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Tokimeki Memorial - Taisen Tokkaedama (e)

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Tokimeki Memorial Taisen Tokkaedama (Konami, Puzzle Game, PSX)
Hirameki Mode (Puzzle Mode) hints file, part 2 of 2
V1.0  1/5/98

Compiled, organized, and written by: Richard Uyeyama (ruyeyama@best.com)

The latest version of this file can be found at:
  Just Another Day At Kirameki High
  http://www.best.com/~ruyeyama/psx/jadakh.html


Document formatting, organization, and wording Copyright 1997, 1998 by 
Richard Uyeyama.

Permission granted by author to duplicate (unaltered) this document in its 
entirety for non-profit purposes only, and *only* in conjuction with its 
companion document (Hirameki Mode hints file, part 1 of 2).  All other 
rights reserved.

Taisen Tokkaedama is a trademark of Konami Co., Ltd.  Tokimeki Memorial 
and Konami are registered trademarks of Konami Co., Ltd.  All rights 
reserved.


NOTE: This document is meant to be used in conjunction with its companion 
document (Hirameki Mode hints file, part 1 of 2).  Without the first half, 
this document won't make much sense...


How to use this document:

     Please see the Hirameki Mode hints file, part 1 of 2 (which should be 
available wherever you found this file (part 2 of 2)) for information on 
how to use the hints in this document...


Hints list (225 total):

1)   Just make sure to choose the right one...
2)   Everything's set up except for the red pieces...
3)   Split six into two sets of three...
4)   The reds on the right need to be set up.
5)   Work from green to yellow (remember, you can't start in the corner).
6)   The top green is too high to be reached.
7)   The green in the lower left has to be moved...
8)   Both pink ko-damas need to be triggered.
9)   Try to keep the symmetry basically intact...
10)  Set up the green pieces, and the rest should fall into place...

11)  2 pieces won't chain, so this has to be 5 and 5...
12)  Go from green to green...
13)  Move the top yellow somewhere...
14)  Switching is more efficient than dropping.
15)  You'll have to start in the lower left.
16)  This looks exactly like level 2, except you have an extra ko-dama.
17)  Try the minimal case by removing the extra ko-dama.
18)  If red were third...
19)  You have to start with green.
20)  Start moving the reds to the right, and a pattern should emerge...

21)  The six can be anywhere in your chain.
22)  Horizontal is easier to set up here than vertical...
23)  The tower of pieces looks pretty much set...
24)  The blue set on the bottom needs to be set up properly...
25)  The upper left looks like a good place to start...
26)  After red, proceed to blue...
27)  The pink o-dama doesn't have to touch the yellows...
28)  If that pink set triggered the blue...
29)  If only that pink were a red...
30)  The green on the bottom has to be moved.

31)  Line up the reds to trigger the pinks...
32)  3 o-damas have to be touching to start a chain.
33)  From blue to pink...
34)  There's an extra red piece, so move it to where the chain will start.
35)  Work from left to right, starting with blue.
36)  The right edge is a good place to drop the last piece.
37)  There's only one place to start...
38)  Now set up the greens...
39)  There are two places to get one from...
40)  From pink, to blue (5 pieces), to red and yellow...

41)  Starting out, *don't* think columns...
42)  That yellow ko-dama is causing problems, so...
43)  Ignore the extra red ko-dama...
44)  The minimal case proceeds on the right side, so try to fix the left.
45)  Six moves is enough to completely move three pieces.
46)  The only thing that isn't lined up is the blue...
47)  4 is enough to completely move two pieces.
48)  You have enough moves to move the yellows anywhere you want...
49)  Arrange the reds to trigger the pinks.
50)  You can be left holding a piece for this condition...

51)  The pink set on the right needs another piece.
52)  The troublesome piece is the highest red.
53)  Starting on the right won't give a long enough chain...
54)  If the greens on the left got triggered...
55)  Don't worry about moving the greens...
56)  There's an extra green...
57)  Use the pinks to trigger the red and green.
58)  Think diagonals!
59)  The last piece goes in the empty spot...
60)  The rest is just like level 2.

61)  Move the blue ko-dama to get three more.
62)  Try setting off the pinks and see what happens.
63)  Green should be last.
64)  Your first move has to be to switch with a red o-dama.

65)  The pink set on the left won't be triggered as it stands...
66)  Think about possible starting places.
67)  Green should be last.
68)  The last piece should go in the corner...
69)  Eight is four and four...
70)  From blue to green...

71)  Remember, you have an extra blue piece you have to take care of...
72)  The last set of green needs a little help...
73)  From red to pink...
74)  The minimal case shows the red set on the right to be problematic...
75)  Try starting in the lower left...
76)  There's only one way to trigger them in 2 moves...
77)  From red to yellow...
78)  Removing the greens will destroy the integrity of the column.
79)  Four moves is enough to completely move 2 pieces.
80)  Make sure the yellow on the bottom doesn't interfere!

81)  The blue on the right needs to be moved...
82)  Yellow can trigger pink...
83)  From blue to yellow...
84)  The six don't have to be lined up in a continuous string...
85)  An empty hane-dama allows you to remove, rather than replace...
86)  Top down looks like the way to go...
87)  Try going from blue to pink...
88)  Yellow and red are already set up...
89)  From blue to green...
90)  Work on a 3-chain, and the rest should just fall into place...

91)  Six is three and three...
92)  The green ko-dama is out of place.
93)  Six at once is already set up for you.
94)  Try picking up the third and moving it.
95)  You only need to trigger one red piece.
96)  Line up the diagonals and see what happens...
97)  Everything's lined up, except that extra yellow ko-dama!
98)  You have seven moves, so just line up the middle pieces properly...
99)  The general pattern goes down, then right, then down, then left.
100) Set up the yellows, and the rest should fall into place.

101) The reds have to be triggered all at once.
102) The blues have to be triggered at the same time...
103) Yellow and blue can be triggered simultaneously...
104) Set up the green and yellow ko-damas...
105) The right side looks like a good place to start.
106) Blue and green are okay, so set up red and yellow.
107) Try the minimal case (4 moves).
108) 12 is 3 times 4...
109) Red is next.
110) You have to start with pink.

111) Think rows, instead of columns.
112) Two are already lined up.
113) You have to start with pink.
114) The four blues have to disappear together.
115) In a chain requirement, you can be left holding something at the end.
116) To start a chain, you have to have 3 o-damas of the same color.
117) The horizontal rows are almost set up for you...
118) The easiest color to chain is green...
119) Think columns!
120) The minimal case gives you a 6-chain...

121) There's an extra red that need not be used.
122) From yellow to blue...
123) There's an extra yellow...
124) Red is last.
125) Try putting it at the end of a 3-chain...
126) It's tricky, but it's possible to trigger all the blues at once...
127) Give the yellows something to stand on...
128) Every move counts... especially the first.
129) You don't have enough moves to set up columns.
130) The basic pattern goes from the top, to the sides, to the bottom...

131) Try starting with green.
132) From blue to red...
133) Use the blues to trigger the greens.
134) The yellow on the left is problematic...
135) Try the minimal case.
136) You can ignore a lot of this setup...
137) From pink to pink...
138) Now work from red to pink to blue...
139) Imagine what the board would look like without the pink pieces.
140) To get a 5-chain, you'll have to split the greens into 2 sets of 3.

141) Rows, starting from the bottom, look promising...
142) The entire board seems to be all set up...
143) Yellow and red are problematic...
144) Try moving two blue pieces to better locations...
145) Start with pink!
146) Drop the ko-dama somewhere it'll get changed.
147) Move one of the red ko-damas...
148) Take the yellow in two steps...
149) The yellow pair at the bottom needs a third piece...
150) Yellow should be last, after red...

151) Trigger two sets of yellow simultaneously.
152) With 3 moves, you can only move one of the three red pieces.
153) Try to trigger both at once...!
154) From blue to pink...
155) Yellow needs to be set up...
156) To finish the pattern, the red ko-dama also has to be moved.
157) That green ko-dama is getting in the way...
158) You could start the chain anywhere...
159) You don't have enough pieces to trigger all six...
160) Two groups of three will work just as well.

161) The yellow pieces need to be lined up in the same way.
162) If that blue set on the right got triggered...
163) The yellows seem problematic.
164) Vertical columns look like the way to go...
165) 12 is 5 plus 7...
166) The top green on the right is also problematic.
167) Yellow is second...
168) You can trigger with four, just as easily as three...
169) Figure out which color to start with...
170) Try starting with green.

171) You can completely move 3 pieces.
172) The chain progresses upwards from pink.
173) Green and blue need to be set up...
174) Go from blue to pink.
175) Place the green to add one more to the chain.
176) The pink piece is unnecessary.  =)
177) Now set up red and pink...
178) Diagonals will line up, if they fall to the ground.
179) If only the blues could be triggered...
180) 15 is 5 and 5 and 5...

181) Don't forget to take care of that extra blue ko-dama...
182) You just need to set up the blue ko-damas...
183) All the ko-damas have to be next to the pink column.
184) Columns won't quite work for blue and green, so...
185) The greens need to go all at once.
186) Think columns... but don't forget the minimal case.
187) Set up the blue pieces...
188) Switching pieces is more efficient than dropping.
189) Think both columns and diagonals...
190) The reds have to touch more greens.

191) From red to yellow...
192) From yellow to red to green...
193) The yellows can't lose any height...
194) Red and blue up top need to be set up...
195) Try replacing the greens with another color.
196) You'll have to move a green over to the right pair...
197) Pink needs one more piece...
198) The green ko-dama has to be moved...
199) The other two are the two reds...
200) Ignore the red pieces.

201) Be careful not to set things off too soon.
202) The reds need to be set up...
203) The blue piece on the right needs to be moved...
204) Diagonals look tempting, but try for columns.
205) Be careful not to trigger the pink set too soon...
206) Try matching the pattern the other columns give you.
207) Use the reds to trigger the greens.
208) Examine the bottom section.
209) The green set on the right can be triggered by its single ko-dama...
210) Yellow has to be split into 5 and 3...

211) Blue is problematic...
212) It never hurts to try the minimal case...
213) 11 is 5 and 6...
214) Make sure the pinks can be triggered by the yellows...
215) If only that middle column were shorter by one piece...
216) Create a chain from top down, on the right...
217) Your second move has to trigger the reds.
218) It sure looks like everything's set up!
219) Go for 13, not 12...
220) Think columns!

221) Diagonals look like the way to go!
222) 5, 3, and 3 make 11.
223) Everything's already set up!
224) If only that blue in the corner were an o-dama...
225) Try building an extra layer on top.