_____ _____ _ _ _____ _ _ _____ _ _ | _ | | _ | | | / / | ___| | \ / | | _ | | \ | | | |_| | | | | | | |/ / | |_ | \/ | | | | | | \ | | | ___| | | | | | | | _| | |\/| | | | | | | \| | | | | |_| | | |\ \ | |___ | | | | | |_| | | |\ | |_| |_____| |_| \_\ |_____| |_| |_| |_____| |_| \__| G O T T A C A T C H 'E M A L L! ================================================================ Pokemon Red/Blue FAQ Version 8.2 (***FINAL UPDATE***) By: MetroidMoo (MetroidMoo@aol.com) Last Updated: 8/6/99 The latest version of this FAQ can always be found at GameFAQs (www.gamefaqs.com) ================================================================ Contents: 1)Updates 2)Playing Pokemon 3)Important Info 4)Pokemon Pikachu 5)Ability List 6)Frequently Asked Questions 7)Walkthrough 8)Pokemon List 9)Items/Stores 10)Codes/Tips 11)Gameshark/Game Genie Codes 12)Pokemon Rumors 13)Future Pokemon Games 14)Did You Know... 15)Credits 16)Contact =========== 1) UPDATES =========== 8.2: - Updated the "Author's Note" - Fixed spelling/grammar/misc. errors 8.0: - Updated "Frequently Asked Questions." section - Updated "Did You Know..." section - Added "Author's Note" at the end of this section 7.8: - Updated "Did You Know..." section - Minor changes to the "Future Pokemon Games" section - A few other changes here and there 7.6: - Removed yet another code in the "Codes/Tips" section - Removed "Author's Note" - Added "Did You Know..." section - Updated "Request List" 7.4: - MAJOR updates to "Future Pokemon Games" section - Fixed the "Updates" section layout (Looks a little better) - Updated "Author's Note" with a link to the HTML version of the FAQ - Made some revisions here and there - Removed code from "Pokemon Pikachu" section because it was too confusing to understand - Converted a code from the "Codes/Tips" section to a rumor 7.2: - Updated "Author's Note" 7.0: - Made an Ability correction - Added two codes - Updated "Author's Note" 6.8: - Added a helpful tip - Updated "Author's Note" 6.6: - Added a rumor - Added a code and a helpful tip - Fixed a Porygon Ability 6.4: - Added more rumors (Never can get enough of these!) - Added description of Pokemon Snap - Added description of Pokemon Stadium 6.2: - Added a couple Pikachu's Actions - Added "Future Pokemon Games" section 6.0: - Added some useful GameShark codes - Added a Frequently Asked Questions. question - Added two sections to the "Pokemon Pikachu" section - Added a warning note in the "Codes/Tips" section - Created 4 "GIF." files for use with the FAQ 5.8: - Added some corrections - Added more actions in the "Pokemon Pikachu" section - Added two more Frequently Asked Questions. questions - Fixed layout a bit 5.6: - Added a new Mew rumor - Added two more awesome codes! - Updated "Author's Note" 5.4: - Added two more rumors for the "Pokemon Rumors" section - Added an awesome code that actually works! 5.2: - Added two codes to the "Codes/Tips" section - Added more Frequently Asked Questions. questions - Added more Store Codes in the "Game Genie" section - Added more Pokemon locations in the "Fishing" section 5.0: - Added "Frequently Asked Questions." section - Added "Pokemon Rumors" section - Added another Pokemon location in the "Fishing" section - Re-added "Request List" at the end 4.8: - Re-removed "Get Mew #1" code (I thought I had removed it) 4.6: - Added Game Genie codes - Added LOTS of GameShark codes - Added Ability effects in the "Ability List" section - Added "Cable Club" to the Important Info section - Removed "Get Mew #1" code from the "Codes/Tips" section - Updated "Author's Note" 4.4: - Added an "Author's Note" note after this - Added a code in the "Codes/Tips" section - Added Pokedex information for all 151 Pokemon in the "Pokemon List" section 4.2: - Added a code in the "Codes/Tips" section 4.0: - Added a Game Genie code - Added Abilities for all 151 Pokemon in the "Pokemon List" section 3.8: - Removed "Get Any Pokemon" code from Codes/Tips section - Minor changes to different sections - Added three new parts to the "Pokemon Pikachu" section - Added a very important note after this (The Mew Code) 3.6: - Solution found for "Get Mew #1" code! (Codes/Tips section) - Revised most of the FAQ - Added "Ability List" section (Complete list) - Small update to "Pokemon Pikachu" section 3.4: - Added a code to the "Codes/Tips" section - Added more GameShark codes - Added "Moon Stone Locations" to the Important Info section - Added "Pokemon Pikachu" section - Updated "Request List" 3.2: - Added a tip to the "Codes/Tips" section - Added more Game Genie codes 3.0: - Updated "Request List" - Added a code to the "Codes/Tips" section - Completed "Pokemon List" section 2.8: - Walkthrough is completed! - Updated "Item List" - Added lots of Pokemon info - Added GameShark codes - Added two codes to the "Codes" section 2.6: - Added update to the Walkthrough (Almost complete!) - Updated some Pokemon Info 2.4: - Added "Game Genie" codes to the GameShark section - Updated Walkthrough - Added TM List to the "Important Info" section - Corrections made to the "Elite Four" section - Updated "Request List" 2.2: - Added "GameShark Codes" section - Small update to the "Fishing" section - Minor update to "Request List" 2.0: - Updated Walkthrough - Added LOTS of Pokemon info - Added "Codes" section with two codes - Updated "Request List" in the Contact section 1.8: - Added "Gary" to the Elite Four section - Added "Fishing" to the Important Info section 1.6: - Updated Walkthrough a little bit - Added "Elite Four" section, thanks to MLW65128TX - Added "Request List" at the end if you want to contribute - Added info for Dragonite 1.4: - Updated Walkthrough - Added more Pokemon info 1.2: - Made a minor update to Walkthrough - Added "Credits" section - Added info for Charizard, Raichu, and Sandshrew 1.0: - FAQ Release - Missing info in various sections *AUTHOR'S NOTE* I know you're wondering why I updated this thing again. I was looking through the FAQ and noticed a bunch of errors and ran it through a spell-checker (I wrote this FAQ without using one). So most of that should be fixed which will make it a bit easier to read. Remember that this update was to fix spelling errors, so I don't really plan to update this anymore with new information. And another note. I am not responsible for what happens with the codes in this FAQ. So don't go biting my head off about what a code did to your game. =================== 2) PLAYING POKEMON =================== This section explains on playing the game and gives some tips. What's the difference between the Red and Blue Versions? Everything is the same except it may have a Pokemon in one version but not in the other. For example, you can find a Ekans in the Red Version, but you can't find in the Blue. Instead, the Blue Version contains a Sandshrew. So, you need to find a friend who has the other version to get all 150. In order to trade, you need a Game Link Cable (Sold separately). When you find someone, you can trade Pokemon! How do I capture Pokemon? First off, you need to purchase some Poke Balls at a Poke Mart. Each kind of ball can perform better or worse than others. Then visit a cave or an area with grass. There are some another places, but you see those the most. Walk around until you go into battle. Have your Pokemon fight the enemy until the enemy's energy level is very low. Use your Poke Ball, and you should be able to capture one. If not, keep trying! And remember you cannot capture a trainer's Pokemon! I captured one, now what do I do? Now you can train your Pokemon to fight! Remember, to heal your Pokemon, just visit a Pokemon Center. Also once you capture one, data is recorded in your PokeDex. With that, you can find some info and where you can find it. I won't go into much more detail because other parts of this section explain them. How do my Pokemon learn moves? You can get them in one of two ways. Once Pokemon reach a certain level they learn a move. Another way is to use a TM or HM on it. Moves use Power Points (PP). So when you don't have any PP, the Pokemon can't use the move until healed. Remember that your Pokemon can only have four moves at a time! What do these "types" mean? Every Pokemon has one or two types out of fifteen. They tell how your Pokemon will perform against other types. Look in your manual to find the Battle Chart. For example, a Grass-type does great against a Water-type, but it does poor against a Fire-type. How do I build levels? If you played an RPG before, you should understand know how it works. First, find an area like I said about before for capturing, or you can fight trainers. Go into battle, and if your Pokemon wins, it gains EXP. Once it gets a certain amount of EXP, it goes up a level. With a level-up, its stats increases. To see how much is needed, check its stats. If you switch Pokemon in battle, they both get EXP, but the amount is reduced. That can also help when you want to build your low-level Pokemon. What are the Technical Machines (TMs) and Hidden Machines (HMs) for? These items can teach your Pokemon new moves for battle, but they work a bit differently. TMs can only be used once and only work in battle. HMs can be used over and over, and the moves work on the Field Map and battle. Most moves can only work with certain Pokemon, such as "Fly" only works with Flying-type. How do my Pokemon evolve? Some Pokemon may evolve a couple times or some may not evolve at all! When they evolve, the Pokemon's stats increase more than a level-up would. Pokemon can in one of three ways: #1: Level-Up This one is used more than the others. The Pokemon changes once it reaches a certain level. For example, Kakuna evolves into Beedrill at around Level 10. #2: Item Some Pokemon only evolve if you use a certain Stone. Most Stones can be bought at Celadon City. For example, Staryu evolves into Starmie if you use a Water Stone on it. #3: Trade These Pokemon only evolve if you trade with a friend who has another Game Pak. This applies to four Pokemon. For example, Graveler evolves into Golem when traded. How do I earn money? There are two ways to do this. You can fight a trainer and win or use the "Pay Day" attack. You can get Pay Day from Meowth or from a TM on Route 12. A Few Tips: - Use strategy! Using it will make Pokemon MUCH easier! - Build levels whenever possible and try to build them evenly. - If you carry six Pokemon, capture another one and automatically goes to the PC! - Trade often for new Pokemon! - When you use traded Pokemon, they gain about 1/2 more EXP than a regular Pokemon! - When a Pokemon evolves, its stats increase more than a normal level-up would. Also its type may change after evolving. - Fight trainers when you can to earn more money. - Search trees, rocks, etc. for some free items. You usually find them if it is in a "strange" place such as a tree being in the middle of nowhere. - If you use Poison-type Pokemon, you won't need to worry about being poisoned! - In both Versions, there are five Pokemon (Snorlax, Zapdos, Articuno, Moltres, and Mewtwo) that appear once (Snorlax appears twice). So capturing them will be a good addition to your collection! ================== 3) IMPORTANT INFO ================== This section includes info on HMs, TMs, Moon Stone Locations, Cable Club, Exchange Corner, Fishing, Safari Zone, and the Elite Four/Gary. --------------- Hidden Machines --------------- HM 01 - Cut: In order for you to get the HM 01, you must first get the S.S. Ticket. Go to Route 24 and 25 and visit Bill the Pokemanic. Bill had a bizarre accident with a new experimental machine. Talk to him, and he goes into the machine. Use the PC, and Bill will be changed back to normal. He will give you the ticket as a reward. Visit Vermilion City and board the S.S. Anne. Work your way around the ship until you fight Gary. Beat Gary and go down the stairs to enter the captain's room. Talk to him and "rub" his back to get the HM. The Cut ability allows you to cut down trees to access other areas. HM 02 - Fly: This one is not that hard to get. Go to Route 16 west of Celadon City. Cut down the tree and follow the road into a building. Keep going west and enter the house. The person inside will give you the HM. The Fly ability allows you to visit cities you've been to. HM 03 - Surf: This one is located in the Secret House in Safari Zone. I can't really explain this well, so just try to make your way around. Once you reach the house, the man inside gives you the HM as a prize. The Surf ability allows you to move around on water. HM 04 - Strength: The Warden in Fuchsia City will give you the HM if you give him his Gold Teeth. The teeth are located in Safari Zone. It's in Area 3 near the Secret House. Get them and give them to the Warden. Now that he can talk, he'll hand over the Hidden Machine. The Strength ability allows you to move heavy boulders. HM 05 - Flash: Enter Diglett's Cave east of Vermilion City. Go through to get near Viridian Forest. The one house in that section is where one of Prof. Oak's aides is. If you caught 10 or more kinds of Pokemon, he gives you HM 05. ------------------ Technical Machines ------------------ (TM List submitted by: Pikachu RB) TM 01 - Mega Punch: Mt. Moon TM 02 - Razor Wind: Celadon Poke Mart TM 03 - Sword's Dance: Silph Co. TM 04 - Whirlwind: Route 4 TM 05 - Mega Kick: Victory Road TM 06 - Toxic: Fuchsia City Gym TM 07 - Horn Drill: Celadon Poke Mart TM 08 - Body Slam: S.S. Anne TM 09 - Take Down: Saffron City TM 10 - Double Edge: Game Corner TM 11 - Bubble Beam: Cerulean City Gym TM 12 - Water Gun: Mt. Moon TM 13 - Ice Beam: Celadon Poke Mart TM 14 - Blizzard: Cinnabar Island TM 15 - Hyper Beam: Celadon City TM 16 - Pay Day: Route 12 TM 17 - Submission: Victory Road TM 18 - Counter: Celadon Poke Mart TM 19 - Seismic Toss: Route 25 TM 20 - Rage: Route 15 TM 21 - Mega Drain: Celadon City Gym TM 22 - Solar Beam: Cinnabar Island TM 23 - Dragon Rage: Celadon City TM 24 - Thunderbolt: Vermilion City Gym TM 25 - Thunder: Power Plant TM 26 - Earthquake: Silph Co. TM 27 - Fissure: Viridian City TM 28 - Dig: Cerulean City TM 29 - Psychic: Saffron City TM 30 - Teleport: Route 9 TM 31 - Mimic: Saffron City TM 32 - Double Team: Fuchsia City TM 33 - Reflect: Power Plant TM 34 - Bide: Pewter City Gym TM 35 - Metronome: Cinnabar Island TM 36 - Self Destruct: Silph Co. TM 37 - Egg Bomb: Fuchsia City TM 38 - Fire Blast: Cinnabar Gym TM 39 - Swift: Route 12 Lookout TM 40 - Skull Bash: Safari Zone TM 41 - Soft Boiled: Celadon City TM 42 - Dream Eater: Viridian City TM 43 - Sky Attack: Victory Road TM 44 - Rest: S.S. Anne TM 45 - Thunder Wave: Route 24 TM 46 - Psywave: Saffron City Gym TM 47 - Explosion: Victory Road TM 48 - Rock Slide: Celadon Poke Mart Roof TM 49 - Tri Attack: Celadon Poke Mart Roof TM 50 - Substitute: Celadon Poke Mart -------------------- Moon Stone Locations -------------------- #1 - Found to the right of Viridian Forest. Reach it from Diglett's Cave. #2 - Found at Mt. Moon. #3 - Also at Mt. Moon. Go to the part right before the Fossils and go right to a narrow section. Search the wall for the Stone. #4 - Found in the Game Corner Basement in Celadon City. #5 - (Found by: msms) Found in the Pokemon Mansion at Cinnabar Island. Right when you enter the Mansion, they are boxes to the left and right of you. Search around the fifth box on the right to find the Moon Stone. ---------- Cable Club ---------- Here's some information for the Cable Club. This isn't a very big section since there is not much to the Cable Club. - Intro - In case if you have no idea what the Cable Club is, you can trade or fight your Pokemon with a friend's. But in order to do so, you must purchase a Game Link Cable (It's not very expensive). Once you have one, insert the end of the Cable in the "EXT. CONNECTOR" slot on the Game Boys. Then start your games up, and go to a Pokemon Center. Talk to the person at the entrance of the Cable Club at the same time on both games. You can then choose to go to the Colosseum or the Trade Center... - Colosseum - Here you can fight your friend! Before you enter the Cable Club, make sure you choose the Pokemon you want to fight with because you won't be able switch in the Cable Club! With your Pokemon, turn the PC on to begin the fight. Not that much to say about this, but remember that this battle will take longer since you have to wait the data to transfer between the two Game Boys. - Trade Center - Here you can trade Pokemon between you and your friend! Remember that you can only trade Pokemon, you can't just give them away (Though it would be nice)! Here's how to trade. Turn on the PC and a screen will come up showing you and your friend's current Pokemon. Both of you select the Pokemon you want to trade. Then it will show the Pokemon being transferred. Now the Pokemon that was traded will be able to get "boosted" EXP. Here's something good that you can use to your advantage. When you trade a Pokemon, your PokeDex will still count the Pokemon that was traded as "caught". For example, if you trade a Scyther for a Pinsir, your PokeDex will still count as you having a Scyther! That can be very useful when going for all of the Pokemon. --------------- Exchange Corner --------------- At Exchange Corner in Celadon City, you trade Coins for some Pokemon and TMs. In order to get the Coins, you win or buy them at Game Corner. But you need a Coin Case to hold them. Near Exchange Corner, there is a diner, and a man inside will give you the case. With that, go back to Game Corner. Talk to the people inside for some Coins. Now you can play the slots, or you can buy 50 Coins for $1000. Each slot machine has different odds of winning, so if you find a good one, stick to it! What you can get is a bit different in the Versions. Since the price varies, the person with the cheaper Pokemon should get it. For example, it's a good idea to have the person with the Blue Version to get Porygon rather than Red because there is a 3,499 C difference! Here is what you can get: -------------------------- RED VERSION -------------------------- NAME PRICE (Coins) -------------------------- Abra...........180 Clefairy.......500 Nidorina.....1,200 Dratini......2,800 Scyther......5,500 Porygon......9,999 TM 23........3,300 TM 15........5,500 TM 50........7,700 -------------------------- ------------------------- BLUE VERSION -------------------------- NAME PRICE (Coins) ------------------------- Abra...........120 Clefairy.......750 Nidorino.....1,200 Dratini......4,600 Pinsir.......2,500 Porygon......6,500 TM 23........3,300 TM 15........5,500 TM 50........7,700 -------------------------- ------- Fishing ------- (This section was submitted by: MLW65128TX, additional Pokemon locations by: DZY351378) Fishing is the way of catching Water-type Pokemon, but the rods seem to catch different Pokemon, here's more: Old Rod - Don't expect much, just a Magikarp will bite it, but if you train it to Level 20, it will turn into Gyarados, a dragon (NOT a Dragon-type) and a tough Pokemon. Good Rod - Can catch a Goldeen, Magikarp, and Poliwag but the only way to catch the best is the Super Rod. Super Rod - The best rod and can catch ALL of the Pokemon in the water. People usually don't know what Pokemon are in a piece of water when you use the Super Rod. But here's what you can get: Pallet Town - Tentacool & Poliwag Viridian City - Tentacool & Poliwag Cerulean City - Goldeen, Psyduck, & Krabby Vermilion City - Krabby & Shellder Celadon City - Slowpoke & Poliwhirl Fuchsia City - Krabby, Goldeen, Magikarp, & Seaking Route 22 - Poliwag & Goldeen Route 4, 24 & 25 - Same as Cerulean City Route 6 & 11 - Same as Vermilion City Route 10 - Same as Celadon City Routes 12, 13, 17, & 18 - Tentacool, Krabby, Goldeen, & Magikarp Route 19 - Shellder, Goldeen, Tentacool, Staryu, & Horsea Safari Zone - Psyduck, Krabby, Slowpoke, & Dratini -------------------------- Safari Zone (Fuchsia City) -------------------------- For a low price of $500, you can capture all the Pokemon you want! Here's a rundown of how Safari Zone works. When you pay, you can 30 Safari Balls and Bait. 30 Balls may seem a lot, but you'll end up using most of them. You have four areas to explore, each may have a Pokemon that is not in the other. You also have a timer, but it only decreases when you walk. When you run out of time or Balls, the game is over. The battle system in this mini-game works different than a regular battle. Instead of having Pokemon fight, you fight...sort of. In other words, you can't cause ANY damage to the enemy, that's why they give you 30 Balls! You have four commands in battle: Ball x(Amount of Balls) - Throws a Safari Ball. You usually have to throw multiple times to capture a Pokemon. Bait - Throw some Bait. This makes it slightly easier to capture. Throw Rock - Throw a nearby rock. Makes it slightly easier to capture, but the Pokemon tends to run away after you use this. Run - Ummm...pretty much self-explanatory... :) Here's a list of Pokemon you can capture in Safari Zone: #29 Nidoran (F) #30 Nidorina #32 Nidoran (M) #33 Nidorino #48 Venonat #49 Venomoth #54 Psyduck #79 Slowpoke #84 Doduo #98 Krabby #102 Exeggcute #111 Rhyhorn #113 Chansey #115 Kangaskhan #123 Scyther #127 Pinsir #128 Tauros #147 Dratini Here's a trick you can do to fight Pokemon in the Safari Zone outside of it. Enter the Safari Zone, exit and go to the eastern side of Seafoam Islands. Move up and down along the "shore" part to fight Pokemon from the Safari Zone! This makes it easier to capture them. The bad part is that there are some Pokemon that you won't find. --------------- Elite Four/Gary --------------- Elite Four: (This section was submitted by: MLW65128TX, corrections made by: RobertR) **************************************************************** ROUND #1 TRAINER: Lorelei POKEMON: Dewgong - L54, Cloyster - L53, Slowbro - L54, Jynx - L56, Lapras - L56 Lorelei is the Mistress of Ice Pokemon. This is the easiest one because Fire, Fighting, and Electric are the ones that have advantages. Ghost Pokemon will have an advantage over Jynx. **************************************************************** **************************************************************** ROUND #2 TRAINER: Bruno POKEMON: Onix - L53, Hitmonchan - L55, Hitmonlee - L55, Onix - L56, Machamp - L58 Bruno is a Fighting-type Pokemon master and also tougher. Flying, Ghost, and Psychic Pokemon have the advantage on this one. **************************************************************** NOTE: At this point, if your Pokemon are in good shape, go on but then there's NO GOING BACK! **************************************************************** ROUND #3 TRAINER: Agatha POKEMON: Gengar - L56, Golbat - L56, Haunter - L55, Arbok - L58, Gengar - L60 Agatha is the master of Ghost-type Pokemon and has a very sneaky way of Fighting, but Water and Fire have a good chance. She is also a tad weaker, so be relaxed. (My Note: Enough though Agatha may be weaker than the others, few attacks will hit her Ghost Pokemon!) **************************************************************** Now, make sure you heal your Pokemon with any type of Potions if you have any. I miraculously beat the next guy, but here he is, the leader. **************************************************************** ROUND #4 TRAINER: Lance POKEMON: Gyarados - L58, Dragonair - L56, Dragonair - L56, Aerodactyl - L60, Dragonite - L62 Lance is the leader and the toughest fighter you have seen at all times, he has Dragon-type Pokemon. Ice, Psychic, Flying, and Ghost Pokemon have an advantage. **************************************************************** If you beat him, you're a Pokemon Master now! Congrats! But you got someone else to fight... Gary: (This section was submitted by: cfetters) You've beaten the Elite Four? All right! Now you are the Pokemon League Champion! Or, at least you would be, but you have one more challenge ahead. Gary is the real Pokemon League Champion! **************************************************************** TRAINER: Gary POKEMON: Pidgeot, Alakazam, & Rhydon. His other Pokemon varies, so here is what you may be up against... NOTE: When it says "Chose something", that's what Gary picked, not you. Chose Charmander: Exeggutor, Gyarados, & Charizard. Chose Squirtle: Exeggutor, Arcanine, & Blastoise. Chose Bulbasaur: Arcanine, Gyarados, & Venusaur. Here's how to beat the Pokemon: Pidgeot - Use any Electric-type Pokemon. Alakazam - Use Jolteon or a Psychic-type Pokemon. Rhydon - Use a Water-type or a Grass-type Pokemon. Exeggutor/Venusaur - Use a Fire-type Pokemon. Arcanine/Charizard - Use a Water-type. (My Note: A Rock-type Pokemon will also do well against them.) Gyarados/Blastoise - Like Pidgeot, an Electric-type will defeat them easily. **************************************************************** Now with Gary out of the way, you can explore the cave near Cerulean City! =================== 4) POKEMON PIKACHU =================== This section is about the Pokemon virtual pet. - Introduction - If you've used a Giga Pet or Tamagotchi, you probably know how to take care of virtual pets. The newly released Pokemon Pikachu is very different from a Giga Pet. Pikachu doesn't rely on you to do everything for him...you just play with him! When you play with him, you gain points. The more you have, the more he likes you. You can gain points by walking with him, shaking him, and giving him Watts. So what's really nice about this is that Pikachu doesn't really require 24 hour care! - Starting Out - When you first get your Pokemon Pikachu, pull out the tab to start Pikachu up. Then press the A button when the "Clock" symbol is highlighted to set the time. Use Up or Down on the Control Pad to set the hour. Press A to set the minutes. Press A again to start to care of your pet. - Game Screens - Here's some info on the Game Screens on Pokemon Pikachu. Clock: Here you can set the Alarm. To set it, do the same thing for setting the time. If you're wondering, this is not required to wake Pikachu up. Present: Here you can give Pikachu Watts as gifts. You can give him only up to 999 Watts at a time. Coins: Here you can play the Slot Machine to win Watts. Check the "Earning Watts" part for more information. Friend-Status: Press the Select button to access this. It tells you how Pikachu is doing with you along with his total Points. - Options Menu - Press Start to access this menu. Here's what you can do... Reset: This resets the Points on the Main Screen. This does not reset the total amount of Points you've earned! Sound: Allows you to turn the sound on or off. Set: Allows you to change the time. See the "Starting Out" part to see how to set the time. - Earning Points - Like I mentioned before, points will build up your friendship with Pikachu. Earning them is easy, but you'll need to do a good bit of work to get tons of them! Here's how you can earn some points. When you shake Pikachu, you can hear something moving inside. Each time you hear this sound, Pikachu gains a point. You can also do that when you walk with him. If you shake him long enough, he will start to walk while saying "Pikachu". Shake him even longer and he will start to run or ride a bicycle. - Earning Watts - Giving Watts to Pikachu as a gift will make him do something special. There are two ways to gain Watts. If you shake or walk with him, you can gain some Watts. You get about five Watts for every 100 points. You also get some by playing the Mini-Game Slot Machine. Here, you bet five Watts to gain some more. If you can learn the timing to this game, earning them will be very easy. Here's what you can get: 3 Sevens (7) - 500 Watts 3 Cat Heads - 50 Watts 3 Flowers - 30 Watts 3 Fish - 30 Watts Once you earn over a 1,000 Watts, I would keep the 1,000 in reserve and give Pikachu any over a thousand. Later on, you can increase the minimum amount of Watts to keep. - Pikachu's Actions - Here's a small list of what Pikachu will do while you take care of him and what happens when you shake him while he does an action. Brushing His Teeth - He brushes faster. Playing At The Beach - He shovels faster. Weight Lifting - He drops the weight. Building With Blocks - A block drops off his small building. Sleeping - He wakes up. Spinning Around - His ears "perk" up, and he'll start looking at you. Adding 9+2 - Has a question mark over his head. Licking ice cream cone - He drops the cone on the floor Licking lollipop - He drops it on the floor. Watching TV - He jumps up and down. Taking a bath - He bobs his head back and forth. While he "Loves" you and is standing - He waves his arms in glee. Swims, hang-glides, plays a piano, plays a trumpet and balance on a ball. Rides a motorcycle. Rides a sports car when he "Loves" you. - Actions From Watts - Here is what Pikachu will do if you give him a certain number of Watts as a Gift: 999 Watts - Swims, hang-glides, plays a piano, plays a trumpet, and balances on a ball. 500 Watts - Executes a back flip. 200 or lower Watts - Yawns. - Pikachu Tips - Easy Watts By: FiveOne4Up (Michael Lucas) If you play the Slots after you get 10,000 Points, you will get 3 Seven (7)'s no matter what (Unless you end up timing it horribly). This will almost double the points you get per Step. ================ 5) ABILITY LIST ================ A list of abilities for Pokemon from Nintendo's Official Player's Guide! NOTE: All stat increasing and decreasing effects are temporary! Also, the "basic" attacks will be simply classified as "Damages." Here's how it's listed: Name | Type | PP | Effect ---------------------------------------------------------------- *A* ---------------------------------------------------------------- Absorb | Grass | 20 | Pokemon absorbs HP equal to 1/2 the damage delt. Acid | Poison | 30 | Damages and may decrease enemy's Defense. Acid Armor | Poison | 40 | Increases Pokemon's Defense. Agility | Psychic | 30 | Greatly increases Speed. Amnesia | Psychic | 20 | Greatly increases Special. Aurora Beam | Ice | 20 | Damages, may Freeze enemy and/or decrease its Attack. ---------------------------------------------------------------- *B* ---------------------------------------------------------------- Barrage | Normal | 20 | Pokemon attacks 2 to 5 times in a row. Barrier | Psychic | 30 | Greatly increases Defense. Bide | Normal | 10 | Pokemon loses 2 to 3 turns, then damages twice the amount it received. Bind | Normal | 20 | Pokemon attacks 2 to 5 times in a row. Bite | Normal | 25 | Damages. Blizzard | Ice | 5 | Damages and may Freeze enemy. Body Slam | Normal | 15 | Damages and may Paralyze enemy. Bone Club | Ground | 20 | Damages. Bonemerang | Ground | 10 | Pokemon attacks 2 times. Bubble | Water | 30 | Damages and may decrease Speed. Bubblebeam | Water | 20 | Damages and may decrease Speed. ---------------------------------------------------------------- *C* ---------------------------------------------------------------- Clamp | Water | 10 | Pokemon attacks 2 to 5 times in a row. Comet Punch | Normal | 15 | Pokemon attacks 2 to 5 times in a row. Confuse Ray | Ghost | 10 | Confuses enemy. Confusion | Psychic | 25 | Damages and may Confuse enemy. Constrict | Normal | 25 | Damages and decreases enemy's Speed. Conversion | Normal | 30 | Converts the Pokemon's type to enemy's. Counter | Fighting | 20 | Hits enemy for twice the damage taken. Crabhammer | Water | 10 | Good chance for getting critical hit. Cut | Normal | 30 | Damages. ---------------------------------------------------------------- *D* ---------------------------------------------------------------- Defense Curl | Normal | 40 | Increases Defense. Dig | Ground | 10 | Pokemon digs on the first turn, then attacks on the second. (Doesn't effect Flying-type Pokemon) Disable | Normal | 20 | Disables a Pokemon's ability. Dizzy Punch | Normal | 10 | Damages. Double Kick | Fighting | 30 | Pokemon attacks twice. Double Team | Normal | 15 | Increases Pokemon's Evade. Double-Edge | Normal | 15 | Pokemon takes 1/4 the damage the enemy takes. Doubleslap | Normal | 10 | Pokemon attacks multiple times. Dragon Rage | Dragon | 10 | Pokemon causes 40 HP damage. Dream Eater | Psychic | 15 | While enemy Pokemon Sleeps, Pokemon absorbs HP. Drill Peck | Flying | 20 | Damages. ---------------------------------------------------------------- *E* ---------------------------------------------------------------- Earthquake | Ground | 10 | Damages. (Doesn't effect Flying-type Pokemon) Egg Bomb | Normal | 10 | Damages. Ember | Fire | 25 | Damages and may Burn enemy. Explosion | Normal | 5 | Damages, but kills Pokemon. ---------------------------------------------------------------- *F* ---------------------------------------------------------------- Fire Blast | Fire | 5 | Damages and may Burn enemy. Fire Punch | Fire | 15 | Damages and may Burn enemy. Fire Spin | Fire | 15 | Pokemon attacks 2 to 5 times in a row. Fissure | Ground | 5 | May defeat enemy Pokemon in one hit. (Doesn't effect Flying-type Pokemon) Flamethrower | Fire | 15 | Damages and may Burn enemy. Flash | Normal | 20 | Decreases enemy Pokemon's Accuracy. Fly | Flying | 15 | Pokemon flies up on first turn, then attacks on the second turn. Focus Energy | Normal | 30 | Increases chances of critical hits. Fury Attack | Normal | 20 | Pokemon attacks 2 to 5 times in a row. Fury Swipes | Normal | 15 | Pokemon attacks 2 to 5 times in a row. ---------------------------------------------------------------- *G* ---------------------------------------------------------------- Glare | Normal | 30 | Paralyzes enemy. Growl | Normal | 40 | Decreases enemy's Attack. Growth | Normal | 40 | Increases Special. Guillotine | Normal | 5 | Can defeat enemy in one hit. Gust | Normal | 35 | Damages. ---------------------------------------------------------------- *H* ---------------------------------------------------------------- Harden | Normal | 30 | Increases Defense. Haze | Ice | 30 | Cures all Status effects on both Pokemon. Head Butt | Normal | 15 | Damages. Hi Jump Kick | Fighting | 20 | If Pokemon misses, it takes 1/8 the damage it would have caused. Horn Attack | Normal | 25 | Damages. Horn Drill | Normal | 5 | Can defeat enemy in one hit. Hydro Pump | Water | 5 | Damages. Hyper Beam | Normal | 5 | Pokemon attacks on first turn, then recharges on the second turn. Hyper Fang | Normal | 15 | Damages. Hypnosis | Psychic | 20 | Puts enemy to Sleep. ---------------------------------------------------------------- *I* ---------------------------------------------------------------- Ice Beam | Ice | 10 | Damages and may Freeze enemy. Ice Punch | Ice | 15 | Damages and may Freeze enemy. ---------------------------------------------------------------- *J* ---------------------------------------------------------------- Jump Kick | Fighting | 25 | If Pokemon misses, it takes 1/8 the damage it would have caused. ---------------------------------------------------------------- *K* ---------------------------------------------------------------- Karate Chop | Normal | 25 | Good chance of a critical hit. ---------------------------------------------------------------- *L* ---------------------------------------------------------------- Leech Life | Bug | 15 | Pokemon absorbs some of enemy's HP. Leech Seed | Grass | 10 | Pokemon absorbs some of enemy's HP each turn. Leer | Normal | 30 | Decreases enemy's Defense. Lick | Ghost | 30 | Damages and may Paralyze enemy. Light Screen | Psychic | 30 | Decreases damage from Special Attacks by 50%. Lovely Kiss | Normal | 10 | Puts enemy to sleep. Low Kick | Fighting | 20 | Damages. ---------------------------------------------------------------- *M* ---------------------------------------------------------------- Meditate | Psychic | 40 | Increases Attack. Mega Drain | Grass | 10 | Pokemon absorbs HP from enemy equal to 1/2 the damage caused. Mega Kick | Normal | 5 | Damages. Mega Punch | Normal | 20 | Damages. Metronome | Normal | 10 | Selects a random Ability to use. Mimic | Normal | 10 | Pokemon mimics enemy's last attack. Minimize | Normal | 20 | Increases Pokemon's Evade. Mirror Move | Flying | 20 | Pokemon mimics enemy's last attack. Mist | Ice | 30 | Immune to stat decreasing Attacks. ---------------------------------------------------------------- *N* ---------------------------------------------------------------- Night Shade | Ghost | 15 | Causes damage equal to EXP Level. ---------------------------------------------------------------- *P* ---------------------------------------------------------------- Pay Day | Normal | 20 | Damages and get money after battle. (Money received: EXP Level x 2) Peck | Flying | 35 | Damages. Petal Dance | Grass | 20 | Damages, but Confuses Pokemon. Pin Missle | Bug | 20 | Pokemon attacks 2 to 5 times in a row. Poison Gas | Poison | 40 | Poisons enemy. Poison Sting | Poison | 35 | Damages and may Poison enemy. Poison Powder | Poison | 35 | Poisons enemy. Pound | Normal | 35 | Damages. Psybeam | Psychic | 20 | Damages and may Confuse enemy. Psychic | Psychic | 10 | Damages and may decrease enemy's Special. Psywave | Psychic | 15 | Damages cause is equal to 1.5 times Pokemon's EXP Level. ---------------------------------------------------------------- *Q* ---------------------------------------------------------------- Quick Attack | Normal | 30 | Pokemon attacks first. ---------------------------------------------------------------- *R* ---------------------------------------------------------------- Rage | Normal | 20 | Damages and increases Attack when damaged until battle is over. Razor Leaf | Grass | 25 | Damages and has good chance of a critical hit. Razor Wind | Normal | 10 | Pokemon builds power on the first turn, then attacks on the second turn. Recover | Normal | 20 | Restores HP equal to 1/2 of Pokemon's max HP. Reflect | Psychic | 20 | Decreases damage from Physical Attacks by 50%. Rest | Psychic | 10 | Pokemon restores HP, but loses 2 turns. Roar | Normal | 20 | Makes wild enemy Pokemon run away. Rock Slide | Rock | 10 | Damages. Rock Throw | Rock | 15 | Damages. Rolling Kick | Fighting | 15 | Damages. ---------------------------------------------------------------- *S* ---------------------------------------------------------------- Sand-Attack | Normal | 15 | Decreases enemy's Accuracy. Scratch | Normal | 30 | Damages. Screech | Normal | 40 | Greatly decreases enemy's Defense. Seismic Toss | Fighting | 20 | Damage caused is equal to Pokemon's EXP Level. Self Destruct | Normal | 5 | Damages, but kills Pokemon. Sharpen | Normal | 30 | Increases Attack. Sing | Normal | 15 | Puts enemy to Sleep. Skull Bash | Normal | 15 | Pokemon lowers head on the first turn, then attacks on the second. Sky Attack | Flying | 5 | Pokemon builds power on the first turn, then attacks on the second turn. Slam | Normal | 20 | Damages. Slash | Normal | 20 | Damages and has a chance for a critical hit. Sleep Powder | Grass | 15 | Puts enemy to Sleep. Sludge | Poison | 20 | Damages and may Poison enemy. Smog | Poison | 20 | Damages and may Poison enemy. Smokescreen | Normal | 20 | Decreases enemy's Accuracy. Softboiled | Normal | 10 | Pokemon recovers HP. (Works only with Chansey and Mew) Solar Beam | Grass | 10 | Pokemon absorbs sunlight on the first turn, then attacks on the second turn. Sonicboom | Normal | 20 | Causes 20 HP damage. Spike Cannon | Normal | 15 | Pokemon attacks 2 to 5 times in a row. Splash | Normal | 40 | Damages. Spore | Grass | 15 | Puts enemy to Sleep. Stomp | Normal | 20 | Damages. Strength | Normal | 15 | Damages. String Shot | Bug | 40 | Decreases enemy's Speed. Struggle | Normal | 10 | Only used when Pokemon runs out of PP, but Pokemon takes 1/4 the damage caused. Stun Spore | Grass | 30 | Paralyzes enemy. Submission | Fighting | 25 | Pokemon takes 1/4 the damage caused. Substitute | Normal | 10 | Pokemon creates a "doll" which fights for itself. Breaks when takes too much damage. Super Fang | Normal | 10 | Decreases enemy's HP by 1/2. Supersonic | Normal | 20 | Confuses enemy. Surf | Water | 15 | Damages. Swift | Normal | 20 | Damages, and highly accurate. Swords Dance | Normal | 30 | Increases Attack. ---------------------------------------------------------------- *T* ---------------------------------------------------------------- Tackle | Normal | 35 | Damages. Tail Whip | Normal | 30 | Decreases enemy's Defense. Take Down | Normal | 20 | Pokemon takes 1/4 the damage caused. Teleport | Psychic | 20 | Escape from wild Pokemon battles. Thrash | Normal | 20 | Damages, but Confuses Pokemon. Thunder | Electric | 10 | Damages and may Paralyze enemy. Thunder Wave | Electric | 20 | Paralyzes enemy. Thunderbolt | Electric | 15 | Damages and may Paralyze enemy. Thunderpunch | Electric | 15 | Damages and may Paralyze enemy. Thundershock | Electric | 30 | Damages and may Paralyze enemy. Toxic | Poison | 10 | Poisons enemy, but damage increases each turn. Transform | Normal | 10 | Changes Pokemon into enemy Pokemon. Tri Attack | Normal | 10 | Damages. Twineedle | Bug | 20 | Pokemon attacks twice, and may Poison enemy. ---------------------------------------------------------------- *V* ---------------------------------------------------------------- Vicegrip | Normal | 30 | Damages. Vine Whip | Grass | 10 | Damages. ---------------------------------------------------------------- *W* ---------------------------------------------------------------- Water Gun | Water | 25 | Damages. Waterfall | Water | 15 | Damages. Whirlwind | Normal | 20 | Tosses wild Pokemon out of battle. Wing Attack | Flying | 35 | Damages. Withdraw | Water | 40 | Increases Defense. Wrap | Normal | 20 | Pokemon attacks 2 to 5 times in a row. ============================== 6) FREQUENTLY ASKED QUESTIONS ============================== Before you e-mail me a Pokemon question, read this section to see if your question will be already answered! Q: Where is the Old Amber fossil? A: You need the Cut ability for this. Go to Pewter City, and cut down the tree near the museum. Go through the door to a room in the Pokemon museum, and the fossil is in that room. Q: What's the most effective way to use the Vitamins? A: If you're desperate, use them as soon as possible, but if you want the full effect, do this. Remember that a Pokemon can take about 10 Vitamins before it work anymore on it. It seems that a Pokemon with a much higher Level, gains more stat points if you use a Vitamin on it. For example, a Pokemon at L10 will only gain 1 stat point for each Vitamin used which would mean it would gain 10 points for 10 Vitamins. But if you use one on a L100 Pokemon, it would gain a whopping 40 stat points! So my point here is this, use the Vitamins on a Pokemon when you have trained as far as you can. Q: What is the use of a PP Up? A: It's purpose is to increase the PP of an ability of a Pokemon. You can use a maximum of three PP Ups per ability. But the PP increased will vary so here's how it works. The ability that has a low max PP will not increase very much, but an ability with a high max PP will. For example, if you use 3 PP Up on Tackle, its max will become 56 from 35. If you use it on Hyper Beam, its max will become 8 from 5. Q: Some of the Pokemon never evolve no matter what the Stones or the Level, how do I evolve them? A: They evolve by trading the Pokemon to another Game Pak. Q: How do I stop my Pokemon from evolving? A:: Once it starts to evolve, simply press B to cancel the process. Once the Pokemon gains another Level, it'll try to evolve again. Q: What's the difference between the Red Version and the Blue? A: The only difference is that they both contain Pokemon that cannot be found in the other. Here's a list of the Pokemon (Note that some of these can only be evolved by Stones): Red Version: Ekans, Arbok, Electabuzz, Growlithe, Arcanine, Mankey, Primeape, Oddish, Gloom, Vileplume, Scyther. Blue Version: Sandshrew, Sandslash, Magmar, Vulpix, Ninetales, Meowth, Persian, Bellsprout, Weepinbell, Victreebell, Pinsir. Q: What does "Area Unknown" in the PokeDex mean? A: It means that that Pokemon can only be evolved from another Pokemon or it can mean that the Pokemon can only be found in the other Version. Q: What's the difference between Boosted EXP and Regular EXP? A: Boosted EXP allows a Pokemon to gain about 1/2 more EXP than a Pokemon with Regular EXP. The downside with Boosted EXP is that the Pokemon will become weaker. Q: Why does my Pokemon not obey me? A: You must get the Badge that allows you to command a higher level Pokemon! Q: What do you get for capturing all 150 Pokemon? A: A man in Celadon City will give you a Diploma in the U.S. Version. If you do this with the Japanese Version, you'd get the Pokemon, Mew! Q: Where do I find the Poke Flute? A: Read the Walkthrough! Q: I've defeated [Insert Gym Leader here], and they say I can use [Insert HM Ability here]. How do I use it? A: The Badge you get from winning only "allows" you to use the ability once you have found the HM! For example, Lt. Surge says that you can use "Fly", but you must first get HM 02 west of Celadon City. Then teach it to a Pokemon. Q: I have the HM, but the ability won't work! A: You must earn the Badge that allows you to use it! Q: How many Masterballs are in the game? A: Only one, so use it on a one-time Pokemon like Mewtwo. Q: If I defeat the rare Pokemon (Articuno, Zapdos, Moltres, Snorlax, Mewtwo) is there any other way to get them? A: No, so once you defeat one, it's gone for good! Q: How can I earn some money? A: There's a couple ways for this. One way is to defeat Trainers, and also fighting the Elite Four over and over makes getting money easy. Get a Meowth and use its Pay Day attack. And finally, get TM 16 which is at Route 12 and teach Pay Day to a Pokemon. Q: Is there any other way to get Mew without cheating? A: No, we don't have a way right now that actually works. Q: How do I reach the Card Key in Silph. Co? A: To reach it, step on the Warp Tile near the Rocket guard. Then when you reappear, step on it again. Now you can go past the guard to the Card Key! Q: How can I move the truck near the S.S. Anne with Strength? A: You can't, I've tried it before! Q: I have read about [Insert rumor here]. Is the rumor true? A: There's a 99.9% (Most of the time it's 100%) chance that it's false. But if you want, e-mail me the rumor, I'll put it up on the FAQ. Q: I've heard that there are other Pokemon in the Red/Blue Versions of the game, such as Togepy and Pikablu. Is this true? A: No, those Pokemon are in the Gold & Silver Versions. Q: Is Game Boy Color's IR Connection compatible with Pokemon? A: No, so you have to buy a Game Link Cable in order to trade. Q: Is it possible to buy a Bicycle without a Bike Voucher? A: No. The maximum amount of money you can have is $999,999. Q: How long is your FAQ? A: About 100+ pages! I would print this after I make the FINAL update. =============== 7) WALKTHROUGH =============== NOTE: This walkthrough may not contain every little secret, but tells the basic things that you need to know to complete the game. When start a new game, Professor Oak will tell you about Pokemon. Then you choose your name and your rival's name. I'll refer your rival as Gary since that is really what his name is. Now on to the game... ----------- Pallet Town ----------- Pokemon: #1 Bulbasaur, #4 Charmander, or #7 Squirtle You appear in your house when you start. Go out of the house and try to head north. Prof. Oak stops you and takes you back to his lab. When you get there, you and Gary must choose one of his three Pokemon: Charmander, Squirtle, or Bulbasaur. Since you can't get these anywhere else, you may to get your friend with the other Version to get all three. If you don't want to, just choose Bulbasaur. If you want all three here's the method to do so: 1. Have Game Boy A start a new game. 2. Game Boy A chooses a Pokemon. 3. Go to Viridian City, get Oak's Parcel and deliver it to him in Pallet Town. 4. Go back to Viridian City and go to the Cable Club. 5. Game Boy A trades the Pokemon for one of Game Boy B's. Make sure that Game Boy B chooses a Pokemon that he doesn't need because you'll lose it. 6. Game Boy A starts a new game and chooses a Pokemon.. Keep repeating until Game Boy B has two Charmanders, Squirtles, and Bulbasaurs. Or just since Game Boy B already has one. 8. After all that, trade your Pokemon until Game Boy A and B both have a Charmander, Squirtle, and Bulbasaur. Once you have done that, Gary chooses one. Have you ever noticed that whatever he chooses, it's in his favor? Anyway, he then challenges you to a duel. It doesn't really matter if you win, you just get $175 for it. Now head north to Route 1. ------- Route 1 ------- Pokemon: #16 Pidgey #19 Rattata Not that much to do here. You might as well just build your levels by one or two since you can't capture yet. Keep heading north to Viridian City. ------------- Viridian City ------------- Items: Oak's Parcel PokeDex This is the first place with a Pokemon Center and a Poke Mart. When you first enter, head to the Poke Mart. The clerk inside gives you Oak's Parcel. Head back to Pallet Town and deliver it to Oak. Once you deliver it, he gives Gary and you a PokeDex which records data on Pokemon you've seen or captured. After that, head back to Viridian City and buy some Poke Balls at the Poke Mart. Go to Route 1 and capture a Pidgey and Rattata. If want to capture more Pokemon, buy some more Poke Balls. Go to the west to Route 22 where you can fight Gary, but it's optional. You can capture a Nidoran (M) or a Nidoran (F) here. If you want the Town Map, head back to Pallet Town and get it from Gary's sister. Now head to Route 2, north of Viridian City. ------- Route 2 ------- Pokemon: #10 Caterpie #13 Weedle #16 Pidgey #19 Rattata Again, not a whole lot to do! You can find a Weedle in Red Version, but the Caterpie in the Blue in this area. This shows that may find a Pokemon in one Version, but not in the other. But it only applies to this area, so you can find it in both Versions in other places. Anyway, capture one and head north to Viridian Forest. --------------- Viridian Forest --------------- Pokemon: #10 Caterpie #11 Metapod #13 Weedle #14 Kakuna #25 Pikachu Items: Poke Ball Antidote Potion They is actually a bit of things to do here. Now is a good time to build your levels to around nine if you can. Here's how to navigate this place. From the start, go left, up, left to reach the Poke Ball. Go back to the start and go right, up to reach the Antidote. You encounter two Bug Catchers as you go up. From there, go left, down and follow the path to the last trainer. From the trainer, go down, right, down to the reach the Potion. Go back to where the trainer is and go up to Pewter City. ----------- Pewter City ----------- This city contains the first Pokemon League trainer, Brock. If you visit the Museum for a cost of $50, you can see fossils of rare extinct Pokemon. Later on in the game you'll be able to revive some of them, but don't get too excited. You can't go to Route 3 to the east until you beat Brock so now enter the Gym... **************************************************************** TRAINER: Brock PRIZES: Boulder Badge & TM 34 POKEMON: Geodude - L12, Onix - L14 Before you fight Brock, there is another trainer, but you can avoid him if you walk behind him. Talk to Brock at the end of the Gym to fight. This guy is super easy as long as you have a Squirtle and/or a Bulbasaur at about level 13. If you use Charmander, you will a tough time fighting. For Squirtle, use Bubble, and for Bulbasaur, use Vine Whip. With those techniques, you should be able to beat the Pokemon with a hit or two. **************************************************************** Once you've beaten him, you can now head to Route 3. ------- Route 3 ------- Pokemon: #16 Pidgey #19 Rattata #21 Spearow #39 Jigglypuff #129 Magikarp You can encounter several trainers here. The only new Pokemon to get is Spearow and Jigglypuff. So capture them and keep going until you reach the Pokemon Center. Here is a salesman who will sell you a $500 Magikarp. You don't need to get him now since you fish for him later, but you can if you want. Go right to get to the entrance to Mt. Moon. -------- Mt. Moon -------- Pokemon: #35 Clefairy #41 Zubat #46 Paras #74 Geodude Items: Potion x2 Escape Rope Moon Stone HP Up Rare Candy TM 01 TM 12 As you can see, this place is loaded with Pokemon and items. A definite catch is Geodude in my opinion since he works well when fighting mostly any Pokemon. It's a good idea to explore and find all these items since they can be very useful. If you just want to get out, here's how you do it. From the start, go up, right, up, right, up, left, down (Avoid the ladder!), left, up, and go down the ladder. Follow the path and go down the ladder at the end. The rest of the way is pretty much straight-forward, so keep going and beat the Rocket guard. Go past him to fight again. Defeat him, and he will let you choose a Dome or a Helix Fossil. If you know someone with another Version, have that person get one Fossil and you get the other. Later on, you can revive them and trade them. After that, keep going until you get out at Route 4. ------- Route 4 ------- Pokemon: #16 Pidgey #19 Rattata #21 Spearow #23 Ekans (Red) #27 Sandshrew (Blue) Items: TM 04 Get the Pokemon that's in your Version, get the TM and go east to Cerulean City. ------------- Cerulean City ------------- For now, just rest and buy supplies since you are trapped in here. This city contains the Bike Shop where you can buy...a bike! :) The cost? A mere $1,000,000! Don't worry, you can get one for free a little bit later. Now we can fight the Gym Leader, Misty... **************************************************************** TRAINER: Misty PRIZES: Cascade Badge & TM 11 POKEMON: Staryu - L18, Starmie - L21 Another easy match! Use Bulbasaur (It probably evolved by now) or a Pikachu with a level at about 17. Then just use Grass- or Electric- type attacks on them. This battle shouldn't take very long... **************************************************************** With Misty defeated you should now head north to the Nugget Bridge. Here, you fight five Trainers to get a Nugget. Before you get a chance to fight them, you must fight Gary... **************************************************************** TRAINER: Gary POKEMON: Pidgeotto - L18, Abra - L15, Rattata - L15, Bulbasaur/Squirtle/Charmander - L17 With the right Pokemon, he shouldn't be very hard. For Pidgeotto, use Pikachu at about level 18. Just pound him with Electric-type attacks to defeat him. For Abra...this guy is a joke! All he knows how to do is Teleport! So just use any Pokemon and you should be okay. For Rattata and the rest, use your best ones. **************************************************************** Now that Gary is out of the way, continue to fight the trainers on Nugget Bridge. They aren't quite as hard as Gary, so you shouldn't have all that much trouble. Defeat the five trainers and you'll get a Nugget. Then you end up fighting a Rocket member. Defeat him to continue to Route 24 and 25. ------------- Route 24 & 25 ------------- Pokemon: #10 Caterpie #11 Metapod #13 Weedle #14 Kakuna #16 Pidgey #43 Oddish (Red) #63 Abra #69 Bellsprout (Blue) Items: TM 19 TM 45 S.S. Ticket Abra is a good catch since he is the first Psychic-type Pokemon right now. When you run into him, throw a Poke Ball. Doing that might be odd, but does sometimes catch him! Once you get through the mass of trainers, you can visit Bill the Pokemaniac! When you first meet him, you find out he has been turned into a Pokemon. Check HM 01 in the "Important Info" section to see how you solve this. He'll give you the S.S. Ticket in return. Exit and go back inside and go on his PC. It contains pictures on Eevee, Vaporeon, Jolteon, and Flareon. This will add pics on them to your Pokedex. Now go back to Cerulean City. ------------- Cerulean City ------------- Items: TM 28 The one house that was blocked by a guard is now open. Go inside to find out that a TM was stolen. Go out the back and fight the Rocket member. Beat him to get TM 28 which teaches a Pokemon "Dig". Keep going and head south to Route 5. ------- Route 5 ------- Pokemon: #16 Pidgey #43 Oddish (Red) #52 Meowth (Blue) #56 Mankey (Red) #69 Bellsprout (Blue) In this area, you can find the Pokemon Daycare Center. Here, the man inside will take care of a Pokemon. While you are away, its levels build up. The downside is that you don't get to choose what attacks it can use. The new Pokemon to get is Mankey in the Red and Meowth in the Blue. Keep going south and enter the Underground Path to reach Route 6. ------- Route 6 ------- Pokemon: #16 Pidgey #43 Oddish (Red) #52 Meowth (Blue) #56 Mankey (Red) #69 Bellsprout (Blue) Now exactly anything to do... Go south to reach Vermilion City. -------------- Vermilion City -------------- Items: Old Rod Bike Voucher When you first get here, enter the house to the right of the Pokemon Center to get the Old Rod from the Fishing Guru. Once get that, enter the house that directly south the house you just went in. Here is where the Pokemon Fan Club is located. Talk to the president and listen to his stories to get a Bike Voucher (Good thing you get something for listening to his ever so slightly boring stories :). With the Bike Voucher, you can backtrack to Cerulean City to get a bike free. The bike will allow you to travel faster on land. If you enter the house right by the Fan Club, you can trade a Spearow for a Farfetch'd. Since you traded Pokemon, the Farfetch'd will gain about 1/2 more EXP. Before boarding the S.S Anne, you may want to pay a visit to Diglett's Cave and Route 11 to get new Pokemon. Go farther down the walkthrough for info on them. Also before boarding, build around four Pokemon to level 25 (There are lots of trainers on board!). Until you get the HM 01 inside, the ship won't leave the docks. Now let's take a tour... --------- S.S. Anne --------- Items: HM 01 TM 08 TM 44 Great Ball Ether Max Ether Rare Candy If your Pokemon are tired and you didn't get HM 01 yet, you can leave and visit the Pokemon Center. Now's a good time to build your levels since there are loads of trainers on board. All the other items except the Great Ball are on the ground, but the ball can be found in the galley's trash can. To reach Gary, go left from the start and go down the stairs. Then follow the hall until you meet up with Gary... **************************************************************** TRAINER: Gary POKEMON: Pidgeotto - L19, Raticate - L16, Kadabra - L18, Ivysaur/Wartortle/Charmeleon - L20 If you built up your levels, you should be fine. For Pidgeotto, just use Pikachu. For the others, use your best Pokemon on them. **************************************************************** With Gary out of the way, go down the stairs that are where Gary came to the captain's room. To get the HM 01 from him, read the part on it in the "Important Info" section. Once you've got that done, leave the ship. Teach one of your Pokemon the Cut ability, and cut down the tree blocking your path to the Gym. Enter the Gym for a puzzle. Two trash cans in the room contain a switch. If you find a switch but the next can you looked in didn't have one, you have to start over. Since the switches appear in random locations, I can't tell you where they are. What I would do is this: search the cans by rows or columns to narrow down where the switches are. Once you've found them, the door will open. Go through to fight the Gym leader... **************************************************************** TRAINER: Lt. Surge PRIZES: Thunder Badge & TM 24 POKEMON: Voltorb - L21, Pikachu - L18, Raichu - L24 If you have a Ground-type Pokemon, build its level to about 20 to make this fight easy. Use attacks like Rock Throw and Dig and each Pokemon will go down with about one hit. **************************************************************** Now with that done, head east and go into the cave. -------------- Diglett's Cave -------------- Pokemon: #50 Diglett #51 Dugtrio You might have already been here to get Diglett, so if you didn't, get one. Go through this cave to reach an area near Viridian Forest. --------------- Viridian Forest --------------- Pokemon: #122 Mr. Mime Items: HM 05 HP Up Moon Stone In the first house you find, you can trade an Abra for a Mr. Mime if you want. Cut down the tree, and head south to the next house and talk to one of Prof. Oak's aides. If you caught 10 or more kinds of Pokemon, he gives you HM 05 which contains Flash. Continue south to get items. Once you've got them, head back to Vermilion City. From there, go east to Route 11. -------- Route 11 -------- Pokemon: #21 Spearow #23 Ekans (Red) #27 Sandshrew (Blue) #96 Drowzee Items: Itemfinder Nothing much to do here. At the end of the route, search the tree that's by itself for an item. Enter the building, and upstairs is another one of Prof. Oak's aides. If you caught 30 or more kinds of Pokemon, he gives you an Itemfinder which allows you to find hidden items. Head to Cerulean City and head east to Route 9. ------- Route 9 ------- Pokemon: #19 Rattata #21 Spearow #23 Ekans (Red) #27 Sandshrew (Blue) #100 Voltorb Items: TM 30 Just capture Voltorb, get the TM and save at the Pokemon Center. You can teach one of your Pokemon Flash, but it's not required to get past Rock Tunnel. Once you're ready, head into the cave. ----------- Rock Tunnel ----------- Pokemon: #41 Zubat #66 Machop #74 Geodude #95 Onix This cave is easy to go through if you use Flash! There is only one ladder to go through in each part. Capture Onix and Machop and make your way through the cave to come out at Route 10. At Route 10, search the tree for a Max Ether. Continue south to Lavender Town. ------------- Lavender Town ------------- This place contains Pokemon Tower, the graveyard for Pokemon. One of the town residents, Mr. Fuji, is missing, and ghosts are roaming around in the tower. You can't do anything to help out yet, so head west to Route 8. ------- Route 8 ------- Pokemon: #16 Pidgey #23 Ekans (Red) #27 Sandshrew (Blue) #37 Vulpix (Blue) #52 Meowth (Blue) #56 Mankey (Red) #58 Growlithe (Red) The new Pokemon to get is Growlithe and Vulpix. Keep going west till you see two buildings. Enter the smaller one and go through an underground path that leads to Route 7. ------- Route 7 ------- Pokemon: #16 Pidgey #23 Ekans (Red) #27 Sandshrew (Blue) #37 Vulpix (Blue) #52 Meowth (Blue) #56 Mankey (Red) #58 Growlithe (Red) Just go west to Celadon City... ------------ Celadon City ------------ Pokemon: #133 Eevee This city contains the largest store in the game and Game Corner! To get Eevee, enter the back of the mansion and go up the building to get it. It's a good idea to buy some Stones at the store to evolve Pokemon and expand your collection. Now head to Game Corner, and press A at the poster at the back to find a hidden switch. The switch makes a secret passage appear to your right. Enter it to reach the basement... -------------------- Game Corner Basement -------------------- Items: TM 02 TM 07 TM 10 Super Potion Hyper Potion Escape Rope Nugget Rare Candy HP Up Lift Key Silph Scope As you can see, this place is loaded with items! I'll just tell where to go to get the Lift Key and Silph Scope. From where you entered, go down the stairs. Continue and go north from the Rocket guard and go down those stairs. Now you have to go through these moving tiles. This part is pretty easy, so figure it out for yourself. Once you navigate through them, go down the stairs. From there, go up and then left and fight the Rocket guard. After you beat him, talk to him, and he drops the Lift Key, so pick it up. With that, go back through the moving tiles room and go up the stairs. Now you have to go through more moving tiles! Again, this is easy enough to figure out how to get through. Once through that, go past the stairs and enter the elevator. Go up to the control panel and go the 4th Basement Floor. Exit the elevator and beat the Rocket guards near the door. Then go through to fight Giovanni, the head of Team Rocket... **************************************************************** TRAINER: Giovanni POKEMON: Onix - L25, Rhyhorn - L24, Kangaskhan - L29 This guy is quite easy if you use a Water-type Pokemon at about L25. Onix and Rhyhorn will go down with a couple Water-type attacks, but Kangaskhan will be a bit harder. **************************************************************** Once you beat Giovanni, you get the Silph Scope! Now's the time to go into the Celadon Gym to fight for another Badge... **************************************************************** TRAINER: Erika PRIZES: Rainbow Badge & TM 21 POKEMON: Victreebel - L29, Tangela - L24, Vileplume - L29 For this fight, use a Fire-type Pokemon at about L26. Then just burn each one out a couple Fire-type attacks. **************************************************************** Now with that done, head to the Pokemon Tower in Lavender Town. ------------- Pokemon Tower ------------- Pokemon: #92 Gastly #93 Haunter #104 Cubone Items: Elixier Awakening Escape Rope Nugget Rare Candy HP Up X Accuracy Poke Flute With the Silph Scope in hand, you can identify the Ghosts inside! Make sure you do capture a Ghost-type Pokemon because a good bit of attacks do not hit them. Once on the 2nd Floor, you'll run into Gary... **************************************************************** TRAINER: Gary POKEMON: Pidgeotto - L25, Growlithe - L23, Exeggcute - L22, Kadabra - L20, Wartortle/Charmeleon/Ivysaur - 25 Since you got the Rainbow Badge, build up about 4 Pokemons' levels to about 25 for an easy fight. For Pidgeotto, use the usual Electric- type Pokemon. When fighting Growlithe, put out its fire with Water- type attacks. For Exeggcute, burn it with Fire-type attacks. For the rest, just use your best ones. **************************************************************** Head to the 3rd and you'll find some people which evil spirits have "taken" over them. You can free them of the evil spirits, but it's not required to do so. Keep going up until you reach the 5th Floor. On that floor, someone has made you a "healing tile" to heal your Pokemon. When you try to go up the stairs on the 6th Floor, you will fight a L30 Marowak. When you beat Cubone's Mother, her spirit will lay to rest...allowing you to go on. On the final floor, there will be some Rocket guards around. Defeat them, and talk to Mr. Fuji. Then you will appear back at house. Talk to him again to get the Poke Flute. Always carry this with you, for it will wake up sleeping Pokemon. Head back to Celadon City and visit the big Poke Mart. Go to the top floor with the vending machines. Buy some Fresh Water. Remember those guards who said that they were thirsty? Talk to the guard and give him the water. He then shares with the other guards so you can pass through to Saffron City. But before you want to go Saffron City, you may want to get HM 02 which teaches Fly. Check the "Important Info" section to find out how. ------------ Saffron City ------------ Pokemon: #106 Hitmonlee or #107 Hitmonchan This is one of the more bigger places in the game. Before you enter Silph Co., you can go to the Fighting Dojo Gym to get a Pokemon that can't be found anywhere else. Enter the Gym and you can skip three of the Trainers by going around them. Your Psychic-type Pokemon will be needed to easily overcome the Fighting-type. To get the rare Pokemon, talk to the leader at the back to enter a fight... **************************************************************** TRAINER: Blackbelt POKEMON: Hitmonlee - L37, Hitmonchan - L37 For an easy victory, use any Psychic-type Pokemon. Otherwise, just use some normal attacks that do decent damage such as Slash and Scratch. The leader also tends to use X Attack on his Pokemon. **************************************************************** Once you win, the Karate Master will allow to choose a Hitmonlee or a Hitmonchan. Both are good fighters, so it doesn't really matter which one you choose. With that done, head to Silph Co. --------- Silph Co. --------- Pokemon: #131 Lapras Items: TM 03 TM 09 TM 36 Card Key Hyper Potion Max Revive Full Heal Escape Rope Protein HP Up Calcium X Accuracy Master Ball This place is can be easily completed by doing the basic things. When you enter, head to the elevator and go the 5th Floor. On this floor, you can find the Card Key at the small hallway part with a Rocket guard. Get the key and go to the 3rd Floor. From the room with the open door, go left and open the first door. Step on the teleporter, and you'll appear and enter the room with Gary... **************************************************************** TRAINER: Gary POKEMON: Pidgeot - L37, Growlithe - L38, Exeggcute - L35, Alakazam - L35, Blastoise/Charizard/Venusaur - L40 If you're not prepared, this will be a tough fight. You know the drill from the last fight with Gary. For Pidgeot, use the Electric- type and on Growlithe, use the Water-type. Burn Exeggcute with the Fire-type. For the rest, just battle it out with your best. **************************************************************** Now that Gary is out of the way, talk to the Silph Co. worker to get Lapras. Continue down and step on the teleporter. Now you'll appear on the 11th Floor. Go down, beat the Rocket guard and open the door for a fight with Giovanni... **************************************************************** TRAINER: Giovanni POKEMON: Nidorino - L37, Kangaskhan - L35, Rhyhorn - L37, Nidoqueen - L41 Like the last Giovanni fight, use any Water-type Pokemon. That's really just about it... **************************************************************** you defeat him, talk to the Silph Co. president to get the Master Ball, a kind of Poke Ball that can catch any Pokemon regardless of its HP! Now that you put Team Rocket out of the way, head to the Gym. This one has yet another puzzle, but with using teleporters. Step on the first teleporter, then go up to another teleporter. Then step on the lower-left teleporter. Now go to the right and step on the teleporter. Now again, step on the lower-left teleporter and you'll end up at Sabrina... **************************************************************** TRAINER: Sabrina PRIZES: Marsh Badge & TM 46 POKEMON: Kadabra - L38, Mr. Mime - L37, Venomoth - L38, Alakazam - L43 Use you best Pokemon, they should be around L39, against them. Use decent-damaging attacks such as Slash and Scratch. **************************************************************** With all that done, now's a good time to start to expand your Pokemon collection. But to fish all the good Pokemon you are going to need the Super Rod at Route 12. Head south from Lavender Town or east from Vermilion to reach it... -------- Route 12 -------- Pokemon: #16 Pidgey #43 Oddish (Red) #44 Gloom (Red) #48 Venonat (Red) #69 Bellsprout (Blue) #70 Weepinbell (Blue) #143 Snorlax Items: TM 16 Super Rod When you encounter the sleeping Snorlax, use the Poke Flute to wake him up. It will then attack you. Capturing the L30 Snorlax is a piece of cake compared to getting the mythical birds! When he uses "Rest", wear 'em down and toss Great Balls at him. Once that's done, keep going south to reach a house. Go inside and talk to the Fishing Guru for a Super Rod. Now you start catching loads of water Pokemon! Now it's time to head to Fuchsia City, but there is two ways to reaching it: Routes 13, 14, & 15 or Routes 16, 17 & 18... ------------------- Routes 13, 14, & 15 ------------------- Pokemon: #16 Pidgey #17 Pidgetto #43 Oddish #44 Gloom #48 Venonat #69 Bellsprout #70 Weepinbell #132 Ditto Items: TM 20 EXP. All Ditto can a great Pokemon to use (But it's really weak), as it allows you to change into the enemy's Pokemon. But the problem is that you only get 5 PP for any and every move! Ditto is also a hard Pokemon to catch. Keep going through until you reach one of those towers. Inside is another of Prof. Oak's Aides. If you've caught 50 or more Pokemon, he gives an EXP. All. Keep going to reach Fuchsia City. ------------------- Routes 16, 17, & 18 ------------------- Pokemon: #19 Rattata #20 Raticate #21 Spearow #22 Fearow #84 Doduo #143 Snorlax Items: HM 02 This place also has Snorlax in it. Use the Poke Flute to wake him up, then defeat or capture it. Since place is mainly a steep hill, use your Bicycle to travel down easier. You can find HM 02 here, check the Important Info to see how. Once you reach the end, go east to reach Fuchsia City. ------------ Fuchsia City ------------ Items: Good Rod Here is where Safari Zone is located! You can also get HM 04 here if you can find the Warden's Gold Teeth. Read the "Important Info" section to see how. Visit the house beside the Warden's to see the Fishing Guru. Talk to him to get the Good Rod. Enter the Gym where you can find Koga. Before you can fight him, you must move around the Gym where there are hidden walls. Along the way you'll end up running into Trainers. Go through that, talk to Koga to enter the fight... **************************************************************** TRAINER: Koga PRIZES: Soul Badge & TM 06 POKEMON: Koffing - L37, Muk - L39, Koffing - L37, Weezing - L43 This Gym Leader uses Poison-type Pokemon, so buy some Antidotes. Use Ground-type Pokemon at about L40 for an easy win. If you use Poison- type Pokemon, you won't have to worry about being poisoned! **************************************************************** With that done, you can head to Safari Zone to increase your Pokemon collection. Now the next stop is Cinnabar Island... --------------- Cinnabar Island --------------- To reach this place, you must first get HM 03 which has Surf. Then go to Pallet Town, and Surf down until you reach it. Here at Cinnabar Island, you can resurrect Pokemon with the Fossils. To do so, go to the Pokemon Lab, enter the third room with give your Fossil to the scientist. Exit the Lab, enter and talk to him to get the Pokemon. Here is what you can get: Old Amber = #142 Aerodactyl Helix Fossil = #138 Omanyte Dome Fossil = #140 Kabuto If you try to enter the Cinnabar Gym, you'll find out that the door is locked. You need to enter the Pokemon Mansion and find the Secret Key. Before you enter, try to build up a couple Water- or Rock-type Pokemon to about L38. Also bring along a Pokemon that has the Dig move. --------------- Pokemon Mansion --------------- Pokemon: #37 Vulpix (Blue) #58 Growlithe (Red) #77 Ponyta #88 Grimer #89 Muk #109 Koffing #110 Weezing #126 Magmar (Blue) Items: TM 14 TM 22 Secret Key Max Potion Full Restore Escape Rope Rare Candy Iron Carbos Calcium This is a bit confusing because of the switches. Around the building, you can find notes that tell about the mansion and Pokemon. When you enter, go up and enter the stairs. On the 2nd Floor, activate the switch nearby on the statue. Then enter the room that's north of you. Then go up the stairs. From there, there is another statue with a switch. Hit that and go into the lower room. Leap off the lower-left ledge. You'll land on the 1st Floor. In that room, there is another flight of stairs. Go down them to enter the basement. In the room to your left, activate the switch there and enter the hallway north of the stairs you went up. Keep going through to find the Secret Key at the end. Use Dig to exit the building. With the key in hand, you can now open the Gym. In the Gym, you must beat Trainers in order for the doors to open. At the end, talk to Blaine for the fight... **************************************************************** TRAINER: Blaine PRIZES: Volcano Badge & TM 38 POKEMON: Growlithe - L42, Ponyta - L40, Rapidash - L42, Arcanine - L47 Use L40+ Ground- or Water-type Pokemon to make this fight a cinch. Attacks such as Bubblebeam, Earthquake, and Dig prove to be quite effective against beating him. **************************************************************** With Blaine out of the way, you have one more Gym Leader to beat. Surf or Fly back to Pallet Town and go to Viridian City. ------------- Viridian City ------------- Remember when you first went here and the Gym was locked? Now it's open! Go inside and navigate through the moving tiles. Talk to the final Gym Leader, Giovanni... **************************************************************** TRAINER: Giovanni PRIZES: Earth Badge & TM 27 POKEMON: Rhyhorn - L45, Dugtrio - L42, Nidoqueen - L44, Nidoking - L45, Rhydon - L50 Like the other couple fights with Giovanni, use Water-type Pokemon at about L45. You should be able to take him out pretty easily with Water-type attacks. **************************************************************** With all of the Gym Leaders defeated, you must now head to the Elite Four. Go west of Viridian and you'll encounter Gary... **************************************************************** TRAINER: Gary POKEMON: Pidgeot - L47, Rhyhorn - L45, Growlithe - L45, Exeggcute - L47, Alakazam - L50, Blastoise/Charizard/Venusaur - L53 This battle isn't much different from the last couple battles with Gary. Use Electric on Pidgeot, Water will take down Rhyhorn and Growlithe easily. For the rest, use your best! **************************************************************** Continue on to enter the building that leads to the Pokemon League HQ... -------------- Routes 22 & 23 -------------- Pokemon: #21 Spearow #22 Fearow #23 Ekans #24 Arbok #27 Sandshrew #28 Sandslash #132 Ditto In order to get past all the guards, you must collect all eight Badges. You also need Surf to get past the water. Get through all this to enter Victory Road. ------------ Victory Road ------------ Pokemon: #41 Zubat #42 Golbat #66 Machop #67 Machoke #74 Geodude #75 Graveler #95 Onix #105 Marowak #146 Moltres Items: TM 05 TM 17 TM 43 TM 47 Max Revive Full Heal Rare Candy Guard Spec. This place contains the mythical fire bird, Moltres. In order for you to move through this place, you need Strength. The main to do is to move the boulders onto the switches so you can reach another area. This place isn't that confusing, but in one spot there is a hole in which you push the boulder in it. It's kinda hard to see it on the Game Boy screen. Moltres will be a difficult one to catch. Wear him down with Electric- or Water-type attacks and put him to sleep. Then use Ultra Balls on him. Once you reach the exit, head north to Indigo Plateau. -------------- Indigo Plateau -------------- This place is just a Poke Mart and a Pokemon Center in one. Once you're prepared for the Elite Four, go down the stairs. Check the "Elite Four" part in the Important Info section on beating them. Once they're done for, you can now enter the cave near Cerulean City, the Unknown Dungeon. You can also collect the other Legendary Birds, but it's optional. ----------- Power Plant ----------- Pokemon: #25 Pikachu #26 Raichu (Blue) #81 Magnemite #82 Magneton #100 Voltorb #125 Electabuzz (Red) #145 Zapdos Items: TM 25 TM 33 Rare Candy Carbos HP Up To reach the Power Plant, go east of Cerulean City. When you see the water near the entrance to Rock Tunnel, Surf down it and you'll end up by it. Inside the plant, there are several Poke Balls that are actually Voltorbs instead of items. At the end of this place is Zapdos. Get his energy down as far as you can, put him to sleep and throw Ultra Balls at him. With Zapdos captured, head to Seafoam Islands. --------------- Seafoam Islands --------------- Pokemon: #41 Zubat #42 Golbat #54 Psyduck #55 Golduck #79 Slowpoke #80 Slowbro #86 Seel #87 Dewgong #90 Shellder #98 Krabby #99 Kingler #116 Horsea #120 Staryu #144 Articuno To reach this place, Surf down from Fuchsia City. Continue on until you reach the islands. Here you will you need to move more boulders, so you need Strength. All you need to do is to move the boulders down the holes until they land in the water. Then on the 3rd Basement Floor, push those boulders there into the holes so they land in the water. Now you can reach Articuno! Repeat the same thing that you did on Zapdos to get him. Now head to Cerulean City. Go north and Surf down until you reach a cave entrance. --------------- Unknown Dungeon --------------- Pokemon: #24 Arbok (Red) #26 Raichu #28 Sandslash (Blue) #40 Wigglytuff #42 Golbat #47 Parasect #49 Venomoth #64 Kadabra #82 Magneton #85 Dodrio #97 Hypno #101 Electrode #105 Marowak #112 Rhydon #113 Chansey #132 Ditto #150 Mewtwo Items: Max Revive Max Elixier Full Restore x2 Ultra Ball x2 PP Up Nugget Make sure you prepared for the Pokemon here, they are ALL at least L50! Since these Pokemon have high levels, you can capture a good team to use. This is also the best place to build up the levels of Pokemon since you get about 1,000 EXP after each fight. This place isn't very confusing, so finding Mewtwo isn't too hard. When you do, use the Master Ball. If you did use it, repeat what you did to the others. Now you've completed Pokemon! Good luck on catching all 150! ================ 8) POKEMON LIST ================ The list with the Pokemon's name, Type, Evolution, and more! NOTE: Pokemon with a "*" around it are considered to be "rare". Here is how it's listed... --------------------------------------------------------------------- # - Name Type: 1 or 2 of the 15 kinds. Evolution: What the Pokemon can evolve into. Location: Where you find the Pokemon. Height: Pokemon's height. Weight: Pokemon's weight. Abilities: The creature's moves and when they're learned (From Nintendo's Pokemon Player's Guide) When a Pokemon evolves, it carries its abilities to its next form. Pokedex: What the Pokedex says about the Pokemon. --------------------------------------------------------------------- #1 - Bulbasaur Type: Grass/Poison Evolution: Ivysaur - L16 Location: Prof. Oak's Lab Height: 2' 4'' Weight: 15 lbs. Abilities: Tackle: - Growl: - Leech Seed: L7 Vine Whip: L13 Poison Powder: L20 Razor Leaf: L27 Growth: L34 Sleep Powder: L41 Solar Beam: L48 Pokedex: A strange seed was planted on its back at birth. The plant sprouts and grows with this Pokemon. #2 - Ivysaur Type: Grass/Poison Evolution: Venusaur - L32 Location: - Height: 3' 3'' Weight: 29 lbs. Abilities: Tackle: - Growl: - Leech Seed: - Vine Whip: - Poison Powder: L22 Razor Leaf: L30 Growth: L38 Sleep Powder: L46 Solar Beam: L54 Pokedex: When the bulb on its back grows large, it appears to lose the ability to stand on its hind legs. #3 - Venusaur Type: Grass/Poison Evolution: - Location: - Height: 6' 7'' Weight: 221 lbs. Abilities: Tackle: - Growl: - Leech Seed: - Vine Whip: - Poison Powder: - Razor Leaf: - Growth: L43 Sleep Powder: L55 Solar Beam: L65 Pokedex: The plant blooms when it is absorbing solar energy. It stays on the move to seek sunlight. #4 - Charmander Type: Fire Evolution: Charmeleon - L16 Location: Prof. Oak's Lab Height: 2' 0'' Weight: 19 lbs. Abilities: Scratch: - : - Ember: L9 Leer: L15 Rage: L22: L30 Flamethrower: L38 Fire Spin: L46 Pokedex: Obviously prefers hot places. When it rains, steam is to spout from the tip of its tail. #5 - Charmeleon Type: Fire Evolution: Charizard - L36 Location: - Height: 3' 7'' Weight: 42 lbs. Abilities: Scratch: - Growl: - Ember: - Leer: - Rage: L24 Slash: L33 Flamethrower: L42 Fire Spin: L56 Pokedex: When it swings its burning tail, it elevates the temperature to unbearably high levels. #6 - Charizard Type: Fire/Flying Evolution: - Location: - Height: 5' 7'' Weight: 200 lbs. Abilities: Scratch: - Growl: - Ember: - Leer: - Rage: - Slash: L36 Flamethrower: L46 Fire Spin: L55 Pokedex: Spits fire that is hot enough to melt boulders. Known to cause forest fires unintentionally. #7 - Squirtle Type: Water Evolution: Wartortle - L16 Location: Prof. Oak's Lab Height: 1' 8'' Weight: 20 lbs. Abilities: Tackle: - Tail Whip: - Bubble: L8 Water Gun: L15 Bite: L22 Withdraw: L28 Skull Bash: L35 Hydro Pump: L42 Pokedex: After birth, its back swells and hardens into a shell. Powerfully sprays foam from its mouth. #8 - Wartortle Type: Water Evolution: Blastoise - L36 Location: - Height: 3' 3'' Weight: 50 lbs. Abilities: Tackle: - Tail Whip: - Bubble: - Water Gun: - Bite: L24 Withdraw: L31 Skull Bash: L39 Hydro Pump: L47 Pokedex: Often hides in water to stalk unwary prey. For swimming fast, it moves its ears to maintain balance. #9 - Blastoise Type: Water Evolution: - Location: - Height: 5' 3'' Weight: 189 lbs. Abilities: Tackle: - Tail Whip: - Bubble: - Water Gun: - Bite: - Withdraw: - Skull Bash: L42 Hydro Pump: L52 Pokedex: A brutal Pokemon with pressurized water jets on its shell. They are used for high speed tackles. #10 - Caterpie Type: Bug Evolution: Metapod - L7 Location: Viridian Forest, Route 25 Height: 1' 0'' Weight: 6 lbs. Abilities: Tackle: - String Shot: - Pokedex: Its short feet are tipped with suction pads that enable it to tirelessly climb slopes and walls. #11 - Metapod Type: Bug Evolution: Butterfree - L10 Location: Go to Caterpie Height: 2' 4'' Weight: 22 lbs. Abilities: Harden: - Pokedex: This Pokemon is vulnerable to attack while its shell is soft, exposing its weak and tender body. #12 - Butterfree Type: Bug/Flying Evolution: - Location: - Height: 3' 7'' Weight: 71 lbs. Abilities: Confusion: L12 Poison Powder: L15 Stun Spore: L16 Sleep Powder: L17 Supersonic: L21 Whirlwind: L26 Psybeam: L32 Pokedex: In battle, it flaps its wings at high speed to release highly toxic dust in the air. #13 - Weedle Type: Bug/Poison Evolution: Kakuna - L7 Location: Route 2, Viridian Forest, Route 25, Route 24 Height: 1' 0'' Weight: 7 lbs. Abilities: Poison Sting: - String Shot: - Pokedex: Often found in forests, eating leaves. It has a sharp venomous stinger on its head. #14 - Kakuna Type: Bug/Poison Evolution: Beedrill - L10 Location: Go to Weedle Height: 2' 0'' Weight: 22 lbs. Abilities: Harden: - Pokedex: Almost incapable of moving, this Pokemon can only harden its shell to protect itself from predators. #15 - Beedrill Type: Bug/Poison Evolution: - Location: - Height: 3' 3'' Weight: 65 lbs. Abilities: Fury Attack: L12 Focus Energy: L16 Twineedle: L20 Rage: L25 Pin Missle: L30 Agility: L35 Pokedex: Flies at high speed and attacks using its large venomous stingers on its forelegs and tail. #16 - Pidgey Type: Normal/Flying: Pidgeotto - L18 Location: Lot of places (About 14)! Height: 1' 0'' Weight: 4 lbs. Abilities: Gust: - Sand-Attack: L5 Quick Attack: L12 Whirlwind: L19 Wing Attack: L28 Agility: L36 Mirror Move: L44 Pokedex: A common sight in forests and woods. It flaps its wings at ground level to kick up blinding sand. #17 - Pidgeotto Type: Normal/Flying Evolution: Pidgeot - L36 Location: Sea Route 21, Route 14, Route 15 Height: 3' 7'' Weight: 66 lbs. Abilities: Gust: - Sand-Attack: - Quick Attack: - Whirlwind: L21 Wing Attack: L31 Agility: L40 Mirror Move: L49 Pokedex: Very protective of its sprawling territorial area, this Pokemon will fiercely peck at any intruder. #18 - Pidgeot Type: Normal/Flying Evolution: - Location: - Height: 4' 11'' Weight: 87 lbs. Abilities: Gust: - Sand-Attack: - Quick Attack: - Whirlwind: - Wing Attack: - Agility: L44 Mirror Move: L54 Pokedex: When hunting, it skims the surface of water at high speed to pick off unwary prey such as Magikarp. #19 - Rattata Type: Normal Evolution: Raticate - L20 Location: Lots of places (About 7)! Height: 1' 0'' Weight: 8 lbs. Abilities: Tackle: - Tail Whip: - Quick Attack: L7 Hyper Fang: L14 Focus Energy: L23 Super Fang: L34 Pokedex: Bites anything when it attacks. Small and very quick, it is a common sight in many places. #20 - Raticate Type: Normal Evolution: - Location: Sea Route 21, Route 18, Route 17, Route 16 Height: 2' 4'' Weight: 41 lbs. Abilities: Tackle: - Tail Whip: - Quick Attack: - Hyper Fang: - Focus Energy: L27 Super Fang: L41 Pokedex: It uses its whiskers to maintain balance. It apparently slows down if they are cut off. #21 - Spearow Type: Flying Evolution: Fearow - L20 Location: Lots of places (About 11)! Height: 1' 0'' Weight: 4 lbs. Abilities: Peck: - Growl: - Leer: L9 Fury Attack: L15 Mirror Move: L22 Drill Peck: L29 Agility: L36 Pokedex: Eats bugs in grassy areas. It has to flap its short wings at high speed to stay airborne. #22 - Fearow Type: Normal/Flying Evolution: - Location: Route 23, Route 18, Route 17 Height: 3' 11'' Weight: 84 lbs. Abilities: Peck: - Growl: - Leer: - Fury Attack: - Mirror Move: L25 Drill Peck: L34 Agility: L43 Pokedex: With its huge and magnificent wings, it can keep aloft without ever having to land for rest. #23 - Ekans (Red Version ONLY!) Type: Poison Evolution: Arbok - L22 Location: Lots of places (About 6)! Height: 6' 7'' Weight: 15 lbs. Abilities: Wrap: - Leer: - Poison Sting: L10 Bite: L17 Glare: L24 Screech: L31 Acid: L38 Pokedex: Moves silently and stealthily. Eats the eggs of birds, such as Pidgey and Spearow, whole. #24 - Arbok (Red Version ONLY!) Type: Poison Evolution: - Location: Route 23 Height: 11' 6'' Weight: 143 lbs. Abilities: Wrap: - Leer: - Poison Sting: - Bite: - Glare: L27 Screech: L36 Acid: L47 Pokedex: It is rumored that the ferocious warning markings on its belly differ from area to area. #25 - Pikachu Type: Electric Evolution: Raichu - Thunder Stone: Viridian Forest, Power Plant Height: 1' 4'' Weight: 13 lbs. Abilities: Thundershock: - Growl: - Thunder Wave: L9 Quick Attack: L16 Swift: L26 Agility: L33 Thunder: L43 Pokedex: When several of these Pokemon gather, their electricity could build and cause lightning storms. #26 - Raichu Type: Electric Evolution: - Location: Unknown Dungeon, Power Plant (Blue Version) Height: 2' 7'' Weight: 66 lbs. Abilities: Thundershock: - Growl: - Thunder Wave: - Pokedex: Its long tail serves as a ground to protect itself from its own high voltage power. #27 - Sandshrew (Blue Version ONLY!) Type: Ground Evolution: Sandslash - L22 Location: Lots of places! Height: 2' 0'' Weight: 26 lbs. Abilities: Scratch: - Sand-Attack: L10 Slash: L17 Poison Sting: L24 Swift: L31 Fury Swipes: L38 Pokedex: Burrows deep underground in arid locations far from water. It only emerges to hunt for food. #28 - Sandslash (Blue Version ONLY!) Type: Ground Evolution: - Location: Victory Road Cave Height: 3' 3'' Weight: 65 lbs. Abilities: Scratch: - Sand-Attack: - Slash: - Poison Sting: L27 Swift: L36 Fury Swipes: L47 Pokedex: Curls up into a spiny ball when threatened. It can roll while curled up to attack or escape. #29 - Nidoran (Female) Type: Poison Evolution: Nidorina - L16 Location: Safari Zone, Route 22 Height: 1' 4'' Weight: 15 lbs. Abilities: Growl: - Tackle: - Scratch: L8 Poison Sting: L14 Tail Whip: L21 Bite: L29 Fury Swipes: L36 Double Kick: L43 Pokedex: Although small, its venomous barbs render this Pokemon dangerous. The female has smaller horns. #30 - Nidorina Type: Poison Evolution: Nidoqueen - Moon Stone Location: Safari Zone Height: 2' 7'' Weight: 44 lbs. Abilities: Growl: - Tackle: - Scratch: - Poison Sting: - Tail Whip: L23 Bite: L32 Fury Swipes: L41 Double Kick: L50 Pokedex: The female's horns develops slowly. Prefers physical attacks such as clawing and biting. #31 - Nidoqueen Type: Poison/Ground Evolution: - Location: - Height: 4' 3'' Weight: 132 lbs. Abilities: Tail Whip: - Tackle: - Scratch: - Poison Sting: - Body Slam: L23 Pokedex: Its hard scales provide strong protection. It uses its hefty bulk to execute powerful moves. #32 - Nidoran (Male) Type: Poison Evolution: Nidorino - L16 Location: Route 22, Safari Zone Height: 1' 8'' Weight: 20 lbs. Abilities: Leer: - Tackle: - Horn Attack: L8 Poison Sting: L14 Focus Energy: L21 Fury Attack: L29 Horn Drill: L36 Double Kick: L43 Pokedex: Stiffens its ears to sense danger. The larger its horns, the more powerful its secreted venom. #33 - Nidorino Type: Poison Evolution: Nidoking - Moon Stone Location: Safari Zone Height: 2' 11'' Weight: 43 lbs. Abilities: Leer: - Tackle: - Horn Attack: - Poison Sting: - Focus Energy: L23 Fury Attack: L32 Horn Drill: L41 Double Kick: L50 Pokedex: An aggressive Pokemon that is quick to attack. The horn on its head secretes a powerful venom. #34 - Nidoking Type: Poison/Ground Evolution: - Location: - Height: 4' 7'' Weight: 137 lbs. Abilities: Tackle: - Horn Attack: - Poison Sting: - Thrash: L23 Pokedex: It uses its powerful tail in battle to smash, constrict, then break the prey's bones. #35 - Clefairy Type: Normal Evolution: Clefable - Moon Stone Location: Mt. Moon, Exchange Corner (Celadon City) Height: 2' 0'' Weight: 17 lbs. Abilities: Pound: - Growl: - Sing: L13 Doubleslap: L18 Minimize: L24 Metronome: L31 Defense Curl: L39 Light Screen: L48 Pokedex: Its magical and cute appeal has many admirers. It is rare and found only in certain areas. #36 - Clefable Type: Normal Evolution: - Location: - Height: 4' 3'' Weight: 88 lbs. Abilities: Sing: - Doubleslap: - Minimize: - Metronome: - Pokedex: A timid Pokemon that is rarely seen. It will run and hide the moment it senses people. #37 - Vulpix (Blue Version ONLY!) Type: Fire Evolution: Ninetales - Fire Stone Location: Route 7, Route 8, Cinnabar Island Height: 2' 0'' Weight: 22 lbs. Abilities: Ember: - Tail Whip: - Quick Attack: L16 Roar: L21 Confuse Ray: L28 Flamethrower: L35 Fire Spin: L42 Pokedex: At the time of the birth, it has just one tail. The tail splits from its tip as it grows older. #38 - Ninetales (Blue Version ONLY!) Type: Fire Evolution: - Location: - Height: 3' 7'' Weight: 44 lbs. Abilities: Ember: - Tail Whip: - Quick Attack: - Roar: - Pokedex: Very smart and very vengeful. Grabbing one of its many tails could result in a 1,000-year curse. #39 - Jigglypuff Type: Normal Evolution: Wigglytuff - Moon Stone Location: Route 3 Height: 1' 8'' Weight: 12 lbs. Abilities: Sing: - Pound: L9 Disable: L14 Defense Curl: L19 Doubleslap: L24 Rest: L29 Body Slam: L34 Double-Edge: L39 Pokedex: When its huge eyes light up, it sings a mysteriously soothing melody that lulls its enemies to sleep. #40 - Wigglytuff Type: Normal Evolution: - Location: Unknown Dungeon Height: 3' 3'' Weight: 26 lbs. Abilities: Sing: - Disable: - Defense Curl: - Doubleslap: - Pokedex: The body is soft and rubbery. When angered, it will suck in air and inflate itself to an enormous size. #41 - Zubat Type: Poison/Flying Evolution: Golbat - L22 Location: Mt. Moon, Rock Tunnel, Victory Road Height: 2' 7'' Weight: 17 lbs. Abilities: Leech Life: - Supersonic: L10 Bite: L15 Confuse Ray: L21 Wing Attack: L28 Haze: L36 Pokedex: Forms colonies in perpetually dark places. Uses ultrasonic waves to identify and approach targets. #42 - Golbat Type: Poison/Flying Evolution: -: Seafoam Islands, Victory Road Height: 5' 3'' Weight: 121 lbs. Abilities: Leech Life: - Supersonic: - Bite: - Confuse Ray: - Wing Attack: L32 Haze: L43 Pokedex: Once it strikes, it will not stop draining energy from its victim even if it gets too heavy to fly. #43 - Oddish (Red Version ONLY!) Type: Grass/Poison Evolution: Gloom - L21 Location: Lots of places (About 9)! Height: 1' 8'' Weight: 12 lbs. Abilities: Absorb: - Poison Powder: L15 Stun Spore: L17 Sleep Powder: L19 Acid: L24 Petal Dance: L33 Solar Beam: L46 Pokedex: During the day, it keeps its face buried in the ground. At night, it wanders around sowing its seeds. #44 - Gloom (Red Version ONLY!) Type: Grass/Poison Evolution: Vileplume - Leaf Stone Location: Route 15, Route 14, Route 13,Route 12 Height: 2' 7'' Weight: 19 lbs. Abilities: Absorb: - Poison Powder: - Stun Spore: - Sleep Powder: - Acid: L28 Petal Dance: L38 Solar Beam: L52 Pokedex: The fluid that oozes from its isn't drool. It is a nectar that is used to attract prey. #45 - Vileplume (Red Version ONLY!) Type: Grass/Poison Evolution: - Location: - Height: 3' 11'' Weight: 41 lbs. Abilities: Poison Powder: - Stun Spore: - Sleep Powder: - Pokedex: The larger its petals, the more toxic pollen it contains. Its big head is heavy and hard to hold up. #46 - Paras Type: Bug/Grass Evolution: Parasect - L24 Location: Mt. Moon Safari Zone Height: 1' 0'' Weight: 12 lbs. Abilities: Scratch: - Stun Spore: L13 Leech Life: L20 Spore: L27 Slash: L34 Growth: L41 Pokedex: Burrows to suck tree roots. The mushrooms on its bac grow by drawing in nutrients from the bug host. #47 - Parasect Type: Bug/Grass Evolution: - Location: Safari Zone Height: 3' 3'' Weight: 65 lbs. Abilities: Scratch: - Stun Spore: - Leech Life: - Spore: L30 Slash: L39 Growth: L48 Pokedex: A host-parasite pair in the which the parasite mushroom has taken over the host bug. Prefers damp places. #48 - Venonat Type: Bug/Poison Evolution: Venomoth - L31 Location: Same as Gloom, Safari Zone Height: 3' 3'' Weight: 66 lbs. Abilities: Tackle: - Disable: - Poison Powder: L24 Leech Life: L27 Stun Spore: L30 Psybeam: L35 Sleep Powder: L38 Psychic: L43 Pokedex: Lives in the shadows of tall trees where it eats insects. It is attracted by light at night. #49 - Venomoth Type: Bug/Poison Evolution: - Location: Safari Zone, Victory Road Height: 4' 11'' Weight: 28 lbs. Abilities: Tackle: - Disable: - Poison Powder: - Leech Life: - Stun Spore: - Psybeam: L38 Sleep Powder: L43 Psychic: L50 Pokedex: The dust-like scales covering its wings are color coded to indicate the kinds of poison it has. #50 - Diglett Type: Ground Evolution: Dugtrio - L26 Location: Diglett's Cave Height: 0' 8'' Weight: 2 lbs. Abilities: Scratch: - Growl: L15 Dig: L19 Sand-Attack: L24 Slash: L31 Earthquake: L40 Pokedex: Lives about one yard underground where it feeds on plant roots. It sometimes appears above ground. #51 - Dugtrio Type: Ground Evolution: - Location: Diglett's Cave Height: 2' 4'' Weight: 72 lbs. Abilities: Scratch: - Growl: -: - Sand-Attack: - Slash: L35 Earthquake: L47 Pokedex: A team of Diglett triplets. It triggers huge earthquakes by burrowing 60 miles underground. #52 - Meowth (Blue Version ONLY!) Type: Normal Evolution: Persian - L28 Location: Route 5, Route 7, Route 8, Vermilion City Height: 1' 4'' Weight: 9 lbs. Abilities: Scratch: - Growl: - Bite: L12 Pay Day: L17 Screech: L24 Fury Swipes: L33 Slash: L44 Pokedex: Adores circular objects. Wanders the streets on a nightly basis to look for dropped loose change. #53 - Persian (Blue Version ONLY!) Type: Normal Evolution: - Location: - Height: 3' 3'' Weight: 71 lbs. Abilities: Scratch: - Growl: - Bite: - Pay Day: - Screech: - Fury Swipes: L37 Slash: L51 Pokedex: Although its fur has many admirers, it is tough to raise as a pet because of its fickle meanness. #54 - Psyduck Type: Water: Golduck - L33 Location: Seafoam Islands, Safari Zone (Fish for him) Height: 2' 7'' Weight: 43 lbs. Abilities: Scratch: - Tail Whip: L28 Disable: L31 Confusion: L36 Fury Swipes: L43 Hydro Pump: L52 Pokedex: While lulling its enemies with its vacant look, this wily Pokemon will use psychokinetic powers. #55 - Golduck Type: Water Evolution: -: - Height: 5' 7'' Weight: 169 lbs. Abilities: Scratch: - Tail Whip: - Disable: - Confusion: L39 Fury Swipes: L48 Hydro Pump: L59 Pokedex: Often seen swimming elegantly by lake shores. It is often mistaken for the Japanese monster, Kappa. #56 - Mankey (Red Version ONLY!) Type: Fighting Evolution: Primeape - L28 Location: Route 5, Route 6, Route 8, Route 7 Height: 1' 8'' Weight: 62 lbs. Abilities: Scratch: - Leer: - Karate Chop: L15 Fury Attack: L21 Focus Energy: L27 Seismic Toss: L33 Thrash: L39 Pokedex: Extremely quick to anger. It could be docile one moment then thrashing away the next instant. #57 - Primeape (Red Version ONLY!) Type: Fighting Evolution: - Location: - Height: 3' 3'' Weight: 71 lbs. Abilities: Scratch: - Leer: - Karate Chop: - Fury Attack: - Focus Energy: - Seismic Toss: L37 Thrash: L46 Pokedex: Always furious and tenacious to boot. It will not abandon chasing its quarry until it is caught. #58 - Growlithe (Red Version ONLY!) Type: Fire Evolution: Arcanine - Fire Stone Location: Route 7, Route 8, Pokemon Mansion (Cinnabar Island) Height: 2' 4'' Weight: 42 lbs. Abilities: Bite: - Roar: - Ember: L18 Leer: L23 Take Down: L30 Agility: L39 Flamethrower: L50 Pokedex: Very protective of its territory. It will bark and bite to repel intruders from its space. #59 - Arcanine (Red Version ONLY!) Type: Fire Evolution: - Location: - Height: 6' 3'' Weight: 342 lbs. Abilities: Roar: - Ember: - Leer: - Take Down: - Pokedex: A Pokemon that has been admired since the past for its beauty. It runs agilely as if on wings. #60 - Poliwag Type: Water Evolution: Poliwhirl - L25 Location: Fish for him! Height: 2' 4'' Weight: 27 lbs. Abilities: Bubble: - Hypnosis: L16 Water Gun: L19 Doubleslap: L25 Body Slam: L31 Amnesia: L38 Hydro Pump: L45 Pokedex: Its newly grown legs prevent it from running. It appears to prefer swimming than trying to stand. #61 - Poliwhirl Type: Water Evolution: Poliwrath - Water Stone Location: Fish for him! Height: 3' 3'' Weight: 44 lbs. Abilities: Bubble: - Hypnosis: - Water Gun: - Doubleslap: - Body Slam: L33 Amnesia: L41 Hydro Pump: L49 Pokedex: Capable of living in or out of water. When out of water, it sweats to keep its body slimy. #62 - Poliwrath Type: Water/Fighting Evolution: - Location: - Height: 4' 3'' Weight: 119 lbs. Abilities: Hypnosis: - Water Gun: - Doubleslap: - Body Slam: - Pokedex: An adept swimming at both the front crawl and breast stroke. Easily overtakes the best human swimmers. #63 - Abra Type: Psychic Evolution: Kadabra - L16 Location: Route 24, Route 25 Height: 2' 11'' Weight: 43 lbs. Abilities: Teleport: - Pokedex: Using its ability to read minds, it will identify impending danger and Teleport to safety. #64 - Kadabra Type: Psychic Evolution: Alakazam - Trade Kadabra Location: Unknown Dungeon Height: 4' 3'' Weight: 125 lbs. Abilities: Teleport: - Confusion: - Disable: L20 Psybeam: L27 Recover: L31 Psychic: L38 Reflect: L42 Pokedex: It emits special alpha waves from its body that induce headaches just by being close by. #65 - Alakazam Type: Psychic Evolution: - Location: - Height: 4' 11'' Weight: 106 lbs. Abilities: Teleport: - Confusion: - Disable: L20 Psybeam: L27 Recover: L31 Psychic: L38 Reflect: L42 Pokedex: Its brain can outperform a super computer. Its intelligence quotient is said to be 5,000. #66 - Machop Type: Fighting Evolution: Machoke - L28 Location: Rock Tunnel, Victory Road Height: 2' 7'' Weight: 43 lbs. Abilities: Karate Chop: - Low Kick: L20 Leer: L25 Focus Energy: L32 Seismic Toss: L39 Submission: L46 Pokedex: Loves to build muscles. It trains in all styles of martial arts to become even stronger. #67 - Machoke Type: Fighting Evolution: Machamp - Trade Machoke Location: Victory Road Height: 4' 11'' Weight: 155 lbs. Abilities: Karate Chop: - Low Kick: - Leer: - Focus Energy: L36 Seismic Toss: L44 Submission: L52 Pokedex: Its muscular body is so powerful, it must wear a power save belt to be able to regulate its motion. #68 - Machamp Type: Fighting Evolution: - Location: - Height: 5' 3'' Weight: 287 lbs. Abilities: Karate Chop: - Low Kick: - Leer: - Focus Energy: L36 Seismic Toss: L44 Submission: L52 Pokedex: Using its heavy muscles, it throws powerful punches that can send a victim clear over the horizon. #69 - Bellsprout (Blue Version ONLY!) Type: Grass/Poison Evolution: Weepinbell - L21 Location: Lots of places! Height: 2' 4'' Weight: 9 lbs. Abilities: Vine Whip: - Growth: - Wrap: L13 Poison Powder: L15 Sleep Powder: L18 Stun Spore: L21 Acid: L26 Razor Leaf: L33 Slam: L42 Pokedex: A carnivorous Pokemon that traps and eats bugs. It uses its root feet to soak up needed moisture. #70 - Weepinbell (Blue Version ONLY!) Type: Grass/Poison Evolution: Victreebel - Leaf Stone Location: Route 12, Route 13, Route 14, Route 15 Height: 3' 3'' Weight: 14 lbs. Abilities: Vine Whip: - Growth: - Wrap: - Powder: - Sleep Powder: - Stun Spore: L23 Acid: L29 Razor Leaf: L38 Slam: L49 Pokedex: It spits out Poisonpowder to immobilize the enemy and then finishes it with a spray of Acid. #71 - Victreebel (Blue Version ONLY!) Type: Grass/Poison Evolution: - Location: - Height: 5' 7'' Weight: 34 lbs. Abilities: Wrap: - Poison Powder: - Sleep Powder: - Pokedex: Said to live in huge colonies deep in jungles, although no one has returned from there. #72 - Tentacool Type: Water/Poison Evolution: Tentacruel - L30 Location: Sea Route 21, Sea Route 20, Sea Route 19 Height: 2' 11'' Weight: 100 lbs. Abilities: Acid: - Super Sonic: L7 Wrap: L13 Poison Sting: L18 Water Gun: L22 Constrict: L27 Barrier: L33 Screech: L40 Hydro Pump: L48 Pokedex: Drifts in shallow seas. Anglers who hook them by accident are often punished by stinging acid. #73 - Tentacruel Type: Water/Poison Evolution: - Location: - Height: 5' 3'' Weight: 121 lbs. Abilities: Acid: - Super Sonic: - Wrap: - Poison Sting: - Water Gun: - Constrict: - Barrier: L35 Screech: L43 Hydro Pump: L50 Pokedex: The tentacles are normally cut short. On hunts, they are extended to ensnare and immobilize prey. #74 - Geodude Type: Rock/Ground Evolution: Graveler - L25 Location: Mt. Moon, Rock Tunnel, Victory Road Height: 1' 4'' Weight: 44 lbs. Abilities: Tackle: - Defense Curl: L11 Rock Throw: L16 Self Destruct: L21 Harden: L26 Earthquake: L31 Explosion: L36 Pokedex: Found in fields and mountains. Mistaking them for boulders, people often step or trip on them. #75 - Graveler Type: Rock/Ground Evolution: Golem - Trade Graveler Location: Victory Road Height: 3' 3'' Weight: 232 lbs. Abilities: Tackle: - Defense Curl: - Rock Throw: - Self Destruct: - Harden: L29 Earthquake: L36 Explosion: L43 Pokedex: Rolls down slopes to move. It rolls over any obstacle without slowing or changing its direction. #76 - Golem Type: Rock/Ground Evolution: - Location: - Height: 4' 7'' Weight: 662 lbs. Abilities: Tackle: - Defense Curl: - Rock Throw: - Self Destruct: - Harden: L29 Earthquake: L36 Explosion: L43 Pokedex: Its boulder-like body is extremely hard. It can easily withstand dynamite blasts without damage. #77 - Ponyta Type: Fire Evolution: Rapidash - L40 Location: Pokemon Mansion (Cinnabar Island) Height: 3' 3'' Weight: 66 lbs. Abilities: Ember: - Tail Whip: L30 Stomp: L32 Growl: L35 Fire Spin: L39 Take Down: L43 Agility: L48 Pokedex: Its hooves are 10 times harder than diamonds. It can trample anything completely flat in little time. #78 - Rapidash Type: Fire Evolution: - Location: Unknown Dungeon Height: 5' 7'' Weight: 209 lbs. Abilities: Ember: - Tail Whip: - Stomp: - Growl: - Fire Spin: - Take Down: L47 Agility: L55 Pokedex: Very competitive. this Pokemon will chase anything that moves fast in the hopes of racing it. #79 - Slowpoke Type: Water/Psychic Evolution: Slowbro - L37 Location: Seafoam Islands, Safari Zone (Fish for him) Height: 3' 11'' Weight: 79 lbs. Abilities: Confusion: - Disable: L18 Head Butt: L22 Growl: L27 Water Gun: L33 Amnesia: L40 Psychic: L48 Pokedex: Incredibly slow and dopey. It takes 5 seconds for it to feel pain when under attack. #80 - Slowbro Type: Water/Psychic Evolution: - Location: Route 22 & 23 (Fish), Seafoam Islands, Unknown Dungeon Height: 5' 3'' Weight: 173 lbs. Abilities: Confusion: - Disable: - Head Butt: - Growl: - Water Gun: - Amnesia: L44 Psychic: L55 Pokedex: The Shellder that is latched onto Slowpoke's tail is said to feed on the host's left over scraps. #81 - Magnemite Type: Electric Evolution: Magneton - L30 Location: Power Plant Height: 1' 0'' Weight: 13 lbs. Abilities: Tackle: - Sonic Boom: L21 Thundershock: L25 Supersonic: L29 Thunder Wave: L35 Swift: L41 Screech: L47 Pokedex: Uses anti-gravity to stay suspended. Appears without warning and uses Thunder Wave and similar moves. #82 - Magneton Type: Electric Evolution: - Location: Power Plant, Unknown Dungeon Height: 3' 3'' Weight: 132 lbs. Abilities: Tackle: - Sonic Boom: - Thundershock: - Supersonic: - Thunder Wave: L38 Swift: L46 Screech: L54 Pokedex: Former by several Magnemites linked together. They frequently appear when sunspots flare up. #83 - Farfetch'd Type: Normal/Flying Evolution: - Location: Trade a Spearow for this at Vermilion City Height: 2' 7'' Weight: 33 lbs. Abilities: Peck: - Sand-Attack: - Leer: L7 Fury Attack: L15 Swords Dance: L23 Agility: L31 Slash: L39 Pokedex: The sprig of green onions it holds is its weapon. It is used much like a metal sword. #84 - Doduo Type: Normal/Flying Evolution: Dodrio - L31 Location: Route 16, Route 17, Route 18, Safari Zone Height: 4' 7'' Weight: 86 lbs. Abilities: Peck: - Growl: L20 Fury Attack: L24 Drill Peck: L30 Rage: L36 Tri Attack: L40 Agility: L44 Pokedex: A bird that makes up for its poor flying with its fast foot speed. Leaves giant footprints. #85 - Dodrio Type: Normal/Flying Evolution: - Location: Unknown Dungeon Height: 5' 11'' Weight: 188 lbs.: Peck: - Growl: - Fury Attack: - Drill Peck: - Rage: L39 Tri Attack: L45 Agility: L51 Pokedex: Uses its three brains to execute complex plans. While two heads sleep, one head stays awake. #86 - Seel Type: Water Evolution: Dewgong - L34 Location: Seafoam Islands Height: 3' 7'' Weight: 198 lbs. Abilities: Head Butt: - Growl: L30 Aurora Beam: L35 Rest: L40 Take Down: L45 Ice Beam: L50 Pokedex: The protruding horn on its head is very hard. It is used for bashing through thick ice. #87 - Dewgong Type: Water/Ice Evolution: - Location: Seafoam Islands Height: 5' 7'' Weight: 265 lbs. Abilities: Head Butt: - Growl: - Aurora Beam: L35 Rest: L44 Take Down: L50 Ice Beam: L56 Pokedex: Stores thermal energy in its body. Swims at a steady 8 knots even in intensely cold waters. #88 - Grimer Type: Poison Evolution: Muk - L38 Location: Pokemon Mansion (Cinnabar Island) Height: 2' 11'' Weight: 66 lbs. Abilities: Pound: - Disable: - Poison Gas: L30 Minimize: L33 Sludge: L37 Harden: L42 Screech: L48 Acid Armor: L55 Pokedex: Appears in filthy areas. Thrives by sucking up polluted sludge that is pumped out of factories. #89 - Muk: Poison Evolution: - Location: Pokemon Mansion (Cinnabar Island), Unknown Dungeon Height: 3' 11'' Weight: 66 lbs. Abilities: Pound: - Disable: - Poison Gas: - Minimize: - Sludge: - Harden: L45 Screech: L53 Acid Armor: L60 Pokedex: Thickly covered with a filthy, vile sludge. It is so toxic, even its footprints contain poison. #90 - Shellder Type: Water Evolution: Cloyster - Water Stone Location: Seafoam Islands Height: 1' 0'' Weight: 9 lbs. Abilities: Tackle: - Withdraw: - Supersonic: L18 Clamp: L23 Aurora Beam: L30 Leer: L39 Ice Beam: L50 Pokedex: Its hard shell repels any kind of attack. It is vulnerable only when its shell is open. #91 - Cloyster Type: Water/Ice Evolution: - Location: - Height: 4' 11'' Weight: 292 lbs. Abilities: Withdraw: - Supersonic: - Clamp: -Beam: - Spike Cannon: L50 Pokedex: When attacked, it launches its horn in quick volleys. Its innards have never been seen. #92 - Gastly Type: Ghost/Poison Evolution: Haunter - L25 Location: Pokemon Tower (Lavender Town) Height: 4' 3'' Weight: 0.2 lbs. Abilities: Lick: - Confuse Ray: - Night Shade: - Hypnosis: L27 Dream Eater: L35 Pokedex: Almost invisible, this gaseous Pokemon cloaks the target and puts it to sleep without notice. #93 - Haunter Type: Ghost/Poison Evolution: Gengar - Trade Haunter Location: Pokemon Tower (Lavender Town) Height: 5' 3'' Weight: 0.2 lbs. Abilities: Lick: - Confuse Ray: - Night Shade: - Hypnosis: L29 Dream Eater: L38 Pokedex: Because of its ability to slip through block walls, it is said to be from another dimension. #94 - Gengar Type: Ghost/Poison Evolution: - Location: - Height: 4' 11'' Weight: 89 lbs. Abilities: Lick: - Confuse Ray: - Night Shade: - Hypnosis: L29 Dream Eater: L38 Pokedex: Under a full moon, this Pokemon likes to mimic the shadows of people and laugh at their fright. #95 - Onix Type: Rock/Ground Evolution: - Location: Rock Tunnel, Victory Road Height: 28' 10'' Weight: 463 lbs. Abilities: Tackle: - Screech: - Bind: L15 Rock Throw: L19 Rage: L25 Slam: L33 Harden: L43 Pokedex: As it grows, the stone portions of its body harden to become similar to a diamond, but colored black. #96 - Drowzee Type: Psychic Evolution: Hypno - L26 Location: Route 11 Height: 3' 3'' Weight: 71 lbs. Abilities: Pound: - Hypnosis: - Disable: L12 Confusion: L17 Head Butt: L24 Poison Gas: L29 Psychic: L32 Meditate: L37 Pokedex: Puts enemies to sleep then eats their dreams. Occasionally gets sick from eating bad dreams. #97 - Hypno Type: Psychic Evolution: - Location: Unknown Dungeon Height: 5' 3'' Weight: 167 lbs. Abilities: Pound: - Hypnosis: - Disable: - Confusion: - Head Butt: - Poison Gas: L33 Psychic: L37 Meditate: L43 Pokedex: When it locks eyes with the enemy, it will use a mix of Psi moves such as Hypnosis and Confusion. #98 - Krabby Type: Water Evolution: Kingler - L28 Location: Fish for him, Safari Zone (Fish for him) Height: 1' 4'': 14 lbs. Abilities: Bubble: - Leer: - Vice Grip: L20 Guillotine: L25 Stomp: L30 Crab Hammer: L35 Harden: L40 Pokedex: Its pincers are not only powerful weapons, they are used for balance when walking sideways. #99 - Kingler Type: Water Evolution: - Location: Route 22 & 23 (Fish for him), Seafoam Islands, Unknown Dungeon Height: 4' 3'' Weight: 132 lbs. Abilities: Bubble: - Leer: - Vice Grip: - Guillotine: - Stomp: L34 Crab Hammer: L42 Harden: L49 Pokedex: The large pincer has 10,000 HP of crushing power. However, its huge size makes it unwieldy to use. #100 - Voltorb Type: Electric Evolution: Electrode - L30 Location: Route 10, Power Plant Height: 1' 8'' Weight: 23 lbs. Abilities: Tackle: - Screech: - Sonic Boom: L17 Self Destruct: L22 Light Screen: L29 Swift: L36 Explosion: L43 Pokedex: Usually found in power plants. Easily mistaken for a Poke Ball, they have zapped many people. #101 - Electrode Type: Electric Evolution: - Location: Power Plant, Cinnabar Island, Cerulean City (?), Unknown Dungeon Height: 3' 11'' Weight: 147 lbs. Abilities: Tackle: - Screech: - Sonic Boom: - Self Destruct: - Light Screen: - Swift: L40 Explosion: L50 Pokedex: It stores electric energy under very high pressure. It often explodes with little or no provocation. #102 - Exeggcute Type: Grass Evolution: Exeggutor - Leaf Stone Location: Safari Zone Height: 1' 4'' Weight: 6 lbs. Abilities: Barrage: - Hypnosis: - Reflect: L25 Leech Seed: L28 Stun Spore: L32 Poison Powder: L37 Solar Beam: L42 Sleep Powder: L48 Pokedex: Often mistaken for eggs. When disturbed, they quickly gather and attack in swarms. #103 - Exeggutor Type: Grass/Psychic Evolution: - Location: - Height: 6' 7'' Weight: 265 lbs. Abilities: Barrage: - Hypnosis: - Stomp: L28 Pokedex: Legend has it that on rare occasions, one of its heads will drop off and continue on as an Exeggcute. #104 - Cubone Type: Ground Evolution: Marowak - L28 Location: Pokemon Tower (Lavender Town) Height: 1' 4'' Weight: 14 lbs. Abilities: Bone Club: - Growl: - Leer: L25 Focus Energy: L31 Thrash: L38 Bonemerang: L43 Rage: L46 Pokedex: Because it never removes its skull helmet, no one has ever seen this Pokemon's real face. #105 - Marowak Type: Ground Evolution: - Location: Victory Road, Unknown Dungeon Height: 3' 3'' Weight: 99 lbs. Abilities: Bone Club: - Growl: - Leer: - Focus Energy: L33 Thrash: L41 Bonemerang: L48 Rage: L55 Pokedex: The bone it hold is its key weapon. It throws the bone skillfully like a boomerang to KO targets. #106 - Hitmonlee Type: Fighting Evolution: - Location: Fighting Dojo Gym (Saffron City, choose this or a Hitmonchan) Height: 4' 11'' Weight: 110 lbs. Abilities: Kick: - Meditate: - Rolling Kick: L33 Jump Kick: L38 Focus Energy: L43 Hi Jump Kick: L48 Mega Kick: L53 Pokedex: When in a hurry, its legs lengthen progressively. It runs smoothly with extra long, loping strides. #107 - Hitmonchan Type: Fighting Evolution: - Location: Fighting Dojo Gym (Saffron City, choose this or a Hitmonlee) Height: 4' 7'' Weight: 111 lbs. Abilities: Comet Punch: - Agility: - Fire Punch: L33 Ice Punch: L38 Thunder Punch: L43 Mega Punch: L48 Counter: L53 Pokedex: While apparently doing nothing, it fires punches in lightning fast volleys that are impossible to see. #108 - Lickitung Type: Normal Evolution: - Location: Trade a Slowbro for this at Route 18 Height: 3' 11'' Weight: 144 lbs. Abilities: Wrap: - Supersonic: - Stomp: L7 Disable: L15 Defense Curl: L23 Slam: L31 Screech: L39 Pokedex: Its tongue can be extended like a chameleon's. It leaves a tingling sensation when it licks enemies. #109 - Koffing Type: Poison Evolution: Weezing - L35 Location: Pokemon Mansion (Cinnabar Island) Height: 2' 0'' Weight: 2 lbs. Abilities: Tackle: - Smog: - Sludge: L32 Smoke Screen: L37 Self Destruct: L40 Haze: L45 Explosion: L48 Pokedex: Because it store several kinds of toxic gases in its body, it is prone to exploding without warning. #110 - Weezing Type: Poison Evolution: - Location: Pokemon Mansion (Cinnabar Island) Height: 3' 11'': 21 lbs. Abilities: Tackle: - Smog: - Sludge: - Smoke Screen: L39 Self Destruct: L43 Haze: L49 Explosion: L53 Pokedex: Where two of poison gases meet, 2 Koffings can fuse into a Weezing over many years. #111 - Rhyhorn Type: Ground/Rock Evolution: Rhydon - L42 Location: Safari Zone Height: 3' 3'' Weight: 254 lbs. Abilities: Horn Attack: - Stomp: L30 Tail Whip: L35 Fury Attack: L40 Horn Drill: L45 Leer: L50 Take Down: L55 Pokedex: It massive bones are 1,000 times harder than human bones. It can easily knock a trailer flying. #112 - Rhydon Type: Ground/Rock Evolution: - Location: Unknown Dungeon Height: 6' 3'' Weight: 265 lbs. Abilities: Stomp: - Tail Whip: - Fury Attack: - Horn Drill: L48 Leer: L55 Take Down: L64 Pokedex: Protected by an armor-like hide, it is capable of living in molten lava of 3,600 degrees. #113 - Chansey Type: Normal Evolution: - Location: Safari Zone, Unknown Dungeon Height: 3' 7'' Weight: 76 lbs. Abilities: Pound: - Doubleslap: - Sing: L24 Growl: L30 Minimize: L38 Defense Curl: L44 Light Screen: L48 Double-Edge: L54 Pokedex: A rare and elusive Pokemon that is said to bring happiness to those who manage to get it. #114 - Tangela Type: Grass Evolution: - Location: Sea Route 21 (Grass near Pallet Town) Height: 3' 3'' Weight: 77 lbs. Abilities: Constrict: - Bind: - Absorb: L29 Poison Powder: L32 Stun Spore: L36 Sleep Powder: L39 Slam: L45 Growth: L49 Pokedex: The whole body is swathed with wide vines that are similar to seaweed. Its vines shake as it walks. #115 - Kangaskhan Type: Normal Evolution: - Location: Safari Zone Height: 7' 3'' Weight: 176 lbs. Abilities: Comet Punch: - Rage: - Bite: L26 Tail Whip: L31 Mega Punch: L36 Leer: L41 Dizzy Punch: L46 Pokedex: The infant rarely ventures out of its mother's protective pouch until it is 3 years old. #116 - Horsea Type: Water Evolution: Seadra - L32 Location: Seafoam Islands Height: 1' 4'' Weight: 18 lbs. Abilities: Bubble: - Smoke Screen: L19 Leer: L24 Water Gun: L30 Agility: L37 Hydro Pump: L45 Pokedex: Known to shoot down flying bugs with precision blasts of ink from the surface of the water. #117 - Seadra Type: Water Evolution: - Location: Fish for him! (At Victory Road) Height: 3' 11'' Weight: 55 lbs. Abilities: Bubble: - Smoke Screen: - Leer: - Water Gun: - Agility: L41 Hydro Pump: L52 Pokedex: Capable of swimming backwards by rapidly flapping its wing- like pectoral fins and stout tail. #118 - Goldeen Type: Water Evolution: Seaking - L33 Location: Fish for him! Height: 2' 0'' Weight: 33 lbs. Abilities: Peck: -Whip: - Supersonic: L19 Horn Attack: L24 Fury Attack: L30 Waterfall: L37 Horn Drill: L45 Agility: L54 Pokedex: Its tail fin billows like an elegant ballroom dress, giving it the nickname of the Water Queen. #119 - Seaking Type: Water: - Location: Fish for him! (At Victory Road) Height: 4' 3'' Weight: 86 lbs. Abilities: Peck: - Tail Whip: - Supersonic: - Horn Attack: - Fury Attack: - Waterfall: L39 Horn Drill: L48 Agility: L54 Pokedex: In autumn spawning season, they can be seen swimming powerfully up rivers and creeks. #120 - Staryu Type: Water Evolution: Starmie - Water Stone Location: Seafoam Islands Height: 2' 7'' Weight: 76 lbs. Abilities: Tackle: - Water Gun: L17 Harden: L22 Recover: L27 Swift: L32 Minimize: L37 Light Screen: L42 Hydro Pump: L47 Pokedex: An enigmatic Pokemon that can effortlessly regenerate any appendage its loses in battle. #121 - Starmie Type: Water/Psychic Evolution: - Location: - Height: 3' 7'' Weight: 176 lbs. Abilities: Tackle: - Water Gun: - Harden: - Pokedex: Its central core glows with the seven colors of the rainbow. Some people value the core as a gem. #122 - Mr. Mime Type: Psychic Evolution: - Location: Trade an Abra for this near Viridian Forest Height: 4' 3'' Weight: 120 lbs. Abilities: Confusion: - Barrier: - Light Screen: L23 Doubleslap: L31 Meditate: L39 Substitute: L47 Pokedex: If interrupted while it is miming, it will slap around the offender with its broad hands. #123 - Scyther (Red Version ONLY!) Type: Bug/Flying Evolution: - Location: Safari Zone Height: 4' 11'' Weight: 123 lbs. Abilities: Quick Attack: - Leer: L17 Focus Energy: L20 Double Team: L24 Slash: L29 Swords Dance: L35 Agility: L42 Pokedex: With ninja-like agility and speed, in can create the illusion that there is more than one. #124 - Jynx Type: Ice/Psychic Evolution: - Location: Trade a Poliwhirl for this at Cerulean City Height: 4' 7'' Weight: 90 lbs. Abilities: Pound: - Lovely Kiss: - Sing: L15 Double Slap: L23 Ice Punch: L31 Meditate: L39 Blizzard: L47 Pokedex: It seductively wiggles its hips as it walks. It can cause people to dance in unison with it. #125 - Electabuzz (Red Version ONLY!) Type: Electric Evolution: - Location: Power Plant Height: 3' 7'' Weight: 66 lbs. Abilities: Quick Attack: - Leer: - Thundershock: L34 Screech: L37 Thunderpunch: L42 Light Screen: L49 Thunder: L54 Pokedex: Normally found near power plants, they can wander away and cause major blackouts in cities. #126 - Magmar (Blue Version ONLY!) Type: Fire Evolution: - Location: Cinnabar Island Height: 4' 3'' Weight: 98 lbs. Abilities: Ember: - Leer: L36 Confuse Ray: L39 Fire Punch: L43 Smoke Screen: L48 Smog: L52 Flamethrower: L55 Pokedex: Its body always burns with an orange glow that enables it to hide perfectly among flames. #127 - Pinsir (Blue Version ONLY!) Type: Bug Evolution: - Location: Safari Zone Height: 4' 11'' Weight: 121 lbs. Abilities: Vicegrip: - Seismic Toss: L25 Guillotine: L30 Focus Energy: L36 Harden: L43 Slash: L49 Swords Dance: L54 Pokedex: If it fails to crush the victim in its pincers, it will swing is around and toss it hard. #128 - Tauros Type: Normal Evolution: - Location: Safari Zone Height: 4' 7'' Weight: 195 lbs. Abilities: Tackle: - Stomp: L21 Tail Whip: L28 Leer: L35 Rage: L44 Take Down: L51 Pokedex: When it targets an enemy, it charges furiously while whipping its body with its long tails. #129 - Magikarp Type: Water Evolution: Gyrados - L20 Location: Buy it at Mt. Moon Pokemon Center, Fish for him! Height: 2' 11'' Weight: 22 lbs. Abilities: Splash: - Tackle: L15 Pokedex: In the distant past, it was somewhat stronger than the horribly weak descendants that exist today. #130 - Gyrados Type: Water/Flying Evolution: - Location: - Height: 21' 4'' Weight: 518 lbs. Abilities: Bite: L20 Dragon Rage: L25 Leer: L32 Hydro Pump: L41 Hyper Beam: L52 Pokedex: Rarely seen in the wild. Huge and vicious, it is capable of destroying entire cities in a rage. #131 - Lapras Type: Water/Ice Evolution: - Location: Silph Co. (Saffron City) Height: 8' 2'' Weight: 485 lbs. Abilities: Water Gun: - Growl: - Sing: L16 Mist: L20 Body Slam: L25 Confuse Ray: L31 Ice Beam: L38 Hydro Pump: L46 Pokedex: A Pokemon that has been over hunted almost to extinction. It can ferry people across the water. #132 - Ditto Type: Normal Evolution: - Location: Route 13, Route 14, Route 15, Route 23 Height: 1' 0'' Weight: 9 lbs. Abilities: Transform: - Pokedex: Capable of copying an enemy's genetic code to instantly transform itself into a duplicate of the enemy. #133 - Eevee Type: Normal Evolution: See chart below Location: Back of Pokemon Mansion (Celadon City) Height: 1' 0'' Weight: 14 lbs. Abilities: Tackle: - Sand-Attack: - Quick Attack: L27 Tail Whip: L31 Bite: L37 Take Down: L45 Pokedex: Its genetic code is irregular. It may mutate if it is exposed to radiation from element Stones. ------------------------ *Eevee's Evolution* ------------------------ Water Stone > Vaporeon Thunder Stone > Jolteon Fire Stone > Flareon ------------------------ #134 - Vaporeon Type: Water: - Location: - Height: 3' 3'' Weight: 64 lbs. Abilities: Tackle: - Sand-Attack: - Quick Attack: L27 Water Gun: L31 Tail Whip: L37 Bite: L40 Acid Armor: L42 Haze: L44: L48 Hydro Pump: L54 Pokedex: Lives close to the water. Its long tail is ridged with a fin which is often mistaken for a mermaid's. #135 - Jolteon Type: Electric Evolution: - Location: - Height: 2' 7'' Weight: 54 lbs. Abilities: Tackle: - Sand-Attack: - Quick Attack: L27 Thundershock: L31 Tail Whip: L37 Thunder Wave: L40 Double Kick: L42 Agility: L44 Pin Missle: L48 Thunder: L54 Pokedex: It accumulates negative ions in the atmosphere to blast out 10,000-volt lightning bolts. #136 - Flareon Type: Fire Evolution: - Location: - Height: 2' 11'' Weight: 55 lbs. Abilities: Tackle: - Sand-Attack: - Quick Attack: L27 Ember: L31 Tail Whip: L37 Bite: L40 Leer: L42 Fire Spin: L44 Rage: L48 Flamethrower: L54 Pokedex: When storing thermal energy in its body, its temperature could soar over 1,600 degrees. #137 - Porygon Type: Normal Evolution: - Location: Exchange Corner (Celadon City) Height: 2' 7'' Weight: 80 lbs. Abilities: Tackle: - Sharpen: - Conversion: - Psybeam: L23 Recover: L28 Agility: L35 Tri Attack: L42 Pokedex: A Pokemon that consists entirely of programming code. Capable of moving freely in cyberspace. #138 - Omanyte Type: Rock/Water Evolution: Omastar - L40 Location: Revive with Helix Fossil at Cinnabar Island Height: 1' 4'' Weight: 17 lbs. Abilities: Water Gun: - Withdraw: - Horn Attack: L34 Leer: L39 Spike Cannon: L44 Hydro Pump: L49 Pokedex: Although long extinct, in rare cases, it can be genetically resurrected from fossils. #139 - Omastar Type: Rock/Water: - Location: - Height: 3' 3'' Weight: 77 lbs. Abilities: Water Gun: - Withdraw: - Horn Attack: - Leer: - Spike Cannon: L46 Hydro Pump: L53: A prehistoric Pokemon that died out when its heavy shell made it impossible to catch prey. #140 - Kabuto Type: Rock/Water Evolution: Kabutops - L40 Location: Revive with Dome Fossil at Cinnabar Island Height: 1' 8'' Weight: 25 lbs. Abilities: Scratch: - Harden: - Absorb: L34 Slash: L39 Leer: L44 Hydro Pump: L49 Pokedex: A Pokemon that was resurrected from a fossil found in what was once the ocean floor eons ago. #141 - Kabutops Type: Rock/Water Evolution: - Location: - Height: 4' 3'' Weight: 89 lbs. Abilities: Scratch: - Harden: - Absorb: - Slash: - Leer: L46 Hydro Pump: L53 Pokedex: Its sleek shape is perfect for swimming. It slashes prey with its claws and drains the body fluids. #142 - Aerodactyl Type: Rock/Flying Evolution: - Location: Revive with Old Amber at Cinnabar Island Height: 5' 11'' Weight: 130 lbs. Abilities: Wing Attack: - Agility: - Supersonic: L33 Bite: L38 Take Down: L45 Hyper Beam: L54 Pokedex: A ferocious, prehistoric Pokemon that goes for the enemy's throat with its serrated saw-like fangs. *#143 - Snorlax* Type: Normal Evolution: - Location: Use Poke Flute on him at Route 12 and Route 19 Height: 6' 11'' Weight: 1014 lbs. Abilities: Head Butt: - Amnesia: - Rest: - Body Slam: L35 Harden: L41 Double-Edge: L48 Hyper Beam: L56 Pokedex: Very lazy. Just eats and sleeps. As its rotund bulk builds, it becomes steadily more slothful. *#144 - Articuno* Type: Ice/Flying Evolution: - Location: Seafoam Islands Height: 5' 7'' Weight: 122 lbs. Abilities: Peck: - Ice Beam: - Blizzard: L51 Agility: L55 Mist: L60 Pokedex: A legendary bird Pokemon that is said to appear to doomed people who are lost in icy mountains. *#145 - Zapdos* Type: Electric/Flying Evolution: - Location: Power Plant Height: 5' 3'' Weight: 116 lbs. Abilities: Thundershock: - Drill Peck: - Thunder: L51 Agility: L55 Light Screen: L60 Pokedex: A legendary bird Pokemon that is said to appear from clouds while dropping enormous lightning bolts. *#146 - Moltres* Type: Fire/Flying Evolution: - Location: Victory Road Cave Height: 6' 7'' Weight: 132 lbs. Abilities: Peck: - Fire Spin: - Leer: L51 Agility: L55 Sky Attack: L60 Pokedex: Known as the legendary bird of fire. Every flap of its wings creates a dazzling flash of flames. #147 - Dratini Type: Dragon Evolution: Dragonair - L30 Location: Safari Zone (Fish for him), Exchange Corner (Celadon City) Height: 5' 11'' Weight: 7 lbs. Abilities: Wrap: - Leer: - Thunder Wave: L10 Agility: L20 Slam: L30 Dragon Rage: L40 Hyper Beam: L50 Pokedex: Long considered a mythical Pokemon until recently when a small colony was found living underwater. #148 - Dragonair Type: Dragon Evolution: Dragonite - L55 Location: - Height: 13' 1'' Weight: 36 lbs. Abilities: Wrap: - Leer: - Thunder Wave: - Agility: - Slam: L35 Dragon Rage: L45 Hyper Beam: L55 Pokedex: A mystical Pokemon that exudes a gentle aura. Has the ability to change climate conditions. #149 - Dragonite Type: Dragon/Flying Evolution: - Location: - Height: 7' 3'' Weight: 463 lbs. Abilities: Wrap: - Leer: - Thunder Wave: - Agility: - Slam: - Dragon Rage: - Hyper Beam: - Pokedex: An extremely rarely seen marine Pokemon. Its intelligence is said to match that of humans. *#150 - Mewtwo* Type: Psychic Evolution: - Location: Unknown Dungeon Height: 6' 7'' Weight: 269 lbs. Abilities: Swift: - Barrier: - Psychic: - Recover: - Mist: L75 Amnesia: L81 Pokedex: It was created by a scientist after years of horrific gene splicing and DNA engineering experiments. *#151 Mew* Type: Psychic Evolution: - Location: See Game Genie/GameShark Codes section Height: 1' 4'' Weight: 9 lbs. Abilities: Transform: - Pound: - Mega Punch: L20 Metronome: L30 Psychic: L40 Pokedex: So rare that it is still said to be a mirage by many experts. Only a few people have seen it worldwide. Note: Mew is compatible with EVERY TM and HM! ================== 9) ITEMS / STORES ================== This section contains info the items and the stores. ----- Items ----- Balls: Poke Ball - Used to catch Pokemon. Great Ball - Catches better than a Poke Ball. Ultra Ball - Catches better than a Great Ball. Master Ball - Only one. Catches ANY Pokemon 100% of the time! Safari Ball - Used to catch Pokemon in "Safari Zone". Stones/Fossils: Fire Stone - Evolves certain Fire-type Pokemon. Thunder Stone - Evolves certain Electric-type Pokemon. Water Stone - Evolves certain Water-type Pokemon. Leaf Stone - Evolves certain Grass-type Pokemon. Moon Stone - Evolves some other types of Pokemon. Helix Fossil - Revive "Omanyte". Dome Fossil - Revive "Kabuto". Old Amber - Revive "Aerodactyl". Recovery: Antidote - Cures "Poison". Burn Heal - Cures "Burn". Ice Heal - Cures "Freeze". Awakening - Cures "Sleep". Paralyze Heal - Cures "Paralyze". Full Heal - Cures Poison, Burn, Freeze, Sleep, and Paralyze. Potion - Restores some HP. Super Potion - Restores more HP than a Potion. Hyper Potion - Restores more HP than a Super Potion. Max Potion - Restores all HP. Fresh Water - In battle, restores some HP. Soda Pop - Restores more HP than Fresh Water in battle. Lemonade - Restores more HP than Soda Pop in battle. Full Restore - Heals all conditions and HP. Revive - Revives a fainted Pokemon, restores 1/2 its HP. Max Revive - Revives a fainted Pokemon, restores all HP. Elixier - Recover 10 PP for all attacks. Max Elixier - Recover all PP for all attacks. Ether - Recover 10 PP for an attack. Max Ether - Recover all PP for an attack. Power-ups: Rare Candy - Raises a level for a Pokemon. HP Up - Increases HP. PP Up - Increases PP. Protein - Increases Attack. Iron - Increases Defense. Carbos - Increases Speed. Calcium - Increases Special. X Attack - In battle, increases Attack. X Defend - In battle, increases Defense. X Speed - In battle, increases Speed. X Special - In battle, increases Special. X Accuracy - In battle, increases chance of hitting. Guard Spec. - In battle, the enemy can't use special attack. Dire Hit - In battle, attacks become more effective. Field: Bicycle - Can be obtained for free with a Bike Voucher. Escape Rope - Moves you out of a cave. Repel - Decreases enemy encounter rate for a period of time. Super Repel - Lasts longer than Repel. Max Repel - Lasts longer than Super Repel. Special: PokeDex - Records data of Pokemon you have seen and caught. Town Map - This map shows you the areas in Pokemon. TM - See "Playing Pokemon". HM - See "Playing Pokemon". Badges: Boulder Badge (Brock: Pewter City) - Power increases a little, lets you use Flash. Cascade Badge (Misty: Cerulean City) - Pokemon up to L30 will obey you, lets you use Cut. Thunder Badge (Lt. Surge: Vermilion City) - Speed increases a little, lets you use Fly. Rainbow Badge (Erika: Celadon City) - Pokemon up to L50 will obey you, lets you use Strength. Marsh Badge (Sabrina: Saffron City) - Pokemon up to L70 will obey you. Soul Badge (Koga: Fuchsia City) - Defense increases a little, lets you use Surf. Volcano Badge (Blaine: Cinnabar Island) - Special abilities increase a little. Earth Badge (Giovanni: Viridian City) - ALL Pokemon will obey you. Misc.: Nugget - Sells for $5,000! Gold Teeth - Found in Safari Zone. Owned by the Warden in Fuchsia City. S.S. Ticket - A ticket for the S.S. Anne. Poke Doll - A doll that allows you to run away from battle. Silph Scope - Allows you to identify ghosts in Pokemon Tower. Poke Flute - Plays a tune that wakes up sleeping Pokemon. Old Rod - Use it to fish for water Pokemon. Good Rod - Can catch some water Pokemon that the Old Rod can't. Super Rod - Can catch water Pokemon that the other Rods can't. Itemfinder - Allows you to find items you can't see. EXP. All - Allows Pokemon who don't fight in battle get EXP. Coins - Win them at Game Corner to exchange for Pokemon. Coin Case - Save Coins in this. Bike Voucher - Get this in Vermilion City. Oak's Parcel - Deliver this package to Professor Oak. Card Key - Open doors in Silph Co. with this. Lift Key - Operate Game Corner Basement elevator. Secret Key - Open Cinnabar Gym with this. ------------------- Stores (Poke Marts) ------------------- Viridian City: -------------------- Poke Ball.......$200 Antidote........$100 Paralyze Heal...$200 Burn Heal.......$250 Pewter City: -------------------- Poke Ball.......$200 Potion..........$300 Escape Rope.....$550 Antidote........$100 Burn Heal.......$250 Awakening.......$200 Paralyze Heal...$200 Cerulean City: -------------------- Poke Ball.......$200 Potion..........$300 Repel...........$350 Escape Rope.....$550 Antidote........$100 Burn Heal.......$250 Awakening.......$200 Paralyze Heal...$200 Vermilion City: -------------------- Poke Ball.......$200 Super Potion....$700 Repel...........$350 Ice Heal........$250 Awakening.......$200 Paralyze Heal...$200 Lavender Town: -------------------- Great Ball......$600 Super Potion....$700 Super Repel.....$500 Revive........$1,500 Escape Rope.....$550 Antidote........$100 Burn Heal.......$250 Ice Heal........$250 Paralyze Heal...$200 Celadon City: 2nd Floor -------------------- Great Ball......$600 Super Potion....$700 Revive........$1,500 Super Repel.....$500 Antidote........$100 Burn Heal.......$250 Ice Heal........$250 Awakening.......$200 Paralyze Heal...$200 TM 32.........$1,000 TM 33.........$1,000 TM 02.........$2,000 TM 07.........$2,000 TM 37.........$2,000 TM 01.........$3,000 TM 05.........$3,000 TM 09.........$3,000 TM 17.........$3,000 4th Floor ---------------------- Poke Doll.......$1,000 Fire Stone......$2,100 Thunder Stone...$2,100 Water Stone.....$2,100 Leaf Stone......$2,100 5th Floor ------------------ X Accuracy....$950 Guard Spec....$700 Dire Hit......$650 X Attack......$500 X Defend......$550 X Speed.......$350 X Special.....$350 HP Up.......$9,800 Protein.....$9,800 Iron........$9,800 Carbos......$9,800 Calcium.....$9,800 6th Floor ------------------ Fresh Water...$200 Soda Pop......$300 Lemonade......$350 Saffron City: --------------------- Great Ball.......$600 Hyper Potion...$1,500 Max Repel........$700 Escape Rope......$550 Full Heal........$600 Revive.........$1,500 Fuchsia City: ------------------- Ultra Ball...$1,200 Great Ball.....$600 Super Potion...$700 Revive.......$1,500 Full Heal......$600 Super Repel....$500 Cinnabar Island: --------------------- Ultra Ball.....$1,200 Great Ball.......$600 Hyper Potion...$1,500 Max Repel........$700 Escape Rope......$550 Full Heal........$600 Revive.........$1,500 Indigo Plateau: --------------------- Ultra Ball.....$1,200 Great Ball.......$600 Full Restore...$3,000 Max Potion.....$2,500 Full Heal........$600 Revive.........$1,500 Max Repel........$700 ================ 10) CODES / TIPS ================ WARNING NOTE: I must warn you about using the codes for Pokemon! Some of the codes may screw up your saved game while others may mess up the "Pokemon League Site" on the PC. So far, no has said to me that the codes have screwed their Pokemon Game Pak horribly. The side effects can be fixed by starting a new saved game. Clone Pokemon By: bvpage (RHS Linux User) To begin, you must have two Game Boy linked. Game Boy A has the Pokemon to be cloned (I cloned Mewtwo, but any one will work), and Game Boy B will have the Pokemon to be erased because they will get the cloned Pokemon (a weak Pokemon like Magikarp will do. They're easy to catch and worthless unless evolved). Game Boy A will be the first to enter the Cable Club, and the first to trade or this code will not work. Game Boy A will trade the good Pokemon, and Game Boy B will trade the bad one. After Game Boy A gets the bad Pokemon the screen will say "waiting". Game Boy A will turn off the Game Boy the second "waiting" clears off the screen. Then Game Boy B's screen will say "trade complete". The screen won't clear, so you'll have to turn the Game Boy off. Then, restart the game and you'll have a cloned Pokemon! The weak Pokemon will have disappeared because it never really traded (or didn't finish trading). NOTE: This may cause your saved game to screw up! Fight Land Pokemon On Water To fight land Pokemon on water, go to the eastern side of Seafoam Islands. Surf up and down along the eastern coat to do that. The Pokemon that you fight are from the area you last visited. This even works with Safari Zone! Catch Pokemon Better #1 By: BfloPat To help increase your chances of catching a Pokemon, press B + Down when you use a Poke Ball or press B + Up when you use an Ultra Ball. Pokemon Daycare Experience By: RazzDude Here is much experience your Pokemon can earn when they are at the Pokemon Daycare Center. For every step Ash takes, that Pokemon gets one experience point. Get Mew - #1 By: SSJxVejito This code only works for the Japanese Version and is only a rumor and not confirmed. Go to the Pokemon Mansion, and inside is a person who will give you #151 Mew. If you try to do it in the American version, you will not get it but you'll get something else. Pokemon #000 - MissingNo By: dbayles (Daniel Bayles) I've finished the game, and just about had all 150 Pokemon. I was wandering around Cinnabar Island, and went into the lab, where you get your Kabuto/Omanyte, and/or Aerodactyl. Out of sheer boredom, I traded a Ponyta for a Seel. Then I went outside, and surfed along the edge of the island where the square is half land, half water. A random battle came up. It took longer to load, and when it did, a random mess of hex code was my opponent. "MISSINGNO" was his name, and was displayed as Pokemon #000, and is at level 80. The only way to catch him is to put him to sleep, and use a Pokemon with Agility to throw Ultra Balls, as any attack kills it. When you catch him, it does not add new PokeDex info. (DO NOT SAVE THE GAME!) Take him into battle a few times if you wish, but DO NOT SAVE! When your battle screen pops up, your character will be distorted. MISSINGNO has 3 attacks, Water Gun, Sky Attack, and I didn't look at the other one (My Note: I've heard that his third attack was Water Gun, he has the move twice.). Once you've looked him over, turn off the Game Boy without saving, as keeping him can result in erasing your save, and possibly permanently screwing up your cartridge. He's actually a glitch, so he doesn't count as a Pokemon! Be safe, don't save. Catch Pokemon Better #2 By: DAW1230 Here's another easy to catch Pokemon! When you throw any type of Poke Ball, hold A and B for an easy catch. Stat Evolution Tip By: lunatikk_1 The earlier that you evolve a Pokemon, the higher the two of their four stats will be when they gain a Level than when you don't evolve them. Here is how that works, I'll use Exeggutor as an example (I'm not sure if what I'm about to say about his stats are completely true, but close enough). Say as an Exeggcute his Attack goes up by 1 point for every Level-Up. Whereas Exeggutor's Attack will go up 3 points per Level-Up. It accumulates more Attack points and will make him stronger. I KNOW Exeggutor's Attack and Special develop faster than Exeggcute's. It's a perfect pay off. If you keep Exeggcute the way he is he'll learn a lot of moves, but evolve him early and you'll get really high stats. What 2 areas develop faster differs Pokemon to Pokemon. I've checked this out with others too (Arcanine, Starmie, Raichu), and it stays consistent. Fight Pokemon At L100+ Probably another glitch, but you can actually catch Pokemon that their Level is higher than 100! Here's how to do it: 1. Go to the Old Man, who blocked you off earlier in the game, in Viridian City. 2. Talk to him, and when he asks if you're in a hurry, say no. 3. Once he's done talking to you, Fly to Cinnabar Island without going to any places where you can fight Pokemon. 4. Surf up and down the right edge of the island, and when you enter a Pokemon fight, you can find a Pokemon whose Level is 100+! But you may not always find Pokemon with 100+ Level because this trick works sort of like the one at Seafoam Islands. The stats of the Pokemon are like they would be at that level. NOTE: The major downside of this trick is that if the Pokemon gets any EXP (Even 1 point), its Level will go back down to L100 which can be good anyway. You can also find MissingNo. here, but he is even more glitched when you try to get him than with other codes. This trick works best if you use the Pokemon in the Cable Club since you can't gain any EXP when you fight a friend. This can also mess up your Pokemon Hall of Fame on the PC. Infinite Items/Money By: haashome When you go into a battle with a MissingNo., the 6th Item in your "ITEM" menu will become maxed out. So, you can have 1 Master Ball in the 6th Item Slot, go into a battle with a MissingNo., and then you have 100+ Master Balls! You can do this unlimited times and sell the Items for major money! NOTE: This code will work regardless if you catch MissingNo. or not. Raise Pokemons' Level after L100+ By: haashome You have to use the "Fight Pokemon Over L100+" code first, then get into a battle with a Pokemon over L100. Then once you have captured a Pokemon that's over L100, use the "Infinite Items" cheat to get 100+ Rare Candies, and then feed it TONS of Rare Candies! You should save the game often, though, because after Level 255, it will go all the way back to L0! Helpful Pokemon Combo By: zyzyfer (Luke Roberts) Here is a helpful combo in battle using the abilities "Leech Seed" and "Toxic". This combo was tested on a Bulbasaur and its evolutions, but it should work for any Pokemon with Leech Seed. First, use Leech Seed and have it connect with the enemy. Then use Toxic (It is found in TM 06 from Koga). Doing this will cause more damage and Leech Seed will return more HP even though it drains a little from the enemy. I received about 50 HP off a single drain of a Leech Seed when performing this combo. Fight MissingNo. Another Way By: RWalsh87 Here's another way to encounter MissingNo.: 1. Fly to Viridian City. 2. Talk to the Old Man. 3. Say "No". 4. Go to Fuchsia City. 5. Surf up and down the border of Seafoam Island. When you Surf, you should fight MissingNo. Yoshi Picture Glitch By: Many People! This requires two Game Boy, a Game Link Cable, and the Red/Blue Versions. Find and capture a Dratini in the Blue Version. Then trade it to the Red Version. Train the Dratini so it evolves into Dragonite and give it back to the Blue. Then get a Fire Stone from the Celadon City Poke Mart. Go to the Unknown Dungeon and stand exactly where Mewtwo was. Attempt to use the Fire Stone on Dragonite even though it says it won't work on him. Then his picture will be Yoshi, and it's number is 999. ================================= 11) GAMESHARK / GAME GENIE CODES ================================= This section contains codes used for the GameShark and Game Genie cheating devices. --------------- GameShark Codes --------------- (This codes are from the official GameShark web site, www.gameshark.com) WARNING: DO NOT use theses codes if you have a saved game. These codes will erase an already existing saved game! Infinite HP (Battle) = 01ff16d0 No Random Battles = 01033cd1 Infinite Money = 019947d3 + 019948d3 + 019949d3 (The following codes were submitted by: Lord_Jordus) 01XX1FD3 - Infinite amount of items the first slot. XX is any amount. If you move an item to the first slot, you will have XX of the item you replaced. 0199A4D5 + 0199A5D5 = Infinite Coins 01FF15D0 + 01FF16D0 = Highest infinite HP, but the HP bar will extend around the screen. 010116D0 = Best infinite HP (Even though you have only one HP.) 016447DA = Infinite Safari Balls 01F00ED7 = Infinite Safari Zone time 01011ED3 = First item on your items list becomes the Master Ball! If you switch the first item to something else, however, both items will become Master Balls. 01701FD0 = In battle, the skill on the bottom is Metronome! It makes your Pokemon do a random move. Even the ones it doesn't know! This doesn't affect your Pokemon in any way. Item Codes: Buy anything you want if you have the money. These codes work in any Poke Mart. See list at end of what you can get. 01XX7CCF = 1st Slot 01XX7DCF = 2nd Slot 01XX7ECF = 3rd Slot 01XX7FCF = 4th Slot Replace "XX" with one of the following: 01 = Master Ball 02 = Ultra Ball 03 = Great Ball 04 = Poke Ball 0A = Moon Stone 0B = Antidote 0C = Burn Heal 0D = Ice Heal 0E = Awakening 0F = Parlyz Heal 10 = Full Restore 11 = Max Potion 12 = Hyper Potion 13 = Super Potion 14 = Potion 1D = Escape Rope 1E = Repel 20 = Fire Stone 21 = Thunder Stone 22 = Water Stone 23 = HP Up 24 = Protein 25 = Iron 26 = Carbos 27 = Calcium 28 = Rare Candy 2E = X Accuracy 2F = Leaf Stone 31 = Nugget 32 = PP Up 33 = Poke Doll 34 = Full Heal 35 = Revive 36 = Max Revive 37 = Guard Spec. 38 = Super Repel 39 = Max Repel 3A = Dire Hit 3B = Coin 3C = Fresh Water 3D = Soda Pop 3E = Lemonade 41 = X Attack 42 = X Defend 43 = X Speed 44 = X Special 4B = Exp. All 4F = PP Up 50 = Ether 51 = Max Ether 52 = Elixier 53 = Max Elixier Some numbers above 64 will crash the game if you try to use the items that aren't really there. Missing numbers are items you could get early, but won't always help you if you do. They might cause problems with the game. Pick Any Pokemon Codes: 01XX1ED1 - Pick your starting Pokemon with this code change the XX's to a number from the list. Pick your starting Pokemon from the 3 Balls at the start of the game. Pick Pokemon from list. All Balls will have the same one. It will ask you if you want the type of Pokemon that is normally there but you will get what you picked. After you get the Pokemon make sure you save the game and remove the code. NOTE: Some Pokemon will not be playable! 01XXD8CF - Pick the Pokemon you want to fight and capture anytime. Change the XX's to a number from the list. This code will cause you to always fight the same Pokemon. Thus you will be able to capture it. Sometimes the picture of the Pokemon will be messed up, but you can still get it without problems later on. Use my store codes to get some Master Balls from any Poke Mart. (Master Balls cost 0 and always catch even if you don't weaken the Pokemon.) Replace "XX" with one of the following: 99 = Bulbasaur 09 = Ivysaur 9A = Venusaur B0 = Charmander B2 = Charmeleon B4 = Charizard B1 = Squirtle B3 = Wartortle 1C = Blastoise 7B = Caterpie 7C = Metapod 7D = Butterfree 70 = Weedle 71 = Kakuna 72 = Beedrill 24 = Pidgey 96 = Pidgeotto 97 = Pidgeot A5 = Rattata A6 = Raticate 05 = Spearow 23 = Fearow 6C = Ekans 54 = Pikachu 55 = Raichu 60 = Sandshrew 61 = Sandslash 0F = Nidoran (F) A8 = Nidorina 10 = Nidoqueen 03 = Nidoran (M) A7 = Nidorino 07 = Nidoking 04 = Clefairy 8E = Clefable 52 = Vulpix 53 = Ninetales 64 = Jigglypuff 65 = Wigglytuff 6B = Zubat 82 = Golbat B9 = Oddish BA = Gloom BB = Vileplume 6D = Paras 2E = Parasect 41 = Venonat 77 = Venomoth 3B = Diglett 76 = Dugtrio 4D = Meowth 90 = Persian 2F = Psyduck 80 = Golduck 34 = Mankey 75 = Primeape 21 = Growlithe 14 = Arcanine 47 = Poliwag 6E = Poliwhirl 6F = Poliwrath 94 = Abra 26 = Kadabra 95 = Alakazam 6A = Machop 29 = Machoke 7E = Machamp BC = Bellsprout BD = Weepinbell BE = Victreebell 18 = Tentacool 9B = Tentacruel A9 = Geodude 27 = Graveler 31 = Golem A3 = Ponyta A4 = Rapidash 25 = Slowpoke 08 = Slowbro AD = Magnemite 36 = Magneton 40 = Farfetch'd 46 = Doduo 74 = Dodrio 3A = Seel 78 = Dewgong 0D = Grimer 88 = Muk 17 = Shellder 8B = Cloyster 19 = Gastly 93 = Haunter 0E = Gengar 22 = Onix 30 = Drowzee 81 = Hypno 4E = Krabby 8A = Kingler 06 = Voltorb 8D = Electrode 0C = Exeggcute 0A = Exeggutor 11 = Cubone 91 = Marowak 2B = Hitmonlee 2C = Hitmonchan 0B = Lickitung 37 = Koffing 8F = Weezing 12 = Rhyhorn 01 = Rhydon 28 = Chansey 1E = Tangela 02 = Kangaskhan 5C = Horsea 5D = Seadra 9D = Goldeen 9E = Seaking 1B = Staryu 98 = Starmie 2A = Mr. Mime 1A = Scyther 48 = Jynx 35 = Electabuzz 33 = Magmar 1D = Pinsir 3C = Tauros 85 = Magikarp 16 = Gyrados 13 = Lapras 4C = Ditto 66 = Eevee 69 = Vaporeon 68 = Jolteon 67 = Flareon AA = Porygon 62 = Omanyte 63 = Omastar 5A = Kabuto 5B = Kabutops AB = Aerodactyl 84 = Snorlax 4A = Articuno 4B = Zapdos 49 = Moltres 58 = Dratini 59 = Dragonair 42 = Dragonite 83 = Mewtwo 15 = Mew (The following codes were submitted by: nwhitaker) In Battle Codes: Infinite PP (1st Position) = 01282DD0 Infinite PP (2nd Position) = 01282ED0 Infinite PP (3rd Position) = 01282FD0 Infinite PP (4th Position) = 012830D0 Item Modifier Codes: Total Item Number Modifier = 01??1DD3 Set this code to the number of items that you have on you item list in the game or you can't get the game to come on. Item Modifier 1st Position = 01??1ED3 Infinite Quantity 1st Position = 01631FD3 Item Modifier 2nd Position = 01??20D3 Infinite Quantity 2nd Position = 016321D3 Item Modifier 3rd Position = 01??22D3 Infinite Quantity 3rd Position = 016323D3 Item Modifier 4th Position = 01??24D3 Infinite Quantity 4th Position = 016325D3 Item Modifier 5th Position = 01??26D3 Infinite Quantity 5th Position = 016327D3 Item Modifier 6th Position = 01??28D3 Infinite Quantity 6th Position = 016329D3 Item Modifier 7th Position = 01??2AD3 Infinite Quantity 7th Position = 01632BD3 Item Modifier 8th Position = 01??2CD3 Infinite Quantity 8th Position = 01632DD3 Item Modifier 9th Position = 01??2ED3 Infinite Quantity 9th Position = 01632FD3 Item Modifier 10th Position = 01??30D3 Infinite Quantity 10th Position = 016331D3 Digits for Item Modifier: 00 = ????? 01 = Master Ball 02 = Ultra Ball 03 = Great Ball 04 = Poke Ball 05 = Town Map 06 = Bicycle 07 = Surf Without Pokemon 08 = Safari Ball 09 = PokeDex 0A = Moon Stone 0B = Antidote 0C = Burn Heal 0D = Ice Heal 0E = Awakening 0F = Paralyze Heal 10 = Full Restore 11 = Max Potion 12 = Hyper Potion 13 = Super Potion 14 = Potion 15 = Boulder Badge 16 = Cascade Badge 17 = Thunder Badge 18 = Rainbow Badge 19 = Soul Badge 1A = Marsh Badge 1B = Volcano Badge 1C = Earth Badge 1D = Escape Rope 1E = Repel 1F = Old Amber 20 = Fire Stone 21 = Thunder Stone 22 = Water Stone 23 = HP Up 24 = Protein 25 = Iron 26 = Carbos 27 = Calcium 28 = Rare Candy 29 = Dome Fossil 2A = Helix Fossil 2B = Secret Key 2C = ????? 2D = Bike Voucher 2E = X Accuracy 2F = Leaf Stone 30 = Card Key 31 = Nugget 32 = PP Up 33 = Poke Doll 34 = Full Heal 35 = Revive 36 = Max Revive 37 = Grand Special 38 = Super Repel 39 = Max Repel 3A = Dire Hit 3B = Coin 3C = Fresh Water 3D = Soda Pop 3E = Lemonade 3F = S.S. Ticket 40 = Gold Teeth 41 = X Attack 42 = X Defend 43 = X Speed 44 = X Special 45 = Coin Case 46 = Oak's Parcel 47 = Item Finder 48 = Silph Scope 49 = Poke Flute 4A = Lift Key 4B = EXP. All 4C = Old Rod 4D = Good Rod 4E = Super Rod 4F = PP Up 50 = Ether 51 = Max Ether 52 = Elixier 53 = Max Elixier Always have $999,999: 019947D3 + 019948D3 + 019949D3 Choose Level of Pokemon You Fight: 01XX27D1 Replace "XX" with one of the following: 05 = L5 0A = L10 0F = L15 14 = L20 1E = L30 28 = L40 32 = L50 4B = L75 63 = L99 NOTE: Don't adjust the level too high because you won't be able to command the Pokemon unless you have the correct Pokemon League Badge! (This following codes were created by: GameShark Code Creators Club, www.cmgsccc.com) Skill Modifier (In Battle) Codes: 01XX1CD0 = 1st Position 01XX1DD0 = 2nd Position 01XX1ED0 = 3rd Position 01XX1FD0 = 4th Position Skill Modifier (Out of Battle) Codes: 01XX73D1 = 1st Position 01XX74D1 = 2nd Position 01XX75D1 = 3rd Position 01XX76D1 = 4th Position Replace "XX" with one of the following: 00 = Nothing 01 = Pound 02 = Karate Chop 03 = Double Slap 04 = Comet Punch 05 = Mega Punch 06 = Pay Day 07 = Fire Punch 08 = Ice Punch 09 = Thunder Punch 0A = Scratch 0B = Vice Grip 0C = Guillotine 0D = Razor Wind 0E = Swords Dance 0F = Cut 10 = Gust 11 = Wing Attack 12 = Whirl Wind 13 = Fly 14 = Bind 15 = Slam 16 = Vine Whip 17 = Stomp 18 = Double Kick 19 = Mega Kick 1A = Jump Kick 1B = Rolling Kick 1C = Sand Attack 1D = Head Butt 1E = Horn Attack 1F = Fury Attack 20 = Horn Drill 21 = Tackle 22 = Body Slam 23 = Wrap 24 = Take Down 25 = Thrash 26 = Double Edge 27 = Tail Whip 28 = Poison Sting 29 = Twin Needle 2A = Pin Missile 2B = Leer 2C = Bite 2D = Growl 2E = Roar 2F = Sing 30 = Supersonic 31 = Sonicboom 32 = Disable 33 = Acid 34 = Ember 35 = Flamethrower 36 = Mist 37 = Water Gun 38 = Hydro Pump 39 = Surf 3A = Ice Beam 3B = Blizzard 3C = Psybeam 3D = Bubblebeam 3E = Aurora Beam 3F = Hyper Beam 40 = Peck 41 = Drill Peck 42 = Submission 43 = Low Kick 44 = Counter 45 = Seismic Toss 46 = Strength 47 = Absorb 48 = Mega Drain 49 = Leech Seed 4A = Growth 4B = Razor Leaf 4C = Solar Beam 4D = Poisonpowder 4E = Stun Spore 4F = Sleep Powder 50 = Petal Dance 51 = String Shot 52 = Dragon Rage 53 = Fire Spin 54 = Thundershock 55 = Thunderbolt 56 = Thunder Wave 57 = Thunder 58 = Rock Throw 59 = Earthquake 5A = Fissure 5B = Dig 5C = Toxic 5D = Confusion 5E = Psychic 5F = Hypnosis 60 = Meditate 61 = Agility 62 = Quick Attack 63 = Rage 64 = Teleport 65 = Night Shade 66 = Mimic 67 = Screech 68 = Double Team 69 = Recover 6A = Harden 6B = Minimize 6C = Smoke Screen 6D = Confuse Ray 6E = Withdraw 6F = Defense Curl 70 = Barrier 71 = Light Screen 72 = Haze 73 = Reflect 74 = Focus Energy 75 = Hide 76 = Metronome 77 = Mirror Move 78 = Selfdestruct 79 = Egg Bomb 7A = Lick 7B = Smog 7C = Sludge 7D = Bone Club 7E = Fire Blast 7F = Waterfall 80 = Clamp 81 = Swift 82 = Skull Bash 83 = Spike Cannon 84 = Constrict 85 = Amnesia 86 = Kinesis 87 = Softboiled 88 = Hi Jump Kick 89 = Glare 8A = Dream Eater 8B = Poison Gas 8C = Barrage 8D = Leech Life 8E = Lovely Kiss 8F = Sky Attack 90 = Transform 91 = Bubble 92 = Dizzy Punch 93 = Spore 94 = Flash 95 = Psywave 96 = Splash 97 = Acid Armor 98 = Crabhammer 99 = Explosion 9A = Fury Swipes 9B = Bonemerang 9C = Rest 9D = Rock Slide 9E = Hyper Fang 9F = Sharpen A0 = Conversion A1 = Tri Attack A2 = Super Fang A3 = Slash A4 = Substitute A5 = Struggle HP Modifier Codes: HP (1st Position) = 01??6CD1 + 01??6DD1 HP (2nd Position) = 01??98D1 + 01??99D1 HP (3rd Position) = 01??C4D1 + 01??C5D1 HP (4th Position) = 01??F0D1 + 01??F1D1 HP (5th Position) = 01??1CD2 + 01??1DD2 HP (6th Position) = 01??48D2 + 01??49D2 Ability Modifier Codes: 1st Ability (1st Position) = 01XX73D1 1st Ability (2nd Position) = 01XX9FD1 1st Ability (3rd Position) = 01XXCBD1 1st Ability (4th Position) = 01XXF7D1 1st Ability (5th Position) = 01XX23D2 1st Ability (6th Position) = 01XX4FD2 2nd Ability (1st Position) = 01XX74D1 2nd Ability (2nd Position) = 01XXA0D1 2nd Ability (3rd Position) = 01XXCCD1 2nd Ability (4th Position) = 01XXF8D1 2nd Ability (5th Position) = 01XX24D2 2nd Ability (6th Position) = 01XX50D2 3rd Ability (1st Position) = 01XX75D1 3rd Ability (2nd Position) = 01XXA1D1 3rd Ability (3rd Position) = 01XXCDD1 3rd Ability (4th Position) = 01XXF9D1 3rd Ability (5th Position) = 01XX25D2 3rd Ability (6th Position) = 01XX51D2 4th Ability (1st Position) = 01XX76D1 4th Ability (2nd Position) = 01XXA2D1 4th Ability (3rd Position) = 01XXCED1 4th Ability (4th Position) = 01XXFAD1 4th Ability (5th Position) = 01XX26D2 4th Ability (6th Position) = 01XX52D2 Replace "XX" with one of the following: 01 = Pound 02 = Karate Chop 03 = Double Slap 04 = Comet Punch 05 = Mega Punch 06 = Payday 07 = Fire Punch 08 = Ice Punch 09 = Thunder Punch 0A = Scratch 0B = Vice Grip 0C = Guillotine 0D = Razor Wind 0E = Swords Dance 0F = Cut 10 = Gust 11 = Wing Attack 12 = Whirlwind 13 = Fly 14 = Bind 15 = Slam 16 = Vine Whip 17 = Stomp 18 = Double Kick 19 = Mega Kick 1A = Jump Kick 1B = Rolling Kick 1C = Sand Attack 1D = Headbutt 1E = Horn Attack 1F = Fury Attack 20 = Horn Drill 21 = Tackle 22 = Body Slam 23 = Wrap 24 = Take Down 25 = Thrash 26 = Double Edge 27 = Tail Whip 28 = Poison Sting 29 = Twin Needle 2A = Pin Missile 2B = Leer 2C = Bite 2D = Growl 2E = Roar 2F = Sing 30 = Supersonic 31 = Sonicboom 32 = Disable 33 = Acid 34 = Ember 35 = Flamethrower 36 = Mist 37 = Water Gun 38 = Hydro Pump 39 = Surf 3A = Ice Beam 3B = Blizzard 3C = Psybeam 3D = Bubblebeam 3E = Aurora Beam 3F = Hyper Beam 40 = Peck 41 = Drill Peck 42 = Submission 43 = Low Kick 44 = Counter 45 = Seismic Toss 46 = Strength 47 = Absorb 48 = Mega Drain 49 = Leech Seed 4A = Growth 4B = Razor Leaf 4C = Solar Beam 4D = Poisonpowder 4E = Stun Spore 4F = Sleep Powder 50 = Petal Dance 51 = String Shot 52 = Dragon Rage 53 = Fire Spin 54 = Thundershock 55 = Thunderbolt 56 = Thunder Wave 57 = Thunder 58 = Rock Throw 59 = Earthquake 5A = Fissure 5B = Dig 5C = Toxic 5D = Confusion 5E = Psychic 5F = Hypnosis 60 = Meditate 61 = Agility 62 = Quick Attack 63 = Rage 64 = Teleport 65 = Night Shade 66 = Mimic 67 = Screech 68 = Double Team 69 = Recover 6A = Harden 6B = Minimize 6C = Smoke Screen 6D = Confuse Ray 6E = Withdraw 6F = Defense Curl 70 = Barrier 71 = Light Screen 72 = Haze 73 = Reflect 74 = Focus Energy 75 = Bide 76 = Metronome 77 = Mirror Move 78 = Selfdestruct 79 = Egg Bomb 7A = Lick 7B = Smog 7C = Sludge 7D = Bone Club 7E = Fire Blast 7F = Waterfall 80 = Clamp 81 = Swift 82 = Skull Bash 83 = Spike Cannon 84 = Constrict 85 = Amnesia 86 = Kinesis 87 = Softboiled 88 = Hi Jump Kick 89 = Glare 8A = Dream Eater 8B = Poison Gas 8C = Barrage 8D = Leech Life 8E = Lovely Kiss 8F = Sky Attack 90 = Transform 91 = Bubble 92 = Dizzy Punch 93 = Spore 94 = Flash 95 = Psywave 96 = Splash 97 = Acid Armor 98 = Crabhammer 99 = Explosion 9A = Fury Swipes 9B = Bonemerang 9C = Rest 9D = Rock Slide 9E = Hyper Fang 9F = Sharpen A0 = Conversion A1 = Tri Attack A2 = Super Fang A3 = Slash A4 = Substitute A5 = Struggle Trainer ID# Modifier Codes: Trainer ID# (1st Position) = 01??77D1 + 01??78D1 Trainer ID# (2nd Position) = 01??A3D1 + 01??A4D1 Trainer ID# (3rd Position) = 01??CFD1 + 01??D0D1 Trainer ID# (4th Position) = 01??FBD1 + 01??FCD1 Trainer ID# (5th Position) = 01??27D2 + 01??28D2 Trainer ID# (6th Position) = 01??53D2 + 01??54D2 EXP Modifier Codes: EXP (1st Position) = 01??79D1 + 01??7AD1 + 01??7BD1 EXP (2nd Position) = 01??A5D1 + 01??A6D1 + 01??A7D1 EXP (3rd Position) = 01??D1D1 + 01??D2D1 + 01??D3D1 EXP (4th Position) = 01??FDD1 + 01??FED1 + 01??FFD1 EXP (5th Position) = 01??29D2 + 01??2AD2 + 01??2BD2 EXP (6th Position) = 01??55D2 + 01??56D2 + 01??57D2 PP Modifier Codes: 1st Ability PP (1st Position) = 01??88D1 1st Ability PP (2nd Position) = 01??B4D1 1st Ability PP (3rd Position) = 01??E0D1 1st Ability PP (4th Position) = 01??0CD2 1st Ability PP (5th Position) = 01??38D2 1st Ability PP (6th Position) = 01??64D2 2nd Ability PP (1st Position) = 01??89D1 2nd Ability PP (2nd Position) = 01??B5D1 2nd Ability PP (3rd Position) = 01??E1D1 2nd Ability PP (4th Position) = 01??0DD2 2nd Ability PP (5th Position) = 01??39D2 2nd Ability PP (6th Position) = 01??65D2 3rd Ability PP (1st Position) = 01??8AD1 3rd Ability PP (2nd Position) = 01??B6D1 3rd Ability PP (3rd Position) = 01??E2D1 3rd Ability PP (4th Position) = 01??0ED2 3rd Ability PP (5th Position) = 01??3AD2 3rd Ability PP (6th Position) = 01??66D2 4th Ability PP (1st Position) = 01??8BD1 4th Ability PP (2nd Position) = 01??B7D1 4th Ability PP (3rd Position) = 01??E3D1 4th Ability PP (4th Position) = 01??0FD2 4th Ability PP (5th Position) = 01??3BD2 4th Ability PP (6th Position) = 01??67D2 Level Modifier Codes: Level (1st Position) = 01??8CD1 Level (2nd Position) = 01??B8D1 Level (3rd Position) = 01??E4D1 Level (4th Position) = 01??10D2 Level (5th Position) = 01??3CD2 Level (6th Position) = 01??68D2 Max HP Modifier Codes: Max HP (1st Position) = 01??8DD1 + 01??8ED1 Max HP (2nd Position) = 01??B9D1 + 01??BAD1 Max HP (3rd Position) = 01??E5D1 + 01??E6D1 Max HP (4th Position) = 01??11D2 + 01??12D2 Max HP (5th Position) = 01??3DD2 + 01??3ED2 Max HP (6th Position) = 01??69D2 + 01??6AD2 Attack Modifier Codes: Attack (1st Position) = 01??8FD1 + 01??90D1 Attack (2nd Position) = 01??BBD1 + 01??BCD1 Attack (3rd Position) = 01??E7D1 + 01??E8D1 Attack (4th Position) = 01??13D2 + 01??14D2 Attack (5th Position) = 01??3FD2 + 01??40D2 Attack (6th Position) = 01??6BD2 + 01??6CD2 Defense Modifier Codes: Defense (1st Position) = 01??91D1 + 01??92D1 Defense (2nd Position) = 01??BDD1 + 01??BED1 Defense (3rd Position) = 01??E8D1 + 01??EAD1 Defense (4th Position) = 01??15D2 + 01??16D2 Defense (5th Position) = 01??41D2 + 01??42D2 Defense (6th Position) = 01??6DD2 + 01??6ED2 Speed Modifier Codes: Speed (1st Position) = 01??93D1 + 01??94D1 Speed (2nd Position) = 01??BFD1 + 01??C0D1 Speed (3rd Position) = 01??EBD1 + 01??ECD1 Speed (4th Position) = 01??17D2 + 01??18D2 Speed (5th Position) = 01??43D2 + 01??44D2 Speed (6th Position) = 01??6FD2 + 01??70D2 Special Modifier Codes: Special (1st Position) = 01??95D1 + 01??96D1 Special (2nd Position) = 01??C1D1 + 01??C2D1 Special (3rd Position) = 01??EDD1 + 01??EED1 Special (4th Position) = 01??19D2 + 01??1AD2 Special (5th Position) = 01??45D2 + 01??46D2 Special (6th Position) = 01??71D2 + 01??72D2 (The following codes were created by: mikerue) Saved Game Fixer Code: 01B182CF - If you put in a code that erases your memory, don't save the game! Instead, turn on the game with the GameShark and put in the the code. It will automatically bring the game back the way it was right before the memory got erased or messed up! Version Changer Code: B123D7CF - Here's a code that turns your Version into the other Version! So if have the Blue Version, it will change all of the Pokemon that you could only get in the Red Version into the Blue. ---------------- Game Genie Codes ---------------- Get #151 Mew: 151-91A-7FC + 151-93A-F7E + B91-9BA-6EB Go west of Cerulean City and fight him in the patch of grass. (The following codes were created by: Antboba) *NOTE* HM's are free, TM's cost money! The items appear in the 3rd slot in that store. Viridian City = XX4-46D-D56 Pewter City = XX4-4DD-91E Vermilion City = XX4-65D-D5E Cerulean City = XX4-57D-912 Cinnabar Island = XX4-BDD-A22 Replace "XX" with one of the following: FA = TM 50 F9 = TM 49 F8 = TM 48 F7 = TM 47= TM 46 F5 = TM 45 F4 = TM 44 F3 = TM 43 F2 = TM 42 F1 = TM 41 F0 = TM 40 EF = TM 39 EE = TM 38 ED = TM 37 EC = TM 36 EB = TM 35 EA = TM 34 E9 = TM 33 E8 = TM 32 E7 = TM 31 E6 = TM 30 E5 = TM 29 E4 = TM 28 E3 = TM 27 E2 = TM 26 E1 = TM 25 E0 = TM 24 DF = TM 23 DE = TM 22 DD = TM 21 DC = TM 20 DB = TM 19 DA = TM 18 D9 = TM 17 D8 = TM 16 D7 = TM 15 D6 = TM 14 D5 = TM 13 D4 = TM 12 D3 = TM 11 D2 = TM 10 D1 = TM 09 D0 = TM 08 CF = TM 07 CE = TM 06 CD = TM 05 CC = TM 04 CB = TM 03 CA = TM 02 C9 = TM 01 C8 = HM 05 C7 = HM 04 C6 = HM 03 C5 = HM 02 C4 = HM 01 (The following codes, except the 1st and 2nd Slot codes, were created by: KILLER3) These codes are similar to the codes above. Put in a Store Code and an Item Code and you can buy that item in the 1st, 2nd, and/or 3rd Slot of that Poke Mart. Store Codes: Viridian City XX4-44D-F7A = 1st Slot XX4-45D-C46 = 2nd Slot XX4-46D-D56 = 3rd Slot Pewter City XX4-4BD-F7A = 1st Slot XX4-4CD-B3A = 2nd Slot XX4-4DD-91E = 3rd Slot Cerulean City XX4-55D-F7A = 1st Slot XX4-56D-B3A = 2nd Slot XX4-57D-912 = 3rd Slot Vermilion City XX4-63D-F7A = 1st Slot XX4-64D-A26 = 2nd Slot XX4-65D-D5E = 3rd Slot Cinnabar Island XX4-BDD-A22 = 3rd Slot Item Codes: Replace "XX" with one of the following: 01 = Master Ball - $0 02 = Ultra Ball - $1200 03 = Great Ball - $600 04 = Poke Ball - $200 05 = Town Map - $0 06 = Bicycle - $0 07 = ????? - $0 08 = Safari Ball - $1000 09 = Pokedex - $0 0A = Moon Stone - $0 0B = Antidote - $100 0C = Burn Heal - $250 0D = Ice Heal - $250 0E = Awakening - $200 0F = Paralyze Heal - $200 10 = Full Restore - $3000 11 = Max Potion - $2500 12 = Hyper Potion - $1500 13 = Super Potion - $700 14 = Potion - $300 15 = Boulder Badge - $0 16 = Cascade Badge - $0 17 = Thunder Badge - $0 18 = Rainbow Badge - $0 19 = Soul Badge - $0 1A = Marsh Badge - $0 1B = Volcano Badge - $0 1C = Earth Badge - $0 1D = Escape Rope - $550 1E = Repel - $350 1F = Old Amber - $0 20 = Fire Stone - $2100 21 = Thunder Stone - $2100 22 = Water Stone - $2100 23 = HP Up - $9800 24 = Protein - $9800 25 = Iron - $9800 26 = Carbos - $9800 27 = Calcium - $9800 28 = Rare Candy - $4800 29 = Dome Fossil - $0 2A = Helix Fossil - $0 2B = Secret Key - $0 2C = ????? - $0 2D = Bike Voucher - $0 2E = X Accuracy - $950 2F = Leaf Stone - $2100 30 = Card Key - $0 31 = Nugget - $10000 32 = PP Up - $9800 33 = Poke Doll - $1000 34 = Full Heal - $600 35 = Revive - $1500 36 = Max Revive - $4000 37 = Guard Spec. - $700 38 = Super Repel - $500 39 = Max Repel - $700 3A = Dire Hit - $650 3B = Coin - $10 3C = Fresh Water - $200 3D = Soda Pop - $300 3E = Lemonade - $350 3F = S.S Ticket - $0 40 = Gold Teeth - $0 41 = X Attack - $500 42 = X Defend - $550 43 = X Speed - $350 44 = X Special - $350 45 = Coin Case - $0 46 = Oak's Parcel - $0 47 = Itemfinder - $0 48 = Silph Scope - $0 49 = Poke Flute - $0 4A = Lift Key - $0 4B = EXP. All - $0 4C = Old Rod - $0 4D = Good Rod - $0 4E = Super Rod - $0 4F = PP Up - $0 50 = Ether - $0 51 = Max Ether - $0 52 = Elixier - $0 53 = Max Elixier - $0 54 - C3 = Nothing For example, you can buy unlimited Master Balls for free at Viridian City with: 014-46D-D56. Easy Money: 996-11B-E6A This code changes the value of Poke Balls to $990200. When you enter the store, turn the code off and buy some Poke Balls. Then exit, enter and turn the code on. Now you sell one for $495100! This makes it easy to buy expensive items such as HP Up, Protein, Iron, etc. Fight Any Pokemon: Enter the codes, and you will fight the Pokemon in the grass west of Cerulean City. This is the only area the code works! NOTE: You have to fight a little while before you fight the Pokemon you want to! Red Version XX1-91A-7FC + XX1-93A-F7E + XX1-9BA-5DB Blue Version XX1-91A-7FC + XX1-93A-F7E + XX1-9BA-6EB Pokemon Codes: Replace "XX" with one of the below: 99 = Bulbasaur 09 = Ivysaur 9A = Venusaur B0 = Charmander B2 = Charmeleon B4 = Charizard B1 = Squirtle B3 = Wartortle 1C = Blastoise 7B = Caterpie 7C = Metapod 7D = Butterfree 70 = Weedle 71 = Kakuna 72 = Beedrill 24 = Pidgey 96 = Pidgeotto 97 = Pidgeot A5 = Rattata A6 = Raticate 05 = Spearow 23 = Fearow 6C = Ekans 2D = Arbok 54 = Pikachu 55 = Raichu 60 = Sandshrew 61 = Sandslash 0F = Nidoran (F) A8 = Nidorina 10 = Nidoqueen 03 = Nidoran (M) A7 = Nidorino 07 = Nidoking 04 = Clefairy 8E = Clefable 52 = Vulpix 53 = Ninetales 64 = Jigglypuff 65 = Wigglytuff 6B = Zubat 82 = Golbat B9 = Oddish BA = Gloom BB = Vileplume 6D = Paras 2E = Parasect 41 = Venonat 77 = Venomoth 3B = Diglett 76 = Dugtrio 4D = Meowth 90 = Persian 2F = Psyduck 80 = Golduck 39 = Mankey 75 = Primeape 21 = Growlithe 14 = Arcanine 47 = Poliwag 6E = Poliwhirl 6F = Poliwrath 94 = Abra 26 = Kadabra 95 = Alakazam 6A = Machop 29 = Machoke 7E = Machamp BC = Bellsprout BD = Weepinbell BE = Victreebell 18 = Tentacool 9B = Tentacruel A9 = Geodude 27 = Graveler 31 = Golem A3 = Ponyta A4 = Rapidash 25 = Slowpoke 08 = Slowbro AD = Magnemite 36 = Magneton 40 = Farfetch'd 46 = Doduo 74 = Dodrio 3A = Seel 78 = Dewgong 0D = Grimer 88 = Muk 17 = Shellder 8B = Cloyster 19 = Gastly 93 = Haunter 0E = Gengar 22 = Onix 30 = Drowzee 81 = Hypno 4E = Krabby 8A = Kingler 06 = Voltorb 8D = Electrode 0C = Exeggcute 0A = Exeggutor 11 = Cubone 91 = Marowak 2B = Hitmonlee 2C = Hitmonchan 0B = Lickitung 37 = Koffing 8F = Weezing 12 = Rhyhorn 01 = Rhydon 28 = Chansey 1E = Tangela 02 = Kangaskhan 5C = Horsea 5D = Seadra 9D = Goldeen 9E = Seaking 1B = Staryu 98 = Starmie 2A = Mr. Mime 1A = Scyther 48 = Jynx 35 = Electabuzz 33 = Magmar 1D = Pinsir 3C = Tauros 85 = Magikarp 16 = Gyrados 13 = Lapras 4C = Ditto 66 = Eevee 69 = Vaporeon 68 = Jolteon 67 = Flareon AA = Porygon 62 = Omanyte 63 = Omastar 5A = Kabuto 5B = Kabutops AB = Aerodactyl 84 = Snorlax 4A = Articuno 4B = Zapdos 49 = Moltres 58 = Dratini 59 = Dragonair 42 = Dragonite 83 = Mewtwo 15 = Mew =================== 12) POKEMON RUMORS =================== Remember that these rumors are FALSE, so don't e-mail me saying they're true! If you have any other Pokemon rumors, e-mail me! Hidden Pokemon - Mew #1: Probably the most well-known rumor in Pokemon! Before you get the HM 01, you must trade with a friend for Pokemon with the Surf, Cut, and Strength ability. Then use the Cut ability to go further into the game to get the Badges so you can use the moves. Now go to the S.S. Anne and Surf to the right to find a truck. Move the truck with Strength to find Mew in a Poke Ball under it. My Note: There is a truck by the S.S. Anne, but Strength does not move it even if you have 150 Pokemon! Hidden Pokemon - Flareth: By: SMDR35 First get all 150 Pokemon, and then swim around the Unknown Dungeon. Keep pressing A until you find a note and go to the girl who says I want a drink, and talk to her 100 times. She will then say leave me alone and give you Flareth. Hidden Pokemon - Pikablu: By: ArchonWarp Here is how to get the Pokegod Pikablu that is going to be in the Gold and Silver Versions in the Red and Blue Versions. Here goes: first you have to get Eevee, Jolteon, Flareon, and Vaporeon and take them and only them with you. Then you go to Bill's house (A.K.A Sea Cottage) and look at his Pokemon on his PC at least 50 times each. When you next talk to him he'll say,"Wow!" or something like that and give you the Pikablu. Hidden Pokemon - Mew #2: By: Spun101 First, you need to get a Nidoking to L100. Then go to Celadon City and find a Team Rocket member and talk to him. He will ask you if he could have the Nidoking. If you give it to him he will give you a set of Keys. You use the Keys to turn the truck by the S.S. Anne on and move it. A Poke Ball should be there and that's where you get Mew. Hidden Pokemon - Gochu By: Weasul1807 To get Gochu you must first trade a Raichu for a Raichu with a friend. Then start at Pallet Town and act like you just started a new game playing through it make sure you have Raichu in your party the whole time. When you reach Indigo Plateau there will be a man standing in the "maze" of statues talk to him and he will say that you have come far and trained hard and he will give you a stone called the Shock Stone from there use it on Raichu and he will evolve into Gochu. If you need proof talk to the man in the first room in the lab on Cinnabar Island (The one who trades an Electrode for a Raichu) after you trade with him he will say, "That Raichu you traded me went and evolved!" Hidden Pokemon - Mew #3 By: Lr1256 Here is another rumor to get Mew. You have to get all 150 Pokemon in the Hall of Fame, and then go behind the Cerulean City Gym or museum. Keep walking around and you'll eventually get in a battle with a Mew at level 45. Hidden Pokemon - Mew #4 By: Benskyw Get into a fight on the S.S. Anne and lose the battle. After you warp back to the Pokemon Center, go back to the S.S. Anne. On the deck you'll either get Mew in a Poke Ball or a Pokemon that looks like Mewtwo when you fight him. If it is a Poke Ball, just pick it up. If it is the Pokemon, you'll have to fight him. Hidden Pokemon - Pikablu #2 By: MISSINGNO Raise a Raichu to L100 and get a Thunder Stone. Using the Stone will make Raichu evolve into a Pikablu. Get a 2nd Master Ball By: LIV2SUMME2R (The name's probably incorrect) First, go into the Unknown Dungeon at Cerulean City. Surf in the water and use the Itemfinder. It will say that there is nothing hidden, but keep pressing A to find a new Master Ball. Hidden Pokemon - Mew #5 By: Specter (James Dixon) This code works on both Red and Blue Versions. After capturing Mewtwo you can capture Mew in the same cave. He can be anywhere inside the Unknown Dungeon. Mew will be disguised as another Pokemon. (Particuly another Psychic-type Pokemon) You can tell if it is Mew or not by the name it says on the top of the battle screen. The range of Level will vary, and you only have ONE chance at capturing it. Be prepared for a long battle! ========================= 13) FUTURE POKEMON GAMES ========================= This section includes info on the other Pokemon games. NOTE #1: This info may change depending on how the development for the game is going. Info with a "?" by it means that I'm not sure about it. NOTE #2: I need to clarify something here. The Pokemon Stadium that is coming to the US is actually Pokemon Stadium 2 from Japan. So we're calling Pokemon Stadium 2 Pokemon Stadium. Now I included the release dates for the Japanese versions, too. The first date is for Japan, and the second one for U.S. ---------------------- Gold & Silver Versions ---------------------- Release Date: Sept 1999/Future System: Game Boy Color Description: This game sounds much better then Red/Blue. Instead of going after 151 Pokemon, you can get 250! There is also gender types (Like the Nidorans in Red/Blue), and you can breed your own Pokemon. You can only breed using the same Pokemon, so you can't breed using something like Bulbasaur and Mewtwo. The game also includes a Day/Night clock. Some Pokemon may only fight during the day or only at night, so you have to plan your battles carefully. ------------- Green Version ------------- Release Date: Released/Not Planned System: Game Boy Description: This game is just like Red/Blue. In Japan, this was released with Red. The Blue Version came out as a "special" mail-order from what I've read. Otherwise, there isn't anything that different. -------------- Pokemon Yellow -------------- Release Date: Released/October 25, 1999 System: Game Boy Description: None --------------- Pokemon Pinball --------------- Release Date: Released/Released System: Game Boy Color Description: This one is "designed" for Game Boy Color, so you can get full color like you would for Link's Awakening DX. This game is also compatible with the new rumble unit. When you try to catch Pokemon in this game, it can be harder than in Red/Blue. If you're looking for more difficulty in Pokemon, you should try this game out. --------------- Pokemon Stadium --------------- Release Date: Released/Not Planned System: Nintendo 64 Description: Now you can battle with your Pokemon on the N64! The main attraction here is the 150 Pokemon in full color and 3D. For those of you who want this game but don't own the Game Boy version, this game comes built-in with 40 creatures to choose from. Your mind might ask you this question, "How can you get your Pokemon from Game Boy to N64?". Here's how. There's an accessory called the Game Boy Pack 64 (I think that's the name) that you can use to transfer data from Game Boy to Nintendo 64. You insert the cartridge into the pack, and then you insert those two into the Controller/Rumble Pack slot in the back of the N64 Controller. I guess it is sort of like the Dex Drive for other console systems. One more thing, it is said that you can play the GB versions of Pokemon on the N64. There some pics from the Japanese versions that I have seen. You can play the GB game on the 64, but it's still all the same. I've read that you can read the PokeDex info from Stadium which I think has better graphics to it. ----------------- Pokemon Stadium 2 ----------------- Release Date: Released/March 2000 System: Nintendo 64 Not much is known about this game, but it sounds much more improved than the first one. The game comes built-in with ALL 151 Pokemon! You can also train your Pokemon to learn new abilities. There's also some mini-games, but the purpose of them isn't known. ------------ Pokemon Snap ------------ Release Date: Released/Released System: Nintendo 64 Description: This time the game takes place on an island called Pokemon Island. This time you play as Todd (From the TV show). Instead of capturing Pokemon, you take snapshots of them (Hence the name "Pokemon Snap"). You must explore the large island to discover and take snaps of the Pokemon. With all of the data you collect, Professor Oak can learn much more about the Pokemon and do further research. Prof. Oak will give you a film roll of 60 snapshots for your camera. Instead of traveling on foot, you can operate a safari vehicle. Taking shots won't be all that easy because some might be in the open, others chasing other Pokemon, and they also may turn angry if you try to get a picture of it. You also gain points for how good the shot is. If you've ever played Pilotwings 64, you may remember on some levels you had to take pictures, and the game rated them. The same happens in the this game. If you can manage to see a Pokemon in a special "pose", you'll get more points for the shot. Also, if you can get more Pokemon in a shot, and the closer they're centered on the shot, the more points you will be awarded. ==================== 14) DID YOU KNOW... ==================== This section contains some interesting information on Pokemon. Did you know... 1. the word "Ekans" is "snake" when reversed? 2. the word "Arbok" is "kobra" when reversed? 3. Hitmonlee has part of its name from Bruce Lee? 4. Hitmonchan has part of its name from Jackie Chan? 5. Articuno, Zapdos, and Moltres have the #'s uno (1), dos (2), tres (3) in their names? 6. Abra, Kadabra, and Alakazam have magic words as their names? 7. Clefairy has the word "fairy" meaning a fairy tale? 8. Clefable has the word "fable" meaning a story? (The following was submitted by: Delta) 9. "Rai", from Raichu, is a Japanese word for Thunder? 10. in Japan, Koffing and Wheezing were known as "Ny" and "La," respectively. These are actually "NY" (New York) and "LA" (Los Angeles). Why are they named after two big cities? Well, they're basically toxic clouds... 11. Ash's last name Ketchum is just a phonetic spelling of "Catch 'em"...as in "Gotta catch 'em all!"? 12. "Nido," from the 6 Nidoran Pokemon, is a corruption of the word "Needle."? 13. Onix is actually the name of a very hard black rock? 14. Kangaskhan is a combination of Kangaroo and Gengis Khan? 15. Cubone has the word "bone" in it. Most people know that, but did you know that Marowak is a combination of Marow (as in bone marow) and Wack (as in wacking someone)? 16. Kabuto is the Japanese word for Helmet? 17. all the towns in the games are named after colors (Cerulean, Vermilion, etc.)? (The following was submitted by: PManning18) 18. Golem is an actual type of rock? 19. Dratini has "tini" as in small? 20. Caterpie has "cater" as in caterpillar? 21. Staryu and Starmie have Star and then u= you and mie= me (we are stars)? 22. Pinsir has the word "pin" in it, that is for the needles on it's horns? 23. Ponyta has pony in it as in horse? 24. Tentacool and Tentacruel's name end in words that have opposite meanings, cool (calm) cruel (mean)? ============ 15) CREDITS ============ I divided this section like in a few other of my FAQs. Submitted Pokemon Info: JulieP38 ZiPPo4554 G10NOT monkey_flip bjr13 Pikachu RB Lord_Jordus BfloPat nwhitaker Submitted Regular/Game Genie/GameShark Codes: Antboba Lord_Jordus KILLER3 DZY351378 Gameshark Code Creators Club mikerue Submitted Sections: MLW65128TX cfetters Pikachu RB Nintendo's Official Pokemon Player's Guide Submitted Suggestions/Corrections: RobertR . deathmeister Cam Eigner ADDPS4CAT RWB36 Rbjones12 Submitted Misc. Things: ALANBERCK msms DZY351378 ADDPS4CAT FiveOne4Up Rbjones12 ============ 16) CONTACT ============ E-mail Address: MetroidMoo@aol.com Copyright: (c) Copyright 1999 MetroidMoo. If you want to use this FAQ on your site, please contact me via e-mail. Please do not change, steal, or sell my FAQ for profit. And remember to add updates when they are made if you use it on a site! Also, if you would like to contribute (You will get credit), or if you have any questions, corrections, or comments please e-mail me.