Bally Vector (Flipper) (e)

                               Vector Rulesheet
                                       
   ============================
   Written by Ryan Avery (grommit@concentric.net)
   Last Update: 6/9/98
   
   Vector is copyright Bally 1982. If you have any questions, comments,
   updates, or anything else, please feel free to e-mail me.
   
   Overview
   Playfield Layout
   
   
   
  Playfield Layout
  
   As usual, I'll start at the bottom and work my way around clockwise.
   The playfield is somewhat unusual, which will make things hard to
   describe. This game has dual playfields like Black Knight, where ramps
   are actually just
   inclined metal planes. Semi-unusual outlane configuration.
   
   Inside left lane
   Makes a path for the ball to go through the outlane or the collect
   bonus saucer.
   
   Collect Bonus Saucer (left)
   A ball bouncing around in the outlane might end up here. Located on
   the outside of the inside left lane. The game can usually be  nudged
   to get the ball here, saving the ball. It shoots the ball to the right
   flipper on a correctly adjusted game.
   
   Outside left lane
   'C' shaped, feeds the ball to the flipper.
   
   Defender drop targets
   6 drop targets, in 2 rows of 3 each. These drop targets block access
   to the Vectorscan ramp.
   
   Upper Left Flipper
   Small size, can be used to hit upper defender targets (off a rebound),
   HYPE targets, or to send the ball to the upper playfield.
   
   Vectorscan ramp
   The main objective of the game. It loops around the edge of the game,
   like an inclined orbit. At the end of the ramp, the ball is caught in
   the first energy storage pod. This ramp is timed.
   
   Energy Storage Pods
   3 saucers. The first saucer can either kick the ball back into the
   play to the upper right flipper, or send the ball down to the second
   saucer. This second saucer will, in turn, send the ball to the third
   capture saucer. The third saucer releases balls for multiball.
   
   Upper Right Flipper
   Standard size, located on the upper playfield. Its only function is to
   hit the XYZ targets.
   
   XYZ drop targets
   Hit by the upper right flipper. Due to their close proximity to the
   flipper, these targets tend to fail easily.
   
   Right ramp
   Sends the ball from the lower playfield to the upper playfield,
   hitting a target that increases value each time it is hit.
   
   Middle ramp
   Also sends the ball from the lower playfield to the upper playfield
   (but more commonly, visa-versa), but does not score any points.
   
   Middle-Left ramp
   Only shot from the plunger. 'C' shaped, and feeds to the upper
   playfield.
   
   HYPE targets
   4 targets which have many functions. Between the right and middle
   ramps.
   
   Right outlane
   Standard shape. If ball bounces right (or nudged), a ball headed down
   this lane can be nudged into the Right Bonus Saucer.
   
   Right inlane
   Standard, shoots the ball to the left flipper if properly aligned.
   
   Right Bonus Saucer
   Same as the left bonus saucer, but a bit of a different configuration.
   This bonus saucer is located on the inside of the outlane. A ball can
   be easily nudged into this saucer when it is heading down the outlane.
   
   Flippers
   Same old flippers.
   
   Plunger
   Standard plunger. A ball coming out of the plunger lane will be fed
   into the playfield (like LW3, JP, T2...), and up the middle-left ramp,
   which will feed the ball to the upper right flipper.
   
   
   
  Rules
  
   We'll start with basic rules and gameplay, then move on to Vector
   specific rules.
   
   NOTE: This game has three (3) types of bonuses. The Vectorscan bonus
   is what is displayed on the 6-digit display under the playfield. The
   bonus score is what is displayed with the blue bonus inserts. The
   Vectorscan RAMP bonus is shown by the lights along the Vectorscan
   lane. These will be discussed later.
   
   NOTE 2: The Vectorscan ramp timer is not complex at all. As soon as
   the ball begins the ramp, a timer is started from 1000 and counts down
   to 0 very quickly. The faster the ball reaches the end of the ramp,
   the better the time, and the better the score (1000 times the first
   two digits of the speed).
   
   Skill-shot
   In theory, the skill shot is to send the ball up the middle-left ramp
   at the proper trajectory, sending the ball back down the right ramp
   (the ramp with the scoring target). In reality, most all balls will
   hit H on the HYPE targets on the way up, invalidating the skill-shot.
   I'm not even sure that the skill shot awards any extra points (anyone
   know?)
   
   Bonus multipliers
   Drop all 3 XYZ targets to advance bonus multipliers. On liberal, with
   every completion of XYZ, the game awards Bonus X, then 25K, then
   special (2X, 3X, 5X, 25K, Special). On conservative, the game lights
   the next award on one completion, then awards it the next completion.
   Also, depending on the game settings, this certain special can be
   awarded once per game, or alternate between 25K and Special. If the 3
   targets are dropped in order, one Defender drop target is scored and
   dropped.
   
   Defender Drop targets
   On game start, the top row of 3 targets resets. If that row is
   completed IN ORDER, the Vectorscan ramp is then lit for a lock. If it
   is completed out of order, the lower 3 drop targets reset. Depending
   on settings, the lower targets can never reset after completing the
   top 3, reset depending on the order of completion, or always reset.
   Certain other game features drop these targets.
   
   Inlanes (those that feed to the flippers)
   These score 1 Bonus light, 3K on Vectorscan bonus, and drop 1 Defender
   drop target when both inlanes are passed through.
   
   Bonus Saucers
   Award the bonus lights, but no multipliers are taken into effect.
   
   HYPE Targets
   When scored IN ORDER, these targets light all of the Vectorscan Ramp
   bonus lights (the lights on the Vectorscan lane), and increase the
   Vectorscan bonus multiplier. When scored out of order, the targets
   award one Vectorscan Ramp bonus light. Each target adds one to the
   Bonus lights. If a ball is or balls are locked, then completing HYPE
   in order releases the locked balls. If it is ball 5, however, then
   completing HYPE in any order releases only one ball. (Multiball can
   also be started from hitting a lit Vectorscan ramp 3 times.)
   
   Vectorscan ramp
   This is the biggie. If the ramp is not lit, the game will award a
   score depending on how fast the ball travelled through the ramp (it
   may not award that score depending on certain settings). The ball will
   then be
   kicked out to the upper right flipper. If the ramp is lit, the game
   will award the Vectorscan flip speed score, and will lock the ball.
   After 3 hits to a lit vectorscan ramp, multiball begins. During
   multiball, the Vectorscan ramp functions as an effective Jackpot. This
   is especially true if all the Vectorscan Ramp bonus lights are lit
   from completing HYPE in order. During this time, all balls hit through
   the Vectorscan ramp are kicked out to the upper
   right flipper.
   
   Vectorscan flip speed
   If a flip speed is higher than the fastest flip speed recorded, one
   replay is awarded (operator adjustable). If it is faster than 750 (or
   800 on hard), then one outlane special is lit and an Extra Ball is
   awarded.
   
   Bonus lights (blue)
   1-9,10,20. Maxumim is 39. If this is reached, a Special is awarded.
   End-of-ball bonus
   First the Vectorscan bonus is tallied, then the Bonus lights are
   tallied. Both of these are done with multipliers in effect. The
   Vectorscan Ramp bonus is NOT scored, as this bonus only applies to
   shooting the Vectorscan ramp. Depending on game settings, either one
   of these bonuses can reset ball to ball, or can count up through the
   whole game.
   
   
  Quotes
  
   I am always amazed at the amount of quotes the game has, so I don't
   particularly want to go through every one and state where it occurs,
   so I'll just list the quotes. If you really want to know where they
   come from, e-mail me.
   
   "I am a P.A.C...Play Analysis Computer...For your Vector game plan"
   "Vector"
   "Take aim, rookie"
   "Shoot for Vectorscan"
   "Great shot"
   "Incredible shot"
   "New Vectorscan record"
   "Energy stored"
   "Macro power"
   "Offense released"
   "Defense in position"
   "Defenders down"
   "Great save"
   "Resume play"
   "Hit the showers"
   
   There are other quotes that are on the sound ROMs that are either not
   in the game or there's a totally new section of rules I haven't
   discovered. If you know where these occur, please e-mail me.
   
   "Welcome to Vectordome"
   "Stand by for Vectorscan"
   "Super shot"
   "Shoot for HYPE targets"
   "Period completed"
   "Strategy changed"
   "Shoot for Z"  ***Note: I recently heard this quote while playing the
   game. As soon as the ball entered the plunger lane, this quote was
   heard. Maybe it was a secret skill shot? If anyone can help, contact
   me.***
   
   
  Tips
  
   Vectorscan, vectorscan, vectorscan. That's where the points are.
   Here's my strategy:
   
   1. Drop all the Defender drop targets
 
   2. Capture 2 balls.
   (Do these two in the first ball and you're set)
  
   3. Increase Bonus multiplier to 5X

   4. Hit HYPE targets in order (In order so that you get a 2X vectorscan
      bonus value, light all the Vectorscan Ramp bonus lights, and release
      the balls).
 
   5. Instead of trying to keep balls in play, go for the Vectorscan ramp. 
      This is worth at least 100K a shot, probably a lot more.

   6. Increasing Bonus lights is also important

   7. There's really nothing else in the game. (The right ramp target is
   not really worth a lot unless you can hit it consistantly.)
   
   Also, if you are having trouble hitting the Defender drop targets in
   order, then try hitting them with the upper-left flipper. Since this
   flipper is very close, it is very accurate when hitting the Defender
   drop targets. Usually, the
   right-most drop target is the easiest to hit with this flipper, and
   the left-most is the hardest.
   
   
  Final
  
   Thank you to everyone who has helped me fix my Vector on
   rec.games.pinball. Also, thanks to everyone who is reading this (and
   finds it helpful). As I stated before, feel free to e-mail with
   questions, comments, or corrections. I would also appreciate if anyone
   wants to give me a lesson in rulesheet-making, so I might be able to
   expand the rulesheet and give better information.
   
   Ryan Avery
   grommit@concentric.net