From: shokwave@ix.netcom.com Date: Thu, 24 Jul 1997 19:17:08 -0500 (CDT) ==================== TIME CRISIS FAQ V1.0 by Joel Alambra ==================== This FAQ only covers the second campaign of Time Crisis as the first campaign is pretty straight through. ===== LOBBY ===== This is the starting point of the game and eventually you will get to a point where there are elevators to your left. To get in the elevator, which goes to the BALLROOM, you must kill all the enemies in that area quickly. If your countdown timer started at 59.99 you have until about 25.00 to clear the area. If not you will end up going to the SHOPPING CENTER. =============== SHOPPING CENTER =============== There are two paths to choose here. Special thanks to Phil Yee for telling me about this. After falling down the garbage chute, if you shoot the control center of the Crane, the crane will fall down and create a hole that leads to the ARMS FACTORY. If you don't do this you will go to the PARKING LOT. ======== BALLROOM ======== This is the area you access if you got into the elevator in the LOBBY. There are two paths at the end of this stage, depending on how fast you beat that electrical guy at the end. If you beat him in less than 50.00 sec, you will see Kantaris run area and you will go on to the SWIMMING POOL. If you finished him in more than 50.00 sec, you will go on to the ARMS FACTORY. ============ ARMS FACTORY ============ There are again two paths to choose from at the end of this area. At the last part of this stage you will see three big war heads. Two shots to any of these will blow all of them up and end the scene. This causes you to wind up going back to the PARKING LOT. If you didn't blow up the warheads you will end up going to the LOUNGE. ============= SWIMMING POOL ============= There are two paths at the end of this stage. The last scene where you decide starts off with you hiding from a spray of machine gun shots (you had just climbed up a ladder.) During the course of this scene you will see the orange men try and escape into the corridor in the center of the stage. If enough men escape you will wind up going to the LOUNGE. To get to the HELIPORT you must kill most, if not all of the orange men trying to escape. =========== PARKING LOT =========== This is the easy end of the game. To beat the spider-like machine boss near the end of the stage you must fire bullets into the cockpit of the machine. After you beat the machine, you will have to kill some red men and finally Kantaris. Kantaris tries to run you over with her car. To kill her pump about three clips from your gun into the car. If you did this correctly, she should drive out of control and into a pillar. ====== LOUNGE ====== The medium end of the game. To beat the robot you must shoot the lights at the center of the robot. In order to kill Kantaris you must beat the robot as fast as possible. If you did this successfully the robot will turn on again, turn around, and drive through the bullet proof glass, kill Kantaris (she gets knocked out the window.) ======== HELIPORT ======== The hard end of the game. There really is no time limit to beat the plane. Just take your time destroying the plane, but make sure you don't run out of time. After destroying the plane you will go after Kantaris who takes off in another plane. Pump about three clips into the plane that is taking off and it should blow up and crash. You must do this quickly as the plane leaves pretty fast. If you beat the game successfully at the heliport you will be awarded with pictures while the credits role by. =============== Stage Breakdown =============== HELIPORT | SWIMMING POOL--- | | | | BALLROOM--- | | | LOUNGE LOBBY --- | | | ARMS FACTORY--- | | | | | | | | | SHOPPING CENTER--- | | | PARKING LOT ====== Credit ====== Joel Alambra (showave@ix.netcom.com) - author Phillip L Yee (philyee@value.net) - For the alternate path at the SHOPPING CENTER. ----------------------------------------------------------------------- This FAQ may be distributed so long as it is not modified and the credits are left in. Copyright 1997, Joel Alambra