========================================================================= Vampire Savior Morrigan Aensland Move List/Storyline Guide By Mark Kim a.k.a. Vestiroth Version 0.5 Premier Public Release Last Update: 29June1998 ========================================================================= Newer versions of the Morrigan Aensland Move List for Vampire Savior may be picked up at my website located at http://verasnaship.simplenet.com. If you have any corrections, fixes, or suggestions with this FAQ, then please e-mail me with the subject of "Vampire Savior FAQ for Morrigan Aensland" at vestiroth@verasnaship.simplenet.com. Please be informed that I will not accept any spamming whatsoever. Period. If you want to know why I hate spamming, you should visit either http://spam.abuse.net or CAUCE at http://www.cauce.org before you e-mail me. This document must be viewed in a printer format like Courier or the alignment of this document will not be correct. Announcements regarding about revised versions of this FAQ will be posted on the REC.GAMES.VIDEO.ARCADE newsgroup. Please be warned that my website is going to be registered with the InterNIC soon and the URL will be transformed to http://www.verasnaship.net sooner or later, so keep your eyes peeles for updates! If this is the case, I'll let you know from the next update on. Morrigan isn't one of the better fighters like she used to be in the previous installments of DarkStalkers/Vampire because she lost a move that was crucial to her supremacy. Better fighters like Jedah and Demitri Maximov are beginning to receive more attention (Jedah gets the most attention IMHO) are burning Morrigan players to a crisp. To make things worse, her evil sister (Lilith Aensland) is also stealing a piece of pizza by receiving more attention from players than herself. OK so I'm busted if I created an in-depth guide of Morrigan Aensland, but it's necessary for me to do so because Morrigan needs some attention too. Jedah shouldn't have the whole pie of pizza, you know. Notice: Judging from Kao Megura's and John Culbert's campaign to end all FAQ-stealing, I am gonna be tight on this too. Stealing any of the work from this FAQ will not be tolerated. It is OK to use any of the material in this FAQ as long as you give me credit and please remember that any FAQ ripping (plagiarism) is against the law. It's time to stop all of this FAQ-stealing injustice as this crap has gone way too far. This FAQ can be used for personal and commercial use as long as the contents are untouched, unaltered, untampered, unmodified, or unpirated and as long as you give me credit of some sorts for this work. It can only be redistributed in its entirely original and electronical format. Printing directly from your browser's print option is acceptable, as long as you don't make any money out of this work by selling printouts, and as long as you don't tamper with this FAQ in any fashion. You must let me know whenever you mirror my FAQ by e-mailing me at verasnaship@earthling.net with the subject of FAQ Mirror URL so I can make sure that this work has been transmitted to your account properly. If not, then please e-mail me with the subject of FAQ trouble, and I'll reply with an attachment of my FAQ. No part of this FAQ may be printed in any gaming magazine whatsoever. Period. DISCLAIMER: THIS FAQ WAS CREATED BY MARK KIM TO COMPLY WITH ALL INTERNATIONAL COPYRIGHT LAWS AND TREATIES, WITH THE ADDITION OF UNITED STATES CODE 107. IF YOU, FOR ANY REASON, MUST FIND ANYTHING COPYRIGHTED IN THIS MATERIAL, PLEASE E-MAIL ME AT VERASNASHIP@EARTHLING.NET IMMEDIATELY AND I WILL REMOVE IT RIGHT AWAY. BE SURE TO USE COPYRIGHT INFRINGEMENT AS YOUR SUBJECT. Darkstalkers, Night Warriors, Vampire, Vampire Savior, all the characters portrayed in Vampire Savior, Morrigan Aensland, and all Darkstalkers and Vampire related events alike are registered trademarks and copyrights of Capcom Co. Ltd. and Capcom USA, Inc. Kingdom of Verasnaship, Verasnaship.Net, Vestiroth, Vestiroth's Nest, Verasnaship, and all the content of this FAQ are registered trademarks and copyrights of Mark Kim. All Rights Reserved. This FAQ was created by Mark Kim in respect to Capcom Properties. ============================================================================= HISTORY OF THE FAQ Version 0.5 (June 28, 1998) OK now what's up with everybody saying that "I prefer Lilith Aensland over Morrigan" about? Morrigan has a better "Hadouken" than Lilith does! And even though loyal Morrigan players are now looking at Lilith now, I'd better have you look at Morrigan in this FAQ before you all go on drooling at Lilith Aensland! ============================================================================= VESTIROTH'S LEGEND T: Towards DT: Away D: Crouch DA: Crouch with your weight away from your opponent A: Walk away from your opponent JA: Jump away from your opponent J: Straight Jump JT: Jump towards your opponent JP: Jab Punch SP: Strong Punch FP: Fierce Punch SK: Short Kick FK: Forward Kick RK: Roundhouse Kick P: Any Punch K: Any Kick 2P: Press 2 or all Punch Buttons 2K: Press 2 or all Kick Buttons The move list given in this guide assumes that you are facing rightwards. To dash, press T,T, or A,A. Morrigan will fly either forward or backward while dashing but please be aware that Morrigan cannot block during the dash, and it's possible for Jedah to jack Morrigan with a well-timed Nero=Fatica and Demitri to use a well-timed Chaos Flare or Demon Cradle to give Morrigan a black-eye so don't dash unless you need to do so. I would dash backward and follow up with a Soul Fist for good frontal coverage, though. ============================================================================= THE MORRIGAN COMBO SYSTEM I have taken this section from my very own Demitri Guide, so if you have read my Demitri Guide you should be familiar with this section. Otherwise, it would be wise to blow this section. All you FAQ-stealers out there: I've given my own Demitri Guide credit for this section (although I was the one who decided to create a Demitri Guide). ;-) Since the original Vampire/Darkstalkers, there has been a need for some chain combos to improve the feel of gameplay. But since the X-Men games combos have been simplified even more, meaning that you start combos with weak hits and then end it with stronger hits. Well Vampire Savior has all the chain combos and the weak-to-strong rules. Starting out a combo with a flying strong is acceptable, as long as you know how deep you must be in order to initiate the combo. Rapid-Tapping won't work, so the only way you can execute chain combos is to tap the button as soon as you see the spark. This is hard, but practice allows you to perform lots of chain combos. Since I'm not really a combo lover in nature, I'm only gonna mention a few combos. Here, I'm gonna tell you the chaining system. Here it is: JP ======> SP =======> FP (Or use a Special or a Spectacular Move) \/ \/ \/ \/ /\ /\ /\ /\ SK ======> FK =======> RK (Or use a Special or a Spectacular Move) A Special Move is a move you perform using a correct joystick motion and by completing the process with only one button. A Spectacular Move (or ES Move) is performed by using the same process as with a Special Move, but you use two or three buttons of the same type to execute the move. Here are some combos. I don't want to spoil all the fun, so I'm only gonna mention a few: - Jump with a deep FK_RK, JP_SK, SP_FK, FP_RK - Dash in, JP, SP, RK Note: If Morrigan is close enough when you end the combo with a standing RK, then she will score an instant four hits at the end! For some real "girl- power", here's a good combo: When your Chi is at one bar or higher, jump and use a deep attack, then press JP, SK, FK, and press T,D,DT+2P for a 10+Hit Miracle Combo! BTW A 4-7 Hit Combo is a "Yes" combo, 8-11 Hit Combo is a "Miracle" Combo, and 12 or more hits are "Monster" combos. Remember to follow the simple weak-to-strong principle when trying to execute some pretty impressive combos! ============================================================================= MORRIGAN'S PERSONALIZED MOVES Soul Fist: D,DT,T+P Morrigan's Soul Fist isn't as good as Demitri's because depending on the punch button used to "kick-in" this move, the Hadouken will dissipate, making it possible for your foe to escape this move unscathed. On the positive side, Morrigan can cover her front by jumping in the air (Or by dashing) and throw a Soul Fist in the Air. Although Soul Fisting in the Air doesn't have as much range as the Ground Soul Fist (OK Capcom what have you done to poor Morrigan Aensland this time), this will make your character think twice before he or she tries to get up close and personal with you. If you had to ask me, Morrigan has lost her Valkyrie Assault (Jump D,DA,A+K in DS1, Jump,D+K in Night Warriors) because there were complaints in the past that Morrigan was too powerful. Anyway, if you end the Soul Fist motion with T+2P instead, the Fist will score three hits, and becomes stronger and wider. Please be warned that Sasquatch can use his judgment beam to cancel all of Morrigan's projectiles, so use this move only during combos if you can. Shadow Blade: T,D,DT+P The Shadow Blade is the move Morrigan needs to counter any aerial attacks. Sadly, this move won't grant Morrigan any invincibility like it would for Ryu's Shoryuken in the SF series, but at least you should keep your opponent on the defensive with this one. Please KIM that your opponent may air block this move so it is important not to overuse this move on flying opponents. Morrigan is more of a Ken Clone when it comes to the Shadow Blade because depending on the Punch Button used, Morrigan can fly higher and farther and be careful when the Shadow Blade is blocked because Morrigan will feel pain in her legs when she lands from a failed one. I would use JP for thugs jumping towards me and I would use FP to slam opponenents jumping away from Morrigan. Morrigan can score up to Seven Hits if you end the motion with DT+2P instead. As with Demitri's Demon Cradle, Morrigan can use this move as a Guard Cancel. Just Block and as you successfully block the move, do the Shadow Blade. Guard Canceling is much harder than Alpha Countering because you have to pull back, and as you successfully block, perform the Shadow Blade. It's satisfying to do so after you master it simply because it pisses your opponent off but please KIM that some characters can only guard-piss his/her opponent under certain conditions. Like Sagat's Tiger Uppercut in the SF series, Morrigan's Shadow Blade starts low and ends high in the sky. Enhanced Jump: D,U Morrigan can jump higher than a normal jump with this move, and you may be able to pull it off in dashes under certain occasions. Please don't overuse this move as characters like Demitri and Jedah will jack you if they see you fly too much. You shouldn't need to use this move because I found this move to be useless anyway. Vector Drain: T, DT, D, DA, A+P Nobody can soften Morrigan's Vector Drain because it uses more than one lever motion. Morrigan just takes her victim up in the air by flying (Morrigan looks at her opponent), and as she reaches the top of the air, she goes "WOOJAH!" and "Zangiefs" her opponent. You need not to use this move because you need to be close to use it. I would use this move as a part of a combo, though. Ending the motion with an A+2P instead will make Morrigan shout out "Ochi-Ochi" instead of going "WOOJAH!", which means she's gonna cause more damage with this move. ============================================================================= DRAMATIC MOVES Dramatic (or EX) moves are stand-alone moves that are not intended to be used in combos. They require that you use commonly one level of CHI in exchange for the damage you can do. Use Dramatic moves only after your opponent loses one energy bat. The only Dramatic Move I would recommend for Morrigan is the Final Shower, which should be used when you are far away from your opponent. The Darkenss Illusion Flattener should be used as a part of your combo. In order to reach Demitri Maximov, you will need to win the first three matches without losing a single energy bat and by finishing up your opponent using nothing but Dramatic Moves. This is rather ridiculous because it's rather difficult to do. I don't know if Cheap Finishes are acceptable or not. Please let me know if you find something new. Darkness Illusion Flattener: JP, JP, T, SK, FP This move should be used as a part of a combo because as Morrigan says "Ochi, Ochi", she will only fly a short distance and the move can be blocked and to make things worse, Morrigan can be hit out of the move. This is the least effective of the move and as with Demitri's Midnight Bliss, you should use this move only to surprise your foe. You can score 27 hits with this move and at least 30 hits if you use this move in combos. You can use this in the air, though it won't help as much. Final Shower: SP, JP, A, SK, FK Morrigan will kick back and enjoy shooting 16 Aensland bullets from her bats and this is definitely a good Dramatic Move because even though the Aensland Bullets are blocked, the foe will suffer great damage. You should use this move far away from your opponent. You can't use this move while you're in the air, so it's a good idea to jump back and as you land, execute the Final Shower. Please be warned that before the Aensland Bullets kick-in, Morrigan can be jacked out of the move, so make sure that you are keeping your distance before using it. Valkyrie Turn: T,DT,D,DA,A+K, press K to initiate the Leg Sting Morrigan will go off the screen and return to sting you with her sexy legs if you press the Kick button once again. I would definitely go for the SK to end the move because Morrigan will have less worries when landing from the Valkyrie Turn. SK is for the Low Height, FK is for the Mid Height, and RK is for the High Height. Remember the higher Morrigan is when she uses the Valkyrie Turn, the more time Morrigan has to allow to land from the move. Be careful when you use this move on either Demitri or Jedah because they can guard-piss you during the middle of the move. ============================================================================= DARK FORCE Dark Force Techniques are special moves that spices up your regular hits. These moves are activated when you press two buttons of the same strength at the same time. You will have a limited time to inflict mucho damage to your enemy, so try to make sure that you stay aggresive for almost all of the time. Be careful because the number of times you can use Dark Force Techniques is limited. Combo-minded players will benefit from using Morrigan's because during Astral Vision Time (This IS Morrigan's Dark Force Move), Morrigan will be in front and in back of you so she can score two hits for each throw she executes. Please be aware that Morrigan can be hit out of Astral Vision so you need to think twice before you use the Astral Vision. BTW Chi means the Special Energy Meter you see at the bottom of the screen. ============================================================================= MORRIGAN VERSUS THE WORLD This portion of the FAQ assumes that you are playing this game on "Solo" mode. I will tell you what to do in the event that you have to face a certain character. QUEEN BEE Aerial Soul Fists should prevent Queen Bee from coming up close and personal with you and your Shadow Blades should prevent Queen Bee from landing an Adon- esque sting on you. Stay away from Queen Bee's Dramatic moves because if you connect with one of Queen Bee's Dramatics, then that hit could be your last because she has a bad habit of viciously attacking you after she lands a harsh blow on you. VICTOR VON GERDENHEIM As with Demitri, you should play keep-away with this hulk by throwing nothing but ground Soul Fists. If Victor tries to get too close to you, then just make sure that your Chi is filled to Level 1, then use the Valkyrie Turn to run away from this pervert. Try to end your combos with the Shadow Blade because this Dragon-Punch-esque moves causes more damage while the Blade is still rising. Watch out when Victor performs his Gyro Clothesline because he can jack up jumping opponents and dodge projectiles with this move. BISHAMON Bishamon has tremendous range with his sword so you shouldn't be getting too close with this jackal under any circumstances. Instead, you should be relying on Ground Soul Fists to keep this Jackal away from you. Don't let him corner you because he usually has a bad habit of viscious combo usage so stay on your toes at all costs! Be aware that if he can impale you with one of his Spirit Hold Shots then HE MAY jack you with a good combo so block all his Spirit Hold Shots or face the consequences! HSIEN-KO Please teach this Kyonshi not to play with dangerous objects by giving her some Soul Fist Therapy from a far away distance. Be careful when you use the Final Shower move because Hsien-Ko may be able to snap you out of the move with one of her projectiles. Never use a move that allows Hsien-Ko to snap you out in an instant or she may be able to attack viciously afterwards. Use caution when you Soul Fist her since she can deflect your projectiles. ANAKARIS Although Anakaris is one of the weaker opponents in the game, you will need to slightly change your strategy with Morrigan if you are making a transition from Demitri to Morrigan. Use Soul Fists in the ground to keep Anakaris away, Shadow Blades to nullify Anakaris' jump attempts, and use the Final Shower for long- range attacks! FELICIA Felicia is a pain in the ass because all Felicia can do while you do your Soul Fists is roll under them, and at times Felicia may Phoenix-Flatten you, causing serious problems. Shadow Blade all of her Delta Kicks (Guard Cancelling this is nice!), use Air Soul Fists for frontal protection and rely on the Valkyrie Turn and Final Shower Dramatic Moves when Felicia pisses you off for enough. BABY BONNIE HOOD Baby Bonnie Hood is one of the weaker characters in the game because she isn't as fast and powerful as Morrigan is. Hit her hard with any combos that you may have learned (use caution while jumping towards her because she can nullify your jumps with that Molotov Cocktail), and definitely block and counter all of her Dramatic Move attempts. You can duck down to avoid contact with her Commando Support Dramatic Move to escape from this move unscathed. RIKUO Rikuo may be such an asshole simply because he has a bad habit of creeping through your Soul Fists with a forward dash but your Soul Fists in the Air should make Rikuo think twice before doing so. Never jump towards the Merman because he likes to Sonic Split you. Don't give him a chance to use one of his Dramatic moves because these hits could very well be your last. If Rikuo has to jump towards you, blast him with some Shadow Blade therapy. Be careful if you need to use one of your Dramatic moves. SASQUATCH If Sasquatch does several jabs in a row, then that means he's signaling to do the Judgment Beam, which will cancel all of your Soul Fists. When he jumps at you repeatly, that's your cue to do a Shadow Blade. As with Rikuo, do your Dramatic Moves sparaingly and accordingly since Sasquatch has a bad habit in cancelling all of your Dramatic Moves before it starts. Use Air Soul Fists to protect your front. JOHNATHAN TALBAIN Johnathan is a big pain in the ass just because he is quicker than you and that he can also get up close and personal with you the moment you say Cheese. Don't let him hit you with a Luna Hammer because he then will viciously attack you and pound you until you are dead. Never jump towards him because he loves to use his crime razor. Try protecting your front by using Air Soul Fists and rely on the power of the Shadow Blade if he has to try jumping towards you. You may have to use the Valkyrie Turn or the Final Shower if he pisses you off too much. LORD RAPTOR This Pervert loves to jump up into the Chainsaw Stab so Shadow Blade this lackey when he does so. Soul Fist him when he does his Electric Hurricane or his Hurricane Rocker Moves because you may get jacked while doing your Shadow Blades. Be aware that if he gets you with his Mutant Munching moves, then that hit can be your last. DEMITRI MAXIMOV You need to win three matches without losing any energy bats and KOing your foe with nothing but Dramatic moves. Demitri definitely makes Morrigan look like a candy girl because if you use your Air Soul Fist or a Soul Fist, Demitri will do a Bat Spin at you. Demitri has better reflexes than Morrigan does, so watch out! He'll really bury you dry if you don't block and counter! JEDAH (Always in Stage 6) Shadow Blade all his dashes and toward jumps and press the start button to taunt at him. Jump over his Prova=D'Serbo and Finale=Rosso moves when he executes it. Try not to jump towards him because all he loves to do is nullify your air attempts with a well-timed Nero=Fatica. Use the Valkyrie Turn to run away from Jedah when he gets too close to you. LILITH AENSLAND (Final Boss) Guess what, Lilith tells you that Jedah lied to her when he promised that she would be fully independent, and that all he only wants to do is to take her to eternal darkness instead. She wants you to hand her your body because she needs somebody to rely upon. Tell her that NO ONE takes your body by Shadow Blading her when she jumps towards you, use the Valkyrie Turn when she tries to get too close to you, Final Shower as a deterrent, and your Soul Fists for some long range! If you have any strategy corrections, please don't hesitate to e-mail me. ============================================================================= TO PROVIDE A MIRROR TO MY FAQ: If you wish to mirror this FAQ, please leave the content as it is, and follow these directions: - Start Netscape Communicator 4.0+ - Type down http://verasnaship.simplenet.com/text - Locate the Morrigan Guide Hyperlink - Click on File, Save As - Save the file as Mark_Kim_vsmorrigan.txt - FTP this file onto your web account - Provide a hyperlink to your mirrored file - E-Mail me at vestiroth@verasnaship.simplenet.com with the subject of "Your Morrigan Guide has been mirrored" with your mirror's URL so I can make sure that my work has been mirrored to your site correctly. - Show me your support by linking to http://verasnaship.simplenet.com - If your mirror does not turn out to be aligned correctly, then I'll e-mail you with a corrected copy of this work. At times, I'll tell you what you need to do to make sure that the work is aligned correctly. ============================================================================= CREDITS - Capcom Japan and USA alike for creating yet another good fighting game. Although DarkStalkers isn't as deep as with the Street Fighter and Marvel Fighting Games, I think DarkStalkers is pretty much a darn good worthwhile game. - John Culbert and Kao Megura for pushing me to join the campaign to end all FAQ-stealing injustice. Visit Kao Megura at http://kao.home.ml.org. - John Culbert (again) for the Jedah Guide. Visit John at FIGHTERS.NET at http://www.fighters.net - Darklancer for a good list of endings - CJayC for mirroring the last 9 FAQs that I have published - Capcom and GameFan for publishing a really reliable official Vampire Savior Guide - CJayC (just now) for enforcing a new law that prohibits any FAQ dishonesties - Imagine Games Network for accepting GameFAQs as an affiliate