From: EmpireArmy@aol.com Date: Sun, 11 Jul 1999 17:34:37 EDT Subject: simcity 3000 building booster info if you have a lot of low value and/or no high vaue buildings in your city, read this to find out what helps + raises value - lowers it rec. areas small park: + large park: +++ fountain: ++ but costs water pond: +++ but costs water playground: ++ marina: +++++ but usually out of range zoo: +++++ (costs a lot) ballpark: ++++ city buildings police: +++ jail: --- fire: +++ hospital: increases health school: increases IQ colege: really increases IQ library: keeps IQ museum: a senior citizen's IQ probably wont slip below 50 or 60 with enough contractor buildings prison:---- (a crime magnet) pays $3000 annually mall:--- (kills commerence) pays $3600 annually casino:---- (crime magnet) pays $4200 annually toxic plant:----- (a lot of pollution) pays $4800 annually power/trash coal:----- (too much pollution) oil:----- (a lot of pollution) gas:---- (some pollution) nuclear:----- (safety risk) solar: (expensive) wind: (small) fusion plant: (clean, effecient power) powerline:-- (ugly) landfill (empty): no effect landfill: ----- (lowers aura a lot) incinerator:----- (a lot of pollution) recycling:--- (they still carry trash) power incinerator: ---- rewards house:+ cityhall:+ lighthouse:++++ courthouse:+ statue:+ geyser park:+++++