Written by Starfire Hawk | firehawk39@hotmail.com | ICQ : 41525397 | -------------------------- ==._.==._.==._.==._.==._.==._.==._.==._.==._.==._.==._.==._.==._.==._.==._.==._.==._.==._.== / | | |^| |-- |^| \ | | |_| |- |- / -- | |__ | \ |^| | | |\ | /== | | |_| | | | \| | |--| | -- | | \== | | -- | | === | | | | | !! -- -- | FAQ v1.0 by Starfire Hawk BEST VIEWED IN WORDPAD ==._.==._.==._.==._.==._.==._.==._.==._.==._.==._.==._.==._.==._.==._.==._.==._.==._.==._.== =================== |TABLE OF CONTENTS| =================== ============================================================================================ Chapter 1 Introduction -------------------------------------------------------------------------------------------- 1a What is it? 1b Why did I write this? 1c Who am I? ============================================================================================ Chapter 2 Basic Training -------------------------------------------------------------------------------------------- 2a Punching 2b Blocking 2c Dodging 2d How To Win 2e The Scoring System ============================================================================================ Chapter 3 YOU - The Player -------------------------------------------------------------------------------------------- 3a Player Types 3b Player Strategies ============================================================================================ Chapter 4 Boxers - Minor Circuit -------------------------------------------------------------------------------------------- 4a Gabby Jay 4b Bear Hugger 4c Piston Hurricane 4d Bald Bull ============================================================================================ Chapter 5 Strategies - Minor Circuit -------------------------------------------------------------------------------------------- 5a Gabby Jay 5b Bear Hugger 5c Piston Hurricane 5d Bald Bull ============================================================================================ Chapter 6 Boxers - Major Circuit -------------------------------------------------------------------------------------------- 6a Bob Charlie 6b Dragon Chan 6c Masked Muscle 6d Mr Sandman ============================================================================================ Chapter 7 Strategies - Major Circuit -------------------------------------------------------------------------------------------- 7a Bob Charlie 7b Dragon Chan 7c Masked Muscle 7d Mr Sandman ============================================================================================ Chapter 8 Boxers - World Circuit -------------------------------------------------------------------------------------------- 8a Aran Ryan 8b Heike Kagero 8c Mad Clown 8d Super Machoman ============================================================================================ Chapter 9 Strategies - World Circuit -------------------------------------------------------------------------------------------- 9a Aran Ryan 9b Heike Kagero 9c Mad Clown 9d Super Machoman ============================================================================================ Chapter 10 The Special Circuit -------------------------------------------------------------------------------------------- 10a How...? 10b Narcis Prince 10c Hoy Quarlow 10d Rick Bruiser 10e Nick Bruiser ============================================================================================ Chapter 11 Specialized Training -------------------------------------------------------------------------------------------- 11a Counterpunching 11b Making Full Use of KO Punches 11c Countering ( NOT Counterpunching ) 11d Timer - The Passive Enemy ============================================================================================ Chapter 12 In Closing -------------------------------------------------------------------------------------------- 12a Record Times 12b Top Scores 12c Credits and Special Thanks 12d More? 12e A Final Note ============================================================================================ ============================================================================================ CHAPTER 1 : INTRODUCTION ============================================================================================ -------------------------------------------------------------------------------------------- 1a What is it? -------------------------------------------------------------------------------------------- In case you don't know yet, Super Punchout!! is a boxing game made by Nintendo (who else?), and a superb one at that. The first time I played it was on an SIA 747's in-flight entertainment system, and I could've sworn I spent at least 9 of the 10 hours of the flight playing it! Anyhow, it's a game you'll certainly enjoy, whether you're a boxing fan or not! -------------------------------------------------------------------------------------------- 1b Why did I write this? -------------------------------------------------------------------------------------------- Simple. This FAQ was designed to help those poor players stuck at a particular character get pass that stage and continue the game. To get the most out of this FAQ, you should only refer to the part which you require. Go no further than that, or there will be spoilers! Always try your best BEFORE checking the FAQ. Yes, that applies to you especially, Geoffrey. -------------------------------------------------------------------------------------------- 1c Who am I? -------------------------------------------------------------------------------------------- Er... ask somebody else, check http://campus.fortunecity.com/asbury/388 or contact me via ICQ ( My UIN is at the top of the FAQ ). ============================================================================================ CHAPTER 2 : BASIC TRAINING ============================================================================================ -------------------------------------------------------------------------------------------- 2a Punching -------------------------------------------------------------------------------------------- UP LPUNCH - o === === | | Y | | X | LEFT o--+--o RIGHT === === | === === o | B | | A | DOWN === === RPUNCH KO Basically, there are 8 different types of punches, as follows : UP+LPUNCH will give you a left jab NORMAL UP+RPUNCH will give you a right jab NORMAL LPUNCH will give you a left body blow NORMAL RPUNCH will give you a right body blow NORMAL UP+KO+KO will give you a rapid uppercut KO PUNCH UP+KO will give you an uppercut KO PUNCH KO+KO will give you a rapid hook KO PUNCH KO will give you a hook KO PUNCH Punches that connect will build up your KO meter, and you can only use KO Punches when your KO meter is full ie; When the >S< at the left end of the KO meter glows. -------------------------------------------------------------------------------------------- 2b Blocking -------------------------------------------------------------------------------------------- Blocking is really quite simple, but most players, especially beginners, tend to avoid using this tactic. All I can say is that they're paranoid. Blocking is essential, even to the beginner ( Particularly at Piston Hurricane ). To block high, simply press UP. Note that this leaves you vunerable to body blows. To block low, don't press anything. You cannot block low if you have just delivered a punch or returned from a dodge. Blocking low leaves you vunerable to jabs. Obviously, there are some moves that can't be blocked, such as uppercuts. These, therefore, must be avoided by... -------------------------------------------------------------------------------------------- 2c Dodging -------------------------------------------------------------------------------------------- ...the wonderful tactic of dodging. Beginners tend to do this a LOT, which is, in a way, good, especially for the first two boxers. Dodging simply requires you to push the D-Pad left or right, to dodge in the direction you wish to go. Pressing the D-Pad in the opposite direction of your dodge will bring you back to your normal position more quickly. There is also another form of dodging - ducking. Ducking is performed by pressing DOWN. -------------------------------------------------------------------------------------------- 2d How to Win -------------------------------------------------------------------------------------------- Just remember to use an equal mix of blocking and dodging. Take note of the opponent's attack style and special attacks. With that, and good timing, it should be no problem beating the game. -------------------------------------------------------------------------------------------- 2e The Scoring System -------------------------------------------------------------------------------------------- NORMAL PUNCHES ( Jabs & Bodyblows ) 30 points each COUNTERPUNCHES 100 points each KO PUNCHES ( Uppercuts & Hooks ) 150 points each RAPID KO PUNCHES ( Rapid Uppercuts & Rapid Hooks ) 80 points each KNOCKDOWNS 500 points each SUPER KNOCKDOWNS ( Knockdowns with a KO Punch ) 1500 points each SPECIAL PRIZE * TECHNICAL POINTS Everything above added up STAMINA REMAINING ** ( Maximum of 7200 ) TIME BONUS *** ( From BONUS counter ) NO REMATCH BONUS 15000 * For either avoiding or countering an opponent's special attack or forcing him into his "Unsteady" state, you get SPECIAL PRIZE points. ** Depends on how much stamina you have left. If you have 3 full bars of stamina, you get 7200 points regardless of the circuit. I'm not sure of the stamina:points ratio though. If anyone has figured it out, please send it to me. Thanks! *** Time Bonus is taken from the BONUS counter in the upper-left corner of the screen. There are different maximums for different circuits, as follows :- Minor Circuit 20000 Major Circuit 25000 World Circuit 30000 Special Circuit 40000 ============================================================================================ CHAPTER 3 : YOU - THE PLAYER ============================================================================================ -------------------------------------------------------------------------------------------- 3a Player Types -------------------------------------------------------------------------------------------- BEGINNER The beginner generally attacks and hardly defends, a bit like Piston Hurricane. He will go all out to injure the opponent, and takes no notice to any damage he may sustain. The beginner's tactics work fairly well in the Minor Circuit, normally noticing how to AVOID attacks, but not how to BLOCK them. He will start having some trouble coping with the Major Circuit, however, until he changes his tactics to the next level. AVERAGER The averager uses an even mix of blocking and dodging, which will be well worth it in the Major Circuit. Curiously, he will find his tactics nearly useless in the Minor Circuit. The averager keeps the beginner's thinking about injuring the enemy, but not without regard of his own safety. The averager will be outmatched by the World Circuit characters, but will have little trouble adapting to the next level of skill. VETERAN The veteran will find it simple to defeat World and Major Circuit opponents, but he will have trouble dealing with Special and, surprisingly, Minor Circuit opponents. The veteran will use blocking and ducking a lot, and will pay special attention to counterpunching. He values the KO Punch, and is likely to be more careful in his defending once he can use it. ACE The ace will have no trouble dealing with the Minor, Major or World Circuits, and he should be able to sweep past Narcis Prince and Hoy Quarlow. He will, however, be soundly defeated by Rick Bruiser. He will mix blocking with counterpunching, and has superb reflexes ( Which will get him into deeeeeeeeeep trouble with Rick ). He will be eventually forced to alter his tactics to the next skill level. TOP ACE Top aces will sweep aside the Bruiser twins, and virtually anybody else in any of the circuits. They will be confident almost to the point of arrogance with their "perfect" counterpunching, and thus forget to block even when required. He will probably still remember the importance of dodging and ducking, however. Thus, he may have trouble with fast attackers like Aran Ryan. MR PERFECT Mr Perfect will defeat everybody in within 1 second. His name is ** A L W A Y S ** Luke Leong Chee Ming. He uses jabs, bodyblows, KO Punches and rapid KO Punches at exactly the right moment, and knows every possible move by heart. The ultimate player, obviously impossible to acheive for all save one person, and a figure we all should aim to be like. ( CHEER! Everybody CHEER!!! ) -------------------------------------------------------------------------------------------- 3b Player Strategies -------------------------------------------------------------------------------------------- ******************************************************************************* PLAYER TYPE Blocking Dodging Offence Counterpunching ******************************************************************************* Beginner 5% 20% 74.9% 0.1% Averager 30% 30% 37% 3% Veteran 35% 15% 10% 40% Ace 25% 25% 25% 25% Top Ace 2.5% 22.5% 15% 60% Mr Perfect 100% 100% 100% 100% ******************************************************************************* ============================================================================================ CHAPTER 4 : BOXERS - MINOR CIRCUIT ============================================================================================ -------------------------------------------------------------------------------------------- 4a Gabby Jay -------------------------------------------------------------------------------------------- MINOR CIRCUIT #3 From France Age 56 Weight 110 lbs Record 1-99 First Match Let me win. I've lost so many times I forgot how winning feels. Rematch I like winning! Keep challenging me, it's good for my ego. Endgame Quote I'll never retire! I can win at least once more. C'mon!! Difficulty Very Easy SPECIAL MOVES ************* POWER HOOK Gabby Jay hops to the back of the ring, says "C'mon!", hops to the side, shouts "C'mon!" again, comes forth and throws a hook. Either dodge this and counter or hit him with a left body blow just as he is about to throw the hook. The latter will knock him down instantly. DEFENCE MODE Gabby goes into this fighting style when his cornerman shouts "Back off, Catch your breath." Gabby will not attack, dodging and blocking more often. If he stays in this mode without getting hit too badly, he will step back, say "Yay!", and regain about one third of his stamina. -------------------------------------------------------------------------------------------- 4b Bear Hugger -------------------------------------------------------------------------------------------- MINOR CIRCUIT #2 From Canada Age 32 Weight 440 lbs Record 17-12 First Match Watch out! I am a killer - I am the Bear Hugger! Rematch You've come back for another spanking, eh? Endgame Quote I've heard someone can beat me in 17 seconds. Difficulty Easy SPECIAL MOVES ************* BEAR HUG Bear Hugger uses this attack after blocking your jabs. He lifts his arms, then uses them to clamp down on your head, removing about one fifth of your stamina. You will still be hit if you dodge left or right, and it is unblockable. Simply duck then come up, then keep pounding his face. TAUNT Bear Hugger makes prodding actions at you, producing an irritating "Tweak" sound. He can be stunned by a body blow while he is doing this. ATTACK MODE Bear Hugger will go into attack mode after his cornerman shouts "Go! Attack him now!" He will throw normal punches which are easily readable, thus it should be no problem blocking them. Counterpunching works wonders on him at this point in time. Note that he still -MAY- use the Bear Hug to counter your jabs if he blocks them, so keep a watch out for the distinct arm-lifting movement. -------------------------------------------------------------------------------------------- 4c Piston Hurricane -------------------------------------------------------------------------------------------- MINOR CIRCUIT #1 From Cuba Age 25 Weight 170 lbs Record 21-10 First Match Can you ride out the storm or be caught in my "Hurricane Rush"? Rematch Hmmph!! Don't you know when to give up? Endgame Quote My Hurricane Rush must not have worked... Difficulty Very Easy SPECIAL MOVES ************* HURRICANE RUSH Piston Hurricane will jump to the side of the ring, growl a bit, then come forward and attack in this pattern : Jab, Body Blow, Jab, Body Blow, Jab, Body Blow, Uppercut, Uppercut. Simply block high, low, high, low, high, low, then dodge twice. After that you can come back and beat the stuffing out of him. You will have to block six times before he does the uppercut. If you don't block, well... IRRITATING MODE Piston Hurricane will go into his irritating mode as soon as his cornerman shouts "Show him your fancy footwork." He will alternate between jabs and body blows, jumping left or right in between punches. Every once in a while he will taunt. That's your cue to counter. He does not block or dodge while in this mode. -------------------------------------------------------------------------------------------- 4d Bald Bull -------------------------------------------------------------------------------------------- MINOR CIRCUIT CHAMPION From Turkey Age 36 Weight 290 lbs Record 34-19 First Match You'll be down for the count with one punch from my "Bull Charge". Rematch You've got a lot of guts to challenge me again! Endgame Quote Don't be so proud. I pulled my punches when we fought. Difficulty Easy ( Moderate on 3rd round ) SPECIAL MOVES ************* BULL CHARGE Bald Bull hops to the back of the ring, then comes forth and delivers a huge uppercut that will knock you down with one hit. Dodge and counter, or give him a body blow just before he punches. The latter will put him down with one hit, but is REALLY difficult to do unless you have excellent timing, and is also very risky, for if you don't get him down in that hit, HE will get you down. TAUNT PUNCH Bald Bull bobs his head from side to side, then follows with two jabs and a ^weak^ uppercut. It's no problem, really, just block high twice, then dodge and counter. Alternatively, you can counterpunch his jabs to stun him. AGRESSIVE MODE Bald Bull goes into agressive mode after his cornerman says "Counter-Attack!" after he goes down for the second time. Bald Bull will then do a series of Bull Charges. Take note how many hops he takes - he will sometimes take two instead of three. Just give him a body blow at the right moment, and he'll go down for a TKO. ============================================================================================ CHAPTER 5 : STRATEGIES - MINOR CIRCUIT ============================================================================================ -------------------------------------------------------------------------------------------- 5a Gabby Jay -------------------------------------------------------------------------------------------- You really don't need this, but I'll just put this in so that the FAQ seems complete and full. His punches can be read with ease, so just counterpunch and keep picking up those 100 points. When you get the KO Punch, just keep pressing the A key. He's WAAAAAAY too slow to dodge, counter or block, so it should finish him quite quickly. TARGETS ******* Superb < 5 seconds Very Good < 8 seconds Good < 15 seconds Bad < 25 seconds Terrible > 25 seconds -------------------------------------------------------------------------------------------- 5b Bear Hugger -------------------------------------------------------------------------------------------- Bear Hugger is terribly simple if you know how to beat him. For fast times, jab, duck under his Bear Hug, and jab him until he blocks again. Repeat until you get the KO Punch. Once you get it, STOP JABBING IMMEDIATELY and do a rapid uppercut. He will then go into Attack Mode. Simply jab, duck under his Bear Hug, then finish him off with the rapid uppercut. The end. TARGETS ******* Superb < 10 seconds Very Good < 20 seconds Good < 30 seconds Bad < 45 seconds Terrible > 45 seconds -------------------------------------------------------------------------------------------- 5c Piston Hurricane -------------------------------------------------------------------------------------------- Piston Hurricane is either very easy or very irritating. Alternate between jabs and body blows until he goes into his unsteady state. DO NOT use your KO Punches even if you have them before he goes unsteady. Give him a nice big hook just as he is coming back into position and WHAM! He his the mat. This should take no longer than 3 seconds. He should be counted to 8 or 9. When he gets up, perform a hook and he should be finished TARGETS ******* Superb < 5 seconds Very Good < 10 seconds Good < 15 seconds Bad < 40 seconds Terrible > 40 seconds -------------------------------------------------------------------------------------------- 5d Bald Bull -------------------------------------------------------------------------------------------- Bald Bull is no problem if you know his weakness. Keep dodging and countering ( NOT counterpunching ) his punches; he takes insane damage from your right body blows. Do this until you get your KO Punch, then dodge and counter using an uppercut. When he goes down twice, he'll start to "Counter Attack", watch him hop back two steps, and keep your hand on the right body blow. Press the button after he takes his second hop FORWARD and he should go down for the Technical Knock Out. TARGETS ******* Superb < 15 seconds Very Good < 30 seconds Good < 40 seconds Bad < 1 minute Terrible > 1 minute ============================================================================================ CHAPTER 6 : BOXERS - MAJOR CIRCUIT ============================================================================================ -------------------------------------------------------------------------------------------- 6a Bob Charlie -------------------------------------------------------------------------------------------- MAJOR CIRCUIT #3 From Jamaica Age 26 Weight 140 lbs Record 24-13 First Match People who can't feel the rhythm are so lost. Do you have the rhythm? Rematch Hey you! You don't seem to have the rhythm. Endgame Quote Hey mon! Let's have fun once more! Difficulty Moderate SPECIAL MOVES ************* SPIN PUNCH Bob Charlie walks back, goes "Hoo hoo", sometimes twice, then comes forth with a triple spinning uppercut. The first two will miss completely regardless of what you do, but the third will do A LOT of damage... about one third of your stamina. I'm saying a lot only because he uses this quite a bit. SHOCK COMBO Bob will cover and uncover his head then deal two body blows in quick succession. Block low twice, then smash his brains out. ANNOYING MODE After his cornerman shouts "Bob, time to shuck and jive!", Bob Charlie will start to get really really really annoying. Every once in a while he'll pull his punches and follow up with a counter to your counterpunch or take advantage of your "stunned" period. His punches get much quicker, and he uses the Shock Combo a lot more frequently. He may also throw a body blow, and not follow up, which is really annoying, as you'll probably dodge in anticipation of an uppercut, thus leaving yourself open to counters. -------------------------------------------------------------------------------------------- 6b Dragon Chan -------------------------------------------------------------------------------------------- MINOR CIRCUIT #2 From Hong Kong Age 22 Weight 130 lbs Record 15-7 First Match You will find yourself face down... when you wake up. Rematch Same results every time. The world of fighting is a harsh one, isn't it? Endgame Quote When I woke up... It was me lying on the mat. Difficulty Moderate/Hard SPECIAL MOVES ************* DRAGON DEATH Pathetically stupid, but lethal notheless. Dragon jumps up onto one turnbuckle, screams "Hiyah!", jumps the other turnbuckle, shouts "Hiyah!" again, then comes down with a ridiculous looking kick which deals instant death. Utterly annoying, especially since he does this several times per match. Duck to avoid, but do NOT counter unless you're absolutely sure he won't do another one. TRIPLE KICK Dragon will perform this move when his cornerman shouts "long ge san lian wu", which translates to "Brother Dragon triple circular dance", which more or less indicates "Triple Kick". Dragon leaps up, does a kick that takes off one third of your stamina, and repeats it two more times. Dodge on the opposite side of his kick to avoid it. INNER HEALING Dragon's cornerman says "feng nong fan tu fan", translated will be "Cast your wounds in the wind" or something like that. Dragon will stand, flicker, and regain about one quarter of his stamina. He's completely vunerable at this point but I highly reccomend AGAINST attacking him - he'll come back with Dragon Death if you do. -------------------------------------------------------------------------------------------- 6c Masked Muscle -------------------------------------------------------------------------------------------- MINOR CIRCUIT #1 From Mexico Age 29 Weight 240 lbs Record 19-5 First Match You should give up now seńor. Rematch Cheater? I don't know what you're talking about, amigo. Endgame Quote Have your bruises healed yet Amigo? Difficulty Moderate SPECIAL MOVES ************* DOUBLE HEADBUTT Insanely stupid looking, but also insanely potent, Masked Muscle's double headbutt takes off about two thirds of your stamina, one third with each hit. Dodge to avoid this attack, and HOLD your dodge, lest you risk getting hurt by the second hit. He can be passed out if you punch him at the exact frame before his first headbutt. I don't reccomend it, though. It's safer to dodge and counter. BLINDING SPIT Whenever Masked Muscle's cornerman exclaims "Spit in his eyes!", Masked Muscles will rear his ( ugly ) head, and expectorate ( spit ) right in your face, blinding you if he hits. Don't dodge too soon - the spit stays there a while. Begin your dodge as Masked Muscle throws his head back. You cannot counterpunch this move, but you can get in a LOT of punches if you stun him right after. SHIVER COMBO Masked Muscle's glove is raised and shivering. He's about to deal a two-punch combo that should be no problem unless you still have your beginner's mentality about the technique of blocking being big, bad and evil. Simply block his jab ( block high ), then block his body blow ( block low ). Should be no problem and it also leaves loads of space for you to counter. -------------------------------------------------------------------------------------------- 6d Mr Sandman -------------------------------------------------------------------------------------------- MINOR CIRCUIT CHAMPION From United States of America Age 28 Weight 230 lbs Record 29-3 First Match Had your goodnight kiss? 'Cause I'm about to put you down for the night. Rematch I hate holding back. This time I won't hesitate to use all my power on you. Endgame Quote Ready for your nap now? I demand a rematch! Difficulty Fairly Hard SPECIAL MOVES ************* SAND COMBO Mr Sandman moves his gloves up and down, in front of his face, twice, then throws two quick jabs and follows up with a strong, unblockable punch. Block the jabs and dodge the punch, that's all there is to it. Counter quickly - Mr Sandman recovers from his stunned mode very quickly. TRICUT PREVIEW In the first two rounds, if Mr Sandman drums his feet, prepare for a strong uppercut that's sort of a preview to the Tricut ( Covered later ). Simply dodge, then counter with all you've got! It's going to be one of the few chances you have to give Mr Sandman a good, hearty UPPERCUT! TRICUT The move we ( Most of us, anyway ), love to hate and hate to love. Performed in the third round after Mr Sandman's cornerman cries "Give him full power now, Champ!". Mr Sandman, after drumming his feet, will throw three strong uppercuts, somewhat similar to the one in the Tricut Preview, only this time in quick succession. Dodge them one by one; this takes a bit of practise. I reccomend ducking - it's faster. ============================================================================================ CHAPTER 7 : STRATEGIES - MAJOR CIRCUIT ============================================================================================ -------------------------------------------------------------------------------------------- 7a Bob Charlie -------------------------------------------------------------------------------------------- Bob is not a problem if you can read his punches. If you want an easy victory, just keep using body blows. Bob takes high damage from jabs, and mad damage from the uppercut. He's fast at recovering though; often too fast for you to pull an uppercut on him, so just stay on hooks until you've got turbo speed. Then it's time to start pummeling him with uppercuts. TARGETS ******* Superb < 20 seconds Very Good < 30 seconds Good < 45 seconds Bad < 1 minute Terrible > 1 minute -------------------------------------------------------------------------------------------- 7b Dragon Chan -------------------------------------------------------------------------------------------- Dragon's lightning speed punches gets one down and out pretty quickly. Unless you can dodge them. Blocking doesn't do very much, as Dragon follows up too quickly for you to counter. Dodging, on the other hand, allows time for you to punch him, and possibly stun him ( If you're smart enough to deal a body blow ). Just don't forget to duck at Dragon Death, dodge at the Triple Kick and blast, then duck at Inner Healing ( I noticed that last part contradicts with what I said earlier about not attacking while he's doing Inner Healing... use your better judgement, it's your choice; it can go both ways! ). Repeat the process until you knock him out; there isn't very much variation to his moves. TARGETS ******* Superb < 20 seconds Very Good < 35 seconds Good < 50 seconds Bad < 1 minute Terrible > 1 minute -------------------------------------------------------------------------------------------- 7c Masked Muscle -------------------------------------------------------------------------------------------- Masked Muscle will ALWAYS start with this combination of moves - left body blow, right body blow, uppercut, left jab, right jab, left body blow, right body blow, uppercut, Shiver Combo. Now that you know all this, it should be no problem to counter. Do NOT counterpunch. As soon as you get the KO Punch, counter his punches with the hook. Use the uppercut to put him down on the mat. Continue this, and if you use a KO Punch EVERY time, you'll knock him out after two knockdowns. TARGETS ******* Superb < 15 seconds Very Good < 30 seconds Good < 40 seconds Bad < 1 minute Terrible > 1 minute -------------------------------------------------------------------------------------------- 7d Mr Sandman -------------------------------------------------------------------------------------------- Mr Sandman's pretty easy the first two rounds - just keep dodging and countering. Keep in mind that it takes him a while to start throwing his uppercuts, so don't begin your dodge too soon. After he starts to "Give you full power", he'll start with a left body blow. Dodge and counter, preferably with a hook. Then he'll do a Tricut. Duck three times REALLY QUICKLY. If he does the Sand Combo, it's even better; just block high twice, duck, deal a body blow, and then uppercut. Easy as pie. TARGETS ******* Superb < 30 seconds Very Good < 45 seconds Good < 1 minute Bad < 1 minute 30 seconds Terrible > 1 minute 30 seconds ============================================================================================ CHAPTER 8 : BOXERS - WORLD CIRCUIT ============================================================================================ -------------------------------------------------------------------------------------------- 8a Aran Ryan -------------------------------------------------------------------------------------------- WORLD CIRCUIT #3 From Ireland Age 23 Weight 160 lbs Record 18-10 First Match Your wimpy little punches won't even faze me. Rematch All I have to do is stop your KO Punches and this match will easily be mine. Endgame Quote Oooh! You're the first with such heavy punches. Difficulty Moderate SPECIAL MOVES ************* KO DRAIN Aran will perform this move after you successfully KO Punch him, when his cornerman shouts "Grab him!". He will stare angrily, lift his hands and put them down again, then bend down and grab you, draining your stamina. The drain CANNOT knock you down. He will, however, follow up with an uppercut that CAN knock you down. There is no way to avoid this move once he bends down, but it is possible to knock him out of it. Just punch him in the torso as he raises his hands. It's even easier if you have a KO Punch ( and obviously you do ). Simply do a hook immediately after you deal your KO Punch, then deal another hook once that is done, and the timing will be all nicely done for you. He WILL attempt to grab you again, so just repeat this; it is actually possible to keep blasting him with KO Punches as soon as you get one in. Aran will not perform the KO Drain if you use rapid punches. IRISH RUSH Aran runs to the side of the ring, makes the sound Piston Hurricane makes when he's about to do the Hurricane Rush, then comes forth and punches in this pattern, really quickly and consecutively : Body Blow, Jab, Body Blow, Jab, Body Blow, Jab, Uppercut, Jab, Body Blow, Jab, Body Blow, Jab, Body Blow, Uppercut. Then he sort of freezes for a second or so, allowing you that "Time Window" to retaliate. Just keep blocking, dodge when the uppercut comes, and then repeat. When he pauses, deal a body blow to stun him. After that, just punch his lights out. -------------------------------------------------------------------------------------------- 8b Heike Kagero -------------------------------------------------------------------------------------------- WORLD CIRCUIT #2 From Japan Age 19 Weight 120 lbs Record 14-8 First Match Be gentle with me, please. Hoo, hoo, hoo, hooo! Rematch Uh oh! Is it you again? Endgame Quote You are so strong. Hoo, hoo, hoo, hooo. Difficulty Moderate/Hard SPECIAL MOVES ************* HEIKE'S SWEEP Heike bends down, gloves over his face, then sweeps his hair over in rapid succesion twice. Each hit takes off about 3/8 of your stamina, thus this is a move you will want to avoid. To do so, dodge left at the first sweep, then duck under the second. Smash his solar plexus with a body blow after to stun him, then you can blast him with all you've got. DUAL SMASH Heike crouches, gloves over his face, but smiling this time. He stands up, throws two body blows, and follows with a huge uppercut. Block low twice and dodge, then counter. Be wary, though, this looks suspiciously like Heike's Sweep. DUAL SNAP Heike dances left and right, smiling like a maniac, then throws two quick jabs, finishing with an uppercut. Block high twice, dodge and counter. Heike normally follows up with Heike's Sweep. MIRAGE DANCE "Show him the mirage dance." Heike's cornerman will cry, and Heike starts teleporting all over the screen, making him very difficult to hit. Use left jabs if you plan to knock him out; they have the fastest recovery time. As soon as he comes out of this, he will execute one of his attacks. Keep a close eye on them, he will either throw one of his special attacks or an uppercut. Every once in a while he deals a short combo : right body blow, left body blow, right jab, left jab. It shouldn't be too much of a problem to block. Dodging will be murder, though. As soon as you're done avoiding his attack, stun ( with a Body Blow ) and counter. -------------------------------------------------------------------------------------------- 8c Mad Clown -------------------------------------------------------------------------------------------- WORLD CIRCUIT #1 From Italy Age 29 Weight 390 lbs Record 17-9 First Match Welcome! Now let's get this show on the road. Rematch Huh? Don't you like my show? Endgame Quote Go home! The show is over. Difficulty Moderate SPECIAL MOVES ************* BRAIN SQUASH Mad Clown will perform the Brain Squash when he starts to bob his head left and right, bringing his arms down in a Bear Hug-gish action, taking off about half of your stamina ( OUCH ). He will then throw you to the side and deal a tremendous uppercut, which removes about one third of your stamina ( Double OUCH ). Duck to avoid the squash, and he won't follow up with the uppercut. If you DO get caught by it, however, jam the buttons as hard as you can, and as soon as he lets you go, make sure you have your finger ready on either the left or right directional buttons, and dodge the uppercut. If you manage to avoid the squash, just retaliate in the same way you would if it was the Bear Hug - keep jabbing him. If you get caught by the squash, but dodge the uppercut, jab in the direction of his uppercut to counter. MAD CIRCUS Mad Clown backflips to the back of the ring and start juggling some cute little red balls, then throws them in twos. There are only three possible places where he can throw them - left, centre or right. Dodge where there are no balls or be hit (DUH). Ducking will not help you avoid them ( Unless there isn't a ball in the centre ). When he's thrown three sets of two balls. he somersaults forth and delivers a very Brain Squash-ish attack that WILL KILL YOU INSTANTLY. ( Yeesh! ) Duck under this and jab him 'till he's out of his stunned state or down for the count. CIRCUS SLAP Mad Clown feigns an uppercut, then comes back in the opposite direction with a huge and very damaging slap. Dodge in the opposite direction of the slap or duck to avoid the slap. Alternatively, you can jab him in the direction of his slap just after he feigns his uppercut to put him in his stunned state. After doing either, stun him with a jab ( If he's not already stunned ) and counter with more jabs or ( even better ) uppercuts. RETURN OF THE CLOWN Okay, so it's a stupid name for a move. Anyhow, if Mad Clown DODGES your jabs, get ready to dodge or drop your guard; he's going to throw a strong body blow that takes off about one fifth of your stamina. Counter if you wish, but he'll recover too quickly for you to perform an uppercut unless you're in turbo speed. INSANE MODE Mad Clown will go into insane mode after he gets up for the second time, when his cornerman shouts "Show Time!" He will follow with this mix of moves : three Jabs, Body Blow, three Jabs, Uppercut, two Jabs, two Circus Slaps. He will NOT continue to be in insane mode after he knocks you down ( IF he does, anyway ). As far as I know, the only way to get him out of insane mode ( BESIDES letting yourself get knocked down ) is to counterpunch his jabs ( OR knock HIM out, of course ). -------------------------------------------------------------------------------------------- 8d Super Machoman -------------------------------------------------------------------------------------------- WORLD CIRCUIT CHAMPION From United States of America Age 28 Weight 230 lbs Record 29-3 First Match Make sure to stand clear while I pose for my fans. Rematch Fighting hurts my gorgeous body, but trashing wimps makes it all worthwhile. Endgame Quote I'll have to train a bit more. Maybe I'll start with my abs... Difficulty Hard ( Tedious, actually ) SPECIAL MOVES ************* SWIRL PUNCH Super Machoman glares at you, and his glove starts to shiver, and makes a wide horizontal punch that takes off about five eights of your stamina. Duck under it - it cannot be dodged. He will freeze temporarily when the punch is over, his back facing you, so you can give him a nice big hook in the a***. TURBO SWIRL PUNCH Super Machoman holds his fist up, facing away from you, then makes a 360 degree punch that cannot be dodged three or four times. Duck them one by one, and when he's done, Super Machoman freezes for a moment, slightly longer than if he does a Swirl Punch. Enough time to deal him an uppercut. It's still more fun to use a hook though - the sound is more satisfying. EXERCISE PROGRAM A When Super Machoman's cornerman shouts "Exercise Program A!", Super Machoman will throw a combo of four jabs. Just block high and hold your guard until the jabs are over. Once you can hit by ONE, you cannot avoid the rest, and they're too fast for you to dodge all of them. Block and counter with a body blow first to stun, then whatever you want - he will block jabs and uppercuts just after he has finished the exercise program. EXERCISE PROGRAM B When Super Machoman's cornerman shouts "Exercise Program B!", Super Machoman will throw a combo of three body blows. Block low and don't counter or move until he's done with all three of them. Again you cannot allow yourself to be hit by even one, or you won't be able to block the rest. They are, once again, too fast for you to dodge all of them. Block and counter with a jab first to stun, then whatever you want - he will block body blows and hooks just after he has finished the exercise program. EXERCISE PROGRAM C When Super Machoman's cornerman shouts "Exercise Program C!", Super Machoman will throw a combo of three uppercuts. Dodge them like you would Mr Sandman's Tricut. Just keep in mind that they're a lot faster. Counter by stunning with a body blow, then follow up with whatever you want. ============================================================================================ CHAPTER 9 : STRATEGIES - WORLD CIRCUIT ============================================================================================ -------------------------------------------------------------------------------------------- 9a Aran Ryan -------------------------------------------------------------------------------------------- The basic strategy to Aran is : USE KO PUNCHES!!! Don't be deterred by his KO Drain. If you don't use KO Punches, you will find time your enemy - once three minutes is up, you lose. Just dodge and counter until you've got the KO Punch, then dodge and KO Punch, and use the anti-KO Drain strategy above to trash him. TARGETS ******* Superb < 20 seconds Very Good < 30 seconds Good < 40 seconds Bad < 1 minute Terrible > 1 minute -------------------------------------------------------------------------------------------- 9b Heike Kagero -------------------------------------------------------------------------------------------- Watch out for Heike's faster-than-lightning punches, and avoid his damaging special attacks. All it takes is a bit of patience to beat him. There's no real strategy, just train up your reflexes and learn his attack pattern to win. TARGETS ******* Superb < 30 seconds Very Good < 45 seconds Good < 1 minute Bad < 1 minute 30 seconds Terrible > 1 minute 30 seconds -------------------------------------------------------------------------------------------- 9c Mad Clown -------------------------------------------------------------------------------------------- Jab Mad Clown as soon as you get the chance, and dodge instead of block - it may be slower, but it allows you time to counter. Use KO Punches to counter whenever you can. You can stun him with a body blow as he ends his taunt ( The one like Bear Hugger's ). TARGETS ******* Superb < 30 seconds Very Good < 40 seconds Good < 50 seconds Bad < 1 minute Terrible > 1 minute -------------------------------------------------------------------------------------------- 9d Super Machoman -------------------------------------------------------------------------------------------- Strategies are few in the World Circuit. Same with Super Machoman. He will always start the match with a body blow. I'm not sure about it's direction, though. Watch out for his Swirl Punches and Turbo Swirl Punches. All it takes is to focus and he will be easily beaten. TARGETS ******* Superb < 40 seconds Very Good < 1 minute Good < 1 minute 30 seconds Bad < 2 minutes Terrible > 2 minutes ============================================================================================ CHAPTER 10 : THE SPECIAL CIRCUIT ============================================================================================ -------------------------------------------------------------------------------------------- 10a How...? -------------------------------------------------------------------------------------------- Oh, you're still in the dark. Well, to access the Special Circuit, you MUST get a 4-0 record for the Minor, Major and World Circuits. As in ALL three of them. Not so hard with a bit of practise. Note that you MUST do this in Championship Mode, and not Time Attack mode. Even if you beat everybody without getting hit at all in all three circuits in Time Attack mode, but your records for the three circuits are 4-1, 4-1, 4-1, or even 4-0, 4-0, 4-1, you still won't be able to access the Special Circuit ( Even though you see it in the Championship Mode select screen, as it will be greyed out ). You must then go into Championship Mode and replay the problematic circuit until you get 4-0 records for all of the first three circuits. -------------------------------------------------------------------------------------------- 10b Narcis Prince -------------------------------------------------------------------------------------------- SPECIAL CIRCUIT #3 From United Kingdom Age 20 Weight 150 lbs Record 12-3 First Match I will not let you touch my beautiful, beautiful face. Rematch I won't forgive you if you hurt my face. I just won't do it. Endgame Quote Oh, you! You've punched me face. Come 'ere now!! Difficulty Easy/Moderate SPECIAL MOVES ************* NARCISSUS COMBO The Narcissus Combo is performed by Prince when he starts flickering. He will throw three jabs, then leave himself vunerable to stunning. He won't use the Narcissus Combo if he's angry. ( I can picture you wondering how to know when he's angry... ) NOT DEAD YET Narcis Price does this move after dodging your punches. He will rear back and come back with a huge punch. The damage it does depends on the timer. The later the time, the more damage it does. This move drains your stamina ( As in Narcis Prince will GAIN stamina ). Narcis Prince won't use this move if he's angry. CALM WAVE Narcis Prince's cornerman will shout "Stay calm, matey." and Narcis Prince will stop being angry, increasing his defence and decreasing his offence. Simple as that. STRATEGY ******** Narcis Prince isn't THAT hard to beat... if you managed to get to the Special Circuit, he should be pretty routine for you. Just remember this little trick to get him angry : Dodge his uppercuts or block the Narcissus Combo, then counter with a body blow. He'll be in his stunned state. Now give him a JAB. It's going to be the only time while he's in his calm mood when you can punch him in the face. He'll turn red, run to the back and come running forward, grabbing his face. Prince will be really fast now, so keep working on those reflexes. There are three ways he can return to his calm state : his cornerman uses the Calm Wave, or either you or he gets knocked down. When he's angry, dodge his punches and KO Counter. He should be down and out quite quickly. TARGETS ******* Superb < 35 seconds Very Good < 50 seconds Good < 1 minute Bad < 1 minute 20 seconds Terrible > 1 minute 20 seconds -------------------------------------------------------------------------------------------- 10c Hoy Quarlow -------------------------------------------------------------------------------------------- SPECIAL CIRCUIT #2 From China Age 78 Weight 100 lbs Record 62-13 First Match Please, take it easy on a poor old man, won't you? Rematch Still a bit wet behind the ears aren't you sonny? You make good exercise. Endgame Quote You are a spirited one, kid. Spar again with me sometime. Difficulty Hard SPECIAL MOVES ************* STAFF SWING PREQUEL Hoy lifts his staff, then does three high attacks and follows with a low. Block high thrice then drop your guard. Return with a RIGHT jab followed by a left body blow. Hoy will block your body blows and hooks immediately after he uses the Staff Swing Prequel. STAFF SWING Hoy swings his staff across his chest, which makes swishing sounds. He follows with a set of three high attacks, then pauses VERY briefly ( Not enough time to counter ), and follow up with three more high attacks, then attacks you with two low attacks, and repeats with another two low attacks. Block high six times, then drop your guard. When he's done, retaliate with a jab, then alternate your body blows in the direction Hoy is. STAFF SWING REVAMPED Hoy swings his staff across his legs, again making swishing sounds. He starts with two low attacks, then follows with three high attacks, continuing with two more low attacks, and finishing with three high attacks. Counter with a body blow in the opposite direction of Hoy's last high attack, and alternate your body blows. DRAGOON'S STAFF Hoy makes a very Dragoon-ish leap to either the right or left side of the top of the ring, and slashes down with his staff ( Cane, or whatever you want to call it ). He may fake the hit, and will continue until he has struck four times. Hoy can only fake a hit once in a row. Counter with body blows after he has struck four times. I believe you can counterpunch the Dragoon's Staff by using a body blow just as Hoy lifts the staff to hit you. I haven't tried it out myself, though. DOUBLE STING Hoy will throw a single high punch that hurts quite a bit, then follows with a 270 degree swing punch, which hurts even more. Block high and duck to be safe, but it is possibe to counterpunch BOTH parts of the Double Sting. FLYING SIDE KICK Hoy points his staff down, then uses it as a vaulting pole and does a straight, vertical kick. Hurts quite a lot, so yuo might want to DODGE ( NOT duck ) it. It seems to be unblockable and doesn't seem to be counterpunchable. Dodge and counter. STRATEGIES ********** Hoy will always begin the match with a Staff Swing Prequel, follow up with a body blow, then a Double Sting. With the stuff above, it should be no problem avoiding and then countering. He will probably follow up with the Flying Side Kick, so ready yourself. If he does, he'll probably continue with the Dragoon's Staff. If he doesn't do either, he is more likely than not to use one of his special moves. Hoy introduces the concept of alternate punching. When stunned, he will fall to the opposite side of the punch you hit him with, so you must punch with your other hand to hit. Pay close attention to this concept - apparantly Nick Bruiser uses this too ( GASP!! ). TARGETS ******* Superb < 45 seconds Very Good < 1 minute Good < 1 minute 15 seconds Bad < 1 minute 30 seconds Terrible > 1 minute 30 seconds -------------------------------------------------------------------------------------------- 10d Rick Bruiser -------------------------------------------------------------------------------------------- SPECIAL CIRCUIT #1 From ? ? ? Age ? ? Weight 210 lbs Record 41-1 First Match My brother may be Champ, but only 'cause I let him win. Really I am the best! Rematch Having a rough day, buddy? I'll tell my brother that you said "Hi." Endgame Quote I'm OK, but Nick is just sick about his loss. Difficulty Fairly Hard SPECIAL MOVES ************* REVENGE FLARE If Rick throws his head back after getting hit off guard by ANY of your punches, including your KO Punches, prepare to block high, as he'll return with a strong jab. Not much to counter, so don't bother, just block and get ready to avoid his next attack. RICK'S KILLER Rick goes to the back of the ring, and comes down with both hands up. When he lands, you will freeze. Rick then follows with an uppercut that will put you down on the mat if it connects. Dodge JUST before he lands and HOLD IT THERE!!! Counter with body blows and, if you can, uppercuts and hooks. If you do either of the KO Punches, get ready to block the Revenge Flare. BRUISER COMBO #1 Rick flickers in and out, the starts with a body blow, a jab then finishes with an uppercut, block high, block low, then dodge. Oh, and don't forget to counter. Get ready to block the Revenge Flare if you counter with a KO Punch. ARM SMASH If Rick shivers when he blocks your punch, prepare to dodge in the direction of your punch ( If you punched with your right hand, go left and vice versa ), as he'll bring his elbow down on the hand that he blocked, putting it out of commision for about ten to fifteen seconds. It will glow purple during that period of time, and you cannot attack with that hand. Rick will only do the Arm Smash on one arm at a time. DOUBLE DRAGON PUNCH Rick will bring his arm up as an uppercut, then let it come crashing down again. Dodge twice - both take off about one third of your stamina. Again, don't miss the chance to counter. I don't think you can counterpunch this. STRATEGY ******** Dodge and counter. Irritating but it SEEMS to be the simplest way to beat him. Watch out for his Revenge Flare. Rick ALWAYS uses Revenge Flare after you nail him with a KO Punch, so be prepared to block after you hit him with one. He's vunerable to a lot of countering and stunning, so don't miss the chance to. Don't use uppercuts unless you have turbo speed; he's much too fast for them. With all this, he shouldn't be too difficult to defeat. TARGETS ******* Superb < 45 seconds Very Good < 1 minute Good < 1 minute 30 seconds Bad < 1 minute 50 seconds Terrible > 1 minute 50 seconds -------------------------------------------------------------------------------------------- 10e Nick Bruiser -------------------------------------------------------------------------------------------- SPECIAL CIRCUIT CHAMPION From ? ? ? Age ? ? Weight 210 lbs Record 42-0 First Match ...................... Rematch Don't EVEN try... Endgame Quote I'm so ashamed. How could I suffer such total defeat??? Difficulty Very Very Hard SPECIAL MOVES ************* BICUT Somewhat similar to Mr Sandman's Tricut, Nick performs this after he drums his feet, and releases two uppercuts VERY quickly. Dodge really fast or die. ( Okay, so it is not an instant death attack, but it's close enough ) DRAGON PUNCH Nick bends over slightly, then throws a straight uppercut which is very very damaging and looks somewhat similar to Rick's Double Dragon Punch, only this time Nick only throws one uppercut. Enough time for an uppercut with turbo speed if you stun him quickly enough. BRUISER COMBO #2 Nick shakes himself left and right, and you hear a cannon shot ringing in the back. Prepare yourself for Nick's killer combo. He will punch low, high, low, high, low, high, low, high, low, high, low, high, uppercut. Blocking the punches will hurt you, like if an opponent blocks your KO Punches. Try this little trick, though, which will probably see you through if you have at least one quarter of a bar of stamina. Block the first body blow, return quickly with a left body blow. Nick will skip the jab, and continue with the next body blow. Repeat until you have returned his punches six times, then dodge his uppercut and counter. Your KO meter should be quite full by then, and it's more or less safe to throw an uppercut. NICK'S KILLER Nick Bruiser has a killer attack, which he performs as he walks to the back of the ring, then comes forth with a hard downward blow which knocks you out instantly if it connects. Dodge the blow; he will follow up with two strong jabs. Duck under both and you have a huge time window to thank Nick for the friendly gesture. ARM CRASH Similar to Rick Bruiser's Arm Smash, only it lasts for about twenty to thirty seconds, and Nick won't hesitate to crash out BOTH your hands if he has to. This makes Nick very hard to defeat, as you need to use alternate punching on him. STRATEGIES ********** Nick starts in a half-frozen state. Deal him two right jabs, then counter his punch. Be sure to be accurate about it - that punch does a lot of damage. Then follow with the tactic you used with Rick. Watch out for Nick's Killer; Nick usually uses it when he's behind by more than half a bar of stamina and your KO Meter is full or nearly full. TARGETS ******* Superb < 1 minute Very Good < 1 minute 15 seconds Good < 1 minute 30 seconds Bad < 2 minutes Terrible > 2 minutes ============================================================================================ CHAPTER 11 : SPECIALIZED TRAINING ============================================================================================ -------------------------------------------------------------------------------------------- 11a Counterpunching -------------------------------------------------------------------------------------------- Irritating, takes a while to master, but nonetheless vital if you intend to get good times, counterpunching is one of the most difficult tactics to master. You get 100 points every time you successfully counterpunch, so it also helps you get higher scores. I'm not going to say too much about counterpunching, as I'm not great at it myself. Also, I would spoil the game for you if I explained it wrongly. If anyone out there is really confident with his ( or her ) counterpunching and thinks he ( or she ) knows how to explain it well, just mail me at firehawk39@hotmail.com or contact me via ICQ ( My UIN is on the top of this FAQ ) and tell me the whole story. -------------------------------------------------------------------------------------------- 11b Making full use of KO Punches -------------------------------------------------------------------------------------------- A missed KO Punch leaves you vunerable to a counter attack, so make sure you use KO Punches only when you're sure that they will connect. Guard your KO Meter - KO Punches are essential to get good times. Note that uppercuts take a longer time to charge than hooks, so use them only after you've knocked your victim out of a nasty attack, or if you have turbo speed. Rapid Punches are fast, but they only work well in the Minor Circuit, so don't use them after the Minor Circuit too often. The Rapid Uppercut works wonders on Bear Hugger, though. -------------------------------------------------------------------------------------------- 11c Countering -------------------------------------------------------------------------------------------- Ah, the art of countering. Countering is more effective after dodging. Deal a body blow to most opponents to stun them, then give them more body blows - they generally do more damage than jabs. There's not much more to say about it. -------------------------------------------------------------------------------------------- 11d Timer - The Passive Enemy -------------------------------------------------------------------------------------------- Getting best times isn't the only reason to watch the timer. If the timer reaches three minutes, you automatically lose the match, regardless of the state of the game. You may have three full bars of stamina and one jab away from dealing a technical knock out on the opponent, but once the timer hits three minutes, you lose. So watch the timer, and use KO Punches when you're confident enough. Don't allow caution to get the better of you. Attack when you can! Finish the opponent off as quickly as possible. Don't be a victim of the ( dreaded ) timer. ============================================================================================ CHAPTER 12 : IN CLOSING ============================================================================================ -------------------------------------------------------------------------------------------- 12a Record Times -------------------------------------------------------------------------------------------- These are my personal record times. They're not great or anything, but use them as a target if you haven't already got past them. Send me your record times, and I'll put up the top three in my next FAQ. Please be honest with your times - there's no way I can check them. MINOR CIRCUIT ************* GABBY JAY 0'06"92 BEAR HUGGER 0'19"17 PISTON HURRICANE 0'06"54 BALD BULL 0'27"14 MAJOR CIRCUIT ************* BOB CHARLIE 0'32"81 DRAGON CHAN 0'31"48 MASKED MUSCLE 0'28"92 MR SANDMAN 0'51"20 WORLD CIRCUIT ************* ARAN RYAN 0'48"58 HEIKE KAGERO 0'59"78 MAD CLOWN 0'40"09 SUPER MACHOMAN 0'59"56 SPECIAL CIRCUIT *************** NARCIS PRINCE 0'51"29 HOY QUARLOW 0'55"69 RICK BRUISER 0'54"52 NICK BRUISER 1'12"41 -------------------------------------------------------------------------------------------- 12b Top Scores -------------------------------------------------------------------------------------------- My personal top scores for all four circuits. Use them as targets to beat if you haven't already beaten them. Send me your best scores and I'll put them in my next FAQ. Please be honest. Thank you. MINOR CIRCUIT 255140 MAJOR CIRCUIT 337520 WORLD CIRCUIT 426720 SPECIAL CIRCUIT 493240 -------------------------------------------------------------------------------------------- 12c Credits and Special Thanks -------------------------------------------------------------------------------------------- Er... nobody so far, but I'll put your name here if you contribute anything for me to put in my next FAQ. -------------------------------------------------------------------------------------------- 12d More? -------------------------------------------------------------------------------------------- Try these challenges, they're arranged in order of difficulty, from easiest to hardest obviously. If you've finished any of them, you can consider yourself an expert, if you can do more than five of them, then you're one of the best. If you can do more than nine, you're the best of the best! Good luck! REGENERATION 1 Complete every Minor Circuit match with full stamina ETERNAL TORTURE Finish every opponent off with a Technical Knock Out ( TKO ) REGENARATION 2 Complete every Major Circuit match with full stamina INVINCIBLE 1 Complete every Minor Circuit match without getting hit INVINCIBLE 2 Complete every Major Circuit match without getting hit THE UNBEATABLE Play through the entire game without losing a match REGENARATION 3 Complete every World Circuit match with full stamina SLOW MODE Don't use Rapid Punches THE UNDERDOG Beat every champion without getting hit under 0'30"00 INVINCIBLE 3 Complete every World Circuit match without getting hit REGENERATION 4 Complete every Special Circuit match with full stamina HOT SHOT All your punches MUST connect and play the entire game without losing a match THE COUNT Finish every opponent off with a counterpunch FINISHER Knock out all opponents with a KO Punch QUICK FINISHER Knock out all opponents with a Rapid Punch KO KID Knock DOWN all opponents with a KO Punch every time KO KID 2 Knock DOWN all opponents with a Rapid Punch every time TORTURE Don't use any KO Punches INVINCIBLE 4 Complete every Special Circuit match without getting hit THE UNTOUCHABLE Play through the entire game without getting hit STRONG FIST Defeat every opponent with a KO ( NOT a TKO ) THE QUICK KILLER Beat every opponent under 1'00"00 THE FLASH Beat every opponent under 0'30"00 THE PERFECT Complete all of the above challenges I have completed the following challenges myself ( To show that it's not impossible ) REGENERATION 1 REGENERATION 2 INVINCIBLE 1 THE UNBEATABLE REGENERATION 3 FINISHER I'm not THAT great a player myself, so it shouldn't be too difficult to get all of them ( hmm... understatement? ). Again, good luck. -------------------------------------------------------------------------------------------- 12e A Final Note -------------------------------------------------------------------------------------------- FOCUS!!! It's the main key to defeating the game, believe it or not. And guess what's coming up next? A DISCLAIMER!!! ( Oh yay ) DISCLAIMER ********** This FAQ is Copyrighted in 1999 and owned by Starfire Hawk [ firehawk39@hotmail.com ] All information may not be taken in whole or in part without permission of the writer This FAQ my be freely distributed non-commercially as long as it is not altered and I, Starfire Hawk, is credited the author. No information was taken from anywhere... all this came out of my marvellous brain. Yes, it's true... so far anyway... __ __ __ __ / / \ / \ | \ !!! | - | | | | | | !!! \_| \__/ \__/ L_/ !!! !!! | | | ___ | / | | | / |/ |=| L__ |__| \___ | \ |=| -Starfire Hawk