SAM & MAX HIT THE ROAD: Complete Solution ========================================= This is another LucasArts adventure game I really enjoyed (The others which are Day of the Tentacle and Indiana Jones and the Fate of Atlantis). There's no doubt that Sam & Max is one of the best graphic adventures available for the PC. It's got great graphics, sounds, music and everything you expect for a adventure game. Start this game on your own and if you get stuck somewhere and have to pull out your hair, then go ahead and read the follwing solution. Enjoy Sam & Max! The office: ---------- Look at the rat hole. This is where Sam and Max hide their cash. Pick up the rat hole to get the money. Pick up the black light bulb from the closet. Leave the office and go down the stairs. Once outside use Max on the flea-ridden cat to discover the details of your assignment. Use the car to go to the carnival. The carnival: ------------ When Conroy Bumpus - the obnoxious country singer - has been introduced use the letter on Flamb‚ the fire-eater to get into the freak show. Talk to the Kushman brothers who fill you in on events and give you a free pass for the carnival. Pick up the severed hand (it's in the jar to the left - you need the jar too) and Bruno's hair (next to the block of ice) and go to the Cone of Tragedy. Cone of Tragedy: --------------- Talk to the operator about Bruno and Trixie then ask for a ride on the Cone. Once the ride has stopped look at your inventory. You've lost everything you were carrying. Talk to the operator about the lost items and he gives you a ticket for the Lost and Found. Go over to the Wak-a-Rat game to work off your aggression and see how many rats you can pummel. Score over 20 and you win a flashlight (look in the returns slot) which is just what you need to explore dark scary places like the Tunnel of Love. Use the black light with the flashlight. Pick up the fishbowl magnifying lens from the stall to the right and head off to the Lost and Found Department. Lost and Found Department: ------------------------- Collect your missing items. Look at your gear and you discover an extra item - a fish magnet. Look at the magnet to reveal the whereabouts of the World of Fish. Tunnel of Love: --------------- Use the swan to get on the ride but first select the flashlight with the right hand mouse button so you can use/look at any unlit areas as you glide by. Find the fuse box and, for a sadistic laugh, quicky use Max to throw the switch. Get off the swan and walk to the beheading scene. Pull Henry VIII's beard to reveal the secret lair of Doug the Mole Man. Talk to him and he tells you about his uncle Shuv-Oohl and reveals the location of the Ball of Twine Restaurant. Use the reset switch by the door to leave. To get the key to Trixie's trailer in the carny you have to fetch some pecan chocolates from Snuckey's bar. Here's how... Snuckey's: --------- Drive to Snuckey's which is one of the burger burs marked on the map. Pick up the cup on the right and go inside. Pick up the box of pecan candy and the Sam and Max game from the rack and talk to the assistant to buy them. Ask him about Snuckey's and then talk about the severed hand. The assistant opens the jar for you. Ask him about the toilet and he hands Max a key with a rasp attachment. Follow Max outside and talk to him about the key. Make sure he keeps it. Afterwards drive back to the carnival. Tunnel of Love: -------------- Return to the Tunnel of Love and talk to Doug. Give him the chocolates and he gives you the key to the trailer. Use the key on the trailer. Take the stilt- walker costume from the blue prop box. Open the closet and pick up the Gator Golf score-card. This reveals a new location for you to explore, the Gator Golf Centre. Ball of Twine: ------------- Head for the Giant Ball of Twine and talk to the attendant in the museum in the distance. Go to the cable car and hop on until you reach the revolving restaurant. Enter the restaurant and talk to the psychic. Collect the bent spanners. Travel back along the cable car ride and go to the World of Fish. World of Fish: ------------- Pick up the bucket of fish. Go to the large fibreglass fish and use the spanner on the loose bolt to release it from the stand. Use the fish to get into it then use Max with the fish - he gets in too. After a long cut-scene you end up on the other side of the revolving restaurant. Ball of Twine: ------------- Look at the loose end of twine and use Max on it to pick it up. Gator Golf: ---------- Go to the Gator Golf centre and talk to the owner for a while. Pick up the broken golf ball retriever from the rubbish basket. Go down the walkway where Controy and his henchman Lee-Harvey. Fix it so Max ends up in the Dunk the Beast tank. There's only one way to rescue Max - Sam has to play a game of Gator Golf. Use the bucket of fish with the golf balls. Now hit the fish in front of each gator so they form stepping stones. Max tells you when you've got it right. Now use the plexiglass door to free Max who gives Sam another piece of hair. Use the other door in the tank and look inside. Take the snow globe you find and the Mystery Vortex appears on the map. Now return to the car and head off for... The Mystery Vortex: ------------------ Enter the cave (ignore the things outside). Go into the back room and talk to the woman. Pick up the third piece of hair near the block of ice. Go into the main room and use the large mirror which reveals a secret room. Here you find threee different coloured magnets. Use the levers to work out the various magnets and you should find that the following combinations open different doors: Red Door: Red on Magenta Door: Red & blue on Yellow Door: Yellow on White Door: All three on Green Door: Blue & yellow on Blue Door: Blue on Mustard Door: Red & yellow on Try each combination in turn, returning to look behind the door each time. Shuv-Oohl is behind one of them. Talk to him and he has a good old whinge about loosing his mood ring. He also reveals the location of Frog Rock. Ball of Twine: ------------- Go back to the Ball of Twine. Use the severed hand with the golf ball retriever and then use the magnet on the retriever to make a mood ring retriever. Go to the museum and use the retriever on the ball of twine. You're rewarded with Shuv-Oohl's mood ring. Take the cable-car to the restaurant. Use the fishbowl with the binoculars and pick up the exposed wires from the base of the elevator. The icon changes to a pair of wires. Now click on the binoculars to fix them and look for Frog Rock's location by using the left and right controls. Move the binoculars slowly and Sam helpfully points out all the places of interest. Mystery Vortex: -------------- Give Shuv-Oohl his mood ring and he gives you some mystic powder. Frog Rock: --------- Go right and use all three hair samples and the powder on the rock. Bumpusville Conroy's home appears on your map. Go there. Bumpusville: ----------- Use the front door and head left down the hall. When you get near the trophies take the picture of John Muir. Go to the room on the left and watch Conroy's performance. Now go back down the hallway as far as possible. Go to the room on the right and climb on to Conroy's bed. Use the golf ball retriever with the blue book on the bookcase. This is the instruction manual for the maintenance droid you've seen buzzing around. Now get the pillow with the hair tonic on it. Go back to the hall. Look around until you find the droid and use the book on it. Sam exposes its inner circuits - attach the blue plug by clicking on it. The droid now goes and gets Lee-Harvey from a room. Make your way to the right wing of the house and go into the back room. Use the VR machine. Take the sword from the stone and move forward. Select the sword with the right mouse button and when the dragon appears click on it to kill it. Take the dragon's heart and collect a key that's real. Go back to the room where you saw Conroy and use the key on the alarm to the right of the door to deactivate it. Bruno tells you about the party at Morrison's Savage Jungle Inn which is now showing on the map. Savage Jungle Inn: ----------------- Enter the Inn and talk to Morrison. Pick up the brochures. Give the rasp to the bigfoot bouncer and then use the stiltwalker's costume. Look at the brochures and some new places appear on the map. Head off to the Celebrity Vegetable Museum. Celebrity Vegetable Museum: -------------------------- Go right until you reach the counter. Take one of Conroy's eggplants from the box and talk to the woman. Give her the portrait of John Muir. Now leave the museum (just go back to the map) and then return straight away. Talk to the woman again and she gives you a John Muir-shaped zucchini squash. Now head to the Dinosaur Tarpit. Dinosaur Tarpit: --------------- Go to the dinosaurs in the distance. Use Max on the mammoth to get the hair. Select some twine and use the button on the speaker at the bottom of the Tyrannosaurus. Click the twine on the jaw of the T-Rex to attach it and then use Max on the twine to extract the dinosaur's tooth. Go to the tarpit. Walk off to the right and enter the elevator. Once at the top use Snuckey's cup with the retriever. Select the retriever so that it's ready to use with the right mouse button. Now use the screen to change into the harness. Use the bungee rope. When at the bottom of the jump, use the retriever with the tar to collect some in the cup. Bumpusville: ----------- Go to Conroy's bedroom. Use the eggplant with the toupee to collect it. Savage Jungle Inn: ----------------- Go inside and make a bigfoot costume with the tar & mammoth hair & stiltwalker costume and the toupee. Dress up and go to the Bigfoot Party at The Savage Jungle Inn. The Bigfoot Party: ----------------- Take the bottle of wine off the table (to the left) and go through the door to the right of the stage. Take the ice pick and try to leave via any door. Conroy tries to catch you. Use your bigfoot costume. When Conroy and Lee-Harvey are in the freezer use the freezer to shut the door. Once outside talk to Bruno. Walk right to get to the hot tub. Talk to the bigfoot leader and give him the squash tooth and pillow. Return to the car and head to the Ball of Twine. Ball of Twine: ------------- Go to the restaurant and give the ice pick to the mystic who turns it into a corkscrew. Uncork the wine bottle and use the cork with the snow globe. Return to the Mystery Vortex. Mystery Vortex: -------------- Go through the curtained door. Use the mini-vortex and while Sam and Max are in there select the globe and use it on the mini-vortex. Leave and return to the Hot Tub. Hot Tub: ------- Give the snow globe to the Bigfoot leader and sit back to watch the end-game sequence. That was a fun game, wasn't it? Questions are welcomed at 103117,370.