Date: Sat, 9 May 1998 23:54:47 -0400 From: ikelley@sas.upenn.edu (Ian Kelley) Star Ocean Walkthrough part 2 v 1.0 CONTENTS NOTES CHAPTER 6: The quest of the King of Van CHAPTER 7: Perisie, Tinek, and the first Secret Cave CHAPTER 8: The Sylvalant Emblem CHAPTER 9: The Astral Emblem CHAPTER 10: The Moore Emblem CHAPTER 11: The Eye of Truth CHAPTER 12: The Second Secret Cave, Private Actions, and other Loose Ends NOTES This is the second part of my Star Ocean Walkthrough. It's a continuation off of the first part, and I used the same parties to play through it. For any extra information you might need about this walkthrough in general, please refer to the first part of this walkthrough. CHAPTER 6: The quest of the King of Van Van is a fair trek off, and it might take a while to get there if you're a low level. Unless you've gone under the sub-quest, don't put Ronixis in your battles yet since he doesn't have a weapon yet. :) VAN I IL Items in Van I Il: Spectacles As soon as you enter the city, Ronixis suggests you go straight to find the King. Iria suggests that you can't just come straight up and meet the king, it would be like an average shmo going to try to arrange a personal meeting with the president or an idol or some sort. Ronixis says that there's nothing else you can do without connections. If Ashlay is with you, he will say that he will talk to the king. Rati asks what Ashlay means, and Ashlay says to leave it to him. If Cius is in your party instead of Ashlay, he will say that not many people will be coming to the king offering to take on the Makai so it might be easy to meet him. What's going on in Van I Il: The first thing that people talk about here is how nobody calls the place Van I Il because it's too hard to pronounce, so they call it "Van" for short. You hear that the country of Van is one with a very long history, and has also had a history of being the country to organize attacks on the demons flowing from the Makai. One person says that the monsters from the Makai are coming from the direction of the country of Silvalant, so the entrance to the Makai must be there. Furthermore, the road to Silvalant has been blocked with a check station, and nobody is allowed past. There's also one person who is depressed that her reflection is not showing up in the water. (A vampire? ^_^) There are some really useful shops here. First, you'll definitely want to check out the armory, especially if Ronixis doesn't have a weapon yet. Second, there is a merchant who is selling all types of cool medicine, including Recure bottles and Resurrect bottles. Also, there is a store where you can buy food ingredients for your Cooks to test their Ryouri Ability on. Once you try to enter the castle, the guard will come up to you and ask who you are and asks what you want. Now: If Ashlay is in your party: Ashlay berates the guard for his rude tone of voice. The guard recognizes Ashlay and starts sweating, apologizing profusely. Ashlay asks if you can meet the king, because you want to attack the Makai. The guard sends the other guard inside the castle, who comes out with the Prime Minister. The Prime minister says the king waits for you, and you enter. If he isn't: Ronixis says you want to go raid the Makai, and asks if you can meet with the king. Then the guard sends the other guard in the castle to get the Prime minister and whatnot, who comes to take you to the king. The king says that he heard that you want to attack Asmodeus, king of the Makai. Ronixis says that is correct. The king asks if you know of the chance of success. Ronixis says no. The king says that before he will help you, he wants to test you to see how good you are; if you fail you would have no chances of winning anyway so there would be no point in your going to the Makai in the first place. The king tells the Prime minister to take you to the testing area. Rati asks what the Testing area is. The king says that you will know as soon as you get there. The prime Minister takes you to a cave, and Rati asks if he is going to make you enter the cave. The Minister says that it's not the door you're near, that that comes later. Iria asks what he means. The Minister says it's an inside joke. Iria is confused. (In reality, there is no way to enter this door. It's just the programmers having fun with you) The Minister says that he needs to test your power. He says that you need to enter the door near you to the left. and exit through the door to the left safely. If you manage to do so, that's the end of the test. If you think you're not up to it, you're allowed to leave the test at any time. The Minister says he will wait for you at the exit. The Trial Labyrinth Items: Mithril, Stone Check, Rune Metal (hidden in some crystals), Be careful here, because the monsters are nasty. Keep your fighters bunched together in fights to reduce losses. Be sure to take out those annoying spellcasters before they get off their spells because Blizzards and the like will be nightmares for weaker characters like Milly. If Joshua is in your party you will find his "Ray" spell very useful. Towards the middle of the cave you will find a large tablet that says "Tread Silently." (This is in semi-classical Japanese so kudos to you if you could understand it already ^_^) To be quite honest, I don't know what this has anything to do with this dungeon. :) A few rooms after the first slab, a second slab appears, which says: "OXOOOXX from where the sun rises" Two rooms later you will hit what is one of the trickiest puzzles in the whole game. There are 7 doors ahead of you. A center door is locked and unopenable. Three doors are to both the right and the left of the center door. To open the door, you must not only flick the correct switches, but you must hit them *in the right order* as well. Very few figure out this puzzle perfectly without some help. If you figure it out on your own, give yourself a big pat on the back! SOLUTION: The key here is "from where the sun rises." So you have to start from the EAST end of the chamber, ie the room furthest to the right. An O represents a room where you need to hit a switch, and X indicates a switch you should change. You can ignore the "O" in the middle since it refers the central, unopenable door. So you should start out on the room to the far right, change the switch, ignore the switch in the next room to the left, change the switch in the room two doors down from the end of the hallway on the right, etc....Once you have dealt with each switch effectively, the door will open. A few rooms down past this puzzle is the boss of this area. Boss: 3 Whispers: HP 3000 Weakness: Fire, Light 1 Peryuton: HP 6800 Weakness: Fire This fight can be very difficult , since you will be surrounded automatically, with the 3 Whispers on your right and the Peryuton on your left. Both monsters are very damage-dealing and very tough. This will probably be your first encounter with a monster that can petrify you, the Peryuton. Being petrified is in some ways worse than running out of HP because you can only heal it with a depetrifying item. The Peryuton is additionally a pain in that it can charge, fly and shoot projectiles from its wings. You'll want to get rid of the Whispers ASAP. If Joshua or Ronixis has made it to level 3, bring him in and cast Ray. Since it does light-type damage it will inflict heavy damage on them. Then you can concentrate on the Peryuton. I suggest you bring 3 fighter-type characters and 1 mage into this battle because you will need lots of fighters to gang up on the Peryuton to keep it busy, and you will also want a backup fighter in case one of your other fighters get petrified. Once you get out of the chamber, the Prime Minister will greet you and congratulate you on getting out of the maze. He takes you to the King. The King says that in order to open the door to the Makai, you need to know its location, how to open it, and have the item you need to open it. However all three are secret and there is nobody who knows any of them. The king goes on to say that there is generally no way to open the door to the Makai from this side, in other words you cannot open the dimensional door from the world you are in, you can only open it from within the Makai. The only time that anyone has entered the Makai to invade it, only one half-dead person returned. He said that it it was a world of unforseeable horror that one could not even imagine. The king then asks if you still intend to go. Ronixis says that you do. Iria asks the king about not being able to open the door from this side. The king says that there is a way, since the people who first connected the Makai to this world was from this world. Ronixis asks the king to eludicate, and the king says it was the "Ancient Race." He says that their real name is the Moore-Jin (Moore people) Rati asks if that's the same Moore that is the country he's from. The king says that they originally lived on the continent of Moore and that's where the name of the continent came from. Rati asks if they called themselves Moore to start with. The king says yes, and that the Moore people's ancestors were actually not babies, that adults just appeared all of a sudden on the continent. They took the names of the gods, and descended to Roak. Iria thinks to herself that that's impossible. The king says that they created a special treasure, and through its power opened the gate to another world. Ronixis asks why they did such a thing, since it doesn't seem that they could gain anything by doing that. The king says that nobody knows why they did. But he says that the name of the special treasure was the "Shinjitsu no Hitomi," a large, scarlet gem. At this point Rati, Iria, Joshua, Cius, and Ashlay (whoever is in your party) starts at the mention of it. (If you didn't go to Parji Shinden, I dunno what happens here) Rati says that the "Shinjitsu no Hitomi" is supposed to show the location of anythign you want to see. The king says that that is just what is going around amongst most of the populace, which is only based on a rumor. The king says that the Moorians left information about the Shinjitsu no Hitomi with each of the four royal houses on Roak, and that in order to find it you need to know all 4. Iria says then that you need all 4 countries to go along with you then. The king says that that is true, and that your duty now is to find the Shinjitsu no Hitomi. The Prime minister then gives your party an emblem that he tells you to bring with you to each of the kings, and that it will signify your mission. He then gives the Shisei Ougi to those of the party that can use it, and wishes you good luck. That night: Iria asks Ronixis what he thought about what the king said. Ronixis says "Gods, huh..." Iria says that the Moorians seem to be the equivalent of Roak's "Adam and Eve." Iria says that mystical power exists on Roak, so it's not surprising that people would believe in a god. Iria says that it would seem like she and Ronixis were gods to the people of Roak in the way that they "descended upon Earth." Ronixis says that since the Makai is a dimension in which demons and monsters live, there may be gods as well. Iria says that she's never met any gods in her life yet. Ronixis says that he hasn't either. Iria says that people from long ago used to attach mystical explanations to things that they didn't understand, if good things happened it was gods that did it, and if bad things happened it would be demons that did it. Ronixis says that that is basically where religion came from. Iria says that Earth is the same, that in ancient Europe, when there was a loud sound accompanied by things spontaneously bursting into flames, they said that it was caused by the Demon-beast Kelberos (Cerberus?) Iria then asks if Ronixis knows what the cause really was. Ronixis says he doesn't know, and Iria says it was lightning. Iria says that there are still things that people don't understand, like Monshoujutsu. She says that seeing Milly's power, she was truly surprised, but she thinks that science could explain it somehow. Ronixis chuckles and says that it doesn't seem like Iria bought the king's story. Iria asks if that's strange. Ronixis says it isn't really. Iria says that if she admits that some sort of mystical force exists, it would seem like a loss of some sort. Ronixis agrees with her, and stops in mid-sentence. Iria asks what he was going to say, and Ronixis says that admitting that something like fate exists when you try desperately to prevent something would make things seem really unfair. Iria asks if Ronixis is talking about his wife. Ronixis says yes. Iria mentions that the disease his wife died from was uncurable by modern science. Ronixis says that if something like Monshoujutsu could have cured it, he would regret it for the rest of his life. Iria says that it probably wouldn't be curable, since Monshoujutsu did nothing for the disease that Rezonia sparked on Roak. Iria then tells Ronixis that he is being too hard on himself. Ronixis turns away and says that the answer will come during the journey, and says that you should rest. The next day Ronixis asks you if you know what you need to do next, and you get a choice: 1) I know 2) Tell me again If you select 2, Ronixis will tell you that you have to go to all 4 countries and talk to the kings and get information about the Shinjitsu no Hitomi. PRIVATE ACTION: VAN If Cius is in your party, when you start a Private Action he will ask to borrow some money, saying he'd like to do some shopping. You get two choices: 1) Lend him 1000 Vol 2) Don't. 1) Cius thanks you. AR for Cius up. 2) Cius grumbles and tells you not to be so stingy. AR for Cius down. AR Cius: "It's pretty fun windowshopping like this." AR Perisie: "I hear that Iria really likes liquor. The captain likes...what is it. Takematsu? Was that it?" AR Joshua: ??? Where is he in this private action?! AR Tinek: For some reason, Tinek is passed out in the center square in town and is sleeping. Don't ask me why. AR Ashlay: Ashlay asks you why you are learning swordsmanship. You get two choices: 1) I want to be strong 2) Because I like it. If you pick 1) Ashlay says that's an important reason, but asks what you would do when you reach your limit. You can then say 1) There is no limit or 2) I'd stop. It doesn't really matter what you say, but then Ashlay asks if the strength you are seeking is 1) comparitive or 2) absolute. Then he asks if you don't intend to become stronger than anyone else. If you say whatever conflicts with your last answer, Ashlay will berate you slightly for being contradictory. If you pick 2) Ashlay notes that then you are just fighting for everyone, and asks if you just have enough power to satisfy + help everyone else, if that's enough. If you say no here, then Ashlay says that there is some inconsistency in what you are saying; if you want to fight for everyone, yet want more power than is necessary for that, then you must have another underlying motive. Nothing that Ashlay says in this exchange is particularly important; he just wants to know how and why you're fighting. AR Ronixis: "The girls are in there talking, but they say no guys allowed...even Iria's in it too, wonder what they could be talking about..." Upon entering the room with the girls, you hear them whispering and gossiping about something. AR Milly: "No guys allowed!" AR Iria: "Oh, Rati, you want to join in the conversation too?" AR Marvel: "We're not talking about anything AR Fear: "Sorry, it's really nothing." Once you leave, if you lent the money to Cius he thanks you and gives you some "souveneirs"--1 Silver Robe, 1 Sinclair, 1 Zweihander, 1 Plate Gleive, 1 Crossbow, 1 Plate Helm, and 1 Knight shield Rati says that all this you could never buy with just 1000 Vol. (Actually the total value is 8520 V) Cius laughs and tells you not to worry about little details like that. PRIVATE ACTION END CHAPTER 7: Perisie, Tinek, and the first Secret Cave. Once you finish this quest, you basically don't have a set direction to go to. You need to talk to all four of the kings, but you can do so in any order. However, once you complete this quest, if you go back to the earlier parts of the game, you can find things that you might overlook otherwise. Two of these things are two of the secret characters, Tinek and Perisie. In addition, this is a pretty good time to try out that hidden cave on Mt. Metox, so in this chapter I'll cover that secret dungeon too. If you'd rather have characters besides Perisie and/or Tinek in your party, and you don't intend to enter the Mt. Metox dungeon (or if you want to enter later) then you might want to skip over this chapter for the time being. GETTING TINEK: Tinek hangs out in the Tatoroy arena. However, you can't meet him until this point. If you want to get him in your party, return there, and fight until you reach C rank or higher. I'm also pretty sure (athough not positive) that Rati needs to be the one to get this high. Once you get this high (or if you already are this high before coming back) start another bout, and fight towards the end through the first four rounds. Once you get to the last round, the announcer will announce that you've got one more fight to do, and then announce excitedly that someone has just randomly jumped into the ring! A teenage boy with glasses jumps in and "WE HAVE A NEW CHALLENGER!!" is announced. He walks up to you, and says that he is very moved by your battle and is impressed by your skill, and introduces himself as Tinek Arukena. He says he would like to challenge you, and transforms into a wolf! The very suprised announcer announces that Tinek must be from the legendary race of Lycanthropes, and that Lycanthropes are said to be genius fighters. He says that you might be in trouble. The fight begins! How to beat Tinek: Tinek is fast as hell, but doesn't pack much of a punch. If you've gotten this far in the arena, you should have no trouble beating him. In fact, every time I've gotten to him even if he hits me he does 0 damage, so I don't even know what happens if he beats you. After the fight, Iria will congratulate Rati, and he will wonder who Tinek was. At this point, Tinek runs up to you. He says that he is overwhelmed by your strength and wants to travel with you. You then get 2 choices: 1) I guess it's OK. 2) No thanks. 1) Rati says that someone as strong as Tinek helping you would really help out, and Tinek is overjoyed, saying that he is greatly indebted to you. Then he joins the party. Note that if you don't have space for an extra character in your party, this exchange between Rati and Tinek will not happen. GETTING PERISIE: Lots of people miss Perisie because of where you can get her; you have to get her in Clart village, the first town in the game. So if you want her in your party, go all the way back now to get her. Right before you enter, start a Private Action. Milly must be in your party at this point, and you have to have a free space open in your party. When you enter, you will find Milly playing with a kitten. Talk to her and she will ask you to name it. You get three choices: 1) Pochi 2) Pomga 3) Perisie 4) Rumi If you pick: 1) Milly gets mad and says "That's a DOG'S name!" (Pochi is a popular name for a dog in Japan, kind of like the equivalent of "Rover" or "Spot.") Rati apologizes. :) 2) Milly and the cat say nothing. Milly notes that you have no naming sense, and asks whether or not YOU'D like to be called Pomga. 3) Milly doesn't particularly like the name, but the cat apparently loves it. 4) Milly really likes the name. The cat, however, doesn't. Once you name the cat, whenever you get close to it, it will come up to you and mew. Milly is jealous that the cat likes you so much. Now, within the range that the cat will come up to you in, equip the Ocarina on Rati and press A to play it. Aren't you glad that you remembered to pick it up? ;) Rati plays the Ocarina and the cat transforms into the cat-girl you saved from the pirate's cave! Perisie says that the Ocarina is hers and tells you to give it back. She charges Rati, who nimbly steps out of the way. Then he remembers her as the girl you saved from the pirate cave. Iria asks her why she ran away. Perisie gets annoyed and says it's none of your buisness. Perisie says she's alone and "it" is her friend. Rati asks if the "it" she is talking about is referring to the Ocarina. Perisie starts throwing a tempertantrum and Iria tells her not to cry, that she just doesn't have any experience like this before. Perisie asks what she is talking about and Iria says "Meeting friends." Iria asks if Perisie doesn't want to be friends, and Rati introduces himself. Milly introduces herself too, and then Ronixis and the rest of your party comes up to see what's going on. Iria suggests that Perisie just see what she thinks and asks her to come with you. Perisie is rather confused, not having experienced this before, but she joins you. Now that you have Perisie in your party, you can witness her fantastic ability to die very quickly! The combined fact that she starts at level 5 and has no equipment except for a tattered bikini with a defense rating of 1 makes her very weak in battle to start with. To avert this, go to Sylvalant to buy her some equipment, and keep her in your back ranks with a defensive battle strategy to start with. Once you build her up though, she can be extremely powerful. THE CAVE ON MT. METOX: Once you're in your 20s in terms of levels, you can try to tackle the cave on Mt. Metox. Before you enter, however, you should buy a Tsuruhashi (pickaxe) from one of the stores, because you can use it to mine rare minerals out of the walls in the cave. If your levels are low, you might need to make multiple trips in to clear it out, but it shouldn't be impossible. Mineable Minerals in Mt. Metox cave: Rune Metal x 3, Orihalcon x 3, Mithril Items in Mt. Metox cave: Blueberry, Emerald Ring, Aquaberry, ?GUARD x2, (Dwarven Boots) Dwarven Guard x 2, Dwarven Sword, Cinderella Glass, Dwarven Helm x 2, ?GUARD x 2, (Dwarven Mail) Sweet Pot, Mind Bomb, Astral Sword. If most of your characters are below level 30, be ready to fight all-out or else be prepared to do a lot of dying. The monsters in here are very tough, especially to poorly-armored characters level 25 and under. Don't spread out your fighting characters; try to keep them all bunched up together as much as possible; that way you can reduce the size of your targets and be able to back up any character who might be stunned by an attack. Scouting to meet as few enemies as possible is also a good idea. Be most wary of the Black Slimes; get ready for a fast and furious fight when you meet four of them! Joshua/Ronixis' Ray spell does wonders here; use it for backup firepower whenever you think you might be outmatched. Also, once you pick it up, equip the Dwarven Sword on Ratix, and you will be able to do some serious damage in return. However, some of the monsters in the dungeon like the Bloodworms and the Shadow Flowers either are immune to or absorb earth- based damage, which the Dwarven Sword does, so be sure to have a secondary weapon on hand in case you meet any of them. (You can change your sword in battle by selecting it as an Item) Speaking of Shadow Flowers, in addition to poisoning you, sometimes they will stand still and look sort of like they are bouncing up and down. If they do this, change enemies and attack them quickly! After their bouncing act they will let out a cloud of poison spores, which usually do over 700 points of damage. You can use the Tsuruhashi to mine metal ore out of the walls of the cave by going up to them and pressing A when you equip it. If a wall has a vein of metal in it, you can mine it out. Otherwise pressing A does nothing. For some reason, all of the mineable places in this dungeon are mined when you are facing north, so ignore all other walls when searching for gems. At the end of the cave, you will meet a giant sabre-toothed rabbit, Punkponk, who refuses to let you pass. BOSS: 1 Punkponk: HP 11400 2 Kunikuruses: HP 3300 This boss is more of an annoyance than a real threat. If most of you are level 25 and over, be prepared to lose a character or two.The major problem here is that the enemies you are facing are strong and hardy. They have no strengths or weaknesses, so any type of attack is fair game. Try and take care of the Kunikuruses first, since they will get in your way when trying to defeat Punkponk. Try to fight this one from a distance as best as you can. Make good use of offensive spells like Ray and Tractor Beam, and long distance techniques. Punkponk is extremely irritating in that he can tell who your weakest characters are and always shoots to kill them first. For this reason, it is a very good idea to keep a fighter character back towards the spellcaster(s) to act as a human shield and to deter Punkponk from killing them. If you let Punkponk get close to your spellcasters without any resistance I guarantee they will die unless you are really lucky, or really powerful. Punkponk is not a spectacular defender, so once the Kunikuruses are out of the picture, the tried-and-true tactic of sandwiching him between two fighter characters and hacking him to pieces works very well. Remember that this dungeon is not necessary at all, so if you can't beat this boss you can come back and do so any time later. Once Punkponk is dead, you can get to the back of the cave, where some of the best treasure in the cave is, and also where a mineable mithril vein is. It's always nice to have more Mithril; it's the rarest ore in the game, plus it can't be created or duplicated with any of the Item Creation skills. CHAPTER 8: The Sylvalant Emblem There's no particular order in which you have to visit the four castles, but I usually like to start out with the Sylvalant castle first, since once you visit Sylvalant the ports will open up and you can ride ships to multiple destinations, rather than having to span continents to get where you want to go. Once you have the Emblem, you can get past the bridge guards and pass through the cave to the Sylvalant Peninsula. Items on the road to Sylvalant: Mental Ring, ?JEM, (Kenja no Ishi--Sage Stone) Diamond, Magic Card, On the way to Sylvalant, you'll reach the town of Dulus. TOWN: DULUS What's going on in Dulus: Dulus is a small village on the Sylvalant peninsula, close to the "main base" of the Makai. Due to this, it is one of the villages most hard-hit by the war with Asmodeus and his demons of the Makai. The people here are few and not very active, and has a really lonely air about it. Those that are here fear an increase in scale of the war, because they will be one of the first to be destroyed. There's not much to do here; the shops are somewhat lacking, although the item shop is a good place to stock up on ingredients for cooking.The only semi-interesting thing here is the little girl making snowmen. :) Towards the middle of the peninsula is Sylvalant castle. TOWN: SYLVALANT CASTLE TOWN What's going on in Sylvalant: Due to its close proximity to the gate to the Makai, the residents of Sylvalant Castle town are not allowed to go beyond the walls of the town. Furthermore, only specially approved people are allowed to ride the ships out of the port. So those here are stuck inside the town, and very few are happy about it. Aside from townspeople complaining about not being able to leave town, there are a few soldiers hanging about itching for a fight with the demons. Items in Sylvalant and Sylvalant castle: Damascus x 2, Sapphire, Blueberry, Resurrect Mist, In order to get full access to the town or do a Private Action, you'll have to visit the castle first. Upon seeing your Emblem from Van, the guard calls the Minister who takes you to the king of Sylvalant. Before talking to you, the king sends the guards away to insure secrecy. The King tells you that the entrance to the Makai is located on an uninhabited island just southeast of the Sylvalant peninsula. He then gives you access to the port, and says that the ship will also take you to Moore and Astral if you want, in addition to the uninhabited island. Ronixis thanks the king and then the king gives you the Sylvalant Emblem and the Elder Key. Ronixis asks what the key is for. The King says that there are some ruins from the Ancient Civilization on Sylvalant, and there are some places within the ruins that you cannot enter without using this key. If Marvel is in your party, she seems disturbed to hear this. The king says though that he doesn't know how or if the key will be useful though. With the Emblem, you are now free to wander Sylvalant Castle. What's going on in Sylvalant Castle: There's a lot of talk here about the ruins of the ancient civilization. The entrance is supposedly on the end of the peninsula, but nobody can enter it. There are rumors of an alternate entrance though. There's also a man who speaks of an alternate dimension where the gods who created this world live, called the "Oracle Room." There is also talk about a royal Monshoujutsushi who was extremely powerful, named Jerand. He was caught up in the Makai War and was killed though. (A relative of Joshua's, perhaps?) Anyhow, now that you have full access to the town, it would be a good idea to visit the various stores. The weapon shop in Sylvalant has the most powerful equipment that is buyable in the game. By the end of the game, you will be wanting to use equipment you either found or made, but for the time being, it can really help. These weapons are also good weapons to use in your creation of new weapons through Katanakaji. (By this time, you should be at least starting to experiment with what you can do with Item creations and other skills--surviving the last parts of the game can be very difficult without doing so) Also, hiding behind a tree in front of the mansion in the center of town is Santa Claus. :) You can buy the Santa Boots or the Tri- Emblem from him for a whopping 4,500,000V and 8,000,765V respectively. When you equip the Santa Boots and go sleep in an inn, sometimes when you will wake up, Santa will have left you a present. The presents he leaves range from the virtually useless to the extremely valuable. The Tri-Emblem is an extremely powerful item and is quite arguably the best Accessory you can wear. It increases your Attack by 200 points, defense by 60, accuracy and evasion by 20 points, and gives your attack the attributes of fire, lightning, darkness, and nothingness. Coming up with the 8 million needed to buy it though is no small feat, and is essentially impossible to do in any reasonable length of time without resorting to the Violin technique described in Chapter 12. If you do save up the money to buy one or several though, get ready to kick some ass! Sylvalant is also one of the most benificial places in the game to do a Private Action. PRIVATE ACTION: SYLVALANT P.A. Marvel: "......." P.A. Milly: "Hmm...." Rati: "What's up?" Milly: "Huh? No, it's nothing." P.A. Iria: "Oh, Rati. Would you like some tea?" P.A. Cius (W/O Fear): "Damn, stay too long in a place like this and your weapons will rust!" P.A. Cius (W/Fear): "Rati, is..is something wrong?" P.A. Fear (W/Cius): "What, it is it weird for us to be together?" P.A. Ronixis: "When it's this cold you almost don't want to do anything." P.A. Joshua: (when you see him talking) Imperial Monshoujutsushi: "I thought that it was impossible, but since your face showed traces of him..." Joshua: "Yes, I am Joshua Jerand." Monshoujutsushi: "Oh....! I was learning from Lord Jerand myself. If only I had been more powerful that time...." Joshua: "I'm not here to criticize you. Please look up." Monshoujutsushi: "...." Joshua: "I need to know...about the man who killed my parents, and my sister...." Monshoujutsushi: "As for the one who killed your parents, judging from the information at the same time, I'd think that it most certainly would be someone connected to the Makai, but as it stands, nobody really knows for sure." Joshua: "Is that so...what about my sister?" Monshoujutsushi: ".....Since that incident, nobody has seen her." Joshua: "...." Monshoujutsushi: "I'm sorry I couldn't be more of a help..." Joshua: "No, it's all right..." (After you over hear him) Joshua: "Oh, Rati, where is everyone else?" P.A. Perisie: "...I don't like the cold. It's cold, meow!" P.A. Tinek: Is it possible to talk to him? It looks kind of like it isn't...he's just meditating and watching over everyone. P.A Ashlay: Rati: "Is something the matter?" Ashlay: "Nah, it's nothing, I was just remembering something that happened long ago." Once you leave, Milly will give you the Omamori (charm) which is a powerful Accessory--it has the same attributes as the Tri-Emblem, except with 45 fewer defense points ad Earth and Ice rather than Darkness and Nothingness as its attributes. Note that every time you do a Private Action Milly will give you another Omamori--so you can equip two and make yourself REALLY powerful! Also, you will want to come back here later and do another Private Action if Ashlay is in your party--later in the game, he will give Rati the Kouryuu Ougi, which is the key to getting Rati's three most powerful techniques, none of which I have yet seen at the time of this writing. :) Anyhow, now that you have the Sylvalant Emblem, take the ship to the remaining countries you need to collect Emblems from, or skip ahead to chapter 11 if you now have all four. CHAPTER 9: The Astral Emblem Well, this is easily going to be the shortest chapter of this FAQ, but in the essence of making it more fluid, I can't see how to avoid giving it its own chapter. Go back to Tatoroy and from there continue on to Astral via the cave or the ferry. After talking to the soldier, he will bring out Fear. (dunno who he brings out if Fear is already in your party, probably the Minister) Rati will greet her and Fear asks how your journey is going. Rati says that you found your friends thanks to Fear. (If you didn't go to Parji Shinden, he probably says something different) Fear says that all she did was tell you about the palace, and that from there finding your friends depended on how strong you were. At this point, Milly comes forward and introduces herself, and Ronixis and the others follow suit. Fear introduces herself to them, and Milly is surprised to see a female captain of the guard. Fear says that gender isn't important. If you have an extra space in your party free, at this point you get a choice: 1) We want your help 2) I don't really have anything to ask If you choose 1) then Rati asks if Fear will join you. Fear asks if that means going on a journey with you. Rati says yes. If Cius is in your party at this point, Fear does the little saying "...." bit, and Cius says that he doens't care, it doesn't make any difference if an "annoying woman" joins your party. Fear retorts back with a "look who's talking." Fear says that she's OK with it, and will ask the King when you go to meet him. Note: Cool Bug! If you have Perisie when you get here, when you go in to talk to the king, instead of seeing Perisie with the rest of your party, you see Fear instead, so there are two Fears in the same room! :D When your party starts to assemble again, the duplicate Fear turns back into Perisie! The king is surprised to see your Emblem, and Ronixis explains how the king of Van gave it to you. The King tells the Minister to send the guards away for secrecy purposes again, and starts his little talk and information. The King says that in regards to the Eye of Truth, rather than possess an artifact telling about it, he has a saying instead. The words are: "Unmei to Nageku na" (Do not lament destiny) "Yuuki o Mote" (Have Courage) "Kimi no Shishi Matsudai made" (Until [the time of] your future generations and heirs) "Chikara Tayasu Koto Naku" (Do not let your strength die.) (NOTE: I did not just put the Japanese pronunciations here for trivia purposes--they are very important. Keep a note of them.) Ronixis asks if that's all. The King says that he doesn't know what meaning those four phrases hold at all, or what use they will provide. Iria repeats the four phrases and says that they don't seem to have any special wisdom; they just sound like a cheap old saying. The king says he feels the same way, but that since they were to be told only to those given the Emblem by the king of Van, it must be the key to some sort of secret. Iria says she understands and thanks the king. At this point, if you asked Fear to join you, Fear asks the king if it is all right to go with you. The king says that if Fear really wants to he will not stop her, but he has conditions. Fear asks "Conditions?" and the king tells her not to forget the pride of an Astral Knight. Fear says that she won't and thanks the king. The king tells you that he is praying for success in your journey, and gives you the Astral Emblem. He also gives you the Bushin Ougi to you if Fear is in your party. Now you have full access to the castle, which unfortunately doesn't give you anything you didn't already have, since all you get access to is the king's bedchambers which don't have anything with them. So that'll about do it for this chapter. :) Now that you have the Astral Emblem, go collect the remaining Emblems, or skip ahead to Chapter 12 if you now have all 4. CHAPTER 10: The Moore Emblem The Moore Emblem is slightly more difficult to get than the other two Emblems, because you have to go on a small quest before you get it. Return to Portmis and go to the castle there. Before you even talk to the guards the Minister, Bolk, comes out and says that he heard you were looking for the Eye of Truth, and that since you were strong he had a request to ask of you. You agree, and Bolk asks you inside. Once inside, he tells you there's a problem in Moore Castle that is troubling him. He says that inside the palace Treasure Room all of a sudden monsters have started to appear, and he would like you to find out why and see if you can stop them. He then tells you that there are powerful weapons and armor in the treasure room and you are welcome to use them. Rati says that he will help. The Minister then tells you to return anything that you pick up in the treasure room. Iria sarcastically notes that they're not giving you anything. Then Bolk brings you to the treasure room. Before you enter, he tells you that the monsters inside are strong and you will need the weapons that are in there. Items in the Treasure Room: Gouka na Ken x 3, (Fantastic Sword) Gouka na Tsue x2, (Fantastic Staff) Gouka na Robe x 2, (Fantastic Robe) Gouka na Yoroi x 2, (Fantastic Armor) Cure Paralyze, Hakkeougisho x2, Cure Stone, Neko Ougi, Ressurect Bottle, Mental Ring. The monsters in the treasure room ARE tough, but with the weapons and armor that are in there they should be much less of a problem. Be sure to equip them when you get them; unless you've been doing some extensive Item Creation, they're going to be much more powerful than anything else you've got. Still, you'll have to be somewhat careful. The Steeje monsters here are really annoying because they have a tendency to fly over your fighting characters and go straight for your magic users. And with the feather-bombs that they can shoot, they can pose a serious hazard to your fighting characters as well. The Mepheties monsters can also be extremely irritating; one alone is not much of a problem, but they tend to show up in numbers, which makes it difficult to stop their spellcasting; even if you get one, the others will have a chance to get off their spells. And if they all manage to get their spells off, they will cast them simultaneously to take a big chunk out of your health. Try and take them out or stop their casting with attack spells that affect groups of enemies like Blizzard, Ray, or Explode. Note: Unless you absolutely have to, don't leave this dungeon until you've finished it. You can leave at any time, but if you do the Minister will take your equipment. Also, if you are going to have Perisie in your final party, make sure that she is with you at this time. You will note that there's a box that when you try to open it the game says "this is not necessary." This item is the Neko Ougi, and is the Ougi that is responsible for giving Perisie all of her secret techniques. If Perisie is in your party at this point, you can pick it up and she will learn the Ougi. However, if she is not with you in the party, you can't get it. Even if you get Perisie later on in the game, there's no way to get back into this dungeon to get it again. Actually, there IS a way to get back into this dungeon once you've finished it, but when you do you're not allowed to take anything, so you still can't get the Neko Ougi. Basically, this is your one chance to get the Neko Ougi, so if you're going to need it, make sure you get it now. Also be sure to pick up the Hakke Ougi here too. There are two of them here. You won't actually learn the Ougi until you use the item on the characters who can learn it (Iria and Tinek) so you have to do that first. Also, if Tinek isn't in your party and never will be, you'll only need to pick up one of them, but if he is make sure to get both. When you reach the bottom of the Treasure Room, you will come upon Succubus, who tells you that all the treasure here is hers, and tells you to tell the king so. Then she changes her mind and says that she's decided to kill you instead. :) Boss: 1 Succubus: HP 25800 2 Shadow Beasts: HP 5700 each While the Shadow Beasts are irritating, ignore them. Let your AI-controlled characters take care of them if you want. You should focus all of your attacks on the Succubus to start. She can summon spears around her, and can shoot them up in the air and target them all at a specific person. Once she does this, there is no stopping the spears; there is no way for you to prevent that character from being hit with all of them. For this reason, if she targets one of your spellcasters or otherwise weakly-armored characters, kiss them goodbye. A single spear alone can do more than 700 damage, and the four or five in a standard wave will kill anyone with little armor outright, unless you have a LOT of HP. The best way to prevent this is to stay on the Succubus and keep hacking at her to prevent her from taking the time necessary to shoot her spears. I also find that attack spells do little good in this fight, so this is one you'll probably want Ronixis to sit out, unless he has the Elven Bow and you want him to provide backup like that. The best combination for this fight is three fighting characters and either Milly or Joshua as your fourth. If you choose Joshua, make sure his battle plan is "Kaifuku Jushi ni," otherwise he will waste his time casting attack spells. The Succubus absorbs dark-based attacks, so you should make sure that none of the weapons that you are equipping do dark-based damage. The same thing goes for spells, which is another reason Ronixis should stay out; he has an irritating tendency to cast Wounds on the Succubus which heals her about 900 points of damage. I've found that sandwiching the Succubus between Ratix and a character equipping a Star Guard means quick death from her; Rati knocks her back into the character with a Star Guard, which damages the Succubus even further, sometimes even more than 1500 points worth of damage. Also, while they are not nearly as threating as their master, you shouldn't completely ignore the Shadow Beasts; make sure that they don't get in your way as you chase the Succubus around the battlefield because if you run too close to them they will attack you and the Succubus will get away, giving her a chance to fire those nasty spears. For some strange reasons, I've found this battle to be extremely conducive to learning Ougi techniques; every time I've fought this battle somebody has learned one of the secret techniques from their Ougi. Once you beat Succubus, make sure to pick up the Mental Ring in the room behind her, and return to the entrance of the treasure hall. This is your last chance to pick up any of the Ougis here so make sure that's done! Once you leave the treasure room, Bolk will reclaim his weapons, but in thanks he will give you 20,000V, SP/character, and a Piyohan. Then he takes you to the king. The king sends the guards out, again for secrecy, and gives you the Moore Emblem. He doesn't tell you any more information, but gives you free access to Moore Castle, which you couldn't even enter beforehand. What's going on in Moore Castle: Moore is a country that loves peace, so the country's policy has been more diplomatic than martial, and the army is consequently quite small. For this reason, people are worried that Moore won't stand a chance if attacked by the demons from the Makai. There is also talk of the secret cave on Mt. Metox; if you hadn't heard about it from Cius yet, they tell you a few more hints towards its location. Other than that, there is not much going on in the castle. Moore is kind of behind the other countries and has a smaller castle. :) Anyhow, now that you've gotten the crest, go collect the rest of the crests remaining, or go on to the next chapter if you have them all. CHAPTER 11: The Eye of Truth With all four Emblems, return to Van. Ronixis will ask to see the king, and the soldier will lead you to the king. The king notes that you safely went to all four countries. Ronixis tells the king the things that the four countries gave you. After confirming your retrieval of the Emblems, the King tells you to go Parji Shinden. If Fear or Ashlay is in your party,they will be surprised. If you went there, Iria will say that when you went there you couldn't find anything. Van says that he heard that Parji Shinden is on the Astral Continent, but he wants you to confirm its location and get the Eye of Truth. So you should head back there. CHAPTER 11: The Eye of Truth Your next destination should be Parji Shinden. At the levels you are now, getting to the inner sanctum should be a piece of cake. If you haven't been here before, just refer back to Chapter 4 for a quick walkthrough. I don't know if Joshua shows up here if you haven't been here yet though. Remember to heal yourself at the refreshing crystal before you go into the inner hall. Once you reach the inner hall, the red spirit appears. Ratix tells her that you came to find the Eye of Truth, and that your four Emblems are proof. The spirit acknowledges this and says something about you being the ones that "Moore had wanted to come in his last wishes." Iria asks about this, but the spirit doesn't respond, and just leads you to the inner sanctum. You are taken to an area with high technology and machinery everywhere. Rati is very surprised, and Ronixis notes that those on Roak now have nowhere near the advancment this area required to build. Items in the inner sanctum: Sweet Syrup x 2, ?HERB, (Mandrake) Fairy Ring, Lunatic Ring, ?HERB, (Artemis Leaf) ?JEM, (Meteorite) Mandrake, Sour Syrup, Sebori x2, ?JEM, (Moonite) Aqua Ring, Flare Ring, Fairy Glass, Wine, ?JEM, (Ishikoro-stone) The monsters in this place are tough. Really tough. The Aspitels are no big deal, and the Mail Shapes aren't too difficult either, but the Dual Shapes and the Flak Shapes are annoying! They are basically immune to physical attacks, so you will have to use your techniques and spells to hurt them. As a result, your MP will go down really quickly here, so bring plenty of Blackberries. Their physical attacks are also no small matter either; they are very powerful. When four Flak Shapes surround me, more often than not Ratix is the only one left standing by the end of the fight. So bring plenty of Resurrect Potions, and Resurrect Mists. By now you should be able to create Resurrect Mists via Item Creation without too much problem. Just be prepared to take some losses, and it's a good idea to take this dungeon in several trips, going out occasionally to heal your party at the restoring crystals towards the entrance to the Inner Sanctum. Ronixis' and Joshua's attack spells come in really useful here overall, so use them well and often. At around the fifth floor down, the one with the save point, there will be a staircase back up to an area of the third floor, where you'll come upon three switches. Each one of these switches opens some locked doors outside, but the third one locks the door to the switch room shut. Although it opens some more doors outside, until you find a way to open the locked switch room door, you can't get out the room with it on, so ignore it and only walk on top of the first two switches. On the next floor down, you can get Security Card R from a terminal. Ronixis is baffled as to how something like that could exist because Roak's technology is nowhere nearly this advanced. With Security Card R, you can open locked doors with flashing red lights near them-just press A under the flashing red lights and you will insert your card to open the door. With this card you can proceed further into the inner sanctum; insert the card into the card lock on the west side of the sixth floor to open the door. On the seventh level down, there will be a door unopenable by keys; in order to get this open, you have to stand on a switch on the far left side of the room; to get there, you have to take a path that winds all the way around to the right and then back to the left. This will give you access to the bottom floor of the inner sanctum. However, there is another unopenable door blocking the entrance to this room. To pass this, backtrack to the room with three switches. Change the third switch, and the door will close, but you can open it with Security Card R. Then you can enter the room directly across the staircase up into the switch room. There is a terminal where you can pick up Security Card B. With Security Card B you can open doors with blue flashing key slots. Now you can open the door on the far left-hand of the fifth floor. However, in order to get here, you will have to backtrack all the way back to the first floor, then go down the stairs on the northwest end of the room. Use Security Card B to open the door, and into the room with the switch. Descend the stairs and stand on the switch to open the door to the second save slot and the At the very bottom of the floor will be a door sealed tight. There are words inscribed on them, in semi-classical Japanese: "If one thinks of the phrases handed down to the royal family as four armored knights, there would be four helmets. Take those helmets off, and line them up on the ground. If thou arranges the helmets, then it should be easy to know the key to opening the gate." Rati has no idea what this means, and Iria wonders if the "phrases handed down to the royal family" are the words the king of Astral told you. You then get a chance to remember them, in case you didn't note them down. Read Below if you forgot them. Iria realizes that they form a password, and that somehow together the four of phrases indicate some password. They also mention that the "helmets must be arranged," in other words their order must be changed. Now you have to enter the password into the keypad. You have to choose four characters and then choose what order they need to go into. There are I think 64 combinations, so unless you want to spend the rest of your life guessing, you'd better figure out the puzzle. ;) This is a TRICKY puzzle. See if you can figure it out for yourself, and if you're totally stuck read the next paragraph for the answer. REMEMBER: The Japanese pronunciation of the words is important! Since I've written the pronunciations and meanings in Chapter 5, you don't need to be able to read the Kanji, but if you can't read Hiragana, you're basically screwed. :( This is Star Ocean's form of gaijin protection, I suppose. If you go to my webpage, you can find lists of all the hiragana to help you figure out what you are entering in the password. OK, if you're stuck, here's the answer: The "armored Knights" refers to the phrase as a whole, so the "helmet" is just a part of the phrase. And since helmets go on the head, then the helmet would be the head of the phrase. So you need to take just the first syllable of each phrase. That would be "U- nmei to Nakegu na," "YU-uki o Mote," "KI-mi no Shishi Matsudai made," and "CHI-kara Tayasu Koto Naku." Now you have to reverse the order, so the password would be chi-ki-yu-u. So this is what you need to enter on the keypad. Once you enter the password, the door opens. Iria thinks of the password: "Chi-ki-yu-u...Chikyuu!!" (Chikyuu means Earth, as in the planet) Iria is really confused and wonders if it's just a coincidence, and why the password would be the name of a planet. Ronixis tells Iria to calm down, that you'll never be able to figure it out, and that going inside might help inform you further. Inside the room Rati notices a huge holographic map. The map is of Earth! Ronixis and Iria recognize it immediately, but wonder what the big island in the Pacific Ocean is. The island gets a close up, and Ronixis is puzzled since that island doesn't exist. Iria recalls that there was a legend about an island on Earth, the Continent of Mu. (I don't know about this legend myself, anybody else do?) Then an image of a man appears. The man says that he is praying that whoever managed to make it here seeking the Eye of Truth are not evil. He says that the Eye of Truth is an item which creates dimensional portals. It was made with a combination of "their" technology and Roaks Monshoujutsu. But before they could use the Eye for their real purposes, an accident occurred, and through that accident a portal was opened to a world with lots of monsters, who invaded the world. The man said that it didn't stop their experiments though, since they wanted to return to their home planet so badly. The image disappears, and the Eye of Truth falls from where it was. Ronixis doesn't understand what he was talking about, and Iria suggests that the reason was that the "ancient race" of people on Roak came from the Continent of Mu on Earth. Ronixis suggests that they sound like they were taken here beyond their own will. Then he remembers about the stories of adults suddenly just appearing and descending on the world. Iria says that the continent of Mu was said to have been destroyed by the falling of a meteor, and that the people there had great technology. She goes on to say that in the Federation there are many accounts of people getting sucked into vortexes and then suddenly appearing in places hundreds of kilometers from where they were before. Ronixis wonders if that the people from Mu got sucked into a vortex when the meteorite fell, but says that all accounts had people moving from place to place on the same planet, never to a place as far away as Roak is to Earth. Iria agrees, but it explains why they built the Eye of Truth; they wanted to use it to return to Earth. She says that the four phrases handed down from the people of Mu expressed their sentiments pretty well in addition. Back at Van, the king sees you have brought back the Eye of Truth and is impressed. Van asks if you're going to open the door to the Makai and attack. Ronixis says that you are, and that the entrance is supposed to be on the uninhabited island by Sylvalant. The king says he prays for your victory. At this point, a woman comes in and shows her true form to be a monster! She tells you that you're too late, and that Asmodeus has already perfected his new weapon, and your only recourse is surrender. The scene switches to Dulus. The mother of Remia, the girl making the snowman, tells her to come inside, and Remia looks up at the sky. Then the weapon fires and there is a huge explosion. The ground is shaking even at Van Castle. The monster says that it was just a demonstration of the weapon, to show their power. Rati is really angry, and Cius/Ashay swears at the monster. The monster says again that you must surrender or the weapon will be fired again. She then leaves. Rati tries to stop her, but she turns into a shadow and escapes. At this point, a soldier comes in and says that a report just came in that the explose completely obliterated the town of Dulus. Ronixis suggests you proceed immediately to the Makai, because if that weapon is fired again at Van or Astral the results would be even more catastrophic. CHAPTER 12: The Second Secret Cave, Private Actions, and other Loose Ends This chapter is really an optional one; I just need to get all this stuff covered in the walkthrough and there's no really appropriate place to put it. This basically ties up all the loose ends there are at this point in the game; it covers the second secret cave and all of the new Private Actions that can take place at each of the towns. Note that for the Private Actions, this is by no means comprehensive--the PA that occur depend heavily on the makeup of your party, and are not necessarily just divided individually between characters. Note that some of the Private Actions will change even after this point in the game. I will note the most important ones afterwards. First, I'll go over the various Private Actions. If you don't see a specific person's name in the list, then their PA is the same as the one listed earlier in this Walkthrough. Note that this part of the game is all completely optional. If you want to skip this chapter, go on to the next. Well then... PRIVATE ACTION: HOT PA Ashlay: Salesman: "What do you think of this sword? It was made by the finest blacksmith in the East!" Ashlay: "Don't insult my intelligence! The best in the East? What kind of idiot would be fooled by a piece of junk like this!?" Rati: "...." Ashlay: "...If someone like that exists, I'd like to see him!" Ashlay: "Oh, Rati? What's up?" PA Perisie: Perisie: "Heya. I hear that Milly likes Parfait! The captain likes...what is it. Takematsu? Was that it?" PA Milly: "Is this town what Cool was like in the past?" PA Ronixis/Marvel (w/o Joshua): Ronixis: "You know, everybody here has monkey tails!" Rati: "It's not a monkey tail!! It's a cat tail! Felpool!! Ronixis: "Oh, sorry, sorry." Ronixis: "Come to think of it, you don't have a tail, Marvel." Marvel: "...." Ronixis: "....but what difference does it make?" PA Ronixis/Marvel/Joshua Joshua: "You know, Marvel-san, you don't use a sword or Monshoujutsu, where did you learn that technique that you use?" Marvel: "Huh?" Ronixis: "Hey, what difference does it make?" Joshua: "That's true. I was just interested..." PA Ronixis/Joshua/No Marvel Ronixis: "Marvel, I wonder who or what she was..." Rati: "I wonder that too...but being hard on yourself won't help anything." Ronixis: "Yeah." P.A. Iria: This PA depends heavily on whether or not you bought the earring for Iria way back in the beginning of the game. If you did, and Cius AND Fear are in your party: Rati: "Iria-san, did you find anything else?" Iria: "Oh no, nothing like that." Iria: "Or should I let you buy me a present again?" ???: "What's this about a present?" Rati: "N, no, it's nothing...." (Milly notices the earring) Milly: "Hmmm...." Iria: "N, now Milly, this doesn't have any deep meaning at..." Milly: "Iria-san, please shut up." Iria: "OK" Milly: "Why did you hide it?" Rati: "Er, well..." Cius: "Damn! ....Hoo boy, is Rati in for it now! What's gonna happen next? I can't wait to see!" Fear: "Hey, Cius! What are you doing over there?" Cius: "Er...nothing..." Cius: (Oh shit, it looks like I'm going to be in for it too...) Milly: "RATI!!" Cius: "Yo, Rati! Could you come here a second?" Rati: "Huh? Sure." Fear: "Come back here, Cius!" (outside) Rati: "Whew, thanks a lot, Cius, you saved my ass in there." Cius: "Hey, same to you too." AR for Rati and Cius way up towards each other. AR for Rati way down for Milly. Afterwards Cius says "That sure was close" in the Private Action. Iria says "Maybe I should take this off." Milly won't speak to you, and will just be pissed if you try to talk to her. If Cius + Fear aren't in the party, instead of coming in to save him, Rati has to take the heat from Milly and gets slapped. AR down for both Milly AND Iria. Iria will say "You don't understand girl's feelings." afterwards, and Milly is similarly pissed. If you DIDN'T buy the earrings: Rati: "What's up, Iria-san?" Iria: "No, it's nothing." Rati: "Hey, that's a pretty earring..." ???: "What's this about an earring?" Milly: "Are you talking about this?" Iria (whispering): "Hey, isn't there something you should be doing here?" Rati: "Eh?" You now have a choice. 1) I guess I'll give it to Milly. 2) I want to give it to Iria-san 3) Change the subject. 1) Rati: "Hold on a second." Go and talk to the shopkeeper. He'll give you the earring for free. Iria: "Hurry up and give it to her." Milly leaves happy. Rati: "I'm tired." Iria: "I guess that's just what girls that age are like, huh?" AR way up for Milly, slightly up for Iria. 2) Rati: "Hold on a second, Iria-san." Milly: "What!? Why her!?" (SLAP!) AR WAY down for Milly, slightly less for Iria. 3) Rati: "Oh yeah, just a little while ago..." Milly: "Nobody's listening to you!" Same negative result, except that Milly's AR doesn't go down quite as much. AR Tinek: As usual, Tinek is sleeping. AR Fear: "Sometimes it's good to just sit back and rest like this. When I was obstinately leading the Cavalry, I never even thought about this." PRIVATE ACTION END PRIVATE ACTION PORTMIS Milly/Marvel: Milly: "Marvel-san, why are you so pretty? Your waist and legs are so slender, I was an instant fan the moment I met you!" Marvel: "Come on, cut it out Milly." Milly: "I'm serious! Are you on some kind of special diet or something? It's almost as if you're not even a person like me!" Marvel: "...." Milly: "Did I say something to upset you?" Marvel: "No, it's nothing..." Afterwards: Milly: "Rati, don't you think that Marvel-san is really pretty?" 1) Yeah 2) You can't say that right in front of her. 1) Rati: "Yeah, that's for sure." Milly: "Isn't she though? Isn't she?" 2) Rati: "I can't believe you can just say that right in front of her." Milly: "What do you mean by that!? If you don't have any problems with it, why can't you say it?" P.A. Milly, W/O Marvel Milly: "Eh? You found me!" Rati: "What do you mean, I found you? What are you doing in a place like here?" Milly: "Eh?" I just thought that if you couldn't see me, you might come and find me..." 1) Of course I was looking for you! 2) It's just coincidence. 1) Rati: "Of course I'd come looking for you!" Milly: "Really? I'm glad." AR for Milly up. 2) Rati: "I just ran into you coincidentally." Milly: "Really?" PA Joshua: Joshua: "When I walk around town like this, I sometimes hope that just by chance I can run into my sister..." PA Iria/Ronixis Ronixis notices Iria's earring. For some weird reason, in my game where I DIDN'T buy her the earring she still had it... Iria: "Oh, this?" Iria: "When I was separated from you and the others, this really hot guy gave it to me as a present." (She is trying to piss off Ronixis by saying this) Ronixis: "Oh." Iria: "Come on, it's not like it's got some deep meaning or anything!" Ronixis: "Right, whatever." (Ronixis is irritated) PA Ronixis: "Oh, Rati. What's up?" PA Fear: "Are we still just going to sit around this town?" PA Tinek: Surprise, surprise, Tinek is sleeping. Is this all he ever does? :) PA Perisie: Rati: "What's up? What are you doing here?" Perisie: "I heard from this guard that there's a mountain of treasure in here!" Rati: "...Do you mean Moore Castle's Treasure Vault?" Perisie: "Right! That's it!" Rati: "And?" Perisie: "Let's go there together!" Rati: "Eh?" Perisie: "Rati, come with me! It'll be like we're a prince and princess, don't you think?" Rati: "Hey, that's illegal!!" Rati: "It's IL-LE-GAL." Perisie: (Says a joke) Rati: "That's Manzai." (This is a pun on words, illegal/crime="Hanzai," comic dialogue = "Manzai" ) Rati: "Come on, let's get out of here!" Perisie: "I don't want to!" Perisie: "Could it be...you don't like me, Rati?" 1) Where are you getting that from!? 2) OK then, for just a bit. 1) Rati: "It's not that I don't like you or anything. It's just that there are some things in this world that we shouldn't do." Perisie: "I see..." AR for Perisie slightly down. 2) Rati: "Geez, I guess I don't have a choice. Let's go ask inside." Perisie: "Yay! Rati, I love you!" (Perisie AR up) You now go into the Treasure room. You can't pick up anything here though. Since all you have is Rati and Perisie, be careful; the fights will be substantially tougher. Go into the second room: Perisie: "Eh? I thought that around here my friend was sleeping..." Rati: "F, friend?" Perisie: "Yeah. He was like this big fat rabbit thingie." Rati: "Zu, Zunburi?" (Don't ask me to explain this, it's one of the things Persisie said...damn these unique Japanese words ^_^) Rati: "Mu, muchara?" (Ditto above) Rati: "If you're talking about a big statue like that I saw it." (This ONLY comes in if you've finished the job you had with Cius earlier!) Perisie: "Bingo! When he sleeps he turns into this stone-like thing! Where did you see him? Let's go there!" Rati: "You want to look for it? ....Anyhow, let's go back." Since this refers to the rabbit you delivered back in Chapter 1 (You DID deliver it, didn't you?) head back to the item shop in Hot, start a Private Action, then go to the item shop: Perisie: "Is this where my friend is?" Rati: "Probably...I don't think there are going to be any more of those statue big ugly rabbit (?) things around." Perisie: "He's not ugly! He's really 'Raburabu'!" (please don't ask me to try and explain this, it's not worth explaining. ^_^) Rati: "Ra, Raburabu?" Badam: "What's the matter?" Rati: "Is the statue we brought here earlier here?" Badam: "Yeah, you mean this? What about it?" Perisie: "It's Bunny!!" Badam: "Huh? Bunny?" Perisie: "Hey, he's my friend, so give him back!" Badam: "Er, but..." Perisie: "Bunny, wake up!" (The statue "defrosts") Perisie: "...you wake up?" Badam: "Th...the statue moved on its own!!" Now, if you look at your inventory, you will see that you have the item, "Bunny Whistle." Use this whistle to summon Bunny and you can ride him around. He moves as fast as a dash normally and blazes when you hold down the dash button! In addition, when riding him, you won't meet any enemies. He's really useful for getting from place to place without having to deal with weakling enemies. To stop riding him, just use the Bunny Whistle again. Afterwards, in Portmis Perisie says: "There are so many things in town! No matter what I see I never get bored." PRIVATE ACTION END PRIVATE ACTION: OTANIMU P.A. Joshua: Boy: "Whoa! He's got wings!" Girl: "He's so cute! Wow!" Chelsea: "Kyaa! He's so cool!" Myuki: "Don't you think these Feather Folk are so cool? They really are beautiful!" Mary: "Hey you two! Aren't the Stalkers supposed to be more earnest?!" 1) Save Joshua 2) Join in with the others 1) Rati: "Hey! He's not some tourist attraction, stop it!" Chelsea: "What!" Myuki: "Can't we just a little!?" Rati: "Are you all right?" Joshua: "...Yes, thank you." Joshua: "I should be used to this, but all that noise really gets to me." Rati: "Yeah, I should think so." Joshua: "Sometimes I wish I didn't have thse wings, but I did get this body from my parents." AR for Joshua up. 2) Rati: "Whoa, Joshua-san, you've really got a way with the chicks!" Joshua: "This is no time to be saying things like that...!!" Cius: "Hey you assholes! He's not on show! Get the fuck out of here!!" (Everyone splits) Cius: "Are you OK?" Joshua: "Yes, thank you. You really saved me there." Cius: "Rati, what the hell were you thinking, joining in with those fools in making noise like that!" Joshua: "Cius-san, it's all right..." AR between Joshua and Cius up. AR for both towards Rati down. If Cius isn't in the party, I dunno what happens. I assume someone else, (probably Ashlay) takes his place, but I don't know for sure Either way it goes, Joshua says "I'm OK now" afterwards. P.A. Ronixis: Ronixis: "What are you up to, Rati?" P.A. Marvel: Artist: "What a beautiful person! Please! Let me paint your picture!" Marvel: "Eh? I...I'm sorry..." P.A. Fear: Fear: "Oh, it's you, Rati." Rati: "Did I disturb you?" Fear: "No, come and help me kill this boredom." (Both laugh) Rati: "So you're a childhood friend of Cius?" Fear: "Hm? Yeah." Fear: "I'm an orphan. When I was young, Lord Ryas took me in." Rati: "So Lord Ryas, he's Cius' father?" Fear: "Right. So in a way it was kind of like I was his little sister. But I don't know which one you'd consider older now." (Both laugh) Rati: "Can I ask you something?" Fear: "What?" Rati: "Why is Cius on a journey? He seemed like he was on a journey to improve his strength, but it didn't seem like that when we went to Astral, he didn't seem normal then." (Fear laughs) Rati: "What's so funny?" Fear: "No, you'd just better not ask him about things in that department either. He's kind of a shy one." P.A. Milly/Cius Milly: "Hey, Cius, about Rati...." Cius: "What?" Milly: "Rati's really insensitive, so it gets to me." Cius: "W..Well, I suppose that's so..." Milly: "But if I think like that, some other woman might get him." Cius: "Hmm..." Rati: "Looks like I'd better stay out of this one." P.A. Milly/Ashlay Exactly the same as Milly/Cius, except Ashlay says things in an "old guy" voice. :) P.A. Tinek: Can't talk to him...he's just hanging out with his lupine friends on top of the inn/bar. P.A. Perisie: Perisie: Meow! PRIVATE ACTION END PRIVATE ACTION: TATOROY P.A. Tinek: Tinek: "Martial arts is great, isn't it?" P.A. Ronixis: Ronixis: Hmm...To think that there really are arenas like this... P.A. Milly: Milly: Wow....this is really incredible. P.A. Marvel: Rati: "Do you dislike this kind of thing?" Marvel: "....No. But, why?" Rati: "You seem sort of....depressed..." Marvel: "It's nothing. Sorry to make you worry." P.A. Perisie: Perisie: "Wow, wow! I want a Neko Ougi or something too!" P.A. Joshua: Joshua: "Is there a meaning to reckless fighting like this? To let blood in a place like this..." 1) Is wanting to become strong useless, do you think? 2) If there's a necessity for a reason to fight... 3) There's no need for a reason to fight. 1) Rati: "I think that wanting to become strong isn't a useless thought, but..." Joshua: "...That's true. But why do you want to become strong?" Rati: "Well..." Joshua: "I'm not going to press too deeply or anything, but I think that's important. I think that even if it's impossible, I don't want to kill anyone, even if they're an enemy." Joshua: "The reason I wish for strength...is as a way to find my sister..." (If Marvel is in your party, the following occurs...) Marvel: "If your sister for somereason somehow had done something to have gotten her hands bloodied...what would you do?" Joshua: "I can't even think that she would do something like that. To think my sister would harm someone she'd never even met....that's not a funny joke. Please don't even speak of that again." Marvel: "...I'm sorry." (AR for Joshua towards Marvel down) 2) Rati: "If there's a necessity for a reason to fight, I'd think that really would be wanting to become strong, wouldn't it?" Joshua: ....Why would one want to be strong? I think that's important. Even including myself, it doesn't change the fact that one is killing." Rati: "Well, I guess you're right there..." 3) Rati: "I really don't think there is any meaning for fighting, do you?" Joshua: "...No meaning? Is it that way to you?! That's just the same as murder then! Rati: "...." Joshua AR towards Rati down A.R. Fear: Fear: "True words of praise are only given to the strong. This is Astral's truth." PRIVATE ACTION END OK, that about does it for the Private Actions. Now I'll cover the second secret cave. There is an entrance to the Sylvalant Ruins at the very end of the peninsula. But the entrance is delapidated and you can't enter. However, there is a hidden entrance to the ruins. In the area with the bridge, right after you get off the cave, there is a crag to the north of the bridge. Walk behind this crag and you will enter the Sylvalant Ruins. Items in the Sylvalant Ruins: Moonite, Sweet Syrup x 2, Shadowflower, ?GUARD x3, (Mithril Mesh) Uraouka Ougi, Mithril Helm x 3, ?GUARD x 3, (Mithril Gleive) ?GUARD x3, (Mithril Shield) Dark Circle, Ignite Sword, Star Ruby, Airslash x2, Reverse Doll x 2, Rainbow Diamond, The Sylvalant ruins are very large, and the layout is very confusing, so getting through it requires patience. The Enix/Tri-Ace guys really play with your mind here in this dungeon; there are several unopenable doors and switches that do nothing. In terms of monsters, the Sylvalant ruins are only slightly more difficult than the Mt. Metox dungeon; anyone who can make it through the inner sanctum of Parji Shinden should have no trouble here. If most of your party is in their 30s you should be fine. Be careful of the Hound Shapes though because they can stun and paralyze. Milly having Dispel here is a real plus. Still, due to the size of the dungeon and the damage-dealing capability of the monsters, you might want to make several trips. You'll note that on the third level down, there is a door that is locked if you haven't visited the king of Sylvalant yet. Visit him to get the key. At about the sixth floor down, you will meet the Ruin Guarder, the boss of this dungeon. Boss: Ruin Guarder, HP 25,000 The Ruin Guarder is easily one of the coolest-looking bosses in the game. However, he's really not all that tough. Just make sure that you have Milly in your party, or Milly and Joshua if you really want to be safe. Since the Ruin Guarder is such a big target hitting him is no problem. His defense rating is really high though, so you'll want to use your special techniques on him, especially any Ougi techniques you have. The reason you'll want Milly and/or Joshua in your party is that the Ruin Guarder fires lasers from a hole between his eyes which will do 800+ damage to your entire party. So you'll want someone with Cure All to heal up your party, otherwise there's a good chance you'll all get killed. Also, when you beat him, he'll give you a ?JEM. (Orihalcon) Now, as for what's behind that locked door... Apparently, there's nothing of any interest. However, you will notice that along the left wall in one room beyond the locked door, there are two rows of 3 crystals with an ankh and an Enix "e" on them. If you walk between these rows, you can travel through a secret door in the west wall. There's some good items down here, and als a very important room. Depending on the composition of your party, you may not want to go into the room, because nasty things can happen there. Or you can just watch the cut scene and reset. I don't know all the possibilities here, because the result of this event depends heavily on the composition of your party. Again, these are the two versions I saw in the games I used to play this. ***********************************CONDITION 1******************************* *********************************SPOILER ALERT!****************************** Party Composition: Marvel, but not Joshua. ******************************************** Rati: "This is just a huge empty room..." Iria: "Since this is the depeest room through a special secret passageway, you'd think there'd be something special here..." Milly: "Everyone, come here!" Rati: "Milly, what's up?" Milly: "There's someone sealed here in the middle of the ice!" Rati: "Is she dead?" Milly: "The poor thing! Let's help her!" Rati: "....." 1) Help her 2) Don't help her 1) Rati: "Let's rescue her!" Marvel: "Rati-san, please stop!" Rati: "???Why?!" Milly: "Marvel-san, why are you stopping us? Let's help her!" Marvel: "Please! Don't touch her!" Milly: "She's in the middle of freezing ice...I feel so sorry for her!" Marvel: "Please stop!" Marvel: "If you insist..." Milly: "Marvel...san?" Marvel: "Then I'll have to fight you!" Rati: "Wh...!?" Milly: "My god...you'll go that far...!?" Marvel: "Stop....I'm sorry..." Milly: "I don't understand what you're thinking, Marvel-san!" Rati: "Milly, just forget it, let's leave her alone." 2) Rati: "No, let's not." Milly: "Why not!? That's awful!!" This cut-scene is safe. There's no real reason to want to reset after it. :) ***********************************CONDITION 2******************************* **********************************SPOILER ALERT!***************************** Party Composition: Marvel AND Joshua. **************************************** Rati: "This is just a huge empty room..." Iria: "Since this is the depeest room through a special secret passageway, you'd think there'd be something special here..." Milly: "Everyone, come here!" Rati: "Milly, what's up?" Milly: "There's someone sealed here in the middle of the ice!" Joshua: "Eris....!!!" Rati: "Huh?" Joshua: "Eris....why are you like this...!!" Milly: "The poor thing! Let's help her!" Rati: "....." Joshua: "Sealed up in the middle of ice like this....Don't worry, I'll save you right now!" Marvel: "Everyone, please stop!" Rati: "???Why?!" Milly: "Marvel-san, why are you stopping us? Let's help her!" Marvel: "Please! Don't touch her!" Milly: "She's in the middle of freezing ice...I feel so sorry for her!" Marvel: "Please stop! If you insist..." Milly: "Marvel...san?" Marvel: "Then I'll have to fight you!" Rati: "Wh...!?" Milly: "My god...you'll go that far...!?" Joshua: "You bitch!" Joshua: "My sole reason for living up until now has been to save my sister! And you're telling me to just leave my sister, leave Eris, like this!?" Joshua: "Don't be fucking ridiculous!! If you want to fight, then come on, let's go!! I'll sacrifice anything to save my sister!!" Rati: "Marvel-san, please get out of the way." Joshua: "Move!! Get out of my way!!" Marvel: "Stop....I'm sorry..." Milly: "I don't understand what you're thinking, Marvel-san!" Marvel: "I can't stand it..." Marvel: "I can't take this any more....!! If I'm going to have feel like this, I wish I'd never come with you all...!!" Joshua: "What are you doing!!" Milly: "STOP!!! I don't want to fight Marvel-san!!!" Milly: "Huh?" Marvel: "Everyone, this is all my fault...It was my fault for thinking that I wasn't stronger by clinging to a faint shimmer of hope..." Marvel: "I'm sorry....Farwe..." Joshua (talking politely again): "What do you mean?" Joshua: "I...what happened....!" Milly: "I don't know, but Marvel-san....she seemed sad..." Joshua: "My sister....and that woman both disappeared...!!" Joshua: "What on earth just happened..." This is where you might want to reset. Just to fill you in on what happened a little bit, Marvel (and Eris too) is now dead, or more accurately, has ceased to exist. Therefore, you can't ever get her back once this happens. So unless you want to get rid of Marvel in order to put someone else in her place (like Tinek, Perisie, or Fear) then reset. ***********************************SPOILER END******************************* OK, that does it for the "loose ends." Now you should go to the uninhabited island from Sylvalant port. Do not remove the following from this FAQ! ============================================================= For any additions, corrections, or questions, please email me (Ian Kelley at ikelley@mail.sas.upenn.edu. Thanks. If you want to put any or all of this FAQ on your page, please let me know first. I don't mind at all if you use this FAQ on your page, in fact I encourage you to do so if you wish, but if you let me know first I can keep a running tab on who's got it so I know who to email when I update it. Plus I can look at your page too. :) ============================================================= Do not use this FAQ for ANY kind of profit, be it selling it, using it as incentive to buy games, or anything else AT ALL! While it may be common sense that doing this is illegal, there are many people who will do it anyway. This is a warning to those people! I *WILL* sue you if you do and I find out! ============================================================= Thanks to: Enix and Tri-Ace! Hats off to them for making what is quite possibly the best console RPG ever! Celica, (tanke@teada.tec.u-ryukyu.ac.jp) for telling me how to get Ashlay and Perisie to join my party, among other useful tips. Jason Murata (bludgeon_16@hotmail.com) for filling me in on many items I missed. ============================================================= This FAQ originated at http://www.sas.upenn.edu/~ikelley/