------------------------------------------ Tales of Phantasia Walkthrough & Manual For the Super Famicon Version V0.99j ------------------------------------------ By: Mike Gregerson(mikegreg@home.com) And Alex M. Lazara (emuicon@hotmail.com) For more information, visit: Tales of Phantasia Information Center http://blitznine.simplenet.com/taichou/ToP/ Please do not use these addresses for: ROM Requests Questions about the Game or Emulators Translation Patches The next edition of the walkthrough Special thanks go to: Masako Mori (Mako-Chan) for translation of menus, spells and other goodies! Jouni Harjunmaa for his skills info and LOTS of SNES Pad Combos WHAT'S NEW IN THIS EDITION? ------------------------------------------ Fixed some spacing and spelling errors. Added some more info to Appendix I. WHAT CAN I EXPECT IN FUTURE EDITIONS? ------------------------------------------ I intend to play through the game again and include some more important plot information, so you can get a feel for the story. Anyone willing to help with this, or compile item lists and ratings, or to translate this document to an HTML version complete with screen shots, please e-mail emuicon@hotmail.com. ------------------------------------------ TABLE OF CONTENTS ------------------------------------------ 0. Forward 1. The Manual 1.1 The Environment & Shops 1.2 The Battle System 1.3 The Main Menu 1.4 The Skills Menu 1.4.1 Cless Alvein (Fighter) 1.4.2 Chester Barklight (Archer) 1.4.3 Mint Adanade (Healer) 1.4.4 Klarth F. Lester (Summoner) 1.4.5 Arche Klaine (Wizard) 1.4.6 A note on Magic Users 1.5 The Item Menu 1.6 The Formation/Party Select Menu 1.7 The Game Customization/Options Menu 1.8 The Equip Menu 1.9 The Disposition Menu 1.10 The Status Menu 1.11 Save 2. The Walkthrough 2.1 Humble Beginnings 2.1.1 The Instructions 2.1.2 Totus 2.1.3 The Forest South of Totus 2.1.4 Fire! 2.1.5 The Cliffs 2.1.6 Euclid 2.1.7 Jailed 2.1.8 Forest Scene 2.1.9 The House 2.1.10 The Shrine 2.2 Where are We? 2.2.1 Euclid and Klarth 2.2.2 Sylph's Mountain 2.2.3 Totus Forest Again 2.2.4 Euclid Revisited, The Mysterious Woman 2.2.5 Venetia 2.2.6 Demitel's Castle and Arche 2.2.7 Spells for Arche 2.2.8 Venetia Revisited 2.2.9 Alvanista 2.3 The Four Elementals 2.3.1 Ifrit, the Fire Elemental 2.3.2 Undine, the Water Elemental 2.3.3 Nome, the Earth Elemental 2.4 Alvanista Revisited - Now what? 2.4.1 The Morlia Gallery 2.4.2 Alvanista Again 2.4.3 The Olive Village and the Wild Goose Chase 2.4.4 Alvanista Yet Again 2.4.5 The Ymir Forest - No Arche? 2.4.6 The Treant's Forest 2.4.7 The Tower of Twelve Stars and Luna 2.5 The City of Mid Galds 2.5.1 Dhaos' Castle 2.5.2 The Totus Tree and the Unicorn 2.5.3 The Abyss of Thor 2.6 Fifty Years in the Future 2.6.1 Euclid's Future Castle 2.7 Venetia and the AirBirds 2.7.1 Volt's Cave 2.7.2 The Heroes take to the Sky 2.8 Alvanista - Odin and Fenrir's Powers 2.8.1 The Burning Tower 2.8.2 The Ice Cave 2.8.3 The Burning Tower Revisited 2.8.4 Origin and the Eternal Sword 3. The Final Battle 4. The Optional Quests APPENDIX A. Ice Wall Spell APPENDIX B. Death Clouds Spell APPENDIX C. Asga Summon APPENDIX D. The Ninja Town APPENDIX E. Graham's Treasure Hunt APPENDIX F. The Coliseum APPENDIX G. The Morlia Gallery Revisited APPENDIX H. Cless' Status/Job APPENDIX I. The Island Shop 5. Dhaos' Castle SECTION I. The Entrance SECTION II. The Solid Wall? SECTION III. The Dedis Emblems SECTION IV. The Door Switch SECTION V. The Foot Switches SECTION VI. More Holographic Walls SECTION VII. Just Keep Going! SECTION VIII. The Tower SECTION IX. Dhaos 6. Unsolved Mysteries ------------------------------------------ 0. FORWARD ------------------------------------------ Namco released Tales of Phantasia in December of 1995 to Japanese gamers. The game featured many effects thought impossible to accomplish on the Super Famicom, such as a pop song with full voice during the opening. It also featured an innovative battle system. The game was extremely popular and well received by critics. However, it was never translated and released in North America. In December of 1998, Namco re-released the game for Sony's Playstation game console, with full motion video sections, upgraded graphics and effects, and many new secrets, even a new party member. This manual and walkthrough is intended for use only with the Super Famicom version of the game, as certain things, beginning as early as Nome's Cavern are different. We are hoping to import the Playstation version of the game and release a walkthrough for use with it. Please be patient. For more information on the Playstation version of Tales of Phantasia, visit the Tales of Phantasia Information Center at: http://blitznine.simplenet.com/taichou/ToP/ ------------------------------------------ 1. THE MANUAL ------------------------------------------ All controls listed here are set to Tales of Phantasia's default controls, thought they can be altered (see GAME CUSTOMIZATION/OPTIONS MENU in section) ---L--- ---R--- ^ X | <- -> Y A | / / v select start B (D-Pad) To Begin, there are three options: New Game, Continue, and Sound Mode. NEW GAME Duh. Start a new game. Brings you to a Name Select screen for Cless. Move the cursor onto a letter then press the A button, then type in a name using the cursor and A button. When you are done, press B. Move back up to the two Menu options, the first of which is "Accept" the other is "Random" (I think this actually types in the names of some of the designers, but I'm not sure). After you hit A over the "Accept" option, there will be a confirmation Yes/No, just hit A again to continue. CONTINUE Here you can load previously saved games (see section 1.11). Just move the cursor onto each slot, and it will display how much time that game has logged on it, and the available characters and their ratings. There can be up to three saved games. SOUND MODE The coolest sound test in any game. It includes a Graphic EQ, full tape controls including a transposer and pitch shifter! Use the R and L buttons to switch songs. ------------------------------------------ 1.1 THE ENVIRONMENT & SHOPS ------------------------------------------ Quick Reference: D-Pad - Walk A - Talk/Search/Open/Use/Use Sorsala Ring/Activate AirBirds B - Run (someone in the party must have the jet boots equipped for this) Y - Nothing X - Status Menu L/R - inactive Select - inactive Start - Show/Hide Map & Compass (over world only) The over world/dungeon system is very similar to that of the Final Fantasy games for the Super Famicom. THE SHOP SYSTEM You can buy and sell all different types of items in one single transaction, just select the items you want, set the number of each you would like to buy, and then press A to do the transaction! _____________________________________________________ | [SHOP NAME] | Gald: | |____________________________________| ------- | | Buy Sell Cancel | | |____________________________________| | |^| | | ||V - Select Item | (Characters) | |<- - Less | | |-> - More | Cost/Gain: | |A - Buy/Sell (followed by Yes/No) | ------- | |Y - See Details on item | # owned: | |Item Name . . . . . . . . . . .Cost | -- | |____________________________________|______________| | [Item Description/Details] | |___________________________________________________| Symbols on the Characters: Standing characters can equip the item highlighted in the shop window, crouching ones can not. <-E-> = this item has an equal rating with your current equipped item Up Arrow = this item has a higher rating than your current equipped item Down Arrow = this item has a lower rating than your current equipped item ------------------------------------------ 1.2 THE BATTLE SYSTEM ------------------------------------------ Quick Reference: D-Pad - left and right to walk, up for alternate attacks. A - Slice Attack (Up and A for Stab Attack) B - Technique Attack (Up and B for Alternate) X - Menu Spell (select caster, select spell, select target) Disposition (select character, select disposition) Formation (move character order using icons) Item (select item, select target) Y - Enemy Target Select L/R - head party to the left or right, run, also can be used to change the direction the party formation is facing. Select - inactive Start - Pause the Game Because of the very different nature of the Battle System in Tales of Phantasia, I will go into more detail on how it is operated. In ToP's Linear Motion Battle System (LMB), the character Cless is the only real player character, as generally the others are controlled by the computer (see section 1.9 DISPOSITION MENU). To attack with Cless, press A. This will access his SLICE attack. He also has a STAB attack, which is executed by holding up and pressing A. While the slice is usually more powerful, the stab is a good way to keep enemies further away, though be advised, it is a slower attack. To access his techniques, (see section 1.4.1 for an explanation) hit B for the default and up and B for the alternate. You will see an S or L on the closest enemy by default. S is for Short Range, and L is for Long Range. Cless will occasionally use two types of jumping attacks, which are generally more powerful than the regular ones. To target an enemy other than the closest, press the Y button. If you want to access the other character's options, press the X button. This will bring up four icons. The first is spell (the magical staff icon). You can select this option by pressing A, then the cursor will move down to the character names. Spell casters who are not busy will appear in White letters. Move the cursor to the desired spell user's name and press A. A menu list of available spells will appear. Select the desired spell and press A, then the cursor will move to the frozen battle area. Move the cursor onto the desired target and press A. To cancel out any of these menus at any time, just hit B. The disposition menu (sword icon) is described in greater detail a little later, but to use it in battle, select the sword icon, then the character whose disposition you wish to edit by pressing A, and then the disposition you with to set them to and press A. The formation menu (the human head icon) allows you to switch the order of your party. Sometimes it helps to place weakened party members in the middle so they take less abuse. Just select the party member you wish to move by pressing A and moving him/her in between two others. Finally, the Item menu (potion icon) allows you to use certain items in combat. The items with green circles are available, orange Xs indicate those items are unusable. Select the item you wish you use by pressing A, and then who/what you wish to use it on and press A again. The L and R buttons will move your entire part lefty or right (though they follow Cless around anyhow). Once you reach the end of the screen, holding L or R (depending on which side you are on) will begin a timer from 10 to 0. You can run away once that timer reaches 0. Keep in mind that if Cless gets hit, the timer will need to restart at 10. Kill those wizards! ------------------------------------------ 1.3 THE MAIN MENU ------------------------------------------ Quick Reference: D-Pad - Move cursor to desired sub-menu A - Go to sub-menu B - Cancel/return to environment X - inactive Y - inactive L/R - inactive Select - inactive Start - inactive This menu is the one when you press X from the environment. It shows sprites for the chars and their HP, TP and Levels. Select a sub menu by moving the cursor to that menu's name and pressing the A button. _____________________________________________ | | | Skills Item Formation Custom | | Equip Disposition Status Save | |____________________________________________| | | | [Middle Window with characters and info] | |____________________________________________| | | | Time -:-- GP ------ | | Battles Won ---- Food --- | |____________________________________________| ------------------------------------------ 1.4 THE SKILLS MENU ------------------------------------------ This menu allows you to see the various skills each character posses, like weapon techniques or spells. You can switch whose skills you are viewing by moving the cursor with the D-Pad the character icon and pressing left or right. ------------------------------------------ 1.4.1 CLESS ALVEIN (FIGHTER) ------------------------------------------ Cless may have 4 sword techniques equipped at any given time: Two Short Range, and two Long range attacks (65% of you probably just realized what the S and L are for). The top attack is execute by pressing the B button, the other attack is executed by holding Up and pressing the B button. These are the attacks I currently have - keep in mind that they are NOT arranged in the order I acquired them, they are arranged in the order that the MENU places them in, so the ones you have may be different. Cless usually learns new techniques after gaining levels. Later in the game, more techniques must be bought or taught to you by others. If you know what level Cless learns the combos on, or how they are learned, please e-mail me at emuicon@hotmail.com. **NOTE** The Combo attacks require you to have 100% on certain other techniques, and those are built up by (SURPRISE!) using them. Keep in mind that it always the ones that the combo consists of that you need to build up. Until the required attacks are built up, the combos will appear dark gray and will not be able to selected. After the associated techniques have been mastered, they will show up in teal. The best way to build up the attacks is to sit outside a town, and use only the attacks, then visiting the inn after you've run out of TP. This is also a great way to build up levels. How to Learn (TP) Name -Description SHORT RANGE L15 ( 7) Tiger Teeth -Three hits, each at about 1.5x normal damage L27 ( 5) Light Barrier -Keeps enemies away (also a Long Range Tech) L12 (15) Flurry Hit -Lots of slightly weaker hits in a row, this is great for stunning or keeping pesky spell casters at bay L31 (12) Power Slice -One powerful hit, but takes a moment to do. L45 (10) Burning Sword -Flaming Stab, then throw fiery sword L34 ( 6) Recover -Cures Cless' HP (also a Long Range Tech) L50 (20) Concentration II -Attack Up More (also a Long Range Tech) L20 ( 6) Concentration -Attack Up (also a Long Range Tech) L 5 ( 4) Double Kick Swing -Two jump kicks and a swing - kind of lame. L41 ( 9) Flame Wall Stab -A fire attack combined with a powerful stab * 1 (30) Energy Wave -Two parts to this one. First the shield Cless generates can do about 300-700 damage per hit (though many later enemies are immune to this) then there are several energy crescents that damage enemies at about 500-1000 damage each. * 2 (30) Teleport Attack -Three parts to this one - the way down on the teleport (like the Jump command from Final Fantasy), the stab, then a jumping slice on the way back up. LONG RANGE L 2 ( 2) Ground Thunder -Shoots an energy spike along the ground L26 ( 5) Light Barrier -Keeps enemies away (also a Short Range Tech) L37 (14) Lionheart Attack -Gathers enemies by rushing then damages them L34 ( 6) Recover -Cures Cless' HP (also a Short Range Tech) L50 (20) Concentration II -Attack Speed Up More (also a Short Range Tech) L20 ( 6) Concentration -Attack Up (also a Short Range Tech) L 9 ( 8) Phoenix Attack -Fire elemental attack, takes time to execute L23 ( 8) Lightning Attack -Can hit multiple enemies if they are close * 2 (30) Teleport Attack -Three parts to this one - the way down on the teleport (like the Jump command from Final Fantasy), the stab, then a jumping slice on the way back up. * 3 (25) Energy Sword -Three powerful hits and a dome explosion. COMBINATION ATTACKS: (Teal/Grey Lettered Techniques) ?? ( 9) Double Kick Swing + Ground Thunder * 4 (15) Ground Thunder + Tiger Teeth -Tiger Teeth on steroids ?? (16) Flurry Hit + Ground Thunder ?? (10) Flame Wall Stab + Ground Thunder * 5 (12) Double Kick Swing + Lionheart Attack ?? (13) Lionheart Attack + Tiger Teeth * 6 (28) Flurry Hit + Lionheart Attack -Walk, no real Lionheart * 7 (13) Flame Wall Stab + Lionheart Attack * 8 (17) Flame Wall Stab + Lightning Attack ?? (20) Tiger Teeth + Lightning Attack * 9 (21) Flurry Hit + Lightning Attack *10 (17) Lightning Attack + Double Kick Swing *11 (20) Phoenix Attack + Double Kick Swing *12 (25) Phoenix Attack + Tiger Teeth -Two Tiger Teethes *13 (21) Phoenix Attack + Flurry Hit *14 (18) Phoenix Attack + Flame Wall Stab * 2 (50) Energy Sword + Energy Wave * 2 (40) Teleport Attack + Energy Wave WHERE TO FIND THE ATTACKS NOT GAINED BY LEVELS: * 1- This attack cannot be learned by gaining levels. It must be given to you by Odin after you defeat FlameBelk in the Burning Tower. * 2- These attacks cannot be learned by gaining levels. It must be given to you by Origin after you defeat him and get the Eternal Sword. Again, keep and eye on your TP! * 3- This attack cannot be learned by gaining levels. It must be given to you by Fenrir after you defeat the Fangbeast in the Ice Cave. * 4- This attack cannot be learned by gaining levels. It must be given to you by a man in the town of Miguel (Future Totus). His house is next to the western exit of the town, the book is in the chest of drawers in the northwest corner of the house. * 5- This attack cannot be learned by gaining levels. It must be bought from a man- his house is on the map, directly east of the Ymir forest at the edge of the continent. He sells the book for 12,000 Gald. * 6- This attack cannot be learned by gaining levels. It must be given to you by Suzu's Grandfather after you defeat Suzu's parents at the Coliseum. It greatly upgrades the power of the flurry hit and makes it a useful attack again. * 7- This attack cannot be learned by gaining levels. It must be bought from a man in the town of Freezekill. He is in the Inn in the northwest corner of the building. He sells the book for 33,000 Gald. * 8- This attack cannot be learned by gaining levels. It must be bought from a man in the snowfield north of Mid Galds on your way to Dhaos' Castle. It costs 50,000 Gald to learn this technique, but it is fairly effective. To find the man, leaving from Mid Gald, enter the snowfield area and go (from the southern snowfield entrance): Up, Up, Right, Right, Down, Right, Up, Right, Up * 9- This attack cannot be learned by gaining levels. It must be bought from a man in Future Venetia in the armor shop (the second stop on the gondola) who is wandering around the shop. He sells it for 3,000 Gald. Not a bad deal for a pretty effective technique. *10- This attack cannot be learned by gaining levels. It must be found in a chest on floor 22 of the Morlia Dungeon in the future, after defeating the Wyvern. *11- This attack cannot be learned by gaining levels. It must be bought from a man in the city of Mid Galds. He is in between two building in a shadow directly down from the door to the shop that sells accessories in the north end of town, just to the right of the exit to the over world. It costs 18,000 Gald to learn this technique. It's not really worth it, but if you want to have all the techniques, it's not that much money at this point in the game. *12- This attack cannot be learned by gaining levels. It must be bought from a man in the southernmost Oasis in the desert east of the Olive Village. He sells the attack for 40,000 Gald, and I do recommend spending The cash on this one, as the TWO tigers teeth it executes can be VERY effective. *13- This attack cannot be learned by gaining levels. It must be bought from a man in the Ary town in the Future. He sells the attack for 50,000 Gald in the Inn, on the far left. *14- This attack cannot be learned by gaining levels. It must be bought from a man in the city of Miguel (Future Totus). He is in the kendo school in the northwestern part of town. He sells it for 20,000 Gald. SNES PAD COMBOS: You can buy a SNES pad relic for 5 million Gald from a man south of the Olive Village (in the future). If Cless is equipped with this, his attack powers are both increased by 10, and he can use ANY technique he has learned by executing the correct set of controller movements, then pressing the B button. SWING = keep the pad held down, and slide your thumb to the next position. (e.g. to describe how to do Rya's fireball in Street Fighter II: Swing counterclockwise Down to Right + Punch) SHORT RANGE Tiger Teeth : Right, Down, Down-Right Light Barrier : Swing Clockwise Down-Right to Down-Left, Up Flurry Hit : Swing Clockwise Up-Right to Down-Right Power Slice : Up, Left, Right Burning Sword : Swing Counterclockwise Down to Up-Right Recover : Swing Clockwise Down-Right to Down-Left, Up Concentration II : Down, Down Concentration : Up, Up Double Kick Swing : Swing Clockwise Down to Left Flame Wall Stab : Right, Left, Right Energy Wave : Swing Clockwise Right to Left, Right, Up, Down Teleport Attack : Swing Clockwise Right to Left, Right LONG RANGE: Ground Thunder : Swing Counterclockwise Down to Right Light Barrier : Swing Clockwise Down-Right to Down Left, Up Lionheart Attack : Up-Left, Down-Right, Up-Left, Right Recover : Swing Clockwise Down-Right to Down-Left, Up Concentration II : Down, Down Concentration : Up, Up Phoenix Attack : Up-Right, Swing Counterclockwise Down-Left to Down-Right Lightning Attack : Left, Right, Up-Right, Down-Left Teleport Attack : Swing Clockwise Right to Left, Right Energy Sword : Swing Clockwise Right to Left, Right, Down, Up COMBINATION ATTACKS: Double Kick Swing + Ground Thunder : Swing Counterclockwise Down to Right, Swing Clockwise Down-Right Left Ground Thunder + Tiger Teeth (on Steroids): Swing Counterclockwise Down to Right, Left, Right, Down, Down-Right Flurry Hit + Ground Thunder : Swing Counterclockwise Down to Right, Left, Swing Clockwise Up-Right to Down-Right Flame Wall Stab + Ground Thunder : Swing Counterclockwise Down to Right, Left, Right, Left, Right Double Kick Swing + Lionheart Attack : Up-Right, Down-Left, Up-Right, Swing Clockwise Right to Left Lionheart Attack + Tiger Teeth : Up-Right, Down-Left, Up-Right, Right, Left, Right, Down, Down-Right Walking Flurry Hit + Lionheart Attack : Up-Right, Down-Left, Up-Right, Right, Swing Clockwise Up-Right to Down-Right Flame Wall Stab + Lionheart Attack : Up-Right, Down-Left, Up-Right, Right, Left, Right, Left, Right Flame Wall Stab + Lightning Attack : Up-Right, Swing Counterclockwise Down-Left to Down-Right, Swing Clockwise Down to Left Tiger Teeth + Lightning Attack : Up-Right, Swing Counterclockwise Down-Left to Down-Right, Swing Clockwise Up-Right to Down-Right Flurry Hit + Lightning Attack : Up-Right, Swing Counterclockwise Down-Left to Up-Right, Right, Down-Right Lightning Attack + Double Kick Swing : Up-Right, Swing Counterclockwise Down-Left to Right, Left, Right Phoenix Attack + Double Kick Swing : Left, Right, Up-Right, Down-Left, Swing Clockwise Down to Left Phoenix Attack + Tiger Teeth (x2) : Left, Right, Up-Right, Down, Right, Down, Down-Right Phoenix Attack + Flurry Hit : Left, Right, Up-Right, Down, Up-Right, Right, Down-Right Phoenix Attack + Flame Wall Stab : Left, Right, Up-Right, Down, Right, Left, Right Energy Sword + Energy Wave : Swing Clockwise Right to Left, Right, Down, Up, Swing Clockwise Right to Left, Right, Up, Down Teleport Attack + Energy Wave : Swing Clockwise Right to Left, Swing Clockwise Right to Left, Right, Up, Down ------------------------------------------ 1.4.2 CHESTER BARKLIGHT (ARCHER) ------------------------------------------ Chester has no skills in Tales of Phantasia, but he has the potential to deliver more damage than even Cless physically. (The best weapon I found for him was in the Morlia Gallery the second time, dealing out two arrows of about 2500 damage each!) He levels up faster than most of the other characters, so just take him to the Treant's Forest and Morlia Gallery, he'll be up to level 65 in no time! I ended up using him more in the second world than Klarth, and it's nice to have him powerful for those battle where you don't have Arche. ------------------------------------------ 1.4.3 MINT ADANADE (HEALER) ------------------------------------------ These are Mint's spells. I swear I thought she was saying, "white tornado". Oh well. First Aid and Heal are like Cure1 and Cure2, for you Final Fantasy fans. Nurse heals everyone at a Cure3 Level, and Cure is the equivalent of Cure4. Resurrection is the final spell, curing everyone at the level of the Cure Spell power. Mint is the only natural spell learner; that is, her spells are acquired by gaining levels; usually, every 3 levels gained gets you a new spell. Name (TP) First Aid ( 5) Deep Mist ( 3) Hammer ( 4) Heal (10) Cure Poison ( 8) Silence ( 6) Acid Rain ( 7) Cure (22) Valkyrie (15) Recover (18) Barrier (15) Dispel (14) Nurse (20) Haste (16) Delay (14) Ultrahammer (16) Resurrection (32) Raise Dead (26) First Aid Learned at Level: 3 - first cure spell, 300-500 HP Hammer Learned at Level: 5 - stuns an enemy Deep Mist Learned at Level: 8 - lowers attack of enemies Delay Learned at Level: 11 - slows all enemies down Heal Learned at Level: 14 - second cure spell, 500-1000 HP Acid Rain Learned at Level: 17 - slows the enemies down Cure Poison Learned at Level: 20 - removes the 'poisoned' condition Nurse Learned at Level: 23 - first massive cure spell, 1000-1500 HP Haste Learned at Level: 26 - raises allies' speed Silence Learned at Level: 29 - keeps enemies from casting spells Dispel Learned at Level: 32 - cancels spells being cast by enemies Barrier Learned at Level: 35 - raises allies' defense Cure Learned at Level: 38 - third cure spell, 3000-5000 HP Ultrahammer Learned at Level: 41 - stuns all enemies Valkyrie Learned at Level: 44 - raises allies' attack power Recover Learned at Level: 47 - removes conditions, like 'stone' Resurrection Learned at Level: 54 - second massive cure spell, 4000-6000 HP Raise Dead Learned at Level: 50 - brings an ally back to life ------------------------------------------ 1.4.4 KLARTH F. LESTER (SUMMONER) ------------------------------------------ Klarth is cool when you first get Sylph, but quickly becomes outdated when Arche joins the party. He's pretty useless between when Arche joins and the point where he gets the newer elemental call spells. Here are his spells, which are acquired by making a 'Contract' with the associated entity. He binds each entity into a ring, and writes the proper incantation into his book. Many of the creatures test you in battle before they grant you a contract. Name (TP) Sylph ( 5) Undine ( 8) Nome (14) Ifrit (16) Maxwell (20) Luna (24) Shadow (24) Asga (28) Volt (32) Origin (40) Gremlin Lair (44) Chameleon (40) Sylph Located: Sylph's Mountain (Past) Air Elemental Attack Undine Located: Undine's Dungeon (Past) Water Elemental Attack Nome Located: Nome's Dungeon (Past) Earth Elemental Attack Ifrit Located: Ifrit's Cave (Past) Fire Elemental Attack Maxwell Located: Morlia Gallery Floor 10 (Past) Damage Attack Luna Located: Tower of Twelve Stars (Past) Energy Attack Volt Located: Volt's Cave (Future) Lightning Attack Origin Located: Treant's Forest (Future) Damage Attack Asga Located: Hydropolis (Future)* - ** Light Damage Attack Shadow Located: Cave, South of Ary (Future) * - *** Darkness Damage Attack Chameleon Located: Morlia Gallery Floor 16 (Future)* - **** Death Spell Gremlin Lair Located: Morlia Gallery Floor 22 (Future) * - ***** Most powerful Damage Attack * - These are optional call spells, and will not be available through the main story line of the game. ** - To receive this spell, you must have talked to the person at the southern entrance gate to Alvantista *** - To receive this spell, you must revisit the Sylph's Cavern for the Amethyst Ring **** - To receive this spell, you must revisit Nome's Cavern for the Emerald Ring ***** - To receive this spell, you must revisit Undine's Cavern for the Sapphire Ring ------------------------------------------ 1.4.5 ARCHE KLAINE (Witch) ------------------------------------------ Arche is a badass. I love her. See the walkthrough if you do not know how to acquire all these spells. Here are her spells. They are acquired by buying them from teachers, or finding them in chests. Name (TP) Fireball ( 3) Lightning ( 4) Ice Needle ( 4) Grave ( 4) Eruption ( 8) Storm ( 8) Ice Tornado (10) Stone Wall (10) Tractor Beam (12) Fire Wall (12) Thunderblade (12) Ice Wall (12) Flare Tornado (15) Ray (15) Fire Storm (18) God Breath (18) Distortion (18) Exploder (24) Indignation (30) Tidal Wave (24) Death Cloud (24) Meteor Shower (40) Black Hole (34) Extinction (50) Fireball Located: At start Single Fire elemental attack Lightning Located: Venetia NW House (past) 1,000 Gald Single Lightning attack Ice Needle Located: At start Single Ice attack Grave Located: Euclid's Library Bookshelf (Past) Single Earth elemental attack Eruption Located: Totus Village Mayor (Past) Massive Fire elemental attack Storm Located: Venetia NW House (past) 200 Gald Massive Air elemental attack Ice Tornado Located: Euclid's Library Bookshelf (Past) Single Ice attack Stone Wall Located: Nome's Dungeon (Past) Single Earth elemental attack Tractor Beam Located: Runeglom's Research Center 4,000 Gald (Past) Picks up enemies and drops them Fire Wall Located: Received after battle with Ifrit Single Fire elemental attack Thunderblade Located: Runeglom's Research Center 12,000 Gald (Past) Massive Lightning attack Ice Wall Located: Undine's Dungeon (Future) Single Ice attack Flare Tornado Located: Woods near Ninja town (Future) Massive Fire elemental attack Ray Located: Tower of Twelve Stars (Past, Given by the fairy) Massive Energy attack Fire Storm Located: Dhaos' Castle (Past) Massive Fire elemental attack God Breath Located: City of Thor (Past or Future) Massive Ice attack Distortion Located: Dhaos' Castle, through a mirror (Past) Single Death Spell, low chance of success Exploder Located: Burning Tower (Center Door) Massive Fire elemental attack Indignation Located: Given to you after battling Dhaos' Armies Massive Lightning attack Tidal Wave Located: Ice Cave (Maze Area) Massive Water elemental attack Death Cloud Located: Demitel's Castle (Future) Single Death spell, medium chance of success Meteor Storm Located: Dhaos' Castle (Future) Massive Damage attack, most powerful Black Hole Located: Morlia Gallery Floor 18 Single Death spell, high chance of success Extinction Located: Morlia Gallery Floor 22 Massive Death spell, highest chance of success ------------------------------------------ 1.4.6 A NOTE ON MAGIC USERS ------------------------------------------ For the magic using members of your party, you can set each spell to active or inactive, which boils down to this: when you set the disposition of your character (see DISPOSITION MENU), you can select which spells they will and will not cast. Go to a spell under the SKILLS MENU and hit Y with the cursor over the spell you'd like to activate/deactivate. This is useful if you are, for example, in a cave with fire based monsters, because you can prevent the casting of fire spells that will heal those monsters, and only allow damaging ice spells to be auto-cast. Mint's healing spells can be cast out of battle. Spells that can be cast out of battle will have a green circle next to them, those that cannot will have an orange X. ------------------------------------------ 1.5 THE ITEM MENU ------------------------------------------ Quick Reference: A - Use Item (select target character) B - Cancel/Return to previous menu X - inactive Y - change details L/R - Page Up/Page Down Select - inactive Start - inactive The Item menu has a list of their items and an icon and description for each at the bottom. Also, when the cursor is on any given item, the top row of buttons will have one indented, indicating what type of item it is. The Inventory System is similar to the one in Tales of Destiny. You may only carry 15 of any one type of item (that sucks when you're in certain dungeons where lots of enemies poison and stone and paralyze you. The item system is similar to that of the Final Fantasy series' system, it's easy. The buttons at the top allow you organize them by type (I shouldn't need to explain them) and the two Kanji symbols mean: First one: In order that you acquired them (ALWAYS do this after you are in story sequences) Second one: Arrange by type (More commonly used items like potions come first) Also, above these symbols is another box. Selecting this (Press Up from the symbols) will display your rare items (keys, quest items, etc.) Important Items: Red Gels (Apple Gummies) cure HP by 30% of max Orange Gels (Orange Gummies) cure TP by 30% of max Pink Gels (Mixed Gummies) cure both HP and TP by 30% of max Yellow Gels (Lemon & Pine Gummies) cure TP or HP by 60% of max Teal Gels (Miracle Gummies) cure HP and TP by 60% of max Brown Bulbous Potions cure conditions: Try to ALWAYS have 15 of these Blue angular Bottles are life potions White Potions (Holy Bottle) repel enemies from you (less encounters) Black Potions draw enemies nearer (more encounters) Orange Teapots up attack power 30% Green Flasks cure poison at a cost of 20% attack power. Pink Potions (Rune Bottles) identify items (those white cards, e.g. ?SWORD and ?BOOK) they can also be used to further the enchantment on certain items (try it on an emerald ring to get a fairy ring, which decreases your needed TP for skills by one half!) Food (Chicken, Apples, Cheese, Steak, Sushi, etc.) - use these (up to 200 points) to gradually heal your HP. Every step you take in a dungeon or on a map will regenerate HP. This can be VERY useful (I just found out about it on level 34!) The Morlia Orb allows you to set your encounter rate to: NORMAL - LOW - HIGH (It's like a permanent, adjustable holy/black bottle) Lavender look like leaves of some kind. They come in four varieties, boosting either Strength, Agility, HP or TP. Green ones can be enhanced by a rune bottle to double their effectiveness (red lavender). Also, once they are red, using a rune bottle on them will produce on of the other type, that is Strength will become Agility, HP will become TP and vice versa. By pressing Y on an item, you can change the description to the awarded statistical benefits of having it equipped, including elemental benefits, indicated by different colored balls with chinese characters on the inside of them. ------------------------------------------ 1.6 THE FORMATION/PARTY SELECT MENU ------------------------------------------ Quick Reference: D-Pad - move the cursor A - Select character to move B - Cancel X - inactive Y - inactive L/R - inactive Select - inactive Start - inactive Use this menu to set the order in which the party faces the monsters. CANCEL UNDO CHARACHTER To edit your formation, simply move the cursor into the battle sprite field and place them in the order by selecting the party member you want to move and placing him/her in the right order. CANCEL - returns you to the main menu UNDO - will undo the edits you have made to your formation CHARACHTER - when you regain Chester in your Party, you can use this menu to rotate him in with your other part members. I recommend: (from right to left) Klarth --- Arche Mint --- Chester Cless I recommend the spaces on the basis that you don't want attacks headed for Cless to whack Mint, too. ------------------------------------------ 1.7 THE GAME CUSTOMIZATION/OPTIONS MENU ------------------------------------------ Quick Reference: D-Pad - Up, Down used to select option Left, Right used to select setting A - inactive B - Return to Main Menu X - inactive Y - inactive L/R - inactive Select - inactive Start - inactive Here you can set the options for the game, to make it easiest and most comfortable playing environment for you. Message speed (1-5, 1 being fastest) Button Mapping (Press the button you wish to use for this Action, it will be exchanged with the other) Accept (- A) Cancel (- B) Menu (- X) Target Enemy (- X) Sound Mono - Stereo - Surround Sound Encounters ON - OFF (I don't this works?) Targeting Auto - Semi-Auto - Manual Voice for Skill Attacks ON - OFF Voice (Others) ON - OFF [PRESS DOWN AGAIN TO ACCESS THE MENU COLOURS] Main Window Colors (just move the slider left or right with the D-Pad) Red min-----------max Green min-----------max Blue min-----------max Other Windows [like enemy spells] Red min-----------max Green min-----------max Blue min-----------max ------------------------------------------ 1.8 THE EQUIP MENU ------------------------------------------ Quick Reference: D-Pad - move cursor A - equip new item/remove item B - Cancel/Return to Main Menu X - inactive Y - inactive L/R - inactive Select - inactive Start - inactive This menu allows your characters to use the weapons and armor you buy and find in dungeons. Move the cursor onto the area you wish to equip, and then a list will be shown in the left window of available items, and their descriptions out of the bottom. Also, their ratings, as opposed to your current, will be shown on the right side. To select and equip the item the cursor is on, press the A button. Equip Remove Optimum ____________________ Character (you can switch by pressing <- or -> on the D-pad) Name Rating Weapon ------ ---- Slice ------ ---- (Cless only) Stab ------ ---- (Cless only) Armor ------ --- Shield ------ --- Head ------ --- Hands ------ --- Accessory No.1 ------ Accessory No.2 ------ ------------------------------------------ 1.9 THE DISPOSITION MENU ------------------------------------------ This menu determines how your other characters will act in battle without specific instructions from you. Be Aware that magic users have their spells selected by the computer, and they can use up TP quicker than you can regenerate it in battles. Plus, they might use a fire spell on a fire based creature and heal it, or something silly like that. See the SKILLS menu on choosing which spells your characters will cast. Mint: Normal (she will heal you and also cast delay a lot) Heal those with Low HP Heal as soon as needed Inactive Everyone Else: Normal (Mainly Physical attacks, some magic) Aggressive (Cast Lots of Spells) Help Others (Will Attack whoever Cless is Attacking) Inactive (Defend Only) I recommend: Chester: Normal or aggressive Mint :Value HP (she'll cure you once your HP falls to the point where it's Appropriate, and she gains enough TP not to ever really run out.) Klarth :Inactive... save his spells for when they're needed, but if you're fighting a boss, set him to aggressive and target the boss. Arche :Same as Klarth, though sometimes it's nice to set her to normal and let her take some of the enemies out, too. ------------------------------------------ 1.10 THE STATUS MENU ------------------------------------------ Name ------ (Left or Right to Cycle Characters, A to Rename them) [Portrait] Class ------ (Cless' Status Stars, See Appendix H) This Area Displays your Equipment Level -- Weapon ------ Hit Points --/-- Armor ------ Tech Points --/-- Shield ------ Experience Points ------- Head ------ Experience Needed for Level Up ------- Hands ------ Strength --- Accessory No.1 ------ Constitution --- Accessory No.2 ------ Agility --- Luck --- Disposition ------ (For Cless, press down to see his equipped techniques here) Attack Power --- Defense Power --- Accuracy --- Dodge --- ------------------------------------------ 1.11 SAVE ------------------------------------------ You can save your game in three different save slots. Pressing A over a save slot will bring up a verification screen. Press A again to save. To cancel the save or return to the main menu, press B. Just remember to do this as often as possible. You can save your game all the time on the overworld, but in dungeons and the like you will have to find save points, which look like glowing blue hexagrams. ------------------------------------------ 1.12 MISC. ISSUES ------------------------------------------ These are a few little tips, tricks, and oddities in ToP. ------------------------------------------ 1.12.1 EXPERIENCE BUILDING TIPS ------------------------------------------ There are several places in the game that are great areas to build up certain characters. The present is all really easy, so here are my favorite spots for the Past and Future. Cless: Past - The Ymir Forest Future - There are several good places to build up Cless Depending on your level. The first thing you should do to build up Cless' levels is get the red card from Graham's Treasure quest (see Appendix F). Then try a few Coliseum Battles. Mint/Klarth: Past - Ymir Forest Future - Ymir Forest till Lvl 65 Morlia Gallery at Lvl 65+ Arche: Past - Future - Also a pain the butt cause they won't let her in to Ymir. Try the Burning Tower or Ice Cave, and then the Morlia Gallery. ------------------------------------------ 1.12.2 USEFUL AND INTERESTING ------------------------------------------ Tales of Phantasia's Hard Mode: That's right, HARD mode. To access this is simple. Instead of hitting "A" to start a new game, hit ABXY. ALL FOUR. ALL AT THE SAME TIME. If you get it right, you'll hear the cast yell "Ya Ta!" ("Got It!"). Then begin the game as usual, but the enemies will be more difficult. I did try this one, and it works. On Bows and Bottles If you use a rune bottle on a Short Bow to change it to a Sylph Bow, the selling price will remain the same. If you do this 10 times in a row, the description as to why the price is the same will appear in the item description. Ending Music Select Before the ending of the game begins, you can select the background music by hitting L or R. ------------------------------------------ 1.12.3 DANGEROUS ------------------------------------------ Game Freeze #1 After receiving the Time Sword, visiting the Dark Town may produce a scene between Cless and Mint after which the screen fades to black and the music begins to loop. Controller buttons have no effect on this, and you must reset your game. Game Freeze #2 If Cless uses an Orizine in battle, sometimes the graphics may scramble and this may freeze the game. Save Ram Erase In a dungeon, if your Controller buttons suddenly cease to work, hitting the reset button may erase your save ram. Damn those Sylphs Breakin' Wind It is possible to be trapped by the Sylph's Winds on their mountain. Damn that Little Kid If you race that kid in Alvanista's past, and pass him up, you may get stuck. Dhaos AGAIN? Sometimes if you save in Dhaos' castle after defeating him, and then lose to him in the present, you may have to fight him again! Save your game! Item Loss in Last Dungeon When using the Dedis Emblem in the last dungeon, an item may disappear from your inventory. Curse of Too Many Items If you have over 200 TYPES of items in your inventory, upon gaining more, you may notice items randomly changing into chicken legs (the food item). ------------------------------------------ 1.12.4 SILLY MISTAKES ------------------------------------------ Morlia's Misprint If you visit the Morlia Gallery in the future, and decide to go further down, you will lose all your Holy Bottles. However, if you have no Holy Bottles to begin with, It tells you that all of your Rune Bottles have been lost, when in actuality, it is your Poison Cure (Penicillin) that has been lost. You've got Crabs In some of the ports, if you wait in a path of only one width, a crab may wander in and block your exit. Could take hours to get out. block your exit. Could take hours to get out. ------------------------------------------ ------------------------------------------ 2. THE WALKTHROUGH ------------------------------------------ This walkthrough goes into pretty heavy detail at some points, so to avoid spoiling the entire game for yourself, try not to read ahead. ------------------------------------------ 2.1 HUMBLE BEGINNINGS ------------------------------------------ The Opening Quote: -If there is evil in the world, it lies in the hearts of men -Edward D. Morrison ------------------------------------------ 2.1.1 THE INTRODUCTION ------------------------------------------ The introduction shows four characters: an Archer, a Fighter, a Wizard, and a Healer fighting a large man. The turbaned wizard says something about the Gods being angry with the large man, then casts the Indignation spell on him. The Large man escapes into a ball of light, and then suddenly reappears. The pendants he had previously left behind and picked up by the wizard and he uses them to bind the large man into the sarcophagus, sealing him there. 2.1.2 TOTUS TOWN ------------------------------------------ You, the hero (default name is Cless) are in your fathers kendo school. You and Chester are going on a hunting trip in the forest. Your father tells you that he would like to speak with you about your pendant, and you agree to over dinner, then your mother tells you she is worried and has been having bad premonitions about you. Chester says good bye to Ami, his five year old sister. After all the talking is over, go south and exit the village. Tristan, the village elder will leave telling you that he's going to visit a friend. Exit the town and head south into the forest. 2.1.3 THE FOREST SOUTH OF TOTUS ------------------------------------------ You enter to see a wild boar, which you have to chase through the forest to kill. The enemies are not hard in here, just attack them normally. Follow the boar until you can head to a point which goes north. Go north to collect an Antidote. Then continue on going south and east until you go north again to come upon a dead tree. Chester leaves the party for a moment, and you see an interesting cut scene where the spirit of the tree, Martel, tells Cless to learn to respect all living things. After this, Chester returns and you fight the first boss of the game, the Wild Boar. Just keep attacking him, you should have no problem. After the battle, you here the Totus alarm bell ringing. 2.1.4 FIRE! ------------------------------------------ Hurry back to the town to discover that it is burned to a crisp. All the people are dead. Hurry to your house and discover everyone in there is dead too. In Chester's house he is mourning the loss of his sister. Go into the upstairs of your house for a sword. Chester decides to stay in the village to bury the dead, while Cless is eager to seek revenge and reason for his parents' murders. Then exit the town and head north. 2.1.5 THE CLIFFS ------------------------------------------ I recommend you're being on about Lvl. 5 for this, as the birds can rip to shreds, otherwise. Also, if you have some spare cash, buy some Red Gels from the lady at the shop. Then head north through the path. It shouldn't take long. 2.1.6 EUCLID ------------------------------------------ There isn't much to do here. You can buy some items from the man at the shop on the street, I recommend the shield. After you are done, head to the house at the top left hand corner of the city. A man welcomes you, and lets you rest. The man will turn you over to a bunch of soldiers, and taken to a prison where your pendant gets stolen from you from a dark clothed man who tells you his name is Malice. 2.1.7 JAILED ------------------------------------------ You are thrown into a jail cell, and are stuck. Inspect the crack in the wall. Eventually, someone talks to you and gives you a magic earring to allow to break through the wall. Walk through and talk to the body who tells you she has a small sword and begs you to use it to protect her daughter who also was captured, and promptly dies. Go open the cell to the east, to meet your third character, Mint. She asks you to help her find her mother who was captured, but Cless tells her that there were no other people in the jail, as he can't bear to tell Mint that her mother is truly dead. She joins your party and you must escape the prison. The exit is in the southeastern corner of the jail. The next part is pretty straightforward, no tricks. Just make sure to get the new sword and shield for Cless. Once you have collected them, head to the second save point. Hopefully you got some levels, because you will at least need to be Lvl. 8 to beat this upcoming boss. Attack the slime's first, as they do the most damage. Then head to the flying demon, who isn't very hard. Keep healing Cless with Mint and just attack. After the battle, head out going east. 2.1.8 FOREST SCENE ------------------------------------------ When you exit, you head into a forest where Mint gets attacked by a slime. Cless defends her, and in knocked unconscious by the slime's poison. Mint hears someone coming, and carries Cless, armor and all off the screen. 2.1.9 THE HOUSE ------------------------------------------ You then wake up in a bed inside a house where Mint is there with another man (If you don't recognize him, he's the turbaned wizard from the introduction). Tornix D. Morrison explains to you that Malice was the one seeking your pendant to free Dhaos (pronounced Dah'-ose), the evil king who waged war on the world twenty years ago, but was sealed by four warriors, including Tornix. Cless tells Tornix that we wants to go after Malice for slaying his parents, but Tornix tells Cless that he doesn't know what he's up against, and asks him to stay at his house until he returned. Cless promises to stay. After you talk to them, go outside and you will see an arrow being shot into the tree in front of you. Your friend, Chester has come to help you. After much debate, Cless, Chester and Mint agree to go after Tornix to help him fight Malice. When you try to leave, the old man that left the town that got burned shows up and talks to you. Make sure to buy some healing products. Do not buy armor or weapons except the staff for Mint, and a bow for Chester. You will be able to get better ones where you are headed. Next, go east to a cave in the mountains. Nothing much in the cave, but go north for an Rune Bottle. Then go right to find Tristan again. This time he sends you into the underground shrine. 2.1.10 THE SHRINE ------------------------------------------ Once you enter, go through all the small doors, there will be a several sarcophaguses which you can search and fight mummies for a Treasure. If you didn't buy equipment in the house, its best to get all of these, because you can get the two expensive armors and a sword for Cless. The large door is locked for now. Once you are done with that, go left and down the stairs. Basically, the route you want to take is a southeastern one, but there is some decent treasure in the area, if you're willing to fight the battles to get it. Eventually you'll find a statue of a golem. Search it and you will be attacked. This battle isn't hard, keep attacking it, keeping him at back with Chester's arrows. Once he is beaten, you can pull the statue where you please. Place it over the switch and head through the door. Inside there is another enemy who you must fight in order to obtain the Ruby Pendant, which is the key to the large doors you couldn't open before (this item appears in the "Rare Items" display). Run back through the dungeon to those doors and pass through them. After you have passed through the doors, move onto the big Magical Symbol, which is a teleportation device. You will be taken to a large room filled with lava and moving panels. Go onto the north panel (the southern exit and left-hand panel is only for treasure), and flick the switch (you can also take the northern panel off of this platform for some treasure). Come back, and go onto the right-hand. You will drop the ruby pendant that unlocks the doors. Needless to say you need to get it back. Hit the blue magical symbol thing up at the top, which will cause you to levitate temporarily. Go back across the panel and go down the stairs. You will see the ruby, get it and keep going to get a chest. You may lose your flying ability and land onto the floor which will drain your HP at a constant rate, so hurry and get back out. Then go to the right panel again, and go through the north door. While walking across to the north door, you will be attacked again by two golems. Use the same strategy as before, but remember you are surrounded now. You should be on about Lv.10 about now so these fights area piece of cake right? Don't be afraid to use up all your TP in this battle, it's the last one for a while. Go through the door after beating the monsters, and you will see a great scene. Malice explains to you and Tornix, who is upset with you for following him that many years ago, his ancestor King Dhaos was sealed in this sarcophagus, and he has come to claim his birthright. Malice is going to use the pendants that he collected from the warriors that sealed Dhaos in the first place, including Tornix (the Fighter) Cless' father, Miguel Alvein (the Fighter), his mother, Maria Alvein (the Archer)and Mint's mother, Mary Adanade (the Healer). Before Tornix can stop Malice, He places the pendants on the sarcophagus and I bursts open, releasing Dhaos into the world again. Dhaos promptly disposes of the soldiers and Malice, who was only a regular person who was enticed by the shrine and controlled telepathically controlled by Dhaos' spirit. Then, as Dhaos prepares to do all the others in, Chester bumps into Dhaos, canceling his attack, and allowing Tornix enough time to whisk Mint and Cless away in a similar fashion that Dhaos vanished in the introduction. 2.2 WHERE ARE WE? ------------------------------------------ After that large scene, you end on a cliff together. Head out of this screen to the closest village, Pompodo. Head to the northern part of the town where all the crowded people are. They will introduce you to the elder of the village. After a very long chat with him, you discover that you have somehow been transported one hundred and fifty years in the past, in the Totus Village. When you tell the elder about Dhaos, he agrees to help you any way he can, as it seems Dhaos is terrorizing this time period, as well as your own. He is an elf, and can therefore us magic, and Mint shows him the healing arts. The elder tells you that you must restore magic and mana power if human beings such as yourself are ever to defeat Dhaos, and this must be accomplished by healing the tree in the Totus forest. He also refers you to a man in Euclid named Klarth, who is a scholar on the subject of magic and mana. Exhausted, you decide to rest of the night. This is one of the sweetest animations you'll ever see a 24 pixel tall character do. After sleeping, exit and talk to the lady. She gives you an item and you may leave. Make sure to go to the weapon store here, as their are many powerful items. I suggest the axe, as it has high attack power, but it also makes your defense drop a little. Also pick up new armor for you and Mint. Once that is done, you can head north to the pass in the mountains (again). 2.2.1 EUCLID AND KLARTH ------------------------------------------ This is the Euclid of the past. Once you enter, talk to the man behind the Inn sign, you'll see an interesting scene then continue on to the weapons shop. Buy a shield for yourself here. Then go to the top of the village and go into the right house, you will be in the town Library. Talk to the man with the hat, Klarth, and he will join you. He has been studying a method for human beings to use magic by connecting the souls of the magical being and the human, allowing him to call upon their powers at will (a "contract"). He joins you, though reluctant as there is no financial benefit for himself, and his wife tells him that more is at stake than financial security. And so, Klarth joins the party, on the condition that their first stop is the Sylph's mountain, so he can attempt to make a contract with the Sylphs. At the moment, Klarth seems pretty lame, because he can't cast any spells and uses a stupid book for a weapon. 2.2.2 SYLPH'S MOUNTAIN ------------------------------------------ Next, head northeast to the mountain of Sylph. Enter the hut once you go in the mountain, and talk to the man. He explains that an earthquake has caused ruptures in the earth releasing noxious gasses, killing several sylphs, and driving the others into a frenzy. (Being an air elemental is rough in polluted air, apparently.) He also asks you too keep an eye out for his daughter, Arche who always keeps her hair tied back in a ponytail. After that, go out and go north to a small village. Here you may want to buy an axe, as it is very powerful (the 2000 G one) if you don't got the cash, don't worry about it. After that, go to the Items store and pick up a Pick axe and a rope, as you will need them for the mountain. Leave and go back to the mountain. This time head up one screen, search the rocks and you will use one of the pick axes you bought. Head up and right to find a group of Sylphs around a rock. Search them and defeat them, they are not very hard. Next, go down for a hidden chest and continue north. Here you will find a save point, and whirlwind type things. If you want to get rid of these you must defeat the sylphs around them. Anyway, go through these first whirlwinds and enter the cave to the north. You'll see more sylphs making more wind, leave them for now and let the wind carry you right. Use the rope my searching the wooden peg and climb down. You'll be in a small cave, its pretty straight forward, just pick the rocks down and keep heading left after the second one. Go up the rope and again, you must defeat the sylphs. After you do so, the wind yet again stops. This time save your game, and go up where the find the Poison Clouds cause by that little pool over in the left hand corner. Go right a bit and you'll see a spot to use the pickaxe, do so and drag the rock over into the pond. Make sure to watch your HP as it will deplete when you touch it. After this is complete, go to the far right and down to see more sylphs and a place to go down. Attach the rope and slide on down. You'll find that your in a room with more clouds which is poison gas again and a guy hops down. He is actually a very hard bad guy, and whenever you get into a fight down here its usually with him. So you have to run, cause you can't hurt him. press the L or R button depending on what way your facing. You have to do the same thing here with the rocks, this time there are 2 though. After this is complete all the poison gas should be gone, and you should have no problem getting out. Pick up the chests on the way, and go out of the caves, Once out head to the right onto the cliffs to get the Klarth's first contract, the Sylph summon. After, on your way down the mountain, the man in the hut stops you, and gives you the Element Orb, which allows you to talk to Yurugadashie, the Mana Spirits, and tells you to revisit the Totus Forest tree. 2.2.3 TOTUS FOREST AGAIN ------------------------------------------ Go back to Totus and head into the forest. Remember that busted up tree you saw? Head to it. As it happens, that tree and Martel with it are the source of magic in the world, and they are is dying. If the tree dies, no one will be able to use magic anymore, not even elves. She says that she believes something in the world is using magic at an unprecedented rate, but she doesn't know what. Luckily, if the tree is restored, human beings could gain the magic power needed to rid this world of Dhaos. Mint tries to heal it with her magic, which doesn't work. Therefore, you must go elsewhere for the solution to heal the tree and save Martel. 2.2.4 THE MYSTERIOUS WOMAN ------------------------------------------ Head north past the Sylph Mountain to that village. You will find it in shambles, much like Totus was in the future. Talk to the pink haired women who joins you, as she says she is Lia, the daughter of Demitel, and convinces your party to take her home. 2.2.5 VENETIA ------------------------------------------ Here, you will need to chase around the couple again. I'm not going to tell you where they are, just search the towns rooms and you will find them. After that, in front of the fountain, go up and right. You'll see a small boat, talk to the man and go to Number 4, enter the door and talk to everyone in the room. Then exit and go to Number 2, where you should pick up the appropriate armaments. I suggest the spear highly. After that, go out of the boat and head to the place you started from. Then, head right, and talk to the big ships captain. He will take you to the offshore castle for 1600 Gald. 2.2.6 DEMITEL'S CASTLE AND ARCHE ------------------------------------------ Once you arrive on the island, enter the castle. Head to the right screen, and enter the far right door for some chests, go out and to the left screen, you may want to save your game in the top door, but continue on to the bottom closest door and enter. Head to the far back-left of the room and get the barley visible chest. Then search the closet right about it to get the key. Head back to the right wing of the castle, where you saw that locked door. Enter the locked door, and head left (you can now get into battles in this room) Talk to the tree a few times, and you will get into a battle. Use special skills on the 2 trees, those apples can pack a mean punch. After the tree is defeated, head back to the main room and open the middle curtain. Then turn the crystals so that the 2 left hit the Orbs on the platform. The way to the boss is now opened. This is one of the more challenging parts in the game, since the main boss is at the very back to the right, where there are about 4 people blocking him. Make sure to keep Klarth casting Sylph on Demitel, or he will cast a spell that can kill you in one hit. Just use Cless to attack the Golems and once they are defeated, go after Demitel. Use the Lightning Attack on Demitel, as its the only thing that substantially hurts him. Demitel claims he has never seen the young woman who claims to be his daughter, and then the spirit inhabiting the young woman's body is exorcised, and she ties her hair back and tells you her name is Arche, a half elf wizard, then joins your party. You are taken back the mountain hut where Arche is reunited with her father, a human man who was left by his wife to raise Arche alone. 2.2.7 SPELLS FOR ARCHE ------------------------------------------ Now that you've got Arche, you can get some cool spells for her by going back to old locations. In Venetia, the person in the house left of the fountain will sell the Storm and the Lightning spells for 200 and 1,000 Gald, respectively. If you go back to Euclid, you can search the far right bookshelf for Arche's Ice Tornado and Storm Breath. And if you go all the way back to Pomporo, you can chat with the elder for the Cyclone spell. 2.2.8 VENETIA REVISITED ------------------------------------------ This time, go for the right ship, instead of left. Then pay the ship captain 800 Gald for the trip. On the way, you meet a man onboard, and you have a party with him. After that, everyone is drunk and you have to go defeat Mie with Cless alone, 2400 HP, not that hard of a battle, just keep using your techniques. After the battle, head onto shore to the village of Alvanista. 2.2.9 ALVANISTA ------------------------------------------ When you enter, just go to the Inn and rest. In the middle of the night, you will form a plot to enter the castle. Arche carries you on her broom one at a time onto the balcony. Once you're all there, enter, and go right past the guards, just make sure they are out of your screen before going past them. Then enter the right room. The lights will be out, and you will have to fight a rather tough boss. just keep your characters healed, and attack the enemies in the front first. DO NOT ATTACK THE MAIN BOSS, she can kill you in one hit. Boss: Syamil HP: 3400. After this, you are taken to jail, then let out as they find out that Syamil was an evil agent of Dhaos. You can now explore the castle, as soon as you are able, go to the far right where the room you fought the boss is at. Go down the stairs to Runeglom's Research Center, and you can buy 2 new spells for Arche, Tractor Beam and Thunderblade, costing 4,000 and 12,000, respectively. 2.3 THE FOUR ELEMENTALS ------------------------------------------ In Alvanista you are told you need to enlist the help of the four Elementals in order to return home to the present. You already have the air elemental, Sylph, but here are the rest. This is starting to become a difficult part of the game, and there is a little cheat ahead to help. Collect about 50,000 Gald with fights (recommend the first floor of the Morlia Gallery Once you have collected enough cash, head to the south east and keep heading down until you see a small port. Pay the captain and your off to the dungeon desert. Head around the mountains counterclockwise, and go as far north as you can, avoiding the basilisks (big landfish with BIGGER teeth that can turn you to stone) until you see multiple bridges. Cross them and head north still until you see a massive town. Here, buy the Mecha-Halberd type weapon for 22,000 Gald and the armor, these will increase your stats like you wont believe. After that, head back to the Olive Village and enter Ifrit's Dungeon. 2.3.1 IFRIT, THE FIRE ELEMENTAL ------------------------------------------ Here, you must find the Sorsala ring that shoots out sparks to open doors. To use it, you must have it equipped in the accessory position on one of your characters, then in the environment, hit A to use it. Go to the far right and walk down the stairs. Get all the chests and you will the ring. Equip it on Klarth and go back into the main room. Go to the far left and across the logs onto the lava. Hit the black circular switch on the wall (by pressing the effect button) and the door opens. Just get the chests in this room and head down 2 screens. This time, go up and collect the 3 chests there, and continue heading right, and loop back up through the room you got the ring in, to the stairs, back to the main room. Go up until you come upon one of those seemingly locked doors. Search it and it opens then head forward and hit all the pillars down with the ring you got then cross the bridge and you fight Ifrit. He isn't that hard, just attack him normally and let your other characters do their thing. Don't worry about healing, Mint does it for you. Once you defeat him, you get the Ifrit summon for Klarth and on to the next dungeon. 2.3.2 UNDINE, THE WATER ELEMENTAL ------------------------------------------ Return to Venetia and now the boat that offered you passage to Demitel's island has another option, this one to the North Island. Take that option and go into the cave. Here you have to flip 2 switches in a certain pattern for the water to rise and fall. First, head right and hit the switch in that area, then continue on left and head down to where the water was for a few chests, and continue going down until you reach some stairs, go down and flick the switch, Go back to the original switch and push it back up again. This time head up to where that locked door was which is now opened and drained of water. Go through and head to the northern most part, and hit the farthest right switch. It drains the water to the path to hit another switch and so on until you find a hole in the ground in the top room. Make sure to save and heal up and hit the switch (left) that fills the room with water, Undine (6400 HP) comes to attack. She is fairly easy, Klarth will use his Ifrit summon, which helps a lot. Cless should have the Phoenix Attack by now which takes off about 1500+ off Undine's health. Klarth makes a contract with Undine, giving you another summon spell. 2.3.3 NOME, THE EARTH ELEMENTAL ------------------------------------------ Nome's dungeon is located east of Totus off of a small bridge. You will need to enter a combination to get into the real part of the dungeon. You can get Nome's cave password in Alvanista in the Guild Bar, below the Pharmacy. Talk to the pianist and pay him 1000 Gald, and he will say the password. The numbers in order are: 3,1,2,4. (If you are playing the PSX Version its 4,4,1,1,) Just continue on down the stairs until you see a little guy alone. Talk to him and say yes for him to follow you. Just keep going through the dungeon slowly, so he stays following you. Watch out for the other ones, they are powerful and attack you. Just run away from them if you get into a battle. Continue on and you'll see a group of 4. Talk to them and they run away, including the guy that was following you. Keep going through the dungeon until you come upon a save point. Here, go right and ring the alarm on the wall, causing everyone to leave their posts. Enter the top room and there you will find the boss, Nome (3400 HP). It's generally easy just wait for them to center the screen and attack when they pop up. After that, you get the Nome summon, and Arche's Stonewall spell from the chest. 2.4 ALVANISTA REVISITED - NOW WHAT? ------------------------------------------ You have now completed the 3 dungeons. Unfortunately it is far from rejoice time yet. Next on the list is one of the biggest bitches in the game, The 10 floored Morlia Gallery. Before you go, make sure your fully prepared for this massive dungeon by getting the max of healing items, and your levels to a least 25. After that, go to Alvanista and go to the part (this is underground to the pharmacy) and talk to the bartender and the guard. Say yes to the guard, and then talk to the bartender. After this, go east of the town and around the mountain and up until you see a cave. Enter it and you are now in the Morlia Gallery. MAKE SURE YOU HAVE THE PICK AXE FOR THE CAVE. 2.4.1 THE MORLIA GALLERY ------------------------------------------ Enter and go up. If the guard stops you, go back to the town and talk to the people. When he lets you pass, to the far left and get the chest, and hit the switch on the wall just the left of it and head to the right where the door is now opened. Go through and around until your the other floor. Head to the far left and move the statues onto the switches and go through the room for the chests. Make sure to hit the switch, a head through the far right door down stairs. Here, as you did in another dungeon, have to hit a switch to make yourself fly. It's the "on" switch and you have to make sure when going by, not to hit the off switch. You'll be able to fly through the door. Go to the right, and take the statue off the switch. Head down through the door, which will close after you walk through it. Then head to the right where a locked door was which is now opened for you to go down the stairs. Search the unlit candle twice and say yes to enter the secret passage. Here, go into the right door for a rune bottle when the lady hits the other switch. Exit, and hit the other switch to go into the left door. Head to the far left to another puzzle. This is fairly easy, the puzzle order it up, up, down, down, left, right, left, right. The go back to the right and down to the first save point. Then hit the switch and go back into the room with the puzzle. Drag the statue through the door and onto the switch and go down the floor. Now you're on a level with only a small circle of light. Head to the right a screen and go up into the room. Hit the switch with the Sorsala ring, and you'll hear a door will open. Head to the left again and go down the stairs. You'll be in a room with a lot of spikes on the floor, just head to the right and you'll be in a room without spikes. This is a spot where you lots of chests. Head down stairs to receive your save point and light the candle so that you can go through a transporter. Once it appears, go through about 5 times collecting the chests each time, and at one point will be able to continue on. Here in the next cave you have to enter a room and light each candle on each separate stick for the door to open. When you open the door, you'll need to go up and right, where you find a spot where you need the pick axe (I got really, really angry here because I didn't have one) Go through and don't light the torch, but throw a switch on it, and then head through the door. The rest is very straightforward. Follow the path until you find a switch to throw hidden under a chest, then back track until you find the fire that used to be dripping water. Just went you get to the room (lv.10) with the save point and 2 switches. Hit them both and go into the right transporter first. Go to the large tablet and search it, and there'll be a scene where Arche reads the runes on it. Then head out of the room and go into the left transporter. Here, in order to wake up the spirit of the Morlia Gallery, you have to place the four Elementals in their appropriate places. the answer to the puzzle is Up = Ifrit(1), Down = Nome(2), Left = Undine(4), Right = Sylph(3). Then head back through the transporter to the room (make sure you get the turquoise ring from the chest there) Save your game and go into the right transporter again with the tablet. You'll fight the summon monster, Maxwell. Use Cless's Phoenix Tech, and he should be Pretty much dead. Mint will heal, so don't worry about that. The Ifrit Summon and the Cyclone spell are also fairly effective. After the battle, Klarth will make a contract with Maxwell, giving you another powerful summon. He also give you access to Morlia's treasure, which includes to rings for making contracts, but they are broken. So the party decides to head back to Alvanista to consult with Runeglom. Among the other chests is a black onyx, which brings up your HP by 30% (I already had one for Cless, I stuck this one on Mint.) After that, go back up the stairs and head to that room to the far north that allows you to go to level 6. Then you can take the other stairs to the top floor. 2.4.2 ALVANISTA AGAIN ------------------------------------------ Runeglom takes a look at the rings, and tells you about a friend of his that they should talk to, as he is well versed in magical items, and presents you with a letter to Edward, and tells you to visit his house. The house can be found to the south west of Alvanista. Knock on the door, and Edward's wife will answer, telling you he's gone to Freland (the continent where the Olive Village and Mid Galds are) to try and prevent the war from breaking out before Alvanista's forces are prepared. So the party heads on a boat back to the Olive Village. 2.4.3 THE OLIVE VILLAGE AND THE WILD GOOSE CHASE ------------------------------------------ This is the town right next to Ifrit's Cave. Go into the town and you'll talk to a man, who will instruct you to go to the southernmost Oasis. Upon arriving, the person there tells you Edward went to the middle Oasis, and the person there tells you he's gone to the northernmost oasis. When you finally get there, the person tells you he's headed back to the Olive Village. When you get back there, he's STILL not around, but the innkeeper tells you that Edward is seeking Basilisk eggs to make a powerful medicine. So the party heads back into the desert to collect five of the items that the basilisks in the desert randomly give you (they look like rock egg things), once they are collected, head back and give them to him. You will stay over night and meet the descendant of Tornix, Edward D. Morrison. Edward asks the party to join the fight against Dhaos, and tells you that the rings are products of an ancient time when dwarves and elves were friends. He tells you to seek help form the elves in the Yumir forest, and to get permission to enter from Runeglom at Alvanista Castle. 2.4.4 ALVANISTA YET AGAIN ------------------------------------------ Runeglom gives you the seal of Alvanista, which allows you to enter the Ymir forest, but reminds the party that half-elves are never allowed in the forest, which unfortunately counts Arche out. She tells the party that she'll wait at the inn, and once the part has left town she puts on a (HA!) oh so clever disguise. 2.4.5 THE YMIR FOREST - NO ARCHE? ------------------------------------------ Ymir Forest is located south of Alvanista and it is where the elves are located. You head right across the bridge, head south and take a left until you see a small island covered in trees. Enter and talk to you guard, who says you cannot go through. Head back to the castle and talk to the same person again. Go to the Inn and stay the night, go back and to him. He gives you the medal to enter the forest. This is pretty straight forward, just head upward and you will come to a split path. To the right, you get a couple chests, to the left is the way to the Elf Village where on this path, you can also get a lot of things to boost various statistics, be they strength, agility, TP or HP. There items are called "lavender". You can use rune bottles on them to first double their effect, and then another rune bottle will change a strength lavender into an agility lavender, or vice versa, or an HP lavender into a TP lavender. After that, head up into the elf town where you meet Brambard who joins you as an NPC to go into the forest maze. 2.4.6 THE TREANT'S FOREST ------------------------------------------ This place is basically what you call a maze. Keep going as far right as you can until you need to go down or up. Generally, the "cats" are the path of where you need to go, so if your near some, your on the right track. Lots of goodies in here, so you may want to search around. At the end you'll see a save point and one of the many magic tablets you have seen throughout the game. Brambard explains that Origin, King of Dwarves could restore anything to a previous state, and he will be using his power to repair the rings. He also mentions Ragnarok, who nearly destroyed the Elven empire. After you get the two rings repaired, so head back out and you'll meet up with Arche again, who got caught snooping around. Brambard and the other soldier are planning on dispatching Arche for her breach of conduct when the woman who runs the in comes out and begs Brambard, even offering her own life to let Arche live. Brambard gives in, and the woman tells Arche she's sorry several times. Only after Arche and the others step outside the village does Arche realize the woman was her mother. Unfortunately, you're no longer allowed to enter the elf village. 2.4.7 THE TOWER OF TWELVE STARS AND LUNA ------------------------------------------ Now that you have the rings repaired, you are ready to venture into the Tower of Twelve stars, where the goddess Luna lives. Each floor is identical to the last, except the statues and treasures are located differently. You must play the correct song as dictated by the large tablets in the center of each floor. Only when the correct music is playing will the door to the next floor become unlocked. Floor Music Where to Find it 2nd Dungeon Music (playing when you get there) 3rd Arche's Theme (down, left) 4th Mystic Forest (left, down) 5th Dungeon Music (down, far right) 6th Open Fire Theme (right, down) When you reach the top, a pixie named Artemis will detain you and use you for his own amusement by forcing Arche to kiss Cless (Arche is a little too willing, here). Cless is embarrassed, and Mint, always proper reminds them that kissing in public is not right. Luna interrupts and asks Artemis to give Arche the spell book for Ray, and to allow you to come see her. Klarth contracts with Luna, who despises fighting, but understands the need to save this world. Now you are ready to visit Mid Galds and help Edward defeat Dhaos. ------------------------------------------ 2.5 THE CITY OF MID GALDS ------------------------------------------ Go to the Castle in the center of town and the soldiers will check your ID and tell you to wait for Edward inside the castle. The party waits for Edward. Lyzen, the king's advisor introduces himself and Edward joins him. The party volunteers their services to fight against Dhaos, but Arche worries she'll never see her mother again. Head down the stairs to the right to overhear a magician ask if Lyzen believes they are in danger. Then go downstairs and head to the left to meet the king of Mid Galds. Your skills are praised by Edward, and the king expresses happiness of having magic users to fight against Dhaos. Word has arrived that enemies have come from the nearby Valhalla Plains. Lyzen takes you to the magic research center in Mid Galds, where they are trying to gain magic ability in humans. Lyzen offers to teach your party magic after the war is over and research is complete. The soldiers are guarding a room where a secret weapon is being made. The next scene is a tactical session with Lyzen. He explains that the bridge is the best point to defend the city from, and that it'll take five days to get there. After five days, Dhaos' forces will be on the Valhalla plain, and can attack the city. Lyzen decides to make small parties of warriors to confuse the enemy. Klarth is appointed as a commander of one of the groups. Klarth stays behind to meet with the other commanders. Go to the inn and rest if you need to restore yourself. Return to the meeting room, and Klarth will have finished his briefing. The next scene shows us Lyzen checking in on the top secret weapon they have been researching. The magicians there tell him that it is operational and ready to be used against Dhaos' armies. Then there is a scene of the war beginning on the Valhalla Plains. Go back into the castle. The soldiers are afraid of a monster in the castle. Enter the castle where Edward is facing the monster Jestorna, who is holding a man hostage. The monster explains he cannot go back until war is declared, and so Edward and the party must die. Edward teleports and knocks the monster, forcing him to free his hostage. Edward explains that if his teleportation trick were enhanced, it would be time travel. Then he wishes he could have finished his research, but disappears with the monster instead. Arche is finally convinced that Dhaos must pay for his crimes. Mint reminds the party that now, history has been changed form the book that Tornix gave them. The party resolves to kill Dhaos. Edward was instrumental in the other war, but now that history has been changed and he is gone, who will win the war? Lyzen tells you to fight for Mid Galds, and your reward for fighting will be according to how you fight. There is a save point on the left, and the left-hand soldier will give you free red and orange gels, and poison cure bottles and life bottles. In the snowfield, just head to the northwest as much as possible, you'll eventually get to a save point, then head to the right. You'll fight a large dragon named Ishirantu. Just keep using Luna, and Ray. He'll spit lasting fire that may prevent you from attacking him with Cless's weapons and techniques. The army retreats once the dragon is defeated. The soldiers back at the castle will thank you for helping them fight and will escort you to the king's chambers. The king thanks Klarth and gives him 10,000 Gald. However, the celebration is interrupted by another attack by Dhaos. Turns out, you only wiped out the army, and now must deal with the Air Force. There will be a cut scene of the evil ones approaching. Lyzen decides to use his secret weapon. Head out of the castle, and a voice will tell you to leave behind everything you do not need. Only Cless hears the voice. Then he is teleported away from the party, much to the surprise of Arche, Mint, and Klarth. Klarth is requested to help the soldiers, while Mint mourns the loss of Cless. Cless looks around to find himself in a strange room. Go north to find a woman sitting on a white horse. It's one of Odin's minions, the Valkyrie. She explains that she will lend him the Pegasus to fight Dhaos, and that the Gugnir, the spear she gives you was Odin's very own weapon. Then you see a scene of Lyzen using the weapon to eliminate most of Dhaos' army. Then Martel senses the power of Mana disappearing. Lyzen attempts to use the weapon again, but with no mana to power it, it goes haywire, and wrecks the whole city. The party doesn't know what to do, until Cless returns with the Pegasus. Arche and Cless take to the sky to fight Dhaos' air force. The Pegasus lends some of his power to Arche to let her fly high enough to help Cless. You have to fight the same dragon again, just use Arche's Ray spell, and try to keep her healed after all the magical attacks you will take. The Party thanks the Pegasus for it's help, and it returns to Odin. You have again fended off Dhaos' attacks on Mid Galds. Lyzen thanks you, and thanks you by giving you Edward's book of spells, which contains Indignation. Cless reads the book which are the last few pages of Edward's diary. It tells that Dhaos said that the true evil in the world is the human heart. Edward is almost inclined to agree, but realized that evil is only one side of humanity. Edward believed in humankind, as he was a half-human. 2.5.1 DHAOS' CASTLE ------------------------------------------ This is a pretty massive dungeon with pretty hard enemies. It can be reached by going through the snowfield. Once you enter, you can loop around upward to get a Fire and Aqua cloak, but your main target is to go right. This isn't a difficult dungeon, but the enemies can be. You must remember to keep the spear, and not equip any of the swords, since some of the enemies can absorb magic damage. Once you've reached a puzzle with four switches, the combo is up, down, left, right, down, up. Keep going until you reach a dining room, in which you have to run across the dinning room and hit the switches at the exact same time as Arche does (you can be a little late, but never early). At one point, you will need to go up stairs and push the statue down a hole in the floor so you can drag it onto the switch below. Once through that door, there is a switch that must be pressed to open the door, but since there are no statues about, you have to leave a party member on the switch (I suggest leaving Klarth). Don't worry, you'll get whomever you leave back later. Keep proceeding through in the castle, you must get the mirror on the top floor from the boss. Once that happens, go all the way back down, and collect your party member on the way. Now go back to all the mirrors where you saw a demon in the reflection (there's three of them) and you'll fight mini bosses at each one, then you're free to go through the mirror. One is a spell for Arche, Distortion, one is a room of chests, and the last is and the way to the key to open all the other doors in the castle. Through the one with the key (the one that Cless stops at on the way through the castle), get the chests at the right, and search each statue and say yes. You'll find a mental ring and then keep heading right until you get to that same type of four switch puzzle again. (Solution: Up, down, left, right, down, up) Once you go outside that door, you find a chest that contains the Gold Key. This allows you to access all the locked doors you couldn't open before. Go back to the top floor, but instead of using Klarth to stay behind, leave Arche. When you see a locked door on the right after heading up the stairs, go through it and you see the pit again (from the other side), Arche will fly up and rejoin you. After that, go back to the top floor where there was a door and a save point. You can now open the door and fight yet another mini boss. After that, the door to Dhaos is there. The main strategy for him is, either not kill the little Dark Lords, and use spells, or kill them, and have Cless attack Dhaos, and while he's busy cast Indignation, which takes an awful lot off Dhaos. After the battle, Dhaos vanishes through a time portal again. Saddened, the party returns to Alvanista. Next comes a scene where you're lead to Edward's house by Runeglom who tells you that Edward has found a way to get you back to the time period from which you came located at the Abyss of Thor. Unfortunately, since the battle at Mid Galds drained so much of the world's Mana, there is not enough power to get you through the Abyss. Mana has to be restored, so the party heads back to the Totus tree. Runeglom greets you back at the castle, you all mourn Edward's loss, but Runeglom tells you he was given a letter with a key in it from Edward before he disappeared, so you go to the Morrison house to investigate. After explaining all to Edwards wife, you go to his room. Here you discover the secrets of time travel Edward had figured out before his disappearance. It also tells you there is a time travel facility in the Abyss of Thor, where an advanced civilization used to live. However, there is not enough magic power left in the world, because so much of it was drained in the use of the cannon at Mid Galds. The party agrees to return to Venetia to figure out a plan at the Inn. There will be a dream sequence where a young Mint is talking to her mother, and Mint is interested in the Unicorn shaped earring on her mother's ear. Mint's mother can't give her the earring, as it is a family heirloom, and she uses it to increase the power of her healing spells, and Mint is not ready to wear the earring yet. Mint's mother gives her the hat instead of the earring. When you awaken, take the boat to Alvanista. On the way there, Mint will tell the party about the legend of the Unicorn's healing powers. 2.5.2 THE TOTUS TREE AND THE UNICORN ------------------------------------------ The Unicorn's Forest is located through the Valhalla Plains, but head to the northwest this time instead. Upon arrival, Klarth tells everyone else, that only women who are pure may see the unicorn. But Arche resists going along with Mint. Head all the way to the right, then up. Arche will leave Mint alone, not explaining why. Continue up with Mint alone, and she will see the unicorn. Mint begs the unicorn to help her to save the people and animals of the world, then the scene cuts to Klarth and Cless waiting for Mint and Arche to return, and getting very bored with waiting. Klarth tries to ask Cless about Mint and his feelings for her, but Klarth begins to feel an evil presence in the forest. The scene returns to Mint and the Unicorn, where Mint is trying to convince it to help her. Suddenly, three of Dhaos' agents have come to kill Mint. Cless and Klarth run to her rescue. Pick up Arche from the bottom most screens, then head to the right and up to save Mint and the Unicorn. The unicorn will have been badly damaged by the battle, but in its final moments, it agreed to lend Mint its power. Cless asks Arche why she left Mint alone in the forest. Embarrassed, Arche was fearful that the unicorn wouldn't meet with her because she'd had a boyfriend before. The party rushes back to the Totus tree. Mint uses the Unicorn horn as a wand to increase her healing power on the tree, and it works beyond her wildest imagination. She learns to control the power, through the spirit of her mother, and heals the tree. Martel shows up and tells the party that magic will return to this world, and thanks Mint for her kindness and judgement. But there is still a chance that mana could die if the magic research mistake was repeated. Then she disappears, and the party discusses Dhaos' attack plan. They figure he was fighting against Mid Galds to stop their scientists from draining mana so he could harness the power for himself. Then the party agrees to go to Thor. 2.5.3 THE ABYSS OF THOR ------------------------------------------ This is the last place you shall visit in the past. To reach it, take the boat from Venetia, and select the 3rd option. After you descend through the Abyss, you will arrive in a town called Hydropolis. First, go into the house that is closest to you and search the shinny stone on the counter. It is actually a key to the door to the south east. Once you enter the door, you'll see a row of doors and chests, on the bottom with the row of chests, you must find the key to the door which randomly changes. The two doors you want hold Arche's God Breath spell, and the Mother Computer. First get Arche's spell, then head to the control center. Remember, each time you use the key and go through a door, the room will reset randomly. The doors are random, so just keep trying, it can be frustrating. When you get to the control center, save your game, and walk up, you will set off an alarm, and be attacked by several robots. Destroy them and head up. Cless notices a ring of contract they drop, the Diamond Ring. You arrive at a large computer console, which automatically senses your presence, and introduces itself as the Mother Computer, and tells you it controls everything in the City of Thor. It gives you two options: 1. Time Warp 2. Medical Treatment (fills your HP/TP) Once you choose Time Warp, it checks its resources, and tells you that the City Mayor usually decides who is allowed to use the Machine, but he and all of Thor's constituents are now dead. So it appoints you as mayor. It asks you if you want to use the time warp, choose Yes. The room begins to rumble and the entire city rises from the deep back to the surface. Talk to the computer again and choose time warp (choice 1) You ask the computer to return you to the time you left and it sends you there. You arrive the moment you left at with Tornix facing off against Dhaos. Dhaos is asking Tornix where they have been sent, but Tornix refuses to tell him. Cless again challenges Dhaos, and the battle begins. Use a similar strategy as you did before, attack Dhaos' physically with Cless. Use the Indignation and Luna spells on Dhaos. Although he has less HP this time, he can kill you quicker. After the party beats Dhaos, the release of energy starts to destroy the shrine, and Dhaos is buried in the rubble. The Party escapes to the surface. Assuming that is the last they'll see of Dhaos, the party has to say goodbye to Arche and Klarth, who will return to their own time period, and Mint cries. Klarth, in his wisdom is thankful that they had a chance to meet being from different time periods in the first place. As they are leaving, a time portal opens and a man who introduces himself as Harrison has come from fifty years in the future to seek out the only people in history to have defeated Dhaos, because he has been terrorizing the world of the future. The party assumes that the meteor shower that occurred was Dhaos'. They all agree to return to the future with Harrison except Tornix, who decides it is best if he stays in the present. Tornix promises to talk with you more about your parents upon your return to the present. Cless invites Chester to come along, but Arche says he is too weak (remember he's only on level 10 or so), and Chester is offended. The six of them return to the Abyss of Thor to use the Mother Computer's temporal transporter. 2.6 FIFTY YEARS IN THE FUTURE ------------------------------------------ Welcome to the future. This is the last time period you will visit. You land in the Totus of the Future, which has been renamed Miguel, after Cless' father. You should stop by the weapon shop and buy some items like the sword for Cless, a bow for Chester, and some armor. If you missed the Eruption spell, as I did, Talk to the lady next to the counter, She gives it to Arche. After your done, you can get a food bag from one of the people outside, and get a skill from the swordsman's house also another skill in the dresser of the sick mans house. Once your finished, Head through the cliffs to Euclid. 2.6.1 EUCLID'S FUTURE CASTLE ------------------------------------------ Here there isn't much to do, talk to the king and get the money. If you want to try your luck, head into the coliseum, otherwise just head out to Venetia to meet the man that brought you to the future, Harrison. 2.7 VENETIA AND THE AIRBIRDS ------------------------------------------ In Venetia, go to the right-hand boat and talk to Harrison. He will tell you that Dhaos is patrolling the oceans and it isn't safe to travel by sea. Harrison tells you that there is a magical research center there, and they are researching flying machines. You all travel to Euclid where Harrison talks the guards into admitting you, and then he shows you the AirBirds. Stanley, the scientist agrees to give them to you, free of charge, seeing that you'll save the world for him and all. (Nice Guy, eh?) However, they are unable to fly as far as Alvanista without magic to power them. Stanley tells you about Volt, a creature that lives in the cave where the shrine was destroyed. He has the ability to power the AirBirds. Klarth volunteers to contract with Volt. Stanley gives you the ring to contract with Volt, a Sardonix Ring. 2.7.1 VOLT'S CAVE ------------------------------------------ Volt's cave is located past the house, just southwest of Miguel. All I can say is make sure you have the jet boots, you'll see why later. You will have to use the Sorsala ring, so that you can turn the electricity on. At one point, you'll see that the door only half opens. Go down into the little room and hit the switch, at first glance, it appears you can't shoot the rod to make it turn on, but hit the right edge, and the full door will open. The next tricky part is a combination of 3 of the electric stations. First as you enter, go right and turn the electricity generator on. Use the sprinting boots (hold B) and rush through the right door. Go up to the room and hit the switch, causing a part of the wall to be taken away. Exit, and go back to the first generator. Now the left side of the cavern is accessible. Hit the switch and run like hell. You REALLY need to run fast to get through that door, I had a friend who sat there for over an hour, and still couldn't get through. Please don't mail me about it. So anyway, once your through the door, you come upon a save point and a row of 3 generators. Head to the far right one and hit it a few times with the ring, then quickly move onto the next one, hit it a few times and move onto the last one. Hit IT a few times, then run through the door, you should be outside. Head up and you'll see the boss, Volt. He is fairly easy, except you can't use Arche's Indignation, as it will heal Volt. Use Maxwell for a good effect, rapidly. Once he is beaten, he will make a contract with Klarth. He is very much like Indignation, except sometimes more powerful. Walk down, and Arche will fly over and grab the chests for you. Now take the warp spot on the far right of the room, and get to Euclid. 2.7.2 THE HEROES TAKE TO THE SKY ------------------------------------------ Head back to Euclid. Go in the northwest building and into its basement to see the AirBirds again. Klarth calls Volt, who powers up the wings, and give Arche's broom some extra flying power, so she can keep up with the Wings. Not only that, Stanley shows you the most ingenious invention. His necklace can hold all the AirBirds within it, at a weight slightly more than the necklace itself. Amazing? Is this too good to be true? Hey. It's a video game. Head outside and try out your new toys. First, head to the island just south and a little west of the Olive Village and pick up armor there. Then head to Freezekill, the town on the snowy island that is in daylight to pick up some new weapons. I suggest you use your charm bottles here, as this stuff is expensive! But it's the best you're going to be able to buy in the game, so go for it. 2.8 ALVANISTA - ODIN AND FENRIR'S POWERS ------------------------------------------ Enter the city and go to the castle. The guards will ask for an ID, and are about to escort you away when Harrison comes to the gate and brings you into the castle to meet the king. Once you're out of earshot, the soldiers say that your party looks too weak and childlike to defeat Dhaos. Harrison brings you to the throne room where Runeglom is waiting (remember that half elves don't age as fast as humans do). Runeglom wishes that you were visiting him under happier circumstances, but is glad to see you regardless. Then he takes you to see the king and introduces you. The king thanks you for coming, and explains that Dhaos is an enemy to the entire world now, and has free reign over time travel at will, and so cannot be found by Alvanista's armies. But Runeglom has discovered a way. Millennia ago, three countries warred for control of the world: Thor, Fenrir and Odin. Thor sank into the ocean, and then the other two countries destroyed each other. After all that, two men appeared, seemingly from nowhere, and wielded three mighty weapons - a sword of flame, a sword of ice, and a diamond ring. These weapons of unbelievable power can be combined into one weapon that can control time travel, and prevent Dhaos from chrono-shifting. The king doubts that you can complete such a task, but believes in the legend that you were the ones who defeated Dhaos in the past. Runeglom asks you to speak with his assistants in the magical research facility. They tell you that Fenrir's power can be found in the town of Freezekill, Odin's are in the Burning Tower in Freland. Before you proceed I HIGHLY suggest that you gain levels like mad. A good spot is the Ymir and Treant's Forests, as they have a lot of enemies with lots of experience to give, although you can't bring Arche in, it also gives Chester a chance to gain a lot of levels. When you walk in to the village, go left to the weapon shop and talk to the smith. He will offer to fix the broken bow Cless and Mint found when they were teleported to the past for 20,000 Gald. Accept his offer, and he tells you to return in the morning. Go into the Inn and talk to Brambard. He tells you what has happened to the village over the past hundred and fifty years. The village's mentality has changed a lot. The King of Alvanista made a peace treaty with the elves, and an intermixing of elf and human cultures took place. However, half elves are still not welcome in the Elves' village. Brambard explains he still hopes humans will not repeat the mistake of using magic as a weapon, like the Scientists in Mid Galds did. Brambard also points out that the scientists behind that cannon that nearly destroyed Martel were half elves. Cless in their defense points out that they had no contact with elves, and that is why they didn't know the way of the elf. Brambard admits that it's possible that the elven race should be more nurturing to half elves. Mint chimes in and points out that not all half elves were involved with Mid Galds, like Arche. Brambard promises to meet with the council to rethink their ideas on half elves. Then talk to the innkeeper, Arche's mother, Luche. She will recognize you from so long ago, and tell you to give the "pink haired girl" a Star Broom and her Gloves, as they are useless to her now. Cless asks if the woman really is Arche's mother, but she refuses to answer any other questions. Spend the night at the Inn. When you wake up, go back to the weapon smith and he will tell you the bow is an ancient elven bow, and has holy properties to it. Then he gives it to you. This is a great weapon for Chester. 2.8.1 THE BURNING TOWER ------------------------------------------ In the Burning Tower, just northeast of the Olive Village, the enemies are all healed by fire, so turn all your fire spells off. To go up to get the Exploder spell, hit the switch on the left and the one on the right and head up that center door. The left-hand staircase leads up to the rest of the tower. You can either go all the way up, or just get the Explode spell for Arche, which is what I did first. Get the spell and then head out, though you can go to the left and down some stairs to find a transporter that leads you to the place where you were given the Pegasus. 2.8.2 THE ICE CAVE ------------------------------------------ Go back to the Freezekill, and head up to the north end of the town, where the Church of Fenrir is. This place can be pretty easy except some of the enemies are not effected by Cless's weapons, so just use the Phoenix Attack and that should be ok. When you first enter, hit the switch with the Sorsala ring, so its unfrozen, and search it until it asks to turn it on. After you throw the switch head right. The floor down is a room of torches, in which ALL of them must be lit to continue on down to the next floor. Once you get to the room with the giant pit, hit the statue with the Sorsala ring and drag it over to the crack on the right and cover it. Then light up the torches, and head down the stairs. The Maze can be confusing, so here is a map, you can decide which treasures you want to Get: EXIT X 1 | | | 2----X----X----X----3 | | | X----X----4----X----X | | | 5----6----X----X----Previous Cave Area | | | 7----X----X----8----X | | | X 9 X 1- Cheap Ass Armor 2- Shield Ring 3- Book for Klarth (Pretty Good) 4- Ice Cloak 5- Blue Hood 6- Black Onyx 7- Book for Arche (Tidal Wave Spell) 8- Charm Bottle 9- Gold Ring The next floor is pretty general but you have to turn on the switch to the right, then head right and then go down the stairs and hit a yellow circle in a room. This freezes the nearby water. Walk across the water and follow the trail up. Notice you have looped around where you were before. Then hit the switch you had hit before (This unfreezes the water and re-drains it back to the area you drained it from before and re-freezes it). Head to the right and walk across the ice, following the trail up. Here you can finally save before the boss. Fangbeast is a real bitch, like the green ogres, Cless' weapons dot hurt him at all. The best strategy is to get in as many Phoenix techs in as you can, and use Maxwell and Explode constantly, if you're lucky, you'll beat him with his 30,000 HP. Your reward for all this is the powerful Ice Sword, which will become VERY useful in the Burning Tower. Take a trip down memory lane as you exit the cave looking at all the fun times you had with these bitch-ass puzzles. Remember to Equip the ice sword. 2.8.3 THE BURNING TOWER REVISITED ------------------------------------------ This is pretty simple. Take the right hand door as you enter, and work your way up to the top. You'll still be affected by the fire, so make sure your always healed. The other option is to return to the first section of the tower and fight monsters until you receive a Fire Charm Ring. If you use a rune bottle on this, it will become and Ice Charm Ring. Any character with an Ice Charm ring equipped will not be hurt by the fire. Depending on how much you heal in battle, this may or may not be worth it, but it does save the time is takes to go through the menus. When you see the statues on the special colored tiles, move them off and the doors will open. On the one with the 2 switches, just pull them onto the switches...and watch your health! Once you get to the boss, you'll have to throw everything you've got. Arche's Tidal Wave, Klarth using Undine constantly, and have Cless use Energy Sword. Shouldn't take too long to kick it's ass. After that, you get the Fire Sword and the fire tech for Cless. You're finally done. Yay! 2.8.4 ORIGIN AND THE ETERNAL SWORD ------------------------------------------ Now that you have acquired all three parts to the Legendary Eternal Sword, go to the stone in the Treant's forest that repaired the rings for you before. Klarth will sense Origin's presence, and then you will have the opportunity to switch Arche into the party. Then you must challenge Origin before asking him any favors. Once defeated, Cless asks Origin to make the eternal sword for him, and Origin asks why. Cless tells him he needs it to kill Dhaos, and Origin points out that they don't know all that much about Dhaos, and seems almost unwilling you help. Origin : Time sword? What do you need that for? Cless : To attack Dhaos. Without it, he can escape us again. Origin : Dhaos.... He has taken this world? Heh. Chester: What's so funny? Have you taken leave of your senses? Origin : Haven't you considered why Dhaos is here? Who he really is? And where he comes from? And why he is committing these acts against humanity? Mint : It's true that we don't know everything about Dhaos, but It's obvious that many people's lives have been ruining, and many more are in danger because of his actions. Cless : We want to save our world. Origin will grant your wish to combine the Fire and Vorpal swords using the Diamond ring, and grant Klarth a contract. Also he gives Cless three techniques: one technique and two combinations. Now that they have the power to attack Dhaos, they decide to consult with Runeglom, because they do not know where to begin looking. Runeglom will congratulate you on acquiring the eternal sword, and you will ask him where they should look for Dhaos. Runeglom will tell you that Dhaos is most likely near the town of Ary, shrouded in eternal darkness. The Party agrees to check it out. 3. THE FINAL BATTLE ------------------------------------------ Once they reach Ary, the party decides to spend the night at the inn. Go there and pay the innkeeper. Here is the script for what happens: Klarth : It's cold here. We need heat. Cless : What's wrong, Mint? Mint : Cless.. Cless : What is it? Mint : Cless, I need to talk to you. I'll be waiting outside. Will you come out in a few minutes? Cless : Of course.. (?) ----- Arche : Where'd mint go? Cless : Umm.. I think she went for a walk or something. Arche : A walk?? Cless : Yeah, I think so. A walk, that's it. Arche : Why did she do that? Chester: I don't know. Arche : Sure wish he had the bath from the ninja village... it's too cold here. She went for a walk? Chester: Why don't you take a bath you smell? Arche : I want to go with Mint! Chester: ... Klarth : Nah. Stay in and get warm. It's too damn cold out there, and it's getting worse. ----- Klarth : What's wrong, Cless? Cless : What? Oh nothing. I just want to go for a walk myself. Arche : I'm going too! Cless : No thanks, I'd prefer to be alone. Arche : What a weirdo. Klarth : Hmm.. he went for a walk too... ah, to be young again. Arche : You're not THAT old. Klarth : Really? Arche : You're still in your twenties! Klarth : Yes, but I'll be thirty soon... what will I do? The night is still young. Arche : What are you doing? Klarth : I have an idea... *Klarth calls Origin* Klarth : Origin, you have power over time... Origin : Yes I do.. but it's not permitted for me to show you the future. Klarth : I want to see the past. I want to see something ... ... Origin : Alright. You can do this only once, you know. Klarth : Only once... I understand. Arche : What are you doing? Origin : So when are where would you like to see? Klarth : Can you guys leave us a lone for a minute? Arche : Why? It's freezing out there! Klarth : Please ... I will give you anything you wish later. Arche : Well, alright. But I don't see what it is you're doing. *Arche and Chester leave* Origin : So what was it again? Klarth : ... (mumbles) Origin : What? I can't hear you. Klarth : ... (mumbles) Origin : Ah. I see. Why are you speaking so softly? You are old enough to say it. Regardless... ----- Miralde : Alright, children. Today's lesson is over. We will finish the rest tomorrow. Children: Thank you teacher! When is Klarth coming back? Isn't Dhaos defeated? Miralde : The village chief said he is so proud of Klarth and there will be a celebration upon his return! Bu I don't know when he's coming back. I think he'll be back soon. Children: Do you really think so? Miralde : Alright, children. See you tomorrow. *they leave* Miralde : Where are you Klarth? I need you here. And I will continue to wait for you. ----- Chester: Hey, Arche! Arche : What? Chester: I bet you wanna go find your lover boy, Cless? Hey! Arche : Shut up! It's none of your business what I want! Chester: Cless is my best friend. So it IS my business Arche : Ok then. ... sorry I lost my temper. Chester: Well, even though you started it, I'm guilty of it too. Sorry. Arche : What are you saying? YOU'RE the one who started it!! You think I care That you hate me? Chester: Who ever said I hated you? Quite the opposite! Ever since the first time we met... Arche : What? Since...you saw... me? Chester: !!! ... umm ... Never mind. Arche : ... Chester... let's go outside, Ok? Chester: No, I'm fine right here. Arche : Please, come on! *she drags him off* ----- Cless : Sorry to keep you waiting. Mint : Don't worry about it Cless : I couldn't get away from the others. Mind if I have sit next to you? Mint : Please do. Cless : So... What did you want to talk about? Mint : Please take a look at this... Cless : This earring... *Cless Flashbacks to the earring that helped him escape the prison* Cless : An earring...? ??? : Please put this earring on... it will help you escape. Please save the girl and get her to safety... Cless : Wait! Who are you? ??? : Please... Cless : ... Ok I'll try. ----- Mint : It's very unusual piece, this unicorn shaped earring. This is proof of being a healer. It's the same one my mother used to wear. Cless : ... Mint : I can't believe she's really dead. Cless : So... Mint : Don't. If you hadn't hid my mother's death from me, I would have been crushed back there. Cless : Mint... Mint : Really. Thank you. ----- Arche : Poor Mint... Chester: Hey, quit spying, let's go back inside. It's snowing again, I'll freeze! Arche : Let's just stay a little longer... Once this is all over, head to the restaurant in the northwest section of town and talk to one of the soldiers who gives you a Dedis Emblem. You'll need this a little later. Then head out of Ary to the cave on the western side of Ary. The Guard will let you pass and then continue on to the end of the cliff. The castle appears when Cless uses the Eternal Sword to transport you onto the castle's platform. I've broken the castle into the nine main sections. I highly recommend you visit the Morlia Gallery before this, as the Morlia Orb's permanent Holy Bottle effect is a total bonus in this encounter-ridden dungeon. 4. THE OPTIONAL QUESTS ------------------------------------------ As Dhaos is one tough boss, you may want to do some of these sub-quests before you try and tackle him. APPENDIX A. ICE WALL SPELL ------------------------------------------ Go back to Undine's Dungeon and head to where Undine was fought. There is a chest there that has the Ice Wall spell for Arche. Kind of weak, but good for fire monsters. **NOTE** You can get this before the Burning Tower, so it might help you. APPENDIX B. DEATH CLOUDS SPELL ------------------------------------------ Here, go back to Demitel's Castle, and downstairs to the room you fought him in. On the circle in the middle of the room, you will find the Death Cloud spell for Arche, that is a mild death spell. APPENDIX C. ASGA AND SHADOW SUMMONS ------------------------------------------ This call spell for Klarth can be obtained by going back to Alvanista and talking to the person standing at the southern gate. Once she tells you that Asga was trapped by the civilization of Thor, go back to Hydropolis, where the Abyss of Thor used to be (remember you raised the island). If you cannot find it, head into the ocean directly between the 2 Ice islands, and the mainland. There is a picture of the place on the map on my webpages. Anyway, once you get inside, go talk to the giant head again and pick the 3rd choice. The Asga call spell has been learned, and is quite powerful. Also, you can visit a cave to the southeast of Ary to find a cave there. If you have the appropriate ring, (see section 1.4.4) Shadow will be there available for contract. Asga and Shadow are the spirits of light and dark, respectively. APPENDIX D. THE NINJA TOWN ------------------------------------------ When you reach the Treant's forest, go as far west as you can, and then head north. Suzu will be there, and she'll take you to meet her Grandfather. (after you trip all the traps in the house) The old man apologizes for the traps and scolds Suzu for leaving them on. He introduces himself as Lanzo Shibayashi, the village's chief. The man is worried Cless will catch a cold after falling in the water trap, so he offers to provide a hot springs bath. The next scene is better translated, so that's what I'll do. Arche : Wow! These hot springs are great! --------- Chester : This place smells bad.. like sulfur. Klarth : Time to relax.. --------- Arche : Mint, hurry up and come in the water! Mint : I'm coming, I'm coming Mint : ahhh.. so relaxing! Arche : Yeah. ..! Mint, Your breasts are enormous! Mint : (is embarrassed) They're the same as yours. Arche : I have nothing compared to you, I'm SO jealous! Mint : Don't worry, I'm older than you. --------- Chester : Cless, did you hear that? Cless : What? Chester : What Arche said to Mint.. I'm going to take a look. Cless : Quit it! Klarth : (to Cless) I'm envious of his youthfulness Cless : Klarth, can't you make him stop? (KERCHUNK) Cless : Told you so.. After your bath, Lanzo asks how you are feeling, and you thank him. Lanzo has heard the legend of the heroes who will come from the past, and welcomes you to the ninja's village. Lanzo explains that he sends ninjas out to gather information from all over the world. Cless and Mint ask about the ninjas working for Dhaos. Lanzo explains that Dhaos has been brainwashing ninjas and enticing them to work for him as spies and assassins, and can control them through telepathy. Then he tells you that Suzu's parents, Dozo and Okiyo, disappeared two years ago, and asks Cless to find them. Suzu's father was next in lineage for the position of village chief, and is a powerful ninja, and Lanzo expresses his sadness that he may be working for Dhaos now. Cless and the party promises to try. The last reports from the ninja who returned said that they were spotted near Euclid's castle. Then Lanzo gives you a powerful ninja weapon, the muramasa. (The laser blade is better, so don't bother equipping it.) After all this is over, head to the left of the Ninja Village and explore the forest. There is a book here for Klarth. Then explore the forest to the right of the village for the BC Rod for Mint (the best weapon in the game for her) and the Flare Tornado spell for Arche. Then leave and go to Euclid. Enter the castle and go to the left, where three soldiers are guarding the door. Talk to them and answer yes to all their questions. Here, Cless has to face a series of enemies by himself. I suggest you use the Machine Sword (second combo, it costs 15 TP) as it is really effective on all these monsters. After they are defeated, two ninjas show up sent by Dhaos to kill Cless. Cless asks them if they are Suzu's parents. A voice confirms that yes they are indeed Dozo and Okiyo (I assume this is Dhaos' voice) and that they are under his complete control. Then the two ninjas attack Cless. Again, the machine sword is effective, but the Lionheart Attack does a good job of moving the ninjas away from you if you need to heal. After the battle, Cless realizes what he has done. Then the two ninjas get back up and tell Cless that they do not die so easily. Just as another battle is about to take place, Suzu shows up and talks to her parents. Okiyo's voice: Suzu-chan, please kill us.. we can't resist Dhaos much longer Suzu : Mom, dad, please snap out of it! In the last moments before Dhaos regains control of them, Suzu's her parents kill each other. Suzu cries. Her parent's souls are lifted up, freed from Dhaos' control. Suzu promises her parents not to cry anymore, and that these tears staining her cheeks now will be her last. Lastly, she promises to become a great ninja like her parents. Cless starts to apologize, but Suzu thanks him for saving her parent's souls, and invites him to come back to the ninja village. Then she disappears. Cless is riddled with guilt, and the other party members try to console him. Upon your return to ninja village, go back to the chief's house and talk to Lanzo. He will welcome you back. He thanks Cless for healing Dozo and Okiyo's hearts, but Cless still feels guilty. Lanzo, convinced now that you can save the world from Dhaos, gives you a skill that a foreigner left in the village many years ago. Lanzo reminds Cless that everyone, past, present and future is counting on him. APPENDIX E. GRAHAM'S TREASURE HUNT ------------------------------------------ After Dhaos' Castle shows up (See Section 4.), you can talk to a man in Freezekill's item shop,(Graham) and he will give you letter and show all small islands contain treasure left there by his ancestor, Alfred. Don't forget to come back to the man after you have found Rosania's Dress (look in the special item). Many of the items on the Druaga Item List (See Appendix H) can only be found this way, including some great armor, like the H Gauntlet and the B Shield. I would recommend doing this before visiting the dungeon, as there is a Lucky Blade that is more powerful than the Eternal Sword available in one of the treasure areas, of which there are 22: 2 in North Euclid: South of Venetia on the East coast, 2nd strip of beach ???? -Whale Meat, Reverse Doll -Whale Meat, Moon Crystal 1 on Long Island: ???? -Silver Cape 4 in South Euclid: Southwest of Miguel, small inlet cut off by small mountain range Small inlet Southeast of Miguel, a little south from the house Island just Northeast of Nome's Cavern, on the Grass Field Same island, eastern inlet -Green Torch*, Pick axe, Whale Meat, Black Onyx, Elixir, B-Line Shield* -Reverse Doll -Elixir, Dark Shield, Mental Ring -Protect Ring, Whale Meat 2 on the Dark Island: Large Grass Field Island just West of the Dark Island (Still dark there) The Northern tip of the island, in the light on the grass field -Whale Meat, Resist Ring -Blue Candle*, Safira (10% more Gold and EXP if equipped) 1 on Fenrir's Island: South of Freeze kill, follow island trail to 2nd Grass/Beach spot -Whale Meat, Mental Ring, H-Gauntlet 3 East of Ymir Forest: The southern little tag of the continent cut off by mountains In the eastern bay, a small circular island in just off shore On the tag of beach just north of the mountain range -Protect Ring -Rosania's Dress** (Appears in Rare Items Menu) -Silver Mattock* 2 to Alvanista's Northeast: Small island just off the elongated peninsula North of Alvanista From that island, a forest area just East and slightly South -Whale Meat, Silver Cape, Resist Ring -?SWORD (Central Hard) 1 East of Freland: Small enclosed inlet just East of Sylph's Mountain -Whale Meat, 2 Elixirs, Drum Set 1 West of Freland: Large Island directly to the west of where the Burnt Town used to be -Pot, Emerald Ring, Whale Meat 1 far to the southeast of Mid Galds: The tip of the peninsula, far southeast portion of the northern continent -9 Brown Bottles of Alcohol 4 North of Mid Galds: Round Inlet just south of the Bridge to where Dhaos' Castle used to be The island slightly northwest of where Dhaos' Castle used to be Snowfield enclosed in mountains north of the large snowfield North of the Unicorn's Forest , the 2nd strip of beach -Red Lantern*, R-Line Shield*, Elven Boots, ?SWORD (Duel Sword), Cat's Eye, Elixir -3 Whale Meats -Emerald Ring, ?SWORD (Lucky Blade), NG -Elixir, Gold Helm*, S-Flag *- Needed for Druaga Mania Status **- Give back to Graham APPENDIX F. THE COLISEUM ------------------------------------------ This can be kind of fun and interesting, you win a lot of different things, the first time I went in, I won an elixir and it keeps getting better. You fight 8 enemies, then the boss which is always a damn green dragon. He is fairly easy, just keep attacking him with your strongest abilities. There are some interesting items to get here, just another fun "mini game" 1st. Combo Technique for Cless 2nd. Assorted Healing Items 3rd. Locket Set 4th. Set of Meats 5th. Set of Lavender Items 6th. Bottle set 7th. Magical item set 8th. Star item set for magician 9th. Star item set for fighter 10th. Gummy set After the 10th fight you will always receive a Gummy set APPENDIX G. THE MORLIA GALLERY REVISITED ------------------------------------------ Yes, you can go deeper into the evil, evil dungeon. There are some crazy hard enemies in here (level 70 or higher, I recommend hanging out on the first floor of the dungeon until you are high enough.) But the treasure in here and the levels and spells you gain make it well worth the trip. Make sure you pick up the Gold Armor, as it allows Cless to absorb all elemental damage, which includes the cold from Wyvern breath. Some of the random encounters will have you face off against a pair of monsters that resemble the summon Maxwell. If you defeat them and receive a ?BOW, use a rune bottle on it. This will be the Berserker Bow, the best weapon in the game for Chester, allowing him to dish out 2500+ damage and shoot two arrows at once! (5000 damage!) Make sure you get this thing, as it makes Chester a more valuable party member than Klarth, in my opinion (unless you're fighting a boss). Floor 18 -Chameleon Summon in the gaseous sub-room (see section 1.4.4) -Black Hole Spell door out of the left wall (see section 1.4.5) Floor 19 -Bahamut's Tail Axe on the suspension bridge area (second best weapon) -Gold Armor in the flashing grid room (this armor absorbs elemental damage and is the best armor rating in the game) -Combo Counter in a room off to the left of the flashing grid room (this item counts how many combos you have learned) Floor 22 -Gremlin Lair Summon in the gaseous room down from the main room (see section 1.4.4) -Extinction Spell in the Treasure Room north of the Wyvern (see section 1.4.5) -Excalibur Sword in the Treasure Room north of the Wyvern (the most powerful weapon in the game) -Cless' Combo Tech: Lightning Attack + Double Kick Swing in the Treasure room north of the Wyvern) -Morlia Orb in the Treasure Room north of the Wyvern (allows you to set the encounter rate to normal, low (holy bottle) or high (black bottle) APPENDIX H. CLESS' STATUS/JOB ------------------------------------------ Cless' status portrait has the capacity to hold up to eight stars, indicating status quests and accomplishments. What they are good for, I have no idea. Here are the rundowns of them: - when you have mastered the combo from the coliseum (see below), you get it from Tristan (the old man from the first town Totus) at Dhaos's cave. - reached Level 40 and have Mastered all short and long skills - reached Level 99 and have mastered all combos. A Soldier in Alvanista's Future Castle can bestow many stars upon you for various completed tasks. - job "Soldier" if you have learn 1st combo - job "????" Level 20 - job "????" Level 40 - job "Sword Master" Level 40, and have mastered 100% Short and Long skill(save the skills you get from Ice Cave & Burning Tower). - job "Fencer" Learn all Combos - job "Last Fencer" Level 99 and have all Combos. A Soldier in Euclid's Future Castle can bestow many stars upon you for various completed tasks. - You get status "Combo Master" - job "Berserker" from same above if you have battle 1000 times. - job "Champion" from same above if you have finished coliseum 10 times. - job "Druaga Mania" from same above if you have collected all Druaga items. Here is the Druaga Item List: Golden Helm - * Gold Armor - Morlia Gallery floor 19 Jet boots - You can buy it from any store BC Rod - from Treant's Forest east of Ninja village Excalibur - Morlia Gallery floor 22 R line shield - * B line shield - * H gauntlet - * Silver Mattock - *, win race at Alvanista's future with the boy Blue Candle - * Green Torch - * Red Lantern - * *= can only be found on Graham's Treasure Hunt, see Appendix E -Job "Combo Master" if get SNES Pad and Combo Counter APPENDIX I. THE ISLAND SHOP ------------------------------------------ There is a tiny island just south and a little to the west of the olive village. Visit this island for some interesting shop items, some good armor, and a Super Nintendo pad for 5,000,000 Gald (See Section 1.4.1 for more information) and here you can also trade in the ivory you collect from the boars in the Morlia Gallery for mahjong chips. These can be used in battle to drop several mahjong chips from the sky, each one doing about 2000 HP of damage. Learning to use the SNES pad well should build up your levels significantly. ------------------------------------------ 5. DHAOS' CASTLE ------------------------------------------ SECTION I. THE ENTRANCE ------------------------------------------ It was really nice of Dhaos to leave you a save point right at the beginning. Go up and there will be a big eye monster waiting for you. Don't be fooled into thinking this is a call spell, it's just one of Dhaos' henchmen, you'll be killing several of his brothers and cousins later in the dungeon. To your left and down is the dungeon area, prepare to get really familiar with this area. Up on the left is some treasure, and up on the right is some more treasure (get that Gaia armor on Chester, or on Cless if you didn't get the Gold armor from Morlia). Then Up a bit further is a switch. Pull it and go back to where you fought the Roameye and head to the right. That door will now be open and you can continue to section II. (Not all the sections are this easy; don't worry.) SECTION II. THE SOLID WALL? ------------------------------------------ As you come up the stairs, keep going up through those two doors, and there'll be a little room where you can find Arche's spell Meteor Storm. Finally, a spell that works. It's comparable to Final Fantasy's Meteor, doing between 3000- 6000 damage a pop. I advise you to come get this spell as soon as you can, as it's useful on the optional quests, especially the Morlia Gallery's bosses. Ok, now go to the left and down, and throw the switch through the left hand door, and grab that treasure down there. Go back to the big room and now you can enter to the enclosed staircase room from the right hand side (the wall is only holographic now) and head on up. Also in the big room is a door in the upper left hand corner that leads to a room with a tablet. SECTION III. THE DEDIS EMBLEMS ------------------------------------------ You need five, count 'em FIVE Dedis Emblems at this point. When you step on the symbol, anyone who is NOT wearing a Dedis Emblem will be transported to the Dungeon area back in Section I., and you'll have to go back and pick them up. Equip the Dedis Emblem that the soldier in Ary (the Dark Snow town) on Cless, then step on the symbol. After everyone else has disappeared, head to the right. There are treasure rooms to in the door on the right, and two more if you head town, bringing your Dedis Emblem count to Four. All the Emblem's chests are guarded by ninjas, so if you are comfortable taking them out with Cless alone, go for it, otherwise grab one and return to the Dungeon and pick up a party member. But if you can't take out a ninja with Cless alone, don't bother trying to get to Dhaos. Anyhow, head up from the room to the right of the Emblem to find another cross area. Go up for the last Dedis Emblem. Now that you have all your party members equipped with a Dedis Emblem (yes, even whoever you aren't using in the combat party), go back to the Symbol and head left. There is a passage out the left of this room that lets you leave this stinkin' area. Hey, you can even remove those useless Dedis Emblems from everyone and re-equip useful relics. SECTION IV. THE DOOR SWITCH ------------------------------------------ This is probably one of the easier sections to deal with if you know what you're doing. After you save your game on the save point, head to the left, through the passage, then down, then left again to a big crystal looking room. There's another eye, except this one has a brother and isn't nearly as friendly as the Roameye was. Kill them both and throw the switch. There's a lot of treasure in this area, but nothing that's really worth getting, mostly life potions and various gels, Dragon Steak food and some other crud. Head out of the crystal room then up twice. There'll be a door that leads downward, go through it and start heading right. When you reach the last door, go up through it and it'll take you to a door that looks like one form the last time you were in Dhaos' Castle, except now it's purple. Regardless, head through the door and onto the next puzzle. SECTION V. THE FOOR SWITCHES ------------------------------------------ Yay! Another save point. Use it and keep on going up past the stone tablet. don't bother going in any doors (the switches are ineffective now), just keep following the main hallway all the way to the end. The last switch will activate all the others, then pop into each door (the first two after you hit the master switch are treasure rooms, and contain no switches though), and hit the switch. When you return to the room with the stone tablet and the save point, re-save your game and hit the last switch, then go through the door to section VI. SECTION VI. MORE HOLOGRAPHIC WALLS ------------------------------------------ Going up in this area will take you to a mirror. Don't use it! Using it will bring you back to the hallway at the end of section IV. Instead, head to the right, and you'll go through the wall again. Part of the way through this secret passage, you can head up for some lavender. If your characters don't have 9999 HP and 999 TP, this is your last chance to power up before Dhaos, so use those rune bottles! Continue to the right until you reach a small, empty room, then head up. Once the door is in sight, you can head to the left for six more treasure chests, many of which contain lavender items. Then go through the door, you're almost there! SECTION VII. JUST KEEP GOING! ------------------------------------------ This sections is a joke compared to what you've been through. Take the door on the right for some quick treasure if you want, then take the door on the left to keep going. Head up the hallway, and take the left hand way. (The right hand way leads to a switch room that makes mirror appear which just takes you back to the beginning of the section.) There are two treasure rooms on the upper side, and heading down will lead you to the beginning of the castle's most tedious section. SECTION VIII. THE TOWER ------------------------------------------ First, save your game. The tower is just a bunch of passageways, nothing tricky, but the battles can get tedious. Notice you are getting higher and higher in the castle above the earth. Just keep going until you reach another save point. SECTION IX. DHAOS ------------------------------------------ Dhaos is waiting for you, and you engage in the battle. He has two forms you must defeat, the first of which is just a re-colored, more vicious version of his old self. Use the same tricks on him as before, just keep canceling those nasty spells. After he dies and changes form, he is one of the hardest enemies you will ever face. He can hit you with the balls he shoots from his arm anywhere on the screen, and he has a nasty little spell that does 2000-4000 damage. What's worse is he can make himself invulnerable at any given time (though he won't attack you at this time, either, all he can do is push you away with his arm). You'll know he does this because the screen will be tinted dark blue. Just keep hitting him when it's light, and try not to waste TP. This battle took me an hour. My recommendation: Equip Cless with the Flurry Hit and the Power Slice in Short range, and the Ground Thunder + Tiger Teeth and Energy Sword + Energy Wave attacks for long range. Turn off all spells on Klarth and Arche except Gremlin Lair and Meteor Shower (though by this far in the game, you should really be controlling them manually all the time and having them set to inactive). The first battle can actually be easier with Chester instead of Arche, but he becomes pretty useless in the second battle with Dhaos. Use the Ground Thunder + Tiger Teeth and Power Slice to take the arm out pretty quick, just try not to have your techniques cancelled by those balls he shoots out. Once the arm is gone, he'll be pulling that invulnerability move a LOT, so use that time for healing and regenerating of TP. Then you've just got to get the timing down on Arche and Klarth's spells. He'll eventually die, and then you get to watch the ending. Sometimes if you time an attack or technique with Cless (or a spell but this is harder) you can get Dhaos to go dark without even attacking you, assuming you hit the head. You may want to equip mental rings (the small blue stone in the yellow-orange band) on your magic users, paired with the fairy ring (you should be using those anyhow) as this battle may be long and you might run out of items. Lastly, don't be afraid to use ALL your items, especially those hourglass things (silly, because they look more like clocks) to stop time and wail on Dhaos as hard as you can with your techniques and spells. ***SPOILER ALERT*** However, I did find a way to "Cheat" on Dhaos' second form. Read on only if you want a spoiler for the last boss, or are so frustrated with this guy for mutilating you and you just want to see the ending. Get behind him. If you face the left, and the arm hits you, you'll be pushed behind it. Then just start wailing on him, when he makes the screen go dark, the others who were not killed trying to join you before will walk right through the arm and sit there. Dhaos cannot hit you in the position, and he will rarely make himself invulnerable. Just hit him and keep casting Meteor Shower and Gremlin Lair, and he'll eventually die. 5. UNSOLVED MYSTERIES: ------------------------------------------ There's a house in the elf town in the southeast corner, is there a way to open it? Does it have anything to do with Arche being half elf and not being allowed in the village? (When you are on your way to Origin, you can talk to Brambard in the inn, and he talks about how everyone s debating over whether to let half elves in the village or not, and that they have some special power that no human or elf has. What are the following items for? -mahjong chips from the island shop -the Japanese painting from the ninja village (I got another one, but I don't know where) The credits say that the game is based on "Tale Phantasia" by Yoshiharu Gotanda. What is it? And who is he? I ran a search on him on some Japanese search engines and came up with the man who wrote the music for Enix and Tri-Ace's Star Ocean games. I don't know if they are the same person or what. ------------------------------------------ Although this walkthrough is complete to the end of the game, do not think that this is the last update to this walkthrough! We're sure the game has many more tricks in store for us! If you have any information you'd like to share with us that is wrong in this walkthrough, or you know of something you feel should be added, please e-mail emuicon@hotmail.com.