STAR TROPICS II -- ZODA'S REVENGE Copyright 1994 by Nintendo -- All Rights Reserved WALKTHROUGH Written By: Greg Polander E-Mail: NMGS61A@PRODIGY.COM Version 2.0 July 21 1998 DISCLAIMER: This file is an independent publication, offered free of charge. The information contained herein is provided with no warranty, written or otherwise. The author will not assume any responsibility for the accuracy of the information in this file (but will make changes and/or corrections as they are found and needed). Please contribute with information about the game as well as comments, information missed, or anything else to the E-Mail address above. The author holds all rights to this document. This file is only found at www.gamefaqs.com. You are NOT allowed to do any of the following WITHOUT my permission -- 1> Make changes to this document. 2> Post to another web site. 3> Used parts of this document for your own use except for private use (you yourself). 4> Copy the file. 5> Change my name or any other information at the top. Now that all of the legal/official stuff is out of the way -- here we go! -------------------------------------------------------------------------------- ---------------------------- REVISION HISTORY -- VERSION 1 FINISHED ON JULY 13, 1998 -- Basic walkthrough of first two chapters VERSION 2 FINISHED ON JULY 21, 1998 -- Chapters three, four, five, and six added TABLE OF CONTENTS I: BACKGROUND/INFO ON ST 1 II: CHAPTER ONE III: CHAPTER TWO IV: CHAPTER THREE V: CHAPTER FOUR VI: CHAPTER FIVE VII: CHAPTER SIX VIII: CHAPTER SEVEN IX: CREDITS SECTION ONE -- BACKGROUND AND INFORMATION This is the first walkthrough I have ever done before, mainly because whenever I needed help with a game, regardless of the system, I have always been able to find a file written about it someplace and somewhere. Since I discovered the Game Faqs site, I have stopped looking in other spots. However, this is the first time I have played a game, wanted help, and not been able to find a walkthrough and/or FAQ on it. I recently decided, after finding some old NES games in storage for years, to purchase a used Nintendo and some games for it through Funcoland. One of the game I found at my house was Startropics, a favorite of mine. I knew a sequel had come out but by the time it came out I no longer had my NES and so had not played it. So I bought a copy from Funcoland and ordered the instruction book from Nintendo. As I mentioned before, I was surprised to see no file on this game at gamefaqs.com, unlike the original. Since it was on the request list there anyway, I decided to write one. I may do another one for Game Boy's Sword of Hope, which I am also buying used and is on the request list. Please note this is just a BASIC walkthrough, and not every enemy or item will be listed. Since I only have the instruction book to help me, there probably will be stuff missed. Please feel free to send comments, corrections, information, etc. to my E-Mail address listed at the top of this file. A rough outline of the plot of Startropics follows, for those of you who have not played the original or for whom it has been a long time. You play the role of Mike, a teenager who lives in Seattle. Mike is 16 years old and a star pitcher on the baseball team. His uncle is Doctor Jones, who has a lab on C- Island in the Pacific. Invited to spend the summer with his uncle, Mike travels there only to find his uncle had been abducted. A long series of quests and battles follow. Later he learns his uncle's abduction was done by evil aliens. They destroyed a race known as the Argonians and now are hunting for three special cubes that Dr. J found. Your uncle was forced to give them the cubes, and you board the alien spaceship to get them back after finally finding your uncle. Once the cubes are recovered and the leader of the evil aliens (by the name of Zoda) is defeated, the cubes are put together and 7 kids appear. One of them, Mica, tells you that her father King Hirocon put them into the cubes when they were about to be destroyed to save the race and the kids. They are invited to live on the islands, and Mike returns to Seattle. Zoda's Revenge plays almost like the original Startropics, only with better controls and graphics. Since this was one of the last games that Nintendo made for the original NES and the system was officially cut off later that year, many people never got the chance to see what a great game it was. Anybody who liked the original will like this one. Now, with no further ado...... SECTION TWO -- CHAPTER ONE Chapter One is text only. Here the game is set up for you. A few months have passed since Mike's adventure in the islands. It's fall now and he has started his junior year at high school. His uncle, Doctor J, is back in Seattle as well, working on decoding a cipher that was found on the remains of the Argonian's escape pod. He's not having very much luck on it, though. One day, Mike is contacted by Mica through telepathy, which the Argonians have the ability off as well as Zoda's race. She tells him she had a dream of her father, King Hirocon, with a strange message. Mike rushes to tell his uncle about it, and Doctor J figures out that the dream was a message, saying to reverse the cipher. With the help of a book called the Oxford Wonder Words, they are now able to read it, but Mike makes the mistake of saying it out loud. Suddenly a spell is cast and Mike finds himself thrown into another world. SECTION THREE -- CHAPTER TWO Mike is now in a strange world that is covered in ice and snow. Walk north and talk to the guy. He tells you to be careful of holes in the ground. Ahead you can see a snow field and you must work your way through. Every now and then you fall into a cave and must do some fighting. Each cave is laid out the same so it's quite easy to figure out. Go north from the room where you land, grab the rocks in the top-right corner, and kill the two creatures to open a secret door to the west. Kill the polar bear there to open the secret door to the north. Go through that and you see the staircase going back to the surface. If you need hearts, go into the room north of where you get the rocks. Please note the throwing range of the rocks is VERY limited, so be careful. Later on you encounter a second type of cave with tougher foes, but it's very easy to find your way out (there's only one room). When you finish crossing the snow field, head north and enter a cave in the mountains. Here you find cave people. It looks like Mike was sent back into the past. (But how can he understand these people anyway?) They talk of missing loved ones and a 'reliever' who will one day come from a village. One of the cave people, named Tink, will give you a Axe, your first regular weapon. Another man tells you that his friend, Pikzao, was wounded when the two of them tried to fight some monster called Yum-Yum. Since then Pikzao can't talk but has done drawings on the wall. Take note of them! The leader tells you that you must be the 'reliever' to come help these people. He tells you Yum-Yum killed a lot of people and begs you to defeat him. The monster can be found to the north. Take the western exit from the cave and head north to find Yum-Yum's cave. Yum-Yum's Cave This is your first real challenge, so be alert. Find the medicine in the secret room near the start. Be careful of the jumps -- Mike can move and jump diagonally in this one, so be aware of that. Fight the foes carefully. When you come to the room with the three shapes on the pillars, you must walk in the direction indicated by the paintings of Pikzao that you saw in the cave. For example, if the first symbol is a circle, and the circle is on the north pillar, head north. Just in case you forgot to write the order down, it goes -- Circle, Circle, Triangle, Square, Circle, Square, Triangle. A couple of rooms after you finish this puzzle, you come face to face with Yum-Yum. BOSS -- YUM-YUM Here's a MAJOR piece of advice -- let him finish eating! Do NOT kill the hog he has in front of him or he will attack much faster and harder, making him much tougher to defeat. He attacks by moving from right to left just in front of the wall of skulls that divide the room in half, then he moves to the back row and moves back to the right side of the room, then repeats. All this time he fires bubbles in a tri-spread. You can't hit him in the back row, so just stay in the back and dodge bubbles. When he moves to the front, charge forward and jump over his bubbles, firing axes at him all the time. After a while of this, he'll be killed and a opening will appear to the right. The head north to exit. Upon arriving at the next cave, you discover the four missing people, including Shorty, Pikzao's son! It turns out Yum-Yum was fattening them to make them better to eat. Mike tells them to rush home to surprise their parents. After they leave, head north and find a Block. What the heck does THIS do? Head east and exit the cave, then head south so you're on the edge of the cliff. Mica will contact you again telepathically. She tells you that it looks like Hiracon knew this would happen and wanted Mike to find the mystic Tetrads. These powerful objects were hidden on Earth when Zoda was about to defeat the Argonians, the same time the kids were put into the mystic cubes. After she's finished, Mike figures out the block he found is one of the missing Tetrads. Mike then takes out the Oxford book again (Hey, where did THAT come from?) and says the spell again, figuring out the spell will take him to the right times that have Tetrads. Sure enough, he is pulled into another time. SECTION FOUR -- CHAPTER THREE Mike now finds himself in ancient Egypt. Head north (the path to the south is just a false path) and find some people to talk to. Find the ship docked on the river, talk to more people, board ship. Talk to MORE people, and find Queen Cleopatra. She sends Mike out to get a pizza for her. Pizza? In ancient Egypt? Well, if they invented paper and beer, why not? :) In return for bringing her her pizza, Celopatra promises to help you find another one of the Tetrads. Leave the ship and head north to find a border cave. Border Cave This cave is fairly difficult until you get used to it. Here's some general tips to help make life easier. In the room with the chest, you will see a title on the ground. Jump on it, don't step on it, and that will open the chest and give you a weapon, the slingshot. Be very careful of your jumps and try to clear the enemies from the other side before you jump. The porcupines have the ability to change into a ball and charge at you. Get out of their way when they do. They always stop at a wall, so position yourself to the left or right of where they will stop and nail them before they can change again. The scorpions do MAJOR damage, so be careful not to touch them! As before, clear all the enemies from all the rooms the first time through so you can open secret rooms. In one of them you find some medicine. There's also a room with foes who are almost invisible, so look sharp. In case you die here, you can get the medicine again. In another room you have to make a tricky diagonal jump to proceed. Before long you run into the boss, a giant scorpion. BOSS -- GIANT SCORPION There's two holes in the wall above the overgrown stinger, from which small scorpions will come out from time to time. Defeat these if they get close to you and try to focus most of your attention on the big bug. Use the slingshot if you still have it, as it's range is longer. He will move around the room slowly. Every now and then he will flash and make noise -- that means he's getting ready to fire a spread of bullets. Stay as far away from him as possible and hit him repeatedly with your weapon. When he flashes, get ready to either move out of the way or jump. He moves slow and can be hit any time, so he's not extremely tough. When defeated, head to the west and out. When you come out of the cave, you'll be in a large desert. Head east and you will spot a man, a camel, and a oasis. Talk to the man and rent his camel so you can get the pizza. On the way there you'll run into the delivery guy -- finally! Taking the pizza from him, Mike heads back for the queen's barge -- and the pizza is still warm when he gets there! (Must have been the desert heat :) ). After the queen is finished eating the entire pizza (man, I can't even do that!) she has the barge set sail and cross the river. Cleopatra tells you there is a pyramid to the south, and inside you will find the Tetrad. She'll also trade your stone age axe for a bronze dagger. Head south, following the desert path, and you'll come to the pyramid. Step on the center title in the western group in the first room to get some hearts. In the next room, though, you find a energy barrier with no way to get through it. So head back outside again and talk to the two men who are now there. They say something strange is going on up north, so walk north past the landing spot and you'll find a grassy field and another man. He tells you that there is a magician in the grassy field, acting very weird. So head into the grassy plains to look for him. Grass Field As soon as Mike enters you see a strange man doing something weird in there. So head in there to chase him down! Step onto the platforms to see into the maze and where to enter at, then just work your way through. Go up to the platforms now and then to see where to go. Every now and then the strange man will appear -- that will give you the rough direction to work in. Don't miss the heart container that is the eastern part of the maze. You also will fall into two small caves that you need to fight your way through. Finally you exit the maze to the north and go outside again, where the man comes down to talk to you. He gives you the ability of the psychic shock wave, a mental attack that can be used on enemies and grows stronger as you do. He says it can also be used to destroy barriers. Then he warps you back to the pyramid. Talk to the snake next to the pyramid, then enter it again. Pyramid Break down the barrier and proceed in. This is where the game gets tough. First you should be aware that some enemies in here are very hard to defeat, like the snakes, that dodge and move around a lot. Also some foes can only be hurt by your shock wave. Try jumping on all the titles to see what they do. In another room be careful of fire jets and a pitfall. In another room with a circle of titles you need to step in the center, and you will fall down a pit. Hold left or right on the pad as you fall and you will land allright in the next room, otherwise, you fall into another room. Later on you run into directional arrows on the ground -- be careful moving around there, as they can cause you to bump into spikes. You also pick up a magical item, the flute. Blow it in all the rooms you come to after you get it and in one three snakes will come out of the west wall. Defeat them to open the correct passage to proceed. There is a total of three medicines to be found so be careful. Also be careful of platforms that fall back down after a limited amount of time. Brave everything and you'll finally come to a room that has the top half blocked off and directional arrows on the bottom part. Here is where you fight the boss. BOSS -- MONSTER MASK The Mask moves slowly around the top of the room and fires two types of attacks. From a distance he used a spread wave of bullets -- avoid or jump over these. When he's close to you, however, he stops, his eyes open wide, and he fired a powerful energy blast from his mouth. You can only take one hit from this before you die, so be careful NOT to get hit with it! Luckily he makes it clear a few seconds before when he is going to attack with this weapon. Just stay close to the wall, moving against the arrows, and hit him constantly with your daggers from one side to the other. Never get in the center of him or risk facing a attack from his mouth. When he's almost dead he turns red. Keep up the heat and soon he'll be dead and you can head out of the pyramid. Then you'll be in a small room in which you find the Tetrad. Mike uses the Oxford book again and he's off to another time. SECTION FIVE -- CHAPTER FOUR Mike appears in front of a brick building. He reads the address -- a very famous place of fiction! Walk around and enter the only building you can. Sure enough, Mike is now in 19th century England, and he's talking to none other then Sherlock Holmes! Holmes tells you that he found out somebody named Zoda-X will be breaking into the museum this evening. Hum, must be Zoda! He's alive -- how is that possible? His ship blew up! Oh well, in any case, Mike offers his help and Holmes accepts it. Walk around and try to find the museum. If you talk to the police officer, he throws you in jail. Press against a section of the eastern wall of your cell to get out. The museum in the north and is a very large building. Inside you meet Holmes and you see the Tetrad! Reaching for it, however, you are interrupted by none other then Zoda! He taunts you and then takes the Tetrad and escapes. Holmes tells you to chase him while he cuts Zoda off. When you find yourself outside again, head down the manholes to your left first to find a heart container. Then go back up to the surface and head south from your starting point to find another manhole. Sewer The raft in the second room down here is tricky. Jump carefully, and you can fall off into the water, so be careful! The enemies can be quite tough as well, so be careful and take your time fighting. There is one medicine that can be found down here in the sewers. After carefully making your way through -- not a ton of rooms, but tough fights -- you finally find Zoda. He uses his magic to make a creature on a small island in the middle of a lake, then takes off, leaving you to fight the boss. BOSS -- ZODA'S CREATURE This fight is very tough for one reason and one reason alone -- you have to do some VERY tough jumps to be able to hit him with your weapon! All he does is throw some stuff into the air now and then, but I've never been hit by it. It might be possible, but it seems just like a lucky (or unlucky) hit if you do. You need to go up to the top-right platform and jump for the first raft. Then you need to jump around on the rafts that pop up, one after another, until after the last one you jump back to dry land, go back to the platform, and repeat. You only have time on each raft to throw a couple daggers before you need to move. Make the smallest mistake with your jumps and GLUP! It's back to square one. So be very careful with this guy. When he's finally toast (and this will take a while), head east. Heading out into the sewers again, you'll notice some strange footprints. Looks like Zoda is still running from you! Follow him into the next cave. Sewer, Part II Pretty much more of the same here. Not very far in you'll find a secret room where you can get some medicine. Make sure you walk on ALL the titles to see if any of them hold secrets. Before long you find another hidden room with another medicine. Soon you come to a room that looks like a dead end. There are three groups of titles here -- walking into the center of one of the groups causes you to fall down to the level below. Fall down the left one first, then the right one, and finally the center. You'll find ANOTHER medicine while you are doing this. Try not to get killed so you can hold on to those things! If you ever are in doubt of which way to check out first in a room, when you have a choice of a normal passage vs. a secret passage, check out the secret first. You will find yet another medicine for a total of four in this stage, plus some throwing stars in two locations. Finally you come to a room with direction arrows all over the floor and it gets dark on you. Here is where you rumble with the boss. And this time Zoda himself decides to take a crack at defeating you. BOSS -- ZODA The directional arrows make control very hard in this room, so I hope you still have some throwing stars and medicines. He appears out of nowhere, launches a attack, then vanishes. Depending on how far away you are from him determines his attack -- if you're close, it's a spread of bullets that must be jumped over or dodged. If you're far away, he fires three or four blue fires that spring up in the area around Mike, and you either have to stay in the center till it fades or very carefully get out of them. They do more damage then the bullets, so be careful! Whack Zoda with your best weapon when you can. After a while, he'll flash into his true alien self before he dies. Head north to exit. Back in the sewers again you'll find the stolen Tetrad that Zoda had dropped after his defeat. Adding it to your collection, head back to the surface. You chat with Holmes one more time, in which he urges you to go get the other Tetrads and Mike warps off to another time. SECTION SIX -- CHAPTER FIVE Where is Mike this time? He's in a desert somewhere. Head north and you'll find a small town. Speaking to the people inside, you discover that you are in some town in the Old West, circa late 19th century. Inside the Salon, the piano player asks if you want to hear his special song. Say yes and pay attention to it. He tells you in the song in order to find a hidden mine you need to face a special cactus then take 2 steps left, 3 steps right, turn left again, and walk to the wall, where you have to blast your way through. Another guy tells you he saw a Tetrad in a cave that was sealed off by a landslide. Making the connection, Mike realizes that the cave is the same one mentioned in the song. Now he needs something to blast through with. Go to the store and talk to the owner, and he gives you some dynamite. Now you're in business! Leave the town and head west through that small gap and keep heading west, past the cactuses and to the mountain side. You can follow the steps in the song if you want to, but you may want to hold off. If you walk up and down the side of the mountain, you'll notice that one row of rocks is colored differently. Walk up to the rock wall where that trail of colored rocks ends and Mike will set the dynamite, allowing you to enter the cave. Inside all you find is a gold nugget, though, no Tetrad! Still, it's something, and the store owner did offer to buy it from you earlier. So take it back to him. All it does is increase your point total, but it's still something! By the way, you may have noticed two trails of colored rock. The other cave has a chicken nugget inside -- don't ask! After this get some more dynamite. Down in the southern part of the mountain wall there are two small boulders. Bomb the spot in between them and you'll find a heart container. Two spaces north of the northern colored cave you find another gold nugget. Yet another gold nugget can be found if you bomb the southern most part of the wall that you can. There are a few other caves as well, but they only have chicken nuggets. I NEVER was able to figure out what the song ment, but I DO know the correct cave can be found if you bomb the spot three spaces south of the southern colored rock cave. After a short walk you're in the gold cave. Gold Cave Be careful of the blue scorpions in the first room -- they should double bullets, and should be jumped over. Also in that room, head west -- the north is just a dead end. In the next room over you find green guys who, when killed, explore and send parts flying in all four direction. Be ready to jump or dodge those! You also need to fire on the north wall here to proceed -- the first time that's required. Then you get to dodge rolling boulders as you head east, and later you can proceed by jumping into a small patch of dirt in a island. Remember what I said earlier about checking out rooms with hidden paths first? You'll find a medicine this way. Another very new tough foe is some treasure chests that shoot bullets. Once you damage one, they call change into coins and shoot around the room at VERY high speeds. Duck into a corner for your safest spot. You also pick up some bolas that will come in handy later. Considering how tough some of these foes are, the cave is rather short, because not long after you find the medicine do you clash with the boss. BOSS -- BOULDER TOSSING MINER You start on the east side of the screen, and the miner is on the other side. The two of you are a narrow passageway. He takes a boulder from the wall, holds it in front of him like a shield for a while -- sometimes high, sometimes low -- and then rolls it toward you and moves a little closer, then grabs another boulder. The guy is actually pretty easy, but the boulders can hurt if you get hit by one, so be careful. Also, since he's moving toward you, you're space is limited. Use the bolas and throw them fast and furious at him. Jump up for half of your attacks so you have a better chance of hitting him and not his rock. Make sure you jump those boulders, and work fast. After he's dead hop on the platforms and head out. Mike is back in the cave tunnel. Walking north, Mike finds what looks like a horse. Then it starts talking to him! What the heck? It must be that wizard that you ran into earlier on. He increases your psychic wave to super strength, then wishes you good luck and vanishes. Head north into the new cave. Gold Cave Part Two Step on the title in the entrance room -- it's tucked away in the south east corner and hard to spot. Then head north. Before long you come to a narrow path of directional arrows all pointed north! You can't break free and it takes you to a small sealed off room. Walk around and fall down to the level below. Then you can proceed. You find two medicines, which you need after fighting another room of those chests-coins again. Then you come a room where there are two train tracks. On one of these tracks a mining car with a skeleton in it will zip along, firing bullets the whole way and spitting out small golden child's. Jump over the bullets and shoot the car when it passes you in the lower track, and destroy or avoid the golden child's. This guy is tough enough to be a boss, so be careful. You will also find another medicine and two super- stars that can make you temporary invincible. Try to hold on to those. There is also another room where some knights that fire a lot of stuff at you while vanishing and reappearing. Because room is limited to walk on here, I didn't try to fight them. Soon after you'll have to walk up a few screens while dodging areas where spikes come out of the wall. Work your way carefully past that and you'll run into the boss. BOSS -- MASHING MINER He looks like a skeleton but can pack a mean whallop. He starts the battle by smashing his huge hammer on the ground, which causes boulders to fly from the impact point in four directions, boulders to come down from the wall at the top of the screen in straight lines, and Mike to freeze for a while, allowing him to get hit many times! Jump as soon as the battle starts and you should avoid much of the freeze effect. Then use the two stars, if you have them, and nail him constantly with your dagger, staying a fair distance from him so you can hit him and ready to dodge stuff if your stars wear off or wear out. If you don't have the stars just be careful of his jumps and avoid him as you move around the room firing. He goes down VERY easily if you have the stars, only a little tougher if you don't. After the boss is dead head north and out. Back in the cave tunnel head north and you'll find a small circular room. Inside a circle of rocks is the Tetrad! Not a bad chapter, don't you think? Some tough foes but easy bosses and a short chapter. Mike once again takes the book and warps to another time. SECTION SEVEN -- CHAPTER SIX Instead of going forward in time, as Mike had been doing, he is sent back in time. Now he finds himself in 15th century Italy. Nobody seems to have heard of the Tetrad, much less where you can find it at. Some people do mention an old scientist who might be able to help you. Another guy says he is out of maps to Leonardo Da Vinci's place because he sold his last one to some big guy. Must be Zoda! Walk around and enter the only building you can to find a poor guy encased in plaster and tracks that make you suspect Zoda was here! Go down the stairs to find out. Cellar Nobody to fight down here, but some nasty traps. First you have to avoid the balls that fly around in a circle. That's followed by two machines that try to crush your skull in with a ball. Then you have to jump on and ride platforms while jumping over spike strips hanging in mid air. Make sure you jump forward as you do this, not straight up and not to the side. The next room has more of this, plus a medicine that you may want to grab. Finally you have two rooms where there are these small black balls. If you hit them, they change direction according to how they were hit. There are three in the first room and five the second. You need to direct the balls in each room with your weapon fire so they fall down the manhole that's in each room to proceed. After you clear the second room, you can head out. Mike is back in an art studio, where he started from. However, it's a different one. Grab the hammer and chisel that are lying on the ground in the western part of the room. You'll automatically go back to get that poor man out of the stone he was trapped in. Upon doing so, you discover that it was Da Vinci! He was the scientist the people spoke off before. He thanks you and tells you he asked by a strange man about a old stone he saw in a castle in the east while Da Vinci was working on the Mona Lisa. Then after answering his questions, he was fired on by liquid plaster. Zoda again! Leo tells you he has a device that will get you to the castle. He also gives you a new weapon, the Katana, that Marco Polo brought back from the east. Leo also, upon Mike's advice, makes some, uh, 'radical' changes to the Mona Lisa :) As it turns out, Leo had finished a crude flying machine, which Mike uses to head to the castle. On the way there, Mike is contacted by Mica again. He tells her what has happened so far. Mica says things have been crazy where she is as well. Aliens came to C- Island, hypnotized Dr. J. (Who must have just traveled there, cause he was in Seattle), and found out how to time slip. Now they are going after the Tetrads as well and may have set a trap for Mike. She wishes him good luck and then breaks the connection. Soon Mike arrives at the island. Walk up to the castle. Castle Curiously, there is no one huge dungeon to fight, and no boss. Instead you must walk around the castle and try to find the Tetrad. Every now and then you fall into a cave. Some are small, and some are much bigger, and in some you will find medicines. What's the point, you may ask? You need to keep your strength up as you explore the castle, fighting through these dungeons. Try to use them just before you exit, cause you can not save them from place to place. Finally you see the Tetrad, and you have to go through one more mini-dungeon to get there. Some of the foes that you will have to fight as you explore are very tough. One of them is a magician creature who will appear and re-appear firing bullets. He's tough to destroy without getting hit. Another guy is a dino creature who fires a HUGE energy ball at you if you get into his line of sight. Make sure to avoid that at all costs! Finally Mike grabs the Tetrad, only to be challenged by Zoda again. Complaining of how he sent henchman before, he tosses you into a time, where, he says, you will be hunted to death by a vampire. There can only be one place that fits that description -- Translavania! Again, not a major challenge. SECTION EIGHT -- CHAPTER SEVEN Sure enough, Mike finds himself in a dark and gloomy place. Walk down the path and you will soon find Dracula's Castle. Is there even a piece of the Tetrad here? Even if Mike defeats Dracula, will he be able to be sent back to his own time? He doesn't know, but you must explore the castle to find out, and this one is a REAL castle! SECTION NINE -- CREDITS I am sorry for stopping the walkthrough at this point. The first version of the walkthrough was put up only to help a few people and to let people know more was coming. I regret the reason I must stop this one here is because my used NES is acting up and I will need to have it fixed before I can continue with the game. Please E-Mail about anything and everything connected to this game and/or this walkrthough, and by the time the game faqs site goes back up in August I should have this walkthrough finished. Later!