp, Phoenix Down x 2, World Map, Antidote x 2, Tonic
(In case you were wondering, I'm currently listening to "AIR CONDITIONED 
NIGHTMARE" by MR. BUNGLE as I type this)

	With Hydra sucked into the churning waters, your ship has essentially lost 
its engine. You are lost at sea, adrift on an indifferent ocean. Much like that 
sea born idiot Gilligan, your three hour tour has become an epic adventure. 
Eventually you wind up where all good sea farin' vessels go: THE SHIP GRAVEYARD. 
While it seems very confusing, it is actually easy to navigate your way through 
the wreckage. There is a lot of good booty to claim, so keep an eye for treasure 
chests. Make a point to pick up the world map which allows you to pinpoint your 
place in the world by pressing the SQUARE key. It is plastered on the wall of a 
ship.  No magic brooms or HSUP B TCELES!!* As you hope from shipwreck to 
shipwreck, keep an eye out for Leonardo DiCaprio! Eventually you have to swim 
through the water, getting you soaked! There is then an awkward scene where 
Faris refuses to get out of his wet clothes in front of the others. Well, like 
most of the shipwrecked vessels, Faris doesn't have a dinghy**! And he is 
actually he is a she! How about that? A cross-dressing pirate! After camping out 
on deck, keep making your way to the shore. Along the way, you will have to 
raise half of a sunken ship to reach the land. Once you get there, a foxxy but 
deadly surprise awaits you...

*HSUP B TCELES=Read backwards for a spell from Final Fantasy 1.
**Dinghy-Etymology: Bengali dingi & Hindi dingI 
Date: 1810 
1 : an East Indian rowboat or sailboat 
2 a : a small boat carried on or towed behind a larger boat as a tender or a 
lifeboat b : a small sailboat 
3 : a rubber life raft 
What were you thinking? ^_^
*************************************************************************BOSS 
BATTLE : SIREN
*Lv. 2
*HP: 900
*WEAKNESS: Normal form=None// Zombie form=Cure
************************************************************************

	In legend, Sirens were the mythological women (or mermaids) of the sea who 
sang to Odysseus and his crew in the epic poem, "The Odyssey." The men were 
forced to plug up their ears with wax to avoid the tempting song of Siren! In 
FFV, Siren serves as a temptress of the mind rather than the body. She gains 
control of the minds of BARTZ, REINA, and FARIS with illusions of their loved 
ones. When Siren sends a little girl to "seduce" Galuf's mind, he has no idea 
who she is and is thus not affected! He slaps the others back to their senses 
and together they battle Siren. When she is wearing the Blue Dress, attack with 
black magic and physical attacks. Again, the MONK is a great asset in this 
battle. When Siren turns brownish it means she has assumed the properties of the 
undead. Hopefully you have a WHITE MAGE or some level of the !WHITE ability; 
casting CURE on undead creatures will actually hurt them! After the bru-ha-ha, 
you discuss your memories a little bit and you are clued into the fact Reina and 
Faris have the same father. Say, wouldn't that make Faris a prin--?
************************************************************************

TOWN OF KERWIN: NAMED AFTER LANCE KERWIN ( a child actor from the 70's and 80's)
http://pics.teencelebsplus.com/kerwin/kerwin.html
http://us.imdb.com/Bio?Kerwin,+Lance (this one is weird!)
Items to find: Antidote, Ice Rod, 1000 gp

	You thought you would be in Walz after all this, didn't you? Nope! The 
nearest town to the Ship Graveyard is Kerwin, a very nice little town. Besides 
having some ducky armor and weapons for sale in the shops, there is a lot of 
gossip to pick up. There is talk of a Dragon to the North, which Reina assumes 
is her father's ( the Blue one from the FMV intro) and feels it would be wise to 
investigate. Apparently, some miracle dragon-healing grass grows at the top of a 
nearby mountain, but it is also overgrown with poison plants. For the sake of 
argument, we'll call it poison ivy. Before leaving, snag the ICE ROD. It can be 
found by using the Thief's SECRET ability to locate the hidden passages that 
lead to this frosty treasure!  Now, onto North Mountain!

NORTH MOUNTAIN: ITS A NORTH MOUNTAIN OF SAVINGS AT MAYNARDS!
Items: Soft, Phoenix Down

	North Mountain is located to the NORTH of Kerwin! Wow!  It used to be 
called North Face mountain until they pulled their sponsorship. The rumor of a 
dragon at the top leads you up the parallax scrolling lofty 16-bit cliffs. Once 
you get up high enough, there will be patched of purple grass which poisons you 
with a single touch. So, unless you are into poison coursing through your veins, 
stay away! When you reach the save point, pitch a tent and recover your health. 
You'll need them HP's cause you got a boss fight a comin' round the corner!

*************************************************************************BOSS 
BATTLE: MAGISSA AND FALZER
*Both Lv. 8
*HP: Magissa=650, Falzer=850
*Weakness=None (all black magic works against them)
************************************************************************

	This battle reminds me of highschool: an ultra foxxy girl with an 
unbearable meathead for a boyfriend. Apparently Falzer is Magissa's slave boy, 
and his presence makes this battle a little tougher than any you have faced 
before. Black magic and physical attacks are the way to get it done! Monks are 
key. Unleash on Magissa first. After a few rounds, she will summon Falzer who is 
quite a bit stronger than she is. He may also be nude, which is disturbing. 
After defeating them, you may wonder what they were doing on the mountain in the 
first place. I was thinking of having BARTZ ask MAGISSA to the PROM; too bad she 
is pure evil. 
	When you reach the top, you see Reina's father's dragon lying injured 
amongst the flowers. Reina risks poison to get the healing DRAGON GRASS. After 
feeding the Dragon, she lies down for a while and the DRAGON is healed. Then the 
DRAGON heals Reina, everyone is happy, and you can finally fly to Walz (about 
time!)
NOTE: I wonder what BOKO the Chocobo is doing at this point?

WALZ TOWN: AT LONG LAST!!
Items to find: Silverglasses

	I like to pronounce this town WHALES instead of the conventional WALLS. 
After long last, Walz is not that exciting. Stock up on weapons, you'll need 
'em! There is also a magic shop selling spells you cannot use yet. If you have 
the money, pick them up--you'll have the ability soon enough. After talking to 
the people, you discover the King of Walz is harvesting the power of the crystal 
to keep water flowing through the town. He got into the same kind of trouble 
when he was the king of FLOORZ!! haha get it? WALZ? FLOORZ?! hehe! You know the 
drill by now. Talk to the people, including the girl training a beast named 
GARULA in the pen on the Eastern side of town. Garula is merely a descendent of 
SNUFFALUFAGUS from SESAME STREET. Or so we think...

WALZ CASTLE: A LESSON IN GETTING WHOOPED TEXAS STYLE: HOT N' SPICY
Items to find: Tent, 490 gp, Phoenix Down
Items in Harpy's Lair: Elf Cloak, 1000gp x 2, "Learned Speed"

	There is much to do in this castle, including talking to everyone and 
getting your butt kicked. First and foremost have an audience with the King of 
Walz. As he explains why he must use the crystal for power, a second meteor 
crashes near Walz Tower. Seconds later a guard reports that all hell is breaking 
loose at the tower and the King rushes to see what is going on. Now, just to 
confuse you there is a WALZ TOWER and a WALZ WATER TOWER. The WALZ TOWER is not 
in the castle; it is located to the north right near where the meteor falls. The 
WALZ WATER TOWER is actually in the castle walls. But first things first--Before 
rushing off to save the silly crystal, I'm sure you want to explore the castle, 
right? Good!
	Very often in video games, townspeople give you shady information. Sure 
you hear it, but you ever really LISTEN?! Nope, probably not. So when a certain 
fellow mentions HARPY is a very tough enemy you probably think this guy is a 
pansy and HARPY is most likely a pushover. Well, go ahead, go through the 
basement until you see four very tempting treasure chests. Easy enough, right, 
just mosey up and grab them, right? WRONG!! It turns out the basement is guarded 
by HARPY, a scrawny enemy whose specialty is waxing your sorry behind. If you 
are really driven to get the items, create a Thief with the FLEE command ready 
to go. If you encounter Harpy, RUN FOR YOUR LIFE!! The trick here is that Harpy 
is weak against water--but none of the spells you possess right now are water 
based! So it's the old DASH AND FLEE routine for now. If you get lucky and save 
a lot, you CAN get the chests at this level but it takes a great deal of luck. 
Even if you get all the items now, be sure to come back and kill HARPY just out 
of spite for making you look like a fool!

WALZ WATER TOWER: SOMETHING IS WRONG WITH THE FROGS
Items to find: SHIVA SUMMON

	This is another area of the game you are better off to revisit when you 
are a little stronger. That isn't to say you should avoid it all together. 
Though short, this section pits you against your first SUMMON BASED enemy, 
SHIVA. For now don't challenge her; you could win but it's not worth it. A goal 
for here is to use your BLUE MAGE to learn the Elf Toad's TOAD SONG. If you have 
!LEARNING equipped as your ability, you will learn this spell if it hits you. 
Notice that ELF TOAD will only cast the spell when there is only one of him 
present. He has to also hit the individual with !LEARNING, so if he hits other 
party members you will not add the spell to your !BLUE list. You can also steal 
a Mythril Sword from the Ice Solider if you are lucky. After fulfilling these 
goals, head back to Walz and heal up for the trip to WALZ Tower. 
*************************************************************************BOSS 
BATTLE: SHIVA
*Lv. 11
*HP 1500
*WEAKNESS: FIRE
************************************************************************

	It is best to fight Shiva once you have visited Karnak and armed your 
Black and Red Mages with FIR2. Between her ICE2 attack and ICE COMMANDER guards, 
you will have a barrage of hard hits slamming into your team. If you get even 
further in the game before coming back, a NINJA with FIRE SKILL will help your 
cause. Hammer the group of enemies with FIR2 and straight attacks. Once the 
guards are disposed of, FIR2 will take close to 700 points of damage on Shiva 
when directed at her as a single attack. When you defeat her, you earn the right 
to call her as a powerful ICE BASED summon attack. 

************************************************************************

WALZ TOWER: REVENGE OF THE SNUFFALUFAGAS
Items to find: Silk Robe, Maiden's Kiss, Ether, Silver Arm Band

	After you have had fun in WALZ TOWN and CASTLE fly your Blue Dragon North 
to Walz Tower. An interesting thing happens if you land right of the meteor. You 
may encounter GARULA in battle in the overworld. He's easy to beat and over 
gives you one ABP and no EXP or gp. Odd indeed...Go inside the tower and talk to 
the face down guards. They inform you that the King is up ahead trying to stop 
the very Garula you possibly just fought. When you reach the King, he is in the 
middle of a major faceplant. He mumbles something about Garula and the Crystal. 
After talking with him go into the pool of water to the left and climb up the 
vine to claim a fine silk robe for yourself. Go up a floor to the save point and 
save your game. After gathering the treasure chests on the next few floors, save 
one more time and go to the top to battle Garula. 
*************************************************************************BOSS 
BATTLE: GARULA
*Lv. 3
*HP: 1200
*WEAKNESS: TOAD SONG
************************************************************************

	When you actually face Garula, he no longer looks like a plump lovable 
ball of fun. Now he looks like a Woolly Mammoth shaved like a POODLE. I really 
hope you listened to me and learned TOAD SONG, otherwise Garula is going to 
knock you around like a shuttlecock in a badminton game. His CHARGE attack can 
wipe you out in a matter of seconds, so if you didn't get toad song hit him with 
all you have and heal with White Magic. If you were wise and got TOAD SONG ( I 
didn't write about it for nothing!) have Faris cast it being that she is fastest 
of your characters and can normally cast it before Garula can attack. Once you 
turn him into a toad, it's hammer time! A slash here, a slice there and you will 
be eating frog's legs in no time! If Garula turns back, simply cast TOAD SONG 
again. 
	After whooping Garula, you get to see another crystal shatter. Late again! 
This time you earn the following jobs: BERSERKER (any one ever seen CLERKS? ^_^ 
my love is like a truck...), SORCERER, TIME MAGE, SUMMONER, and RED MAGE. Don't 
worry about the crystal that is out of reach. Of these, it's a good idea to 
build up your RED MAGE. He/she is a strong fighter and can learn both WHITE and 
BLACK magic. Not too shabby and a good resource early in the game. 

************************************************************************

A FAREWELL TO HYDRA

	After you defeat the Woolly nightmare, Hydra swims on by and saves your 
bacon. As the tower sinks, Hydra picks you up in his mouth (ewww hope you used 
mouthwash!) and drops you off on a nearby shoreline. Even though he looks 
healthy to me, Hydra passes on to the place where all good serpents go. This is 
an emotional moment for Faris who has to be held back from diving into the ocean 
after him. Dang, these games are tearjerkers, huh?

RETURN TO WALZ CASTLE: GET BACK TO WHERE YOU ONCE BELONGED!

	Fly back to Walz for one last meeting with the King. He tells you the FIRE 
CRYSTAL can be found in KARNAK. You might as well try to go there and watch it 
shatter like the first two. Fun huh? Before going to Karnak, there are a few 
things you should attend to first. 

I'LL NEVER GROW OLD, I'LL NEVER DIE, AND THERE WILL BE LOTS OF OATMEAL:
A RETURN TO TYCOON
Items to find: Ether x 2, Potion, Phoenix Down,  Elixir x 2, Maiden's Kiss, 
Healing Staff, Shuriken, Katana, Monster Bell, Cottage

	Wait a minute I was thinking of the WILFORD BRIMLEY BOX OFFICE SMASH 
"COCOON" there! Eat your oatmeal, kids! TYCOON is where the whole game started! 
There are a ton of goodies to find here, most of which are easy to find. A good 
deal of "mini-plot" happens in Tycoon, including an important scene with REINA 
and FARIS. After talking to everyone and gathering up the items and use a thief 
with the SECRET ability to find the chancellor; for some reason he is lurking in 
the hidden passages of Tycoon with a healing staff, which he will gladly give 
you if you can find him. Reminisce for a while then it's off to Karnak to 
investigate the FIRE CRYSTAL!!
(Now currently listening to GODFLESH'S SLAVESTATE)

TOWN OF KARNAK/CASTLE OF KARNAK: THE ROOF IS ON FIRE!
Items to find: FIRE ROD

	To find Karnak, loop North around the mountain and then head southwest. 
It's a bit of a hoof, but you'll make it there eventually. First off, Karnak has 
a ton of cool stuff for sale. The problem is, since you warped here via the 
meteor people think you are some kind of freak from the dark side. Just because 
you popped out of a meteor from outer space! Hmph! What snobs! You will be able 
to hear a little gossip with the townsfolk before their distrust gets the better 
of them. You learn about Cid the engineer who created the crystal amplifier. You 
also hear about the great deals on weapons, so naturally you will want to check 
them out. When you enter any kind of shop, a security guard will accuse you of 
being an enemy and you will be tossed in jail. After what seems to be an 
eternity, you'll see a guy stirring about in the cell next to yours. Without 
warning he blows a hole in the wall between your cells. Much to his chagrin all 
he finds on the other side are a bunch of scalawags! After a little lighthearted 
mockery, your group and Cid bond as he finds out you are on a mission to save 
the remaining crystals. As you banter, the Chancellor of Karnak comes rushing 
in. It turns out the Queen has been a little hasty in her judgment to imprison 
Cid. The fire crystal is indeed cracking and the chancellor knows Cid is the 
only man who would know how to prevent it from being totally destroyed. Since 
the crystal amplifier is on the fire ship, it seems the logical place to go. 
	As you leave the prison, you are no longer in Karnak but Karnak Castle. 
With the Fire Crystal growing increasingly more unstable, flames are popping up 
all around. And, as (bad) luck would have it. they all block treasure chests. 
Not to worry l'il partner, you'll be able to pillage later; for now just work on 
getting to the fire ship. Stop back at Karnak Town and stock up on weapons, 
armor, and magic. For the battles ahead, ICE2 and the ICE ROD will be useful. 
What's that you say? Fire Rod? Oh yeah, there IS a fire rod in Karnak, but you 
can't get it until the flames die down. 

THE FIRE SHIP: PRECURSOR TO TODAY'S MODERN NUCLEAR SUB
Items to find: Elixir x 2, Moonring, Thief's Glove, Green Beret, Cottage, 
Phoenix Down, Mythril Glove. 

	After talking to CID about a great many things., it is time to head to the 
bowels of the ship to check in on the crystal. The first part of the maze is 
enemy free; it is not until you get to the metal/mechanical part that the 
enemies start appearing. There are some tough enemies down here and the maze is 
somewhat confusing. If you have a BLUE MAGE or the !LEARNING ability you can 
pick up FLASH and EXPLODER from the enemies here. There are elevators, steam 
shafts, ladders, and moving conveyor belts. There are some great items to get 
but they require a good deal of patience and a good memory. Even with maps this 
section is confusing. Now you can't say you haven't been warned! After 
exploring, you will come across a save point (I would give maps, but in the text 
format they are usually more confusing! If you are utterly stuck, send me an 
email) The easiest way to reach the boss is to go up the ladder to the left at 
the beginning  then hook around and descend the stairway at the bottom right of 
the upper level. from there go to the "down door"  then to the left. Follow this 
until you get to a room with four shoots heading down--take the one second from 
the left (far right leads to green beret, 2nd from right leads to the Thief's 
Glove). After dropping down, go to the door to the left to reach the save point. 
For the upcoming boss battle it is a good idea to have at least two black mages 
in your party (or at least characters with level 3 !Black ability).  A Monk with 
the !WHITE  and a Knight or Red Mage round out a good party for the upcoming 
battle.

************************************************************************
*BOSS BATTLE: LIQUID FLAME
*Lv: 19
*HP: 3000
*Weak Against: ICE
************************************************************************

	Liquid Flame has two distinct forms: a Man and a hand. When he is in the 
man form, you can hammer him with ICE2 and your ICE ROD. When he morphs into the 
hand, magic will not hurt him and he will counter spells with a powerful fire 
attack. When he is in the hand form, limit your attacks to physical non-magical 
assaults ( fists, swords and the like.) It's a good idea to be around level 12-
13 when you fight this flaming idiot ( ha-ha!). He can whip BLAZE and FIR2 at 
your party so make sure to heal quickly when you take damage. Put your black 
mages in the back row for a little added defense. 

************************************************************************

JUMP IN THE FIRE? RUN TO THE HILLS? WHICH 80's METAL SONG FITS BEST HERE?
THE ESCAPE FROM KARNAK CASTLE
Items to find: 2000 gp x 2, Elixir x 3, Shuriken, Ribbon, Esna, Lightning Skill, 
Elf Cloak, Hunting Knife, Monsters

	Race for your life Charlie Brown!! Get out of the castle before it burns 
to the ground!! (woah that rhymed!) There are a ton of high quality goods to 
pick up along the way. As a sidenote, don't get all nervous because of the 
countdown timer and the fast paced music DRIVING INTO YOUR SKULL PUMPING YOUR 
ADRENALINE TO UN-NATURAL LEVELS!! A good idea is to have a thief with the flee 
ability so you can escape unnecessary battles. This gives you more time to 
gather the booty. Make sure to battle the monsters in the treasure chests!! ( 
hint, hint) Almost all the chests are easy to find; good finds include the 
shuriken and the ribbon in the library, the elixirs, and the elf cloak in the 
orange room (to the upper right). You have plenty of time to do this all, make 
sure you grab as much as you can. When you get to the gates, you will encounter 
a sergeant. Some claim he turns into IRON CLAW, but I have not personally 
experienced this. I simply defeated him without even considering him a boss; if 
you are fast you can do away with this guy lickety-split!

BURN BABY, BURN!!

	After you leave the castle it burns to the ground. Three shards of the 
fire crystal can be recovered; the jobs of TRAINER, GEOMANCER, and NINJA. Of 
these, NINJA is the most useful in my opinion. The other two are more 
situational occupations. After gathering them, talk to CID on the nearby Fire 
Ship. It seems he blamed himself for destroying the castle and is very 
depressed. Eventually you will want to meet up with him in the town of Karnak. 
Before hunting him out, grab the FIRE STAFF on top of the city walls in Karnak. 
You'll also find things are much more expensive than before; things were cheaper 
in the ol' Fire Crystal days. Stock up, rest, and all that fun stuff--
	Cid will be on the second floor of the pub. He is drinking himself into a 
stupor, riddled with guilt for destroying the castle (which he TECHNICALLY kind 
of is). But now is not the time to play the BLAME GAME, its time to play:
WHO WANTS TO BE A MILLIONAIRE?
(answers at the bottom of the FAQ)

1-What is the capital of Montana?
2-What color is a Polar Bear's fur?
3-Who composed the music for FFV?
4-What weighs more? A pound of feathers or a pound of gold?
5-On what day did the TITANIC hit the ICEBERG?

A JOB IN THE DESERT
(Currently listening to: I Love My Computer by BAD RELIGION)

	When the castle burnt to the ground, it effectively destroyed the barrier 
to the west of Karnak. After speaking to the Queen on the second floor of the 
Inn at Karnak, head to the desert with one mission: Learn the Aquarake spell 
from the Quadraharpy with your blue mage. You must have the !LEARNING ability 
equipped if you are not a blue mage (and a high enough !BLUE level to cast the 
spells). To face Quadraharpy, wander in the desert for a while; trust me, it 
won't take long. Be prepared: this is one tough foe but learning Aquarake is 
VERY IMPORTANT because at this point in the game, you do not have any water-
based magic (Ice doesn't count.) Once you learn AQUARAKE, return to Karnak and 
rest. Quadraharpy has 1000 hp by the way (that last message was sponsored by the 
American Beef Council: BEEF it's what's for dinner!)

LIBRARY OF ANCIENTS: Ou est la Bibliotheque?
Items to find: Ether, Ninja Suit, Phoenix Down

	The Library of Ancients can be reached by staying on the right perimeter 
of the desert then following it to the southwest. When you come to a light green 
field, the Library is to the south in a patch of forest. Make sure you know the 
ICE2 spell!! Upon entering the library, you will find it over run with scholars! 
OH NO!!! Luckily they do not bite so talk to them and get the story. It turns 
out that some of the books are possessed, monsters are running amok on the lower 
levels, and MID ( Cid's grandson) is missing somewhere. Before getting into the 
thick of it, hit the urn on the second floor. For some reason a urination joke 
seems appropriate here but I can't think of one. Anyway, said Urn will heal your 
HP/MP and status! For ha-ha's, head up to the roof where a few scholars are 
burning books. There are three books you can look at; the first two have 
interesting entries, one perhaps regarding the Healing Staff. The third has a 
monster in it. After a little light reading, head down into the main part of the 
library. It is not hard to get through the mazes as long as you know one little 
tip: you can manipulate the way the shelves are arranged by going up to random 
areas on the book shelves and pressing the X button. The only enemies you will 
fight in this area are the "pages" of enemies: 32, 64, 128, and 256. These guys 
are not too hard to defeat, but they tend to come at you in waves. When you make 
it to the room with a single book, prepare your ICE magic and get ready for a 
battle!

************************************************************************
*BOSS BATTLE: IFRIT
*Lv: 22
*HP: 3000
*WEAKNESS: Ice, Shiva
************************************************************************

Ifrit has some strong FIRE attacks. The best way to finish off the Arabic Jinni 
is to hammer him with ICE2 and use the SHIVA summon. As far as bosses go, this 
is a pretty cut and dry battle. Heal when you are getting hurt with CURE2 and 
keep up your offensive attacks. After defeating Ifrit, you will earn his powers 
as a summon magic!

************************************************************************

	After you defeat Ifrit, keep pushing bookshelves and climbing ladders to 
open secret passages. Eventually you will move a book that leads to a battle; 
after winning it advance to the save point. I STILL can't believe they named a 
hero BUTZ!!! Just mentioning that-- Anyhow do the save thing and get ready for 
yet another boss battle. Also get Black Mages ready with FIR2 and make a 
SUMMONER, if only to summon IFRIT in battle. When you enter the room with a man 
browsing through some texts, get ready! The man is MID; before you can talk to 
him you have to battle Biblos, the meanest librarian to enforce a late fee.

************************************************************************
*BOSS FIGHT: BIBLOS
*Lv: 24
*HP: 3600
*WEAKNESS: FIRE SPELLS, IFRIT SUMMON
************************************************************************

	Biblos was fired form his job at the Academy of Learning and Research when 
he ate several renowned authors. Much like the books he inhabits, FIRE is his 
worst enemy. FIR2 and the newly gained Ifrit summon will help burn the bullish 
Biblos. Other magics won't faze him so don't bother trying. Physical attacks are 
still effective. The FIRE ROD you got in Karnak is a good choice in this battle 
as well.

************************************************************************

(listening to YOU'VE GOT A CHANCE off the NEW AMERICA by BAD RELIGION)

	After defeating Biblos, talk to MID who was so immersed in reading a book 
on new technology that he didn't even hear the battle behind him. Imagine that!! 
How these people manage to get into such monster infested areas is beyond me. 
You have a little chit-chat with Mid and he explains that he has found a book 
that will help power the Fire Ship without the crystal. He leads you out of the 
library via a secret passage. Chat with the scholars and then head back to 
Karnak Town-remember to stay out of the desert. 

KARNAK: WHAT CID AND MID DID

	After defeating Biblos and "freeing" Mid, return to the pub and talk with 
Cid who is still getting sauced on the second floor. He will have a little spat 
with Mid which turns into an odd inspirational type speech. In short, Mid 
convinces Cid to repair the Fire Ship. They get psyched about making the repairs 
and dash off to the Fire Ship. Once you meet up with them, you will again have a 
vessel to sail the seas with. With Faris as your salty captain, head out and 
explore the great seas of...whatever the name of this world is!

JACHOL VILLAGE: TREASURE HUNTER HAVEN

	It is very easy to miss Jachol Village if you are not looking for it; it 
is also hard to miss if you ARE looking for it. It can be found on the western 
continent. While it is the southern most blip on your map, it is a bit tricky to 
reach. Dock your boat above the flashing dot to the east and go down a corridor 
of mountains. You know you are on track if you see a cave right before the 
corridor winds south. Continue down until you reach the town itself. Once there, 
you have a few tasks to take care of. First of all, there are some great weapons 
to pick up including the CORAL SWORD and the KATANA. There is also a WHITE magic 
store in case you missed out on any level 1, 2, or 3 spells. This includes CURE2 
and RAISE, two essential spells. Make sure to rock out on the piano ( this 
should be your fourth so far). The reason you are playing the pianos is to earn 
skills towards a certain Bard's song.
	Talk to the local yokels. They will tell you about all kinds of snazzy 
treasure in a cave to the north; they will also mention there are some pretty 
"tough" monsters. This is another gross understatement! At your level ( probably 
around 14-16) you will get beaten hard by...umm..squirrels. Yes, big mean 
squirrels...*sigh*...but you can give it a try if you want. Stock up, rest, and 
head to the cave if you dare. 

JACHOL CAVE: SQUIRREL'S REVENGE
Items to find: Shuriken, Tent, Gold

	Jachol Cave will make you feel stupid if you try to get the goodies on a 
low level. Unless you are really tough and super lucky, you will get mauled by 
nut-bearing rodents. The ironic thing is there is not too much to get in the 
cave anyway. There are some extra treasure chests you can get if you left 
PICKPOCKET the WAREWOLF in jail. Try it if you want; if you are a purist I'd 
suggest coming back here later in the game. *Note-- the other item you get if 
you leave WAREWOLF in prison is the shockwhip. 

CRESCENT TOWN: YOUR NEXT BASE OF OPERATIONS AND NOT JUST A CLEVER NAME
Items to find: None 

	Crescent town is named after the fact it is shaped like a finger nail 
clipping; or a crescent shaped moon whatever appeals to you more. It is located 
on the Mac-Tonight shaped island to the extreme southeast on the map. The 
enemies here are tough and annoying to fight, though you can steal some good 
junk from them. The weapon shop has some great archery bows for your HUNTER and 
the black magic shop offers spells for levels 1,2 and 3. There is yet another 
piano to play in this town. If you speak to the BARD after playing it, he will 
reward you with the STRENGTH SONG. You'll be on the Pop charts in no time! As 
long as you change your name from BUTZ to something hipper! Wander around and be 
social, you know the drill.
	There is a particularly funny townsperson who makes fun of you--why? 
Because your precious Fire Ship has been sucked underwater by the currents in 
the little inlet (DOH!!). Your characters are surprisingly calm about this. You 
would think their first response would be to give the old man a beat down and 
steal his wallet, but I guess our heroes are pillars of virtue. Ah Well. As luck 
would have it, a patch of forest to the south just happens to contain a 
legendary BLACK CHOCOBO, which ironically is PURPLE. If you have a thief in your 
party it will be very easy to catch the Chocobo using the added speed of your 
DASH ability. The plus to the Black Chocobo is you can ride him through the air, 
though he is not strong enough to fly over snow-capped mountains. When he first 
tries to take to the air, he flaps as hard as can but barely gets off the 
ground. After he crashes to Earth, he spews forth the very items that were 
holding him down: Crystal Shards! The regurgitated crystals award you with the 
BARD and HUNTER jobs.

SWEET HOME RIKKS VILLAGE/LORD I'M COMING HOME TO YOU
RIKKS VILLAGE
Items: None, but a lot of cool back story

	First let me put on my serious face here o_o. Rikks Village features some 
of the best nostalgic music I have ever heard, game or otherwise. The 
melancholy, nostalgic mood music really captures the feel of the storyline. 
Sorry, I'm not going to give it all away! Amongst the things you will want to 
invest in from Rikks are the Ninja Skills, which are very powerful attacks at 
this stage in the game. Buy about 5 or 6 of each if you can afford it. If you go 
into your old house, touch the pink music box near the window. An interesting 
flashback sequence will trigger. After that, talk to the Bard for the TEMPTATION 
SONG, another one of the BARD's tunes; it serves to confuse enemies, similar to 
MUDDLE. As a footnote, you can stay at the INN for free.

THE IRONICALLY NAMED "EASTERLY VILLAGE"
Items to find: TOAD SPELL

	Located at the far Northwestern part of your map, Easterly Village must 
have been named after the town's fervent love for the Easter bunny rather than 
it's location. In any case, Easterly Village has a few tricks up its proverbial 
sleeve. First off there are some interesting shops. Besides a useful TIME MAGIC 
shop, there is also a RELIC dealer who charges an arm and a leg for some nifty 
rings (Two months salary my butt!). One old man mentions a "sleepy toad" who can 
be found in the flower in the northwest corner of the town. Examine the bottom 
right patch and the toad will pop out and leave the relatively useless TOAD 
spell. Pick it up anyhow just in case one of your team gets amphibionized (is 
that a word?)
	Another secret in town involves playing with the sheep (Clean your dirty 
minds RIGHT NOW!!) Up at the top of town, you'll find a pen with rather passive 
sheep wandering about. Go to the one in the left corner and TAP TAP on its butt. 
It will respond by punting you over the fence. Once there, you can find a BARD 
who babbles something about love and teaches you the LOVE SONG, a skill you will 
probably never use. One last thing: in the woods to the east (over the little 
bridge) you will encounter RAMUH, a very useful BOLT throwing summon monster. If 
you listened to me and bought the WATER SKILLS in Rikks Village, use them to 
hurt the old man. Shiva also works well.

************************************************************************
*BOSS BATTLE: Ramuh
*Level: 21
*HP: 4000
*WEAKNESS: Water, Summon Spells
************************************************************************

	Use those WATER SKILLS and SUMMONS on Ramuh and he will be a push over! 
This is not a very difficult battle and you are rewarded with the Ramuh summon 
when all is said and done. A relatively easy encounter.

************************************************************************
(currently listening to MST3k "A Patrick Swayze Christmas)

YOUR BOOK IS OVERDUE:
RETURN TO THE LIBRARY OF ANCIENTS

	Your only real mission on your return trip to the library is to talk to 
Cid and Mid. Rumor has it there are ruins to the south past the dessert that 
hold a clue to your quest. After talking to them, heal up at the library urn and 
head into the desert. When you get there, you will find that the sand is flowing 
like water (why your characters don't just use FLOAT to get by situations like 
these is beyond me.) Apparently this is caused by a giant sandworm. I'm not sure 
how, but if RETURN OF THE JEDI has taught me anything, its that sandworms are 
big nasty evil things.

************************************************************************
*BOSS BATTLE: SANDWORM
*Level: 18
*HP: 3000
*Weakness: Water
************************************************************************
	
	Remember when I told you to get AQUARAKE way back on page 7 or something 
like that? Well now is when you need it! Sandworm is extremely weak against 
water so you only have to unleash AQUARAKE on him once to send him to the place 
all bad worms go. If you have to engage him in battle because you WERE TOO LAZY 
TO READ THE FAQ and didn't get AQUARAKE from QUADRAHARPY, use your NINJA to 
throw Waterskill at him. Sandworm has some nasty attacks, such as DEMI. Add to 
that you have to play WHACK-A-MOLE with him, as he may appear in any of the 
three holes in the ground. QUICKSAND hits hard too-- so use water attacks, ok? 

************************************************************************

	To make it down through the shifting sands...umm, just try to get on the 
ones that are headed DOWNWARD. If you follow where the conveyor-like belts are 
shifting this isn't too hard. Your goal is to get to the bottom of the screen. 
As a note, you CAN be attacked by monsters on your way down.

TOWN OF RUINS: DOES THIS PLACE SMELL FUNNY TO YOU?
Items to find: None

	The town of ruins actually has a name: GORN. There isn't much to see here. 
No shops, no inns, no nothing (what did you expect, the town is in RUINS!?) As 
you search around town, you begin to see the good ol' King of Tycoon appearing 
here and there. You can try to catch him but the rat fink will only disappear 
when you get close to him. Chase him around until he gets up towards the top. As 
you go to talk to him, your group will plummet through the ground (again, why 
not use FLOAT?!) You land in a rather charming location...

AIRSHIP: WE LOVE TO FLY AND IT SHOWS!
Items to find: Shuriken X 2, Mini Spell

	When you get here, make sure you head south instead of north. First and 
foremost, you will see four neatly made beds waiting for your characters to nap 
in. You may also see some treasure chests to the bottom of the screen. Time to 
get some booty! But it's not that easy. Go to the left hand room and press the 
switch you assume would open the way. It tells you that you have to check the 
middle room, where you find a piece of paper. Instructions tell you to 
investigate the right room. Read the notes on the table that say to go back to 
the LEFT room again (DOH!). Check out the URN and an adorable little frog will 
pop out and open the way to the treasure chests. Yeahhh about time! You will 
find a shiny pair of Shuriken and the Mini Spell.
	After getting all that jazz done, head North. Cid and Mid just "happen" to 
fall through the floor. It seems they went to Crescent Island to recover the 
Fire Ship and ended up here. Cast MINI on them and squash them like the BUGS 
THEY ARE BWAA HAA HAA--no wait--they are your friends! Let them fix up the 
Airship and prepare to take off!! But before you do, it appears there is 
something stuck to the hull...Just be glad it isn't a giant jellyfish!!
http://theshadowlands.net/index2.htm

************************************************************************
*BOSS BATTLE: CLAY CLAW
*Level: 43
*HP: 2000
*Weakness: BOLT
************************************************************************

	Any BOLT based magic works well against this fiend, who has attached 
himself to the bow of your airship. The Ramuh summon and throwing Shurikens with 
your Ninja will put the beat down on Clay Claw. He only has 2000 HP, so this 
battle will be easier than some of your previous boss encounters. 

************************************************************************

	After beating this boss your next stop is back at the Town of Ruin. Also 
note since you have the Airship, feel free to cruise around and check out the 
world. Revisting RIKKS Village is a good idea because of the free inn and the 
merchant who sells NINJA SKILLS. When you near the town of Ruins, a huge 
transformer-like thing will pop out of the desert. In the immortal words of 
Homer J Simpson, "OH CRAP!" Though it will probably only take you two minutes to 
figure this out, Cid and Mid are the folks to report this news to, as they are 
your tech team. They will explain that the final Crystal  is in that big flying 
contraption and YOU have to get it. Unfortunately, your little airship doesn't 
have the power to fly high enough to engage the flying fortress...that is 
without the help of a crazy little metal called Adamantite. Oddly enough, Galuf 
remembers there was adamantite on the meteor he cruised into town on. I'll save 
your memory the trouble and say it is the meteor near Tycoon where the whole 
fiasco started. Tycoon is on the right continent...

METEOR NEAR TYCOON
Items to find: Adamantaim
	
	Your job is simple: go inside and snag the Adamantain. It is plastered on 
the back wall of the cave. On your way out, you will encounter a rather grumpy 
turtle.

************************************************************************
*BOSS BATTLE: ADAMANTAIM
*Level: 20
HP: 2000
*Weakness: Ice
************************************************************************

	Hmmmm... I'm not sure if Adamantaim comes from this guy's shell, but this 
is one ticked off turtle! Shurikens are a good idea to weaken Mr. Halfshelf, as 
are strong ICE spells. The SHIVA summon is another way to drain points off this 
wily reptile. Again, he shouldn't be a major obstacle and you should be done 
with him fairly quickly. 

************************************************************************

	Return to the AIRSHIP PORTAL near CRESCENT TOWN and visit Cid and Mid--
they will equip your ship with the recently won Adamantaim. Now, no matter where 
you are on the map press X and choose to go higher instead of landing. This will 
bring you to the flying fortress which sort of looks like something out of the 
NES classic 1943. There's a bunch of stuff to do before taking on this massive 
flying machine! First off travel to RIKKS VILLAGE and beef up your stock of 
LIGHTNING SKILLS. It is not a bad idea to have two Ninjas in your party for the 
upcoming battle. All healed? Ready to go? Ok, let's do it!!

************************************************************************
*BOSS BATTLE: FLAME THROWER and MISSILE LAUNCHERS
*Level: 20
*Hp: 2,200
*Weakness: Bolt
************************************************************************

	As you approach the flying fortress, it will shoot blasts of energy at 
you! To get into the thing, you have to take out the guns on either side. There 
are two guns per side, meaning you will have to fight a total of four separate 
battles. Luckily the guns are very weak against BOLT based magic. Lightning 
Skill is particularly  effective against them, as is the RAMUH summon. Two 
ninja's using lightning skills in succession will batter the guns with ease. 
After defeating the four guns, head back to the ground and heal your members. 
Another boss approaches (NOTE: Now is a great time to land and save your game!)

************************************************************************
*BOSS BATTLE: Soul Gun/Launcher
*Level: Soul Gun=36, Launcher=50
*HP: Soul Gun=22,500, Launcher=10,800
*Weakness: BOLT
************************************************************************

	After defeating the side cannons, go to the front of the flying fortress. 
Here you will face a whopper of a boss! While previous bosses had relatively 
medium hit points, the two sections of the gun you face are massive metal 
machines; the main section boasts a hardy 22,500 HP!! The battle starts off with 
the gun equipped with a safety lock; this means it will not pull out its full 
attacks for a while. Take advantage of this. Hammer the two parts with Lightning 
Skill and Bolt 2; Ramuh  is also a good idea if you have a SUMMONER. My 
suggestion is: Two ninja's , a Knight with !Black, and either a SUMMONER or 
NINJA with !White. Speed is of the essence, so don't dawdle! Using Ninja Skills 
and BOLT 2 on both of the parts, you'll kill the launcher first. Do not let up 
on your LIGHTNING SKILLS or BOLT 2.!! Once the safety is off, the soul gun is 
gonna HAMMER you! This is why it is good to have Ninja's; they can high vigor 
and speed. You may get killed once or twice on this battle, but if you act 
quickly you can SURVIVE!! Aiming on both targets is a good idea. Beat the Soul 
Gun/Launcher combo and park your ship in the opening.

************************************************************************

THE FLYING FORTRESS: KIND OF LIKE THE FLYING WONKA-VATOR
http://www.borg.com/~superman/index.html
Items to find: Gold Armor, Elixir, Phoenix Down, Gold Shield, Potion, 5000 gp, 
Ancient Sword, Shuriken, Moonring, Power Wrist, Cottage, Ether

	There is much to see and do in the flying fortress. While it looks 
imposing, this area is pretty easy to get through thanks to a well placed save 
point. If someone has the SECRET ability here is the place to use it! As you 
first enter, a fine suit of GOLD ARMOR awaits you. From here you will pop out 
onto the second floor. Go down and left and to the FAR left, then up the 
furthest left section. If you are a treasure hunter, you can go down to get the 
chest which contains an ELIXIR, a nice item but not a necessity. Loop around 
back to the right and gather the Phoenix Down in the treasure chest. If you need 
healing, hit the room in the center and use the save point. I hate to be vague 
here, but from the save point explore to find other items. It's not hard, but 
since the fortress goes away after you beat it, I was not able to make maps 
after defeating it. DOH! I'll update it in the future if needed. All I have in 
my notes are TRAP DOOR TWO STEPS IN FRONT OF MIDDLE TREASURE CHEST. Check out 
the item list and make sure to find all the major ones before confronting the 
final boss.

************************************************************************
*BOSS BATTLE: ARCHEOAVIS
*Level: 19
 *HP: 6400
*Second Form: 2500
*WEAKNESS: Variable
************************************************************************

	Archeovais is one of the classic Final Fantasy monsters that has the 
ability to vary the type of magic that hurts him. If you are insistent with 
using magic, cast the white spell SCAN to determine what his current weakness 
is. A more universal approach is to attack him with strong fighters, especially 
monks and knights. A NINJA with THROW and a few Shurikens also makes this battle 
a lot easier. After defeating the first form, he will resurrect himself. His 
second form has about half as many hit points as the first; you can usually 
knock him out with a single Ninja THROW!

************************************************************************

	Once defeating Archeovais, you finally end up catching up with the King of 
Tycoon  (remember, the guy in the beginning of the game?) who is apparently 
possessed. When all looks grim, Krile (Galuf's Grand daughter) appears and 
knocks him down with a spell. This breaks the spell on the King of Tycoon. In a 
touching scene ruined by the fact one of the characters is named "Salsa", the 
King and his daughters are reunited, until 2 seconds later when X-Death shows up 
and destroys the crystals . Because of his contract with Square was up, the King 
of Tycoon had to be written out of the script so out he goes in a blaze of 
glory. On his way out, he banishes X-Death's lock on the crystals. As a result 
of all this drama, you earn four more jobs. Samurai and Chemist are both skills 
you will find immediately useful while Dancer and Lancer sounds like a pair of 
Santa's lost reindeer. 

BACK TO THE AIRSHIP PLATFORM

	At this point in the game, a good rule is, "If you do not know where to 
go, visit CID and MID." Flying back to the airship platform just to the west of 
Crescent Town yields a few clues as to the whereabouts of the two wacky 
mechanics. As it turns out, they have gone to return the Adamantite used to 
power up your ship back to the meteors. This means you have to follow them to 
each meteor; it doesn't matter what order you go in, but you must get all four. 
After replacing the Adamantite (called by friend Jody "Adam Ant's Tights" 
http://www.adam-ant.net/), you will have the ability to warp to Galuf's world to 
pursue X-Death and prevent him from destroying another world. 

METEOR 1, 2, 3, 4 ,5 maybe some Chicken and PORK FRIED RICE?

	Ok there are only four meteors, but I wanted to sing along with Mambo 
(combo?) number 5. The first one to head to is the one close to Tycoon castle, 
where all the craziness began. Upon entering you will discuss with Cid and Mid 
the idea of traveling to Galuf's world. This whole process goes rather smoothly. 
Unlike the next meteor you visit...

METEOR 2: METEOR NEAR WALZ-Right after the brain boys out the Adamantite into 
place, you are treated to a boss battle. You must fight a tribe of hard to 
pronounce Byurobolos (or would it be Byurobolui?)
************************************************************************
*BOSS BATTLE: BY-YOUR-O-BOWL-OS  (or as I call him, BUY YOUR OWN BALLONS) 
*Level: 22
*HP: 2200
*Weakness: none
************************************************************************

	Buy Your Own Balloons are a group of floating bombs. Not to sound like a 
skipping record, but NINJA's lightning and water skills are a great attack as is 
the Samurai's $TOSS. Chances are one of your characters will have the MAGE 
SWORD, which occasionally casts MUTE on the enemies. This is a good idea against 
Buy Your Own Balloons because they cast ARISE on their fallen brothers. Casting 
MUTE on them is also a good idea. As far as attacks go, they don't hit too hard 
except for the kamikaze EXPLODER attack!

************************************************************************

METEOR 3: METEOR NEAR KARNAK

	Despite being technical geniuses, Cid and Mid have the fighting prowess of 
WET COTTONBALLS. Again its's up to you to save their bacon. Walk onto the little 
magic tile to battle Terry "Titan" Hogan. 

************************************************************************
*BOSS BATTLE: TITAN
*Level: 1
*HP: 2500
*Weakness: None
************************************************************************

	Titan appears to be middle aged, evident in the fact his HAIR LINE is 
making a BEELINE for his BEHIND! Make sure to simply hammer away at him with 
weapons and the occasional magic spell. After weakening him, start to heal your 
characters with CURE 2. When you finally deal the death blow, Titan will cast 
EARTH SHAKER, which has the capacity to take off 500 HP of each member of your 
party. As long as one of you is still standing, you will defeat Titan, secure 
the Adamantite into the meteor and best of all learn the TITAN summon!

************************************************************************

METEOR 4: METEOR NEAR GORN

	The fourth and final meteor is south if the desert near the location of 
the abandoned town where you played tiddlywinks with the King of Tycoon. As Cid 
and Mid go in to secure the final piece of Adamantite, you wait outside. I guess 
your group of adventurers has not picked up on the pattern here. After a while, 
you have to go into the cave and fight one more battle before big things go 
down. Let's get ready to RUMBLE!

************************************************************************
*BOSS BATTLE: KIMABRAIN
*Level: 19
*HP: 3300
*Weakness: none
************************************************************************

	By now, you know the story with these bosses. Use the $TOSS ability with 
the Samurai and SHURIKENS with your Ninja. I know its the same old story, but it 
works! It's not my fault! Kimabrain has a few tough spells including AQUARAKE 
and BLAZE, both of which can hit the entire party for up to 250 HP. The fact you 
only have three warriors at this point makes the battle a little harder, but 
nothing you can't handle. Oddly enough, Kimabrain does not resemble a KIMA nor a 
BRAIN. It's a goat lion kind of monster.
 
************************************************************************

END OF PART 1

************************************************************************

	Yes sir, it has been a mighty fine adventure so far. As you warp off to 
Galuf's World (which lacks a formal name) you have a renewed sense of hope. The 
great thing about the touching WARP scene is that BARTZ mentions the long 
forgotten BOKO, who has left to dedicate himself to making BOKU fruit juice. 
That eased my heart, as I figured poor BOKO would be standing in front of the 
cave where you left him like a poor sap. Well, maybe he is still is but at least 
you thought of him. As you shoot off into a strange new world remember this: 
French Poodles are the ugliest animals on earth.

************************************************************************

SECTION 2: GALUF'S WORLD

************************************************************************

	I'm not quite sure what to call this other world, so I'll call it GALUF's 
WORLD (because that's what they call it in the game.) So off you shoot through 
the sky ala Y's for TG-16 or Wild Arms for the PSX. You end up on an island in 
Galuf's world; if you remember Galuf ran after X-death when Mr. Death threatened 
to destroy his world. This leaves you with two babes, which in my opinion could 
be the end of the game right there! Unfortunately, you have the little task of 
saving not one but two worlds, thus preventing you from living the ultimate male 
fantasy: being trapped on a remote ocean island with a couple of babes! Ok, I'll 
end my sexist comments now, on to the game!

WHERE IT ALL BEGINS PART 2: THE L'IL ISLAND
(currently watching THE LEECH WOMAN on MST3k)

	After all the fanfare of shooting through time and space, you find 
yourself on a small island (very similar to the one CELES finds herself on Final 
Fantasy 3/6.) After regaining your senses, you'll have a few petty 
conversations. There is only one enemy on this island, the lowly PAO; battling 
him will eventually yield unto you a tent. Since there is no where else to go on 
the island, pitch the tent to trigger the next sequence of events. In the middle 
of the night, a monster tries to run off with Faris and Reina. Fight the beast 
(known as ABDUCTOR) with Bartz. I'm not sure if it is possible to lose this 
battle, but in any case this fight ends up with all three of you being captured 
and thrown in a jail cell in X-Death's castle. While you are held up there, you 
get to meet GILGAMESH, one of X-Death's high ranking henchman. He is given the 
task of guarding your cell while X-Death goes off and uses a magic mirror to 
coerce Galuf to come into the castle and rescue his friends. At this point, you 
switch over to playing as just Galuf.

INSIDE X-DEATH'S CASTLE AND THE ONE BRIDGE OUT OF TOWN

	Using Krile's Dragon, Galuf makes it into the castle and picks up the 
crystal shards, thus preserving all of your hard earned jobs! Once in the main 
castle, head to the save room and recovery fountain to the upper left. Heal up, 
save your game, and head down into the dungeons. This section is pretty easy to 
get through and there are no items to pick up. Before freeing your friends, you 
have to battle GILGAMESH, the first of many encounters with this crusty 
curmudgeon. (From Merriam-Webster's Dictionary: 2: A crusty, ill-tempered, and 
usually old man.) GILGAMESH is just going to run away after you punch and kick 
him for a while, so it might not be a bad idea to make Galuf a monk. When 
GILGAMESH makes a run for the border, you will end up being reunited with your 
friends. The escape from X-Death's castle is surprisingly easy. All you have to 
do is walk out the front door!
	Exiting the castle brings you into a green field with some odd looking 
towers. You can't enter them just yet, so use a tent and save your game. Keep 
walking west until you come to a long bridge connecting X-Death's Castle with 
the main land. As you enter the bridge, you are treated to some REALLY cool 
music! Assorted groups of enemies will pop out and attack you but they are not 
too hard to finish off. Keep walking up the bridge until you reach the second 
area with lookout towers. All too soon, you will find yourself fighting 
GILGAMESH. 
	This time around GILGAMESH is a little tougher, but in the end he runs 
away again. Casting MUTE at the beginning of the battle is a great idea because 
it keeps GILGAMESH from casting protective magic on himself. Casting SLOW as a 
TIME MAGE will also allow you to get more shots in on him while reducing his 
offense to one hit per round. You will also need some healing magic as GILGAMESH 
is much more aggressive than when you fought him with Galuf. For whatever 
reason, he runs off again and you can continue to the end of the bridge. When 
you near the very end you are a frisbee's throw distance from Krile. She is 
holding an invisible door open for you (or something like that) but right as you 
reach her X-Death turns on a HUGE magical barrier. Similar to that scene from 
TOM CRUISE in MISSION IMPOSSIBLE (on the train?) you get blown halfway across 
the world from the ignition of the barrier. Luckily you don't land in the middle 
of the ocean, you land near...

LUGOR BORDERTOWN: WHAT YOU GET WHEN YOU CROSS A LUGIE AND A HAWKER
Items to find: None

	Ahhh beautiful LUGOR! Lex Lugor?! No, LUGOR BORDERTOWN! This quaint little 
outpost can be found east of where you end up after the barrier explosion. There 
are a few things to take care of here in Lugor besides the normal conversations. 
First off the magic shops offer some good spells, especially BIO which wins the 
coveted,"BRUPLEX COOL SOUND EFFECT AWARD." The weapon shop has some good 
upgrades and the armor shop has the full line of GOLD armor and few other 
goodies. You can stay at the Inn for free and when you visit the PUB you can 
dance on the stage for 100 gp. Woo pee! Don't forget to play the piano (this 
should be the 6th one you've played it.) The word on the street is there are 
MOOGLES to be found 'round these parts, so that's exactly what your next order 
of business will be. Before you leave town make sure you have at least one extra 
PHOENIX DOWN. 

MOOGLE FOREST: TO CATCH A MOOGLE
Items to find: Phoenix Down, 4400 gp

	The Moogle Forest can be found to the southeast of Lugor in a distinct 
patch of forest in between some white rock bands (no, not like POISON and BON 
JOVI, actual rocks!) It might not be a bad idea to take along a cottage for the 
trek down as the actual forest is quite far from Lugor. When you reach the 
prominent patch of forest, you will cut to a close up scene. When you go over to 
the moogle and talk to him, he freaks out and falls into a hole in the ground. 
	When you follow him underground, you will come to an aquifer of sorts. 
This waterway does contain some enemies, so be ready for battle. There are two 
treasures to get, neither of which are necessary for battle but quite nice to 
have. In fact you want to make sure you have at least one Phoenix down when you 
face the boss, so if you forgot to get one in town now is a good chance to grab 
one. As you get through the underground cavern, you will come upon the Moogle 
bouncing off a skeleton. It appears these two are facing off in MORTAL COMBAT--
so of course it is your virtue to step in an defend the Moogle's honor.

************************************************************************
*BOSS BATTLE: Tyrannosaurus
*Level: 29
*HP: 5000
*Weakness: Cure, Phoenix Down
************************************************************************

	Tyrannosaurus is a tough battle; OR it is the easiest boss fight in the 
history of RPG's. Simply use a Phoenix Down and he's gone! That's it, POOF he's 
dead! You could go through the trouble of whacking him with swords and casting 
CURE magic, but why? Make this toothsome tyrannosaurus terminated with a simple 
feather!

************************************************************************

MOOGLE VILLAGE: WHERE THE ELITE MEET TO BEET FEET
Items to find: Elf's Cloak, Ether, Phoenix Down, 10000 gp, 1 gp, Dancing Dirk, 
Cottage

	Once you have defeated Tyrannosaurus, the grateful Moogle will lead you to 
his village. Watch very carefully the path he takes and DO NOT STEP ON THE 
DESERT! This will almost always promote a difficult fight with a SANDCRAWLER, 
which is not all that fun. If you do stumble across him, you'd better have a 
Blue Mage or !BLUE ability with AQUARAKE or else you are gonna get HAMMERED! 
(http://www.mchammer.com). If you follow the Moogle and retrace his steps, you 
will not encounter enemies so PAY ATTENTION!! Once you reach the Moogle Village, 
get ready to search. Wearing a MOOGLE COSTUME will allow you to get the main 
group of treasures, so make sure you put it on before talking to the Moogle on 
the roof. The suit is in the middle hut. Put it on and ROB THEM MOOGLES BLIN--- 
er, I mean accept their donated treasures.
	Anyhow, when you talk to that particular roofbound-Moogle, it will prompt 
a scene with Krile back at Val Castle. Apparently Moogles are telepathic and it 
just so happens that Krile shares a room with a Moogle! After a little mental 
telepathy, Krile takes off on her dragon (named: DRAGON, pretty original huh?) 
to come rescue you guys. It is after this little scene that you find out Galuf 
is in fact a KING. This is about as much of a plot twist as the Chicago Cubs 
losing baseball games, but act surprised. It'll make your Playstation feel 
better.

VAL CASTLE: ALL KINDS OF STUFF TO DO HERE!
Items to find: Hero Drink, Regal Cutlass, Lamia's Harp, Telepo, Angel Robe

	Your initial goal is to rest and then speak with everyone you can find. 
Val Castle is fairly huge, so you will have to spend some time to locate all the 
goodies in the castle. Use your thief (or the secret ability) to find some of 
the more hard to reach treasures. The stores are integrated into the castle and 
essentially offer the same goods as Lugor. A few items, like the gauntlet, are 
new but its pretty much the same stuff for armor, weapons, items and magic. 
Finding the Regal Cutlass can be a little tricky; go to the water pool to the 
west side of the castle and follow it to the outer rim of the moat. Walk all the 
way to the end on the other side and press the action button (when you can't go 
any further.) You will magically acquire the REGAL CUTLASS, a very strong weapon 
for your Knight or anyone with the !SWORD ability. Retrace your steps and hit 
the switch at the far end of the moat to get back in. 
	Once there, you can find more items by going to the room behind the 
merchant via a staircase. If you search the wall next to the treasure chest, you 
will find a hidden button that will grant you access to the Merchant's Shop. The 
shop keep will give you the Lamia's harp to get you out of his shop. Sometimes 
it pays to be annoying!!
	Now, before you can go on your little quest a little problem has come up. 
It seems that DRAGON has fallen ill from eating at WHITE CASTLE too many times. 
Since TUMS have not been invented yet, the only cure for this big guy's gurgling 
tunny tantrums is to retrieve a very rare and remote type of weed that will not 
only calm his stomach but prevent future bouts of ACID REFLUX. With word from 
the recently revealed KING Galuf, your party stocks up and heads north to find 
the grass in the valley of the dragons. 

KELB VILLAGE: A BUNCH OF DAMN WORE-WILFS!!
http://www.scifi.com//mst3000/experiements/904/
Items to find: Kurango's Gourd

	Before getting up into the Valley of the Dragons, you must first go 
through the gateway town of KELB. Kelb is in habited with friendly werewolf 
types, not unlike the pickpocket you may have freed from Prison in the "Old 
World". There is much to do in this town. Your first goal is to talk to Kelga, 
who challenges you to a battle. A great deal of the story is revealed at this 
point, but all I'm gonna say is that Kelga is one of the Dawn Warriors and he 
knew Bartz's father. Once you butter up Kelga and get on his good side, you will 
have permission to head up into the mountains to get the dragon grass. 
	First and foremost, learn the REQUIEM song from the little werewolves to 
the northeast side of town. There are a plethora of UNDEAD enemies ahead and the 
REQUIEM song is perfect for sending them BACK TO THE GRAVE!! Besides 
maintaining/upgrading your weapons, this town offers the chance to earn a very 
odd item: The Korango Gourd. This item greatly increases your chances of 
catching a creature while you are a TRAINER. Here's the sequence to getting it:
--Check out the well in the southwest portion of town. When you investigate, a 
wizard guy will pop out and ask you for a frog. Unlike the little frogs that 
sometimes appear in town, you have to actually capture a giant frog to appease 
the old man. Luckily, such frogs exist just north of town.
--Get into a battle with a KORANGO Frog and simply put, capture him with a 
trainer. Easier said than done, but when you finally do...
--Return to the village and give the man the Frog. In exchange, he will give you 
the Korango's Gourd.
--Doesn't the KORANGO Gourd sound like those weird husks of fruit African 
Tribesman put over their weiners?

VALLEY OF THE DRAGONS: GRAZING IN THE GRASS IS A GAS!!
Items to find: Cottage, 7000 gp, Coronet, Wind Storm, Phoenix Down, 5000 gp--
special item: BONEMAIL

	There are some neato items to acquire in the Valley of the Dragons. It 
seems pretty easy at first because you don't get into any battles. But all good 
things must come to an end.
***NOTE: FOR THOSE OF YOU ON GAMEFAQS, IT WAS AT THIS IRONIC POINT WHERE MY 
WHOLE FAQ WAS ERASED AND I HAD TO RETYPE IT -- WHEN PLAYING GAMES, FEEL FREE TO 
CURSE THE NAME OF ROSS FOR ERASING IT**THANKS FOR YOUR TIME
	Now where were we? Oh yes, the whole Dragon Valley thing! After crossing 
the bridge, you will begin to have encounters. Since some of these creatures are 
Undead, Cure and the REQUIEM song work well against them. As you come across 
this bridge, prepare for an encounter with GOLEM. It is very important that you 
do NOT attack him during your first encounter (this means if you have any 
BERSERKERS in your party, change them before the bridge!) When you first see 
him, he will attack you once and run away. Make sure you do not attack him. Walk 
around for a while after this encounter and you will again run into GOLEM; this 
time he is being attacked by a SKELESAUR and DRAGON ZOMBIE. The key here is too 
attack the enemies without hurting GOLEM. If you do so, you will earn GOLEM as a 
summon spell. The easiest way to do this is to have your BARD sing REQUIEM and 
simply concentrate your attacks on the individual enemies. When you defeat the 
baddies, you will have won the power of GOLEM!
	Another curiosity here on the mountain is the Bonemail. It can be found by 
searching the pile of bones to the right of a small path in the green area. 
While it offers incredible protection, you cannot cast CURE spells on the person 
wearing it or else you will seriously hurt them. Likewise, some enemy attacks 
will heal you when wearing this boney shell. If used wisely, the bonemail is a 
worthy piece of protection to acquire. 
	After all that fun, you will reach the top of the peak, where the sacred 
DRAGONGRASS is. This is the SECOND time you have to save a Dragon, so maybe you 
should have pocketed the Dragongrass from the last time. Before getting it of 
course, you have to fight--

************************************************************************
*BOSS BATTLE:DRAGONGRASS and DRAGONBULBS
*Level: 29
*HP: 12,000
*Weakness: None, resistant to FIRE SPELLS
************************************************************************
	
	Start off this melee by casting GOLEM's EARTH WALL. This summon magic will 
keep the Pollen from poisoning you. Your best bet is to concentrate your attacks 
on the main piece of grass, since the attacks your enemy will throw forth are 
pretty weak. Gather the DRAGONGRASS and the BONUS ELIXIR and prepare to head 
back to Val Castle to heal KRILE's dragon.

************************************************************************

BACK TO VAL CASTLE: THE SICK AWAIT YOU
Items: You already got em' (SEE VAL CASTLE SECTION A LITTLE WAYS BACK)

	When you get back to Val Castle, not only is the Dragon still sick but 
Krile isn't feeling too well either. Apparently she made one too many runs to 
the border and has SEVEN LAYERS twisting her stomach into a hardball! TACO BELL 
will do that to a girl. She does inform you a sage named GILL has requested your 
presence in his shrine, so that will be your next stop after feeding the healing 
grass to the sick DRAGON. Head to the roof and allow him to munch on the 
DRAGONGRASS, thus enabling him to fly you anywhere you need to go (except over 
mountains.) 

GILL'S SHRINE
Items to find: None

	Flying Northeast of Kelb, you will find a small island with a lone cave on 
it. This is Gill's home and where you need to be to gather further information. 
Unfortunately, the whole place collapses before you get a chance to accomplish 
ANYTHING. Despite this unsettling ( ha-ha) set back, your intrepid group should 
head to the unexplored castle to the West.

SURGATE CASTLE: SISTER CASTLE TO THE FAMOUS COLGATE TOOTHPASTE MANSION
Items to find: 5000 gp, FLOAT spell

	Because of your company with Galuf, the soldiers of Surgate welcome you 
like the old friend you are. You are given free reign to take anything in the 
castle, which unfortunately is limited to three items: SONG OF SPEED, 5000 gp, 
and the FLOAT SPELL. The SONG of SPEED can be found in the King's room, on his 
desk. The main thrust of your searching takes place in the library. Once you get 
there, a man will ask you to help him put some books back on the shelf. The 
solution is as follows: "Forbidden Book" goes on the center left shelf on the 
top, "Register of Monsters" goes in the far right shelf in the middle, and 
"Weird Ronka" goes center left shelf on the bottom. This prompts the librarian 
to exit through a secret door; follow him to get the other two items. 
	What do you suppose "Weird Ronka" is all about anyhow? What constitutes 
normal Ronka? Ronka...hmmm...Anyway, the rest of your Surgate adventure involves 
getting knowledge about Zeza, another one of the legendary Dawn Warriors. Your 
next stop is to locate and talk to Zeza, who can be found East of X-death's 
castle. 

ZEZA's FLEET
Items to find: None 

	Has anyone seen the EGGPLANT WIZARDS from KID ICARUS? For some reason, 
that's what I picture Zeza looking like. His ship is the largest in the fleet, 
so large that you can land your Dragon on the deck. You get more of the 
backstory here, and settle in for the night. While you are off dreaming about 
"Weird Ronka", a group of monsters attacks the ship!! You awake in your Scooby 
Doo pajamas to fight off the menacing hoards, culminating in another battle with 
GILGAMESH!

************************************************************************

*BOSS BATTLE: GILGAMESH AND ENKIDOH
*Levels: GILGAMESH (runs away)/ Enkidoh=29
*HP: Gilgamesh=Runs away/ Enkidoh=4000
*Weakness: none

************************************************************************

	This fight starts off as another GILGAMESH confrontation but he is soon 
joined by Enkidoh, who has the power to heal both himself and GILGAMESH. Your 
first priority is to silence Enkidoh them hammer away at GILGAMESH. TOSS with 
your Samurai is always effective if you have the gold to spare; Monks and TITAN 
also put the hurt on this big scare-dy cat. Eventually you will be left with 
only Enkidoh to deal with, whom you can easily dispose of. As a side note, 
anytime you battle GILGAMESH is an opportunity to steal a GENJI GLOVE, a very 
good relic that adds +12 defense and +1 magic defense, with a weight of 6. This 
is not to be confused with the non-existent BENJI GLOVE, soft winter mittens 
featuring the likeness of the lovable 70's adventure pooch emblazoned on each 
glove.
 
************************************************************************

ON TO BIGGER AND BETTER THINGS: KNOCKING OUT THE SHIELD GENERATOR
Items to find: Blood Sword, Hair Ornament, 9000 gp, 18,000 gp

	The more you talk with Zeza, the more of the battle plan becomes evident. 
A sneak attack on the shield generator from underwater is the plan and you 
volunteer your services to help Zeza shut it down for a chance to get X-Death. 
Feel free to restock your goods and rest up before going down into the sub. When 
you finally head into the secret tunnel, Zeza heads to the basement while your 
group takes care of business on the upper floors. Before leaving he gives you 
the "whisper grass" ( yup, this one is a long shot) that serves as a 
communication radio. With Zeza tending to knocking out the power supply, it's up 
to you to destroy the antenna. Along the way are some tough fights hidden in 
treasure chests; don't be bashful when you battle these enemies. You should have 
enough resources to survive the final boss fight, plus there will be a save 
point before reaching the top of the tower. After saving, it's time to fight 
another burly boss, the fearsome ATOMOS!!!

************************************************************************
*BOSS BATTLE: ATOMOS
*Level: 41
*HP: 19,997
*Weakness: None
************************************************************************

	Atomos is a gollywhomper of an enemy. Not only does he boast an amazingly 
high amount of hit points, he also knows the COMET spell and isn't afraid to use 
it. He will cast COMET anytime you cast a revival spell, so your goal is to 
finish this guy off quickly! He can also suck downed members of your party into 
his vortex, making them completely gone until the end of the battle! My best 
strategy: 4  Samurais and the $TOSS ability. It may empty your gold reserves but 
it is your strongest attack and it beats trying to out stratigize Atmomos. If 
you are low on money, you can go with Knights and Monks as well. Make sure 
someone has the !White ability to heal when Atomos attacks.

************************************************************************

THIS IS THE END, MY FRIEND:
ZEZA'S DEMISE

	After the power is shut off and Atomos defeated, the tower begins to 
collapse. While you have the luxury of the Dragon to make a hasty retreat, poor 
Zeza is trapped in the bowels of the tower with no way out. This is a 
particularly hard time for Galuf, but he will eventually return to the cause. 
Give him a little time to himself. When he rejoins your group, he suggests that 
you should visit Gill the sage, whose cave collapsed on you when you tried to 
enter it. Luckily for you, the location is the same and will be blinking on your 
map when you check it out. On to the shrine!!

GILL'S SHRINE: MORE LIKE GILL'S DIRTY CAVE
Items to find: None

	When you enter Gill's "shrine", you are confronted with a puzzle involving 
some chests and a stone. I'll give you the quick and easy solution: place the 
stone from the CENTER chest and put it in the UPPER LEFT chest; this will open 
up a passageway with a switch at the end of it. Flip the switch and return to 
the main area. Next place it in the bottom left, and that will open the door to 
need to meet Gill the Sage. Upon meeting him, you first notice something is a 
little odd about him: he is a TURTLE! Despite this slightly unsettling 
observation, Gill is a well of knowledge and more importantly he tells you where 
to head next: the Magical Living Moore Forest! He gives you the ELDER'S BRANCH, 
which serves as a means to enter the forest. 
	You have a couple options of what to do next. One involves heading 
directly to Moore Village/Forest and taking care of business OR you can figure 
out a way to reach the secret cave where you can find another summon. How about 
we find that summon first, eh?

SECRET TUNNEL: A PLACE TO FIND THE SHOAT SUMMON
Items to find: Shoat Summon

	Ok, pinpointing this little cave takes some savvy with the submarine. The 
easiest way to find it is to locate the blinking dot on your map way north; it 
will only appear when you are underwater. There will be some red "shrubs" right 
before the entrance tunnel. Boogie on through and you will pop out in an area 
surrounded by mountains. There are a few enemies here; walk around until you 
encounter SHOAT, the fierce boar with a jewel in his head. You might also 
encounter a certain female Chocobo who has the hots for BOKO...hehe!

************************************************************************

*BOSS BATTLE:SHOAT
*Level: 38
*Hp: 5000
*Weakness: None

************************************************************************

	There are a few different ways to go about defeating Shoat. The quickest 
way is to hammer him with the $TOSS ability with your Samurai. If you want to 
save money, making a DANCER and equipping her with a RIBBON will help prevents 
SHOAT's most deadly attack: Evil Eye, which turns you to stone. If not, have 
lots of SOFTS ready to fix up your marble-ized friends.  With the Samurai, it 
only takes three TOSSES so a combination of TOSS and other attacks are your most 
efficient way to win this little piggy as a summon magic. 

************************************************************************

BACK ON TRACK:
MOORE VILLAGE
Items to find: Hunting Knife

	Who was your favorite James Bond in the movies? Many like ROGER MOORE, who 
was the original Bond and went on to have a small video game village named after 
him. You need your yellow submarine to find your way to Moore Village, located 
to the north on the western continent. Use your undersea map to pinpoint it with 
a blinking dot. There's a few thing to do while visiting this secluded little 
villa. There is your seventh piano to play, a hunting knife to be found in the 
barrel in the southwest part of town, and a lot of strong Diamond armor to look 
into . You'll also have the option to pick up some of your higher level spells 
if you haven't already. 
	As always, stock up on cottages and rest up. The more you talk to the 
villagers, the "Moore" clues you get (ha-ha!) about the forest. Moore forest is 
pretty challenging section and you want to be ready for it. Don't forget to 
save!

MOORE FOREST: ONLY YOU CAN PREVENT FOREST FIRES....DOH!
Items to find: 2500 gp, Ether, 4900 gp, Phoenix Down, 9500 gp, Cottage, Giant 
Drink, Elixir, Mace, Aegis OR Flame Shield, Ash, Flame Saber

	Look at all of those items to get! Woo hoo! With your Elder's Branch as 
your key, enter the forest and navigate your way though the twisty paths. If you 
get stuck look for the WOOD SPRITES in the tiny holes in some of the trees. 
Locating them will open up paths needed to reach items and the next area. In the 
first section, look to the upper right for the first wood sprite. The second 
section has a wood sprite in the top-middle section. After that, there will be 
an area with a save point; use a cottage and save. 
	Continuing north, you eventually hook to the left. There you will see a 
treasure chest; if you would like an AEGIS SHIELD, grab it now. If you haven't 
noticed, the forest has caught fire! While it looks like the end for our four 
friends, a MOOGLE suddenly runs Kramer-style into the scene, caught in a frenzy 
of panic. He drills a hole into the ground and your only option is to follow 
him. Falling to the ground, you will find a recovery spring and your moogle 
pals. Sit around for a while, absorb the ambiance, relax. In about a minute, 
talk to the Moogles. They will grant you passage back into the charred forest, 
where your party is immediately wiped out by a pissed off Smokey the Bear! Just 
kidding! If you grab the treasure chest where the AEGIS SHIELD was you will get 
a FLAME SHIELD instead. The AEGIS SHIELD randomly blocks Magic attacks, but the 
FLAME SHIELD has stronger defense, magic defense, and evade percentage. I'd say 
go with the FLAME SHIELD. Head to the left of the burnt forest, making sure to 
grab the items along the way. When you are close to the ELDER TREE, the ELDER 
BRANCH will show you the way. MAKE SURE YOU ARE HEALED WHEN TALKING TO THE 
TREE!! You have perhaps your hardest battle up to this point ahead of you.

************************************************************************

*BOSS BATTLE:  SEAL GUARDIANS
*Level: 77
*HP: 7777
*Weakness: CHANGES
************************************************************************

	The Seal Guardians stand to be your fiercest adversaries at this point, so 
get ready! Each of the guardians has their own elemental weakness, so casting 
group spells is rather ineffective. The easiest way to beat them is to create 
four Samurais and use your $TOSS ability to knock them out in about 5 tosses. 
While this is an expensive tactic, it can save you a lot of frustration. 
	If you'd rather fight them head on  (or don't have a lot of money to throw 
away), keep this in mind: the properties the guardians have are Bolt, Fire, Ice, 
and Earth. Casting FLOAT will help avoid the ground attacks of EARTH BOSS. Once 
strategy is to summon TITAN three times in your first turn to knock off three of 
the bosses, leaving only the EARTH boss. While this is good in idea, it often 
doesn't work as planned. Besides having some awesome attacks, when you kill a 
guardian it will cast a powerful spell before it dies (in accordance to its 
power.)  If you must knock them out one at a time, focus on whatever weakness 
that boss may have and hammer it with High Level spells. Make sure you aren't 
wearing the BONE MAIL if you want to be able to heal your team because CURE and 
resurrection spells won't work with those wearing the BONE MAIL.

************************************************************************

X-DEATH RETURNS AND GALUF EXITS STAGE LEFT

	Hurray you beat the SEAL GUARDIANS!! Now it's time to relax and...fight X-
DEATH?!! Not to worry, this is one of those automatic battles so you don't have 
to worry about losing your game progress and waiting FOREVER for the friggen 
game to re-load. The last remaining Dawn Warrior, Galuf, challenges X-Death Head 
on by himself; this prompts Krile to fly in from VAL castle, due to a gut 
feeling she has that something is wrong. In the fight, Galuf will be reduced to 
0 hp but continue to fight. You will get a taste of what X-Death is capable of 
throwing at you as well, including high level FLARE spells and COMET. 
	In the end, GALUF is able to hold off X-DEATH but sacrifices his life in 
the process. Krile joins your party in his STEAD making your hero BARTZ a STUD 
because he has 3 women in his party! Lucky dog!! Instead of taking advantage of 
this scenario, you decide to run off and avenge Galuf's death. 

X-DEATH'S CASTLE: TIME TO OPEN A HEARTY CAN OF WHOOP ASS
Items to find: Diamond Shield, Ether X 2, Ice Shield, Elixir X 2, Gale Bow, 
Kotetsu, Blizzard, 9900 gp, 8000 gp, Double Lance, Partisan, MagiShuriken

	X-Death's castle is a long and tricky maze to work through. The first 
thing you should do is make sure you have a GEOMANCER readily available to your 
group. Though this is one of the very few areas where he is useful, it will save 
you a ton of trouble. With a GEOMANCER you will avoid trap doors and not take 
damage from floors with poison or flames. With that in mind, get ready to enter 
the castle. There are thirteen floors to scurry up, though initially it seems 
like there are only three. The smooth-castle like interior of the maze is a mere 
illusion, but the DIAMOND SHIELD and ETHER you can pick up are not! There is a 
save point on the first floor which you should take advantage of. If you get 
stuck, head back  up to the third floor. Krile will notice the illusion if you 
enter the center door on the third floor. This will change the maze into a more 
organic, fleshy looking type of structure. There are a lot of treasure chests to 
get here. A Thief or someone with the SECRET ability will help you find them 
all. Here is a summary of the puzzles you will face:

** On the fourth floor, make your way to the room to the left and hit the 
switch; the door to the next level will be the one to the left

**On the fifth floor, the funky door will be your key to reaching the sixth 
floor. There are hidden treasures on the sixth floor, so put your secret ability 
to good use. If you like archers, the GALE BOW can be find well off the beaten 
path to the far bottom right.	

** The seventh floor has a relatively easy skill game; press the X button and 
stop the platform in the dead center so it is aligned with the door. Proceed to 
the save point and use your cottage or tent.

**The eighth floor is straight forward; on the ninth floor head south to reach 
the next floor.

**On the tenth day of Christmas my true love gave to me, ten lords a leapin'*.

**The tenth floor has a lot going on; it is imperative to have a GEOMANCER in 
your party at this point. Pick up a DOUBLE LANCE to the far right and scoot 
around to look at the Ghosts N' Goblinsesque wall panel to the middle-far right. 
This will pit you against yet another summon monster, CARBUNCLE.

*=Who wants ONE lord a leapin anyways? Why ten? What are you gonna do with em?

************************************************************************

*BOSS BATTLE: CARBUNCLE (he's not MY uncle!) 
*Level: 44
*HP: 15,000
*Weakness: None
************************************************************************

	Wall Rings or Reflect will help you withstand Carbuncle's barrage of magic 
attacks. Since he has a relatively high amount of HP's, it will take some time 
to knock him out. As always, the SAMURAI's toss is a nice skill to have. 
Luckily, Carbuncle doesn't have any real tricky things up his sleeve, so your 
normal heal/attack with reflect or wall rings works great. You can also steal a 
WALL RING from Carbuncle. So the key to winning: putting up the WALL! We don't 
need no education! (famous guitar riff) We don't need no false control! etc.

************************************************************************

(currently listening to: She Thinks She's Edith Head; They Might Be Giants)

	After defeating Carbuncle, save your game on the lower floors and return 
to the tenth floor and take the stair case at the bottom of the screen. This 
will lead to a save point, which you better use and then its off to face...take 
a guess here...GILGAMESH!!

************************************************************************
*BOSS BATTLE: GILGAMESH ( AGAIN!)
*Level: none
*HP: he runs away
************************************************************************
	
	With decent WHITE magic and normal attacks, GILGAMESH will scurry off in 
no time. You may want to use TOSS to expedite the process. Casting PROTES isn't 
a bad idea either, to boost your defensive position. After a GILGAMESH is sent 
off to another place... it's time to fight the man himself...X-DEATH!!!

************************************************************************
*BOSS BATTLE: X-DEATH
*Level: 66
*HP: 32, 768
*Weakness: Holy
************************************************************************

	Here he is, good Ol' X-Death. The best way to knock out X-Death is using 
your Ninja to toss SHURIKENS and the $TOSS ability with your Samurai. Casting 
GOLEM, HASTE2, and PROTES are also some good ideas to withstand the brutal 
barrage of X-Death's attacks. White magic is vital so keep your party as healed 
as possible and do not relent your attacks on X-Death. Most high level BLACK 
spells, such as BOLT3, are effective. Its good to be around level 33 or so to 
give your guys a fighting chance! Of course you don't really KILL X-DEATH, but 
once you defeat him it's on to PART 3 of the game...

************************************************************************

END OF PART 2

************************************************************************

	Well Galuf is gone, Hydra is gone, the Dawn Warriors all dead... pretty 
depressing. With your defeat of X-Death, something very curious has happened; 
the two worlds have fused together into one single map! Your goals in this Brave 
New World are not immediately obvious, that is until X-DEATH starts sucking 
whole chunks of the world into the N-Zone. The whole thing starts off with back 
at good ol Tycoon castle...and great news for you BOKO fans.....

************************************************************************

TYCOON CASTLE: BACK FOR MORE FUN WITH THOSE CRAZY SISTERS
Items to find: none

	When all is said and done, you will still control BARTZ. Head into TYCOON 
castle and join the party there with REINA and FARIS. Talk to everyone, 
including KRILE who joins up with you immediately. Also visit Jenica in the 
basement; she will tell you tales of the young princesses and remind you of the 
awful reality that FARIS was once named SALSA. That name is as bad as BUTZ. I'm 
leaving the details for you, plus a VERY exciting event is about to take place 
when you exit the castle and head to the west just a bit....

THE TRIUMPHANT RETURN OF BOKO!!! YES YES YES YES!!!

	Right where you left the little bugger is BOKO, who has married KOKO and 
gotten himself a little slice of the action, IF you know what I mean. Despite 
there being a BUN in KOKO's OVEN, BOKO takes the route of the deadbeat Dad and 
joins you on your quest to save the world from the N-Zone. Cruise around the 
world with him, rejoice, celebrate, the fabled BOKO is still alive!! You and 
Krile are happy for the old Bird, and decide to ride him NORTH OF TYCOON where 
you promptly FALL IN A BIG HOLE. Way to go Boko. Loser.

THE CAVE IN CAVE: AIN'T IT A RAVE?

	As you explore the rivers and forests, you will eventually fall into a big 
ol sinkhole. Your main goal here is to engage in a creature called ANTOLYON, 
cousin of JACKOLANTERN, Irish Ancestor of CONANOBRIAN. This is another battle 
where the enemy simply runs away, so pound at him with physical attacks and Ant 
O'Lyon will return to the crummy hole he climbed out of. After standing around 
for a while, a rope will shoot down the beam of light: it's FARIS and you are 
again up to three members of your group! She rejoins you and it's off to visit 
Gill the turtle-sage.
	Journey on to the south west to find Gill's Shrine. You learn a lot of the 
plot here, including a nice visit from X-Death sponsored by the department of 
PLOT AND BACKSTORY. X-Death's goal is to suck the current world into the N-Zone, 
where he will be the supreme ruler and darkness and chaos will rule forever BWAA 
HAA HAA!! He also flips ol' Gill upside down, which is always amusing to 
witness. Well, its time to head to the LIBRARY AGAIN..*sigh* gotta go get an 
edu-macation.

THE LIBRARY OF ANCIENTS: GETTING YOUR BRAIN BEEFED UP BY ARYAN MEN
Items to find: Sealed Book

	Gill will ship your party over to the LIBRARY where a great many things 
are to be learned. To summarize: There are these lithographs, ok? Four of em? 
You gotta get them, bring them to the SEALED CASTLE, retrieve the 12 special 
weapons, and save the world. The Scholars give you the SEALED BOOK and 
information on TIME SHARE CONDOMINIUMS in BIMINI for listening to them. The 
Sealed book lets you open some passages to get the lithographs. 
	While in the library, return to the book burners ( see what I mean about 
ARYANS??) on the roof and talk to one fellow to get another BARD song you will 
probably NEVER USE: The SONG OF MAGIC. 
>From here its a long trek west, with a pit stop at the ELDER TREE. When you get 
to the desert, your Pavlovian fear of SANDWORMS and QUADRAHARPIES is put to 
rest: the desert is not as animated as it once was. This means you have clear 
and easy passage to the Pyramid. Before you enter the Pyramid, please put aside 
a good chunk of time because this section can a take a while to clear--

THE PYRAMID: A MYRIAD OF PUZZLES FOR THE INTELLECTUALLY INCLINED
Items to find:
**Monsters/ Ice Shield
Hex Ring

**3rd Floor
Monsters/Flame Shield
Monsters/Dark Matter
Monsters/White Robe

**4rth Floor
Elixir X 2
Monsters/Black Robe
Thornlet

**5th Floor
Monsters/Dark Matter
Monsters/Black Costume

**6th Floor
Monsters/Dark matter
Monsters/Crystal Mail


**7th Floor (Housing goods, ladies Lingerie, and cook ware)
Monsters/Dark Matter X 4
9000 gp
8000 gp
10000 gp
Elixir X 2
Cottage
Monsters/Earth Hammer
12000 gp

**8th Floor
Ribbon
Protect Ring
Hair Ornament
Lithograph

	Whew! Lots of stuff to gather! A ton of Dark Matter to pick up will later 
be useful for your Chemist. Most of the good stuff is guarded by monsters, but 
worth picking up. It is wise to bring a BARD with REQUIEM and a thief with the 
secret ability. Requiem will waste most of the beasts you will encounter, since 
it is a song to return the undead to the dead. Before entering the pyramid, you 
have to battle the guardians of the Lithograph shrines, the GARGOYLES!

************************************************************************

*BOSS BATTLE: GARGOYLES
*Level: 32
*HP: about 10000 each
*Weakness: none

************************************************************************

	The Gargoyles will rumble to life when you use the SEALED BOOK to enter 
the Shrine. Since they don't have any special abilities, a balanced attack with 
magic and arms will work to wreck these stone foes. Bolt magic is effective; 
make sure that you balance your attacks out between the two of them because of 
you kill only one, chances are his buddy will revive him. Defeat them and enter 
the Pyramid.

************************************************************************

	The Pyramid is a long and tricky maze, filled with scores of undead 
enemies. Most puzzles are a matter of trial and error, such as flipping switches 
to clear a path through spikes. I'm sure that you shouldn't have a problem with 
most of the level puzzles; just check the ITEMS TO FIND guide to see what can be 
found on each floor after opening the path to the next floor. There are a few 
specialized enemies, such as mechaheads, who you must fight to gain access to 
treasures and higher levels (don't worry they are a pushover for bolt based 
magic.) Also, the coffins contain many mummies, who are easily injured and 
disposed with the REQUIEM song. The only real tricky part of the Pyramid is the 
8th floor, where the shifting floors require you to pay close attention to what 
and where the panels disappear (those of you who have played Megaman know the 
drill.) Surprisingly, there is no boss guarding the lithograph at the top; grab 
it and it is your key to opening the sealed castle and gaining access to three 
weapons of your choice! 

TO ELDER'S TREE TO REGAIN REINA
Items to Find: none

	Heal your wounds after the battles in the pyramid and head to the Elder's 
tree. There you will find Reina possessed by the foxxy and pretty much naked 
MELLUSION.

************************************************************************

*BOSS BATTLE: MELLUSION
*Level: 31
*HP: 20000
*Weakness: varies

************************************************************************

	The foxxy Mellusion also has the trademark Final Fantasy changing 
weaknesses. Scan her for her weakness, but watch out when she cast WALL CHANGE; 
that will (surprise!) change what attacks will hurt her. Since there are three 
you, you may want to TOSS or THROW at least once to eliminate about a quarter of 
her health. Physical attacks are effective too, especially with your stronger 
weapons. Destroy the pretty lady and heal Reina. She will rejoin your party.

************************************************************************

	Your Airship will be waiting for you on the Eastern coast, so hop to it. 
While your goal is to head to the sealed castle, you may want to fly around for 
a while and see what there is to see. The Sealed Castle is northeast of Tule 
village, but there are a lot of things to see now that the two worlds have 
become one. Fly around and piece together where everything has fallen into 
place. Basically, the two worlds are overlapped. 

THE SEALED CASTLE: WHERE GREAT THINGS LIE IN WAIT
Items to find: Legendary Weapons

	Way back when WORLD 1 was still WORLD 1 ( Bartz's world), you probably 
tried to enter the SEALED CASTLE to no avail. Now that you have the Book and a 
Lithograph, entering will not be a problem. Talk to all the nerdy scholars here 
and make sure to hit the healing spring before entering the main hall. This 
lithograph allows you three of the 12 weapons; there are as follows:
(note: you don't have to guess which is which; you will have the option to 
refuse a weapon you don't want)

MASAMUNE: Allows first attack in battle ability
RUNE AXE: MP used for critical attacks.
HOLY LANCE: A lance strengthened with HOLY. 
NINJA BLADE: Increases your evade rate.
EXCALIBUR: Another weapon fortified with the HOLY power. 
EARTH BELL: It will randomly cast QUAKE. 
APOLON HARP: Increases critical hit % when fighting Dragons. 
MAGNUS ROD: Fortified with ALL elements, increases Magic power. 
YOICHIS BOW: Increased Critical hit %.
FIRE BUTE: Hehe-- err, I mean will randomly cast FIRE3.
SAGE STAFF: Increases the power of HOLY.
ASSASSIN DAGGER: Can kill Random targets.

	As you enter the area with the weapons, you may be confronted by a SHIELD 
DRAGON, a strong foe of the undead variety. He has 19,999 HP and starts the 
battle equipped with REFLECT. He is still vulnerable to REQUIEM and a trainer 
can make the Dragon cast FLAME on itself. If you don't kill him, he will still 
there when you come back, so it's a good idea to finish him off when you can. 
Select whatever weapons will best suit your party. After choosing three, you 
have an unexpected visitor on your way out...

************************************************************************

*BOSS BATTLE: X-DEATH SOUL
*Level: ??
*HP: 22,00 or so--

************************************************************************

	Another one of those battles where you have to fight your heart out only 
to have the guy you are fighting run away. X-Death SOUL is pretty much the same 
battle as X-Death; you do have the option of running away if things get too 
hairy. When you are strong enough, you can actually defeat him and be rid of his 
presence. 

************************************************************************

	At this point in the game, you have earned a quarter of the weapons from 
the sealed castle, so you have a few options as to where to go next. Going to 
WALZ to SLAUGHTER THE HARPY in the basement out of spite might be fun! There is 
also a place called GILGAME's CAVE that features a very good place to increase 
your levels and gather gold, provided you are strong enough to do so. So let's 
start there.

GILGAME'S CAVE: NOT FOR THE FAINT OF HEART
Items to find: GP strewn about everywhere. 

	GILGAME'S CAVE can be found in a white cave just west of where the big 
bridge leading to X-Death's castle was. Pressing X in the cave at random spots 
will often yield unto you gold deposits, a great find indeed! While there is 
nothing else of importance here, it is a good place to test your meddle and get 
some GP in the process.

PIRATE'S HIDEOUT: TO ENLIST THE HELP OF YOUR SERPENTINE FRIEND.
Items to find: Tent, 300 gp, Ether, HYDRA Summon

	Do you remember where the Pirate's Hideout was? It was in the cave in the 
very beginning of the game, North of where the Meteor Landed in Tycoon. Return 
there via Airship and talk to Faris's loyal crew. A few cheap items can be 
gathered here, but the main reason you come back is to earn the powerful HYDRA 
summon (the big dragon that pulled your ship in the beginning of the game, 
remember?) Not too hard, but you probably wouldn't think to come back here 
otherwise.

NEXT AIRSHIP STOP: VAL CASTLE VIA JACHOL CAVES
Items to Find: Odin SUMMON MAGIC

	Make sure that you save and heal yourself outside of Jachol Caves. Because 
of the new world alignment, going through the once perilous Jachol Caves will 
lead you to a very hard battle with Odin. The caves themselves won't be hard at 
this point, so move quickly through them hitting the switches to open new 
passages. Soon you will come to Odin.

************************************************************************

*BOSS BATTLE: ODIN
*Level: 2
*HP 17,000
*Weakness: BREAK

************************************************************************

	When you encounter ODIN, he will challenge you to a battle. You are given 
a mere minute to defeat him, so you better hit him fast and hard. While he is 
occasionally susceptible to the BREAK spell, it will normally miss so rely on 
your high level magic and your recently found HYDRA summon to hurt Odin. $TOSS 
is extremely useful in this battle, if you haven't already blown your money on 
other stuff. Besides the Time limit, Odin hits hard so be sure to have a White 
Mage or !WHITE on standby. It's a good idea to wait until you are about level 38 
to confront ODIN, otherwise you will have a frustrating time defeating him. Once 
he is sent to Valhalla, you earn him as a new SUMMON MAGIC.

************************************************************************

MORE MEMORY GAMES: FINDING MOORE VILLAGE
Items to find: Chicken or Brave Blade

	Though I didn't use this sequence to get these items, most of the guides I 
read have them around this time in the game, so I'll go with it. If you remember 
where Moore Village was (you could only get there via submarine before, but now 
you can fly there). It is distinctly surrounded by mountains, similar to how 
Rikks Village was. Anyhow, once there sneak through the woods near the cottage 
to the bottom left. A mage at the end of the maze will ask you to pick a box. If 
you are BRAVE, get the BRAVE BLADE, if not get the CHICKEN BLADE-- 
	The strength of these weapons depends on how many times you've run from 
battle. The BRAVE BLADE will be very strong if you have never run away, and the 
CHICKEN BLADE gets stronger the more you run away. This includes future run 
aways as well as past. Not a necessary item, but a fun little thing to have.

CRESCENT TOWN: TO EARN ANOTHER LOUSY SONG
Items to find: POWER SONG

	I'm sure you can find CRESCENT to the east. Go into the Bard's House to 
the bottom right and learn the power song. 'Nuff said!

MIRAGE VILLAGE:THE BRIGADOON OF FINAL FANTASY 5
Items to find: Thief's Knife

	If you follow the tract of land SOUTH WEST of Crescent town, you will find 
another one of those almost-square patches of forest below you. Explore it and 
it will look like you are getting into a battle, but low and behold you will end 
up in a small, mysterious town. Much like DAWN from the ULTIMA:EXODUS game for 
the NES, this is a magic place with some happening weapons and items. There are 
lots of hidden merchants to hunt out in town, so have your SECRET ability ready. 
Also, check the barrel at the bottom behind the bar to score the thief's Knife.
	Now, besides hunting out the Merchants, there are a few other nifty things 
to uncover in MIRAGE. Your FINAL PIANO is waiting in the southern part of town. 
Tickle the ivories one last time, then head to the Minstrel in Crescent. The BIG 
REWARD, the one you've waited ALL GAME FOR is: YOU GET CALLED A MAGNIFICENT 
PIANIST!! Ewwwwww...and you get the LEVEL SONG, a Bard's tune. I know, you 
wanted more, but hey at least you were called a PIANIST. Butz the pianist.
	A second little quest that you can embark is the challenge of the man who 
tells you to ride around the world on a yellow Chocobo. The way this works is 
you get your reward when you get there with the Chocobo, you don't have to 
return to him once you've ridden around the world. Find the Yellow BOKO head on 
your map and fly your airship there. Ride him all the way through rivers to an 
area near Easterly Village (generally aim northwest). Search the WATERFALL there 
to find the MAGIC LAMP; which will SUMMON random SUMMON monsters. A nice but 
unpredictable prize.
	Also note, there is a BLACK CHOCOBO, which offers the only transportation 
to a few areas in the game, so keep this in mind-- he's not just there for 
decoration!

INTERMISSION: 
WHEW, THESE THINGS TAKE A LOT OF WORK!
*watched GORGO in its entirety*

ISLAND SHRINE: TO THE NEXT LITHOGRAPH!!
Items to find: 12000 gp, Razor Ring, 9000 gp, Elixir, Protect Ring, Crystal 
Helmet, Ether, Beast Killer, Ether, Dragon Fang, Circlet, Dark Matter, 
Lithograph

	The ISLAND SHRINE can be found to the northeast of VAL CASTLE, in the 
middle of two very nice bridges connecting two seemingly useless pieces of land 
together. You have the standard GARGOYLE BATTLE before you can enter. When you 
get in, you will see two switches. Of the three possible patterns, only one 
brings you to the right place-- here's a summary:

BOTH UP: Regular Air duct; you'll return to the room you were just at
BOTH DOWN: Brings you to a chest with 9000 gp, then back to where you started
RIGHT DOWN, LEFT UP: Brings you to an ELIXIR and back where you started.
LEFT DOWN, RIGHT UP: RAZOR RING, Save point, and the rest of the shrine. 

	With that under your belt, the way is pretty straight forward. As a note, 
using a GEOMANCER will help you find traps and the CAUTION ability will prevent 
you from being surprised by some of the tougher enemies, like TOTE AVIS. You'll 
also need to scan for a few secret passages, so make sure you use SECRET from 
time to time. When you get to the top of the whole thing, you will gather a 
lithograph and have yet another BOSS BATTLE.

************************************************************************

*BOSS BATTLE: STOKER
*Level: 7
*HP: 20000
Weakness: None

************************************************************************

	Unlike the other bosses you have faced, if you want to use $TOSS against 
this guy, know that he will counter attack with BLAZE four times if you use any 
group spells or attacks against him. Only one image is real, so there are a few 
options available to you. If you have them, equip FIRE SHIELDS and FIRE RINGS to 
absorb Stoker's fire based attacks. This makes him OK to hit with Group Spells 
or $TOSS because his BLAZE SPELL will heal you. The PROTECT RING is another item 
worthy to have equipped. Summoning GOLEM will boost your defensive properties. 
If you do not have FIRE gear, you'll have to take your chances attacking the 
images until you hit the right one. When you know he is close to dying, try a 
spell or $TOSS to finish him off!

************************************************************************

	After getting another LITHOGRAPH, feel free to head back and pick up three 
more weapons from the SEALED CASTLE. Heal up your party. You'll notice that you 
can now enter FORK TOWER, the place that holds your most powerful WHITE and 
BLACK offensive spells (FLARE and HOLY.) It can be found west of CRESCENT TOWN, 
so after you have re-stocked your group it's off to earn some Enemy thumpin' 
spells. 

FORK TOWER: THE ONLY BUILDING NAME AFTER AN EATING UTENSIL
Items to find: Potion, Defender, Ether, Wonder wand

	Fork tower requires you to split up your groups into two groups: send your 
magic users left, warriors go right. The tower itself is surprisingly easy to 
work through and even though there are some battles here and there. The magic 
group reaches it's destination first, followed by the fighters. I suggest using 
a LANCER with !WHITE and a KNIGHT with $TOSS for your fighters, BLACK MAGE and 
SUMMONER for your mages. When you reach the top with the fighters, each group 
will have a boss to fight; lets examine them, shall we?

************************************************************************

*BOSS BATTLE: MINITAURUS
*Level: 37
*HP: 19,850
*Weakness: none

************************************************************************

	Despite his diminutive name, MINITAURS is a pretty big guy. The first 
thing you have to know is that HOLY based weapons are useless against him, so UN 
EQUIP EXALIBUR, HOLY LANCE, or any other weapons imbued with HOLY POWER. Now, 
you can use the good ol $TOSS ability with your KNIGHT, while sending your 
LANCER high into the air to knock him silly. A NINJA with the newly found RAZOR 
RING packs a pretty decent punch as well. If you went the EASTERN MARTIAL ARTS 
route, use a NINJA and SAMURAI with their respective Legendary weapons (Masamune 
and Sasuke). Minitaurus only hits you with physical attacks, but they can hit as 
hard as 700 hp, so make sure you have some way to heal yourself ( potions, since 
MAGIC is nullified in this battle.) With enough persistence, this shouldn't be a 
super-difficult battle. You win the HOLY spell for WHITE MAGIC when you are 
victorious. 

************************************************************************

*BOSS BATTLE:OMNISCIENT
*Level: 53
*HP: 16,999
*Weakness:WIND

************************************************************************
	
	While your fighters are off battling MINITAURUS, your magic group has to 
square off against OMNISCIENT. If you have WALL Rings, use them-- if not, SUMMON 
CARBUNCLE from time to time to guard against elemental magic attacks. BOLT3 and 
HYDRA work well against Omniscient, just make sure you DO NOT USE THE MAGIC 
LAMP!! While SUMMONS are the way to weaken him, using the lamp causes him to 
cast RETURN and start the whole friggen battle all over again. So stay clean and 
hit him with SUMMON SPELLS and the OCCASIONAL BOLT3. If you have AERO with a 
BLUE MAGE, now is a great time to use it! If you went with a GEOMANCER's EARTH 
ability, you might get lucky and get WIND SLASH. You win the FLARE magic for 
finishing off this bearded behemoth. 

************************************************************************

BACK TO THE AIRSHIP BASE

	Remember way back when I suggested that when you are stuck, simply find 
CID AND MID to further your journey? Well once again, you are in that situation! 
Fly over to Crescent, which is now a bit more DONUT shaped and land on the 
AIRSHIP BASE. Once there, you will encounter CID getting ground up in the gears; 
while this doesn't seem to phase him, he does go on to modify your ship so it 
can be a submarine, boat OR airship. How 'bout that! Krile and MID also have a 
flirty little conversation and it's back under the sea for you scalawags!

GREAT SEA TRENCH: TO THE DEPTHS OF DAVY JONES LOCKER PART 2
Items to find: Water Skill, Dragon Fang, Fire Ring, Phoenix Down, Ether, 
Kaiserknuckle, Lithograph # 3

	To find the GREAT SEA TRENCH, go underwater and check out your map. It 
will be a prominent BLIP to the east of Crescent and appears as a giant slash in 
the sea floor. Descend into the hole and have your GEOMANCER ready to walk 
around on LAVA FLOORS. The TRENCH is a rather non-linear place and even features 
a DWARF VILLAGE deep in the Earth. The BARD's REQUIEM song will make this realm 
a breeze to get through, as almost all the enemies will get severely injured by 
this Torturous Tune. There are a ton of switches to flick, though a majority of 
them just lead to treasures. Because of an unusually high enemy encounter rate, 
you may want to just take the straight forward paths and get to DWARF VILLAGE to 
regain your energy and pick up things from there!
	After talking to the DWARF drilling his way under Mirage VILLAGE, you'll 
come to a treasure chest that, when you open it, knocks you down the stairs. To 
access this center area, run down to the bottom and flick the three lower 
switches then come back and open the Chest; it will open a door and lead you to 
the third LITHOGRAPH. You also have a weird BOSS BATTLE with three very large 
headed fiends. 

************************************************************************

*BOSS BATTLE: Nergade, Triton, Phobos
*Level:Nergrade=20, Triton=37, Phobos=39
*HP:  13,333 each
*Weakness:BOLT

************************************************************************

	This TRIO of bosses each has a different elemental Strength:
BLUE (Nergade)= Absorbs ICE
RED (Triton)= Absorbs FIRE
GREEN (Phobos)=POISON

	Your best bet is to use BOLT3 and HYDRA SUMMON to inflict heavy group 
damage on all of them. REQUIEM works decently and you always have the tried and 
true method of $TOSS. By now you should have a few FIRE and ICE shields, so 
equipping those will randomly heal whatever character is hit by the spell that 
corresponds to the elemental attack. This is yet another battle where you have 
to evenly spread the damage because the fiends will RESURRECT any fallen 
comrades if you are not fast enough to finish them off. Use $TOSS when they are 
all weakened to end it! As a reward to earn METEO, a TIME MAGES strongest 
offensive spell; and speaking of TIME MAGES after you win, create one to TELEPO 
your way out of there!

************************************************************************

SUNKEN TOWER OF WALZ: TOO BAD THE HARPY ISN'T DEAD IN THERE
Items to find: FINAL MIME CRYSTAL SHARD

	Now you have your SUBMARINE CAPABILITY, fly to the upper continent on the 
eastern side of your map. In a little inlet similar to HUDSON BAY, you can dive 
to explore the SUNKEN WALZ TOWER. You'll know you are close when the little gray 
PHOENIX TOWER appears in a mountain locked desert just to the north. Land your 
ship in the water and descend into the depths. Once you exit the SUB, your 
characters, showing SYNCHRONIZED SWIMMING type lung capacity, have 7 minutes to 
fulfill your objective.
http://www.usasynchro.org/ -- Man what an odd sport...
	Anyhow, your objective is to gather that one shard you couldn't reach when 
WALZ TOWER broke apart so long ago. Remember? You stood at the bottom of the 
stair-thing, hitting the X button like MAD WONDERING WHY YOUR STUPID CHARACTERS 
WOULDN'T JUST HOP UP THERE AND GRAB IT, THE MORONS!! Well now is your chance to 
retrieve it. When you enter, go into the one room you can go through and drop 
through the hole in the floor. Rip your way down the tower, running from any 
battles (Including a phantom HARPY) until you reach the bottom floor. Here you 
will encounter GOGO, the wacky music themed MIME, who talks some trash. To win 
this battle, sit there and DO NOTHING for like 3 minutes in real life time (yes 
it takes a LONG GAME TIME). After a while GOGO will speak up and to make matters 
short: you'll earn the MIME ability. Just make sure to DO NOTHING during the 
encounter with GOGO. TELEPO the heck out of there when you are finished and 
you'll have earned your FINAL JOB (see JOB SECTION for more info on the MIME 
job.) 

MIRAGE VILLAGE:CLAIM A BLACK CHOCOBO!!

	After your undersea adventure, head back to MIRAGE VILLAGE and buy some 
cottages. Heal yourself good and plenty and sneak around to the Black Chocobo's 
pen and hitch a ride. (The secret path to the left in the room with the 
unopenable door).  Once you get him, fly north to where you just saw the TOWER 
in the DESERT. Park your CHOCOBO in the forest to the EAST and head NORTHEAST 
from there. You'll recognize NORTHERN MOUNTAIN from your previous adventures 
when you fought the FOXXY MAGISSA! Work your way up to the top and MAKE SURE YOU 
ARE HEALED! It's time to fight an old Final Fantasy Friend...BAHAMUT!!

************************************************************************

*BOSS BATTLE: BAHAMUT
*Level: 99
*HP: 40,000
*Weakness: None

************************************************************************

	I'm not going to even offer any other strategies. Go in with at least 
15,000 gp and FOUR SAMURAIS. $TOSS a total of eight times (two full rounds) and 
you will defeat BAHAMUT. Anything else is going to be ludicrously hard at this 
point because Bahamut can really hit you with some hard spells, including 
MEGAFLARE which will instantly kill your party when he unleashes it--after about 
4 rounds. This is the ONLY BATTLE where I would not recommend doing anything 
else. When you defeat the KING OF DRAGONS, you will earn him as a super powerful 
SUMMON spell. 

************************************************************************

WHILE YOU'RE IN THE DESERT HIT:
THE PHOENIX TOWER: AKA FOXXY TOWER

Items to find: Magic pots, Gold!, Phoenix Summon

	The foxxiest tower in FFV can be found in the same dessert where you 
parked your Purple-- I mean BLACK-- Chocobo. It is down and to the far right. 
Phoenix Tower is a bit of an odd adventure and a difficult one at that! Before 
you go in, make sure you have about 15 Elixirs if possible. The reason being is 
that there are Demons in some Magic Pots that will trade ELIXIR for 100 ABP!! 
The problem is sometimes it only takes one Elixir, sometimes as many as four! In 
any case, you'll need some for your characters too. Also, a hearty supply of 
ETHERS and POTIONS to heal your little bodies as you march up the 30 floors of 
the PHOENIX TOWER. 
	Now a few things to know; first of all most of your enemies are going to 
be SEXXY WOMEN who utterly MESS YOU UP ( kind of like in real life, eh?) 
Serpentina regularly casts ROULETTE which is going to wipe out SOMEONE randomly; 
either you or an enemy. ODIN works wonders as long as he attacks with VENGEANCE 
SWORD and not JAVELIN. Now, how to go about getting to the top? When you enter 
you will notice there are NO DOORS to be found. The way you have to get up many 
levels is by examining the wall on either the left or right side. This is on the 
bottom part of the square, where you might see a switch or something like that. 
Each time you are confronted with the blank wall, you have to choose left or 
right. Choose correctly and you will have safe passage to the next level; choose 
wrong and you will have to fight an old boss like SOUL CANNON or LIQUIDFLAME. 
Below I have given a summary of what sides to pick to avoid those battles all 
the way up. Before that, there is also the issue of the magic pots. As 
mentioned, if you give the demons an ELIXIR, you can get 100 ABP when they 
escape. It's pricey, but it sure saves a lot of time. Other non-possessed pots 
will yield unto you greater amounts of gold. starting at 5000 gp and increasing 
by 5000 for each pot you find, up until 25,000. Got it? Great! Now the summary:

FLOOR:
1=check left
2=staircase
3=Left indent in the M shaped block
4=Right
5=Magic pots on this floor; use the staircase
6=Stairs
7=Left
8=left
9=right
10=Magic pots on this floor, use the staircase
11=Stairs
12=Left
13=Left
14=Right
15=Magic Pots, take the stairs
16=Stairs
17=Left
18=Left
19=Right
20=Magic Pots, take the stairs
21=Stairs
22=Right
23=Left
24=Right
25=Last two magic pots; use the stairs
26=Left
27=Left
28=Right
29=CENTER (I think this fight is unavoidable)
30=Hurrah!

	When you reach the top, you will find Reina's Dragon waiting for you. 
There will be a little scene where the dragon turns red and flies towards the 
ground; then you will see a cut scene involving Reina's father and sick mother. 
You will be asked if you want to CUT OUT THE DRAGON'S tongue to save your 
Mother; say NO to receive the PHOENIX SUMMON. If you say YES, you will not get 
the magic, so leave the damn tongue in his fool mouth. I wonder what Dragon 
Tongues are made out of? Probably Fire-Proof asbestos and Teflon (tm). 
	Of course this is much easier said than done; fly back to MIRAGE on your 
Chocobo when you are done-- Don't forget to save!! 

A SIDE TRACK: THE OCEAN AREA BENEATH PHOENIX TOWER

	You have but one goal here: to fight a hard to find STINGRAY. Use your 
TRAINER to cast CONTROL on it, then have it case GUARDIAN on your BLUE MAGE to 
learn it as a BLUE MAGIC SPELL. It is a very helpful spell in the final areas 
and worth learning if you have the patience to do so. So do it! As a note, the 
STING RAY can appear anywhere in the sea below PHOENIX TOWER, which is self 
contained like a small lake. YOU SHOULD TAKE THE TIME TO DO THIS!!!

A DEEP BREATH: ONE LITHOGRAPH TO GO

	You've been through a LOT by now and the end is near; you are one 
lithograph away from opening the gate to the N-ZONE. To reach the final 
lithograph, head towards EASTERLY VILLAGE or at least where it USED to be. If 
you splash down in the water south of the waterfalls and use your sub, you will 
see a bright circle on the ocean floor. This will lead to an open field just 
east of EASTERLY FALLS. Use a tent or cottage, heal up and get ready.  

EASTERLY FALLS:TO THE FINAL LITHOGRAPH

	A few notes before heading into Easterly Falls; it may not be a bad idea 
to invest in a Coral Ring or two from Mirage before heading into the falls. If 
you were lucky, you may have gotten one from a Yellow Dragon somewhere earlier 
in the game. You can make it through the area fairly quickly, depending on your 
thirst to collect treasure. The whole fiasco starts off with another battle with 
the ol' Gargoyles. By now, you should have these guys down. Despite the complex 
looking series of waterfalls, this area is surprisingly straight forward. On the 
first floor, work your way to the left which should not be too hard if you 
follow the paths of the stairs ahead of time. There is an AIR LANCET, ETHER, and 
TURTLE SHELL to be found on this floor if you feel like searching them out. 
	On the next floor, there is a hidden passage in the lower right that leads 
to the RUNE EDGE, a decent sword but one you probably won't need at this stage 
in the game. There is also a GIANT DRINK near where you enter. After working 
your way to the left, you'll see the way out to the south. Before exiting, head 
to the north to a switch on the wall. Make sure one of your characters is 
equipped with the DASH skill; hit the button and DASH to the right. If you don't 
you will not be able to gather the valuable PROTECT RING inside! The next area 
is easy to navigate through; a PHOENIX DOWN, ENCHANTER, and WALL RING are the 
prizes to be gathered on this floor. The exit can be found by going left, down, 
down right for those in a hurry. Down left leads to the WALL RING while going up 
leads to the aforementioned PHOENIX DOWN. Go down to the next floor. If you wish 
to pick up the ENCHANTER, use the door to the far upper right. Having a 
GEOMANCER equipped for this section will help you avoid the pit fall (which is 
two steps south of where the corridor heading up gets wide):
                                    |   |
	                              |   |
                                    |   |
                                    /   | 
                                   /  P |

You can avoid it by sticking to the wall on the right before entering the 
corridor. The middle door offers passage to the Artemis Bow while the lower path 
leads to a 12,000 gp treasure chest. The secret to getting to the next level is 
to purposely fall into the Pitfall. This will drop you into a rather open area 
with a few treasure chests. With the ones to the upper left and upper right, 
make sure you hit the switches on the nearby walls to reveal where SPIKES will 
jolt up through the EARTH and injure you. An AEGIS SHIELD and MAGICSHURIKEN 
await your treasure hunting prowess. In the small anti-chamber to the south, hit 
the switch on the left of the wall to reveal a few pitfalls. Grab the DOUBLE AXE 
and fall into one of the holes. This leads right to the final Lithograph!! Haha 
what luck, eh? And when you grab it, no boss challenges you! Whee, time to go to 
TGIF's and get that big fried Onion thing they have!!! Awesome Blossom!! Well, 
not quite. After snagging the lithograph head up towards the base of EASTERLY 
falls. A voice says:
"Drop...That... Lithograph!" It is one of X-Death's goons! Looks like you are in 
for another battle. As he talks his trash, he doesn't notice the HUGE SEA DRAGON 
emerging from the water behind him. Leviathan kindly disposes of this foe and 
challenges you to a battle, saying he will follow anyone who can defeat him--
well, you better defeat him then, eh?

************************************************************************

*BOSS BATTLE: FINAL BOSS BEFORE THE N-ZONE!! LEVIATHAN
*Level: 37
*HP: 40,000
*Weakness: BOLT

************************************************************************

	Leviathan is all that stands between you and the N-Zone, but be warned 
this sea beast is no pushover. Before you can make him an appetizer for LONG 
JOHN SILVER's, you need to take a few precautions. Equipping CORAL RINGS will 
prevent his strongest attack, Tidal Wave, from hurting you. In fact it will heal 
you quite a bit with the CORAL RING equipped. GUARDIAN and GOLEM will help boost 
your defense. If you have a character with !TIME and !BLACK mastered (or at 
least level 5), a good strategy is to cast QUICK then BOLT 3 Twice on him, then 
use a MIME to mimic the BOLT 3 attack. I made my BLACK MASTER  MAGE into a TIME 
MAGE for the battle just for that purpose. Two MIMES will help support the 
attack, while a NINJA throwing Shuriken or MAGIC SHURIKEN or using the good ol' 
!TOSS ability helps beat this guy up. If he's weak enough, bring ODIN in to 
finish off this SEA BISCUIT. Woo hoo-- on to X Death!! *Note: you should be 
around level 37-38 by now.

************************************************************************

PREPARATIONS BEFORE ENTERING THE X-ZONE

	If you haven't already, make sure you have the GUARDIAN SPELL learned with 
your BLUE MAGE. This is a very important spell to learn and a must for the meaty 
foes you'll encounter in the X-Zone. Remember it is found in the small sea 
beneath the PHOENIX tower on the right-upper continent. It takes a while, but 
when you encounter the STINGRAY, Control him with a trainer and have him cast 
GUARDIAN on your blue mage. Stock up on about 50 cottages and a lot of PHOENIX 
DOWN and ETHERS. If you can afford them, ELIXIRS are nice but at 50,000 a pop 
there are better ways to regain your MP and HP. About 40 potions should do the 
trick in that regards and make sure you have a healthy stock of SOFTS and HOLY 
WATER ready to go, as many enemies can change your status with a single hit. If 
you took the time to earn EQ RIBBON with your Dancer, you can use that ability 
to avoid most ailments, or you can have a BARE character equip the RIBBON. Max 
out your weapons, spells, and all that. This is the FINAL BATTLE so head in 
prepared!
	Before entering the X-Zone, here are a few other tips you should know:	

*There is only one given SAVE POINT in the X-ZONE and two more save points you 
can open up by defeating bosses. All three are crucial. Brings lots of cottages 
so you can fight the enemies and raise your levels. 

*Once you are in the N-Zone, it is always possible to come back out if you need 
to power up or want to explore more of the world. You can not TELEPO out, but 
backtracking through the N-Zone doesn't take that much time. If you want to come 
back out to get supplies or whatever, have a thief with the FLEE ability to save 
yourself the trouble of escaping from fights. You can return to the normal world 
even from the farthest area so there is no "point of no return."

*There are a bunch of optional BOSSES in the N-ZONE; they will be described in 
the OPTIONAL BOSS section after the N-ZONE section; these include Alta Roit, 
Shinryu, and Omega. Be careful not to engage these foes before their time, it 
could mean the loss of a great deal of progress into the N-Zone. 

*Curious how many battles you have fought? Check out the OLD MAN in the cave 
just below KARNAK when in your SUBMARINE (Karnak is to the upper right of the 
PYRAMID if you forgot). This "Psychic Friend" will report some interesting stats 
if you ask him.

*Reasonable levels to defeat the final bad guy: 39-40. Having CRYSTAL ARMOR, 
strong relics, and balanced jobs mastered is a plus. Mimes are essential, so if 
you passed up GOGO in the SUNKEN TOWER of WALZ go back and get him!

************************************************************************

THE FINAL COUNTDOWN!!!TO THE N-ZONE TO THRASH THE BAD GUYS!!

	Remember where Tycoon used to be? Flying over the black hole there will 
most likely scare the crap out of you if you don't expect it because this will 
suck you into the N-Zone! After some dramatic shaking, you'll find your ship 
sitting peacefully in the N-Zone; exit to the left.

N-ZONE SECTION 1: THE DESERT 
Items to Find: None

	This short introduction to the N-Zone is easy to get through, simply ride 
the sand-conveyor belts towards the right. There are a few tough enemies here 
including QUADRAHARPY, but you should sail through this area with ease. Before 
going through the door to the next area, some of X-Death's goons talk trash to 
you, but you won't have a boss battle just yet.

N-ZONE SECTION 2: THE CHAIN TOWER
Items to find: Ether, Dark Matter, Elixir x 2, Blood Sword

	This section is also easy to navigate through. Four of the five treasures 
are found in the second room and are very easy to reach. The only mildly tricky 
part is where you have to choose between three chains to ride up: the right 
leads to the blood sword, the middle is a dead end and the left brings you to 
the next section. Still no bosses yet! The enemies here are somewhat tough and 
the LEVEL CHECKERS can cast Lv. 5 Doom on any character of a multiple of five 
level, so give anyone level 35 or 40 a wall ring through this area.

N-ZONE SECTION 3: THE FROZEN MIRAGE VILLAGE: IT'S WORSE THAN THAT, THEY'RE DEAD 
JIM!
Items to find: Healing Pot

	Remember that door in Mirage that flashed blue when you tried to open it? 
Well lookie here, because that's where you pop out! Unfortunately, everyone here 
is frozen, even the pur--I mean BLACK-chocobo, the piano, and all the people. 
Luckily the Hp/MP regain pot still works, so use that to max out your power and 
exit the village after teasing the frozen people as if they were those British 
beefeater guards. 

N-ZONE SECTION 4: THE FOREST
Items to find: Dragon Fang, Power Rod, Enchanter, Ribbon

	This is only area that is a pain to get through, thanks to the limited 
circle view you have. Your goal is to work towards the bottom right hand part of 
the screen, which isn't too bad because there aren't many other paths to lead 
you astray and those that do are short and lead to treasures. The annoying thing 
here is the high encounter rate. When you get to the bottom right, you will see 
a tree with a hole in it similar to the trees in MOORE FOREST. Examine it and a 
tunnel will open up at the foot of the tree. Time for your first N-Zone boss 
battle!!

************************************************************************

*BOSS BATTLE: WOODSPRITE
*Level: ??
*HP: Around 25,000

************************************************************************

	Woodsprite comes equipped with REFLECT so don't bother using elemental 
magic on it. Instead, stick to physical attacks, SUMMONS, and $TOSS to knock out 
WOODSPRITE. While she is not very aggressive, you'll want to heal with your 
!WHITE ability if you get hit hard. As far as N-ZONE bosses go, she is a push 
over. FLARE is also effective against her. Defeat her to gain access to the next 
area.

************************************************************************

N-ZONE SECTION 5: THE WATER FALL
Items to find: Coral Ring, Angel Robe

	The waterfalls are another easy to get through area. In your first trip, 
hit the cave to the north and grab the Coral Ring and the ANGEL ring in the far 
right waterfall. When you head into the next section you'll find the only free 
SAVE POINT in the N-Zone; pitch a cottage and save your progress. On your way 
out you will see a goofy looking ant-like robot. This is OMEGA and you will want 
to avoid him at all costs!! He is extremely powerful and you do not have to deal 
with him now as he doesn't give you any useful items. Read the OPTIONAL BOSS 
SECTION if you want to challenge him, but believe me you are better off leaving 
him for later. He walks back and forth in the same pattern, so sneak to the 
bottom of the screen and run by when he is walking up. Go through the door and 
you'll find yourself in a study room. Read the two books on the shelf for some 
interesting information, then open the book on the desk for your next boss 
battle. 

************************************************************************

*BOSS BATTLE: APPREHENDER
*Level: ??
*HP: About 35,000

************************************************************************
	
	Apprehender is another enemy that comes from a book, so that should be 
your clue that he is weak to FIRE. Be careful though, because summoning IFRIT 
will HEAL him, so stick to hitting him with FIR3 and Miming it with your other 
characters. Its not a bad idea to cast GUARDIAN to help decrease the damage you 
will take from Apprehender's attacks. The ol' no brainer: Use CURE 3 if you are 
getting badly injured. You should take down APPREHENDER pretty easily if you are 
level 38 or higher. 

************************************************************************

	When you go through the door you entered and the book is OPEN, it will 
lead you to the next area, the N-ZONE CASTLE. If it is CLOSED it will lead you  
back to the waterfalls. If you are nervous about making it further without 
dying, close the book and return to the nearby save point, avoiding OMEGA on 
your way over there. Otherwise open the book and head to the next area. 

N-ZONE SECTION 6: THE CASTLE
Items to find: Winged Shoes, Red Shoes, Thor's Hammer, Prism Dress, Man-Eater

	You'll find yourself in a series of platforms with invisible bridges in 
between them ala Indiana Jones after going through the door with the book open. 
You can use a Thief's secret ability if you don't feel like dealing with 
guessing, which will lead to a lot of annoying battle thanks to the high 
encounter rate here. After a few sky high battles, you will come to the gates of 
the N-ZONE castle. When you reach the atrium of the castle, head to the LEFT AND 
RIGHT towers to gather the WINGED SHOES and THOR'S HAMMER. The Block in the 
middle has stairways on the bottom and the top; since the bottom one is a dead 
end go into the top door which will lead to the basement. Be careful not to rush 
into anything here!! READ THIS!!! There are a flurry of green wizards seemingly 
imprisoned in cells to the upper middle and lower right; avoid them for now. 
Instead focus your energies on a battle to the lower left. Heal your party, make 
one character a SORCERER, and get ready for another tough fight. 

************************************************************************

*BOSS BATTLE: AZULMAGIA
*Level: ??
*HP: Around 27,000
*Weakness: BIO

************************************************************************

	When Azulmagia asks if you are the ones with the Crystal Shards, say YES! 
No need to lie! AZULMAGIA has the somewhat rare weakness of BIO, so casting BIO 
SWORD with your Sorcerer, BIO with your black mage, and strong physical attacks 
are effective strategies. You can MIME the BIO attacks if you need to, but your 
HOLY weapons are actually pretty strong against her. She has a little over 
25,000 HP so you can always resort to $TOSS or THROWING MAGICSHURIKENS if need 
be, this is a pretty important battle to win.

************************************************************************

	After defeating AZULMAGIA, not only will you get a sense of pride and 
accomplishment but another SAVE POINT! YES! Use a cottage and save immediately! 
Now about those bouncy little wizards: they are an enemy called ALTE ROIT, a 
tricky wizard who transforms into JURA AVIS after you've inflicted enough 
damage. Check out the OPTIONAL BOSS section for more on this chump; each trio of 
Wizards guards a treasure chest; the top one contains a pair of RED SHOES while 
the lower chest has the PRISM DRESS. Neither of these are necessary items so you 
can bypass them altogether if you want. For every chest, you will most likely 
have to fight all three of the guys individually. 
	You will, however, have to fight a giant eyeball if you want to get 
further in the castle. In the upper right you will see a woman in prison; what 
you may not see is the gray eyeball to the left of the door waiting for you. 
When you see him, he will open the door and bully you to the end of the hallway. 
BEFORE FIGHTING HIM READ THE BOSS STRATEGY TO SAVE YOURSELF A WORLD OF TROUBLE!!

************************************************************************

*BOSS BATTLE: CATASTROPH
*Level: ??
*HP: Around 32,000
Weakness: none

************************************************************************

	This guy can be your easiest N-ZONE boss if you go into the battle 
prepared. For the easy win, use the following well known strategy. Cast FLOAT on 
all your characters and equip ONLY one of them with a WALL RING before the 
battle. When you get into the fight, Catastroph will try to ground your guys by 
casting GRAVITY100. While this WILL ground three of your characters (and make a 
cool sound!), it will reflect off the WALL RING. Catastoph will continue to cast 
GRAVITY100 like a madman, so just pound on him with your weapons for an easy 
win! Equip really weak ones if you want to insult him, it doesn't matter. He'll 
just keep casting GRAVITY100 until you kill him! Such hangups can be fatal, eh? 

************************************************************************

	Save your game after the CATASTROPH battle, and head towards the stairs to 
the upper right. A rather flirty woman will come over to you with the thoughts 
of HEARTS IN HER HEAD. After a little SWEET TALK, she dashes upstairs. You look 
like a pretty big sucker, so you might as well follow her. You come to a throne 
room. There is a door to the left that seems like a logical choice, as the other 
exit is a shortcut to the door you couldn't open in the atrium. *NOTE: If you go 
through the door from the throne room, it will lock behind you and you'll have 
to go back through the basement to get back to where you once belonged (JOJO WAS 
A MAN WHO THOUGHT HE WAS A WOMAN? WHAT?!)
http://www.geocities.com/Augusta/8493/
Now, if you try to get through the upper left door it will just bounce you away. 
After a few attempts, the lady in the prison comes back and decides to reveal 
her true colors. Time for another fight! 

************************************************************************

*BOSS BATTLE: HALYCANOS
*Level: ??
*HP: Around 36,000
*Weakness: none

************************************************************************

	Halycanos has the reverse power of your normal princess: her kiss turns 
your party into a bunch of slimy frogs! Doh! Break out the MAIDEN'S KISS or ESNA 
with your White Mage to get back in fighting shape. Cast GUARDIAN as soon as you 
are back on you feet. Since HALYCANOS is a straight up powerful boss, FLARE, 
HOLY, and BAHAMUT all do wonders against her. Haste isn't a bad idea for your 
characters in this bout. You can try to cast MUTE, but since it will usually 
fail you are better off concentrating your powers to offensive magic. A mime 
here or there to mimic FLARE or BAHAMUT and a LANCER TO LEAP THROUGH THE AIR are 
both good ideas. Good old GOLEM provides another barrier of protection against 
her (him?). When you defeat this harlequin, return to your save point, use a 
cottage and save!

************************************************************************

	There are a few things to consider before going on to your next boss. 
There is an enemy called YOJIMBO that you will encounter on your way up; though 
it is an extremely rare occurrence, there is a chance you can steal a STRATOS 
katana from him, which is the strongest weapon in the game (Provided you haven't 
boosted the power of your chicken or brave blade). This takes FOREVER though, as 
you first have to go through the trouble of encountering him, enduring his 
attack, and normally all you get from him is a stinking cottage! But if you 
really want the strongest blade in FFV, this is the place to do it (in the 
courtyard.) Also you can scoot downstairs and snag the MAN EATER sword if you 
want. Save after all these events. Hopefully, you will be about level 40 at this 
point because you have your hardest battle so far ahead of you.

************************************************************************

*BOSS BATTLE: TWIN TANIA
*Level: high!
*HP: over 50,000
*Weakness: HOLY, WATER
 ************************************************************************

	Make sure you go into this battle prepared for an epic battle! This guy is 
both fast and versatile, so prepare accordingly. If you have CORAL RINGS, equip 
them: TWIN TANIA knows Tidal Wave and isn't afraid to use it! Cast GUARDIAN as 
soon as possible and the strongest level HASTE on your guys. Two MIMES, !BLUE, 
!TIME, !WHITE, !SUMMON and Holy Lance and Excalibur will all help big time. If 
you choose to summon, send LEVIATHAN after him and MIMIC it twice if possible. 
EXCALIBUR and the HOLY LANCE hit hard, but TWIN TANIA has a lot of hit points. 
If you have the !DRINK ability, it might not be a bad idea to have a GIANT DRINK 
to double your HP for this battle because TWIN TANIA knows GIGAFLARE, a 
devastating attack if you are not at MAX HP with GUARDIAN cast. Stay at him with 
your HOLY and WATER attacks (but forget about AQUARAKE as it hardly hurts him). 
Of course, the spell HOLY works well too! Keep you HP high and fight hard! 
	There is also a minuscule chance you can summon ODIN and kill TWIN TANIA 
in one shot! This occurs only if you call ODIN while TWIN TANIA is gather power 
to unleash GIGAFLARE on your party. If you want to try this tactic, make sure 
you've cast SLOW2 on him first, otherwise your window of opportunity will be 
almost impossible to time. And yes, its a little bit of a walk, but save your 
game in the basement when you defeated this guy!

************************************************************************

N-ZONE LEVEL 7: THE FINAL MAZE!! ARE YOU FEELIN' IT EVIL?!!
Items to find: Magicshuriken x 3, Elixir, DRAGON SEAL AND RAGNAROK*
*OPTIONAL BOSS ITEMS

	Oh man, you are so close you can smell X-Death's socks! The final dungeon 
features the following:

*Really hard enemies
*One save point
*The ASS-WHOOPIN' BOSS Shinryu
*The Rare MOVER enemies, the METAL SLIMES of FFV-- Defeat them for 100,000 gp 
and 199 ABP!!
*and much much more! Order now and we'll throw in some cool music!

	When you start off, you will see chest with an easy to get MAGICSHURIKEN 
down and to the right a little. Snag it and continue downwards. Luckily the 
encounter rate isn't too high here, so you can cover big chunks of land without 
interference. If you want to avoid conflict (like the DINOSAUR in TOY STORY), 
have the FLEE ability in one of your slots. Go down the stairs to the left, hook 
up and around to the warp point. Standing there, waiting like an old friend 
is....

************************************************************************

*BOSS BATTLE: GILGAMESH
*Level: ??
*HP: Of course he runs away!

************************************************************************

	You encounter GILGAMESH as he is in the middle of a SPAZZ ATTACK. 
Apparently, he is trying to find a way out of the N-ZONE and has hit the 
proverbial PANIC BUTTON. It's still a good idea to cast GUARDIAN because 
GILGAMESH will get in a few hits before recognizing you. Hit him hard before he 
starts his "It's you..." speech. Once he recognizes you, he'll babble some 
random stuff about getting out and disappear. This shouldn't stop you from 
stealing a GENJI SHIELD from him if you have a thief. So he runs away 
again....sigh....

************************************************************************

	After GILGAMESH clears out, use the warp zone to zap to the next section. 
Go up and to the right, then down the stairs. There will be a chest with a 
MAGISHURIKEN on this level, so snag it and continue down and to the left. For 
those of you who have read the OPTIONAL BOSS section, this is good place to 
encounter the CRYSTAL DRAGON. Go under the bridge and work your way to the 
right. There is a chest down the stairs to the far right with an ELIXIR in it. 
It's a great idea to get it! Hit the Warp zone. When you come out, go to the 
left and up. After going up the stairs you will see a staircase and a gray 
treasure chest at the bottom. DO NOT GET THIS CHEST NOW!!! This is where Shinryu 
waits *SEE OPTIONAL BOSS SECTION** and the Ragnarok Sword resides. While it is 
very powerful, you are better off leaving it for now. Continue upwards; hook 
left if you want to get another MagicShuriken. Go right to the Warp to the next-
to-last area. 
	Now that you are in this area, hook up and around until you see a 
glimmering Green Glob. This is going to be your ticket to an awesome save point 
and your last boss battle before X-Death!!

************************************************************************

*BOSS BATTLE: NECROPHOBE
*Level: ??
*HP: 50,000
*Weakness: HOLY

************************************************************************

	NECROPHOBE comes from the latin, FEAR OF THE DEAD. Apparently this guy 
wants to live forever and thinks his body is immortal enough to do just that. He 
is protected by four small but powerful barriers that all come equipped with 
WALL RINGS or something like that because they all have REFLECT cast on them. 
When the fight starts, each of these little barriers will cast FLARE on your 
party, which can really put a big hurt on you. Your first priority is to heal 
the wounded and cast GUARDIAN. Now you can use the venerable $TOSS and BAHAMUT 
summon to hurt the barriers, as casting elemental magic will simply reflect off 
them. Miming BAHAMUT is a great way to knock the barriers out. If you want some 
added protection, call upon GOLEM. After you defeat the barriers and beat up 
NECROPHOBE for a while, GILGAMESH returns! From this point on you don't have to 
fight, but you CAN try to steal from both enemies. GILGAMESH gives a GIL-GA-
MUSHY speech to each of your characters, then redeems himself for casting the 
world into evil by finishing off NECROPHOBE with the suicidal EXPLODER attack. 
This will kill both of them; guess GILGAMESH was kind of a good guy after all. 

************************************************************************

	The most important aspect of this battle is it opens a VITAL SAVE POINT 
that not only heals your party but serves as a safe haven while increasing your 
levels if needed. Ok, are you ready? You are a staircase and a warp zone away 
from the big guy himself! It goes without saying you should save and heal here. 
It is suggested that you have some high levels here, so if you get beat up by X-
Death feel free to get stronger...

************************************************************************

*BOSS BATTLE: X-DEATH FORM 1; AN EARTH FIRST FANTASY COME TRUE!
or THE ONLY PART OF THIS GUIDE MOST PEOPLE ACTUALLY READ, DESPITE ALL THE COOL 
JOKES AND REFERENCES IN THE PREVIOUS 47 PAGES!
*Level: HIGH
*HP: A whole lot

************************************************************************

	X-DEATH is an ass kickin' tree. Of course, before the battle starts he 
gives a speech on how much you suck. While this isn't too big of a deal, he then 
starts to suck your friends into the N-ZONE. Cid and Mid; no big deal. Val 
Castle, who cares...but then that SON OF A SCREWBALL sucks your BELOVED BOKO 
INTO THE N-ZONE, THE CREEP! NOW IT'S PERSONAL!! He also sucks Faris's pirate 
crew into the N-ZONE for those who care. Then he sucks YOU into the N-ZONE, and 
it takes the power of the DAWN WARRIORS and THE KING OF TYCOON to get you out. 
	Although it ruins some of the DRAMA, you have a chance to go back and save 
your game after the whole X-DEATH speech. This will save you about 5 minutes of 
cinema scenes if you lose to X-DEATH, which is very possible. So you might want 
to run back and save, then face the meanest tree to ever grow a face!
5 THINGS THAT DO NOT WORK AGAINST X-DEATH:
*Taunting him with yo' Mamma jokes.
*Using ORTHO BRAND weed killer.
*Subjecting him to listen to N'SYNC, NEW KIDS ON THE BLOCK, and BACKSTREET BOYS 
(man he's tough).
*Making him eat ARMOR POTTED PORK PRODUCT.
*Tying his shoelaces together. 

WHAT DOES WORK!

Having the right combination of warriors is vital to defeating this ugly log! My 
suggested party is as follows:

JAYMZ...err I mean BARTZ: (I refuse to call him BUTZ)-
JOB: MIME
ABILITIES: !DRINK, !MIX, $TOSS
This allows Bartz to drink the GIANT DRINK and double his HP, MIX ether and 
Phoenix Down together to cast the equivalent of ARISE (full mp/hp), Mimic the 
strong attack spells, and $TOSS if the person before him cast a healing spell or 
use an item. 
	
REINA
JOB:MIME
ABILITIES: !WHITE, !SUMMON, !ITEM
Reina's main purpose is her WHITE magic, which will be needed badly. Expect to 
use ARISE often, as well as ESNA to cure MINI, POSION, and other such ailements. 
The ITEM slot will save MP if you need to use SOFT to cure a stoned character 
(stop that giggling!) If you get a chance to go on the offense, a strong SUMMON 
such as BAHAMUT will be most useful, though hopefully you can MIMIC another's 
attack if possible. The ITEM slot also lets you use an ELIXIR when you're MP is 
low.

KRILE
JOB:MIME
ABILITIES: !SUMMON, !BLACK, !ITEM
Krile is your main offensive weapon, firing off BAHAMUT, FLARE and GOLEM if 
needed. A HAIR ORNAMENT will 1/2 the amount of magic she'll use; either KRILE or 
FARIS should get this worthy prize. She can MIMIC METEO from FARIS with the MIME 
command, and ITEM will allow her to use a SOFT or PHOENIX DOWN if needed.
 
FARIS
JOB:TIME MAGE (or if time is mastered, MIME)
ABILITY: !BLUE (or !BLUE, !TIME, !ITEM)
I used the HAIR ORNAMENT on FARIS. Cast QUICK then GUARDIAN and METEO on X-
DEATH. METEO is going to be your strongest attack against this form of X-DEATH 
and its a good idea to MIMIC it to save MP. Cast GUARDIAN when revived 
characters need to be brought back to life or is your protection is DISPELLED. 
ITEM serves the same purpose as it does with Reina, with the ability to use SOFT 
and PHOENIX DOWN.  

	With this party, you should be able to knock out the first form of X-Death 
somewhat easily. X-DEATH's twisted face resembles my HIGH SCHOOL ALGEBRA 
TEACHER. The worst attack this form has is WHITE BALL, which will kill your 
character and turn him to stone. He also knows METEO and FLARE, which can be a 
pain. Your first turn should consist of attacking X-DEATH with FLARE with Krile 
(she usually is fastest), then casting QUICK with FARIS; then using your two 
spell option to cast GUARDIAN and METEO. If X-DEATH hasn't WHITE BALLED anyone, 
MIMIC METEO with REINA. FLARE and METEO are your strongest attacks against this 
form of X-DEATH. Have BARTZ DRINK the GIANT DRINK to double his HP to up around 
4000 HP or so. It is important to keep an eye on FARIS'S MP, even with a HAIR 
ORNAMENT equipped. If you can, cast HASTE2 or HASTE on your characters at this 
point.  Depending on what attacks X-DEATH unleashes on you, you'll want to keep 
everyone alive and max healed with CUR3. Then on offense, hit him with METEO and 
MIMIC it as many times as possible. If FARIS is a MIME, you can save a ton of MP 
by doing this. FLARE also works if the chain gets broken. BAHAMUT is strong, but 
you don't need to call him out yet as you are only attacking one target. If your 
character dies, try having REINA cast ARISE or have BARTZ MIX and ETHER AND 
PHOENIX DOWN to bring them back to 100% HP/MP. Hopefully you have about 6 or 
more ELIXIRS for this battle; if not it can actually be a blessing when a 
character dies and you are out of ELIXIR because the MIX TRICK and ARISE will 
restore full MP and HP! Remember to re-cast GUARDIAN if needed, with a 
HAIRORNAMENT it should only cost about 36 MP. When you Crush the ugly tree, get 
ready for the final form of X-DEATH!!!

************************************************************************

*FINAL BOSS BATTLE: NEO-X-DEATH: HOW TO KILL HIM AND ALL HIS 2000 PARTS!
*LEVEL: 99
*HP: 50,000 x 5 body parts=250,000
*Weakness: Double Chocolate Fudge Cake with Chocolate Frosting (even though it 
goes right to his thighs where-ever those may be!)

************************************************************************
	
	HAHA--just a little humor to help you relax against this mess of Organic 
Leftover parts. NEO-X-DEATH looks like an enemy from GRADIUS, so too bad you 
can't get the spell SUMMON LITTLE SHIP WITH TWO FULL POWER OPTIONS! Besides 
REALLY getting into your personal space, NEO-X-DEATH shakes like a YUGO going 80 
MPH (or a 8 year old after eating 10 packages of FUN-DIP!) First of all, let's 
look at NEO-X-DEATH's nasty attacks. His worst spell is probably, GRAND CROSS, 
which looks really pretty, like a bunch of colorful pinwheels spinning through 
the air! Unfortunately, it causes a catastrophy of ailments on your party, 
including MINI, TOAD, STONE, POSION, DEATH, and any other bad things you can 
think of! ULTRA GUST can hit you for up to 2500 Hp PER PERSON, so MAKE SURE YOU 
HAVE GUARDIAN and GOLEM cast for protection. METEO and MEGAFLARE will also put 
the hurt on you and his normal attack can drain up to 2000 hp!! Ouch! Keep in 
mind, he still has some of X-DEATH's nasty attacks including DELTA ATTACK and 
WHITE BALL. 
	Your Priorities are as follows:
*Keep your HP high and keep BARTZ and REINA alive, as they are your healers.
*Bring the dead back to life.
*Keep your MP high to stay on the offensive. 
*Keep GUARDIAN on all your characters. 
*Attack NEO-X-DEATH with either BAHAMUT or $TOSS (METEO is STRONG but can hit 
weakly or target already defeated body parts.)
*Mimic BAHAMUT or $TOSS. 

	Since you drank the GIANT DRINK with BARTZ, he stand the best chance of 
staying alive the longest, which is great because his MIX of ETHER and PHOENIX 
DOWN is vital to winning. Keeping GUARDIAN up is vital to survive METEO and 
other strong attacks, including the rare ICE3 and FIRE3 that NEO-X-DEATH will 
cast at will. MIMIC BAHAMUT as much as possible but only if everyone's HP is 
high and no one is STONE. Chances are GRAND CROSS will really mess your guys up, 
turning some to STONE and shrinking others. If you do get SHRUNK, don't worry 
about it because you can still use your magic and MIMIC and chances are you 
won't throw a single physical attack at NEO-X-DEATH anyway. In a pinch , you can 
have Bartz  $THROW and then MIMIC that if the other characters have had to heal 
during their turns. 
	NEO-X-DEATH has five main body parts, each of which has a whopping 50000 
HP! For this reason, you need to stick with BAHAMUT as much as possible. $TOSS 
is the next best thing. There will be many times when you have only one 
functioning character, but NEVER give up! I had REINA ONLY alive with 39 HP and 
came back to defeat NEO-X-DEATH with all 4 characters alive!! You'll know you 
are getting close to killing him because some body parts will take 0 damage when 
you cast spells or $TOSS. Make sure you have GUARDIAN up and use the following 
strategy for victory!!! As a note, for every living character you have at the 
end, you will see a little bonus scene for them-- not a huge deal, but a nice 
incentive to keep everyone breathing!! If you start to feel weak, just tap into 
the anger within your soul for being named BUTZ and you'll be sure to win!

************************************************************************


THIS IS THE END, BEAUTIFUL FRIEND

	When you finally get that last crucial hit, you'll hear the famous I JUST 
BEAT HIM PAUSE and NEO-X-DEATH will fade into nothingness!! YEAHH!!! As usual, 
you save the world, talk to the dead, and end the game riding majestic....wait, 
you have to get the ending yourself, you lazy bum!! I will say BOKO certainly 
proves his STUDLINESS, all the towns return from the N-ZONE. Along with the 
standard ending credits, you get a cool new FMV with great graphics depicting 
certain parts of the game, though I'm not sure why BARTZ is dead-body gray with 
white hair. You'll also get to see each of your characters stats along with 
their skills they learned and whatever job they had in the final battle. If you 
wait while the THE END screen is up, you can see the FMV movie again, which is 
worth watching twice (if only for the MOOGLES!)

************************************************************************

CONCLUSION:

	WHEW! I finished this walkthrough on JULY 4th, 2000 time to CELEBRATE!! 
I'll pretend the fireworks are in celebration of my accomplishment!! 
Why this FAQ is a major accomplishment:
*Started March 20, 2000 then got erased completely on MAY 15 when my company 
went out of business!! Luckily I still had a 28 page print out to re type from 
which took many hours since it was 10 pt no spacing! 

*I put a lot of time and heart into it and tried to stay funny even when bad 
things happened in my life!

*It is twice as long as my college thesis paper!

	Anyway, now is a good time to get those OPTIONAL BOSSES and unlock any 
secrets you may have left behind. Final Fantasy 5 is a great game and FF 
ANTHOLOGY is just about the best deal you can get in gaming history! Again 
special thanks to DINGOJELLYBEAN, GOD OF FAQS, JODY PRATT, and MARC DZIEZYNSKI 
(EMPTYEYE!)

I HOPE YOU ALL ENJOYED THIS WALKTHROUGH AND FOUND IT USEFUL. PLEASE SEND YOUR 
SUGGESTIONS, COMMENTS, NOTICE OF ERRORS, TIPS, TRICKS, OR ANY OTHER FEEDBACK 
YOU'D LIKE TO SHARE TO: BRUPLEX@AOL.COM. THANK YOU FOR PLAYING AND SEE YOU 
NEXT!!! (hehe yes it's supposed to say that!)
Copyright 2000 James Dziezynski

************************************************************************

V-ANSWERS TO QUIZ QUESTIONS!

1-Helena is the capital of MONTANA.
2-Polar Bear Fur is actually CLEAR!! Sun light reflecting off the fur causes 
it's yellowish or white appearance. Also, Polar Bear feet have little suckers on 
the bottom. Neat, huh?
3-The Great Final Fantasy Music is composed by Nobuo Uematsu.
4-They weigh the same, sucker! hehe
5-The TITANIC hit the ICEBERG on April 14, 1912. April 14th was also the start 
of the CIVIL WAR as ABRAHAM LINCOLN was assassinated on that same day; US also 
bombed LIBYA in 1986-- but MOST IMPORTANTLY APRIL 14, 1976 is MY BIRTHDAY! So 
now you have no excuse to forget! ^_^

************************************************************************

VI-WHERE DO THE SUMMONS COME FROM?!

Here's a brief synapsis of the real life legends that spawned the SUMMON 
creatures in FFV-I will update this more when I get time to conduct a little 
more research: Version 1.1 will have the complete work I have done:

CHOCOBO- Made up by Square, obviously a CHICKEN in disguise!

SLYPHS: Irish myths have SYLPHS as a type of playful and provacative fairy. 

REMORA: Simply a fish that has a sucker that clings to a sharks side, like a 
parasite.

SHIVA: Hinduism; She will dance her divine dance at the end of time. A goddess 
in HINDU mythology.

RAMUH- HINDU, but I need to look into it a little more.

TITAN-Greek mythology. The name of a race of giants born from the mating of Gaia 
and URANUS. 12 were born at first, then they  mated to make over a million.

GOLEM: Jewish; Giant old testament protectors made of mud or stone. Has "truth" 
in Jewish inscribed on its hand. In order to kill one, you have to get it's 
creator to take off the last two letters on its hand so it spells DEATH instead 
of TRUTH.

SHOAT: Greek in origin, need more info. 

CARBUNCLE: Something to do with the jewel in it's head...more research...

HYDRA: Greek mythology; Monster with huge dog like body and may serpentine 
heads. The offspring of Echidna and Typhon. Killed bt Hercules as his second 
labor. 

ODIN: Norse GOD, son of BOR and BESLA; breathed life into man. 

PHOENIX: Egyptian; It lives for 500 years then consumes itself in flames, only 
to rise fom the ashes and live again. 

BAHAMUT: Hindu. Need more research...

LEVIATHAN: Biblical; was the embodiment of chaos and a beast symbolizing the end 
time.

 FUTURE PARTS AND LISTS WILL BE UP IN VERSION 1.1; I WANTED TO GET THE ACTUAL 
WALKTHROUGH UP FIRST -- SHOULD BE UP BY 7-10-00 thanks!






************************************************************************

*BEASTIARY*

************************************************************************
Thanks to DALLAS for typing up the list of enemies; all these foes are NON- 
BOSSES:
I. Legend:This is a legend (or key) to what each of the things mean in my 
monster guide, this way you will know what each stands for: 
*Note* - The Higher the Speed number, the faster the monster rotates through its 
attack order. 
Name: The Monster's name
HP: The amount of Hit Points the monster has
MP: The amount of Magic Points the monster has 
Level: The Level of the Monster Attack:Strength of Attack the monster does on 1 
character 
Defense: Defense the monster has against your attacks 
Speed: The speed that the monster rotates through its attack order 
Evading: Percent of Chance that the monster will evade your attack 
Money (Gil): How much Gil (Money) you receive when you beat the monster 
EXP: Amount of Experience points you receive when you beat the monster 
Steal: The Item you receive if you use the "Steal" command with the Thief 
Dropped: The Item that is dropped by the enemy when you defeat it 
**************************************************************************=II. 
Final Fantasy V Monster Guide=  All the monsters are in Alphabetical order from 
A-Z: ************************************************************************
 A 
************************************************************************--------
----------------------------------------------------------------
Name: A Rage 
HP: 1,050 
MP: 100 Level: 34 Attack: 49 Defense: 5 Speed: 30 Evading: 10% Money (Gil): 366 
EXP: 750 Steal: Tonic Dropped: Phoenix Down ------------------------------------
------------------------------------
Name: Acrophis HP: 900 MP: 0 Level: 30 Attack: 36 Defense: 20 Speed: 25 Evading: 
0% Money (Gil): 267 EXP: 410 Steal: Tonic Dropped: Nothing ---------------------
---------------------------------------------------
Name: Adamngolem HP: 900 MP: 0 Level: 37 Attack: 62 Defense: 10 Speed: 35 
Evading: 0% Money (Gil): 378 EXP: 1,100 Steal: Tonic Dropped: Potion -----------
-------------------------------------------------------------
Name: Alcumia HP: 4,500 MP: 3,900 Level: 47 Attack: 70 Defense: 10 Speed: 35 
Evading: 50% Money (Gil): 546 EXP: 1,000 Steal: Maiden'sKiss Dropped: Elixir ---
---------------------------------------------------------------------
Name: Aquazone HP: 800 MP: 100 Level: 31 Attack: 39 Defense: 0 Speed: 30 
Evading: 0% Money (Gil): 279 EXP: 490 Steal: Tonic Dropped: Antidote -----------
-------------------------------------------------------------
Name: Aquagel HP: 3,300 MP: 100 Level: 46 Attack: 67 Defense: 20 Speed: 22 
Evading: 0% Money (Gil): 540 EXP: 1,268 Steal: Tonic Dropped: Speed Drink ------
------------------------------------------------------------------
Name: Archeosaurus HP: 9,960 MP: 1,000 Level: 35 Attack: 67 Defense: 20 Speed: 
33 Evading: 0% Money (Gil): 444 EXP: 1,800 Steal: Nothing Dropped: Dragon Fang -
-----------------------------------------------------------------------
 Name: Archeotoad HP: 800 MP: 100 Level: 25 Attack: 34 Defense: 0 Speed: 25 
Evading: 0% Money (Gil): 213 EXP: 390 Steal: Nothing Dropped: Nothing ----------
--------------------------------------------------------------
 Name: Armon HP: 1,500 MP: 300 Level: 25 Attack: 90 Defense: 35 Speed: 25 
Evading: 0% Money (Gil): 740 EXP: 0 Steal: Antidote Dropped: Potion ------------
------------------------------------------------------------
 Name: Auspices HP: 1,280 MP: 50 Level: 35 Attack: 57 Defense: 20 Speed: 42 
Evading: 10% Money (Gil): 0 EXP: 800 Steal: Antidote Dropped: Antidote ---------
---------------------------------------------------------------
************************************************************************
 B 
************************************************************************ Name: 
Bald Money HP: 1,300 MP: 0 Level: 35 Attack: 43 Defense: 0 Speed: 30 Evading: 
10% Money (Gil): 339 EXP: 660 Steal: Nothing Dropped: Holy Water ---------------
--------------------------------------------------------- 
Name: Baretta HP: 1,000 MP: 0 Level: 41 Attack: 61 Defense: 55 Speed: 21 
Evading: 0% Money (Gil): 429 EXP: 1,050 Steal: Tonic Dropped: Potion -----------
-------------------------------------------------------------
 Name: Behemo King HP: 18,000 MP: 300 Level: 82 Attack: 95 Defense: 15 Speed: 25 
Evading: 0% Money (Gil): 1,000 EXP: 0 Steal: Phoenix Down Dropped: Double Lance 
------------------------------------------------------------------------
Name: Belfagel HP: 6,000 MP: 500 Level: 55 Attack: 73 Defense: 30 Speed: 40 
Evading: 15% Money (Gil): 950 EXP: 0 Steal: Moonring Dropped: Ice Shield -------
----------------------------------------------------------------- 
Name: Berserker HP: 2,140 MP: 0 Level: 44 Attack: 77 Defense: 5 Speed: 20 
Evading: 0% Money (Gil): 495 EXP: 1,000 Steal: Speed Drink Dropped: Death Sickle 
------------------------------------------------------------------------
 Name: Bewitchin HP: 2,000 MP: 200 Level: 42 Attack: 65 Defense: 10 Speed: 25 
Evading: 0% Money (Gil): 459 EXP: 1,200 Steal: Silk Robe Dropped: LuminousRobe -
-----------------------------------------------------------------------
Name: BigButrfly HP: 9000 MP: 500 Level: 29 Attack: 75 Defense: 20 Speed: 55 
Evading: 5% Money (Gil): 5000 EXP: 0 Steal: Potion Dropped: Giant Drink --------
----------------------------------------------------------------
Name: Big Horn HP: 90 MP: 0 Level: 8 Attack: 10 Defense: 0 Speed: 20 Evading: 0% 
Money (Gil): 50 EXP: 40 Steal: Nothing Dropped: Tonic --------------------------
----------------------------------------------
Name: BioSoldier HP: 540 MP: 500 Level: 18 Attack: 30 Defense: 0 Speed: 15 
Evading: 10 Money (Gil): 168 EXP: 320 Steal: Battle Ax Dropped: Antidote -------
-----------------------------------------------------------------
Name: BlackFlame HP: 220 MP: 100 Level: 22 Attack: 28 Defense: 0 Speed: 20 
Evading: 50 Money (Gil): 174 EXP: 290 Steal: Nothing Dropped: Speed Drink ------
------------------------------------------------------------------
 Name: BlakGoblin HP: 20 MP: 0 Level: 7 Attack: 5 Defense: 0 Speed: 10 Evading: 
0 Money (Gil): 21 EXP: 20 Steal: Tonic Dropped: LeatherShoes -------------------
-----------------------------------------------------
Name: BlakWarlok HP: 1999 MP: 500 Level: 36 Attack: 50 Defense: 10 Speed: 30 
Evading: 0 Money (Gil): 375 EXP: 950 Steal: Poison Rod Dropped: Power Staff ----
--------------------------------------------------------------------
 Name: Blind Wolf HP: 900 MP: 0 Level: 33 Attack: 54 Defense: 5 Speed: 25 
Evading: 20 Money (Gil): 363 EXP: 500 Steal: Nothing Dropped: Eye Drop ---------
--------------------------------------------------------------- 
Name: Blizzard HP: 2300 MP: 0 Level: 45 Attack: 77 Defense: 10 Speed: 20 
Evading: 0 Money (Gil): 510 EXP: 1200 Steal: Nothing Dropped: Potion -----------
-------------------------------------------------------------
Name: Blockhead HP: 600 MP: 100 Level: 26 Attack: 37 Defense: 0 Speed: 30 
Evading: 0 Money (Gil): 228 EXP: 330 Steal: Nothing Dropped: Nothing -----------
-------------------------------------------------------------
Name: BloodSlime HP: 600 MP: 100 Level: 29 Attack: 36 Defense: 39 Speed: 25 
Evading: 0 Money (Gil): 264 EXP: 365 Steal: Holy Water Dropped: Holy Water -----
-------------------------------------------------------------------
Name: BlueDragon HP: 6900 MP: 1000 Level: 38 Attack: 64 Defense: 10 Speed: 35 
Evading: 20 Money (Gil): 500 EXP: 2500 Steal: Dragon Fang Dropped: Dragon Fang -
-----------------------------------------------------------------------
Name: Bluegeoner HP: 6000 MP: 0 Level: 41 Attack: 70 Defense: 10 Speed: 43 
Evading: 0 Money (Gil): 10 EXP: 3 Steal: Potion Dropped: Crystalmail -----------
-------------------------------------------------------------
Name: Bndrsnatch HP: 120 MP: 0 Level: 9 Attack: 14 Defense: 0 Speed: 15 Evading: 
10 Money (Gil): 100 EXP: 60 Steal: Tonic Dropped: Tonic ------------------------
------------------------------------------------ 
Name: Bomb HP: 440 MP: 50 Level: 21 Attack: 29 Defense: 0 Speed: 15 Evading: 0 
Money (Gil): 162 EXP: 230 Steal: Tonic Dropped: Tonic --------------------------
----------------------------------------------
 Name: BrandLamia HP: 2100 MP: 60 Level: 40 Attack: 54 Defense: 10 Speed: 27 
Evading: 0 Money (Gil): 435 EXP: 700 Steal: Maiden'sKiss Dropped: Lamia'sTiara -
-----------------------------------------------------------------------
************************************************************************
 C 
************************************************************************ 
Name: Cactus HP: 1000 MP: 50 Level: 29 Attack: 37 Defense: 0 Speed: 25 Evading: 
0 Money (Gil): 255 EXP: 419 Steal: Tonic Dropped: Nothing ----------------------
--------------------------------------------------
Name: Centipeelr HP: 2780 MP: 100 Level: 48 Attack: 75 Defense: 10 Speed: 25 
Evading: 0 Money (Gil): 570 EXP: 1250 Steal: Tonic Dropped: Potion -------------
-----------------------------------------------------------
Name: Cockataur HP: 100 MP: 0 Level: 12 Attack: 15 Defense: 0 Speed: 15 Evading: 
30 Money (Gil): 75 EXP: 55 Steal: Soft Dropped: Nothing ------------------------
------------------------------------------------
Name: Cool Dust HP: 240 MP: 100 Level: 17 Attack: 21 Defense: 0 Speed: 15 
Evading: 0 Money (Gil): 120 EXP: 130 Steal: Tonic Dropped: Dark Matter ---------
---------------------------------------------------------------
Name: Corbett HP: 2800 MP: 0 Level:29 Attack: 40 Defense: 0 Speed: 35 Evading: 0 
Money (Gil): 1000 EXP: 0 Steal: Nothing Dropped: Potion ------------------------
------------------------------------------------
 Name: Corral HP: 2150 MP: 100 Level: 46 Attack: 66 Defense: 20 Speed: 25 
Evading: 0 Money (Gil): 534 EXP: 1268 Steal: Tonic Dropped: Nothing ------------
------------------------------------------------------------
Name: Cowpoke HP: 2200 MP: 100 Level: 37 Attack: 52 Defense: 5 Speed: 35 
Evading: 0 Money (Gil): 399 EXP: 825 Steal: Power Drink Dropped: Speed Drink 
------------------------------------------------------------------------
Name: Crescent HP: 580 MP: 0 Level: 22 Attack: 30 Defense: 0 Speed: 20 Evading: 
0 Money (Gil): 171 EXP: 300 Steal: Silver Bow Dropped: Death Sickle ------------
------------------------------------------------------------
Name: Crystelle HP: 3 MP: 500 Level: 52 Attack: 100 Defense: 50 Speed: 20 
Evading: 50 Money (Gil): 800 EXP: 0 Steal: Ether Dropped: CrystalHelmt ---------
---------------------------------------------------------------
Name: CrystlDrgn HP: 17,500 MP: 10,000 Level: 62 Attack: 128 Defense: 40 Speed: 
50 Evading: 0 Money (Gil): 10,000 EXP: 0 Steal: Elixir Dropped: Crystalmail ----
-------------------------------------------------------------------- 
Name: CrystSlugs HP: 75 MP: 50 Level: 10 Attack: 8 Defense: 0 Speed: 15 Evading: 
0 Money (Gil): 60 EXP: 38 Steal: Tonic Dropped: Elixir -------------------------
-----------------------------------------------
Name: CureBeast HP: 1,000 MP: 100 Level: 34 Attack: 42 Defense: 0 Speed: 35 
Evading: 10 Money (Gil): 333 EXP: 620 Steal: Nothing Dropped: Elixir -----------
-------------------------------------------------------------
 Name: Cybis HP: 25 MP: 100 Level: 19 Attack: 30 Defense: 10 Speed: 50 Evading: 
90 Money (Gil): 100 EXP: 200 Steal: Nothing Dropped: Soft ----------------------
--------------------------------------------------
Name: Cycloskull HP: 3000 MP: 100 Level: 48 Attack: 75 Defense: 10 Speed: 25 
Evading: 0 Money (Gil): 564 EXP: 1380 Steal: Turtle Shell Dropped: Rune Chime --
----------------------------------------------------------------------
************************************************************************
 D 
************************************************************************ Name: 
Death Claw HP: 4000 MP: 200 Level: 51 Attack: 70 Defense: 29 Speed: 25 Evading: 
0 Money (Gil): 600 EXP: 1700 Steal: Hero Drink Dropped: Soft -------------------
-----------------------------------------------------
Name: DeemMaster HP: 2600 MP: 1000 Level: 43 Attack: 82 Defense: 45 Speed: 20 
Evading: 20 Money (Gil): 480 EXP: 900 Steal: Tonic Dropped: Potion -------------
-----------------------------------------------------------
Name: Defeater HP: 260 MP: 100 Level: 18 Attack: 22 Defense: 0 Speed: 20 
Evading: 0 Money (Gil): 129 EXP: 150 Steal: Tonic Dropped: Speed Drink ---------
---------------------------------------------------------------
Name: Desertorpedo HP: 2150 MP: 0 Level: 40 Attack: 59 Defense: 10 Speed: 22 
Evading: 0 Money (Gil): 426 EXP: 900 Steal: Tonic Dropped: Dark Matter ---------
---------------------------------------------------------------
Name: DethDealer HP: 3000 MP: 100 Level: 63 Attack: 75 Defense: 10 Speed: 25 
Evading: 0 Money (Gil): 567 EXP: 1400 Steal: Holy Water Dropped: Phoenix Down --
---------------------------------------------------------------------- 
Name: Devourer HP: 1000 MP: 100 Level: 28 Attack: 37 Defense: 0 Speed: 25 
Evading: 0 Money (Gil): 246 EXP: 385 Steal: Nothing Dropped: Nothing -----------
-------------------------------------------------------------
Name: Diablo HP: 16 MP: 0 Level: 3 Attack: 4 Defense: 3 Speed: 7 Evading: 0 
Money (Gil): 20 EXP: 7 Steal: Nothing Dropped: Nothing -------------------------
-----------------------------------------------
 Name: Dinglberry HP: 39,393 MP: 100 Level: 46 Attack: 119 Defense: 10 Speed: 49 
Evading: 30 Money (Gil): 537 EXP: 1268 Steal: Plumed Hat Dropped: Mirage Vest --
----------------------------------------------------------------------
 Name: Disabler HP: 3800 MP: 300 Level: 49 Attack: 77 Defense: 30 Speed: 20 
Evading: 10 Money (Gil): 579 EXP: 1500 Steal: Wall Ring Dropped: Lamia'sHarp ---
---------------------------------------------------------------------
Name: Doublizard HP: 700 MP: 0 Level: 21 Attack: 29 Defense: 20 Speed: 15 
Evading: 0 Money (Gil): 165 EXP: 260 Steal: Nothing Dropped: Tonic -------------
-----------------------------------------------------------
Name: DrgnZombie HP: 4590 MP: 0 Level: 24 Attack: 46 Defense: 10 Speed: 29 
Evading: 0 Money (Gil): 500 EXP: 1650 Steal: Nothing Dropped: Dragon Fang ------
------------------------------------------------------------------
Name: DragonAvis HP: 7000 MP: 1000 Level: 49 Attack: 100 Defense: 15 Speed: 22 
Evading: 0 Money (Gil): 618 EXP: 2020 Steal: Trident Dropped: Dragon Fang ------
------------------------------------------------------------------
Name: Drippy HP: 900 MP: 100 Level: 32 Attack: 35 Defense: 5 Speed: 35 Evading: 
0 Money (Gil): 294 EXP: 540 Steal: MythrilHammr Dropped: Tent ------------------
------------------------------------------------------
Name: Drgn Great HP: 10,000 MP: 1000 Level: 51 Attack: 100 Defense: 20 Speed: 20 
Evading: 0 Money (Gil): 615 EXP: 1900 Steal: Dragon Fang Dropped: Dragon Fang --
----------------------------------------------------------------------
Name: DualKnight HP: 2140 MP: 0 Level: 44 Attack: 78 Defense: 5 Speed: 1 
Evading: 0 Money (Gil): 489 EXP: 1100 Steal: Power Drink Dropped: Power Drink --
----------------------------------------------------------------------
************************************************************************
 E 
************************************************************************
 Name: Elf Toad HP: 160 MP: 50 Level: 13 Attack: 15 Defense: 0 Speed: 10 
Evading: 0 Money (Gil): 81 EXP: 65 Steal: Nothing Dropped: Tonic ---------------
--------------------------------------------------------- 
Name: Executor HP: 2000 MP: 10,000 Level: 42 Attack: 52 Defense: 10 Speed: 35 
Evading: 0 Money (Gil): 462 EXP: 1300 Steal: Nothing Dropped: DimndArmBand -----
-------------------------------------------------------------------
 ************************************************************************
F 
************************************************************************
 Name: Fall Guard HP: 4000 MP: 100 Level: 47 Attack: 60 Defense: 30 Speed: 20 
Evading: 0 Money (Gil): 543 EXP: 1335 Steal: RopeHeadband Dropped: KaisrKnuckle 
------------------------------------------------------------------------
Name: Fan Wizard HP: 1000 MP: 200 Level: 24 Attack: 35 Defense: 2 Speed: 30 
Evading: 0 Money (Gil): 207 EXP: 470 Steal: Tonic Dropped: Dark Bow ------------
------------------------------------------------------------
Name: Ferry Walk HP: 1000 MP: 1000 Level: 28 Attack: 36 Defense: 0 Speed: 25 
Evading: 0 Money (Gil): 243 EXP: 385 Steal: Holy Water Dropped: Potion ---------
---------------------------------------------------------------
Name: Fins HP: 550 MP: 10 Level: 20 Attack: 27 Defense: 0 Speed: 26 Evading: 0 
Money (Gil): 100 EXP: 180 Steal: Tonic Dropped: Tonic --------------------------
----------------------------------------------
Name: Fishite HP: 400 MP: 0 Level: 25 Attack: 40 Defense: 0 Speed: 25 Evading: 0 
Money (Gil): 200 EXP: 300 Steal: Nothing Dropped: Tonic ------------------------
------------------------------------------------
Name: Flare HP: 3000 MP: 1000 Level: 44 Attack: 89 Defense: 35 Speed: 21 
Evading: 0 Money (Gil): 486 EXP: 1100 Steal: Elixir Dropped: Poet Cap ----------
-------------------------------------------------------------- 
Name: Freeziabat HP: 2300 MP: 200 Level: 32 Attack: 42 Defense: 30 Speed: 39 
Evading: 0 Money (Gil): 273 EXP: 888 Steal: Potion Dropped: Potion -------------
-----------------------------------------------------------
Name: Fury HP: 5000 MP: 1000 Level: 50 Attack: 80 Defense: 20 Speed: 20 Evading: 
0 Money (Gil): 630 EXP: 2250 Steal: Wall Ring Dropped: Black Robe --------------
----------------------------------------------------------
************************************************************************
G 
************************************************************************ Name: 
Galacjelly HP: 75 MP: 100 Level: 34 Attack: 45 Defense: 20 Speed: 25 Evading: 50 
Money (Gil): 348 EXP: 750 Steal: Eye Drop Dropped: Ehter -----------------------
-------------------------------------------------
Name: Garula HP: 500 MP: 0 Level: 9 Attack: 12 Defense: 5 Speed: 10 Evading: 0 
Money (Gil): 0 EXP: 0 Steal: Maiden'sKiss Dropped: Nothing ---------------------
---------------------------------------------------
 Name: Gatlings HP: 80 MP: 0 Level: 7 Attack: 9 Defense: 0 Speed: 20 Evading: 0 
Money (Gil): 42 EXP: 30 Steal: Nothing Dropped: Soft ---------------------------
---------------------------------------------
Name: GhilaCat HP: 100 MP: 20 Level: 12 Attack: 12 Defense: 0 Speed: 15 Evading: 
15 Money (Gil): 72 EXP: 55 Steal: Tonic Dropped: Nothing -----------------------
-------------------------------------------------
 Name: Gigas HP: 760 MP: 35 Level: 19 Attack: 28 Defense: 0 Speed: 20 Evading: 0 
Money (Gil): 144 EXP: 350 Steal: Elixir Dropped: Giant Drink -------------------
-----------------------------------------------------
Name: Glastos HP: 250 MP: 0 Level: 15 Attack: 20 Defense: 11 Speed: 10 Evading: 
0 Money (Gil): 100 EXP: 230 Steal: Nothing Dropped: Turtle Shell ---------------
---------------------------------------------------------
Name: GloomWidow HP: 1820 MP: 0 Level: 42 Attack: 60 Defense: 10 Speed: 20 
Evading: 0 Money (Gil): 456 EXP: 1100 Steal: Tonic Dropped: Nothing ------------
------------------------------------------------------------
Name: Goblin HP: 16 MP: 3 Level: 6 Attack: 5 Defense: 0 Speed: 10 Evading: 0 
Money (Gil): 20 EXP: 10 Steal: Tonic Dropped: Leather Cap ----------------------
--------------------------------------------------
Name: GrandMummy HP: 6000 MP: 300 Level: 0 Attack: 55 Defense: 30 Speed: 34 
Evading: 10 Money (Gil): 0 EXP: 0 Steal: Potion Dropped: Potion ----------------
--------------------------------------------------------
Name: Gravidead HP: 1800 MP: 200 Level: 34 Attack: 38 Defense: 20 Speed: 35 
Evading: 10 Money (Gil): 327 EXP: 720 Steal: Nothing Dropped: Earth Robe -------
-----------------------------------------------------------------
Name: Grenade HP: 3000 MP: 500 Level: 47 Attack: 75 Defense: 10 Speed: 25 
Evading: 0 Money (Gil): 558 EXP: 1100 Steal: Potion Dropped: Potion ------------
------------------------------------------------------------
Name: Grimalkin HP: 500 MP: 0 Level: 32 Attack: 36 Defense: 5 Speed: 30 Evading: 
0 Money (Gil): 200 EXP: 300 Steal: Nothing Dropped: Holy Water -----------------
-------------------------------------------------------
Name: Groundpede HP: 1450 MP: 200 Level: 24 Attack: 42 Defense: 5 Speed: 30 
Evading: 0 Money (Gil): 291 EXP: 520 Steal: Nothing Dropped: Hard Body ---------
---------------------------------------------------------------
 ************************************************************************
H 
************************************************************************
 Name: Harpy HP: 666 MP: 5000 Level: 14 Attack: 50 Defense: 50 Speed: 35 
Evading: 50 Money (Gil): 93 EXP: 100 Steal: Hard Body Dropped: Phoenix Down ----
--------------------------------------------------------------------
Name: Hedgehog HP: 1000 MP: 0 Level: 37 Attack: 54 Defense: 25 Speed: 38 
Evading: 0 Money (Gil): 402 EXP: 850 Steal: Soft Dropped: Soft -----------------
-------------------------------------------------------
Name: Hydra HP: 3000 MP: 1000 Level: 26 Attack: 42 Defense: 20 Speed: 50 
Evading: 10 Money (Gil): 219 EXP: 3108 Steal: Nothing Dropped: Phoenix Down ----
--------------------------------------------------------------------
Name: Hypnot HP: 2600 MP: 100 Level: 37 Attack: 59 Defense: 5 Speed: 35 Evading: 
0 Money (Gil): 381 EXP: 1150 Steal: Nothing Dropped: Phoenix Down --------------
----------------------------------------------------------
Name: Hyudra HP: 2000 MP: 1000 Level: 25 Attack: 38 Defense: 10 Speed: 45 
Evading: 0 Money (Gil): 216 EXP: 1800 Steal: Ether Dropped: Dragon Fang --------
----------------------------------------------------------------
************************************************************************
I 
************************************************************************ Name: 
Ice Soldier HP: 160 MP: 20 Level: 13 Attack: 17 Defense: 0 Speed: 15 Evading: 0 
Money (Gil): 84 EXP: 65 Steal: MythrilSword Dropped: Tonic ---------------------
---------------------------------------------------
Name: Imp HP: 2000 MP: 200 Level: 36 Attack: 90 Defense: 5 Speed: 30 Evading: 30 
Money (Gil): 354 EXP: 840 Steal: Tonic Dropped: DmndArmBand --------------------
----------------------------------------------------
Name: Invisible HP: 7000 MP: 1000 Level: 52 Attack: 90 Defense: 10 Speed: 47 
Evading: 25 Money (Gil): 0 EXP: 0 Steal: Ninja Suit Dropped: Nothing -----------
-------------------------------------------------------------
Name: Iron HP: 2140 MP: 0 Level: 44 Attack: 80 Defense: 25 Speed: 20 Evading: 0 
Money (Gil): 492 EXP: 1200 Steal: Giant Drink Dropped: Giant Drink -------------
-----------------------------------------------------------
Name: Iron Dress HP: 2200 MP: 0 Level: 44 Attack: 70 Defense: 50 Speed: 30 
Evading: 10 Money (Gil): 504 EXP: 1300 Steal: Tonic Dropped: Tent --------------
----------------------------------------------------------
Name: Iron Giant HP: 18,000 MP: 10,000 Level: 61 Attack: 100 Defense: 50 Speed: 
55 Evading: 0 Money (Gil): 597 EXP: 10,000 Steal: Iron Helmet Dropped: Giant 
Drink ------------------------------------------------------------------------
************************************************************************
 J 
************************************************************************ Name: 
Jestrex HP: 2580 MP: 485 Level: 48 Attack: 90 Defense: 15 Speed: 25 Evading: 20 
Money (Gil): 606 EXP: 1390 Steal: Speed Drink Dropped: Eye Drop 
------------------------------------------------------------------------
************************************************************************
K 
************************************************************************ Name: 
Karnak HP: 140 MP: 0 Level: 19 Attack: 20 Defense: 0 Speed: 10 Evading: 10 Money 
(Gil): 141 EXP: 140 Steal: Tonic Dropped: Nothing ------------------------------
------------------------------------------
Name: Kestrel HP: 19,000 MP: 10,000 Level: 27 Attack: 77 Defense: 40 Speed: 59 
Evading: 40 Money (Gil): 10,000 EXP: 0 Steal: Maiden'sKiss Dropped: Angel Ring -
-----------------------------------------------------------------------
Name: Killer Bee HP: 20 MP: 0 Level: 1 Attack: 5 Defense: 0 Speed: 10 Evading: 
10 Money (Gil): 20 EXP: 15 Steal: Nothing Dropped: Nothing ---------------------
---------------------------------------------------
Name: Kornago HP: 1000 MP: 300 Level: 31 Attack: 38 Defense: 0 Speed: 30 
Evading: 0 Money (Gil): 285 EXP: 512 Steal: Tonic Dropped: Eye Drop ------------
------------------------------------------------------------
Name: Kuzer HP: 5000 MP: 1000 Level: 28 Attack: 45 Defense: 10 Speed: 35 
Evading: 0 Money (Gil): 1000 EXP: 1000 Steal: Nothing Dropped: Elixir ----------
--------------------------------------------------------------
************************************************************************ 
L
 ************************************************************************ Name: 
La Mage HP: 760 MP: 200 Level: 19 Attack: 25 Defense: 0 Speed: 25 Evading: 0 
Money (Gil): 198 EXP: 370 Steal: Poet Robe Dropped: Elixir ---------------------
---------------------------------------------------
Name: Lamia HP: 900 MP: 100 Level: 24 Attack: 35 Defense: 0 Speed: 35 Evading: 0 
Money (Gil): 210 EXP: 490 Steal: Maiden'sKiss Dropped: Nothing -----------------
-------------------------------------------------------
Name: Landcrawler HP: 22,000 MP: 500 Level: 48 Attack: 100 Defense: 20 Speed: 25 
Evading: 0 Money (Gil): 567 EXP: 3270 Steal: AncientSword Dropped: Elixir ------
------------------------------------------------------------------
Name: Landsquid HP: 2780 MP: 500 Level: 48 Attack: 71 Defense: 10 Speed: 25 
Evading: 0 Money (Gil): 576 EXP: 3270 Steal: Potion Dropped: Holy Water --------
----------------------------------------------------------------
Name: LandTurtle HP: 1300 MP: 0 Level: 34 Attack: 42 Defense: 30 Speed: 25 
Evading: 0 Money (Gil): 336 EXP: 790 Steal: Tonic Dropped: Turtle Shell --------
----------------------------------------------------------------
Name: Landwort HP: 180 MP: 0 Level: 14 Attack: 19 Defense: 0 Speed: 15 Evading: 
0 Money (Gil): 99 EXP: 120 Steal: Tonic Dropped: Nothing -----------------------
-------------------------------------------------
--- Name: LevelChekr HP: 5000 MP: 500 Level: 54 Attack: 90 Defense: 20 Speed: 20 
Evading: 0 Money (Gil): 624 EXP: 1520 Steal: Tonic Dropped: Elixir -------------
-----------------------------------------------------------
Name: LilChariot HP: 480 MP: 100 Level: 8 Attack: 40 Defense: 0 Speed: 25 
Evading: 0 Money (Gil): 200 EXP: 300 Steal: Nothing Dropped: Potion ------------
------------------------------------------------------------
Name: LumbrBeast HP: 130 MP: 0 Level: 11 Attack: 10 Defense: 1 Speed: 20 
Evading: 0 Money (Gil): 63 EXP: 46 Steal: Tonic Dropped: Elixir ----------------
--------------------------------------------------------
************************************************************************
 M 
************************************************************************
 Name: MagicDragon HP: 2900 MP: 300 Level: 36 Attack: 58 Defense: 10 Speed: 27 
Evading: 0 Money (Gil): 372 EXP: 1200 Steal: Tonic Dropped: Elixir -------------
-----------------------------------------------------------
Name: Magnities HP: 1200 MP: 100 Level: 33 Attack: 43 Defense: 10 Speed: 35 
Evading: 40 Money (Gil): 315 EXP: 610 Steal: Nothing Dropped: Potion -----------
-------------------------------------------------------------
Name: Mamon HP: 1700 MP: 100 Level: 35 Attack: 46 Defense: 5 Speed: 30 Evading: 
0 Money (Gil): 351 EXP: 700 Steal: Nothing Dropped: Potion ---------------------
---------------------------------------------------
Name: Mandrake HP: 1000 MP: 100 Level: 28 Attack: 36 Defense: 0 Speed: 25 
Evading: 0 Money (Gil): 249 EXP: 385 Steal: Eye Drop Dropped: Nothing ----------
--------------------------------------------------------------
Name: Mauldwin HP: 20 MP: 5 Level: 1 Attack: 5 Defense: 0 Speed: 10 Evading: 0 
Money (Gil): 27 EXP: 20 Steal: Nothing Dropped: Elixir -------------------------
-----------------------------------------------
Name: Maximus HP: 10,000 MP: 1000 Level: 51 Attack: 100 Defense: 15 Speed: 20 
Evading: 0 Money (Gil): 900 EXP: 0 Steal: Potion Dropped: Circlet --------------
----------------------------------------------------------
Name: MechaHead HP: 7210 MP: 5000 Level: 37 Attack: 59 Defense: 28 Speed: 37 
Evading: 10 Money (Gil): 0 EXP: 0 Steal: Ether Dropped: Speed Drink ------------
------------------------------------------------------------
Name: Mercury Bat HP: 500 MP: 500 Level: 46 Attack: 65 Defense: 10 Speed: 20 
Evading: 50 Money (Gil): 531 EXP: 1020 Steal: Tonic Dropped: Potion ------------
------------------------------------------------------------
Name: Metamorpha HP: 7000 MP: 10,000 Level: 43 Attack: 40 Defense: 10 Speed: 33 
Evading: 0 Money (Gil): 777 EXP: 20 Steal: Staff Dropped: Lumino-Staff ---------
---------------------------------------------------------------
Name: Mind Flare HP: 4700 MP: 500 Level: 53 Attack: 90 Defense: 20 Speed: 20 
Evading: 0 Money (Gil): 800 EXP: 0 Steal: Green Beret Dropped: White Robe ------
------------------------------------------------------------------
Name: MiniDragon HP: 1000 MP: 100 Level: 22 Attack: 30 Defense: 30 Speed: 20 
Evading: 30 Money (Gil): 180 EXP: 900 Steal: Nothing Dropped: Nothing ----------
--------------------------------------------------------------
Name: MiniMage HP: 1100 MP: 10 Level: 11 Attack: 30 Defense: 5 Speed: 30 
Evading: 0 Money (Gil): 345 EXP: 600 Steal: Nothing Dropped: Wizard Hat --------
----------------------------------------------------------------
Name: MithrlDrgn HP: 600 MP: 200 Level: 16 Attack: 28 Defense: 15 Speed: 15 
Evading: 0 Money (Gil): 114 EXP: 270 Steal: Tonic Dropped: MythrilGlove --------
----------------------------------------------------------------
Name: Mog Eater HP: 1000 MP: 50 Level: 23 Attack: 39 Defense: 5 Speed: 30 
Evading: 0 Money (Gil): 270 EXP: 665 Steal: Nothing Dropped: Nothing -----------
-------------------------------------------------------------
Name: Money Mage HP: 20 MP: 7 Level: 5 Attack: 5 Defense: 0 Speed: 7 Evading: 0 
Money (Gil): 30 EXP: 20 Steal: Tonic Dropped: Rod ------------------------------
------------------------------------------
Name: MossFungus HP: 5000 MP: 200 Level: 48 Attack: 75 Defense: 15 Speed: 25 
Evading: 0 Money (Gil): 591 EXP: 1520 Steal: Potion Dropped: Antidote ----------
--------------------------------------------------------------
Name: MotorDrive HP: 3300 MP: 0 Level: 38 Attack: 63 Defense: 15 Speed: 32 
Evading: 20 Money (Gil): 384 EXP: 1300 Steal: Tonic Dropped: Hero Drink --------
----------------------------------------------------------------
Name: Mottletrap HP: 240 MP: 100 Level: 17 Attack: 24 Defense: 10 Speed: 20 
Evading: 0 Money (Gil): 126 EXP: 150 Steal: Ether Dropped: Nothing -------------
-----------------------------------------------------------
Name: Mover HP: 10,000 MP: 500 Level: 52 Attack: 128 Defense: 40 Speed: 35 
Evading: 0 Money (Gil): 50,000 EXP: 0 Steal: Fire Skill Dropped: LgtningSkill --
----------------------------------------------------------------------
Name: Mummy HP: 2900 MP: 50 Level: 27 Attack: 48 Defense: 25 Speed: 50 Evading: 
10 Money (Gil): 500 EXP: 0 Steal: Tonic Dropped: Holy Water --------------------
----------------------------------------------------
************************************************************************
 N
 ************************************************************************
Name: Neo Garula HP: 980 MP: 1000 Level: 27 Attack: 40 Defense: 0 Speed: 25 
Evading: 0 Money (Gil): 500 EXP: 300 Steal: Nothing Dropped: Water Skill -------
-----------------------------------------------------------------
Name: Necromancer HP: 6900 MP: 300 Level: 54 Attack: 79 Defense: 15 Speed: 27 
Evading: 0 Money (Gil): 1000 EXP: 0 Steal: Holy Water Dropped: Holy Water ------
------------------------------------------------------------------
Name: Neogigas HP: 4170 MP: 5000 Level: 39 Attack: 62 Defense: 5 Speed: 37 
Evading: 20 Money (Gil): 411 EXP: 810 Steal: Nothing Dropped: Giant Drink ------
------------------------------------------------------------------
Name: Neon HP: 700 MP: 100 Level: 33 Attack: 44 Defense: 5 Speed: 25 Evading: 20 
Money (Gil): 312 EXP: 600 Steal: Speed Drink Dropped: Speed Drink --------------
----------------------------------------------------------
Name: Nile HP: 1200 MP: 10 Level: 38 Attack: 51 Defense: 35 Speed: 21 Evading: 0 
Money (Gil): 441 EXP: 480 Steal: Nothing Dropped: Giant Drink ------------------
------------------------------------------------------
Name: Ninja HP: 5000 MP: 200 Level: 52 Attack: 90 Defense: 15 Speed: 26 Evading: 
70 Money (Gil): 612 EXP: 1800 Steal: Shuriken Dropped: Magishuriken ------------
------------------------------------------------------------
Name: Nut Eater HP: 20 MP: 0 Level: 1 Attack: 5 Defense: 0 Speed: 10 Evading: 0 
Money (Gil): 20 EXP: 10 Steal: Tonic Dropped: Tonic ----------------------------
--------------------------------------------
************************************************************************
 O 
************************************************************************ Name: 
Octofist HP: 60 MP: 0 Level: 7 Attack: 8 Defense: 0 Speed: 20 Evading: 0 Money 
(Gil): 45 EXP: 21 Steal: Nothing Dropped: Tonic --------------------------------
----------------------------------------
Name: Oculus HP: 2100 MP: 0 Level: 49 Attack: 75 Defense: 33 Speed: 22 Evading: 
0 Money (Gil): 594 EXP: 1350 Steal: Dark Matter Dropped: Phoenix Down ----------
--------------------------------------------------------------
************************************************************************
P 
************************************************************************ Name: 
Paddle Thru HP: 280 MP: 50 Level: 14 Attack: 19 Defense: 0 Speed: 15 Evading: 0 
Money (Gil): 93 EXP: 100 Steal: Tonic Dropped: Nothing -------------------------
-----------------------------------------------
Name: Page 32 HP: 480 MP: 500 Level: 19 Attack: 27 Defense: 0 Speed: 30 Evading: 
0 Money (Gil): 147 EXP: 180 Steal: Tonic Dropped: Tonic ------------------------
------------------------------------------------
Name: Page 64 HP: 500 MP: 500 Level: 20 Attack: 27 Defense: 1 Speed: 35 Evading: 
0 Money (Gil): 150 EXP: 200 Steal: Tonic Dropped: Phoenix Down -----------------
-------------------------------------------------------
Name: Page 128 HP: 700 MP: 500 Level: 20 Attack: 28 Defense: 0 Speed: 35 
Evading: 0 Money (Gil): 153 EXP: 190 Steal: Ether Dropped: Tonic ---------------
---------------------------------------------------------------- 
Name: Page 256 HP: 900 MP: 500 Level: 21 Attack: 29 Defense: 0 Speed: 35 
Evading: 10 Money (Gil): 156 EXP: 210 Steal: Potion Dropped: MythrlShield ------
------------------------------------------------------------------ 
Name: Pantera HP: 18,000 MP: 1000 Level: 42 Attack: 61 Defense: 5 Speed: 30 
Evading: 10 Money (Gil): 0 EXP: 0 Steal: Phoenix Down Dropped: Nothing ---------
---------------------------------------------------------------
Name: Pao HP: 500 MP: 0 Level:27 Attack: 40 Defense: 0 Speed: 20 Evading: 0 
Money (Gil): 0 EXP: 0 Steal: Tonic Dropped: Tent -------------------------------
-----------------------------------------
Name: PoisnEagle HP: 100 MP: 0 Level: 32 Attack: 37 Defense: 0 Speed: 35 
Evading: 50 Money (Gil): 303 EXP: 500 Steal: Nothing Dropped: Antidote ---------
---------------------------------------------------------------
Name: Poltrgeist HP: 240 MP: 100 Level: 17 Attack: 21 Defense: 0 Speed: 20 
Evading: 10 Money (Gil): 123 EXP: 135 Steal: Potion Dropped: Nothing -----------
-------------------------------------------------------------
Name: Prototype HP: 5000 MP: 1000 Level: 23 Attack: 33 Defense: 100 Speed: 20 
Evading: 0 Money (Gil): 0 EXP: 2000 Steal: Ether Dropped: Dark Matter ----------
--------------------------------------------------------------
Name: PsychoHeds HP: 90 MP: 100 Level: 11 Attack: 9 Defense: 0 Speed: 10 
Evading: 0 Money (Gil): 66 EXP: 46 Steal: Nothing Dropped: Fire Skill ----------
--------------------------------------------------------------
Name: Pyramidia HP: 2200 MP: 1000 Level: 41 Attack: 61 Defense: 10 Speed: 26 
Evading: 0 Money (Gil): 438 EXP: 800 Steal: Power Drink Dropped: Tonic ---------
---------------------------------------------------------------
Name: Python HP: 1800 MP: 0 Level: 39 Attack: 49 Defense: 5 Speed: 24 Evading: 0 
Money (Gil): 405 EXP: 680 Steal: Antidote Dropped: Eye Drop --------------------
----------------------------------------------------
************************************************************************
 Q 
************************************************************************ Name: 
Quadrharpy HP: 1000 MP: 150 Level: 23 Attack: 50 Defense: 20 Speed: 40 Evading: 
0 Money (Gil): 186 EXP: 1000 Steal: Nothing Dropped: Phoenix Down
 ------------------------------------------------------------------------
************************************************************************
 R 
************************************************************************ Name: 
Radiator HP: 900 MP: 1000 Level: 40 Attack: 47 Defense: 30 Speed: 5 Evading: 0 
Money (Gil): 417 EXP: 800 Steal: Nothing Dropped: Tonic ------------------------
------------------------------------------------
Name: Red Dragon HP: 7500 MP: 1000 Level: 30 Attack: 65 Defense: 12 Speed: 34 
Evading: 0 Money (Gil): 500 EXP: 3000 Steal: Potion Dropped: Elixir ------------
------------------------------------------------------------
Name: Red Harpy HP: 1900 MP: 100 Level: 43 Attack: 60 Defense: 10 Speed: 24 
Evading: 0 Money (Gil): 465 EXP: 1250 Steal: Potion Dropped: Holy Water --------
----------------------------------------------------------------
Name: RflecKnigt HP: 1600 MP: 200 Level: 33 Attack: 47 Defense: 30 Speed: 30 
Evading: 0 Money (Gil): 318 EXP: 700 Steal: War Hammer Dropped: Wall Ring ------
------------------------------------------------------------------
Name: RflecMage HP: 1300 MP: 100 Level: 36AT Attack: 52 Defense: 5 Speed: 28 
Evading: 0 Money (Gil): 369 EXP: 900 Steal: Nothing Dropped: Ether -------------
-----------------------------------------------------------
Name: RicardMage HP: 100 MP: 70 Level: 10 Attack: 17 Defense: 0 Speed: 15 
Evading: 0 Money (Gil): 87 EXP: 75 Steal: Rod Dropped: Fire Rod ----------------
--------------------------------------------------------
Name: Ridicule HP: 1380 MP: 200 Level: 31 Attack: 41 Defense: 5 Speed: 35 
Evading: 0 Money (Gil): 288 EXP: 900 Steal: Maiden'sKiss Dropped: Hero Drink ---
---------------------------------------------------------------------
 Name: RockStatue HP: 3300 MP: 20 Level: 45 Attack: 76 Defense: 20 Speed: 26 
Evading: 0 Money (Gil): 507 EXP: 100 Steal: Potion Dropped: Soft ---------------
---------------------------------------------------------
Name: RockCutter HP: 120 MP: 0 Level: 11 Attack: 13 Defense: 0 Speed: 10 
Evading: 0 Money (Gil): 69 EXP: 46 Steal: Tonic Dropped: Nothing ---------------
---------------------------------------------------------
Name: RonkaKnigt HP: 860 MP: 0 Level: 24 Attack: 36 Defense: 20 Speed: 25 
Evading: 20 Money (Gil): 201 EXP: 380 Steal: Potion Dropped: MythrlShield ------
------------------------------------------------------------------
************************************************************************
 S 
************************************************************************
 Name: Sand Bear HP: 100 MP: 0 Level: 24 Attack: 36 Defense: 10 Speed: 35 
Evading: 0 Money (Gil): 195 EXP: 360 Steal: Nothing Dropped: Nothing -----------
-------------------------------------------------------------
Name: Sandboil HP: 420 MP: 0 Level: 23 Attack: 33 Defense: 5 Speed: 20 Evading: 
0 Money (Gil): 189 EXP: 260 Steal: Tonic Dropped: Tonic ------------------------
------------------------------------------------
Name: Sandcrawlr HP: 15,000 MP: 1000 Level: 29 Attack: 45 Defense: 10 Speed: 35 
Evading: 0 Money (Gil): 1000 EXP: 1000 Steal: Nothing Dropped: Power Drink -----
-------------------------------------------------------------------
Name: SandKiller HP: 620 MP: 0 Level: 23 Attack: 34 Defense: 0 Speed: 20 
Evading: 0 Money (Gil): 192 EXP: 300 Steal: Nothing Dropped: Antidote ----------
--------------------------------------------------------------
Name: Sea Devil HP: 5000 MP: 1000 Level: 30 Attack: 71 Defense: 15 Speed: 20 
Evading: 0 Money (Gil): 3000 EXP: 0 Steal: Potion Dropped: Turtle Shell --------
----------------------------------------------------------------
Name: Sergeant HP: 400 MP: 100 Level: 0 Attack: 25 Defense: 0 Speed: 20 Evading: 
0 Money (Gil): 132 EXP: 160 Steal: Tonic Dropped: Silver Plate -----------------
------------------------------------------------------- 
Name: Serpentia HP: 3900 MP: 300 Level: 49 Attack: 76 Defense: 30 Speed: 20 
Evading: 10 Money (Gil): 582 EXP: 1500 Steal: Prism Dress Dropped: HairOrnament 
------------------------------------------------------------------------
Name: ShadeDancr HP: 4480 MP: 100 Level: 43 Attack: 75 Defense: 10 Speed: 30 
Evading: 20 Money (Gil): 468 EXP: 1550 Steal: Power Wrist Dropped: Cornucopia --
----------------------------------------------------------------------
Name: Shadow HP: 1000 MP: 0 Level: 40 Attack: 57 Defense: 25 Speed: 26 Evading: 
30 Money (Gil): 408 EXP: 880 Steal: Nothing Dropped: Holy Water ----------------
--------------------------------------------------------
Name: Shell Fish HP: 1000 MP: 0 Level: 28 Attack: 0 Defense: 0 Speed: 30 
Evading: 0 Money (Gil): 540 EXP: 0 Steal: Tonic Dropped: Potion ----------------
--------------------------------------------------------
Name: Shell Bear HP: 380 MP: 0 Level: 27 Attack: 37 Defense: 0 Speed: 20 
Evading: 0 Money (Gil): 334 EXP: 89 Steal: Nothing Dropped: Potion -------------
-----------------------------------------------------------
Name: Sherry HP: 4000 MP: 300 Level: 49 Attack: 78 Defense: 30 Speed: 20 
Evading: 10 Money (Gil): 585 EXP: 1500 Steal: Red Shoes Dropped: Winged Shoes --
---------------------------------------------------------------------- 
Name: ShieldDrgn HP: 19,999 MP: 20,000 Level: 29 Attack: 40 Defense: 40 Speed: 
40 Evading: 0 Money (Gil): 1000 EXP: 10,000 Steal: MythrlShield Dropped: Gold 
Shield ------------------------------------------------------------------------
Name: Shoat HP: 5000 MP: 500 Level: 38 Attack: 55 Defense: 20 Speed: 45 Evading: 
0 Money (Gil): 0 EXP: 0 Steal: Nothing Dropped: Nothing ------------------------
------------------------------------------------
Name: Silent Bee HP: 220 MP: 50 Level: 16 Attack: 20 Defense: 0 Speed: 15 
Evading: 0 Money (Gil): 111 EXP: 120 Steal: Nothing Dropped: Soft --------------
----------------------------------------------------------
Name: Skelesaur HP: 2590 MP: 10,000 Level: 32 Attack: 39 Defense: 10 Speed: 28 
Evading: 0 Money (Gil): 300 EXP: 890 Steal: Soft Dropped: Ether ----------------
-------------------------------------------------------- 
Name: Skeleton HP: 70 MP: 0 Level: 10 Attack: 8 Defense: 0 Speed: 15 Evading: 0 
Money (Gil): 57 EXP: 38 Steal: Nothing Dropped: Dirk ---------------------------
---------------------------------------------
Name: Skull Eater HP: 1 MP: 100 Level: 32 Attack: 50 Defense: 90 Speed: 50 
Evading: 90 Money (Gil): 100 EXP: 300 Steal: Tent Dropped: Elixir --------------
----------------------------------------------------------
Name: Sleepy HP: 1600 MP: 100 Level: 36 Attack: 50 Defense: 5 Speed: 30 Evading: 
10 Money (Gil): 396 EXP: 700 Steal: Nothing Dropped: Leather Cap ---------------
---------------------------------------------------------
Name: Slownin HP: 2400 MP: 0 Level: 43 Attack: 81 Defense: 10 Speed: 35 Evading: 
30 Money (Gil): 396 EXP: 700 Steal: Nothing Dropped: Leather Cap ---------------
---------------------------------------------------------
Name: Slownin HP: 2400 MP: 0 Level: 43 Attack: 81 Defense: 10 Speed: 35 Evading: 
30 Money (Gil): 474 EXP: 1400 Steal: Katana Dropped: Kotetsu -------------------
-----------------------------------------------------
Name: Slug HP: 1820 MP: 100 Level: 42 Attack: 62 Defense: 10 Speed: 20 Evading: 
10 Money (Gil): 453 EXP: 1100 Steal: Tonic Dropped: Nothing --------------------
---------------------------------------------------- 
Name: Soccer HP: 50 MP: 0 Level: 6 Attack: 7 Defense: 0 Speed: 20 Evading: 0 
Money (Gil): 40 EXP: 21 Steal: Nothing Dropped: Tonic --------------------------
----------------------------------------------
Name: Sorcerer HP: 350 MP: 500 Level: 18 Attack: 20 Defense: 0 Speed: 20 
Evading: 0 Money (Gil): 138 EXP: 180 Steal: Mage Slasher Dropped: Ether --------
---------------------------------------------------------------- 
Name: Sizzoner HP: 2300 MP: 0 Level: 39 Attack: 71 Defense: 10 Speed: 20 
Evading: 0 Money (Gil): 516 EXP: 1250 Steal: Tonic Dropped: Tonic --------------
----------------------------------------------------------
Name: Steel Bat HP: 20 MP: 10,000 Level: 2 Attack: 3 Defense: 0 Speed: 5 
Evading: 0 Money (Gil): 20 EXP: 9 Steal: Nothing Dropped: Nothing --------------
----------------------------------------------------------
Name: Stingray HP: 30,000 MP: 1000 Level: 93 Attack: 66 Defense: 60 Speed: 70 
Evading: 40 Money (Gil): 0 EXP: 0 Steal: Dark Matter Dropped: Dragon Beard -----
-------------------------------------------------------------------
Name: Stone HP: 50 MP: 0 Level: 12 Attack: 13 Defense: 8 Speed: 10 Evading: 0 
Money (Gil): 78 EXP: 55 Steal: SilvrGlasses Dropped: Nothing -------------------
-----------------------------------------------------
Name: Stone Golem HP: 1000 MP: 0 Level: 22 Attack: 32 Defense: 20 Speed: 20 
Evading: 0 Money (Gil): 177 EXP: 550 Steal: Soft Dropped: Potion ---------------
---------------------------------------------------------
Name: Stoned Mask HP: 450 MP: 20 Level: 24 Attack: 34 Defense: 20 Speed: 25 
Evading: 0 Money (Gil): 204 EXP: 320 Steal: Soft Dropped: Nothing --------------
----------------------------------------------------------
Name: Stray Cat HP: 20 MP: 0 Level: 2 Attack: 5 Defense: 0 Speed: 10 Evading: 0 
Money (Gil): 20 EXP: 15 Steal: Nothing Dropped: Nothing ------------------------
------------------------------------------------
Name: Stroper HP: 20 MP: 0 Level: 3 Attack: 4 Defense: 0 Speed: 7 Evading: 0 
Money (Gil): 20 EXP: 8 Steal: Tonic Dropped: Nothing ---------------------------
---------------------------------------------
Name: Subterran HP: 1000 MP: 100 Level: 27 Attack: 36 Defense: 0 Speed: 30 
Evading: 0 Money (Gil): 237 EXP: 353 Steal: Nothing Dropped: Nothing -----------
-------------------------------------------------------------
Name: Succubus HP: 2700 MP: 100 Level: 36 Attack: 55 Defense: 20 Speed: 35 
Evading: 20 Money (Gil): 357 EXP: 2200 Steal: Antidote Dropped: Dragon Fang ----
--------------------------------------------------------------------
Name: SwrdDancer HP: 3000 MP: 0 Level: 48 Attack: 75 Defense: 15 Speed: 25 
Evading: 0 Money (Gil): 561 EXP: 2400 Steal: MythrilHelmt Dropped: Blizzard ----
--------------------------------------------------------------------
Name: Sybaritic HP: 3200 MP: 0 Level: 52 Attack: 100 Defense: 70 Speed: 20 
Evading: 70 Money (Gil): 642 EXP: 1480 Steal: Turtle Shell Dropped: Elixir -----
-------------------------------------------------------------------
************************************************************************
T
 ************************************************************************ Name: 
Tarantula HP: 200 MP: 0 Level: 27 Attack: 35 Defense: 0 Speed: 20 Evading: 0 
Money (Gil): 231 EXP: 88 Steal: Nothing Dropped: Tonic -------------------------
-----------------------------------------------
Name: Tattoo HP: 100 MP: 0 Level: 8 Attack: 11 Defense: 30 Speed: 20 Evading: 10 
Money (Gil): 70 EXP: 50 Steal: Nothing Dropped: Tent ---------------------------
---------------------------------------------
Name: The Damned HP: 1980 MP: 0 Level: 44 Attack: 65 Defense: 10 Speed: 20 
Evading: 0 Money (Gil): 471 EXP: 1200 Steal: Nothing Dropped: Holy Water -------
-----------------------------------------------------------------
Name: Thunderpit HP: 600 MP: 100 Level: 21 Attack: 27 Defense: 0 Speed: 25 
Evading: 0 Money (Gil): 100 EXP: 160 Steal: Tonic Dropped: LgtningSkill --------
----------------------------------------------------------------
Name: Tiny Mage HP: 1540 MP: 500 Level: 43 Attack: 80 Defense: 40 Speed: 20 
Evading: 15 Money (Gil): 477 EXP: 780 Steal: Nothing Dropped: Tonic ------------
------------------------------------------------------------
Name: Tote Avis HP: 33,090 MP: 1000 Level: 47 Attack: 70 Defense: 10 Speed: 50 
Evading: 20 Money (Gil): 0 EXP: 0 Steal: Ab Splitter Dropped: Ab Splitter ------
------------------------------------------------------------------
Name: Traveler HP: 1400 MP: 100 Level: 33 Attack: 40 Defense: 0 Speed: 35 
Evading: 20 Money (Gil): 5 EXP: 321 Steal: Nothing Dropped: Dream Harp ---------
---------------------------------------------------------------
Name: Trent HP: 700 MP: 50 Level: 26 Attack: 36 Defense: 0 Speed: 25 Evading: 0 
Money (Gil): 225 EXP: 330 Steal: Potion Dropped: Tonic -------------------------
-----------------------------------------------
Name: Tripper HP: 1300 MP: 100 Level: 34 Attack: 41 Defense: 10 Speed: 30 
Evading: 10 Money (Gil): 324 EXP: 710 Steal: Tonic Dropped: Potion -------------
-----------------------------------------------------------
Name: TwinLizard HP: 1500 MP: 0 Level: 33 Attack: 54 Defense: 10 Speed: 35 
Evading: 0 Money (Gil): 360 EXP: 720 Steal: Nothing Dropped: Tonic -------------
-----------------------------------------------------------
Name: T-Wrecks HP: 2300 MP: 0 Level: 45 Attack: 85 Defense: 30 Speed: 25 
Evading: 20 Money (Gil): 513 EXP: 2000 Steal: Antidote Dropped: Dragon Fang ----
--------------------------------------------------------------------
************************************************************************
 U 
************************************************************************
 Name: Unknown (Green Slime) HP: 3500 MP: 500 Level: 47 Attack: 61 Defense: 40 
Speed: 20 Evading: 0 Money (Gil): 519 EXP: 1080 Steal: Tonic Dropped: Giant 
Drink ------------------------------------------------------------------------
Name: Unkown (Spore) HP: 2500 MP: 500 Level: 41 Attack: 60 Defense: 25 Speed: 20 
Evading: 0 Money (Gil): 525 EXP: 1200 Steal: Tonic Dropped: Speed Drink --------
----------------------------------------------------------------
Name: Unknown (Skeleton) HP: 6500 MP: 500 Level: 47 Attack: 67 Defense: 35 
Speed: 20 Evading: 0 Money (Gil): 528 EXP: 2000 Steal: Tonic Dropped: Hard Body 
------------------------------------------------------------------------
Name: Unknown (Worm) HP: 2500 MP: 500 Level: 46 Attack: 62 Defense: 30 Speed: 20 
Evading: 0 Money (Gil): 522 EXP: 1350 Steal: Tonic Dropped: Power Drink --------
----------------------------------------------------------------
Name: Ultragigas HP: 2420 MP: 500 Level: 34 Attack: 49 Defense: 20 Speed: 31 
Evading: 10 Money (Gil): 330 EXP: 1200 Steal: Nothing Dropped: Giant Drink -----
-------------------------------------------------------------------
************************************************************************
 V 
************************************************************************
 Name: Verminator HP: 1000 MP: 500 Level: 27 Attack: 35 Defense: 0 Speed: 25 
Evading: 0 Money (Gil): 240 EXP: 353 Steal: Tonic Dropped: Ether ---------------
---------------------------------------------------------
************************************************************************
 W 
************************************************************************
 Name: Water Bus HP: 600 MP: 50 Level: 26 Attack: 37 Defense: 0 Speed: 25 
Evading: 0 Money (Gil): 222 EXP: 330 Steal: Nothing Dropped: Nothing -----------
-------------------------------------------------------------
Name: WaterScorp HP: 500 MP: 0 Level: 26 Attack: 59 Defense: 20 Speed: 35 
Evading: 80 Money (Gil): 680 EXP: 0 Steal: Tonic Dropped: Tonic ----------------
--------------------------------------------------------
Name: Weresnake HP: 900 MP: 20 Level: 31 Attack: 40 Defense: 0 Speed: 30 
Evading: 10 Money (Gil): 282 EXP: 490 Steal: Tonic Dropped: Potion -------------
-----------------------------------------------------------
Name: WhiteFlame HP: 1600 MP: 100 Level: 49 Attack: 65 Defense: 50 Speed: 25 
Evading: 33 Money (Gil): 588 EXP: 1430 Steal: Eye Drop Dropped: Ether ----------
--------------------------------------------------------------
Name: White Snake HP: 25 MP: 0 Level: 4 Attack: 5 Defense: 0 Speed: 10 Evading: 
0 Money (Gil): 24 EXP: 20 Steal: Nothing Dropped: Nothing ----------------------
--------------------------------------------------
Name: Wild Dog HP: 95 MP: 100 Level: 15 Attack: 20 Defense: 0 Speed: 10 Evading: 
0 Money (Gil): 125 EXP: 70 Steal: Tonic Dropped: Nothing -----------------------
-------------------------------------------------
Name: WingKiller HP: 300 MP: 0 Level: 26 Attack: 40 Defense: 0 Speed: 28 
Evading: 0 Money (Gil): 200 EXP: 300 Steal: Nothing Dropped: Antidote ----------
--------------------------------------------------------------
************************************************************************
 X 
************************************************************************
 Name: X-DethSoul HP: 20,000 MP: 20,000 Level: 1 Attack: 77 Defense: 40 Speed: 
40 Evading: 50 Money (Gil): 0 EXP: 0 Steal: Nothing Dropped: Dark Matter -------
-----------------------------------------------------------------
************************************************************************
 Y 
************************************************************************
Name: Y Burn HP: 200 MP: 0 Level: 14 Attack: 17 Defense: 0 Speed: 18 Evading: 0 
Money (Gil): 90 EXP: 160 Steal: MythrilKnife Dropped: Tonic --------------------
----------------------------------------------------
Name: YellowDrgn HP: 8500 MP: 1000 Level: 38 Attack: 65 Defense: 10 Speed: 35 
Evading: 0 Money (Gil): 500 EXP: 2600 Steal: Lightning Rod Dropped: Coral Ring -
-----------------------------------------------------------------------
Name: Yojimbo HP: 3690 MP: 0 Level: 52 Attack: 109 Defense: 5 Speed: 20 Evading: 
10 Money (Gil): 645 EXP: 2000 Steal: Cottage Stratos Dropped: Power Tasuki -----
-------------------------------------------------------------------
 ************************************************************************
 Z 
************************************************************************
 Name: Zefa Zone HP: 3780 MP: 5000 Level: 53 Attack: 55 Defense: 25 Speed: 30 
Evading: 30 Money (Gil): 500 EXP: 2000 Steal: Tonic Dropped: Elixir ------------
------------------------------------------------------------
Name: Zuu HP: 850 MP: 0 Level: 15 Attack: 22 Defense: 0 Speed: 15 Evading: 0 
Money (Gil): 150 EXP: 360 Steal: Nothing Dropped: Elixir -----------------------
-------------------------------------------------
************************************************************************