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WCW/nWo Revenge (e)

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_____________________
WCW/nWo Revenge FAQ

Revision 1.10
November 1, 1998

Compiled By IceMaster
revenge@icemaster.org
_____________________

NOTE
The Latest Revision of this FAQ will ALWAYS be available first at the
following URL: http://icemaster.org/revenge/
If you have downloaded it anywhere else, please check that URL in case
a more updated revision has already been posted.

DISCLAIMER
You may freely distribute this FAQ in printed and/or electronic form so
long as the content remains unedited.  However, you may NOT sell this
FAQ for any profit unless you have contacted the author and have
obtained express consent to do so.


----------
What's New
----------
     Corrections and additions to the move listing and secrets sections.


-----------------------
Section 1: Introduction
-----------------------

1.1 What is WCW/nWo Revenge?
============================

     Revenge is the 1998 sequel to "WCW vs nWo: World Tour" of 97.  Both
games were developed by Asmik in Japan.  World Tour was released in the
United States and Canada by THQ Inc. and was LATER released in Japan
under the "Virtual Prowrestling 64" title.  Revenge (its sequel) is also
making its debut in North America despite the game's origin.


1.2 What's new in the game since World Tour?
============================================

     * Improved Use of Camera Angles
     * Wrestler Entrances, some with Pyrotechnics (fireworks, explosions)
       -Editor's Note- None of the wrestlers have their real theme music,
       the intros use one generic theme for the 1st wrestler and another
       for the 2nd, then repeats (ie. 3rd uses theme #1 again, 4th uses
       theme #2 again). The only real WCW music in the game is a MIDI
       rendition of the Nitro music, which is used during the post-match
       replay and Hi Score screens.
     * More Realistic Wrestler and Crowd Graphics (everyone is height-
       proportioned now, and most of the face textures are almost
       flawless. The crowd looks much more WCW now)
     * Over 700 frames of animation per wrestler
     * Over 300 unique wrestling moves included in the game
     * Some wrestlers are now able to perform Multi-Hit Combos
       -Editor's Note- This feature being listed can be misleading. This
       doesn't mean unrealistic fighting game -style combos, but rather,
       moves chained together such as repeated punches, which are often
       done in succession and not seperately.
     * Tracks Win/Loss/Tie Records and Titles Held
     * Instant Replays (post-match AND after a powerful or impressive
       move if it's a 1-on-1 match)
     * Weapons such as chairs, bats, garbage cans, stop signs, trophies,
       table pieces, and so on (they can now be brought into the ring!)
     * Wrestlers can take the fight out to the entrance isle
     * Costume Edit mode (allows you to keep the costumes and names
       up-to-date)
       -Editor's Note- You may have read in earlier magazine previews of
       the game that Costume Edit allows you to "switch a wrestler
       between WCW and nWo". This is technically wrong since you can't
       actually relocate a wrestler to go under another organization in
       the select screen. However, you CAN update his costume and name if
       he has changed it in order to be affiliated with the opposite
       organization. Also, since every wrestler has more than one costume
       you can change one of the costume's design, color, and
       corresponding name without changing the rest. For example, change
       Curt Hennig's 3rd costume to a different design and rename to
       "Mr.Perfect", and only that one will appear as "Mr.Perfect", the
       other costumes will still be "Curt Hennig".
     * Run-ins occur when one of the wrestlers in a 1-on-1 match is
       gaining a constant advantage
       -Editor's Note- The wrestler who runs in is completely random. So
       don't be surprised when a Wolfpac member runs in for an nWo
       Hollywood member, and such.
     * Voice and cartoon likeness of Referee Mark Curtis
     * Choose from different TV and Pay-Per-View arena setups:
          - Monday Nitro
          - Souled Out
          - Super Brawl VIII
          - Bash at the Beach
          - Halloween Havoc
          - Starrcade
       (The text background used during the wrestler entrances also
       correspond to the arena setup being used.)


1.3 What game modes are there?
==============================

     * Championship
          - US Heavyweight (Win to unlock Curt Hennig and the World
            Heavyweight mode)
          - Cruiserweight (Win to unlock Kidman and the TV Title mode)
          - Tag Team (Win to unlock Meng and Barbarian)
          - World Heavyweight (Win to unlock Roddy Piper)
          - TV Title (Win to unlock Kanyon/Mortis)
     * Exhibition
          - Singles Match (1-on-1)
          - Tag Team Match (2-on-2)
     * Special Match
          - Battle Royal (Up to 40 Participants, 4 in ring at once)
          - Handicap Match (2-on-1)
     * Costume Edit
     * Options


1.4 Is there a season or a Tournament mode?
===========================================

     No. Despite what you may have previously read before the game's
release, it does not have a "Season" mode. The Championship mode, in
THQ's view, takes the place of the Tournament and various League modes
that were in World Tour.  I'd have to say the battle royal is a good
trade-off for a lot of this since it provides loads of replay value in
both 1-player and multiplayer games.


1.5 Will Revenge be released on PlayStation?
============================================

     No. WCW/nWo Revenge is a Nintendo 64 EXCLUSIVE (as was World Tour).
There will not be any ports of the game for other platforms.


1.6 Does Revenge support Memory Paks and the Rumble Pak?
========================================================

     It doesn't support memory paks since it saves everything internally
on the cart (saves money for people who don't own paks, and saves space
on the paks for people who do own one).  It does support the Rumble Pak.


1.7 I suddenly lost control of my wrestler, what's going on?!
=============================================================

     If you hit the Z button during the Battle Royal, you'll lose control
and the CPU will take over for you.  Just hit the Z button again to regain
control. Read section 2.2 of this FAQ.


1.8 Are there any impressive moves not listed in the manual?
============================================================

     Yes.  See section 2.2, I've included all the moves in the manual plus
other ones I've found.


-------------------
Section 2: Gameplay
-------------------

2.1 Controls
============

     L=Pin downed opponent,                  R=Block or Avoid attacks,
       Flip standing dazed opponent,           Counter moves
       Counter moves

Digital Control Pad=Move the wrestler   Analog Control Stick=Taunt
                    around the ring

     B=Attack            C-Left=Flip downed opponent   C-Up=Climb, Tag,
                                                            Grab weapon
     A=Grapple           C-Down=Run                 C-Right=Change
                                                            focus


2.2 The Moves
=============

Note: This is NOT just a list of the moves from the manual. This lists
      everything from the manual PLUS a lot of things NOT listed in the
      manual that I or someone contributing to the FAQ has found and
      confirmed to work.

LONG/SHORT CONCEPT
A lot of the moves in Revenge are based on the concept of using a button
long or short, such as a "Long Grapple" or "Short Grapple". A long
grapple or attack (A or B respectively) is the amount of time you hold
the button.  If you just tap it, it's short.  If you hold it completely,
it's long (makes for stronger and more impressive moves, but takes longer
to physically perform, which makes you vulnerable).

ATTACKS
Moves like punches and kicks are done using the Attack button (B). Every
wrestler's specific move is different, but are done the same way:
     - Short (B) a few steps from opponent: Far Attack
     - Short (B) at close range: Weak punch or kick
     - Short (B) + Control Pad Left: Near Attack
     - Long (B): Strong Attack
     - Long (B) + Control Pad: Strong leg attack

FRONT GRAPPLES
Moves like body slams, suplexes, and such are done in a Grapple, but you
must first win a Grapple in order to do them. To win a grapple, you must
time your (A) button so that you grab hold of your opponent in a Collar-
Elbow Tie-up before he does. The moves you do also depend on whether it
was a Short or Long Grapple. Once you win a grapple, hit a button or
button with direction to do a move (if you grapple at exactly the same
time and "tie", you'll go into a "Test of Strength").
     - Short (A): Short Grapple
          * (A) or (A) + Left/Right \
          * (A) + Up                 |
          * (A) + Down               |_   Specific moves vary between
          * (B) or (B) + Left/Right  |    every different wrestler
          * (B) + Up                 |
          * (B) + Down              /
          * (C-Down): Low momentum Irish Whip (throw opponent to the
            ropes)
     - Long (A): Long Grapple
          * (A) or (A) + Left/Right \
          * (A) + Up                 |
          * (A) + Down               |_   Specific moves vary between
          * (B) or (B) + Left/Right  |    every different wrestler
          * (B) + Up                 |
          * (B) + Down              /
          * (C-Down): High momentum Irish Whip (throw opponent to the
            ropes)
          * Analog Control Stick in any direction while your spirit
            meter is flashing SPECIAL: Your wrestler's special move
            (which isn't necessarily his finisher since some finishers
            are situation-specific like the Crippler Crossface and
            Rings of Saturn)

BACK GRAPPLES
Moves such as German Suplexes, Belly-to-Back Suplexes, and Atomic Drops
are done from a Back Grapple.  Just grapple with your opponent from
behind while he's dazed and you'll have him in a Waistlock.
     - Short (A): Short Back Grapple
          * (A)   \_ Specific moves vary between
          * (B)   /  every different wrestler
     - Long (A): Long Back Grapple
          * (A)   \_ Specific moves vary between
          * (B)   /  every different wrestler

MOVES FROM THE TOP TURNBUCKLE
To do moves such as Elbow Drops while the opponent is down or Dropkicks
and Double Axe Handles while the opponent is standing, the way to do it
is the same. Simply hold the direction toward the turnbuckles you want
to climb and hit the Run Button (C-Down).

RUN COUNTERS
Whether you just Irish Whipped your opponent (see Front Grapples) or he
is running toward you at free will, there are moves you can use to
"counter" a run:
     - Running willingly or after Low Momentum Irish Whip
          * Short (A): Weak momentum attack
          * Long (A): Medium momentum attack 1
          * Short (B): Weak momentum strike
          * Long (B): Strong momentum strike
     - After High Momentum Irish Whip
          * Short (A): Medium momentum attack 2
          * Long (A): Strong momentum attack
          * Short (B): Weak momentum strike
          * Long (B): Strong momentum strike

OPPONENT DOWN ON THE MAT
Moves such as elbow drops and submission holds are done when your opponent
has been knocked down.
     - (A) at head: Attack or Submission Hold 1
     - (A) at feet: Attack or Submission Hold 2
     - (B): Striking Attack
     - (B) while Running: Running Attack
     - (C-Left): Flip opponent over
     - (R Button): Pull opponent up to his feet
     - (L Button): Go for the pin

SPECIAL SITUATION MOVES
Some of the most impressive high flying moves, such as 450 Splashes, Asai
Moonsaults, and Shooting Star Presses are done from special situations.
     - On the Apron, Opponent is in the ring
          * (C-Up) + Control Pad: Enter or leave the ring
          * (C-Down) + Control Pad toward turnbuckles: Climb Corner
          * (B): Striking attack
          * Short (A): Attack (some wrestlers only)
          * Long (A): Long Grapple from the Apron
               o (A)   \_ Specific moves vary between
               o (B)   /  every different wrestler
               o (C-Down): Run opponent into the turnbuckle
          * (R Button): Avoid Attack
     - On the Apron, Opponent is standing outside
          * (C-Down) + (A): Flying Attack (some wrestlers only)
          * (A) + Control Pad: Flying Attack
          * (B): Kick
          * (R Button): Avoid Attack
     - Standing in the ring, Opponent outside
          * (A) + Control Pad toward outside: Slingshot Arial Move
          * (A) while Running toward outside: Flying Attack to the Outside
          * (C-Down) + Control Pad toward outside: Flying Attack to the
                                                   Outside (some wrestlers
                                                   only)
     - Running
          * (C-Up) while running toward ropes: Slide and stand on Apron
          * (L Button) while running at opponent: Duck under him
          * (R Button) while running at opponent: Roll to his side
     - Standing, Opponent Hooked on the Turnbuckle
          * Short (A): Short Corner Grapple
               o (A)   \_ Different moves done on the
               o (B)   /  turnbuckle (chops, shoulders, etc.)
          * Long (A): Long Corner Grapple
               o (A)   \_ Different moves done from the
               o (B)   /  top rope (suplexes, hurricanranas, etc.)
               o Analog Control Stick in any direction while your spirit
                 meter is flashing SPECIAL: Corner variation of your
                 wrestler's special move (some wrestlers only; moves like
                 top rope Powerbombs, his finisher off the top rope, etc.)
     - In Tag Team, Handicap, or Battle Royal mode
          * (Z Button): Toggle between human and CPU control (Battle Royal)
          * (C-Up): Tag partner into the ring (Tag Team)
          * (A) at the same time as partner: Double Team move
          * Long (A) from Behind: Long Back Grapple
               1. (C-Up): Put opponent on Shoulders
               2. Partner (C-Up) + Control Pad Toward Turnbuckles: Partner
                    climbs the turnbuckles and attacks the opponent on your
                    shoulders
     - Standing Outside
          * (C-Up) + Control Pad toward crowd: Grab a Weapon (chances of
                                               getting one depends on your
                                               wrestler's style)
          * (C-Down) + Control Pad Toward Ring: Slide back into the ring
     - Holding a Weapon
          * Short (B): Swing weapon
          * Long (B): Overhead Strike with weapon
          * (B) While running: Strong Running Strike with weapon

TAUNTING
Every wrestler has a taunt or pose.
     - Use the Analog Control Stick's Left, Up, and Right while standing
       to do Taunt/Pose #1.
     - Use the Analog Control Stick's Down while standing to do Taunt/
       Pose #2 (This is also the one you do when you use any of the
       Analog Control Stick's direction while getting up from being
       knocked down or after just doing a move that takes you off of
       your feet.
     - When your meter is red and flashing, use the Analog Control Stick
       to do Taunt/Pose #3 as well as make the meter flash SPECIAL (see
       above lists for usage of special).
     - Some wrestlers, such as Curt Hennig and Raven, have a 4th pose in
       place of a top rope attack, and some even have one in place of a
       slingshot-to-outside attack (ie. stands on bottom rope while
       reaching over and provoking the opponent on the outside).

SECRET TRICKS
     - If you move the Analog Control Stick in a Clockwise Circle
       instead of just a single direction, you'll use your opponent's
       own Taunt/Pose to provoke him!
     - Long Grapple, (A) + (B) when your Spirit Meter is flashing
       SPECIAL and you'll do your opponent's own finisher on him!
     - In the Nitro arena setup, Irish Whip him into the opening on the
       entrance (Grapple and (C-Down) with your back facing the entrance)
       and you'll send him running back stage. He'll come running back
       out in a moment, sometimes holding a weapon! (This has been tested,
       Sonny Onoo came running back out with a stop sign and Hogan ran
       back out with a chair, it seems to happen at random)


---------------------
Section 3: The Roster
---------------------

* = Hidden Character, see Section 4
Note: The person who accompanies a wrestler to the ring only applies to
      1-on-1 Matches. They won't be present in Tag, Battle Royal, or
      Handicap matches.

nWo (White)
===========
Hollywood Hogan (Accompanied to the ring by Eric Bischoff)
Giant
Brian Adams (Accompanied to the ring by Vincent)
Scott Hall (Accompanied to the ring by Dusty Rhodes)
Scott Norton
Buff Bagwell
Eric Bischoff (Accompanied to the ring by Elizabeth)
Scott Steiner (Accompanied to the ring by Vincent)
*Curt Hennig (Accompanied to the ring by Rick Rude)

nWo (Red)
=========
Kevin Nash
Sting
Lex Luger
Macho Man Randy Savage (Accompanied to the ring by Elizabeth)
Konnan

Raven's Flock
=============
Raven
Lodi
Riggs
Sick Boy
Reese
*Kidman

WCW1
====
*Roddy Piper
Diamond Dallas Page (Accompanied to the ring by Kimberly)
Goldberg
Bret Hart
Chris Benoit
Rick Steiner
Fit Finley
Booker T

WCW2
====
Saturn
Disco Inferno
Jim Neidhart
British Bulldog
Glacier
*Meng (Accompanied to the ring by Jimmy Hart)
Van Hammer
Kanyon (1st and 3rd costume) / Mortis (2nd and 4th costume)

WCW3
====
Yugi Nagata (Accompanied to the ring by Sonny Onoo)
Larry Zbysko
*Barbarian (Accompanied to the ring by Jimmy Hart)
La Parka
Stevie Ray

WCW4
====
Chris Jericho
Eddy Guerrero
Psychosis
Rey Mysterio Jr.
Dean Malenko
Juventud Guerrera
Ultimo Dragon
Chavo Guerrero Jr.
Alex Wright

EWF
===
AKI Man (1st costume)/THQ Man (2nd costume) (Real name: Mitsuharu Misawa)
Shogun (Real name: Toshiaki Kawada)
Executioner (Real name: Kenta Kobashi)
Dr. Frank (Jumbo Tsuratu)
Jekel (Real name: Dr. Death Steve Williams)
Maya Inca Boy (Real name: Akira Taoe)

DAW
===
Hawk Hana (Real name: Genichiro Tenryu)
Kim Chee (Real name: Koji Kitao)
Dake Ken (Real name: Atsushi Onita)
Brickowski (Real name: Samson Fuyuki)
Ming Chee (Real name: Tarzan Goto)
Han Zo Mon (Real name: Hayabusa)

Note: The members of EWF and DAW are indeed real wrestlers from Japan,
      but Asmik has made their appearances so far from their real life
      counterparts that there's no way in hell you can make them
      actually look right using the Costume Edit considering how shallow
      that mode is.  I had done some comparisons with the DAW wrestler's
      moves, taunts, finishers, heights, and weights, and have found who
      they really were.  The EWF real names are from MrFloppy66@aol.com.

      
-----------------------------
Section 4: Secrets of Revenge
-----------------------------

Unlock Curt Hennig and the World Heavyweight Championship Mode
     Win all 9 matches of the US Heavyweight Championship mode.

Unlock Roddy Piper
     Win all 9 matches of the World Heavyweight Championship mode.

Unlock Kidman and the TV Title Mode
     Win all 9 matches of the Cruiserweight Championship mode.

Unlock Kanyon / Mortis
     Win all 9 matches of the TV Title mode.

Unlock Meng and Barbarian
     Win all 9 matches of the Tag Team Championship mode.

Note on Game Shark Code to Reveal Other "Hiddens"
 Apparently, the people who accompany wrestlers to the ring, some of whom
 are actually wrestlers, can be made playable only through the use of Game
 Shark codes since a lot of them don't seem to be meant to be played, and
 some aren't even complete and were not meant to appear but their data was
 left in the game.
 For those of you who don't know, the Game Shark "hacks" the game and
 enables you to access things that usually weren't meant to be accessed in
 such a way or at all.
 A Game Shark code that allows you to access all the managers, valets, and
 incomplete wrestlers has been circulating the newsgroups:
     890F9D36 0240
     890F9D60 42B4
     8107E8B2 ????
 Replace the four ???? with one of the following digits to unlock the
 corresponding manager/valet/incomplete-wrestler:
     0007 Roddy Piper  \
     0105 Meng          |
     0106 Barbarian     |_ These six are complete and can be unlocked
     0207 Curt Hennig   |  without a GS using the methods above
     0404 Kanyon        |
     0503 Kidman       /

     0403 Wrath (He has moves and his 2 finishers but he wears Sting's
                 costume)
     0801 Eric Bischoff (This is the one that accompanies Hogan to the
                 ring, not the normally selectable one.  This one has
                 no moves)
     0802 Sonny Onoo (Not intended to be controlled by a player)
     0803 Jimmy Hart (Not intended to be controlled by a player)
     0804 Rick Rude (Not intended to be controlled by a player, has
                 punches and kicks only, no Grapple)
     0805 Dusty Rhodes (Not intended to be controlled by a player)
     0806 Ted DiBiase (Incomplete, has his name spelled "Ted Debiase"
                 and looks like Vincent)
     0807 James Vandenberg (Incomplete, looks like Vincent)
     0808 Vincent (Not intended to be controlled by a player)
     0901 Miss Elizabeth (Not intended to be controlled by a player)
     0902 Kimberly (Not intended to be controlled by a player)
     0903 Jackreen (Incomplete, looks like an altered Sting)
     0904 Sister Sherri (Incomplete)
     0905 Woman (Incomplete, looks like Meng)

     It seems the only ones that actually work are Rude, Wrath, and
"Woman".  All you can do with the others is do the crowd appeal or
get beat up.  It's very unlikely these can be unlocked in any way without
a Game Shark (ie. in any way actually intended).


------------------
Section 5: Credits
------------------

Written By Frank Chan (aka. The IceMaster) ...... revenge@icemaster.org

Thanks to:
THQ ............................................... http://www.thq.com/
AKI Corporation ................................. http://www.aki.co.jp/
MrFloppy66 ......................................... MrFloppy66@aol.com
Mac .................................................... Wine39@idt.net

                    Copyright (c)1998 The IceMaster