Utopia (e)

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Utopia
The Complete Guide
ver 1.0 (5-31-99)

by Dan Simpson (manymoose@hotmail.com)

 - - - - - - - - - - - - - - N  O  T  E  S - - - - - - - - - - - - - - - - -
Utopia is a Strategy game for the SNES and is something like SimCity in space.  
But with the added bonus of having combat against aliens.  This game isn't that 
great, it's music being its WORST feature (ugh...), but it has no guides/codes 
or anything anywhere that I have seen, so I have answered the call!

If the ASCII art above looks like crap, make sure your font is a FIXED WIDTH
font, like COURIER, and that your right margin goes out at least 79 spaces.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Contents: ---------------,
  |  1. The Game Itself  |
  |  2. Planets          |
  |  3. Buildings        |
  |  4. Strategies       |
  '----------------------'

1. The Game Itself
------------------
  Controls:  The view is isometric, so the D-Pad works like this
    LEFT  UP      A       Builds/Help/Bulldoze
      \  /        B       Switches between tool bar and map, Cancels
       \/         X       Toggles between Build/Query/Bulldoze modes
       /\         Y       Reposition Marker (Query Mode only)
      /  \        START   -- nothing --
   DOWN  RIGHT    SELECT  -- nothing --
  
  The point of the game:
    You want to build a colony on another planet.  Simple.  Except that you
    are not alone on the planet, there is also 1 species of aliens on the planet
    with you.  It isn't there planet either, they are also colonizing it.  So
    don't feel too bad when you have to waste them.  So you have 2 objectives,
    Build Your Colony, and Waste the Bad Aliens.

  The Toolbar: (from left to right)
    Zzz Button -- Pauses the game
    Magnifying Glass -- Intelligence Reports
    Map Icon -- Shows the maps
    Hat/Construction -- brings up the building list (see 3. Buildings)
    Face Icon -- Brings up your Council (see below)
    Money Icon -- Brings up the Finance Report (see below)
    Disk Icon -- Saves/Loads/Starts new game

  The Council:
    The council will inform you of everything that you are doing wrong.  That's
    pretty much all they do.  They also give out all the raw data on your colony
    which you have to interpret and deal with, they won't help you there.
    Back Row:
      Civil Engineer: Shows how many buildings you have, and suggests which
        buildings you may need to build.
      Head of Research: Shows you your research status, how many research
        facilities, and how many scientists you have.  If you have as many
        scientists as you can get, he asks for more buildings.  If you don't
        have any grants, he asks for money.
      Colony Administrator: Shows how much Food/Oxygen/Fuel/Etc you have and
        how much you need to survive.
      Financial Consultant: Shows your current financial situation, and tells
        you what to do about it.
    Front Row:
      Senior Psyciatrist: Shows how many people are in what jobs, what the
        Birth Rate and Death rate are, and what the Morale is.  (you can set
        the Birth Rate in any hospital in your colony)
      Supreme Commander: Shows all of your military units.  By the time he asks
        for troops, you already need them, so build units before he asks for
        them!

  Financial Report:
    Looks exactly like this:        What this is telling you:
      Economy     Units    Keep       The Keep Percentage is how much of any
      Fuel          00      80%       of these things you keep per how much you
      Food          96      80%       make.  Setting it at 80% keeps 4 out of 5
      Ore           00      80%       units, and throws the other one away.
      Gems          00      80%       This is important because STORAGE space is
      Weapons       00      80%       limited, and you don't want it filled with
      Tech          00      80%       nothing more than FOOD.

      Tax Rate =   15%                Taxes aren't that important early in the
      Military Grant         00       game, because you are subsidized from
      Civilian Grant         00       Earth, but they become your only source of
      Spying Grant           00       Cash later.  Military and Civilian Grants
                                      create research in their respective areas,
      Current Funds      500000       while the spying grant sends spies to your
                                      enemy.

    So how do you know how much of anything to keep?  It's kinda simple.  If
    your colony produced 10 units of food a turn, but only ate 3, then you only
    need to keep 30% or more.  (it's generally better to go at least 20% higher,
    in case your population grows)  That way you only really produce 3 food
    which is all you need.  Anything that you want to sell, Gems, Weapons, etc.,
    you usually want to keep ALL 100% of it.

    You ALWAYS want to have Research grants going strong.  Start them off with
    2000 or so each, and as the game progresses, increase the grants too.  This
    needs to be done EVERY MONTH!

    When you close that screen the Production screen opens.  It looks exactly
    like this:
      Industry        Men     Prod     What this is telling you:
      Arms Lab         00      00        How many men, and how well they are
      Chemical Plant   00      00        producing something.  If you see that
      Mine             00      00        you have a lot of men on a job, but
      Ship Yard        00      00        they never seem to produce anything,
      Tank Yard        00      00        you many not have enough raw materials
      Workshop         00      00        for their job, OR not enough power for
                                         it.
      Hospital         00
      Laboratory       00
      Security         00

    Close that and the Trading screen opens:            How to sell/buy:
      Trade        Units     Cost     Supp    Demd        Move the hand over the
      Fuel           00       06       00      36         number under the DEMD
      Food           96       04       00      30         (to sell) or the SUPP
      Ore            00       02       64      00         (to buy) and press A.
      Gems           00       40       02      00
      Weapons        00       10       02      00
      Tech           00       04       02      00

      Current Funds      500000

      Note: You can only buy/sell when there is supply or demand for that item.
      Note: You can trade only ONCE per month!
      Note: Each day lasts about 3 seconds of real time
      Tip: Buy gems when they are cheap (like 40) and sell them when their
           price goes up to 80+.

2. Planets
----------
  Name:        Planet Type:       Buildings:
  -----        ------------       ----------
  Practice     Red Type Planet    Command Center, Flux Pod, 2 Hydroponic, Launch
                                  Pad, Life Support, 3 Living Quarters, Radar,
                                  Store, 9 Solar Panels
  Rhendor IV   Red Type Planet    -- same as above --
  Alpha Ceti   Green Type Planet  -- same as above --
  Vega III     Frozen Type Planet Command Center, Flux Pod, Hydroponic, Launch
                                  Pad, Life Support, 3 Living Quarters, Radar,
                                  Store, 16 Solar Panels
  Astoria II   Rocky Type Planet  -- same as above, with 4 less Solar Panels --
  Benezar IV   Red Type Planet    Command Center, Flux Pod, 2 Hydroponic, Launch
                                  Pad, Life Support, 3 Living Quarters, Radar,
                                  Store, 8 Solar Panels
  Antares III  Blue/Red Type      Command Center, Flux Pod, 2 Hydroponic, Launch
                                  Pad, Life Support, 2 Living Quarters, Radar,
                                  Store, 8 Solar Panels
  Rukbat III   Green w/Rivers     -- same as Benezar IV --
  Beta Zan II  Ice w/Chasms       -- same as Benezar IV --
  Herak VI     Rocky Type Planet  Command Center, Flux Pod, 1 Hydroponic, Launch
                                  Pad, Life Support, 3 Living Quarters, Store,
                                  9 Solar Panels
  Gamma Lucra  Blue/Red Type      -- same as Benezar IV --

  You cannot build anything on Planet Objects, that is Mountains, rivers, Chasms
  or whatever.  The exception to this is the Space Moss Converter, which can be
  built on Space Moss.

3. Buildings
------------
  A Dash "-" under a building indicates that that building replaces the one
  above it.

  Name:            Cost:   Time:    What it does:      How many People:
  -----            -----   -----    ------------       ----------------
  Flux Pod         3000    28 days  Stores 20 Power
  Laboratory       5000    56       Research           10
  Radar            2500    28       Scans for Enemies
  Hospital         8500    56       Sets Birth Rate    20
                                    Cures Virus'
  Laser Turret     7000    18       Shoots enemies
  Living Quarters  2000    42       Houses People      50
  Missile          4000    42       Shoots enemies
  Solar Panel       800    14       4 Power
  Ship Yard        7000    84
  Arms Laboratory  6000    42
  Chemical Plant   8200    56
  Fuel Tank        3000    28       Stores Fuel
  -Compressed FT   3000    28       Stores More Fuel
  Hydroponics      1500    28
  Security         4000    28                          10
  Store            2000    28
  Tank Yard        4800    28
  Workshop         2800    28
  Launch Pad       3000    28
  Command Center   9000    42
  Life Support     7000    56       400 Air
  Power Station   10000    70       50 Power
  Stadium          6000    84
  Mine             5000    42

4. Strategies
-------------
  First thing you want to do is to build a Hospital, and set the Birth Rate to
  High.  (use the Query tool on the Hospital then push A twice on the window)
  Later when you've gotten a lot of people, you will want to set it back down
  to Medium.

  Next you want to expand your Living Quarters by 6 or so extra.  Try to 
  organize your colony such that Living Quarters are away from Power Sources,
  or any industry.  You also want to build a Security around your Living
  Quarters to cut down on any inside crimes.

  Now build 4 workshops, and 4 Hydroponic farms.  You will probably want to set
  your "Keep %" on Food down to 20% or less.  (AFTER you get over 600 stored)

  Build a power station, and at least 6 more Solar Panels to expand your power
  supply.  And if you can build 2 new Flux Pods, one 12 squares to the north
  and to the east (up and right).  When those are built, check your map to see
  if you can find any Ore or Fuel.  (you will have to change the map by pressing
  A)  If you have either, build the appropriate building on them.

  Next build 2 to 4 Laboratories, and make sure to set their Grant money to
  around 3000 to 4000 each.  And build 4 new stores.

  Remember to expand each of these areas as needed.

  Now we are going to militarize.  Build at least 2 Arms Laboratories and a
  Tank Yard (Tank Yard's require Arms to build Tanks).  Build 2 Missiles, and
  by your Command Center and by your Mines and Chemical Plants build Cannons.
  By your Launch Pad build a Ship Yard and a Fuel Store.

  Remember that you have those hostile aliens to the South of you (I think that
  it is always the south).  You should have been spying them for quite awhile.
  When you feel that your military is sufficient, launch an assault against
  them using both tanks AND planes.  If you are ever attacked, use your missiles
  as the first line of defense, and your tanks/planes as the second line of 
  defense.  Don't depend on your Cannons to repel attacks!  They aren't very
  reliable!

  Good Luck!


ASCII Art created using SigZag by James Dill:   (freeware!)
  "http://www.geocities.com/southbeach/marina/4942/sigzag.htm"

Shameless Self Promotion:
  I have also written faq's for:
    NES: The Legend of Zelda
         Disney Adventures in the Magic Kingdom
    PC:  Ultima 4
         Ultima 7
         Ultima 7 Part 2: Serpent Isle
         Ultima Underworld (keyboard commands)
         Sid Meier's Alpha Centauri
         Rollercoaster Tycoon
         Colonization (Single Colony Strategy)
  All can be found at:
    http://www.gamefaqs.com/

Questions?  Comments?  Mistakes?  Email me about it!  manymoose@hotmail.com

Original Version (5-31-99, 12k)


Copyright 1999 by Dan Simpson