New Japan Pro Wrestling 2 (e)

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New Japan Pro Wrestling - Toukon Retsuden 2 FAQ

Introduction


"Yes, Virginia, there is a Santa Claus and he works in the off season as a 
programmer for Yukes."  These were my thoughts as I played New Japan Pro 
Wrestling - Toukon Retsuden 2 for the first time.  The update on the original,
which was released back in the fall of 1995, has resulted in a more detailed 
representation of New Japan Pro Wrestling .  

No one has ever complained about the original Toukon Retsuden so Yuke's have 
concentrated their efforts on making the sequel a more detailed and fuller 
gaming experience. Although it can be argued that Toukon Retsuden had the best 
graphics of all the Playstation wrestling games combined with solid gameplay, 
it fell short in other categories when compared to other wrestling games 
released in the last year.  Fire Pro Wrestling was it's first competitor and 
had a strong following due to it's successful series on the SNES.  Although the
gameplay and graphics were good the lack of selectable wrestlers and game 
testing (ie. wrestler's standing on air outside the ropes, poor collision 
detection, etc :( ) ultimately doomed the game as unfavourable when compared to 
New Japan Pro Wrestling.  Next in line was Champion Wrestler, which to this day 
is probably the best wrestling game available on the Playstation besides TR2.  
Here we saw a game filled with wrestlers from various promotions and different
match modes of play (singles, tag-team, battle royal) and it supported 4 
players.  On top of that there was a commentator who gave play-by-play 
announcing throughout the matches.  The only downside to the game, and it 
wasn't a big one, was it's average 2-D graphics.  Otherwise we had a serious 
argument brewing to decide who would be declared champion.  Shortly afterwards 
the newest kid on the block, Virtual Pro Wrestling, appeared.  Although Virtual
Pro Wrestling had a horde of wrestlers and promotions on tap it offered little 
else that we hadn't already seen in both the New Japan and Fire Pro games. 
Yuke's have taken the finer points from these other games and created the best 
wrestling game available on the Playstation.

"So what's new" you may ask.  Well to begin all the graphics look better than 
ever.  The wrestlers look more detailed, there are more venues and rings, and 
camera flashes light up the arenas during each move.  There are now 18 
wrestlers with 8 more hidden throughout the game.  Each wrestler's repertoire 
has been increased with more moves as you will see with the sample move list I 
have supplied further on in the FAQ.  Also new to Toukon Retsuden 2 is the Tag 
Team and Battle Royal modes.  By using a multi-tap you and 3 friends can now go
toe to toe for wrestling supremacy.  Realism has always been one of the  
strengths of the game and this time Yuke's acquired Kensuke Sasaki as their
advisor to the game.  All these additions add up to make this the wrestling 
game of choice.  If you are or ever have been a wrestling fan this is the 
Playstation game for you.

Now where's my damn controller ... I've got to practice my Asai moonsault :) 

Controller Setup

Menu Screens

O		Advance to next screen
X		Go back to previous screen

In Game

Direction Pad	Moves your wrestler around the ring
Triangle	Submission Hold/Pin Move (See Wrestler Moves Lists)
O		Strength Move (See Wrestler Moves Lists)
X		Strike (See Wrestler Moves Lists)
Square		ction (See Wrestler Moves Lists)
Select		Frame advance during paused game
Start		Pause Game.  Brings up menu below

		Move Name  On Off
		???	   On Off 
		End Match  Push O

L1		Appeal to crowd (can be used in conjunction with direction pad 
		for different appeals) 
L2		Appeal to crowd (can be used in conjunction with direction pad 
		for different appeals)
R1		Appeal to crowd (can be used in conjunction with direction pad 
		for different appeals)
R2		Appeal to crowd (can be used in conjunction with direction pad 
		for different appeals)

Note:  When in Tag Team or Battle Royal mode the shoulder buttons work as 
described below:  In this example Player 1 is Masahiro Chono, Player 2 is 
Hiroyoshi Tenzan, Player 3 is Keiji Mutoh & Player 4 is Kensuke Sasaki.  The 
shoulder buttons can be used to change the target of attack or appeal to the
crowd.


	Masahiro Chono	Hiroyoshi Tenzan	Keiji Mutoh	Kensuke Sasaki
L1	Appeal to Crowd	vs. Chono		vs. Chono	vs. Chono
L2	vs. Tenzan	Appeal to Crowd		vs. Tenzan	vs. Tenzan
R1	vs. Mutoh	vs. Mutoh		Appeal to Crowd	vs. Mutoh
R2	vs. Sasaki	vs. Sasaki		vs. Sasaki	Appeal to Crowd

Select & Start	Return to Main Menu


Main Menu

After turning on the game and pushing start, you should get the main menu.  
There are 12 menu items to choose from while you're at this screen. They are:

1. Play Mode  /  Singles ˇ Tag Team ˇ Battle Royal
 
2. Weight Division  /  Heavyweight ˇ Jr. Heavyweight ˇ Open
 
3. Match Selection
 	Singles
 		Heavyweight
			Exhibition Match
  			IWGP Heavyweight Championship Match
 			G1 Climax League
  			G1 Climax Tournament
	 	Jr. Heavyweight
  			Exhibition Match
  			IWGP Jr. Heavyweight Championship Match
	  		Best of the Super Jr. League
  			New Japan Pro Wrestling Tournament
 		Open
 			Burning Spirits Challenge
 			Exhibition Match
 			IWGP Heavyweight Champion vs. IWGP Jr. Heavyweight 
 			  Champion
 			New Japan Pro Wrestling League
 			New Japan Pro Wrestling Tournament
 	Tag Team
 		Heavyweight
 			Exhibition Match
 			IWGP Heavyweight Tag Championship Match
 			SG Tag League
 			New Japan Pro Wrestling Tournament
 		Jr. Heavyweight
 			Exhibition Match
 			Super Jr. Tag League
 			New Japan Pro Wrestling Tournament
 		Open
 			Burning Spirits Challenge
 			Exhibition Match
 			New Japan Pro Wrestling League
 			New Japan Pro Wrestling Tournament
 	Battle Royal
 
4. Skill Level  / Training (Easy) ˇ Strong (Normal) ˇ Cement (Hard)
 
5. Time Limit  /  5 - 60 minutes (5 minute intervals) or No Time Limit.
		  Default is 30 minutes
 
6. Venue  /  Tokyo A ˇ Tokyo B ˇ Tokyo C ˇ Osaka A ˇ Osaka B ˇ Outside
 
7. Time Limit Decision  /  On ˇ Off
 
8. Knockout  /  On ˇ Off
 
9. Ring Select  /  NJPW 1ˇ NJPW2 ˇ NJPW3 ˇ NJPW4 ˇ NJPW5 ˇ NJPW6 
 
10. Viewing Mode  /  Normal ˇ Ringside ˇ 2nd Floor
 
11. Sound  /  Mono ˇ Stereo
 
12. Miscellaneous

	Title History
 		IWGP Heavyweight Championship
 		IWGP Jr. Heavyweight Championship
 		IWGP Heavyweight Tag Championship
 		G1 Climax
 		SG Tag League
 		Best of the Super Jr.
 		Super Jr. Tag League

	Best Bout - Watch replays of your matches. Whenever you win an 
		    exhibition match, you will be asked whether or not you wish
		    to save. Press O for "yes", or X for "no".   You will then 
		    be prompted to confirm your decision.  As mentioned before 
		    O equals "yes" and X equals "no".  If you do choose to save
		    you can then go here and select the match to watch it 
		    again.
	
	Wrestler Move Lists - Lets you see each wrestler's move list (in 
			      Japanese of course).  Use the direction pad left 
			      and right to scroll through the wrestlers and up 
			      & down right to scroll through the moves.
	
	BGM - Lets you listen to the Background Music used in the game. Use the 
      	      direction pad to scroll through the Track Listings.  Press O to
      	      Play and X to Stop.

	Load Memory Card - Lets you load a saved game from a Memory Card.  
			   Note: I'm not sure about the usefulness of this 
			   option as saved games are automatically loaded when 
			   the game boots up.  If anyone has any ideas please 
			   let me know.

	Practice Mode	
		(Warning: Once in this menu I do not know how to return to the 
		main menu without resetting the game!!)
   		Play Mode /  Singles ˇ Tag Team ˇ Battle Royal
   		Skill Level /  Training (Easy) ˇ Strong (Normal) ˇ Cement 
   								   (Hard)
   		Time Limit /   5 - 60 minutes (5 minute intervals) or No Time 
			Limit. Default is 30 min.
   		Venue /  Tokyo A ˇ Tokyo B ˇ Tokyo C ˇ Osaka A ˇ Osaka B ˇ 
			Outside 
   		Time Limit Decision / On ˇ Off
   		Knockout / On ˇ Off
   		Ring Select / NJPW 1ˇ NJPW2 ˇ NJPW3 ˇ NJPW4 ˇ NJPW5 ˇ NJPW6
   		Viewing Mode /  Normal ˇ Ringside ˇ 2nd Floor
 
   		Use the direction pad up & down to scroll through the options	
   		Note:  At the area at the bottom of the screen you can select 
   		the wrestler(s) you wish to use along with the control method 
   		and appearance.  You must first move the cursor onto the 
   		wrestler selection field which will then become highlighted.  
   		The wrestler selection can then be manipulated by using the 
   		direction pad left & right to scroll through the list of 
   		wrestlers.  The control method is selected by either the L1 
   		button for manual control or R1 for computer controlled.  
   		Appearance is selected by using the Triangle (Type 1), O (Type 
   		2), X (Type 3) or o(Type 4), this will change the wrestler's 
   		appearance (ie. Jyushin "Thunder" Lyger:  Type 1 = Red Costume,
   		Type 2 = Blue Costume, Type 3 = White Costume, Type 4 = Black 
   		Costume)
   		This is the translated list of Wrestlers you can select by 
   		scrolling right (using the direction pad right)

		1. Antonio Inoki		**Player 1 Default**
		2. Tatsumi Fujinami		**Player 2 Default**
		3. Riki Choshyu
		4. Keiji Mutoh
		5. Shinya Hashimoto
		6. Masahiro Chono
		7. Kensuke Sasaki
		8. Shiro Koshinaka
		9. Hiroyoshi Tenzan
		10. Osamu Nishimura
		11. Satoshi Kojima
		12. Jyushin "Thunder" Lyger
		13. Wild Pegasus
		14. El Samurai
		15. Kohji Kanemoto
		16. Shinjiro Ohtani
		17. The Great Muta
		18. Power Warrior
		19. Young Antonio Inoki*
		20. Seiji Sakaguchi*
		21. Hiroshi Hase*
		22. Young Jyushin "Thunder" Lyger*
		23. Tiger Mask*
		24. Pegasus Kid*
		25. Kero-Chan*
		26. Tiger Hattori*

			* hidden wrestlers


Game Screens


Controller Selection Screen

After selecting a mode of play you are presented with the Controller
Selection 
Screen.  Here you can manipulate how each wrestler is controlled.  The 
Playstation icon represents a computer controlled wrestler.  To change
this to
a joypad, which represents manual control (ie. YOU), press START.

For Tag Team matches you can switch which player is your partner by
using the 
direction pad up & down.

Wrestler Selection Screen

Once you have selected the controller method you are presented with the 
Wrestler Selection Screen.  I have provided the following diagram and 
associated list of wrestlers seen at this screen.

				   01   02
				03   04   05
  			      06   07   08   09		26
			 10   11   12   13   14   15
			      16   17   18   19
				20   21   22
				   23   24
				     25

1. Tatsumi Fujinami
2. Riki Choshyu
3. Osamu Nishimura
4. Shiro Koshinaka
5. Satoshi Kojima
6. Keiji Mutoh
7. Jyushin "Thunder" Lyger
8. El Samurai
9. Kensuke Sasaki
10. The Great Muta
11. Young Jyushin "Thunder" Lyger*
12. Wild Pegasus
13. Pegasus Kid*
14. Hiroyoshi Tenzan
15. Power Warrior
16. Shinya Hashimoto
17. Kohji Kanemoto
18. Shinjiro Ohtani
19. Masahiro Chono
20. Tiger Hattori*
21. Hiroshi Hase*
22. Kero-Chan*
23. Antonio Inoki
24. Seiji Sakaguchi*
25. Young Antonio Inoki*
26. Tiger Mask*

	* hidden wrestlers
	
Tonight's Matchup Screen

You are presented with the Matchup screen as the game loads.


Strategy & Rules


Rules

The following rules are used in the New Japan Pro Wrestling federation:

A wrestler can win by either pin, submission, count out or disqualification.

When a wrestler reaches the ropes his opponent has 5 seconds to break the hold.
If he does not he is disqualified.

Wrestler's applying illegal holds have 5 seconds to break the hold or are 
disqualified.

Wrestler's leaving the ring have 20 seconds to return or are counted out of the
ring and lose.  Double countouts, when both wrestlers are counted out of the 
ring, are deemed a draw.

For Tag Team Matches only: If a wrestler/wrestlers enter the ring without being
tagged in they are warned by the referee and have to leave the ring within 5 
seconds or their team is disqualified.

Strategy

New Japan Pro Wrestling employs 3 basic attack techniques: Punch/Kick, Strength
Move and Submission Hold.  Executing moves are dependent on a few different 
variables.  The first is your position in relation to your opponent's position 
and condition.  Your opponent can be in any combination of the following 
conditions:  facing you, with their back to you, lying prone on the mat, 
outside the ring, running and/or groggy.  The second variable is the use of the 
directional pad.  Whether this is pressed or not determines which move to 
select.  A combination of the 2 variables selects what move the wrestler will 
execute.  (For more information on each wrestler's moves refer to the section 
titled "Wrestler Moves List")

New Japan Pro Wrestling also employs a priority based system similar to the 
rock/paper/scissors game that we all played as kids.  The priority system in 
the game works as follows:  A Strength Move overrides a Punch/Kick, a 
Submission Hold overrides a Strength Move and a Punch/Kick overrides a 
Submission Hold.

Although unseen, all the wrestlers have Hit Points.  The hit points are split 
into 2 categories: Main HP and Sub HP.  Main HP are depleted by doing 
Punch/Kick or Strength Moves.  Sub HP are depleted by executing
submission 
holds.  

When in a submission hold press the directional pad in the direction of the 
nearest ropes and press any button repeatedly.  Your wrestler will move towards
the ropes, which will result in your opponent having to release the hold.  (see
the section titled "Rules" for more information)

There are also times when, due to the crowd's influence, a wrestler will become
stronger and receive a brief advantage over their opponent.  This "rush" mode 
happens once the wrestler has been on the receiving end for a while and has not 
been able to execute an offensive move.  "Rush" mode is indicated for a 
wrestler when the crowd's cheers become louder and the wrestler's name begins 
to flash.  This "rush" mode also enables you to perform the hidden moves for 
each wrestler.


Move Lists


Legend

T	Triangle					A	Head
O	Circle						B	Arms
X	X						C	Mid-section
S	Square						D	Legs
+	Directional Pad					E	Feet

*	Pin Combination Move
#	???
$	Reversable Move
!	???

**Below is a list of common action moves used by all the wrestlers**

Action			Button Combination	Opponent's Position
Pin Opponent		O (B or C or D)		Lying Face Up On Mat
Run			S			N/A
Irish Whip Opponent	S			Near Standing & Facing Opponent
Turnbuckle/Ring Barrier S			Standing & Facing, Near
 Smash						 Turnbuckle/Ring Barrier
Release Hold/Pin 	S			N/A
 Attempt
Roll Opponent Back 	S			Outside Of Ring Near Apron
 Into Ring
Backstep Away From 	S x 2			N/A
 Opponent
Turn Opponent Around	S			Standing Groggy or Swaying
Kick Out Of/Reverse 	S			N/A
 Pin Attempt
Roll Opponent Over	S x 2 (C)		Lying On Mat
Drag Opponent In 	S (B or D) + towards 	Lying On Mat
 Circular Motion	 opponent
Drag Opponent Forward 	S (A or E) + towards	Lying On Mat
 Or Back		 opponent
Pick Up Opponent To 	S (A or E)		Lying On Mat
 Face Toward
Pick Up Opponent To 	S x 2 (A or E)		Lying On Mat
 Face Away
Step Over Opponent's 	S (C)			Lying On Mat
 Body
Hold Opponent Down for 	O (A or E)		Lying On Mat
 Double Team (Tag Team 
 Mode)



**Below is the Move List supplied in the Game Manual for Jyushin "Thunder" 
Lyger.  This can be used as a template to unlock the moves for each of the 
other wrestlers in the game**

**While trying to translate the move list I have tried to use the actual names 
for each move, but am sure they are a few mistakes.  If you know the correct 
name for a specific move or if I have made a mistake please let me know**

Wrestler's Position	Move Name		Button (Opponent's Condition)
Facing Standing 	Slaps			X (Normal)
 Opponent		Drop Kick (#)		X (Groggy)
			Rolling Kick (!)	X (Swaying)
			Punch (!)		X + (Normal)
			Running Drop Kick	X + (Groggy)
			Punch (!)		X + (Swaying)
			Suplex			O (Normal)
			Power Bomb		O (Groggy)
			Lyger Bomb (*)		O (Swaying)
			Tombstone Piledriver	O + (Normal)
			Brainbuster		O + (Groggy)
			Running Lyger Bomb (*)	O + (Swaying)
			Headlock		T (Normal)
			Arm Stretch		T (Groggy)
			Small Package (*$)	T (Swaying)
			Swinging Neckbreaker	T + (Normal)
			Armbar Takedown		T + (Groggy)
			Frankensteiner (*$)	T + (Swaying)
			
Running At Opponent	Running Drop Kick	X (Normal)
			Clothesline		X (Groggy)
			Rolling Kick (!)	X (Swaying)
			Running Tackle		O (Facing)
			Bulldog (!)		O (Behind)
			Front Rollup (*$)	T (Facing)
			Shoulder Rollup (*$)	T (Behind)

Running Opponent (From	Rolling Kick (!)	X
Stationary Position)	Frankensteiner		O
			Frankensteiner (*!)	T
			
Running Opponent 	Punch (!)		X
(After Irish Whip) 	Tilt-a-Whirl Suplex	O
			Sleeper Hold		T

?????			??? (#)			X

Behind Standing 	Drop Kick (#)		X (Normal or Groggy)
 Opponent		Running Drop Kick	X (Swaying)
			Forearm Smash		X + (Normal or Groggy)
			Rolling Kick		X + (Swaying)
			Back Suplex		O (Normal or Groggy)
			German Suplex Throw	O (Swaying)
			German Suplex (*)	O + (Normal or Groggy)
			Belly to Back 		O + (Swaying)
				Suplex (*)
			Abdominal Stretch 	T (Normal or Groggy)
				Armbar
			Cross Face Chicken Wing	T (Swaying)
			Abdominal Stretch	T + (Normal or Groggy)
			Shoulder Rollup (*$)	T + (Swaying

Opponent Outside of 	Flying Body Press (#)	X (Normal or Groggy,Near Ropes)
 Ring ??		Asai Moonsault (#)	X (Swaying, Near Ropes)
						X (Groggy,                   )
				(#)		X (Groggy,                   )

Opponent on Mat		Stomping		X @A (Face Up)
(Letter Gives Position	Knee Drop		X @A (Face Down)
 Relative To Opponent)	Forward Flip		X @B (Face Up)
			Elbow Drop		X @B (Face Down)
			Stomping		X @D (Face Up)
			Stomping		X @D (Face Down)
			Stomping		X @E (Face Up)
			Stomping		X @E (Face Down)
			Armlock			T @A (Face Up)
			Stepover Armbar 	T @A (Face Down)
				Rollup (*)
			Forearm Rub in Face	T @B (Face Up)
			Camel Clutch		T @B (Face Down)
			Leglock			T @D (Face Up)
			Bow & Arrow		T @D (Face Down)
			Figure Four Leglock	T @E (Face Up)
			Bow & Arrow		T @E (Face Down)

?????			???			X
			???			O (Facing)
			???			O (Behind)
			
Top Rope Dive Moves	Flying Drop Kick (#)	X (Normal or Groggy)
			Flying Cross Body 	X (Swaying)
				Block (*#)
			Shooting Star Press (*)	X (Face Up, Lying on Mat)
			Flying Head Butt	X (Face Up, Lying on Mat)
			Flying Elbow Drop	X (Face Down, Lying on Mat)
			Flying Knee Drop	X (Face Down, Lying on Mat)
			Flying Body Block (#)	X (Outside Ring, Normal or 
								Groggy)
			Flying Back Splash (#)	X (Outside Ring, Swaying)

Top Rope Turnbuckle 	Top Rope Frankensteiner	O (Groggy, Facing)
 Moves (Opponent in 	Top Rope 		O (Swaying, Facing)
 Corner Area)			Fishermanbuster
			Top Rope Back Suplex	O (Groggy, Behind)
			Top Rope Back Suplex	O (Swaying, Behind)

?????			Rolling Kick (#!)	X

?????			Clothesline (#)		X

Getting Up Off Mat 	Drop Kick (#)		X
 (either by yourself	Punch (!)		X +
 or opponent picking 	Snap Mare		O
 you up) OR when 	Frankensteiner (*)	O +
 Groggy state ends	Small Package (*$)	T
 **  Note ** You must	Frankensteiner (*$)	T +
 be close to opponent 
 to perform these 
 moves

?????			Rolling Kick (#!)	X
			Clothesline (#)		X
			Drop Kick (#)		X

**Below is a list of Double Team Moves that can be used in Tag Team
Mode**

Wrestler's Position	Move Name	Button	Wrestlers Who Use This Move
Both Facing Opponent	????		T	All
Both Facing Opponent	Suplex		O	All
Both Behind Opponent	????		T	All
Both Behind Opponent	Back Suplex	O	All
One Facing Opponent, 	Power Bomb	O	Sasaki, Koshinaka, Tenzan,
 One Behind Opponent				Power, Kojima, Lyger, Pegasus,
 						Samurai 
Both Behind Opponent	Bulldog		O	Mutoh, Sasaki, Muta, Power, 
						Nishimura, Lyger, Pegasus, 
						Kanemoto, Ohtani


Hidden Characters


There are 8 hidden wrestlers in the game.  There are 2 ways to get each 
character:  1)  Enter a code at the Title Screen (Easy Method) or 2) Using a 
wrestler listed below beat all the other wrestler in the Burning Spirits 
Challenge Mode (Harder Method).  

You can save hidden wrestlers by answering Yes (O) to Save Game questions when 
completing the Burning Spirits Challenge or if the wrestlers were activated by 
a code saving a game in progress. (ie. a league or tournament)


To access the Pegasus Kid you must:

1)  L1, L1, L1, L1, L1, L1, L1, L1, select.  The "Press Start" will flash to 
	indicate the code has been accepted, or
2)  Beat the Burning Spirits Challenge using Wild Pegasus

To access the Kero-Chan you must:

1)  L2, L2, L2, L2, L2, L2, L2, L2, select.  The "Press Start" will flash to 
	indicate the code has been accepted, or
2)  Beat the Burning Spirits Challenge using Power Warrior

To access the Hiroshi Hase you must:

1)  R1, R1, R1, R1, R1, R1, R1, R1, select.  The "Press Start" will flash to 
	indicate the code has been accepted, or
2)  Beat the Burning Spirits Challenge using ????????

To access the Tiger Hattori you must:

1)  R2, R2, R2, R2, R2, R2, R2, R2, select.  The "Press Start" will flash to
	indicate the code has been accepted, or
2)  Beat the Burning Spirits Challenge using The Great Muta

To access the Young Antonio Inoki you must:

1)  T, T, T, T, T, T, T, T, select.  The "Press Start" will flash to indicate 
	the code has been accepted, or
2)  Beat the Burning Spirits Challenge using ????????

To access the Young Jyushin "Thunder" Lyger you must:

1)  O, O, O, O, O, O, O, O, select.  The "Press Start" will flash to indicate 
	the code has been accepted, or
2)  Beat the Burning Spirits Challenge using Jyushin "Thunder" Lyger

To access the Seiji Sakaguchi you must:

1)  X, X, X, X, X, X, X, X, select.  The "Press Start" will flash to indicate 
	the code has been accepted, or
2)  Beat the Burning Spirits Challenge using Antonio Inoki

To access the Tiger Mask you must:

1)  S, S, S, S, S, S, S, S, select.  The "Press Start" will flash to indicate 
	the code has been accepted, or
2)  Beat the Burning Spirits Challenge using Kohji Kanemoto


Related Links


Tronix Video & Computer Game Mail Order  http://www.tronixweb.com/
* If you haven't got this game this is where you should get it.  Their Web Page
  is updated daily.  Ask for Joe.  I highly recommend using Tronix over any 
  other import shop.  I have dealt with Tronix for nearly 2 years now and have 
  never had a problem.  I have always had excellent service and Joe is 
  well-informed with the latest information on the gaming industry.  If you are 
  looking for a reliable, knowledgeable and affordable import shop look no 
  further.  Tell 'em that Wayne sent ya!

Video Game FAQ Archive  http://www.gamefaqs.com
* One stop shopping for Video Game FAQs

Scoops Wrestling Video Game FAQS  http://nymstudios.com/scoops/current/sfaqs.htm
* Wrestling game FAQs

Playstation Gamer  http://home.sn.no/~wchan/
* A very cool Web Page with the latest info on Japanese Playstation games

The Unofficial Playstation Homepage  http://www.vidgames.com/
* The definitive Playstation Web Page

The Great Hisa's Puroresu Page  http://www.albany.net/~hit/puroresu
* A Web page totally dedicated to Japanese wrestling.  A really cool site.  
  Check it out.

Herb's Wrestling Stuff	http://barrow.uswaterloo.ca.80/~hekunze/wrestle/wrestle.html
* A Web Page dedicated to Wrestling with weekly updates.  A must for all 
  wrestling fans.

rec.sports.pro-wrestling  usenet
* usenet group dedicated to, what else, wrestling.



New Japan Pro Wrestling - Toukon Retsuden 2 FAQ Version 1.0

author: 		Wayne Baker	wbaker@wimsey.com

contributors: 	Craig Freyer	Cfreyer815@aol.com
		Brad Thiessen	Soupboy1@aol.com


If you have any comments, suggestions, corrections or additions please contact 
me at wbaker@wimsey.com





Questions For You!! (And maybe even a prize :))

I am still looking for more info on this great game.  If anyone could provide 
additional info on the following it would be greatly appreciated:

1)  A translated manual.  I do not speak or read Japanese, but if someone has 
or can translate the manual I would be interested to hear from you.  Of 
particular interest would be sections within this FAQ that remain
untranslated.

2)  Codes. I'm not sure if there are any more hidden wrestlers, but it wouldn't
surprise me.  If you know of any other codes please let me know so I can update
the FAQ.  Appropriate credit will be given.

3)  Different Colours.  Is there any way to change your wrestler's other than 
in the practice mode?  If you know how plaese let me know

4)  The manual mentions the button combination of L1 + R1 + D-pad + X.  Does 
anyone know what this does.  I have tried in game, menu screens, etc.,
but have no idea what it does.

5)  Rush Moves.  If you find any please let me know.  I'm working on version 
2.0 and would like to include the hidden moves for each wrestler.  To make this 
interesting and promote finding all these moves I have decided to hold a 
competition.  Everyone who sends me a rush move for a wrestler will be entered 
into a draw to win a compilation video tape of New Japan Pro Wrestling.  The 
more rush moves you send me the more entries you will have into the prize draw.  
There will only be one winner and the closing date will be March 23, 1997.  The
winner will be announced the following day, March 24, 1997. BTW, I can make 
the tape NTSC, PAL or SECAM so don't be discouraged if you live outside North 
America.  I don't know if anyone has ever given a prize away along with a FAQ
so this might be a first, and last if I don't get enough response.



Special Thanks To:

Brad - For the hidden wreslter info
Craig - For all the input and keeping me on my toes to make sure this thing got
        out on time... well sort of on time :)
Joe @ Tronix - Thanks for getting the game to me so quickly during the busy 
               Christmas period and putting up with all the phone calls between
               October and December that started with "Do you have a date for 
               Toukon Retsuden 2 yet??"

And a big NO THANKS To:

	Activision - Besides the fact that they ruined a great game by 
	"Americanizing" it.  Next time you want to copy stuff out of one of my 
	FAQ's you could at least ask.  It's embarassing to you manual writer 
	and your company when there are passages of text that have been lifted 
	directly from someone else's FAQ.  The least you could do is give me 
	credit for it.  
	For those who don't understand what I'm talking about read my FAQ for
	the original Toukon Retsuden then read Activision's manual for Power
	Move Pro Wrestling you'll get a strange feeling of deja-vu at certain
	points.  BTW,  Just for the record my FAQ was written and published
	during January 1996.  Power Move Pro Wrestling came out November 14,
	1996.  I'll leave the rest to you.