Silent Hill Walkthrough for the Playstation v2.0 by Black Cat and Gunsmith Hahahah, did you think we'd follow the norm format? Contents? Yeah right! ...Er, okay then, we have to cause it's getting complicated! CONTENTS_______________________________________________________________ 1. Hasty Updates 2. Design Notes 3. Playstyle Tips 4. Walkthrough 5. Game Over 6. Weapon Guide 7. Necronomicon : Monster Guide 8. What the ??? Unfinished Business 9. Legal Claptrap 10. Credits _______________________________________________________________________ SECTION 1: HASTY UPDATES----------------------------------------------- 5th Febraury: Got Silent Hill, sent in first two levels to Gamefaqs.com 6th February: Completed game on NORMAL setting. 7th February - Playtesting the Faq (on HARD level). Added to the instructions on the Rooftop of Midwich School. Added to the instructions before leaving the hospital for the Antique Shop. Corrected "VOWO" name on truck. 8th February: Finished game on HARD level. Figured out how to get Good + ending (Hurrah!). Added instructions regarding the plastic bottle in hospital kitchen. Reformatted and added Contents. _______________________________________________________________________ SECTION 2: DESIGN NOTE: When reading this FAQ, don't forget to put your wordwrap on! The wrap on my pc is set at default which is 15 on the ruler. _______________________________________________________________________ SECTION 3: PLAYSTYLE TIPS---------------------------------------------- __________________________ Game Abbreviations: SH: Silent Hill ASH: Alternate Silent Hill __________________________ This walkthrough is for NORMAL and HARD mode. If you want to use this FAQ as a walkthrough, visit the rooms in the order they are listed. Within sections they are lists of rooms rather than directions telling you where to go. Visiting the rooms in the order listed will get you where you want to go. Also you may have to use your brain at some points as we refuse to hold your hand throughout the whole game, for then there would be point in playing would there? On Hard level some items are not present like the Ampoule in ASH Hospital in the wheelchair in the lobby. But a small price to pay for to realise that the makers of this game are fans of the Evil Dead Movies... :) Hard level makes 4 items available: If you select this level you can get the Gasoline, Chainsaw, Rock Drill or special medallion. Refer to Level 2 Scene 1 for details. The mosters hurt more and take more damage on this level too. Also, try to burrow/rent/steal a rumble pad to play this game. It emulates Harry's heart when he gets scared and the force of impact when he runs straight into a wall (HA HA!) (Don't use the anolog controls- they are rubbish; Parasite Eve was MUCH better). Switch the light off, wait till late at night and play alone (If you like having nightmares and damaging your eyesight!). Also, this FAQ is written to set you up into the best positions to give you a fright, so it may waffle at some points and deliberatley NOT tell you when you're about to be attacked. You have been warned. The controls are obvious, but remember that pressing L1+R1 will make Harry turn 180 Degrees sharply. This is handy for running from Bosses and situations like when you meet a dead end and you have 1 dog and 2 Eight Men running after you @_@ If the camera angle puts you at a disadvantage, press L2 to get the viewpoint from behind your back. This doesn't work at some points though. Damn this FAQ looks much better in Wordpad... _______________________________________________________________________ SECTION 4: WALKTHROUGH------------------------------------------------- Game attract CG Sequence----------------------------------------------- Among various other scenes, which you will get to see during the game, Harry Mason is driving with his daughter, Cheryl. He sees a Police Officer on a motorbike, who accerates out of view. Then he sees the Police Officer's bike crashed into a wall. Looking back and looking ahead he suddenly sees a girl in the road, causing him to swerve and crash. _______________________________________________________________________ Funnily enough, if you let the game demo run, you will notice that Harry runs into areas of Level 1 where you will need to go, without telling you why... _______________________________________________________________________ Start Game CG Intro--------------------------------------------------------------- Harry Mason wakes up in his crashed jeep to find that his daughter, Cheryl has disappeared. He leaves his jeep to find himself in the town of Silent Hill. It is foggy and snowing. ----------------------------------------------------------------------- At this point you gain control of Harry. Keep moving forward until you see a shadow in the distance. You can try and go into the convenience store but the CPU will take control of Harry and run him in the correct direction. You will see Cheryl, but she runs off. You follow her. You go down an alleyway. It's a basic direction with no choice but to continue. It gets darker (eek!). Harry lights a match and keeps running (! You know with amazing skills like that, he'll go far...). You will see a crucified dead person at the end, where suddenly two (then three if you survive long enough) child zombies appear and stab you till you run out of energy and collapse. You wake in a cafe to see Cybil Bennett, a police officer from Brahms, the next town over. She asks you if you're okay and explains something bizarre is happening in Silent Hill. All the people have vanished. She refrains from telling you the whole story. You are about to leave to try and find your daughter when she hands you a gun. _______________________________________________________________________ Scene 1: Cafe The first thing to do is gather up the items by pressing X. Health x2 Knife Residential Map Flashlight Small Radio Save Game (notepad) You can't get the small radio until you leave the cafe. Upon picking up the Residential Map, you will realise that you will have to equip your gun before you leave (equip your gun using R2, Press X to fire). After trying to leave the cafe, the radio will emit static. *Special Item : Radio The Radio emits static whenever a monster is near. It will emit a louder and different crackle when you are very close to a monster. The windows will smash and you will meet the first monster, from now on refferred to as Winged Beastie (WB). Press X till the bastard is dead. Take the Radio. Go out of the cafe. _______________________________________________________________________ Scene 2: Outside the cafe Handgun Bullets x2 The Handgun Bullets is on the bench outside. You have to check the alleyway. Look at the map by pressing T. Follow the red arrow on the map that points to Cheryl. *Monsters: Winged Beastie (WB), Dog (D) and Child Zombie (CZ) You don't have to fight these monsters to proceed. You can run past them and save Handgun Bullets. However, if you do decide to wipe them out, then remember you must not only shoot them down, but you must also stomp them or shoot them again until more blood appears and the radio stops crackling. Otherwise they will ressurect. *Weapons: Any handweapon can be used in two ways. Single button strike, or two button combo. Position and distance are the key to using each type effectively. Did you appreciate that waffle? It IS helpful, but so is cough syrup... If you shoot a WB from the porch of a house and it lands on the stairs, it will slide down to the floor. Cool, eh? We also shot a WB and it landed in one of the chasms. It should have resurrected, but we didn't hang around to find out. After shooting a monster, you can stomp it without wasting a bullet or changing weapon by letting go of R2 and just pressing X. L1 + L2 quick switch around: Good for shooting WB's flying past _______________________________________________________________________ Scene 3: Alleyway off Finney St. Handgun Bullets x2 Pipe Cheryl's Sketchbook There is an Alleyway that is blocked off but you can find the items. Pick up the sketchbook that will give you the idea to go to the School. _______________________________________________________________________ Scene 4: On the way to School Do not bother trying to go the obvious and direct route to School using the map. All routes are blocked off. Go to the alleyway behind the cafe on Bachman Road. You will find a fence-gate that says "off limits". You will find it is directly behind the cafe. Enter to find the Basketball court. -Small Basketball Court Health Key of Woodman -Small alleyway: To the right of Ponston Market on Bachman Street (simply keep going down the alleyway behind the cafe). Handgun Bullets x2 Proceed to the broken bridge (if you look on the map it is near the letter N of the compass). There you will the broken down police car. -Police Car Handgun Bullets Key of Lion There are 2 WBs that you may have to kill in order to pick up the items without hassle. Proceed to the bottom of Elroy Street. There is a house that is all boarded up. Near the chasm you will find a plank that you can walk across to get the items. -Boarded-up House Health Key of Scarecrow Once you have all the keys, proceed to Matheson Street. You will come across more of Cheryl's notes on the left hand end of Matheson Street which gives you the clue to go to the Dog House on Levin St. You cannot go to the dog house without reading the notes. MISC : You don't have to get these items, but then again you could just dig a hole in the floor and bury yourself, ne? ^_^ -Matheson Street: If you look on the map, by the letter E of Matheson St there is an alleyway. First Aid Kit -Levin Street: Look on the map. Near the letter L of Old Silent Hill, there is a house. Health -Bachman Road: Go to the top to find Harry's jeep. Then visit the convenience store. Health x4 First Aid _______________________________________________________________________ Scene 5: Dog House and House House Key First Aid Kit Handgun Bullets x2 Health Save Game Go into the house and find the backdoor near the kitchen. Read the map on the wall just so you can make more scribbles on your own map. Use the keys to unlock it. Backyard: Health x2 Go out through the door. It gets pitch black (oooh mommy!) so Harry turns on his flashlight. You can turn off your flashlight by pressing O. Go through the gate to get back on the street. _______________________________________________________________________ Scene 6: Hit the Road, Jack er... Harry -Broken down Highway: Top of Midwich Street Health Handgun Bullets -Small alleyway: On the map near the letter O of Old Silent Hill Health Handgun Bullets -Alleyway off Bradbury Street: You will see a garage with Blood over the door. There is a plaque that says "K. Gordon". Go down this alleyway to get into someone's back yard - to find absolutley nothing at all. Well whoo-oo-oo-pee! That was worth it. :/ -School Bus: At the bottom of the map next to the school. Health x2 Save Point _______________________________________________________________________ Scene 7: Midwich Elementary School Run past the Ds and open the door. You will find yourself in the lobby. -Lobby School Map -Infirmary First Aid Kit Health Save Point -Reception Teachers Log book clues x3 You must read the clues to continue. 10.00 "Alchemy Laborotory" Gold in an old man's palm The future hidden in his fist Exchange for sage's water 12.00 "A place with songs and sound" A silver guide post is untapped in lost tongues. Awakening at the ordained order. 5.00 "Darkness that brings the choking heat" Flames render the silence awakening the hungry beast. Open time's door to beckon prey. -Room behind Reception Handgun Bullets =Solving the riddles= -10.00 Riddle Run through the courtyard, avoiding the CZs (or maiming them with the pipe if you feel annoyed for some reason). In the courtyard is a clock Tower. The face reads 10.00 Go up to the second floor. Go into the Lab Equip Room. -Lab Equip Room Chemical - Hydrochloric Acid Glucose Distilled Water Get the Chemical and go into the Chemistry Lab. -Chemistry Lab Handgun Bullets Statue of Hand Pour the chemical onto the Statue of Hand to receive the Gold Medallion. You cannot get the Silver Medallion until you put the Medallion into its slot in the Clock Tower in the courtyard. Go back to the courtyard and place the Medallion into the slot for the Golden Sun. You can get the CZs to follow you in a line between the bench and the wall where they can queue up for a close examination in the law of "Pipe" plus "Thwack!" equals "Dead Zombie"... Once you have put the medallion in place, the clock face turns to 12.00... -12.00 Riddle Go to the Music Room on the 2nd Floor. Read the clue: "A Tale of Bird's Without a Voice" First flew the greedy Pelican, Eager for the reward, White wings flailing. Then came a silent Dove, Flying beyond the Pelican, As far as he could. A Raven flies in, Flying higher than the Dove, Just to show that he can. A Swan glides in, To find a peaceful spot, next to another bird. Finally out comes a crow, Coming quickly to a stop, Yawning and then napping. Who will show the way, Who will be the key, Who will lead to The silver reward. Go to the piano and check it. The piano keys are numbered from left to right. All keys included. 2 4 7 9 11 1 3 5 6 8 10 12 2, 3, 8, 10, 11 do not work! If you wanna figure it outself, stop scrolling now. Clue: The birds in the poem represent the keys on the piano. Also the title of the poem is the key to narrowing down which piano keys are used. Only 5 keys need to be pressed, once each. The code: 3, 10, 11, 8, 2. You receive the silver medallion. Go back to the courtyard and put it in the slot for the silver room. =Once you have put the medallion in place, the clock face turns to 5.00...= Now is the best time to get all your items from the School Rooms. -1st FLOOR Boys Toilets: CZ Girls Toilets: Nothing Teacher's Room: Locked Bottom Right Classroom: Nothing Top Right Classroom: BBG, Handgun Bullets Storage Room: Jammed Hall: Jammed Room between Storage and Hall: BBG, Handgun Bullets -2nd FLOOR Top left Classroom: CZ x2, Health Bottom Left Classroom: Nothing Boys Toilets: Sounds of Small Kid Crying Girls Toilets: CZ x2, Handgun Bullets Locker Room: Cat in a locker (which then gets er...) (Also, when you leave the locker room, you get CZ) Bottom Right Classroom: CZ x2, Handgun Bullets Library: BBGx4, First Aid Kit Library Reserve: CZ =Don't bother with the 3rd Floor yet.= * Blue-Black Baby Ghost (BBG) You may bump into this little black transparent thing, that will probably scare the shit out of you so much you'll automatically pump it full of lead. However, once it disappears after falling over a few times you'll have calmed down and realised it is of no threat and should simply be ignored. -5.00 Riddle Go to the Boiler Room in the basement. Switch on the Boiler. (Good idea to save now) Go back to the Clock Tower. Go through the doors in the Clock Tower. Follow path downwards. There are empty medicine bottles at the bottom. Go out and an animated sequence takes over. Harry finds himself in the courtyard again, however there is a strange symbol in the middle. There is only one way into the school. Kill the CZ x2. Go to the storage room. -Storage Room : Rubber Ball If you haven't noticed, you're in the school but it is er... different. * Big Cockroaches (BC) Well, they're not giant are they? Then I would have put GC! -Room Between Storage and Hall: Hangun Bullets, First Aid Kit -Top Right Classroom: Yellow Picture Card -Hall way near the Bottom Right Classroom: Health -Infirmary: First Aid Kit, Health, Save Game -Wheelchair in Lobby: Ampoule (Pain reliever) -Room behind Reception: Handgun Bullets Go to the Room behind the Reception and put the Yellow Card into the door slot. You'll appear in the girls Toilets on the first floor. When you exit you'll appear outside the girls Toilet's on the second floor (funky, eh?). -2nd Floor Boys Toilets : Handgun Bullets x2, Shotgun Bullets Go back into the Girl's Toilets and you'll find yourself in the girl's toilets on the 1st floor (Insert quote from Alice in Wonderland here). -1st Floor Boys Toilets: Open door and see girl in flowery dress (well she might have been one at some point). Pick up shotgun. Pump your fist in the air and go "Whoop Whoop! There's gonna be a party y'all!" Go to the Teacher's Room on the Top left corner of the 1st floor, pick up the Handgun Bullets. Leave the Room and the phone will ring. It's someone you know. Go up to the 2nd Floor. -Top Left Classroom: CZ x3, Handgun Bullets -Bottom Left Classroom: Shotgun Shells -Lab Equip Room/ Chemist Room/ Library/ : Jammed -Hallway Outside the Left side Classrooms: Health Go to the locker room. Hmm sounds like that cat got stuck inside again. Ho hum. Oh? NOW COMES THE SCARY BIT. After you leave the locker room, you will have found the Key to the Library Reserve. Trust me (^_^') -Library Reserve Room: First Aid Kit -Library: Handgun Bullets Go to the Library and Read the open book. Hearing this, the hunter armed with bow and arrow said "I will kill the lizard" but upon meeting his opponent, he held back, taunting, "Whose afraid of a reptile?" At this, the furious lizard hissed "I'll swallow you up in a single bite!" The huge creature attacked, jaws open wide. This was what the man wanted. Calmly drawing his bow, he shot into the lizards gaping mouth. Effortlessly, the arrow flew, piercing the defenceless maw, and the lizard fell down dead. Okay, no prizes for guessing what kind of boss is coming up, eh? Go to the roof. There are two drain holes in the top right corner. Put the rubber ball in one of the holes. Check the other hole to see the key. Turn on the valve. The water should push the key down the drainpipe. Go to the courtyard. Pick up key in gutter. Go to 2nd Floor. Open the classroom on the top right corner. 3 CZs will cheerily greet you. In the next room pick up the health. Go down stairs to first floor and unlock grill door and SAVE GAME in infirmary- boss is coming. Go to Basement. -Storage Room: Shotgun Shells and Ampoule. -Boiler Room: Valves and Gate. Turn the right valve left x2. Turn the left valve right once. Kill the boss as he opens his mouth, duh. Use the shotgun. Cue movie sequence. You will see the girl who you avoided in the crash again. Then you're back in the real SH boiler room. You can hear Church Bells ringing. Your next objective. Pick up the K. Gordon key (!). Well done, you've completed Level 1! You can save game if you wish in the Infirmary. _______________________________________________________________________ Level 2 _______________________________________________________________________ Scene 1: Visiting K. Gordon -K. Gordon's House Save Game Handgun Bullets x2 Before leaving the school, check the Teacher's List on the Reception desk so that K. Gordon's House will be marked on the map. Go to K. Gordon's House, heh heh heh (So it wasn't a waste of time finding that house earlier!!! Update: Oh, we found the teacher's list 2nd time we played the game through). Just go along the bottom of the map until you reach the chasm. Hit left and go up the alleway. Go up to the house with blood on the Garage and a dog guarding the entrance. You can get in through the back door using the K. Gordon key. Collect the items and leave through the front. Before reaching the church, you can collect the following items. -Levin Street Chasm: End House on right: Health -Bradbury St: Just before the backyard alleyway on a bench: Health -Alleyway to the left of Cut-Rite Chainsaws (Heh Heh): Handgun Bullets Resist the temptation to inspect the Chainsaw, read below to find out why. -Gas Station: Handgun Bullets Engine Gasoline *Hard Level Only* Save Point With the Gasoline, you have to make a choice. You can either go to Cut-Rite Chainsaws and get the Chainsaw or go to the Bridge Control Room and get the Rock Drill. Refer to the Weapon Guide if you can't make up your mind... -(Behind the Gas Station) "VOWO" truck: Handgun Bullets Shotgun Shells _______________________________________________________________________ Scene 2: The Church Flauros Drawbridge Key Health Save Point Upon entering the Church you are greeted with CG of an suspiciously nutty old woman wittering on about how she knew you were coming. She scuttles off into a locked room when you ask too many questions. Upon leaving the church, go to the Bridge Control Room on Bloch Street. Right hand side of River, steps going down: First Aid Kit, Shotgun Shells. -Bridge Control Room: Rock Drill (You need Gasoline) Shopping District Map Health Go upstairs. Insert Drawbridge Key into Control Panel. Go across the drawbridge. New Monster: 8 Man. Nasty piece of work. When it gets near it will jump and molest you!!! -Right hand side of the drawbridge, steps going down: Handgun Bullets. Go towards the hostpital. Once you are inside, you cannot leave. _______________________________________________________________________ Scene 3: Hospital Go left, past the phones, 1st door on your left. You will meet Dr. Michael Kaufmann, who took a nap and then woke up to find everyone gone, snow in the wrong time of year and monsters flapping about. We learn that Harry wife died 4 years ago. Go and face the grey blue cabinet, take the right door. Continue through the next door. Pick up Map of Hospital and First Aid Kit. -Doctor's Office : Map of Basement. -Conference Room : Basement Key. -Kitchen : Empty Plastic Bottle, Health. -Director's Office : Spilt Drug on the floor. Use the plastic bottle to scoop some up. Go to the basement door and go through. Go downstairs and meet some BCs. Go to the Generator Room and activate Generator. Pick up the Hammer. Go to the lift and go to the 2nd floor. Go out, push the doors even though they are jammed, then come back into the lift and go to 3rd and do the same. Then *poof* the 4th floor button will appear. You will see the girl who you avoided in the crash again. Run to the double doors on the bottom right hand side. Go through and go downstairs. Go out into the corridor to meet a nurse monster. She seems to have the hump. She'll stumble towards you and then when she's about two paces away she will make a running grab at you. Give her one good shotgun blast with an EXTREME Close up to finish her off. She'll writhe on the floor until you put her out of her misery. You now have to collect 4 pieces to open the Nurse Center. You'll also meet the doctor monsters with the same attitude problem, but they have scalpels *sweatdrop appears down side of author's head*. Oh yeah, don't forget to watch the hump squirm... gross... -Gents toilets: Blue Square Plate of Turtle -Room 302: Video Tape Machine (no use yet) -Room 304: Steel Plate and Health (don't touch yet) -Room 306: Yellow Square Plate of Cat -Storage Room: Blood Pack, Handgun Bullets, First Aid Kit Go to Level 1 via the lift. -Vending Machine: Health x3 -Director's Office: Red Square Plate of Queen, Save Game -Kitchen: Health -Office: Handgun Bullets Go to Level 3 via lift, then go to Level 2 via the stairs. -Room 201: Lighter -Room 204: Green Square of Mad Hatter Empty slate The snakes are interested in blood. Walk up to them and Use Blood Pack. They will move aside and allow you to pick up the Plate. Go to the Nurse Center and read the clue on the wall. Clouds flowing over a hill. Sky on a sunny day. Tangerines that are bitter. Lucky four leaf clover. Violets in the garden. Dandelions along a path. Unavoidable sleeping time. Liquid flowing from a slashed wrist. Go to locked door and place Blue on Top Right Green on Bottom Right Yellow on Bottom Left Red square on Top Left. The Door opens... There are lots of NMs so arm up the shotgun! -Operating room: Basement Storeroom key. -Intensive Care room: Disinfecting Alcohol. -Room 206: First Aid Kit -Morgue: Ampoule, Health -Basement Storeroom: Shotgun Shells Push the cabinet to find a new door. Go through and use the alcohol and lighter on the vines on the grill in the floor. Go down (ooooerr) and go on! Go on! Be brave! It's gonna be a scream, baby! *gets thwacked with telephone directory book* Take the door on the right. The door to your right contains a video tape. Go to the furthest door on the left. Pick up Examination Room key. Alessa is the name of the girl that you almost ran over (and got you into this mess). Evidence points to the idea that either she or a close friend of hers is a mental patient at the hostpital... Go back to Room 302 and use the video tape. Shotgun shells appear on the bed behind you (!). Go to Examination Room. You will meet Lisa Garland. She was knocked out and has the same story as Dr Kaufmann. Suddenly you get a pain in your head and lose it. You wake to see the old woman, who tells you her name is Dahlia Gillespie. Apparently the mark of "Samael" is all over town and you must head towards the "other church". She leaves the Antique Shop Key on the desk and runs off again. _______________________________________________________________________ Scene 4: What the ...? -Police Station Handgun Bullets x3 Shotguns Shells x2 Memo Save Game Read the blackboard. A strange drug? You can now leave. At the top of Simmons Street is the Antique Shop. Antique Shop Push the brown cabinet. Say hello to Cybil. Cheryl's been walking on air and heading towards the Lake up Bachman Road. Harry does his macho man impression and makes Cybil wait for him while he goes searching through the hole in the wall. Follow the path to see the other church. Pick up the Axe. Go for the switch next to the door. The altar will burn and Cheryl will come looking for you to find that you have disappeared into thin air... Harry wakes up with Lisa (Get those dirty thoughts out of your mind RIGHT NOW). Lisa says he fell asleep, having bad dreams. He's back in the hostpital. The story unfolds as Lisa describes the town's history in occultism... when you ask her to come with you, she wants to stay. When you leave, you end up back in the Antique Shop. Go upstairs to find yourself in Alternate Silent Hill. You are at the top-right of the map, but the scenery is drastically different- not unlike when the school changed... The plot thickens... _______________________________________________________________________ Scene 5: Silent Hill Town Centre Head down on the map till you get to the Silent Hill Town Centre. There are 3 L2 Ds and 2 8Ms but you can avoid them if you are fast. Go through the hole in the mesh fence in the SH Town Centre. It's a shopping mall. Go up the escalator, watch the TV sequence, go up the escalator again. At this point your radio will buzz. Do not be afraid... be very afraid *gets put in a scorpion deathlock- ARGH SUBMIT SUBMIT!!!* Anyway, WALK on the left side and go into the door on the left hand side of the walkway- do not try to go further till you have picked up the Rifle Bullets x2, 1st Aid Kit and Saved your game. Come back out of the door and RUN towards the dead body. You must do it quickly as soon as you have left the room :p Boss p1: Dune Larvae Clean your bottom quickly, because there is a midly annoying larvae that is a rip off of all the sandworms you've ever seen in the movies. Stand still with the camera angle looking at your back. Nearly everytime, the larvae will appear behind you with a roar, squirt some noxious gas and dive to the side to go back into the sand. There is a simple timing for the arrival of the larvae. Time it so you can run (or walk) forward a little to avoid the gas and then turn around and blast the larvae. When it dives, stop shooting when you can only see 3 or so segments of its body. You can pick up the hunting rifle at any time. It's on the side of the room. The shotgun will finish the little blighter in about 5 shots while the handgun takes ages. When you've hit it enough, it will curl up into a ball. Stand back, because you can't hit it any more. It makes a hole in the back of the SH Town Centre for you to exit from. _______________________________________________________________________ Scene 6: Go back to the hospital and kick ass Head down the map towards Sagan St. All other exits are blocked so you need to go down to Chrichton Street. You can go to the Police Station on the way to save and collect Rifle Bullets x2 and a 1st Aid Kit. The entrance is on Sagan St, not Chrichton St. Head towards the hospital, go inside the hostpital and talk to Lisa. Lisa will tell you that to get to the Lake you can try and go through the tunnels at the waterworks near the Midwich Elemantary School. Leaving the hostpital you will find all exits are blocked so you must go up the stairs directly in front (next to the Post Office) and ... BOSS p2: Mothra! The Dune Larvae has matured into a giant moth with a sting. It will follow you around and sting you (doh), and emit clouds of gas. It's fairly easy. Just keep moving. When you kill the Moth, you return to Normal Silent Hill. But it's still snowing... _______________________________________________________________________ Level 3 _______________________________________________________________________ Scene 1: A quick respite Go down the stairs. You can save game in the hospital. Koontz St, near the L of Hospital on the map, there is an alleyway with Handgun Bullets and Health. On the corner of Koontz and Simmons there is a cafe table with Health. Head up Crichton St and take a left onto the bridge. If you look on the map, there is a pink square on the right hand side. This is the bridge booth. There is Health outside. Cross the bridge. Harry will get to the waterworks. Use the pipe and smash the lock (hit 5 times) after inspecting it. Press X to go down to the tunnels. _______________________________________________________________________ Scene 2: TMNT 4 "Return of the beast" Arm your pipe. Well, you can use your gun if you want. Your radio does not work underground. You'll just have to listen out for the squeaks of the Big Cockroaches and the clicking noises of the Mutant Turtles. Walk into the tunnel. 2 BCs will attack from behind the side of the third tunnel entrance. The junction has 2 MTs waiting for you. Rapid Pipe swings can dispose of these easily. Go left at the junction. The next left that you take will have a MT waiting. Slap him from around the corner. Continue on to get Rifle Shells. Double back and go to the other side to get health, Shotgun Shells and Handgun Bullets. Turn around and head straight and bear left. Go through the door marked "Keep Out". Continue on to find the room with Sewer Key, Sewer Map and Save Game. The Key is slightly hidden. Go through the next Keep Out Door and the next. There is a MT here. Stand still to see it coming. From there, go left on the map and follow the path round so you can go down on the map. Go straight down and unlock the door with the Sewer Key. The Bottom right of this path contains a First Aid Kit. The Bottom left of this path leads to the ladder. Take the ladder up. Look at the map. You basically have to go in a circular motion to pick up all the items. The top right corner of the map has Handgun Bullets and Health. The Bottom left corner has the Sewer Exit Key (check the blood). Double back to the Bottom Right corner to find the save game and ladder out. _______________________________________________________________________ Level 4: Sanford Resort Area _______________________________________________________________________ This level is quite fun. Well, the first half anyway. Scene 1: From the sewers arose a smelly man It is obvious where to collect the First Aid Kit, Rifle Bullets and Handgun Bullets. The Resort Map is just in front. -Annie's Bar Kaufmann's receipt and key Health x2 Save Game. You will meet Dr. Kaufman. Read Kaufman's Receipt. The combination is 0473 to get into Indian Runner. -Indian Runner Convenience Store Safe Key Safe Rifle Shells Health Drugs? (You don't pick them up) Inspect the Cabinet behind the desk. Read the notes. Read the note on the wall. Remember the back door combination to Norman Young's Motel. Check out the safe. Run to Haerby Inn. Go to the backdoor and use the combination 0886 to get into the reception. -Norman's Motel (Hearby Inn Reception) Shotgun Shells Health Magnet Save Game Pick up the stuff and unlock the front door. Go out and go to Apartment 3 and use Kaufmans's Key. -Kaufman's Room Health Motorcycle Key (Under Cabinet) Push the Cabinet to see the key. Use Magnet. Get the key and return to Norman's Motel. Go into the back room and use the key on the motorcycle. You will find a vial - but Kaufmann appears and takes it. You figure he's a shady character... You can now save game. Go to the F in Sanford St on the map- there are some steps where you can get some Rifle Shells and Health. When you cross the S in Sanford St on the map, you will see SH become ASH. Harry comes to the conclusion that he wasn't dreaming. There are two Silent Hills. But the ASH is becoming the real SH. Something Evil is going on... _______________________________________________________________________ Scene 2: ASH 1977 Run straight towards the lighthouse. When you are on the path leading down towards the lighthouse, you will see a dead end- go left down the stairs and run into the boat. Go into the door and cue CG. -Boat: Health Handgun Bullets Rifle Shells Save Game Cybil is here. Yada yada she don't get it. Dahlia turns up to croon about how you have to stop the Demon... Leave the boat through the door Dahlia went out and head for the lighthouse. _______________________________________________________________________ Scene 3: Lighthouse Go up the Lighthouse. "Talk" to Alessa. Go back downstairs and run forwards. You will end up back in the boat. Cybil isn't back. Head for the Amusement Park (East). _______________________________________________________________________ Scene 4: Prelude to disaster Between West Sanford and Sanford St (the actual printed names on the map) is an alley heading north. At the top are some health and shotgun shells. Go east on West Sanford and you will find you have to go down the Sewers- the entrance is north where the route east is blocked. From here on things simply get VERY Hairy. Things just went very quickly and I got too excited to make real notes. (sorry!) Run through the Sewer and find the ladder up into the Amusement Park. Run and follow the dents in the floor till you find an ice cream vendor. At the back is a save point. There are maybe two CZs hanging around. Go to the Horse Ride to find Cybil (!!!!) Ending Choice : To save Cybil or not...? Cybil will walk up to you, smack you around the face and then will try to shoot you. She only needs one clear shot. If she wings you, you can wiggle on the joypad like crazy in order to get up and run away. To kill Cybil (and get Good Ending) : Walk up to Cybil and walk around her in close circles. She will fire about 10 times. Then she will run out of ammo. Run around the ride and press L1+L2 then L2 to aim and fire then move before she tries to strangle you to death. It was at this point that I realised Cybil was trying to tell me something... She would chase after me and then walk away from me showing me the blood on her back. I thought that was from me shooting the crap outta her, but then I realised in the CG sequence before you get to the Fairground, Cybil is looking around a corner when someone throws a bottle of red liquid onto her back. It was most likely Kaufman who was responsible as he was dealing in the suspicious drugs. Anyhow, when we started playing HARD level, Black Cat realised that the plastic bottle in hospital kitchen was for the pool of liquid in the Director's Office NOT for Gasoline as we were hoping. I just had a threaky idea it might work. To save Cybil (and get Good + Ending) : You could do it the hard way like I did and let Cybil run out of ammo, then when she turns around use the Plastic Bottle, or you simple just let Cybil walk up to you and as she's about to hit you, press SELECT and use the Plastic Bottle. You get an extra sequence where Harry explains how Cheryl is not his real daughter... Alessa turns up. To put it bluntly, she kicks your ass. Then Flauros will activate by itself and knock her out. Dhalia appers to seriously TWIST the story. It gets worse. Much worse. Heheheheh!!! You wake with Lisa, who has something to tell you. I really like Lisa. Oh well. _______________________________________________________________________ Final Level: Necronomicon References Revisited This is the same layout as the hospital Door of Hagith ! ! !---Basement Door ! !---X ! !---Door of Ophiel ! !---WARP 2 (Unlock from behind) ! Faucet ! ! ! ! ! Start>-------------Antique Room ! ! ! ! Birdcage Phaleg 1st Door on left : Key of Ophiel (in Faucet - use Pliers) 1st Door on right : Key in Birdcage - Use Birdcage Key 2nd Door on right : Door of Phaleg Door in front : Antique Room Revisited Save Game, First Aid Kit, Shotgun Shells. 1st Double Doors : locked (until unlocked from 2F) Directors Door : Door of Ophiel Elevator : Door of Hagith Basement Door : leads to Classroom Read the desk scribbles and leave through the second door. This leads to screwdriver and pliers. ______________ Room of Ophiel ______________ X----- ! X----! ! X----!----X ! Puzzle1----!----X ! X----!--------Puzzle2 ! ! ! ! Start X 1st door on left : Puzzle 1 ____________________ Constellation Puzzle ____________________ Libra = 2 Pisces = 0 Cancer = 10 Aries = 4 What doesn't Pisces have? Arms or Legs. Saggitarius = 6 Taurus = 4 Gemini = 8 Collect the plate Door Far Right : Puzzle 2 ________________________ Grim Reapers List Puzzle ________________________ 35 Lydia Findly 60 Trevor F White 18 Albert Lords 45 Roberta T Morgan 38 Edward C Briggs Youngest to Oldest, the path will open. Are you ALERT enough to figure it out? Type in the initials in order. Go to the Morgue and collect the Amulet of Solomon. When you leave, you will see Lisa once more. Put the plate in the Antique Room clock to get the key of Hagith. Take the elevator to 2nd floor. X ! !---------WARP 1 ! ! Jewellry Shop----! X ! X----! ! X----! ! ! Start 3rd door on left : Jewellry shop revisited Rifle Shells Crest of Mercury Ring of Contract Steel Plate WARP2 X X X Room ! ! ! ! ! ! ! ! ! ! !-------------! ! ! X---! Nurses Center ! X---! ! ! WARP1 Nurses Center revisited : Camera Steel Plate room : Use Screwdriver to reveal Key of Aratron. Go to 3rd floor : Other Church Revisited _________________________ Light at the altar puzzle _________________________ Take the camera and pretend to be a tourist at an art gallery. Left Door : Birdcage Key Right Door : Health ______________ Room of Phaleg ______________ 1st door on right : Door of Bethor Do not touch the cupboard with the dagger sticking out until you use the ring of contract to fix the missing link (!) - unless you want a quick and fatal laugh. Use the ring and take the Dagger of Melchior 2nd door on left : collect the Ankh 2nd door on right : Pick up Health and open Jelly Beans to reveal the key of Bethor. Check the other room to really watch the video tape. Go through door of Bethor to switch off Generator. Go and collect key of Aratron. 3rd door on right : Door of Aratron. Go through to get Disk of Ouroboros. 3rd door on left : Child's Room Save Game Level Exit Place all the mystical items into the door to open it. Go through the door and go down the stairs. Watch the intro and then heal yourself if you haven't already. _______________________________________________________________________ Final Boss: Cute? Errr, Alessa looks like a goat! Hmmm. Disappointing Boss this. She hovers and then throws lightning bolts. The bolts hit about 4/5 times. If you get hit by more than two lightning bolts, press SELECT and heal yourself. Then walk up to the demon and full it full of lead. On hard level, check your health EVERY time you get hit- you'll need about 5 First Aid Kits. I died on first try. Black Cat took over and used the healing trick to kill her while running around. I loaded it up again to have another go (press START to skip the pre-boss dialogue), walked up to the bitch, shot her about 3 times with the rifle, got hit by lightning, healed myself, shot her about 8 times at point blank range, got hit again, healed again, ran out of rifle ammo, loaded the shotgun, shot her 3 times and she died. Took about 15 secs. Hah! _______________________________________________________________________ SECTION 5: GAME OVER--------------------------------------------------- We have seen two endings so far. There may be more. To get Good + ending you must have saved Cheryl. If you got Good or Good + ending, I still think you will sit back and get puzzled at the ending, then raise eyebrows at the CG - did you miss something??? What the???? Yes, there is more after the credits. Our rating: Game : Normal Game Clear : 1 Ending : Good Continues : 3 Saves : 44 Total Time : 6h 35mins 49s Items : 199/204 Ranking : 7/10 Game : Hard Game Clear : 2 Ending : Good + Continues : 00 Saves : 22 Total Time : 5h 49mins 19secs Items : 180/204 (+2) Total Walk : 3.033 Km Running : 18.641 Km In this end screen which shows the stats of your adventure you will see 4 items in the background (Normal and Hard): Chainsaw Gasoline Rock Drill Medallion So what the heck happened to Cheryl!??!?!?! Sorry this author doesn't believe in spoilers. If you wanna discuss it, feel free to email us. _______________________________________________________________________ SECTION 6: WEAPON GUIDE------------------------------------------------ Remember every handweapon has a one hit and a two hit strike. By holding down the button, you get the one hit which does greater damage but has limited scope. The two hit is the opposite in value. Knife Aim: NO Move while using: YES Quick, short range. You can kill L1 Dogs with this. Pipe Aim: NO Good for attacking: Up to 2 CZs, WBs, Cockroaches (2nd Hit only) Long range, but a little slow. If a CZ manages to grab you and it falls on the floor after you shake it off, press and hold X to make sure it doesn't get up again. Hammer Damn slow but stronger than the Pipe. Good for attacking: Not tested Handgun Aim: YES Move while using: YES Good for attacking: Everything No need to save bullets for the bosses. Used best when met with multiple resistance. Shotgun Aim: YES Move while using: YES Good for attacking: Everything If you aim and wait, the closer the enemy is, the more damage they will take. I reserve this for the Lizard and Mothra Boss. Also use it if you feel annoyed with 3 CZ's and want to move quickly. Hunting Rifle Aim: YES Move while using: NO Good for attacking: Most things Slow speed makes it difficult to aim on fast objects, but when it hits, it's pretty much lethal. Normally reserved for the last boss (esp on HARD level). HARD LEVEL ONLY: Chainsaw Aim: NO Move while using: YES Good for attacking: CZs, MNs, MDs and MTs. In fact you are practically invincible in the hospital and sewers. You don't even have to swipe; just press R2 to ready your weapon and walk forward. Then make lots of jokes about bleeding penetration when you meet the nurses... Don't bother the WBs with the chainsaw, it takes too long. "Groovy..." Rock Drill Aim: YES Move while using: NO Good for attacking: Everything (You can crush BCs easy!) Seems to do less damage than the Chainsaw. And hey, the Chainsaw is simply more fun to use. _______________________________________________________________________ SECTION 7: ENEMY GUIDE------------------------------------------------- Level 1/2 Dog (D) For Level 1 Dog you can simply arm the knife, face the dog and walk backwards using the double strike. For Level 2... er... run or shoot it. Level 1/2/3 Winged Beastie (WB) (Harpy) You can run from these, just go left and right slightly if they catch up. If I'm bored, I shoot them with the handgun coz they're really annoying (Make sure you don't totally kill them so you can stomp them, hehehe). On average it will take 3/4 shots from a distance. Child Zombie (CZ) Will stumble towards you, but if it gets closer than the hit range of your pipe, will grab your knees. Shake them off by wiggling the pad left and right and pressing X. If they're is more than one, the other will proceed around and slice you with a small blade. Stick around too long and 3 will surround you with no exit. A good tactic is to get next to a desk or something similar and smack them with the pipe (over the desk). Also there is a bug in the program where if you hold the X button down on the fatal blow, the CZ (and other monsters) will keep "dying" until you stop hitting it ^_^ If you wan't to run past them, try to lure them to one side of your path and then run like the dickens. Don't let them get too close because they can lunge and they have quite a range for this. Big Cockroach (BC) Annoying little ... The pipe can finish them with the second hit of the two hit swipe- but you have to time it. You can run past them, and 1 hit is minimal damage. 8 Man (8M) You can hear these guys a mile away and you will get spooked. In the dark, one is bad enough but three? They love to surround you. Get the heck out of there and fast or use a gun. If one of them tries to mount you (!), wiggle on the joypad and press X or they will take more energy. Mutant Turtle (MT) Only a real threat when it is on the cieling. When it gets down, you can outrun it or use the pipe. Mutant Nurse (MN) Mutant Doctor (MD) Really annoying when there's more than one, because one will hold you while the other goes for an incision in your face. I use the gun and when there's no way out, use the shotgun, first come first served. Black Baby Ghost (BBG) Do not worry about these. They are harmless, just good to scare you witless. Black Child Ghost (BCG) These appear in the last level. Much more of a threat because they are like the BBGs- you can barely see them if it's dark. When they attack in threes (HARD level), use shotgun with extreme prejudice. _______________________________________________________________________ SECTION 8: UNFINISHED BUSINESS----------------------------------------- Where do you get the 4th Secret Item? The Medallion looks very interesting.... There's also a few health items etc we may have missed... The story is another matter... WHAT THE ???? is going on? Well, we have a general idea... but some things need to be answered exactly for my mind to rest. Not all the CG scenes in the Game Attract Sequence are in the game as we thought- Is this because they are just for the GAS or have we missed something? _______________________________________________________________________ SECTION 9: LEGAL CLAPTRAP---------------------------------------------- Please ask before you print this document anywhere else apart from onto your own personal PC/MAC monitor screen. No profit must be made from this document. If you wish to put this up on a page, we can send you the updates or you can visit... *drum roll* http://www.gamefaqs.com _______________________________________________________________________ SECTION 10: CREDITS---------------------------------------------------- Unprofitable work by Black Cat and Gunsmith. Copyright 1999 Gunsmith Copyright 1999 Black Cat Silent Hill (c) 1999 Konami email: wu-tech@i.am If hotmail is firewalled by your server you can reach us by emailing mazr06@dial.pipex.com (That is a zero, not the letter O) Our thanks to the maintainer of Gamefaqs, for holding this FAQ. END OF TRANSMISSION. _______________________________________________________________________ --------SPOILER---------------------------------STOP READING NOW!!!! --------------------------STORY AND ENDINGS---------------------------- The story: (Best Guess using the game dialogue) Kaufmann is a drug racketeer that makes a deal with Dahlia and two others to bring about the birth of the Evil One in order to gain powers. However, the plan goes wrong as first the child that is born only contains half the soul of the Evil One. Dahlia believes that if the child were to be put in great pain, the other half would come. So Alessa is burned alive, but kept alive with a magical spell. Cheryl was found by Harry and his wife by a roadside when she was a baby. This is in the intro sequence. Cheryl is not his biological daughter. She contains the other half of the soul of the Evil One. When Cheryl arrives at Silent Hill, Alessa breaks the spell and wreaks havoc on Silent Hill. Harry thwarts her attempts with Flauros. Dahlia wants Alessa to give "birth" to the Evil One. Kaufmann did not want Silent Hill to be turned into Hell on Earth and throws a special drug at Alessa, the same as the one Harry used on Cybil. It's meant to extract the evil. However, it extracts the Evil One from Alessa's body. Good Ending: (Kill Cybil at the Fairground) A bright light envelopes the fallen demon. When the shine rescinds, you see Alessa lying on the floor. The cieling starts to collapse and flames busrt out everywhere. Alessa hands you a small bundle. Within it is a baby! Alessa points to a blue light and you run towards it. Kaufman tries to get up and run but Lisa comes up from under the floor and drags him into a fiery hole. You see Harry running down the road as the music begins and the credits roll. As the credits finish, you see Harry with the bundle looking up towards the sky with an expression on his face as if to say... "What the F...?" Good + Ending (Save Cheryl) As you take the bundle from Alessa, Cybil gets up and limps towards the blue light. You both start running. Then the ceiling collapses on top of you. They look up to see that Alessa has saved them. They run towards the blue light and escape. After the credits, you get to see the CG sequence from the Intro - where Harry is holding the baby with his wife, but this time it is Cybil!!! Whenever you let the game attract CG sequence start, Harry's wife will have disappeared with Cybil in her place!!! After Ending: You get to see a CG sequence where Harry and the rest of the cast are joking around, like as if they are actors making a movie. I really think the motion capture is excellent!!! It's really realistic. Do you like Dahlia's eyeshadow? HAHAHHAHAH!!!