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Mischief Makers (e)

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Yuke! Yuke! Troublemakers! FAQ ver.1.5
FAQ (C) 1997 James Lane
*This document and all information contained herein may be reprinted and/or 
reproduced and distributed by anyone, electronically or otherwise, but the 
author must be given credit!! 
Yuke! Yuke! Troublemakers!(Go! Go! Troublemakers!) (C) 1997 Treasure/Enix

**Note: This FAQ is by no means complete -- I still haven't been able to defeat 
the "Bird-man" boss the second time around on stage 5-6!!!!  Any help on this or 
any other comments/suggestions/corrections/contributions/etc. would be greatly
appreciated.  [e-mail: www.replay@thuntek.net] [attn: James] [subject: Yuke! 
FAQ]
__________________________________________________________

     Welcome to Treasure's latest action/platform masterpiece!  This FAQ is 
mainly designed to help anyone learn how to play the game and know what
the controls mean and do -- no "real" story or text translations, though!!
     Your job is to help Marina, a robotic maid with super crazy-insane throwing 
abilty to save her creator from the bad guys, who have kidnapped him and the 
enslaved the poor, foolishly friendly inhabitants of this wacked-out world! 
Good Luck!!!
__________________________________________________________

>>CONTROLS________________________________________________
(Note that this game does not support the analog stick and I strongly 
recommend getting used to using the D-PAD for dashing and all-
around general movement instead of using the (C)BUTTONS!!)
==In Game
=Main character: Marina (green-haired robotic maid with rabbit-like ears.)
>Move/Walk -- D-PAD direction

>Crouch -- D-PAD DOWN.

>Dash(Hover) -- DOUBLE TAP D-PAD direction/TOP, BOTTOM, LEFT, or RIGHT(C).
*can be done in air/jump

>Roll(under) -- DOUBLE TAP D-PAD DOWN/BOTTOM(C) on ground.

>Jump -- (A)BUTTON.

>Slide(tackle) -- D-PAD DOWN+(A)BUTTON.

>Grab -- (B)BUTTON+D-PAD direction toward item/creature/projectile.
*can be done in air/jump

>Throw item/creature/projectile -- (B)BUTTON+D-PAD direction.
*can be done in air/jump

>Shake/Activate/Mix/Escape -- DOUBLE TAP D-PAD DOWN while:
(1)holding creatures to "Shake them down" for items.
or(2)holding Grab-Ball to Activate the appearance and/or movement of walls,
items, teleporters/Shake out items or DOUBLE TAP D-PAD direction to move
Sliding Grab-Ball in direction desired along rails and to turn at  junctions.
or(3)holding a Jar to Mix contents inside.
or(4)being held by a creature to Escape grasp or DOUBLE TAP D-PAD 
direction to Shake out of poison spell or dizzy.

>Talk/Speed-up/Cycle -- (L)/(R)BUTTON to:
(1)Talk to friendly creatures when your right next to them. (they have a 
speech-bubble on them.)
or(2)Speed-up text display on screen and advance to next page of dialogue.
or(3)Cycle through items contained in a Jar for use.

>Pause/Time-display/Quit option -- (START)BUTTON:
(1)Pauses game.
and(2)shows Time display: Time elapsed. 
and(3)allows you the option of Quitting to go back to the Area-select screen.

=Sub-Character: Chappy (friendly creature, who temporarily takes Marina's place
later on in the game for stages 4-4 and 4-5.)
>Move/Walk -- D-PAD direction.

>Block -- D-PAD DOWN.

>Run -- DOUBLE TAP D-PAD LEFT/RIGHT+HOLD D-PAD LEFT/RIGHT

>Jump -- (A)BUTTON
*can be done up to Three times in mid-air for Triple-Jump

>Slide(tackle) -- D-PAD DOWN+(A)BUTTON.

>Punch -- (B)BUTTON.

>Burning Uppercut(Shoryuken!!) -- D-PAD UP+(B)BUTTON.

==Menus
>Choose World(on stage select-screen) -- (L)/(R)BUTTONS to cycle through 
currently available worlds to replay stages.

>Display Game Report Card(on stage-selct screen) -- (B)BUTTON to display all 
'grades' and 'time-completed' stats for all stages completed currently.  D-PAD 
UP/DOWN to scroll through them.

>Confirm an option/selection -- (A)BUTTON
 
>>ITEMS___________________________________________________

>Red Gems -- These are basically your 'credits' used to continue and replenish 
your health when you die.  When you die, you will be presented with a screen 
that asks you how many Red Gems you want to use out of your current stock to 
restart on the last stage you were on when you died.  The amount of Red Gems you 
choose will determine how much life energy is restored when you restart the 
game.  
     
[Continue Screen Options]
(1) Use 100 Red Gems and Restart w/ Three full life energy bars
(2) Use 30 Red Gems and Restart w/ Two full life energy bars
(3) Use 10 Red Gems and Restart w/One full energy bar
(4) Quit

>Yellow Gems -- These are 'bonus gems' that when found, provide you with a full 
bar of life energy.  More importantly, though, these gems generally mean you 
have more completely finished a given stage in getting the bonus gem -- assuming 
of course you have finished the stage by exiting the stage or performing the 
required task(defeating certain enemies, saving certain creatures, etc.).  The 
idea is to get all the bonus gems on every stage so that when you finish the 
game, you will get a cool bonus -- probably in the form of a new ability with 
the option to play through the game again with the new ability.

>Blue Gems -- These restore about one- tenth of an energy bar.

>Green Gems -- These restore about one-quarter of an energy bar.

>Jars -- Can be found in various areas.  Sometimes has items in it already and 
can be used to store items by throwing items into the top of it.  To look at 
it's contents, just HOLD D-PAD DOWN while holding it--it will cycle through the 
items in it.  To pull items out of Jar, stand on top of Jar and Grab down into 
the Jar after selcting what you want to take.  This is done by looking in the 
Jar and pressing (L)/(R)BUTTONS to cycle through the items and letting go of the 
D-PAD when you find the item you want.(Got it?!!?)

>Bombs -- Can be found inside Jars, smoking bomb-dispensers, Grab Ball switches, 
and gotten from creatures.  Mainly used to clear out any Red Blocks, but can be 
used against enemies; to blow up statues, etc.  Usually explode after timer 
above bomb ticks out, but can also explode on contact.

>Grenades -- Similar to bombs, but only explode on contact and cannot be used to 
clear out Red Blocks.  They can be caught mid-air from grenade-tossing enemies 
and found in Jars.

>Machine Guns -- Usually found only on enemies using them.  Can be used to clear 
out Big Blocks and shoot enemies.  Can also be changed to fire in Three 
directions(I don't know exactly how to do that, but I have done it.)  Fires for 
a limited amount of time.

>Missile Lauchers -- Usually found on Big Walker enemies and fires for a limited 
amount of time.

>Boomerangs -- Found in Jars and Grab Ball switches.  Can be thrown at enemies--
cutting through them and returning.  (Like a real boomerang, they don't really 
come back to thrower, just to the general area.)  Can be thrown for a limited 
amount of time.

>Throwing Stars -- Huge bladed stars that can be found in Jars and caught from a 
throwing enemy.  Like boomerang, can cut through enemies.  Can be thrown only 
once.

>Tricycles(!!!) -- Use them to solve puzzles and travel around very fast, doing 
wheelies, jumps, etc.  Can be used infinitely.  Found at various areas.

>Huge Block-Man(Gunstar Heroes top of pryamid boss??) -- Grab him and control 
him to stomp enemies and  blocks in your way.

>Bouncing Snowmen -- Grab them and use them to jump higher.  Hold D-PAD UP to 
bounce higher.

>Teleport-Stars -- Grab them and...teleport -- what else?!!

>Exit Stars -- Same as above, except these exit the stage.  Watch out, though 
they look the same as Teleport-Stars!

>Flowers -- I don't know exactly what the purpose of these are, except that when 
you put them in a Jar and shake them, they make a 'Flower Scent'!!??!!

>>Advice__________________________________________________

(1) Have fun and experiment with different things.  There are some tough puzzles 
that will stump you for a long time, so try everything!!!

(2) The game is kind of hard to get into for the first few stages--not knowing 
what the hell anyone is saying doesn't help!!  Stick with it!!  This game is too 
cool to skip playing just bacause of a 'little' language barrier!!!!  In the 
first stage, be sure to talk to all friendly creatures you can find--especially 
because you need to 'talk' to the one that will give you access to bombs that 
you absolutely need to advance by clearing out the Red Blocks in your way!!!!  

(3) The Lava Dragon Boss is hard at first, but remember that you can grab(catch) 
virtually anything!!!!  Also, if he has a little helper, and you don't, why 
should he have any help??!!?  Use the dragon's big fist against him!!  

(4) The Boss with Three different attack-patterns & forms is tough, but try just 
catching his first form's horizontal machine gun spray for some extra health--I 
did it until I had Three full life bars and then kicked his butt!!

(5) The 'tricycle in the snow' stage stumped me for awhile, but try putting 
things in their correct place!!

(6) The stage with all of the numbered teleporters stumped me for awhile, too.  
My friend figured out that there is a 'You are here!' map where I thought there 
wasn't.

(7) Getting a better 'grade' at the end of each stage is partially affected by 
how much time was spent to finish it--I don't know exactly how it's really 
judged, though!!

**Thanks to Chris for helping me out of some of those tough puzzles where I 
wanted to just give up!!!**

"Remember, that these guys basically 'made' Konami!!!!  Buy this game on import 
or wait to buy it when it comes here as 'Mischief Makers'!!!!  Support these 
guys and their ever-inventive style of 'unique, but old style' of game design & 
philosphy!!!  GAMEPLAY & FUN rules supreme over any amount of high-tech graphics 
in a truly good game!!!"