open drawer get scissors get magnet leave right get rope get clapper use rope on magnet (get magnet on rope) upper left open door enter pub use scissors on dwarf (get his beard) get matches (on fruit machine) right talk (tell them you do anything to be a wizard) they tell you you need a magic staff leave pub left doorway left if that guy speaks to you talk or abort talk (doesn't matter) left get ladder enter house get cold remedy potion get specimen jar leave right right right left right right talk (remove thorn, receive whistle) left down right do something with stump until woodworms talk to you talk until you promise to bring them mahogany down left move handle get bucket right right right right talk to troll talk until he takes the whistle the barbarian comes and gets rid of the troll right upper right right talk to oaf tell him he needs to water the beans, offer him water, you drown the beans and leave reenter and get beans from puddle right lower right use clapper on bell move bell use hair you kiss her and she becomes a pig leave the tower use map (troll bridge) upper left so you need something to stop that guy use map (village) doorway left left use pig with chocolate truffel door enter get hat get smokebox leave use matches with smokebox get wax from beehive goto tavern talk to barkeep, order Wet Wizard when the mouse reappears use the wax on the barrel he brings the barrel outside because he thinks it is empty he gives you a voucher valid from tomorrow leave get beer go behind cottage (left,doorway,doorway,left,middle) use beans on compost get melon (for guy with tuba) use map (troll bridge) upper left use melon on sausaphone left left left talk get feather right right upper right right get rock (center of screen) look at rock (password for the cave) wear beard (so dwarves think you are one) enter mine say beer give beer to left one (bribe the guard); he leaves to the right follow him use feather on the sleeping snoring fat guy get key up left (the guard is gone...) get hook use key with door enter offer voucher, let him give you a gem as reward leave mine lower right right talk until you get the metal detector left left upper right right right enter house tell him you came to see him eat that stuff when he gives you more and the mouse reappears use specimen jar on stew eat another one, he runs out of stew and leaves to get ingredients Optional: move the box and go down, try to go right. Leave the house right right right use metal detector right use Sausaphone on giant right right enter use cold remedy on dragon use hook on boulder walk boulder use magnet on hole use magnet on hole (you need the money for your wizard approval) go back down enter get extinguisher leave upper right get rock (it contains a fossil) use map (village) doorway talk to the "merchant", offer the gem and get 20 bucks for it doorway use rock with anvil; the blacksmith frees the fossil right right enter shoppe buy hammer buy white spirit (you need to remove paint later) use map (cross roads) upper right vines (lower left of the screen) talk and offer stew use map (centre of forest) upper left get paper right lower left give fossil to hole (Dr. Von Jones digs there) tell him you found it in the mountains so he digs free the mithriel use map (village) enter shoppe give shopping list use map (giant) left look dirt get ore use map (village) open box; goblins take you to their hideaway open box get rat bone look boxes (you notice your spellbook) get spellbook look spellbook (you find a scrap of paper) use paper with door, so a key falling down on the other side lands on it use rat bone with lock get paper (with key) use key on lock open door get bucket down get mints get flaming brand talk (he believes you are a demon) remove ring talk; he becomes a frog when he sees full moon (or thinks he does) use bucket on druid use flaming brand on druid; he polymorphs he escapes, the ring has no more power, so hide open iron maiden enter iron maiden (ouch!); days later the frog arrives with a saw get saw use saw on bars use map (village) doorway doorway use ore with anvil; get axe head map (centre of the forest) lower right right give axe head to woodcutter enter get climbing pin use extinguisher on fireplace move hook get mahogany (you are allergic to the rest and the worms want it) use map (witch) right right talk to stump; they enter the mahogany use map (crossroad) lower right use hair use woorworm on floor use ladder on hole down open tomb (flee outside) enter use ladder open tomb move loose bandage (the mummy crumbles to dust) get staff use map to go to the wizards in the tavern give staff to them; pay them; become a wizard use map (dragon) upper right right ice ledge right right use white spirit on stain; talk to tree; get magic words use map (witch) enter get broom fight and win, may take a few tries. The word you say determines what you become : Alcazam - snake Hocus Pocus - cat Sausages - dog Abracadabra - mouse when you got the broom, the witch appears as dragon use Abracadabra and escape through the mouse hole in the wall use map (centre of the forest) upper right right right enter down use hammer on plank right get frogsbane use map (village) doorway left enter talk until he becomes a frog give frogsbane to frog; receive the potion use map (dragon) upper right right use pin on hole consume mints to melt the dangerous snowman right tower use broom when the bridge falls down drink potion get leaf look bucket (get firestick) get stone left use hair with top get lily leaf use stick on lily leaf use leaf on stick seeds get seeds use seeds on stone (get oil) shore use oil with tap move hair puddle's centre look water (notice tadpole) get tadpole talk frog (threaten tadpole) get mushroom eat mushroom get branch enter (the chest becomes a monster, you flee outside) reenter use branch on chest get spear get shield down use spear on skull get skull get chest move lever use chest on block move lever (crush chest) move lever get candles up up get socks (they smell like cheese, you want the mouse) get pouch put socks into pouch use pouch on hole (catch the mouse) get book get wand up get chemicals use chemicals on shield (to make it mirror-like) use shield on hook down look mirror (it's a spying device which can see through any mirror-like thing, like the shield you prepared) you want to teleport away, the demos know how to, but they won't tell until you send them to the fiery pits. You need the candles, a mouse, a human skull and their true names, which they won't reveal, so you need the mirror to spy on them look at both books up talk to demos until you convinced them you are a mighty wizard and you will send them back use teleporter; go to fiery pits the mage is there (the demos said is is bathing, there is lava, and you have to destroy the wand there) get pebble get sapling talk; he won't let you in, but he will give you brochures look brochures; receive elastic band use band on sapling to make catapult use catapult on bell; he flees get matches enter get wax right use wand on Sordid; he petrifies use matches on pits use wand on lava the wand is gone, all victims unpetrify, so does Sordid he zaps you right; he begins to zap you again when the mouse appears, use wax on Sordid he slips and falls into the lava Congrats for following this walkthrough ;)