SHADOWGATE A FAQ/walkthough for Gamefaqs By: Matt Runnels Started on Tuesday 7/20/1999 Version 1.0 This FAQ/walkthough is for the NES game, Shadowgate. It's a point and click game which has a N64 sequel to it. So I decided to do a FAQ/walkthough about the original. In this FAQ/walkthough you will find.... 1. Storyline 2. Map Key 3. Map 4. Walkthough ------------------------------------------------ 1. storyline- You're trying to stop the evil Warlock Lord from bringing the behemoth to life because they would destroy life as we know it. So you're in front of the castle with only a lit torch to help you. ------------------------------------------------ 2.map key- ... . . = room ... + = a door - = compartment(closet,etc.) ------------------------------------------------ 3.map- .... .26. .... + .... .25. .... + .... .... .... .... .37. .24. .28.+.29. .... .... .... .... .... .22. + + + .... ...... .... + . 23 .+.27. .... ...... .... .... .21. + + .42. ....+.... .... .... .... .... . . .30. + .20.+.19.+.18. .... .... .... .... .... + .41. + .... .... .... .31. + .17. .... .... .... .... + .39.+.40. + ....+.... .... .... .32. .16. ....+.... .... .33. + .... .... .15. to 14 .... + + + .... ... .... ..... .... .... .36.+.7. .10. .14-.+.13. .12. .... ... .... ..... .... .... + + + + ... .... ....... ... .... .6. .35. . 9- .++.8.+.11. ... .... ....... ... .... + + + ..... .... ...... . 5.+.4 .+ . 3 . ..... .... ...... + ... .... .2.+.2a. ... .... + ... .1. ... ------------------------------------------------ 4. walkthough-I will not say to take all the torches.But do so.You need them to live. If none are lit you die!(one of them is special. It will go in it's own line.) When you get a bag, open it and take all the items. Room 1-Your outside. Go 'open' the skull. 'Take' key 1 and go inside to room 2. Room 2- 'Use' key 1 on the top door. 'Move' into room 3. Room 3- Don't 'take' the book! You'll plummet to your death!'Open' it and take key 2. 'Move' into room 2. Room 2- 'Use' key 2 on the closet door. 'Move' into room 2A. Room 2A-'Take' the sword and sling. Go to room 3 Room 3- 'Hit' the odd colored stone to find a passsage.'Move' to 4. Room 4- 'Take' the arrow.'Use' the left torch. Go into 5. Room 5- 'move' into the door by the good bridge.(Room 6) Room 6-'use' your lit torch on the special torch. Kill the wraith with the torch. Pick up the cloak. 'Open' the door and 'move' into room 7. Room 7-'Take' bottle 1 & 2. 'Look' at the sign twice. 'Use' the spell EPOR. 'Move' into room 14 Room 14-'Open the door and 'move' to room 13. Room 13-'Open' the Bottom right coffin and 'use' your lit torch on the mummy.'Take' the scepter. 'Open' the middle right coffin and 'take' bag 2. 'Open' the door and 'move' into room 8. Room 8- 'Open' all the doors and 'move' into room 9. Room 9- Don't go into the door in the ground! That's death! 'Open' the normal looking door and 'move' in to room 10. Room 10-'Take' the shield,then the hammer, then the spear, and finally the helmet. If you try the chest at all or go for a fifth item, you die! Leave and go to room 11. Room 11- 'Open' the door and go to room 12. Room 12- 'Move' behind the waterfall.(aim at the spot between water and rock.)'Hit' that rock and 'take' bag 1.'Take' a rock and 'use' it on your sling. Go to room 9. Room 9-'Use' the white jewel on the hole.'Take' the sphere to room 11. Room 11- 'Use' the sphere on the water. 'Take' key 3 and 'Use' your torch on the water and 'take' the sphere. Go to room 14. Room 14- The door on the ground is death!!! 'Use' the hammer on the middle mirror. 'Use' key 3 on the door.'Use' cloak on 'self'. 'Move' into room 15. Room 15-'Use' the sphere on the flames. 'Open' the door and 'move' into room 16. Room 16- 'Move' outside. A troll will pop up and make you pay gold. Trying to steal money we don't got? That's it! 'Use' the spear on him. End of Troll. 'Move' out to room 17. Room 17-A cyclops!! 'Use' the sling on him.(you did pick up the rock, right?) Lights out for cyclops! 'Use' the sword on his corpse. 'Use' the crank,'open' the bucket, 'take' the gauntlet. 'Move' to room 18. Room 18- Nothing here.'Move' to room 19. Room 19- 'Take' the book,skull,and map. 'Open' the desk and 'take' the glasses and the scrolls. 'Open' the scrolls. 'Use' glasses on 'self'. 'Open' book. 'Use' the red jewel on the hole. 'Move' to room 20. Room 20-'Take' the cup,the poker, and the bellows. 'Use' TERRAK. 'Open' globe and 'take' bottle 5 and key 6. Go to room 21. Room 21- 'Take' bottle 4 & 2,horseshoe, and the testube.'Use' the handle on the ground and 'take the water. 'Move' into room 22. Room 22-'Use' gauntlet on 'self'.'Take' Flute. 'Use' Flute. 'Take' ring. Go to room 23. Room 23-'Use' torch on rug.'Take' key 4.Use key 4 on the bottom.'Use' key 5 on the right. 'Use key 6 on the left. 'Take' the mirror and crest before you go to room 24.(top right). Room 24- 'Move' to the next room. The sphinx will ask you a riddle. The answer is either the skull, horseshoe, broom, mirror, map,or bellows. 'Use' the answer on him and 'move' to room 25. Room 25-'Take' the scroll 5. 'Take' the star. 'Open' the star map and take the rod.'Move' to room 26. Room 26. 'Use' the arrow on the lady.(Trust me.) 'Take' the blade and go to room 27.(bottom one) Room 27-'Move' to room 28.(left) Room 28-'Use' the rod on the hole at the edge of the castle.'Take' the wand and go to Room 29. Room29- 'Take' bag 3. DO NOT TAKE THE POT OF GOLD!!!!!!! Room 30-'Use' the scepter on the king's hand.'Use' the ring on the hole.'Move' to room 31. Room 31-'Move' foward to room 32. Room 32- 'Use' ILLUMANI then go to room 33. Room 33-'Use' MORTARI then go into room 34 Room 34- 'Use' the right switch,middle switch, right switch and take the orb. Go to room 5. Room 5- 'Use' bottle 2 on 'self'. 'Move to room 35. Room 35-Big snake! That ain't good! Big stone snake! That is good!'Use' the wand on it and it becomes staff. Go to room 7. Room 7- 'Open' the stone wall. 'Move' into room 36. Room 36- 'Use' blue jewel on the hole.'Open' scroll 2. Go to room 16. Room 16-'Move' to room 17. Toll Troll wnats his toll. 'Use' HUMANA and go to room 37. Room 37- 'Take' the horn. 'Use' the water on the hound. 'Take' the horn. 'Move' to room 38. Room 38- 'Use' the star on the dragon-like creature. 'Take the tailsman. Go to room 39. Room 39- 'Use' the crank.'Use' the big coin on the well. 'Move' into room 40.(bottom of well) Room 40- 'Use' the mallet next to the gong on the gong.'Use' the gold coin on the ferryman.'Move' onto the ferry.(Room 41) Room 41-'Use' the tailsman on the left hole.'Use' the horn. 'Move' into room 42. Room 42- THE BEHEMOTH!!!!!!! 'Use' blade on staff, orb on staff, staff on behemoth. THE END. ------------------------------------------------ All information on version 1.0 found by me. E-mail Playnin3@aol.com if you can add to this FAQ.