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Star Wars - Episode 1: Die dunkle Bedrohung (e)

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Star Wars Episode 1:  The Phantom Menace Walkthrough v1.3
(C) Copyright 1999 Marilyn J. Caylor  Email: marilyncaylor@yahoo.com


This walkthrough may be reprinted on other walkthrough sites without 
permission, so long as the original content remains unedited and intact, 
and proper credit is given to the author (which would be me).  I would 
also prefer if you kept the walkthrough in printable condition (i.e. no 
funky background or text colors).  If you would like an html version or
most up-to-date version for your web site, email me.   


----------------------------------------
Introduction and Tips
----------------------------------------

The Phantom Menace is a wonderful action/adventure game (heavy on the
action).  It does take a bit getting used to the odd, overhead view (but
that can be changed with a cheat).  The beginning levels are fairly easy, 
and allow you to get used to moving your character around.  This walkthrough 
is for the PC version of the game.  As of this writing the PSX version has 
not been released, and it is unknown if it will vary from the PC version.
However, since the official strategy guide says it covers both the PC and PSX
versions, I don't think they will differ.

There are several skills you will have to learn to become good at.  You
need to learn the running double jump (run, jump, and jump again in
mid-air).  This skill is vital to getting onto overhead vines and ropes,
and jumping onto platforms and pillars.  You can't get through the game
without learning this skill.

You will also need to become good with your saber.  There are times when
regular weapons won't do.  Learn the overhead saber move, the twirling
saber move, and the jump and slash technique.  You can also reflect an
enemies blaster shots off your saber and back towards them.

If your gameplay is slow during battles, try turning off some of your
performance options.  The game may not look quite as pretty, but you'll
be able to move around and fight more quickly.

When you are protecting a character, make sure you don't stray too far
from them.  Enemies can show up and try to take them out while you're off
scouting ahead.  Sometimes when you cross an invisible line, the game will 
say that the protected character has died, even if there are no enemies around 
him or her.  This is the game's way of telling you that you are not to go 
into this new area without that character following behind you.

There are several different strategies for beating boss monsters or droids.
I've tried to provide the strategies that have helped me through the game.
But your gameplay may vary because of what you have told characters (such as
"wait here" or "follow me" at certain times) or how you have moved into 
enemy territory.  The strategies given here are rough guides to what you
should do.

Destroyer droids (the droids that roll around and have personal shields)
are a pain in the butt.  They have a distinct sound so you know when one
is in the area.  The most effective way of killing them is using a couple
of proton missiles on them.  Try to get the first shot in before they
get their shield up.  Another way of getting them, if available, is to 
use a heavy repeating cannon.  Sometimes the non-player character you're 
travelling with can take out the destroyer droids.  Other times they'll get 
killed.  Keep your eyes open.

If you see a battle tank, avoid it at all costs.  You can take them out, but
not without wasting a lot of weapons, ammo, and time.  It is not necessary to 
take them out to finish a level.  In other words, don't try.  You should 
preserve the big ammo for the destroyer droids (which you can't always run 
away from) and the boss monsters.  So run away from the battle tanks or do 
what you need to in order to get around it very quickly.

If you are looking for cheat codes, they are all over the internet.  Try 
http://www.avault.com or the http://www.jediknight.net phantom menace forums,
or any number of game cheat sites.  The one complaint I have about the cheats 
is that the health cheats are limited in use.  After a certain number of times, 
they won't work anymore.  That's a big thumbs down to the designers and/or 
programmers.  What the hell is the point of giving us the ability to cheat if 
they dictate how many times we can do it?  Bah!

If you have technical question issues, please refer to the Lucasarts homepage, not
me.  I can't help you with issues such as bugs, crashes, or video problems.  

I don't have any save games, so please don't ask me to email you any.

Everything necessary to complete the game is included here.  I have not
included every single strategy, item, or everything you can do in this game.
Rather, I've tried to make this as brief as possible, allowing you to discover 
some things for yourself, but at the same time giving you all the information 
you need to complete the game.  If I made an error, please let me know.


-----------------------------------------
Level 1: Trade Federation Battleship
Mission:  Get to the hangar bay
-----------------------------------------

In this level you play Obi-Wan.  As a droid enters, you notice the conference
room fill up with poison gas.  You can talk to the droid if you want, but do
it quickly.  Exit the room, and have your lightsaber handy.

Kill all the droids in the immediate area (you can also use force push).  
Qui-Gon will help you.  In the room to the left of the conference room, you 
can find a thermal detonator in a compartment ("use" the handprint icon).  
There is also a full health powerup in the little round room (service closet).
In the other room to the right of the conference area, the compartment has a 
blaster with 250 shots.

At the end of the hallway, there is an R2 unit fixing a broken door.  Be
careful, to the right of him are 2 battle droids waiting in ambush.  Kill
them, then go through the small door and use the control panel to open the 
broken door.  If you need it, grab the full health powerup in the compartment
to the left of R2 droid.

Go through the newly opened door and end up in a hallway.  To the left are 
destroyer droids (these guys are a nightmare!) and a dead end.  There is 
no point in going that way unless you want to die (or you're a whiz with
hand/eye coordination).  It is possible to kill the destroyer droids by having 
their shots reflect off your lightsaber back at them, but this takes practice.
The thermal detonator will hardly put a dent in them, so don't waste it.  You
really need a proton missile launcher, which you don't have yet.  If you are
quick when you first go left, go beyond the destroyer droids to the worker 
droid and kill it before she can release them. 

If you chose not to go left, go right, down the hallway, and your path is 
blocked by a locked door.  Go into the open control room near the locked 
door and use the handprint.  It will open up a hidden area with a droid in it 
directly across from you.  Don't forget the full health powerup in the 
service closet.  Again, use the handprint to unlock the big door.

Follow Qui-Gon and go straight ahead all the way to the next door.  The
trade federation viceroy closes the door on you, and you are ambushed by 
more destroyer droids.  These guys have personal shields and are hard to kill.
So follow Qui-Gon's advice:  tuck your tail between your ass and get the 
hell out of there!  Go right, and another locked door blocks your path.  Take 
the small opening to your left.  You run down a long hallway, but the floor 
gives way and you fall into a shaft.  You are separated from Qui-Gon and on 
your own for the rest of this level.

Follow the catwalk into a hangar, and watch as your ship is blown to bits.
Keep going down the path.  Maintainance droids are cleaning this area,
and can kick your butt if you're not careful.  Avoid walking too close in 
front of or behind them, or they will zap you.  Use your blaster (not your
saber) from afar to kill them.

This area is a bit of a maze, but it's not very big.  Keep to the right side 
of the maze until you come to a door with a red, double triangular symbol
on it.  Face the door.  Then go to the area to the left where there is a 
handprint control panel which opens it (note the same symbol near the panel).
If you find yourself at the fan (or blades in the floor) then you've gone too
far.  Just turn around and you should see the control panel on the wall.

Use the control panel, and run as fast as you can back to that door you
passed earlier.  There is a maintainence droid inside, so let him pass first.  
Go inside quickly and use the handprint (notice the double circle symbol -- it 
opens a door with this same symbol on it).  Exit the room, go straight until 
you hit a wall, then right into  the newly opened door.  The doors are timed so 
if you don't make it, you'll have to do it all over again.  The control panels 
and two doors are in such close vicinity so you can't get lost too easily 
(I hope).

Follow the path past the fan into another cramped hallway.  The path to
the left will take you to a room with 3 battle droids and a full health
powerup.  After you're done taking them out, go back down the hallway.  There's
a grate in the floor.  If you can manage to jump the grate, you'll come to
a room with a thermal detonator.  Go back, and the grate will give way
under your feet.  Go straight until you reach an intersection with 3
blue doors and a red door.  There are a lot of battledroids here to kill.

Directly across from the red door is a room with two boxes and a pit in
the floor.  Push the boxes into the pit and hopefully you'll take a droid or
two out.  Jump down into the pit and kill any battle droids that are left.
There's also a full health powerup on the floor.  Turn around and use the 
handprint to open up the big doors.  Talk to the old guy.  Go into the 
service closet and use your lightsaber or blaster to destroy the power 
generator.  The red door should now be open.

To get out of the pit, just jump up onto the ledge or wait for the small
elevator to lower/raise and exit the room.  Fight more droids.  Go through 
the red door.  Immediately go to the elevator to the left and use it, because
there is a starfighter droid on the ground.  Kill the droid once you reach
the top.  To make the starfighter droid disappear, go through the small 
opening just a little bit.  When it sees that it has nothing to kill, the
starfighter will go away (you can watch him leave through the grates).

Once its gone, exit the hallway and take the elevator back down to the ground.
Kill the droids.  There is a small health powerup on top of one of the crates.
See that crate sticking out?  If you move it, you can find a secret room with
a thermal detonator and a powerup.  In one the upper right corner of this room, 
you can pull out another crate and find a secret room within a secret room.
This room has a proton missile launcher with 5 missiles.

Once you're through, go back up the elevator onto the upper platform.  (If
you missed it earlier, you can use the panel and go through the big door 
to find 3 droids and a full health powerup).  From this platform, go
through the opening (where you hid from the starfighter) and you eventually
find yourself on a catwalk.  You'll soon hear Qui-Gon say "Obi-Wan."  He's
on the catwalk below you.  Wait for him to speak.  Follow his directions,
and find a way offplanet.

Keep walking until you reach a dead end.   There is an elevator here, but
no control panel.  You need to find a way to reveal the control panel.
Go down the path near the elevator, and it's time to play the moving catwalk
game.  There is a purple barrier blocking one of your paths.  Go left, press
the control panel to move the barrier (it's now blocking the path that you
just came from, and freeing the path that was blocked before).  Follow the 
path until you get to another control panel.  Press it, and it will activate a 
moving catwalk to your left.  Quickly cross it, press the control panel, and 
haul ass off the catwalk before it moves again.  Go back to the purple barrier,
turn right and use this control panel again to move the wall the other way.
You are now free to use the elevator.

You are now on the lower catwalk that Qui-Gon was on.  There is only a dead
end that way.  So go the other way (right).  A couple of platforms with droids
on it will start rising up towards you.  You can fight them or just keep running 
forward.  A platform on your left (near the dead end you're coming up on) will 
have a control panel on it.  Walk onto this platform, and the level will end.

---------------------------------------
Level 2:  Swamps of Naboo
Mission:  Find Qui-Gon
---------------------------------------

You start this level on a mound of water.  Turn left, and start swimming.
There should be a dry land opening on the left.  If you can't find it, just
keep swimming along the perimeter of the swamp until you find it.

There are several battle droids here, and a blaster with 250 shots.  After
you kill the droids, get into the water, go left, and keep going straight until
you run up an uphill path and find Jar Jar Binks.  Talk to him.  Follow him 
(turn around, then take the left path).  You will eventually end up in a 
pitted area, and see Jar Jar high up on a rock.  In one corner of this area, 
there is a full health powerup near two droids.  If you do a double jump onto 
a nearby pillar-type rock from this area, you can snatch the thermal detonator.
There's also a full health powerup in a crate in the area.

To reach Jar Jar, go around the rock and move the big, square hollow log to it 
(the indentation in the grass serves as a path showing you where you should put
the log).  Don't use force push to move objects, it won't work (the default
"use" key is the spacebar, so use the spacebar in combination with the arrow
keys to move it).  Jump up, cross two logs, and jump up onto a higher ground.  
You'll cross a third log, but don't cross it all the way.  Turn left, and look 
down.  You should see Jar Jar on the ground.

Jump down (grab the gungan energy ball on the rock on the way down if you can) 
and follow Jar Jar.  Have your saber handy, there are more droids to fight.
Jump into the water, and to the right there is an alcove with a small health
powerup.  Follow Jar Jar (despite what he says there is no safe place!) and
watch out for a group of those little round creatures.  In groups, and if
you stay put too long, they'll start munching on you.

Jump into the water.  To the upper right there is a small alcove with a 
full health powerup.  Go back out and continue forward.  Kill a couple of
droids, and then you'll reach a series of staggering earth platforms.  Do
what Jar Jar says and jump to the top.  Once on top, you'll see Jar Jar
run away from the Maccaneks.  Follow him (watch out for falling trees!) by
going straight to the end, then left and you'll find a little rock with a
small health powerup on it.  At this rock, turn right.  

You should now be at a pond with a couple of big (and killer) fishies.  If
you're unsure about your jumping prowess and are worried about falling into
the water, use your blaster to kill the big fish.  There are several patches 
of dry ground sticking out of the water that you'll need to jump over.  On 
the last patch of ground is a rock.  You'll need to make a running double jump 
off this rock to reach the next platform.  Keep going, and you'll have to make 
a running double jump off the log onto the next platform where Jar Jar is 
waiting.  Talk to him.  

This is an area where a lot of people seem to have trouble.  You'll have to
make two running double jumps to reach Jar Jar on the other side.  But there's
a STAP attacking you from overhead.  It will develop a flight pattern, so just
wait and watch for it.  You can try to take it out (a few hits will do it) or
when it's out of range, you can try jumping or taking the vine across.  Be
wary of the vine at this point though, because if you're hit, you'll get 
knocked off.  In any case, save your game so you don't have to find your way
back here again.  If you do get knocked down, just find the pond again.

Once on the other side, follow Jar Jar again.  You'll come to an area with
a deep pit and a moveable log.  Push the log into the pit.  Pull and push
it to the other side, then jump up.  And here is where you need to do a
running double jump to reach the vines.  Once on the vine, go all the way right
and press the spacebar to let yourself down again.

You'll meet up with Jar Jar and a buttload of droids.  If Jar Jar dies, the 
level ends.  You can kill the droids with whatever weapons and ammo you have, 
but the quick and fun way is to use the heavy repeating cannon to the left.  
Get behind it and press the spacebar.  You have to position yourself just 
right or it won't work.  There are destroyer droids hiding the two crates on
the far side, so try not to shoot the boxes if you can help it.  There is also 
a full health powerup beyond the crate next to the cannon.  Whack the crate with
your saber and you can find a blaster.  After the battle has ended, follow the 
path on the right side and you'll find Qui-Gon and Jar Jar.  That's the end of 
this level.


--------------------------------
Level 3:  Otoh Gunga
Mission:  Rescue Jar Jar Binks
--------------------------------

You start in Boss Nass's chambers.  Talk to Qui-Gon.  Exit the room.  Go left
into the next bubble and grab the gungan energy balls.  Exit, and go straight
past the aquarium into a small transport bubble.  Press the button.

Exit the bubble, and your only path out of there is blocked by guard Gungans
who don't like outlanders.  There are two ways out of this situation.  You
can follow Qui-Gon's advice and not kill any of them, or you can go on
a shooting rampage.  If you want to preserve ammo, then take the former path.
Because once you shoot one Gungan, you'll have to shoot all of them.  To get 
past the guards, use force push or a gungan energy ball (the nice way).  
Some guards may still occasionally attack, but just use force push on them to
keep them at bay.  Keep following the path until you come to an area where 
there is a passageway with a closed glass door.  Talk to the Gungan in front 
of it.  He will give you a pass to help open some doors.  Keep continuing 
forward down the open path.

Here's where you get to hone your double jump skills.  This is the first
of a series of pillar jumping games.  You need to reach the balcony on the
far side.  If you drop to the ground, just step onto to the white circle on 
the ground and it will raise you back up.  Once on the otherside (and past 
the guards), push the button in the next transport bubble.

Exit, and talk to the Gungan if you want.  This jumping puzzle is evil.  Not
only do you have to jump, but you have to jump onto the next platform quickly 
because the one you're standing on will sink upon landing on it.  There are
a couple of strategies to make this work, but you will need quick and nimble
fingers and it will be difficult in any case.  Once you land on the first
platform, quickly turn slightly and make either a single jump or double
jump onto the next pillar (depending where you land).  Repeat with the other
pillars.  If you want to save yourself some frustration (although not much),
forget about the pillar with the blaster on it, you don't need it that badly.

After you get past this puzzle, continue forward down a ramp.  The bubbles on 
the left and right will have energy balls.  Continue all the way to the end 
and use another transport bubble.

Exit, follow the path, and you'll come to a timed puzzle.  You need to press
the button you see, and run up the circular ramp to the door that it opens.  
If it's not open when you get there, you'll have to do it all over again.  
If you fall into the pit blow, just move the box near the ledge and jump up.  
If you're too high up and you fall, you'll die.

Once through the door, you'll come to a bubble with a Gungan guard and a locked
passageway.  Talk to him.  Use your mind trick power to get past the guard (it
will show up in a pink color).

Go through to the next bubble, and you'll find a locked door with a red swirl 
symbol on it.  Go to the other side into the bubble with a forcefield that's 
covering the swirl control panel beneath your feet.  There are pillars in 3
corners, and one corner is open.  In the open corner is a button up high
but you can't reach it.  Move the box to this area and push the button.  Turn 
around, and you'll notice one of the pillars has lowered, and you can move the 
box to it and push that button as well.  Continue this with the other two 
corners.  Once the forcefield is open, jump on top of the swirl control 
panel in the pit.  Exit, and go straight through the newly opened door.

Jump down into the pit, and move the box to the pillar with the button on it.
Press the button, then quickly jump on top of the pillar (from the top of the
box) and make a running double jump to the platform and through the door.  If
the door closes on you, start over.

Go through the door, and talk to the Gungan.  He will help you control the
bubble lifts.  Continue down the path to the next transport bubble.  Get
past the guard, and you'll come to a bubble where you can either go left 
or right.  Going right won't do you any good right now.  To find Jar Jar,
take the left path, down the ramp, and into Jar Jar's detention bubble.
Follow him and he'll lead you to another transport bubble.  After you arrive, 
exit, and you'll meet up with Qui-Gon.  End of level 3.


----------------------------------
Level 4:  Gardens of Theed
Mission:  Reach the palace gates
----------------------------------

Let me start out by saying that this level and the next one are very evil!!
There will be lots of killing and dying (yes you will die!).  I would have 
cheated on this one but the cheat codes weren't available yet when I played 
the game.

You start the level on the wrong side of the bridge to the palace.  On the
balcony across from you a battle tank is shooting at you.  You'll have to 
navigate the outer gardens in order to reach the palace gates.

Be careful, there's a waterfall to your left that will kill you.  You can try
to take a running double jump onto the big pillar and jump down onto the
smaller pillars, but I found it easier just to swim.  Jump into the water,
and quickly swim upstream (hug the right wall).  Eventually you'll reach some
steps on the right.  Go up, then you'll find a small pond area.  Jump into the 
water as far away from that small waterfall as possible (or it will suck you 
into it and you'll have to swim upstream again).  

There are a couple of concrete blocks in the water that you can jump onto for 
a little bit of relief from the big killer fishies.  Against one wall are 3 
tiny waterfalls.  Face it.  One the left side of the waterfalls is a small 
platform and a set of stairs.  That's where you want to head.  Once up the 
stairs and against the wall, you will have to jump across the 3 waterfalls.  
Once past it, you come to a seemingly dead end.  There is no way you can jump 
onto the next platform.  But there is a tiny release mechanism (it's 
black/silver) slightly to the right.  Shoot at it with your gun several
times or use force push and it will release the bridge.

In the next area, there is a pink forcefield surrounding a dam.  To the left 
is another control mechanism that you can shoot to release it.  Cross it (be
careful not to fall off) and don't forget the small health powerup once
on the other side.  Follow the path, and you'll come to an area with a few 
Theed soldiers.  You can run up the steps to the left and let them take 
out any droids nearby, or you can help them (I suggest wimping out, you'll need
all your health VERY soon).  You can talk to the remaining soldier if you
wish.  Continue forward, and you'll come to an area that will make you cry.  
A small in-game movie sequence shows tons of droids and ships and you have to 
take on all of them!!

On the right side there is a battle tank.  It's best to avoid these at all
costs.  Don't even think of taking the right path and taking on the battle
tank headon, you'll be dead in 5 seconds.  So you are forced to take the left 
path, and navigating the maze to get back to the right side (near the battle
tank).  There are no words of wisdom or strategies for this one.  Either cheat 
or be quick and nimble with the fingers.  

Inside the maze, you may come to a downed soldier who will give you the 
passcode to the gate if you talk to him.  Eventually, you'll reach the battle
tank again.  It will move backwards and forwards.  You want to try to make
your escape when it starts to turn away from you.  And run like hell!

Eventually you'll reach a security gate, and a man will ask you if you know
the passcode.  If you do, tell him and the gate will open.  Go through it.  If
you don't know the code, don't worry, he'll show you another way around.  
Follow him, and he'll go past the gazebo (where there's a small health pack) 
and up a set of stairs.  He'll open the door and be killed by the droids 
inside.  Go inside and take out the 2 droids in front of you.  Turn the corner,
and take out 2 more droids.  Before you exit the hallway and go into the main
area (look at the change of pattern in the floor) there is a secret area on 
the right wall.  It's a bit uneven.  Pull it out and you'll find a full health
powerup.  Go back into the main area and take out the droids.  If you're low
on health, quickly push the red button and enter the newly opened door.  Once
you're through on the other side, it will close behind you.

Once you're past the security gate in the new area (or past the droids through
the other area, you end up in the same place), follow the path.  On the
left is a small walkway that leads to an area with a starfighter droid and
a couple of downed soldiers.  There's also a health pack.  The starfighter will
blow up if you get too close.  If you're low on health and really need that
healthpack, go back outside the walkway.  As far away as you can, and with
the starfighter in sight, use your blaster to shoot it until it is destroyed.
Grab the healthpack (and say you're apologies to killing those soldiers).

Head onward until you come to a small pool with a big fish and a set of 
stairs.  Go up the stairs, press the button, and this will release water so 
you can swim.  Jump in, and once out, go up another set up stairs and press 
another button.  This will lower the water again.  Go back down the stairs and 
a button that was previously underwater is now dry and accessible.  Press it 
to release a bridge nearby.

Go up the stairs and look at the new bridge.  If you want some extra goodies
ignore the bridge for now, and keep going past it.  You'll come to a dead end
with a bench, two balconies, and a button.  Press the button, and the
windows in the balcony open.  Pull and push the bench near one of the
balconies and jump up.  In one, you'll find a thermal detonator (always
handy).  Cross the vine to the other, and you'll get a proton missile 
launcher with 5 shells (you need these to kill destroyer droids) and a
small health powerup.

Go back to the bridge and cross it (you'll notice this is where you
were when you first started this level, but you couldn't access this
platform).  Shoot the release mechanism (or force push it) on the platform 
across from you to release another bridge.  Cross it, and watch out for the 
bomb on the ground.

Around a couple of corners, there is a battle tank guarding the palace
gates, so you'll have to be quick.  The release mechanisms for both 
palace gates are up high, there's one to the left and one to the right.
Jump up on top of the concrete block to the left of the stairs and shoot
the mechanism.  There is a small path on this side that leads to a full
health powerup.  For the mechanism on the right side of the stairs, you
will have to jump and shoot and the same time, or jump and use force push
at the same time in order to release the last door.  You can also jump
into the window near the stairs and follow through a couple of rooms to
reach that release mechanism.  When the last door is open, go through the 
gates, and the level ends.


------------------------------------------------
Level 5:  City of Theed
Mission:  Protect the Queen; Reach the hangar
------------------------------------------------

In this mission you have to make sure the Queen is not killed, otherwise the
level automatically ends.  You both need to reach the hanger safely.  If
you are separated from the Queen because you are scouting ahead, and you
get a message that she has died, next time check back on her more often, or
don't stray too far from her.

You start the level being separated from your comrades, and the Queen is 
running from gunfire, so follow her.  The queen will lead you down a series
of steps down to the garden.  She'll tell you there's a secret path behind
the statue.  If she doesn't lead you to the statue or she's still somewhere
behind you, go back to her and let her lead you.  Pull the statue back or
push it forward and make sure there's a big enough path for her to get through 
or she won't follow you.

Once through, keep going until you come to a dead end where the door is
jammed.  You'll have to make a running double jump to the balcony on the
other side.  Force push or shoot the droid on the balcony before you try.
Once across, you can go through a window into the room.  But before you do,
there is a secret balcony right below you with a proton missile launcher 
(which you need for the destroyer droids).  In the room, let the queen
through the door, and go down a couple of steps.  The queen will tell you
that she'll stay there while you scout ahead.  Remember to come back and 
check on her from time to time during your battle, because even though you 
can clear the area of droids and go a little further, more droids will come 
back later to try to kill her.

Go down the stairs and to the left.  You'll come to a dead end.  Jump up
and grab the ledge above you.  Kill the droid and grab the repeating blaster.
Jump down and go through the door.  Ignore the boy, and jump onto the upper
level and grab the health pack.  Talk to the boy, and tell him it's safe to
return to his mother.  Follow him to his mother (near the queen) and you
should get another full health pack.  

Talk to the queen and take her with you.  Go forward and you'll eventually 
come to a courtyard with a big battle tank shooting at you, and a locked gate 
to the right.  You need to open that gate, and the button to open it is behind 
the battle tank.  The queen will stay on the left side of the courtyard in
a relatatively (but not always) safe spot.

You'll need to get up on the bridge (you can go left up the stairs from the 
courtyard).  Up on the bridge is a wounded man asking for water.  If you want 
to help him, jump off the bridge near him where there's a broken side railing 
and you can see a small path.  Follow the path around the corner and up the 
stairs.  There's a shield here, but if you pick it up you can't talk to anyone 
while it's active.  There's also a flask of water.  Push the red button to open
the door and you'll be back on the bridge with the wounded soldier.  

Go across the bridge, and follow the path through several rooms, and you'll 
eventually end up in a small courtyard behind the battle tank.  Whack the
lone droid behind the tank, and whack the tank if you have to to make it move.
In a small corner is a red button you need to push to open the locked gates.
If you go up the other set of stairs in this area, you can free a prisoner and 
he'll give you a thermal detonator.

Find your way back to the queen and tell her the gates are open.  Make a
run for it.  (If you really want to waste your ammo, it is possible to kill
the battle tank.  But you'll need your ammo for the destroyer droids in the
next area).  Watch out for the two droids in the window above you in the
next area.

If you kill the battle droids guarding the archway on either side, it will
release more destroyer droids (always a bad thing!) so just try to avoid them
and run away from them.

Here is one strategy I used to get rid of the troublesome destroyer droids
in the area, and it may or may not work for you.  Leaving the queen at
the bottom of the stairs may work better for you.  I've tried both methods
and get different results each time, so it just all depends.  You may have
to die several times before you figure out a strategy that works for you.

After the queen leads you to the stairs, tell her to follow you up the stairs.  
You'll come to a room once you cross the bridge.  Don't turn around and talk to 
her, run ahead so she does not catch up.  Take the proton missile launcher off 
the floor, and there's also a full health in a compartment there if you need 
it.

Go down ONE set of stairs and turn right.  The destroyer droids are rolling
around in a circular pattern.  Don't go after them, just wait for them to
come to you.  Turn right, and wait for a destroyer droid to roll to your line
of sight.  Two shots with the proton missile should take it out.  You always 
have a quick escape up to safety in the room up the stairs as well.  Go down 
another set of stairs on the left, turn right, and walk forward just a little 
bit (don't walk too far forward or the droids under the archway will start
shooting at you).  There is another destroyer droid moving around in a 
circular pattern.  Wait for him to be in your line of sight, and get him
with your proton missile.  Try to get the first shot in before he has
his shields up.  

Go back into the room to the queen, and she should follow you.  If you keep 
out of her way, she'll walk all the way forward to the locked blast doors.
She may also stay put if there's other destroyer droids or battle droids
trying to shoot at her.  If you're lucky, she'll just get to the locked
gate scot free.  Don't forget to kill the destroyer droids down the nearby
steps so they don't kill the queen while you're busy.

In order to open the blast doors, you need to go up another set of stairs 
(look for the star symbol on the ground) with the rude woman in it.  There's
a full health in the bedroom if you need it.  Go out the window, hang a right,
and you'll see a rope above you.  Once across, jump onto the platform and
go through the door.  Find the red button that opens the blast doors.

Get the queen through the blast door, and tell her you'll scout ahead.
When you come to a bridge that's raised, jump over it and into the boat.
From there, go into the room (get the blaster rifle) and up the stairs
into the balcony.  Across the balcony, shoot/force push the release mechanism 
to make the bridge go down.  Now the queen can cross.  Go back for her.

You'll come to another area where the queen stops.  Around the corner are
some battle droids and a droid using a heavy repeating cannon.  Ignore them
for a moment.  There are droids coming from behind you.  Take them out.  Then
kill the two battle droids in front of you.  Then as far back as possible, 
take out the droid with the heavy repeating cannon.  If you kill this droid
any other way than from the front, a destroyer droid will show up.

Continue forward, and you're almost near the end.  There are a few soldiers
hanging about, talk to them if you want.  Also on the right side is a room
with a man in it.  If you ask him for help, he'll open the room next
to it with a couple of goodies.  Don't forget to check on the queen from
time to time.

Go into the hangar bay, and fight a few droids.  Once done, go get the queen, 
and lead her to the end of the hangar bay.  She'll stop outside the hangar
bay so you'll have to tell her to follow you in.  Go to the end of the
bay where your party awaits.  End of level (thank god!).


------------------------------------------------
Level 6:  Mos Espa
Mission:  Find Anakin, Jar Jar, Podracer parts
------------------------------------------------

At the end of this part of the walkthrough is a list of trade items and
where to find them.

This level is fairly easy as you don't have to fight a lot of people.
Avoid getting too near a party of Jawas or they'll start shooting at you
to protect their precious junk.  Once you shoot one Jawa, you'll have to
shoot them all.  Try to keep your hands free of weapons, so people don't
think you're about to attack them (although you will still occasionaly be
attacked regardless).

Keep walking forward (kill any sand people) until you reach the city.  Talk
to everyone that you can in this city.  There are 4 major streets in the
city, and although you can't read the language, they are in 4 different
colors: red, black, blue, and orange.  The red street is the one you are on
when you enter the city, and is the "main" street.  On the right side of
red street you will first find black street, and if you keep going further
down, blue street.  On the left side of red street you'll find orange street.
(Of course "left" and "right" right now refers to your beginning position
on red street.)

At the end of orange street is Watto's shop, who has the T-14 hyperdrive
generator that you need.  But you can't get into his shop that way until
after Anakin leads you to him.  And you have to find Shmi so she can lead
you to Anakin.  Shmi will not show up until you find out about both Anakin
and Watto, so talk to people when you can.

Go down blue street.  It curves to the left.  Before you go left, talk to 
the merchant in the corner who says "stand back because I'm going to slash 
all my prices!"  Talk to him.  Then continue down the road to the left.
The road will curve again to the left.  Keep going until you see a big
beast on the left, and Padme will be right across from it on the right.
Talk to Padme.  You have to find Anakin, while she searches for Jar Jar.

Remember where that beast is across from Padme.  In the building next to it
is a blue elephant man creature taking a bath.  Later on in the game this
is where you'll find Jar Jar (because Padme is NOT quite capable of finding
him herself).

Continue on your path past Padme and you will come upon the slave quarters 
with a bunch of little slave boys running around.  Keep going until you reach 
a dead end, and there will be a little street to the left, where you'll find 
Shmi.  Talk to her, then follow through the door and talk to Anakin near the 
podracer.  He'll take you to Watto, so follow him through the small door 
(where the metal just fell on the ground) straight ahead to the junkyard.

You will need to do some running double jumps in the junkyard.  You'll come
to an area where there's a big whitish pillar and a droid operating a machine
with some nasty looking blades in the front.  You need to get onto the
lower platform, and make a running double jump onto the pillar in the center.
Then you have to make another double jump onto the roof (looks like metal
grating) on the right.  Follow Anakin across a beam, and it falls beneath your
feet.

Don't go left, because the droid with the machine will come at you from
that way.  Walk towards the right, and some jawas should break down the wall.
Follow them about 2 feet and there's a small hallway to the left.  If you want,
follow the Jawa's out into the desert for a full health powerup and a fuel
convertor.  Then go back to the small hallwy, and continue straight until you 
come to an area with a box.  Move the box agaist the wall that has a 
"see-through" box and you'll see Anakin on the other side.  Jump up, and keep 
walking until you reach Watto's shop.

Talk to Watto (the flying creature).  Try to trade for a T-14.  When he
says he'll take the Naboo fuel coil for a fuel convertor, make sure you say
"perhaps two fuel converters?" and you'll get two of them.  Don't leave until
Watto mentions a bet.  And don't forget to pick the fuel convertors off the
ground (I did, and when I came back for them there was only one!!)

Outside Watto's shop, talk to Anakin.  He needs parts for his podracer,
which you'll have to do some trading to get.  Next, talk to Padme.  You'll
have to find Jar Jar 'cause she couldn't do the job right.

Talk to one of the blue Twi'lek girls standing nearby.  Jabba will loan you 
money, and at the beginning of the next level you'll meet up with this Twi'lek.

Now let's find Jar Jar, and do some trading along the way.  You are on 
orange street right now.  Go forward until you come to another street (red 
street), then go left.  Keep going until you find blue street on the right.  
Follow it until you come to your first left turn (but don't go left!) and
talk to the "slashing prices" merchant in the corner again.  Trade your
two fuel convertors for a mass coupler.

Continue down blue street, through the turns, until you come to the 
big green beast you came upon earlier (before you get to the slave
quarters).  Go into the building next to it, and you'll find Jar Jar 
and elephant boy still taking a bath.  Talk to Jar Jar and tell him 
to go to Watto's.

Follow Jar Jar out the newly opened door, and you find yourself at the end of 
red street.  Ahead on the left is a lady in a pink dress next to some stairs.
Talk to her.  Find her son.  You can't just go up the steps and through
the door to get to him.  Look up, there's a rope leading to a balcony
that will allow you access to this building.

Go back to orange street.  There is an area where you can go up the stairs
into someone's room.  Go up, through the room, and come out on the other
side.  You are now on a ledge.  Follow the ledge all the way around until
you come to a rope.  You'll have to jump to this rope to reach another
balcony.  Once across, you find yourself in Selbuba's room with a couple of 
his whores.  Exit, and you find yourself on another ledge.  Follow it until 
you get to another rope.  This rope leads to the balcony and building that you 
need to get inside.  Cross it.  You may get knocked down from the rope by a
bad guy on the ground who comes out a side door.  If that happens, kill him
so you don't get knocked down on your next try across.

Once you're across, go through to the back.  There are 2 cages, one has
a monster in it that breaks free.  You'll have to kill him.  Watch his movement
patterns on the ground and it's possible to kill him from the stairs using
your blaster and saber.  Once done, free the boy.  Go around to the side
and use your saber on the power generator that's keeping the door closed.
Follow the boy through the door and around the corner to his mother.  Talk
to her and she'll give you a repulse booster.

There are 2 ways to get the servo control system.  You can go to the
slave quarters (blue street) and help the guy who's house is being invaded 
by thugs.  Once you kill the thugs, go towards the back, jump down the balcony
and kill the thugs who are trying to steal from a merchant (don't kill
the merchant in the corner!).  For your help, he'll give you an engine binder.

Go down black street to the bar.  There's a drunk little fellow in there.  
You can trade him your engine binder and repulse booster for a servo control 
system.  Alternately, you can talk to him and use your mind powers (words 
show up in pink and in brackets) to make him take your 500 republic credits.  
He'll take your 500 credits, but in exchange for a fuel converter.  

You can then take the fuel converter and repulse booster and go back
to orange street.  There's a building next to Padme.  Go inside.  If Barbo 
the merchant isn't there, go over to the stairs where he's at and bug him.  
Go back to his store and wait for him (or go right outside his store door and 
wait for him).  He'll come eventually, sometimes you have to prod him.  Trade 
your fuel converter and your repulse booster for a servo control system.  

If you need an extra fuel convertor because you did your trading a little
bit differently, there are other ways to obtain it.  After you get a servo
control system from Barbo (near Padme and Watto's shop), go back and talk to
him and ask him if he has anything else.  He should let you out back behind
his shop where you can kill this person and get a fuel convertor.  Or, the
merchant behind the podracer that an R2 unit is fixing (down blue street,
before you get to the big green beastie) will give you a fuel converter for
a hydrospanner.  You can get the hydrospanner from Watto's shop.  Also, out
by the Jawa's in the desert (as you were going through the junkyard) is a
fuel convertor.

You should now have all the parts Anakin needs for his podracer.  Talk to him
outside Watto's shop to end the level.

Here is a list of trade items and where to find them:

Watto: you give a fusion coil for a hydrospanner, one fuel convertor, or 
two fuel convertors.

Teemto (in the bar):  you give an engine binder and repulse booster 
for a servo control, or a jedi mind trick for a fuel convertor.

Barbo:  you give a fuel convertor and repulse booster for a servo 
control.  After you have the servo control, talk to him again to go out back 
and get a fuel convertor (you have to kill the thug first).

Mawhonic (near R2 unit):  you give a hydrospanner for a fuel convertor, 
or an engine binder and hydrospanner for a mass coupler.

Slashing prices merchant:  you give two fuel convertors for a mass 
coupler, or an engine binder and fusion coil for a mass coupler.


-----------------------------------------------
Level 7:  Mos Espa Arena
Mission:  Find Jabba; Find Watto; Find Anakin
-----------------------------------------------

Go to the chokie seller and ask him how chokie is made, whether he sells
anything else, and then about the thermal detonator (say you're helping
a friend).  He'll direct you to another merchant.  Go to the merchant inside
the gate in a corner, and ask if he sells anything else, then ask about the
thermal detonator.  Use your mind trick powers to make him take your republic
credits.

Find the blue Twi'lek lady that you talked to in the last level.  Talk to her, 
follow her up the stairs.  Do what she says and just follow the path.  
Eventually you'll get dropped into a pit.  Walk towards the money, and Jabba 
will say some things.

Now it's time to fight Jabba's Champion.  What a nightmare!  Don't use
the thermal detonator or you'll hurt some spectators.  There are quite
a few strategies to beating him.  You may have to die several times,
observing the monsters movement, before you find a strategy that's right
for you.  You can try the jump and slash, jump and slash technique with
your saber.  If you have any grenades, you can try using force push, throw
a grenade, and repeat that process until it's dead.

Once he's dead, exit the room and you find yourself in a bar.  You can
go into Jabba's throne room if you want, but it's not necessary.  Talk to
the human (from Watto's junkyard) across from the band that's playing.  He's 
not very helpful.  Talk to his friend next to him, who says the human is
friendlier with a few drinks in him.  Go to the bar.  Make sure you're right 
up against it, and at the corner (I couldn't get the droid to talk to me 
unless I was near the corner).  Wait for the bartender droid to initiate 
conversation with you, and get a drink.  Take it to the human.  Go back to the 
bar and get another drink for his friend.  

The drunk human will now talk to you.  He'll take you to Watto.  When he says 
"wait here" don't wait.  Follow him up the stairs and through the newly opened
door.  Keep going until you reach Watto on the balcony.  Talk to Watto
and place your bet.

Exit back to the bar.  Go around the bar, past Jabba's throne room, and
the arena stands that were previously blocked is now accessible.  Go 
down into the arena.  Jump over the wall into the arena.  If you die (you
shouldn't) then just take the long way around by going to the right, across
the long bridge, up a hill, past a couple of domed buildings, and then down
the stairs.  Go straight and you should find Anakin near his podracer.

Anakin yells at you that a thief just stole his ignition capacitor (if 
he doesn't, just run after the little blue creature that just took off).
It will lead you near some sand people, and then turn around.  Follow him
up the set of stairs near Anakin's podracer.  At the top, go into the building.
The creature is there, but doesn't have the part (don't bother with him).
There is a block on the back wall that can be moved.

Now it's time to beat another boss monster.  One strategy to beat him is to
stand just barely in the doorway until you can just see the boss guy and 
start shooting.  This is the best and quickest strategy.  You can use other
strategies (I did it the hard way) if you want to test your skills.  If 
you're low on ammo or have already run out, this is the strategy I used 
(because I didn't know about the easy way at the time).
   
Use your saber and draw the boss man to one of the corners where a gun
will come up out of the floor.  Whack the boss, and when the gun comes up,
you can just whack it because it's within reach right there (that way you 
don't have to run towards it and lose precious health from the boss shooting
you in the back and the gun shooting you as you run towards it).  After you
destroyed one gun, go to another corner where another gun will come up and 
draw the boss man to that and so on.  You may have to die a few times to see 
which guns will pop up first, or to fine tune your strategy.  The overhead 
saber twirl move may come in handy, if you're any good with it.

If you have to run away from the boss to safety to one of the 2 small
health packs in the area, be careful.  There are also 2 guns in the pit.

Once you've got the part, return it to Anakin (he's in his podracer now), 
talk to him and end the level.


--------------------------------------
Level 8:  Encounter in the Desert
Mission:  Distract Darth Maul
--------------------------------------


You can't kill Darth Maul in this level, so don't try.  This can be a quick
or painfully long level depending on your skill with the saber.  There is not
much to do here.  Your main purpose is to distract Darth Maul while your crew 
tries to get themselves and the hyperdrive generator to the ship safely.  If 
one of your people dies or the hyperdrive generator is destroyed, the level
ends.  Now is a good time to start practicing your saber moves on Darth Maul,
because you'll need to be good at it to beat him during the last level.  Try
some jump and slash, overhead saber, and saber twirl moves on him.

First, exit the city.  Right outside the city are some probe droids that shoot
at you.  It's best to take these out before you go any further and come to 
Darth Maul, because it's very troublesome trying to fight Maul with these 
little buggers shooting at you at the same time.

You'll come to a mountain pass, and Darth Maul will cause the rocks to fall
and block your path.  Nothing but a saber will work on him, so don't waste
your ammo.  You need to injure him to about half way on his health bar, and
then he'll run to the other side.  Grab the full health powerup in the speeder
in the corner.  There is an area near the fallen rocks that you can jump
onto.  Jump up, and push a big rock out of the way to reveal an opening.
Go through to the other side.

Here's part 2 of fighting Darth.  When you have Darth in your sights, don't 
walk forward anymore.  If you get too near the hyperdrive generator, Darth 
will fight you, then take a few whacks at the generator or one of your 
people.  Just stay put and fight him right there.  You only need to distract 
him a couple of minutes, long enough for the crew to get the generator to the 
ship.  You could try force pushing him away from the generator.  If Darth
attacks the generator or the crew, then try a different strategy.  After you 
think enough time has passed, go towards the ship and if it's the right time, 
you will automatically board and the level will end.


-----------------------------------------------------------
Level 9:  Coruscant
Mission:  Find Senate Chambers, Protect/Rescue the Queen
-----------------------------------------------------------

In this level you play Captain Panaka.  I didn't particularly like this level
because Panaka and the Queen are both weak characters to play (I miss my 
saber!).  You need to protect the Queen in this level, so remember to check
up on her if she's behind you somewhere.

You start the level on a air platform.  Take the ammo near you.  Your taxi is 
destroyed by a hover cannon.  In one of the corners, there's more ammo.  Take 
out any enemies, and make sure the queen is not hurt.  Quickly get to the 
moving platform with the droid and talk to him.  Have him take you across the 
way to the tourism office.

Go inside and talk to the droid.  Keep going and talk to the guy behind
the counter.  He's not very helpful.  Keep going until you come to the
droid selling tickets for the tour.  It costs money, and you don't have any.
Go back to the area with the R2 unit and the man behind the desk.  There is
a door here that leads to a platform outside.  Talk to the man on the right,
and he wants to sell you tickets.  Go to the other side to the man in blue.
Sell him your electrobinoculars for 100 credits.  Go back to the other guy
and buy the tickets, but he wants them for a different price.  Keep talking
to him until he sells it to you.

Go back to the ticket droid, and she should open the door for you.  Go
through, and you have to fight another air speeder that's shooting at you (it
also destroys the tour ship).  You'll have to find another way to the
Senate Chambers.

Keep going forward and you'll see a pit with a lift in the lowered position
that's preventing you from getting across to the other side.  You need to get 
this lift in the upper position because the queen won't go into the pit.  
There are 2 moveable boxes in the pit.  One box is behind a blue forcefield, 
and the other box is in a far corner (colored slightly lighter than the other 
boxes).  You will need both boxes to complete this puzzle.

In a corner near the accessible box is a hidden panel you can move to find
a blaster.  Move the accessible box to the wall on the far side with the 
broken railing.  Jump up, and go to the control room.  There are 2 levers here 
you can press.  One lever will move the lift into the upper/lower positions, 
and it will also turn off the blue forcefield.  The other lever will give a 
nasty electric shock to the R2 unit encased in glass and piss him off.  He'll 
come out and shoot at you for doing that to him.

Use the left lever to move the box into the upper position, and in the process 
it will turn off the forcefield.  Wait until the panel is green again, and
then use the lever again to move the lift back into the lowered position.
Go to the corner in the pit where the blue forcefield was.  You now have
access to a second box.  Push this box onto the lift itself.  Go back to the
control room and pull the lever again to make the lift go up.

Now you have one box on the lift (where you need it).  Move the remaining
box to the lift, and use it to jump on top of the lift.  In the process of
moving the box, you may hear the queen scream for help, but you can't save
her at this time (she's being kidnapped, not killed).  

Once on top of the lift, move the box forward.  Move it to the area that
drops off to your death.  There's a panel here that controls a floating
platform.  The platform is high up though and you can't reach it without
the box.  Move the box into position, use the panel, and jump onto the
platform when it arrives.  

Once on the other side, there are more enemies and hover cannons to fight.  
You don't have to fight them if you don't want to.  You can push one of the 
stacked crates to the ground and find another weapon.  You can't get through 
the door, but there is a ledge to the right of the doors.  You can access the 
second window, which will take you to a handprint panel.  Use it, then exit 
the window right next to you.  You end up on another ledge.  You'll have to 
jump to get to the next ledge and another window.  

Follow the path to the storage room.  There are two boxes here you can move.
One box is on the ground, and reveals an area behind it with a small health
powerup.  The other box is stacked on top of another box.  Push it to the
ground and you'll get some ammo.

Exit the storage room into a merchant area.  You can talk to them if you wish.
Go up the stairs, and use the only available lift (the open one on the far
left) which will take you to a dark area with several doors.  Behind one of
these doors you'll find some ammo and other goodies.  Be careful though, 
because behind the other doors are enemies.  You'll have to kill a couple 
of them for the forcefield guarding the lift to go down.  Once done, use the 
lift and end up in the dredges of the city.  Follow the dark hallway to a huge
door.  Beyond the door is the forbidden area, where outlaws rule. 

Once through the doors, you'll come across a lot of beggars wanting money
and food, none of which you have.  They'll start attacking you later for
being "mean" so you may as well just kill them now.

Follow the path, and you come to a seemingly dead end.  Use the handprint 
control panel, and the wall will lower.  Quickly run on top of it and wait.
It will soon raise you to an upper level.

Use the control panel, and when the wall comes down, run straight across it
into another room.  There are two control panels here.  Turn around and
face them.  The panel on the left controls the blocked wall in front of
you.  The panel on the right controls the blocked wall on the other path
that you passed on the way to this room.  

Quickly press the panel on the left, the press the panel on the right.  Run
towards the wall coming down, and then quickly run to the right twice.  The
path should be clear, but if you run into a blocked wall, you'll have to push
the panels all over again (it's timed).

Press another control panel.  When the wall comes down, run straight ahead.
You should be in a room with some stacked boxes.  The box on top has a
white key pass that you need, so push the box onto the ground to reveal it.

Push the lever, and when the wall comes down, take the path to the right.
Use your key pass on the white panel.  Enter the room, take out the bad guy, 
and rescue the queen.  Don't forget to take the red lift key that the bad guy 
dropped when he died.

Use the panel, and when the wall comes down, run straight ahead.  Get onto the
lift and use the red lift key on the red panel.  At the bottom, go forward 
until your path is blocked by a bottomless pit.  

This may seem like a diabolical puzzle, but it's not that hard.  Turn right,
and use the lever.  The door across the pit closes, but it reveals a lever
in the other corner.  Go to that lever and use it.  The bridge moves and now 
you can cross the pit.  Cross the pit, and turn left.  Use the lever the
queen is standing next to.  The bridge moves again.  Go to the other opposite
corner and use that lever.  The blocks move.  Go to the next lever (the
one you pushed when you first started this puzzle) and use it.  The door opens,
even though you can't see it (you should hear it though).  Go back to the
other lever (don't cross the bridge) and use it again to move the blocks.
Now the open door is revealed.  Go through it.  Keep going forward and
you'll come to a lift that will bring you to a password protected door.
The answer is "Coruscant has lovely sunsets."  Inside is another boss man.

This guy is a Coruscant Mercenary.  This guy is tougher than sin, especially
since you're playing Panaka, who's a fairly weak character.  Most of the time
the mercenary will be right up in your face.  If you have any grenades, when 
you first enter the room and he's coming out of the other door, throw them at 
him quickly before he nears you and that should take him out.  If not, try 
jumping and running around a lot and shooting him when he's not so close.  
Try to lure him near one of the power columns.  If you shoot the column when 
he's near it, it should stun him and you can get in a few shots while he's 
stunned.  When you're done with him, go through the door, forward onto the 
lift, and across the moving platform.  The level ends.



------------------------------------------------------------------------------
Level 10:  Assault on Theed
Mission:  Queen - Get into the palace / Obi-Wan - follow and fight Darth Maul
------------------------------------------------------------------------------


In this level you play both Queen Amidala and Obi-Wan (you keep switching
between characters and scenes, which is kind of annoying).  The Queen is a 
weak character (anyone without a saber is!) and this is evidenced by the fact 
that her starting weapon is a wimpy droid stunner.  As the Queen, you need to
protect Captain Panaka, because if he dies the level ends.  As Obi-Wan,
your mission is to just fight and follow Darth Maul where ever he goes.

First you start out as Obi-Wan.  Lead the crew forward into the hangar
bay, and you meet up with Darth Maul again.  As suddenly as it began, you
are no longer Obi-Wan.

Now are you the Queen.  Getting through some of this level should be
easy, because you've been here before (only now you're following the
path in reverse).  

Go forward, fight some droids, and somewhere on the left is a room with a man
in it that you've seen before.  Talk to him, and he will open the room next
to you, with more goodies in it.  Exit, and keep going forward.  Here is
the first "stop" checkpoint near a fountain.  Panaka will say it's too quiet.  
Talk to him and tell him to wait there while you scout ahead.  Continue 
forward a little bit.  There's quite a few droids to kill.  

Pretty soon, Panaka will start running forward, and that's because there's a 
destroyer droid in the area around the fountain.  Haul ass out of there, you'll
cross a bridge (going over water) and you'll see more droids.  Kill the droid
using the heavy repeating cannon, then get behind it and blast everything in
sight.  Make sure you get the 3-4 destroyer droids rolling around in front of 
you.  When the path is clear, go around the corner to the blast doors.  You 
will switch characters.

Now are you Obi-Wan in the hangar bay.  Help Qui-Gon fight Darth Maul.  There's
a full health powerup off to one side if you need it.  You need to get Maul 
about halfway down on his health bar, and then he'll escape through a side
door.  Follow him.

Now you're the queen again.  The blast doors are now open.  Go through.
There may be a destroyer droid on your tail, so run like crazy (straight).  
Off to the right before you reach the archway blocked by droids is a safe 
haven.  Go up the stairs into the room, and there's a health pack in the 
compartment.  If Panaka is still down below, go talk to him and tell him to 
follow you.

Go up through the room, across the bridge, and down the stairs.  Kill any
droids shooting at you.  The security gates are locked again.  Off to the 
right is an R2 unit and a wounded soldier.  Talk to the wounded soldier.  Talk
the the R2 unit and have him open the door near the soldier.  Go into the
tiny room, and destroy the power generator.

The gates are now open, go through and kill any droids.  Your path is
blocked by a pink force field.  Talk to the wounded soldiers if you want.
Go through the archway directly opposite the pink forcefield (where the
battle tank used to be), go up the stairs on the right and talk to the
freed prisoner (if he was freed earlier).  He'll give you some weapons.

Go back down to the courtyard with the forcefield, and take the stairs near 
the wounded soldier.  Find your way to the bridge and jump down where the 
railing is broken.  Go around the corner and you'll have to kill the
evil R2 units, as much as it may break your heart (they should have made
it evil C3PO droids).  Meet up with Panaka, and follow him down/up stairs,
through the garden (with the statue), and to a small balcony with other
soldiers.

Now you're Obi-Wan again.  Fight Darth a little bit, then he'll run across
a black catwalk.  Follow him, and Qui-Gon will say the choice is yours.
Jump over Qui-Gon if you have to and try to reach Darth Maul.  The catwalk
will give way under your feet, but Qui-Gon will make it.  Turn around.
There's an alternating blue forcefield.  When it goes off, walk into the
next circular area.  Don't go any further.  Walk to the left and a small
compartment will open up and you'll automatically enter.  End of level.


------------------------------------------------------------------
Level 11:  The Final Battle
Mission:   Queen - Find throne room / Obi-Wan - Defeat Darth Maul
------------------------------------------------------------------

There are a lot of destroyer droids on this level for the Queen to fight.
Go forward and talk to the soldier standing near 3 doors.  Listen to
what he says and DON'T open the door behind him.  There's no way you can
take on all the droids.  Instead, go into the room on the right and move
the colorful box to the room on the left.  Move it right under the
green button you can't reach.  Use it, and enter the area where the
prisoners are being kept.  One of them has the white pass key, talk to
him.  

Exit back out to the main area, and go to the door with the white control
panel.  It's inaccessible right now.  In the corner next to the panel is
a pass card reader that you have to use in order to reveal the white control
panel.  Once that's done, use the control panel.

You are now Obi-Wan.  Go through the door, and prepare for a jumping game
made from hell.  Believe it or not, you will have to navigate most of these
circular platforms and elevators from one side of the room to the other in
order to reach the catwalk that Qui-Gon and Darth Maul are fighting on.

There is a droid on this circle.  Kill it.  Your goal in this part of the game
is to get onto the left side of the room.  Go all the way left, past 2 circles
with pink forcefields, until you come to a dead end circle with a droid on
it.  Kill it.  When the elevator comes, get onto it.  Ride it all the way to 
the top cirlce, and get off.  From this vantage point, you can see Darth Maul 
and Qui-Gon fighting.

Look around, and you'll see a door against a wall just below you.  There is a 
circle (with a pink forcefield coming out of the center) that leads to the
door.  This circle is on a level below the circle you're on now, and you'll 
have to double jump onto it.  

Go through the door, and kill 2 droids.  Open the next door, and you're on a
catwalk.  The first control panel you come to on the left turns on the light.  
Go to the end of the catwalk, and this control panel will get rid of the blue 
forcefields.  Go back to the first control panel.  Opposite of this is a small 
area that juts out.  Get onto it.  You need to get across to the other 
catwalk.  At this point the platforms are too far apart for you to jump 
across.  You can throw a gungan energy ball onto the platform on the other 
side, and it will short out the control panel and cause that platform
to extend a little.  Or, you could go to the middle control panel on your side
(it looks like a box initially, so go around to the other side and you'll see 
the button) and use it.  The platform on your side will extend a little bit.  
Now you can run and double jump across.  Go through the door and there 4-5 
droids in there, kill them.  Go through the next door and you'll end up on a 
dead end circle.  Walk forward a little bit, and you'll switch characters again.

Now you are the Queen.  There's a buttload of droids up ahead, including
one using a heavy repeating cannon.  The first room on the left (near the
second cannon) has a stash of weapons.  After you take out all the droids,
go to the door on the left at the end of the hallway.

In the new hallway:  The door to your left has the blue pass card reader
machine.  The door to the right has a full health powerup in a compartment.  
Go all the way down the hallway to another blocked door.  On the left is a 
room with the blue pass, but it also has a destroyer droid.  Let Panaka take 
it out if he can.  The door on the right also has a destroyer droid, but 
there's nothing useful in there, so don't open it.  Once you have the blue 
pass, go back to the room with the pass card reader and use it.  Then go back 
to the blocked door and use the blue control panel.

In this area, you need to get the red pass card that's hiding on on a tiny
ledge of a pillar.  Down the hallway to your right is the red pass card reader 
at the end.  There's also a room here with a box.  On a pillar near this room
is the red pass card.  Downstairs is a box near an elevator, move it onto the
elevator.  Go back upstairs to the room with the box, and move it all the way 
around to the elevator.  What you want to do is stack the boxes, one on top of 
the other, but you don't want to stack them perfectly.  So drop the upstairs
box on top of the elevator box.  You need a little bit of room so you can jump 
on the bottom box, and then jump on the top box.  Move the two boxes to the 
pillar with the red pass card on it.  Once you have it, use it on the reader, 
open and go through the big door with the red control panel. 

You are Obi-Wan again.  Your goal in this part of the game is to make your
way to the other side of the room.  Walk onto the circle.  Look down.  There's
a droid walking on a circle just below you with a pink forcefield in the 
center.  You want to get on the circle just below him.  Get on the elevator.  
There are 3 levels to the elevator you're on now, but the elevator only stops 
on the top and bottom circle.  Get off on the middle circle.  From here,
you need to make a running double jump onto the next nearest circle below
you (with the pink forcefield).  It may not seem possible, but it is, so keep 
trying.  

Go forward, and you'll reach another dead end circle (pink forcefield) with a 
droid on it.  Kill it.  Right below you is a circle with an elevator.  Again, 
make another running double jump.  You may want to wait until the elevator is 
in the down position because when I jumped, I barely made it and actually 
rolled onto the elevator.  Had the elevator not been there, I may have gone 
through the hole in the center to my death.   Take the elevator to the top.  

Kill the droid at the top, and then go through the door.  There is a box
behind the grate against one wall (near the control panel).  You need
access to it.  Use the panel to call the elevator up.  Use it again and
quickly get on the elevator to get down.  Against one wall is a small ledge.
You'll have to run and double jump to get up there.  Push the button, and
it will move the grate upstairs to one side.  Go up the elevator, and pull
the box out of the wall and onto the elevator.  Use the control panel again
to make the elevator go down.

You need to move the box to the area where all the blue forcefields are
blocking your path.  Off to one side is a small ledge.  Move the box to
it and jump up.  This control room will operate the blue forcefields.
You need to maniuplate them so you have a clear path to the room on the
other side.

Pretend the controls are the faces on a clock.  Starting on the wall with 3 
panels, and going left to right, it should be: 9:00, 9:30, 3:00.  On the other 
wall with the 5 panels, from left to right, it should say: 9:30, 3:00, 9:30, 
3:00, 9:30.  The path should now be clear.  Go to the other side, up the 
elevator, and out the door.  

Now you are the Queen again.  Kill the droid behind the heavy repeating
cannon.  Use the cannon to kill a buttload of battle droids and destroyer
droids.  Go up the stairs.  If you have any proton missiles left (you
better hope you do) use them on the destroyer droids up here.  Once up
the stairs, go through the door on the left.  You'll have to go out the
window and walk along the ledge until you come to another window.  Get
the full health powerup. 

A door on the side leads to the throne room (the other leads back to the
area with the big stairs that you were just at).  Go through the door and
kill a few droids.  Before you talk to the Viceroy, open the door opposite
of where you just came in.  Talk to Panaka and make sure he follows you
into the room.  Talk to the Viceroy, and he'll sick a few droids on you.  
Kill them.  Talk to the Viceroy, and you switch characters one last time.

Now you are Obi-Wan, and the level is almost done.  Walk out onto the right
side of the circle.  Look down.  There's an elevator.  You have to jump onto 
the elevator either as it's coming up or going down.  If you do it as it's
starting to come up, it may be easier.  If you do it as it's going down
and you wait too long, you may die because the jump "down" is too far.

This elevator has 3 levels.  It'll stop on the top and bottom circle, but you
need to get off on the middle circle.  Once on the middle circle, follow
the path (past 2 circles with pink forcefields) until you come to another
dead end circle.  Get on the elevator.  There are 4 levels to this elevator.  
You want to get off on the circle that's just below the top circle.  Walk
forward onto the last circle, and from here you can jump onto the catwalk 
(finally!!).  But Qui-Gon and Darth Maul are no longer fighting on the catwalk.

Go through the door to your left, and watch out for the red forcefields
alternating on and off.  Go through to the end where Darth Maul and Qui-Gon
are fighting.

Here's the final battle.  Up on ledges on both sides of the pit are
full health powerups in hidden compartments (they are blue, and have a 
faint outline).  "Use" them to open it.  One strategy to kill Maul is to
use force push to push him into the pit.  If you're lucky, you can position
yourself in one of the corners and take him out with a couple of proton 
missiles.  Or you can go the old fashioned route and duel him saber to
saber.  Watch out, he'll use red lightning and throw boxes at you.
After Darth Maul dies go talk to Qui-Gon.  End of game.


(C) Copyright 1999 Marilyn J. Caylor, email marilyncaylor@yahoo.com