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X-Files - The Game (e)

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X-Files Walkthrough

So you just couldn't stand it, could you?  You had to know exactly how to get through it,
huh?  Well here, ya go.  This way works.   Many things can be done in different order.  Good
luck ...Spender.  :-p


                              
Disc One


       Field Office


Meet your partner, Agent Cook. 

Follow him to his office and ask him questions.

Go into your office and look at your artwork. Pay special attention to your
bulletin board.

Sit at your desk. Your phone will ring. Answer it. 

Go to your bosses office. Ask Skinner and Shanks all the questions.

Go out of his office. Be casual to your partner.

Go to your office. Log on to your computer. Your name is Craig Willmore.
Password was on bulletin board: Shiloh.

Read your email. Delete it if you like.

Click APB. Click send. Click quit.

Practice with your cell phone by opening Mulder and Scully’s file in your
inventory and dialing their cell numbers. Sure enough, they don’t answer.

Open your desk drawer and get your gun, badge, and cuffs. 

Play with your tape dispenser.

Pick up case files on your desk and go into Cook’s office. Talk to him. 

Click on the case files in your inventory and drag them to his face. Click again.
He has to take them.  Heh heh.

Go out of his office. Talk to Skinner.

Go into conference room and get all the cool stuff out of the cabinet thingy.

Use your PDA in your inventory. Click on Everett. Click on Comity Inn.
Wheeee!!!

       

Disc Two


       Comity Inn


Show your badge to the girl with the ‘tude.

Ask her all the questions.

Go to the rooms. Look at all the stuff.

Mulder’s room: sunflower seeds, Magic Bullet, case file (read), book beside
Mulder’s bed (read), restaurant brochure, beverages.

Scully’s room: Talk to Skinner, bible, TV, laptop.

You can try some passwords, ask Skinner, but I don’t think we’ll ever know
what it is. Doesn’t matter. We don’t keep it long.

If you’ve thouroughly searched Mulder’s room, there is a phone icon in the top
left. Drag it to Skinner’s face.

Go out to the girl with tude and ask her more questions. Drag the phone to her
face.

Go to the car. Skinner is still in Scully’s room. Who cares. Leave him. He gets
back on his own.

Go to Seattle/ Field Office


       Field Office


Go to your office. Bye bye laptop. Why do you set it down there?  Who knows.  
Sit at your desk.

In your PDA click your field notes icon. Get phone numbers and license
number of car. 

Log onto your computer. Use ING to check out the numbers. Ooo. An address.

Log off. Call the numbers using your cell phone.

Call computer crimes using menu on phone. Oooo. Bummer. 

Check out your coffee mug. Play with the tape some more.

Go to conference room and talk to Skinner.

Use PDA to go to Dockside Warehouse.


       Dockside Warehouse


Walk around to the dock in back. Get warehouse phone number.

Walk back to where Skinner is waiting. Use your lockpick to open the padlock.

Find blood stain on floor, bullet in post just above, Moreley butt on floor to the
right, and some crates near the door. Use your evidence kit to collect stuff. 
What nice crates.  Too bad I can't open them.

Look in the barrels. Booooooring.

Go to the office where Skinner is and go upstairs. Ooo. Dark. Use your
flashlight. Find the crowbar.

Open one of the crates with the crowbar. Use evidence kit again.

Go out the back door of the warehouse. Oooo. A boat.

Go show your badge and talk to the guy. Ask all the questions. Drag the icons
from the top of the screen to his face.   If you don't have all the evidence when
you interview this guy, you'll have to come back for a second interview when
you do get it all.

Go back and talk to Skinner. Don't forget the icons in top left corner!  You need
to get him to talk about those!  Go out the front door. Talk to Skinner again.   
Ooo. A black Sedan.

Go toward the black sedan. Have your camera ready. Take a pic of the license
plate.   Was that an Intrigue?

Go to Crime Lab.


       Crime Lab


Talk to the guy. Give him the evidence you’ve collected.

Go to field office.


       Field Office


Log onto computer.

Download photos and get license number.

Run a check on the license and the phone number.

Run a check on Wong. Oooo.

Use PDA to forward latest field notes to Skinner and Shanks, if you like.

Go talk to Skinner. He gets a call. Bye bye, Skinner.

Go back to your office. Cook comes in. Talk to him. I prefer not to tell him too
much or take help.

Leave your office.  Night, night laptop.

Use PDA and go to the warehouse.

Warehouse, night

Go around to the back door and pick the lock. 

Put on your night vision goggles and watch the show..

Go look in the hatch in the floor.

PDA notes to Skinner and Shanks.

Go to your apartment.


       Apartment


Cool stuff. When you’ve finished exploring ("F….B….I!!!")

Go to bed.

Wake up.

Go to warehouse. (Or to the Field Office.)



Disc 3 (Going to the Field office first also works,
but this is a little faster.)



       Warehouse


Oooo. Crime scene.

Show badge. Talk to guard.

Talk to coroner and male detective.

Talk to female detective. Oooo. The love interest? No, this is XFiles.

Cooperate with her, or the game will end abruptly. Kind of fun, though.

She takes you on boat.

Talk to her on boat. Look at stuff.

Find yellow slicker and pills in cabinet.

Talk to her about all that.

Talk to Harbor Master about everything.

Go to the Tarakan.


       Terakan


Look at hull closely. Go on board. Go downstairs look at some crates with a
symbol then find the crate with the sphere thingy in it. 

Go back to the deck then up one flight. Find two log books in Russian.

Go outside on middle deck and look at burned hull.

Top floor. Find fingerprints. Talk to Astadourian. Let her handle the log books.
Call John Amis (Crime Lab)

Go to Crime Lab.


       Crime Lab


Drop off sphere. Talk to him.

Go to Field Office


       Field Office


Find Cook.  Poor Cook.

Look in cabinet. Bye bye laptop.

Answer phone.

Talk to Cook.

Log on and look up Media-Tarakan.

PDA mail notes to Skinner and Shanks.

Go back to Tarakan

Tarakan (If you've already looked at everything, you can go on to
Coroners.)

Talk to Asta.

Look at burned section of hull with her. Guy comes to talk to you.

Go to Coroner’s office

Coroner’s office

Ask all questions.

Get bullet.

Talk to Asta.

Go to Crime Lab.


       Crime Lab


Give him the new bullet.

Go to apartment.

   
   
Disc 4



       Apartment. 


Log on computer.

Check email. Check fingerprints that Amis sent you. Oooo. Look who it is.

Log off.

Knock at door. Let Cook in. Be nice. Tell him what he wants to hear.

Ask him about fingerprints.

Go to warehouse.

Warehouse, night.

Get in dirivers side, then out passenger side.

Look at side of truck. Gordon’s Hauling.

Get back in truck. Look in sunvisor then glove box. 

Get paper RR#1121 and 82434

Get back out the passenger door quickly.

Go to apartment.


       Apartment


Log on. Run checks on numbers from Harbor Master. Bummer.

Go to bed.

Wake up.

Let Asta in. Talk to her.

Watch video tape. Get 2 separate faxes and hand them to her.

Talk some more.

Go to the Coroner again with her. I take a shower.

Coroner’s Office

Ask all the questions and icon questions.

Go to Charno and Gordon’s Hauling.

Gordon’s Hauling

Talk to Asta. Go in building.

Find Shovel FIRST (don’t worry about the pliers) then the paper on the floor.

Oooo. Ow.

Quickly use the shovel to beat out the vent panel near the floor and escape.

Talk to her.

PDA mail notes to Skinner and Shanks.

Go to apartment.


       Apartment.


Go to bed.

Get up.

Go to the field office.



Disc 5



       Field Office

Find Cook in the conference room. 

Talk to him, then go on the raid with him to the new warehouse.

Smol's Warehouse

Kill three guys on the first floor, and two more upstairs. 

Go to the top floor and find the spiral stairs going up. 

Go down right beside them. Talk to Smol. Talk to your pard.

Go to first floor and find gun and log book. Look at crates with symbol.

Go back and talk to both of them about the gun and logbook.

Go to Crime Lab.


       Crime Lab


Poor John.

Test the gun.

Go back to Smol’s warehouse

Smol's Warehouse

Talk to Smol about the gun again.

Cook will take him away.

John Amis calls. He is mad at you.

Go to Apartment.


       Apartment


Asta arrives. She is madder at you. Feel like Mulder yet?

Talk to her.

Listen to phone message.

Check email. Run fingerprints. Bummer.

Go to bed.

Get up. 

Go to Sand Point.


       Sand Point


DON’T MESS WITH X!!!

He doesn’t play around and you will die if you don’t pay attention.

He leaves. Asta shows up.

Talk to her.

Go to Hospital in Goldbar.



Disc 6



       Hospital


Be nice to this slimy woman or get fired.

Show your badge.

Tell her Scully’s name and that Skinner is her boss. Then you can ask all the
other questions. Personally, I like to shoot her.

Go into the room. Scully!!!!

Unfortunately, she is not overjoyed to see you. Be honest and most important,
SHOW HER THE PLAM. Then ask her all the questions.

Go to RR1121


       RR 1121 Train yard.


Go climb telephone pole and use your binoculars to look at top of train car. 

Talk to Asta, then go find and explore the inside of that car.

Go out of car and find homeless guy.

Play his game, but if you get bored, it’s a videotape.

PDA check mail, read about the bomb, then send notes to Skinner and
Shanks.

Go to field office.


       Field Office


Put tape in and watch it.

Run ING on the pic of the doctor.

Connect with video conference.

Go to Alaska

      

Disc 7



       Alaska


Col Rauch’s house.

Go inside upstairs.

Look at the body. Talk to it. Nothing.

Pull the little skeleton hanging from the ceiling. Go up.

Mulder!!!

Talk to him. He’s nicer than Scully.

After he leaves, deal with the NSA guys. I just shoot them. 

Autumn is nicer: She was able to run You can run from the NSA guys. You get
a use icon on the landing. You then get followed in the dark in the woods. Gotta
run right then straight ahead twice and then hide in a tree.

It’s hard. If you go with them …. well no need to read further.

Go to the base.


       Base


Meet up with Scully in the base. Start looking for Mulder. 

Shoot anyone who is not Mulder or Scully.

I don’t think you can get the password for the computer. You don’t need it
though for the map.

Check out the map.

Don’t go looking at the shelves too closely. Scully gets mean and you die.

Find the room with the cattle prod. Cook will attack you. 

Listen to what he has to say then zap him. If you shoot him you are on your
own, because I haven’t been able to win after shooting him! Zap him, repeat,
zap him.

Find Mulder. Oooo, Spooky!Mulder. Don’t try to talk to him.

Tell Scully to run.

Turn right when you can and shoot the guy. Go back to the room where you
zapped Cook. Beside it is a big room with a glass freestanding room inside it.
Go to the very back of the big room and find Scully.

Go to the central room that has some electrical problems (zzitt zzitt room) and
push the button. 

Go back to the room where you left Scully and push another button that powers
up the glass room.

Open the door at each end of the glass room.

Go through the door next to the little room and find Scully again. 

Go either way.

Shoot the guard.

Get the key off his dead body. 

When Mulder comes at you run back to the big room and lure him through the
glass room and close the door.

Mulder has a bad time.  Scully watches Mulder have a bad time.  Sad Scully.

Cook beats you up, and makes you turn the key.

BIG SPOILER!!!

You can’t plam him. Throw the plam to Scully.

        
YOU WIN!!!


email - CarrieKendl@aol.com

http://inimation.com/xfilesgame/