*************************************************************************** * * W E E N S O L U T I O N * * *************************************************************************** 1) Pick up the tongs by the fireplace and the copperball. 2) Open the cupboard and pick up the knife and the lard.Exit to the left of the screen to go outside. 3) Use the tongs on the guard rail and pick up the wood and the straw. 4) Use the knife with the reed and pick it up. Then go back into the house and go into the backroom. 5) Pick up the key on the table and use it with the skull, drop the key and pick up the ring hidden inside the skull. 6) Pick up the portrait and hang it up on the hook,this reveals a hideaway. 7) Pick up the sleeping potion (digitalis) on the table and pick up the bag of seeds. Use the sleeping potion on the seeds. 8) Use the seeds (drug) on the hideaway to put to rat to sleep.Then,pick up the mould. 9) Before you go back into the kitchen have a look at the book on the table next to the skull. 10) Once you're in the kitchen use the straw and the wood in the fireplace. 11) Use the ring with the copperball to change it into a cauldron. The copper ball can be changed into 3 different and very useful objects using different sacred jewels. Ring + Copperball = Cauldron Tiara + Copperball = Pipe Necklace + Copperball = Sword Dont worry that you haven't got the tiara or the necklace, you'll pick them up later in the game. 12) Use the knife with the reed to make a flute. Use the flute on Ween to summon Urm the Vampire. 13) Give strawberries to Urm and then pick up the gold and the jam. Use the flute again and this time give him the jam. Use Urm on the fireplace to start a fire. 14) Use gold with cauldron and then place the cauldron on the fire.The gold will begin to melt,use the cauldron with the mould to make a golden key. 15) Go back into the backroom and use the golden key with the padlock. 16) Pick up the half-statue and then open the trap(down you go!) 17) Pick up the torch and the tibia bone. 18) Use the torch on the hearth to start a fire. 19) Use lard with cauldron and place it on the fire.The lard will melt into oil. 20) Pick up the planks to the left of the screen to uncover another exit. 21) Exit to the left and pick up the rope. Use the Cauldron to pour the oil into the bowl. 22) Take a close look at the skull on the wall. Use the ring with the cauldron to change it back into the copperball and place it into the orbit. 23) Pick up the stone and then place the tibia bone in the opening to act as a funnel. Use the bowl of oil with the tibia bone and then use the lever. 24) Go back into the cave to the right and use the rope with the planks. 25) Use the bound planks with the stone to cross the gap and enter the Stele. 26) Alright,ask Petroy to translate what is on the stone and the tomb.Touch the skull to reveal a sun stone. 27) Use the torch with the holder by the stele, this will allow you to see whats going on. 28) Pick up the spear,sunstone and the tibia.Use the spear with the tibia. 29) Use the tibia spear with the curtain to reveal some juicy blackberries. Use the tibia spear again to reach the blackberries. 30) Use the flute on Ween to summon Urm. Once he arrives give him the blackberries. Use him on the hole above the door, he'll fetch you the key from the other side of the door. 31) Pick up the key and use it on the lock to open the door and walk through it. 32) A closer look at the sword reveals a catch, use the catch and then you can pick up the sword.Use it on the statue to lever it out of the way. 33) Open the trap and then use the cauldron (change the copper ball) on the acid, you'll need to use it twice with the acid (see #34)empty the trap. A mechanism will now be visible in the side of the trap, all you have to do is push the keystones in combination. A secret hide will open in the back wall,you'll find either elixir or an effigy. If you find the elixir just push the keystones again and this time an effigy will appear. If you get the effigy first then don't bother about the elixir,you won't need it. 34) Now go back and take a closer look at the stele. Use the acid with the stele and read the runes, these will tell you what to do with the sun and moon stone. Put the sunstone in the square-shaped niche first and then the moonstone on top of that. All you have to do now is put the effigy in the other niche and hey presto! you've opened the Stele. 35) O.k try and cross the bridge a monster will appear blocking your path. Pick up the feather and then open the chest,put the feather in the chest and you'll then be able to see the objects in it which are magically hidden. Read the parchment and then pick up the venom and the pollen. 36) Use the venom and the pollen in the cauldron to mix up a potion,use it on the leaves on the right of the screen. 37) Take a closer look at the bush and pick up the strawberries.Use the flute to summon Urm and give him the strawberries, he'll then give you a bar of gold. Use the gold with the half-statue and then use the fish statuette with the water, you'll then be able to swim across. If you have the elixir then you can use that on the monster instead and then cross the bridge. 38) Try and pick up the massive strawberries-Urm will beat you to it and eat them all! but he'll leave you a huge pile of gold. Pick up the sword and use it with the rock this will block one of the holes. Use the cauldron with the hole just in front of the pile of gold,then just point at the hole on the bottom right hand edge of the platform to chase the orvivor Grab the flying beastie and use it on the pile of gold,clearing the path allowing you to continue. 39) Pick up the torch.Use the venom with the snake to change it back into quartz. Pick up the tiara and use it with the copper ball to change it into a pipe. Use the pipe to reach the wasp trap. Use the torch on the brambles to burn them down. Then use the trap on to wasps to capture them allowing you to get past. 40) Pick up the cherries at the bottom of the tree. Then use the parchments to change the shape of you and the dragon, keep using them until you change the dragon into a wasp. Use the trap on the wasp and then use the flute to summon Urm again. Give the cherries to Urm and then use him on the wasp trap,he'll move it out the way. Exit to the right of of the screen. 41) This bit is a bit difficult to explain as the puzzle is different each time you'll load it in. Use Petroy on the mechanism and he'll give you a clue on how to solve the puzzle. Basically, the puzzle consists of 4 stones and you'll have to press them in a certain order to open the door. Pick up the phial below the mechanism before you leave the the room. 42) Pick up the ecu, hammer,woodpile, rag and the leaves. Use the hammer on the statues arm. Use the pile of wood on the hearth and then pick up the amphora and place it on the hearth as well. Look at the statues head and use the rag to polish the eyes. Use the pollen on one of the quartz eyes and the venom on the other. Pick up the quartz flower and use it on the hearth. Use the tiara to change the copper ball into a pipe and then use it on the snake,the snake will change it into a coil. Pick the gargoyle and use it with the cyma, then use the coil with the gargoyles. Take a closer look at the fountain and pickup the lichen, place it on the hearth. Push the numbered teeth in the right order to start the water flowing,the combination is:-12,4,6,3.Use the phial on the enclave and use the rag with the water. Place the wet rag on the coil and then push the stone. Pick up the magnifying glass and use with the beam of light to start the fire. All you have to do now is to use the leaf to plug the gap,simple isnt it? 43) Pick up the philtre and give it to the old guardian.pickup the rag and the coil (it will automatically change back into a pipe). Change the pipe back into the copper ball with the tiara and the use it with the little statue. Touch the statue and a passage way will be revealed! 44) Click on the tabernacle and you'll discover that Kraal has stolen the Revuss.Pick up the necklace and the chalice, use the chalice to tip the scales. Click on the statues nose to turn the head. Pick up the glove and take a closer look inside the chest. Use the glove with the spiders and then you'll be able to pick up the heart. Click on the tapestry at the back of the room to discover some mirrors. Click on vase and take the key out of it. Use the heart on the site and another passageway will open up. 45) Use the mirrors with the openings and then open the lock with the key. 46) Pick up the root and the bag. Use the bag with the snake and then click on the string at the top of the bag to make sure it can't escape. Use the snake on the mongoose to get it out of the way and pick up the digitalis. Change the copper ball into a sword and then use it on the larch. Use the root to pick up the resin and then use it on the little monsters. Change the sword into the pipe and then use the pipe with the water. Use the digitalis and the pearls with the bowl and then use the femur to mix them together. Use the mixture on the queen to knock her out,allowing you to get past. Finally, change the pipe back into the sword and then use the sword on the rope to open the gate. 47) Pick up the bowl and use it on the resin, use the resin on the flower. Pick up the horn and use it with the wood. Pick up the tropical creeper and use it with the horn and wood to make a pickaxe. Pick up the baton and move it round the area of the screen just below the tree, you'll see the end of the baton straighten out when you've found something. Pick up the pickaxe and use it on the spot where the baton straightened out to discover a spring. Use the pot with the spring and then use the water on the mushrooms.Pick up the rock and use it with the bird. Click on the eye and then use the worm on the giant mushrooms. 48) Pick up the net and use it on the sea to catch a fish.Pick up the flute ,the strawberries and the oar. Use the flute to summon Urm and then give the strawberries to him, he'll give you some gold. Use the gold on the monster and pick up the haversack.Click on the coconut trees to knock down the coconuts,pick them up and use them on the lobster pots. Use the hammer on the ribs to break them off. Use the sword on the bamboo to cut it down and use it on the boat to make a mast. Use the archboat ribs and the lobster pots on the boat and use the oar on the notch to make a rudder. Use the sword on the fish to cut it open and give the eggs to the spider. Pick up the sail and use it on the mast. 49) Use the hammer on the padlock and pick up the tar from the hold. Use the pipe with the bottle and pick up the cork. Use the tar with the cork to seal it. Use the sealed cork with the hole in the boat and quickly use the hammer on the hole to knock it in. You might have to empty the water out of the boat with the cauldron if you are not quick enough plugging the hole at first. 50) Pick up the key and use it on the lock to open the door. Go into the shed and pick up the shovel,then go back outside. 51) Use the shovel on the sand in different places until you find an eye, a gold bar,bones,a diamond,a parchment,jewels,a sandal and an oyster. Use the sword on the oyster to open it up and pick up the pearl. Go back inside the shed and use the flute to summon Urm, give him the strawberries off the table and he'll give you some gold. Give the eye, ecu,diamond,bones,jewels,sandal,ingot(gold bar), pearl and the gold to the old man. Use the sword with the planks behind where the old man was sitting to discover a passage way. 52) Use the cauldron on the hole on the right and then try to grab the orivor. Pick up the pendulum and move it round the screen until it starts to swing. Drop it and pick up the cauldron, change the cauldron into the sword. Use the sword on the spot where the pendulum swung. Pick up the gold and give it to the orivor.Pick up the rope and use the sword on the branch on the left and the branches on the right. Use the rope on the branch to make a bow. Use the bow on the walnut and then change the sword into the pipe and use the pipe on the feathers. Use the feathers on the arrows and then use the bow on the walnut. Change the pipe back into the sword and use it on the walnut. 53) Use the cane on the glass eye. Pick up the strawberries and use the flute to summon Urm. Give the strawberries to Urm and give the gold to the old man.Pick up the redcurrants and use the cane on the glass eye again. Give the redcurrants to Urm and use him on the old man. 54) From this point onwards in the game you'll need to make various potions to aid you in your quest. Here is a little table to help you:- Ingredients Potion Effect =========== ====== ====== Venom + Pollen Growing Potion Makes Plants grow. Venom + Truffle Luciferys Turns rubys into fire. Pollen + Truffle Vitalys Brings stone etc to life. Pollen + Venom + Truffle Change Strange effect on silver. 55) Mix up a growing potion by using the venom with the cauldron and then the pollen. Use the potion on the the little mushrooms.Pick up the truffles. Now,mix up some Luciferys and use it on the ruby. Whip up another batch of growing potion and then use it on the grass next to the flame. Pick up the camomile. Use the cauldron with the water and camomile. Put the cauldron on the hearth and then pick it up again and use the tea to cure the worm. Use the worm on the giant mushrooms to clear your path and out you go. 56) Make a Vitalys potion and use it on Bargol to bring him back to life. Use the pollen on the quartz to turn it into a flower. Take a closer look at the flower and pickup the pistil. Click on the ant on the leaf at the top right of the screen,give the pistil to the ant. Pickup the axe (bolt) and the 3 grains of sand. Mix up another batch of Vitalys and use it on the statue. Pull the lever and go back inside the cave. 57) Look at the mechanism and use the bolt with the orifice and the click on the lever. Pick up the key and go back outside. 58) Change the cauldron into the sword, use it with the bushes and use the key in the lock to open the door. Now, change the sword back into the cauldron and whip up a Change potion, use it on the grate to transform it into three big snakes. Use the venom on the snakes to transform them into rubys.Mix up a batch of Luciferys and then use that on the ruby's to transform them into flames. Go back into the cave and use the cauldron with the water. Go back outside and use the water with the flames. 59) Pick up the bowl and change the cauldron into the sword. Use the sword on the ornament and pick up the flawed jewel which falls to the floor. Use the sword with the hole until you discover a ruby. Change the sword back into the cauldron and mix up some Luciferys. Use the Luciferys on the ruby and pick up the jewel. Make a Vitalys potion and use it on the jewel to bring it to life. Turn the cauldron into the sword and use it on the crack. When the firefly lands pick it up. 60) O.k now it gets a bit tricky,use Petroy on the hidaways in the room and he will tell you the number of each one. This diagram should help you understand how to lower the drawbridge. Room /\/\/\/\/\/\ Key ---- ________ --- __ __ 5 /\/\/\ = Letters 1 |__| |__| __ |__| = Hideaway __ O 2 |__| O = Opening __ 4 __ |__| ---- = Drawbridge 3 |__| 61) Touch inside hideaway number 4 (next to the statues hand), Click on it three times until the monster spits some glue at you. Use the bowl with glue to pick it up.Use the glue on the firefly and then use the firefly /glue with hidaway number 1.Pick up the broken jewel. Use the glue on the flawed jewel and then use the flawed jewel on the broken jewel. 62) Change to the sword into the cauldron and mix up some more Vitalys. Use it on the jewel to bring it to life. Change the cauldron back into the sword and use it on the crack. Pick up the firefly when it lands. Use the firefly on hideaway number 3.Pick up the jewel which appears next to the drawbridge and bring it to life with some more Vitalys. 64) Turn the cauldron back into the sword and use it with the crack. When the firefly lands pick it up. Use the glue with the firefly and use it with hideaway number 4.Pick up the twig,use it with the opening and then pick up the jewel.Change the sword into the cauldron, again! and mix up another batch of Vitalys. Use the Vitalys on the jewel to bring it to life. Change the cauldron into the sword and use it on the crack. Pick up the firefly when it lands,use the glue with it. Use the firefly/glue with hideaway number 5. Use the copperball with the hole and then push the copperball to reveal a lever,pick up the jewel. 65) O.k,now you will have 5 lit hideaways,each containing a lever.When any of the levers are used a stone pedestal will rise in the middle of the room. When the levers are used in a certain combination `ALL' the letters on the back wall will light up,it doesn't matter if all of the stone pedestals aren't raised as they will automatically come up when you have lit up all the letters. This is the combination I used but you can use any combination as long as you have all the letters lit up at the same time:- LEVER No. Use No. Of Times ========= ================ 1 1 2 2 3 3 4 4 5 5 66) Once you have lit all the letters,use the bow to fire arrows at the letters to spell the word `K R A A L'. Be careful with your aim if you hit the wrong letter all the lights will go out! If you do this right the drawbridge will open. 67) Pick up the heart by the skull.Click on the nail on the left wall, just above the skull. Keep clicking on the nail until you manage to pull it out of the wall. 68) This diagram of the lock will help you understand how to escape. ------------------------- | .1 .1 | Key | 8. | .2 8. | .2 | --- |7. O .3 7. O .3 | . = Hole | . . . . | | 6 . 4 6 . 4 | | = Needle | 5 5 | O -------------------------- 69) Alright,now insert the nail into hole number 6 (see above) and click on the needle.Now one of the bars will rise,move the pointer below the bar while it's up and you'll discover a pin. 70) Now all the carving of the two suns means is that you insert the nail into hole number 7 on the right dial and the pin into hole number 3 on left dial. Now, click on both of the needles and all the bars should go up! Before you leave the cell dont forget to put the heart into the heart-shaped orifice on the right of the screen. 71) Okie Dokie,you're nearly there now,so dont give up!As soon as you get on to this screen click on the levers straight away. Now,you must get this be right or you'll mess it up and it will be game over. You'll see 3 levers on the screen. 1 2 3 O------O------O Key --------------- --- --------------- O = Lever Starting from the right with lever no.3 move it all the way down then back to the top again,a total of 4 clicks.Do the same with lever no.2 and then with lever no.1. If you have done this right the swinging blade will slow down. 72) Click on the carving and type in `DJEL' the hideaway above will open up. Pick up the knife and the bamboo.Use the knife with the bamboo, and you'll begin to carve a flute. Use the knife with the flute again to finish making it and then use it to summon Urm. Pick up the stone and then use it in the hole in the carving. Now, type in the name `AZEULISSE' the other hideaway will now open. Pick up the statue and use it with the other statue in the first hideaway.Pick up the grains of sand and use them in the Revuus. Thats it!! Congratulations! You've completed Ween! Now go and get some sleep dude!