Soul Calibur Voldo Moves List By Mark Kim a.k.a. Vestiroth Version 0.0.2 Premiere Public Release Street Date: 29January1999 Terms of use and Legal Warning: Unpublished/Not-for-profit documentation (c) 1999 Mark Kim. All Rights Reserved. This documentation was intended for personal and/or recreational use and can only be used electronically. This document is available for free circulation without any modifications, mutilations, pirating, or any forms of alterization through the use of FTP, HTTP, IRC, Telnet, Usenet Newsgroups, Message Boards, E-Mail, LDAP, Gopher, Finger, or any other means of Internet Medium that exists and if used for HTML, PHTML, DHTML, SHTML, HTM, SHT, Perl, Common Gateway Interface, or any other means of Web Authoring, may be "broken up into pieces" provided that this legal warning remains intact and/or included in one of your documents. Any material taken from this document, quoted and/or not quoted, shall have the author of this document listed somewhere either after the quotes and/or where credit is due. In NO EVENT shall this document be used for any means of non-electronical circulation which includes but not limited to incorporating some or all of the material from this document into video gaming magazines (i.e. EGM to name a few), video gaming guides, selling printouts, in any fashion and/or in any circumstance. Use of this document is governed by the laws set forth by MegsInet, Inc. (who is my Internet Service Provider), Virtualis Systems, Inc. (who is the provider of Verasnaship Interactive), and through the upcoming Text Document Reader Agreement (TDRA) which is in the works by Mark Kim as of this writing, and by browsing through this document, you agree to be bound by the terms and conditions set forth by your Internet Service Provider. This document is created, edited, modified, maintained, and is the sole property of Mark Kim (vestiroth@verasnaship.net). Any copyright that is not mentioned in this document is acknowledged and respected as no infringement was intended. If for any reason you must use any or all material from this document, please credit Mark Kim as Vestiroth and link to Vestiroth at http://www.verasnaship.net where credit is due. This work was prepared by Mark Kim under strict compliance with all applicable Internet Copyright Laws and International Treaties, including United States Title 107. If for any reason you either have to dispute anything in this document or if you find any copyright infringements in this document, please "cut and paste" the infringing material and e-mail me the Clipboard Contents using the following syntax: - mailto:feedback@verasnaship.net?subject=Copyright Infringement This fine print is based upon the Kao Megura Trademark Fineprint. The Kao Megura Trademark Fineprint is a registered trademark (tm) and copyrighted (c) Kao Megura. All Rights Reserved. This fine print was carefully created by Mark Kim under respect to all Kao Megura Properties, as no infringement was intended. Please credit Mark Kim as Vestiroth where acknowledgements are due. Soul Calibur, the Soul Edge Sword, Seung Mi Na, Astaroth, Rock Adams, Siegfried Schtauffen, Nightmare, and all other Soul Calibur-related events and objects are registered trademarks and copyrighted (c) 1995, 1996, 1997, 1998, 1999 Namco, Ltd. All Rights Reserved. SoulCalibur.com is copyrighted (c) 1998, 1999 Namco America Inc. All Rights Reserved. Website created by Mark Mikulecky, Mark Holt, and Brad McCall in respect to Namco Properties. Kingdom of Verasnaship, Verasnaship Interactive, Vestiroth, Verasnaship, the proposed Vestiroth.Com, and Verasnaship.net is a registered trademark (tm) and is copyrighted (c) 1997, 1998, 1999 Mark Kim. All Rights Reserved. This document was carefully prepared and created by Mark Kim in respect to all Namco Properties, as no copyright infringement was intended. Due to the fact that this document was derived from the American Official Soul Calibur Pages (http://www.soulcalibur.com or http://192.41.49.155), I STRONGLY RECOMMEND that you credit Namco if you happen to take any or all parts of this movelist. If you need to know how to give credit to Namco, please credit either Jason Arney (jarney@namco.com) as WCMaxi, Mark Mikulecky (kaipo@xmission.com) as Kaipo (who runs the Soul Calibur site), or Mark Holt as Madmardy where credit is due. Also, take time to credit Hajime Nakatani where credit is due if you happen to take any or all parts of this document. ======================================================================== HISTORY OF THIS FAQ January 29, 1999 ---------------- Everybody believes that Voldo is the ideal character to use for Soul Calibur. Wrong. Voldo isn't the best character in the game, but he's one of the better characters (for sure) thanks to the fact that he's got the most moves in the game. The only reason why I'm writing this is because you need to understand why no character in Soul Calibur has no weak point. ======================================================================== TABLE OF CONTENTS - Newsflash - What is Soul Calibur? - What was the Voldo Move List intended for - Voldo's strengths and weaknesses - Voldo at a glance - Vestiroth's view of the Fighting Theories - The Notations - Move List - Combos - How to use Voldo efficiently - Voldo's Ending - Playing your Soul Calibur Share - References of this FAQ - How to mirror this FAQ - How to submit this FAQ to GameFAQs.com - How to suggest fixes - Acknowledgements ======================================================================== NEWSFLASH: Newer versions of the Voldo Move List for Soul Calibur can be found at the following locations: - http://www.verasnaship.net As of this document, there are only 336 days remaining until Year 2000 strikes, so be sure that you are utilizing SUSTAINED communcation skills to fix these Y2K Problems and to make sure that your systems are 100% ready for January 1, 2000. Please visit http://www.verasnaship.net/ to see what Year 2000 Fix Utilities I am currently honoring as of now. More Year 2000 Utilities will be honored, so keep your eyes peeled for Year 2000 Utilities. Please visit http://www.soulcalibur.com for the complete details of all of their moves (Typing http://192.41.49.155 also works). Click on Souls and click on Astaroth. Now click on any of his movegroup page links. I had my domain working improperly for the last couple of days for these following reasons: - Some of the files that I was using at my last server was apparently using more than 15% of the server's resources, which isn't apparently allowed. The reason why I had to move to Virtualis Systems is because using excessive bandwidth may cause me to pay high fees, and I don't want that. I'm currently using 200MB Bandwidth a month and it's growing like a plague as I'm trying to get the site more popular. - If I begin to use 500MB Disk Space on the last server, then my account could be subject to Cancellation. I only need just about enough disk space (and a guaranteed 30GB Bandwidth a Month) to patch that. - Cheaper isn't always better. Even though I may be paying $20/Month for unlimited bandwidth and storage for my domain, some of my visitors may get some 304's. Also, I DO recommend that you DO NOT visit my website during Peak Hours for the best possible speed. Now I'm residing in my brand new server and my domain should properly work. Please search me in the InterNIC Whois Database to see what I mean on this: - http://rs.internic.net/cgi-bin/whois?verasnaship.net If you have any additional moves, theories, bug busts, combos, or any other suggestions that you want to share with me in regards to this FAQ, please e-mail me using the following syntax: - mailto:vgfaqs@verasnaship.net?subject=Voldo Move List Now before you e-mail me, please keep in mind that I have established my own set of rules, so before you even type down the following syntax to e-mail me (assuming that you are using Netscape 4+), please read these rules: - No spamming of any sorts as the sole intent of your message - No Sega-hating crap - No Namco-bashing crap - No flame wars - No dirty pictures - No telling me what you want to sell out of me - No writing of material that is offensive, gross, or otherwise deemed illegal per Internet Community - No bulk e-mail - No links to any dirty sites - No Soul Calibur Passwords - No impersonations - No violations of your ISP's Acceptable Use Policy This REALLY hurts the Internet in a lot of ways as committing either of the above are grounds for pinging at your IP and to seek out complaints of abuse to your Internet Provider, resulting in e-mailed warnings, and if you persist in abuse, unfavorable discharge from Internet Access. My pet peeve: Don't mail me unless it is something Soul-Calibur-related that you want to ask me of for this document. Please see the following web sites to see why spamming's bad: - http://spam.abuse.net (Spamming Infocenter) - http://www.cauce.org (Coalition Against Unsolicited Commercial E-Mail) I'm planning on using a brand new MailForm (by Matt Wright of the MSA at http://www.worldwidemart.com/scripts/) for user-friendly purposes. If you are using an E-Mail Client, I STRONGLY RECOMMEND THAT YOU USE PGP. As with all Text Documents in stock around the Internet, this document MUST be viewed using a monotype format like Courier New or the alignment will not be correct. If for any reason this document isn't aligned right (provided that you are using Netscape 4.0 to view this document), then please follow these instructions: 1. Click on Edit, and Preferences. 2. Expand the Appearance Section, and click on Fonts. 3. On the fixed font switch, change the font to Courier New, and the font size to 10. 4. The document should be aligned correctly! ======================================================================== WHAT IS SOUL CALIBUR? Soul Calibur is the sequel to the Three Dimensional Weapon Arcade Hit Soul Edge which was created by Hajime Nakatani utilizing the System 12 Board. Soul Calibur boosts the same gameplay of Soul Edge but with even smoother frame animation, octogonial-dimensional running, and even more features that may burn its father to a crisp. Captain Cervantes De Leon has taken the Soul Edge when he was only 21 years of age, and during the next 2 decades, rumors have been discovered that Soul Edge has been deemed as the Sword of Salvation, while others consider Soul Edge as the Ultimate Evil Sword. Not all warriors were able to reach Soul Edge, as some souls (such as Li Long) has been killed by Cervantes's strength and agility, but there are a few who were able to reach Cervantes and best him in sorts. Sophitia Alexandra destroyed the Soul Edge Female, but was wounded by the shards. At the self-same instant, Cervantes vowed to kill Sophie with the Soul Edge Male, but was attacked and defeated without warning by Taki. Taki took a shard of the destroyed Soul Edge Female while taking Sophie back to Greece. As Siegfried Schtauffen attempted to retrieve the Soul Edge Male, he is forced to wield his Zweihander (Faust) against Soul Edge, the keeper of Secrets. After Soul Edge's demise, Siegfried took the Soul Edge Male, not realizing that the sword was trying to accept Sieg as a new host to house its evil power. Meanwhile, a village at Spain has witnessed the birth of the Evil Seed, which are grounds for serious disasters of the world. Due to the death of the Soul Edge Female, the stability of all evil within has been altered in some way for a while. This game features 10 characters when the game is first stocked: - Xianghua - Kilik - Nightmare - Heishiro Mitsurugi - Sophitia Alexandra - Voldo - Astaroth - Maxi - Taki - Isabella Valentine a.k.a. Ivy There are also Time Release characters available after the TRC warms up. Here are the confirmed character addies as per SoulCalibur.Com: - Hwang Sung Kyung - Yoshimitsu - Lizardman - Siegfried Schtauffen - Rock - Seung Mina (I HATE SEUNG MINA!) - Edge Master (Inferno's clone) Although I was bound ONLY to focus on Nightmare and Siegfried Schtauffen, I thought that Astaroth and Rock deserves some attention. Due to the fact that Seung Mi Na's popularity for her return was pretty prevalent, maybe I'd better meet the demands of the many Seung Mi Na players and give you Mi Na fans a break. You should know that I chiefly use Siegfried and *sometimes* Astaroth and/or Rock. ======================================================================== INTENTIONS FOR THE VOLDO MOVE LIST This move was intended to serve primarily as a very descriptive move list for the efficient servant of Verucci, Voldo. I am NOT going to help you on how to fight the CPU foes (since the focus is human against human competition), but I am also going to help you out on some combos. This document wasn't intended to help make Voldo a clear-cut winner on a Soul Calibur Tournament. Voldo is possibly one tough character to get used to, but his way of fighting is a lot more forgiving than Ivy's. I create Text-Based Move Lists so that you can print-out and since I'm doing it on a character to character basis, my whole intention for this work is to make learning a character simple focusing on one character at a time. I will also review some of the theories with you. These theories are universal to all characters. Because a fighting game has some theories that you need to learn for a healthy fight, I recommend that you read the Fighting Theories in this document. Read this guide over and over again, and practice your I/O on a "fake" controller. Therefore, you will be prepared to execute the moves that will keep your foes at bay. Voldo is one of the Ten Default Characters that you can select from the game. Although he's a bit tricky to use, his strength lies mainly in the art of confusion and variety. Only Ivy has more variety with her Ivy Sword. At the hands of a beginner Voldo is nothing but a brute but in the hands of an expert, Voldo becomes a vicious foe, though not without drama. You're welcome to offer me with any bug fixes at this location: - http://www.verasnaship.net/text/mailform.html (Coming Soon) ======================================================================== VOLDO'S HIGH POINTS AND LOW POINTS Listen, I'm getting sick and tired of people declaring at the Soul Calibur Forum (http://www.soulcalibur.com/cgi-bin/wwwboard.cgi) that Voldo is the man. Now to give some synopsis on this, NO CHARACTER CAN BE COMPLETE WITHOUT A DRAMATIC WEAKNESS. To help you understand why no one can have no weak points, here's the lowdown: High Points ----------- - Voldo is fast and have quick draws - Voldo is only second to Ivy in variety - Voldo has the most moves in the game, meaning that you should be able to play Variety Games with ease - Fancy stances allow Voldo room for variety Low Points ---------- - Voldo is a tough character to use, next to Ivy. If you use characters like Nightmare, Siegfried, or Mitsurugi, then you will have a hard time perservering to Voldo. - On some stances, Voldo isn't bright because he leaves himself suspectible to vicious attacks. - Unless you can master the art of confusion, Voldo won't serve your purposes well. - Voldo isn't practically strong in juggles as I look at it (although he has an adequate amount of juggles as per Soul Calibur Combo Archives, located at http://www.soulcalibur.com/combo.html). ======================================================================== VOLDO AT A GLANCE This section of this document has been taken from Namco America's Soul Calibur Site at http://www.soulcalibur.com and from Fighters.NET's Soul FAQ by Mr MG (http://www.fighters.net). Catch Copy: Hell Guardian Weapon: Katar on each hand Weapon's Name: Shame and Blame Style: Self-Taught Age in Years: 46 Date of Birth: August 25 Family: Entire family killed in wars Place of Origin: Palermo, Italy Height: 6 foot Weight: 185 lbs Blood Type: A Stage: Verucci's Money Pit BGM: Sweet Illusion Sub-Boss: Isabella Valentine (at Siegfried's Stage) Unfortunately, Voldo was unable to reach Soul Edge three years ago but by the time he returned to Verucci's money pit, it was flooded through a storm. Though he tried to restore the pit, the task was too difficult for Voldo to accomplish as the pit was entirely sunken under water. By the time Isabella Valentine was searching for Verucci's note about Soul Edge, Voldo realized that his trust was about to be tested. Voldo attacked Ivy (as Voldo allows no one to trespass Verucci's lair), but the Ivy Sword and the Unrelated Link troubled him. With Ivy running away guarding herself with the weapon, Voldo kneeled in front of his master's grave to report that Ivy's been disposed of, but he hears a sweet voice. Verucci wanted to tell Voldo that Ivy had the aura of the foul sword, and commanded Voldo to chase after her and retrieve the Soul Edge. And then, right after Voldo understood this sweet voice, he left the money pit on a two-fold: Chase Ivy, and grab the ultimate evil sword Soul Edge. Please credit either Mark Griffin as Mr MG (http://www.fighters.net), Jason Arney (http://www.namco.com) as WCMaxi, or just type in the aforesaid URLs in your Acknowledgement section where credit is due. ======================================================================== TELL ME MORE ABOUT THE FIGHTING THEORY Octagonial-Way Running (Eight-Way Run) -------------------------------------- This is brand new in a Namco Fighting Game, and is probably the most obvious skill you need to learn if you want to master Soul Calibur at a faster pace than in Soul Edge. Eight-Way Running is done by tapping the joystick at the desired direction you want to run, and holding the lever at the SAME DIRECTION you want to run once again. Please remember that in order to make the Eight Way Run work, the key to make the run work correctly is to make the lever "touch" instead of tapping the direction too quickly. Also, please be aware that some moves can only be executed using an Eight Way Run, so keep that in mind. For example, in Tekken 3, if you press Back, and hold Back, then you would just leap backwards. In Soul Calibur, if you tap back, and then hold back, then you would run backwards (though not as fast as if you were to dash forward). Tapping on the desired direction you want to move and holding the desired direction you want to run (with the exception of forward) is the key to effective defensive assaults. Jumping ------- In Soul Edge and Tekken 3, you can jump depending on how long you hold UP on the joystick. Now those days are gone. In Soul Calibur, you can only jump by performing certain moves or by holding Block and pressing UP while the Block Button is held. Pinning Attacks --------------- In Soul Edge, you had to jump up and stab at your opponent by using a certain command. Gone are the days of those sissy pin attacks. Now you can use VIRTUALLY ANY ATTACK to perform all the Pin Attacks when your foe is down! However, Pin Attacks are a lot harder to get this time around now that quick recovery has been enabled. Quick Recovery -------------- When you are knocked over the air, or right after you get knocked down, hit the Guard Button as much as you can to recover. This reduces the amount of juggling pain and Okizeme the foe can commit. If you are knocked down on the ground, try leaving the joystick neutral and hit the Guard Button rapidly to recover blocking. The recovery time and the amount of drama required to recover depends on your character's physical attributes. Notations --------- Ever since my Nightmare Move List I first created, I felt that it's time to go with the Namco way of using moves. I suggest that you read the Notations over and over again in order to become familiar with the moves. The Notations I've been using on the Nightmare Move List and Siegfried Move List has been confusing, so I'm planning to fix the notations on these move lists as well. Staggers -------- What is a stagger? It's when you throw a blow and if the opponent blocks it, he/she falls back, causing you to maintain your distance away from foe. However, there are also some moves that drain you after it's blocked so be careful. You need to learn how to stagger and then try to let him/her have it with a move that hits at a different location other than the height he/she is trying to block you at. Variating hits and hitting him/her at the unguarded area while he/she is staggered will help, though you may need to allow some room for error. Unblockable Moves ----------------- Unblockable Moves are techniques that require a long time to charge but when the move hits the foe, it will cause damage even though it's blocked. Unblockable moves leave you vulnerable during the execution of the move which can cause some spectacular (and embarrasingly painful) counterhits if for any reason your foe gets into you. Unblockable High Moves must be crouched. Unblockable Mid Moves must be side-stepped just right, and Unblockable Low Moves MUST BE DODGED AT THE OPPOSITE DIRECTION OF YOUR FOE and then side stepped to get out of the way. Eight-Way running these moves are acceptable, as long as you know how much range an unblockable has. Soul Charging ------------- Soul Charging allows you to perform more powerful versions of your special moves. I call Soul Charging a preparation for Desperation because this allows you to inflict as much damage as a Counter Hit would cause. Soul Charging also has some added bonuses such as longer staggers. Be careful that while you are Soul Charging, you leave yourself vulnerable for high-damage hits so use the Soul Charge wisely. Hold A+B+K and as soon as you are charged up, let loose. Spirit Charging --------------- Spirit Charging allows you to perform even more powerful attacks that a Soul Charge would have dreamed of. Spirit Charging takes more time and effort to perform than a Soul Charge. BTW you can't block while you are on Soul or Spirit Charge Mode so use these features wisely. Spirit Charges are also called Divine Desperations which allows you to perform attacks that has higher bonuses than a Soul Charge, and it's possible that some attacks using a spirit charge may become unblockable! All you have to do is to hold A+B+K, and then hold G to charge up. As soon as you are flashing yellow, let loose. Guard Impacts ------------- Something new way back in Soul Edge. You block the instant you see a slash coming at you. In Soul Edge, when you block the instant something is coming at you, you just stagger the foe. Now there's something more in Soul Calibur. Pressing Forward and the Guard Button as soon as some slash is coming at you will push the offensive character into a back stagger. You can only do a Forward and Block Button Impact Stagger at High to Mid Attacks. Pressing Down-Forward and Guard Impact Staggers any Mid to Low Attacks. This is one important move to learn because sooner or later you may get upset seeing your foe play pattern games, etc. and if your patience has been used up, then it's time to Impact-Cut your foe off. I call this an Impact Piss-off because when timed correctly, the Block will push the enemy back and safe from your foe's reach. Guard Parries ------------- Guard Parries are something new in Soul Calibur that isn't included in Soul Edge. To Guard Parry, press Back and Guard the moment a slash is coming at you to side-push your foe at high and mid attack heights or press Down-Back and Guard at the same time to side-push your foe at Mid to Low attack Heights. This seems to be a great counterattack because when mastered, can be satisfying to pull off at times just because you can go into a side throw afterwards. The Guard Impaction causes your character to block the attack and side-push your foe at the same time. A must do for the faster characters like Taki, Sophitia, Hwang Sung Kyung, Maxi, and Heishiro Mitsurugi. Delaying to Increasing Weight of the Moves ------------------------------------------ So what do I do on this? I simply hold the button to increase the weight of the move and I inflict extra damage with the move. This is actually called a Motion Delay, a feature that allows you to delay the move to either change property or increase damage, or even TO TRICK THE FOE THAT YOU ARE ATTACKING ALL OF A SUDDEN! If you happen to inflict Maximum Delay at times, the move will either turn into an unblockable move, will have the hitting location change, or more commonly, increase the damage done to your foe. Combine that with either a Soul or Spirit Charge-Up for maximum OUCH! Use this feature wisely, though. That's all for today! Although the first public version's information was majorily taken at http://www.soulcalibur.com, I decided that it's time to repair this section due to legal and personal issues aloft. I will have to get some more games in to refresh my memory so I can list some of these theories in my plain own words. ======================================================================== NOTATIONS f: Forward b: Tap Backward u: Tap Up d: Tap Down uf: Tap Up-Forward ub: Tap Up-Backward df: Tap Down-Forward db: Tap Down-Backward n: Point the Joystick back to Neutral A: Horizontal Slash Button B: Vertical Slash Button K: Kick Button G: Guard Button ~: Tap the control Command immediately +: Tap the control command at the same time [x]: Hold the aforesaid command control 8WR: Perform an Eight Way Run first WS: Crouch, then Rise up with the following commands performed at the same time. WC: Fully Crouched BT: Back Turned qcb: Do a quarterspin of the Joystick from Down to Back qcf: Do a quarterspin of the Joystick from Down to Forward hcf: Do a halfspin of the joystick from Back to Forward hcb: Do a halfspin of the joystick from Forward to Backward qcdf: Do a quarterspin of the Joystick from Down-Back to Down-Forward qcdb: Do a quarterspin of the Joystick from Down-Forward to Down-Backward LND: As you land BLIND: Blind Stance CAL: Caliostro Rush RAT: Rat Chaser MAN: Mantis Crawl H: The move will hit high M: The move will hit mid SM: The move will hit mid, but can be blocked while crouching L: The move will hit low !: Unblockable Mid ?: Unblockable High &: Unblockable Low P: Hits Prone Foes ======================================================================== MOVES Throwing Moves: The following are available to Voldo as Throw Moves. Keep in mind that Astaroth's throw range is excellent while Xianghua's throw range is rather lame. Voldo's throwing range is good enough, but his throwing range isn't as awesome as Astaroth's, so Voldo will need to risk his luck to throw a foe in. Vestiroth's Note: Unless I know how the move looks like, I will not go in-depth of the move. Spinning Umbrella ----------------- Execution: G+A Throw Type: Front Throw Button used to escape: A, but this will only work if you pressed this button at the start of the Spinning Umbrella Note: If Voldo is near the edge of the ring, then he can ring a foe out with this move. Voldo grabs his foe, and then spins his foe with his Katar before slamming his foe into the ground! Centipede Nightmare ------------------- Execution: G+B Throw Type: Front Throw Button used to escape: B, but this will only work if you pressed this button at the start of the Centipede Nightmare Voldo slams his foe to the ground and does a Mantis Crawl prone-stabbing his foe with the weight of the Shame and Blame. Bloody Drill ------------ Execution: G+K Throw Type: Front Throw Button used to escape: A, but this will only work if you pressed this button at the start of the Bloody Drill Life Sucker ----------- Execution: CAL,G+A Throw Type: Caliostro Rush-Dependent Throw Button used to escape throw: Inescapable(?!) Note: This throw can only be used if Voldo is on a Caliostro Rush Blind Ownership --------------- Execution: BLIND,G+B Throw Type: Blind Stance-dependant throw Button used to escape throw: B, but this will only work if you pressed this button at the start of the Blind Ownership Note: This throw can only be used if Voldo is on a Blind Stance Fool's Inquest -------------- Execution: Any throw move directly from the foe's left side Throw Type: Left Side throw Button used to escape: Escape from this throw move will depend on the throw command used, and will only work if you used the escape during the start of the Fool's Inquest. Bush Whacker ------------ Execution: Any throw move directly from the foe's right side Throw Type: Right Side throw Button used to escape: Escape from this throw move will depend on the throw command used, and will only work if you used the escape during the start of the Bushwhacker. Sadistic Spider --------------- Execution: Any throw move close from behind Throw Type: Back throw Button used to escape: Escape from this throw move will depend on the throw command used, and will only work if you used the escape during the start of the Sadistic Spider. I still have some work to do with these throws as I try to explain the effects of execution as well. I still have a lot of browsing to do at http://www.soulcalibur.com. Face it. I hate to look up at this website just to get the job done. I know it sucks but I have to use this site and credit them because their information's pretty reliable on the long run. Forgive me on this. =( Regular Moves: These moves can be performed at anytime. Keep in mind that now that there are Eight-Way (Octo) Run moves, your strategy has to change a bit. The explained here are the following that you can perform assuming that you did not press any direction twice and attack after initiating an Eight-Way Run. Vestiroth's Note: Unless I know how the move looks like, I will not go in-depth of the move. Scissor Claw ------------ Execution: A,A Locations: H,H Dark Shredder ------------- Execution: A,B,A Locations: H,H,M Note: You can execute this move by pressing A,B,A,b to start a Blind Stance Combination. The third hit will stagger a foe whenever it's blocked. Side Claw Kick -------------- Execution: A,K Location: H,M Jolly Ripper ------------ Execution: f+A Location: H Note: This move will end in a Blind Stance, but try not to overuse this move because then your foe may notice that you will start a Blind Stance afterwards and viciously counterattack you, so try not to play pattern games whenever trying to initiate a Blind Stance. Elegant Claw ------------ Execution: f,[f]+A Location: H Note: This move will stagger a foe whenever it's blocked Blind Blade ----------- Execution: df+A Location: M Note: This move will stagger a foe whenever it's blocked Rat Chase --------- Execution: d+A,K Location: L,H,M Rat Cheese ---------- Execution: d+A,A,A,K Locations: L,L,L,H,M Mouse Cutter ------------ Execution: db+A Location: SM Note: Voldo will continue to crouch right after doing this move, so it would be a good idea to either hold down to keep Voldo crouching right after this move, or you can try out some While Standing moves to create unconventional combinations. Blind Spin ---------- Execution: b+A,A Location: H,H Note: The first hit will end in a Blind Stance, which is a good way to start a Blind Stance Combination but you need to use this way of starting a Blind Stance wisely as overusing this move to start a Blind Stance will prompt a foe to catch up with you immediately, so don't play pattern games when doing Blind Stance Combinations. The first hit will stagger a foe whenever it's blocked. If you think you're in the brink of receiving some hurting, snap out of it! Lunatic Doll ------------ Execution: b,[b]+A Location: M Suspended Gears --------------- Execution: [g]~u,LND+A Location: L Brain Robber ------------ Execution: u+A Location: H Scorpion Claw ------------- Execution: WS+A Location: M Note: This move will stagger a foe whenever it's blocked. If this move lands as a counterstrike, you will double-over stun your foe, creating room for fancy juggles. Stampede Shredder ----------------- Execution: B,B Locations: M,M Full Stampede Shredder ---------------------- Execution: B,B,B Locations: M,M,M Note: The Third hit will only budge if the first hit connects without a block. This move MUST be done on your foe's back. Grave Digger ------------ Execution: B~A Locations: L,L,L Note: This move will also hit prone foes, so this move is pretty good with Pin-Attack Combos. Blade Nail ---------- Execution: f+B Location: H Note: If this move is a counterstrike, then your foe will fall back into the ground stunned. Voldo does an Eye-Gouge that gives your foe a black-eye. Demon Elbow ----------- Execution: f,[f]+B Location: M Note: This move will stagger a foe whenever blocked. Voldo does a Tiger stance and slams his foe with a weird-looking elbow. Guillotine Scissors ------------------- Execution: df+B,B Locations: M,M Power Slave ----------- Execution: d+B,B Locations: M,M Note: The Second hit will stagger whenever it's blocked. If you want to start a Blind Stance Combination, press d+B,b instead. This command is a good way to start a Blind Stance but you need to avoid overusing this Blind Stance Starter as overusing it will prompt the foe to know what's happening next and to viciously counterattack you at all quarters, so mix up your Blind Stance Starting Moves for variety. Asylum Dance ------------ Execution: db+B,K,K Locations: M,M,H Note: The third hit will stagger a foe whenever it's blocked. If you don't press the final K command, then you will be going onto a Mantis Crawl. Try not to overuse this mean of starting of a Mantis Crawl because if you do then your foe may viciously counterattack you as you begin a Mantis Crawl Combo. Hell Chop to Blind Claw ----------------------- Execution: b+B,A Locations: M,M Note: The second hit of the move will stagger a foe whenever it's blocked. This move will end in a Blind Stance. A nice way to start a Blind Stance Combination but you must not overuse this mean of starting a Blind Stance Combination as overusing this mean may prompt a foe to catch on and to viciously counterattack you afterwards. Hell Digger ----------- Execution: b+[B] Location: UM Note: If this move successfully connects, then you'll automatically shift to the Grave Digger. Suspended Pendulum ------------------ Execution: [G]~u,LND+B Locations: M Floral Callus ------------- Execution: u+B Location: M Bat Taste --------- Execution: WS+B,B Locations: M,M Note: Hold the first B to shift to Mantis Crawl. This is a good way to start a Mantis Crawl Combination but you need to use this mean of starting a Mantis Crawl Combination wisely as there are experts who will catch on if you happen to overuse this mean of Mantis Crawl Combos. Rat Drill --------- Execution: WC+df+B Location: M Note: This move will stagger a foe whenever it's blocked. This move will also shift to Blind Stance. A good way to start a Blind Stance Combination but you need to avoid overusing this mean of starting a Blind Stance Combo as there are experts who will catch on if you happen to overuse it. Bowing Lunatic Flip ------------------- Execution: f,[f]+K Location: M Note: This move will stagger a foe whenever it's blocked. This move will also shift to Blind Stance. A good way to start a Blind Stance Combination but you need to avoid overusing this mean of starting a Blind Stance Combo as there are experts who will catch on if you happen to overuse it. Mute Mid Kick ------------- Execution: df+K Location: M Rat Kick -------- Execution: d+K Location: L Note: Voldo will continue to crouch right after doing this move, so it would be a good idea to either hold down to keep Voldo crouching right after this move, or you can try out some While Standing moves to create unconventional combinations. Scorpion's Tail --------------- Execution: db+K Location: L Note: To end the move facing your foe, hold Forward. If you don't, then you can start out a Blind Stance Combination from this move but you need to avoid overusing this mean of starting a Blind Stance Combo as there are experts who will catch on if you happen to overuse it. Lunatic Flip ------------ Execution: b,[b]+K Location: M Rat Slaughter Kick ------------------ Execution: [G]~u,LND+K Location: L Rat Drop Kick ------------- Execution: u+K Location: H Lunatic Spin ------------ Execution: WS+K Location: M Note: To end the move facing your foe, hold Forward. If you don't, then you can start out a Blind Stance Combination from this move but you need to avoid overusing this mean of starting a Blind Stance Combo as there are experts who will catch on if you happen to overuse it. Insane Freak ------------ Execution: f,[f]+G+A+B,K Locations: M,H Note: If the first hit lands as a counterstrike, it will double-over stun a foe. The first and third hit will stagger a foe whenever these hits are blocked. The second hit will strike prone foes. Praying Mantis -------------- Execution: A+B Location: M Note: This move will stagger a foe whenever it's blocked. Shame and Blame Gore -------------------- Execution: f+A+B Location: M Note: This move will stagger a foe whenever it's blocked. This move will also shift to Blind Stance. A good way to start a Blind Stance Combination but you need to avoid overusing this mean of starting a Blind Stance Combo as there are experts who will catch on if you happen to overuse it. Gate Opener ----------- Execution: f,[f]+A+B Locations: M,M Note: If you execute this move as f,[f]+A+B,K, then the move will shift to the Gate Pryer, which its second hit will stagger a foe whenever it's blocked. Evil Bow -------- Execution: d+A+B Location: L Note: Voldo will continue to crouch right after doing this move, so it would be a good idea to either hold down to keep Voldo crouching right after this move, or you can try out some While Standing moves to create unconventional combinations. Guillotine Scissors Alternate ----------------------------- Execution: b+A+B Location: M Blind Dive ---------- Execution: df+A+B Location: H Note: This move will stagger a foe whenever it's blocked. If you hold A+B and if you can max-out the delay, then the move becomes a UM. Neat but you need to be using the unblockables wisely as there are some experts who's willing to land a few vicious counterstrikes to ruin your day. Death Rose ---------- Execution: A+K Locations: M,M Note: To increase the weight and damage of the attack, hold the aforesaid command Mantis Crawl ------------ Execution: df+A+K Location: M Note: This move will automatically shift you into a Mantis Crawl with your head facing towards your foe. A nice way to start a Mantis Crawl Combination, but you need to use this transition to the Mantis Crawl Wisely because there are experts who can read your mind if you overuse it. Mantis Crawl ------------ Execution: d+A+K Location: M Note: This move will automatically shift you into a Mantis Crawl with your feet facing towards your foe. A nice way to start a Mantis Crawl Combination, but you need to use this transition to the Mantis Crawl Wisely because there are experts who can read your mind if you overuse it. Web Weaver ---------- Execution: b+A+K Location: UH Note: This is a quick unblockable but be careful not to overuse this one because any foe can crouch underneath. You can cancel the move by hitting G during the animation of the unblockable. Mantis Crawl ------------ Execution: When prone, A+K Location: Initiates a Mantis Crawl Note: Regardless of the command, you will be doing a quick Mantis Crawl Recovery. A nice way to start a Mantis Crawl Combination, but you need to use this transition to the Mantis Crawl Wisely because there are experts who can read your mind if you overuse it. Super Freak ----------- Execution: B+K Location: Special Swayaway move Note: This is a special evasion move that is useful for dodging attacks and can be done from a blind stance as well. Super Freak Inner ----------------- Execution: d+B+K Location: Special Swayaway move Note: This is a special evasion move that is useful for dodging attacks and can be done from a blind stance as well. Super Freak Outer ----------------- Execution: u+B+K Location: Special Swayaway move Note: This is a special evasion move that is useful for dodging attacks and can be done from a blind stance as well. Rat Bounce ---------- Execution: WC+B+K Location: M Note: Voldo will continue to crouch right after doing this move, so it would be a good idea to either hold down to keep Voldo crouching right after this move, or you can try out some While Standing moves to create unconventional combinations. Caliostro Rush -------------- Execution: qcf Location: Starts Caliostro Rush Combination Moves Note: This is actually starting a Caliostro Rush Combination without the hassle of attacking. Although it's kind of risky to start a Voldo Stance, mixing means of starting Caliostro Rushes is your best bet to confuse your foe. Blind Stance ------------ Execution: qcb Location: Starts Blind Stance Combination Moves Note: This is actually starting a Blind Stance Combination without the hassle of attacking. Although it's kind of risky to start a Voldo Stance, mixing means of starting Blind Stances is your best bet to confuse your foe. I cannot recommend going into a Blind Stance since you leave yourself vulnerable to vicious strikes and (uh-oh) killer back throws. Rat Chaser ---------- Execution: WC,qcdf Location: Starts Rat Chaser Combination Moves Note: Voldo does a crouching dash before he shifts into the Rat Chaser Mode. This is actually starting a Rat Chaser Combination without the hassle of attacking. Although it's kind of risky to start a Voldo Stance, mixing means of starting Rat Chasers is your best bet to confuse your foe. ------------------------------------------------------------------------ Blind Stance Moves: These moves can only be executed while Voldo is on Blind Stance Mode ------------------------------------------------------------------------ Blind Claw ---------- Execution: A Location: H Madness Spin ------------ Execution: f+A Location: M Lunatic Wheel ------------- Execution: f,[f]+A Location: M Note: If you hold the A button instead of tapping the A button, then you can change the move's property to a launcher. This move will also stagger a foe whenever this move is blocked. Mute Elbow Rush --------------- Execution: b+A,B Location: H,M Note: This move will automatically shift to Blind Stance. It's a great way to start a Blind Stance Combination, but you need to use this mean of using Blind Stance Combos because there are expert players who will catch on if you abuse this move. Shredder -------- Execution: B Location: M Rat Straight ------------ Execution: f+B Location: H Note: This move will stagger a foe whenever the move is blocked. Also, if this move lands as a counterstrike, a fall back stun will apply. Red Stitch ---------- Execution: f,[f]+B Location: M Note: This move will stagger a foe whenever the move is blocked. This move will also commit a Bound Stun if the hit is a counterstrike. Scarecrow --------- Execution: f,[f]+B~A Location: M Note: If this move lands as a counterstrike, then it will double-over stun a foe. Death Ensnare ------------- Execution: b+B,B Location: M,M Mute Blade Rush --------------- Execution: [b]+B,B Location: M,M Note: The second hit will stagger a foe whenever this move is blocked. This move will also automatically shift to Blind Stance. It's a great way to start a Blind Stance Combination, but you need to use this mean of using Blind Stance Combos because there are expert players who will catch on if you abuse this move. Blind Kick ---------- Execution: K Location: H Scorpion Tail ------------- Execution: db+K Location: M Mute Kick --------- Execution: b+K Location: H Note: This move will automatically shift to Blind Stance. It's a great way to start a Blind Stance Combination, but you need to use this mean of using Blind Stance Combos because there are expert players who will catch on if you abuse this move. Blind Drop Kick --------------- Execution: d+K Location: L Note: Voldo will be lying down on his face right after this move, so be sure to get in some vicious getup moves after this one. Freak Roll ---------- Execution: A+B Locations: M,M Note: The second hit will only budge if the first hit successfully connects. Both hits will strike prone foes. Spasm ----- Execution: [d] during Freak Roll Location: L Note: This move will also strike prone opponents. Freak to Mantis Crawl --------------------- Execution: [G] during Freak Roll Location: Special Move Cancel Note: This move will automatically shift Voldo to Mantis Crawl. A nice way to start a Mantis Crawl Combination, but you need to use this transition to the Mantis Crawl Wisely because there are experts who can read your mind if you overuse it. Reverse Evil Bow ---------------- Execution: [d]+A+B Location: L Note: Voldo will continue to crouch right after doing this move, so it would be a good idea to either hold down to keep Voldo crouching right after this move, or you can try out some While Standing moves to create unconventional combinations. This move will also automatically shift you to Blind Stance. This is a great way to start Blind Stance Combos but you need to be extra careful when doing this because there are experts who will catch on to you if you abuse this mean of starting Blind Stances. Death Rose ---------- Execution: A+K Location: M,M Mantis Crawl Start ------------------ Execution: d+A+K Location: Automatically shifts to Mantis Crawl Note: This move will automatically shift you into a Mantis Crawl regardless of the condition. A nice way to start a Mantis Crawl Combination, but you need to use this transition to the Mantis Crawl Wisely because there are experts who can read your mind if you overuse it. ------------------------------------------------------------------------ Mantis Crawl: These moves can only be executed while Voldo is performing a Mantis Crawl ------------------------------------------------------------------------ Twisted Salute -------------- Execution: A Location for Head Facing: M Location for Feet Facing: L Note: If you execute this move with your head facing towards your foe, then the move will automatically shift you to Blind Stance. This is a great way to start Blind Stance Combos but you need to be extra careful when doing this because there are experts who will catch on to you if you abuse this mean of starting Blind Stances. Asylum Breakout --------------- Execution: B Location for Head Facing: M Location for Feet Facing: L Note: If you execute this move with your feet facing towards your foe, then the move will automatically shift you to Blind Stance. This is a great way to start Blind Stance Combos but you need to be extra careful when doing this because there are experts who will catch on to you if you abuse this mean of starting Blind Stances. Scorpion Kick ------------- Execution: K Location: H Note: This move can only be executed if your feet is facing towards your foe. This move will stagger a foe whenever it's blocked. Bowing Lunatic Flip ------------------- Execution: K Location: M Note: This move can only be executed if your head is facing towards your foe. This move will automatically shift you to Blind Stance. This is a great way to start Blind Stance Combos but you need to be extra careful when doing this because there are experts who will catch on to you if you abuse this mean of starting Blind Stances. Mantis Fire Dance ----------------- Execution: f,[f] Location: L Note: This move will return Voldo back to Mantis Crawl Mode (regardless of whether his head or feet were facing the foe). It's a great way to keep Voldo in Mantis Crawl Mode, but if you overuse this stance, YOU WILL HEAVILY PAY. Mantis Walk ----------- Execution: [f] or [b] Location: Special Movement Note: This is a special Mantis movement ending in Mantis Crawl. It's a great way to keep Voldo walking in Mantis Crawl but if you stay in Mantis Crawl Mode for too long, then you will PAY HEAVILY. ------------------------------------------------------------------------ Caliostro Rush: These moves can only be used while Voldo is performing a Caliostro Rush ------------------------------------------------------------------------ Shame and Blame Slap -------------------- Execution: A,A Location: H,M Note: The second hit will double over stun a foe whenever it's a counterstrike. Slap Behind Claw ---------------- Execution: A,df+A Locations: H,M Note: The second hit will stagger a foe whenever the move is blocked Blind Slap ---------- Execution: A,b+A Locations: H,M Note: The second hit of this move will stagger a foe whenever it's blocked. The move will automatically shift you to Blind Stance. This is a great way to start Blind Stance Combos but you need to be extra careful when doing this because there are experts who will catch on to you if you abuse this mean of starting Blind Stances. Mad Shredder ------------ Execution: B,B,B Locations: M,M,M Note: The third hit will stagger a foe whenever it's blocked Rat Slaughter Kick ------------------ Execution: K Location: L Note: Voldo will lie down on his face right after this move, so try to get a good getup attack in. Snake Eater ----------- Execution: A+B Location: L Note: Voldo will continue to crouch right after doing this move, so it would be a good idea to either hold down to keep Voldo crouching right after this move, or you can try out some While Standing moves to create unconventional combinations. Lunging Rat Bounce ------------------ Execution: B+K Location: M Note: Voldo will continue to crouch right after doing this move, so it would be a good idea to either hold down to keep Voldo crouching right after this move, or you can try out some While Standing moves to create unconventional combinations. ------------------------------------------------------------------------ Rat Chaser: These moves can only be executed while Voldo is executing a Rat Chaser ------------------------------------------------------------------------ Scorpion Kick ------------- Execution: K Location: H Rat Retreat ----------- Execution: [db] Location: Special Movement ------------------------------------------------------------------------ Eight way Run Moves: Eight Way Run Moves are stronger versions of some of the Normal Moves that Voldo can use. There are also some moves that Voldo can only execute during an Eight-Way Run. Please be aware that some of the Eight-Way Run Moves can be more harmful than helpful if you are not careful with them. While Eight-Way Running, you are not restricted to run in one direction. ------------------------------------------------------------------------ Elegant Claw ------------ Execution: f+A Location: H Note: This move will stagger a foe whenever it's blocked Silent Embrace -------------- Execution: df_uf+A Location: H Note: This move will stagger a foe whenever it's blocked Blind Blade ----------- Execution: d_u+A Location: M Note: This move will stagger a foe whenever it's blocked Lunatic Doll ------------ Execution: b+A Location: M Demon Elbow ----------- Execution: f+B Location: M Note: This move will stagger a foe whenever it's blocked Despair ------- Execution: d_u+B Location: M,M Madness Scissors ---------------- Execution: db_ub+B Location: M Note: You can hold the B Button to kick in a Motion Delay. If the delay is maxed-out, then the number of hits will increase. Use the motion delay wisely as there are fast experts who will be able to catch onto you if you abuse the motion delay. Hell Digger ----------- Execution: b+[B] Location: UM Note: If the move connects then Voldo will shift automatically to Grave Digger. Hell Chop to Blind Claw ----------------------- Execution: b+B,A Location: M,M Locations: H,M Note: The second hit of this move will stagger a foe whenever it's blocked. The move will automatically shift you to Blind Stance. This is a great way to start Blind Stance Combos but you need to be extra careful when doing this because there are experts who will catch on to you if you abuse this mean of starting Blind Stances. Tail of the Demon ----------------- Execution: df_uf+K Location: H Note: This move will stagger a foe whenever it's blocked Mute Low Kick ------------- Execution: d_u+K Location: L Scorpion Tail ------------- Execution: db_ub+K Location: M Locations: H,M Note: Hold Forward to make Voldo face at the end of the move's execution. If not, then Voldo will automatically shift to Blind Stance. This is a great way to start Blind Stance Combos but you need to be extra careful when doing this because there are experts who will catch on to you if you abuse this mean of starting Blind Stances. Lunatic Flip ------------ Execution: b+K Location: M Note: Since Voldo will be lying down on his face after this move, be sure to get in some vicious getup moves whenever you can. Gate Opener ----------- Execution: f_d_u+A+B Location: M,M Note: If you execute this move as f,[f]+A+B,K, then the move will shift to the Gate Pryer, which its second hit will stagger a foe whenever it's blocked. Caliostro Rush -------------- Execution: B+K Loction: Ends in a Caliostro Rush Note: This is actually starting a Caliostro Rush Combination without the hassle of attacking. Although it's kind of risky to start a Voldo Stance, mixing means of starting Caliostro Rushes is your best bet to confuse your foe. ======================================================================== COMBOS These combos were first seen at http://www.soulcalibur.com/combo.html (Use the View Soul's Combo Argument via HTML File) and could be possibly be the best sections of the official site because players tend to find combos that they want the public to know. The reason why I wanted to generate a Text-Only Combo List for Voldo is because there are people who does not know how to use the combo effectively yet. Also, you need to use the combo.html's Soul Drop-Down List before pressing "View Combo" on the Combo.HTML file. Select Voldo's fancy combos to view, and then after selecting Voldo from the drop-down menu to view Soul's combos, hit the View Combos image and you'll know what I mean... You may want to link to Namco's SC Combo Archives using the following URL if you happen to use any of the combos from this section of this document: - http://www.soulcalibur.com/combo.html Note: Each combo are credited by its respective authors through the handles they use. Juggling Combos --------------- There are ways to start a combo, and the following are available to Voldo as Combo Lead-offs: Execution Throw Launcher --------- ----- -------- * WS+A Yes Yes * f,[f]+G+A+B,K No No * f,[f]+B~A Yes Yes * CAL+A,A Yes Yes Kaipo's Special --------------- Execution: BLIND,f,[f]+B,f,[f]+B Counter Hit Required: Yes Number of Hits: 2 Air Recovery Point: Not Applicable Not Guaranteed after: Guaranteed Author: Kaipo An easy combo to do with Solid Damage. Again, don't overuse the Blind Stance or you may suffer the consequences. Kaipo's Special --------------- Execution: BLIND,f,[f]+A,A+K Counter Hit Required: No Number of Hits: 3 Air Recovery Point: The Second Hit Not Guaranteed after: The Second Hit Author: Kaipo This move will work in either Blind Stance or Normal Stance. The only way to get the move guaranteed is to time the execution of the Death Rose correctly. Kaipo's Special --------------- Execution: db+K,BLN,A+B,G,MAN,f,[f] Counterhit Required: No Number of Hits: 3 Air Recovery Point: Does not apply Not guaranteed after: Guaranteed all the way Author: Kaipo Kaipo bills this combo as insane, but I would say that once you get all the hit positionings and the commands inputted correctly, then you should be able to pull this one with lots of ease. Kaipo's Special --------------- Execution: db+K,BLIND,A,qcf,CAL,A+B Counter Hit Required: No Number of Hits: 3 Air Recovery Point: Does not apply Not guaranteed after: Guaranteed all the way Author: Kaipo This combo doesn't do enough damage, but it's a steady way to learn all the Soul Calibur-style combos Voldo has to offer. HwangUCLA Compactor ------------------- Execution: db+K,BLIND,b+B,BLIND,A+B~G,MAN,f,[f] Counterhit Required: Recommended Number of Hits: 3 Air Recovery Point: Does not apply Not Guaranteed after: Guaranteed all the way Author: HwangUCLA Like one of Kaipo's specials, this one is a good and steady way to milk in those guaranteed hits. WCMaxi's learning curve ----------------------- Execution: db+K,BLIND,f+B Counterhit Required: No Number of Hits: 2 Air Recovery Point: Does not apply Not guaranteed after: Guaranteed all the way Author: WCMaxi Although you only land about two hits on this one, it's a steady way of landing those guaranteed hits in those juggling combos. Kaipo's Special --------------- Execution: db+K,BLIND,f+A Counterhit Required: No Number of Hits: 2 Air Recovery Point: Does not apply Not Guaranteed after: Guaranteed all the way Author: Kaipo Like WCMaxi's Learning Block Juggle, this one is also a good way of learning the art of getting in those guaranteed hits. Waidat's Blind Sandwich ----------------------- Execution: db+K,BLIND,d+A+B Counterhit Required: No Number of Hits: 2 Air Recovery Point: Does not apply Not Guaranteed after: Guaranteed all the way Author: Waidat Another simple combo to use if you want to milk in all those guaranteed hits (even though the damage is abmyssal). The combo will also shift to Blind Stance. It's a great way to start a Blind Stance Combination after this punishing juggle but you need to be careful of experts who may be able to get up right after this juggle, so stay alert after this one. Kaipo's Longest Hour -------------------- Execution: db+K,BLIND,A,A,B,b+A,BLIND,df+K Counterhit Required: No Number of Hits: 6 Air Recovery Point: The Second Hit Not guaranteed after: The Second Hit Author: Kaipo Unfortunately, this is an expert's combo, and will only work against scrubs who don't know how to get up. Kaipo's Special --------------- Execution: db+K,BLIND,d+A+K,MAN,K,BLIND,df+K Counterhit Required: No Number of Hits: 4 Air Recovery Point: The Second Hit Not Guaranteed after: The Second Hit Author: Kaipo Although this combo is hard to escape right after you have mastered it, please keep in mind that the foe will be able to recover right after the second hit, making things even complicated. Kaipo's Special --------------- Execution: db+K,BLIND,A,df+B,B Counterhit Required: No Number of Hits: 4 Air Recovery Point: The Second Hit Not Guaranteed after: The Second Hit Author: Kaipo This combo is hard to succeed in because the foe will be able to recover right after the second hit, so execute this only on scrubs. Kaipo's Special --------------- Execution: db+K,BLIND,A,d,df,f,CAL,A,df+A Counterhit Required: No Number of Hits: 4 Air Recovery Point: The Second Hit Not Guaranteed after: The Second Hit Author: Kaipo This combo is hard to succeed in because the foe will be able to recover right after the second hit, so execute this only on scrubs. Kaipo's Special --------------- Execution: db+K,BLIND,b+K,BLIND,b+B,B Counterhit Required: No Number of Hits: 4 Air Recovery Point: The Second Hit Not Guaranteed after: The Second Hit Author: Kaipo This combo is hard to succeed in because the foe will be able to recover right after the second hit, so execute this only on scrubs. Kaipo's Special --------------- Execution: db+K,BLIND,WC+B+K,BLIND,A,d+K Counterhit Required: No Number of Hits: 4 Air Recovery Point: The Second Hit Not Guaranteed after: The Second Hit Author: Kaipo This combo is hard to succeed in because the foe will be able to recover right after the second hit, so execute this only on scrubs. Kaipo's Special --------------- Execution: db+K,BLIND,A,f,[f]+A+B Counterhit Required: No Number of Hits: 4 Air Recovery Point: The Second Hit Not Guaranteed after: The Second Hit Author: Kaipo This combo is hard to succeed in because the foe will be able to recover right after the second hit, so execute this only on scrubs. Kaipo's Special --------------- Execution: db+K,BLIND,K,f,[f]+K Counterhit Required: No Number of Hits: 3 Air Recovery Point: The Second Hit Not Guaranteed after: The Second Hit Author: Kaipo This combo is hard to succeed in because the foe will be able to recover right after the second hit, so execute this only on scrubs. That's all for now. I have to browse through SoulCalibur.Com in order to get a better look at the Combos. Pin Attack Combos ----------------- What's a Pin-Attack Combo? Pin Attacks are when you knock your foe off and inflict unblockable or unescapable hits to increase the amount of ouch you can inflict! Element_X's Pin-Attack ---------------------- Execution: BLIND,d+A+B,A+B,[d] Counterhit Required: No Number of Hits: 4 Air Recovery Point: Does not apply Not guaranteed after: The first hit Author: Element_X Very hard combo to perform because of the fact that foes can recover blocking after the first hit. Istar's Special --------------- Execution: d+K,WS+K,d+A+B Counterhit Required: No Number of Hits: 3 Air Recovery Point: Unknown Not Guaranteed after: Unknown Author: Istar Like Element_X's Pin-Attack, this one is rather dangerous to perform because of a risk to receive those brusin' counterstrikes. Istar's Special --------------- Execution: d+K,WS+K,BLIND,d+A+B Counterhit Required: No Number of Hits: 3 Air Recovery Point: Unknown Not Guaranteed after: Unknown Author: Istar Like Element_X's Pin-Attack, this one is rather dangerous to perform because of a risk to receive those brusin' counterstrikes. Oil's Compactor --------------- Execution: f,[f]+A+B,K,d+A,A,A Counterhit Required: No Number of Hits: 5 Air Recovery Point: Does not apply Not guaranteed after: The Third Hit Author: Oil Unlike some of the Voldo's pin-attacks, Oil's special should be good for up to at least three hits. The final two hits are pretty dangerous to do since the foe will be able to recover afterwards and/or if your timing is sloppy. Kaipo's Pin Attack ------------------ Execution: f,[f]+G+A+B,f,[f]+G+A+B Counterhit Required: Yes Number of Hits: 3 Air Recovery Point: Does not apply Not Guaranteed after: The first hit Author: Kaipo This is a hard combo to perform because you need to perform the hits almost immediately. This is a good move to use against just about anyone but experts. Kaipo's Pin Attack ------------------ Execution: f[f]+K,BLIND,d+A+B Counterhit Required: No Number of Hits: 2 Air Recovery Point: Does not apply Not Guaranteed after: The first hit Author: Kaipo This is a hard combo to perform because you need to perform the hits almost immediately. This is a good move to use against just about anyone but experts. Kaipo's Pin Attack ------------------ Execution: f+B,d+A+B Counterhit Required: Yes Number of Hits: 3 Air Recovery Point: Does not apply Not Guaranteed after: The first hit Author: Kaipo This is a hard combo to perform because you need to perform the hits almost immediately. This is a good move to use against just about anyone but experts. LCPL ECK's cheap maneuver ------------------------- Execution: f,[f]+A+B,K,f,[f]+K,BLIND,b,b,rapidly tap A+B Counterhit Required: No Number of Hits: 5 Air Recovery Point: Does not apply Not Guaranteed after: The Fourth Hit Author: LCPL ECK Does not look like a valid combo at first but once you execute this one, you'll know why. You should be able to milk up at least four hits with this one. Just For Fun ------------ These combos are done just in case you get bored or if there is something special that is hiding behind the move. Don't perform them unless you feel bored. I won't explain anything because I want to leave that at your own leisure. Red Wolf 40's bore-buster ------------------------- Execution: A,B,A,b'x',B,B,K,A,B,A....... Counterhit Required: No Number of Hits: Unknown Air Recovery Point: The Third Hit Not Guaranteed after: The Third Hit Author: Red Wolf 40 Kaipo's fun-enhancer -------------------- Execution: df+A+K,MAN,K,BLIND,d+A+K,MAN,K... Counterhit Required: No Number of Hits: 10(!) Air Recovery Point: Does not apply Not Guaranteed after: The First Hit Author: Kaipo Istar's Fun-Enhancer -------------------- Execution: d+B,B,d+K,WS+K,BLIND,A+B,d Counterhit Required: No Number of Hits: 6 Air Recovery Point: Unknown Not Guaranteed after: Unknown Author: Istar ShameBlame's "Shame On You" Move -------------------------------- Execution: f,[f]+K,A+B~(G),f,[f] Counterhit Required: No Number of Hits: 3 Air Recovery Point: Does not apply Not Guaranteed after: I'm not sure about this Author: ShameBlame EWH's Fun Enhancer ------------------ Execution: f,[f],A+B,K,f,[f],G+A+B,K Counterhit Required: No Number of Hits: Unknown Air Recovery Point: Unknown Not Guaranteed after: Unknown Author: Ey Wuz Hear That's it for today! I'll tell you some Vestiroth's Unconventional Moves in a future update! ======================================================================== HOW TO USE VOLDO EFFICIENTLY 1. Voldo is only second to Ivy as far as variety is concerned, so take advantage of Voldo's variety. Mix the moves up like crazy to keep the foe confused. 2. Using Eight-Way run is OK with Voldo, but it is sometimes better to keep the action fancy by wearing out your foe with these confusing patterns. 3. Try to learn how to use Voldo's simple juggles. Although they are hard to use, once you get used to these juggles, then everything is cake. It's important to milk out as many hits with Voldo as much as variating your moves like crazy. 4. Stances were meant to give Voldo a greater variety of moves, so don't abuse his stances unless you have to. Doing this will result in heavy consequences. 5. Since Voldo's quite a hard character to master, you may need to master conventional characters like Nightmare and Siegfried first. Once you have taken time to master Nightie and Ziggy, then you can use Voldo once you know how to mix up your moves like crazy. 6. Use the Unblockables and the Motion Delays wisely as overusing them will force faster characters like Taki to inflict massive counter hurt on you. That's all for now. I'm going to find more tactics and I have to play more games in order to get a feel for the Shame and Blame. ======================================================================== VOLDO'S ENDING It seems that Voldo has been burning like crazy as he touched the foul sword. However, just as Voldo was going to have his soul stolen from the foul sword, Verucci told Voldo to leave his soul to the sword. Afterwards, all his pain disappeared, his youth has regained, and all of his memories have returned, opening his eyes to see his happy master. Now that the master's quest is done for, both Verucci and Voldo leaves the lonely darkness behind them. ======================================================================== PLAYING YOUR SOUL CALIBUR'S WORTH OF SHARES While you are playing Soul Calibur, you may be issued a password for your accomplishments for use at http://www.soulcalibur.com. This happens when you satisfy certain conditions. DO NOT POST ANY PASSWORDS ON THE SOUL CALIBUR FORUM AT ANY COSTS!!!!!!!!! Here are the clues you need in order to solve the puzzle: Question 1 ---------- Problem: Forge this weapon using your own will Solution: You must wait until after 3 days Hwang was released. Beat the Time Attack Game or win 3 matches in a Versus Game. Question 2 ---------- Problem: A figure from the past who is willing to sacrifice his/her life to protect the public good. Solution: Wait until after 3 days Xianghua's third outfit was released. You need to win 3 matches in a Versus game to answer this question. Question 3 ---------- Problem: Forge this weapon using nothing but the Element of Earth that deals in heat... Solution: Wait until after 3 days of Lizard Man's release. Now just beat a Time Attack Game. Question 4 ---------- Problem: Since King Arthur has to obtain Excalibur through the lady of the Element of Earth that is "Liquidy", this is commonly the nickname of the Excalibur of Celtic Mythology. Solution: Wait until after 3 days of Rock's release. Now I'm GOING TO GET HARSH HERE. You must beat a Time Attack game using Xianghua's Kick Button Outfit WITHOUT CONTINUING AT ALL. This is tough, but rewarding if you need to go inside the Room of Shadows. Question 5 ---------- Problem: Your vehicle to your Religion Solution: Wait until after 10 days of Rock's release. This password's easier to get than the Fourth one, but it's more expensive than Question 2. Win 5 matches on the Versus game, and you'll be cooking. Question 6 ---------- Problem: See the sky and you'll see your purpose for your life... Solution: Wait until after 2 days of Edge Master's release. This is an interesting one. In a Versus Match, either you need to win one of the three rounds with either a Perfect or a Ring-Out. This question isn't answered all the time, so be sure that you commit a perfect or ring-out while time permits. For best results, the deciding round MUST BE EITHER A PERFECT OR A RING-OUT. Question 7 ---------- Problem: You are worthy of this status once you tame an attacking object Solution: Wait until after you're able to select your character's tools via Character Selection Screen. If you are now able to select your character's different tools, highlight the cursor to Edge Master. Select either the 1P or 2P set of tools, and press either B or K to choose him. Beat a Time Attack Game with Edge Master. This question can only be answered if you beat the game using Edge Master's Second Player Outfit. Question 8 ---------- Problem: Tell the story of an individual through a Paperback Solution: This is not confirmed by me just yet, but try winning 10 Versus Matches as Edge Master. I have yet to answer this via my arcade. As of December 31, 1998, Soul Calibur no longer displays passwords. However, in the official site of Soul Calibur, all of the passwords have been released and are now scattered throughout the site. If you want to know what the passwords are, then you can e-mail me, but I will ONLY give out passwords within reason. ======================================================================== REFERENCES OF THIS FAQ - http://www.namco.com (Namco America) - http://www.namco.co.jp (Namco Japan) - http://www.soulcalibur.com (The official Soul Calibur Site) - http://www.fighters.net (Courtesy of Mr. MG) - http://www.luminpro.com/soulcalibur/ (Courtesy of Wind-X) ======================================================================== HOW TO MIRROR THIS FAQ If you want to take a copy of this FAQ for yourself, just press print at your browser's button. If you want to provide a mirror for my FAQ, here's the directions (Assuming that you are using Windows 95): - Start Netscape Communicator 4.5 (preferrably) - Go to http://www.verasnaship.net/text/ and locate my Soul Calibur Voldo Move List - Click on the link to the text file, Click on file, and click on Save As. - Save the file as mark_kim_scvoldo.txt on your disk (If you save the file using a network, please use your floppy disk). - FTP this FAQ to your Internet Account as usual - Provide a link to this FAQ - Provide a text link to my site at http://www.verasnaship.net - E-Mail Me if you want a fancier link at vgfaqs@verasnaship.net - You can also e-mail me for any requests. Please provide me with the Mirror's URL if you have mirrored this work because I want to make sure that the alignment of this work turns out right. If I see that the alignment is not correct, then I'll e-mail you with this work sent as an attachment so you can correct your problems. I want to make sure that the quality of this FAQ will be passed through into your mirrors as well. ======================================================================== HOW TO SUBMIT THIS FAQ TO GAMEFAQS.COM Recently, CJayC has moved his domain to a different server. Now that there's an FTP Site to submit FAQs, here's what to do now from this point on up until CJayC moves his domain to another sever once again: 1. Go to either http://www.bpftp.com or http://www.cuteftp.com to download a Trial Version of Bullet Proof FTP or CuteFTP. You can use these products fully functional for 30 days. After this trial period, they'll be disabled, and you have to purchase the Licensed Version (Bullet Proof FTP $30.00 US, CuteFTP, $34.95 US) to continue to use these programs Legally. 2. Install either of the FTP Clients, and restart your system if by all means possible. 3. On the Host Text Box, type in "gamefaqs.com". Set the Login name as Anonymous, and use your e-mail address as your password. Don't use a fake e-mail as your password, though. 4. Log into the FTP Server. You can only use this site to submit anything new. Go to the FAQs folder, and download this file in. That's IT! ======================================================================== HOW TO SUGGEST ANY FIXES, BUGS, OR ANY OTHER TRALALA One time when I was forced to update another FAQ for Super GT by Sega, I was surprised to see that I was driving from Helen Keller. That is why I have a protocol while you are suggesting fixes: - Your subject must be Soul Calibur=Voldo - You must not use any profanity on your letter - Please tell me if it's a missing move, combo, or anything that applies to Lizard Man or Soul Calibur as a whole. - No Spamming! ======================================================================== VESTIROTH'S YEAR 2000 WARNING! With only 338 days left until the Year 2000, please make sure that your computers are year-2000 compliant from head to toe. For your convenience, I have linked my domain to some of the Year 2000 utilities that YOU WILL NEED in order to keep your computers functional for the next millenium. Please fix your computers for me. It will prove to be beneficial. ======================================================================== ACKNOWLEDGEMENTS - Hajime Nakatani for carefully creating, crafting, and directing Soul Calibur. Without Hajime Nakatani, then neither Tekken nor Soul Calibur would flourish. - Studeo, Inc. for hosting Namco America's Soul Calibur Site - Jason Arney (WCMaxi, jarney@namco.com), Mark Mikulecky (Kaipo, kaipo@xmission.com), and Mark Holt (Madmardy) for dedicating their love and labor to create an attractive Soul Calibur Site. - Kaipo (Mark Mikulecky) for dedicating most of his Soul Calibur playtime directly on Voldo =) - InterNIC for accepting Kaipo's SoulCalibur.COM Registration. - Jamison Gold for accepting Namco America as a client. - Network Solutions and the InterNIC for accepting Namco's application to register the SoulCalibur.COM Domain Name as well as my own domain name. - Virtualis Systems, Inc. (http://www.virtualisys.com) for allowing me to host my website on their server. - Jeff Veasey (CJayC) for mirroring the last approximate 1MB of FAQs that I have been publishing. - Alan Ambroziak (AL-X), Mr. MG, John Culbert (Tigeraid) for running the multipurpose fighting game site, Fighters.NET - Saturn Services for permitting AL-X to host Fighters.NET on their servers. - Namco Cybertainment for being the first arcade chain to stock Soul Calibur on their shelves. - Kao Megura for setting the standard on the FAQ Fine Print and for being the first FAQ Author to publish 5 MB of unpublished work. - John Culbert for mirroring my Capcom Fighting Games Guides. ** END OF DOCUMENT ** This electronically published work is the sole property of Mark Kim. Please credit Mark Kim as Vestiroth where credit is due.