---------------------------- Pokemon Card Walkthrough/FAQ ---------------------------- By Mew (mewpoke1@hotmail.com) Icq: 45576980 Version 0.8b Date 10/7/00 ---------------------------------------------------------------------------------------- Version Info / requests: I have a lot of missing info in the Top 20s, like name of decks, submited dates, creator, and things like that. If you find out your imformation is missing, please tell me. If you see any card missing in the carddex, please tell me. From now on, your killer decks will also be redirected to Kaminari 11 because he's making a killer deck toplist. If anybody knows anymore gameshark codes, please tell me. *And don't e-mail killer decks that you don't think will make it in to the Top 20s. It's just a waste of your time and mine. *Also, updated your deck so the Ratings will go up!!! *I might missed some of the deck you send me so sent again if you think you have to. ---------------------------------------------------------------------------------------- Latest version of this Faq can be always found at: www.gamefaqs.com pgameboy.cjb.net This faq is best view with wordpad at Courier New font size 10 or 11. ------------------------------------------------------------ This walkthru guide was made and copyright 2000 by Mew. If you're gonna put it at your web site, do so WITHOUT MY PERMISSION, but you must tell me your site's url. This is my hard work so please don't change anything in here. You should share this Guide with your friends you can. Enjoy! ------------------------------------------------------------ _____________________________ Game Imformation: Game: Pokemon TCG Type: RPG Platform: GameBoy Color Creator: Nintendo/GameFreak Rating: Good 7.8 _____________________________ ------------------------- Table of Content 1) Version History 2) Story 3) Pokemon List 4) Walkthrough 5) Carddex 6) Card List 7) Deck Strategy 8) Top 20s (killer deck) 9) GameShark Codes 10)Credit ------------------------- ------------------ 1) Version History ------------------ V. 0.8b - Finished walkthru. 10/7/00 - Added more to carddex: - Tangela (GB) - Seaking - Gyarados - Electabuzz - Dugtrio - Meowth (GB) V 0.8a - Corrected the Venusaur (has more than one) 9/7/00 - Added more to carddex: - Psyduck (finished) - Slowpoke - Hypno - Spearow V 0.8 - Updated Killer Decks. 8/7/00 - Added new decks. - Changed back to Top 20s. - Added the following to carddex: - Pop cards - Scyther - Hitmonchan - Venusaur - Flareon - Krabby - Kingler - Vaporeon - Eevee - Grimer - Weezing - Psyduck V 0.7 - Added and Updated Killer Decks. ? V 0.6 - Added more to Carddex. 12/6/00 V 0.5 - Added more stuff to FAQ. 10/6/00 - Finished Walkthrough. - Added Gameshark codes. - Added Laboratary Album. - Added Promotional Album. - Changed series (in Carddex) to be base on the game (Evolution, Mystery). - Added Game Imformation. V 0.4c - Added to walkthrough. 30/5/00 V 0.4b - Finished Colossem Album. 26/5/00 - Added/Finished Evolution Album. - Added/Finished Mystery Album. - Fixed walkthru. V 0.4 - Added more to walkthrough. 24/5/00 - Reformat walkthrough. - Added names to walkthru. - Fixed FAQ's format. - Added Killer decks. - Top 15s. - Deck section removed. - Added Card List. V 0.3c - Added more Killer Decks. 21/5/00 - Fixed part of walkthru. V 0.3b - Added a lot of Decks. 17/5/00 - Added more to Carddex. - Added/fix walkthru. - Top 20s. V 0.3 - Added a 2 Killer decks. 14/5/00 V 0.2c - Added more to the Carddex. 18/4/00 V 0.2b - Added a lot of things. 13/4/00 Added a Killer deck. V 0.2 - Added more to Carddex. 11/4/00 V 0.1b - Added Killer Decks section. 7/4/00 Added more to Carddex and Walkthru. V 0.1a - First release of walkthru/FAQ. 1/4/00 -------- 2) Story -------- Dr. Mason invented a Pokemon Card Game. You wanted to collect the legendary Pokemon cards. He calls you to his lab, and show you how to play. After that, he gives you a deck. He has 3 decks or you to choses from. Each of them has a expainable name: Bulbasaur and Friends Charmander and Friends Squirtle and Friends -------------------- 3) Pokemon List -------------------- 1. Bulbasaur 2. Ivysaur 3. Venusaur* 4. Charmander 5. Charmeleon 6. Charizard 7. Squirtle 8. Wartortle 9. Blastoise 10. Caterpie 11. Metapod 12. Butterfree 13. Weedle 14. Kakuna 15. Beedrill 16. Pidgey 17. Pidgeotto* 18. Pidgeot* 19. Rattata 20. Raticate 21. Spearow 22. Fearow 23. Ekans 24. Arbok 25. Pikachu* 26. Raichu* 27. Sandshrew 28. Sandslash 29. Nidoran (F) 30. Nidorina 31. Nidoqueen 32. Nidoran (M) 33. Nidorino 34. Nidoking 35. Clefairy 36. Clefable 37. Vulpix 38. Ninetales* 39. Jigglypuff* 40. Wigglytuff 41. Zubat 42. Golbat 43. Oddish 44. Gloom 45. Vileplume 46. Paras 47. Parasect 48. Venonat 49. Venomoth 50. Diglett 51. Dugtrio 52. Meowth* 53. Persian 54. Psyduck 55. Golduck 56. Mankey 57. Primeape 58. Growlithe 59. Arcanine* 60. Poliwag 61. Poliwhirl 62. Poliwrath 63. Abra 64. Kadabra 65. Alakazam 66. Machop 67. Machoke 68. Machamp 69. Bellsprout 70. Weepinbell 71. Victreebell 72. Tentacool 73. Tentacruel 74. Geodude 75. Graveler 76. Golem 77. Ponyta 78. Rapidash 79. Slowpoke 80. Slowbro 81. Magnemite* 82. Magneton* 83. Farfetch'd 84. Doduo 85. Dodrio 86. Seel 87. Dewgong 88. Grimer 89. Muk 90. Shellder 91. Cloyster 92. Gastly* 93. Haunter* 94. Gengar 95. Onix 96. Drowzee 97. Hypno 98. Krabby 99. Kingler 100. Voltorb 101. Electrode* 102. Exeggcute 103. Exeggutor 104. Cubone 105. Marowak* 106. Hitmonlee 107. Hitmonchan 108. Lickitung 109. Koffing 110. Weezing 111. Rhyhorn 112. Rhydon 113. Chansey 114. Tangela 115. Kangaskhan 116. Horsea 117. Seadra 118. Goldeen 119. Seaking 120. Staryu 121. Starmie 122. Mr. Mime 123. Scyther 124. Jynx 125. Electabuzz* 126. Magmar* 127. Pinsir 128. Tauros 129. Magikarp 130. Gyrados 131. Lapras 132. Ditto 133. Eevee 134. Vaporeon* 135. Jolteon* 136. Flareon* 137. Porygon 138. Omanyte 139. Omastar 140. Kabuto 141. Kabutops 142. Aerodactyl 143. Snorlax 144. Articuno* 145. Zapdos* 146. Moltres* 147. Dratini 148. Dragonair 149. Dragonite* 150. Mewtwo* 151. Mew* * has more than one in the game ----------- 4) Walkthru ----------- - Adjust your deck's cards as you get new cards. Your journey starts at the middle of the island. You go to Dr. Mason's lab after you start the game. Dr. Mason's Lab. Players: Aaron He introduce you to Sam. You play your first game with him. He tells you what to do so just follow him. After you beat him (you always do), Dr. Mason tells you to chose a deck to start with. There are 3 decks here they are Squirtle and friends, Charmander and friends, Bulbasaur and friends. Chose anyone you want because it doesn't matter. You can keep fighting Aaron for Energy cards. Fighting Club Talk to Mitch the Club master and he tells you to find and defeat his fellows/members before he lets you beat him. There are 3 of them. You can find them at The Rock, The Grass and The Fire Club. Check your e-mail after you defeat a Club master because Dr. Mason sends you a e-mail about the master's deck, along with a booster pack. There is no one to fight here so you should go to the next club. Rock Club Players: Andrew-Ryan-Mattew-Gene I find this the easiest club to get your first medal because whatever deck you choose, you still have advantages against the Club master, Gene. One of the most powerful Pokemon in his deck is Rhydon (!!!). I suggest you beat the other player in the Club first since you'll need the more new cards. After you beat him you get a Rock medal and 2 Mystery Boosters. By now, you should have a pretty good deck and at least 100+ cards. Now you got your first medal, you should have no problem getting your next. Lightning Club Nicholas-Brandon-Jennifer-Isaac Here you can trade Chap a L35 Electabuzz to get a L20 Electabuzz(promo). I suggest you beat Nicholas first because he's the easiest to beat out of all the Club members. After you beat Nicholas, go and beat Brandon. Jennifer is the hardest one to beat because she has a Pikachu deck (With all Pikachus and Raichus in the deck). After you beat every player, you can finally fight Isaac. Try to get a better deck before you fight him because his deck is pretty strong. Beat him to get a Mystery booster pack and a Lightning medal. Now you should have 2 medals and about 140+ Cards. Your deck should be able to take on a non-powerful deck easily. When you try to leave, Ronald will challenge you to a battle. Beat him to get a Promotional Jigglypuff. Water Club Sara-Amanda-Joshua-Amy Here you'll find players with decks that has Water Pokemon. In order to fight Amy you must beat Sara, Amanda, and finally Joshua. When you beat both Amanda and Sara, then fight Joshua. He won't let you pass unless you beat him. Beat Amy and get Water Badge from her. Amy uses a deck with a lot of Blastoise. I suggest you take down her Squirtles as soon as they are benched. Without Blastoise, she can't win because she don't have enough energy for her Pokemons. Beat her to get 2 Larboratary boosters. Go to the Challenge Hall after you beat her. Challenge Hall You should be able to battle here for the first time. Beat 3 people and I got a Promotional Mewtwo. I think the game gives you ramdom Promotional Cards. After you get a New Card, Go to the Fire Club to get your fourth medal. Fire Club John-Adam-Jonathan-Ken Go straight for the Ken the Club Master. Beat him and get a Fire Medal and another 2 Mystery Boosters. You can fight the others first because you can get different booster from them. Ken's deck has a lot Chanseys, so fighting Pokemons will do the job. The deck I suggest you to use is a Water/Fighting deck. You should have no problem beating this guy. Go to the Science Club after you get the Fire medal. You should have 4 medals by now. Science Club David-Erik-Joseph-Rick Go in, defeat David and Erik first because they're easier to beat. Rick is is the one in the room. Joseph is guarding because Rick is in an important expriment. Beat him and he'll let you through. Talk to Rick and beat him. This guy uses grass Pokemon with Psychic as weakness. Such as Koffing, and Nidoran. He is also one of the easiest master to beat. All you have to do is use a Psychic and Fire deck to beat him. Defeat him and get a Science medal and 2 Laboratory boosters. One time, I defeated him without taking more than 2 prizes because he had no Pkmns. When you leave the club, Ronald will challenge you again. This time, beat him to get a Super Energy Retrieval. Go to the Psychic Club after you get the card, other wise restart the game and try to get the card again. Psychic Club Robert-Daniel-Stephanie-Murray The Murray here is one of the toughest club master. You might want to Battle the other people first so you get a good deck or maybe you won't be able to beat him. I used a deck with Blastoises and Charizards in it. I use Charizard and Blastoise's attacks to defeat his Psychic Pokemon. In order to fight him, you must talk to the old man in the other room. The old man ask you to defeat Murray because he hates him. Say yes and then go and fight Murray. Also, you get a prize from him for defeating Murray. After you beat him, go back and talk to the old man, and he'll give you a P13 Mewtwo as a prize for defeating Murray. Fighting Club Michael-Chris-Jessica-Mitch You should've already defeated all 3 of his people. If you haven't, go to the three clubs and beat'em. He should not be hard to beat if you uses Psychic Pokemons. I defeated him with a Psychic and water deck. I mainly used Mewtwo and Kadabra. Defeat the leader and get a fighting medal. Now, you should go to Grass Gym. Grass Gym Brittany-Heather-Kristin Defeat Brittany and Kristin and then go to Ishihara House. You will find the club master Nikki at Ishihara House. Ishihara House The leader of Grass Club is here studying about something. Talk to her... and she'll return to the Grass Club. Goto the Grass club after so you can fight her and get your last badge. Grass Club Brittany-Heather-Kristin-Nikki Defeat Nikki here to get your last medal. Beat her with fire Pokemon if you want a easy battle. Use a Water deck if you want a hard fight. She should not be too hard to beat. After you defeat her, make a Psychic and Electric, and Fighting and Water deck that can almost defeat all players in the game. Then go to the PokeDome. PokeDome In the order you battle them: Courtney - Steve - Jack - Rod - Ronald Courtney: She uses fire Pokemons. I have seen Magmar(s), Moltres(s), Growlithe, Arcanine, and some other fire Pokemons in her deck. Five words, USE A WATER DECK. It is almost impossible to beat her with out water Pokemons. Psychic Pokemons will help too because they do quite a lot of damage to her Pokemons. Steve: Steve uses electric Pokemons. I had no problem beating this guy using my Psychic and Electric deck (PsyZap). Strong Pokemons he uses are Zapdos(s), Electabuzz(s), and some others. If you don't have strong Psychic Pokemons, you can switch to Fighting Pokemons like Geodude or Diglett. They all have resistance to his electric Pokemons. He should not be had to beat since you have to resistances. Jack: I don't like this guy. He uses all water Pokemons and sometimes can be quite strong. The Pokemon I hate the most is Articuno. It can done a LOT of damage to all Pokemons. I used a deck with Electric and Grass Pokemons. I find Koffings, and the Jungle Pikachu especially useful because of their attacks. Rod: Rod is the toughest out of all 4 Grand masters. He is just like other Grand Master, but a lot harder to beat. He uses strong Colorless Pokemons like Dragonair, Dragonite, etc. I defeated him by using a deck with only Electric Pokemons in it. Logically, use the best deck you can make to defeat him. After you defeat him, you are a Master!!! But, you have another person to face, Ronald! Ronald: This guy is tough! It is very hard to beat him plus he uses some of the strongest Pokemons in the game. He uses Water and Fire Pokemons. And has some of the Legendary Pokemons cards that the Grand Master has. I beat him using my Electriflying deck, which is almost undefeatable. Defeat him to get your legendary cards. Then, let the credit rolls. You will be back in Mason's lab after. The game continues as there is no ending for this game so you can keep battling with your friends. Your goal is to get all 228 cards in the game and became a unbeatable Master. Go and check the Challenge Hall for competition because it only happens at a spectial time (like when you get a new card). You can get Promotional cards by winning competitions. ------------ 5) CardDex ------------ Beware that Pokemons are listed in their numbers, not in albums. ex: #001 Bulbasaur Not: B01 Bulbasaur *** POKEMONS THAT I'M NOT SURE ABOUT WILL NOT BE LISTED BELOW UNTIL THEN*** Legend: C - Colorless E - Electric F - Fire G - Fighting L - Grass/Leaf P - Psychic W - Water Example: --------------------------------- #001 Bulbasaur - Number/Name of Pokemon Type: Grass - Type of Pokemon HP: 40 - HP LV: 13 - Level of Pokemon Length: 2'4'' - Size of Pokemon Weight: 15 Lbs - Weight fo Pokemon Stage: Basic - Stage of Pokemon Kind: Common - how rare is the Pokemon Retreat Cost: 1 - Retreat cost Weakness: Fire - weakness Resistance:None - Resistance Series: Base - Which set is the Pokemon from Attack: - attack (s) L L Leech Seed - attack name 20 - damages Unless all damage from - description this attack is prevented, you may remove 1 damage counter for Bulbasaur. ---------------------------------- The Attacks for a Pokemon, is like the real card. The letter at the left side of the Name is the energy cost of the attack. ---------------------------------- #001 Bulbasaur Type: Grass HP: 40 LV: 13 Length: 2'4'' Weight: 15 Lbs Stage: Basic Kind: Common Retreat Cost: 1 Weakness: Fire Resistance: None Series: Evolution Attack: LL Leech Seed 20 Unless all damage from this attack is prevented, you may remove 1 damage counter for Bulbasaur. ---------------------------------- ---------------------------------- #002 Ivysaur Type: Grass HP: 60 LV: 20 Length: ?'?'' Weight: ? Lbs Stage: Stage 1 Kind: Uncommon Retreat Cost: 1 Weakness: Fire Resistance: None Series: Evolution Attack: LCC Vine Whip 30 LLL Poison Powder 20 The Defending Pokemon is now Poisoned. ---------------------------------- ---------------------------------- #003 Venusaur Type: Grass HP: 100 LV: 67 Length: 6'7'' Weight: 221 Lbs Stage: Stage 2 Kind: Rare/Holo Retreat Cost: 2 Weakness: Fire Resistance: None Series: Evolution Attack: Pokemon Power: Energy Trans As often as you like during your turn (before you attack), You may take 1 Leaf energy card attached to one of your Pokemon and attach it to a different one. This power can't be used if Venusaur is Asleep, Confused, or Paralyzed. LLLL SolarBeam 60 ---------------------------------- ---------------------------------- #003 Venusaur (pop) Type: Grass HP: 100 LV: ? Length: 6'7'' Weight: 221 Lbs Stage: Stage 2 Kind: Very Rare Retreat Cost: ? Weakness: Fire Resistance: None Series: Pomotional Attack: Pokemon Power: Solarpower The active Pokemon is no longer Asleep, Confused, Paralyzed, or Poisoned. LLLL Mega Drain 40 Remove a number of damage counters from Venusaur equal to half the damage done to the Defending Pokemon (after applying Weakness and Resistance) (rounded up to the nearest 10). * info by Shustmill ---------------------------------- ---------------------------------- #004 Charmander Type: Fire HP: 50 LV: 10 Length: 2'0'' Weight: 19 Lbs Stage: Basic Kind: Common Retreat Cost: 1 Weakness: Water Resistance: None Series: Colosseum Attack: C Scratch 10 F C Ember 30 Discard 1 F Energy Card attached to Charmander in order to use this attack. ---------------------------------- ---------------------------------- #005 Charmeleon Type: Fire HP: 80 LV: 32 Length: 3'7'' Weight: 42 Lbs Stage: 1 Kind: Uncommon Retreat Cost: 1 Weakness: Water Resistance: None Series: Colosseum Attack: CCC Slash 30 FF C Flamethrower 50 Discard 1 Fire Energy card attached to Charmeleon in order to use this attack. ---------------------------------- ---------------------------------- #007 Squirtle Type: Water HP: 40 LV: 8 Length: 1'8'' Weight: 20 Lbs Stage: Basic Kind: Common Retreat Cost: 1 Weakness: Electric Resistance: None Series: Evolution Attack: W Bubble 10 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. W C Withdraw Flip a coin. If heads, prevent all damage done to Squirtle during your opponent's next turn. (Any other effects of attacks still happen.) ---------------------------------- ---------------------------------- #008 Wartortle Type: Water HP: 70 LV: 22 Length: 3'3' Weight: 50 Lbs Stage: 1 Kind: Uncommon Retreat Cost: 1 Weakness: Electric Resistance: None Series: Evolution Attack: W C Withdraw Flip a coin. If heads, prevent all damage done to Squirtle during your opponent's next turn. (Any other effects of attacks still happen.) W CC Bite 40 ---------------------------------- ---------------------------------- #010 Caterpie Type: Grass HP: 40 LV: 13 Length: 1' Weight: 6 Lbs Stage: Basic Kind: Common Retreat Cost: 1 Weakness: Fire Resistance: None Series: Evolution Attack: L String Shot 10 Flip a coin. If heads, the Defending Pokemon is now Paralyed. ---------------------------------- ---------------------------------- #011 Metapod Type: Grass HP: 70 LV: 21 Length: 2'4'' Weight: 22 Lbs Stage: 1 Kind: Common Retreat Cost: 2 Weakness: Fire Resistance: None Series: Evolution Attack: CC Stiffen Flip a coin. If heads, prevent all damage done to Metapod during you next turn.(Any other effects of attacks still happen.) LL Stun Spore 20 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. --------------------------------- ---------------------------------- #012 Butterfree Type: Grass HP: 70 LV: 28 Length: 3'7'' Weight: 71 Lbs Stage: 2 Kind: Uncommon Retreat Cost: None Weakness: Fire Resistance: Fighting Series: Evolution Attack: CC Whirlwind 20 If your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. (Do the damage before switching the Pokemon.) LLLL Mega Drain 40 Remove a number of damage counters from Butterfree equal to half the damage done to the Defending Pokemon (after applying Weakness and Resistance) (rounded up to the nearest 10). ---------------------------------- ---------------------------------- #013 Weedle Type: Grass HP: 40 LV: 12 Length: 1'0'' Weight: 7 Lbs Stage: Basic Kind: Common Retreat Cost: 1 Weakness: Fire Resistance: None Series: Evolution Attack: L Poison Sting 10 Flip a coin. If heads, the Defending Pokemon is now Poisoned. ---------------------------------- ---------------------------------- #014 Kakuna Type: Grass HP: 80 LV: 23 Length: 2'0'' Weight: 22 Lbs Stage: 1 Kind: Uncommon Retreat Cost: 2 Weakness: Fire Resistance: None Series: Evolution Attack: CC Stiffen Flip a coin. If heads, prevent all damage done to Kakuna during you next turn.(Any other effects of attacks still happen.) LL Poisonpowder 20 Flip a coin. If heads, the Defending Pokemon is now Poisoned. ---------------------------------- ---------------------------------- #015 Beedrill Type: Grass HP: 80 LV: 32 Length: 3'3'' Weight: 65 Lbs Stage: 2 Kind: Rare Retreat Cost: None Weakness: Fire Resistance: Fighting Series: Evolution Attack: CCC Twineedle 30x Flip a coin. This attack does 30 damage times the number of heads. LLL Poison Sting 40 Flip a coin. If heads, the Defending Pokemon is now Poisoned. ---------------------------------- ---------------------------------- #016 Pidgey Type: Colorless HP: 40 LV: 8 Length: 1'0'' Weight: 4 Lbs Stage: Basic Kind: Common Retreat Cost: 1 Weakness: Electric Resistance: Fighting Series: Evolution Attack: CC Whirlwind 10 If your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. (Do the damage before switching the Pokemon.) ---------------------------------- ---------------------------------- #017 Pidgeotto Type: Colorless HP: 60 LV: 36 Length: ''' Weight: Lbs Stage: 1 Kind: Rare Retreat Cost: 1 Weakness: Electric Resistance: Fighting Series: Evolution Attack: CC Whirlwind 20 If your opponent has any Benched Pokemon, he or she chooses one of them and switches it with the Defending Pokemon. (Do the damage before switching Pokemon.) CCC Mirror Move If Pidgeotto was attacked last turn, do the final result of that attack on Pidgeotto to the Defending Pokemon. ---------------------------------- ---------------------------------- #019 Rattata Type: Colorless HP: 30 LV: 9 Length: 1'0'' Weight: 8 Lbs Stage: 1 Kind: Common Retreat Cost: None Weakness: Fighting Resistance: Psychic Series: Colosseum Attack: C Bite 20 ---------------------------------- ---------------------------------- #020 Raticate Type: Colorless HP: 60 LV: 41 Length: 2'4'' Weight: 41 Lbs Stage: 1 Kind: Uncommon Retreat Cost: 1 Weakness: Fighting Resistance: Psychic Series: Colosseum Attack: C Bite 20 CCC Super Fang ? Does damage to the Defending Pokemon equal to halp the Defending Pokemon's remaining HP (Round up to the nearest 10) ---------------------------------- ---------------------------------- #021 Spearow Type: Colorless HP: 50 LV: 13 Length: 1'0'' Weight: 4 Lbs Stage: Basic Kind: Common Retreat Cost: None Weakness: Electric Resistance: Fighting Series: Laboratory Attack: C Peck 10 CCC Mirror Move If Spearow was attacked last turn, Do the final result of that attack on Spearow to the defending Pokemon. ---------------------------------- ---------------------------------- #25 Pikachu Type: Electric HP: 50 LV: 14 Length: 1'4'' Weight: 13 Lbs Stage: Basic Kind: Common Retreat Cost: 1 Weakness: Fighting Resistance: None Series: Mystery Attack: EE Spark 20 If your opponent has any Benched Pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) ---------------------------------- ---------------------------------- #025 Pikachu Type: Electric HP: 40 LV: 12 Length: 1'4'' Weight: 13 Lbs Stage: Basic Kind: Common Retreat Cost: 1 Weakness: Fighting Resistance: None Series: Colosseum Attack: C Gnaw 10 E C Thunder Jolt 30 Flip a coin. If tails, Pikachu does 10 damage to itself. ---------------------------------- ---------------------------------- #026 Raichu Type: Electric HP: 80 LV: 40 Length: 2'7'' Weight: 66 Lbs Stage: 1 Kind: Rare/Holo Retreat Cost: 1 Weakness: Fighting Resistance: None Series: Colosseum Attack: E CC Agility 20 Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Raichu EEE C Thunder 60 Flip a coin. If tails, Raichu does 30 damage to itself. ---------------------------------- ---------------------------------- #027 Sandshrew Type: Fighting HP: 40 LV: 12 Length: 2'0'' Weight: 26 Lbs Stage: Basic Kind: Common Retreat Cost: 1 Weakness: Leaf Resistance: Electric Series: Evolution Attack: G Sand-attack 10 If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. ---------------------------------- ---------------------------------- #030 Nidorina Type: Grass HP: 70 LV: 24 Length: 2'7'' Weight: 44 Lbs Stage: 1 Kind: Uncommon Retreat Cost: 1 Weakness: Psychic Resistance: None Series: Mystery Attack: L Supersonic Flip a coin. If heads, the Defending Pokemon is now Confused. L CC Double Kick 30x Flip 2 coin. This attack does 30 damage times the number of heads. ---------------------------------- ---------------------------------- #032 Nidoran M Type: Grass HP: 40 LV: 20 Length: 1'4'' Weight: 15Lbs Stage: Basic Kind: Common Retreat Cost: 1 Weakness: Psychic Resistance: None Series: Colosseum Attack: L Horn Hazard 30 Flip a coin. If tails, this attack does nothing. ---------------------------------- ---------------------------------- #033 Nidorino Type: Grass HP: 60 LV: 25 Length: 2'11'' Weight: 43 Lbs Stage: 1 Kind: Uncommon Retreat Cost: 1 Weakness: Psychic Resistance: None Series: Colosseum Attack: L CC Double Kick 30x Flip 2 coins. This attack does 30 damage times the number of heads. LL CC Horn Drill 50 ---------------------------------- ---------------------------------- #035 Clefairy Type: Colorless HP: 40 LV: 14 Length: 2'0'' Weight: 17 Lbs Stage: Basic Kind: Rare/Holo Retreat Cost: 1 Weakness: Fighting Resistance: Psychic Series: Mystery Attack: C Sing Flip a coin. if heads, the Defending Pokemon is now Asleep. CCC Metronome Choose 1 of the Defending Pokemon's attacks. Metronome copies that attack except for its energy costs and anything else required in order to use that attack, such as discarding Energy cards. (No matter what type the Defending Pokemon is, Clefary's type is still Colorless.) ---------------------------------- ---------------------------------- #37 Vulpix Type: Fire HP: 50 LV: 11 Length: 2'0'' Weight: 22 Lbs Stage: Basic Kind: Common Retreat Cost: 1 Weakness: Water Resistance: None Series: Mystery Attack: FF Confuse Ray 10 Flip a coin. If heads, the Defending Pokemon is now Confused. ---------------------------------- ---------------------------------- #39 Jigglypuff Type: Colorless HP: 60 LV: 14 Length: 1'8'' Weight: 12 Lbs Stage: Basic Kind: Common Retreat Cost: 1 Weakness: Fighting Resistance: Psychic Series: Colosseum Attack: C Lullaby The Defending Pokemon is now Asleep. CC Pound 20 ---------------------------------- ---------------------------------- #048 Venonat Type: Grass HP: 40 LV: 12 Length: 3'3'' Weight: 66 Lbs Stage: Base Kind: Common Retreat Cost: 1 Weakness: Fire Resistance: None Series: Laboratary Attack: L Stun Spore 10 L C Leech Life 10 Remove a number of damage counters from Venonat equal to the damage done to the Defending Pokemon (after applying Weakness and Resistance). If Venonat has fewer damage counters than that, remove all of them. ---------------------------------- ---------------------------------- #050 Diglett Type: Fighting HP: 30 LV: 8 Length: 0'8'' Weight: 2 Lbs Stage: Basic Kind: Common Retreat Cost: None Weakness: Leaf Resistance: Electric Series: Colosseum Attack: G Dig 10 GG Mud Slap 30 ---------------------------------- ---------------------------------- #051 Dugtrio Type: Fighting HP: 70 LV: 36 Length: 2'4'' Weight: 73 Lbs Stage: Stage 1 Kind: Rare Retreat Cost: 2 Weakness: Leaf Resistance: Electric Series: Colosseum Attack: GG C Slash 40 GGGG EarthQuake 70 Does 10 damage to each of your own benched Pokemon. (Don't apply weakness and resistance for benched Pokemon.) ---------------------------------- ---------------------------------- #052 Meowth Type: Colorless HP: 50 LV: 15 Length: 1'4'' Weight: 9Lbs Stage: Basic Kind: Common Retreat Cost: 1 Weakness: Fighting Resistance: Psychic Series: Mystery Attack: CC Pay Day 10 Flip a coin. If heads, draw a card. ---------------------------------- ---------------------------------- #052 Meowth Type: Colorless HP: 50 LV: 14 Length: 1'4'' Weight: 9Lbs Stage: Basic Kind: Common Retreat Cost: 1 Weakness: Fighting Resistance: Psychic Series: Colosseum Attack: CC Cat Punch Does 20 damage to one of your opponent's Pokemon chosen at ramdom. Don't apply weakness and resistancefor this attack. (Any other effects that would happen after applying weakness and resistance still happen.) ---------------------------------- ---------------------------------- #053 Persian Type: Colorless HP: 70 LV: 25 Length: 3'3'' Weight: 71 Lbs Stage: 1 Kind: Uncommon Retreat Cost: None Weakness: Fighting Resistance: Psychic Series: Mystery Attack: CC Scratch 20 CCC Pounce 30 If the Defending Pokemon attack Persian during your opponent's next turn, any damage done by the attack is reduced by 10 (after applying Weakness and Resistance) (Benching either Pokemon ends this effect.) ---------------------------------- ---------------------------------- #054 Psyduck Type: Water HP: 50 LV: 15 Length: 2'7'' Weight: 43 Lbs Stage: Basic Kind: Common Retreat Cost: 1 Weakness: Lighting Resistance: None Series: Laboratory Attack: P Headache Your opponent can't play trainer cards during his or her next turn. W Fury Swipes 10x Flip 3 coins. This attack does 10 damage times the number of heads. ---------------------------------- ---------------------------------- #058 Growlithe Type: Fire HP: 60 LV: 18 Length: 2'4'' Weight: 42 Lbs Stage: Basic Kind: Uncommon Retreat Cost: 1 Weakness: Water Resistance: None Series: Colosseum Attack: F C Flare 20 ---------------------------------- ---------------------------------- #060 Poliwag Type: Water HP: 40 LV: 13 Length: 2'0'' Weight: 27 Lbs Stage: Basic Kind: Common Retreat Cost: 1 Weakness: Leaf Resistance: None Series: :Laboratory Attack: W Water Gun 10+ Does 10 damage plus 10 more damage for each water Energy attached to Poliwag but not used to pay for this attack's Energy cost. Water Energy after the 2nd don't count. ---------------------------------- ---------------------------------- #061 Poliwhirl Type: Water HP: 60 LV: 28 Length: 3'4'' Weight: 44 Lbs Stage: 1 Kind: Uncommon Retreat Cost: 1 Weakness: Leaf Resistance: None Series: Laboratary Attack: WW Amnesia Choose 1 of the Defending Pokemon's attack during your opponent's next turn. WW C Doubleslap 30x Flip 2 coins. This attack does 30 damage times the number of heads. ---------------------------------- ---------------------------------- #063 Abra Type: Psychic HP: 30 LV: 10 Length: 2'11'' Weight: 43 Lbs Stage: Basic Kind: Common Retreat Cost: None Weakness: Psychic Resistance: None Series: Colosseum Attack: P Psyshock 10 Flip a coin. If heads, the Defending Pokemon is now Paralyzed ---------------------------------- ---------------------------------- #064 Kadabra Type: Psychic HP: 60 LV: 38 Length: 4'3'' Weight: 125 Lbs Stage: 1 Kind: Uncommon Retreat Cost: 3 Weakness: Psychic Resistance: None Series: Colosseum Attack: PP Recover Discard 1 Psychic Energy card attached to Kadabra in order to use this attack. Remove all damage counters from Kadabra. PP C Super Psy 50 ---------------------------------- ---------------------------------- #066 Machop Type: Fighting HP: 50 LV: 20 Length: 2'7'' Weight: 43 Lbs Stage: Basic Kind: Common Retreat Cost: 1 Weakness: Psychic Resistance: None Series: Colosseum Attack: G Low Kick 20 ---------------------------------- ---------------------------------- #067 Machoke Type: Fighting HP: 80 LV: 40 Length: 4'11'' Weight: 155 Lbs Stage: 1 Kind: Uncommon Retreat Cost: 3 Weakness: Psychic Resistance: None Series: Colosseum Attack: GG C Karate Chop 50- Does 50 damage minus 10 damage for each damage counter on Machoke GG CC Submission 60 Machoke does 20 damage to itself. ---------------------------------- ---------------------------------- #070 Weepinbell Type: Grass HP: 70 LV: 28 Length: 3'3'' Weight: 14 Lbs Stage: 1 Kind: Uncommon Retreat Cost: 1 Weakness: Fire Resistance: None Series: Evolution Attack: L Poisonpowder 10 Flip a coin. If heads, the Defending Pokemon is now Poisoned. LL Razor Leaf 30 ---------------------------------- ---------------------------------- #077 Ponyta Type: Fire HP: 40 LV: 10 Length: 3'3'' Weight: 66 Lbs Stage: Basic Kind: Common Retreat Cost: 1 Weakness: Water Resistance: None Series: Colosseum Attack: CC Smash Kick 20 FF Flame Tail 30 ---------------------------------- ---------------------------------- #079 Slowpoke Type: Psychic HP: 50 LV: 18 Length: 3'11'' Weight: 79 Lbs Stage: Basic Kind: Common Retreat Cost: 1 Weakness: Psychic Resistance: None Series: Laboratory Attack: C Spacing Out Flip a coin. If heads, remove a damage counter from Slowpoke. This attack can' be used if Slowpoke has no damage counters on it. PP Scavange Discard 1 Psychic energy card attached to Slwopoke in order to use this attack. Put a trainer card from your discard pile in to your hand. ---------------------------------- ---------------------------------- #081 Magnemite Type: Electric HP: 40 LV: 13 Length: 1'0'' Weight: 13 Lbs Stage: Basic Kind: Common Retreat Cost: 1 Weakness: Fighting Resistance: None Series: Colosseum Attack: E Thunder Wave 10 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. E C Selfdestruct 40 Does 10 damage to each Pokemon on each player's Bench. (Don't apply weakness and Resistance for Benched Pokemon.) Magnemite does 40 damage to itself. ---------------------------------- ---------------------------------- #082 Magneton Type: Electric HP: 60 LV: 28 Length: 3'3'' Weight: 132 Lbs Stage: 1 Kind: Rare/Holo Retreat Cost: 1 Weakness: Fighting Resistance: None Series: Colosseum Attack: EE C Thunder Wave 30 Flip a coin. If heads, the Defending Pokemon is now Paralyed. EE CC Selfdestruct 80 Does 20 damage to each Pokemon on each player's bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Magneton does 80 damage to itself. ---------------------------------- ---------------------------------- #083 Farfetch'd Type: Colorless HP: 50 LV: 20 Length: 2'7'' Weight: 33 Lbs Stage: Basic Kind: Uncommon Retreat Cost: 1 Weakness: Electric Resistance: Fighting Series: Mystery Attack: C Leek Slap 30 Flip a coin. If tails, this attack does nothing. Either way, you cna't use this attack again as long as Farfetch'd stays in play (even putting it on the Bench won't let you use it again). CCC Pot Smash 30 ---------------------------------- ---------------------------------- #084 Doduo Type: Colorless HP: 50 LV: 10 Length: 4'7'' Weight: 86 Lbs Stage: Basic Kind: Common Retreat Cost: None Weakness: Electric Resistance: Fighting Series: Laboratary Attack: C Fury Attack 10x Flip 2 coins. This attack does 10 damage times the number of heads. ---------------------------------- ---------------------------------- #085 Dodrio Type: Colorless HP: 70 LV: 28 Length: 5'11'' Weight: 188 Lbs Stage: 1 Kind: Uncommon Retreat Cost: None Weakness: Electric Resistance: fighting Series: Laboratary Attack: Pokemon Power:Retreat Aid As long as Dodrio is Benched, pay one less energy to retreat your Active Pokemon ---------------------------------- ---------------------------------- #086 Seel Type: Water HP: 60 LV: 12 Length: 3'7'' Weight: 198 Lbs Stage: Basic Kind: Uncommon Retreat Cost: 1 Weakness: Electric Resistance: None Series: Colosseum Attack: W Headbutt 10 ---------------------------------- ---------------------------------- #087 Dewgong Type: Water HP: 80 LV: 42 Length: 5'7'' Weight: 265 Lbs Stage: 1 Kind: Uncommon Retreat Cost: 3 Weakness: Electric Resistance: None Series: Colosseum Attack: WW C Aurora Beam 50 WW CC Ice Beam 30 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. ---------------------------------- ---------------------------------- #088 Grimer Type: Grass HP: 50 LV: 17 Length: 2'11'' Weight: 66 Lbs Stage: Basic Kind: Common Retreat Cost: 1 Weakness: Psychic Resistance: None Series: Laboratary Attack: C Nasty Goo 10 Flip a coin. If heads, the defending Pokemon is now Paralyzed. G Minimize All damage done by attacks to Grimer during your opponent's next turn is reduced by 20 (after applying weakness and resistence). ---------------------------------- ---------------------------------- #092 Gastly Type: Psychic HP: 30 LV: 8 Length: 4'3'' Weight: 0.2 Lbs Stage: Basic Kind: Common Retreat Cost: None Weakness: None Resistance: Fighting Series: Evolution Attack: P Sleeping Gas Flip a coin. If heads, the Defending Pokemon is now Asleep. P C Destiny Bond Discard 1 Psychic Energy card attached to Gastly in order to use this attack. If a Pokemon Knocks Out Gastly during your opponent's next turn, Knock Out that Pokemon. ---------------------------------- ---------------------------------- #093 Haunter Type: Psychic HP: 50 LV: ? Length: 5'3'' Weight: 0.2 Lbs Stage: 1 Kind: Rare/Holo Retreat Cost: None Weakness: None Resistance: Fighting Series: Laboratary Attack: Pokemon Power P C ? 10 The defending Pokemon is now Asleep. ---------------------------------- ---------------------------------- #093 Haunter Type: Psychic HP: 60 LV: 22 Length: 5'3'' Weight: 0.2 Lbs Stage: 1 Kind: Uncommon Retreat Cost: 1 Weakness: None Resistance: Fighting Series: Evolution Attack: P Hypnosis The Defending Pokemon is now Asleep. PP Dream Eater 50 You can't use this attack unless the Defending Pokemon is Asleep. ---------------------------------- ---------------------------------- #095 Onix Type: Fighting HP: 90 LV: 12 Length: 28'10'' Weight: 463 Lbs Stage: Basic Kind: Common Retreat Cost: 3 Weakness: Leaf Resistance: None Series: Laboratary Attack: G Rock Throw 10 GG Harden During your opponent's next turn, whenever 30 or less damage is done to Onix(after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.) ---------------------------------- ---------------------------------- #096 Drowzee Type: Psychic HP: 50 LV: 12 Length: 3'3'' Weight: 71 Lbs Stage: Basic Kind: Common Retreat Cost: 1 Weakness: Psychic Resistance: None Series: Mystery Attack: C Pound 10 PP Confuse Ray 10 Flip a coin. If heads, the Defending Pokemon is now Confused. ---------------------------------- ---------------------------------- #097 Hypno Type: Psychic HP: 90 LV: 36 Length: 5'3'' Weight: 167 Lbs Stage: Stage 1 Kind: Rare/Holo Retreat Cost: 2 Weakness: Psychic Resistance: None Series: Laboratory Attack: P Prophecy Look at up to 3 cards from either player's deck and rearrange them as you like. PPP Dark Mind 30 If your opponent has any benched Pokemon, choose 1 and this attack does 10 damage to it. (Don't apply weakness and resistence for benched Pokemon). ---------------------------------- ---------------------------------- #098 Krabby Type: Water HP: 50 LV: 20 Length: 1'4'' Weight: 14 Lbs Stage: Basic Kind: Common Retreat Cost: 2 Weakness: Electric Resistance: None Series: Evolution Attack: W Call For Family Search your deck for a basic Pokemon named Krabby and put it onto your bench. Shuffle your deck afterward. (You can't use this attack if your bench is full.) W C Irongrip 20 ---------------------------------- ---------------------------------- #099 Kingler Type: Water HP: 60 LV: 27 Length: 4'3'' Weight: 132 Lbs Stage: Stage 1 Kind: Uncommon Retreat Cost: 3 Weakness: Electric Resistance: None Series: Evolution Attack: W Flail 10x This attack does 10 times the number of damage counters on Kingler. WW C Crabhammer 40 ---------------------------------- ---------------------------------- #100 Voltorb Type: Electric HP: 40 LV: 10 Length: 1'8'' Weight: 23 Lbs Stage: Basic Kind: Common Retreat Cost: 1 Weakness: Fighting Resistance: None Series: Mystery Attack: C Tackle 10 ---------------------------------- ---------------------------------- #101 Electrode Type: Electric HP: 90 LV: 42 Length: 3'11'' Weight: 147Lbs Stage: 1 Kind: Rare or Rare/Holo Retreat Cost: 1 Weakness: Fighting Resistance: None Series: Mystery Attack: CC Tackle 20 EEE Chain Lighning 20 If the Defending Pokemon isn't Colorless, this attack does 10 damage to each of the same type as the Defending Pokemon (including your own). ---------------------------------- ---------------------------------- #107 Hitmonchan Type: Fighting HP: 70 LV: 33 Length: 4'7'' Weight: 111 Lbs Stage: Basic Kind: Rare/Holo Retreat Cost: 2 Weakness: Psychic Resistance: None Series: Colosseum Attack: G Jab 20 GG C Special Punch 40 ---------------------------------- ---------------------------------- #108 Lickitung Type: Colorless HP: 90 LV: 26 Length: 3'11'' Weight: 144 Lbs Stage: Basic Kind: Uncommon Retreat Cost: 3 Weakness: Fighting Resistance: Psychic Series: Mystery Attack: C Tongue Wrap 10 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. CC Supersonic Flip a coin. If heads, the Defending Pokemon is now Confused. ---------------------------------- ---------------------------------- #109 Koffing Type: Grass HP: 50 LV: 13 Length: 2'0'' Weight: 2 Lbs Stage: Basic Kind: Common Retreat Cost: 1 Weakness: Psychic Resistance: None Series: Laboratary Attack: LL Foul Gas 10 Flip a coin. If heads, the Defending Pokemon is now Poisoned; if tails, it is now Confused. ---------------------------------- ---------------------------------- #110 Weezing Type: Grass HP: 60 LV: 27 Length: 3'11'' Weight: 21 Lbs Stage: Stage 1 Kind: Uncommon Retreat Cost: 1 Weakness: Psychic Resistance: None Series: Laboratary Attack: GG Smog 20 Flip a coin. If heads, the defending Pokemon is now Poison. GG C Self-Destruct 60 Does 10 damage to each Pokemon on each player's bench. (Don't apply weakness and resistance for benched Pokemon.) Weezing does 60 damage to itself. ---------------------------------- ---------------------------------- #113 Chansey Type: Colorless HP: 120 LV: 55 Length: 3'7'' Weight: 76 Lbs Stage: Basic Kind: Rare/Holo Retreat Cost: 1 Weakness: Fighting Resistance: Psychic Series: Colosseum Attack: CC Scrunch Flip a coin. If heads, prevent all damage done to Chansey during your opponent's next turn. (Any ther effects of attack still happen.) CCCC Double-edge 80 Chansey does 80 damage to itself. ---------------------------------- ---------------------------------- #114 Tangela Type: Grass HP: 50 LV: 8 Length: 3'3'' Weight: 77 Lbs Stage: Basic Kind: Common Retreat Cost: 2 Weakness: Fire Resistance: None Series: ? Attack: L C Bind 20 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. LLL Poisonpowder 20 ---------------------------------- ---------------------------------- #114 Tangela Type: Grass HP: 50 LV: 12 Length: 3'3'' Weight: 77 Lbs Stage: Basic Kind: Common Retreat Cost: 2 Weakness: Fire Resistance: None Series: GB Attack: L Stun Spore 10 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. LL C Poison Whip 10 The Defending Pokemon is now Poison. ---------------------------------- ---------------------------------- #115 Kangaskhan Type: Grass HP: 90 LV: 40 Length: 7'3'' Weight: 176 Lbs Stage: Basic Kind: Rare/Holo Retreat Cost: 3 Weakness: Fighting Resistance: Psychic Series: Colosseum Attack: C Fetch Draw a card. CCCC Comet Punch X20 Flip a coin. This attack does 20 damage times the number of heads. ---------------------------------- ---------------------------------- #118 Goldeen Type: Water HP: 40 LV: 12 Length: 2'0'' Weight: 33 Lbs Stage: Basic Kind: Common Retreat Cost: None Weakness: Electric Resistance: None Series: Colosseum Attack: W Horn Attack 10 ---------------------------------- ---------------------------------- #119 Seaking Type: Water HP: 70 LV: 28 Length: 4'3'' Weight: 86 Lbs Stage: Stage 1 Kind: Uncommon Retreat Cost: 1 Weakness: Electric Resistance: None Series: Colosseum Attack: W Horn Attack 10 W C WaterFall 30 ---------------------------------- ---------------------------------- #120 Staryu Type: Water HP: 40 LV: 15 Length: 2'7'' Weight: 76 Lbs Stage: Basic Kind: Common Retreat Cost: 1 Weakness: Electric Resistance: None Series: ? Attack: W Slap 20 ---------------------------------- ---------------------------------- #121 Starmie Type: Water HP: 60 LV: 28 Length: 3'7'' Weight: 176 Lbs Stage: 1 Kind: Common Retreat Cost: 1 Weakness: Electric Resistance: None Series: ? Attack: WW Recover Discard 1 Water Energy card attached to Starmie in order to use this attack. Remove all damage counters from Starmie. W CC Star Freeze 20 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. ---------------------------------- ---------------------------------- #122 Mr. Mime Type: Psychic HP: 40 LV: 28 Length: 4'3'' Weight: 120 Lbs Stage: Basic Kind: Rare/Holo Retreat Cost: 1 Weakness: Psychic Resistance: None Series: Laboratory Attack: Pokemon Power: Invisible Wall Whenever an attack (including your own) does 30 or more damage to Mr. Mime (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.) This power can't be used if Mr. Mime is Asleep, Confused, or Paralyzed. P C Meditate 10+ Does 10 damage plus 10 more damage for each damage counter on the Defending Pokemon. ---------------------------------- ---------------------------------- #123 Scyther Type: Grass HP: 70 LV: 25 Length: 4'11'' Weight: 123 Lbs Stage: Basic Kind: Rare/Holo Retreat Cost: None Weakness: Fire Resistance: Fighting Series: Colosseum Attack: L Sword Dance During your next turn, Scyther's Slash attack's base damage is double. CCC Slash 30 ---------------------------------- ---------------------------------- #124 Jynx Type: Psychic HP: 70 LV: 23 Length: 4'7'' Weight: 90 Lbs Stage: Basic Kind: Uncommon Retreat Cost: 2 Weakness: Psychic Resistance: None Series: Evolution Attack: P Doubleslap 10x Flip a coins. This attack does 10 damage times the number of heads. PP C Meditate 20+ Does 10 damage plus 10 more damage for each damage counter on the Defending Pokemon. ---------------------------------- ---------------------------------- #125 Electabuzz Type: Electric HP: 70 LV: 35 Length: 3'7'' Weight: 66 Lbs Stage: Basic Kind: Rare Retreat Cost: 2 Weakness: Fighting Resistance: None Series: Colosseum Attack: E ThunderShock 10 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. E C ThunderPunch 30+ Flip a coin. If heads, this attck does 30 damage plus 10 more damage; If tails, this attack does 30 damage and Electabuzz does 10 damage to itself. ---------------------------------- ---------------------------------- #126 Magmar Type: Fire HP: 50 LV: 24 Length: 4'3'' Weight: 98 Lbs Stage: Basic Kind: Uncommon Retreat Cost: 2 Weakness: Water Resistance: None Series: Colosseum Attack: FF Fire Punch 30 FF C Flamethrower 50 Discard 1 Fire Energy attached to Magmar in order to use this attack. ---------------------------------- ---------------------------------- #129 Magikarp Type: Water HP: 30 LV: 8 Length: 2'11'' Weight: 22 Lbs Stage: Basic Kind: Uncommon Retreat Cost: 1 Weakness: Electric Resistance: None Series: Colosseum Attack: C Tackle 10 W Flail 10x Does 10 damage times the number of damage counters on Magikarp. ---------------------------------- ---------------------------------- #130 Gyarados Type: Water HP: 100 LV: 41 Length: 21'4'' Weight: 518 Lbs Stage: Stage 1 Kind: Rare/Holo Retreat Cost: 3 Weakness: Grass Resistance: Fighting Series: Colosseum Attack: WWW Dragon Rage 50 WWWW Bubblebeam 40 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. ---------------------------------- ---------------------------------- #133 Eevee Type: Colorless HP: 50 LV: 12 Length: 1'0'' Weight: 14 Lbs Stage: Basic Kind: Common Retreat Cost: 1 Weakness: Fighting Resistance: Psychic Series: Evolution Attack: C Tail Wag Flip a coin. If heads, the defending Pokemon can't attack Eevee during your opponent's next turn. (Benching or Evolving either Pokemon ends this effect.) CC Quick Attack +10 Flip a coin. If heads, this attack does 10 plus 20 more damages. If tails, this attack does 10 damage. ---------------------------------- ---------------------------------- #134 Vaporeon Type: Water HP: 80 LV: 42 Length: 3'3'' Weight: 64 Lbs Stage: Stage 1 Kind: Rare/Holo Retreat Cost: 1 Weakness: Electric Resistance: None Series: Evolution Attack: CC Quick Attack +10 Flip a coin. If heads, this attack does 10 plus 20 more damages. If tails, this attack does 10 damage. WW C Water Gun 30+ Does 30 damage plus 10 more for each Water energy attached to Vaporeon but not used to pay for this attack's energy cost. You can't add more than 20 damage in this way. ---------------------------------- ---------------------------------- #136 Flareon Type: Fire HP: 70 LV: 28 Length: 2'11'' Weight: 55 Lbs Stage: Stage 1 Kind: Rare/Holo Retreat Cost: 1 Weakness: Water Resistance: None Series: Evolution Attack: CC Quick Attack +10 Flip a coin. If heads, this attack does 10 plus 20 more damages. If tails, this attack does 10 damage. FF CC Flamethrower 60 Discard 1 Fire energy card attached to Flareon in order to use this attack. ---------------------------------- ---------------------------------- #143 Snorlax Type: Colorless HP: 90 LV: 20 Length: 6'11'' Weight: 1014 Lbs Stage: Base Kind: Rare/Holo Retreat Cost: 4 Weakness: Fighting Resistance: Psychic Series: ? Attack: Pokemon Power: Thick Skinned Snorlax can't become Asleep, Confused, Paralyzed, or Poisoned. This power can't be used if Snorlax is already Asleep, Confused, or Paralyzed. CCCC Body Slam 30 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. ---------------------------------- ---------------------------------- #147 Dratini Type: Colorless HP: 40 LV: 10 Length: 5'11'' Weight: 7 Lbs Stage: Base Kind: Uncommon Retreat Cost: 1 Weakness: None Resistance: Psychic Series: Mystery Attack: C Pound 10 ---------------------------------- ---------------------------------- #148 Dragonair Type: Colorless HP: 80 LV: 33 Length: 13'1'' Weight: 36 Lbs Stage: 1 Kind: Rare Retreat Cost: 2 Weakness: None Resistance: Psychic Series: Mystery Attack: CCC Slam 30x Flip 2 coins. This attack does 30 damage times the number of heads. CCCC Hyper Beam 20 If the Defending Pokemon has any Energy cards attached to it, choose 1 of them and discard it. ---------------------------------- ---------------------------------- #150 Mewtwo Type: Psychic HP: 60 LV: 53 Length: 6'7'' Weight: 269 Lbs Stage: Basic Kind: Rare/Holo Retreat Cost: 3 Weakness: Psychic Resistance: None Series: Laboratory Attack: P C Psychic 10+ Does 10 damage plus 10 more damage for each Energy card attached to the Defending Pokemon. PP Barrier Discard 1 Psychic Energy card attacked to Mewtwo in order to use this attack. During your opponent's next turn, prevent all effects of attacks, including damage, done to Mewtwo. ---------------------------------- ---------------------------------- #150 Mewtwo Type: Psychic HP: 70 LV: 60 Length: 6'7'' Weight: 269 Lbs Stage: Basic Kind: Rare Retreat Cost: 2 Weakness: Psychic Resistance: None Series: Promo Attack: P Energy Absorption Choose up to 2 Energy cards from your discard pile and attach them to Mewtwo. PP C Psyburn 40 ---------------------------------- ---------------------------------- #150 Mewtwo Type: Psychic HP: 70 LV: 60 Length: 6'7'' Weight: 269 Lbs Stage: Basic Kind: Rare Retreat Cost: 2 Weakness: Psychic Resistance: None Series: Promo Attack: P Energy Absorption Choose up to 2 Energy cards from your discard pile and attach them to Mewtwo. PP C Psyburn 40 ---------------------------------- ---------------------------------- #151 Mew Type: Psychic HP: 50 LV: ? Length: ?'?'' Weight: ? Lbs Stage: Basic Kind: Very Rare Retreat Cost: ? Weakness: Psychic Resistance: None Series: Promo Attack: PC Mystery Attack Causes ramdom damage and ramdom effect to the defending Pokemon ---------------------------------- More coming... ------------ 6) Card List ------------ This is only the list of Albums. 1. Colosseum 2. Evolution 3. Mystery 4. Laboratary 5. Promotional Card 1. Colosseum A01 Nidoran (M) L20 A02 Nidorion L25 A03 Tangela L22 A04 Scyther L25 A05 Pinsir L24 A06 Charmander L10 A07 Charmeleon L32 A08 Growlithe L18 A09 Arcanine L45 A10 Ponyta L10 A11 Magmar L24 A12 Seel L12 A13 Dewgong L42 A14 Goldeen L12 A15 Seaking L28 A16 Staryu L15 A17 Magikarp L8 A18 Gyarados L41 A19 Pikachu L12 A20 Raichu L40 A21 Magnemite L13 A22 Magneton L28 A23 Electabuzz L35 A24 Zapdos L64 A25 Diglett L8 A26 Dugtrio L36 A27 Machop L20 A28 Hitmonchan L33 A29 Abra L10 A30 Kadabra L38 A31 Rattata L9 A32 Raticate L41 A33 Jigglypuff L14 A34 Wigglytuff L36 A35 Mewoth L14 A36 Chansey L55 A37 Kangaskhan L40 A38 Snorlax L20 A39 Pro. Qak A40 Bill A41 Switch A42 Pokeball A43 Scoop Up A44 Computer Search A45 Pluspower A46 Defender A47 Item Finder A48 Potion A49 Full Heal A50 Revive E01 Grass Energy E02 Fire Energy E03 Water Energy E04 Electric Energy E05 Fighting Energy E06 Psychic Energy 2. Evolution B01 Bulbasaur L13 B02 Ivysaur L20 B03 Venusaur L67 B04 Caterpie L13 B05 Metapod L21 B06 Butterfree L28 B07 Weedle L13 B08 Kakuna L23 B09 Beedrill L32 B10 Nidoking L48 B11 Bellsprout L11 B12 Weepinbell L28 B13 Victreebel L42 B14 Charizard L76 B15 Rapidash L33 B16 Flareon L28 B17 Squirtle L8 B18 Wartortle L22 B19 Blastoise L52 B20 Krabby L20 B21 Kingler L27 B22 Starmie L28 B23 Vaporeon L42 B24 Jolteon L29 B25 Sandshrew L12 B26 Sandslash L33 B27 Machoke L40 B28 Machamp L67 B29 Geodude L16 B30 Graveler L29 B31 Golem L36 B32 Cubone L13 B33 Marowak L32 B34 Gastly L8 B35 Haunter L22 B36 Gengar L38 B37 Jynx L23 B38 Pidgey L8 B39 Pidgeotto L36 B40 Pidgeot L40 B41 Jigglypuff L13 B42 Eevee L12 B43 Pokemon Trader B44 Pokemon Breeder B45 Clefairy Doll B46 Energy Retrieval B47 Energy Search B48 Gust of Wind B49 Super Potion B50 Pokemon Flute 3. Mystery C01 Nidoran (f) L13 C02 Nidorina L24 C03 Nidoqueen L43 C04 Oddish L8 C05 Gloom L22 C06 Vileplume L45 C07 Paras L8 C08 Parasect L28 C09 Exeggcute L14 C10 Exeggutor L35 C11 Vulpix L11 C12 Ninetails L32 C13 Flareon L22 C14 Moltres L32 C15 Shellder L8 C16 Cloyster L25 C17 Lapras L31 C18 Vaporeon L29 C19 Omanyte L19 C20 Omaster L32 C21 Articuno L35 C22 Pikachu L14 C23 Raichu L45 C24 Voltorb L10 C25 Electrode L42 C26 Jolteon L24 C27 Zapdos L40 C28 Mankey L7 C29 Primeape L35 C30 Rhyhorn L18 C31 Rhydon L48 C32 Kabuto L9 C33 Kabutops L30 C34 Aerodactyl L28 C35 Alakazam L42 C36 Drowzee L12 C37 Mew L23 C38 Clefairy L14 C39 Meowth L15 C40 Persian L25 C41 Farfetch'd L20 C42 Lickitung L26 C43 Tauros L32 C44 Dratini L10 C45 Dragonair L33 C46 Dragonite L45 C47 Mr. Fuji C48 Mysterious Fossil C49 Energy Removel C50 Pokemon Center E07 Colorless Energy 4. Laboratary D01 Ekans L10 D02 Arbok L27 D03 Zubat L10 D04 Golbat L29 D05 Venonet L12 D06 Venomoth ? D07 Grimer L17 D08 Muk L34 D09 Koffing L13 D10 Weezing L27 D11 ? ? D12 Ninetails L35 D13 Magmar L31 D14 Psyduck L15 D15 Golduck L27 D16 Poliwag L13 D17 Poliwhril L28 D18 Poliwraft L48 D19 Tentacool L10 D20 Tentacurel L21 D21 Horsea L19 D22 Seadra L23 D23 Magnemite L16 D24 Magneton L35 D25 Electrode L35 D26 Onix L12 D27 Marowak L26 D28 Hitmonlee L30 D29 Slowpoke L18 D30 Slowbro L26 D31 Gastly L17 D32 Haunter ? D33 Hypno L36 D34 Mr. Mime L28 D35 Mewtwo L53 D36 Pidgeot L38 D37 Spearow L13 D38 Fearow L27 D39 Clefable L34 D40 Doduo L10 D41 Dodrio L28 D42 Ditto L19 D43 Porygon L12 D44 Imposter Pro. Oak D45 Lass D46 S. Energy Removal D47 Pokedex D48 Devolution Spray D49 Maintenance D50 Gambler D51 Recycle 5. Promotional P01 Arcanine L34 P02 Moltres L37 P03 Articuno ? P04 Pikachu L16 P05 ? P06 Flying Pikachu P07 Surfing Pikachu P08 ? P09 Electabuzz L20 P10 Zapdos ? P11 Slowpoke L9 P12 Mewtwo L60 P13 Mewtwo ? P14 Mew L8 P15 Jigglypuff L12 P16 Dragonite L41 P17 ? P18 S. Energy Retrieval POP Venusaur POP Mew ---------------- 7) Deck Strategy ---------------- This section will tell you how to make the basic decks, how to make advance decks, how to make type decks, etc. Basic Deck: A basic deck needs Pokemon, trainer, Energy Cards only. The good thing about it is that a basic deck is fairly good against any decks. This is how a bacis deck should have: 24 - 28 Pokemons 5 - 8 Trainer Cards 27 - 30 Energy Cards You can switch those cards around as long as you have 60 cards in one deck. Advance Deck: A advance deck is a deck with stronger and better cards and Pokemon in it. When a advance deck is used incorrectly, it's useless. These are the card I found the most useful. 22 Pokemons 14 Trainer Cards 24 Energy Cards The deck is only good for experience players. Type Deck: What I call a type deck is a deck that only has a certain type of pokemons in it. The bad thing about the deck is that when you face a player that has resistance against your Pokemons, you're basically screwed. But the good thing about it is that you will ALWAYS get the right energy card for your Pokemons. ----------------------- 8) Killer Decks Top 20s ----------------------- This section is for guide on how to make decks better. The decks can be created in the Pokemon TCG and can be use as a deck for battling. I might missed some of the deck you send me so sent again if you think you have to. These decks are sent to me by deck creators. If you think you have a deck that should be posted on here, sent it to me via e-mail at mewpoke1@hotmail.com , or sent me a message via icq. Your deck will and only be post if you meet these conditions: 1) Must have a name for your killer deck. 2) Must be 60 cards. 3) Must be sented to me in a list format, not in some messed up format. 4) Must included your name, and deck's name in your e-mail. 5) Only sent me one deck at a time!!! 6) If you already have a deck in the Top 20s, only sent me an updated version of it!!! Not another one!!! The Deal: If your deck is not in the Top 20s, don't hate me, but sent me a improved deck of yours and try again. And I'm very fair about the ratings on the list. (so don't come e-mailing me about your rating) * If you see your deck in here and some imformation is missing, please tell me. It's for your own good. Number #1 ----------------------------------- Name: Freezing Rain Creator: Kabutops432 Rating: 8.5 Update: May 4 2000 Comment: Very Very Powerful! 28 Water Energy 4 Squirtle 4 Wartortle 4 Blastoise 3 Poliwag 2 Poliwhirl 1 Poliwrath 4 Magikarp 3 Gyarados 1 Articuno(Fossil) 1 Pokemon Breeder 3 Switch 2 Super Potion Number #2 ----------------------------------- Name: Mind Control Deck Creator: Shustmill Rating: 8.4 (up) Update: July 2 2000 Comment: Very powerful. 25 Psychic Energy 4 Abra 3 Kadabra 2 Alakazam 2 Lv. 8 Gastly 2 Lv. 17 Gastly 1 Lv. 17 Haunter 2 Lv. 22 Haunter 2 Gengar 1 Mr. Mime 2 Lv. 53 Mewtwo 2 Lv. 60 Mewtwo 2 Fossil Mew 1 Mew L8 1 Mew (card pop) 2 Bill 1 Energy Retrieval 2 Energy Search 1 Super Energy Removal 2 Super Potion Number #3 ----------------------------------- Name: ? Creator: Tony Rating: 8.3 Update: June 25 2000 Comment: Very good. 4 Magicarps 4 Gyarados 4 Seel 4 Dewgong 4 Professor Oak 4 Bill 4 Pokemon Trader 4 Energy Removal 4 Pokedex 4 Potions 16 Water Energy 4 Double colorless energy Number #4 ----------------------------------- Name:Psyzap Creator: Mew Rating: 8 Updated: May 21 2000 Comment: Very powerful. 3 Doduo 2 Dodrio 3 Dratini 2 Dragonair 1 Snorlax 1 Chansey 1 Mewtwo (Base) 1 Mewtwo (Promo) 1 Mr. Mime 2 Pikachu (Jungle) 1 Pikachu (Base) 2 Raichu (Base) 4 Energy Removal 3 Switch 3 Gust of Wind 2 Super Potion 2 Super Energy Removal 2 Colorless Energy 11 Psychic Energy 13 Electric Energy Number #5 ----------------------------------- Name: Non-Evo Creator: HIRO98 Rating: 8 Updated: April 19 2000 Comment: Good deck, smart deck and cards chosen. 9 grass energy 18 fighting energy 4 double colorless 4 scythers 2 pincers 2 onix 3 hitmonlee 4 hitmonchan 4 aerodactyls 1 lickitung 1 chansey 1 snorlax 4 mysterious fossils 3 other trainer cards 1 bill 1 super energy removal 1 gambler Number #6 ----------------------------------- Name: Fighting Reaper Creator: LilMew Rating: 8 Update: April 24 2000 Comment: Good. 3 Charmanders 2 Charmeleons 1 Charizard 2 Mews 2 Mewtwos (any) 3 Abras 3 Kadabras 2 Alakazams 2 Gastlys 2 Haunters 1 Gengar 3 Pokémon Breeders 2 Pokémon Traders 2 Energy Retrievals 3 Energy Removals 15 Psychic Energys 12 Fire Energys Number #7 ----------------------------------- Name: SOLAR SAVER! Creator: Aaron Rating: 8 Update: May 3 2000 Comment: Very Good! 28 grass energys 4 bubasaurs 4 ivysaurs 2 venasaurs 4 scyters 2 pincirs 4 venonats 4 venomoth 2 kankaskans 1 lickitung 1 pro.oak 2 pokemon traders 2 energy retivels Number #8 ----------------------------------- Name: ? Creator: Cory Jackson Rating: 8 Update: June 14 Comment: Very good. 20 Grass Energy 4 Nidoran (Female) 3 Nidorina 3 Nidoqueen 4 Nidoran (Male) 4 Nidorino 2 Nidoking 2 Professor Oak 2 Bill 1 Pokemon Trader 2 Pokemon Breeder 1 Energy Retrieval 2 Energy Search 2 Energy Removal 1 Swich 1 Poke Ball 1 Scoop Up 1 Pluspower 1 Defender 3 Potion Number #9 ----------------------------------- Name: Blast Off Creator: Jason Cho Rating: 8 Update: July 2 2000 Comment: Very good. 3 charmander 2 chameleon 1 charizard 2 vulpix 1 ninetales 1 moltress 13 fire energies 3 squirtle 2 wartotle 1 blastoise 2 magikarp 1 gyrados 1 articuno 13 water energies 3 dratini 2 dragonair 1 dragonite 2 colorless energies 2 super potion 2 poke center 1 full heal 1 energy search Number #10 ----------------------------------- Name: Energy Dissolve Creator: ? Rating: 7.9 Update: ? Comment: Again, why are there fighting energies. Energy=31 15 Water energy 7 Fighting energy 7 Psychic energy 2 Double Colorless energy Pokemon=18 4 Psyduck 2 Golduck 4 Poliwag 2 Poliwhirl 1 Poliwrath 4 Dratini 1 Dragonair Trainers=11 1 Bill 4 Energy search 4 Energy removal 1 Super energy removal 1 Pluspower Number #11 ----------------------------------- Name: Digga Digga Dug Creator: ?(if you invented this deck, sent me your name). Rating: 7.8 Update: April 24 2000 Comment: Very special. Works only if the cards in your first hand is good. Fighting Energy x27 Diglett x4 Dugtrio x3 Bill x3 Poke Ball x4 Pokedex x2 Pluspower x3 Defender x3 Gust of Wind x4 Potion x4 Super Potion x2 Full heal x1 Number #12 ----------------------------------- Name: ? Creator: DW Rating: 7.8 Update: ? Comment: Why are there fighting energies? 1x Clefairy 1x Mr. Mime 1x Snorlax 1x Mewtwo (Promo) 1x Chansey 1x Kangaskhan 1x Ditto 2x Mew (Promo) 4x Gastly 4x Rattata 2x Raticate 2x Double Colorless Energy 8x Fighting Energy 22x Phycic Energy 1x Super Potion 3x Energy Search 1x Potion 1x Pokemon Trader 1x Revive 2x Full Heal Number #13 ----------------------------------- Name: Hydroshocker Creator: ? Rating: 7.7 Update: ? Comment: Too many different Pokemons. Energy: 11 Water Energy 11 Lightning Energy Water Pokemon: 4x Squirtle LV 8 3x Wartortle LV 22 2x Blastoise LV 52 3x Poliwag LV 13 2x Poliwhirl LV 28 1x Poliwrath LV48 Lightning Pokemon: 1x Pikachu LV 12 (Base) 1x Pikachu LV 14 (Jungle) 1x Pikachu LV 16 (Promo) 1x Raichu LV 40 (Base) 1x Raichu LV 45 (Fossil) 2x Magnemite LV13 (Base) 1x Magneton LV 28 (Base) 2x Electabuzz LV 35 (Base) 2x Zapdos LV 64 (Base) 2x Zapdos LV 68 (Legendary, Promo) Trainers: 2x Pokemon Traders 2x Pokemon Breeders 4x Super Potions 1x Super Energy Removal Number #14 ----------------------------------- Name: Torture Chamber Creator: TIMEBOMBS Rating: 7.5 Updated: April 23 2000 Comment: Very good deck. 3 Abras 2 Kadabras 1 Alakazam 2 Gastly (fossil) 1 Haunter (fossil) 1 Gengar 3 Mr. Mimes 1 Mewtwo (base) 2 Mewtwo (promo) 2 Hitmonchan 1 Hitmonlee 2 Dratini 1 Dragonair 1 Scyther 3 Gust of Winds 3 Recycles 2 Prof. Oaks 2 Pokeballs 1 Pokemon Trader 1 Pokemon Breeder 14 Psychic 10 Fighting 1 Double Colorless Number #15 ----------------------------------- Name: Water Blast Deck Creator: Chris Snyder Rating: 7.5 Updated: April 21 2000 Comment: Smart guy, knows what's a killer deck is. 26-Water Energy 3-Poliwag 2-Poliwhirl 1-Poliwrath 3-Seel 2-Dewgong 3-Magikarp 2-Gyarados 1-Articuno 2-Pidey 1-Pidgeotto 1-Pidgeot 1-Imposter Professor Oak 1-Energy Retrieval 1-Super Energy Removal 2-Pokeball 2-Gust of Wind 3-Potion 1-Super Potion 1-Revive 1-Recycle Number #16 ----------------------------------- Name: ELITE 4 DECK Creator: Tony Rating: 7.5 Update: June 12 Comment: Good. Bulbasur X3 Ivysaur X2 Venusaur X1 Charmander X3 Charmeleon X2 Charizard X1 Squirtle X3 Watortle X2 Blastoise X1 Dratini X3 Dragonair X2 Legendary Dragonite X1 Fighting energy X8 Water energy X9 Leaf energy X9 Fire energy X10 Number #17 ----------------------------------- Name: Phychic-Power Creator: Warhammer89 Rating: 7.5 Update: June 10 Comment: Good. 1x Clefairy 1x Mr. Mime 1x Snorlax 1x Mewtwo (Promo) 1x Chansey 1x Kangaskhan 1x Ditto 2x Mew (Promo) 4x Gastly 4x Rattata 2x Raticate 2x Double Colorless Energy 8x Fighting Energy 22x Phycic Energy 1x Super Potion 3x Energy Search 1x Potion 1x Pokemon Trader 1x Revive Number #18 ----------------------------------- Name: Haymaker (first deck send) Creator: Nick Rating: 7 Update: April 24 2000 Comment: Very special deck with a lot of different Pokemons. 4 different types in this deck. Seems to have more than 60 cards!? 3 scyther 4 electabuzz 1 chansey 1 tauros 3 machop 2 machoke 1 machamp 3 rhyhorn 2 rhydon 3 aerodactyl 4 hitmonchan 1 hitmonlee 3 mysterious fossil 1 energy removal 1 proffessor oak 1 energy retrieval 1 super energy removal 2 scoop up 17 fighting energy 6 electric energy 2 double colorless energy Number #19 ----------------------------------- Name: Light-it-up Creator: LiMpBiZKitTrUsT Rating: 7 Updated: April 23 2000 Comment: Good. 4 pikachus level 12 1 promo Pikachu 2 Raichus 1 fossil 1 Raichus (base) 4 magnemite (gameboy) 4 base magneton 2 jolteons 3 meowth (Gameboy) 2 eevee 1 professor oak 2 bills 1 pokemon trader 1 super enrgy retrival 2 energy search 4 energy removals 28 lightening enrgys Number #20 ----------------------------------- Name: Poke-Dome Doom Creator: ? (If it's your deck, tell me that) Rating: 7 Update: April 29 2000 Comment: Use in Pokemon-Dome only. Not enough energy. 18 Grass Energy 1 Prof. Oak 4 Bill 2 Pokemon Trader 1 Pokemon Breeder 2 Energy Retrieval 1 Super Energy Retrieval 3 Energy Search 2 PokeBall 2 Recycle 1 Ekans 4 Nidoran (M) 3 Nidorino 2 Nidoking 4 Grimer 3 Muk 4 Koffing 3 Weezing ----------------- 9) GameShark Codes ------------------ Thanks to CMGSCCC for these codes. If anybody knows more GameShark Codes, e-mail them to me. 1 FAKE Maxed Out Album 01E2CDD3 2 FAKE Have All Medals 0108CCD3 3 Infinite HP-Active Pokemon 01FFC8C2 4 Infinite HP-Bench Pokemon Slot 1 01FFC9C2 5 Infinite HP-Bench Pokemon Slot 2 01FFCAC2 6 Infinite HP-Bench Pokemon Slot 3 01FFCBC2 7 Infinite HP-Bench Pokemon Slot 4 01FFCCC2 8 Infinite HP-Bench Pokemon Slot 5 01FFCDC2 9 No HP Active Pokemon Enemy 0100C8C3 10 No HP-Bench Pokemon Enemy Slot 1 0100C9C3 11 No HP-Bench Pokemon Enemy Slot 2 0100CAC3 12 No HP-Bench Pokemon Enemy Slot 3 0100CBC3 13 No HP-Bench Pokemon Enemy Slot 4 0100CCC3 14 No HP-Bench Pokemon Enemy Slot 5 0100CDC3 15 Hand Modifier Slot 1 01??EEC2 16 Coin Always Lands On Heads 01012FC2 17 Coin Always Lands On Tails 01002FC2 ---------- 10) Credit ---------- This is it, I hope you enjoy it. Again, if I wrote anything wrong, please tell me. You'll be a big help. Name Contact Why ---------------------------------------------------------------------------------- GameFaqs www.gamefaqs.com Posting my Faq CMGSCCC www.cmgsccc.com Gameshark codes Nick First person to sent Killer Deck Shustmill Impact902@cs.com Pop cards info Killer Decks: Nick Carl Chavez Cow LiMpBiZKitTrUsT TIMEBOMBS Chris S. HIRO98 Zramoner LilMew Aaron Bruce M. Cory Jackson REDFOX623 Phfor Shustmill DW Tony