SHINING THE HOLY ARK - IMPORT (FAQ VERSION 1.0) Created by Thomas Schulze 4/23/97 Here's some help for those having difficulty completing the import version of this game GAME CONTROLS Control Pad For General Movement though 3-D Dungeons Double Tap foward and hold to run A Button Call up command menu B Button Cancel command or hold button to move left and right without turning C Button Investigate or speak to people X Button Look up and down Y Button Look left and right Z Button Look straight ahead L Button Scroll though pixies left R Button Scroll though pixies right Start Button Map for dungeon MENUS There are 7 types of menus. Main Menu Top - Investigate Right - Items (goes to sub menu) Left - Magic Bottom - Military Operations (goes to a sub menu) Items Sub Menu Military Operations Sub Menu Top - Use Item Top - Member's Profile Right - Equip Right - Orders (Manual/Auto) Left - Exchange Item Left - Organize Party Bottom - Drop Item Bottom - Customize Main Menu (during fight) Top - Fight (goes to fight sub menu) Right - Orders (Manual/Auto) Left - Organize Party Bottom - Run away Fight Menu Top - Attack Right - Use item Left - Use magic Bottom - Defend Shop Menu Church Menu Top - Buy Top - Save Game Right - Special Deals Right - Cure Poison Left - Sell Left - Resurrection Bottom - Fix Weapon Bottom - Promote PIXIE SYSTEM The pixie can be used right before the monster's first attack. Here's what need to be done for a successful attack. Use either A or C to attack. Depending on how the monster enters the screen determines what pixie you need to use. Here's a guide. Name Monster's method of approach Pixie Frontal Assault Fairy Attack from above Sucubus Attack from the left Encubus Attack from the right Leprechaun Attack from below MAGIC SPELLS - here's a list of possible spells for your party ARTHUR Heal Recover hit points (1 member in party) Spark Lighting Blast Slow Enemies agility and defense are lowered Attack Attack strength increased Return Exit Dungeon Surprise Enemy vision is suppressed Inferno Destroy Barrier/Laser Blast FORTE Blast Fire Blast Mellow Spell Suppress Magic Damage Anti-Spell Enemy spell casting is prevented Soul Steal Life of enemy is extinguished Freeze Freeze Spell Spark Lighting Blast Attack Attack level raised Sleep Put enemy to sleep MELODY Heal Recover hit points (1 member in party) Antidote Recover from poison Elemental Air,Water,Fire,Earth Elementals Aura Recover hit points (all party members) Hell Blast Wind Storm Support Agility and Defense raised Raise Raise from the dead Life Line Recover hit points on every turn RODIE Katon Fire Blast Ayakashi Impairs Enemies Vision Raijin Lighting Blast Splash Enemies Magic is Extinguished Madoromi Sleep Spell Kumoito (Spider Web) Enemies Agility and Defense lowered Ranshin (Insanity) Muddle Spell RISA Heal Recover hit points (1 member in party) Return Exit Dungeon Resist Suppress Blast Damage Aura Recover hit points (all party members) Antidote Recover from poison Support Agility and Defense raised Anti-Spell Enemy spell casting is prevented Mellow Spell Suppress Magic Damage AKANE Iyashi Recover hit points (1 member in party) Gedoku (Antidote) Recover from poison Kamikaze(Divine Wind) Suppress Blast Damage Hayate Agility and Defense raised Kamaitachi Wind Storm Kigaku Recover hit points (all party members) Shinkakushi Life of enemy is extinguished WALK THROUGH Here's a brief walk though of how to get though the game START After fighting Rodie, Forte will be possessed and you will meet Rikukus, Panzer, Erize the sorceress and Galem, their leader. After that Arthur will wake up and be facing the aliens that were shot down by Rikukus, Panzer and Erize. Aliens will explain why there are there and will enter your body to offer protection. This is the reason for Arthur, Rodie and Melody always having 1 hit point even after they die. The aliens will keep you alive! FOREST After talking to people in the village and meeting Risa, Basso and Doyle, spend one night in the tavern. Doyle will wake you up in the middle of the night and talk to you. After that night, head toward the forest and look for an underground cave in the forest's graveyard by looking in the graves. Find the grave with the lock. You will fight your first boss. After that Doyle will help you open the path to the underground caves. THROWN IN JAIL AND THE CASTLE SEWERS After going though the caves you will go to the castle and be thrown in jail. Doyle will break you out and you will head for the sewers. Use the crystal you find on the doors and find the pieces for the walls to open paths. After this you will get the key for the Ghost House. GHOST HOUSE - EAST OF THE CASTLE (BASSO JOINS) In the ghost house you will use the running technique to go through doors (double tap and hold). You will need to collect the holy water to get the book from the poltergist room. Use the book in the library to open a wall to get the crank. Use the crank to start the clock. Fight the boss. UNDER GROUND DUNGEON TO GHOST HOUSE After defeating the Knight in the clock, go to the graveyard outside of the mansion and go to the graveyard and find a passage to an underground dungeon. From there you will now be able to go though the door which could not be previously be open. After going though the door and up some stairs you will meet a vampire. Defeat him and Galem will help you out. He will replish your magic points and hit points. He then will give you a rock which will unable you to walk on ceilings (this is to be used in the south dungeon). Basso will leave your party until you come across him again when trying to go though the southern cave. Go though the cave and defeat the snake. Go to the south village and find Akane. >From there go to the southern dungeon. SOUTH DUNGEON (RECEIVE SWORD) The southern dungeon is a little confusing because you will be traversing the maze upside down from time to time. When you first enter the dungeon there will an area where many pillars rise in front of you. If you go though the maze of pillars, there is a box with a pick axe. Use this pick ace to break all the pilliars which contain an eye symbol. This will help you (eventually) get to the end of the maze. You need to obtain a key and open a door in the dungeon. From there you are faced with a puzzle. The room contains 7 gems, 2 statues, 6 wall scrolls and 1 sword. Here is a loose translation of the wall scrolls. 1) To obtain the sword each god must have gems equal in worth 2) The ruby is worth twice that of a black onyx 3) The aquamarine is worth half that of the black onyx 4) The net worth of the opal and saphire is worth the same as the net worth of the black onyx and emerald 5) The diamond is worth the same as the net worth of the aquamarine and emerald 6) The emerald is worth the same as the net worth of aquamarine, black onyx and opal Here is what this translates to........ Diamond = 7, Emerald = 6, Saphire = 5, Ruby = 4, Opal = 3, Black Onyx = 2, Aquamarine = 1 Do the math if you want to know how the I did this. All you need now to do is pick up all 7 gems and give a value of 14 to each statue. For example: Give the Emerald,Saphire,Black Onyx,Aquamarine to one statue and Opal,Diamond,Ruby to the other. Any combination of 14 will work. Hope your good at telling them apart! Right when you are about to pick up the sword, you will be attack by the boss of the dungeon. THE UNDERGROUND PATH TO CASTLE AND LOCATING DOYLE Next step is to go back to the southern town and talk to the head ninja. After doing so he will tell you that Doyle is hiding somewhere. Next go to the castle town and go back into the dungeon there through the well. Akane will say that she notices something odd down in the dungeon. Go to an area with many docks and akane will find a magical boat. Take this boat and you will go to a lower part of the castle after going though the lower half, you will be transported to the throne room where the king and Forte are possesed by the demons from early in the game. After defeating the demons the priest will tell you to use your sword on them. After doing that Rikukus the wizard will join in the fight. After defeating the wizard, Forte will join your party. After that the path to the north village will open up so you don't need to go back though the forest and caves again. In the northern town, search for a tree in a corner. If you investigate the tree you will find out it is Doyle in disguise. From here you can go to the eastern dungeon. EAST DUNGEON (RISA JOINS AND RECEIVE MIRROR SHIELD) Some things to remember in the eastern dungeon. To get in the dungeon, use your sword. You need to find food for the turtles in order to ride them. You can smash though some walls. You will later get a mystic eye which will allow you to see an invisible path. This path is opposite a wall scroll and across a body of water. After crossing the path you will fight the boss. After this battle you will receive the mirror shield and Risa as a party member. You can now go to the western dungeon. WEST DUNGEON (RECEIVE COMMA JEM) To get into the dungeon use the mirror shield. When in the dungeon, collect 4 items (white in color) and give one item to each of the 4 statues in the dungeon (they are females holding out their hands). This will cause the water of life to flow for the well on the second floor. After doing that, go to the third floor and go to the far east room with the trap which rotates you 90 degrees. To get past this trap, face the wall while stepping on the stone to open the door. Hold B and push left. You will turn 90 degrees. Then push forward. You should be able to make it though the door. In this room should be a vase for the water of life. Get the vase and fill it up with the water of life that is on the second floor. Go to the fourth floor and use the vase. The plant will come to life. This is the boss of the level. You will receive the comma jem. ENTERING APPARITION TOWER Go talk to the king and priest. After doing so exist the throne room and go left. At the end of the hallway there should be a set of doors which will now open for you. There will be a picture of a tower as you walk in the door way. Use the three items on the picture (sword, comma gem and mirror shield) and enter the picture. After doing so, you will be stuck in this town until you solve the puzzle and complete the dungeon. The stones on the ground will require you to do the following. 1) The south stone states that you must judge the four stones 2) The east stone states that your right hand must face the tower and you must walk from the south across the stone 3) The middle stone states that your left hand must face the tower and you must walk from the east across the stone 4) The west stone states that your right hand must face the tower and you must walk from the north across the stone 5) The north stone states that both hands must face the tower and you must walk from the south across the stone. If you have completed the tasks you will be rewarded. You will hear a confirmation tone on stones 2-4 if done correctly. Remember to hold the B button when trying to do the above steps. The last step is easy. Just go towards the tower! APPARITION TOWER (RECEIVE 3 MAGIC SPELLS) This dungeon requires a lot of flip switching so you can run across the moving floors and create steps to the floors above. On the second floor, go to the carving on the floor and receive a piece of the carving. You will go though the dungeon and place the piece on the carving on the fifth floor and cause the roof to lower so you can access the sixth floor. You will find other carving on the sixth floor. Take this piece and use return magic and go to the second floor. Put the piece back and a portal will be created. Walk into it and it will flip you upside down. Fall into the hole and into the inverse gate and face the boss on the sixth floor. After defeating the boss you will go to a telport pad and go to the seventh floor where the tower spirit will give Arthur, Rodie and Melody new magic spells. NORTH DUNGEON Use the inferno magic given to you by the tower spirit on the magic seal. The north dungeon is actual very easy (in terms of puzzles). All you need to do is flip two switches. It's just that the last dungeon is long and the enemies are hard!!! Get ready for a roller coaster ride! THE FINAL CONFRONTATION (RIKUKUS and PANZER) Remember to do the following....Keep Melody ALIVE!!! She can revive your members if they die. Second, use Akane's Level 3 Aura magic at every turn. Also it's nice to have at least 3 of the items which can give your magic users 100 points of magic back. Use Rodie's Raijin magic, Arthur's Inferno magic and Forte's Spark Magic. Just a word of warning...like most last battles...this is a long one!!!! Good Luck!!!!