Pokemon FAQ Version 6.5 Written in Wordpad (best viewed in full screen, using wordpad) The latest revisions of this faq are at www.gamefaqs.com. Jimmy Vu-------------------------------------------------------------- Table of Contents ----------------- Revision Notes Frequently Asked Questions Evolutions Pokemon Descriptions Abilities The Gym Leaders and the Elite Four Catching the Rare Pokemon Battle Chart The Best Team The Worst Pokemon Walkthrough Technical Machines Attack Ratings Stat Ratings The Six Moon Stones Mew Rumors Getting Missingno. Research Pokéfacts Future Games Pokémon Profiles Links Revision Notes -------------- 6.5 May, 29, 1999 Mini-update. 6.5 May. 9, 1999 Added "Stat Ratings". Probably my last update... However, I may add a listing of best defense, speed, HP, etc. 6.0 Apr. 2, 1999 Added what's best for every Pokémon, along with some research. Also added Pokémon Profiles section. This section is very odd and is a filler space, but... it is kind of interesting. Submit a profile if you like. It has little to do with the game. 5.5 Mar. 4, 1999 A sentence here and there, nothing major. I forgot to mention, I have written a Mario Party FAQ now. Can someone send me a list of all the Pokédex entries? I've been thinking about it but I don't have much free time. I'll give you credit for it. Never mind, the people who would spend the time doing that are probably writing FAQs themselves. 5.5 Mar. 3, 1999 Haven't updated in a long time, but there's a few mistakes and odd updates here and there. 5.0 Jan. 20, 1999 I keep on getting an urge to correct mistakes in the FAQ. I added some stuff to most of the sections, but nothing really that major. Metroid Moo allowed me to use his Abilities list. 4.6 Jan. 17, 1999 More corrections. I also found out I was missing two TMs... 4.51 Jan. 13, 1999 Added minor corrections. I considered putting in where to find each TM, but I'm not sure myself where to find some. I've changed my mind, you can ask me questions again. I put in a "future pokemon games" section, but this is probably the final update. 4.5 Jan. 11, 1999 The final version of the FAQ! It's been a fun four and a half weeks, but the time has come to stop updating. You can still put this FAQ on your websites. Stop sending me questions, all the questions I have received could have been answered by reading the FAQ. Note: You are not allowed to change this FAQ or claim that you made this. I worked hard on this and won't allow anyone to steal this, even though I am not updating. Look for a Pokemon 2 FAQ when it's released! That's it. 4.0 Jan. 3, 1999 I updated several sections. I updated slightly in the Pokemon descriptions section, but not much. I'll be fully completed within a week, so send in your submissions as soon as possible! _Please_ stop sending me the truck rumor, or ask how to use Cut or Flash. Many of your questions are answered in the FAQ, which is now over 100 K. If you see the word FINAL next to a section, that section will no longer be updated. 3.5 Jan. 1, 1999 Big update today, especially in the Pokemon Abilities section now that I got the Player's Guide. 3.0 Dec. 23, 1998 Taking a break. I probably won't update until next year... 3.0 Dec. 20, 1998 All around update. Added stuff to almost every section! 2.5 Dec. 17, 1998 I added some stuff to the TM section. I also put up a frequently asked questions section. I'll organize the FAQ in the next version. I still haven't gotten any more info on Abilities, so that will be put on hold. An update here and there (mostly in the pokemon descriptions section), but nothing major. 2.0 Dec. 15, 1998 I added the Gary section and some stuff to the descriptions. I basically added something to each part of this FAQ. I also put in a TM section. Later I'll put where to get them once I get permission from someone who knows. Since I don't have the strategy guide, I'm going to have trouble writing down the abilities. Any contributions? 1.5 Dec. 13, 1998 I added what moves the first nine pokemon learn. I'll put the rest up in a week or two. 1.0 Dec. 12, 1998 Five hours later. Added a battle chart and the walkthrough. Don't have much of a life, do I? 0.5 Dec. 12, 1998 I added more to the pokemon descriptions. A walkthrough will be coming soon. 0.0 Dec. 10, 1998 First release! This is the first (and probably only) FAQ that I've written. Wrote Pokémon descriptions and I decided to skip all of the items and stuff that's already in the instruction booklet. Frequently Asked Questions -------------------------- Q: Where do you catch the starting pokemon? A: You can't. Q: My friend says you can. A: Your friend's a filthy liar. Q: So how can me and my friend get all three starters? A: Have one of you start a new game. Have that person start with Bulbasaur, then trade when you get the chance. The same friend now starts over again. This time, have him/her start with Squirtle and trade again. Then, with Charmander. Repeat until you have two Squirtles, two Bulbasaurs, and one Charmander. The friend then can start over again with Charmander. Give him/her a Bulbasaur and a Squirtle. Q: How do you beat the Ghost pokemon in the Pokemon Tower? A: You need the Silph Scope. Check the Walkthrough. Q: How do I fight the pokemon that blocks the way to Fuchsia City? A: You need the Pokéflute. You get it at the top of Pokemon Tower. Q: Where's Mew? A: You can get him with a Gameshark. There's no other way. Q: What do the Helix and Dome Fossils do? A: They allow you to get either Kabuto or Omanyte. Q: How do you get to the Power Plant? A: It's close to Cerulean City. Directly east of it, you'll find a river. Surf down the river and you'll find it. Q: Where do you get more Master Balls? A: You only get one. Q: How do you get to the Unknown Dungeon? A: In the area where you get Abra, Surf south. You'll find the cave, but you can only enter it if you beat the Elite Four. Q: I beat Brock/Misty. How do I use Flash/Cut? A: YOU CANNOT USE THOSE ABILITIES UNTIL YOU FIND THE HMs. I have been asked this question over and over again, I'm getting sick of being asked that. Evolutions ---------- Forced evolutions (using Stones) usually result in that pokemon not learning any new moves, so wait until your pokemon has learned all of its moves. There are exceptions, such as Eevee and his evolutions. Pokemon that don't completely change into a new form such as Squirtle learn the same moves in all of its stages. Pokemon that completely change are Metapod into Butterfree, Kakuna into Beedrill, Venonat into Venomoth, Magikarp into Gyarados, etc. These pokemon learn new abilities once they evolve. Evolved Pokemon that learn the same abilities as their old form usually learn abilites later, but always have higher stats. Level 7: Weedle into Kakuna; Level 10: Kakuna into Beedrill Level 7: Caterpie into Metapod; Level 10: Metapod into Butterfree Level 16: Charmander into Charmeleon; Level 36: Charmeleon into Charizard Level 16: Bulbasaur into Ivysaur; Level 32: Ivysaur into Venusaur Level 16: Squirtle into Wartortle; Level 36: Wartortle into Blastoise Level 16: Nidoran female into Nidorina; Moon Stone: Nidorina into Nidoqueen Level 16: Abra into Kadabra; Trade: Kadabra into Alakazam Level 16: Nidoran male into Nidorino; Moon Stone: Nidorino into Nidoking Level 18: Pidgey into Pidgeotto; Level 36: Pidgeotto into Pidgeot Level 20: Spearow into Fearow Level 20: Magikarp into Gyarados Level 20: Rattata into Raticate Level 21: Bellsprout into Weepinbell; Leaf Stone: Weepinbell into Victrybell Level 22: Ekans into Arbok Level 22: Sandshew into Sandslash Level 22: Zubat into Golbat Level 22: Oddish into Gloom; Leaf Stone: Gloom into Vileplume Level 24: Paras into Parasect Level 25: Poliwag into Poliwhirl; Water Stone: Poliwhirl into Poliwrath Level 25: Geodude into Graveler; Trade: Graveler into Golem Level 25: Gastly into Haunter; Trade: Haunter into Gengar Level 26: Diglett into Dugtrio Level 26: Drowzee into Hypno Level 28: Meowth into Persian Level 28: Mankey into Primeape Level 28: Machop into Machoke; Trade: Machoke into Machamp Level 28: Krabby into Kingler Level 28: Cubone into Marowak Level 30: Tentacool into Tentacruel Level 30: Magnemite into Magneton Level 30: Voltorb into Electrode Level 30: Dratini into Dragonair; Level 55: Dragonair into Dragonite Level 31: Venonat into Venomoth Level 31: Doduo into Dodrio Level 32: Horsea into Seadra Level 33: Psyduck into Golduck Level 33: Goldeen into Seaking Level 34: Seel into Dewgong Level 35: Koffing into Weezing Level 37: Slowpoke into Slowbro Level 38: Grimer into Muk Level 40: Ponyta into Rapidash Level 40: Omanyte into Omastar Level 40: Kabuto into Kabutops Level 42: Rhyhorn into Rhydon Fire Stone: Vulpix into Ninetails Fire Stone: Growlithe into Arcanine Leaf Stone: Exeggcute into Exeggutor Moon Stone: Clefairy into Clefable Moon Stone: Jigglypuff into Wigglytuff Thunder Stone: Pikachu into Raichu Water Stone: Shellder into Cloyster Water Stone: Staryu into Starmie Fire Stone: Eevee into Flareon Water Stone: Eevee into Vaporeon Thunder Stone: Eevee into Jolteon Trade: Kadabra into Alakazam Trade: Machoke into Machamp Trade: Graveler into Golem Trade: Haunter into Gengar Pokemon Descriptions -------------------- ----------------------------------------------------------------------------------------------- 000 Missingno. This glitch pokemon sucks in many ways, even at level 80, but is cool and has _very_ high attack power. It's Bird/Normal type. The bird type probably was the precursor to the Flying type. Find it near the Seafoam Islands. There's also a trick to give you infinite items using Missingno., but I don't know it. ----------------------------------------------------------------------------------------------- 001 Bulbasaur The starting pokémon are each powerful in their own element. Bulbasaur 002 Ivysaur is the best to start out with because he will do well against Brock 003 Venusaur and Misty. Squirtle will do well against Brock only. Charmander's 004 Charmander the toughest to start out with because he won't make a dent in Brock 005 Charmeleon and Misty's pokemon. The only gym leader he'll do good against is 006 Charizard Erika. THERE IS NO WAY TO CATCH THESE POKEMON. All of these pokemon 007 Squirtle are in the top 25. To all those idiots who e-mail me saying you 008 Wartortle can catch them, you're wrong. 009 Blastoise ----------------------------------------------------------------------------------------------- 010 Caterpie Caterpie, Weedle, Metapod, and Kakuna are all pretty much worthless, 011 Metapod but Butterfree and Beedrill are quite useful later on. You can catch 012 Butterfree Caterpie, Weedle, Metapod, and Kakuna in the Viridian Forest. 013 Weedle Butterfree has Grass and Psychic attacks while Beedrill has Poison and 014 Kakuna Bug attacks. Butterfree and Beedrill cannot be caught. 015 Beedrill ----------------------------------------------------------------------------------------------- 016 Pidgey These are pokemon you'll run into throughout the game (except for 017 Pidgeotto Pidgeot). They can be strong if you train them hard, and are easily 018 Pidgeot caught. Nothing very special, but pretty helpful early in the game. 019 Rattata You'll want a Pidgey and Rattata in the beginning. 020 Raticate 021 Spearow 022 Fearow ----------------------------------------------------------------------------------------------- 023 Ekans Only in the Red version. Pretty decent poison pokemon, they can be 024 Arbok found after Mt. Moon and in several other places. They suffer from low defense and are easily defeated. ----------------------------------------------------------------------------------------------- 025 Pikachu Everyone's favorite, Pikachu, isn't so bad, but he has low defense and 026 Raichu HP. He'll do well against Misty. Find him in the Viridian Forest. Much better than Magnemite and Voltorb, but not as good as Zapdos and Jolteon. He's also common in the Power Plant. Raichu's one of the best Pokémon. Just make sure you don't evolve Pikachu until he learns Thunder. ----------------------------------------------------------------------------------------------- 027 Sandshrew Only in the Blue version. Strong Ground pokemon, can be found in the 028 Sandslash same places as Ekans or Arbok would be. Teach this Pokémon Earthquake. ----------------------------------------------------------------------------------------------- 029 Nidoran(Female) A group of poison pokemon. Not that great, but Nidoqueen and Nidoqueen 030 Nidorina are ok. Find Nidoran male and female west of Viridian City. All except 031 Nidoqueen Nidoqueen and Nidoking can be found in the Safari Zone. They mainly 032 Nidoran(Male) rely on physical attacks. If you evolve Nidorina and Nidorino very 033 Nidorino early, they will learn Thrash, but it's better to wait. 034 Nidoking ----------------------------------------------------------------------------------------------- 035 Clefairy Find them in Mt. Moon. They pretty hard to find. Don't evolve 036 Clefable Clefairy until he gets to at least lvl 33, he'll learn Metronome. It's a risky attack, but can be your only hope in desperate situations. ----------------------------------------------------------------------------------------------- 037 Vulpix Only in Blue version. Pretty weak fire pokemon, but they learn 038 Nine Tales Flamethrower early and have good special. Find them east of Celadon City and in the Cinnabar Mansion. Blue Version's best hope against Erika if you don't have Charmander. ----------------------------------------------------------------------------------------------- 039 Jigglypuff They are helpful in Mt. Moon with their Sleep ability. They have high 040 Wigglytuff HP but low defense, so it balances out. Jigglypuff are found before Mt. Moon. The lower the enemy's level, the more accurate Sing is. Later in the game, they lose their worth. ----------------------------------------------------------------------------------------------- 041 Zubat Zubat isn't very useful, but Golbat is powerful. They are in all caves. 042 Golbat Very annoying because of Confuse Ray. Are very vulnerable however. Even the weakest electric, ice, or psychic attack might kill them. ----------------------------------------------------------------------------------------------- 043 Oddish Only in Red version. Pretty good Plant Pokemon. Gloom learns 044 Gloom Solarbeam at lvl 52, so wait before you evolve him. Found in various 045 Vileplume places, first of which is north of Cerulean City. They have Solarbeam and Petal Dance, a continuous attack that's similar to Thrash. Solarbeam is actually not as good as Razor Leaf because you can use Razor Leaf more times and it doesn't have to charge, and is also almost as strong. These Pokémon are extremely slow. ----------------------------------------------------------------------------------------------- 046 Paras Bug/Grass. One of the only pokemon who has a true advantage over the 047 Parasect powerful Psychic pokemon. Other than that, pretty weak. Found in Mt. Moon and the Safari Zone and Unknown Dungeon. Parasect and Paras are slower than Oddish, Gloom, and Vileplume. ----------------------------------------------------------------------------------------------- 048 Venonat Weak Bug/Poison pokemon. Venomoth has some powerful Psychic attacks 049 Venomoth however. Venonat can be found east of Fuchsia, while Venomoth is found in Victory Road and the Unknown Dungeon. Venomoth isn't as good as Butterfree because of its poison type... ----------------------------------------------------------------------------------------------- 050 Diglett They suffer from HP deficiency but are strong. They can only be found 051 Dugtrio in Digglett's Cave. In statistics, they are weaker than Sandshrew and Sandslash, but they have Dig and Earthquake. They are also very fast. ----------------------------------------------------------------------------------------------- 052 Meowth Only in the Blue version. Pick one up if you can, it's pretty decent. 053 Persian Find them north of Vermillion and in many other places. They only have physical attacks. Pay Day will get you money when you need it, however. ----------------------------------------------------------------------------------------------- 054 Psyduck Psyduck is extremely weak, but Golduck isn't too shabby. Fish for 055 Golduck Psyduck in the Safari Zone. Like most water pokemon, these ducks learn Hydro Pump. ----------------------------------------------------------------------------------------------- 056 Mankey Only in the Red version. Not all that great. Found in the same places 057 Primeape Meowth would be, and just as easy to catch. For some reason, these have low defense and HP. You'd think Fighting would excel in these stats. ----------------------------------------------------------------------------------------------- 058 Growlithe Only in the Red version. Stronger than Vulpix, but Vulpix learns 059 Arcanine Flamethrower much earlier. Found in the same places Vulpix would be. Learns fewer attacks and relies on physical strength. ----------------------------------------------------------------------------------------------- 060 Poliwag Average water/psychic pokemon. There are plenty of better water 061 Poliwhirl pokemon though. Fish for them near Pallet Town. Poliwrath is part 062 Poliwrath fighting, but doesn't learn any fighting attacks. ----------------------------------------------------------------------------------------------- 063 Abra Abra is useless, but Kadabra and Alakazam can be one of the most 064 Kadabra powerful pokemon in the game. Find Abra north of Cerulean. Kadabra 065 Alakazam can only be found in Unknown Dungeon. Alakazam is a top 25 pokemon. ----------------------------------------------------------------------------------------------- 066 Machop They would be excellent pokemon if it weren't for the fact that 067 Machoke fighting pokemon aren't that good. Found in various caves. 068 Machamp ----------------------------------------------------------------------------------------------- 069 Bellsprout Only in Blue version. Not bad, but IMO Oddish---Vileplume is much 070 Weepinbell better. Found in same places Oddish or Gloom would be. They also 071 Victreebel have one advantage over Oddish---Vileplume: They have Razor Leaf. They are also faster. ----------------------------------------------------------------------------------------------- 072 Tentacool Average water/poison pokemon. You can find them in many places. 073 Tentacruel Fairly easy to catch. Nothing special and not very good. They do have a defensive advantage over grass Pokémon, though. ----------------------------------------------------------------------------------------------- 074 Geodude Good Rock pokemon. Catch a Geodude in caves. The bad part: Rock type 075 Graveler pokemon have a lot of weaknesses (Water, Fighting, Grass, Ice, etc.) 076 Golem Find Graveler on Victory Road. ----------------------------------------------------------------------------------------------- 077 Ponyta The strongest and fastest fire pokemon in the game. Be sure to get one 078 Rapidash at the Cinnabar Mansion. Teach Fire Blast to Rapidash. They also have good attack power, but have low defense and HP. Use these to catch Articuno. ----------------------------------------------------------------------------------------------- 079 Slowpoke Average Water/Psychic/Ice pokemon. Fish for them in the Safari Zone 080 Slowbro and many other places. Obviously, Slowpoke and Slowbro are the slowest Pokémon in the game. ----------------------------------------------------------------------------------------------- 081 Magnemite Weak Electric pokemon. Pick one up at the Power Plant, they won't put 082 Magneton up much of a fight. Don't waste your time on this crap pokemon. Catch them for the pokedex and immediately dump them. ----------------------------------------------------------------------------------------------- 083 Farfetch'd Trade for a Spearow in Vermillion City. Is weak at first but has good all around stats and attacks. You only get one of these. It can learn Fly and Cut, but Slash is its best attack. ----------------------------------------------------------------------------------------------- 084 Doduo Doduo has low HP but is powerful. You can find these pretty much 085 Dodrio everywhere. Dodrio can be found in the Unknown Dungeon. Good attackers and are similar to Rattata and Raticate stat-wise. ----------------------------------------------------------------------------------------------- 086 Seel Seel's an ok water pokemon and Dewgong is a strong water/ice pokemon. 087 Dewgong Found at the Seafoam Islands. You can catch it with a Great Ball, but use an Ultra Ball for an easy catch. ----------------------------------------------------------------------------------------------- 088 Grimer Easier to find in the Blue version. They're at the Cinnabar Mansion. 089 Muk Not too strong, but poison can be annoying. As all Poison Pokémon, they are very easy to kill. ----------------------------------------------------------------------------------------------- 090 Shellder Shellder sucks, but Cloyster's not that bad. Fish for him in 091 Cloyster Vermillion city. Both have high defense, but are extra vulnerable to super effective attacks. Spike Cannon is very annoying. ----------------------------------------------------------------------------------------------- 092 Gastly The only Ghost pokemon in the game and very useful. They're everywhere 093 Haunter in the Pokemon Tower. They don't have very many good attacks however. 094 Gengar VERY ANNOYING. Hypnosis, Dream Eater, and Confuse Ray make these pokemon the most frustrating in the game. Night Shade is very useful and deals decent damage. ----------------------------------------------------------------------------------------------- 095 Onix Can be found in various caves. Catch one if you can, if not, no big. It's difficult to catch with only a Poké Ball. The bad thing about this Pokemon is that it is weak (attack-wise) and doesn't learn special attacks, so Onix has basically no offensive power. ----------------------------------------------------------------------------------------------- 096 Drowzee Drowzee can only be found east of Celadon City. High-level Hypnos 097 Hypno can be found in the Unknown Dungeon. Great Psychic pokemon. Teach Dream Eater to it. Since they have Hypnosis, they are capable of beating even Alakazam. ----------------------------------------------------------------------------------------------- 098 Krabby Krabby isn't too great at first, but is good once he learns Vicegrip. 099 Kingler Fish for him on Silence Bridge (the long way to Fuchsia). They have the patented Crab Hammer attack. ----------------------------------------------------------------------------------------------- 100 Voltorb I never use these, but if you want them to sacrifice themselves to 101 Electrode beat the enemy, be my guest. Voltorb can be found before Rock Tunnel. Almost as terrible as Magnemite, and is also found in the Power Plant. The only advantage: Electrode, by using Explosion, is your best bet against powerful psychic Pokemon, and is very fast. ----------------------------------------------------------------------------------------------- 102 Exeggcute Exeggcute can only be found in the Safari Zone. If you build it up, 103 Exeggutor it can become a strong pokemon. Easy to catch. Exeggcutor is a very powerful Plant/Psychic pokemon. Teach Exeggcutor Solarbeam. ----------------------------------------------------------------------------------------------- 104 Cubone Cubone can be found in Pokemon Tower, but it's easier to just catch 105 Marowak a Marowak in Victory Road or Unknown Dungeon. They're ground pokemon for some reason, and have the patented Bonemerang attack. Cubone is my personal favorite. Bone Club and Bonemerang are very strong attacks. ----------------------------------------------------------------------------------------------- 106 Hitmonlee One of your two choices after you beat all of the trainers in the 107 Hitmonchan fighting dojo. Both are good fighting pokemon, and are in the top 25. Hitmonlee has many unique kicking attacks, but when they miss, Hitmonlee will take minor damage. ----------------------------------------------------------------------------------------------- 108 Likitung Don't know about this one, haven't gotten it yet. Trade a Slowbro for it west of Fuchsia City. Doesn't look that good though, and looks kind of stupid. ----------------------------------------------------------------------------------------------- 109 Koffing Easier to find in the Red version. Annoying to fight against, but 110 Weezing only average when you're using them. Found in the Cinnabar Mansion. ----------------------------------------------------------------------------------------------- 111 Rhyhorn One of the best Rock pokemon. You can find Rhyhorns in the Safari Zone 112 Rhydon and Rhydons in the Unknown Dungeon. Not too difficult to catch. Very susceptible to water though, it'll die in one Bubblebeam. Suffers from a lack of an offense. ----------------------------------------------------------------------------------------------- 113 Chansey Safari Zone and Unknown Dungeon only. Has low DF and AT, but can be be powerful if you teach it a special move. Really hard to catch in both places. If you get one, give it lots of Carbos, Irons, and Proteins. I did this and now it's one of my most powerful pokemon, with decent AT and DF (36 and 45) at only level 60! Now it's at level 100 and has over six hundred HP! Teaching Chansey powerful TMs can make it unstoppable. I suggest Bide, Counter, Solarbeam, Bubblebeam, Thunder, and obviously Softboiled. ----------------------------------------------------------------------------------------------- 114 Tangela One of few pure Grass pokemon, it'll come in handy. Trade for it or catch it south of Pallet Town. This requires an Ultra Ball to catch. Has very annoying "wrapping" attacks. Mega Drain is put to good use on this Pokemon. ----------------------------------------------------------------------------------------------- 115 Kangaskhan Throw baits and balls to catch it in the Safari Zone. Pretty good. It's equally hard to catch as it is to find. It has some strong attacks. Kangaskahn has high HP, Defense, and Attack, but has low Speed and Special. The only Pokemon with Dizzy Punch. ----------------------------------------------------------------------------------------------- 116 Horsea The rest of the numerous water pokemon. These are probably the best 117 Seadra ones IMO. Not too hard to find. Goldeen can be found on Silence 118 Goldeen Bridge and Fuchsia, Staryu can be found in the Seafoam Islands and 119 Seaking south of Cinnabar. Same with Horsea. None are too difficult to catch. 120 Staryu They're collecting dust in Box 2, only at level 30, so I wouldn't know 121 Starmie much about them. Seaking does have its patented Waterfall attack. All are fast and good attackers. Teach surf to them if you want. ----------------------------------------------------------------------------------------------- 122 Mr. Mime An above average psychic pokemon. Trade Abra for it past Diglett's cave. You only get one of these. Some people really like this one. Mine's only at level 30, so I wouldn't know. ----------------------------------------------------------------------------------------------- 123 Scyther Strong, fast, but not very versatile... It only has two attacks that cause damage. Only in Red version, at the Safari Zone. Tough to catch though. ----------------------------------------------------------------------------------------------- 124 Jynx Ugly mermaid ice pokemon. Trade a Poliwhirl for one in Cerulean. It has Lovely Kiss, (only Jynx has it), but all it is is an inaccurate sleeping attack. Ice Punch and Thrash will come in handy. You only get one of these. This Pokemon is very underrated. ----------------------------------------------------------------------------------------------- 125 Electabuzz Only in Red version, it's at the Power Plant. A little hard to catch. Haven't gotten this one yet (I have the Blue version), but my friend says it's very powerful. This Pokemon is fast and strong. ----------------------------------------------------------------------------------------------- 126 Magmar A fiery duck with two bulging.... bulges on its head. Not bad. Only in Blue version at Cinnabar Mansion. You'll need an Ultra Ball to catch it. An average Fire pokemon. ----------------------------------------------------------------------------------------------- 127 Pinsir Only in Blue version. A strong Bug pokemon and similar to Scyther. Also found in the Safari Zone. Very hard to catch, throw one rock and then a ball, with luck it won't run away. You can also buy Pinsir at the Rocket Game Corner. Not as good as Scyther, though. ----------------------------------------------------------------------------------------------- 128 Tauros The hardest Safari Zone pokemon to catch. It's kinda disappointing once you catch it however, as it doesn't have any great attacks. One of the pokemon I don't have yet. Now I do, and it's not half bad. ----------------------------------------------------------------------------------------------- 129 Magikarp Magikarp is one of the weakest pokemon in the game, but Gyarados is one 130 Gyarados of the strongest. Magikarp are easily caught but you can't catch Gyarados. Gyarados is resistant to Grass because it's part Flying. The only thing that it's weak against is Electric. Gyarados is one of top 25 pokemon. Note: Right before Mt. Moon, a man will offer you a Magikarp for $500. This is a ripoff, you can easily catch Magikarp with the Old Rod. Gyarados will easily crush most Pokemon. ----------------------------------------------------------------------------------------------- 131 Lapras You get this one after beating Gary in the Silph Co. Very powerful, but it starts at level 15. A top 25 pokemon. You only get one of these. It has high HP, Defense, Attack, and Special. This Pokemon is also very underrated and is just as good but not better than Gyarados. ----------------------------------------------------------------------------------------------- 132 Ditto Becomes the pokemon it fights and learns its moves. Better in theory than in real life though, as it usually dies in one hit because of its low HP. Found at the Pokemon League HQ, east of Fuchsia, and in the Unknown Dungeon. Annoying to fight against, and it doesn't give you very much experience. Can't learn any TMs. ----------------------------------------------------------------------------------------------- 133 Eevee Eevee's transformations are some of the best of their elements. The 134 Vaporeon best is Jolteon, because there are less Electric pokemon in the game 135 Jolteon than the numerous Water and Fire pokemon. You find Eevee at the back 136 Flareon of Game Freaks Inc. in Celadon City. Jolteon is one of few pokemon that has a true advantage over Psychics. All are top 25 pokemon. You only get one Eevee. Each evolved form of Eevee has distinct high and low points. Vaporeon has high HP and Special, but low Attack and Speed. Jolteon has high Speed and Special, but low Attack , Defense, and HP. Flareon has high Attack and Defense (?), but low Speed. Each learn many abilities. Jolteon is best with Thunder, Thundershock, Doublekick and Pin Missile. ----------------------------------------------------------------------------------------------- 137 Porygon Can only be bought at the Game Corner. Not worth its price, but is ok if you spend time building it up. Has a variety of attacks. ----------------------------------------------------------------------------------------------- 138 Omanite You get these pokemon at the lab in Cinnabar by giving your fossils 139 Omastar to the scientists there. Pretty good. Aerodactyl is a top 25 pokemon. 140 Kabuto You only get one of each. Aerodactyl learns Hyper Beam and Kabutops 141 Kabutops is a very strong attacker. Omanyte's the odd one out. 142 Aerodactyl ----------------------------------------------------------------------------------------------- 143 Snorlax Four of the five rare pokemon and difficult to catch. The hardest to 144 Articuno catch is Snorlax because you won't have access to Ultra Balls. Later 145 Zapdos I'll put up a section on the rare birds. Articuno is found in the 146 Moltres Seafoam Islands, Zapdos in the Power Plant, and Moltres in Victory Road. Snorlax is strong and has some devastating attacks. Articuno is by far the best Ice pokemon and has extremely powerful attacks. Zapdos is also the best of its kind (except for maybe Jolteon). The odd one out it Moltres, who really sucks. All are in the top 25. You can only get one of each. Moltres can be very powerful if you teach it Fire Blast. ----------------------------------------------------------------------------------------------- 147 Dratini Dratini is the only one you can catch (it's in the Safari Zone). 148 Dragonair Dratini is pretty weak but Dragonair and Dragonite are a few of the 149 Dragonite best pokemon in the game. Dratini is a little hard to catch, but eventually you'll catch it. Dragonite is one of the top 25 pokemon. These pokemon are the most difficult to build up and require a lot of patience, but it will pay off in the end. In statistics, Dragonite is almost equal to Mewtwo. ----------------------------------------------------------------------------------------------- 150 Mewtwo The perfect pokemon. Save your Master Ball for this one. His stats are very high and he has powerful attacks. He's at the Unknown Dungeon. A shoe-in for strongest pokemon. You can only get one of these. I recommend you don't use Mewtwo in battle, as your friends will say he is cheap. ----------------------------------------------------------------------------------------------- 151 Mew Only a rumor, but you can get it with a Gameshark and he also shows up in the Pokedex as a new species. Send any rumors to me if you like (except for the truck one, I've heard that one a billion times). Apparently, Nintendo will give 151 people Mew. Of course, you could just use Gameshark... It has stats that equal Mewtwo! I got mine from a friend with GS, it's VERY POWERFUL. Rumored (but untrue) Pokemon Pikablu - Don't believe the idiot websites that post rumors on how to get this one. Even using a gameshark, PIKABLU DOES NOT EXIST IN POKEMON RED AND BLUE. It is in Pokemon Gold and Silver, however. Mysterio - Someone from my school has a website saying how to catch this, but it also isn't true. The whole ROM has been searched and this Pokemon has not been found. There are probably more, but rest assured, they are also untrue. Abilities --------- Here are the moves each Pokémon learn. One note: if you just caught a level 2 Pokémon and it gains two levels, it will not learn the move it should learn from the level it skips. On the right side is a recommended move combination for each Pokémon maximum evolution. If you don't like it, try something else. And TMs are included. Abilities Recommended Combo Bulbasaur (Grass/Poison) Tackle (Normal) Growl (Normal) Leech Seed - Level 7 (Grass) Vine Whip - Level 13 (Grass) Poison Powder - Level 20 (Poison) Razor Leaf - Level 27 (Grass) Growth - Level 34 (Grass) Sleep Powder - Level 41 (Grass) Solar Beam - Level 48 (Grass) Ivysaur (Grass/Poison) Tackle (Normal) Growl (Normal) Leech Seed (Grass) Vine Whip - Level 13 (Grass) Poison Powder - Level 22 (Poison) Razor Leaf - Level 30 (Grass) Growth - Level 38 (Grass) Sleep Powder - Level 46 (Grass) Solar Beam - Level 54 (Grass) Venusaur (Grass/Poison) Tackle (Normal) Razor Leaf Growl (Normal) Sleep Powder Leech Seed (Grass) Leech Seed Vine Whip (Grass) Solar Beam Poison Powder (Poison) Razor Leaf (Grass) Growth - Level 43 (Grass) Sleep Powder - Level 55 (Grass) Solar Beam - Level 65 (Grass) Charmander (Fire) Scratch (Normal) Growl (Normal) Ember - Level 9 (Fire) Leer - Level 15 (Normal) Rage - Level 22 (Normal) Slash - Level 30 (Normal) Flamethrower - Level 38 (Fire) Fire Spin - Level 46 (Fire) Charmeleon (Fire) Scratch (Normal) Growl (Normal) Ember (Fire) Leer - Level 15 (Normal) Rage - Level 24 (Normal) Slash - Level 33 (Normal) Flamethrower - Level 42 (Fire) Fire Spin - Level 56 (Fire) Charizard (Fire) Scratch (Normal) Slash Growl (Normal) Fire Blast Ember (Fire) Fire Spin Leer (Normal) Flamethrower Rage (Normal) Slash - Level 36 (Normal) Flamethrower - Level 46 (Fire) Fire Spin - Level 55 (Fire) Squirtle (Water) Tackle (Normal) Tail Whip (Normal) Bubble - Level 8 (Water) Water Gun - Level 15 (Water) Bite - Level 22 (Normal) Withdraw - Level 28 (Water) Skull Bash - Level 35 (Normal) Hydro Pump - Level 42 (Water) Wartortle (Water) Tackle (Normal) Tail Whip (Normal) Bubble (Water) Water Gun - Level 15 (Water) Bite - Level 24 (Normal) Withdraw - Level 31 (Water) Skull Bash - Level 39 (Normal) Hydro Pump - Level 47 (Water) Blastoise (Water) Bite Tackle (Normal) Withdraw Tail Whip (Normal) Bubblebeam Bubble (Water) Hydro Pump Water Gun (Water) Bite - Level 24 (Normal) Withdraw - Level 42 (Water) Hydro Pump - Level 52 (Water) Caterpie (Bug) Tackle (Normal) String Shot (Bug) Metapod (can keep Tackle and String Shot from Caterpie stage) (Bug) Harden (Normal) Butterfree (Bug/Flying) Tackle (Normal) Tackle String Shot (Bug) Psybeam Confusion - Level 12 (Psychic) Psychic Poison Powder - Level 15 (Poison) Sleep Powder Stun Spore - Level 16 (Grass) Sleep Powder - Level 17 (Grass) Supersonic - Level 21 (Normal) Whirlwind - Level 26 (Normal) Psybeam - Level 32 (Psychic) Weedle (Bug/Poison) Poison Sting (Poison) String Shot (Bug) Kakuna (can keep Poison Sting and String Shot from Weedle stage) (Bug/Poison) Harden (Normal) Beedrill (Bug/Poison) Poison Sting (Poison) Fury Attack String Shot (Bug) Twineedle Fury Attack - Level 12 (Normal) Pin Missile Focus Energy - Level 16 (Normal) Poison Sting Twineedle - Level 20 (Bug) Rage - Level 25 (Normal) Pin Missile - Level 30 (Bug) Agility - Level 35 (Psychic) Pidgey (Normal/Flying) Gust (Normal) Sand Attack - Level 5 (Normal) Quick Attack - Level 12 (Normal) Whirlwind - Level 19 (Normal) Wing Attack - Level 28 (Flying) Agility - Level 36 (Psychic) Mirror Move - Level 44 (Flying) Pidgeotto (Normal/Flying) Gust (Normal) Sand Attack (Normal) Quick Attack (Normal) Whirlwind - Level 21 (Normal) Wing Attack - Level 31 (Flying) Agility - Level 40 (Psychic) Mirror Move - Level 49 (Flying) Pidgeot (Normal/Flying) Gust (Normal) Fly Sand Attack (Normal) Wing Attack Quick Attack (Normal) Quick Attack Whirlwind (Normal) Mirror Move Wing Attack (Flying) Agility - Level 44 (Psychic) Mirror Move - Level 54 (Flying) Rattata (Normal) Tackle (Normal) Tail Whip (Normal) Quick Attack - Level 7 (Normal) Hyper Fang - Level 14 (Normal) Focus Energy - Level 23 (Normal) Super Fang - Level 34 (Normal) Raticate (Normal) Tackle (Normal) Body Slam Tail Whip (Normal) Hyper Fang Quick Attack (Normal) Quick Attack Hyper Fang - Level 14 (Normal) Super Fang Focus Energy - Level 27 (Normal) Super Fang - Level 41 (Normal) Spearow (Normal/Flying) Peck (Flying) Growl (Normal) Leer - Level 9 (Normal) Fury Attack - Level 15 (Normal) Mirror Move - Level 27 (Flying) Drill Peck - Level 29 (Flying) Agility - Level 36 (Psychic) Fearow (Normal/Flying) Peck (Flying) Peck Growl (Normal) Fly Leer (Normal) Mirror Move Fury Attack (Normal) Drill Peck Mirror Move - Level 25 (Flying) Drill Peck - Level 34 (Flying) Agility - Level 43 (Psychic) Ekans (Poison) Wrap (Normal) Leer (Normal) Poison Sting - Level 10 (Poison) Bite - Level 17 (Normal) Glare - Level 24 (Normal) Screech - Level 31 (Normal) Acid - Level 38 (Poison) Arbok (Poison) Wrap (Normal) Bite Leer (Normal) Poison Sting Poison Sting (Poison) Screech Bite - Level 17 (Normal) Acid Glare - Level 27 (Normal) Screech - Level 36 (Normal) Acid - level 47 (Poison) Pikachu (Electric) Thundershock (Electric) Growl (Normal) Thunderwave - Level 9 (Electric) Quick Attack - Level 16 (Normal) Swift - Level 26 (Normal) Agility - Level 33 (Psychic) Thunder - Level 43 (Electric) Raichu (Electric) Thundershock Swift Growl Thundershock Thunderwave Thunderbolt Quick Attack Thunder Swift Agility Thunder Sandshrew (Ground) Scratch (Normal) Sand Attack - Level 10 (Normal) Slash - Level 17 (Normal) Poison Sting - Level 24 (Poison) Swift - Level 31 (Normal) Fury Swipes - Level 38 (Normal) Sandslash (Ground) Scratch (Normal) Slash Sand Attack (Normal) Swift Slash (Normal) Fury Swipes Poison Sting - Level 27 (Poison) Earthquake Swift - Level 36 (Normal) Fury Swipes - Level 47 (Normal) Nidoran Female (Poison) Growl (Normal) Tackle (Normal) Scratch - Level 8 (Normal) Poison Sting - Level 14 (Poison) Tail Whip - Level 21 (Normal) Bite - Level 29 (Normal) Fury Swipes - Level 36 (Normal) Double Kick - Level 43 (Fighting) Nidorina (Poison) Growl (Normal) Tackle (Normal) Scratch (Normal) Poison Sting - Level 14 (Poison) Tail Whip - Level 23 (Normal) Bite - Level 32 (Normal) Fury Swipes - Level 41 (Normal) Double Kick - Level 50 (Fighting) Nidoqueen (Ground/Poison) Growl (Normal) Bite Tackle (Normal) Scratch Tail Whip (Normal) Double Kick Poison Sting - Level 14 (Poison) Thrash Thrash - Level 23 (Normal) Nidoran Male (Poison) Leer (Normal) Tackle (Normal) Horn Attack - Level 8 (Normal) Poison Sting - Level 14 (Poison) Focus Energy - Level 21 (Normal) Fury Attack - Level 29 (Normal) Horn Drill - Level 36 (Normal) Double Kick - Level 43 (Fighting) Nidorino Leer (Normal) Tackle (Normal) Horn Attack (Normal) Poison Sting (Poison) Focus Energy - Level 23 (Normal) Fury Attack - Level 32 (Normal) Horn Drill - Level 41 (Normal) Double Kick - Level 50 (Fighting) Nidoking Tackle (Normal) Horn Attack Horn Attack (Normal) Fury Attack Poison Sting (Poison) Horn Drill Thrash - Level 23 (Normal) Double Kick Clefairy (Normal) Pound (Normal) Growl (Normal) Sing - Level 13 (Normal) Double Slap - Level 18 (Normal) Minimize - Level 24 (Psychic) Metronome - Level 31 (Normal) Defense Curl - Level 39 (Normal) Light Screen - Level 48 (Psychic) Clefable (Normal) Sing (Normal) Pound Doubleslap (Normal) Minimize Minimize (Psychic) Light Screen Metronome (Normal) Metronome Vulpix (Fire) Ember (Fire) Tail Whip (Normal) Quick Attack - Level 16 (Normal) Roar - Level 21 (Normal) Confuse Ray - Level 28 (Ghost) Flamethrower - Level 35 (Fire) Fire Spin - Level 42 (Fire) Ninetails (Fire) Ember (Fire) Ember Tail Whip (Normal) Confuse Ray Quick Attack (Normal) Quick Attack Roar (Normal) Flamethrower Jigglypuff (Normal) Sing (Normal) Pound - Level 9 (Normal) Disable - Level 14 (Psychic) Defense Curl - Level 19 (Normal) Doubleslap - Level 24 (Normal) Rest - Level 29 (Psychic) Body Slam - Level 34 (Normal) Double Edge - Level 39 (Normal) Wigglytuff (Normal) Sing (Normal) Body Slam Disable (Psychic) Double-edge Defense Curl (Normal) Rest Double Slap (Normal) Mimic Zubat (Poison/Flying) Leech Life (Bug) Supersonic - Level 10 (Normal) Bite - Level 15 (Normal) Confuse Ray - Level 21 (Ghost) Wing Attack - Level 28 (Flying) Haze - Level 36 (Ice) Golbat (Poison/Flying) Leech Life (Bug) Bite Supersonic (Normal) Confuse Ray Bite (Normal) Wing Attack Confuse Ray (Ghost) Leech Life Wing Attack - Level 32 (Flying) Haze - Level 43 (Haze) Oddish (Grass/Poison) Absorb (Grass) Poison Powder - Level 15 (Poison) Stun Spore - Level 17 (Grass) Sleep Powder - Level 19 (Grass) Acid - Level 24 (Poison) Petal Dance - Level 33 (Grass) Solar Beam - Level 46 (Grass) Gloom (Grass/Poison) Absorb (Grass) Poison Powder (Poison) Stun Spore (Grass) Sleep Powder (Grass) Acid - Level 28 (Poison) Petal Dance - Level 38 (Grass) Solar Beam - Level 52 (Grass) Vileplume (Grass/Poison) Absorb (Grass) Acid Poison Powder (Poison) Petal Dance Stun Spore (Grass) Solar Beam Sleep Powder (Grass) Sleep Powder Paras (Bug/Grass) Scratch (Normal) Stun Spore - Level 13 (Grass) Leech Life - Level 20 (Bug) Spore - Level 27 (Grass) Slash - Level 34 (Normal) Growth - Level 41 (Grass) Parasect (Bug/Grass) Scratch (Normal) Slash Stun Spore (Grass) Spore Leech Life (Bug) Leech Life Spore - Level 30 (Grass) Stun Spore Slash - Level 39 (Normal) Growth - Level 48 (Grass) Venonat (Bug/Poison) Tackle (Normal) Disable (Normal) Poison Powder - Level 24 (Poison) Leech Life - Level 27 (Bug) Stun Spore - Level 30 (Grass) Psybeam - Level 35 (Psychic) Sleep Powder - Level 38 (Grass) Psychic - Level 43 (Psychic) Venomoth (Bug/Poison) Tackle (Normal) Tackle Disable (Normal) Psychic Poison Powder (Poison) Leech Life Leech Life (Bug) Sleep Powder Stun Spore (Grass) Psybeam - Level 38 (Psychic) Sleep Powder - Level 43 (Grass) Psychic - Level 50 (Psychic) Diglett (Ground) Scratch (Normal) Growl - Level 15 (Normal) Dig - Level 19 (Ground) Sand Attack - Level 24 (Normal) Slash - Level 31 (Normal) Earthquake - Level 40 (Ground) Dugtrio (Ground) Scratch (Normal) Slash Growl (Normal) Scratch Dig (Ground) Dig Sand Attack (Normal) Earthquake Slash - Level 31 (Normal) Earthquake - Level 40 (Ground) Meowth (Normal) Scratch (Normal) Growl (Normal) Bite - Level 12 (Normal) Pay Day - Level 17 (Normal) Screech - Level 24 (Normal) Fury Swipes - Level 33 (Normal) Slash - Level 44 (Normal) Persian (Normal) Scratch (Normal) Bite Growl (Normal) Slash Bite (Normal) Pay Day Pay Day (Normal) Screech Screech (Normal) Fury Swipes - Level 37 (Normal) Slash - Level 51 (Normal) Psyduck (Water) Scratch (Normal) Tail Whip - Level 28 (Normal) Disable - Level 31 (Psychic) Confusion - Level 36 (Psychic) Fury Swipes - Level 43 (Normal) Hydro Pump - Level 52 (Water) Golduck (Water) Scratch (Normal) Scratch Tail Whip (Normal) Confusion Disable (Psychic) Fury Swipes Confusion - Level 39 (Psychic) Hydro Pump Fury Swipes - Level 48 (Normal) Hydro Pump - Level 59 (Water) Mankey (Fighting) Scratch (Normal) Leer (Normal) Karate Chop - Level 15 (Normal) Fury Attack - Level 21 (Normal) Focus Energy - Level 27 (Normal) Seismic Toss - Level 33 (Fighting) Thrash - Level 39 (Normal) Primeape (Fighting) Scratch (Normal) Karate Chop Leer (Normal) Fury Attack Karate Chop (Normal) Thrash Fury Attack (Normal) Seismic Toss Focus Energy (Normal) Seismic Toss - Level 37 (Fighting) Thrash - Level 46 (Normal) Growlithe (Fire) Bite (Normal) Roar (Normal) Ember - Level 18 (Fire) Leer - Level 23 (Normal) Take Down - Level 30 (Normal) Agility - Level 39 (Psychic) Flamethrower - Level 50 (Fire) Arcanine (Fire) Roar (Normal) Bite Ember (Fire) Ember Leer (Normal) Take Down Take Down (Normal) Flamethrower Poliwag (Water) Bubble (Water) Hypnosis - Level 16 (Psychic) Water Gun - Level 19 (Water) Doubleslap - Level 25 (Normal) Body Slam - Level 31 (Normal) Amnesia - Level 38 (Psychic) Hydro Pump - Level 45 (Water) Poliwhirl (Water/Psychic) Bubble (Water) Hypnosis (Psychic) Water Gun (Water) Doubleslap - Level 26 (Normal) Body Slam - Level 33 (Normal) Amnesia - Level 41 (Psychic) Hydro Pump - Level 49 (Water) Poliwrath (Water/Fighting) Body Slam Hypnosis (Psychic) Hypnosis Water Gun (Water) Water Gun Doubleslap (Normal) Hydro Pump Body Slam (Normal) Abra (Psychic) Teleport (Psychic) Kadabra (Psychic) Teleport (Psychic) Confusion (Psychic) Disable - Level 20 (Psychic) Psybeam - Level 27 (Psychic) Recover - Level 31 (Psychic) Psychic - Level 38 (Psychic) Reflect - Level 42 (Psychic) Alakazam (Psychic) Teleport (Psychic) Psybeam Confusion (Psychic) Psychic Disable - Level 20 (Psychic) Recover Psybeam - Level 27 (Psychic) Reflect Recover - Level 31 (Psychic) Psychic - Level 38 (Psychic) Reflect - Level 42 (Psychic) Machop (Fighting) Karate Chop (Normal) Low Kick - Level 20 (Fighting) Leer - Level 25 (Normal) Focus Energy - Level 32 (Normal) Seismic Toss - Level 39 (Fighting) Submission - Level 46 (Fighting) Machoke (Fighting) Karate Chop (Normal) Low Kick (Fighting) Leer (Normal) Focus Energy - Level 36 (Normal) Seismic Toss - Level 44 (Fighting) Submission - Level 52 (Fighting) Machamp (Fighting) Karate Chop (Normal) Karate Chop Low Kick (Fighting) Low Kick Leer (Normal) Seismic Toss Focus Energy - Level 36 (Normal) Submission Seismic Toss - Level 44 (Fighting) Submission - Level 52 (Fighting) Bellsprout (Grass/Poison) Vine Whip (Grass) Growth (Grass) Wrap - Level 13 (Normal) Poison Powder - Level 15 (Poison) Sleep Powder - Level 18 (Grass) Stun Spore - Level 21 (Grass) Acid - Level 26 (Poison) Razor Leaf - Level 33 (Grass) Slam - Level 42 (Normal) Weepinbell (Grass/Poison) Vine Whip (Grass) Growth (Grass) Wrap (Normal) Poison Powder (Grass) Sleep Powder (Grass) Stun Spore - Level 23 (Grass) Acid - Level 29 (Poison) Razor Leaf - Level 38 (Grass) Slam - Level 49 (Normal) Victreebell (Grass/Poison) Wrap (Normal) Slam Poison Powder (Grass) Razor Leaf Sleep Powder (Grass) Acid Sleep Powder Tentacool (Water/Poison) Acid (Poison) Supersonic - Level 7 (Normal) Wrap - Level 13 (Normal) Poison Sting - Level 18 (Poison) Water Gun - Level 22 (Water) Constrict - Level 27 (Normal) Barrier - Level 33 (Psychic) Screech - Level 40 (Normal) Hydro Pump - Level 48 (Water) Tentacruel (Water/Poison) Acid (Poison) Acid Supersonic - Level 7 (Normal) Water Gun Wrap - Level 13 (Normal) Barrier Poison Sting - Level 18 (Poison) Hydro Pump Water Gun - Level 22 (Water) Constrict - Level 27 (Normal) Barrier - Level 33 (Normal) Screech - Level 40 (Normal) Hydro Pump - Level 48 (Water) Geodude (Rock/Ground) Tackle (Normal) Defense Curl - Level 7 (Normal) Rock Throw - Level 13 (Rock) Self Destruct - Level 18 (Normal) Harden - Level 22 (Normal) Earthquake - Level 27 (Ground) Explosion - Level 33 (Normal) Graveler (Rock/Ground) Tackle (Normal) Defense Curl (Normal) Rock Throw (Rock) Self Destruct (Normal) Harden - Level 29 (Normal) Earthquake - Level 36 (Ground) Explosion - Level 43 (Normal) Golem (Rock/Ground) Tackle (Normal) Rock Throw Defense Curl (Normal) Earthquake Rock Throw (Rock) Tackle Self Destruct (Normal) Explosion Harden - Level 29 (Normal) Earthquake - Level 36 (Ground) Explosion - Level 43 (Normal) Ponyta (Fire) Ember (Fire) Tail Whip - Level 7 (Normal) Stomp - Level 13 (Normal) Growl - Level 18 (Normal) Fire Spin - Level 42 (Fire) Take Down - Level 47 (Normal) Agility - Level 53 (Psychic) Rapidash (Fire) Ember (Fire) Stomp Tail Whip (Normal) Ember Stomp (Normal) Take Down Growl (Normal) Fire Spin Fire Spin (Fire) Take Down - Level 47 (Normal) Agility - Level 55 (Psychic) Slowpoke (Water/Psychic) Confusion (Psychic) Disable - Level 18 (Psychic) Headbutt - Level 22 (Normal) Growl - Level 27 (Normal) Water Gun - Level 33 (Water) Amnesia - Level 40 (Psychic) Psychic - Level 48 (Psychic) Slowbro (Water/Psychic) Confusion (Psychic) Headbutt Disable (Psychic) Water Gun Headbutt (Normal) Amnesia Growl (Normal) Psychic Water Gun (Water) Withdraw (Water) Amnesia - Level 44 (Psychic) Psychic - Level 55 (Psychic) Magnemite (Electric) Tackle (Normal) Sonicboom - Level 21 (Normal) Thundershock - Level 25 (Electric) Supersonic - Level 29 (Normal) Thunderwave - Level 35 (Electric) Swift - Level 41 (Normal) Screech - Level 47 (Normal) Magneton (Electric) Tackle (Normal) Tackle Sonicboom (Normal) Screech Thundershock (Electric) Swift Supersonic (Normal) Thundershock Thunderwave - Level 38 (Electric) Swift - Level 46 (Normal) Screech - Level 54 (Normal) Farfetch'd (Normal/Flying) Peck (Flying) Peck Sand Attack (Normal) Slash Leer - Level 7 (normal) Swords Dance Fury Attack - Level 15 (Normal) Fly Swords Dance - Level 23 (Normal) Agility - Level 31 (Psychic) Slash - Level 39 (Normal) Doduo (Normal/Flying) Peck (Flying) Growl - Level 20 (Normal) Fury Attack - Level 24 (Normal) Drill Peck - Level 30 (Flying) Rage - Level 36 (Normal) Tri Attack - Level 40 (Normal) Agility - Level 44 (Psychic) Dodrio (Normal/Flying) Peck (Flying) Peck Growl (Normal) Drill Peck Fury Attack (Normal) Tri Attack Drill Peck (Flying) Fury Attack Rage - Level 39 (Normal) Tri Attack - Level 45 (Normal) Agility - Level 51 (Psychic) Seel (Water) Headbutt (Normal) Growl - Level 30 (Normal) Aurora Beam - Level 35 (Ice) Rest - Level 40 (Psychic) Take Down - Level 45 (Normal) Ice Beam - Level 50 (Ice) Dewgong (Water/Ice) Headbutt (Normal) Headbutt Growl (Normal) Rest Aurora Beam - Level 35 (Ice) Take Down Rest - Level 44 (Psychic) Ice Beam Take Down - Level 50 (Normal) Ice Beam - Level 56 (Ice) Grimer (Poison) Pound (Normal) Disable (Psychic) Poison Gas - Level 30 (Poison) Minimize - Level 33 (Psychic) Sludge - Level 37 (Poison) Harden - Level 42 (Normal) Screech - Level 48 (Normal) Acid Armor - Level 55 (Poison) Muk (Poison) Pound (Normal) Pound Disable (Psychic) Minimize Poison Gas (Poison) Sludge Minimize (Psychic) Acid Armor Sludge (Poison) Harden - Level 45 (Normal) Screech - Level 53 (Normal) Acid Armor - Level 60 (Poison) Shellder (Water) Tackle (Normal) Withdraw (Water) Supersonic - Level 18 (Normal) Clamp - Level 23 (Water) Aurora Beam - Level 30 (Ice) Leer - Level 39 (Normal) Ice Beam - Level 50 (Ice) Cloyster (Water/Ice) Withdraw (Water) Tackle Supersonic (Normal) Clamp Clamp (Water) Aurora Beam Aurora Beam (Ice) Ice Beam Spike Cannon - Level 50 (Normal) Gastly (Ghost/Poison) Lick (Ghost) Confuse Ray (Ghost) Night Shade (Ghost) Hypnosis - Level 27 (Psychic) Dream Eater - Level 35 (Psychic) Haunter (Ghost/Poison) Lick (Ghost) Confuse Ray (Ghost) Night Shade (Ghost) Hypnosis - Level 29 (Psychic) Dream Eater - Level 38 (Psychic) Gengar (Ghost/Poison) Lick (Ghost) Night Shade Confuse Ray (Ghost) Confuse Ray Night Shade (Ghost) Hypnosis Hypnosis - Level 29 (Psychic) Dream Eater Dream Eater - Level 38 (Psychic) Onix (Tackle/Screech) Tackle (Normal) Slam Screech (Normal) Screech Bind - Level 15 (Normal) Rock Throw Rock Throw - Level 19 (Rock) Harden Rage - Level 25 (Normal) Slam - Level 33 (Normal) Harden - Level 43 (Normal) Drowzee (Psychic) Pound (Normal) Hypnosis (Psychic) Disable - Level 12 (Normal) Confusion - Level 17 (Psychic) Headbutt - Level 24 (Normal) Poison Gas - Level 29 (Poison) Psychic - Level 32 (Psychic) Meditate - Level 37 (Psychic) Hypno (Psychic) Pound (Normal) Headbutt Hypnosis (Psychic) Hypnosis Disable (Normal) Dream Eater Confusion (Psychic) Psychic Headbutt (Normal) Poison Gas - Level 33 (Poison) Psychic - Level 37 (Psychic) Meditate - Level 43 (Psychic) Krabby (Water) Bubble (Water) Leer (Normal) Vicegrip - Level 20 (Normal) Guillotine - Level 25 (Normal) Stomp - Level 30 (Normal) Crab Hammer - Level 35 (Water) Harden - Level 40 (Normal) Kingler (Water) Bubble (Water) Vicegrip Leer (Normal) Guillotine Vicegrip - Level 20 (Normal) Stomp Guillotine - Level 25 (Normal) Crab Hammer Stomp - Level 34 (Normal) Crab Hammer - Level 42 (Water) Harden - Level 49 (Normal) Voltorb (Electric) Tackle (Normal) Screech (Normal) Sonicboom - Level 17 (Normal) Self Destruct - Level 22 (Normal) Light Screen - Level 29 (Psychic) Swift - Level 36 (Normal) Explosion - Level 43 (Normal) Electrode (Electric) Tackle (Normal) Swift Screech (Normal) Screech Sonicboom (Normal) Light Screen Self Destruct (Normal) Explosion Light Screen (Normal) Swift - Level 40 (Normal) Explosion - Level 50 (Normal) Exeggcute (Grass/Psychic) Barrage (Normal) Hypnosis (Psychic) Reflect - Level 25 (Psychic) Leech Seed - Level 28 (Grass) Stun Spore - Level 32 (Grass) Poison Powder - Level 37 (Poison) Solar Beam - Level 42 (Grass) Sleep Powder - Level 48 (Grass) Exeggcutor (Grass/Psychic) Barrage (Normal) Stomp Hypnosis (Psychic) Leech Seed Stomp (Normal) Solar Beam Sleep Powder Cubone (Ground) Bone Club (Ground) Growl (Normal) Leer - Level 25 (Normal) Focus Energy - Level 31 (Normal) Thrash - Level 38 (Normal) Bonemrang - Level 43 (Ground) Rage - Level 46 (Normal) Marowak (Ground) Bone Club (Ground) Dig Growl (Normal) Bone Club Leer - Level 25 (Normal) Bonemerang Focus Energy - Level 33 (Normal) Double-edge Thrash - Level 41 (Normal) Bonemerang - Level 48 (Ground) Rage - Level 55 (Normal) Hitmonlee (Fighting) Double Kick (Fighting) Mega Kick Meditate (Psychic) Rolling Kick Rolling Kick - Level 33 (Fighting) Jump Kick Jump Kick - Level 38 (Fighting) Hi-Jump Kick Focus Energy - Level 43 (Normal) Hi-Jump Kick - Level 48 (Fighting) Mega Kick - Level 53 (Normal) Hitmonchan (Fighting) Comet Punch (Normal) Mega Punch Agility (Psychic) Fire Punch Fire Punch - Level 33 (Fire) Ice Punch Ice Punch - Level 38 (Ice) Thunder Punch Thunder Punch - Level 43 (Electric) Mega Punch - Level 48 (Normal) Counter - Level 53 (Fighting) Likitung (Normal) Wrap (Normal) Stomp Supersonic (Normal) Slam Stomp - Level 7 (Normal) Screech Disable - Level 15 (Psychic) Defense Curl Defense Curl - Level 23 (Normal) Slam - Level 31 (Normal) Screech - Level 39 (Normal) Koffing (Poison) Tackle (Normal) Smog (Poison) Sludge - Level 32 (Poison) Smokescreen - Level 37 (Normal) Self Destruct - Level 40 (Normal) Haze - Level 45 (Normal) Explosion - Level 48 (Normal) Weezing (Poison) Tackle (Normal) Smog Smog (Poison) Sludge Sludge - Level 32 (Poison) Smokescreen Smokescreen - Level 39 (Normal) Explosion Self Destruct - Level 43 (Normal) Haze - Level 49 (Normal) Explosion - Level 53 (Normal) Rhyhorn (Rock/Ground) Horn Attack (Normal) Stomp - Level 30 (Normal) Tail Whip - Level 35 (Normal) Fury Attack - Level 40 (Normal) Horn Drill - Level 45 (Normal) Take Down - Level 55 (Normal) Rhydon (Rock/Ground) Horn Attack (Normal) Stomp Stomp (Normal) Horn Drill Tail Whip (Normal) Rock Slide Fury Attack - Level 48 (Normal) Take Down Horn Drill - Level 55 (Normal) Take Down - Level 64 (Normal) Chansey (Normal) Pound (Normal) Solar Beam Double Slap (Normal) Toxic Sing - Level 24 (Normal) Counter/Reflect Growl - Level 30 (Normal) Softboiled Minimize - Level 38 (Normal) Defense Curl - Level 44 (Normal) Light Screen - Level 48 (Normal) Double Edge - Level 54 (Normal) Tangela (Grass) Contrict (Normal) Slam Bind - (Normal) Absorb Absorb - Level 29 (Grass) Sleep Powder Poison Powder - Level 32 (Grass) Mega Drain Stun Spore - Level 36 (Grass) Sleep Powder - Level 39 (Grass) Slam - Level 45 (Normal) Growth - Level 49 (Grass) Kangaskahn (Normal) Comet Punch (Normal) Bite Rage (Normal) Comet Punch Bite - Level 29 (Normal) Mega Punch Tail Whip - Level 32 (Normal) Dizzy Punch Mega Punch - Level 36 (Normal) Leer - Level 39 (Normal) Dizzy Punch - Level 45 (Normal) Horsea (Water) Bubble (Water) Smoke Screen - Level 19 (Normal) Leer - Level 24 (Normal) Water Gun - Level 30 (Water) Agility - Level 37 (Psychic) Hydro Pump - Level 45 (Water) Seadra (Water) Bubble (Water) Surf Smoke Screen (Normal) Water Gun Leer (Normal) Hydro Pump Water Gun (Water) Smokescreen Agility - Level 41 (Psychic) Hydro Pump - Level 52 (Water) Goldeen (Water) Peck (Flying) Tail Whip (Normal) Supersonic - Level 19 (Normal) Horn Attack - Level 24 (Normal) Fury Attack - Level 30 (Normal) Waterfall - Level 37 (Water) Horn Drill - Level 45 (Normal) Agility - Level 54 (Psychic) Seaking (Water) Peck (Flying) Peck Tail Whip (Normal) Horn Attack Supersonic (Normal) Waterfall Horn Attack (Normal) Horn Drill Fury Attack (Normal) Waterfall - Level 39 (Water) Horn Drill - Level 48 (Normal) Agility - Level 54 (Psychic) Staryu (Water) Tackle (Normal) Water Gun - Level 17 (Water) Harden - Level 22 (Normal) Recover - Level 27 (Psychic) Swift - Level 32 (Normal) Minimize - Level 37 (Normal) Light Screen - Level 42 (Normal) Hydro Pump - Level 47 (Water) Starmie (Water/Psychic) Swift Tackle (Normal) Recover/Harden/Minimize Water Gun (Water) Water Gun Harden (Normal) Hydro Pump Mr. Mime (Psychic) Confusion (Psychic) Confusion Barrier (Normal) Barrier Light Screen - Level 23 (Normal) Light screen Double Slap - Level 31 (Normal) Substitute Meditate - Level 39 (Psychic) Substitute - Level 47 (Normal) Scyther (Bug/Flying) Quick Attack (Normal) Slash Leer - Level 17 (Normal) Double Team Focus Energy - Level 20 (Normal) Swords Dance Double Team - Level 24 (Normal) Quick Attack Slash - Level 29 (Normal) Swords Dance - Level 35 (Normal) Agility - Level 42 (Psychic) Jynx (Ice/Psychic) Pound (Normal) Pound Lovely Kiss (Normal) Lovely Kiss Sing - Level 15 (Normal) Ice Punch Double Slap - Level 23 (Normal) Blizzard Ice Punch - Level 31 (Ice) Meditate - Level 39 (Psychic) Blizzard - Level 47 (Ice) Electabuzz (Electric) Quick Attack (Normal) Quick Attack Leer (Normal) Thunderpunch Thundershock - Level 34 (Electric) Thundershock Screech - Level 37 (Normal) Thunder Thunderpunch - Level 42 (Electric) Light Screen - Level 49 (Normal) Thunder - Level 54 (Electric) Magmar (Fire) Ember (Fire) Fire Punch Leer - Level 36 (Normal) Smog Confuse Ray - Level 39 (Ghost) Flamethrower Fire Punch - Level 43 (Fire) Confuse Ray Smoke Screen - Level 48 (Normal) Smog - Level 52(Poison) Flame Thrower - Level 55 (Fire) Pinsir (Bug) Vicegrip (Normal) Slash Seismic Toss - Level 25 (Fighting) Seismic Toss Guillotine - Level 30 (Normal) Guillotine Focus Energy - Level 36 (Normal) Swords dance Harden - Level 43 (Normal) Slash - Level 49 (Normal) Swords Dance - Level 54 (Normal) Tauros (Normal) Tackle (Normal) Stomp Stomp - Level 21 (Normal) Tackle Tail Whip - Level 28 (Normal) Take Down Leer - Level 35 (Normal) Counter Rage - Level 44 (Normal) Take Down - Level 51 (Normal) Magikarp (Water) Splash (Normal) Tackle - Level 15 (Normal) Gyarados (Water/Flying) Bite - Level 20 (Normal) Bite Dragon Rage - Level 25 (Dragon) Ice Beam Leer - Level 32 (Normal) Hydro Pump Hydro Pump - Level 41 (Water) Hyper Beam Hyper Beam - level 52 (Normal) Lapras (Water/Ice) Water Gun (Water) Body Slam Growl (Normal) Mist Sing - Level 16 (Normal) Ice Beam Mist - Level 20 (Ice) Hydro Pump Body Slam - Level 25 (Normal) Confuse Ray - Level 31 (Ghost) Ice Beam - Level 38 (Ice) Hydro Pump - Level 46 (Water) Ditto (Normal) Transform (Normal) Eevee (Normal) Tackle (Normal) Tackle Sand Attack (Normal) Quick Attack Quick Attack - Level 27 (Normal) Bite Tail Whip - Level 31 (Normal) Take Down Bite - Level 37 (Normal) Take Down - level 45 (Normal) Vaporeon (Water) Tackle (Normal) Bite Sand Attack (Normal) Water Gun Quick Attack - level 27 (Normal) Hydro Pump Water Gun - Level 31 (Water) Acid Armor/Mist/Haze Tail Whip - Level 37 (Normal) Bite - Level 40 (Normal) Acid Armor - Level 42 (Poison) Haze - Level 44 (Normal) Mist - Level 48 (Ice) Hydro Pump - Level 54 (Water) Jolteon (Electric) Tackle (Normal) Thundershock Sand Attack (Normal) Double Kick Quick Attack - Level 27 (Normal) Thunder Thundershock - Level 31 (Electric) Pin Missile Tail Whip - Level 37 (Normal) Thunderwave - Level 40 (Electric) Double Kick - Level 42 (Fighting) Agility - Level 44 (Psychic) Pin Missile - Level 48 (Bug) Thunder - Level 54 (Electric) Flareon (Fire) Tackle (Normal) Bite Sand Attack (Normal) Ember Quick Attack - Level 27 (Normal) Fire Spin Ember - Level 31 (Fire) Flamethrower Tail Whip - Level 37 (Normal) Bite - Level 40 (Normal) Leer - Level 42(Normal) Fire Spin - level 44 (Fire) Rage - Level 48 (Normal) Flame Thrower - Level 54 (Fire) Porygon (Normal) Tackle (Normal) Psybeam Sharpen (Normal) Conversion Conversion (Normal) Tackle Psybeam - Level 23 (Psychic) Tri Attack Harden - Level 28 (Normal) Agility - Level 35 (Psychic) Tri Attack - Level 42 (Normal) Omanyte (Rock/Water) Water Gun (Water) Withdraw (Water) Horn Attack - Level 34 (Normal) Leer - Level 39 (Normal) Spike Cannon - Level 46 (Normal) Hydro Pump - Level 53 (Water) Omastar (Rock/Water) Water Gun (Water) Horn Attack Withdraw (Water) Spike Cannon Horn Attack (Normal) Water Gun Leer (Normal) Hydro Pump Spike Cannon - Level 44 (Normal) Hydro Pump - Level 49 (Water) Kabuto (Rock/Water) Scratch (Normal) Harden (Normal) Absorb - Level 34 (Grass) Slash - Level 39 (Normal) Leer - Level 44 (Normal) Hydro Pump - Level 49 (Water) Kabutops (Rock/Water) Scratch (Normal) Slash Harden (Normal) Absorb Absorb (Grass) Harden Slash (Normal) Hydro Pump Leer - Level 46 (Normal) Hydro Pump - Level 53 (Water) Aerodactyl (Rock/Flying) Wing Attack (Flying) Bite Agility (Psychic) Take Down Supersonic - level 33 (Normal) Wing Attack Bite - Level 38 (Normal) Hyper Beam Take Down - Level 45 (Normal) Hyper Beam - Level 54 (Normal) Snorlax (Normal) Headbutt (Normal) Body Slam Amnesia (Psychic) Double-edge/Amnesia Rest (Psychic) Rest Body Slam - Level 35 (Normal) Hyper Beam Harden - Level 41 (Normal) Double Edge - Level 48 (Normal) Hyper Beam - Level 56 (Normal) Articuno (Ice/Flying) Peck (Flying) Peck Ice Beam (Ice) Ice Beam Blizzard - Level 51 (Ice) Blizzard Agility - Level 55 (Psychic) Mist Mist - Level 60 (Ice) Zapdos (Electric/Flying) Drill Peck (Flying) Drill Peck Thundershock (Electric) Light Screen Thunder - Level 51 (Electric) Thundershock Agility - Level 55 (Psychic) Thunder Light Screen - Level 60 (Normal) Moltres (Fire/Flying) Peck (Normal) Peck Fire Spin (Fire) Leer Leer - Level 51 (Normal) Fire Spin Agility - level 55 (Psychic) Sky Attack Sky Attack - Level 60 (Flying) Dratini (Dragon) Wrap (Normal) Leer (Normal) Thunderwave - Level 10 (Electric) Agility - Level 20 (Psychic) Slam - Level 30 (Normal) Dragon Rage - Level 40 (Dragon) Hyper Beam - Level 50 (Normal) Dragonair (Dragon) Wrap (Normal) Leer (Normal) Thunderwave (Electric) Agility (Psychic) Slam - Level 35 (Normal) Dragon Rage - Level 45 (Dragon) Hyper Beam - Level 55 (Normal) Dragonite (Dragon/Flying) Wrap (Normal) Slam Leer (Normal) Thunder Thunderwave (Electric) Blizzard Agility (Psychic) Hyper Beam Slam (Normal) Dragon Rage (Dragon) Hyper Beam - Level 60 (Normal) Mewtwo (Psychic) Confusion (Psychic) Swift Disable (Normal) Psychic Swift (Normal) Recover Barrier - Level 63 (Normal) Mist Psychic - Level 66 (Psychic) Recover - Level 70 (Psychic) Mist - Level 75 (Ice) Amnesia - Level 80 (Psychic) Mew (Normal/Psychic) Pound (Normal) Mega Punch Transform (Normal) Transform Mega Punch - Level 20 (Normal) Metronome Metronome - Level 30 (Normal) Psychic Psychic - Level 40 (Psychic) Missingno. (Bird/Normal) Water Gun (Water) Water Gun (Water) Fissure (Ground) Sky Attack (Flying) Finally done! That was the last part I needed to do in order to finish the FAQ, and here it is. Since many people don't know what certain abilities do, I'll list some of them here. Splash - Nothing. This attack just proves how worthless Magikarp is. Mist - Apparently, this move protects you against attacks like Growl, Leer, and Tail Whip, along with status effects. Focus Energy - This move increases the chances of a critical hit. Since I just got the entire abilites list from Metroid Moo, this is pretty obsolete. I just want the KBs... The Gym Leaders and the Elite Four ---------------------------------- Brock Brock uses Rock pokemon. Normal pokemon won't make a dent in them. At this point in the game, you won't have a Fighting, Grass, Water, Ice, or Ground pokemon so this will be a tough battle unless you chose Squirtle or Bulbasaur or have a high-level Charmander. Bubble or Vine Whip should take his level 12 Geodude and level 14 Onix out in one hit. When Onix uses Bide, don't attack him or he'll return the damage in double. Just use Tail Whip or something. Whatever you do, don't use Pikachu! You'll get Bide after defeating him. Misty If you caught a Pikachu in the Viridian Forest, here is where it'll come in handy against Misty's Water pokemon. The level 18 Staryu shouldn't be much of a problem, but the level 21 Starmie could wipe out your Pikachu with Bubblebeam if its levels are too low. Beating her gets you a Cascadebadge and the Bubblebeam TM. Note: Make sure your Pikachu is at least Level 18 so it can survive Bubblebeam. Lt. Surge Be sure to catch a Diglett or Dugtrio for this battle. Lt. Surge has a Voltorb, Pikachu, and Raichu in that order. Diglett and Dugtrio are immune to electric attacks, so just keep on using the Dig attack. Lt. Surge has a Voltorb, Pikachu, and a Raichu. You get Thunderbolt after defeating him. Erika Depending on the version, bring along either a Growlithe or a Vulpix. Your hard work in raising a Charmander (if you chose it) will pay off against Erika. Erika uses Grass pokemon. She has a Tangela, Vileplume, and a Victreebell. Not too difficult. After, you'll get Mega Drain. Koga (Sabrina is accessable earlier but her pokemon are stronger the Koga's) Koga uses pokemon with sleeping, paralyzing, and poisoning abilities. A Kadabra or Hypno is put to good use here. I forgot what pokemon he has. Bring along someone with Swift in case one of his pokemon does Minimize. You'll get Toxic for beating him, which causes more and more damage each turn. Sabrina Since Psychic pokemon have few weaknesses, just hit them with all you have. She has a Kadabra, Venomoth, Alakazam, and a Mr. Mime. I used a level 36 Snorlax for this battle. Psychic pokemon have low defense, so it just Body Slammed them and survived the Psybeams. If you don't have a Snorlax, a high leveled Parasect is a good choice. Once you beat her, she'll give you Psywave. Blaine Blaine's not as tough as Sabrina is because his pokemon have a distinct weakness: Water. There are plenty of water pokemon. He has a Ponyta, Rapidash, Arcanine, and Growlithe. Blastoise can beat them all with one surf. Beat him, and he'll give you Fire Blast. A Seaking with Waterfall can work as well. ???????? This trainer uses ground pokemon and a few rock pokemon also. It's not a good idea to use birds, Water or Ice is more effective. He/She has a Nidoking, Nidoqueen, Rhydon, and Kangaskahn (I think. I'm doing this from memory). You get Fissure from beating him/her. THE ELITE FOUR The Elite Four are the toughest trainers in the game. They are Lorelei (Ice), Bruno (Rock and Fighting), Agatha (Ghost and Poison), and Lance (Dragon) in that order. After beating them, you will fight Gary for the final time. The pokemon you are going to use should be at least level 40. Articuno will be a big help, as will Venusaur. Their pokemon are all above level 50. WHAT YOU SHOULD USE Electric ----> Lorelei Jolteon/Zapdos/Raichu Grass/Poison ----> Bruno Venusaur/Victreebel/Vileplume Psychic ----> Agatha Hypno/Alakazam/Mewtwo Ice ----> Lance Articuno/Lapras/Jynx And two of your best spare pokemon, preferably a Water and a Ghost. Lorelei Lorelei will start out with a Dewgong. A level 40 Raichu should do the job with three Thunderbolts. Next is a Cloyster, another one for Raichu. By now, Raichu have been hurt by and Aurora Beam or two, so be sure to give him a Full Restore when he's below half HP. Next is a Slowbro. All it will do is Withdraw most of the time, so Raichu should be able to beat him. Jynx is next. Jynx is tough (watch out for Thrash and Ice Punch) unless you have a Fire pokemon with you, or any pokemon above level 50. Next is Lapras, her strongest pokemon. Lapras can be tough or a pushover depending on your levels. Lapras will confuse you and continuously use Body Slam, Blizzard, or Ice Beam. A level 40 Raichu should have fainted by now, so bring in a Gyarados and use Dragon Rage. Dragon Rage shouldn't do that much damage but it will do more damage than Bite or Hydro Pump will. If this still doesn't work, bring in your own Lapras to confuse it. You should have won. Now, heal your pokemon and head to the next room. Note: Fire pokemon may be good against Ice pokemon, but almost all of Lorelei's pokemon is part water. Grass attacks are put to good use here. A weird thing happened to me. When my own Lapras forgot Confuse Ray (for Hydro Pump), Lorelei's Lapras also forgot it. Bruno Bruno's a joke if you're using Venusaur. First is an Onix, one Razor Leaf should be enough. Next is Hitmonchan. Watch out for Hitmonchan's Ice Punch, but you should be able to beat him too with one Razor Leaf. Same with Hitmonlee. Next is another Onix, yet another target for Razor Leaf. Finally is Bruno's best pokemon, Machamp. It will take two Razor Leafs or one Solarbeam, either way it doesn't pose a threat. A Hypno with Dream Eater will also do the job, as will Blastoise with Hydro Pump or Surf. On to the next room... Agatha Agatha can be tough if you're not prepared. A level 40 Alakazam might get the job done, but don't count on it (two Night Shades will kill it). If your Alakazam fails, just use your spare pokemon (as long as they aren't Normal or Fighting). Agatha can switch around her pokemon. She has a Gengar, Golbat, Haunter, Arbok, and Gengar, in that order. She'll continually switch her pokemon around, and confuse you. Once you finish here, you come to your final challenge. I hope your Articuno or Lapras is still healthy. Once you get Mewtwo, Agatha's pokemon are a cakewalk. Again, a Hypno with Dream Eater will make this an easy battle. Agatha is one of the most annoying trainers if you're goal is building up pokemon. Lance Lance uses a level 58 Gyarados, then a pair of level 56 Dragonairs, a level 60 Aerodactyl, then finally his all-powerful level 62 Dragonite. Articuno should finish the first four pokemon up with one Ice Beam and the last one with a Blizzard. Don't hesitate, because two successful Hyper Beams will kill your Articuno. Unless your Articuno is at a high level, Gyrados will take two Ice Beams beat. If you don't have an Articuno, just use the pokemon you gave Ice Beam to, or use Lapras. Another strategy: use a high leveled Chansey with Toxic. Have Chansey poison each pokemon, and withstand their attacks and heal itself with Reflect and Softboiled. Note: Psychic attacks (except from Mewtwo) won't exactly deal too much damage, so stick with Ice if you have it. Did you win? Congrats, but there's one more trainer and that's Gary. He'll battle you with six powerful pokemon against whatever you have left after the Elite Four (did I mention you have to fight them without heading back to heal?). Gary Gary has six strong pokemon. The last three depend on what he chose in the start. He starts off with a Pidgeot. A Thunderbolt or Ice Beam will finish it in one (or two) hits. Next, he'll bring out his level 59 Alakazam. I used a high level Chansey for this battle and kept on using Solarbeam. Eventually, Alakazam was brought down. Just use the strongest pokemon you have. Next is Rhydon, another victim to Ice Beam. If he chose Bulbasaur in the start, he'll bring out a Gyarados. Gyarados can be easily beaten with Raichu or Articuno. Arcanine's not too hard (it'll keep on using Roar), just use a strong water pokemon. Finally, he'll send in his level 65 Venusaur. Venusaur is easily toasted with an Ice Beam. If he chose Charmander in the beginning, he'll have an Exeggutor and a Gyarados. Exeggcute can be taken out with Fire Blast, while Gyarados is victim to Electric. Or, just use a Blizzard for each. Charizard's really easy, just use any good water pokemon you have. Or, just use a Dragonite to beat all of them with Hyper Beam. Submitted by: Shade8284 If you have a Hitmonlee at about level 65, use Meditate 5 times (Hopefully, Dewgong will rest), then use a Kick. Kick Lorelei's other Pokémon down too. Bruno, kick his too. This is one of the easiest ways to defeat the first 2 of the Elite!!! You have beaten the game! But you still have to catch Mewtwo and all other pokemon you missed! Catching the Rare (and a few hard to get) Pokemon ------------------------------------------------- Snorlax You'll have to catch these with Great Balls (or skip one and catch the other with an Ultra Ball), which makes them harder than the rare birds. The best strategy is to have a medium level Butterfree continually use Sleep Powder and Confusion, and when needed, Tackle. When he has the least amount of HP left, is asleep, and confused, throw your Great Ball. Putting him to sleep also prevents him from healing himself. Articuno Articuno isn't too hard, but is impossible to catch if you don't prepare first. The best strategy is to use Lapras to Confuse and Body Slam Articuno, and then throw the Ultra Ball. Articuno will probably become paralyzed from the Body Slams. Another strategy is to use Fire Blast twice to weaken and burn him, then switch to a weak pokemon and tackle away. Zapdos Use Articuno to do one Ice Beam to lower his HP a lot and possibly freeze him. Then use a weak pokemon and Tackle away until he's down to nothing. Then switch to Hypno and hypnotize him. You should be able to capture him. Make sure to hypnotize him _after_ he is weakened. Moltres Moltres is the easiest to catch. Just use the same strategy as above. Moltres isn't very dangerous; all he has is Fire Spin and Peck. A surf should be enough to weaken him severely, then finish off with a lot of Super Fangs. Safari Zone Pokemon Chansey Chansey appears infrequently in the Safari Zone and in the Unknown Dungeon. In the Safari Zone, the best way to catch him is by throwing Safari Balls at it. It's more tricky in the dungeon. I ran into two Chanseys: One at level 56 and the other at 64. Since I just caught Mewtwo with the Master Ball, I used one swift to get him down to 1/4 HP. Then I switched to Gyarados and used Bite twice. He had a notch of HP left, so I couldn't catch him. But I waited, and he kept on using Double Edge which did about 12 HP of damage to Gyarados. Slowly his HP was down to one tiny bar. Then I threw the Ultra Ball. Fail. He did six more Double Edges and then I threw my second Ball. Another fail. He did one more. I threw my last Ultra Ball and caught him. But it's still easier to catch him in the Dungeon, because in the Safari Zone he keeps running away... But in the end, it's more rewarding the catch a low level Chansey which would end up becoming stronger that the high level Chansey. Pinsir Pinsir's very difficult to catch. Throw a Rock, then a Ball. He'll usually run away after the rock, so keep trying... Scyther Scyther is also difficult to catch. Throw a Rock and then a Ball, same with Pinsir. Tauros A lot of people seem to have trouble with Tauros. He's more rare than Chansey, but slightly easier to catch. Throwing a Bait or Rock is too risky, so just keep throwing Balls. Kangaskhan This one's easy. Throw four or five Baits, then a Safari Ball. Dratini Dratini will stick around longer than most of the other rare pokemon in the Safari Zone, but isn't easy to catch. Keep throwing Balls, and eventually... Mewtwo I wouldn't know, I caught him with a Master Ball. Battle Chart ------------ Since I don't really want to draw the whole chart thing, I'll just list the advantages and disadvantages. Normal --- Nothing special here. The best of this type is probably... Snorlax? I can't think of a good Normal pokemon now, there's probably something better. Offensive Advantages None Disadvantages Rock, Ghost Defensive Advantages Ghost Disadvantages Fighting Fire --- Fire Blast and Flamethrower are strong attacks, but exactly how many Bug, Ice, and Grass pokemon are you going to fight in the wild? Metapod, Weedle, Oddish? There's not many more. The best fire pokemon is either Rapidash or Charizard. Moltres just plain sucks. I wouldn't know about Flareon, I don't have one. Fire Pokémon usually have high Attack and everything else is average. Offensive Advantages Grass, Ice, Bug Disadvantages Fire, Water, Rock, Dragon Defensive Advantages Fire, Grass, Ice, Bug Disadvantages Water, Ground, Rock Water --- A common type, their attacks are pretty powerful. The best water pokemon are Blastoise, Vaporeon, and Gyarados. Water Pokémon have low attack power and high defense (usually). Offensive Advantages Fire, Ground, Rock Disadvantages Water, Electric, Grass, Dragon Defensive Advantages Fire, Water, Ice Disadvantages Electric, Grass Electric --- A more defensive type. Electric attacks aren't too great, but being Electric gives them a huge defensive advantage. The best electric pokemon are Raichu, Jolteon, and Zapdos. Electric Pokémon tend to have low attack and defense, and high special and speed. Offensive Advantages Water, Flying Disadvantages Electric, Grass, Ground, Dragon Defensive Advantages Water, Electric, Flying Disadvantages Ground Grass --- The Grass type itself is more useful than the attacks that come with it. Grass attacks cause decent amounts of damage but are ineffective against six types. The best grass pokemon are Exeggcutor, Victrybell, Vileplume, and Venusaur. Grass Pokémon usually have low speed. Offensive Advantages Water, Ground, Rock Disadvantages Fire, Grass, Poison, Flying, Bug, Dragon Defensive Advantages Water, Electric, Grass, Ground Disadvantages Fire, Ice, Poison, Flying, Bug Ice --- The only pokemon with an offensive advantage over Dragon. Ice attacks are good against almost everything. However, most ice pokemon are part water, which gives them an extra defensive weakness against Electric, Grass, and more. Articuno is obviously the best ice pokemon, but Lapras and Jynx are both pretty good. Ice Pokémon always have high special. Offensive Advantages Grass, Ground, Flying, Rock, Dragon Disadvantages Fire, Water, Ice Defensive Advantages Ice Defensive Fire, Fighting, Rock Fighting --- Good pokemon for taking out Normal types like Snorlax. Later on, their attacks become less useful. The best fighting pokemon are Hitmonlee, Hitmonchan, and Machamp. Fighting Pokémon have high attack and speed, and low special and defense. Offensive Advantages Normal, Ice, Rock Disadvantages Poison, Flying, Psychic, Bug, Ghost Defensive Advantages Bug, Rock Disadvantages Flying, Psychic Poison --- One of the most common types. Not that great, considering that their advantages, Grass and Bug, are usually part poison. The best _pure_ poison pokemon are Weezing and Arbok (Team Rocket!), though I'm pretty sure there are some better ones. Poison Pokémon always seem to have low special. Offensive Advantages Grass, Bug Disadvantages Poison, Ground, Rock, Ghost Defensive Advantages Grass, Fighting, Ground Disadvantages Ground, Psychic Ground --- Ground attacks are strong, be sure to have a ground pokemon with you. Sandslash and Dugtrio are pretty good. Ground Pokémon have low Special and high Attack. Offensive Advantages Fire, Electric, Poison, Rock Disadvantages Grass, Flying, Bug Defensive Advantages Electric, Poison, Rock Disadvantages Water, Grass, Ice Flying --- These pokemon are good for taking out Ground, Grass, and Bug pokemon. Their value decreases midway through the game. There are no pure flying pokemon (Pidgey and Spearow are part Normal for some reason), but the Legendary Birds are the best. Flyers probably have low special. Offensive Advantages Grass, Fighting, Bug Disadvantages Electric, Rock Defensive Advantages Grass, Fighting, Ground, Bug Disadvantages Electric, Ice, Rock Psychic --- Psychic pokemon are very powerful and have few weaknesses. Mewtwo, Alakazam, and Hypno are the strongest psychic pokemon. Psychic Pokémon have very high special and low defense. Offensive Advantages Fighting, Poison Disadvantages Psychic Defensive Advantages Fighting, Psychic Disadvantages Bug, Ghost Bug --- The only pokemon that have a true advantage over psychic. The downside: Most Bugs with Bug attacks are part poison also. Scyther, Pinsir, and Parasect are the best bugs, but Venomoth, Butterfree, and Beedrill are ok too. Offensive Advantages Grass, Psychic, Poison Disadvantages Fire, Fighting, Flying Defensive Advantages Grass, Fighting, Ground Disadvantages Fire, Poison, Flying, Rock Rock --- Rock attacks aren't very accurate, but are effective against many types. Defensively, an attack will basically either kill it or do barely anything at all. Golem is the #1 Rock pokemon. Rhydon is just too vulnerable to attacks. Offensive Advantages Fire, Ice, Flying, Bug Disadvantages Fighting, Ground Defensive Advantages Normal, Fire, Poison, Flying Disadvantages Water, Grass, Ice, Fighting, Ground Ghost --- Can easily beat Fighting pokemon. There are basically no true Ghost attacks that cause a decent amount of damage. Obviously, Gengar is the best ghost pokemon. Ghosts are _very_ annoying with Confuse Ray, Hypnosis, Dream Eater, and Night Shade, especially when you're battling with friends. Offensive Advantages Psychic Disadvantages Normal Defensive Advantages Normal, Fighting, Poison Disadvantages None Dragon --- The ultimate pokemon type. An Ice pokemon can beat these in one hit, however. Dragonite is the best. As their power increases, so does their weaknesses. Offensive Advantages Dragon Disadvantages None Defensive Advantages Fire, Water, Electric, Grass Disadvantages Ice, Dragon The Best Team ------------- This is basically just filler, but maybe you'd like to know... The 25 Best Pokemon (in no particular order) Blastoise - Probably the best Water pokemon in the game. Has strong Attack, Defense, and Special power, and is unstoppable with Hydro Pump. Venusaur - The best Grass pokemon. A little bit more unbalanced than Blastoise, but still very powerful with Solar Beam. Charizard - Not as good as Blastoise and Venusaur, but can still put up a fight with its high Attack power, Slash, and Flamethrower attacks. Vaporeon - Another great Water pokemon. It learns many attacks. Jolteon - The #1 Electric pokemon, mainly because it also gets an advantage over Psychic and Normal and Ice and Rock and Grass pokemon with Twineedle. Flareon - Again, not as good as Vaporeon or Jolteon. It is still a superior pokemon however. Articuno - No doubt the best Ice pokemon. It has powerful attacks and high Special power, which utilizes its powerful Ice Beam and Blizzard. Zapdos - Zapdos might be the best Legendary Bird. Fast and strong, Thunder is usually a one hit KO. Moltres - Not all that great at first, but is excellent once it learns Sky Attack. It should have Flamethrower, but it's stuck with Fire Spin. Mewtwo - The ultimate pokemon. Nothing can beat this one. Snorlax - A few Body Slams from him will bring almost any pokemon down. Dragonite - Maybe the second best pokemon in the game. Can defeat most enemies with Hyper Beam. Rhydon - The best Rock pokemon. Normal attacks won't make a dent in it. Hitmonlee - Is the best fighting pokemon because of its variety of fighting attacks. Hitmonchan - Appears better on paper, but Ice Punch, Fire Punch, and Thunder Punch amount to nothing because of its low Special power. Still packs a punch however. Alakazam - Psychic pokemon can beat about anything, and Alakazam's one of the best. Machoke - A good fighting pokemon. It can wipe out almost anything with Mega Punch. Butterfree - The fixer-upper pokemon. It doesn't have any good attacks besides Psybeam, but its stats give Butterfree the potential to be a great pokemon with the help of TMs. Venomoth - Not much to say here, Venomoth has very powerful attacks compared to Butterfree. Victrybell - Petal Dance is a strong attack, and Victrybell makes the best use of it. Vileplume - Solar Beam can easily dispose of most pokemon, and Gloom will learn it. Lapras - Lapras's range of attacks, high Special, Attack, and Defense power make this a dangerous pokemon to fight against. Gyarados - Though Gyarados was snubbed of the "Dragon" type it deserved, it still is a strong, versatile pokemon. Bite can deal lots of damage, Dragon Rage deals a dependable 40 HP per use, Hydro Pump is practically a one-hit KO, and Hyper Beam is the ultimate attack. Aerodactyl - Extremely fast and strong. Take Down can nail anyone, and Aerodactyl will almost always get the first hit. Hyper Beam is also very powerful. Kabutops - Has reliable attacks, high stats, and is a good pokemon defensively. Teams Team #1: If you have every Pokémon and want an unstoppable team, use this one. Articuno Beats Dragon, Bug, Flying, Fighting, Grass, Ground, Rock Jolteon Beats Psychic, Water, Normal, Flying Flareon Beats Grass, Ice, Bug Blastoise Beats Fire, Ground, Rock Mewtwo Beats Ghost, Fighting, Poison Dragonite Beats Dragon Team #2: If you don't like using the Legendary Birds or Mewtwo, and can't get all of the starters or Eevee evolutions, use this excellent team. None of these Pokémon are rare or even hard to find. Dugtrio Beats Fire, Rock, Electric, Poison Raichu Beats Water, Flying Hypno Beats Ghost, Fighting, Poison Jynx Beats Grass, Ground, Flying, Rock, Dragon Golem Beats Fire, Ice, Flying, Bug Beedrill Beats Grass, Bug, Psychic, Poison Team #3: If you're midway through the game and can't beat a certain trainer, this team will work well. Butterfree Beats Poison, Ghost, Fighting Vulpix Beats Grass, Ice, Bug Sandshrew Beats Fire, Rock, Electric, Poison Drowzee Beats Fighting, Ghost, Poison Ivysaur Beats Water, Ground, Rock, Grass, Bug Gyarados Beats Fire, Ground, Rock Team #4: If you've just started out, this is the team to go with. Squirtle Beats Fire, Ground, Rock Pikachu Beats Water, Flying Ratatta Beats nothing Pidgey Beats Bug, Ground, Grass, Fighting Butterfree Beats Poison, Ghost, Fighting Jigglypuff Beats nothing Each of these are of different elements, which give them an advantage over every type, except for Normal... Personal Favorite: Chansey Chansey has low DF and AT, but makes up for it with good Special power and incredibly high HP. Bide and Psychic will make this Pokémon nearly unstoppable. Personal Favorite #2: Marowak Though I just think Cubone is cooler than the other Pokémon, both Cubone and Marowak are excellent Ground Pokémon. Their defense makes up for their lack of HP, and they can cause some damage with Bone Club and Bonemerang. The Worst Pokemon ----------------- The 5 Worst Pokemon (in no particular order) Magikarp - Is basically useless, but evolves into the powerful Gyarados. Voltorb - Extremely weak and defenseless, and has low HP. Magnemite - The next useless Electric Pokemon. Suffers from the same problems. Ditto - Because of its low HP and Defense, Ditto usually never gets the chance to Transform. Psyduck - It never learns anything worthwhile until it gets a chance to evolve. Walkthrough ----------- Since I resetted my game, now I can add more detail to this section. Pallet Town You'll start off in your hometown. Professor Oak is nowhere to be seen, but go into the grassy area and he'll come running. He'll bring you back to his lab. Now, you can choose your starting pokemon. You have a choice between Charmander, Squirtle, and Bulbasaur. Once you pick one, Gary (your rival) will pick the pokemon that has the advantage over what you chose. He'll challenge you to a fight. Basically, just keep on tackling (or scratching) and you'll win. Now, go to your house to heal your pokemon. Head north to Viridian City. You'll come across Pidgeys and Rattatas. You can't catch them now, but you can fight them to gain experience. Minimum Level: 5 Viridian City When you get here, heal your pokemon at the Pokecenter. Now, go to the Pokemart. The storekeeper will give you Professor Oak's parcel. Return to Pallet Town and give Oak the Parcel. He'll give you and Gary a Pokedex. Now, return to Viridian and buy a few Pokeballs. Go back and catch a Pidgey and Rattata. You should also catch a male and female Nidoran to the east, where you can also battle Gary again. There's nothing left to do here until later, so just head north. Along the way, pick up a Caterpie or Weedle depending on your version. Build them to the Metapod or Kakuna stage before leaving. Minimum Level: 6 Viridian Forest You can fight Bug catchers here, and you can also catch a Weedle, Caterpie, Kakuna, Metapod, and Pikachu. You don't need to catch Kakuna and Metapod, just build up your Weedle, Caterpie, Pikachu, Rattata, Pidgey, and starting pokemon evenly. When you're finished here, head north again to Pewter City. It'll take a while before you find Pikachu, so be patient. Metapods and Kakunas give pretty good experience and don't attack, so now is a great time to build up levels. Minimum Level: 8 Pewter City You can't leave until you beat Brock, the gym leader. Build up your starting pokemon to a high level, you'll need it. If you have Charmander, it better be at a high level, or you should have a level 12 Butterfree that has learned Confusion. For Squirtle and Bulbasaur, this battle will be a cinch. When you're finished here, head east and you'll run into a bunch of trainers. This is a good opportunity to build up your pokemon's levels. After a while, you should reach Mt. Moon. Be sure to catch a Spearow and Jigglypuff in the patch of grass before the cave. Sing is especially useful at this point in the game. Minimum Level: 10 Mt. Moon Bring along Pidgey and Spearow because there are quite a lot of Zubats here. Catch a Zubat, Geodude, Clefairy, and Paras here. Clefairy is hard to find, so if you see one, catch it. Before you leave, make sure you have picked up the Moon Stone, a fossil, and Rare Candy here. There is a hidden Moon Stone here, but you can come back and get it later. You'll fight a lot of trainers in here, mainly Rockets. One Rocket will have a Raticate, so be prepared or it'll Hyper Fang your pokemon to death. You should find the exit in a little while. If you're having trouble, here are some directions. Go west after the exit to go get some items. Beat the trainers and head east. Go into every ladder, they lead to trainers and items. Look around the east section and you'll find a passage leading west, which has a big room with a Moon Stone and a Hiker. Defeat the Hiker and go down into the next section. You're on your own until I get further! It's not that hard, I'm sure you'll find your way. It's not that hard. Also, be sure to have a Pikachu with you. It'll be useful against all the Zubats. Minimum Level: 13 Cerulean City This gym is owned by Misty. Once you beat her, head north and fight Gary. He'll have a few tough pokemon, but doesn't pose too much of a threat. Your Pidgey and starting pokemon should have evolved by now. Once you beat all the trainers on Nugget Bridge, you'll get a nugget (surprise). Sell it for $5000. In a patch of grass to the left, you can catch Oddish or Bellsprout and an Abra. Catch two Abras. Catch Abra by throwing a Poke Ball immediately. Now go east and fight all the trainers until you reach the Sea Cottage. Help Bill become human again, and he'll give you an S.S Anne ticket. There's also a rumor that if you give him an Eevee, Jolteon, Flareon, and Vaporeon, he'll give you pokemon #152! Remember that house that was blocked by a police officer? The police officer has moved. Go through the house and fight the Team Rocket gang member. He'll give you TM 28 (Dig). Head south and you'll get access to the Daycare Center! You can also catch Meowth or Mankey in this area. Go through the tunnel and head to Vermillion. Be warned about the Daycare Center: pokemon can't evolve there and probably won't reach their full potential. For now, just leave your Magikarp here. Oh yeah, and the above rumor about pokemon #152 has been proven false, so don't try it. Minimum Level: 16 Vermillion City First, get the Old Rod from the Fishing Guru. You can catch Magikarp with it. Then, enter the S.S Anne and fight all the trainers, Gary, and pick up the items here. Talk to the captain and "rub" his back. He'll thank you and give you the Cut HM. It allows you to cut down grass or bushes. Teach it to a Grass pokemon and head to Diglett's Cave. You can go further to the right, but the path is blocked by Snorlax. For now, catch a Drowzee in the grass and a Diglett from Diglett's cave. Head to the Gym. You'll have to go do this weird game in which you guess which trash can has a switch. When you get it, you can fight Lt. Surge. If you got the Bike Voucher from the Pokemon Fan Club, head back to Cerulean and pick up your bike. With the bike, you can zip through Diglett's cave. Catch Diglett here, and beware of Dugtrio. Dugtrio can kill your pokemon in one hit. You can catch it now if you want. One tip: use a Diglett against it. You may be tempted to use a flying Pokémon like Pidgeotto and Fearow, but a few scratches will kill them, at least from a level 31 Dugtrio. Minimum Level: 18 Rock Tunnel Before entering the Rock Tunnel, you should get the Flash HM from Professor Oak's aide. Teach it to Voltorb, which you'll find a little later. You can trade your extra Abra for a Mr. Mime here. You can also get a Moon stone and HP up if you head south. Now, you can pick up the Old Amber at the back of the Museum. Head to the Rock Tunnel using Cut. Catch an Onix and Machop here. There are many Pokemaniacs here. Bring an escape rope and someone with Flash to light this place up. You'll find the exit after a while. You may not even need flash. If you're not using a Game Boy Color, just turn up the contrast to the lightest point and you should find your way through. You can't see the trainers, though. It'll be a long time before you reach the end and you might need to go back to heal your Pokémon. Minimum Level: 20 Lavender Town You'll have to fight a few trainers after the Rock Tunnel. Go to the Pokemon Center and heal your pokemon. You can enter pokemon tower and fight the channelers and Gary there, but you can't identify the pokemon yet. You can either go south through Silence Bridge up until the Snorlax, or you can take the Underground path to Celadon City. Minimum Level: 22 Celadon City Catch a Vulpix or Growlithe slightly to the east of Celadon City. There's a lot to do here. First, go to the giant Pokemart and buy some supplies and collect the Counter TM. Go to the top level and buy four drinks: Three for the little girl and one for the guard, who'll let you through if you do so. The girl will give you valuable TMs for every type of drink you get her. You may also want to buy a few drinks for yourself; they give a lot of healing. You can visit Game Freaks Inc., but there's nothing to do there right now, but go through the back entrance and get Eevee. Go to the Diner and talk to everyone. Someone will give you a Coin Case and a bunch of people will hint at a hidden door in the Rocket Game Corner. Go the Game Corner and pick up coins off the ground. Pull the switch on the poster and you can now enter the Game Corner's basement. Wander around until you find the Rocket Member who has the Lift Key. Beat him and get it after he drops it. Find Giovanni and beat him. He'll give you the Silph Scope, which allows you to identify the Ghost pokemon in Lavender Town. There are a few other places around here, such as the hotel, but I don't think there's anything to do there. Use Cut to get to Erika's gym and beat her. Now you can finally leave Celadon. Return to Lavender Town. At the top of Pokemon Tower, you'll find Mr. Fuji. He'll give you the Pokeflute which will wake up the sleeping Snorlaxes which prevent you from going to Fuchsia. Now that you have the Pokeflute, you have three choices: 1)Go to Saffron City 2)Go to Fuchsia City by going through Silence Bridge or 3) Go to Fuchsia City by going through Cycling Road. The easiest and fastest way is through Cycling Road. For now, go to Fuchsia through Cycling Road, unless you want to gain experience and fight the trainers on Silence Bridge. Minimum Level: 24 The Road to Fuchsia If you go west from Celadon, you'll find a Snorlax blocking the way. Ignore him for now and cut the bush above you. In the grass you can catch a Doduo. Go through the secret entrance in the back to get the Fly HM. Now you can fight the Snorlax. There's only two, so catch it. Now you can go to Cycling Road and fight the bikers here. Most have Grimers, so use Psychic pokemon. The slope automatically takes you south. You'll eventually reach Fuchsia City. Someone will offer to give you a Tangela for Venonat, but it's better to catch it south of Pallet Town, because if you trade for it it'll come with a stupid name: Crinkles. Also, someone is willing to give you Likitung for Slowbro. You probably don't have a Slowbro yet, so come back later. The other route is the long way, through Silence Bridge. There are a few items here only accessable by Surfing, which you don't have yet. Fight all the fisherman and trainers here. You might have to head back to the Pokecenter after a while. Eventually you'll reach the second Snorlax. Catch it and continue heading southwest. There are lots of items and trainers. You'll finally reach Fuchsia after going through a small maze of trainers. Pick up Ditto and Venonat in the grass east of town. Minimum Level: 27 Fuchsia City The first thing to do here is head straight to the Safari Zone. You can catch Chanseys, Tauroses, Kangaskahns, Nidorinas, Dratinis, Nidorinos, Exeggcutes, Psyducks, Krabbys, female Nidorans, male Nidorans, Parasects, Doduos, Parases, Slowpokes, Venonats, Venomoths, Rhyhorns and more. You can also find tons of items. You should get the Warden's Teeth and find the Secret House in order to get the Surf HM and Strength HM. After you have your fun in the Safari Zone, head to the gym and fight Koga. Once you beat him, you'll have another three choices: 1)Head to Saffron City 2)Head to Cinnabar Island and 3)Head to the Seafoam Islands. Before leaving, get the Super Rod and get Goldeen or Seaking behind a house. Minimum Level: 30 Saffron City To enter the city, give the guards a drink from Celadon City. Before entering the Silph Co., you should go to the un-blocked Gym. A Haunter or Gengar will cream all of the pokemon there. Once you best the trainers there, you'll have a choice of Hitmonchan or Hitmonlee. Once this is done, go into the Silph Co. Immediately go to the fifth floor and after a bit of wandering aimlessly, you'll find the card key. It gets kind of confusing after a while, but eventually you'll run into Gary. Gary has really strong pokemon (level 35-45). Once you beat him, talk to the guy to the left and he'll give you Lapras. Soon you'll find Giovanni. Beat him and the president of Silph Co. will give you a Master Ball. The Master Ball will catch pokemon 100% of the time. Use it wisely! The Gym will open, but first give a Pokedoll to the Copycat. She'll give you the Mimic TM. This gym uses psychic pokemon. Once you beat Sabrina, you should Surf down to the Seafoam Islands. Make sure you got the Psychic TM before leaving. Chansey or Butterfree would be a good choice (I made the mistake of teaching it to Kadabra). Minimum Level: 34 Seafoam Islands Articuno is somewhere around here, so bring lots of Ultra Balls and a level 40 Lapras. You can catch a lot of water pokemon here, including Seel and Slowbro. You'll come across two holes and a bunch of boulders. Push a boulder in each hole and drop down. Surf up and you'll find Articuno. Refer to the "Catching Rare Pokemon" section above on how to catch him. From here, you can find the exit or just go back out the entrance. Minimum Level: 36 Cinnabar Island There's not a lot to do here (just a lab, mart, center, mansion, and gym). Get here by Surfing south from Pallet Town. Go through the mansion to learn about Mew and Mewtwo and get the secret key. After that, go to the lab to exchange the fossils you got earlier for rare pokemon. Head to the gym and beat Blaine, the leader. Once you're done, you can go to the Power Plant to catch Zapdos! Minimum Level: 38 Power Plant Most of the items here are actually Electrodes, so be careful. You can catch Magnemite and Electabuzz here also. In a few minutes you will find Zapdos, the second legendary bird (hence the name "Zap-dos". Dos, two, get it? Aw, never mind). Don't leave until you get the Thunder TM. Teach it to Electrode or Magneton if you want, but I taught it to one of my vast collection of Chanseys. Electrode and Magneton suck anyway, and Pikachu, Jolteon, and Zapdos already learn it. Minimum Level: 30 Return to Viridian City Remember that gym that was closed back in the beginning of the game? Well, it's now opened. The leader? I won't tell you. But he uses Ground pokemon. Once you're finished, bring a pokemon with Surf and one with Strength. Go east to the pokemon league headquarters. You'll run into Gary again. The only one that'll give you trouble is the Alakazam. Beat him and continue heading west. In a while, you'll come across the Pokemon League HQ. Minimum Level: 39 Pokemon League HQ Just go through and show your badges to the guards. You can catch some good pokemon in the grass, but just move on through. Bring someone with Strength and Surf. Minimum Level: 39 Victory Road There are tough puzzles, pokemon, and trainers here, and plenty of items. The final legendary bird, Moltres, is a short distance away from the exit. Be sure to pick up all of the valuable TMs. Bring along a Water pokemon with Surf, there's lots of Onix here. You'll need someone with Strength. There are Venomoths, Onixes, Geodudes, Gravelers, Dittos, etc. Minimum Level: 40 Indigo Plateau Before entering the door leading to the Elite Four, be sure you're ready. Buy 4-6 Full Restores, 2-3 Revives, and a few Max Potions too. Bring your best pokemon. It's tough to beat them unless your pokemon are at at least level 45. Refer to above on how to beat them. Minimum Level: 43 Unknown Dungeon There are tons of pokemon here, all of which are from level 50-70. You'll run into Chanseys, Wigglytuffs, Marowaks, Rhydons, Sandslashes or Arboks, Parasects, Hypnos, Kadabras, and more. Put your highest level pokemon on the top so you can run away from battles easier. At the end of the cave, you'll find the final rare pokemon, Mewtwo. I hope you saved your Master Ball for this one. Supposedly there is a secret Moon Stone somewhere here, but I haven't found it. Minimum Level: 50 There, you're done with the game. But you still have to catch all 150. Technical Machines ------------------ Note: The pokemon I suggest teaching the TM to might not be able to learn it. TM Rating (1-5) Attack or Special Who to teach What it does TM01:Mega Punch 3 Attack Machop Normal Attack TM02:Razor Wind 2 Attack Fearow Charge-up Normal Attack TM03:Swords Dance 1 ------ Kangaskahn Boost Attack TM04:Whirlwind 1 ------ Venomoth End Battle TM05:Mega Kick 3 Attack Machop Normal Attack TM06:Toxic 5 ------ Koffing Bad Poison (poison) TM07:Horn Drill 3 ------ Seaking One-Hit KO TM08:Body Slam 4 ------ Raticate Normal Attack (paralyze) TM09:Take Down 3 Attack Lapras Hurt Enemy/Self TM10:Double Edge 3 Attack Wigglytuff Hurt Enemy/Self TM11:Bubblebeam 4 Special Horsea Water Attack TM12:Water Gun 2 Special Dratini Water Attack TM13:Ice Beam 4 Special Gyarados Ice Attack (freeze) TM14:Blizzard 5 Special Dragonite Ice Attack (freeze) TM15:Hyper Beam 5 Attack Wigglytuff Normal Attack TM16:Pay Day 2 Attack Mewtwo Normal Attack (get $$$) TM17:Submission 3 Attack Machop Hurt Enemy/Self TM18:Counter 2 ------ Chansey Payback Double TM19:Seismic Toss 3 ------ Clefairy Level = Damage TM20:Rage 1 Attack Krabby Continuous Attack TM21:Mega Drain 4 Special Tangela Grass Attack TM22:Solar Beam 5 Special Exeggcutor Charge-up Grass Attack TM23:Dragon Rage 4 ------ Charizard Deals 40 HP Damage TM24:Thunderbolt 4 Special Pikachu Electric Attack (paralyze) TM25:Thunder 5 Special Magneton Electric Attack (paralyze) TM26:Earthquake 4 Special Sandslash Ground Attack TM27:Fissure 1 ------ Sandslash Instant Death TM28:Dig 4 Attack Onix Charge-up Ground Attack TM29:Psychic 5 Special Butterfree Psychic attack TM30:Teleport 1 ------ Hypno End Battle TM31:Mimic 4 ------ Wigglytuff Learn Enemy Move TM32:Double Team 1 ------ Pidgeot Increase Evade TM33:Reflect 2 ------ Chansey Cuts Damage 1/2 TM34:Bide 4 ------ Chansey Payback Double TM35:Metronome 4 ------ Blastoise Random Attack TM36:Self Destruct 2 Attack Nidoking Sacrifice itself = Damage TM37:Egg Bomb 1 Attack Exeggcute Normal Attack TM38:Fire Blast 5 Special Rapidash Fire Attack TM39:Swift 3 Attack Goldeen Accurate Normal Attack TM40:Skull Bash 2 Attack Kangaskahn Charge-up Normal Attack TM41:Softboiled 4 Special Chansey Heal Self/Others TM42:Dream Eater 4 Special Hypno Psychic Attack, when Sleep TM43:Sky Attack 5 Attack Pidgeot Charge-up Flying Attack TM44:Rest 4 ------ Mr. Mime Heal all HP, Takes Nap TM45:Thunderwave 1 ------ Voltorb Paralyze TM46:Psywave 2 ------ Alakazam 1.5 x Level = Damage TM47:Explosion 3 Attack Golem Sacrifice itself = Damage TM48:Rock Slide 3 Attack Onix Rock Attack TM49:Tri Attack 3 Attack Krabby Normal Attack TM50:Substitute 5 ------ Cubone Little Doll Takes Damage Attack Ratings -------------- Here are most of the attacks, put in order from weakest to strongest, in their element. Water Grass Fire Electric Ice Psychic Rock --- --- --- --- --- --- --- Bubble Absorb Ember Thundershock Aurora Beam Confusion Rock Throw Water Gun Vine Whip Fire Spin Thunderbolt Ice Beam Psywave Rock Slide Bubblebeam Razor Leaf Fire Punch Thunderpunch Ice Punch Psybeam Clamp Petal Dance Flamethrower Thunder Blizzard Dream Eater Surf Mega Drain Fire Blast Psychic Waterfall Solar Beam Crab Hammer Hydro Pump Ground Flying Poison Ghost Dragon Fighting Bug --- --- --- --- --- --- --- Bone Club Peck Poison Sting Lick Dragon Rage Low Kick Leech Life Dig Fly Smog Night Shade Submission Twineedle Bonemerang Wing Attack Acid Jump Kick Pin Missle Earthquake Drill Peck Sludge Rolling Kick Sky Attack Toxic Hi-Jump Kick Stat Ratings ------------ These are listed in order of type. Thanks to Dryad48 for these. Also, he added what he thinks is best for each type. Normal Type #20 Raticate: Hyper Fang, Super Fang, Double Team, Quick Attack Stats: HP=B Attack=B+ Defense=C+ Speed=B+ Special=D #36 Clefable: Light Screen, Sing, Metronome, Double Edge Stats: HP=A Attack=C+ Defense=B+ Speed=C Special=A- #40 Wigglytuff: Body Slam, Rest, Double Slap, Sing Stats: HP=A+ Attack=B- Defense=C- Speed=D Special=D #53 Persian: Fury Swipes, Slash, Pay Day, Screech Stats: HP=B Attack=B- Defense=B- Speed=A Special=C- #108 Likitung: Slam, Screech, Supersonic, Stomp Stats: HP=A Attack=D+ Defense=B- Speed=D Special=B #113 Chansey: Counter, Softboiled, Minimize, Psychic Stats: HP=A++ Attack=F Defense=F Speed=D Special=A #115 Kangaskhan: Mega Punch, Dizzy Punch, Rest, Skull Bash Stats: HP=A Attack=B+ Defense=B Speed=B Special=D- #128 Tauros: Stomp, Take Down, Body Slam, Leer Stats: HP=A Attack=A- Defense=A- Speed=A Special=D+ #132 Ditto: Transform Stats: HP=D Attack=D Defense=D Speed=D Special=D #133 Eevee: Take Down, Bite, Substitute, Double Team Stats: HP=A- Attack=D+ Defense=D+ Speed=C- Special=B- #137 Porygon: Psybeam, Conversion, Tri Attack, Recover Stats: HP=B+ Attack=C Defense=C+ Speed=C- Special=B+ #143 Snorlax: Rest, Hyper Beam, Body Slam, Harden Stats: HP=A+ Attack=B+ Defense=B Speed=F Special=D- Water Type #9 Blastoise: Water Gun, Surf, Withdraw, Skull Bash Stats: HP=A Attack=B Defense=A Speed=B- Special=B #55 Golduck: Fury Swipes, Bubble Beam, Confusion, Disable Status: HP=B+ Attack=B Defense=C Speed=B Special=B #73 Tentacruel: Screech, Barrier, Constrict, Surf Status: HP=A Attack=C+ Defense=D Speed=B+ Special=A #80 Slowbro: Head Butt, Water Gun, Amnesia, Psychic Status: HP=A+ Attack=B Defense=B+ Speed=F-- Special=B+ #99 Kingler: Stomp, Crab Hammer, Harden, Guillotine Status: HP=C Attack=A+ Defense=A- Speed=C- Special=D #117 Seadra: Smoke Screen, Water Gun, Surf, Swift Status: HP=B- Attack=C+ Defense=B+ Speed=B- Special=B+ #119 Seaking: Horn Attack, Waterfall,Horn Drill, Surf Status: HP=A- Attack=A- Defense=C Speed=C+ Special=C+ #121 Starmie: Swift, Minimize, Recover, Bubblebeam Status: HP=C Attack=C- Defense=B Speed=A Special=B #134 Vaporeon: Acid Armor, Mist, Surf, Water Gun Status: HP=A Attack=C+ Defense=C+ Speed=B Special=A Ice Type #87 Dewgong: Ice Beam, Take Down, Rest, Aurora Beam Stats: HP=A Attack=C- Defense=B Speed=C+ Special=B+ #91 Cloyster: Clamp, Ice Beam, Spike Cannon, Supersonic Stats: HP=C Attack=B Defense=A++ Speed=C Special=B #124 Jynx: Ice Punch, Sing, Blizzard, Double Slap Stats: HP=B Attack=D Defense=D- Speed=B+ Special=B #131 Lapras: Mist, Body Slam, Confuse Ray, Ice Beam Stats: HP=A Attack=B Defense=B- Speed=D- Special=B #144 Articuno: Peck, Ice Beam, Mist, Blizzard Stats: HP=A Attack=C+ Defense=B+ Speed=C+ Special=A #57 Primeape: Fury Swipes, Thrash, Seismic Toss, Submission Status: HP=B Attack=A- Defense=D+ Speed=B+ Special=D+ #62 Poliwrath: Body Slam, Hypnosis, Water Gun, Counter Status: HP=A Attack=B Defense=B Speed=C Special=C- #68 Machamp: Seismic Toss, Low Kick, Strength, Counter Status: HP=A+ Attack=A+ Defense=C- Speed=D Special=D+ #106 Hitmonlee: High Jump Kick, Rolling Kick, Meditate, Mega Kick Status: HP=B+ Attack=A Defense=C Speed=B Special=D- #107 Hitmonchan: Comet Punch, Counter, Submission, Mega Punch Status: HP=A- Attack=A- Defense=B- Speed=C+ Special=D- Fire Type #6 Charizard: Slash, Flamethrower, Fire Spin, fire Blast Stats: HP=A Attack=B+ Defense=C Speed=B+ Special=B+ #38 Ninetails: Flamethrower, Confuse Ray, Fire Spin, Swift Stats: HP=B Attack=C Defense=C Speed=B Special=B+ #59 Archanine: Take Down, Flamethrower, Bite, Roar Stats: HP=A- Attack=A- Defense=C- Speed=B Special=B- #78 Rapidash: Fire Spin, Stomp, Agility, Take Down Stats: HP=B Attack=A- Defense=C- Speed=A+ Special=C #126 Magmar: Fire Punch, Confuse Ray, Flamethrower, Smoke Screen Stats: HP=B Attack=B+ Defense=D+ Speed=B+ Special=B #136 Flareon: Flamethrower, Fire Spin, Bite, Double Edge Stats: HP=A- Attack=A- Defense=D Speed=C Special=B #146 Moltres: Fire Spin, Sky Attack, Fire Blast, Peck Stats: HP=A Attack=A Defense=B Speed=B Special=A+ Electric Type #26 Raichu: Swift, Thunder, Thunderbolt, Thunderwave Status: HP=B- Attack=B Defense=D- Speed=B Special=B #82 Magneton: Swift, Screech, Thundershock, Thunder Status: HP=B+ Attack=D Defense=B+ Speed=C- Special=A- #101 Electrode: Swift, Explosion, Screech, Light Screen Status: HP=B+ Attack=D- Defense=C Speed=A++ Special=C #125 Electabuzz: Thunderpunch, Screech, Thunder, Body Slam Status: HP=B+ Attack=B+ Defense=D- Speed=B+ Special=B+ #135 Jolteon: Double Kick, Thundershock, Pin Missle, Thunder Status: HP=A Attack=C Defense=C- Speed=A Special=B+ #145 Zapdos: Drill Peck, Thunder, Thundershock, Light Screen Status: HP=A Attack=B+ Defense=B- Speed=A- Special=A+ More types to come later. Thanks to MetroidMoo I can now use his abilities section in this FAQ. This is straight from his FAQ. Too bad my measly list above is now obsolete. A list of abilities for Pokemon from Nintendo's Official Player's Guide! NOTE: All stat increasing and decreasing effects are temporary! Also, the "basic" attacks will be simply classified as "Damages." Here's how it's listed: Name / Type / PP / Effect ------------------------------------------------------------------ *A* ------------------------------------------------------------------ Absorb / Grass / 20 / Pokemon absorbs HP equal to 1/2 the damage delt. Acid / Poison / 30 / Damages and may decrease enemy's Defense. Acid Armor / Poison / 40 / Increases Pokemon's Defense. Agility / Psychic / 30 / Greatly increases Speed. Amnesia / Psyhcic / 20 / Greatly increases Special. Aurora Beam / Ice / 20 / Damages, may Freeze enemy and/or decrease its Attack. ------------------------------------------------------------------ *B* ------------------------------------------------------------------ Barrage / Normal / 20 / Pokemon attacks 2 to 5 times in a row. Barrier / Psychic / 30 / Greatly increases Defense. Bide / Normal / 10 / Pokemon loses 2 to 3 turns, then damages twice the amount it received. Bind / Normal / 20 / Pokemon attacks 2 to 5 times in a row. Bite / Normal / 25 / Damages. Blizzard / Ice / 5 / Damages and may Freeze enemy. Body Slam / Normal / 15 / Damages and may Paralyze enemy. Bone Club / Ground / 20 / Damages. Bonemerang / Ground / 10 / Pokemon attacks 2 times. Bubble / Water / 30 / Damages and may decrease Speed. Bubblebeam / Water / 20 / Damages and may decrease Speed. ------------------------------------------------------------------ *C* ------------------------------------------------------------------ Clamp / Water / 10 / Pokemon attacks 2 to 5 times in a row. Comet Punch / Normal / 15 / Pokemon attacks 2 to 5 times in a row. Confuse Ray / Ghost / 10 / Confuses enemy. Confusion / Psychic / 25 / Damages and may Confuse enemy. Constrict / Normal / 25 / Damages and decreases enemy's Speed. Conversion / Normal / 30 / Converts the Pokemon's type to enemy's. Counter / Fighting / 20 / Hits enemy for twice the damage taken. Crabhammer / Water / 10 / Good chance for getting critical hit. Cut / Normal / 30 / Damages. ------------------------------------------------------------------ *D* ------------------------------------------------------------------ Defense Curl / Normal / 40 / Increases Defense. Dig / Ground / 10 / Pokemon digs on the first turn, then attacks on the second. (Doesn't effect Flying-type Pokemon) Disable / Normal / 20 / Disables a Pokemon's ability. Dizzy Punch / Normal / 10 / Damages. Double Kick / Fighting / 30 / Pokemon attacks twice. Double Team / Normal / 15 / Increases Pokemon's Evade. Double-Edge / Normal / 15 / Pokemon takes 1/4 the damage the enemy takes. Doubleslap / Normal / 10 / Pokemon attacks multiple times. Dragon Rage / Dragon / 10 / Pokemon causes 40 HP damage. Dream Eater / Psychic / 15 / While enemy Pokemon Sleeps, Pokemon absorbs HP. Drill Peck / Flying / 20 / Damages. ------------------------------------------------------------------ *E* ------------------------------------------------------------------ Earthquake / Ground / 10 / Damages. (Doesn't effect Flying-type Pokemon) Egg Bomb / Normal / 10 / Damages. Ember / Fire / 25 / Damages and may Burn enemy. Explosion / Normal / 5 / Damages, but kills Pokemon. ------------------------------------------------------------------ *F* ------------------------------------------------------------------ Fire Blast / Fire / 5 / Damages and may Burn enemy. Fire Punch / Fire / 15 / Damages and may Burn enemy. Fire Spin / Fire / 15 / Pokemon attacks 2 to 5 times in a row. Fissure / Ground / 5 / May defeat enemy Pokemon in one hit. (Doesn't effect Flying-type Pokemon) Flamethrower / Fire / 15 / Damages and may Burn enemy. Flash / Normal / 20 / Damages. Fly / Flying / 15 / Pokemon flies up on first turn, then attacks on the second turn. Focus Energy / Normal / 30 / Increases chances of critical hits. Fury Attack / Normal / 20 / Pokemon attacks 2 to 5 times in a row. Fury Swipes / Normal / 15 / Pokemon attacks 2 to 5 times in a row. ------------------------------------------------------------------ *G* ------------------------------------------------------------------ Glare / Normal / 30 / Paralyzes enemy. Growl / Normal / 40 / Decreases enemy's Attack. Growth / Normal / 40 / Increases Special. Guillotine / Normal / 5 / Can defeat enemy in one hit. Gust / Normal / 35 / Damages. ------------------------------------------------------------------ *H* ------------------------------------------------------------------ Harden / Normal / 30 / Increases Defense. Haze / Ice / 30 / Cures all Status effects on both Pokemon. Head Butt / Normal / 15 / Damages. Hi Jump Kick / Fighting / 20 / If Pokemon misses, it takes 1/8 the damage it would have caused. Horn Attack / Normal / 25 / Damages. Horn Drill / Normal / 5 / Can defeat enemy in one hit. Hydro Pump / Water / 5 / Damages. Hyper Beam / Normal / 5 / Pokemon attacks on first turn, then recharges on the second turn. Hyper Fang / Normal / 15 / Damages. Hypnosis / Psychic / 20 / Puts enemy to Sleep. ------------------------------------------------------------------ *I* ------------------------------------------------------------------ Ice Beam / Ice / 10 / Damages and may Freeze enemy. Ice Punch / Ice / 15 / Damages and may Freeze enemy. ------------------------------------------------------------------ *J* ------------------------------------------------------------------ Jump Kick / Fighting / 25 / If Pokemon misses, it takes 1/8 the damage it would have caused. ------------------------------------------------------------------ *K* ------------------------------------------------------------------ Karate Chop / Normal / 25 / Good chance of a critical hit. ------------------------------------------------------------------ *L* ------------------------------------------------------------------ Leech Life / Bug / 15 / Pokemon absorbs some of enemy's HP. Leech Seed / Grass / 10 / Pokemon absorbs some of enemy's HP each turn. Leer / Normal / 30 / Decreases enemy's Defense. Lick / Ghost / 30 / Damages and may Paralyze enemy. Light Screen / Psychic / 30 / Decreases damage from Special Attacks by 50%. Lovely Kiss / Normal / 10 / Puts enemy to sleep. Low Kick / Fighting / 20 / Damages. ------------------------------------------------------------------*M* ------------------------------------------------------------------ Meditate / Psychic / 40 / Increases Attack. Mega Drain / Grass / 10 / Pokemon absorbs HP from enemy equal to 1/2 the damage caused. Mega Kick / Normal / 5 / Damages. Mega Punch / Normal / 20 / Damages. Metronome / Normal / 10 / Selects a random Ability to use. Mimic / Normal / 10 / Pokemon mimics enemy's last attack. Minimize / Normal / 20 / Increases Pokemon's Evade. Mirror Move / Flying / 20 / Pokemon mimics enemy's last attack. Mist / Ice / 30 / Immune to stat decreasing Attacks. ------------------------------------------------------------------ *N* ------------------------------------------------------------------ Night Shade / Ghost / 15 / Causes damage equal to EXP Level. ------------------------------------------------------------------ *P* ------------------------------------------------------------------ Pay Day / Normal / 20 / Damages and get money after battle. (Money received: EXP Level x 2) Peck / Flying / 35 / Damages. Petal Dance / Grass / 20 / Damages, but Confuses Pokemon. Pin Missle / Bug / 20 / Pokemon attacks 2 to 5 times in a row. Poison Gas / Poison / 40 / Poisons enemy. Poison Sting / Poison / 35 / Damages and may Poison enemy. Poison Powder / Poison / 35 / Poisons enemy. Pound / Normal / 35 / Damages. Psybeam / Psychic / 20 / Damages and may Confuse enemy. Psychic / Psychic / 10 / Damages and may decrease enemy's Special. Psywave / Psychic / 15 / Damages cause is equal to 1.5 times Pokemon's EXP Level. ------------------------------------------------------------------ *Q* ------------------------------------------------------------------ Quick Attack / Normal / 30 / Pokemon attacks first. ------------------------------------------------------------------ *R* ------------------------------------------------------------------ Rage / Normal / 20 / Damages and increases Attack when damaged until battle is over. Razor Leaf / Grass / 25 / Damages and has good chance of a critical hit. Razor Wind / Normal / 10 / Pokemons builds power on the first turn, then attacks on the second turn. Recover / Normal / 20 / Restores HP equal to 1/2 of Pokemon's max HP. Reflect / Psychic / 20 / Decreases damage from Physical Attacks by 50%. Rest / Psychic / 10 / Pokemon restores HP, but loses 2 turns. Roar / Normal / 20 / Makes wild enemy Pokemon run away. Rock Slide / Rock / 10 / Damages. Rock Throw / Rock / 15 / Damages. Rolling Kick / Fighting / 15 / Damages. ------------------------------------------------------------------ *S* ------------------------------------------------------------------ Sand-Attack / Normal / 15 / Decreases enemy's Accuracy. Scratch / Normal / 30 / Damages. Screech / Normal / 40 / Greatly decreases enemy's Defense. Seismic Toss / Fighting / 20 / Damage caused is equal to Pokemon's EXP Level. Self Destruct / Normal / 5 / Damages, but kills Pokemon. Sharpen / Normal / 30 / Increases Attack. Sing / Normal / 15 / Puts enemy to Sleep. Skull Bash / Normal / 15 / Pokemon lowers head on the first turn, then attacks on the second. Sky Attack / Flying / 5 / Pokemon builds power on the first turn, then attacks on the second turn. Slam / Normal / 20 / Damages. Slash / Normal / 20 / Damages and has a chance for a critical hit. Sleep Powder / Grass / 15 / Puts enemy to Sleep. Sludge / Poison / 20 / Damages and may Poison enemy. Smog / Poison / 20 / Damages and may Poison enemy. Smokescreen / Normal / 20 / Decreases enemy's Accuracy. Softboiled / Normal / 10 / Pokemon recovers HP. (Works only with Chansey and Mew) Solar Beam / Grass / 10 / Pokemon absorbs sunlight on the first turn, then attacks on the second turn. Sonicboom / Normal / 20 / Causes 20 HP damage. Spike Cannon / Normal / 15 / Pokemon attacks 2 to 5 times in a row. Splash / Normal / 40 / Damages. Spore / Grass / 15 / Puts enemy to Sleep. Stomp / Normal / 20 / Damages. Strength / Normal / 15 / Damages. String Shot / Bug / 40 / Decreases enemy's Speed. Struggle / Normal / 10 / Only used when Pokemon runs out of PP, but Pokemon takes 1/4 the damage caused. Stun Spore / Grass / 30 / Paralyzes enemy. Submission / Fighting / 25 / Pokemon takes 1/4 the damage caused. Substitute / Normal / 10 / Pokemon creates a "doll" whichs fights for itself. Breaks when takes too much damage. Super Fang / Normal / 10 / Decreases enemy's HP by 1/2. Supersonic / Normal / 20 / Confuses enemy. Surf / Water / 15 / Damages. Swift / Normal / 20 / Damages, and highly accurate. Swords Dance / Normal / 30 / Increases Attack. ------------------------------------------------------------------ *T* ------------------------------------------------------------------ Tackle / Normal / 35 / Damages. Tail Whip / Normal / 30 / Decreases enemy's Defense. Take Down / Normal / 20 / Pokemon takes 1/4 the damage caused. Teleport / Psychic / 20 / Escape from wild Pokemon battles. Thrash / Normal / 20 / Damages, but Confuses Pokemon. Thunder / Electric / 10 / Damages and may Paralyze enemy. Thunder Wave / Electric / 20 / Paralyzes enemy. Thunderbolt / Electric / 15 / Damages and may Paralyze enemy. Thunderpunch / Electric / 15 / Damages and may Paralyze enemy. Thundershock / Electric / 30 / Damages and may Paralyze enemy. Toxic / Poison / 10 / Poisons enemy, but damage increases each turn. Transform / Normal / 10 / Changes Pokemon into enemy Pokemon. Tri Attack / Normal / 10 / Damages. Twineedle / Bug / 20 / Pokemon attacks twice, and may Poison enemy. ------------------------------------------------------------------ *V* ------------------------------------------------------------------ Vicegrip / Normal / 30 / Damages. Vine Whip / Grass / 10 / Damages. ------------------------------------------------------------------ *W* ------------------------------------------------------------------ Water Gun / Water / 25 / Damages. Waterfall / Water / 15 / Damages. Whirlwind / Normal / 20 / Tosses wild Pokemon out of battle. Wing Attack / Flying / 35 / Damages. Withdraw / Water / 40 / Increases Defense. Wrap / Normal / 20 / Pokemon attacks 2 to 5 times in a row. The Six Moon Stones -------------------- 1. In Mt. Moon. 2. To the right of the path to the Viridian Forest, accessable after the Rock Tunnel. 3. In the Rocket Game Corner basement. 4. Hidden on a pillar on the first floor of the Cinnabar Mansion. 5. Hidden in Mt. Moon, it's invisible. Alternate path after the Super Nerd. 6. Hidden where Mewtwo is found. This one has not been verified by me. Mew Rumors ---------- Recently in the pokemon newsgroups, I have seen a lot of rumors concerning Mew. You can catch Mew by using a Gameshark code, but since Mew is in the game, there should be some legit way to catch him. Send me your rumors and I'll put them up. Please don't send me the truck rumor, that rumor has been proven false. Submission from the_juice_man@hotmail.com (Andrew Reid)... To Get Mew, Use the Codes and go West of Cerulean City in the Big Grassy patch. Have some Great/Ultra Pokeballs with you. Be Careful though! He can transform into the pokemon that you puts out first. Bring out a Magicarp for best results! -Game Genie Codes- Red Cartridge 151-91a-76c + 151-93a-57e + 151-9ba-5db Blue Cartride 151-91a-7fc + 151-93a-f7e + 151-9ba-9eb -Game Shark (May be Faulty!)- Both Cartridges 01151ED1 Mew is not in the game. He's just not, so stop sending me rumors, they're not needed. Well, Mew is in the game, but the contest to get it is already over. If you really want Mew, just use a Gameshark. You don't really have a choice, do you? Getting Missingno. ------------------------ To get Missingno, you have to trade with one of the trainers in the game. Just go to the lab at Cinnabar. Immediately surf to the area east of Cinnabar, and you'll find a lvl. 80 Missingno. Missingno will have two Water Guns, Sky Attack, and something else. He's very weak but the one I caught has extremely high Attack power. His type is Bird(???)/Normal, and his No. is 000. His icon is a normal pokemon, but when you select it he quickly changes back and forth between the normal icon and an egg thingy. He has no picture, but in a battle, he is a bunch of disarrayed squares. Each time he gets hit the squares change. Catching Missingno. may mess up your game and even erase it, so catch it at your own risk! I got this from a friend. For all those people that submitted information and want credit, I already knew of this before you e-mailed me. Sorry. You can get infinite items from Missingno. by placing the item in the 6th slot. Then, get into a battle with Missingno. and run away. Your sixth item should now be infinite. Research ------------------------ Much of this information was given by the Azure Heights research staff. - Pressing Up and B while throwing a Pokéball increases the chance of a catch. - If a dual type Pokémon has a similar weakness, the weakness hurts twice as much. - If a dual type Pokémon is hit by an attack that is effective against one type but ineffective against another, it will either say Super-effective or not very effective, but the damage is usually about the same as normal. Any more facts about the game? Submit them to me. Pokéfacts ------------ Another filler section, but you might want to know this... There are 22 pokemon that are not part of an evolution. There are 33 water pokemon. There are 34 poison pokemon. There are 4 pokemon that use the pokéball symbol. Alt + 1 + 3 + 0 = é To create the "é" using a Macintosh just hold down "option" and type "E." Then hit any vowle again for an accented letter. Hold option, press E, release option, type E. - Submitted by: dwells@ns.gemlink.com (Donnie Wells) The Show: Brock will leave in later episodes. Gary has a Fearow. Ash enters the Pokemon League in Episode 83. Pikachu still hasn't evolved yet, and maybe never will... Pokemon that don't say their name in the show: Gyarados, Onix, Butterfree (only says "ree"), Ponyta, Rapidash, Staryu, Starmie, Caterpie Cut Pokémon Episodes: Never shown in the US. Episode 18: Apparently, this episode had Misty topless. So I guess American translators cut it out. Porygon Episode: Not translated because of the whole seizure thing... Children's Festival: In this episode, Jesse gets a Likitung. Future Games --------------- Beaten the game and waiting for more games? Pokemon Stadium and Pokemon Gold and Silver won't be out until at least April '99. It's rumored that Pokemon Gold and Silver will have up to 300 pokemon! Here are all the pokemon I know of in the new games: 152. Hourou - The bird Ash saw in the first episode of "Pokemon"! It is multi-colored and is probably the next legendary bird. 153. Togepy - An egg thing with a spiky head. I downloaded the Pokedex info and its call at http://come.to/thepokecentre. Go to the downloads section to find 'em. Here's what Dexter has to say. Dexter: Togepy. The Egg Pokemon. Specific information about this pokemon is still unavailable. Togepy is imprinted with the image of the first thing it sees after it hatches, thinking this is its mother. Togepy has already appeared in the weekly television show, on the WB. ???. Buru - A little bull dog in a clown outfit. No further information. ???. ????? - I saw a picture of a ladybug wearing boxing gloves on a japanese website. No further information. ???. Yadokingu - An evolution of Slowbro. Has shell as crown. No further information. ???. Donyufan - An elephant-like Pokémon. No further information. That's all I know any info about. Others are: Bruno, Yadokingu (Slowbro's evolution?), Doomsday, and Pikablu (Mariru). There's also Donyufan, it looks like an elephant. They're all there at http://come.to/thepokecentre Pokémon Stadium This game is basically a chance to see your Pokémon on the Game Boy in 3d. There's also battling, you can play your game on the TV, and more. This game is coming soon and will be for the Nintendo 64. Pokémon Card GB In this Game Boy game, you play a card game similar to Magic: The Gathering. Pokémon Snap You take pictures of wild Pokémon and try to find the elusive Mew. Coming soon. Super Smash Brothers In this N64 game, you play as different nintendo characters, including Jigglypuff and Pikachu. Using the Pokéball item, different Pokémon will appear. Already been released. Pokémon Pinball I have no information on this game, other than it's a pinball game. Pokémon Profiles --------------- This is just a little Pokémon Profile section I made up. If you have your own Profile, send it to me. This has nothing to do with the game. Cubone and Marowak Thousands of years ago, Cubones and Marowaks thrived and were the dominant Pokémon. When the ice age came, most of the Marowaks and Cubones died out. A clan of Marowaks and Cubones took refuge in caves, such as Victory Road or the Unknown Dungeon. After the ice age passed, a few stray Cubones wandered out of the caves and inhabited abandoned buildings. Marowaks and Cubones face heavy competition now from stronger Pokémon, so now they are very rare. In order to keep up with them, Cubones and Marowaks began using the skeletons of their prey as protection. As soon as the skull became too small, Cubones take off their skull and evolve into Marowaks. Marowaks grow a skull-like helmet soon after. Cubones, a few days after their birth, are sent out into the wild to capture their prey. The victim must be larger than the Cubones. If the Cubone wins, it will eat the victim and use its skull as a helmet. Cubones and Marowaks feed on Rattatas, Nidorans, Pidgeys, Butterfrees, Beedrills, and Venomoths. Dratini, Dragonair, and Dragonite During the age of Pokémon reptiles, Dratinis thrived. They inhabited every river and lake. Dragonairs traveled between water and land, capturing Rattatas as their prey. Every region was "owned" by a Dragonite, who fed on other reptiles, such as Charmanders and Charmeleons. When the ice age came, all the dragons were wiped out save for a few stray Dratinis. For thousands of years, Dratinis and their evolutions were considered myths. One day, a man found a Dratini while he was fishing in a river. He discovered a small colony of Dratinis. Pokémon ecologists immediately came to help the Dratinis, and soon the Dratini population exploded. Clefairy and Clefable Clefairies were the dominant species of the Moon for many years. As soon as the Moon's resources faded away, the Clefairies created a huge stone. They used it to travel down to Earth, hoping to conquer it. However, the Earth was much warmer than the Moon and had vicious Pokémon the Clefairies had to deal with. So the Clefairies retreated to Mt. Moon, where they have lived for centuries. When the Moon Stone passed through the ozone layer, it broke up into small pieces. While the Clefairies landed safely near Mt. Moon, the moon stone fragments were forever changed. When a Clefairy touches a Moon Stone fragment, the radiation gives the Clefairies added strength and the opportunity to evolve into Clefable. Clefairies survive thanks to a garden they made. The plants came from the moon, and are a good food. Clefairies must deal with predators, such as swarms of Zubats. In order to defend themselves, Clefairies must use an ancient fighting technique they used to conquer the Moon: the Metronome. Magikarp Before the age of the reptilian Pokémon, the world was ruled by water Pokémon. Seakings and Magikarps were the dominant species. During that time, Magikarps had the ability to manipulate the water, making them formidable. Soon, Magikarps exiled all Seakings and Goldeens. Magikarps ruled over the sea for some time, relying on their manipulation of water to catch their prey, which consisted of Omanytes, Kabutos, and Shellders. Magikarps became too powerful; they destroyed the Omanyte and Kabuto population. Omastars had difficulty competing with Magikarps for food, and soon became extinct. As Kabutops died of age, there were no Kabutos to replace them later on. Without competitors, the Magikarps's ability to manipulate water was gradually lost. Magikarps soon found catching Shellders too difficult. They changed their diet to fish eggs. Shellders and Seakings found out about the Magikarps's new weakness, and overthrew them. Millions of Magikarps were killed. Surviving Magikarps adapted by laying ten times as many eggs, from ten to one hundred. Seakings later gave up, realizing Magikarps were no threat. Magikarps now feed on dead water Pokémon. Links --------------- Pokewars Website http://pokewars.upnetwork.com/ This is the site for an ongoing fanfic in the newsgroup alt.games.nintendo.pokemon Hitmonchan's Dojo http://www.angelfire.com/ca2/HitmonchansDojo/ This is my friend's Pokémon Site. Be sure to take a look at it. Gamefaqs http://www.gamefaqs.com/ You're probably reading this FAQ from this site. Don't leave out the s or it'll take you to a porn site. :) Pikachu's Pokémon Centre http://come.to/thepokecentre/ This site was listed above. Very in-depth site, it's one of my favorites. Haunter's Home Page http://www.angelfire.com/az/Ghastly69 This is my friend's site. There is a cut-up version of this FAQ there. Uhhhh... I really don't know any more sites. If you want your site on this FAQ, just e-mail me and it'll be done. Coming Soon: Nothing! This is the final version of the FAQ. Submissions are no longer needed. Your questions will almost always be answered by simply reading the FAQ. Until Pokemon 2, this is all, and good luck with the game! Thanks to all who contributed to making this FAQ, especially to Metroid Moo for allowing me to use his Abilities list. This Document Copyright 1998/1999 Jimmy Vu Don't steal anything from this FAQ. You may put this FAQ on your websites, but you need my permission to use anything in this FAQ for your own FAQ.