Super Mario RPG FAQ KENNETH DAVIS kdavis44@hotmail.com http://www.angelfire.com/ny/ldavis/ Get the first Star Piece -Start a new game To begin a new game, press the Start Button on the title screen to view the save files. Press the L Button to select Stereo sound or the R Button for Mono sound. Move the Mario Icon next to the words New Game and press the A Button to start a new game. The game will bring up a name entry screen and request your name. This name will be used for your save files only! The main character's name will always be Mario, of course. To enter a letter, point to it with the cursor and press the A Button. The maximum length is eight letters long. When you are finished, point to the word Done and press the A Button. This will play the introduction, so you can start your adventure. -Watch Bowser's Keep collapse You begin the game in Bowser's Keep. When you first begin, you can't access the Item or Status screens. The only buttons that really work are the Jump or B Button and the Run or Y Button. Go up through the doors in the castle until you reach a room with two chandeliers hanging from the ceiling. Walk diagonally up and right until the game stops you and makes Mario look up to see the Princess. You'll automatically jump up to the top of one of the chandeliers across from your arch enemy, Bowser. Follow Princess Toadstool's directions to defeat Bowser. After defeating Bowser, an automatic sequence will show some clouds with a star on it and a sword falling into the castle. The game will display the Title screen for a little while, but don't be alarmed -- your game has not reset on you. Mario will fly out of the castle and end-up stuck on a wall in his house. After Toad talks to you, press the B Button to jump off the peg you are hanging on. Exit the house and talk to Toad by standing in front of him and pressing the A Button. After talking to him, save your game on the Save Block in the upper-left corner of Mario's front yard, then exit the screen in the bottom-right corner. This will take you out to the World Map screen. Note: You will not be able to move anywhere on the map if you do not talk to Toad! On the map screen, push Left on the Control Pad to move Mario to Bowser's Keep. Press the A Button to enter Bowser's Keep. After watching an automatic sequence where you learn about the Smithy Gang, the bridge to Bowser's Keep collapses and you appear back on the World Map. Press Right to move from Vista Hill to Mario's Pad, then press the A Button to enter Mario's Pad again. Next, you need to go to Mushroom Kingdom. -Go to Mushroom Kingdom After watching the bridge to Bowser's Keep collapse, you're ready to enter Mushroom Way. Return to Mario's Pad and enter the house to talk to Toad again. He will suggest telling the Chancellor in the Mushroom Kingdom. Exit the house and then try to exit the area. Toad will bump in to you and offer to teach you how to use items and Timed Hits, which are essential to survive some of the tougher enemies. After he finishes his entire message, you may want to save your game at the Save Point in the upper-left corner again. Exit the screen in the bottom-right corner to access the World Map. Push Right on the Control Pad to move Mario to Mushroom Way. Press the A Button to enter the area. Once inside Mushroom Way, follow the path right to the Treasure Box, then go up and left to where Toad is hopping up and down in front of a Goomba. Defeat the Goombas to release Toad and get a Honey Syrup as a reward. Take the top path to reach the next screen and rescue Toad from the Sky Koopa to get a Flower Tab. Take the upper-right path to the next screen and work your way right to the far-right corner where the Hammer Brothers are holding Toad hostage. Defeat the Hammer Brothers to get the Hammer, then exit the screen through the far-right corner to access the World Map. Push Right on the Control Pad to move Mario to Mushroom Kingdom and press the A Button it. Next, you need to get Mallow to join your party. -Get Mallow to join you Now that you've reached the Mushroom Kingdom, you can get the Map and get Mallow to join you. Enter the castle in the upper-left corner of the Mushroom Kingdom. Follow Toad through two doors to enter the Throne Room, and the Chancellor will talk to you and give you the Map. Go to the Vault to get the items the Chancellor told you about, then exit the Castle. You will watch an automatic sequence with Croco and Mallow. When it starts raining, talk to Mallow, the bawling puffball. Agree to help him and he will join you. Next, you need to catch Croco and get the Rare Frog Coin. -Defeat Croco and get the Rare Frog Coin Once Mallow has joined you, talk with all the people in Mushroom Kingdom. Purchase armor and other items for Mario and Mallow in the Item shop, then take the RIGHT exit out of town. You'll encounter Croco, and will learn about his recent evil deeds. Take the top right exit of the town to go to the World Map. Push diagonally Down and Left on the Control Pad to go to Bandit's Way and press the A Button to enter the area. Work your way to the bottom-right corner of the first screen and take the path to the next screen. Jump on top of the rotating red flower, then jump off when you are facing the raised platform. Walk to the right side of the platform and jump on to the yellow floating block, then jump to the next floating block. This will cause the block that you were previously on to move ahead of you. Jump on this next block and continue this process until you can jump to the raised platform on the right side of the screen. (If you fall off at any time, just jump back on the block from the ground.) Jump off the right side of the far-right platform, then take the top-right path to the next screen. Take the top-right path to exit the next screen, then work your way up and right until you can go down and right to the far-right screen exit. In the next screen, you will need to sneak-up on Croco three times before he will fight you. To sneak-up on him, RUN by holding the Y Button and jump on his head when he is facing away from you. After catching Croco for the third time, you will fight him to recover the Rare Frog Coin and the Wallet. After you defeat Croco, a spring will appear. Jump on the spring to return to the Save Point in Bandit's Way. Next, you need to defeat Mack in Mushroom Kingdom to get the first Star Piece. -Defeat Mack to get the first Star Piece After defeating Croco and getting the Rare Frog Coin, return to Mushroom Kingdom. You will find the Mushroom Kingdom filled with red Snifits bouncing around on pogo sticks. You don't need to fight all of the Snifits that are terrorizing the townspeople, but some of the folks will reward you for saving them. Heal Mario and Mallow and save your game at the Save Block in the Inn, then buy as many healing items as you can afford. Once you're ready, enter the castle and go into the Throne Room. Fight Mack, the big sword, to get the first Star Piece. Mack has about 505 Hit Points, and the recommend Experience Level for Mario and Mallow is 5. To defeat Mack, have Mario attack with the Hammer and have Mallow use his Thunderbolt Special Attack. Use Timed Hits to increase the amount of damage you inflict and try to lessen the damage you receive by using Timed Blocks. Once Mack is defeated, you're off to find the second Star Piece! Get the second Star Piece -Defeat Belome and access the Midas River After you have beaten Mack and received the first Star Piece, you're ready to go through the Kero Sewers. Go to the Item Shop in Mushroom Kingdom and talk to the shopkeeper there. He will trade the Rare Frog Coin that Mallow has for the Cricket Pie, which will come in handy later. Exit the Mushroom Kingdom to get to the World Map, then push Right on your Control Pad to reach Kero Sewers. Once you've entered the pipe entrance to Kero Sewers, walk down and right and enter the water. Swim to the right until you are in the shallow water, then jump out and enter the next pipe to reach a new room. Work your way down and left until you find the bottom-left pipe, then enter it to go to the next screen. Walk down and right and drop down to another Pipe, but DO NOT ENTER IT. Jump on to the ledge that in the upper-right corner and go down and right until you find another pipe. Enter the pipe to go to the next screen, then go left and climb the stairs. Work your way right to the Green Exclamation Switch and jump on it to drain the water. Drop back down to the lower level and enter the pipe to return to the previous screen. Go down and left until you reach another pipe, and enter it to access the upper level of the room you just came from. Walk up and right to the Save Block and save your game here. Go down and right and enter the pipe there to reach Belome. Defeat Belome to reach the Midas River. Belome is a dog-like enemy that has a rather large tongue and about 536 Hit Points. Level 6 is recommended for your party. Have Mario attack with the Hammer and Mallow use his Thunderbolt Special Attack. Use Timed Hits to increase the amount of damage you inflict and try to lessen the damage you receive by using Timed Blocks. Next, talk to Frogfucius in Tadpole Pond. -Visit Frogfucius in Tadpole Pond To find Frogfucius, complete the Midas River area and take the exit in the lower-right corner to go to the World Map. Push Left on the Control Pad to move to the Tadpole Pond area and enter it. Go up and right to the round gray stone by the water. Stand on the stone and talk to the tadpoles that appear and press the B Button when they mention Mario's jumping ability. Frogfucius will float onto the scene and tell you to follow him. Jump across the tadpole bridge that forms and talk with Frogfucius to learn more about Mallow's past and the people of Rose Town. If you traded the Rare Frog Coin with the person in the Mushroom Kingdom Items Shop for the Cricket Pie, talk to Frogfucius again and he will give Mallow his first weapon: the Froggie Stick. Don't forget to equip it! Go back across the bridge of tadpoles and head off to Rose Way. -See Bowser in Rose Way Rose Way has a series of floating blocks that move from location to location, but you can't jump off a block when it's blue. Jump on the first block and ride it to the first place it stops, then hop onto the next floating block. Ride it to the second stop and jump on the next block. Ride that block to the first stop, jump on to the next floating block, then ride it to the fourth stop and jump down to the ground. Take the upper-right path to exit the screen and appear in an area with several floating Treasure Boxes. Follow the path down and right until you reappear on the area with the water Jump on the floating block and ride it to the first stop, then hop on the next block. Ride the block to its second stop, then drop down to the ground. Go down and right to the next screen, then follow the path until you see Bowser and his Koopa Troop. Walk to the right to start the automatic sequence. After Bowser stops talking to his troops, walk up to return to the World Map. Push Left on your Control Pad, then press the A Button to enter Rose Town. Next, go to the Inn and meet Gaz. -Meet Gaz and Geno in Rose Town When you first arrive in Rose Town, the townspeople are getting stunned by arrows falling from the sky. Talk to everyone in town, then go to the Inn in the bottom-left corner. When you enter the Rose Town Inn, you will enter an automatic sequence where you a kid named Gaz plays with a bunch of dolls that look like Mario, Bowser, and Princess Toadstool. When Gaz asks you to prove that you are the real Mario, press the B Button to demonstrate your legendary jumping skill. The automatic sequence will continue until it goes to a screen with Mario resting in bed. Use the Save Box in the room, then go downstairs and talk with Gaz and his mother. Exit the Inn and Rose Town to return to the World Map, then press Up on the Control Pad to access the Forest Maze. -Defeat Bowyer to get the second Star Piece Once you've entered the Forest Maze, walk diagonally up and left to go to the next screen. Enter the hollow tree stump and walk down and right to the spring. Jump on the spring to go to the next screen, then walk up and right to the next screen. Enter the top-left hollow tree stump and enter it, then go up and jump on the sleeping yellow caterpillar to wake him. He will open a hidden path and launch you back up to the surface. Take the new path up and left to the next screen and enter the hollow tree stump, then follow the path down and right to the spring at the end. Jump on the spring to return to the surface and walk up to find a Save Box. Save your game and walk up to enter an area that repeats if you don't plan your path carefully. If you make a mistake in this maze, go down to return to the Save Box, then walk back up to the maze and start over. For the most part, you just need to chase Geno, the living doll, to find your way. First, follow Geno and take the bottom-right path, then follow him through the top-right path. Follow Geno through the top-right path again, then take the bottom-right path. Follow Geno and take the top-right path on the next screen, then follow him up and left to enter an automatic sequence. At the end of it, you will fight Bowyer for the second Star Piece. After defeating Bowyer, walk up and left to the exit to the World Map. Next, return to the Rose Town Inn and learn about the third Star Piece. Get the Third Star Piece -Find Pa Mole in the Moleville Mine. Now that you have defeated Bowyer and retrieved the second Star Piece, return to Rose Town and talk to Gaz in the Inn to receive Geno's Finger Shot weapon. Exit Rose Town to go to the World Map, then press Left on the Control Pad TWICE to reach Moleville. Talk to the folks in Moleville to learn about Dyna and Mite, two kids who have been trapped inside the Mine. Now is a good time to stock up on any weapons, armor or items your party needs. Watch Bowser rally his troops in the top-right corner of town, then enter the Mine. When the moles in the Mine ask you to help them, say yes, then jump on their heads to reach the door above you. Explore the Mine until you find Pa Mole, then talk to him to learn that you need a bomb to blow up the walls. -Defeat Punchinello for the third Star Piece Return to the room with the spring and jump on it to knock yourself silly. No joke! This is the only way to encounter Croco, who has the bomb you need. After you wake up and Croco runs off with your stuff, follow him (hold the Y Button to RUN) and jump on his head to enter a battle. Defeat Croco to receive the Bambino Bomb, then return to Pa Mole. Talk to Pa Mole to use the bomb and open a new path in the Mine. Enter the newly-opened path, go up and right to the next screen, then go right and down to the next room. Take the top-right path to reach a room with a Save Box, then go up and right to find Punchinello and some Bombs. Jump on Punchinello to enter the battle. (If Punchinello pushes you out of the room, don't worry about it. Go back in and try approaching him from the side. He's nothing but a big bully.) Defeat Punchinello to get the third Star Piece! After beating him, take the top-right path to the next room, then work your way down and left to reach a mine cart with Dyna and Mite. Ride the mine cart to exit the Mine and return to Moleville. On to the fourth Star Piece! Get the fourth Star Piece -Defeat Knife Guy and Grate Guy in Booster's Tower Once you have retrieved the third Star Piece, exit Dyna and Mite's house to watch some Snifits chase a beetle. Exit Moleville to get to the World Map, then push Left on the Control Pad to access Booster Pass. Work your way up and right through the area until you return to the World Map, then press Left to access Booster's Tower. When you first approach the tower, watch Bowser try to open the door. After Bowser leaves, walk up to the door and press the A Button to discover that the door is locked. As you begin to walk away, Bowser will return, open the door, and join your party. Enter the tower and climb to the top to find Booster's Toy Room. Take the door on the bottom-left side of the room to see Princess Toadstool on the balcony. After an automatic sequence, Booster and his Snifits will enter the room and try to find you behind the curtains. Whether you get caught or not, when the sequence ends, go through the bottom-left door to access the balcony. Defeat Knife Guy and Grate Guy, then go left to enter Booster Hill. -Crash Booster's wedding in Marrymore Once you've defeated Knife Guy and Grate Guy in Booster's Tower, go left to enter Booster Hill. Follow the instructions to race to the top of the hill and reach Marrymore. Talk to the people in front of the Wedding Chapel in the top-left corner of the town, and Raz and Raini will automatically get thrown out of the Wedding Chapel. Face the Wedding Chapel's door and press the A Button to talk to Snifit 1 and learn about the back entrance. Walk down and right until you are standing on the green grass, then hold Up on the Control Pad until you are just past the edge of the first wall. Hold Left on the Control Pad to find the back door, hidden behind the wall. Go down the stairs to find the bakery, where two cooks are working on the wedding cake. Take the stairs in the top-left corner, then walk up and left until Snifit 1 says, "Get lost." Press the B Button to continue, and he will ask you to help him break down the door. You and Snifit 1 must make contact with the door at the same time in order to break it down. After breaking down the door, you will enter a room with a Save Box. You and Bowser will need to break down the next door to get in to the congregation hall. You may want to save the game here while Bowser is trying to break down the door, since the next sequence can be difficult. To break down the door, you and Bowser will need to make contact with the door simultaneously. This will put you in the congregation hall, where Booster and Princess Toadstool's wedding is imminent. -Get Princess Toadstool to join your party Once you've entered the congregation hall in Marrymore, Princess Toadstool loses some of her possessions and the Snifits try to retrieve them all. You need to talk to each Snifit to get the item they found, then get the crown on top of Booster's head and talk to Booster. Chef Torte and his Apprentice will appear on the scene and attack your party. Instead of attacking Chef Torte and his Apprentice, attack Bundt (the wedding cake in between them), who is the real boss. After you've rescued Princess Toadstool from the wedding, Raz and Raini will talk to you. Talk to everyone in town for clues, then return to Mushroom Kingdom. Enter the castle and go to the throne room to watch an automatic sequence, then exit the castle. As you walk outside, Princess Toadstool will float down. Talk to her and she will join your party. Next, talk to Frogfucius and go to Star Hill to recover the fourth Star Piece. -Retrieve the fourth Star Piece from Star Hill Once Princess Toadstool has joined your party, you're ready to get the fourth Star piece from Star Hill. Return to Tadpole Pond and talk to Frogfucius to find out that a large star has been sighted at Star Hill. Exit Tadpole Pond and go back to the World Map. Go left past Marrymore to reach Star Hill. This entire area has small stars on the ground, star shaped flowers, and big stars with keyholes. The big stars lead to other screens and will only open after you've talked to all of the flowers in the area. Explore the entire area and look carefully in every direction -- it's easy to miss things here if you're not careful. Work your way through the area until you find the fourth Star Piece lying on the ground. Walk around the area to locate all of the flowers, then enter the big star to exit the area. Next, go to Seaside Town to get clues about the fifth Star Piece. Get the Fifth Star Piece -Enter the Sunken Ship After finishing Star Hill, a path to the town of Seaside will open to the left. Enter the town and talk to the people to gather clues. If there are any unusual items being offered by the shops in town, you may want to purchase them now, since the things offered will change after you get the next Star Piece. Talk to the town elder in the top-left house to learn more about the Star Piece that fell into the Sunken Ship. Be sure to talk to him at least twice to open the Sea area on the World Map. Exit town and enter the Sea. When you first enter the Sea area, take the exit in the bottom-left part of the room. The guy in the blue coat is a shop. If you buy something from him, he will give you some clues about the Sunken Ship. After you are finished, take the exit in the bottom corner of the room. Walk down and left until you get past the wooden crates. Drop down to the lower level of the room and take the exit in the bottom corner of the room. Work your way to the far-left side of the room and take the exit there. Walk diagonally down and left and take the exit at the end of the path. Enter the water and move into the whirlpool to go underwater. Work your way to left until you can see the Sunken ship, then jump up its sails until you reach the crow's nest (the round, wooden structure above the sails). Stand on the crow's nest and push Down on the Control Pad to enter the Sunken Ship area. Next, work your way through the Sunken Ship and defeat King Calamari. -Find and defeat King Calamari. *Puzzle Room 1 The first puzzle room contains a single Flying Koopa, a cannon ball sitting on top of a pile of blocks, and a green Exclamation Switch in the air. The Flying Koopa hovers back and forth above Mario's head. You need to move around the room to get the Flying Koopa to push the cannon ball on to the green Exclamation Switch. Move to the top portal (the light-colored circle on the top-left wall) and wait for the Flying Koopa to move above you. Then, move to the pile of blocks that the cannon ball is sitting on and face the blocks. The Flying Koopa will move to follow you and knock a cannon ball down on the switch. Once you've solved the puzzle you'll receive a mushroom that restores your Hit Points and a clue in the form of a memo left by Magellan, which reads "There is an s' in the word." *Puzzle Room 2 The second puzzle room has three floating blocks, three moving springs, and one green Exclamation Switch. Hitting the floating block will cause its corresponding spring to stop or start moving. After stopping all of the springs, a cannon ball will be launched. If each spring is in its proper position, the cannon ball will make it across the room to the green exclamation switch and you will get your reward. Stop the left spring within the light brown area, while it is touching the top-right edge of the area. Stop the center spring within the light brown area, while it is touching the top-right edge of the area. Stop the right spring near the top center of the light brown area. The reward for solving this puzzle room is a Flower Point increase and a clue in the form of a memo left by Magellan, which reads "It is found on the bed of the ocean." *Puzzle Room 3 The third puzzle room is a three-dimensional maze. You need to feel your way through the maze to get to the top of the blocks and reach your reward. To complete it: Face the entrance of the maze near the bottom-left corner of the screen. Hold the Control Pad diagonally Up and Left until you stop moving, then hold Up until you stop moving. Continue to hold Up and press the B Button to jump once. When you stop moving, hold Right on the Control Pad until you stop again. Continue to hold Right and jump -- this will move you a little farther in the maze. Keep holding Right and jump once more. After you stop, hold Left on the Control Pad until you see Mario on the far-left side of the screen. The next step is tough! Hold Right on the Control Pad until you appear in the open -- but be careful not to hold Right too long or you will fall in to a hole and you'll have to start back at the beginning! Enter the door to the right and hold Right on the Control Pad until you see Mario on the right side of the doorway. Jump on to the narrow ledge above you to the right. Hold Up on the Control Pad until you stop moving, then hold Left on the Control Pad. When you stop moving, keep holding Left and jump once, then hold Up on the Control Pad and jump a few times until you don't move any farther. Hold Right on the Control Pad until you stop moving, then hold diagonally Up and Left and jump twice to get up near the switch. Jump on the switch to get your reward: Royal Syrup and a clue in the form of a memo left by DeGama, which reads "It has two vowels." *Puzzle Room 4 In the fourth puzzle room, there is a moving coin that leaves a trail of coins behind it. You need to follow the moving coin and only pick up the coins that stop along the way. Those coins must be picked up before they disappear and in the order they stopped in. Your reward is a clue in the form of a memo left by DeGama, which reads "It has four consonants." *Puzzle Room 5 The fifth puzzle room has four floating blocks and three cannons in it. After you hit the far-left block to make the first cannonball appear, you will need to hit each subsequent cannonball into the block above its path. Specifically: Hit the far-left block to make a cannonball fire out of the far-left cannon. Stand on the shadow just to the right of the block and jump when the cannonball is overhead. This will make the next cannon ball fire from the second cannon. Stand in the next shadow to the right and jump when the cannonball is overhead to make the last cannon fire. Stand in the shadow to the right and jump when the cannon ball is overhead to get your reward. If you miss any cannonballs, you will need to exit the room and try again. The reward for solving this puzzle room is a Mushroom and a clue in the form of a memo left by Van Doren which reads, "At least two consonants are side by side." *Puzzle Room 6 The sixth puzzle room has a Save Block, two green Exclamation Switches, a pile of blocks in one corner and a pile of barrels in another. One of the barrels on the pile moves, so you need to maneuver it onto the right switch by jumping on it. When the barrel is on the ground, jumping on it will move it in the direction OPPOSITE of the way Mario is facing. Jump on top of the pile of barrels in the far right corner of the room. There is one barrel that is a little darker and a little larger than the rest. Jump on top of that barrel to make it fall off of the pile, then jump on top of it. Face right and keep jumping until it stops on top of the right green Exclamation Switch. Then, have Mario jump onto the left green Exclamation Switch. The reward for solving this puzzle room is a Mushroom that will restore your Hit Points and Flower Points, and a clue in the form of a memo left by Van Doren which reads "The R' comes before the L'" *King Calamari To find King Calamari once you have enough clues and you're ready to enter the password, walk up and right from the last puzzle room and enter the door there. Enter the password by standing under each block and jumping to change the block's letter. Set each block to the corresponding letter in the password: PEARLS. When you have finished, face the pipe opening in the upper-right part of the room and press the A Button to speak. If you entered the password correctly, the door will open. Enter the door to reach King Calamari, and defeat him to access a new area in the Sunken Ship. Next, find Jonathan Jones and get the fifth Star Piece. Defeat Jonathan Jones to get the fifth Star Piece. Once you have entered the password in the Sunken Ship and defeated King Calamari you will drop into a room with a spring and a door. Enter the door, jump to the upper level of the room and enter the door there. Quickly walk up and right while avoiding the Bullet Bills being fired out of the cannons. After you get past the first set of cannons, walk diagonally down and right, avoiding the Bullet Bills again, to the exit. Go down the stairs and enter the door at the bottom. Work your way diagonally up and left and enter the door there to find a room with a clone of Mario in it. Enter the door in the lower part of the room, then walk down and left through the exit at the bottom of the next room. Go down the stairs to find a Save Block, then enter the door in the upper-right section of the room. Enter the door at the end of the path, then hop in the water and move into the whirlpool to submerge. Enter the doorway at the top of the underwater area, then go down the stairs and enter the door at the bottom. Go up and right, then jump up the barrels along the far-right side of the underwater area to exit the water. Enter the door to find an automatic sequence with four sharks wearing red bandanas. Fight your way through the Bandana Reds to go up the stairs and enter the door. Defeat Jonathan Jones and his Bandana Blues here to get the fifth Star Piece. Next, return to Seaside Town and fight Yaridovich. -Defeat Yaridovich to regain the Star Piece After defeating Jonathan Jones, take the door in the far-right corner of the room and jump on the spring to return to the World Map. Return to Seaside Town to enter an automatic sequence where you will be asked to hand over the Star Piece. Go ahead and give in -- the Star Piece is going to be taken away no matter what you do here. Follow the path up and left to the beach and talk to Yaridovich here to enter a battle. Defeat him to regain the fifth Star Piece, then pick up the Shed Key he leaves behind. Unlock the door to the bottom-left building in the town to rescue the townspeople, then talk to the town elder in the top-left building. He will mention a mouse that visited Seaside Town and talked about a star in Monstro Town. Talk to him again to open the path on the World Map to Land's End. Next, go through Land's End to reach Monstro Town and learn about the sixth Star Piece. Get the Sixth Star Piece -Go through Land's End to reach Belome's Temple Once the fifth Star Piece has been recaptured from Yaridovich, exit Seaside Town and enter Land's End on the World Map. Use the blue cannon to reach the upper-right area, then walk up and right to reach another blue cannon. Use the cannon to launch yourself into the hole in the upper-right platform, then jump out of the hole and work your way up and right through the next two screens. If you fall off the upper ledge, use one of the blue cannons to get back up. Use the red spinning flowers to work your way up the platforms and take the exit above the top platform to enter the next screen. Jump across the bridge of floating do-nut blocks and go up to find a screen with a spring, a Save Block, and two whirlpools in the sand. Take any one of the whirlpools to go to the next screen, then follow this rule: ALWAYS TAKE THE WHIRPOOL WITH THE ENEMY IN IT. This will lead you to Belome's Temple. If you end up at a cliff with a sign that says "Climb Here," go down one screen and hop in the whirpool with the enemy. You'll come back to this cliff later. Next, find and defeat Belome to go to Monstro Town. -Complete Belome's Temple to access Monstro Town Once you have reached Belome's Temple, walk up and take the stairs, then walk up and right until you reach a guy in the blue cloak. Agree to have him tell your fortune for 50 Coins and follow his directions. Your fortune will fall down on a pile of bricks. Get your fortune and use the bricks to jump up to the upper level of the room, then take the exit on the upper platform. Enter the green pipe in the next room to find either a treasure chest or three enemies. (It depends on which fortune you received.) If you get the three enemies, defeat them to open the big gate to the right. Enter the gate to go to the next room. Work your way to the upper right corner and take the exit there. Talk to the guy in the blue cloak for some instructions, then jump up under the statue head to get your fortune. If it says, "MMM I'm so hungry! Wish I had something to eat!" then the block in the bottom right will take you to Belome. If it says, "Sorry, I'm not accepting any visitors past my bedtime," then it will take you to a treasure room. You can only enter the treasure room if you have the Temple Key (which you cannot get until you reach Monstro Town). After receiving the first fortune, jump on to the yellow block in the bottom-right part of the room and take the exit at the bottom. If you don't get the fortune you want, exit the room and re-enter it, then get another fortune. Enter the Green Pipe to get to Belome's Room. Defeat Belome and jump on the green Exclamation Switch to open the big gate, then enter the Green Pipe to go to Monstro Town. Next, talk to Monstermama to get help climbing the Cliff. -Go through Bean Valley to reach Nimbus Land When you reach Monstro Town, enter the top-left door and talk to Monstermama. Go upstairs and talk to the pink star standing on the cabinet and it will do a dance of sorts. Go back downstairs and talk to Monstermama a few more times. She will summon the Sky Troopas to come and help you. After the Sky Troopas leave exit the house and take the spring in the top-left corner of town to return to the Land's End area. Work your way back to the cliff that says, "Climb here." The Sky Troopas will take positions on the side of the cliff so you can jump your way up to the top. This can be tricky! If you fall, just keep trying. You'll make it! Take the path at the top of the area to return to the World Map, then press Up to access Bean Valley. Go up to the two Green Pipes and enter the pipe on the right, then go up and left and enter the next pipe. Follow the path up and left to reach a screen with a Save Block, several Green Pipes, and some Piranha Plants. Take the path up and left to reach Smilax, and defeat him to access the Green Pipe below him. (Grab the Seed he leaves behind, too!) Stand under the brick block in the next screen and jump to hit it with your head and make a vine appear. Climb the vine to reach a sky area with funny, colored vines. Climb the multi-colored vines until you reach a trampoline, then jump on it to reach Nimbus Land. -Enter the Nimbus Land Castle and avoid Dodo When you first enter the town area of Nimbus Land, you will watch an automatic sequence where Valentina introduces everyone to Dodo, the fake Prince Mallow. After it ends, talk to the people walking around town for clues, then enter Garro's House in the top-left corner of the town (next to the stairs). Talk to Garro and stand next to the statue that looks like the Mallow in your party. You will discover that Mallow is the real Prince Mallow, and Garro will ask if you are ready. Say yes and Garro will make you look like a statue and take you to the castle. After you are put on a pedestal and Dodo walks out of the room, walk off the pedestal and go up and left to find a small room with a Save Block. Try to enter the door here to enter an automatic sequence where you're back on your pedestal and must avoid Dodo's attacks. Jump when Dodo tries to peck you -- if you get hit, he will run to Valentina and talk to her again. If Dodo catches you too many times, you will have to fight him. If you manage to avoid Dodo, you can pick up the Feather here. In any case, when the sequence is finished start exploring for the Castle Keys. -Find the two Castle Keys After your episode with Dodo, enter the door to go to the next room. Watch the short automatic sequence, then walk up through the door. Work your way up and right, then down and right to the exit. Go right and take the stairs, then enter the door there. Go up to the main section of the room, then go up and left and take the top door. Walk up through the door at the end of the room, then go down the stairs and exit to the right to find a room with a Save Block and some people. Talk to the guy in the far-left corner of the room and accept the key he offers. This is the first Castle Key, which will open the door guarded by the Heavy Troopa. Return to the Heavy Troopa, defeat it and enter the door behind it. The next room has a large nest with a huge egg in it. Attack the egg to release Birdo, then defeat Birdo to receive the second Castle Key. Next, find and defeat Dodo and Valentina. -Defeat Dodo and Valentina Once you have both Castle Keys, you need to find and defeat Dodo and Valentina. From where you defeated Birdo, use Castle Key 2 on the door and enter it. Work your way up and right until you reach the door another Heavy Troopa is blocking, and you will find Valentina and Dodo. Watch the automatic sequence, then follow them as they try to run away. To do this, take the door at the top of the room, then follow the path up and right to the door. Continue up through two more doors and you will fall down to the Hot Springs area. Jump on the Trampoline to go up one level, then jump on the trampoline to the left to return to the town. Defeat Dodo and Valentina here to continue. Remember the character in the MIDDLE of your current party will automatically be chosen to fight Dodo alone, so make sure you have a fairly strong character there. Next, talk to the King and go to the Barrel Volcano to look for the sixth Star Piece. -Fight the Axem Rangers for the sixth Star Piece Once you've defeated Dodo and Valentina, you can go to the Barrel Volcano. Talk to King Nimbus and Queen Nimbus to learn about the Star Piece in the Barrel Volcano. Exit the Nimbus Land Castle and climb down the vine, then drop down through the top right hole and talk to the two guards. Walk through the path the unblock to enter the Hot Springs, then exit on the far-right side to fall into the Barrel Volcano area. Explore the Barrel Volcano and follow the path through the area. You will find two Save Blocks in the volcano, and the Hino Mart, where Hinopio can outfit your party with new armor, weapons and items. Take the lower door down out of the Hino Mart to reach the second Save Block, then hop your way across the do-nut bridge. Defeat the Czar Dragon and Zombone, then go up and right to see the Axem Rangers for the first time. Watch them steal your Star Piece, then chase them through the volcano until you reach the trampoline that takes you to their ship. Defeat the Axem Rangers here to collect the sixth Star Piece, then head back to Nimbus Land and get the Royal Bus from King Nimbus. Get the Seventh Star Piece -Find the six doors in Bowser's Keep After defeating the Axem Rangers, return to the Nimbus Land Castle and talk to King and Queen Nimbus. They will give you permission to use the Royal Bus. Exit the Castle and take the stairs on the far-left side of the town. Talk to the person there and the Royal Bus will take you to Bowser's Keep. This will open a path on the World Map from Nimbus Land to Bowser's Keep and re-open the path between Mario's Pad and Bowser's Keep. To reach the six big red doors in Bowser's Keep enter the area and follow the path up and right. You will go through two red doors, across a normal bridge, a do-nut bridge and another red door. When you reach the statue of Bowser, the area will become dark. Walk up and right to the wall, then walk down and right to the end of the path. Follow the path to a Save Block and talk to Croco here. Go through the door in the top-right corner of the room to find the six big red doors. Of the six doors, two lead to action courses, two lead to battle courses and two go to puzzle courses. You can choose any door you wish, but once you enter one, you cannot turn back. You must complete four of these rooms to move ahead. If you fail to complete one of the doors, you will be returned to this room. -Complete four of the six rooms After you have completed 4 out of the 6 Big Red Doors, you will drop in to a room with a Save Point. Once you are done, go through the Big Red Door to continue. Action Room 1 The first action room begins with three Terrapins walking on an invisible floor. This room has three sections: the invisible floor, the moving platforms, and the Donkey Kong section. You have 10 tries to make it all the way through this room and your reward for completing it is the Super Slap. To cross the invisible floor: Walk up and left to corner. Walk up and right to the end of the path. Walk down and right to the end of the path. Walk up and right until you come to a path going up and left. Walk up and left to the end of the path. Walk up and right until there is a path going down and right. Walk down and right to the end of the path. Walk down and left to the end of the path. Walk down and right to the end of the path. Walk down and right until you come to a path going up and right. Walk up and right to the door. To cross the moving blocks: This section has a number of floating grey blocks that are moving back and forth. You need to jump between these blocks to make it to the door in the top right corner of the room. Jump on the first platform and ride it up and right. When it stops, jump over to the block that is a just down and left of it. Ride that platform up and right until it stops, then jump on the platform above it on the left. Ride that platform up and right until it stops, then jump up and right and enter the door. To complete the Donkey Kong section: This section is reminiscent of the original Donkey Kong arcade game, where Mario must avoid the barrels being thrown by Donkey Kong to get to the top. After five barrels come down, one will go in a different direction. Then there will be a pause before the pattern repeats. There's no trick to completing this section, just move carefully and keep practicing until you get it right. Action Room 2 There are three sections to this action room: Moving Block Section, Cannonball Section, and Spinning Block Section. There are no tricks to crossing the moving blocks -- just be careful to not get too close to the large platform above them. In the cannonball section, you need to move the cannonball in the room to the exit, while avoiding the two bomb enemies. To do this, jump on the cannonball and direct it with your Control Pad. The spinning block section has two floating gray blocks in a room that is filled with lava. When you jump on one block, the other will spin around you. You must jump back and forth between the blocks until you get to the exit in the upper-right part of the room. When you complete this action room, you'll receive the Sonic Cymbals. Battle Room 1 You will meet a group of Gu Goombas at the beginning of the first battle room. The battle rooms only have one direction that you can go, but you will have to fight a group of enemies between each set of statues in order to continue. There are approximately 12 groups of enemies that you will need to fight. Your reward is the Star Gun. Battle Room 2 You will meet a group of Terra Cottas at the beginning of the second battle room. The battle rooms only have one direction that you can go, but you will have to fight a group of enemies between each set of statues in order to continue. There are approximately 12 groups of enemies that you will need to fight. Your reward for making it through this room is the Drill Claw. Puzzle Room 1 The puzzle room features Dr. Topper, the Quiz Master. It is divided into three major sections: quiz, barrel counting, and the triathlon riddle. Your reward for finishing this room is Rock Candy. If you miss any of these puzzles, you will start over at the room with the six doors. Quiz section: Dr. Topper will ask you 12 questions (all of which have been answered earlier in the game). Each one you answer correctly will move you up one spot and every wrong answer will move you down two. If you get to the eighth step within 12 questions, you win. Barrel counting: Dr. Topper will show you a pile of barrels and you will need to figure out how many are there within a certain time limit. The actual number of barrels displayed changes each time you go to the room. You will have 10 seconds to count the first set of barrels and 20 seconds to count the second set. Triathlon: This is the hardest section of the room to figure out. There are four characters (Kipp, Bones, Goo, and Boo) that are involved in the riddle. They all participated in a triathlon and you will need to determine the order they finished in from the clues they give you. When you are ready, talk to Dr. Topper and he will tell you to talk to each character in the order that they finished. The order they finish in changes each time you enter the room. The clues given by each character will indicate the place they finished in. When you've finished, talk to Dr. Topper and he will tell you if you got it right. Puzzle Room 2 There are three sections to this puzzle room: the coin puzzle, the magic button puzzle and the cannonball solitaire puzzle. Your reward for finishing this room is Rock Candy. If you lose on any of the puzzles, you will start over in the room with the six doors. Coin puzzle: Mario and Dr. Topper will take turns getting the coins out of a treasure chest with 21 Coins in it. The person who takes the last coin loses. Each character can take between one and four coins out of the box during their turn. Since the object is to have Dr. Topper take the 21st coin out of the treasure chest, you must make sure that he does not take the 20th coin. The B Button on your controller takes coin(s) out of the box. You must take at least one Coin on your turn. The A Button lets Dr. Topper take his turn when you want to take less than four Coins. Here's a suggested strategy: Keep taking one coin until the total reaches 15. If it reaches 15 on your turn, let Dr. Topper go again. When it is your turn again, take the 20th coin (and the ones in-between). Let Dr. Topper go again and he will be forced to take the 21st Coin and you will win. If Dr. Topper lets you go and the total is above 15, take all the coins up to the 20th Coin and let Dr. Topper go again. He will be forced to take the 21st Coin and you will win. Magic button puzzle: This room is filled with 16 buttons with exclamation marks on them. The ON buttons are down and dark blue, while the OFF buttons are up and green. Each OFF button you jump on turns that button ON and switches the surrounding buttons to their opposite position (i.e. ON buttons change to OFF and OFF buttons change to ON). The object of this puzzle is to get all of the buttons in the OFF position. There are many ways to solve this room, but here's the easiest method, since it only requires jumping on four buttons. Jump on the second button from the left in the bottom row. Jump on the far-right button in the second row from the bottom. Jump on the far-left button in the second row from the top. Jump on the third button from the left in the top row Cannonball solitaire: This room has 15 cannon balls. You will need to kick each cannonball over another cannonball to an empty location until only one cannonball remains. To kick a cannonball, stand behind it and press the A Button. Make a diagram of all the possible positions a cannonball can be in. Number the positions 1 through 16, starting from the top-left corner and working your way to the bottom-right corner. When you are finished, the diagram should look a little like this: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Kick the ball in position 1 in to position 3. Kick the ball in position 9 in to position 1. Kick the ball in position 10 in to position 2. Kick the ball in position 12 in to position 10. Kick the ball in position 14 in to position 6. Kick the ball in position 16 in to position 14. Kick the ball in position 13 in to position 15. Kick the ball in position 3 in to position 11. Kick the ball in position 15 in to position 7. Kick the ball in position 1 in to position 3. Kick the ball in position 4 in to position 12. Kick the ball in position 6 in to position 8. Kick the ball in position 12 in to position 4. Kick the ball in position 4 in to position 2. Tah dah! Congratulations! -Defeat Smithy in the Factory for the seventh Star Piece Once you have completed four of the six doors in Bowser's Keep and leave the room with the Save Block, you will enter a battle with a Magikoopa. After the battle, he will return to normal and be one of Bowser's loyal followers. If you talk to him, he will restore your Hit Points and Flower Points, like an Inn. The upper door leads to Croco's new hang-out, where you can buy items and good armor for everyone. When you're ready to go, walk through the lower door to continue. There are a bajillion battles ahead, so make sure you're prepared! Work your way past the Thwomps and defeat Boomer, then ride Chandeli-Ho to the top of Bowser's Keep. Defeat Exor to enter the gate to the Smithy Factory and work your way up and right to a nut-and-bolt bridge. (You can jump on the trampoline if you want to return to the World Map.) Jump on the nut and face the direction you want to go to move the nut that way. Go to the Save Block and save your game, then continue right past three more nut-and-bolt bridges until you reach a green Exclamation Switch. Jump on the switch to open a path and save at the next Save Block, then go right one room and jump on the trampoline to reach another bridge. Cross both bridges here and jump on the trampoline, then defeat the Clock to make the third Save Block and another trampoline appear. Work your way up by jumping across the conveyor belts and riding the floating blocks until you reach the fourth Save Block. Go up and look for a room with a gray block covering a hole. Defeat the enemy to make the block explode, then drop into the hole and defeat Cloaker and Domino. Enter the production area and walk up and left to meet the Clerk. Defeat the Clerk and continue up tp talk to Toad. Buy any items you want, then go up and defeat the Manager. Continue up and fight the Director, then save at the Save Block above him. Walk up and defeat the Factory Chief and Gunyolk, then jump on the green Exclamation Switch to be carried into Smithy's lair. Defeat Smithy and Smelter to enter the final battle, then defeat Smithy again and retrieve the seventh Star Piece. Geno can now restore the Star Road and wishes can once again be granted. Congratulations! Special Items Alto Card- The Alto Card is a membership card for the Juice Bar in Tadpole Pond. You'll get the card from Toadofsky after you play the first song correctly at Melody Bay. Bambino Bomb- This Special Item is received after you defeat Croco in the Moleville Mine. Take it to Pa Mole in the mine to open a cave that was blocked during the cave-in. Beetle Box- The Beetle Box is an insect cage that lets you collect beetles at Booster Hill. You can take the Beetles to the shop that sold you the box and get money for them. The Beetle Box can be purchased at Beetles Are Us in Seaside for 50 coins AFTER you pay 100 Coins for the initiation fee. It can only be bought after you've found the fifth Star Piece and have released the people of Seaside. Big Boo Flag- This flag is one of three that the Musty Fears ask you to find if you take a nap in their bed in Monstro Town. (You can't find it if you didn't snooze there.) To find it, go to Yo'ster Isle and look between the letters "O" and "A" on the racetrack goal line. Castle Key 1- The first Castle Key will be given to you by one of the former castle workers when you free them in the Nimbus Land Castle. Use it to open the door guarded by the Heavy Troopa. Castle Key 2- The second Castle Key is received after you defeat Birdo in the Nimbus Land Castle. It will open the door Birdo was guarding. Cricket Jam- The Cricket Jam can be found in the Kero Sewers by going through the Smoke Cave at Land's End. (This is the cave with puffs of smoke emitting from it.) If you give the Cricket Jam to Frogfucius, he will give you 10 Frog Coins. Cricket Pie- Once you've destroyed Mack and received the first Star Piece, trade the Rare Frog Coin at the Item Shop in Mushroom Kingdom to receive the Cricket Pie. If you give the Cricket Pie to Frogfucius in Tadpole Pond, he'll give you the Froggie Stick, a weapon for Mallow. DryBones Flag- This flag is one of three that the Musty Fears ask you to find if you take a nap in their bed in Monstro Town. It's found underneath the bed in the Pipehouse at Mario's Pad. To locate it, press the A Button while facing the bed. Elder Key- The Elder Key is found in Booster Tower, after you view the second set of Boosters' pictures in the correct order. Use it open the door in the hall with the pictures. This leads to the Chomp -- Bowser's first weapon. Fertilizer- The Fertilizer is one of two items needed to make the Gardener in Rose Town grow a vine. The Fertilizer can be found only after Valentina has been defeated. To locate it, push along the far-right side of Nimbus Land until you find an invisible path. At the end of the path you will find a Shyster floating around. Talk to the Shyster and it will give you the Fertilizer to keep you quiet. (The Seed is the other item you need for the vine.) Greaper Flag- This flag is one of three that the Musty Fears ask you to find if you take a nap in their bed in Monstro Town. To locate it, stand behind the Welcome sign in Rose Town, face the sign and press the A Button. Rare Frog Coin- The Rare Frog Coin is a Special Item that was stolen from Mallow by Croco. To recover it, defeat Croco in Bandit's Way. You can trade the Rare Frog Coin at the Item Shop in Mushroom Kingdom after Mack has been defeated to get the Cricket Pie. Room Key- The Room Key is used to open the room holding the Zoom Shoes in Booster Tower. It's found on the floor with some coins in the upper section of the tower. (This is the floor that looks like a gold and black checkerboard, and you get attacked by enemies when you step on some of the tiles). Seed- The Seed is one of two items needed to make the Gardener in Rose Town grow a vine. (The other item is the Fertilizer.) The Seed can be found in Bean Valley, after beating Smilax. It will float onto the screen above the location where Smilax was. Shed Key- The Shed Key is a Special Item that unlocks the door to the building in the bottom-right corner of Seaside Town, where the real townspeople are being held. You can find it after you have beaten Yaridovich and recovered the fifth Star Piece. Soprano Card- The Soprano Card is the third and final membership card for the Juice Bar at Tadpole Pond. You can get it from Toadofsky after playing the third song, "Monstro Town Star's Song" at Melody Bay. (The song's notes are La Ti Do Re So Do Re Mi.) You must have already entered the first two songs and have reached Monstro Town before you can get this card. Temple Key- The Temple Key is used to feed Belome in Belome's Temple and access a treasure room. The key is visible on a ledge in Monstro Town. To get it, talk to the Thwomp in the second room from the left in Monstro Town several times. Eventually, the key will fall off the ledge. Tenor Card- The Tenor Card is one of the membership cards that you can use at the Juice Bar in Tadpole Pond. It's given to you by Toadofsky after entering the second song at Melody Bay. You must have already entered the first song and have rescued Dyna and Mite from the Moleville Mine to get the Tenor Card. Hidden Treasure Boxes Mushroom Kingdom Boxes There are three treasure boxes hidden in the Mushroom Kingdom. Inside the castle: The Treasure Box hidden inside the Mushroom Kingdom Castle can only be reached when you enter the castle for the first time. When you enter the castle and talk Toad, follow him up the stairs and jump on his head BEFORE he enters the first door. Then, jump on top of the door (there's a tiny ledge to stand on) and hop up to reveal the invisible Treasure Box. Toad won't ever return to this hall, so this is the only chance you'll get to reach this box. Good luck! Item Shop's basement: There are two Treasure Boxes located in the basement of the Items Shop in the Mushroom Kingdom. First talk to the person in the basement and follow his orders. When he tells you to jump, you'll find the first box. Then, hop on the guy's head -- no kidding -- and let him carry you to the upper-right corner of the room. Jump up to reveal the second Treasure Box. Bandit's Way There is one Treasure Box hidden in Bandit's Way. To locate the Treasure Box in Bandit's Way, enter the second screen of the area and work your way up to the upper-right corner. Jump on the red spinning flower there, then hold the Y Button and jump towards the blue flower. You'll reveal a box in mid-air. Rose Town There are two Treasure Boxes hidden in the Rose Town. One Treasure Box can be found in the Item Shop. To find it, hop on top of the book shelf in the top-left corner of the room, then jump up to reveal a box. The other Treasure Box in Rose Town is in the top-left house. (This is the house that has a Green Exclamation Switch inside.) Go upstairs and jump on the bed to reveal a box in mid-air. Forest Maze There are six hidden Treasure Boxes in the Forest Maze. The first Treasure Box is located on the first screen of the Forest Maze. Go to the far-left corner and jump up to reveal the box. The second Treasure Box is on the fourth screen of the Forest Maze -- just after you exit the first underground section. Walk up and left from the tree stump that enters this area and jump to reveal the box. The third, fourth and fifth Treasure Boxes in the maze are located underground: On the fifth screen of the Forest Maze, enter the lower-right tree stump. Look for the light spot down and left from the trampoline and stand on it. Jump up to reveal the Treasure Box. Jump on the trampoline to return to the surface, then go down the middle stump on the left side. Stand in the corner that is a slightly up and left from the trampoline and jump up to reveal the Treasure Box. This box can be confusing -- it says you missed and has no contents. Return to the surface and enter the top tree stump. Walk to the top-left corner and jump up to reveal the Treasure Box. When you reach the Save Block on the ninth screen of the Forest Maze, walk to the top-right corner and jump up to reveal the sixth Treasure Box. Yo'ster Isle There is one Treasure Box hidden in Yo'ster Isle. The Treasure Box in Yo'ster Isle is on the screen where the Save Block is located. (Walk up out of Yo'ster Isle's main area to reach it.) Walk up and left from the Save Block and jump to reveal the Treasure Box. Booster Pass There are two Treasure Boxes located in Booster Pass. Both are located on the first screen as you enter Booster Pass from Moleville. To find the first box, walk to the left side of the screen and stand on the bush that looks like a artichoke. Jump up to reveal the Treasure Box. (This is above the cave that you open by pressing the switch in Booster Tower.) To locate the second box, go to the top-right corner of the screen (near the exit) and jump to reveal it. Booster Tower There are four Treasure Boxes hidden in Booster Tower. The first Treasure Box is located in the second room -- just after you enter the door on the top level of the room. Stand on the black square near the uppermost corner of the room and jump to reveal the box. The second Treasure Box is found in the room where a Thwomp sits on a teeter-totter. Stand in the bottom-left corner of the room and jump to reveal the box. The third and fourth Treasure Boxes are in the same room as the second Save Block. Stand on the Treasure Box in the top-left corner of room and jump up to reveal a box. Then, go the bottom-right corner of the room and jump up to reveal the other. Marrymore There is one Treasure Box is hidden in Marrymore. Enter the Inn and climb the stairs to the second floor, then enter the door. (You don't have to pay to enter this room). Stand in the bottom-left corner of the bedroom and jump up to reveal the Treasure Box. Sunken Ship There is one Treasure Box is hidden in the Sunken Ship. The Treasure Box hidden in the Sunken Ship is located in the room with the clone of Mario in it. Jump off of the clone's head near the center of the wall that runs diagonally up and left to reveal the Treasure Box. Land's End There are six hidden Treasure Boxes in Land's End. The first box is located on the first screen of Land's End. (It's important to come from Monstro Town or Seaside Town to enter the correct section of Land's End.) Stand on the far-left corner of the floating block and wait until it reaches its highest position, then hold Up on the Control Pad and press the B Button to find the Treasure Box. The second Treasure Box is located on an L-shaped plateau on the second screen of Land's End. To reach it, use the cannon on the screen to launch you into the hole in the upper-right platform. Jump out of the hole and stand in the area down and left of it. Jump up to find a hidden floating block. Go back to the cannon and use it to reach the floating block, then jump to the upper platform. Walk to the far-left side of the platform and jump up to reveal the Treasure Box. The third Treasure Box is located in the top-right section of Land's End's fourth screen. Jump up between the two blue flowers to reveal the box. The fourth box is found in the cave that smoke puffs out of. (Jump at the cave just as a puff comes out to enter it.) Once you have entered the Smoke Cave, work your way left, past three Geckos, then walk all the way up and right. Walk up and left and stand in the uppermost part of the screen, then jump up to reveal the Treasure Box. The fifth and sixth boxes in Land's End are found in the room after the big gate. To find one box, stand on the far-left visible Treasure Box and jump. To find the other, go to the bottom of the stairs and stand in the corner between the two walls. Jump up to reveal the box. Monstro Town There is one Treasure Box hidden in Monstro Town. To find it, go to the door that exits the town. Stand between the bush and the wall, then jump up to reveal the box. Bean Valley There are three Treasure Boxes hidden in Bean Valley To find the first box from the entrance of Bean Valley, take the Green Pipe on the right side of the screen. Stand in the far-left side of the screen and jump up to reveal the Treasure Box. The second and third Treasure Boxes in Bean Valley can be found by going down pipes on the fourth screen of the area. First, enter the bottom pipe, then stand in the top-left corner of the screen and jump to reveal the Treasure Box. Then, return to the surface and go down the far-right pipe. Stand on the far-right side of the screen and jump to reveal the Treasure Box. Nimbus Land There are five Treasure Boxes hidden in Nimbus Land. Four of them are in the castle, and one is in the Item Shop. Item Shop: To find the hidden Treasure Box in the Item Shop, go to the left side of the room and stand on the middle box. Run (hold the Y Button) and jump off the boxes to find the Treasure Box. Castle: To find the first Treasure Box in the Nimbus Land Castle, locate the room with three doors. Stand in the top-left corner of the room and jump to reveal the box. To reach the second box, enter the center door and walk up and right until you reach a visible Treasure Box. Stand on it and jump up to reveal a hidden box. The third and fourth Treasure Boxes in the castle are in the room to the left of the second Save Block. To reach this room, go to the room with three doors and enter the top door. Go up and right through the next door to reach the room where these boxes are stashed. Walk down and right along the pink wall until you are one step past the wall, then jump up to reveal a Treasure Box. Next, stand at the bottom of the stairs and hold Down on your Control Pad until you enter the black area below the path. When you stop moving, hold Left on the Control Pad until you stop again, then jump up to reveal the Treasure Box there. Smithy Factory One Treasure Box is hidden in the Smithy Factory. Work your way through the Factory until you reach the second Save Block. Walk to the bottom-left corner of the room with the Save Block, then jump up to reveal the Treasure Box. Accessories Amulet- You can receive the Amulet from Booster, after helping him get the Mario Doll off the shelf in Booster Tower. It increases its wearer's Speed by five points, and increases Attack, Defense, Magic Attack and Magic Defense by seven points each. Antidote Pin- The Antidote Pin increases its wearer's Defense and Magic Defense by two points each, and protects the wearer from being poisoned. It can be purchased in the Mushroom Kingdom Item Shop, the Rose Town Item Shop, and the Seaside Town Accessory Shop for 28 coins. Attack Scarf- You can receive the Attack Scarf in Monstro Town if you complete 30 consecutive Super Jumps in battle. (Perform Mario's Super Jump Attack, then press the Y Button before landing on your opponent's head to jump again. Do this 30 times without falling off.) The Attack Scarf can be equipped only by Mario, and increases his Speed, Attack, Defense, Magic Attack and Magic Defense by 30 points each. B'Tub Ring- The B'Tub Ring can only be worn by Princess Toadstool, and can be purchased at the Marrymore Inn/Shop for 145 coins. If you have the Princess use the Mystery Egg ten times while she has the B'Tub Ring equipped, the Mystery Egg will transform in to the Lamb's Lure. (The Mystery Egg can be purchased in Moleville.) The B'Tub Ring has no effect on the Princess's status. Coin Trick- The Coin Trick can be purchased from the Frog on the second floor of the Seaside Town Elder's House for 36 Frog Coins. Mario is the only character who can equip this item, and it has no effect on his status. The Coin Trick doubles the amount of gold you would of normally receive at the end of a battle. Exp. Booster- The Experience Booster can be purchased from the Frog on the second floor of the Seaside Town Elder's House for 22 Frog Coins. Whoever equips the Experience Booster will receive twice as many Experience Points as the rest of your party. It has no effect on status and can be worn by everyone. Fearless Pin- This can be purchased at the Rose Town Item Shop and the Seaside Town Accessory Shop for 130 coins. Everyone can equip it, and whoever wears it will be protected from Fear attacks. It also increases its wearer's Defense and Magic Defense by five points each. Feather- This is dropped by Dodo in the Nimbus Land Castle if you avoid being detected by him. (If he sees you and makes you fight him, he won't leave the Feather behind.) Everyone can equip the Feather, and it increases its wearer's Speed by 50 points, and increases Magic Attack and Defense by five points each. Ghost Medal- This is the reward for locating the 3 Musty Fears' flags. Everyone can equip it, but its effects remain mysterious. The Ghost Medal supposedly increases its wearer's defensive powers, but no Status changes occur if you equip it. Jinx Belt- You will receive this item at Jinx's Dojo after defeating Jinx three times in Monstro Town. The Jinx Belt protects its wearer against fatal attacks, while raising Speed by 12 points, Attack by 27 points, and Defense by 27 points. Jump Shoes- The Jump Shoes can be purchased in the Mushroom Kingdom Item Shop, the Rose Town Item Shop, and the Seaside Town Accessory Shop for 30 coins. They allow Mario to damage spiked enemies (like Spikey in Bandit's Way) with his Jump Attacks. They also increase Mario's Speed by two points, Defense by one point, Magic Attack by five points and Magic Defense by one point. Quartz Charm- You can receive the Quartz Charm by defeating Culex in Monstro Town. It protects its wearer against fatal attacks, increases their Attack and Magic Attack by 50%, and doubles Defense and Magic Defense. Anyone can equip it. Rare Scarf- The Treasure Box that holds the Rare Scarf is hidden among the clouds below Nimbus Land. Everyone can equip it, and it increases its wearer's Defense and Magic Defense by 15 points each. Safety Badge- The Safety Badge is received by defeating Hidon in the Sunken Ship. Anyone can equip it to prevent damage from Poison and Fear attacks. It also increases its wearer's Defense and Magic Defense by five points each. Safety Ring- This item is found in a hidden room in the Sunken Ship, and can be equipped by anyone. It protects its wearer from fatal attacks and prevents any negative conditions from affecting them. It also increases its wearer's Speed, Defense and Magic Defense by five points each. Scrooge Ring- The Scrooge Ring can be purchased from the Frog on the second floor of the Seaside Town Elder's House for 50 Frog Coins. The Special Attacks of the character who has the Scrooge Ring equipped will only use half the Flower Points that are normally needed. Any member of your party can equip it. Signal Ring- The Signal Ring can be found in Nimbus Land after defeating Valentina. Croco will drop it after you talk to him in the far-right building in the village. The Signal Ring will make a ringing sound when you enter a screen where a Treasure Box is still hidden. Very handy! It also increases its wearer's Speed by 10 points. Troopa Pin- The Troopa Pin the reward for climbing the cliff at Land's End in under 12 seconds. It can be worn by anyone, increases its wearer's Attack and Magic Attack by 50%, and increases Speed by 15 points. Trueform Pin- This item prevents you from being turned in a Mushroom or Scarecrow. It can be purchased at the Rose Town Item Shop and the Seaside Town Accessory Shop for 60 coins, or found for free in the Kero Sewers after defeating the Pandorite. Anyone can equip it, and it increases its wearer's Defense and Magic Defense by four points each. Wake Up Pin- The Wake Up Pin can be purchased at the Rose Town Item Shop and the Seaside Town Accessory Shop for 42 coins. It can also be received from the Vault Guard hiding in the Mushroom Kingdom's Guest Room for free, when Smithy's forces are occupying the city. The Wake Up Pin protects its wearer from Sleep attacks, and increases their Defense and Magic Defense by three points each. Zoom Shoes- The Zoom Shoes can be purchased at the Seaside Town Accessory Shop for 100 coins, or can be picked up for free near the Mine Room in Booster Tower. Anyone can equip them, and they increase the wearer's Speed by 10 points, Defense by five points and Magic Defense by five points. Super Mario RPG Secrets Mushroom Kingdom Right when you go into Mushroom Kingdom, you'll see a house on your left. Try to go around it and you'll find someone hiding behind the house. Talk to him occasionally, you'll find his advice helpful. Go to Toadstool's room and look for an item on the right side of the fire place. You'll be able to find "Toadstool's ???". (Hmm... I wonder what it could be.) Anyway, if Toadstool is not in your party yet, her grandma will give you a mushroom and ask you to leave everything alone. If Toadstool is in your party, then she will say, "Stop peeking into other people's room!" Go to the inn after you have rescued Toadstool and talk to the boy at the corner. You will be able to buy his GameBoy for $500. Don't talk to the guy who lost his wallet right after you get back to Mushroom Kingdom. If you come back later in the game, he'll upgrade the thing he finds in your wallet. I tried this after I beat Star Hill, and I got a Flower Jar instead of a Frog Coin. I guess that if you wait until practicaly forever, you could get something like a KeroKero Cola. Kero Sewers In the first screen with rats running up and down the stairs go to the top where there is an "L" shaped stack of boxes jump in the middle of the stack there is a hole. If you jump in the hole you can get a flower point. Tadpole Pond There is a Juice Bar on the left. You'll need a membership card to buy some better items. You can get the Alto Card from Toadafsky at Melody Bay if you play him Frogfucius' suite #18 (So La Mi Re Do Re Do Re). Rose Town If you play with Gaz, from then on you will be able to stay at the inn for free! If you stay overnight at the inn, you will be able to see Link (from Zelda) in the next morning. There is a Gardener in the town. (In order to find him, you'll first have to talk to the mouse in Mostro Town.) When you give him the Seed and the Fertilizer, you will get two Lazy Shells (one weapon and one armor). The weapon is extremely powerful! The armor is also very powerful, but it decreases your attack power by a lot. There is a guy that tells you the location of the secret treasure in the maze. He tells you "Left, left, straight and right." Remember that the directions are relative to Mario, not to the screen. When you go to Rose Town for the first time, DON'T talk to the guy walking by his house. Just stand on his head, jump and steal his Treasure boxes, Go up a floor and get the hidden box over the bed, and get out of there without thinking about a switch. After you go left, left, forward, and right, and beat the Forest Maze, go to the house, and hit the switch. Then tell the truth and confess. He'll then give you a Frog Coin. Moleville Check the item shop occasionally and talk to the person on the left. He sometimes has a few powerful weapons to sell, such as the Frying Pan for Toadstool. You can buy a Firework for $500 from a person in the house located at the top left corner. After you get the Firework, get out of the house and you'll be able to see a little girl on the right side of the house. Give her the Firework and she will give you a Shiny Stone in return. Go to the item shop and talk to the person behind the counter. He will trade your Shiny Stone with a Carbo Cookie. Go to the very left of the town and talk to the girl. She will give you a Frog Coin for every TWO Carbo Cookies you give her (What a rip off!!). And if you get on her seat and press down, you'll be teleported to Midas River. Note: You might want to keep the Shiny Stone, since you can use it to open a door in Mostro Town. Go back to Melody Bay and play the Moleville Blues (Mi Do So Do Re La Ti Do) to Toadafsky. He will give you a better membership card, the Tenor Card, for the Juice Bar. Booster Tower A clown (Knife Guy) will give you a Bright Card, the membership card to the Casino, if you beat him 12 times. There is a Teeter Totter with a bomb on one side. Jump on the Teeter Totter from the ledge high above and you'll be able to get the Masher (a powerful weapon for Mario). This is not easy and may take some time. When you're in Booster Tower, you CAN fight Booster. When you are hiding behind the curtain, purposely let Booster and his Snifits find you. After three times, he will make you fight him. When you fight him, You will take on all three Snifits first. Attack using Mario, Mallow, and Bowser. Have Mario and Bowser do regular attacks, and have Mallow use his Thunderbolt. After you defeat the Snifits, you will fight Booster. Have Mario, Bowser, and Mallow use regular attacks. In case your wondering about what Booster says when you use Mallow's psychopath, Booster says, "This is like going outside without any clothes on." Booster has 800 HP. This is no big fight, because he can't attack. If you fight him you will get 22 exp., 145 coins, and a Flower Box! This is much more valuable than that dinky Amulet. Marrymore There is an old guy on the first floor of the inn. Talk to him and he will offer you $100 dollars for your Bright Card. If you say no, he will then offer you 5 Frog Coins for it. And if you say no again, he'll finally offer you 10 Frog Coins for the card. You might want to sell the card to him after you have seen the casino. But once you sell it to him, you will have to pay him 15 Frog Coins to get the card back. If you have the money to spend, stay in the suite three times and you will get a Flower Jar in return. After the third time, you will get a Frog Coin about every four times you stay at the suite. While you are a bell hop in Marrymore(you know when you stay in the suite alot of times after your first night.) you can't save because he says something about not getting any breaks, but there is a way, jump on the mushroom lady on the right wall and run-jump onto the save point. If you reset it right after that and you'll see your customer by the counter then disapear and come down the stairs. Don't talk to them or the game will freeze. Mario will stand as if he was going to take them up their room but won't go. (note the customer disapearing and the freeze may only happen when the Mushroom couple are the cusomers) The Sunken Ship In case you are having trouble, the password is "PEARLS". In the Sunken Ship, when you get to the room with about five frog coins, go into the next room, go under and kill all the fish. Some are really nice, and give you Royal Syrups! Seaside Town I have one little tip for Yardovich. When he does his mirage attack, when you select your attack or your special attacks, the first character the little pointer comes on is the real one. Casino Throughout the game, you will only be able to find two main clues about the casino. One of them tells you the location, and the other one tells you how to get in. Here is the way to get in: First, you must have the Bright Card (refer back to Booster Tower). Then, go to Bean Valley and go all the way until you see the save point at the end. Now wait for the monster to water the top plant and defeat the flower. Then go into the pipe and defaet Chomp Chomp. You will then see a hidden path after you jump three times at the corner. To get the Star Egg You have to beat Grate Guy at the Look Away Game 100 times. To play it, keep talking to him until he lets you play. Monstro Town Fight Jinx three times and he will give you the Jinx Belt. There is a bed in one of the rooms. Take a nap and three ghosts will appear. They will ask you to find the three flags that they have hidden throughout the world. Here are the locations of the flags: -Mario's bed at Mario's Pad. -The wooden flower in Rose Town. The flower is right at the entrance. -On the goal line at Yo'ster Isle. Check between the letters "O" and "A" of the word "GOAL". There is a key in the town. You should be able to see it; but you could never reach it. Go into the room next to the item shop and talk to the monster that says "Don't you dig these vibes?". After talking to it about five times, the key will drop on the ground. Take the key back to Belome Temple and find Belome. He will ask you to give him the key. In return, you will be given some treasures. There is a sealed door located next to the item shop. You can open it with the Shiny Stone that you got earlier in Moleville. Defeat the monster (Culex) and it will give you the Quartz Charm. This is the best way to beat Culex without being leveled up real high. First you equip the Princess with the Lazy Shell and the Safety Pin. (This will prevent her from all attacks, even fatal attacks!) When you go into battle, have Mario, Bowser, and obviously, the Princess. Have Mario and Bowser fight for all they're worth. The Princess should give group hugs. Once Mario and Bowser are left without HP, DO NOT BRING THEM BACK! It will be very hard for Culex to kill the Princess, because she has such bulky defense. Have the Princess just attack Culex, and use her therapy spell. After a while, the enemies start losing their FP. When two or more Monsters are out of FP, Bring Bowser and Mario back. Then attack Culex's butt off! This plan will help you get past everybody, even Smithy. Go to the second floor of the first room on the left. Talk to the star and try to remember the song (La Ti Do Re So Do Re Mi) that it dances with. Go back to Melody Bay and play the song to Toadafsky. He will give you another membership card, the Soprano Card . Nimbus Land Walk all the way to the farthest right of the land. Now press down and after less than two seconds, you will see Mario walking in the air. Talk to the monster Shy Away and it will give you the Fertilizer. Bowser's Keep In the puzzle room one for the triathalon thing, the person who says, "I out rode blank on my bike, and blank was never able to pass me!" is the one that always finshes first. The person that finshes second is the one that says, "I fell into 4th place during the bike race, but finally ended up in the same place as I did in the swimming event." The third place person would say, "I placed the same in the swimming and cycling events, but 2 others beat me in the marathon." And the last place would say, "I came in 3rd for swimming..." Miscellaneous When you're on the menu screen, push the R & L buttons + a direction, and watch what happens. You can do this whenever you want. I'm not gonna tell you what happens though. After you get the Princess, save the game after you talk to the Chancelor, Frofucious, and everybody else, save it. Then play like you normally would, starting from Star Hill. Go all the way to the end of the Volcano, but you must promise me one thing. DON'T SAVE IT! If you get up to the end of the volcano, and win, go to Culex and beat him. he offers a whopping 200 something Exp. points. Then go to Bowser's Keep, face Smithy in the Factory, and lose on purpose. You'll start at wherever you saved, whenever you saved, but you STILL have the Exp. you had when you died. Bosses Bowser Bowser is the same green dinosaur that Mario has had to face in countless other adventures. Attack the Kinklink, the chain holding the chandelier, instead of attacking Bowser himself. When Kinklink is destroyed, Bowser will fall. The Kinklink has about 75 Hit Points. Attack using Timed Hits and try to lessen the damage you receive by using Timed Blocks. The Hammer Brothers The Hammer Brothers are two turtles with black shells and helmets that are blocking a path in Mushroom Way. They have 50 Hit Points each and you should be at least Level 2. Attack each of them using Timed Hits and try to lessen the damage they give you by using Timed Blocks. If you are having trouble defeating them, you can build your level up in this area by fighting lots of Spikes and Sky Troopas. Once you have defeated them you'll receive the Hammer. Croco Croco is a purple crocodile that you will encounter in various locations throughout the game. Bandit's Way is the first place where you will actually have to fight him. You will also have to fight Croco later in the Moleville Mine. Croco has about 582 Hit Points. The only party members available at this point are Mario and Mallow, and both should be near Level 4. Have Mario attack with the Hammer and have Mallow use his Thunderbolt spell. Use Timed Hits to increase the amount of damage you inflict and try to lessen the damage he gives you by using Timed Blocks. Mack Mack is a sword-shaped enemy you encounter in the Mushroom Kingdom. Mack has about 505 Hit Points. The only party members available to fight Mack are Mario and Mallow and they should be near Level 5. Have Mario attack with the Hammer and have Mallow use his Thunderbolt spell. Use Timed Hits to increase the amount of damage you inflict and try to lessen the damage you receive by using Timed Blocks. Belome Belome is a dog-like enemy that has a rather large tongue. Kero Sewers is the first place you will encounter him. Belome has about 536 Hit Points, and your party should be near Level 6 for this battle. Have Mario attack with the Hammer and have Mallow use his Thunderbolt spell or punch attack. Use Timed Hits to increase the amount of damage you inflict and try to lessen the damage you recieve by using Timed Blocks. Bowyer Bowyer is a bow-like creature that has three squares representing buttons on the controller in front of him. He will periodically launch arrows that strike one of the buttons. The button it strikes cannot be used until he hits another button. Bowyer is found in the Forest Maze and has about 768 Hit Points. Mario, Mallow, and Geno will be in this battle and should be around Level 7. Have Mario attack with the NokNok Shell, Mallow use the Ribbit Stick, and Geno use the Geno Beam. As always, use Timed Hits to increase the amount of damage you inflict and try to lessen the damage you receive by using Timed Blocks. Croco (Again) When you encounter Croco in the Moleville Mine, Mario, Mallow, and Geno should be around Level 8. Have Mario attack with the Punch Glove, Mallow use the Froggie Stick, and Geno use the Finger Shot. As always, use Timed Hits to increase the amount of damage you inflict and try to lessen the damage they give you by using Timed Blocks. Punchinello Punchinello is an enemy with purple arms that is shaped like the letter M. It will make bombs of various sizes appear to try and defeat you. Punchinello is found in the Moleville Mine and has about 1248 Hit Points. Your party should be near Level 8. Have Mario attack with the Punch Glove, Mallow use the Ribbit Stick, and Geno use the Finger Shot. As always, use Timed Hits to increase the amount of damage you inflict and try to lessen the damage they give you by using Timed Blocks. Knife Guy And Grate Guy Knife Guy and Grate Guy are two clown-like enemies. Knife Guy has a dagger in his hand and Grate Guy balances on a ball. You will fight them in Booster Tower. Knife Guy has about 788 Hit Points and Grate Guy has about 977 Hit Points. Use Mario, Geno, and Bowser for this battle and make sure their experience levels around 10. Concentrate your attacks on either Knife Guy or Grate Guy until one of them is destroyed, then attack the other one. Have Mario use the Masher, Geno use the Finger Shot, and Bowser use the Chomp. As always, use Timed Hits to increase the amount of damage you inflict and try to lessen the damage they give you by using Timed Blocks. You will receive a Flower Jar for defeating them. Bundt Bundt starts off as a huge wedding cake with candles on top of it. As the battle progresses, the candles go out. Eventually, the enemy's name turns to Raspberry. You will encounter Bundt in Marrymore. Bundt has about 2751 Hit Points and Mario, Geno, and Bowser should be at Level 11. Concentrate your attacks on the cake and ignore Chef Torte and his assistant -- they will run away from the battle. Have Mario use the Masher, Geno use the Hand Gun, and Bowser use the Chomp. As always, use Timed Hits to increase the amount of damage you inflict and try to lessen the damage you receive by using Timed Blocks. King Calamari King Calamari is a large white squid in the Sunken Ship. In the first two rooms of the battle, all you will see are his tentacles which you need to destroy to move on to the next screen. King Calamari has about 3200 Hit Points and you should use Mario, Princess Toadstool, and Bowser. Level 12 is recommended. Have Mario use the Masher, Princess Toadstool heal the party with Group Hug or attack with the Slap Gloves, and Bowser use the Chomp. As always, use Timed Hits to increase the amount of damage you inflict and try to lessen the damage you receive by using Timed Blocks. Jonathan Jones Jonathan Jones is a large blue shark with a pitchfork who resides in the Sunken Ship. He will eventually turn red and then challenge Mario to a one-on-one fight. Jonathan Jones has about 565 Hit Points until he decides to fight Mario one on one; then he has about 860 Hit Points. The four Blue Bandanas have about 220 Hit Points each. Use Mario, Mallow, and Bowser at Level 13. Have Mario use the Masher, Mallow use Thunderbolt and HP Rain, and Bowser use the Hurly Gloves. As always, use Timed Hits to increase the amount of damage you inflict and try to lessen the damage you receive by using Timed Blocks. Yaridovich Yaridovich is a skeleton-like enemy wearing a red cape, who has a spear in its hand. He is located at Seaside Town. Yaridovich has about 1600 Hit Points. Any points wasted on hitting the wrong version of Yaridovich during his Mirage Attack will not count. Use Mario, Princess Toadstool, and Bowser at Level 14. Have Mario use the Masher, Princess Toadstool heal the party with Group Hug or attack with the Slap Gloves, and Bowser use the Hurly Gloves. As always, use Timed Hits to increase the amount of damage you inflict and try to lessen the damage they give you by using Timed Blocks. When Yaridovich uses the Mirage Attack, he will split into two images. The one that takes the least amount of damage is the real one -- attack it for you're worth! Belome 2 Land's End is the second place where fight this dog-like enemy. Belome 2 has about 1290 Hit Points. Use Mario, Princess Toadstool, and Bowser at Level 16. Have Mario use the Masher, Princess Toadstool heal the party with Group Hug or attack with the Parasol, and Bowser use the Hurly Gloves. As always, use Timed Hits to increase the amount of damage you inflict and try to lessen the damage you receive by using Timed Blocks. Smilax Smilax is a Piranha Plant in Bean Valley that has multiple heads. There will be a Shyguy that fertilizes it to make it grow. Smilax has about 1290 Hit Points. Use Mario, Princess Toadstool, and Bowser at Level 18. Have Mario use the Masher, Princess Toadstool heal the party with Group Hug or attack with the Parasol, and Bowser use the Spiked Link. As always, use Timed Hits to increase the amount of damage you inflict and try to lessen the damage they give you by using Timed Blocks. Culex Culex is a purple demon with red wings and horns who is found in Monstro Town behind the locked door. You may remember him from Final Fantasy 2, complete with FF2 music. You don't have to defeat him to win the game! There are four crystals (red, blue, yellow, and green) that are between your party and Culex. Culex has about 4320 Hit Points. The Red Fire Crystal has about 2704 HP. The Blue Water Crystal has about 1890 HP. The Yellow Earth Crystal has about 3270 Hit Points. The Green Air Crystal has about 800 Hit Points. Have Mario, Princess Toadstool, and Bowser in your party and make sure they're at Level 26 or higher. Have Mario use the Lazy Shell, Princess Toadstool heal the party with Group Hug or attack with the Frying Pan, and Bowser use the Drill Claw if you have it. As always, use Timed Hits to increase the amount of damage you inflict and try to lessen the damage you receive by using Timed Blocks. Shelly And Birdo Shelly and Birdo will look very familiar to veterans of Super Mario Brothers 2! This enemy starts off as an egg, then hatches to reveal a pink dinosaur that shoots eggs. You will find them in the Nimbus Land Castle. Shelly has about 720 Hit Points and Birdo has about 820 Hit Points. Use Mario, Princess Toadstool, and Bowser at Level 21. Have Mario use the Mega Glove, Princess Toadstool heal the party with Group Hug or attack with the War Fan, and Bowser use the Spiked Link. As always, use Timed Hits to increase the amount of damage you inflict and try to lessen the damage they give you by using Timed Blocks. Dodo Dodo is a big, black bird that wears a helmet. If you successfully avoid Dodo, you won't fight him in your first encounter with him in the Nimbus Land Castle. Dodo has about 920 Hit Points and using Mario, Princess Toadstool, and Bowser at Level 20 is recommended. Have Mario use the Mega Glove, Princess Toadstool heal the party with Group Hug or attack with the War Fan, and Bowser use the Spiked Link. As always, use Timed Hits to increase the amount of damage you inflict and try to lessen the damage you receive by using Timed Blocks. When you fight Dodo for the second time, he will carry off the second member of your party. Be sure to have a strong character, like Bowser, in that position! Dodo has about 410 Hit Points this time. Timed Hits and Timed Blocks are still a good idea here. Valentina Valentina is a tall enemy who has a green parrot on her head. She is sitting on a crescent shaped platform that is suspended in the air in Nimbus Land. Valentina has about 2060 Hit Points and using Mario, Princess Toadstool, and Bowser at Level 23 is recommended. Concentrate all of your attacks on Valentina, since it doesn't matter if you attack Dodo at all. Have Mario use the Mega Glove, Princess Toadstool heal the party with Group Hug or attack with the War Fan, and Bowser use the Spiked Link. As always, use Timed Hits to increase the amount of damage you inflict and try to lessen the damage they give you by using Timed Blocks. Czar Dragon And Zombone Czar Dragon is a dragon made of lava in the Barrel Volcano. Zombone is a dragon skeleton that appears after you have done a lot of damage to Czar Dragon. Czar Dragon has about 1420 Hit Points, then changes to Zombone who has about 480 Hit Points. Use Mario, Princess Toadstool, and Bowser at Level 24. Have Mario use the Lazy Shell, Princess Toadstool heal the party with Group Hug or attack with the War Fan, and Bowser use the Spiked Link. As always, use Timed Hits to increase the amount of damage you inflict and try to lessen the damage you receive by using Timed Blocks. Axem Rangers The Axem Rangers are a group of five enemies: one wearing pink, one wearing black, one wearing red, one wearing yellow, and one wearing green. They fight for evil and struggle for chaos. They also give the least amount of money and experience for the amount of work required to defeat them. You will encounter them in the Barrel Volcano. Axem Pink has about 440 Hit Points, Axem Green has about 660 Hit Points, Axem Yellow has about 620 Hit Points, Axem Red has about 1040 Hit Points, and Axem Black has about 720 Hit Points. The Axem Rangers Ship has about 1040 Hit Points. Use Mario, Princess Toadstool, and Bowser at Level 26. Attack the Rangers one at a time, starting with Axem Pink, then defeat Axem Green, Axem Yellow, Axem Red, and Axem Black in that order. You will then have to fight the head of the ship, which is just called Axem Rangers. Have Mario use the Lazy Shell, Princess Toadstool heal the party with Group Hug or attack with the War Fan, and Bowser use the Spiked Link. As always, use Timed Hits to increase the amount of damage you inflict and try to lessen the damage they give you by using Timed Blocks. Boomer Boomer looks like a red armored robot that turns blue during the battle. He is located in Bowser's Keep and has about 2160 Hit Points. Have Mario, Princess Toadstool, and Bowser in your party and built-up to Level 26. Have Mario use the Lazy Shell, Princess Toadstool heal the party with Group Hug or attack with the Frying Pan, and Geno use the Star Gun. As always, use Timed Hits to increase the amount of damage you inflict and try to lessen the damage you receive by using Timed Blocks. Exor Exor looks like a giant sword handle with eyes and is located in Bowser's Keep. This is the same sword that crashed in to Bowser's Keep in the beginning of the game. It will take about 1210 Hit Points to disable an eye and about 1870 Hit Points to destroy Exor. Have Mario, Princess Toadstool, and Bowser in your party and built up to Level 26. Have Mario use the Lazy Shell, Princess Toadstool heal the party with Group Hug or attack with the Frying Pan, and Geno use the Star Gun, except use Geno Whirl on the eye, and it will kill it automatically. As always, use Timed Hits to increase the amount of damage you inflict and try to lessen the damage you receive by using Timed Blocks. Clock Clock is a giant alarm clock located at the Factory. The face of the clock is called Count Down and the two bells are called Ding-A-Ling. Each bell of Ding-A-Ling has about 1220 HP. Count Down, the main part has about 2588 HP. Use Mario, Princess Toadstool, and Bowser at Level 27. Attack the two bells first, then attack the face of the clock. Have Mario use the Lazy Shell, Princess Toadstool heal the party with Group Hug or attack with the Frying Pan, and Bowser use the Drill Claw. As always, use Timed Hits to increase the amount of damage you inflict and try to lessen the damage they give you by using Timed Blocks. Cloaker And Domino Cloaker has a white beard and moustache, and carries a sword and a round shield. Domino is wearing a purple executioner's mask and a blue cape. Cloaker uses physical attacks, while Domino uses special attacks. They are found at the Gate and have about 1200 Hit Points each. Use Mario, Princess Toadstool, and Bowser at Level 27. You only have to defeat one of them, so it is better to concentrate your attacks on Domino. Have Mario use the Lazy Shell, Princess Toadstool heal the party with Group Hug or attack with the Frying Pan, and Bowser use the Drill Claw. As always, use Timed Hits to increase the amount of damage you inflict and try to lessen the damage they give you by using Timed Blocks. Earthlink And Adder Earthlink and the Mad Adder are names used for a giant, purple cobra that merges with either Domino or Cloaker. If you destroyed Domino, then the snake will be called Earthlink. If you defeated Cloaker, then the snake would be called Mad Adder. This boss has about 2800 Hit Points. Use Mario, Princess Toadstool, and Bowser at Level 27. Concentrate your attacks on the snake instead of the other enemy. Have Mario use the Lazy Shell, Princess Toadstool heal the party with Group Hug or attack with the Frying Pan, and Bowser use the Drill Claw. As always, use Timed Hits to increase the amount of damage you inflict and try to lessen the damage you receive by using Timed Blocks. Clerk The Clerk is a short, gold knight with a black shield and a big axe. This is the first enemy you meet in Smithy's Factory. The Clerk has about 571 Hit Points. Use Mario, Princess Toadstool, and Bowser in your party at Level 27. Attack the Clerk firs, then attack the rest of the enemies. Have Mario use the Lazy Shell, Princess Toadstool heal the party with Group Hug or attack with the Frying Pan, and Bowser use the Drill Claw. You may want to use some of your Special Attacks that affect all of the enemies to help get rid of the Mad Mallets and still damage the main enemy. Try Princess Toadstool's Psych Bomb and Bowser's Bowser Crush. As always, use Timed Hits to increase the amount of damage you inflict and try to lessen the damage you receive by using Timed Blocks. Manager The Manager is a short, blue knight with a black shield and a big axe. This is the second enemy in Smithy's Factory. The Manager has about 890 Hit Points. Use Mario, Princess Toadstool, and Bowser at Level 27. Attack the Manager first, then finish off the rest of the enemies. Have Mario use the Lazy Shell, Princess Toadstool heal the party with Group Hug or attack with the Frying Pan, and Bowser use the Drill Claw. You may want to use some of your Special Attacks that affect all of the enemies to help get rid of the Pounder and still damage the main enemy. Try using Princess Toadstool's Psych Bomb and Bowser's Bowser Crush. As always, use Timed Hits to increase the amount of damage you inflict and try to lessen the damage you receive by using Timed Blocks. Director The Director is a short, red knight with a black shield and a big axe in Smithy's Factory. The Director has about 1040 Hit Points. Use Mario, Princess Toadstool, and Bowser at Level 27. You should concentrate your attacks on the Director first, then finish off the rest of the enemies. Have Mario use the Lazy Shell, Princess Toadstool heal the party with Group Hug or attack with the Frying Pan, and Bowser use the Drill Claw. You may want to use some of your Special Attacks that affect all of the enemies to help get rid of the Poundettes and still damage the main enemy. Try using Princess Toadstool's Psych Bomb and Bowser's Bowser Crush. As always, use Timed Hits to increase the amount of damage you inflict and try to lessen the damage you receive by using Timed Blocks. Factory Chief And Gunyolk The Factory Chief has black armor and purple shoes. Gunyolk is a large, metal vat with molten metal inside of it. Gunyolk has about 1450 Hit Points and the Factory Chief has about 1020 Hit Points. Use Mario, Princess Toadstool, and Bowser at Level 27. Attack Gunyolk first, since it uses a lot of Special Attacks that affect your entire party. Then attack the Factory Chief to finish off the battle. Have Mario use the Lazy Shell, Princess Toadstool heal the party with Group Hug or attack with the Frying Pan, and Bowser use the Drill Claw. As always, use Timed Hits to increase the amount of damage you inflict and try to lessen the damage you receive by using Timed Blocks. Smithy And Smelter Smithy has curly beard, long mustache, and bushy eyebrows. He wears a crown and a carries a huge hammer. Smelter is a golden spout on the far left side of the screen. Smelter has about 1590 Hit Points, Smithy has about 2060 Hit Points and the Shysters, that the Smithy makes, have about 550 Hit Points each. Have Mario, Princess Toadstool, and Bowser in your party and built up to Level 28 or higher. Attack the Smelter first, or it will help Smithy produce more Shysters, which use Special Attacks that affect your entire party. Then finish off Smithy and any Shysters you have left. Have Mario use the Lazy Shell, Princess Toadstool heal the party with Group Hug or attack with the Frying Pan, and Bowser use the Drill Claw. You may want to use some of your Special Attacks that affect all of the enemies to help get rid of the Shysters and still damage the main enemies. Try using Princess Toadstool's Psych Bomb and Bowser's Bowser Crush. As always, use Timed Hits to increase the amount of damage you inflict and try to lessen the damage they give you by using Timed Blocks. Smithy When Smithy turns in to his true form, he has a head that looks like a toaster, a metal block for a body, and a huge hammer in his hand. Smithy's head will transform into a tank, wizard, mailbox, and a blue hexagonal box. Each head has different attributes. The tank does powerful attacks. The wizard uses Special Attacks that affect all of your party members. The mailbox hides a creature that tries to eliminate one of your party members. The blue hexagonal box has the highest defense. Smithy's head has about 8040 Hit Points and Smithy's body has about 1300 Hit Points. Have Mario, Princess Toadstool, and Bowser in your party and built up to Level 28 or higher. Concentrate your attacks on Smithy's head. Use power-up items like Crystalline and Power Blast. Have Mario use the Lazy Shell, Princess Toadstool heal the party with Group Hug or attack with the Frying Pan, and Bowser use the Drill Claw. As always, use Timed Hits to increase the amount of damage you inflict and try to lessen the damage they give you by using Timed Blocks. Mario Weapons Hammer - This is the first weapon Mario will receive, and the description when equipping this weapon says 'Pounds enemies'. Mario swings the Hammer down the enemy's head. If you do a Timed Hit correctly, swings the hammer down a second time. The Hammer increases has an attack rating of 10 and is found in the third screen of Mushroom Way, after defeating the Hammer Bros. Lucky Hammer - Described in the game as 'A lucky Hammer", Mario swings the hammer down on the enemy's head. Although the Lucky Hammer has a 0 attack rating, you will receive Coins for hitting an enemy with it. If you do the timed hit correctly, it will say lucky and at the end of the battle you can play the Egg Game to double the experience points from the battle. The Lucky Hammer can be purchased at the Seaside Town Weapon and Armor Shop for the price of 123 coins. Super Hammer - Described in the game as 'The standard for hammer', Mario swings the hammer down on the enemy's head. If you do the timed hit correctly, he would swing the hammer down a second time. This is one of the stronger hammers, but is not as strong as the Masher. The Super Hammer has an attack rating of 40, and can be purchased at the Marrymore Inn/Shop, the Seaside Town Weapon and Armor Shop, the Sea Item Shop, and the Sunken Ship Salesman for a blowout price of 70 coins. Ultra Hammer - Described in the game as 'The ultimate hammer', Mario swings the hammer down on the enemy's head. If you do the timed hit correctly, he would swing the hammer down a second time and then do a side swing. This is the strongest hammer attack that Mario can obtain, but it is weaker than the lazy shell, which could of been found at this point in the game. The Ultra Hammer has an attack rating of 70 and can be found in the Gate are, on room past the second save point. Masher - The game description for the Masher will say 'Makes monster mash'. Mario swings the hammer down on the enemy's head and if you do the timed hit correctly, he will swing the hammer down a second time. This exceptional hammer is Mario's strongest weapon available until you reach Nimbus Land, with an attack rating of 50. The Masher can be found in Booster Tower. Nok Nok Shell - The game description for the Nok Nok Shell is 'Kick to Attack'. Mario will kick this green Koopa shell at the enemy and there will be a bunch of small stars that will flash on the screen when it hits. If you do a timed hit correctly, you will see a big start flash on the screen before the small starts. This is the second weapon that Mario will receive. This will improve Mario's attack strength and it will be the first shell attach that Mario can use. The Nok Nok Shell has an attack rating of 20 and is given to Mario after getting to the bottom of Midas River. It can also be purchased at Seaside Town Weapon and Armor Shop for 20 coins. Troopa Shell - The game description for the Troopa Shell says 'Kick with it'. Mario will kick this red Koopa shell at the enemy and there will be a bunch of small stars that flash on the screen when it hits. if you do a Timed Hit correctly, you will see a big start flash on he screen before the small stars. The is the second shell attack that Mario will have the opportunity of using. It is equal in strength to the Masher, but is more expensive. The Troopa Shell has an attack rating of 50 and can be purchased at the Seaside Town Weapon and Armor Shop for 90 coins. Lazy Shell - The game description for the Lazy Shell says 'Toss a shell at an enemy'. Mario will kick a huge red Koopa shell at the enemy and there will be a bunch of small stars that flash on the screen when it hits. If you do the timed hit correctly, will you see a big star flash on the screen before the small stars. With an attack rating of 90, this is the strongest shell attack and the strongest weapon that Mario can receive. The Lazy Shell can be found by climbing the vine created by the Rose Town Gardener after you have given him the Seed and Fertilizer. Punch Glove - The game description of the Punch Glove says 'Knock out power'. Mario will punch his enemy and if you do the timed hit correctly, Mario will do an uppercut after the punch. This will allow Mario to do an improved punching attack, like the one he used in the beginning of the game. The punch glove has an attack rating of 30 and can be purchased at the Moleville Item Shop and the Seaside Town and Weapon and Armor Shop for 36 coins. Mega Glove - The game description of the Mega Glove says 'Packs a Mega wallop'. Mario will punch his enemy and if you do the timed hit correctly, Mario will do an uppercut after the punch. This is the strongest punch attack that Mario can obtain, with an attack rating of 60. The Mega Glove can be purchased at the Nimbus Land Item Shop for 102 coins. Timed Hits Timing a Punch Attack: To perform a Timed Hit when Mario is equipped with a glove or no weapon, press the A Button just before Mario punches the enemy. The attack will consist of two punches: a normal punch followed by an uppercut. Timing a Hammer Attack: When Mario is equipped with a hammer, wait for him to raise the hammer, then press the A Button again for a Timed Hit. Mario will clock the enemy with the hammer twice. Timing a Shell Attack: When Mario kicks a shell in the air, press the A Button right before he kicks it again to perform a Timed Hit. Armor The Armor below is listed in order of weakest to strongest. Shirt - This can be purchased at the Mushroom Kingdom Item Shop and the Seaside Town Weapons and Armor Shop for seven coins. It increases Defense and Magic Defense by six points each. Thick Shirt - This can be purchased at the Rose Town Item Shop and the Seaside Town Weapons and Armor Shop for 14 coins. It increases Defense by 12 points and Magic Defense by eight points. Mega Shirt - This can be purchased at the Moleville Item Shop or the Seaside Town Weapons and Armor Shop for 22 coins. It increases Defense by 18 and Magic Defense by 10 points. Happy Shirt - This can be purchased at the Marrymore Inn/Item Shop and the Seaside Town Weapons and Armor Shop for 38 cons. It increases Defense by 24 points and Magic Defense by 18 points. Sailor Shirt - This can be purchased at the Seaside Town Weapons and Armor Shop, Sea Item Shop, and the Sunken Ship Salesman for 50 coins. It increases Defense by 30 points and Magic Defense by 15 points. Fuzzy Shirt - This can be purchased at the Nimbus Land Item shop for 70 coins. It increases Defense by 36 and Magic Defense by 18 points. Fire Shirt - This can be purchased at the Hino Mart in the Barrel Volcano and from Croco in Bowser's Keep for 90 coins. It increase Defense by 42 points and Magic Defense by 21 points. Hero Shirt - This can be purchased from Croco in his second Bowser's Keep location for 100 coins. It increases Defense by 48 points and Magic Defense by 24 points. Super Jacket - Perhaps the most mysterious item in Super Mario RPG, and it is also the hardest item to get! It will be given to you in Monstro Town if you succeed in doing 100 super jumps in a battle(Mario's Super Jump Attack on an enemy, then press the Y Button just before hitting the opponent to hop on his head again. Do this 100 times WITHOUT falling off. Good luck!)Everyone can equip the Super Jacket. It increases Speed by 30 and Attack, Defense, Magic Attack, and Magic Defense by 50. Lazy Shell - The Lazy shell Armor can be found in the clouds after giving the Gardener in Rose Town the Seed and Fertilizer. Climb the vine the Gardener grows to late the Treasure Box with the lazy shell armor. The Lazy Shell Armor can be equipped by everyone, but it's a trade off - you lose speed and attack power for superior defensive strength. It reduces Speed, Attack and Magic Attack by 50 points each, but increases Defense and Magic Defense by a whopping 127 points each. Special Attacks Jump - Use Mario's Jump to stomp foes! This is the first Special attack you can use - Mario Starts with it. Push the Y Button just before hitting the enemy to jump again. The Jump Special Attack uses three Flower Points and has a Magic Power rating of 25. Super Jump - Mario's Super Jump is a stronger version of the Jump Attack. Push the Y Button prior to hitting the enemy to bounce again and cause more damage. Mario's Super Jump uses seven Flower Points and has a Magic Power rating of 45. Mario learns Super Jump when he reaches level 6. Ultra Jump - Mario's Ultra jump is his most powerful Jump Attack. Like his other jumps, you can push the Y Button prior to hitting the enemy to jump repeatedly. Mario's Ultra Jump uses 11 Flower Points and has a Magic Power rating of 65. Mario will learn Ultra Jump when he reaches Level 14. Fire Orb - Mario's Fire Orb shoots a small ball of fire at one opponent. To shower the enemy with Fire Orbs, push the Y Button repeatedly. Mario's Fire Orb uses five flower Points and has a Magic Power rating of 20. Mario learns this Special Attack when he reaches Level 3. Super Flame - Mario's Super Flame shoots large balls of fire at one enemy. For a severe fire blast, push the Y Button repeatedly. Mario's Super Flame uses nine Flower Points and has a Magic Power rating of 40. Mario learns the Special attack when he reaches Level 10. Ultra Flame - Mario's Ultra Flame Attack shoots huge fire orbs at his enemy. Push the Y Button repeatedly to give them a good scorching! Ultra Flame uses 14 Flower Points and has a Magic Power rating of 60. Mario will learn the Special Attack when he reaches Level 18. Mallow Weapons Froggie Stick - The game description of the Froggie Stick says 'Frogfucious made it'. Mallow will swing the stick down on the enemy's head. If you do the timed hit correctly, he will take a second swing at the enemy. This is the first weapon that Mallow can find and it is also the first stick attack that Mallow will have available. Mallow can get it from Frogfucious, at Tadpole Pond, after he gives him the Cricket Pie. The Froggie Stick has an attack rating of 20 Cymbals - The game description for the Cymbals says 'Scare enemies with a clash'. Mallow will clap the cymbals together to do damage to the enemy. If you do the timed hit correctly, he will move them apart after the hit to do more damage. This is the first cymbal attack that Mallow can obtain. The Cymbals have an attack rating of 30 and can be purchased at the Moleville Item Shop and the Seaside Town Weapons and Armor Shop for 42 coins. Whomp Glove - 'The old double whammie!' is what the game description says about the Whomp Glove. Mallow will hit the enemy with both hands. If you do the timed hit correctly, Mallow will then slam both hands down on the enemy's he3ad. This is a stronger version of Mallow's punch attack that can be found after you entered the Merrymaker area. The Whomp Glove has an attack rating of 40 and can be purchased at the Merrymaker Inn/Shop, the Seaside Town Weapon and Armor Shop, the Sea Item Shop, and the Sunken Ship Salesman for 72 coins. Ribbit Stick - The game description for the Ribbit Stick says 'It'll come in handy'. Mallow will swing the stick down on the enemy's head. if you do the timed hit correctly, he will take a second swing at the enemy. This is the strongest of Mallow's stick attacks, with an attack rating of 50. The Ribbit Stick ban be purchased at the Seaside Town Weapons and Armor Shop for 86 coins. Sticky Glove - The Sticky Gloves game description says 'Launches a punch attack'. Mallow will hit the enemy with both hands. If you do the timed hit correctly, Mallow will then slam both hands down on the enemy's head. this is the strongest punch attack that Mallow can obtain. the Sticky Glove has an attack rating of 60 and can be purchased at the Nimbus Land Item Shop for 98 coins. Sonic Cymbals - The description of the Sonic Cymbal says 'Puts noise to work for you!'. Mallow will clap the cymbals together to do damage to the enemy. If you do the timed hit correctly, he will move them apart to do damage to the enemy. With an attack rating of 70, this is the strongest weapon and the strongest cymbal attack that Mallow can find. It can be found in Bowser's Keep after completing the lava and moving Block Room, which is one of the possible rooms that the 6 Big Read Doors will lead to. Timed Hits Timing a Punch Attack- To perform a Timed Hit when Mallow is equipped with a glove or no weapon, press the A Button just before Mallow punches the enemy. The attack will consist of two punches. Timing a Punch Attack- When Mallow is equipped with a stick press the A Button just before he swings it to perform the Timed Hit. Mallow will whack his opponent twice. Timing a Cymbals Attack- When using cymbals, press the A Button just before they clap to perform a Timed Hit. If performed correctly, the cymbals will open again and cause extra damage to the enemy. Armor The armor below is listed in order of weakest to strongest. Pants- These can be purchased at the Mushroom Kingdom Item Shop and the Seaside Town Weapons and Armor Shop for seven coins. They increase Defense by six points and Magic Defense by three points. Thick Pants- These can be purchased at the Rose Town Item Shop and the Seaside Town Weapons and Armor Shop for 14 coins. They increase Defense by 12 points and Magic Defense by six points. Work Pants- These can be purchased at the Rose Town Item Shop and the Seaside Town Weapons and Armor Shop for 22 coins. They increase your Speed, Attack and Magic Defense by five points, your Attack and Magic Attack by 10 points, and your Defense by 15 points. Mega Pants- These can be purchased at the Moleville Item Shop or the Seaside Town Weapons and Armor Shop for 22 coins. They increase Defense by 18 points and Magic Defense by nine points. Happy Pants- These can be purchased at the Marrymore Inn/Item Shop and the Seaside Town Weapons and Armor Shop for 38 coins. They increase Defense by 24 points and Magic Defense by 12 points. Sailor Pants- These can be purchased at the Seaside Town Weapons and Armor Shop, Sea Item Shop, and the Sunken Ship Salesman for 50 coins. They increase Defense by 30 points and Magic Defense by 15 points. Fuzzy Pants- These can be purchased at the Nimbus Land Item Shop for 70 coins. They increase Defense by 36 and Magic Defense by 18 points. Fire Pants- These can be purchased at the Hino Mart in the Barrel Volcano and from Croco in Bowser's Keep for 90 coins. They increases Defense by 42 points and Magic Defense by 21 points. Prince Pants- These can be purchased from Croco in his second Bowser's Keep location for 100 coins. They increase Defense by 48 points and Magic Defense by 24 points. Super Jacket- Perhaps the most mysterious item in Super Mario RPG, the Super Jacket is also the hardest item to get! It will be given to you in Monstro Town if you succeed in doing 100 Super Jumps in a battle. (Use Mario's Super Jump Attack on an enemy, then press the Y Button just before hitting the opponent to hop on his head again. Do this 100 times WITHOUT falling off. Good luck!) Everyone can equip the Super Jacket. It increases Speed by 30 points, and Attack, Defense, Magic Attack, and Magic Defense by 50 points. Lazy Shell- The Lazy Shell Armor can be found in the clouds after giving the Gardener in Rose Town the Seed and Fertilizer. Climb the vine the Gardener grows to locate the Treasure Box with the Lazy Shell Armor. The Lazy Shell Armor can be equipped by everyone, but it's a trade-off -- you lose speed and attack power for superior defensive strength. It reduces Speed, Attack and Magic Attack by 50 points each, but increases Defense and Magic Defense by a whopping 127 points each. Special Attacks Thunderbolt- Mallow starts the adventure with a Special Attack called Thunderbolt. Hit the Y Button just before the Thunderbolt ends to get the best results. Mallow's Thunderbolt uses two Flower Points and has a Magic Power rating of 15. HP Rain- Mallow's HP Rain is a healing spell. For the most effective Hit Point renewal, Hit the Y Button just before the shower ends. Mallow's HP Rain uses two Flower Points and has a Magic Power rating of 10. Mallow learns HP Rain when he reaches Level 3. Psychopath- Mallow's Psychopath will let you see foe's Hit Points and secrets! Only one Flower Point is used to cast Psychopath, which makes it ideal to use at the beginning of major battles. Mallow learns this ability when he reaches Level 6. Shocker- Shocker is a very powerful version of Mallow's Thunderbolt Attack. Don't forget to hit the Y Button just before the bolt ends to cause extra damage. Mallow's Shocker uses eight Flower Points and has a Magic Power rating of 60. Mallow learns this Special Attack when he reaches Level 10. Snowy- Mallow's Snowy Attack will drop a snowman on his foes. Snowy uses 12 Flower Points and has a Magic Power rating of 40. Mallow learns Snowy when he reaches Level 14. Star Rain- Mallow's Star Rain causes star showers to attack the enemy. Press the Y Button just upon contact for maximum force. Star Rain uses 14 Flower Points and has a Magic Power rating of 55. Mallow learns Star Rain at Level 18. Geno Weapons Finger Shot- The game description for the Finger Shot says Fingers shoot bullets'. Geno will fire a bunch of pellets at the enemy and it will make cause a splash of small stars when it hits. If you did the timed hit correctly, there a big star shaped flash will occur before the splash of small stars. This is the first weapon that Geno can equip. If you go back and talk to Gaz after Geno joins your party, Gaz will give you this for free. This is the first of gun attacks that Geno will have available to use. The Finger Shot has an attack rating of 12 and can be purchased at the Moleville Item Shop for 50 coins or you can get it for free from Gaz in the Rose Town Inn. Hand Gun- The game description for the Geno's Hand Gun says It packs a kick'. Geno will fire a bunch of bullets at the enemy and it will make cause a splash of small stars when it hits. If you did the timed hit correctly, there a big star shaped flash will occur before the splash of small stars. This is the second gun attack that Geno will be able to use in the game. Geno's Hand Gun has an attack rating of 24 and can be purchased at the Marrymore Inn/Shop, the Seaside Town Weapon and Armor Shop, the Sea Item Shop, and the Sunken Ship Salesman for 75 Coins. Double Punch- The game description for Geno's Double Punch says A handy double rocket punch'. Geno will launch two rockets at the enemy and it will make cause a splash of small stars when it hits. If you did the timed hit correctly, there a big star shaped flash will occur before the splash of small stars. This is the second punch attack that Geno will be able to use and it will be one of the easiest of his weapons to get a timed hit with. Geno's Double Punch has an attack rating of 35 and can be purchased at the Seaside Town Weapon and Armor Shop for 88 Coins. Hand Cannon- The game description of Geno's Hand Cannon says Shoots bullets from elbow!'. Geno will fire a bunch of large bullets (cannon shells) at the enemy and it will make cause a splash of small stars when it hits. If you did the timed hit correctly, there a big star shaped flash will occur before the splash of small stars. This is the third gun attack that Geno can use and it is the best weapon that can be purchased for him. The only weapon that he can use that is stronger than this is the Star Gun, which can be found behind one of the 6 Big Red Doors in Bowser's Keep. Geno's Hand Cannon has an attack rating of 45 and can be purchased at the Nimbus Land Item Shop for 105 Coins. Star Gun- The game description of Geno's Star Gun says Try shooting stars!'. Geno will fire a bunch of stars at the enemy and it will make cause a splash of small stars when it hits. If you did the timed hit correctly, there a big star shaped flash will occur before the splash of small stars. This is the fourth gun attack that Geno can receive and it is the strongest weapon that is in the game for Geno. The Star Gun has an attack rating of 57 and can be found in Bowser's Keep after completing the Gu Goomba Fighting Room, which is one of the 6 Big Red Doors there. Timed Hits Timing a Punch Attack: To perform a Timed Hit when Geno is equipped with the Double Punch or no weapon, press the A Button just before Geno punches the enemy. The attack will consist of two punches. Timing a Shot Attack: Timing a Shot Attacks is very similar to timing a Punch Attack -- press the A Button just before Geno fires to cause extra damage. The weapons that use this type of attack are the Finger Shot, Hand Gun, Hand Cannon, and Star Gun. Armor The armor below is listed in order of weakest to strongest. Mega Cape- This can be purchased at the Moleville Item Shop or the Seaside Town Weapons and Armor Shop for 22 coins. It increases Defense and Magic Defense by six points each. Happy Cape- This can be purchased at the Marrymore Inn/Item Shop and the Seaside Town Weapons and Armor Shop for 38 coins. It increases Defense by 12 points and Magic Defense by six points. Work Pants- These can be purchased at the Rose Town Item Shop and the Seaside Town Weapons and Armor Shop for 22 coins. They increase your Speed, Attack and Magic Defense by five points, your Attack and Magic Attack by 10 points, and your Defense by 15 points. Sailor Cape- This can be purchased at the Seaside Town Weapons and Armor Shop, Sea Item Shop, and the Sunken Ship Salesman for 50 coins. It increases Defense by 18 points and Magic Defense by nine points. Fuzzy Cape- This can be purchased at the Nimbus Land Item Shop for 70 coins. It increases Defense by 24 and Magic Defense by 12 points. Fire Cape- This can be purchased at the Hino Mart in the Barrel Volcano and from Croco in Bowser's Keep for 90 coins. It increases Defense by 30 points and Magic Defense by 15 points. Star Cape- This can be purchased from Croco in his second Bowser's Keep location for 100 coins. It increases Defense by 36 points and Magic Defense by 18 points. Super Jacket- Perhaps the most mysterious item in Super Mario RPG, the Super Jacket is also the hardest item to get! It will be given to you in Monstro Town if you succeed in doing 100 Super Jumps in a battle. (Use Mario's Super Jump Attack on an enemy, then press the Y Button just before hitting the opponent to hop on his head again. Do this 100 times WITHOUT falling off. Good luck!) Everyone can equip the Super Jacket. It increases Speed by 30 points, and Attack, Defense, Magic Attack, and Magic Defense by 50 points. Lazy Shell- The Lazy Shell Armor can be found in the clouds after giving the Gardener in Rose Town the Seed and Fertilizer. Climb the vine the Gardener grows to locate the Treasure Box with the Lazy Shell Armor. The Lazy Shell Armor can be equipped by everyone, but it's a trade-off -- you lose speed and attack power for superior defensive strength. It reduces Speed, Attack and Magic Attack by 50 points each, but increases Defense and Magic Defense by a whopping 127 points each. Special Attacks Geno Beam- The Geno Beam is the Special Attack that Geno Starts the game with. Hold the Y Button until three stars appear in the lower-right corner of the screen, then let go to shoot. The Geno Beam uses three Flower Points and has a Magic Power rating of 40. Geno Boost- Geno can use the Geno Boost on any party member to bring that character's Attack Power up. The increase in Attack Power only lasts during the battle; once the battle ends, the character's Attack Power will return to normal. For the highest power-up, push the Y Button just before the boost ends. Geno Boost uses four Flower Points and Geno will learns it at Level 8. Geno Whirl- When using the Geno Whirl Special Attack, press the Y Button prior to contact for a critical hit. Geno Whirl uses eight Flower Points and has a Magic Power rating of 45. Geno learns Geno Whirl at Level 11. Geno Blast- The Geno Blast hits all the enemies on the screen. Like the Geno Beam, you can power the Geno Blast up by holding the Y Button until three stars appear on the screen. Geno learns this Special Attack at Level 14. Geno Blast uses three Flower Points, and has a Magic Power rating of 50. Geno Flash- The Geno Flash is a stronger version of the Geno Blast. It uses 16 Flower Points, has a Magic Power rating of 60 and is learned at Level 17.