Andere Lösungen

Star Wars - Episode 1: Die dunkle Bedrohung (e)

Cover
===========================================================================

----------------------------------------------------------------------
This Star Wars Episode 1: The Phantom Menace v1.5  June 26, 1999
Copyright (C) 1999 by Marilyn J. Caylor, marilyncaylor@yahoo.com
Official Homepage of the walkthrough:  http://www.goobergames.com


Copyright notice:

This walkthrough may be reprinted on other walkthrough web sites without 
permission, so long as the original content remains UNEDITED AND INTACT,
and proper credit is given to the author (which would be me).  This 
copyright must accompany and precede the actual walkthrough.  If you 
have this walkthrough on your site, then you must agree to also update
to the latest version when I contact you regarding the matter.  Please 
contact me via email, letting me know who you are and the url of your 
site, so I can send you updates when necessary.

You may NOT convert the text version into a html version.  A html 
version already exists, and I put a lot of hard work into it.  You 
are more than welcome to have the most recent version of my html 
walkthrough on your site.  The text file was created for the convenience 
of websites that have text-only walkthrough's or a contain a database.
If you have a special situation for your website, then you must contact
me via email for permission to make any modifications.
  
You may add html code to the text version for the purposes of advertising 
banners, to fit the design scheme of your website (i.e. frames, graphics,
or other buttons), or to include meta functions for search engines.  You 
may not add html code to the actual content of the walkthrough, because 
then it's no longer a text version.  Please do NOT add a mailto fuction 
for my email address in any version of the walkthrough.

For any use other than a walkthrough site, you must contact me for
permission.  This walkthrough is not public domain.  It may not be 
resold or distributed in any compilation without permission.  Any
other use is strictly prohibited.  For more information, contact me 
via email.

----------------------------------------------------------------------
The text version of this walkthrough can be easily identified (if no
one violated my copyright that is) because it is one long, HUGE file 
and it has a version number.  The html version is broken down into 
chapters, making it easier for reading, printing, and finding specific 
solutions that you need.  The most up-to-date html version can only be 
guaranteed at the walkthrough's official homepage at 
http://www.goobergames.com.  If you were kind enough to contact me via 
email before putting this walkthrough on your website (so I know where 
the walkthrough is ending up), then I will always email you the most recent 
version when it becomes available.
----------------------------------------------------------------------

===========================================================================

-------------------
INTRO & RESOURCES 
-------------------

------------
Introduction
------------

The Phantom Menace is a wonderful action/adventure game (heavy on 
the action).  It does take a bit getting used to the odd, overhead 
view (but that can be changed with a cheat).  The beginning levels 
are fairly easy, and allow you to get used to moving your character 
around.  This walkthrough is for the PC version of the game.  As of 
this writing the PSX version has not been released, and it is 
unknown if it will vary from the PC version.  However, since the 
official strategy guide says it covers both the PC and PSX versions, 
I don't think they will differ.

Everything necessary to complete the game is included here.  The 
strategies one can use to fight boss monsters, kill battle droids, 
and complete other actions are endless.  The method in which you 
fight your battles will vary slightly because of who you've talked 
to, what you talked about, how you've moved into enemy territory, 
what weapons you have left, or any number of variables.  Everyone 
will have to complete certain common actions to get through a level.  
But the AI of enemies means that the battleground may be slightly 
different.  Please remember that the strategies given in this 
walkthrough are rough guides to what you can do.  From there, you 
can develop your own strategy.  

I have tried to be as accurate as possilbe in writing this walkthrough.  
However, if I have inadvertantly made an error, please let me know.  
But before you email me, make sure you've read the most recent version 
of the walkthrough at http://www.goobergames.com to make sure it has 
not already been updated.

---------------
Other Resources
---------------

Please keep in mind that I only wrote a walkthrough, and I'm 
just one person trying to help others get a little more enjoyment 
out of the game.  I can only answer your questions about the 
walkthrough or strategies for the game.  As much as I would like 
to help, I am not an information kiosk.  I can't or don't have 
answers to specific questions about tech support issues or other 
programs related to the game.  Please defer your questions to the 
appropriate person.  The following is a list of other resources 
available to help you with other questions you may have about the 
game.  I hope you find it useful.

I can't help you with technical support issues, as I am not 
qualified to do so.  The obvious solution if you are having 
problems with bugs, crashes, video, or sound problems is to 
contact tech support via phone.   You can also try the support 
section of the Lucasarts home page at http://www.lucasarts.com.

Another excellent source is the Phantom Menace Forums at 
http://www.jediknight.net.  You can read the forums to see if 
anyone else has the problem you're having, and if there are 
possible solutions.  People often leave messages helping each 
other out with technical problems they are having.  Sometimes 
a developer or designer of the game may even pop in.  You can 
also chat about different battle strategies if you could not 
get through a particular area of the game.

One common video problem is not being able to see through 
the bubbles (they should be transparent) on the Otoh Gunga level.  
You need to fool around with the additive blending in the hardware 
configuration option (on the game's launcher screen).  Please see 
the jediknight.net Phantom Menace Forums for a possible solution.

If you would like to view the cutscenes (the movie sequences) for 
the game, go to http://www.smacker.com and download the BINK 
video tools.  It allows you to view the movies from the game that 
are in the /gamedata/movie directory of your game's cdrom.  It's 
interesting to view them separate from the game.  I had my performance 
options set to low, which meant that the resolution for the video 
wasn't as good as it could be.  I didn't know just how good the 
videos actually look.  Kudos to the graphic artists!


===========================================================================

----------------------------------
TIPS, CHARACTER MOVES, & WEAPONS
----------------------------------

----
Tips
----

There are several skills you will have to learn to become good at.  
You need to learn the running double jump (run, jump, and jump again 
in mid-air).  This skill is vital to getting onto overhead vines and 
ropes, and jumping onto platforms and pillars.  You can't get through 
the game without learning this skill.  Practice it whenever you get 
the chance.

When vine/rope jumping, you'll know you've succeeded because you'll 
be hanging off the vine or rope.  It's all about timing, and at what 
point your feet leave the ground.  If you hang off the rope for a 
split second, but then flipped over it, it means jumped one too many 
times.  Next time try using the jump key one less time.

You will also need to become good with your saber.  There are times 
when regular weapons won't do.  Learn the overhead saber move, the 
twirling saber move, and the jump and slash technique.  Read your 
manual for more information.  You can also reflect enemy blaster 
shots off your saber and back towards them.  Qui-Gon and Obi-Wan 
move slightly different with their saber moves.  Obi-Wan, being the 
younger of the two, has more athletic flair.

Don't forget that you can roll and hop depending on what character
you're playing.  Qui-Gon and Obi-Wan can dodge blaster fire by 
rolling left or right.  Captain Panaka and Queen Amidala can hop 
from side to side.  This is a useful tactic to employ when taking 
on a group of enemies.

Force push is a convenient weapon sometimes, as it can temporarily 
stun an enemy (but not for very long).  Try using it when you have 
the chance.  It's also handy because you can push enemies off 
platforms.  However, you can't force push enemies unless they are 
on the same "level" as you.  This means that if an enemy is on top 
of the stairs, you can't push him when you're at the bottom.  Force 
push can also sometimes kill enemies if you use it on them several 
times.  Experiment.  And don't forget there's a force push meter 
measuring the amount of "force power" you have.  Using force push 
will temporarily deplete it,but it will quickly rise again.

If your gameplay is slow during battles, try turning off some of 
your performance options.  The game may not look quite as pretty, 
but you'll be able to move around and fight more quickly.  I'm at 
the minimum requirements for the game, and gameplay was a bit slow 
during battles with groups of droids.  I found that I was able to 
kill more efficiently when the performance options were set to low.

When you are protecting a character, make sure you don't stray too 
far from them.  Enemies can show up and try to take them out while 
you're off scouting ahead.  Sometimes when you cross an "invisible 
line", the game will say that the protected character has died, even 
if there are no enemies around him or her.  This is the game's way 
of telling you that you are not to go into this new area without 
that character following behind you.

On the levels where you protect a character, there are certain 
checkpoints in the game where they will automatically stop.  They 
are relatively "safe" at these points if you've cleared the area 
of enemies.  You should always talk to the person when he or she 
stops because you may have something to say, such as "wait" or 
"follow me."  Or they may have something to tell you.

Destroyer droids (the droids that roll around and have personal 
shields) are a pain in the butt.  They have a distinct sound, so 
you know when one is in the area.  The most effective way of killing 
them is using a couple of proton missiles on them.  They are most 
vulnerable when they are rolling around or right after they stop, 
because they don't have their shields up.  Try to get the first shot 
in before they get their shield up.  If you can get in any blaster 
shots or saber thrusts while they are rolling or right after they 
stop, then all the better for you!

Sometimes a non-player character you're travelling with can provide 
cover fire for you.  They can take out destroyer droids or battle 
droids for you,or help you in your battles.  You may occasionally 
run into a soldier or two that will help fight your battles.  Keep 
your eyes and ears open, and observe.  But if they start ducking 
down or screaming, it usually means they need help.

If you come upon a heavy repeating cannon in the game that you 
can use, that usually means that there are destroyer droids and a 
big group of battle droids coming your way.  Definitely make use 
of this wicked weapon.

If you see a battle tank, avoid it at all costs.  You can sometimes 
take them out, but not without wasting a lot of weapons, ammo, and 
time.  It is not necessary to take them out to finish a level.  In 
other words, don't try unless you want to show off.  You should 
preserve the big ammo for the destroyer droids (which you can't 
always run away from) and the boss monsters.  Run away from the 
battle tanks or do what you need to in order to get around it as 
quickly as possible.

One thing I can't say often enough is SAVE YOUR GAME OFTEN!  A good 
time to save is at the start of every level.  This is an action 
game, and you will probably die quite a few times until you've 
learned a strategy for a particular area.  You are given quite a 
few (approximately 100) save game slots, so don't waste all that 
extra empty space.  You will save yourself a lot of time and 
frustration if you have several previous save games you can load up 
where you had more health or you did something a little differently.  
If you die in a certain spot several times, eventually you learn how 
many enemies are in an area and how they move.  Then when you load 
up a save game, you may finally have learned how to beat that enemy.  
And don't forget to save your game before and after you fight a big 
boss monster.  Whatever you do, don't save and resave over one game 
repeatedly.  The quicksave option is fine, but you should 
periodically create normal save games several times throughout the 
level.

---------------
Character Moves
---------------

The following is a list of some saber moves that both Qui-Gon and 
Obi-Wan can use.  Try practicing them when there are no enemies 
around.  TAP means quickly tapping the keyboard.  PRESS describes 
how you would normally press a key on the keyboard (you hold it down 
slightly longer than you would for tap).  To HOLD a key means that 
you are pressing the key continuously and not releasing it.  A few 
of the moves (such as forward slash and running forward slash) may 
seem sort of redundant.  The twirling saber move and the jumping spin 
attack are pretty fun.  The Cirle Jerk is effective when you're 
trapped in a corner or being gang banged (surrounded) by a group of 
droids.  It's similar to the slash and spin saber moves, except you 
are stationary.  Experiment with other moves.


Normal Slash -- PRESS attack key
Overhead slash -- TAP attack key
Forward slash -- HOLD forward key + PRESS attack key
Reatreat slash -- HOLD back key + PRESS attack key
Slash combo -- HOLD attack key
Overhead slash combo -- TAP attack key, then HOLD attack key
Forward stepping combo -- HOLD forward key + HOLD attack key
Twirling saber combo -- HOLD forward, TAP attack key, then HOLD attack
Retreating slash combo -- HOLD back key + HOLD attack key
Running slash -- Run forward + PRESS attack key
Running double slash -- Run forward + PRESS attack key
Running overhead slash -- Run + TAP attack, release forward key 
Running forward slash -- Run forward + HOLD attack key
Jumping Attack -- Jump, then PRESS attack key
Jumping spin attack -- Jump, then HOLD attack key
Circle Jerk -- HOLD attack key + HOLD left or right movement key

--------------

Captain Panaka has a couple of  special martial arts moves that he 
(and you) can use when you have no weapons.  Or you can just have fun 
with it even if you do have some weapons.  It's obviously only useful 
in close combat situations.

Punch -- PRESS attack key
Running punch -- Run and PRESS attack key
Punch-Kick Combo -- HOLD attack key
Roundhouse Punch-Kick -- HOLD forward key + HOLD attack key


-------
Weapons
-------

Lightsaber -- There's just something about wielding a glowing hot, 
big killing stick that empowers both genders.  For men, it's for 
egotistic reasons, and for women (or at least me), it's sadistic.  
It's a weapon that can put a maniacal grin on an angel's face.  In any 
case, this is as close to becoming a Jedi as any of us will ever get.  
It's an all around useful weapon in both offense and defense.  You 
can deflect laser blasts with your saber.  And it goes without saying 
that you can use it to kill.  It can also cut through some objects.  
The lightsaber can only be used by Obi-Wan and Qui-Gon.

Blaster Rifle -- The blaster is an average weapon and each powerup you 
find comes with 250 shots.  It shoots comparatively slow.  It's a 
standard issue weapon for battle droids.  But in a pinch, there's 
nothing like a good blaster at your side, kid.

Light Repeating Blaster -- This is an automatic version of the normal 
blaster.  Powerups come with 300 shots.  It's a better weapon than 
the blaster, but you still have to aim right if you don't want to
waste shots.

Gungan Energy Ball -- You can only find this weapon on Levels 2 and 3.  
It is an explosive energy ball that can be used to temporarily stun 
enemies.  It can also short out some machinery.

Proton Missile Launcher -- This weapon has miniature proton warheads.  
Each powerup comes with 5 shells.  It is the best weapon to use to 
defeat those pesky destroyer droids.  It's great to see in action!  
It can also do a great deal of damage to machinery.  While this weapon 
is excellent in taking out a group of droids, try to save most of 
your missiles for the destroyers.

Thermal Detonator -- Thermal detonators are powerful weapons.  They 
destroy all matter within a 5-20 meter radius.  This means that 
when you use one, run like hell the other way.  You can take damage 
if you're not quick or far enough away.  They are relatively rare 
in the game, so when you find one, you might want to save it for 
a more opportune moment (use your judgement).

Flash Grenade -- Flash grenades are sort of a poor man's thermal 
detonator.  They are designed primarily to blind enemies, but it can 
also kill them.  You have to aim it perfectly, so when you toss it at 
an enemy it hits them.  If you miss, you pretty much wasted a good flash 
grenade.

Heavy Repeating Cannon -- How can anyone not love this weapon?  At 
least, you love it when you're not its target.  Usually you will 
have to commandeer the cannon by killing the droid operating it.  
And when there's a cannon in sight, you can be damn sure that you're 
meant to use it, because about 5 destroyers and 20 droids will be 
coming your way!  To operate the cannon, get behind it and press 
the spacebar (or your "use" key).  You have to align youself just 
perfectly or it won't work.  Remember that you're moving the back 
of the cannon.  This means that if you want to aim up, you have to 
press the down key, and to aim down you have to press the up key.  
Use your left and right keys as you normally would.

Naboo Blaster -- This weapon is only used by Captain Panaka.  It's 
similar to the blaster rifle.  There's absolutely nothing special 
about it, except that it's useful when you have nothing else left.

R-65 Heavy Blaster -- This weapon is only used by Captain Panaka.  
Powerups come with 100 shots.  This weapon is awesome!  It shoots 
twin energy bolts that can bounce off walls and other solid objects.  
In close quarters, this is fun to see.  It's also an important 
weapon in defeating the Coruscant Mercenary on Level 9.  The energy 
bolts can pierce through the Merc's armor, whereas regular blaster 
shots won't.

Droid Stunner -- This is the wimpiest weapon in the game.  It will 
emit an energy pulse that can temporarily stun almost any enemy.  
It's a weapon that only Queen Amidala can use (no one else would want 
to).  Even fists are better than using this baby's toy.  It is a close 
combat weapon with a limited range (one or two feet).  This weapon 
is mostly ineffective because the Queen will get her butt kicked while 
she's trying to run up to the droid to use the damn thing.  It's mostly 
useful for sneaking up behind a droid and suprising it.  It can kill
some droids (short out their circuitry), but with others it will just 
stun them temporarily.

===========================================================================

--------------------------------
CHEATS, TRAINERS, & SAVE GAMES
--------------------------------

------
Cheats
------

Some people are just not Jedi material.  If your eye/hand coordination 
is a bit on the cross-eyed, three-fingered side, then you'll need these 
cheat codes.  The one complaint I have about the cheats is that the 
health ones are limited in the number of times you can use them.  That's 
a big thumbs down to the person who brainstormed that brilliant idea.  
What the hell is the point in allowing us to cheat, if they are going 
to dictate how many times we can do it?  It really defeats the purpose 
of cheating.  Bah!  Grrrrrrrr!  Pbbbbbttttt!  And you know where you 
can stick that big thumbs down!

Here are some useful, fun, and not-so-useful cheat codes.  I did not 
make the cheats and I have not tested all of them.  Please don't ask
me about them.  They may or may not work, so use them at your own risk.

To enable the cheat, press the BACKSPACE key while in the game, then 
enter the follow codes into the dialog box.  Type in the cheat again 
to return to normal.

happy -- Weapon 3 more powerful
from above -- Top down camera view
naughty naughty -- Camera view from behind
perf -- Wireframe mode
but i feel so good -- Force push color turns red
perfection -- Auto-fire/attack
slowmo -- Slow motion
beyond cinema -- Screen changes to letterbox format
turntables -- Makes Jawas HUGE (this is fun to see!)
i like to cheat -- All weapons and ammo
give me life -- Full health & game difficulty increases (max 5 times)
heal it up -- Full health (max use 5 times)
where is gurshick -- View the end-game credits
rex -- Wire frame menu
iamqueen -- Play as Queen Amidala
iampanaka -- Play as Captain Panaka
iamquigon -- Play as Qui-Gon
iamobi -- Play as Obi-Wan
i stink -- Skill level set to easy
i really stink -- Skill level is set to easy
i rule the world -- Skill level is set to hard
fps -- Displays framerate
60fps -- Displays 60fps frame rate
kill me now -- Instant Death
donttttt -- Instant Death
rrrrright -- Instant Death
drop a beat -- Moving walls
brenando -- "Tech bonus" message appears
oldcode -- "Debug mode 1" message, enter again for "debug mode 2"

--------
Trainers
--------

You can also get an invincibility trainer for the game.  Please see 
the html version of the walkthrough at http://www.goobergames.com to 
download the trainer.  The invincibility trainer can freeze your health 
at 999% (or thereabouts) and shouldn't affect your skill rating after 
you've finished the game.  So what is a trainer you ask?  A "trainer" is 
a small program created by an outside source, and is designed to work in 
conjunction with the game.  It allows you to cheat the game in various 
ways.  

To use the trainer, unzip the file to whatever directory you want.  
BEFORE you start the game, start the trainer program.  Do NOT close 
the program after it has loaded.  The trainer must continue to run 
in the "background."  Pay attention to the F# function keys or write 
them down.  Then start your game as you normally would.  When you want 
to cheat, just press the F# function key for that particular cheat.  
For example, F7 gives you unlimited health.  So while you're playing 
in the game, you would press the F7 key.
  
Please remember that the trainer may or may not work with your version 
of the game.  Don't email me about the trainer, as I did not create it.
I can not provide technical support for it (what you see is what you get).  
This trainer is downloadable from this website merely as a convenience 
to you.  All email regarding the trainer (unless it's about a broken link) 
will be deleted.  If you are having problems, please refer your question 
to the http://www.jediknight.net Phantom Menace forum to see if anyone 
else has your problem, and if there is a possible solution.


----------
Save Games
----------

Please see the html version of the walkthrough at 
http://www.goobergames.com for a complete list of save games.


===========================================================================

-------------------------------------
Level 1:  Trade Federation Battleship
Mission:  Get to the hangar bay
-------------------------------------

In this level you play Obi-Wan.  As a droid enters, you notice the 
conference room fill up with poison gas.  You can talk to the droid if 
you want, but do it quickly.  Exit the room, and have your lightsaber 
handy.

Kill all the droids in the immediate area (you can also use force push).  
Qui-Gon will help you.  In the room to the left of the conference room, 
you can find a thermal detonator in a compartment ("use" the handprint 
icon).  There is also a full health powerup in the little round room 
(service closet).  In the other room to the right of the conference 
area, the compartment has a blaster with 250 shots.

At the end of the hallway, there is an R2 unit fixing a broken door.  
Be careful, to the right of him are 2 battle droids waiting in ambush.  
Kill them, then go through the service closet and use the control panel 
to open the broken door.  If you need it, grab the full health powerup 
in the compartment to the left of R2 droid.

Go through the newly opened door and you end up in a hallway.  To the 
left is a destroyer droid carousel and a dead end.  Destroyer droids are 
a nightmare!  It is possible to kill the destroyer droids by having their 
shots reflect off your lightsaber and back at them, but this takes practice.  
The thermal detonator will hardly put a dent in them, so don't waste it.  
You really need a proton missile launcher, which you don't have yet.  And 
at this point, you probably haven't had enough practice to take them out 
with your saber.  You don't have to go left, but if you are quick, go 
beyond the destroyer droid carousel to the worker droid, and kill her 
immediately before she can release them. 

If you chose not to go left, go right, down the hallway, and your path 
is blocked by a locked door.  Go into the open control room on the right 
near the locked door and use the handprint panel.  It will open up a 
hidden area with a battle droid in it directly across from you.  Go 
across and kill the battle droid.  There's a full health in the service 
closet, but it will only open if the R2 unit is in this room with you.  
If he's not already there, go back down the hallway and find the R2 unit 
(he may be hiding behind the destroyer droid carousel or he may have been 
destroyed) and coax him into this room.  He should then open the service 
closet for you.  Then use the handprint panel to unlock the big door.

Follow Qui-Gon and go straight ahead all the way to the next intersection.  
The trade federation viceroy closes the blast doors (you may even get 
a quick glimpse at him), and you are ambushed by more destroyer droids.  
These guys have personal shields and are hard to kill.  So follow Qui-Gon's 
advice:  tuck your tail between your ass, Jedi-boy, and get the hell out 
of there!  Go right, and another locked door blocks your path.  Take the 
small opening to your left.  You run down a long hallway, but the floor 
gives way and you fall into a shaft.  You are separated from Qui-Gon and 
on your own for the rest of this level.

Follow the catwalk into a hangar, and watch as your ship is blown to 
bits.  Keep going down the path.  Maintainance droids are cleaning this 
area, and can electrocute you to death if you're not careful.  Avoid 
walking too close in front of or behind them, or they will zap you.  Use 
your blaster (not your saber) from far away to kill them.

This area is a bit of a maze, but it's not very big.  Keep to the right 
side of the maze until you come to a door with a red, double triangular 
symbol on it.  Face the door.  Then go to the area to the left where you 
will find a handprint panel that opens this door (note the same triangle 
symbol near the panel).  If you find yourself at the ventilation fan (or 
blades in the floor) then you've gone too far.  Just turn around and you 
should see the control panel on the wall.

Use the control panel, and run as fast as you can back to the triangle- 
symbol door you passed earlier.  There is a maintainence droid inside, 
so let him pass first.  Go inside quickly and use the handprint.  Notice 
the double circle symbol -- it opens a door with this same symbol on it.  
Exit the room, go straight until you hit a wall, then right into the 
newly opened door.  The doors are timed so if you don't make it, you'll 
have to do it all over again.  The control panels and two doors are in 
such close vicinity so you can't get lost too easily (I hope).

Follow the new path past the fan into another cramped hallway.  The fork 
to the left will take you to a room with 3 battle droids and a full 
health powerup.  After you're done taking them out, go back down the 
hallway.  There's a grate in the floor.  If you can manage to jump the 
grate, you'll come to a room with a thermal detonator.  Go back, and the 
grate will give way under your feet.  Go straight until you reach an 
intersection with 2 blue doors and a red door.  There are a lot of battle 
droids here to kill.  They'll come out the right door first, then the door 
straight ahead.  After that, look at the hallway behind you for more droid 
action. 

Directly across from the red door is a room with two boxes and a 
pit in the floor.  The box on the right has a full health powerup 
hidden inside it.  Push the box into the pit to reveal it, and 
hopefully you'll take out a droid or two in the process.  Jump down 
into the pit and kill any battle droids that are left.  Turn around 
and use the handprint to open up the big doors.  Talk to the Neimoidian 
for background information.  Go into the service closet on the left and 
use your lightsaber or blaster to destroy the power generator (the lights 
will go out).  The red door should now be open.

To get out of the pit, just jump up onto the ledge or wait for the 
small elevator to lower/raise and exit the room.  Fight more droids.  
Go through the red door.  Immediately go to the elevator to the left 
and use it, because there is a starfighter droid (the big one with 
pointy legs) on the ground.  If it's not there, walk forward a little 
bit to trigger its arrival before you get on the elevator.  Kill the 
battle droid waiting for you on the upper platform.  To make the 
starfighter droid disappear, go through the small, open hallway about 
2-3 feet (relatively speaking).  When the starfighter sees that it 
has nothing to kill, it will go away (you can watch him leave to the 
left through the grates).  It should now be gone for good.

Once its gone, exit the hallway and take the elevator back down to 
the ground.  Kill any battle droids that are left.  There is a 
small health powerup on top of one of the crates.  Snatch it.  And do 
you see that bottom crate sticking out?  It's just begging to be touched.  
If you move it, you can find a secret room with a thermal detonator and 
a small health powerup.  In the upper right corner of this room,  you 
can pull out another crate and find a secret room within a secret room.  
This second room has a proton missile launcher with 5 missiles.

If you want a nice view of the hangar bay, exit into the blue tunnel off 
to the side.  Once you're through, go back up the elevator onto the upper 
platform.  (If you missed it earlier, you can use the panel and go through 
the big door to find 3 droids and a full health powerup).  From the upper 
platform, go back into the hallway (where you hid from the starfighter) 
and continue forward until you find yourself on a catwalk.  Keep walking, 
and you'll soon hear Qui-Gon say "Obi-Wan."  He's on the left catwalk 
below you.  Wait for him to speak.  Follow his directions, and find a 
way offplanet.

Keep walking until you reach a dead end where an elevator should be 
(look for the square-shaped metal on the ground).  You need to find a 
way to bring the elevator up to this area.  Go down the path near the 
elevator, and it's time to play the moving catwalk game.  There is a 
purple barrier blocking your path.  Go left, press the control panel 
to move the barrier.  The barrier is now blocking the path that you 
just came from, and freeing the path that was blocked before.  Follow 
the new path until you get to another control panel.  Press it, and it 
will activate a moving catwalk to your left.  Quickly cross it and press 
the control panel at the end.  This control panel calls up the elevator.  
Wait on this catwalk until it moves back into place on the other side.  
Once in place, use the control panel on this catwalk one more time.  
This will move the purple barrier back into its original position.  
Exit, and now you are free to use the elevator.

At the bottom of the elevator, you will find yourself on the lower 
catwalk where Qui-Gon was.  There is only a dead end to the left.  So 
go the other way (right) towards all the battle droid ships.  A couple 
of hovering platforms with droids on it will start rising up towards you.  
You can fight them or just keep running forward.  A platform on your 
left (near the dead end you're coming up on) will have a control panel 
on it.  Walk onto this platform, and the level will end.


===========================================================================

-------------------------
Level 2:  Swamps of Naboo
Mission:  Find Qui-Gon
-------------------------


You start this level on top of a mound in the water.  Turn left, and 
start swimming.  There should be a dry clearing between two trees 
on the left.  If you can't find it, just keep swimming along the 
perimeter of the swamp until you do, you'll come upon it eventually.

Once in the clearing, you'll meet up with several battle droids, and 
a blaster with 250 shots.  After you kill the droids, jump into the 
water, go left, and keep going straight until you come to an uphill 
path and find Jar Jar Binks.  Talk to him.  He runs away from the 
"meccaneks."  Follow him by turning around and taking the left path 
(it goes downhill).  You are dumped into the water.  Swim left or 
right (there's a lone droid to the left), and you will come to a 
clearing with Jar Jar high up on a rock pedastal.  In one corner of 
this clearing, there is a full health powerup near two droids.  
After you kill the two droids and grab the health, you can double 
jump onto the nearby rock pillar and snatch the thermal detonator.  
Don't forget to kill the droid patrolling a small ledge near Jar Jar.

To reach Jar Jar, go around the rock he's on and move the big, 
square hollow log to it (the indentation in the grass serves as a 
path showing you where you should put the log).  Don't use force 
push to move objects, it won't work.  The  default "use" key is 
the spacebar, so use the spacebar in combination with the arrow keys 
to move it.  Jump up, cross two logs, and jump up onto higher ground.  
You'll cross a third log, but don't cross it all the way.  There's 
nothing on the other side, except about 10 droids with your death on
their minds.  Instead, turn left, and look down.  You should see Jar 
Jar on the ground below you.

Jump down (grab the gungan energy balls on the rock on the way down 
if you can) and follow Jar Jar.  Have your saber handy, there are 
about 7 more droids to fight.  Jump into the water, and to the right 
there is an alcove with a small health powerup.  Follow Jar Jar out 
of the water (despite what he says there is no safe place!).  And 
watch out for a group of those little round creatures.  In groups, 
and if you stay in one place too long, they'll start munching on you.  
Just run past them quickly and jump over the small stone wall.

From the stone wall, jump into the water.  In the upper right there 
is a small alcove with a full health powerup.  Go back out and 
continue forward.  Kill a couple of droids, and then you'll reach 
a series of staggering earth platforms.  Do what Jar Jar says and 
"jump to the top."  Once on top, you'll see Jar Jar run away from 
the meccaneks (mechanics).

Follow Jar Jar down a small hill, and you'll come to an intersection.  
Now would be a good time to save your game.  The left path will 
lead you to more droids than you can handle, and the right path 
will take you to Jar Jar who's high up on a cliff that you can't 
reach.  You have to find another way to reach him, so take the center 
path, and watch out for the falling trees!  Keep going (relatively) 
straight  until you hit a wall and can't go straight anymore.  From 
here, go left.  You should see a little rock with a small health 
powerup on it.  From this rock, you want to go right (pick up the 
gungan energy balls in the alcove to the left of the rock if you want).

You should now be at a pond with a couple of big (and killer) 
fishies.  If you're unsure about your jumping prowess and are 
worried about falling into the water, use your blaster to kill 
the big fish first (or you'll become fish food).  There are a few 
dry islands sticking out of the water that you'll need to jump 
across.  Your goal is to get to the shore on the far side.  Or if 
you've killed the big fish, you can just swim to the small 
clearing on the right and jump up onto the final platform.

On this last earth platform, there is a rock sticking out 
slightly.  You'll need to make a running double jump off this 
rock to reach the next area.  Once across, continue forward, and 
make another running double jump off the log onto the butte where 
Jar Jar is waiting.  Talk to him, and he'll take off.  

This is an area where a lot of people seem to have trouble.  You'll 
have to make two running double jumps to reach Jar Jar on the other 
side.  But there's a STAP (a droid on a flying machine) attacking 
you from overhead.  It will develop a flight pattern, so just wait 
and watch for it.  You can try to take it out (jump up and whack it 
with your saber) or when it's out of range, you can try jumping or 
taking the vine across.  Be wary of the vine at this point though, 
because if you're hit, you'll get knocked off.  In any case, save 
your game so you don't have to find your way back here again.  To 
find the pond if you get knocked down, turn around, keep hugging 
the right wall and  continue forward.  The pond should be on the 
right and is not very far away.

Once on the other side, follow Jar Jar again.  You'll come to an 
area with a deep pit and a moveable log.  Push the log into the pit.  
Pull and push it to the other side, then jump up.  And here is where 
you need to do a running single jump (or double jump, depending on 
where you're standing) to reach the vines.  Once on the vine, go all 
the way right and press the spacebar to let yourself down again.
Now would be a good point to save your game

You'll meet up with Jar Jar and a buttload of droids.  If Jar Jar 
dies, the level ends (you're near the end in any case).  You can 
kill the droids with whatever weapons and ammo you have, but the 
quick and fun way is to use the heavy repeating cannon to the left.  
Get behind it and press the spacebar.  You have to position yourself 
just right or it won't work.  You can move the repeating cannon left 
or right, and you can also move it up and down.  Remember that you are 
moving the back of the cannon, so if you want to shoot up, you need to 
press the down key.  And if you want to shoot down, press the up key.  

There are destroyer droids hiding inside the two crates on the far 
side, so try not to shoot the crates if you can help it.  Also, try 
not to walk too close to those two crates, because that can also 
trigger the release of the destroyer droids.  Whack the crate next to 
you (near the cannon) and you'll find a blaster.  There is a full health
powerup right next to this crate.  After the battle has ended, follow 
the path on the right side and you'll find Qui-Gon and Jar Jar.  That's 
the end of this level.

===========================================================================

------------------------------
Level 3:  Otoh Gunga
Mission:  Rescue Jar Jar Binks
------------------------------

Follow Qui-Gon and Jar Jar by walking straight until you reach Boss 
Nass's chambers.  After the short conversation with Boss Nass, talk 
to Qui-Gon.  Exit the room.  Go left into the next bubble and grab 
the gungan energy balls off the red lounge-couch.  Exit, go straight 
(past the aquarium), and enter the next small bubble.  It's a 
transport bubble, and it looks like a dead end.  Turn around in the 
transport, and to the right of the entrance, you should see a small 
button that looks like a bullseye.  Press the button to operate the 
transport.

Exit the transport when it stops, and your only path out of there is 
blocked by guard Gungans who don't like outlanders.  There are two 
ways out of this situation.  You can follow Qui-Gon's advice and not 
kill any of them, or you can go on a shooting rampage.  My first time 
through I went on a shooting spree (the dark side is strong in my 
family), and I took great pleasure in silencing those pesky little 
gungan punks who kept calling me a murderer!  If you want to preserve 
ammo, then take the light side path, because once you kill one Gungan, 
they'll all start coming after you.  

To get past the guards the proper Jedi way, use force push or a gungan 
energy ball.  Some guards may still occasionally attack, but just use 
force push on them to keep them at bay.  If you force push them too 
many times you may kill them, so be careful.  And keep in mind that 
there are no health packs on this level.  It's the game's way of 
telling you about the non-violence protocol you should be following 
for this level.

Get past the guard in this first bubble with your preferred method, 
and go down the long hallway and into another bubble.  Shoot or force 
push the guard and go left down another hallway.  In this third bubble 
there is black carpet and a yellow circle pattern on the floor.  You 
may hear Jar Jar say "hey, any help here would be hot."  He's in the 
bubble lift on the right that is closed off to you.  If you walk 
towards it (between the two red couches), the lift will leave.  If you 
haven't pissed off the guards by killing their buddies, you can talk to 
the guard between the red couches and get a key pass.  Despite what 
he says, it is not needed to get through any doors or to complete 
the level.

Continue forward down another long hallway, and you'll come to an area 
with three white circles on the ground.  They are pillars, and once you 
enter the area, two of the pillars will start to rise.  Looking down, 
number the pillars 1 (left), 2 (center),  3 (right).  Pillar 3 (which 
has a slightly different pattern than the other two) will take you back 
up to the starting balcony if you need to start the puzzle over.  

Now, you can do this puzzle the easy way or the hard way.  The easy 
way is to jump down immediately upon entering this area and stand on 
pillar 2.  The pillar will rise, and from here you can double jump to 
the balcony with the two gungan guards on it.  However, if pillar 2 rose 
before you could get on it, then get on pillar 3 and jump back onto the 
balcony you started from.

From the starting balcony, make a running jump to pillar 1, turn 
slightly and make another running jump to pillar 2.  From pillar 2, 
double jump onto the guard balcony.  Once past the guards, you'll 
come to another transport bubble.  Push the button.

Exit, and say your prayers as you walk down this long hallway, because 
you are about to come upon the bubble of pure evil!  This jumping 
puzzle is a problem for a lot of people.  Not only do you have to jump, 
but you have to jump onto the next platform quickly because the one 
you're standing on will sink when you land on it.  There are a couple 
of strategies to make this work, but you will need quick and nimble 
fingers and it will be difficult in any case.  Once you land on the 
first platform, quickly turn slightly and make either a single jump or 
double jump onto the next pillar.  Repeat with the other pillars.  If 
you want to save yourself some frustration (although not much), forget 
about the pillar with the blaster on it, you don't need it that badly.

After you get past this puzzle, continue forward down a ramp.  The 
bubbles on the left and right both have gungan energy balls.  Continue
all  the way to the end and use another transport bubble.

Exit the transport when it stops, follow the left path, and you'll 
come to a timed puzzle.  You need to press the button on the right 
and RUN up the circular ramp to the door (and moving tube) that it 
opens.  If the door is closed when you get there, you'll have to do 
it all over again.  If you fall into the pit below, just move the 
box near the ledge and jump up.  However, if you're too high up when 
you fall, you'll die.  You may wish to save your game before you
attempt the puzzle.

Once through the door, you'll come to a bubble with a Gungan guard 
and a locked passageway.  Talk to him.  Tell him that you need to 
find the detention area, and that you have the security key.  Then 
use your Jedi mind trick to convince him you must be very important 
to have a pass.  He should open the door for you (walk towards it to 
coax him if it's still closed).

In the next bubble, you'll find a locked door with a red swirl 
symbol on the right.  Go left down a ramp and you'll come to a bubble 
with a transparent forcefield in the floor.  It's protecting the 
swirl-shaped control panel beneath your feet.  In this room, there are 
pillars covering 3 corners, but the northwest corner is open (if it's
not, exit the room and re-enter until that pillar lowers).  In the 
open corner is a button up high, but you can't reach it.  Move the 
box to this area and push the button.  Turn around, and you'll notice 
one of the pillars has lowered and revealed another button.  Continue 
the process until all the buttons have been pushed.

Once the forcefield is open, jump on top of the swirl control panel 
in the pit.  It will change from green to red to let you know it's 
active.   Exit, go up the ramp and straight across through the newly 
opened door.

Yet again, here is another timed jumping puzzle.  Jump down into the 
pit, move the box to the pillar with the button on it, then get on top 
of the box.  Press the button, quickly jump on top of the pillar, make 
a running double jump to the far balcony, and go through the door.  If 
the door closes on you, start over.

Once through the door, talk to the Gungan.  He will help you control 
the bubble lifts.  Continue down the path to the next transport bubble.  
Once past the guard, you'll come to a bubble where you can either go 
left or right.  Going right won't do you any good right now (Jar Jar 
will lead you that way when he's released).  To find Jar Jar, take the 
left path, down the ramp, past the guards, and into Jar Jar's detention 
cell.  Talk to him.  Follow him (get out of his way if he's not moving) 
and he'll lead you to another transport bubble.  After you arrive, exit, 
and you'll meet up with Qui-Gon.  End of level 3.


===========================================================================

--------------------------------
Level 4:  Gardens of Theed
Mission:  Reach the palace gates
--------------------------------

Let me start out by saying that this level and the next one are very 
evil!!  There will be lots of killing and dying (yes you will die!).  
I would have cheated on this one but the cheat codes weren't 
available yet when I played the game.

You start the level on the wrong side of the bridge to the palace.  
On the balcony across from you a battle tank is shooting at you.  
You'll come upon this same tank at the end of the level.  But for now, 
you have to navigate the outer gardens in order to reach the palace 
gates that the tank is guarding.

Be careful, there's a huge waterfall to your left that will kill you.  
You can try to take a running double jump onto the big pillar and jump 
down onto the smaller pillars, but I found it easier just to swim.  
Jump into the water, and quickly swim upstream (hug the right wall).  
Eventually you'll reach some steps on the right.  Go up, then you'll 
find a small pond area.  Jump into the water as far away from that 
small waterfall as possible (or it will suck you into it and you'll 
have to swim upstream again).  

There are a couple of concrete blocks in the water that you can jump 
onto for a little bit of relief from the big killer fishies.  Against 
one wall are 3 tiny waterfalls.  Face it.  One the left side of the 
waterfalls is a small ledge and a set of stairs.  That's where you 
want to head.  Once up the stairs and on the ledge against the wall, 
you'll have to jump across the 3 waterfalls.  Once past it, you come 
to a seemingly dead end.  It is impossible to do a running double jump 
onto the next platform.  But there is a tiny release lever (it's 
black/silver) on the platform across from you, slightly to the right.  
Shoot at it or use force push, and it will release a bridge.  

Cross the bridge, go around the corner, and fight a few droids.  
There's a pink forcefield surrounding a dam.  To the left on the 
other side is another control lever that you can shoot/push to release 
the forcefield.  The dam will now be about 2 inches under water 
(relatively speaking).   Jump down onto it, cross it (be careful not 
to fall off) and don't forget the small health powerup once you're on 
the other side.  There's a lone droid patrolling the area as well, 
so blast him.

Follow the path around a couple of corners, and you'll come to an 
area with three Theed soldiers.  You can run up the steps to the left 
and let them take out any droids nearby, or you can help them.  I 
suggest wimping out, as you'll need all your health VERY soon).  
After the shootout is over, a soldier should go up the stairs into 
your hideout (go out and come back in if he needs a bit of coaxing).  
Talk to him and he should give you a light repeating blaster with 
300 shots.

Now is the perfect time to save your game.  You'll thank yourself for 
it in a couple of minutes.

Continue forward, and you'll come to an area that will make you cry.  
A small in-game movie sequence reveals that battle droids, tanks, and 
ships have commandeered the garden.  On the right side there is a 
battle tank, which will make bantha fodder of you in two seconds if 
you try to take it headon.  Instead, you are forced to take the left 
path, and must navigate the garden maze to get back to the right side 
near the battle tank.  There aren't many words of wisdom for this one.  
This is a shoot 'em up sequence!  Either cheat or be quick and nimble 
with the fingers.  

There are 4 quadrants, or 4 main sections to the maze.  Each quadrant 
has a different entrance and exit point.  Quadrants are easy to 
identify because they have green grass.  There is concrete pavement 
between the different quadrants.  The active battle tank and a few 
droids will be patrolling the main path on the side.  You must avoid 
them for now.

After the cut scene, go left, and you'll be attacked immediately 
by 2 droids.  Whack them with your saber quickly.  Go straight, and 
you'll see about 7 droids in a corner area.  If you have any flash 
grenades or a thermal detonator left, now is a good time to use one to 
take out this group (stand as far back as possible).  Use your saber on 
any strays.  If you're out of grenades, use a few gungan energy balls 
to temporarily disable the battle droids while you finish them off with 
your saber.  Or if all else fails, use the repeating blaster the Theed 
soldier gave you.

A disabled battle tank is blocking your path forward.  But to your 
right is the first quadrant with a full health powerup, which you 
probably need very badly at this point.  Follow the maze and you'll 
see the grass turn to concrete.  This is the exit point of quadrant 
one.  To the right is the main path with the active battle tank and 
a few battle droids.  To the left is a disabled battle tank.  You are 
relatively safe from the tank's blaster fire behind the maze walls.  
Cross the concrete pavement to the next quadrant, which is slightly 
off center and to the left (look for the green grass).

In quadrant two, you'll have to fight more droids.  They are spread 
apart so whacking them with the saber should do the trick.  Don't use 
your flash grenades in this area because there are 2 Theed soldiers 
here you want to keep alive.  If you find a downed soldier that is 
alive, talk to him and he will give you the password to open the 
security gate you'll encounter later on.  If he's dead, don't worry 
about it, there's an alternate way into the plaza.  There should be 
a light repeating blaster with 300 shots in the corner near the 
downed soldier.  If he's dead and his body is not there, the weapon 
may or may not be available for you to snatch.

After fighting the battle droids and talking to the downed soldier 
(or finding his body), it is time to exit this quadrant.  The concrete 
pavement you see this time is the main path.  You will be near a corner, 
and the battle tank is patrolling the immediate area.  Directly across 
from you is a white fence.  If you quickly run across and jump over it, 
you can find a small health powerup (and two battle droids).  There are 
also 3 big blocks here.  You can pull the middle block out, and you'll 
find a room behind it hiding a proton missile launcher with 5 shells.

Now, look at the main path that the battle tank is on, and observe its 
patrolling movements.  You want the battle tank to pass you, and when 
it's heading in the opposite direction that you want to go, run like 
hell around the corner.

Continue forward, and there will be a disabled battle tank blocking 
your path straight ahead, and another one to the left.  Your only 
option is to enter the third quadrant, where battle droids are already 
attacking you.  There is a small health powerup in one corner of this 
quadrant.

Cross over to quadrant four.  As you cross the concrete pavement, to 
your right are a bunch of stacked crates, and to the left near the 
entrance to quadrant four are 2 stacked crates.  DON'T go to the right.  
If you walk too close to the crates, it will trigger the release of 
two destroyer droids hiding inside.

In quadrant 4 are a few more battle droids to kill.  Exit the quadrant.  
The path to your left is blocked by rubble.  There is a small health 
pack near the rubble.  Go right, around a couple of corners, and 
you'll come to some stacked crates on the right.  Kill the droids near
the crates.  You are now on the other side of crates the destroyer 
droids are in, so they can't get you from here.  There is a small 
health powerup on one of the crates.  Jump up and get it.  From here, 
you can take out any battle droids ahead of you from afar with your 
blaster (and save some of your health).

All the droids should be dead now.  On your left is a gazebo (the 
little round building) with a small health powerup inside.  Go 
around the corner.    

Continue forward, and you've finally come upon the security gates.  
The soldier will ask you if you know the passcode.  If you do, tell 
him and the gate will open.  Go through it, and you'll be at the dead 
end of an abandoned plaza.

If you don't know the password, he'll show you another way around.  
Follow him around the corner, past the gazebo, and up a set of covered 
stairs.  He'll open a door, but the droids inside will kill him.

Go inside and take out the 2 droids in front of you.  Turn the corner,
and take out 2 more droids.  Before you exit the hallway and go into 
the main hall (look at the change of pattern in the floor) there is a 
secret area on the right wall.  Look for an uneven pattern.  Pull the 
block out and you'll find a full health powerup.  Now go into the main 
hall, and take out the battle droids on the ground.  Once that's done, 
run back to the small hallway for cover.  If you have any flash grenades 
left, run into the main area and force push the droids on the balcony to 
disable them, then take them out with a grenade.  Push the red button 
and a door will open in one corner.

If you're low on health, and have any energy balls left, throw them 
at the droids to stun them (or try force push), quickly use the red 
button, and enter the newly opened door in the corner.  Once you're 
through on the other side, the door will close behind you and the 
droids can't blast you.  You are now in an abandoned plaza.

From the abandoned plaza, follow the only path forward.  To your left, 
you'll see a small walkway that leads to a tiny courtyard with a 
starfighter droid and one or more downed soldiers.  There's also a 
full health powerup that's taunting you.  The starfighter will blow 
up if you get too close.  If you're low on health, you may not survive.  
But if you really need that healthpack, go back outside the walkway.  
As far back as you can (so you're not hurt when it blows up), and with 
the starfighter in sight, use your blaster to shoot it.  When the 
starfighter has been destroyed, grab the healthpack, and say your 
apologies for killing those poor innocent soldiers, you murderer!

Head onward until you come to a small pool with a big fish and a 
set of stairs on the left.  There's a lone droid in the area.  The 
wall on your right (across from the stairs) has a small ledge with 
some weeds (not that kind!) or flowers in it.  Double jump on to it.  
From here, you can jump into the bushes straight ahead.  You'll find 
a proton missile launcher with 5 missiles in this secret area.

Now, go up the stairs, press the button, and this will make the water 
in the pool rise so you can swim to the other side.  Make sure that 
big fishie swims out of the pool through a tiny hole first.  Then jump 
in and swim around the corner.  To your left you can see some stairs 
and a button under water.  Get out of the pool, go up another set of 
stairs, and find another button.  This will lower the water level.  Go 
back down the stairs and a button that was previously underwater is now 
dry and accessible.  Press it to release a bridge nearby.

Go up the stairs, head right, and look at the new bridge.  This is the 
small pond you were at near the beginning of the level.  If you want 
some extra goodies ignore the bridge for now, and keep going past it.  
You'll come to a dead end courtyard with a bench, two balconies, and 
a button.  Press the button, and the windows in the balcony will open.  
Pull and push the bench near one of the balconies and jump up.  Don't 
forget to snatch the proton missile launcher with 5 shells that was 
behind the bench.  

In one balcony, you'll find a thermal detonator (always handy).  Cross 
the vine to the other balcony (or use the bench again), and you'll get 
a proton missile launcher with 5 shells (you need these to kill destroyer 
droids) and a small health powerup.

Go back to the bridge and cross it.  Shoot or force push the release 
lever on the platform across from you to release another bridge.  
Cross it, and watch out for the bomb on the ground (there are more 
like it in the courtyard with the tank).  An alternate way of getting 
to this area with the bomb on the ground is to jump down from the 
secret balcony that had the thermal detonator in it.

Around a couple of corners, there is a battle tank guarding the 
palace gates, so you'll have to be quick. The palace has two gates 
that must be opened before you go can through.  The release levers 
for both palace gates are up high in a window, there's one to the 
left and one to the right of the stairs.  There's also a concrete 
block on each side of the stairs.

For now, run past the tank and cross to the far side of the stairs.  
Jump on top of the concrete block and you should see a release lever 
in the window near you.  Force push or shoot it, but be quick because 
the tank can destroy the block you're standing on.  There is also a 
small path off to the side with a full health powerup.

If you need another full health powerup, there is a low level OPEN 
window to the right of the stairs.  Jump up, kill the battle droid 
inside, and grab the healthpack.

Now you need to move the second release lever.  Go to the right 
side of the stairs.  There are two different ways you can to this.  
The first is to jump up on the concrete block.  Once on the tall 
block, you will have to jump to see the release lever, it's in a 
very high window.  Jump and shoot, or jump and force push to release 
it.  I was very lucky.  The tank managed to shoot the release lever 
as it was aiming at me (because I was jumping up and down trying to 
shoot the release lever). 

The second way to get the release lever is to go into the corner 
to the right side of the stairs (don't step on the land mines).  
There is a closed window to the right that is low, and a closed 
window that is slightly higher up to the left.  You will need to 
jump on the ledge of lower level window, then from there jump on to 
the ledge of the higher level window.  From this higher level window, 
double jump into the open window above you with the release lever.  
Shoot it or force push it, and the last door is now open.  Go through 
the gates, and the level ends.  Whew!

===========================================================================

---------------------------------------------
Level 5:  Escape from Theed
Mission:  Protect the Queen; Reach the hangar
---------------------------------------------

In this mission you have to make sure the Queen is not killed, otherwise 
the level automatically ends.  You both need to reach the hanger safely.  
If you are separated from the Queen because you are scouting ahead, 
and you get a message that she has died, next time check back on her 
more often, or don't stray too far from her.

Unless you are following this section of the walkthrough from beginning 
to end, it is impossible to give an exact strategy that everyone can 
use.  That's just the nature of this level and the enemy AI.  Enemies 
can attack unexpectantly, you may have left the queen at a different 
point than I did, or done things in a different order than I've done 
here (which will definitely affect your game).  For this level, I'm 
providing one of the strategies I used to finish it.  Just keep keep 
your eyes (and ears) open, check on the queen often, and protect her 
as best you can from the droids.

You start the level separated from your comrades (how original), and 
the Queen is running from gunfire, so follow her.  Go up the stairs, to 
the right, then left, through a circular room, and down some stairs to 
the garden.  Kill a couple of battle droids along the way.  The queen 
should tell you that there's a secret path behind the statue.  If she 
doesn't lead you to the statue or she's still somewhere behind you, go 
back to her and let her lead you.  Push the statue forward and make 
sure there's a big enough path for her to get through or she won't 
follow you.

Once through, keep going up the stairs until you get to a door that 
is jammed.  You'll have to make a running double jump to the balcony 
on the other side.  But first, force push the droid off the balcony.  
Once across and near the window, jump down to a secret balcony below 
you.  Here you'll find a proton missile launcher with 5 shells, which 
you're definitely going to need.  Jump back up and go through the window 
into the room.  Push the button to let the queen inside.  Listen to the 
queen and take the blaster with 250 shots and a small health powerup 
(you would have done it without her permission anyways).

Exit, make sure the queen is following you, and go down a few steps.  
The queen will tell you that she'll stay there while you scout ahead.  
Remember to come back and check on her from time to time during your 
battles, because even though you can clear the area of droids and go 
a little further, more droids will come back when you're back is 
turned and try to kill her.

Go down the stairs and droids will start attacking you.  Go right, 
and take out a few droids.  Go back to the left path.  You'll be greeted 
by a couple of battle droids.  Kill them, and continue forward until 
you come to a dead end.  There's a door to the right, and an open room 
above you.  First, jump up and grab the ledge above you.  Kill the droid 
and take the light repeating blaster with 300 shots.  Jump back down and 
kill any battle droids you see.  Make sure you check on the queen at 
this point because more droids should be attempting to silence her 
snotty little attitude right now.

After you check on the queen, go back down the left path and through 
the door on the right.  Ignore the boy, jump onto the upper level, and 
grab the full health pack.  Talk to the boy, and tell him it's safe to 
return to his mother.  Follow him to his mother (the door near the 
queen) and you should get another full health pack for saving her son.  
You can save this health pack for later.  

Talk to the queen and take her with you.  Go forward, keep to the left 
side, and you'll eventually come to a courtyard with a big battle tank 
shooting at you.  A locked security gate is to the right.  The queen will 
stop on the left side of the courtyard and be in a relatively safe area.  
The queen will tell you that you need to open the gate, talk to her and 
tell her to make a run for it when you get the gates open.  Make sure you 
kill any battle droids in the area before you scout ahead.

You'll need to get up on the bridge.  From the courtyard, go up the 
stairs on the left, kill a couple of droids on the way, and around 
the corner on the bridge is a wounded soldier asking for water.  If 
you want to help him, jump off the bridge near him where there's a 
broken side railing and you can see a small path.  Follow the path 
around the corner and up the stairs.  There's a shield here, but if 
you pick it up the downed solider may not talk to you while it's active 
(he doesn't offer anything useful anyways).  There's also a flask of water 
and a fusion coil (which you'll need for the next level).  Push the red 
button to open the door and you'll be back on the bridge with the wounded 
soldier.  

Go across the bridge, and the door at the end has a droid and a small 
health pack.  Exit, and continue down the side balcony and go through 
the windows (you may need to check on the queen again beforehand).  Walk 
through the door on the left and cross a small covered bridge.  Right after 
you cross the bridge into another room, notice the side door on the right.  
You'll find a blaster with 250 shots behind it.  Cross another covered 
bridge and go into the last room.

Walk towards the exit and you'll find yourself at the top of some stairs.  
To your left in the corner is an open window.  Crawl inside, and you'll 
find a light repeating blaster with 300 shots on the floor.  In the 
compartment is a full health powerup.  There's also an R2 unit and a dead 
person (kind of makes you wonder if R2 had anything to do with it).  If 
your shield is still active, you may not be able to fit in the window, so 
come back here when it has worn off.

Go down the stairs and you'll end up in a small courtyard behind the 
battle tank.  Show the lone droid near the battle tank the pretty color 
of your lightsaber, and then whack the tail end of the tank with your 
saber to make it move out of your way.  Once the tank has moved, you can 
push the red button in the corner and open the locked security gates.  
If you go up the other set of stairs in this area, you can free a wimpy 
prisoner and he may give you a thermal detonator (but don't take his 
advice about using the detonator on the tank).

Find your way to the queen.  If she took your advice and made a run 
for it when the doors opened, she'll be in the new area beyond the 
security gate.  If not, or you told her to wait, go back to her in the 
courtyard and tell her the gates are open, then make a run for it.  If 
you really want to waste your ammo, it is possible to kill the battle 
tank (it'll take a very long time).  Now would be a good time to save 
your game.

In the new area past the gates, kill the three droids coming at you 
on the ground.  And watch out for the two droids in the window above 
you.  Use your saber to reflect the shots back at them.  A word of 
warning:  DON'T kill any of the battle droids on either side of the 
archway near the stairs, because this will trigger the release of 
more destroyer droids than you can handle.  If you leave those battle 
droids alone, you will only have to deal with 2 destroyer droids.  If 
not, then it is possible to still get through the level (I had about 
6 destroyers my first time through, with no cheats used).

Off to the side is an R2 unit.  Leave him alone, you'll need him there 
when you return to Theed later on in the game.

Talk to the queen and she should lead you to the stairs on the right 
(remember, don't kill the battle droids here).  Tell her to follow 
you up the stairs.  Make sure you quickly run ahead of her and don't 
let her catch up, otherwise she'll get ahead of you and into the path 
of the destroyer droids on the other side of the arch.  But you also 
want to make sure she is not left far behind on the stairs, or the 
battle droids might get her.

You'll cross a small bridge (the archway) and come to a room.  In the 
compartment is a full health powerup, and on the floor is a proton 
missile launcher with 5 shells.  Go to the exit on the far side, and 
you can see some stairs leading down.  Make sure the destroyer droids 
are NOT in this area when you go down, wait for them to pass.  They 
patrol the area in a predictable circular pattern.  Now would be a 
good time to save your game.

When the destroyer droids are gone (wait for them to come around at 
least once so you can observe their patrolling patterns), go down ONE 
set of stairs and turn right.  Wait for the destroyer droid to roll 
into your line of sight, and shoot it with your proton missile launcher.  
Try to get in your first shot before its shields come up.  Two to three 
shots should do it.  And remember, you can always run up the stairs back 
into the room for safety.

After the first destroyer is history, go down another set of stairs 
on the left, turn right, and walk forward just a little bit (don't 
walk too far forward or the droids under the archway will start 
shooting at you).  There is another destroyer droid moving around 
in a circular pattern.  Wait for him to be in your line of sight, 
and get him with your proton missile.  

Go back into the room (or to the bridge if you ran a little too 
fast) and get the queen.  She should follow you (if not, run into 
her or talk to her to coax her into moving).  Once she starts 
moving out of the room, stay out of her way.  If you are lucky and 
you didn't destroy any of the battle droids under the archway, there 
should be no more destroyer droids in the area.  She'll walk directly 
to the locked blast doors on the far side.  Follow her there.  Go down
the steps near the blast doors, and take out the two droids on the 
bottom (one will come out of a door).

In order to open the blast doors, you need to go up another set of 
stairs that you passed on your way to the blast doors.  Look for 
the star symbol on the ground, and there are stairs near there.  
Go up and talk to the rude woman if you want.  She'll tell you (if 
you're nice) how to open the blast doors.  There's a full health in 
the bedroom around the corner if you need it.  Go out the window, 
hang a right, and you'll see a rope above you.  Jump up and cross 
to the other side.  Once across, jump onto the outer balcony and go 
through the glass door.  Find the red button that opens the blast 
doors, and exit through the bottom level.

Get the queen through the blast door (if she hasn't already gone 
through), and when she stops, tell her to stay put while you scout 
ahead.  There will be 2-3 battle droids near some land mines, so 
show them the butt end of your blaster.  When you come to a bridge 
that's raised, jump over it and get into the boat.  You can talk to 
the boatman if you like.  And yes, there really is a deadly waterfall 
at the end of the river.  From the boat, go into the room, get the 
blaster with 250 shots, and go up the stairs onto the balcony.  Shoot 
or force push the release lever on the balcony across from you to make 
the bridge go down.  Now the queen can cross.

Go back for the queen and she'll follow.  Make sure she doesn't step 
on any land mines (shoot and destroy them first if you have to), and 
stop stepping on her dress.  Once you cross the bridge, she'll start 
running ahead of you and leading you.  

You'll come to a courtyard with a fountain, and the queen will stop.  
Save your game here.  Go forward a little bit, and the queen will 
say "we're trapped."  Around the corner are 2 battle droids and a 
droid using a heavy repeating cannon.  Ignore them for a moment, 
because there are more battle droids coming from behind you.  Take 
them out.  Then kill the two battle droids in front of you.

If you need it, there's a small health powerup in a room on the 
other side of the fountain.  But there's also a battle droid in there.

There will be one droid left operating the heavy repeating cannon.  
Once you take this droid out, a destroyer droid will appear, so be 
prepared.  Look up above you near where the queen is standing.  There's 
a ledge you can jump on.  Jump up and cross it all the way to the end.  
You may see two battle droids to your left that you can take out from 
up here.  Now, carefully look to your right and you'll see the cannon 
droid.  Jump down behind him, and take him out quickly with your saber.  
The queen should start running towards you.  If not, quickly go get her 
and lead her away.  A destroyer droid may show up near the fountain, so 
get behind the heavy repeating cannon and use it.  Or if you have any 
proton missiles left, that will also work.

When it's safe, the queen will run ahead a little bit and stop on 
the right side, near a corner with two doors.  She'll stay there 
until it's "safe."  Go into one of the doors and talk to the man.  
Ask him for help, and he'll open up the door next to it and you can 
find a full health pack and a floating seeker droid.

Save your game here.  You're almost near the end of the level.

Exit, and make sure there are no droids behind you that can take out 
the queen as you move forward.  Continue forward, and you're almost 
near the end.  There are a few soldiers hanging about, talk to them 
if you want, but they aren't very good at fighting for you.

You'll come to a big courtyard.  On the right is a fountain, two 
destroyer droids, and a blaster with 250 shots.  Unless you are 
desperate for ammo, it's not worth it.  To the left is the hangar, 
but there are a lot of battle droids guarding it.  Now would be a 
good time to use your flash grenades (or better yet, your thermal 
detonator) if you have any left.
  
Once you've made junkyard metal of the droids, go back and get 
the queen.  Lead her to the outside of the hangar where she'll stop.  
Talk to her and tell her to stay put while you scout ahead.  Go inside 
the hangar and kill 3 more battle droids.  Go back out to the queen 
and tell her you need to get to her ship.  At the far end of the hanger 
is Qui-Gon and company.  End of level.


===========================================================================

----------------------------------------------
Level 6:  Mos Espa
Mission:  Find Anakin, Jar Jar, Podracer parts
----------------------------------------------

Comprehensive trading strategies revealed in my new Mos Espa Trading 
Guide halfway down this section of the walkthrough.

This level is fairly easy as you don't have to fight a lot of people.
Avoid getting too near a party of Jawas or they'll start shooting at 
you to protect their precious junk.  Once you shoot one Jawa, you'll 
have to shoot them all.  And it's hard to survive in Mos Espa with 
tons of Jawas after your hide.  Try to keep your hands free of weapons, 
so people don't think you're about to attack them (although you will 
still occasionaly be attacked regardless).  If someone starts attacking 
you, just run and they usually won't follow you.  

If you want to make it a little bit interesting, go to the dung worm 
seller (at the entrance to blue street) and walk through the dung worms 
on the rug.  You'll hear interesting comments from the slave boys and 
other inhabitants, like "you smell like bantha poodoo."

This is a level in which one event will trigger another to occur.  This 
means that you pretty much have to do things in a certain order to 
complete the level.  If something is not happening for you, then please 
follow this section of the walkthrough carefully (before emailing me), 
as the actions here are listed in the correct order.

In this level, you play Qui-Gon for the first time.  This means the 
only weapon you start with is a lightsaber.  Head out away from the 
ship, and you'll meet up with a lot of sand people (Tusken Raiders) 
as you walk forward.  Two of them have guns, take those out first 
(one is in the corner, the other is far to the left).  The Cirle 
Jerk move is a good technique here, especially since you're being 
surrounded by sand people and possibly herded into a corner.  You 
may also which to try the jump and spin move.  When you're done, 
follow the path in the desert sand, and it will lead you to the 
city of Mos Espa.  Jar Jar and Padme may or may not be with you 
at this point, but it doesn't matter because you'll all meet up 
at the end of the level.

There are 4 major streets in the city, and although you can't 
read the language, there are 4 different colors on the signs: red, 
black, blue, and orange.  Red street is the one you are on when 
you enter the city, and is the "main" street.  From the city 
entrance, on the right side of red street you will first find 
black street, and if you keep going further down, blue street.  
On the left side of red street you'll find orange street.

At the end of orange street is Watto's shop, who has the T-14 
hyperdrive generator that you need.  But you can't get into his 
shop that way until after Anakin leads you to him, through the 
junkyard.  And you have to find Shmi so she can lead you to Anakin.  
Shmi will not show up at her house until you find out about both 
Anakin and Watto from the cityfolk, so start talking to people!

First, as you enter the city, talk to the woman selling hydroponic 
vegetables on the left.  Ask her about the T-14, and she'll tell 
you about Watto.  Continue forward until you reach blue street.  
Go to blue street.  At the entrance to this street is the dung worm 
seller on the right, and on the left is a merchant area with a tent 
(the merchant may or may not be there).  To the right and behind 
the tent is a small alley.  Go down it a little bit and you'll find 
a small health pack.

Return to the merchant tent and blue street, continue forward, and 
the road will curve to the left.  But before you go around the curve, 
talk to the merchant in the corner who says "stand back mister because 
I'm going to slash all my prices!"  First, ask him how business is 
doing, he'll tell you about the podraces.  Ask him to show you his 
podracer out back.  He'll go through the door next to him, and in his 
backyard you can find a full health pack.  Then talk to him again, ask 
about the T-14 hyperdrive generator, and use your Jedi mind trick to 
get him to tell you where Watto's shop is.  [If you don't ask this 
merchant about business as the very FIRST dialog option when you talk 
to him, he may not let you behind his house].

Continue down blue street.  Soon you will reach the second curve to 
the left in the road.  Keep going until you see a big green beast on 
the left, and Padme will be across from it on the right.  Talk to 
Padme.  You have to find Anakin, while she searches for Jar Jar.

Remember where that beast is across from Padme.  In the building next 
to it is a blue elephant-man creature taking a bath.  Later on in the 
game this is where you'll find Jar Jar (because Padme is NOT quite 
capable of finding him herself).

A fun thing to do in this area is find the Jawa's near Padme.  
They've got a secret hideout that they are protecting.  There's 
a heavy repeating cannon in this room.  You can use the cannon and 
blast all the Jawa's (and green beasties) in sight.  But save your 
game first before you try it.  It's a fun diversion, but it has dire 
consequences (i.e. 100 hateful Jawas and all the people in the city on 
your tail).  When you're done, restore your save game.

Continue on your path past Padme and you will come upon the slave 
quarters with a bunch of little slave boys running around.  Talk 
to one of the slave boys, and he'll tell you where to find Shmi.  Keep 
going until you reach a dead end, and there will be a little street to 
the left, where you'll find Shmi.  Talk to her, agree to free Anakin 
from slavery, then follow through the door to the backyard.

In one corner of this big backyard, there is a blaster near two 
Jawas.  You will need a blaster very desperately on the next level 
(where it is lacking), so grab blasters on this level whenever you can.

Talk to Anakin near the podracer.  He'll take you to Watto.  Follow 
him through the small door (where the metal just fell on the ground) 
straight ahead to the junkyard.

You will need to do some running double jumps in the junkyard.  
You'll be taking a slightly different path than Anakin, because he's 
small and can get through tiny crawlspaces.  Follow him as best as 
you can.  You'll come to an area with a big white pillar, and a 
droid operating a machine with some nasty looking blades in front.  
You need to get onto the lower platform near the pillar, and make a 
running double jump onto the pillar.  Then you have to make another 
double jump onto the roof (looks like metal grating) on the right.  
Follow Anakin across a plank, and it falls beneath your feet (too 
many bantha burgers, eh).

If you go left, the droid with the machine will bust through the 
wall and come towards you.  So walk to the right, and some Jawas 
should break down the wall.  Follow them about 2 feet and there's 
a small hallway to the left.  You'll need to come back here.  For 
now, go forward into the desert.  You'll find a small health powerup, 
and a fuel convertor.  The Jawa's will start shooting at you for 
snatching their goods, so run back towards that hallway.  Continue 
down the hallway until you come to an area with a box.  Move the box 
agaist the wall that has a "see-through" box on top and you'll see 
Anakin on the other side.  Jump up, and keep walking until you reach 
Watto's shop.

Talk to Watto (the flying creature).  Try to trade for a T-14.  
If you trade him your Naboo fusion coil, you will get a hydrospanner, 
one fuel convertor, or two fuel convertors.  What you receive 
depends on the order you chose the dialog options.  You don't have 
to trade him the coil if you don't want to, there are other ways to 
trade in this city.  Make sure you don't leave the shop until Watto 
mentions a bet.  And don't forget to pick up your trade item off the 
ground when the conversation is over.

Outside Watto's shop, talk to Anakin.  He needs parts (a servo 
control and mass coupler) for his podracer, which you'll have to 
do some trading to get.  You can't trade for podracer parts until 
you find out from Anakin that he needs them.  Next, talk to Padme.  
You'll have to find Jar Jar 'cause she couldn't do the job right.

Talk to one of the blue Twi'lek girls standing nearby.  In the next 
level, you'll meet up with this Twi'lek and Jabba will loan you money.

Now let's find Jar Jar, and rescue a couple of people before you 
do some trading.  You are on orange street right now.  Go forward.  
Before you exit orange street, there is a red door to your left that 
you can go through.  On the bed are 5 flash grenades.  Once you grab 
it, a floor gun will shoot you, but those flash grenades will come in 
very handy for the next level.

Exit orange street and you'll end up on red street.  Turn left, and 
keep going until you find blue street on the right.  Follow it around 
two left turns until you come to the big green beast (right before 
you get to the slave quarters).  Go into the building next to it (the 
bathhouse), and you'll find Jar Jar and elephant boy engrossed in manly 
conversation.  Talk to Jar Jar and tell him to go to Watto's.  There's 
a small health powerup in the corner if you need it.

Exit back out to blue street (don't go out the door Jar Jar went 
through).  Head towards the slave quarters.  Before you reach the dead 
end, you'll see Yak-Face.  He's whining because some thugs took over 
his house.  Go up the stairs on the left into his house.  You can either 
shoot the thugs or use your Jedi mind trick to reason with them.  Exit 
out the back way, and jump over the balcony to the ground.  There are 2 
thieves out here trying to rob Vek Drow (the merchant in the corner).  
Kill them.  Talk to the Vek, and he'll lead you inside his shop.  Keep 
talking to him and he'll eventually give you an engine binder for saving 
his life.

Exit through the front door, and you'll find yourself at the dead end 
of red street.  Ahead on the left is a hammerhead lady in a pink dress,
sitting next to some stairs.  If you don't see her, you may have a video 
card problem (she "disappeared" on me even though I could still hear her 
speak).  Talk to her.  Find her son Tomo, who's a captive of Captain Neg.  
Unfortunately, it's not as easy as walking up the steps to his door.  
Guns in the floor will come out and shoot you, so you have to find another 
way in.  Go back down, and look at the balcony on the side.  Look up, and 
you'll see a rope that leads to it.  You'll have to find a way to get to 
that rope, because it's too high to jump on from the ground.

Go back to orange street.  There is an area where you can go up the 
stairs into someone's room.  Go up, through the room, and come out on 
the other side.  If the owner is in or near the house, floor guns may 
come up and shoot you on your way through.  You are now on a ledge.  Follow 
the ledge all the way around until you come to a rope.  You'll have to jump 
to this rope to reach another balcony.  Once across, you find yourself in 
Selbuba's room with a couple of his whores.  There's a blaster with 250 
shots in one corner, but once you grab it, a floor gun will start shooting 
at you.  Exit, and you find yourself on another ledge.  Follow it until you 
get to another rope.  This rope leads to the balcony of Captain Neg's house.  
Cross it.  You may get knocked down by blaster fire from one of Captain Neg's 
guards who comes out a side door on the ground.  If that happens, kill him so 
you don't get knocked down on your next try across.

Once you're across, kill the droid and the lady that looks like a nun (she 
sure doesn't act like one).  There are 2 cages, one has a monster in it that 
breaks free.  You'll have to kill him.  Watch his movement patterns on the 
ground and it's possible to kill him from the stairs using your blaster and 
saber.  You can also jump on top of the boy's cage and fight the beast from 
there.  It will take a little bit longer, but just keep whacking the beast 
with your saber when he's near the cage, and you can kill him without being 
injured very much (if at all).  Or, if you can get to the beast before he 
breaks free, you can trapping him in his cage and whacking him with your 
saber.  If you're brave, there's a small health powerup on the ground.

Once the beast is dead, free the boy and talk to him.  Go around to the 
side and use your saber on the power generator that's keeping the side 
door closed.  Follow the boy through the door and around the corner to 
his mother.  Talk to her and she'll give you a repulse booster.

If you want a blaster (you'll need it for the next level) talk to Mat 
Rags (in a blue outfit with a pointy hat) inside or just outside the bar 
on black street.  If you complement him and are nice to him, he will give 
you a krayt dragon tooth.  Go to the hydroponic vegetables lady (at the 
city entrance) and she will trade you a blaster for it.

If you need another small health pack, go all the way to the end of black 
street.  On the right is a Jawa and a big green beast.  Go around them (to
the right), and you'll find it near one of the corners.

Now it's time to trade for podracer parts.  Ultimately, you want to 
get a mass coupler and a servo control.  When you have both of these items, 
go back to Watto's shop and talk to Anakin.  Let him know you have the 
parts and the level should end.


======================
MOS ESPA TRADING GUIDE
======================

The following is a list of all the different trade options.  Two things 
determine the direction you can move in the trading process:  the item 
you received from Watto, and what you traded away first (after Watto).  
I'm providing such descriptive options because most people get stuck 
when they are in the middle of the trading process, and the first item 
they traded away affects the rest of the trade.  So just look at what 
item you received from Watto, what you've traded away, and you should 
have the rest of the solution.

You CAN kill people for parts.  But when you take them to Anakin, he 
will say that he won't take things from a murderer like you!  It's 
kind of funny.

If you saved the robbed merchant Vek Drow (he has the engine binder) 
and Tomo (his mother has the repulse booster) BEFORE you talked to 
Anakin outside Watto's shop, then you couldn't get the podracer parts 
from them at that point.  You will have to talk to Anakin first, 
where he must tell you he needs a servo control and an mass coupler.  
This is the trigger that will allow you to start trading for podracer 
parts.  Then you may go back to the people you saved, and the other 
merchants, to get the parts you need.

The most common problem is finding an extra fuel convertor.  Make 
sure you get the fuel convertor from the Junkyard Jawa's in the desert.  
When the Jawa's broke down the wall in the junkyard, you should have 
followed them into the desert to get the fuel convertor.  If you didn't, 
you'll have to go back down to the slave quarters (end of blue street), 
through Shmi's house to the backyard, and through the junkyard again.  

Another way to get an extra fuel convertor is from Barbo's Thug(s).  
AFTER you have a Servo Control in your possession (or it may not work), 
go to Barbo's shop (near Padme and Watto's).  Talk to him and ask him if 
he wants to trade for podracer parts.  He should say no, and let you out 
to the back of the shop.  If the door closes, talk to him again and make 
sure you get through quicker this time.  There will be one or more thugs 
out back, and be careful because a floor gun will start shooting at you.  
Grab the fuel convertor in the corner, and jump onto the platform near the 
wall.  On the other side, you'll find yourself near the entrance to the 
city.  Just keep the wall on your left side as you walk, and you'll come 
to the entrance fairly quickly.

The last way to get an extra fuel convertor is down on blue street.  Go 
to the "slashing prices" merchant.  Turn around, and you should see the 
"blue street" sign near where the road curves across the street.  To the 
left of this sign is what looks like someone's tent.  To the left of the 
tent is an empty stall with a brown tarp covering the top.  Right behind 
this empty stall is a very tiny alley.  Depending on how you've done 
your trading, a fuel convertor may show up here if you need it (and not 
beforehand).  

-----------------
People and Places
-----------------

Watto:  Watto is easy to find, since you should have already dealt with 
him at this point.  His shop is at the end of orange street.

Teemto:  You can find Teemto in the bar (cantina) on black street.  He's 
the little drunk alien fellow.

Mawhonic:  Mawhonic has a podracer repair shop on blue street.  Find the 
R2 unit working on a podracer, and you've found Mawhonic's shop.  Go between 
the pods to get to the back of his shop.


Barbo:  Barbo's a slow guy, and he's always chatting with the guard by 
the stairs on orange street.  His shop is close to where Padme is standing 
(near Watto's).  You will have to coax Barbo into his shop.  Either stand 
in his shop and wait about 30 seconds, or go bug him by the stairs, and 
run back to his shop and wait again.  He'll show up eventually.  DON'T MIND
TRICK HIM FOR A SERVO CONTROL, IT'S A FAKE TRICK AND YOU WILL NEVER GET THE
PART THAT WAY!

Cheesy Merchant:  This guy is in a corner on blue street.  You better stand 
back mister, because he's going to slash... all his prices!


=============================
Watto gave you a hydrospanner
=============================

Trade Option 1 Requires:  repulse booster, engine binder, hydrospanner

  Fuel Convertor:  Mind trick Teemto OR Junkyard Jawas OR blue street alley
  Servo Control:  trade your fuel convertor and repulse booster to Barbo
  Mass Coupler:  trade your engine binder and hydrospanner to Mawhonic


Trade Option 2 Requires: repulse booster, engine binder, hydrospanner

  Servo Control:  trade your engine binder and repulse booster to Teemto
  Fuel Converter:  trade your hydrospanner to Mawhonic
  Extra Fuel Convertor:  Junkyard Jawas OR Barbo's Thug OR blue street alley
  Mass Coupler:  trade two fuel convertors to the "slashing prices" merchant

=================================
Watto gave you one fuel convertor
=================================

Trade Option 1 Requires:  repulse booster, engine binder, Watto fuel convertor

  Servo Control:  trade your engine binder and repulse booster to Teemto
  Extra Fuel Convertor:  Junkyard Jawas OR Barbo's Thug OR blue street alley
  Mass Coupler:  trade two fuel converters to the "slashing prices" merchant


Trade Option 2 Requires:  repulse booster, engine binder, Watto fuel convertor

  Servo Control:  trade Barbo your fuel convertor and repulse booster
  Extra Fuel Convertor: jedi mind trick Teemto
  Extra Fuel Convertor #2: Junkyard Jawas or Barbo's Thug OR blue street alley
  Mass Coupler:  trade two fuel convertors to the "slashing prices" merchant


==================================
Watto gave you two fuel convertors
==================================

Trade Option 1 Requires: repulse booster, engine binder, 2 Watto fuel convertor

  Servo Control:  trade repulse booster and fuel convertor to Barbo
  Extra Fuel Convertor:  Mind trick Teemto OR Junkyard Jawas OR Barbo's Thug OR 
                         blue street alley
  Mass Coupler:  trade two fuel convertors to the "slashing prices" merchant


Trade Option 2 Requires: repulse booster, engine binder, 2 Watto fuel convertor

  Servo Control:  trade your engine binder and repulse booster to Teemto
  Mass Coupler:  trade two fuel convertors to the "slashing prices" merchant


==================================================
Watto gave you nothing (you didn't trade with him)
==================================================

Trade Option 1 Requires:  repulse booster, engine binder, Naboo fusion coil

  Fuel Convertor:  mind trick Teemto OR Junkyard Jawas OR blue street alley
  Mass Coupler:  trade Naboo fusion coil and engine binder to the "slashing
                 prices" merchant
  Servo Control: trade your fuel converter and repulse booster to Barbo


Trade Option 2 Requires:  repulse booster, engine binder, Naboo fusion coil

  Servo Control:  trade your engine binder and repulse booster to Teemto
  Fuel Convertor:  get from Junkyard Jawas
  Extra Fuel Convertor:  get from Barbo's Thug OR blue street alley 
  Mass Coupler:  trade two fuel convertors to the "slashing prices" merchant


===========================================================================

---------------------------------------------
Level 7:  Mos Espa Arena
Mission:  Find Jabba; Find Watto; Find Anakin
---------------------------------------------

Weapons are pretty scarce on this level, and there are 2 boss monsters 
you have to fight.  If you did not carry over any weapons from the 
previous level, the secret areas at the beginning of this level are 
critical to finishing thegame (unless you're a whiz with your saber).

Don't enter the Arena gates just yet.  From your starting position, 
go all the way left.  You'll find some thugs up against a wall and 
near a round building.  Kill them.  To your left, there is an opening 
in the canyon wall.  Follow it, and you'll be led to a sandcrawler.  
Jump up and kill any sand people inside.  The room to your left will 
have a small health pack.  The room to the right (use the control 
panel) has an R2 unit and a blaster.  Let the R2 unit out, and 
get the blaster.  Make sure you protect the R2 unit, because there may 
(he doesn't always show up) be a Tusken Raider on the cliff ledge as 
you're leaving the sandcrawler.  It'll shoot at R2.  So get in front 
of the R2 unit when you first let him out if you have to, head towards 
the exit, shoot or force push the Raider, let R2 down the ramp, and 
then return for your blaster powerup. 

Exit back to the arena entrance area (but don't go in) and this time 
go to your right.  There is a little round building with a locked door.  
Find the R2 unit (he should be in the area if he wasn't destroyed) and 
coax him towards the door and eventually he should open it.  Inside are 
5 flash grenades.

Go back past the gates again, around the green beastie, and in one 
of the corners is a merchant (Grendle) selling "chokie."  You must 
choose the following dialog options, in this specific order, to get the 
thermal detonator.  First, ask him how dried chokie is made, and whether 
he sells anything else.  Ask about the thermal detonator, say you're a 
farmer, and when he asks, say that you're helping a farmer friend.  He 
will direct you to another merchant.

Go inside towards the entrace of the arena.  To the left is the dweezel 
and pallie merchant (Anabar).  Talk to him.  Ask him if he sells anything 
else, then ask about the thermal detonator.  You will have to use a jedi 
mind trick to make him take your republic credits.

When you're done, find the blue Twi'lek lady from the last level, she's 
right next to the gates.  Talk to her and she'll lead you to Jabba.  Follow 
her up the stairs.  Do what she says and just follow the path.  Eventually 
you'll find a room with a button.  Before you press that button, save your 
game.  

Once you push the button, you will be dropped into a pit.  Walk towards 
the money (peggats), and Jabba will say some things via his translator 
droid.  If you are relatively nice to Jabba, he may throw you a small 
health pack during the middle of the fight.  This does not always happen 
though.  End the conversation.

Now it's time to fight Jabba's Champion.  What a nightmare!  Don't 
use the thermal detonator or you'll hurt some spectators.  And if 
that happens, you'll die very quickly from angry people after the 
fight is over.  

There are quite a few strategies to beating the Champ.  The easist 
depends on you acting very quickly after you pick up the peggats.  Get 
your saber out, and head over to the door that the monster comes out of.  
Stand there (don't walk on the spikes or you'll lose health) and when 
the monster comes out, hold down your attack key.  The monster will 
try to push you back, but keep pushing the forward key and holding down 
your attack key.  Trap him in the little door and don't let him get any 
further out. The combination of your saber whacks and the floor spikes 
will do great damage to him.  You can kill the monster this way VERY 
easily and quickly, and not lose many (if any) health points.  The red 
health bar for the monster may not show up if you choose to attack him
this way, but he will still die if you are hitting him.

For other strategies, you may have to die several times, and observe 
the monster's movement.  You can try the jump and slash, jump and slash 
technique with your saber.  If you have any flash grenades (from the 
beginning of this level or carried over from the last level), you can 
try using force push, throw a grenade, and repeat that process until 
it's dead.  Save your game.

Once he's dead, exit the room and you find yourself in a bar.  You can 
go into Jabba's throne room if you want, but it's not necessary.  If you 
talk to the blue Twi'lek girl a couple of times, she has a change in 
attitude towards you.  Well, at least you can take pleasure in knowing 
that her station in life will never be above that of Jabba's dancing whore 
(which is a rather uncouth thing for a Jedi to think, so keep it to 
yourself).  You can also have a quick chat with Jabba before you leave 
if you wish.

On the far side of the bar there's a group of podracer fans blocking the 
entrance into the arena stands.  You can find a secret health pack if you
leave the bar out of the only available exit.  You'll see some merchants
selling items, a few Jawas, and several steps.  Keep going until you come
to some stairs that have 2 ropes overhead.  One rope is slightly lower 
thanthe other rope.  This is a very tricky jump.  You'll have to run and 
double jump to get on the first rope, and then jump again to get to the 
second higher rope.  

Shimmy across to the left, and you'll eventually find yourself in a 
room with a locked door.  There is no button to open it on this side.  
Immediately to your left is an open window.  Carefully exit, and you'll 
find yourself on a balcony.  To your right is another tricky jump.  
There's a tiny balcony (with a nice tile pattern) that you can jump onto.  
You'll have to run and double jump to get onto it.  Inside the room, you'll 
find an alien man sleeping.  Talk to him, tell him your Anakin's friend, 
and he'll open up a cabinet for you with a full health powerup.

Now go back to the bar and talk to Teemto (the drunk alien).  Use your 
jedi mind trick to make him lead you to the human on the other side of 
the bar (across from the band).  He's the guy from Watto's junkyard.  
There's a small health pack here, so use it if needed.  Talk to the human, 
and he's not very helpful.  Talk to Kreg, his hammerhead friend sitting 
next to him, who says the human is friendlier with a few drinks in him.  
Go to the bar.  Make sure you're right up against it, and near the corner 
(I couldn't get the droid to talk to me unless I was near the corner).  
Wait for the bartender droid to initiate conversation with you, and then 
get a juri juice (you will not get a juri juice until Kreg tells you the 
human can be bribed with drinks).  Take it to the human.  Go back to the 
bar and get another drink for his friend.  

The drunk human will now talk to you.  He'll take you to Watto.  When he 
says "wait here", don't wait.  Follow him up the stairs and through the 
newly opened door.  Keep going until you reach Watto on the balcony.  Talk 
to Watto and place your bet.

Exit back to the bar.  Go around the bar, past Jabba's throne room, and
the arena stands that were previously blocked is now accessible.  Go 
down to the bottom of the stairs.  Jump over the wall into the arena, 
and go straight ahead to find Anakin in his podracer.

If you die (you shouldn't) then just take the long way around by going to 
the right, across the long bridge, up a hill, past a couple of domed 
buildings.  At the second domed building is a guard who trades podracer parts.  
If you have a fuel convertor left over from the last level, you can try to 
trade it to him for a blaster (the guard will not be here anymore when you 
chase the thief up here).  When done, go down the stairs.  Go straight and 
you should find Anakin near his podracer.

Anakin yells at you that a thief just stole his ignition capacitor (if 
he doesn't, just run after the little blue creature that just took off).
It will lead you near a spare parts yard with a full health against the 
far back wall, then into a trench with some sand people.  Before you chase 
the thief any further, go to the end of the small trench and enter a dead 
end tunnel.  You'll find another full health powerup.  The "end" of the 
tunnel is actually a door.  Open it with your "use" key (spacebar) and 
you'll find 5 flash grenades.  Continue chasing the blue creature, he 
should be heading back towards Anakin.  Follow him up the stairs, or just 
go up the stairs if you can't see him.  At the top, go into the domed 
building.  The creature is there (if he's not, go find him and chase him 
there), but it doesn't have the part you need.  Don't bother killing him, 
you won't get it that way.  Instead, move the block on the back wall.

There is a small health pack in the corner, and another small health 
pack in the pit.  Be careful, because after you engage the boss man, 
guns may come up in the pit.  Now would be a good time to save your game.

Now it's time to beat another boss monster.  One strategy to beat him 
is to stand just barely in the doorway until you can just see the boss 
guy and start shooting.  This is the best and quickest strategy.  The 
thermal detonator you should have gotten at the beginning of the level 
will also come in handy here (just make sure you're as far away from the 
room as possible when it explodes).  If you snatched the flash grenades 
from the end of the trench tunnel, use them.  You can use other strategies 
(I did it the hard way) if you want to test your skills.  If you're low on 
ammo or have already run out, this is the strategy I used (because I didn't 
have any other weapon left).
   
Use your saber and draw the boss man to one of the corners where a 
gun will come up out of the floor.  Don't get too close to him or his 
personal shield will go up, and he can partially heal with the shields 
up.  Whack the bossman, and when the gun comes up, you can just whack it 
because it's within reach right there.  That way you don't have to run 
towards it and lose precious health from the boss shooting you in the 
back and the gun shooting you as you run towards it.  After you destroy 
one gun, go to another corner where another gun will come up and draw the 
boss man to that and so on.  You may have to die a few times to see which 
guns will pop up first, or to fine tune your strategy.  The overhead saber 
twirl move may come in handy, if you're any good with it.  

Grab the ignition capacitor off the floor when the boss is dead.  Once 
you have the part, return it to Anakin who's in his podracer now, and 
talk to him to end the level.


===========================================================================

---------------------------------
Level 8:  Encounter in the Desert
Mission:  Distract Darth Maul
---------------------------------

You can't kill Darth Maul in this level (with the exception of a strange 
bug), so don't try.  This can be a quick or painfully long level depending 
on your skill with the saber.  There is not much to do here.  Your main 
purpose is to distract Darth Maul while your crew tries to get themselves 
and the hyperdrive generator to the ship safely.  If one of your crew dies 
or the hyperdrive generator is destroyed, the level ends.  Now is a good 
time to start practicing your saber moves on Darth Maul, because you'll 
need to be good at it to beat him during the last level.  Try some jump 
and slash, overhead saber, and saber twirl moves on him.

First, exit the city.  Right outside the city are some probe droids that 
shoot at you.  It's best to take these out before you go any further and 
come to Darth Maul, because it's very troublesome trying to fight Maul 
with these little buggers shooting at you at the same time.  It's a bit 
hard to get these probes with your saber because they can fly high up.  
You can try to use force push to disable them temporarily, and then take 
them out with your blaster or saber.

You'll come to a mountain pass, and Darth Maul will cause a rockslide 
to block your path.  Nothing but a saber will work on him, so don't 
waste your ammo.  You need to injure him to about half way on his health 
bar, and then he'll run to the other side.  There's a full health powerup 
in the landspeeder in the corner.  Notice the big rocks on the ground?  
You can destroy them with your saber.  If you try to run to the speeder 
for the health during the middle of battle, Darth Maul can use his force 
powers to smash your face with those rocks.  So destroy them ahead of 
time.  Once Darth is about halfway down on his health, he'll run away.

There is a small platform near the fallen rockslide that you can jump 
onto.  Push a big rock out of the way to reveal an opening, and go 
through to the other side.  Now would be a good time to save your game.  

If you want to make short work of this level, at the beginning of the 
first battle you can completely ignore Maul and come to this rock and 
go through to the other side.  Either way, the whole point is to delay 
Darth Maul while your crew and the generator get aboard the ship safely.

Here's part 2 of fighting Darth.  When you first see Maul, don't walk 
towards him immediately.  Try to let him come to you, so he passes the 
hyperdrive generator on his way to you.  You may have to walk a little 
bit forward to lure him to you.  You don't want to battle him too near 
the hypderdrive, because he'd rather take a couple of pot shots at the 
generator.  Once the hypderdrive or one of your crew is destroyed, the 
level will end.  

After he comes to you, try to keep yourself between the ship and Darth.  
Use force push to keep him away from the hyperdrive.  There's a 
full health near the ship if you need it, although if you try to run for 
it, Darth may try to run for the generator and your crew.  Try not to 
stray too far from the ship, in one corner are some nasty sand people.

You only need to distract Maul for a couple of minutes.  After enough 
time has passed, go towards the ship and the level should automatically 
end.  If you are already near enough to the ship when you are fighting 
Maul, the level will end when everyone is safely aboard.


===========================================================================

----------------------------------
Level 9:  Coruscant
Mission:  Find Senate Chambers 
          Protect/Rescue the Queen
----------------------------------

In this level you play Captain Panaka.  I didn't particularly like this 
level because Panaka and the Queen are both weak characters to play (I 
miss my saber!).  The R-65 Heavy blaster is interesting though, because 
the shots can bounce off walls.  You need to protect the Queen in this 
level, so remember to check up on her if she's behind you somewhere.

You start the level on a floating landing platform.  Take the R-65 heavy 
blaster with 100 shots right near the ship.  Make absolutely sure you save 
about 50 shots from this R-65 blaster for the boss monster at the end of 
this level.  In one corner of this platform is a light repeating blaster 
with 300 shots.  When you walk towards your taxi, your driver and the taxi 
are destroyed by a flying hover cannon.  Use your blaster to destroy the 
hover cannon, and then take out any enemies nearby.  Quickly get to the 
platform with the droid and talk to him.  Have him take you across the 
way to the tourism office.

Go inside and talk to the reception droid.  Continue forward around 
the corner and talk to the guy behind the counter.  He's not very 
helpful.  There's a full health pack in the control room behind him (on 
the ramp near the black door), but you might want to save it.  Continue 
through the black door until you come to the tourism droid selling 
tickets for the city tour.  It costs 200 republic credits, which you 
don't have.  You can try to sell your electrobinoculars to the tourists 
in the waiting lounge, but it won't work.  If you talk to the lady, she'll 
provide a hint for the city password later on in the game.

Go back to the area with the R2 unit and the man behind the desk.  There 
is a door here that leads to another landing platform outside.  Talk to 
the man with the wicked looking horns on the right, and he wants to sell 
you two tour tickets for 100 credits.  Walk across the platform to the 
other side and talk to the man in blue.  Don't be greedy.  Sell him your 
electrobinoculars for 100 credits.  Go back to the first guy and buy the 
tickets, but he wants them for a different price.  Keep talking to him 
until he sells both tickets for 100 credits (total).

You may be attacked on your way back in by more thugs.  Kill them, and 
use the health pack in the office if you saved it from before.  Go back 
to the ticket droid, and she will open the door for you (talk to her if 
you have to).  Go through, and you have to fight another flying hover 
cannon that's shooting at you (it also destroys the tour ship).  You'll 
have to find another way to the Senate Chambers.

To your right is a warehouse.  There's a pit with a lot of crates, and 
a lift that is in the bottom position.  This is preventing you from 
getting to the area on the other side.  You need to get that lift into 
the upper position because the queen won't follow you into the pit (she 
sure is picky for someone who doesn't have a lot of options right now).  

There are 2 moveable boxes in the pit.  One box is behind a blue 
forcefield in the corner, and the other box is the opposite corner 
(it's grey with yellow mold).  You will need both boxes to complete 
this puzzle.

Move the yellow moldy box.  Hidden behind the box in the corner is a 
panel that you can move.  Behind it is a light repeating blaster with 
300 shots.  Move the moldy box to the wall on the far side with the 
broken railing.  Jump up, and go to the control room.  There's a 
full health pack here.  There are also 2 levers here you can use.  The 
red lever on the left will move the lift into the upper/lower positions, 
and it will also turn off the blue forcefield.  The blue lever on the 
right will give a nasty electric shock to the R2 unit encased in glass 
and piss him off.  He'll come out and shoot at you for doing that to him.

Pull the left lever to move the lift into the upper position, and in 
the process it will turn off the forcefield.  Wait until the lever pops 
back into the up position, and use the lever again to move the lift back 
into the bottom position.  Go to the corner in the pit where the blue 
forcefield was.  You now have access to a second box.  Push this box onto 
the lift itself.  Go back to the control room and pull the red lever again 
to make the lift go up.

Now you have one box on the lift (where you need it).  Move the 
remaining box to the side of the lift, and use it to jump on top of 
the lift.  In the process of moving the box, you may hear the queen 
scream for help, but you can't save her at this time (she's being 
kidnapped, not killed).  

Once on top of the lift, move the box forward to the area that drops 
off into the chasms of the city (you can't move it past the blue line 
on the floor).  There's a panel here that controls a floating platform.  
The platform is high up though, and you can't reach it from the ground.  
Move the box into position, use the panel, jump onto the box, and then 
jump onto the platform when it arrives.  Now would be a good time to 
save your game.

Once on the other side, there are more enemies and a hover cannon to 
fight.  You can take cover between all the crates.  The crate stacked 
on top of one of the other crates has a light repeating blaster with 
300 shots.  Push it onto the ground to reveal it.  The hover cannon 
shooting at you will fly in a predictable counterclockwise pattern.  
You don't have to fight if you don't want to, you can just make a 
run for it.

You can't get through huge doors, but there is a ledge to the right.  
There are two windows, and inside one of them an enemy is shooting at 
you.  If you kill the thug in the window, you can find a small health 
pack.  Walk on the ledge to the second window and the grates will fall 
down, allowing you access.  Follow the dark hallway and use the handprint 
panel at the end (it opens the next vent).  Turn right, and go out another 
window to the ledge.  You'll have to jump over the crack to get to the 
next ledge, and through the vent.

Follow the path to the storage room.  There are two boxes here you can 
move.  One box is on the ground, and reveals an area behind it with a 
small health powerup.  In this secret corridor, there's a hidden panel 
on the wall near the red light.  You'll find a R-65 heavy blaster behind 
it.  Outside in the storage room, there's a box stacked on top of another 
box.  Push it to the ground and you'll get a R-65 blaster with 100 shots.

Exit the storage room into a merchant area.  You can talk to them if you 
wish.  Go up the stairs, and use the only available lift (the open one 
on the far left) which will take you to a dark area with several doors.  
Behind one of these doors you'll find 2 small health powerups (the last 
health powerups available on this level), 5 flash grenades and a light 
repeating blaster with 300 shots.  Be careful though, because behind 
the other doors are enemies.  You'll have to kill a couple of them 
(or all) to disable the forcefield guarding the lift.  Once done, 
use the lift and you end up in the dredges of the city.  Watch out for 
the spiders, and follow the dark hallway to a huge door.  You can go to 
the room to the left and talk to the man if you want.  He'll provide a 
password for getting back into the city.   Beyond the big door is the 
forbidden area, where outlaws rule. 

Once through the doors, you'll come across a lot of beggars wanting 
money and food (panhandlers are timeless it seems), none of which you 
have.  They'll start attacking you later for being "mean" so you may 
as well just kill them now.

Follow the path, and you come to a seemingly dead end.  Use the 
handprint control panel, and the wall will lower.  Quickly run on 
top of it and wait.  It will soon raise you to an upper level.

Use the control panel, and when the wall comes down, run straight 
across it into another room.  There are two control panels here.  Turn 
around and face them.  The panel on the left controls the blocked wall 
in front of you.  The panel on the right controls the blocked wall on the 
other path that you passed on the way to this room.  

Quickly press the panel on the left, the press the panel on the right.  
Run towards the wall coming down, and then quickly run to the right 
twice.  The path should be clear, but if you run into a blocked wall, 
you'll have to push the panels all over again (it's timed).

Press another control panel.  When the wall comes down, run straight 
ahead.  You should be in a room with some stacked boxes.  The box on top 
has a white passkey that you need, so push the box onto the ground to 
reveal it.

Push the lever, and when the wall comes down, take the path to the right.
Use your key pass on the white panel.  Enter the room, take out the bad 
guy, and rescue the queen.  Don't forget to take the red lift key that 
the bad guy dropped when he died.

Use the panel, and when the wall comes down, run straight ahead.  Get 
onto the lift and use the red lift key on the red panel.  If you are 
having problems using the red key, you should hear a clicking sound and 
the dull red panel should turn bright red.  Just walk right up to the 
panel and bump against it or use the "use" key and it should work.  Get 
on the lift (make sure the queen is with you).  At the bottom, go forward 
until your path is blocked by a bottomless pit.  

This may seem like a diabolical puzzle, but it's not that hard.  Turn 
right, and use the lever.  The door across the pit closes, but it 
reveals a lever in the other corner.  Go to that lever and use it.  
The bridge moves and now you can cross the pit.  Make sure you take the 
queen with you across the bridge at this point.  So cross the bridge, and 
turn left.  Use the lever the queen is standing next to.  The bridge moves 
again.  Go to the other opposite corner and use that lever.  The blocks 
move.  Go to the next lever (the one you pushed when you first started 
this puzzle) and use it.  The door opens, even though you can't see it 
(you should hear it though).  Go back to the other lever (don't cross 
the bridge) and use it again to move the blocks.  Now the open door is 
revealed.

Continue forward.  Use the panel to open the door.  And use the next 
panel to operate the lift.  You'll come to a password protected door.  
The answer is "Coruscant has lovely sunsets."  If you provide the wrong 
password, floor guns will come up and you'll have 10 seconds to vacate 
the area.  Now is a good time to save your game.  Go inside the door and 
defeat the boss man.

This guy is a Coruscant Mercenary.  He is tougher than sin, especially
since you're playing Panaka, who's a fairly weak character.  Most of 
the time the mercenary will be right up in your face.  If you have any 
flash grenades, when you first enter the room and he's coming out of the 
other door, throw them at him quickly before he nears you and that should 
take him out.  If not, try jumping and running around a lot and shooting 
him when he's not so close.  Try to lure him near one of the power columns.  
If you shoot the column when he's near it, it will blow up and stun him.  
Try to get in a few shots while he's stunned.  If you saved ammo from your 
R-65, this is a good time to use it.  He can reflect the shots of your 
regular blaster, but not the R-65.  The R-65 can pierce his armor.  

When you're done with him, go through the door, forward onto the lift, and 
across the moving platform.  There's a long conversation with the Senator, 
and the level ends.

===========================================================================

-----------------------------------------------------
Level 10:  Assault on Theed
Mission:  Queen - Get into the palace, protect Panaka
          Obi-Wan - follow and fight Darth Maul
-----------------------------------------------------

In this level you play both Queen Amidala and Obi-Wan (you keep 
switching between characters and scenes, which is kind of annoying).  
It's a good idea to save your game at the beginning of each character 
switch.  The Queen is a weak character (anyone without a saber is!) 
and this is evidenced by the fact that her starting weapon is a wimpy 
droid stunner.  As the Queen, you need to protect Captain Panaka, 
because if he dies the level ends.  As Obi-Wan, your mission is to just 
fight and follow Darth Maul where ever he goes.

This is another level in which fighting strategies will be slightly 
different for everyone.  It all depends on where you leave Panaka, if 
you tell him to scout ahead or if you scout ahead, what enemies you kill, 
or if you run past them, and so forth.  You don't always have to destroy 
every enemy, sometimes running out of the area will work and they won't 
follow you.  The desciptions I give here are for the strategies that I 
used, but there are many other strategies you can employ.

First you start out as Obi-Wan.  Turn right, and lead the crew forward 
into the hangar bay, and you meet up with Darth Maul again.  As suddenly 
as it began, you are no longer Obi-Wan.

Now are you the Queen.  Save your game.  Getting through some of this 
level should be easy (well, at least familiar), because you've been 
here before (only now you're following the path in reverse).  

Grab the 5 flash grenades behind you.  Go forward, and fight some 
droids.  On your left is a room with the man guarding the small weapons 
room.  Talk to him, and he'll open the door next to you.  Grab the 
seeker droid and the blaster with 250 shots.  Exit, and continue onward.

You'll come to a small courtyard with a fountain.  In one corner is a 
ledge up above with 5 flash grenades.  In another corner is a small
health powerup.  In the room near the fountain is a thermal detonator 
and a battle droid. 

Panaka may comment that it's too quiet, or that there's more droids 
ahead.  If he says "we've got problems, move out" pay attention.  That 
means the destroyer droid is coming up behind you.  Once you past the 
first fountain area, the destroyer droid won't follow you around the 
corner.

On your way out of the fountain courtyard, blast the droids, and then 
go around the corner.  You'll come to the bridge.  There's a balcony and 
room to the right, except the boat has been destroyed so you can't get 
in that way.  There is a tiny buttress near the balcony.  Get onto it, 
then then from there you can jump, and hang off the railing.  Hoist 
yourself up.  You'll find a small health, and down the stairs is a 
proton missile launcher with 5 shells.

Across the bridge and around the corner is a droid using a heavy 
repeating cannon.  Save your game.  Kill the droid operating it, then 
get behind it and blast everything in sight.  There are about 10 battle 
droids and 3 destroyer droids.  When the area is cleared, continue forward, 
but be prepared because there is a destroyer droid around the corner.  You 
can take him out with your proton missile launcher, or if you're quick you 
can run back to the heavy repeating cannon.  If you choose the latter, make 
sure you don't hit Panaka because he will be up ahead near the destroyer 
droid.  When the path is clear, go around the corner to the blast doors.  
You will switch characters.

Now are you Obi-Wan in the hangar bay.  Save your game.  Help Qui-Gon fight 
Darth Maul.  There's a full health powerup to the right, and a small health 
powerup to the left.  You need to get Maul about halfway down on his health 
bar (none of Qui-Gon's hits affect this).  Try to destroy any boxes on the 
ground because Darth Maul will starting throwing them at you.  After Darth 
Maul's health is about halfway, he'll escape through a side door.  Follow 
him.

Now you're the queen again.  Save your game.  The blast doors are now 
open.  Talk to Panaka, and tell him to scout ahead while you cover him.  
Go through.  Once past the doors, on the left is a set of stairs going 
down.  There's a destroyer droid that way.  Quickly run past it and if 
you don't turn around and go back that way, it shouldn't bother you.  
If it does, you should have some proton missile launchers left that 
you can use.

In the meantime, follow behind Panaka and if you told him to scout 
ahead, he should blast the droids for you.  He will stop on the right 
side behind a wall of flowers/bushes for some protection.  And don't 
shoot the droids under the archway unless you want more destroyers 
on your tail!

Go up the stairs off to the right and into the room (you've been here 
before).  Use the compartment to get a full health pack.  If Panaka is 
still down below, go talk to him and get him to follow you.

Go up through the room, across the bridge, and down the stairs.  Kill 
the 2-3 droids off to the side, but don't shoot the droids under the 
archway behind you.  The security gates are locked again.  In an alcove 
to the right is an R2 unit and a wounded soldier.  Talk to the wounded 
soldier.  Talk the the R2 unit and have him open the machinery room door 
near the soldier.  Go inside and shoot the generator until it's destroyed.

If the R2 unit has been destroyed and is not there, you'll have to get 
a keypass from the soldier.  Then you'll need to go back up the stairs, 
across the bridge, through the room, exit outside, and off to the left 
(near the star symbol on the ground) is the red door.  Use the keypass 
control panel to open it, and push the red button inside the room.  This 
will open the machinery room door near the wounded soldier.  Go to the 
machinery room and destroy the generator.

The security gates are now open, go through and kill any droids.  Your 
path is blocked by a pink force field.  Talk to the wounded soldiers 
if you want.  There are 3 ways to destroy the pink forcefield.  But 
first, let's gather some goodies that you'll need.  Talk to Panaka 
near the soldiers and tell him to wait there.

Go into the small courtyard behind you (where the tank used to be from 
the first Theed level) and up the stairs on the right to the prisoner 
Obi-Wan released.  If Obi-Wan did not release him on the first Theed 
level, he may not be there.  Talk to him and he will give you a proton 
missile launcher with 5 shells, and 10 flash grenades (2 sets of 5 each).

After you're done talking to him, go down the stairs, go straight across 
the small courtyard, and go up another set of stairs.  Before you go 
through the door on the left, look at the open window with a red light 
coming from it.  Jump up in there, and you'll find a full health powerup 
in the compartment.  Back outside, go through the door.  

Go through the room and you'll cross a very short covered bridge.  Go 
through another room, and you'll come to another short covered bridge.  
Before you cross it, go into the room on the left and snag the full 
health powerup.  Continue forward into the last room.

Exit out the window, along the balcony, and you'll come to one side 
of the bridge that is blocked by the pink forcefield.  Kill the battle 
droid guarding the room up here.  Go inside the room and you'll find a 
proton missile launcher with 5 shells.  Jump down through the broken 
side railing  into the big courtyard below, where Panaka is waiting.

The first way to get rid of the pink forcefield is to have Panaka take 
it out.  Save your game first.  He will throw two thermal detonators 
at it, which will destroy it.  If he was injured too much in battle during 
this level, he may not survive the blast (so you'll be thankful for that 
save game).  If he can't survive the blast, reload a save game and you'll 
have to take it out.  Use your proton missiles and flash grenades to 
destroy the generator inside the forcefield.  If you did it right, the 
pink forcefield should shrink in size.  Keep pelting it with your ammo 
until it's destroyed.  Try placing yourself where Panaka was standing on 
the stairs when he tried to take it out.

The third way of getting around the forcefield has more to do with 
either luck, a bug, or previous actions in the level.  I don't know 
what actions sets this third option in motion.   After R2 opened the 
machinery door for me and I destroyed the generator, Panaka went ahead 
of me into the courtyard.  I didn't talk to him, but went around this 
part of the level grabbing goodies, and he was not in the courtyard 
when I came back.  If he's not in the courtyard, just go up the stairs 
by the wounded soldier.  You'll come to the bridge, and you can jump 
down the broken railing.  I found Panaka on already on the other side.

In any case, once you're past the forcefield, you'll round a corner 
where evil R2 (astromech) droids are waiting in ambush.  If you followed 
Panaka and he's not too far ahead, he'll help you take them out.  Before 
you go up the stairs, go down the dead end path.  Up on the ledge is a 
battle droid and a full health powerup.  There's nothing in the room where 
the little lost boy used to be.  Continue on your journey up the stairs, 
and go into the door on your left.  The lost boy's mother will open a 
door in the back for you where you'll find a light repeating blaster
with 300 shots.

Follow Panaka up the stairs, and grab the full health as you go through 
the room.  You'll go down some stairs, past the statue, into the garden, 
and finally to a balcony with the other soldiers.  Talk to Panaka, and 
the queen's part of the level will end.

Now you're Obi-Wan again.  Save your game.  This is the last sequence 
to this level.  There's a small health pack on the left.  DON'T cross 
the catwalk yet or the level will end.  You have to fight Darth Maul 
a little bit, and then both Maul and Qui-Gon will start crossing the 
catwalk.  Follow them.  Qui-Gon will tell you that the choice is yours.  
Jump over Qui-Gon to reach Darth, and the catwalk will give way under 
your feet.  Qui-Gon makes it to the other side.

After your fall off the catwalk, turn around.  There's an alternating 
blue forcefield.  When it goes off, walk into the next circular area.  
Don't go any further and don't pass any more forcefields.  Walk to the 
left and a small compartment will open up and you'll automatically enter.  
End of level.


============================================================================


--------------------------------------
Level 11:  The Final Battle
Mission:   Queen - Find throne room 
           Obi-Wan - Defeat Darth Maul
--------------------------------------

This is the final level of the game.  To get through the various 
security doors as the queen, you need to find different colored 
keypasses.  As Obi-Wan, you'll be doing a lot of dangerous jumping 
games, so you may want to save your game before and after each jump.

You start as out the queen.  Go left, past the open room, and on the 
right are two control panels on the wall.  You can use the right panel 
and it will reveal a full health.  If you stick around, a red droid will 
come and open up the left control panel for you.  It has a blaster with 
250 shots.

Continue the other way, and you'll find a white security door that needs 
a white passkey.  To your left you'll see a soldier standing near 3 doors.  
Listen to what he says and DON'T open the door behind me, as there's no 
force great enough in the universe that can destroy all those droids.  If 
you  pissed around waiting for the red droid and the hidden panel, he may 
have gotten killed in the meantime.  It doesn't really matter.  The only 
thing he was there for was to tell you not to open the door behind him 
(the center door) and that you need passkeys to get through the security 
doors.  

Go into the room on the right, kill the two battle droids, and move the 
cabinet (there's a small health underneath it).  Move the cabinet across 
the hall into the other room, where there are two more droids waiting.  
Kill them, and push the cabinet under the the green control panel that's 
high up on the wall.  Push the button, and a secret passage is revealed.  
On the other side is the room where the prisoners are being held.  One of 
them has the white passkey, talk to him.  

Exit back out to the main area, and go to the white security door.  The 
control panel is hidden beneath an outer casing, so it's inaccessible 
right now.  In the corner next to the panel is a passkey reader machine 
that you have to use in order to reveal the white control panel.  Once 
that's done, use the control panel.  The door will open.

You are now Obi-Wan.  Save your game.  Go through the door, and prepare 
for a jumping game made from hell.  Believe it or not, you will have to 
navigate most of these circular platforms and elevators from one side of 
the room to the other in order to reach the catwalk that Qui-Gon and 
Darth Maul are fighting on.

There is a droid on this first ring.  Kill it.  Your goal in this part 
of the game is to get onto the left side of the room.  Go all the way 
left, past 2 rings with pink forcefields, until you come to a dead end 
ring with a droid on it.  Kill it or force push it off.  When the elevator 
comes, get onto it.  Ride it all the way to the top ring, and get off.  
From this vantage point, you can see Darth Maul and Qui-Gon fighting.

Look around, and you'll see a door against a wall just below you.  There 
is a ring (with a pink forcefield coming out of the center) that leads to 
the door.  You'll have to double jump down onto this ring.

Go through the door, and kill 2 droids.  Open the next door, and you're 
on a catwalk.  The first control panel you come to on the left turns on 
the lights.  Go to the end of the catwalk, and this control panel will 
get rid of the blue forcefields.  Go back to the first control panel.  
Opposite of this is a small area that juts out.  Get onto it.  You need 
to get across to the other catwalk.

At this point these platforms are too far apart for you to jump across.  
You only need to get one of the platforms to extend.  You can throw a 
gungan energy ball onto the platform on the other side, and it will 
short out the control panel next to it.  This will cause that platform 
to extend a little.  Or you can just force push the same control panel.  
Another option is to use the middle control panel on your side (go all 
the way around it to see the panel), which will extend the platform on 
your side a little bit.  Save your game before you jump.  If you miss, 
the fall will kill you.  Once one or both platforms are extended (they 
won't meet), make a running double jump to the other side.

On the other side, kill any droids that are bothering you, and go 
through the door where you'll find 4-5 more battle droids.  There is 
a secret panel in the wall next to the control panel that opens the 
door.  Open it, and you'll find a full health powerup.  Go through 
the next door, and you'll end up on a dead end ring.  Walk forward a 
little bit, and you'll switch characters again.

Now you are the Queen.  Definitely save your game here.  There's a 
buttload of battle droids, droids operating heavy repeating cannons, 
and destroyer droids down the long hallway to the left.  At the start 
of this section, you see a door straight ahead of you.  If you want to 
gather some goodies to help beat the droids on this level, you need to 
find a way to open it.

But first, you'll need to kill the first set of repeating cannon droids.  
Let Panaka take out a couple of droids around the corner before you move 
into the corridor.  An easy way to take out the repeating cannon droid 
is to walk forward very slowly until you can just barely see it at the 
top of your screen.  Use your blaster to destroy it, and then take out 
any strays.  Turn around, and head back towards Panaka.  There's a control 
panel on the right wall, near the point where the wall curves inward.  
This will open the door in the corner that leads to all the goodies.

Head towards that door, go inside up a long ramp, and through the 
strange silver doors at the top.  Inside the round room, kill the two 
droids.  Turn around and face the door you just came through.  On the 
right is a BLUE control panel.  Use it, and a proton missile launcher 
with 5 shells will fall out of the compartment.  To the right is a ledge.  
Jump out onto it, and go through the open window on the left.  At the 
bottom of the stairs, turn around.  There is a hidden panel on the wall 
between the two stairs.  Inside you'll find a full health pack and a 
thermal detonator.

Exit the room.  If you did not kill the first set of repeating cannon 
droids beforehand, they will be right outside this room as you exit.  
Go get Panaka on the left and continue down the hallway.  Take out the 
second repeating cannon droid using the same method I recommended for 
the first.  Walk very slowly towards it until you can just barely see 
it on your screen, and take it out with your blaster.

Continue forward and you'll run into some destroyer droids.  Let 
Panaka destroy them.  Behind the first door you run past on your 
left is a weapons stash.  Inside is a light repeating blaster with 300 
shots, a small health pack, and a blaster with 250 shots.  But wait, 
there's more.  There's a secret panel in the corner.  Use it.  Inside 
you'll find a room that has a blaster with 250 shots, a light repeating 
blaster with 300 shots, and a small health pack.  You can hide in these 
rooms while Panaka is taking out the destroyers.  You may have to go back 
in the hallway to lure the destroyers to Panaka.

As you continue forward, a closed door on your right will suddenly open, 
revealing another destroyer droid.  Let Panaka have it.  Panaka may be 
playing the "poor wounded soldier" role and standing as far back from the 
battle as possible near where you started this seciton of the game.  If 
Panaka isn't helping you out, you'll have to take them out yourself.

Finally you've come to your last set of repeating cannons droids.  The 
cannon is on the left side of the wall.  Use the same strategy as before 
to take it out.  Or use whatever other goodies you may have on you.  Open 
the door on the left and you enter a new hallway.

There are four doors here.  The door to your left has the blue passkey 
reader machine.  The door to the right has a full health powerup in a 
compartment.  Go all the way down the hallway to another blocked door.  
On the left is a room with the blue pass, but it also has a destroyer 
droid.  Let Panaka take it out.   The door on the right also has a 
destroyer droid, but there's nothing useful in there, so don't open 
it.  Once you have the blue pass, go back to the room with the passkey 
reader and use it.  Some stray battle droids may attack on the way there 
and back.  Then go back to the blue security door and use the blue 
control panel.

At the end of the hallway to your right is the red passkey reader.   
There's also a room here with a moveable cabinet.  On the tiny ledge of 
the pillar near this room is the red passkey.  Downstairs is another 
moveable cabinet near the elevator.  There's also a destroyer droid or 
two, and a few battle droids lurking about.  Let Panaka kill them, or 
kill them with whatever tactic you've developed thus far.

To get the red passkey, you'll need to move the cabinet that's near 
the elevator under the broken railing near a pillar.  Then go into 
the room next to the passkey reader and push the cabinet through the 
broken railing so it lands on the cabinet below.  If it is not perfectly 
stacked, that's ok.  Move the stacked boxes to the other pillar with 
the red passkey, then go back upstairs, jump over the balcony onto the 
box, and snatch the red passkey.  Go back upstairs and use the red 
passkey reader.

On the bottom floor, open the door with the newly revealed red control 
panel.  You'll find a light repeating blaster with 300 shots, 2 small 
health packs, and a blaster with 250 shots.  The go up to the red 
security door, use the panel, and walk forward a little bit.  You'll 
switch characters.

You are Obi-Wan again.  Save your game.  Your goal in this part of the 
game is to make your way to the other side of the room.  Walk onto the 
ring.  Look down.  There's a droid walking on a ring just below you 
with a pink forcefield in the center.  You want to get on the ring one 
level below the droid.  Get on the elevator.  There are 3 levels to the 
elevator you're on now, but the elevator only stops on the top and 
bottom ring.  Get off on the middle ring.  From here, you need to make 
a running double jump onto the next nearest ring below you (with the 
pink forcefield).  It may not seem possible, but it is, so keep trying.  

Go forward, and you'll reach another dead end ring (pink forcefield) 
with a droid on it.  Kill it.  Right below you is a ring with an elevator.  
Again, make another running double jump.  You may want to wait until the 
elevator is in the down position because when I jumped, I barely made it 
and actually rolled onto the elevator.  Had the elevator not been there, 
I may have gone through the hole in the center to my death.  Take the 
elevator to the top.  

Kill the droid at the top, and then go through the door.  There is a 
box behind the grate against one wall (near the control panel).  You 
need access to it.  Use the panel to call the elevator up.  Use it 
again and quickly get on the elevator to go down.  Against one wall 
is a small ledge.  You'll have to run and double jump to get up there.  
Push the button, and it will move the grate upstairs to one side.  
The grate is timed, but you have plenty of time before the grate will 
move back to its original position.  Go up the elevator, and pull the 
box out of the wall and onto the elevator.  Use the control panel 
again to make the elevator go down.

You need to move the box to the area where all the blue forcefields 
are blocking your path.  Off to the left side side is a small ledge 
that's out of your reach.  Move the box to it and jump up.  This 
control room will operate the blue forcefields.  You need to maniuplate 
them so you have a clear path to the room on the other side.

Pretend the controls are the faces on a clock.  Starting on the wall 
with 3 panels, and going left to right, it should be: 9:00, 9:30, 3:00.  
On the other wall with the 5 panels, from left to right, it should read: 
9:30, 3:00, 9:30, 3:00, 9:30.  The path should now be clear.  Go to the 
other side, up the elevator, and out the door.  

Now you are the Queen again.  Save your game.  Immediately kill the 
droid behind the heavy repeating cannon.  Use the cannon to kill a 
buttload of battle droids and destroyer droids.  Go up the stairs.  
If you have any proton missiles left (you better hope you do) use them 
on the destroyer droids up here.  Once up the stairs, there's an open 
door on the left.  Right next to the door is a statue.  If you destroy 
it (I had to use a proton missile launcher because the blasters didn't 
work) you will find a full health pack.  Now go into the room, out the 
window, and walk along the ledge.  You'll run into one battle droid on 
the way to the next open window.  Get the full health pack in this room. 

A door on the side leads to the throne room (the other leads back to 
the area with the big stairs that you were just at).  Go through the 
side door and kill a few droids.  Before you talk to the Viceroy, open 
the door opposite of where you just came in.  Talk to Panaka and make 
sure he follows you into the room.  If you doesn't follow you, just make 
sure the door is open at least.  Talk to the Viceroy, and your final 
battle has begun.  Kill the droids.  If Panaka followed you in the room, 
he should help you.  If not, and the doors are open, he should come 
running in to help you.  Once all the droids are destroyed, talk to 
the Viceroy and you switch characters one last time.

Now you are Obi-Wan, and the level is almost done.  Save your game.  
Walk out onto the right side of the ring.  Look down.  There's an elevator.  
You have to jump onto the elevator either as it's coming up or going down. 
If you do it as it's starting to come up, it may be easier.  If you do it 
as it's going down and you wait too long, you may die because the jump 
"down" is too far.

This elevator has 3 levels.  It'll stop on the top and bottom ring, but 
you need to get off on the middle ring.  Once on the middle ring, follow
the path (past 2 rings with pink forcefields) until you come to another
dead end ring.  Get on the elevator.  There are 4 levels to this elevator.  
You want to get off on the ring that's one level below the top ring.  
Walk forward onto the last ring, and from here you can jump onto the 
catwalk (finally!!).  But Qui-Gon and Darth Maul are no longer fighting 
on the catwalk.

Go through the door to your left, and watch out for the red forcefields
alternating on and off.  Go through to the end where Darth Maul and 
Qui-Gon are fighting.

Here's the final battle.  Save your game.  Up on ledges on both sides 
of the pit are full health packs in hidden blue panels.  One easy 
strategy to defeating Maul is to force push him into the pit.  But when 
he's near the edge, he may jump up over you and away from it.  When you 
have him near the edge, get your saber out.  Whack him a few times to 
keep him there temporarily, then quickly force push him again until he 
falls into the pit.  Another strategy (if you're lucky) is to position 
yourself in one of the corners and take him out with a couple of proton 
missiles.  Or you can go the old fashioned route and duel him saber to 
saber.  Watch out, he'll use red lightning and throw boxes at you.  
After Darth Maul dies, go talk to Qui-Gon.  End of game.

-------
THE END
-------

(C) Copyright 1999 Marilyn J. Caylor, email: marilyncaylor@yahoo.com
===========================================================================