Samurai Spirits (e)

Samurai Spirits Role Playing Game
Character Guide- Version 0.1
By: LBL Copyright 1999.
6/29/99

CONTENTS

I.	INTRODUCTION
II.	CHARACTER BASICS
III.	CAST
IV.	GENERAL STRATEGIES
V.	SUGGESTED PARTIES
VI.	CLOSING

I. INTRODUCTION

Samurai Spirits Role Playing Game (aka Samurai Shodown RPG) is a 
traditional RPG developed by SNK for the Sony Playstation.  It was 
originally released on the Neo Geo CD in 1997, but was translated to 
both the PSX and Saturn.  Unfortunately, it never reached western 
shores and remains just an import.  However, I highly recommend 
everyone who is into the Samurai Shodown series to try and pick up a 
copy.  The option of playing an awesome game you don't fully understand 
is always better than the option of never playing it at all.  I 
purchased my new copy from www.buyrite1.com for $15 and received it 
fine.  However, I caution you that I have heard stories of the 
questionable reputation of Buy Rite, so if you're more comfortable 
importing from another store, check there.  (Just don't go to Gamecave, 
I hate those bastards!)

The Samurai Shodown series is my favorite fighting game series, mainly 
because the characters have so much more personality than the 
Streetfighter cast, and the artwork is better too.  Anyway, Samurai 
Shodown RPG is based loosely on the plot presented in the first and 
second arcade games.  The game itself consists of 2 separate quests, 
known as scenarios.  Both scenarios are relatively short; the Amakusa 
scenario can be finished in a day or two.  The Mikuzi scenario can be 
completed in 4-5 days max.  Despite its brevity, the game is quite fun, 
and there is a lot of replay value in it because of the various parties 
you can form.  

The graphics in the game are spectacular.  The battles and character 
sprites are well detailed and drawn.  There's quite a lot of voice 
acting too, most of which sound exactly like those found in the arcade 
game... too bad I don't have a clue what they're saying.  There's a 
small amount of FMV, but it's only used in the intro and ending, and 
kinda skimpy.  The music is basically weird Japanese tunes, with the 
occasional character theme thrown in.  Battles are interesting, but 
kinda long and slow-paced.  You can input your special moves by command 
(a la Sabin in Final Fantasy 3US), but although innovative, it quickly 
becomes annoying and you'll probably opt to just change the setting to 
be able to select the moves by menu.  Be warned that the load times are 
pretty bad, so if you're not the patient type, I doubt you'll be able 
to tolerate the sometimes 7 seconds of load time before each battle.

Well, if you're lucky enough to get your hands on a copy, I'm pretty 
sure you'll enjoy what's presented.  Check Gamefaqs for the 
walkthroughs.  They're decent, but don't expect them to give you a full 
plot synopsis, they only give you the gist of what's going on.  They'll 
get you through the game, but you'll have to use your imagination for 
the rest.  If you have any gameplay questions, you can e-mail me and 
I'll be happy to help out, but I won't be able to explain anything plot 
related because I don't know Japanese. 

II.  CHARACTER BASICS

ELEMENTS

Each character has a default element associated with their weapon and 
defense.  The seven elements possible are Fire, Ice, Wind, Lightning, 
Holy, Darkness, and Neutral.  For example, Nakoruru's element is Holy.  
This means her weapon will do Holy type damage, and her defense (when 
equipped with no armor) is Holy associated.  Your weapon's element can 
be changed by a weapon smith, and your defense element will change 
depending on what armor you are currently wearing.  Antagonistic 
elements will cause and receive more damage towards each other (fire 
vs. ice, wind vs. lightning, holy vs. darkness); neutral is not 
antagonistic with anything.

SLASH OR BUST COLOR

Slash/Bust was a concept introduced in Samurai Shodown 3 where there 
were 2 different versions of a character.  Well, the slash/bust concept 
isn't in here (sorry to lead you to believe so), but slash/bust is how 
I describe the different character colors.  You can change your 
characters' outfits for $100 by going to a tailor shop.  You can also 
do a code that will allow you to change your main character's outfit 
from the start.  At the character select screen, motion B, F, DF, D + 
Triangle to switch from slash colors to bust colors.  Do the reverse 
motion (F, B, DB, D + Triangle) to revert back.

SPECIAL MOVES/POW MOVES

Most special moves are gained through leveling up.  Each character has 
6 "sets" of moves.  Each set contains 2-3 attacks, usually 3.  Think of 
each set of moves as containing a Level 1 version, Level 2 version, and 
Level 3 version.  Generally, Level 1 moves will consume the least 
amount of MP and is used for single opponents, while Level 2 and 3 
moves use a lot of MP and are for attacking enemy groups.  POW moves 
(and certain special moves) can be obtained through training sessions 
at various locations.  Simply talk to the trainer, who will ask you if 
you want to fight, win the battle, and you'll be rewarded with a new 
technique for each of you characters (sometimes the training is just 
for fun with no rewards afterwards).  POW moves do tremendous damage (a 
little too much IMO), and can only be done when your POW bar is 
flashing.  The POW bar increases each time you're hit (like the Limit 
meter in Final Fantasy VII), but it doesn't carry over between battles.  
A full POW bar will also increases the amount of damage your regular 
attacks and special moves inflict.

III.	CAST

There are a total of 9 playable characters in the game (Technically 11 
if you count Hion and Bizuki).  You can hold a party of any 3 in 
Amakusa's scenario and any 2 in Mizuki's scenario.  The exception is 
Genjuro, who travels alone.  Reon is a mandatory character in Mizuki's 
scenario.

MAIN CHARACTERS

You must chose one of the following as your main character.  The 
analyses of the characters are purely my personal opinions, so you 
might think otherwise.  Also keep in mind that the names of the special 
moves I mention are purely ones I've made up, and are not the official 
names.


HAOHMARU

ATTACK: A
SPEED: C-
TECHNIQUES: C
ELEMENT: Wind
SLASH COLOR: White
BUST COLOR: Grayish-Brown
STYLISHNESS: C-
OVERALL: C+

Haohmaru is the poster boy of the Samurai Shodown series as well as its 
central character.  He's quite strong with some powerful single hitting 
techniques (his Level 1 Sword Uppercut will get you through almost 
every boss).  He also has high HP, which makes him a great front line 
character who will take the brunt of the damage.  However he does have 
some handicaps.  First, he has only average speed, which isn't really 
noticeable early on, but towards the end of the game, most of the 
enemies will attack before he does.  Second, he has below average MP, 
and if you're the type who constantly uses techniques, you'll find 
Haohmaru's MP will drain quickly.  Lastly, Haohmaru lacks any real full 
range special moves.  Most of his specials only affect 1 or 2 enemies 
and only three of his specials will affect all enemies.  Of those, his 
Level 3 Hurricane is easily dodged by most enemies, his Level 2 Rushing 
Uppercut uses up too much MP (70) for average damage, and his he won't 
get his Level 3 Death Drop until it's too late in the game.  Mostly use 
him to do regular attacks on enemies that will finish off those already 
weakened by the faster characters.  Keep him up front so that he will 
take most of the damage, fill his POW bar, and unleash powerful 
strikes.

STRENGTHS of Haohmaru:
Good HP
Powerful fighter

WEAKNESSES of Haohmaru:
A bit slow
Low MP
Few techniques that hit all enemies
Kinda boring (main characters tend to be)

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

GENJURO

ATTACK: A
SPEED: C
TECHNIQUES: C+
ELEMENT: Darkness
SLASH COLOR: Pink
BUST COLOR: Silver
STYLISHNESS: C+
OVERALL: D

The reason I gave Genjuro a low overall grade is because he travels 
alone, with no partners.  This seriously hampers the fun of Samurai 
Shodown RPG.  I've played him halfway through Amakusa's scenario and 
got bored with him.  So my analysis isn't really complete.  He plays 
basically like Haohmaru with slightly more speed and MP.  If I ever 
decide to play him again, I'll make this analysis more complete.  He's 
a bit cooler looking than Haohmaru; I'll give him style points for his 
badass nature.

STRENGTHS of Genjuro:
High HP
Powerful fighter
Is a badass

WEAKNESSES of Genjuro:
Has to travel alone
Sorta slow
Is kinda an a$$hole

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

NAKORURU

ATTACK: D+
SPEED: B+
TECHNIQUES: B
ELEMENT: Holy
SLASH COLOR: Red (brown hawk/gray wolf)
BUST COLOR: Purple (blue hawk/tan wolf)
STYLISHNESS: B+
OVERALL: B-

Samurai Shodown's cute defender of nature.  Actually, Nakoruru isn't 
bad.  She has stereotypically low HP and strength to complement her 
high MP and speed.  The best thing about her is her ability to heal 
your party members quickly.  Since she has above average speed, she 
will usually get a chance to attack before your enemies do.  Her 
offensive special moves are mediocre at best though.  Her Level 2 Cape 
Flick will help you against most bosses.  Her Level 1 Ground Blade 
Runner can nicely weaken a row of enemies to be killed by a later 
teammate.  Other than that, her other special moves generally do 
average damage, but cost more MP.  If you choose Nakoruru as your 
leader, you have a choice of choosing her hawk (Mamahaha) or her wolf 
(Shikite).  It's up to you which pet partner to take, you can switch 
between them if you talk with the pet you left behind (one of them is 
usually hanging around most towns).  If she's not the leader, then she 
will automatically come with her hawk.  Keep her in the back if 
possible to protect her limited amount of HP.  She gets style points 
for having that cute anime-girl-next-door look and her pets are cool.

STRENGTHS of Nakoruru:
Can heal single members and entire team
Above average speed
High MP
Is an anime babe

WEAKNESSES of Nakoruru:
Weak fighter
Low HP
Doesn't hook up with Galford like in SS2

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

UKYO

ATTACK: A
SPEED: C+
TECHNIQUES: C+
ELEMENT: Fire
SLASH COLOR: Blue
BUST COLOR: Orange
STLYISHNESS: A
OVERALL: B+

Ukyo was the best characters in Samurai Shodown 2, so it's no surprise 
he functions well in the RPG.  He has the strength of Haohmaru, but has 
better speed, which is a huge advantage.  His HP is less than Haohmaru, 
but he has slightly better MP to counter that.  He gains very powerful 
techniques early in the game.  His Apple Slicer does a good number of 
hits and damage and will work well in the beginning of your quest.  
Towards the middle, he'll gain his insanely powerful Level 2 Two-hit 
Strike, which does usually as much damage as most other characters' POW 
move and later the Level 3 version will cut through just about 
anything!  Like most fighter-type characters, he lacks any good all-
enemy hitting attacks, and the one he has (Air Discs) are easily dodged 
by most opponents.  Put him up front so he can charge his POW bar 
quickly and land some devastating attacks.  This guy is all about 
style.  Even though he's dying, he's debonair enough to find the 
world's most beautiful flower for his girlfriend.

STRENGTHS of Ukyo:
Powerful fighter
Decent speed for a fighter
The "Austin Powers" of Samurai Shodown

WEAKNESSES of Ukyo:
Lacks good all-enemy hitting attacks
He's dying :(

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

GALFORD

ATTACK: B-
SPEED: B
TECHNIQUES: C-
ELEMENT: Lightning
SLASH COLOR: Blue
BUST COLOR: Green
STYLISHNESS: B-
OVERALL: B-

Galford is best described as the "good-overall" character.  He has good 
speed and decent attack power, average HP and MP, and a few noteworthy 
specials.  But still, he's just kinda plain to me.  I used him through 
about half of Amakusa's scenario, and found him to be pretty good, but 
still lacking the personality that the other samurais have.  His speed 
is a great asset, and will usually allow you to make a nice dent in an 
enemy's health bar so that the next character can finish it off.  His 
Spinning Piledriver is his best special for bosses or a single enemy 
because it inflicts solid damage.  Poppy's just not as cool as the 
other pets IMO, although her puppies are cute.  If you're a 
Galford/Poppy/Dog fan, I'm sure you'll enjoy having Galford in your 
adventuring party.  I give him style points for his cool, blonde, 
American ninja thing, but it's not enough to make him stand out.

STRENGTHS of Galford:
Pretty good HP, MP, power, and speed
Poppy's puppies

WEAKNESSES of Galford:
Kinda plain
Doesn't mention that he's Nakoruru's boyfriend (until the Omake)

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

CHAM CHAM

ATTACK: B
SPEED: A+
TECHNIQUES: B
ELEMENT: Neutral
SLASH COLOR: Green hair/Yellow Outfit
BUST COLOR: Blue hair/White Outfit [choose the Bust color, it's better]
STYLISHNESS: B+
OVERALL: B+

Cham Cham is like a cuter Galford.  They basically have relatively the 
same attack power, HP, and usefulness in specials, but somehow I'm more 
inclined to have this cute little cat-girl in my adventuring party.  
She's really fast (the fastest character in the game), so she'll almost 
always get to attack before enemies do.  Her strength isn't that shabby 
either, and she can hold her own in battles as a front line character.  
Her Level 1 Jumping Scratch does great damage against a single enemy or 
bosses.  Like Haohmaru, Cham Cham doesn't get a good technique that can 
hit all enemies until later in the game.  Her Level 2 Boomerang Attack 
can hit all enemies and she gets it relatively early, but most enemies 
can dodge her Boomerangs so it's not that useful.  Her Level 3 Paku 
Paku Attack (the one where her monkey twirls around) can consistently 
hit all enemies though with little chance for them to dodge it, but she 
gets it kind of late in the game.  Her Sonic Meow is good for dizzying 
all enemies for decent damage, but again she gets it kind of late.  The 
other Paku Paku Attacks are mostly lame and easily dodged.  Yet another 
bonus for using Cham Cham is her ability to heal teammates.  Although 
not quite effective as a healer as Nakoruru or Rimururu, Cham Cham's 
Level 1 Banana Cure is still handy on its own.  The Level 2 Banana Cure 
can heal the entire party.  Cham Cham's biggest disadvantage is her low 
MP, as she has probably the lowest MP value of all characters.  
Therefore, conserve you MP in battle if you're about to face some boss.  
Cat-girls always score big in style.

STRENGTHS of Cham Cham:
Good strength and HP
Lightning fast speed
Can heal party members when needed
Paku Paku/Tam Tam is really cute
Cham Cham is really cute

WEAKNESSES of Cham Cham:
Low MP
Doesn't get good all-hitting techniques until late in the game

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

SUPPORTING CHARACTERS

These characters can join your party; but you can't choose them as 
leaders.


CHARLOTTE

ATTACK: C
SPEED: D
TECHNIQUES: D-
ELEMENT: Neutral
SLASH COLOR: Blue
BUST COLOR: Red
STYLISHNESS: A
OVERALL: D

I can't believe I could give such a low score to my favorite Samurai 
Shodown character.  But I can't be partial to any characters so I'll 
have to put my personal opinions aside.  Truthfully, it pains me to 
give Charlotte a D-rating; she is THE character I use in Samurai 
Shodown 2 (second in the arcade rankings only to Ukyo).  But in this 
game, she sucks.  She has average HP and MP values.  She has turtle 
speed and will almost always be your last character to go (the only 
slower character is Kyoshiro).  She's not that powerful either (less so 
than Cham Cham).  Her special moves are practically useless.  Although 
her Level 1 Splash Fount can hit a row of enemies, it is weak overall.  
It can be used to finish of a row of already weakened enemies though.  
She has no real damaging technique to use against bosses or a single 
foe.  Her Level 1 Power Gradation is okay, but it isn't multi-hitting 
so it does very unimpressive damage.  The Level 2 version is a bit 
stronger and can hit a group of enemies, so use it to finish off 
weakened opponent groups.  She lacks all-enemy-hitting specials too.  
Her Level 2 Splash Fount does hit all enemies for decent damage, but 
she gets it kind of late.  Her Tri-Slashes (all versions) are dodged 
80% of the time (they do dizzy often though).  Her Violent Lunge is 
pathetic (doing 1 point of damage?!?), maybe I haven't found its "real" 
use?  Her strongest special is her Super Splash Fount (it is in its own 
"set" of moves and is NOT a Level 3 Splash Fount).  It does tremendous 
damage and hits all enemies, usually killing them outright.  
Unfortunately, once again her speed will make it so that you'll have 
few occasions where you can use it effectively.  Despite all the 
negative aspects of Charlotte, I still enjoy putting her in my party 
just because she's so cool.  She's one of the classiest lady-fighters 
in any fighting game, not to mention one of the sexiest.  She can out-
style any of the Samurai characters any day.

STRENGTHS of Charlotte:
Is stylish and sexy
Cool sword
Nice hair
Pretty rose...
Okay, I can't think of any GAMEPLAY strengths, but she is cool

WEAKNESSES of Charlotte:
Slow like a turtle
Unimpressive strength
Not very useful specials

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

KYOSHIRO

ATTACK: B
SPEED: F
TECHNIQUES: C+
ELEMENT: Fire
SLASH COLOR: Red
BUST COLOR: Purple
STYLISHNESS: D
OVERALL: D-

Basically a slower Charlotte.  I never really liked Kyoshiro in the 
arcades, don't know why though.  His techniques and strength are better 
than Charlotte's, but he's just as slow if not slower.  Again, I used 
him briefly in Amakusa's scenario when my party consisted of him, 
Galford, and Charlotte (what was I thinking?).  He has some good 
techniques that effect an area of enemies.  Style-wise he's too goofy 
and weird looking to score any higher than a D.

STRENGTHS:
He can dance?

WEAKNESSES:
Slow as molasses

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

RIMURURU

ATTACK: F
SPEED: A
TECHNIQUES: A
ELEMENT: Ice
SLASH COLOR: Blue
BUST COLOR: Yellow
STYLISHNESS: B+
OVERALL: A

Rimururu is potentially the best character in the game.  How can such a 
weakling be the best character you ask?  Simple, she has excellent 
speed (second only to Cham Cham) and can do big damage with her 
specials.  It will be difficult to survive as her early in the game 
(I'm referring to the Mizuki scenario whenever I mention "early in the 
game"), but she'll prove her worth once you get her Level 3 Glacier 
Drop and Level 3 Repeated Icicle Attack.  The Glacier Drop is won 
through training (at Nicotine's house in Amakusa's scenario and at 
France in the Mizuki scenario) so it can be acquired fairly early on.  
It costs a whopping 60 MP to use, but it can usually end a battle in 
one turn.  Plus Rimmy has a large amount of MP so she can use 
techniques liberally.  Once you get the Level 3 Repeated Icicle Attacks 
(the REALLY noisy attack where she screams, "Yada yada yada yi!"), you 
can ignore the Glacier Drop because it does the same damage but is more 
economically efficient at 45 MP (I believe you gain it in the early 
level 40's).  Rimururu can heal quite effectively too.  She gains 
powerful single healing spells really early, and later learns spells 
that will heal the entire party.  Some of her specials even stun 
opponents like her Ground Ice Flowers.  Of course all of these benefits 
are countered with the fact that she is the weakest samurai in terms of 
physical strength and has the lowest HP value in the game.  She is cute 
though, and I can't help at liking her sentient ice crystal thing (I 
believe its name is Konril) always floating around her.  Me like shiny 
things. :) 

STRENGHTS of Rimururu:
Great speed
Useful specials
Great MP
Can effectively heal teammates
Konril is cool
Cute as the dickens

WEAKNESSES of Rimururu:
*LOW* attack power
Low HP
Hard to survive early on

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

REON

ATTACK: C
SPEED: B
TECHNIQUES: B-
ELEMENT: Wind
SLASH/BUST COLOR: White (You can't change Reon's outfit)
STYLISHNESS: A-
OVERALL: B-

Reon is a character shrouded in mystery.  The real mystery is 
determining what gender Reon is.  At first I thought Reon was 
definitely a boy, but his voice is very ambiguous.  It sounds like 
Sailor Uranus' voice, masculinely-feminine, and it is therefore 
difficult to tell what Reon is.  After much thought, I've decided that 
Reon is in fact male, simply on the basis that he can't equip with the 
Ribbon accessory (an item only women can use).  Play and decide for 
yourself if you agree.  Anyway, back to the game, Reon is a mandatory 
character you must have in your party in the Mizuki scenario.  He's 
pretty weak overall, but he does have good speed.  He starts out with a 
Level 3 Whirlwind Disc special that hits all enemies.  It's pretty 
good, but about half the enemies can dodge it easily.  He has one 
healing move that can heal the entire party for 80 HP; useful in the 
beginning of the adventure but quickly becoming outdated further along 
the quest.  His most useful technique is his Level 1 Sword Uppercut 
since it does multiple hits on a single enemy for good damage.  
Although his Level 2 Sword Uppercut can hit an enemy group, it does 
significantly less damage than the Level 1 version and cost more MP to 
use.  He doesn't really gain useful specials until late in the game.  
By then, he will have his Level 3 Sonic Scream that hits all enemies 
and confuses them often.  His Level 3 Sword Uppercut does massive 
damage on all enemies, killing or severely wounding most of them; but 
it is the last technique he'll gain and it costs major MP to use.  He's 
quite stylish though, even if he has a Pat-thing going for him ("Pat" 
is the androgynous character in Saturday Night Live back in the early 
'90s).

STRENGTHS of Reon:
Good speed
Can hit all enemies early on
Gains some powerful attacks

WEAKNESSES of Reon:
Gains the powerful attacks late
Overall weak strength
Feminine voice

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

HION

ATTACK: C
SPEED: B
TECHNIQUES: B-
ELEMENT: Wind
SLASH/BUST COLOR: Gold (You can't change Hion's outfit)
STYLISHNESS: A-
OVERALL: B-

You only get to play Hion for a brief while towards the end of the 
Mizuki scenario.  She plays exactly like Reon with the same moves 
except she doesn't have POW moves.  However, she'll probably won't have 
as many moves available to her since your characters will probably be 
at a much higher level than she is.  She gets the same style grade as 
Reon because they both look identical.

STRENGTHS of Hion:
Good speed

WEAKNESSES of Hion:
Just like Reon

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

BIZUKI/MIZUKI

ATTACK: D+
SPEED: D+
TECHNIQUES: D
ELEMENT: Holy
SLASH/BUST COLOR: Pink (You can't change Bizuki's outfit)
STYLISHNESS: A
OVERALL: D

Like Hion, you only get to play as Bizuki for a short while.  Too bad, 
even though she sucks, I wouldn't mind having her in my party 
permanently.  Being able to play as the last boss of Samurai Shodown 2 
is always a cool thing.  Well unfortunately, she's not that powerful.  
She's very slow and her attacks are weak.  Her special moves are 
unimpressive and mostly useless and she lacks POW moves (I would have 
loved to be able to use the Hell Tempest on enemies).  She has one 
healing move that only heals herself for 70 HP.  Her best special is 
her Level 1 Dog Chomp.  It does multiple hits for good damage on one 
opponent.  She's very stylish and pretty and you've gotta love her pet, 
Haoh.

STRENGTHS of Bizuki:
Bizuki's really stylish
Haoh is one cool pet

WEAKNESSES of Bizuki:
Slow
Weak fighter
Mostly useless specials
Only get to play as her for a short time

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

CPU CHARACTERS

Often when fighting bosses, the CPU will add a 4th non-controllable 
character to aid your party in fighting.  Unless a CPU character is 
part of the story, which character the CPU chooses to aid you is 
completely random (it may have to do with your party composition).  I 
can't really rate their usefulness because they only appear for a 
battle or two, but I'll list them here.  

JUBEI
The only character that fits the "true" definition of a samurai.  He'll 
aid you in a few battles in the Amakusa scenario.  You can fight him at 
his dojo after getting through the Reverse Castle to get your first POW 
move.

NICOTINE
He'll randomly help you in the Amakusa scenario, and he'll help you in 
the beginning and end of the Mizuki scenario.  You can fight him at his 
house north of Edo towards the middle of the Amakusa scenario to get 
your most powerful regular special move.  He'll give you your first POW 
move in the Mizuki scenario at the beginning of the game.

WAN FU
You will fight him towards the middle of the Amakusa scenario, and 
he'll aid you in China in the Mizuki scenario.  After helping him, you 
can fight him at his house to gain your second POW move.

SIEGER
He'll aid you randomly in the Amakusa scenario, and he'll join you in 
France and Green Hell in the Mizuki scenario.  You can fight him in the 
Hotel Etoilles (Star Hotel) in France to learn your most powerful 
regular special move.

BASARA
He can join you randomly in the Amakusa scenario, and towards the end 
of the Mizuki scenario at the Phantom Tower in Kyo.  You can fight him 
in the small, destroyed village south of Kyo to put his soul at rest.

HANZO
Randomly in Amakusa's scenario, towards the end of the Mizuki scenario.

GAIRA
Randomly in the Amakusa scenario, helps you in Kyo towards the end of 
the Mizuki scenario.  You can train with him in Kyo to get your last 
super move.

KUROKO
You wish.  No, this is a joke.  Kuroko will never join you.  The red 
Kurokos act like an inn, while the more common black Kurokos serve as 
save spots.

IV.  GENERAL STRATEGIES

SPEED OR POWER?

As you can see after reading my character analyses, I put a lot of 
emphasis on the speed of the character.  This is because speedier 
characters in the long run, are better than their slower, but more 
powerful counterparts.  The battles in this game are drawn-out and can 
become very tedious.  Towards the end of the game, you'll want to be 
able to have your quick fighters attack all the enemies with a powerful 
special move and end the battle in 1 or 2 rounds.  Generally, powerful 
characters are very useful in the beginning of the quest when none of 
your characters have good techniques/high MP.  But powerful characters 
quickly lose their effectiveness towards the end of the game when 
quicker characters can finish most battles by themselves.

HEALING TECHNIQUES

The effectiveness of healing can be compared to the usefulness of 
powerful characters.  You will find that healing techniques are very 
useful in the beginning and middle of your journey, but towards the 
end, you'll probably never use them.  By the end of the game, your 
quick characters will probably be ludicrously powerful, and will kill 
all enemies before they even get a chance to move, therefore 
eliminating the need for healing.

USING ITEMS
Don't be a cheap ass and never use healing items.  I admit, when 
playing games like Final Fantasy, I would rarely use cure potions or 
antidotes because I could always use magic for "free."  But in this 
game, you'll most likely be using special moves in every battle in 
order to end it quickly, so you'll often find yourself short on MP.  
Stock up on healing supplies before you in each town and use them 
instead of healing techniques.  It will stretch your MP usage a little 
longer.

USE SPECIALS

I also developed a habit of not using magic in Final Fantasy because I 
didn't like "wasting" MP.  Well forget it in this game.  If you tried 
to win every battle with just regular slashes, you'll probably die of 
frustration.  Battles are very slow-paced in this game.  You want to 
end a battle as quickly as possible, so always use techniques when 
necessary.  Obviously don't use some 70 MP technique when the monster 
has just a sliver of life left in his energy bar, use your judgment on 
when to use your special moves.  But characters like Rimururu and 
Nakoruru, who have high MP values and low attack power should be using 
their techniques basically every turn.

LEVELING UP

Don't spend a lot of time leveling up in the early and middle parts of 
the game, since there will ALWAYS be a better place to gain experience.  
Towards the end of the game, I do suggest you invest a few moments of 
you time to power-up your characters.  In the end of the Amakusa 
chapter, there's a guy in a jail cell who will restore you if you keep 
asking him to.  You can level up in the Portal Cave after Kyo and 
return to the town's inn when you need a recharge on MP.  Basically 
when leveling up, you want your quick characters to use their most 
powerful all-enemy-hitting techniques to win as many battles as 
possible in the quickest amount of time, recharging when necessary.  
The amount of EXP points needed for a level up in this game is pretty 
low, so you can accumulate a lot of levels if you decide you want to do 
so.

BOSS FIGHTS

Boss fights are unfortunately rather simple in this game.  There are 
really only a couple of bosses in the entire game that will prove any 
kind of remote challenge.  Generally, you want to use a technique that 
hits a single enemy multiple times.  Haohmaru's Level 1 Sword Uppercut, 
Nakoruru's Level 2 Cape Flick, and Cham Cham's Level 1 Jumping Scratch 
are good examples.  Don't waste your MP on Level 2 or 3 attacks that 
hit enemy groups since they'll probably do just as much (maybe even 
less) than the single-targeting Level 1 version.  Use your POW moves 
whenever possible since they probably take off 60%-90% energy of the 
boss's health (yes, POW moves are ridiculously strong).  But don't just 
intentionally wait for your POW bar to fill up, let it fill up 
naturally and if it does, then unleash your super.

V.  SUGGESTED PARTIES

Truthfully, you can choose any party in the Amakusa scenario and do 
fine.  The Amakusa scenario is disappointingly easy, and party 
composition doesn't really matter.  The Mizuki scenario is a bit more 
challenging in the beginning relative to the Amakusa scenario, but it 
too gets simple towards the end.  Basically when choosing a party, you 
want at least one fast character who can finish battles easily towards 
the end of the game (two fast characters is better).  However, fast 
characters are generally weak and difficult to survive with in the 
beginning of the Mizuki chapter.  Healing techniques aren't really 
necessary in the Amakusa scenario, but are useful in the Mizuki one.  
These are just suggestions, and obviously you should create a party 
that includes your favorite samurai.

+++++++++++++++++++++++++++++
+ AMAKUSA'S SCENARIO PARTIES+
+++++++++++++++++++++++++++++

GOOD ALL-AROUND 
Cham Cham/Ukyo/Rimururu

This party is very well balanced and will complete the Amakusa chapter 
quite quickly and effectively.  Ukyo will be the main power fighter in 
the party, but Cham Cham can serve well as a fighting back up.  
Rimururu can heal early on, and towards the end of the game can use her 
powerful specials to finish entire battles by herself.  Rimmy and Cham 
Cham are both very fast and can strike before most enemies do.  Ukyo 
has better speed than most fighter-type characters.  Plus, if you 
change Cham Cham's outfit to her Bust color and keep the other two in 
their Slash color, your party will consist of all blue-garbed 
characters.  If you're a fan of the color blue, or just want a well-
balanced party, I suggest you try this combination.

LADIES OF SAMURAI SHOWDOWN 2
Nakoruru/Cham Cham/Charlotte

Kind of like the one above, but Cham Cham will have to be the "Ukyo" 
and Charlotte will serve as back up.  Nakoruru can heal early in the 
game, and team up with Cham Cham in the end of the game to each blast 
enemies with their all-targeting techniques.  Charlotte can be semi-
useful in the beginning of the game, finishing those enemies weakened 
by the quicker Nak and Cham, but she'll probably hardly attack at all 
towards the end of the game.  Both Nakoruru and Cham Cham are fast and 
can usually do a sizable amount of damage to enemies before they get a 
chance to attack.

PET LOVERS
Galford/Cham Cham/Nakoruru

Hey, if you love animals, why not go for an all-pet team?  If you put 
Nakoruru as the leader, you can choose whether to you want to travel 
with the bird or wolf.  If you love dogs, choose Shikite so you can 
have 2 canine pals along for the adventure.  All these characters are 
quick and you should have little trouble at the end of the game 
finishing battles quickly.  Cham Cham and Galford can provide the 
fighting power early on, while Nakoruru heals.

SAMURAIS OF JUSTICE
Haohmaru/Charlotte/Nakoruru

This was the first party I used.  Practically speaking, this 
combination isn't as good as the previously mention parties.  Haohmaru 
and Charlotte are both slow, and Nakoruru's usefulness will wear out a 
bit towards the end of the game.  But I don't know, there's just a 
certain chemistry between this group of characters that just justifies 
them being put together.  It just feels right to have these characters 
fighting along side each other.  Plus Charlotte and Haohmaru make a 
good couple, but too bad he already has a girlfriend.

TEENAGE MUTANT NINJA TURTLES
Haohmaru/Charlotte/Kyoshiro

Do you like turtles?  Well this party definitely fits the definition of 
"turtle."  This is obviously a joke combination, but the Amakusa 
chapter is so easy, you'll probably be able to finish with this party 
with very few problems.  The biggest downside to this party is the lack 
of speed will make the battles at the end of the game seem very LONG, 
since basically all the enemies will attack before these characters do.  
Another problem is the lack of healing.  You'll have to buy some 
healing items before you leave each town.

+++++++++++++++++++++++++++
+MIZUKI'S SCENARIO PARTIES+
+++++++++++++++++++++++++++

All parties will include Reon since he is mandatory.

BEST
Ukyo/Rimururu/Reon

IMO, this is the best party to tackle the Mizuki scenario with.  Ukyo 
will be strong enough to carry the party up until the middle of the 
game.  Rimmy can heal early and finish enemies quickly later.  Reon 
will provide back up in fighting for Ukyo and can also heal when 
necessary too.

ALTERNATIVE 1
Haohmaru/Nakoruru/Reon

This would work to.  Haohmaru will be the main fighter while Nakoruru 
provides the healing necessary.  This party is basically like the one 
above, but Nakoruru starts of better than Rimururu; and Rimururu will 
end up better than her sister.

ALTERNATIVE 2
Cham Cham/Nakoruru

If you wanted more speed.  A little harder to survive with early in the 
game, but more useful towards the end in respect to ALTERNATIVE 1.

All the other combinations don't provide as many benefits as the three 
above.  Basically for the Mizuki chapter, you'll want a strong fighter 
to help you out in the beginning (Haohmaru or Ukyo) as well as a solid 
healer (Nakoruru or Rimururu).  One of your characters should be quick 
too.  Characters like Cham Cham and Galford can kind of fit into more 
than one of these categories (Cham Cham is quick, kind of strong, and 
kind of a good healer).  It's up to you again.  This is just what I 
think will help you most.

VII.  CLOSING

Well, I hope this guide has helped you out a little.  I always liked 
reading character analysis, I hoped you enjoyed reading this too.  Have 
fun playing the game and write back with any feed back or questions at: 
lelbx@hotmail.com

THANKS

ChaRles- His walkthrough helped out immensely on getting me through the 
game.  It provides the generally gist of what's going on so you'll at 
least have some idea of what's going on.  Thank you very much.

C.K.Gan- His walkthrough compliments ChaRles' walkthrough, by catching 
some of the stuff ChaRles missed.  It's very good too.  Think of it as 
a concentrated version of ChaRles' walkthrough.

These are the only English walkthroughs for Samurai Shodown RPG.  So 
I'm truly thankful these two were thoughtful enough to write one for 
such a cool game.

RANT

Samurai Shodown characters are better than Streetfighter characters.

LEGAL STUFF

Samurai Spirits/Samurai Shodown and all its characters are trademarks 
of SNK.