courtesy of diachun@autarch.acsu.buffalo.edu -- Ultima VI The False Prophet, IBM version 3.2 This "walkthru" by Wyvern ULTIMA VI from Origin and Lord British is the sixth game in the Ultima series. Great improvements to the graphics are to be enjoyed in this game, but it does not compensate for the buggy program, poor documentation of the commands and little improvement in the actual plot/game itself. Be certain to set you game up properly or it will run very slowly. The screen is divided into four sections: map, status display, message area and command icons. The map area is so small that until you have played the game for a while it is far to easy to get disoriented. I would prefer a larger map area. Do NOT use the mouse! Although the docssays that mouse is supported it simply does not work well. The keyboard works fine once you get used to it. Commands are NOT well explained. It took me a couple of hours to figure out how to move items from one character to another, drop items, etc. Much attention was given to the compendium. I wish such attention had been given to the instructions. You begin the game with 3 other companions in Lord British's castle. You also begin IN a fight. This is not a nice way to start a game. Frankly at this point you are not familiar enough with the commands to handle a fight easily. My group managed to scrape through and Lord B did heal us completely right afterwards, but I think it was a poor game choice. Your beginning group is: Yourself, Dupre, Shamino, and Iolo. Talk to them. Iolo can gather or split all the gold in the party for you . Later in the game you will find others who are willing to join your group. Everyone who is willing to join you is not necessarily worth having join you. Some of them are poorly equipped, others have poor stats, or both. Having extra people in your group can sometimes be an advantage even if they are not the best. To ask them to join or leave your party, talk to them. Another word of caution: Many BUGS have been reported on this game. I see little excuse, save greed, for a game to be released to the public with such obvious bugs. Unfortunately this practice seems to be becoming the rule rather than the exception these days. You can send in your disks for replacements. You should also make backups of your character files often or you may find yourself restarting the game. Don't just overwrite your past backups, make different copies. That way you will have a chance to save what playing time you have put in. Some bugs can be avoided by limiting your inventory and later in the game reducing your party to the original four . TEAM MEMBERS: NAME WHERE STR; DEX;INT Magic *Beh Lem - outside Hythloth 23;24 ; 26 0/0 Blain - with Gypsies 16 ; 21 ; 18 0/0 Cpt Leonna - Moonglow 15 ; 15 ; 18 0/0 Cpt Leodon - Moonglow 15 ; 19 ; 15 7/7 *Gorn - Under Sutek's *Gwenno - Minoc 18 ; 21 ; 17 9/9 Jaana - Yew Julia - Minoc 21 ; 18 ; 17 0/0 Katrina - New Magincia 19 ; 16 ; 16 0/0 *Seggallion - Serpents Hold 28 ; 21 ; 20 0/0 Sentri - Serpents Hold 26 ; 18 ; 16 0/0 Sherry - Lord B's castle * suggested best party to add to Avatar, Dupre, Shamino, Iolo EXPERIENCE needed to Advance: 0 - 100 Level 1 When one of your characters has enough 101 - 200 Level 2 experience to advance a level, TALK to 201 - 400 Level 3 a shrine and chant the mantra. You can 401 - 800 Level 4 greatly improve the character's stats 801 - 1600 Level 5 with careful use of the chart below. 1601 - 3200 Level 6 3201 - 6400 Level 7 6401 + Level 8 CHARACTERISTIC IMPROVEMENTS BY SHRINE: Shrine Strength Dexterity Intelligence |-------------|-------------|------------|-------------| |Compassion - +3 - | |Honesty - - +3 | |Honor - +1 +1 | |Humility - - - | |Justice +1 - +1 | |Sacrifice +1 +1 - | |Spirituality +1 +1 +1 | |Valor +3 - - | |-------------|-------------|------------|-------------| MANTRAS: Compassion mu Control un Diligence us Honesty ahm Honor summ Humility lum Justice beh Passion or Pride mul Sacrifice cah Singularity unorus Spritiuality om Valor ra RUNES: Location of and requirements to get: Compassion: Ariana, child, in the conservatory of Britannia. You will need her mother's permission. Her mother runs the tavern in Britannia Honesty: In the tomb of Beyvin in the catacombs of Moonglow. You will need to get the key from Manrel who lives south of the Blue Bottle Inn. Honor: On the pedestal in Trinsic. Talk to the mayor before taking it and return it afterwards. Humility: The mayor of New Magincia has the rune, you will need to answer a questions before he will give it to you. The answer is "Conor". Justice: Talking to the thief in the Yew jail will tell you that the rune is hidden under a plant in Yew's tavern. Sacrifice: Selganor in the Minoc Artisians' Guild has the rune but you will need to join the Guild before he will give it to you. To join, you need to get a yew log from Ben and have it cut at the saw mill south east of Minoc. Take yew board to Julia to make into PanPipes and learn the notation of the tune STONES from Gwenno Stones 6789878767653 Spirituality In the chest in Marney's house in the north end of Skara Brae. MOONGATES: To use a moongate, stand in the center and USE the MOON ORB and point to one of the squares around you. Below is a list of where each square will take you: 214 you can teleport to these areas by listing the coordinates. 214 works ANYWHERE in the game at least through version 3.2. SEE BELOW FOR ADDITIONAL EXPLANATION OF ALT COMMANDS> +-------------+--------------+--------------+--------------+--------------+ | MG of | Shrine of | MG of | Shrine of | MG of | | Honesty | Honesty | Compassion | Compassion | Valor | | MoonGlow | | Britannia | | Jhelom | | 383 1F3 0 | 3A7 106 0 | 1B3 18B 0 | 1F7 166 0 | 093 373 0 | +-------------+--------------+--------------+--------------+--------------+ | Shrine of | Shrine of | Lord B's | Shrine of | Shrine of | | Humility | Control | Castle | Passion | Valor | | | | Throne Room | | | | 398 3A7 0 | 044 02D 5 | 133 160 0 | 0BC 02D 5 | 09F 3AE 0 | +-------------+--------------+==============+--------------+--------------+ | MG of | [[ MIDDLE ]] | MG of | | Humility | No Effect [[ YOU ARE ]] No Effect | Justice | | New Magincia| [[ HERE! ]] | Yew | | 2E3 2BB 0 | [[ ]] | 0E3 083 0 | +-------------+--------------+==============+--------------+--------------+ | Shrine of | Gargoyle | Shrine of | Temple of | Shrine of | | Spirituality| Altar | Diligence | Codex | Justice | | | | | | | | 017 016 1 | 080 056 5 | 066 0DD 5 | 39B 36C 0 | 129 027 0 | +-------------+--------------+--------------+--------------+--------------+ | MG of | Shrine of | MG of | Shrine of | MG of | | Spirituality| Honor | Honor | Sacrifice | Sacrifice | | Skara Brae | | Trinsic | | Minoc | | 04B 1FB 0 | 147 336 0 | 183 313 0 | 340 0A7 0 | 29B 043 0 | +-------------+--------------+--------------+--------------+--------------+ SPELLS:__REAGENTS:__MAGIC:__POTIONS:________________________________________ | * = spells you must have to complete the game! | | | | COVE: Ruduyom <20 gp/lvl> | | Northwest corner of town Reagents | | 1st Create Food, Douse, Heal, Ignite Blood Moss 3g | | 2nd - Garlic 1g | | 3rd Mass Awaken Ginsing 2g | | 4th Great Heal* Nightshade 2g | | 5th Pickpocket*, Seance Spider Silk 2g | | 6th - Sul. Ash 1g | | 7th - | | | | LYCAEUM: Xaio <25gp/lvl> | | North, northeast of Library, Xiao | | 1st Detect Magic, Dispell Magic*, Light | | 2nd Infravision, Reappear, Telekinesis*, Vanish | | 3rd Dispel Field*, Great Light, Peer | | 4th Animate, Fire Field, Locate, Mass Dispell*, Poison Field, Sleep | | Field, Wind Change* | | 5th Energy Field, Invisibility*, Reveal, X-Ray | | 6th Clone, Negate Magic, Replicate | | 7th Fear, Gate Travel, Wizard's Eye | | | | Reagents | | Black Pearl 4g | | Garlic 3g | | Ginsing 3g | | Mandrake 6g | | Nightshade 3g | | Spider Silk 3g | | Sul. Ash 3g | | | | NICKODEMUS: North of Britain between two rivers <20gp/lvl> | | 1st Detect Trap | | 2nd Sleep, Unlock Magic*, Untrap | | 3rd Magic Lock, Mass Sleep, Protection, Repell Undead | | 4th Conjure | | 5th Insect Swarm | | 6th Charm, Confuse, Mass Protect, Web | | 7th Enchant, Mass Invisibility* | | | | Reagents: | | Blood Moss 2gp | | Garlic 1gp | | Ginseng 1gp | | Spiders Silk 1gp | | Sul. Ash 2gp | | | | Staves: Nick sells these staffs which can be used with the ENCHANT | | Spell. Each staff can hold upto 10 spells. Anyone can use | | a staff so charged. | | | | SKARA BRAE: Horance Island, Horance <30gp/lvl> 03B 1D4 0 | | 1st Harm | | 2nd Magic Arrow, Poison, Trap, Unlock Magic* | | 3rd Curse, Fireball | | 4th Disable | | 5th Explosion*, Lightning, Paralyze | | 6th Flame Wind, Hail Storm, Poison Wind | | 7th Chain Bolt, Energy Wind, Kill, Mass Curse, Wing Strike | | | | Reagents: | | Black Pearl 3gp | | Blood Moss 3gp | | Mandrake Root 5gp | | NightShade 2gp | | Spider Silk 1gp | | Sul Ash 2gp | | | | ZOLTAR - gypsy | | Reagents | | Blood Moss 3g | | Garlic 2g | | Ginseng 1g | | Nightshade 1g | | Spider Silk 2g | | Sul. Ash 1g | | | | POTIONS: | | Black Invisible | | Blue Awaken | | Green Poison | | Orange Sleep | | Purple Invisible | | Red Dispell Magic | | Yellow Heal | | White Xray vision | |__________________________________________________________________________| WEAPONS & ARMOR:____________________________________________________________ | | | Britannia: | | Weapons: dagger, spear, sword, 2-handed sword, MAGIC BOW, arrows | | bolts | | Armor: cloth armor, leather armor, chain mail, plate mail, | | heater shield, iron helm | | | | Buccaneer's Den: | | Weapons: club, dagger, oil flask, main gauche, throwing axe | | Armor: cloth armor, leather armor, leather helm | | | | Jhelom: | | Weapons: bow, club, crossbow, dagger, oil flask, spear, arrows | | bolts | | Armor: spiked shield | | | | Minoc: | | Weapons: dagger, mace, main gauche, morning star, sword | | Armor: chain coif, chain mail, ring mail, scale mail, | | winged helm | | | | Serpent's Hold: | | Weapons: halberd, hammer, morning star, throwing axe, | | 2-handed sword | | Armor: black shield, door shield, scale mail, spiked collar | | spiked shield, spiked helm, MAGIC SHIELD | | | | Trinsic: | | Weapons: mace, main gauche, sword, 2-handed axe, 2-handed hammer, | | 2-handed sword | | Armor: iron helm, kite shield, MAGIC ARMOR, MAGIC HELM, | | plate mail | | | | Yew: | | Weapons: club, dagger, spear, throwing axe, 2-handed axe | | Armor: brass helm, leather helm, leather armor, ring mail | | SWAMP BOOTS | |__________________________________________________________________________| ROUGH WORLD MAP: /( = WATER 1 2 3 4 5 6 7 8 9 10 11 12 13 |----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+----| | /( | /( | /( | /( | /( | /( | /( | /( | /( | /( | /( | /( | /( | | | | | shr | | | | | | | | | |----+-----+-----+---justice-+--dun|-----+-----+-----+-----+-----+-----+----| | /( | /( | | | | wrong /( | MINOC | | | /( | /( | | | | | | | | | | dun | | | | | |----+-----+-----+-----+-----+-----+-----+-----|covet|-----+-shr-+-----+----| | /( | | |YEW | | | | /( | | |sacri| | /( | | | | | | | | | | | | Ants| | | |----+-----+-----+-----|Nicko|-----+-----+-----+-----+---SinVraal|-----+----| | /( | cave|ABBEY| |demus| | | stone | | | shr | /( | | |spide| | | | | | gate | | |honesty | |----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+----| | /( | | | |BRITAIN | shr |COVE | dun | /( | /( | | /( | | | | | | | |compa| | | | | dun | |----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----deceit | /( | | dun | dun | | /( | /( | /( | /( | /( | /( |Lycae| /( | | | |cyclo|shame| | | | | | | | um | | |----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+----| | /( | | | | | /( | /( | /( | /( | /( | /( | | /( | | |SKARA| | | | | | | | | | MOON| | |----+-BRAE|-----+-----+-----+-----+-----+-----+-----+-----+-----+-GLOW|----| | /( | /( | | | PAWS /( | /( | /( | /( | /( | /( | | /( | | | | | | | | | | | | | | | |----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+----| | /( | /( | |dun | | /( |BUCCA| /( | NEW | /( | /( | /( | /( | | | | |destard | | DEN | |MAGIN| | | | | |----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+----| | /( | /( | | TRINSIC /( | /( | /( | /( | /( | /( | /( | /( | | | | | | | | | | | | | | | |----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+----| | /( | /( | /( | /( | shr | | /( | /( | /( | /( | /( | /( | /( | | | | | |honor| | | isle | | | Isle| | |----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+--of-+----| | /( | JHELOM | /( | /( | | /( | /( | /( | /( | /( |Avatar /( | | | | | | | | | | | | | | | |----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----dun--| | /( | /( |shr | /( | /( | /( | Serpent's | | Sutek's |shr hyth | | | |valor| | | | Hold | | Castle |humil | |----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+----| 1 2 3 4 5 6 7 8 9 10 11 12 13 STARTING OUT: You begin the game in Lord British's castle. Lord B will tell you how the shrines are under the control of the gargoyles and must be freed. There is equipment for your use in the castle, in your room and in others. Talk to everyone you meet. Ask their name and job to get clues as to further conversation. Talk to the mage in L. B's castle. He will tell you about Iolo's book and to consult Mariah . INVENTORY HINTS: Major BUGS are related to character's inventory so keep only what you need, food, reagents, and the like. Some items you will need to keep until they have been used. Once used, you can drop them To WIN the game you will need: Vortex Cube 2 Vortex Lens It will be very useful to have a strong character in your party carry a skiff. There are areas you will want to reach that you will be unable to reach without a skiff. SEWERS: good for gold and experience In the potion laboratory in the castle, you will find a ladder to the sewers below the castle. This is the best place to start out your characters. It is larger than it looks. Use all ladders you find until you are familiar with where they lead. On level 2 of the sewers you will find an underground lake. Phoenix lives to the north of the lake. When you have gotten the PICKPOCKET spell, seek out Phoenix and take her thieve's belt. SHRINES: After you have spent a little time in the sewers earning gold and experience, its time to visit the wide world. Your purpose at this point is to free the shrines from the hold of the gargoyles. The shrine of Compassion is the easiest to free early in the game having fewer gargoyles guarding the shrine. At other shrines, you may find it easier to cast invisibiity upon your avatar and have him/her free the shrine alone thus avoiding a fight with the gargoyles. To free a shrine USE the rune on the shrine and chant the mantra. The force field upon the shrine will be broken. Take the MOONSTONE! EXPLORE and GAIN EXPERIENCE: Here is a list of some of the major areas of interest in the game. As noted, some contain important clues or items while others are primarily good for gaining experience. Many of the caves are connected. Ant Mounds - Map piece piece, reagents Bucaneer Cave - minor items Cyclops Cave - Powder Kegs, gold Dungeon Covertous - minor items Dungeon Deceit - minor items Dungeons Destard - Dragon Eggs, major treasures Dungeon Hyaloth - Gargoyle scroll, ENTRANCE TO GARGOYLE WORLD Dungeon Shame - Map piece, gold, gems Dungeon Wrong - Map piece Heftimus Cave - near Jhelom, rings, potions Heros Cave - Near shrine of Honor, minor items Lycaceum Underground - Books * Moonglow Catacombs - Rune of Honesty, weapons, armor, staves Pirate's Cave - Tablet, storm cloak, magic fan Sewers - Thief Guild Belt, gold, minor items Shrine of Control - Mondain Statue Shrine of Diligence - Exodus Statue Shrine of Passion - Minax Statue Spider Cave - Spider Silk Stonegate - Vortex Cube Sutex Castle Catacombs - Balloon Plans Tomb of Kings - minor items * Books: The book of lost mantras if shown to Wisps will get you the 8th level spell of Armageddon The book Wizard of Oz when given to Lord British will get you some gems as reward. KARMA: Karma is important in this game. To maintain and increase Karma, do not steal, return the rune of honor to Trinsic, do good deeds PIRATES' MAP & TABLET: Talking to Mariah in Lycaeum will reveal that a second portion of the tablet will be needed to translate it fully. Mariah directs you to Zoltar the gypsy. Zoltar will tell you that pirates stole the other portion of the tablet. To locate this second piece of tablet you will need: Thieves Belt - sewers under LB's to join the Thieves Guild to be able to get any information from HOMER on Bucaneer Den. Homer will tell you that there are 9 pieces to the map of Captain Hawkin's treasure . Homer has one of the nine pieces. The others are at: Shipwreck - 71S, 14E Ant Mound - 4th level Dungeon Shame Dungeon Wrong Giving Sandy, the cook in Trinsic, dragon eggs will tell you the other locations of map pieces: Serpent's Hold - A woman to the east has a piece. You will need to give her a Magic Shield to get it. Dagger Isle - Hermits cellar Bad gypsies - Buy or pickpocket the piece Mayor of Trinsic - Confront mayor with name "GORDON" After collecting 8 pieces return to HOMER. He will give you the last piece and tell you how many paces to move before digging . Drop the map pieces and move them around until you get a clear map of the location of the treasure. TREASURE: Small island to southwest of Bucaneer's Den with 3 stones in northeast corner. Walk 3 steps south, 9 steps west, 12 steps south. DIG! This will reveal a hole that you can enter. Explore this area until you find the sign: "Drop to your Death", choose the hole that has a gold nugget next to it to find the TABLET. Return to Bucaneer's Den and give Storm Cloak to Homer. Return to Lycaeum with both parts of the tablet and talk to Mariah. GARGOYLES: Mariah will supply some additional information on why the gargoyles are causing so much trouble now. She will direct you to Sin Vraal who will tell you that you can enter the gargoyle world through Hythloth. Dungeon Hythloth is to be found near the Shrine of Humility . You will find Captain Johne on the bottom level. He will tell you about the gargoyles and give you a scroll that will allow you to talk to gargoyles. Cpt. Johne will also tell you about Beh Lem a gargoyle who will help you get around the gargoyle city without being attacked. Beh Lem is to be found just outside of Dungeon Hythloth on the gargoyle plane. Talk to Beh Lem. He will tell you to see his father and give you instructions on how to find him. Beh's father will tell you that you need to visit the gargoyle Inquisitor and surrender as well as the need for you to make a sacrifice to help mend the two worlds, that of humans and gargoyles. Naxatilor is the gargoyle who will be able to explain sacrifice to you more clearly. Go see Lord Drax and surrender. Drax will ask that you submit to wearing an amulet of submission. Dupre will warn you that it is a magical trick, ignore him. Once you are wearing the amulet, you will be able to travel freely around the gargoyle world and talk with its inhabitants. Now visit Nax . After doing these errands and returning to Nax where needed for additional instructions, you will be told that you need a concave vortex lens to represent humans and to read the Codex for instructions on what to do with the lenses and the vortex cube . The vortex CUBE is supposed to be in the Hall of Knowledge but you will find it missing. Asking the gargoyle who cares for the Hall, you will learn that the Cube was stolen by humans who went to StoneGate. StoneGate is the castle that lies in the mountains south of Minoc. You will need to find secret passages as well as do a couple of errands for the Ogres that live there to get the vortex Cube. The mage that lives across the river near Lycaeum will be able to make you a concave vortex lens if you can give him a glass sword. Glass swords can be found on Phoenix in the sewers. You will not be able to enter the temple of the Codex unless you are on a quest. THere is only one way to be put on a quest and that is to visit the Shrine of Singularity . To visit the Shrine of Singularity you will need a balloon. Plans for making a balloon can be found on a dead body in the dungeon under Sutek's. Once you have the balloon plans you will need to visit: Minoc to have the basket woven <300gp>, Paws to buy rope <5gp> to have silk thread spun <10gp> New Magincia to have the thread woven into cloth <20gp> Paws to have the cloth sewn into a large bag <75gp> You also need a cauldron and an anchor. USE the balloon plans to make a balloon. Have one of your strong characters carry the balloon. Use a moongate to get to the gargoyle altar . Go north and a little to the right, drop the balloon and then use it. Use the FAN to change the wind to S so that you may travel north. Once past the mountains, land and enter the Shrine of Singularity. TALK to the altar. When asked what you want, answer "quest". You will be asked for whom you seek this quest of the Codex, answer "all". The shrine will tell you to visit the shrines representing the gargoyle virtues Control, Passion & Diligence. Each of these shrines contains a statue with which you must talk to learn the mantra of that virtue. The three virtues combined equal the mantra for the Singularity. Use the balloon to return south of the mountains, back to near the gargoyle altar. The entrances to the shrines of Control, Passion and Diligence are found on the island of the gargoyle world . The catacombs of Diligence are the hardest to get through. There is a secret door leading to a ladder near the lower left corner of the catacombs. This secret door is NOT on an outer wall. After you have visited all three shrines and learned the mantras, return to the Shrine of Singularity. When asked if you have visited all three shrines answer yes and then chant the mantra UNORUS. You now have a quest and may enter the temple containing the Codex! Use the Moon Orb to get to the Temple of the Codex and read it . Follow the instructions to place the two lenses and the Cube loaded with all eight moonstones then USE the Cube! You will see a series of pictures that culminate in the END GAME! CONGRATS! commands: There are 3 commands that work in this game . These are "debugging tools" that were left in the game. To use them press the alt key and then the three numbers before releasing the alt key. 213 - This command will give you the same over view that a gem would plus a string of numbers. The first 2 numbers are your character's karma, the next four are the time, the next three are the first coordinates, the three after that are the second coordinates and the last number is the "plane". Example: 7510260170161 75 = karma 1026 = time 017 = 1st coordinates } 016 = 2nd coordinates }====Shrine of Spirituality 1 = plane } 214 - This command will allow you to teleport from where you are to another location. Example: To get to the Shrine of Spirituality, you would type: 017 016 1 and you will be teleported there! 215 - Causes an hour of game time to pass. Useful when you are waiting for someone to return to their place of business. Some other 214 coordinates: PAWS - 173 272 0 MINOC - 254 063 0 by the sundial SUTEX - 315 3D6 0 on the docks SEWERS - 062 07B 2 this is near the campfires PIRATES TR - 09B 0D8 4 this is the treasure room LYCAEUM - 376 1BB 0 SINGULARITY- 080 02E 5 altar of MONDAIN - 043 00C 4 statue of MINAX - 0BB 00B 4 statue of EXODUS - 053 0DC 3 statue of HYTHLOTH - 0DC 0DB 5 entrance on gargoyle plane HYTHLOTH - 3B4 3A2 0 entrance on human plane LENS MAKER - 3BB 195 0 human lens maker near Lycaeum