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Tekken 2 (e)

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==============================================================================
                           MODIFIED TEKKEN 2 FAQ V 1.5

============================================================================== 
 
 
     This is a modified version of the abstract version released by LukeJedi. 
     It has many of the errors corrected and the correct order in which to do 
     many of the multipart throws.  I also added sections for Kazuya and Devil 
     and Angel.  Full credit has to go to K W Amico for finding most of this 
     information. I just modified it as I feel that the net is in need of a 
     COMPLETE text FAQ for TEKKEN 2.  Enjoy. 
 
 
============================================================================== 
 
****************** 
* THINGS TO COME * 
****************** 
 
    I am now in the process of confirming all of the moves in this FAQ.  To the 
best of my knowledge everything is complete however.  The only thing I am missing 
is the counters to Anna's and Bruce's multiparts and the codes for Jun/Baek, Devil,
Anna, and Lee so if you know them please E-mail me.  The next addidions to this  
FAQ will be a Rankings chart for the characters and strategy sections for each  
character.  If you have any suggestions or corrections please E-mail me at  
lordzor@clark.net. 
 
 
============================================================================== 
 
 
******************* 
* CHARACTER CODES * 
******************* 
 
---CODE CONVENTIONS: 
 
$$      - Put in your quarters, or kick the machine until you get credits 
start   - Tap the "START" button *once* 
START   - Press and *hold* start until you see [START] in the instructions 
[START] - Release the "START" button you were holding. 
move    - Move the character selection cursor to the designated fighter
d       - Tap the stick down once 
u       - Tap the stick up once 
l       - Tap the stick left once 
r       - Tap the stick right once 
LP      - Hold Left Punch until you see [LP] in the instructions 
RP      - Hold Right Punch until you see [RP] in the instructions 
LK      - Hold Left Kick until you see [LK] in the instructions 
RK      - Hold Right Kick until you see [RK] in the instructions 
[LP]    - Release Left Punch 
[RP]    - Release Right Punch 
[LK]    - Release Left Kick 
[RK]    - Release Right Kick 
 
For the puropse of standardization, all the code instructions are given with 
the assumption that no one is playing on the machine and there are no credits 
in there.  When a code is executed properly, you will see the secret fighter's 
picture in the portrait box.  These codes can be executed from either player's 
side. 
 
---CODE TO PLAY ALEX [the lizard]
$$, RK, start, u, u 
 
---CODE TO PLAY ARMOR KING (King's Boss) 
$$, start, move to King, l, START, l, r, [START], r 
 
---CODE TO PLAY BRUCE IRVIN (Lei Wulong's Boss) 
$$, start, move to Lei Wulong, start, start, start, start, r 
 
---CODE TO PLAY GANRYU (Michelle Chang's Boss) 
$$, start, move to Michelle Chang, START, d, u 
 
---CODE TO PLAY KUMA (Paul Phoenix's Boss) 
$$, RP, start, move to Paul Phoenix, d, start, d 
 
---CODE TO PLAY KUNIMITSU (Yoshimitsu's Boss) 
$$, RP, move to Yoshimitsu, r, start 
 
---CODE TO PLAY PROTOTYPE JACK (Jack-2's Boss) 
$$, start, move to Jack-2, d, d, START, u, u 

---CODE TO PLAY ROGER [the kangaroo] 
$$, LK, start, u, u 
 
---CODE TO PLAY WANG JINREY [Baek/Jun's Boss] 
$$, start, move to Baek/Jun (whichever is the default), start, d, r, u, l 
 
---CODE TO PLAY KAZUYA [The Main Boss] 
$$, start, move to Heihachi, d, u, U, start, start, [U], u 
 
   
=====>END SECRET CODES<===== 
 
============================================================================== 
 
*************** 
* CONVENTIONS *  (Explanation of the abbreviations used in this document) 
*************** 
 
     Herafter, the document will utilize simplified terms to describe control 
methodology.  The purpose of this is to make economical use of the page's lim-
ited width.  I am fairly sure that it will become intuitive for you in time. 
If this does not happen after a while and you are still having problems under- 
standing the technique entries, please feel free to send Electronic Mail to 
the address at the beginning of the FAQ.  I am always open to suggestions re- 
garding the FAQ's format and content. 
 
 
* d,u,f,b (*tap* stick down, up, toward opponent, away from opponent) 
 
* D,U,F,B (*HOLD* stick down, up, toward opponent, away from opponent) 
 
* d/f,d/b,u/f, etc (tap stick diagonally) 
 
* D/F,D/B,U/F, etc (HOLD stick diagonally) 
 
* N (return stick to Neutral position) 
 
* QCT Quarter-Circle Towards (circle stick from down to forward) 
 
* HCT Half-Circle Towards) (circle stick from back to down to forward)
 
* 1,2,3,4 (tap a button.  They are arranged on most machines 
         like so: L.PUNCH  R.PUNCH 
                        1  2 
                        3  4 
                  L.KICK    R.KICK 
 
* A plus sign (+) indicates that the things on either side 
  of it must be done together.  1+3 would mean press 
  L.PUNCH and L.KICK at the same time. 
 
* A comma (,) indicates that the things on either side are 
  of it must be done one after the other.  f,f would mean 
  tap the joystick right two times. 
 
* (WC), While Crouching, basically means tapping the joystick 
   down.  (WC)+1 would mean tap the joystick down and press 
   L.PUNCH at the same time.  This is important, because the act 
   of crouching is not instantaneous.  A move executed during the 
   crouching process is almost always different from what happens
   when you wait until you are fully crouched to hit the button(s). 
 
* (WS), While Standing, means return the stick to neutral 
  while you are in a crouch and press the button after the 
  plus (+) sign. 
 
* A tilde (~) between two buttons means to press the second 
  one IMMEDIATELY after the first.  It is almost like pressing 
  the buttons together. 
 
* Brackets ([]) surrounding an item indicate an optional input. 
 
* A pound sign (#) after a joystick direction means that the 
  direction indicated before it is to be held for a little while 
  before the button is pressed.  You will often see this after a 
  "D" in a D+(something) move, meaning that you have to wait until 
  your fighter is in a full crouch before doing the next controller 
  input. 
 
* An underscore (_) between items means "or".
 
* Three question marks (???) indicates that the entry is not 
  confirmed.  In the previous version of the FAQ I did not include 
  unconfirmed entries, but I have reneged on that policy by 
  request. 
 
============================================================================== 
 
************** 
* ALEX/ROGER *  [CODE OR TIME RELEASE ONLY] 
************** 
 
---CODE TO PLAY ALEX  
$$, RK, start, u, u  
    
---CODE TO PLAY ROGER  
$$, LK, start, u, u  
  
  
GRAPPLING TECHNIQUES
1+3                  Animal Head Butt  
2+4                  Powerbomb  
d,d/f,F+1            Jaguar Driver  
d/b,d/b+1+2          DDT  
d/b,f+1+2            Tombstone Piledriver  
f,HCT+1              Giant Swing  
 1+3 or 2+4  Back Drop  
  
SPECIAL TECHNIQUES  
1,2,1                  1-2,Uppercut  
d/f+1                  Short Hammer Strike (often stuns on guard)  
d/f+2                  Short Gut Punch  
D+1~(N+2)              Low jab, Uppercut  
(WC)+3+4,4,4,4,4       Ali Kick(s)  
f,f+2                  Middle Smash  
f,f+1+2                Flying Cross Chop  
f,f+4                  Jail Kick  
f,f+3+4                Drop Kick  
3+4                    Delayed Drop Kick  
f,f,F+3+4              Satellite Drop Kick
D#,d/f+2               Dynamite Uppercut  
(u/f)_(f,F)+1+2        Knuckle Bomb  
f,f,N+2                Stomach Smash (stuns on counterhit)  
U/B or U or U/F +2+4   Elbow Drop  
U/F+3+4                Double Knee Drop  
d/f+3+4                Frankensteiner (often a throw, depending on usage)  
f,N,d,D/F+1            Animal Uppercut  
d/b+3                  Tail Cutter (hits ground only)  
d/b+4,3,4,3,4          Animal Kick Rush (B rolls back during)  
d/b+4,1,3,4,3,4        Animal Kick, Rolling Animal, Animal Kick Rush  
b+3+4,3,4,3,4          Falling Kick, Animal Kick Rush  
f,F+1,2,1,2,1          Animal Punch Rush, Rolling Punch  
f,N+1                  Rolling Punch  
  
B+1                    Animal Gigaton Punch (unblockable)  
  
Roger and Alex do not have any known Tenstrings :(  
  
  
==============================================================================
  
*****************  
* ANNA WILLIAMS *  [CODE OR TIME RELEASE ONLY]  
*****************  
 
---CODE TO PLAY ANNA 
unknown at this time 
 
  
GRAPPLING TECHNIQUES  
1+3                    Arm Turn  
2+4                    Lifting Toss  
F+1+3                  Neck Throw  
d/f,d/f+1              Embracing Elbow Strike  
 1+3 or 2+4    three limb break 
 
  
MULTIPARTS    
 
QCT+(1+2 or pause,1+2)              Palm Grab
   3,4,3,1+2        Reaping Arm Bar  
   1,3,2,1          Standing Reverse Arm Lock  
     3,1,4,1+2,1+2         Rear Gatelatch Falcon-Wing Squeeze  
     2,1,3,4,1+2           Falling Reverse Arm Lock  
     2,3,1+2,3+4,1+2       Gatelatch Throw  
   1+3,4,1+2        Arm Sprain, Standing Cross Lock  
     1+2,4,3,1+2,1+2,1+2    Arm Break, Rear Cross Lock 
 
SPECIAL TECHNIQUES  
f,f+1+2                      Double-Palm  
1,2,f+1+2                    2 Punches, Double-Palm  
f,f+4                        Kneeling Kick  
D#,D/F+2                     Cold Blade  
D#,f+1                       Cat Thrust  
D#,f+2                       Right Hand Stab  
f,f,(f or F)+3               Bone Cutter  
B+1,1,1                      Cross Cut Saw  
1,2,3 or 4                   Triple Smash  
D#,(u/b_u_u/f)+4             Flip Kick Low  
D#,(U/B_U_U/F)+4             Flip Kick High
(WC)+1~N+4 or (D#+1)~N+4     Rib Kick Combo (mix-up)  
4,3,2                        High Kick, Lowkick, Uppercut  
2,3                          P-K Combo  
2,4                          Double Smash  
(2,d+3) or (1,4)             P-lowkick combos  
(WC)+3,2                     Low Kick, Uppercut  
(WC)+4,1                     Lock Kick, Back Spinning Chop  
d or D+3,2                   Lowkick, Uppercut  
1 or d/f+1,2,1,4             3 punches, sweep 
1 or d/f+1,2,u/f+3           2 punches, Jumping Kick  
d/f+1,2,d+3,2                Two punches, lowkick, uppercut  
1 or d/f+1,2,4               Uppercut+Punch, Kick  
3,4                          Head Ringer  
1,4                          Reverse PDK combo 
d/f+3,1,2                    Flash Combo  
d/f+3,3,3,(4 or 1,2)         Rapid Kick Combos  
d/f+3,2,(3 or d+3 or 4 or 1) Swan Combos  
d/f+3,3                      creek attack and high kick 
u/f+4,3,4                    Hunting Kicks  

(WC)+1+2                     Bloody Scissors (unblockable)  
d/b+1+2 [u,u to cancel]      Hunting Swan (unblockable)  
  
b+1+4 or b+2+3               Attack Reversal  
  
(1 or d/f+1),2,1,2,3,3,2,1,2,4    Tenstring  
  
============================================================================== 
  
**************  
* ARMOR KING *  [CODE OR TIME RELEASE ONLY]  
**************  
  
---CODE TO PLAY ARMOR KING  
$$, start, move to King, l, START, l, r, [START], r  
  
GRAPPLING TECHNIQUES  
1+3             Coconut Crush  
2+4             Backfall Suplex  
2+4,d,d,D+1+2   Steiner Screwdriver
d/b,d/b+1+2     DDT  
d/b,f+1+2       Tombstone Piledriver  
HCT+1           Jaguar Driver  
f,HCT+1         Giant Swing  
 (1+3 or 2+4) Reverse DDT  
 
SPECIAL TECHNIQUES  
1,2,1                  1-2,Uppercut  
2,1                    Right Straight, Left Uppercut 
(WC)+3+4,4,4,4,4       Ali Kick(s)  
d+3+4,2                Ali Kick[s],Smash Uppercut  
f,f+2	                 Middle Smash  
f,f+1+2                Flying Cross Chop  
f,f+4                  Jail Kick  
f,f+3+4                Drop Kick  
3+4                    Delayed Drop Kick  
f,f,F+3+4              Satellite Drop Kick  
D,D/F+2                Dynamite Uppercut  
u/f+1+2                Knuckle Bomb  
u or u/f,N+1+2         Jump-In Knuckle Bomb
(WC)+1+2               Short Elbow Drop  
D+1~(N+2)              Low jab, Uppercut  
f,f,N+2                Stomach Smash (stuns on counterhit)  
u/f or u,N+3+4,4,4     Jumping Ali-Kick(s)  
U/B or U or U/F +2+4   Elbow Drop  
U/F+3+4                Double Knee Drop  
d/f+3+4                Frankensteiner (often a throw, depending on usage)  
f,N,d,d/f+2            Black Smash 
f,N,d,d/f+1            Dark Smash 
(WC)+1,N+2             LowPunch-Uppercut  
b+1+4                  Straight Arrow  
f+1+4                  Black Shoulder  
  
u/f+1+2,D              Super Knuckle Bomb (unblockable) 
u/f or u,N+1+2,D       Jump-In Super Knuckle Bomb (unblockable) 
u/f or u,N+1+4         Jump-In Moon Drop (unblockable) 
  
1,2,1,1,2,4,4,4,1,(1 or 3 or 2)  Tenstring 
***can be started from the second attack by holding the  
   stick forward and pressing 2***
ex: F+2,1,1,2,4,4,4,1(1 or 3 or 2)  Ninestring 
 
==============================================================================  
  
****************  
* BAEK DOO SAN *  [CODE OR TIME RELEASE ONLY ON SOME SYSTEMS]  
****************  
 
---CODE TO PLAY BAEK 
unknown at this time 
 
  
GRAPPLING TECHNIQUES  
1+3                   Hammerhead Throw  
2+4                   Blue Shark Claw  
f,f+2                 Cobra Bite  
d/b+1+3               Swordfish Throw  
 1+2 or 3+4   Starfish Throw  
  
SPECIAL TECHNIQUES
f+2                   Backfist  
1,2                   Jab and Straight 
2,f+2                 Right Punch and Backfist 
f,N,d,d/f+3           Wing Blade  
3,4,3                 Break Blade 
3,3,3,(4 or d+4)      Butterfly Combos  
3,3,4,4,3             Black Widow Combo  
3,3,4,4,4,3           Mantis Combo  
(WC)+4,3,3,(3 or d+3) Baek's Rush Combos  
(WS)+4,4,4,3          Flaming Hawk  
(WS)+4,4,3            Albatross Combo  
(WC)+3,3,(3 or d+3)   Snake Combos  
(WS)+3,3,4            Wave Needle  
(WS)+3,4,4,3          Heat Distraction? 
(WS)+3,4,4,4,3        Hurricane Distraction?  
f+4,3                 Knife Heel  
f+4,4,3               Triple Threat  
f,f+3                 Axe Kick  
f,F+4                 Hammer Heel (hits ground level)  
f,f,(f_F)+3           Killing Blade
u/f+3,4,3             Hunting Hawk  
u/f+3,d+4,3           Starlight Blade  
F+4,4,3               Triple Threat  
b,b+3,N               Flamingo  
,B or F       Flamingo Movement  
,3            Cutting Heel  
,B+3          Hunting Heel  
,d+3          Flamingo low kick  
,3,3,4        Flamingo Wave  
,3,4,4,3      Flamingo Distraction  
,3,4,4,4,3    Flamingo Hurricane  
  
d/b+3+4               Heel Explosion (unblockable)  
  
4,3,3,4,3,3,3,3,4,3   Tenstring  
4,3,3,4,3,3,3,4,3,3   Tenstring  
4,3,4,3,3,3,3,3,4,3   Tenstring  
4,3,3,4,3,3,4,3,4,3   Tenstring  
  
==============================================================================
  
***************  
* BRUCE IRVIN *  [CODE OR TIME RELEASE ONLY]  
***************  
  
---CODE TO PLAY BRUCE IRVIN  
$$, start, move to Lei Wulong, start, start, start, start, r  
  
GRAPPLING TECHNIQUES  
1+3              Knee Bash  
2+4              Ribcrusher  
 1+3 or 2+4  Backward Fling  
 
MULTIPARTS 
  
f,d,D/F+1+2+4             Embracing right knee  
   1+2,1+2,1+2   Tumblweed  
   3,1+2+3       Left Knee  
   4,1+2+3       Left Knee  
     1,3,1+2+4     Turning Knee
       2,4,1,1+2+3     Jumping Knee Kick  
  
SPECIAL TECHNIQUES  
f,F+4            Bazooka Leg  
f,f+3            Slice Knee  
f+1+2            Slice Elbow   
1+2              Sledgehammer  
f,f,N+3+4,[4]    Handspring Escape, [Bazooka Leg]  
d/f+3,1          Cyclone Edge, Tornado Uppercut  
f,f,f+3          Sniper Slash  
d/f+3+4          Step-In Middle Kick  
d/f+1,2          Double Facebreaker  
f+4,3,4          Triple Kick Combo  
1,2,1,2          4-punch combo  
3,3              Quick Kicks  
(WC)+3+4,3       Side Low & Side High Kick  
F+1,2,1          Triple Sock Combo  
1,2,(N or d or f)+4  1-2 punch, (middle or low or high) Kick  
b+4,3,4          Triple Knee  
b+4,3,d+4        Double Knee, Low Kick
3,2,1,4          Gatling Combo  
b+3              Stopping Kick  
b+3,4            Stopping Kick, Knee  
b+3,2            Stopping Kick, Feint Straight  
1,4,3            Southern Cross Combo  
1,2,3            Northern Lights Combo  
  
B+2+3            Sidewinder (Unblockable)  
  
  
==============================================================================  
 
*********************   [CODE OR TIME RELEASE ONLY] 
DEVIL OR ANGEL KAZUYA   (to pick angel just select devil with a kick button) 
********************* 
 
---CODE TO PICK DEVIL/ANGEL 
unknown at this time 
 

GRAPPLING TECHNIQUES 
 
2+4                 shoulder throw 
1+3                 bitch kick 
f,f+1+2             headbutt 
 1+3 or 2+4 atomic drop 
 
SPECIAL MOVES 
 
1,2                     one two punches 
u/f+4,4                 jumpkick, sweep 
f,N,d,D/F+1             dragon punch 
f,N,d,D/F+2             power uppercut 
f,N,d,D/F+4,4           hell sweeps 
f,f,f+3                 jumping side kick 
f,f+3                   left axe kick 
f+4                     right axe kick 
4,3                     flipkick 
(WS),4,4                double axe kick 
d/f+1,2                 double uppercuts
1,2,2                   backfist combo 
1,1,2                   punch combo 
 
1+2                     ground laser (unblockable) 
3+4                     air laser    (unblockable) 
 
f,F+2,1,2,2,3,4,4,1,2,1 tenstring 
 
============================================================================== 
  
**********  
* GANRYU *  [CODE OR TIME RELEASE ONLY]  
**********  
  
---CODE TO PLAY GANRYU  
$$, start, move to Michelle Chang, START, d, u  
  
GRAPPLING TECHNIQUES  
1+3              Jizo Hug  
2+4              Body Drop
F+2+4            Lifting Toss  
f,F+2+3          Jaw Breaker  
 1+3 or 2+4   Upside-Down Drop  
  
SPECIAL TECHNIQUES  
 D+1+2           Spring Hammer Punch  
(WC)+4                  Thigh Quake  
1,1,1                   Ganryu's Combo  
1+2,1+2                 Double Uppercut, Hammer  
(WS)+1+2,1+2            Double Uppercut, Hammer  
D/F#+(1,2,1 or 2,1,2)   Nodowa Combo (?)  
b,d/b,d,D/F+2           Megaton Palm  
b,d/b,d,D/F+1           Megaton Float  
(f,f or F)+1+2          Scissors  
u/f+3+4                 Hip Press  
D#,d/f+1,2,1,1          Wild Swing, Backfist   
(WC)+2,2,2,2....        Kabuki Palm (infinite)  
d/f+2+3                 Thunder Palm  
f,F,2+3                 ??? 
D#+1+2                  Palm Lift
D#+1,1,1,2,(F or D/F or D)+1   Sumo Rush (middle or low ending)  
F+2,1                   punch, elbow  
F+1,2,1,2,1,2,1,2       Devil Thrusts  
2,1,2,1,2,1,2,1         Devil Thrusts  
d/f+2,1,1,1             Uppercut, Devil Thrusts  
  
B+1+2                   Giant Tackle (unblockable)  
  
Ganryu has no known tenstrings.  He didn't have any in Tekken 1 either.  
  
  
==============================================================================  
  
********************  
* HEIHACHI MISHIMA *  
********************  
  
GRAPPLING TECHNIQUES  
1+3                    Neck Breaker  
2+4                    Powerbomb
f,f+1+2                Super Head Butt  
 1+2 or 3+4    Atomic Drop  
  
SPECIAL TECHNIQUES  
1,1,2                     Shining Fists  
1,2,2                     Devil Fists  
f+2                       Backfist 
2,2                       Punch, Backfist 
d/f+1,2                   Double Uppercut  
f,N,d,d/f+1               Thunder Godfist  
f,N,d,d/f+2               Wind Godfist 
f,N,d,D/F+4,4,4,N+4,4     Hell Sweeps - Axe Kick  
f,f+3                     Left Axe Kick  
f,f,F+3                   Sky Foot Slice  
u/f+3,4                   Screw Blade Leg Attack  
u/f+4,4                   High-Low Jumping Spin Kicks  
f+4                       Right Axe Kick  
4~3                       Crushing Kick  
(WS)+4,4                  High Kick, Axe Kick  
U/F+2+4                   Corpse Splitter
QCT+2                     Death Fist  
(WC)+1                    Tile Splitter  
(WC)+1,2                  Tile Splitter, Death Fist  
f,f+2                     Demon Godfist  
f,N,d,d/f+3,N             Slice Kick  
f,N,d,D/F+3               Low Slice Kick  
b,b,N+3+4                 Shadow Foot  
(WC)+4                    Demon Stomp (opponent must be lying down)  
  
(WC)+1+4                  Demon Tile Splitter (unblockable)  
  
  
f,F#+2,1,2,2,3,4,4,1,2,1        Tenstring (the pause=1 second)  
d/f+3,2,2,4,4,1,4,1,2,(1_4)     Tenstring  
d/f+3,2,2,4,4,1,2,1,2,1         Tenstring  
  
  
==============================================================================  
  
**********
* JACK-2 *  
**********  
  
GRAPPLING TECHNIQUES  
1+3,1+2              Hell Press, Face Basher  
2+4                  Gorilla Press  
d/b,f+1+2            Piledriver  
QCB+2                Backbreaker  
QCT+1                Pyramid Driver  
d/f+2+4              Catapult  
d/f,d/f+1+2          Modified Catapult (*allows you to combo airborne opp*)  
 1+3 or 2+4  Death Shot  
  
SPECIAL TECHNIQUES  
1,1,1                  Hammer Combo  
2,1,2                  Punch,Elbow,Uppercut  
b,b+1,1                Gigaton  
b,d/b,d/D/F+1          Megaton Sweep  
b,d/b,d,D/F+2          Megaton Knuckle  
d/f+1+2                Hammer Knuckle
D+1+2                  Bravo Knuckle  
f,f+1+2 or F+1+2       Power Scissors  
(WS)+1+2,1+2           Double Uppercut, Double Hammer  
1+2,1+2                Double Hammer, Double Uppercut  
D#+1+2                 Meltdown  
f+1+2,1+2              Scissors, Meltdown  
f+1+2,d/f+2            Scissors, Megaton Punch  
D#,D/F+(1,2,1 or 2,1,2) Hammer Rush (stick D_D/F_F to change end attack level)  
D#+1,1,1,2,(D_D/F_F)+1  Hammer Rush (Low or Medium or High ending)  
d/b+1,1,1,1,1,d/f+2     Machine-gun Knuckle  
D+1,2                  Megaton Strike  
u/f+3+4                Hip Press  
(WC)+3+4               Sit Down  
 U            Quick Jump  
(WC)+3+4,3+4           Sit Down, Hop Forward, Sit Down  
 1,2,1,2 or 2,1,2,1  Blood Fan  
(WS)+1                 Violent Uppercut  
d/b+3,4,3,4,3,4        Cossack Kicks  
D#,f+1,2,1,1            Wild Swing, Backfist  
 D+1+2     Spring Hammer Punch
d/f+(1,2,1,2)_(2,1,2,1) Uppercut Rush  
  
HCF(1-5 times)+1       Gigaton Punch (unblockable after 3-5 windups)  
  
D+2,1,1,1,2,1,2,1,1+2,1+2      Tenstring  
D+2,1,1,1,2,1,2,1,d+1+2,1+2    Tenstring  
u/f+1,1,4,3,4,1,2,1,1+2,1+2    Tenstring  
u/f+1,1,4,3,4,1,2,1,d+1+2,1+2  Tenstring  
  
  
==============================================================================  
  
**************  
* JUN KAZAMA *  [CODE OR TIME RELEASE ONLY ON SOME SYSTEMS]  
**************  
  
---CODE TO PLAY JUN 
unknown at this time 
 

GRAPPLING TECHNIQUES  
1+3                  Arm Bar  
2+4                  Serpent Twist  
d/f+2+3              Striking Oshi Taoshi (striking push down)  
 1+3 or 2+4  German Suplex  
  
SPECIAL TECHNIQUES  
1,1                   Punch, Middle Screw Punch  
1,3                   Punch-Kick Combo  
1,2                   Punches 
F+2                   Charging Strike 
(WC)+3+4              Can-Can :)  
1,4,4,4               Punch, 3 sweeps 
1,1,4                 Punch, Middle Screw Punch, Can-Can  
1,1,3                 Punch, Middle Screw Punch, front Kick 
F+1,4                 Middle Screw Punch, Can-Can (hits low)  
F+1,3                 Middle Screw Punch, Front Kick (hits medium)  
N+3+4                 Cartwheel Kick  
F+4                   Lightning Crescent  
B+3                   Backflip Kick
B+3,4,4,4,3           Backflip Kick,Sweeps,Cartwheel Kick  
B+3,2                 Backflip Kick, Charging Strike  
(d/b+4)_(3~4),4,4     Leg Sweeps  
(d/b+4)_(3~4),4,4,3   Leg Sweeps, Cartwheel Kick 
F+3,3                 Spinning Roundhouse  
  
***Leg Sweeps can be interrupted at any time by a White Heron Combo***  
***This allows many options for creating infinite strings***  
  
1+4                   White Heron (a low kick and high punch combined)  
1+4,2,1,1,4            +Punches, Can-Can  
1+4,2,4                +Punch, Lightning Crescent  
1+4,2,D+4              +Punch, Crescent Low  
1+4,2,1,4,4,4,3        +Punches, Leg Sweeps, Cartwheel Kick  
1+4,2,1,1,3            +Punches, Cartwheel Kick  
  
B+(1+3 or 2+4)         Attack Reversal  
  
(F+3)#,4,4,4           Spinning Heel Drop (unblockable)  

(WS)+2,1,1,1,2,1,4,3,3+4   Tenstring  
(WS)+2,1,1,1,2,1+4,1,3+4   Tenstring  
(WS)+2,1,1,3               Fourstring  
  
  
==============================================================================  
 
************** 
KAZUYA MISHIMA   [CODE OR TIME RELEASE ONLY] 
************** 
 
--CODE TO PLAY KAZUYA:  
  $$, start, move to Heihachi, d, u, U, start, start, [U], u          
  
GRAPPLING TECHNIQUES 
 
2+4          Shoulder Throw        
1+3          Bitch Kick            
f,f,1+2      Headbutt          
(d or D/B)1+2  Ultimate Tackle     {2+4} to escape being tackled
   2,1,2,1,2  Mounted Punches 
 
 1+3 or 2+4  neck throw 
 
Special Moves 
 
1,2            One Two punches 
u/f+4,4        Jumpkick, sweep 
f,N,d,D/F+2    power uppercut 
f,f,f+3        flying kick 
f+4            right axe kick 
(WS)+4,4       double axe kick 
1,1,2          rushing punch combo 
4~3            flipkick 
f,N,d,D/F+1    dragon punch 
1,2,2          backfist combo 
d/f+1,2        double uppercuts 
f,N,d,D/F+4,4  hell sweeps 
f,f+3          left axe kick 
f,N,D/F+2      Alternate Power Uppercut
f,N,D/F+1      Alternate Dragon Punch 
f,N,D/F+4,4    Alternate Hell Sweeps 
f,N,d,D/F+1,3  dragon punch, side kick 
f,N,d,D/F+1,4  dragon punch, sweep 
u/f+4,4,4,4    jumpkick, two sweeps, sidekick 
d/f+4,4        Hell Sweeps 
(WS)+2         gut punch (stuns) 
f              sidestep 
 
b+1+4          spinning dragon punch (unblockable) 
B+1+4          long spinning dragon punch (unblockable) 
 
f,F+2,1,2,2,3,4,4,1,2,1    tenstring 
f, F+2,1,2, 2,3,4,4,3,2,1  tenstring 
f, F+2,1,4,4,2,4,3,2,1     ninestring 
At the end kazuya does his little hook which stuns the opponent then Kazuya  
winds up for his unblockable.  If the opponent is stunned there is no way he can  
dodge the unblockable. 
        

============================================================================== 
 
********  
* KING *  
********  
  
---Counters for MultiParts are listed in enclosures {}---  
GRAPPLING TECHNIQUES  
1+3             Coconut Crush  
2+4             Backfall Suplex  
d/b,d/b+1+2     DDT  
f,HCT+1         Giant Swing  
d/b+1+2         Figure-4                         {3+4}  
d/b,f+1+2       Tombstone Piledriver  
 1+3    Half-Crab  
 2+4    Cobra Twist  
 
MULTIPARTS (Pauses for multiparts are just until you see King start to crouch) 
  
HCT+1                         Jaguar Driver
   1+2           Flying Press  
   1+2,3,4,1+2   Boston Crab  
  
  D/F#+(1+3 or 2+4)            Reverse Arm Clutch [1+3] or [2+4] USED:  
   2,1,1+2  Backdrop           {1+2} or {2+4}  
     3+4,1+2            German Suplex      {3+4} or {1+3}  
       1,2,3+4       Powerbomb  
         2,1,3,4           Giant Swing        {2+4} or {1+2}  
  
D/F#+2+3                  Standing Achilles Hold (was Ankle Lock)  
   1,2,3,1,1+2     STF                   {1+3}  
   1+2,3,1,1+3     Scorpion Death Lock   {2+4}  
   1+2,1,3,1+2+4   Indian Death Lock     {1+2}  
     1+2,3,4,1+2,ALL   Romero's Special  
  
SPECIAL TECHNIQUES  
1,2,1                  1-2,Uppercut  
2,1                    Punch, Uppercut 
(WC)+3+4,4,4,4,4       Ali Kick(s) (see notes for Octopus Special)  
(WC)+3+4,2             Ali Kick, Middle Smash
D#,D/F+4,2             Ali Kick, Middle Smash  
f,f+2	                 Smash Uppercut  
f,f+1+2                Flying Cross Chop  
f,f+4                  Jail Kick  
f,f+3+4                Drop Kick  
3+4                    Delayed Drop Kick  
f,f,F+3+4              Satellite Drop Kick  
D#,D/F+2               Dynamite Uppercut  
u/f+1+2                Knuckle Bomb  
(WC)+1+2               Short Elbow Drop  
D+1~(N+2)              Low jab, Uppercut (mix-up)  
  
f,f,N+2                             Stomach Smash (stuns on counterhit)  
   1+2            Backbreaker  
   N+1+2,u,d+3+4  Powerbomb  
  
U/B or U or U/F +2+4   Elbow Drop  
(WC)+1+2               Elbow Sting  
U/F+3+4                Double Knee Drop  
d/f+3+4                Frankensteiner (often a throw, depending on usage)
F+1+2                  Jaguar Impact (unblockable)  
F+1+4                  Moon Press (unblockable)  
  
Octopus Special:  Press (4,2,1,3) very quickly between the third and fourth  
                  Ali Kick hit.  The button presses go: (WC)+3+4,4,4,4,4,2,1,3  
  
  
1,2,1,1,2,4,4,4,1,(1 or 3)     Tenstring  
1,2,1,1,3,3,4,4,1,(1 or 3)     Tenstring  
1,2,1,1,3,3,4,3,2,1+2          Tenstring  (ends with a powerbomb)  
***These can be started from the second attack by holding the  
   stick forward and pressing 2  
ex: F+2,1,1,2,4,4,4,1,(1 or 3) Ninestring  
  
  
==============================================================================  
  
********  
* KUMA *  [Bear-CODE OR Bear-TIME RELEASE ONLY]  
********
  
---Bear-CODE TO PLAY KUMA  
$$, RP, start, move to Paul Phoenix, d, start, d  
  
GRAPPLING Bear-TECHNIQUES  
1+3               Hell Press  
2+4               Bear Hug  
F+2+4             Bear Bites  
 1+3 or 2+4    Bear Shot  
  
SPECIAL Bear-TECHNIQUES  
f+1,1,1                 Bear Heaven Cannon  
 d+1+2           Spring Hammer Punch  
2,1,2                   Elbow, Uppercut  
1,1,1                   Bear Punch Combo  
1+2                     Bear Knuckle  
(WS)+1+2,1+2            Double Uppercut, Hammer  
D/F#+(1,2,1 or 2,1,2)   Bear Swing  
d/f+(1,2,1,2 or 2,1,2,1)  Uppercut Rush  
b,d/b,d,D/F+2           Megaton Claw
(f,f or F)+1+2          Bear Scissors  
u/f+3+4                 Hip Press  
D#,d/f+1,2,1,2          Wild Swing  
D#,D/F 2, (F or D/F or D)+1    Short Bear Rush (H, M or L ending)  
D#,D/F 1,2,(F or D/F or D)+1   Medium Bear Rush (H, M or L ending)  
D#+1,1,1,2,(F or D/F or D)+1   Long Bear Rush (H, M or L ending)  
3+4                     Sit Down  
 (1,2,1,2)     Bloody Claws  
b,f+2+3                 Salmon Hunter  
  
B+1+2         Terrible Claw (unblockable ... can be cancelled with 
                 f,d/f,d,d/b,b,u/b,u,U/F on stick for Rolling Bear)  
  
D+2,1,1,1,2,1,2,1,1+2,1+2      Bear-Tenstring  
  
  
==============================================================================  
  
*************  
* KUNIMITSU *  [CODE OR TIME RELEASE ONLY]
*************  
  
---CODE TO PLAY KUNIMITSU  
$$, LP, start, move to Yoshimitsu, r, start  
  
GRAPPLING TECHNIQUES  
1+3           Flying Press  
d/b+1+3       Hip Lock (Hip Sweep)  
2+4           Jawcrusher  
 1+3 or 2+4   Back Drop  
  
SPECIAL TECHNIQUES  
f,f+3+4,1+2          Spiral Launch, Spiral Dive  
B+1 (6 times)        Spinning Hilt Strikes  
D/B+3 (5 times)      Spinning Leg Sweeps  
 f+4   Falling Tree Kick  
4,4,4                High Kicks  
u/f+3+4              Flipping Stomp  
f,f+4                Jumping Knee  
3,4                  Lightning Kick[s]
D#,d/f+3             Spinning Sweep  
2,(3 or D+3)         Punch (high kick or low kick)  
  
d/b+2                Kunai Stab (unblockable)  
b+2                  Kunai Murder (unblockable)  
f,f,N+2              Kunai Advance (unblockable)  
 
1,2,1,4,4,4,1,2,3,2  Tenstring  
1,2,1,1,2,4,4        Sevenstring  
  
==============================================================================  
  
***************  
* LEE CHAOLAN *  [CODE OR TIME RELEASE ONLY]  
***************  
  
GRAPPLING TECHNIQUES  
1+3          Neck Fracture  
2+4          Chastisement Punch  
f,f+3+4      Knee Bash
 1+3 or 2+4   Bulldog  
  
SPECIAL TECHNIQUES  
2,2                     Double Knuckle  
1,2                     1-2 Punch  
d/f+3                   Step-In Middle Kick  
d,d/b+4                 Blazing Kick  
D#,(U/B_U_U/F)+4        High Flipkick  
D#,(u/b_u_u/f)+4        Low Flipkick  
D#,(u/b_u_u/f)          Feint Kickflip  
4,3,4                   Spinning Kick Combo  
1,1,1,1,1               Left Fist Flurry  
F+2,2,2                 Dragon Knuckle Combo  
D#,(U/B_U_U/F)+3+4      Flip Drop  
(WC)+3                  Shin Kick  
3,3,3                   3 High Kicks (F stick to switch to middle kick)  
D#,d/f,d/f+3            Dragon Slide  
(N+4)~(u+3)             High Kick, Flip Kick  
f,f,N+3+4               Dropping Slide Kick  
D+4,N+4                 Lowkick, High Kick
D+4,4,4,4               Razor Edge Combo  
f,f+3                   Heel Drop  
b,b,N+3+4               Back Handspring  
f,f,N+3,4,[4]           Shredder Combo (ends high)  
         ,[(f_d/f)+4]         -        (ends middle)  
         ,[(d_d/b)+4]         -        (ends low)  
(WS)+3,3,D+3,3....      Infinite Kick Combo  
                         Punctuating the combo with up stick  
                         yields an occasional heel drop. Down  
                         stick will give you occasional low kicks.   
  
  
(WC)+3+4                Silver Cyclone (unblockable)  
d/b+1+2                 Silver Fang (u,u cancels;unblockable)  
  
d/f+1,2,2,1,3,3,3,4,3,4   Tenstring  
  
  
==============================================================================   

**************  
* LEI WULONG *  
**************  
  
GRAPPLING TECHNIQUES  
1+3         Jumping Bird (Drawing Legs)  
2+4         Sleeper (Neck Breaker)  
f,f+1+2     Tai Trip  
 1+3 or 2+4 bulldog 
  
SPECIAL TECHNIQUES  
1,2                      Punch, Turning Fist  
1+2                      Spinning Punches 
3,3                      High Crescent, Turning Heel Sweep  
4~3                      Flying Wheel Kick, Quick Drop  
f+3,4                    Crescent Kick Low 
3~4                      Crescent Kick 
3~4,U                    Jumping Crescent(s) [as many as three]  
(WS)+4                   Front Kick  
f,f,F+3                  High hook Kick
b+3+4                    Quick Turn  
 2               Turning Uppercut  
 1               Backfist  
 D+1             Sweeping Backfist  
 3+4,3+4,3+4     Back Handspring Kicks  
 D+4,4           Turning Foot Sweep, Jumping Hook Kick  
d+3+4                    Quick Drop (lies you on your back initially)  
 1                 Turn over (so that you're lying on face)  
 D+1               Turn over (so that you're lying on back)  
 3+4 _            Kangaroo Kick (if opponent is at your head)  
            |__>         Quick Rise (if opponent is at your feet)  
 3,4              Footsweep,Jumping Hook (if opponent is at your head)  
f,N+4,1,2,3,4 or d+4     Step-In Crescent,2 punches,kicks  
F+4,1,2,3 or 4           Step-In Crescent,2 punches,low/mid kick  
d/b,4,4                  Foot Sweep, Jumping Hook Kick  
4~4,3,3                  Dropping Ankle Kick, Rolling Kicks  
F,N+2,1,2,1              Guard Melting Punches  
f,N+1,2,1,2,3 or 4       Running Punches, low kick or snap kick  
f,N+3,4 or d+4           Charging Crescent, Front kick (or sweep)  

B+1+4,4 or 3,3,3,3,3     Phoenix Kick (unblockable) or Hopping Sidekicks  
*Phoenex kick can be initiated by pressing 4 during hopping sidekicks*  
  
1,2,1,3+4,2,1,4,1,2,3    Tenstring  
1,2,1,3+4,2,1,4,1,4,4    Tenstring    
1,2,1,3+4,3+4,3+4,1,1,1  Ninestring  
  
==============================================================================  
  
****************  
* MARSHALL LAW *  
****************  
  
GRAPPLING TECHNIQUES  
1+3         Dragon Dive  
 
2+4                       Chastisement Punch  
   1,2,1+2    Dragon Fall (Bulldog)  
 
f,f+3+4               Dragon Knee
 1+3 or 2+4   Bulldog 
  
SPECIAL TECHNIQUES  
2,2                    Double Knuckle  
1,2                    1-2 punch  
1,1,1,1,1              Left Fist Flurry  
F+2,2,2                Dragon Knuckle Combo  
d/f+3                  Step-In Middle Kick  
3,3,3                  3 high kicks  
3[,3],F+3              High kick[s], Middle Kick  
(WC)+3                 Shin Kick  
(WC)+3,3[,3],F+3       Shin Kick, High kicks, Middle kick  
f,f,(f_F)+3            Dragon Slash  
D#,(U_U/B_U/F)+4       High Flip Kick  
D#,(u_u/b_u/f)+4       Low Flip Kick  
D#,(u_u/b_u/f)+3+4     Flip Drop  
(WC)+4,3               Low Kick, Flip Kick  
d+4,3                  Low Kick-Flip Kick  
3+4,3                  Double Flip Kicks  
4,u+3                  High Kick, Flip Kick
(WS)+4,3               Front Kick, Flip Kick 
(WS)+3,4               Side Kick, Flip Kick 
3,4                    High Kick, Flip Kick 
D#,d/b+3,4             Low Spin Kick, Flip Kick 
3+4 after lowkick      Lowkick, Flipkick 
(WC)+2,3 or D#+2,3     Lowpunch, Flipkick 
d/b+4                  Dragon's Tail  
u+3,4                  Jumpkick, Flip Kick  
d+3,3,[3],[3_F+3],4    Shinkick, Highkick(s), Middle Kick, Flipkick  
4,3,4                  Spinning Kick Combo  
D#,d/f,d/f+3           Dragon Slide  
  
d/b+1+2 [u,u cancels]	Dragon Fang (unblockable)  
  
  
d/f+1,2,2,1,3,3,3,4,3,4		  Tenstring  
d/f+1,2,2,1,3,D+3,3,(3_4),4,4   Tenstring  
d/f+1,3,2,2,3,D+3,3,(3_4),4,4   Tenstring  
d/f+1,3,2,2,3,3,3,4,3,4         Tenstring  

==============================================================================  
  
******************  
* MICHELLE CHANG *  
******************  
  
GRAPPLING TECHNIQUES  
1+3                        Front Suplex  
2+4                        Fisherman Suplex  
d/f+1+2                    Nelson Suplex  
(while going behind) 1+2   German Suplex  
 1+3 or 2+4        German Suplex  
  
SPECIAL TECHNIQUES  
f+1                        Rushing Uppercut  
(1~1,1) or (d/f+1,1)       Catapult Combo  
D#,d/f+4                   Back Leg Sweep  
D#,d/f+4,3                  +Penetrating Bow Leg  
3+4,4,d+4                  Side Spin, High Kick, Leg Sweep  
d/f+1,1                    2-punch Combo
d/f+3                      Punt Kick  
d/f+2,1 (1st must connect) Death Push, Big Punch  
d/f+2,3                    Death Push, Axe Kick  
1+2                        Double Strike  
d/f+2,3 or 4               Death Push, lowkick or high kick  
(WC)+4                     Front Leg Sweep  
(WC)+4,1                    +Uppercut  
(WC)+4,N+4                  +High Kick  
(WC)+4,D+4                  +Fan Kick  
1,1,4,3                    Catapult, Sweep, Bow Leg  
4,4,N+4                    Kick, Leg Sweep, High Kick  
4,4,D+4                    Kick, Leg Sweep, Fan Kick  
4,4,1                      Kick, Leg Sweep, Uppercut  
d/f+1,4,3                  overhead chop,back sweep,fan leg 
f,f+1                      Dashing Left Elbow  
D#,D/F+1                   Dashing Punch  
D#,d/f+2                   Dashing Right Elbow  
1~2,1                      Dashing Punch, Heaven Cannon  
1~2,3                      Dashing Punch, High Kick  
1~2,4                      Dashing Punch, Low Kick
f,f+1,4                    Dashing Elbow, Kick  
1+4,3                      Club Fist, Sweep, Bow Leg  
2+3,1                      Death Push, Punt Kick, Uppercut  
3~2                        Instant (WS)+2  
                            can be used to start her (WS)+2 combos  
(WS)+2,2                   Slice Uppercut, Elbow  
(WS)+2,1,1                 Slice Uppercut, Catapult Combo  
(WS)+2,4,N+4               Slice Uppercut, Sweep, High Kick  
(WS)+2,4,D+4               Slice Uppercut, Sweep, Fan Kick  
(WS)+2,4,1                 Slice Uppercut, Sweep, Uppercut  
(WS)+2,1,4,3               Slice Uppercut, Club Fist, Sweep, Bow Leg  
(WS)+4                     Blue Sky Cannon  
1,1,4,3                    Punches, Sweep-Bow Leg  
U/F+3+4                    Earthquake Stomp  
2,b,1+2                    hit,rear sneak,German Suplex (can be ducked)  
f+2,1,1+2                  hit,rear sneak,German Suplex (can be ducked) 
f,f,f or while running +3  Jumping kick  
  
F+1+4                Heaven Cannon (unblockable)  

2,1,1,2,3,3,3,4,4,1        Tenstring  
2,1,1,2,3,3,2,3,2,1        Tenstring  
2,1,1,2,3,3,2,1,4,3        Tenstring  
  
  
==============================================================================  
  
*****************  
* NINA WILLIAMS *  
*****************  
  
---Counters for MultiParts are listed in enclosures {}---  
GRAPPLING TECHNIQUES 
  
1+3                 Arm Turn  
F+1+3               Neck Throw  
d/f,d/f+1           Embracing Elbow Strike  
 1+3 or 2+4 Three Limb Break 
 
MULTIPARTS
 
2+4                    Lifting Toss  
    1,2,1  Falling Elbow  
     2,1,3  Arm Lock  
  
QCT+(1+2 or pause,1+2)               Palm Grab  
   3,4,3,1+2                Neck Cutter, Arm Bar             {1+2}  
   1,3,2,1                  Standing Reverse Arm Lock        {1+3}   
     3,1,4,1+2,1+2     Rear Gatelatch Falconwing Squeeze          {1+2}  
     2,1,3,4,1+2       Falling Reverse Arm Lock  
   2,3,4,2,2                Knee Bash-Neck Snap              {2+4}  
     1,3+4,1,2,1+2            Falling Neck Snap  
  
QCT+(3+4 or pause,3+4)      Crab Claw  
   3+4,3,4,1+2    Arm Bar  
   3+4,4,2,1+2    Achilles Tendon Lock  
     3,1,4,2+4        Knee Cross Lock  
     1,3,2+4,3+4,1+2  Rolling Achilles Tendon Lock  
 
NOTE: the throws after the Achilles tendon lock can also be done after the
      bone cutter (f,f,F+3) when it connects as a counter hit  
  
SPECIAL TECHNIQUES  
f,f+1+2                      Double-Palm  
1,2,f+1+2                    2 Punches, Double-Palm  
1,2,1,2,f+1+2                4 punches, double-palm 
f,f+4                        Kneeling Kick  
f,f,(f_F)+3                  Bone Cutter (is a throw on a counterhit)  
B+1                          Downward Chop  
B+2                          Forearm Chop (stuns)  
1,2,3 or 4                   Triple Smash  
(WS)+4                       Rib Kick  
(WS)+1,4                     Rave Kick 
4,3,2                        High Kick, Lowkick, Uppercut 
4,3,4                        Jamming Combo 
4,3,D+4                      Jamming Combo Low 
3,4                          Two High Kicks 
d/b+3                        Lifting Back Kick (juggles)  
d/b+4,[3]                    Falling Ankle Kick, [Back kick]  
2,3                          P-K Combo
2,d+3                        P-lowkick combo  
2,4                          Double Smash  
3,3,2                        Spike Combo and right Uppercut 
3,3,(4_D+4)                  Spike Combo and Right Kick (high or Low) 
d or D+4,1                   Lowkick, Spinning chop 
d or D+2,4                   Frozen Kick 
d or D+3,2                   Lowkick, Uppercut  
d or D+3,N+4                 Lowkick,Highkick 
d or D+3,4                   Sweep, Lowkick 
1 or d/f+1,2,u/f+3           2 punches, Jumping Kick  
 
*all combos starting with d/f+1 can be started with just 1* 
d/f+1,2,d+3,2_4              Two punches, lowkick, uppercut or highkick  
d/f+1,2                      Uppercut+Punch  
d/f+1,2,4                    Triple Smash 
d/f+1,2,1,4                  Spark Combo 
d/f+3,4                      Head Ringer  
d/f+3,1,2                    Flash Combo 
d/f+3,1,2,f+1+2              Assult Combo  
d/f+3,3,3,(3 or 4 or 1 or 2) Rapid Kick Combo
d/f+3,3,3,1,2,f+1+2          Rapid Combo,Two Punches,Double Palm 
d/f+3,2,(3 or d+3 or 4 or 1) Swan Combo 1 
d/f+3,2,1,4                  Swan Combo 2 
d/f+3,2,d+3,(1_4)            Alternating Swan Combo 
d/f+3,2,u+3                  Winds Edge Combo  
u/f+4,3,4                    Hunting Kicks 
  
  
d/b+1,2 [u,u to cancel;unblockable] Hunting Swan  
  
b+1+4 or b+2+3               Attack Reversal  
  
(1 or d/f+1),2,1,2,3,3,2,1,2,4   Tenstring  
(1 or d/f+1),2,1,2,3,3,2,1,4,3   Tenstring  
(1 or d/f+1),2,1,2,4,3,4,2,4,3   Tenstring  
  
  
==============================================================================  
  
****************
* PAUL PHOENIX *  
****************  
  
GRAPPLING TECHNIQUES  
1+3       Shoulder Throw  
2+4       Shoulder Popper  
1+3+B     Stomach Throw  
f,f+1+2   Shoulder Ram  
d/f+1+2   Striking Shiho-Nage  
 
d/b+1+2             Ultimate Tackle   {2+4} to remain standing when it hits  
   1,2,1,2,1  Mounted Punches  
   D+2,1,1,N+4,1,1+2  Ultimate Punishment  
 
 1+3 or 2+4 neck throw 
 
 1+2       Ultimate Escape (when opponent is trying to punch you)  
  
SPECIAL TECHNIQUES 
1,2              1-2 Punches
2-3              P-K Combo  
2,D+3            P-lowkick Combo 
1,D+3            Reverse Punch/Lowkick Combo  
u/f+3,4          Double Jumpkick  
f,f+4            Somersault Kick  
f,f+3,4,   (4)            <---	TRIPLE  
           (f or d/f + 4) <---	KICK  
           (d or d/b + 4) <---	STRINGs  
QCT+2            Death Fist  
(WC)+1           Tile Splitter  
(WC)+1,f+2       Tile Splitter, Death Fist  
(WC)+4,2         Falling Leaf Combo  
D,f+2            Elbow Strike  
(WC)+2           Stone Splitter (Enemy on Ground)  
(WC)+1,4,2       Tile-Splitter, Falling Leaf Combo  
f,f+2            Flash Elbow  
QCT              Ducking Dash  
D,d/f+2,1        Elbow Strike, Death Fist  
D,D/F+2,2        Elbow Strike, Lifting Leg Punch  

b+1+2            Super Death Fist (unblockable) 
  
b+1+3 or b+2+4   Attack Reversal  
  
1,2,3,2,1,2,1,4,2,1   Tenstring  
1,2,3,1,4,2,1,4,2,1   Tenstring  
1,2,3,1,2             Fivestring  
  
==============================================================================  
  
******************  
* PROTOTYPE JACK *  [CODE OR TIME RELEASE ONLY]  
******************  
  
---CODE TO PLAY PROTOTYPE JACK  
$$, start, move to Jack-2, d, d, START, u, u  
  
GRAPPLING TECHNIQUES  
1+3                  Hell Press  

2+4                         Punishment Drop  
   b,d/b,d,D/F+2  Gigaton Punch  
 
D/B+2+3              Slap Down  
 1+3 or 2+4  Reverse Slam  
  
SPECIAL TECHNIQUES  
 1+2             Spring Hammer Punch  
2,1,2                   Straight Punch, Elbow, Uppercut  
1,1,1                   Hammer Combo  
d/b+1,1,1,2             Machine Gun Knuckle 
1+2                     Hammer Knuckle  
(WS)+1+2,1+2            Double Uppercut, Hammer  
D#,D/F+(1,2,1 or 2,1,2) Knuckle Swings  
b,d/b,d,D/F+2           Megaton Punch  
(f,f)_F+1+2             Power Scissors  
D#,d/f+1,2,1,1          Wild Swing  
u/f+3+4                 Hip Press  
D+3+4                   Sit Down  
 (1,2,1,2)_(2,1,2,1)  Blade Fan (may be done after a Hip Press also)
b,d/b,d,D/F+1           Exploder  
(WC)+1,2                Blast Combo (tile-splitter,death fist)  
D#,D/F 2, (F or D/F or D)+1    Short Hammer Rush (H, M or L ending)  
D#,D/F 1,2,(F or D/F or D)+1   Medium Hammer Rush (H, M or L ending)  
D#+1,1,1,2,(F or D/F or D)+1   Long Hammer Rush (H, M or L ending)  
d/f+(1,2,1,2)_(2,1,2,1) Uppercut Rush  
(f_F)+3+4               Head Slide  
  
HCF (1-5 times) + 1     Gigaton Punch (unblockable after 3 spins)  
3+4                     Dive Bomber (unblockable)  
f+4,1                   Dark Cutter (unblockable) 
 
 
D+2,1,1,1,2,1,2,1,1+2,1+2   tenstring  
  
  
==============================================================================  
  
***************  
* WANG JINREY *  [CODE OR TIME RELEASE ONLY]
***************  
  
---CODE TO PLAY WANG JINREY [Baek/Jun's Boss]  
$$, start, move to Baek/Jun (whichever is the default), start, d, r, u, l  
  
GRAPPLING TECHNIQUES  
1+3              Neck Throw  
2+4              Reaping Throw  
D/F+1+3+4        Whirlwind Throw  
                  throw occurs when Wang makes contact with standing opponent  
d/f,D/F+2+4      Waning Moon (renders opponent helplessly backwards)  
 1+3 or 2+4   Back Drop  
  
SPECIAL TECHNIQUES  
QCT+2                      Death Fist  
1,1,1 or d/f+1,1           Catapult Combo  
(WC)+4                     Front Leg Sweep  
(WC)+4,1                    +Uppercut  
(WC)+4,N+4                  +High Kick  
(WC)+4,D+4                  +Fan Kick
(WS)+4                     Sky Cannon  
U/F+3+4                    Earthquake Stomp  
(WS)+2,1,1                 Slice Uppercut, Catapult Combo  
f,f_F+1+2 or 1+2           Double Strike  
d/f+2,1 (1st must connect) Death Push, Big Punch  
d/f+3                      Punt Kick  
2,b,1+2                    hit,rear sneak,German Suplex (can be ducked)  
D#,d/f+4                   Back Leg Sweep  
D#,d/f+4,3                  +Penetrating Bow Leg  
d/f+1+2                    Lunging Double Fist  
f+2                        Right Front Strike  
4,4,N+4                    Kick, Leg Sweep, High Kick  
4,4,D+4                    Kick, Leg Sweep, Fan Kick  
4,4,1                      Kick, Leg Sweep, Uppercut 
  
b,B+1                      Heaven Cannon (unblockable)  
B+1+2                      Indigo Punch (unblockable)  
  
B+(1+3)_(2+4)              Attack Reversal  

2,1,1,2,3,3,3,4,4,1        Tenstring  
  
  
  
==============================================================================  
  
**************  
* YOSHIMITSU *  
**************  
  
GRAPPLING TECHNIQUES  
2+4       Jawcrusher  
1+3       Flying Press  
QCB+1+2   Missile Press  
 1+3 or 2+4   Spinning Missile Press  
  
SPECIAL TECHNIQUES  
2,3                       Punch-Kick Combo  
2,D+3                     P-lowkick Combo  
3,[4]                     Lightning Kick[s]
f,f+4                     Jumping Knee  
u/f+3+4                   Flipping Stomp  
f,f+3+4                   Spiral Launch  
1+2 (during Spiral Launch)Spiral Dive  
3+4 (during Spiral Dive)  Kangaroo Kick  
B+1 (1-6 times)           Spinning Hilt Strikes  
D/B+3 (1-5 times)         Spinning Leg Sweeps  
f+4 after (during leg strikes 1-4) Falling Tree Kick  
D/B+2                     Spinning Fist Strikes  
D#,d/f+3                  Spinning Sweep  
B+3+4 (1-6 times)         Teleport (takes off life)  
(WC)+3+4                  Sit Down, F or B to teleport (N to heal) 
4~3                       Kangaroo Kick  
4,4,4                     High Kicks  
F+2	                    Backfist (turns them around)  
f,F+1+4,N                 Fake Suicide  
  
f,F+1+4                   Turning Suicide [unblockable]  
(WC)+1+4                  Standing Suicide [unblockable]  
D#,d/b,b+1                Samurai Cutter [unblockable]
U/F+1+2,D                 Helicopter Stomp [unblockable]  
d/b+1                     Shoulder Cut [unblockable]  
d/b+1,N,D/B,1             Charging Shoulder Cut [unblockable]  
b,B+1                     Sword Thrust [unblockable]  
b,B+1,N+1                 Saw Blade [unblockable]  
  
  
1,2,1,4,4,4,1,1,1,1   Tenstring  
1,2,1,4,2,2,2,4,1,1   Tenstring  
4,4,2,2,1             Fivestring  
4,4,2,2,4,4,1,1,1,1   Tenstring  
1,2,1,4,4,4,1,3+4     Eightstring  
4,4,2,2,4,4,1,3+4     Eightstring  
  

********************
* ACKNOWLEDGEMENTS *
********************

K W Amico for putting alot of time and effort into finding out the incredible
amount of moves in this game and getting them into written format

Tilt at Annapolis Mall in MD for having a Tekken 2 set to 3 rounds and lots
of competition so I did not have to drain my entire bank account on the game

GOOSE for maintaining the Tekken 2 WWW site that I frequent.  The source of most
of my info.

Namco for making this game so great