********************************************************************* Super Mario RPG FAQ/Walkthrough Version 1.0 By PiKa085 (Devin Morgan) (Created 8/3/99) ********************************************************************* Table of Contents 1. What's New? 2. Battle Commands 3. Characters 4. Walkthrough 5. Weapons/Armor/Accessories List 6. Enemy List 7. Boss Strategies 8. Item List 9. Hidden Treasure Chest Locations 10. Melody Bay Songs 11. Mini-Games 12. Special Thanks ********************************************************************* 1. What's New? Version 0.5: The first INCOMPLETE version of this guide! ********************************************************************* 2. Battle Commands A - Your regular attack command. You'll be mainly using this against the enemies. When you attack, you can do a Timed Hit by pressing A right as the first hit connects with the enemy. That way, you'll get an extra hit in and take some more damage, too! B - Your "defensive" command. You can either choose to defend against an attack, or even attempt to run away from a battle. You'll usually be able to run away, but sometimes you won't be able to for a couple of reasons. One reason is that the enemy's agility could be faster than your party's. Another more important one is that you CAN'T run from a battle against a boss! X - The command you use to take an item. You can select an item to use in battle against the enemy(s), or to heal yourself or someone else in your group. Y - Your special attack command. You can use a Special Attack with this command, provided you have enough FP (Flower Points) to execute that move! ********************************************************************* 3. Characters Mario - The plump plumber from the Super Mario Brothers series returns for another adventure in Super Mario RPG! He is a great fighter with regular attacks, plus he's great with his infamous jumping and fireball specials! Mario's Specials Jump FP Used: 3 Level Learned: N/A My Description: Mario jumps on the enemy! Press Y as you make contact with the enemy to make it a Timed Hit. Fire Orb FP Used: 5 Level Learned: 3 My Description: Mario shoots a bunch of small fireballs at a single enemy. Press Y as fast as you can to get a lot of fireballs shot! Super Jump FP Used: 7 Level Learned: 6 My Description: Same as the regular jump (duh!); Mario stomps on the enemy! Press Y right as he makes contact and he'll jump again. Keep doing that to cause major damage! Super Flame FP Used: 9 Level Learned: 10 My Description: Mario shoots even larger fireballs at the enemy! Press Y repeatedly to shoot a bunch of them at them! Ultra Jump FP Used: 11 Level Learned: 14 My Description: He jumps on the enemy yet again! Press Y as you make contact and he'll jump again, just like the Super Jump. The only difference is that you cause more damage with this special and there are slightly longer increments between timed jumps. Ultra Flame FP Used: 14 Level Learned: 18 My Description: You shoot the same size fireballs as you did with the Super Flame, but this time, they can hit multiple enemies! They may or may not ALL the enemies on the screen, but they will definitely hit more than one of them at the very least! Mallow - This pudgy, white "tadpole" joins Mario at the Mushroom Kingdom in hopes that he could help him get his Frog Coin back from Croco. He isn't the best attacker, but he has some really great special attacks! Mallow's Specials Thunderbolt FP Used: 2 Level Learned: N/A My Description: Mallow hits all the enemies on the screen with thunderbolts! As the storm is about to end, press Y to make it a timed hit for some extra damage! HP Rain FP Used: 2 Level Learned: 3 My Description: Mallow produces a small cloud that rains on the selected ally, recovering their HP. Unfortunately, you can only do it on one ally at a time; other than that, it's an OK healing spell during the first half of the game! Psychopath FP Used: 1 Level Learned: 6 My Description: A couple spotlights appear and then shine on the selected enemy. It'll show you how much HP they have remaining. If you hit Y right as the spotlights come together, you can see what that enemy is thinking, too! Shocker FP Used: 8 Level Learned: 10 My Description: Mallow makes a huge lightning bolt and hits a single enemy with it! Press Y just as you make contact to cause some more damage. Snowy FP Used: 12 Level Learned: 14 My Description: Mallow makes it "snow" on the screen, then a giant snowman appears on top of the enemies! It's very useful against fire enemies and it hits ALL enemies onscreen, too! Star Rain FP Used: 14 Level Learned: 18 My Description: Mallow makes a star appear and fall on the enemies! Press Y just before it makes contact with the ground to make it hit again, then keep doing that for multiple hits! Geno - This stranger from the Star Road comes down to earth and comes to life inside the doll named Geno. He has some really good special attacks, including one that could take 9,999 HP damage from almost any enemy! Geno's Specials Geno Beam FP Used: 3 Level Learned: N/A My Description: Geno shoots a ray beam at an enemy. For this attack to work, you have to hold Y down until 3 stars appear then release for an attack! Geno Boost FP Used: 4 Level Learned: 8 My Description: Geno raises a single ally's attack (both regular and special) stats in battle. If you press Y before the arrows pointing upward disappear, and that ally's defense stats go up, too (only in that battle, though)! Geno Whirl FP Used: 8 Level Learned: 11 My Description: Geno throws a slicer at the enemy. If you hit the Y button as it leaves the screen, you can cause 9,999 HP damage to an enemy, instantly killing them! It doesn't work on any of the bosses, though. Geno Blast FP Used: 12 Level Learned: 14 My Description: Geno puts on a light show that hurts all the enemies on the screen. You have to hold Y to charge up this move, too! Geno Flash FP Used: 16 Level Learned: 17 My Description: After you hold Y and release it when 3 stars appear, Geno turns into a cannon and shoots an orangish ball towards the enemies! It becomes really big and causes damage to every enemy onscreen. Bowser - The King of the Koopas comes and kidnaps the Princess again! After the giant sword crashed into Bowser's Keep, he got sent to another part of the world. You find him at Booster's Tower, and he helps you get in, then "lets" you join the Koopa Troop. He's a great attacker, but he doesn't really have any really good specials, though. Bowser's Specials Terrorize FP Used: 6 Level Learned: N/A My Description: Bowser summons a Big Boo to come and scare all the enemies on the screen. You have to rotate the Control Pad clockwise to make this move work. Poison Gas FP Used: 10 Level Learned: 12 My Description: Bowser makes a poisonous cloud appear and spread poisonous gas above the enemies. If it's effective against an enemy, their HP slowly gets taken away until they die! You have to rotate the Control Pad again to do this move. Crusher FP Used: 12 Level Learned: 15 My Description: Bowser makes a giant, jagged rock come out of the ground and hit the selected enemy from below! Press Y before it hits the enemy to cause some more damage! Bowser Crush FP Used: 16 Level Learned: 18 My Description: A giant Mecha-Koopa stomps across the screen, hitting all the enemies on the screen. Press Y repeatedly to attack. Princess Toadstool - The Princess joins Mario after he rescues her in Marrymore, then as he leaves the Mushroom Castle when he escorts her back there. She isn't really good at attacking at all, but the good part about having her is that she can heal your entire party! Princess Toadstool's Specials Therapy FP Used: 2 Level Learned: N/A My Description: She recovers one ally's HP and cures them from any irregular stats (scared, mushroom, scarecrow, etc.). Group Hug FP Used: 4 Level Learned: N/A My Description: This special is the same thing as Therapy, but you cure the entire party! Press Y just as it ends to recover a little bit more HP! Sleepy Time FP Used: 4 Level Learned: 11 My Description: This special attack puts the targeted enemy to sleep if effective. You have to rotate the Control Pad clockwise to execute this attack. Come Back FP Used: 2 Level Learned: 13 My Description: This special works like the Pick Me Up item does; it revives a fallen ally and recovers half their total HP! Press Y just as the spell is about to end to recover that ally's entire HP! Mute FP Used: 3 Level Learned: 15 My Description: This special prevents the enemy you were aiming to hit from using their special moves if it's effective! You have to rotate the Control Pad again to do this move. Psych Bomb FP Used: 15 Level Learned: 18 My Description: The Princess throws lots of tiny bombs at all the enemies on the screen! Press Y fast repeatedly to throw the bombs somewhat quicker. ********************************************************************* 4. Walkthrough *** Introduction *** The game opens showing the Princess sitting in the garden outside Mario's house picking flowers. It is a pretty nice day outside and nothing is wrong. Suddenly, the background goes pitch black and the Princess starts to get up. Then, out of nowhere, Bowser swoops in with his Flying Clown Cup and kidnaps the Princess! Then, Mario runs out of the house and heads to Bowser's Keep. The next scene opens showing Bowser flying to the keep, then Mario runs across the bridge outside the keep to the entrance. The door opens and Mario runs in, thus starting the game. *** Bowser's Keep *** You start the game in Bowser's Keep to save the Princess again from Bowser. In the first room of the keep, there's nothing to worry about, so just go through the door to the next room. In this room, there are a bunch of Terrapins patrolling the room, so watch out for them and try not to get into a battle with them; you get NOTHING for beating them! Go through the room to the door and the Terrapins standing by the door will spot you and approach you, pitting you into a battle against 4 Terrapins. They're very easy to beat and their attacks only take 1 HP damage from you, so just use a regular attack on each to defeat them. Then, go through the door. In this room, simply run across the bridges to the other side. When you reach the far ledge by the door, the 2nd bridge will collapse so all you can do is go through the door. Walk towards the end of the room and you'll see a couple of chandeliers hanging from the ceiling, as well as the Princess hanging by a rope high above you! The camera will move upward and Mario will automatically jump up the chandelier next to Bowser's and a battle will start. To win this fight, just use a timed Jump attack on the Kinklink. Bowser's attacks won't hurt you too badly, so ignore him and his attacks. Do the timed Jump attack once more and you'll hear a crackling sound and the Kinklink will start to lose its grip. Bowser will freak out and the chandelier will drop with him on it. Then, he'll throw a mallet up at the Kinklink holding Mario's chandelier up and that chain will lose its grip, too. Bowser will throw another mallet up and Mario's chandelier will drop as well until you're level with Bowser in the air. After Bowser finishes talking, he'll leap towards you to attack and Mario will counter by jumping on Bowser, thus springing him upward towards where the Princess is hanging. Bowser will drop with the chandelier and Mario will reach the chains up above. Then, he'll reach the Princess and just as he's about to save her, a loud rumbling occurs. You'll see a scene of a large star above Bowser's Keep, then you'll see it shatter and a sword will spiral down through the clouds into the keep. The impact of the sword causes Mario to be sent out of the keep and into the sky, and the Princess and Bowser's locations are unknown. *** Mario's Pad *** The scene at Mario's Pad opens showing Toad outside the Pipe House walking back and forth. Then, he stops moving and the camera moves up a small bit looking towards the sky to show Mario flying across the sky, then crash-landing inside the Pipe House. Toad then runs inside and talks for a moment, and then goes outside again. When you can control Mario, jump down from the wall and exit the house. Go talk to Toad, then use the Save Point nearby and exit the pad and head to Bowser's Keep. *** Bowser's Keep *** As Mario walks across the stony bridge to the castle door, he looks up and panics as he spots the giant sword staring back at him! The sword (also known as Exor) declares that it has taken over the keep, then it'll destroy the bridge to the keep, causing Mario to run away to nearby Vista Hill. Mario looks back at the keep and the sword while standing on the hill, then he walks away. Now it's time to go back to Mario's Pad to alert Toad of the situation. *** Mario's Pad *** Go inside the Pipe House and talk to Toad, who's standing by the window. Mario will then reinact the scene at Bowser's Keep with Exor, then Toad will tell you that he's going to go inform the Chancellor about the Princess then leaves the house. Now, you leave the house and head down the path as if you're leaving Mario's Pad, then Toad will run back and hit you accidentally. He'll talk for a moment, then give you a Mushroom. When he asks you if you know how to use items, say yes so he doesn't have to demonstrate to you how. Listen to Toad talk some more, then a Goomba will appear. When Toad asks you about Timed Hits, say yes so you don't have to see that presentation, either. The Goomba will walk away. Toad will talk for a while longer, then he'll give you 3 more Mushrooms and leave. Now, save the game if you want, then leave the pad and head to Mushroom Way. *** Mushroom Way *** This is the first area where you can fight enemies and gain Exp. points and Coins by beating them. It is also quite easy so it shouldn't be too difficult to get through this area! You should also fight alot of the enemies you run into to gain a level or two before you reach the Hammer Brothers at the end of the stage. From the start, just head up the path and hit the chest there until it empties to get 5 Coins. Keep going and you'll see Toad being trapped by a seemingly lone Goomba. Engage in battle with that Goomba and defeat the 2 Goombas to rescue Toad. He'll give you a Honey Syrup for your help and run away. Hit the chest repeatedly to get 8 Coins, then take the path to the 2nd section. In this section, head to the spinning red flower and defeat the 3 Goombas in battle then stand on the flower yourself. Wait until you're facing the right ledge and jump towards it from the flower to find Toad being held captive by a Sky Troopa. Defeat the 2 Sky Troopas in battle to rescue Toad yet again. Toad will give you a Flower Tab, then run away. Next, drop off the platform and continue through the area to the path leading to the last area of Mushroom Way and hit the chest right before it to get a Recovery Mushroom. Take the path to the final area and fight a bunch of Spikeys until you reach Level 2 because that's when you should be strong enough to beat the enemies ahead. After you're done gaining Exp. points, continue towards the right end of the area and you'll find Toad being held captive once again, but this time by a Hammer Bro! Approach the Hammer Bro once, and then approach him a second time to start the battle. It's fairly easy to defeat the 2 Hammer Bros. in battle. The easiest way to fight them is to concentrate on one of them at a time. You shouldn't worry about their attacks, either, because they don't present a real threat to you for they only take a couple HP away from you. Defeat the first Bro by using a timed Jump attack, then a timed regular attack. The remaining brother will then use Valor Up to make his defenses stronger. Do the same as for the other brother to defeat this one as well, but you might have to use another timed regular attack or two if needed. After they're defeated, Toad will pick up and bring you a hammer that the Hammer Bros. left behind, then he'll talk for a moment and head to the Mushroom Kingdom. Now, equip the Hammer as your new weapon, and then take the path out of Mushroom Way and head to the Mushroom Kingdom. *** Mushroom Kingdom *** When you enter the kingdom, just head straight into the castle. If you want to get the Hidden Chest in the castle because this is the ONLY part in the game when you could get it, you should go to the Inn and save your game before entering the castle. When you enter the castle, Toad will stop and tell you to follow him down the hall, and then he walks ahead. Follow him all the way through the halls to the Chancellor. The Chancellor will talk to you, then Mario will reinact the fight with Bowser and the encounter with the sword to show him what happened. After he's done talking, Mario will turn and the Chancellor will call to him again. He'll then give Mario a Map of the world. Then, Mario will start to head down the steps and the Chancellor will call to him AGAIN, causing him to fall down the stairs! The Chancellor will then tell you to head down to the basement and talk to the Vault Guard. Now that you can control Mario again, head back to the first room in the castle and take the path to the right to another room. Talk to the Vault Guard that's standing by the stairs and he'll lead you down to the basement. In the vault, hit the 3 chests to get 10 Coins, a Flower, and a Recovery Mushroom. Next, go back upstairs and to the first room of the castle again. Now, take the left path and go up the stairs. Continue into the Princess's room and walk up to the blue chair near the back of the room. Press A and it'll say that you found the Princess's ???, but the old lady nearby will scold you and give you a Mushroom. Now, go back downstairs and exit the castle. Outside, you'll see a marshmallow with legs chasing after a crocodile. After a short scene, the marshmallow guy will give up the chase and start crying, which causes a rainstorm! Go talk to him and he'll stop crying and introduce himself as Mallow. After he tells you about how that crocodile stole his coin, he'll join your party. Now, go to the Tool Shop and talk to the shopkeeper. He'll give you a free Pick Me Up. Then, talk to him again and buy the Shirt and Jump Shoes for Mario and the Pants for Mallow. You should also buy a couple Honey Syrups and Pick Me Ups (you shouldn't need any Mushrooms if you still have the ones from earlier in the game), then leave the shop. Walk down the path and you'll see a mushroom kid hopping up and down in a panic. Walk past him and he'll stop you and tell you about the crocodile that was causing trouble in the kingdom. After he's done talking, head to the Inn and save your game if you want, then go back down the path by that kid and take the path out of the Mushroom Kingdom. From there, head on to Bandit's Way. *** Bandit's Way *** When you enter this area, you'll find Croco standing there at the start. He'll spot you and run away, so now it's time to go after him! From the start, head down and right until you see a Save Point in the lower-left part of the area. Save at that point, and then take the path into the next area. In this area, jump onto the red spinning flower and use it to jump onto the higher ledge. Then, go right and jump from platform to platform in the air because each time you step on one, the other one rotates in front of you so you can jump onto it. Collect the coins in the air, then continue right and take the path to the next area. In the next area, you have to follow Croco up and through this area. Continue until you reach the last intersection, then take the right path and defeat the K-9 underneath the chest, then hit the chest to get a Recovery Mushroom. Now, go back down, left, and up to the next area. After Croco runs away AGAIN, jump onto the yellow platform to the right, then jump at an angle to hit the chest in the air to get the Super Star. Then, drop down and hit EVERY K-9 that you see until the star's power runs out to get lots of Exp. points. (You should gain a level at least by doing this!) Then, continue on to the final area. You'll see Croco there; he'll taunt you, then run away again. Enter the area and look for Croco. When you find him, simply sneak up behind him 3 times, then he'll stop running and battle you! Check out the Boss Strategies section of this guide to find out how to beat Croco. After you beat him, you'll get Mallow's coin back, as well as find a wallet. Now, a trampoline will appear nearby, so jump on it to be transported back to the first area of Bandit's Way. Just head up and exit the level and head back to the Mushroom Kingdom. *** Mushroom Kingdom *** When you return to the Mushroom Kingdom, you'll find that it's infested with Shysters scaring the people. The first thing you should do is defeat the Shyster chasing the mushroom guard nearby; he'll give you 10 Coins for saving him. Then, beat the Shyster following the mushroom guy with a blue hat, and then talk to him. Give him his wallet back and he'll give you a Flower Tab. Now, what you should do is fight all the Shysters in town, including the one hitting the house and the 3 inside of the big house. After you beat the 3 Shysters inside the house, the father will give you a Flower Tab for your help! Now, head inside the castle to find more Shysters and Toad being chased by one. Defeat the Shyster chasing him and he'll run into another room. Follow him, and then defeat the 2 Shysters there to make that room safe. Go up to the next room and the Shysters will fight you as you head for the door. Defeat them and enter the room with Toad. He'll be so happy that you helped him that he'll give you another Flower Tab, which belonged to the Princess. While you're in this room, talk to the old mushroom that scolded you before when you came here, and she'll completely restore your HP and FP, then save your game at the Save Point. Since fighting all those Shysters more than likely brought Mario and Mallow up to Level 4 or 5, it's time to head to the throne room. Make your way back to the main hall and take the right path. Fight the 2 Shysters scaring the mushroom guy then enter the upper room and talk to the frightened Vault Guard. He'll give you a Wake Up Pin, which you should equip on Mallow. Now, go to the main hall again and go up while trying to avoid the endless supply of Shysters coming through the door. Go through the next couple rooms, fighting the Shysters along the way until you get into the throne room. The Shysters will spot you and Mack will come forward. Then, Mack and 4 Shysters will surround you and you'll enter a battle against Mack and his minions for the star. After you defeat Mack, you can claim the first star! Next, go talk to the Chancellor and Mallow will talk about asking his grandpa for help, so they should go to Tadpole Pond. After you gain control of Mario again, exit the castle. Head to the Tool Shop and talk to the shopkeeper and he'll give Mallow the Cricket Pie in exchange for the Frog Coin Mallow got from Croco. Now, head to the Inn and save your game, then leave Mushroom Kingdom for Kero Sewers! *** Kero Sewers *** When you enter the area, go down the pipe to enter the sewers. Once there, save your game at the nearby Save Point, then jump into the water and swim to the right. Keep swimming right until you reach the "shallow" section of the water and jump out at that point and go down the pipe that's there. In the next room, drop down to the lower ledge to the right and go down that pipe. When you emerge in the following room, drop down to the ground to the right, then go up the steps and hit the chest to fight Pandorite, the chest monster. Defeat him by having Mario do a few timed Jump or Super Jump (if he learned it already) attacks while Mallow defends or heals. After you beat him, you'll get a Flower Jar and a Trueform Pin, which you should equip on Mario. Next, stand on the top step or second to top step, then jump up onto the higher ledge. Go all the way left then hit the chest to get a Flower, then go up the steps and head right. Go right and up the steps, then left and up those steps. Then, go right and down the pipe. Hit the chest next to the pipe to get the Super Star, then go down to the platform with the 4 Rat Funks and defeat them. Go up the steps and defeat the Boo that's there, too. Now, go left and down the pipe to the next room. Go left along the path where there are Rat Funks walking back and forth. Fight them or try and jump over them. (I'd rather you fight them; they're not that hard.) Go down the pipe, then in the next room, jump onto the ledge to the right where a Rat Funk is standing there. Defeat it, then drop down to the lower ledge and go down that pipe. Next, go up the steps and go right, and push the green ! switch to drain the water from the previous rooms. Drop back down to the pipe and go down it. Drop down the ledge to the floor and go all the way down until you reach a pipe you couldn't access before. Go down that pipe and hit the nearby chest to get the Recovery Mushroom inside, then save your game at the Save Point. Then, go right and down the pipe to reach the room with Belome inside. Go up to him and you'll enter a battle against him. After you beat Belome, the switch he was standing on will rise and the gate will open, causing tons of water to come gushing in, washing you down the Midas River course. *** Midas River *** Since this area is more like a mini-game than a real level, I won't get into too much detail for now. Look in the mini-games section of this guide to find more detailed info on this course. Just go down the first half swimming against the current trying to nab all the Coins and Frog Coins you can. In the second half, you have to ride a barrel down the river while jumping to collect the coins in the air and to avoid the piranhas that just out of the water and attempt to steal some coins from you! When you reach the end, the mushroom guy will give you Frog Coins, depending on how many coins you got throughout the Midas River. He'll also give you the Noknok Shell, which you should equip Mario as his new weapon. Save your game at the Save Point if you want, then exit the area and go to Tadpole Pond. *** Tadpole Pond *** When you enter this area, simply walk straight ahead and stand on the gray stone/switch and a tadpole will swim up to you. Then, a whole bunch of them will emerge from the pond and ask that you jump for them. Do your thing, and then Frogfucius will float in via a Lakitu. He'll have the tadpoles form a bridge for you and then floats back to the island he lives on. Now, jump from tadpole to tadpole to the island and Frogfucius will talk to you for a while. He's just telling you that the Princess and Bowser aren't at the keep anymore and that they're still out there in the world somewhere. Then, Mallow will say something and Frogfucius will reveal that Mallow is NOT a tadpole! He'll start crying, and then Frogfucius will have him join Mario on his journey. After the whole scene is done and Frogfucius is standing at the edge of the island all upset, go talk to him again. He'll be so happy that you brought him the Cricket Pie from the Mushroom Kingdom that he'll give you the Froggie Stick, which you should equip Mallow with. Now, jump back across the bridge of tadpoles and go right. Take the path into the next area to reach Melody Bay. Stand on the gray stone/switch and play "Frogfucius' Suite #18" on the bay. To find out how to play it, look in the Melody Bay Songs section of this guide. After you play it, Toadofsky will give you an Alto Card, which you could use to buy things at the Juice Bar, located at the far left end of Tadpole Pond. Next, save your game at the Save Point, then head back down the path out of Melody Bay, then head left and down to exit Tadpole Pond. Now it's time to head on to Rose Way. *** Rose Way *** From the start of this area, jump onto the yellow platform in the air and ride it to its first stop, then get off it. Take the Recovery Mushroom on that island if you need it, then jump onto the next platform and ride it to the next island. Get off there and take the Flower, then jump onto the next platform. Get off at this platform's first stop, then enter the next area, where you'll see 2 yellow platforms swinging back and forth, each with a Shy guy on top of it. Jump onto the 1st platform when it reaches its lowest point, defeat the Shy guy, then ride the platform until you come close to the other platform. Defeat the Shy guy on that one, too, then ride the platform to the chest, then jump to the chest and hit it to get a Frog Coin. Next, jump off the platform and exit this room. Back in the main room again, jump onto the yellow platform and ride it to its third stop, then get off and take the path to the next area. Simply follow the path through this room and you'll end up back in the "platform room". Get on the platform there and ride it to its first stop and get off, then get onto the other platform. Ride that platform to its 2nd stop, then get off and enter the next room. In this room, there are 5 chests, each with a Shy guy on top of them. Go around the room, hitting the chests until they empty and defeating the Shy guys that fall from the chests to get some Exp. points. By emptying all 5 chests, you will collect 20 Coins and a Recovery Mushroom. Now, go down and enter the next area. In this room, you'll find Bowser and his troops. After they all leave, take the path up and out of Rose Way and head to Rose Town. *** Rose Town *** Upon entering Rose Town, you'll find that arrows are falling from the sky, hitting and completely paralyzing the people they hit so they cannot move. What you should do first in this now dangerous town is get to the upper-left corner of town and talk to the guy that can move. Then, jump on his head, then onto the higher ledge and enter the house. Hit the 2 chests to get 2 Flowers, then head upstairs where you'll find a green ! switch. Hit the switch and go back downstairs and outside the house. There will be a set of stairs there and the guy will come up them and thank you, then go inside where it's safe. Go in the house again and talk to that guy; he'll give you directions to a hidden area in the Forest Maze. I'll tell you how to find this section when we get to the Forest Maze part of this guide. Now, leave the house and head to the upper-right part of town and enter the Tool Shop. Buy the Thick Shirt and Pants for Mario and Mallow and stock up on Honey Syrups Pick Me Ups, and Mushrooms if you need them, then leave the shop. Head back to the entrance of town and go left and enter the Inn. You'll see a kid playing with his Mario, Princess, and Bowser dolls. When he notices that you're there, he'll get his mother. When the kid asks to prove that you're Mario, do your jump and his mother will ask that you play with her son, Gaz. Agree to play and Gaz will bring out his Geno doll and accidentally shoot Mario with Geno's shooting star attack and knock him out! Later that night while everyone is sleeping, a tiny star will appear in the Inn and float around above the dolls. It'll then descend upon the Geno doll and "possess" it, making it life-size and real. It'll then walk out of the Inn. When Mario wakes up, save at the Save Point, and then go downstairs only to hear Gaz and his mom argue about the Geno doll and how it walked into the forest. After they're done, leave the Inn and the town and head to the Forest Maze. *** Forest Maze *** This stage is quite long and can be really annoying, especially when you reach the room with the 4 paths! There are also many mushrooms on the ground that you can take. Be warned though, that some are actually enemies in disguise and they move as soon as you're too close to them! As for the ones that don't attack you, they're just regular mushrooms, which you could use to recover 30 HP, just like the items. From the start, walk straight ahead into the next room where there is a stump with a Wiggler walking around. Go down the stump into the underground cave. Get through the cave and hop on the trampoline to go back outside. Next, just go up and right and take the path to the next room, where you'll find 7 stumps. Go to the very last stump at the back end of the room and go down it, then head left in the cave and you'll see a sleeping Wiggler. Jump on it to make it wake up and a loud rumbling will occur and you'll get thrown back out of the stump. You'll find that a new path has opened up behind the stump, so take that path! Get to the stump where you'll see a Wiggler crawling into it and go down that stump. In the cave, you'll find that same Wiggler from earlier all shaken up trying to sleep again. Ignore it and go through the cave to the next trampoline and jump on it. Once you're back outside, head up and right and save at the Save Point about halfway through the room. Next, take the path up the next room. You'll find yourself in a room with 4 paths where each path takes you to an identical room (just like the Lost Woods scene in Zelda for NES). You'll also see Geno standing by one of the paths. Before I talk about following Geno, I'm going to give you the directions to the hidden room that the guy in Rose Town told you about. The directions (assuming that you just entered the room with the 4 paths) are: left, left, straight, and right. These directions are through Mario's point of view, NOT yours, so keep that in mind. When you find the hidden room, go down the stump and hit all the chests to find Recovery Mushrooms, Flowers, and a Frog Coin! Now leave this room and take the path going up and you'll see Geno. Follow him as he heads through different paths until you don't find him, then take the path to the right, then up. You'll find Geno again by the path to the left. Go through that path and you'll reach the next room where Bowyer and his minions are! Bowyer is obviously the one that has been sending arrows into Rose Town stunning the people. Mario and Mallow will hide behind a stump and a minion will walk in with a star piece. Geno will appear again and demand that Bowyer gives him the star piece. While Geno is fighting Bowyer, Mario and Mallow will be hanging out on the side. Then, they'll jump in on the battle and it'll become a 3-on-1 battle against Bowyer. Read the Boss Strategies section of this guide for info on fighting Bowyer. After the three of you beat Bowyer, Geno will introduce himself and explain to you about the Star Road and the star pieces and how they're needed to repair the Star Road and restore peace. Then, Mario will claim the star and the camera will zoom in on an arrow minion that listened in on the conversation about the Star Road and he'll declare that he must inform Smithy about the stars, then run off. Now, continue up the path and exit the Forest Maze and go back to Rose Town! *** Rose Town *** Now that Bowyer is gone, falling arrows no longer stun the people and peace is restored to Rose Town. Enter the Inn and talk to Gaz. Mario, Mallow, and Geno will try and explain to him the Star Road situation, then Gaz will give you a Finger Shot. Equip that on Geno so he has a good weapon, then stay the night. In the morning, save your game, leave the Inn, and then leave Rose Town and head to the Pipe Vault. *** Pipe Vault *** This entire area is optional and you can just skip over it, but going through here is the only way to access Yo'ster Isle. Also, this place is really easy and you can get some extra coins and Exp. Points by playing through it. From the start, go down the pipe to go below ground. In the 1st room, just jump from ledge to ledge above the lava while trying to avoid the fireballs that come out of the lava unless you want to fight them. In the next room, just go straight up the steps while trying not to get crushed by the Thwomp! Then, jump over the pipe with the piranha plant, and then go down the 2nd pipe to the next room. In this room, there are 6 pipes with piranha plants living in most of them. Go down the 2nd pipe and run straight to collect a bunch of coins, then push Down at the last second to slide under the wall and collect the Frog Coin as well, then jump on the trampoline to get back up into the room with the pipes. Now, go down the second to last pipe and you'll see a mole guy and 4 pipes. Since this is also a mini-game, I won't go into detail here; look in the Mini-Games section for info on it. Use the trampoline to get back up, then go down the last pipe to the next room. Get through this room by jumping from platform to platform, jumping over the tan colored pipe, and then go down the green one. In this room, there are 4 tan colored pipes with piranha plants coming out of them, as well as a couple of little white plant things that steal your coins if they bite you! Fight some piranha plants, jump over the "coin thief" plants, then go down the green pipe to the next room. In this room, jump onto the yellow platform when it's at its lowest point, then hit the chest above it to get some coins, then drop off it and continue right. Jump across the ledges to avoid the white plant things below you, then jump onto the next yellow platform. Try and hit the chest above you while landing on the platform each time or else the plants below you will steal a bunch of your coins! Next, go right and go down the last green pipe to exit the Pipe Vault and emerge in Yo'ster Isle! *** Yo'ster Isle *** When you first emerge at Yo'ster Isle, save your game at the Save Point up and to the left of the pipe, then go down to the main area. Go all the way towards the exit of this area and talk to Yoshi, then jump on his saddle to ride him. Go back up and talk to the pink Yoshi by the entrance to the isle and he'll give you some cookies to challenge Boshi with. Then, go back down and talk to the blue dinosaur with the shades; that's Boshi and challenge him to a race. Since this is a mini-game, I'll tell more about the race in the Mini-Games section. After you beat Boshi, all the other Yoshis could race again and Yoshi will give you 3 Yoshi Cookies, then say his good-byes, and then walk away. Now, go down to the bottom end of the isle and take the path out of here. From here, head on to Moleville. *** Moleville *** When you enter this town, head left to the Tool Shop and go inside. Buy the Mega Shirt and Punch Glove for Mario, the Mega Pants and Cymbals for Mallow, and the Mega Cape for Geno. Also, buy a bunch of Mid Mushrooms and Maple Syrups because they're more useful, so you should sell the regular Mushrooms and Honey Syrups because they won't be of too much use anymore in the game now that you're stronger and have lots of HP and FP. Now, leave the Tool Shop and go down to the Inn and enter it. Stay for the night if you have to, save your game at the Save Point, then exit the Inn. Now, head up towards the mine at the north end of town. When you get close to the mine entrance, you'll hear a growling noise and the camera will show Bowser and his troops occupying an open area next to the mine. After they leave town, head into the mines. You'll see a couple of moles inside along with the Ma Mole, running around in a panic. After she leaves, the other two moles will ask if you can help by going into the mine and rescuing the 2 kids that got trapped inside after the star piece crashed into it. Agree to help, then jump onto their shoulders, then onto the higher ledge and enter the next area. Head right and into the next room, then drop down to the lower area and head up and into the next room. Jump on the trampoline that's there and you'll hit the ceiling, then drop back down and fall unconscious for a little while. Then, Croco and his minions will appear and rob Mario of ALL his coins, then run away. Now, head up and right and into the next room. Get through this room until you reach Croco and his guys again and they'll be at a "dead-end". Then, he'll blow a hole in the wall with a bomb, then run away. Run through that hole and chase after Croco. Keep following Croco through the rooms and touch him to enter a battle against him. You could fight his minions in the other rooms as well to get a bunch of coins and a few Flower Tabs, but it's more important to beat Croco. Read the Boss Strategies part of this guide to get info on beating him again. After he runs away, you'll get all your coins back as well as a bomb that he dropped. Now, get back to the room with the trampoline and take the left path to the next room. Continue through this room to the next one, then go up and left in the following room and take that path to the next room. In that room, go left and into the next room. Here, fight or avoid the Bob-omb and the other enemies and keep going to the next room. Here, you'll find Pa Mole standing at a dead-end. Talk to him and he'll blow open the wall so you can continue, then he'll leave the mines. Continue through the hole to the next room, and then go through the bottom path to the bottom path in the next room. Run straight to the other end and then try and go through to the next area and a Shy Guy on a mine cart will chase you back to the room before it. He'll crash into the crates and drop a Frog Coin, then run away. Take the Frog Coin, then climb up the crates and onto the higher path and enter the next room from there. Fight the 2 Bob-ombs before the chest to get some Exp. Points, then hit the chest to get the Super Star. Run up the path, defeating the Bob- ombs along the way and go into the next room. Beat the Bob-ombs there and head right to the next room. In the next room, climb up the crates and beat that Bob-omb and head into the next room then quickly run up the tracks and beat the 4 Bob-ombs. (You might not be quick enough to beat them before the star's power ends. Hit the chest to get the Recovery Mushroom, then save at the Save Point. Continue up the path and jump onto the high stack of crates, then hit the chest in mid-air to get a Flower, then go into the next room. You'll find a bunch of bombs and a purple enemy named Punchinello. Get behind Punchinello and approach him to engage in battle. Check out the Boss Strategies section to find out how to put Punchinello away. After you beat Punchinello, the giant bomb's blast will make the star piece fall from a ledge above you. After Mario claims the star, enter the next room. You'll find the 2 kids and a mine cart. Read the directions if you want, then you'll be going on a mine cart ride out of the mines! At the end of the ride, you'll fall through the ceiling into the house where the kids live. After they thank you, leave the house and you'll see a beetle fly by, then 3 Snifits running after it. The beetle will land on Mario's hat and the Snifits will surround you. They'll mention a couple things, including the "girl that fell from the sky" and about Booster and how he likes beetles. After they all leave, save the game at the Inn, then exit Moleville and head to Booster Pass. *** Booster Pass *** Since this is a real short area, this is a good place to just hang around and gain Exp. In the first room, there's a Lakitu, who drops Spikesters down on you. Fight them all, and then get to the far right corner of the area. Take the Flower on the ground, then Go back down and left a little bit and jump up to the highest ledge. Continue going up and right and take the path to the next room. In this room, go right and up, then take the other Flower in the corner. From there, you could either walk directly to the left and step on a hidden switch that seals up the holes on the higher ledges, preventing you from fighting the Spikesters there or just ignore the switch and go down. I'd prefer you ignore the switch because you should fight them and level up. Get onto the higher ledge from the lower ledges in the beginning of the room and fight the 4 Spikesters up there. After they're defeated, go up the path and out of Booster Pass. If you're at least level 8, you're ready to go to Booster Tower; if not, reenter the pass and train some more. *** Booster Tower *** When you first enter this stage, you'll find Bowser outside the tower. He'll be sitting there, crying, then he'll turn around and freak out because you saw him! After he says a couple things, the camera will move up to the top of the tower where the Princess is being held. She'll try and call to Mario, and then the view will go back down by Mario and Bowser. After Bowser leaves go to the tower's door and push A; it'll say that the door is locked. Walk away as if you're leaving the tower and Bowser will come back, figuring out that you're determined to save the Princess. He'll break down the door, granting you access to the inside of the tower, then he'll let you "join" the Koopa Troop. (In other words, he joins your party.) Now, learn how to Switch allies if you want, then switch Mallow for Bowser. Next, go inside the tower and go left and up the steps. Go right and memorize the order of the pictures on the wall; you'll need to remember them for another part of this stage. Continue right and enter the next room, then jump up the steps where endless supplies of Spookums come down the steps. Fight then if you need the Exp. Points, or just avoid them and continue up and left to the next room. In this room, you'll see a toy train on a track appear above you and a crazy looking guy sitting on it. You'll find out that he's Booster and he says something about the girl that fell from the sky, then he'll ride away. Follow the train to the right, then up and into the darkened area where the tracks go to get a Flower Tab. Next, enter the next room and go up the first set of steps. You'll see Rob-ombs walking around on the next set of steps. Make your way up the steps, either fighting or avoiding them, then take the first path down and to the right. You'll be on a high ledge with a chest high above you in mid-air. Stand on the edge of the ledge on the tan square, and then jump off the ledge. You should land on the other end of the teeter-totter below. The bomb at the other end will rise up, then drop down again, sending you up to the chest above you. After you hit the chest, you'll fall to the ground, and then the Masher will fall on your head. Equip Mario with it, then exit the room. Head left and up the steps again, then go right and enter the next room. Go up the steps and head left to the next room, then go down and right. Go to the next room and go up the steps again, but when you get to the top this time, go all the way to the right and take that path to the next room. In this room, simply step on the green ! switch; it'll make a new area appear in Booster Pass. Now, enter the next room and go up the steps. Go behind the curtain and walk out the other side to turn Mario into the classic 8-bit Mario. Try and exit the room, then he'll change back to normal, now go right and enter the next room. In this room, go up and right, jump onto the ledges with the Spookums, then onto the higher ledge. Go left and do the same thing to reach the top level, then head up and right while avoiding the Snifit's bullets, then enter the next room. In the next room, go up all the steps with the Rob-ombs walking around and enter the next room. Save your game at the Save Point in this room, then go ahead to the following room and you'll see a bunch of pictures in no particular order. Go up to each of them in order from oldest to youngest and press A. If you get it all right, you'll get the Elder Key; use it to open the locked door to the left. Enter that room and jump up to the ledge with the Chained Chomp and it'll wake up. Bowser will take it off the chain and bring it with him as a weapon. Equip it on Bowser and leave the room, then head down and right to the next room. In this room, go up the steps and jump on the teeter-totter and the Thwomp will send you up to the next room up above. Now, jump onto the ledge in the middle of the room, then onto the yellow cubed ledge to the right. Then, jump onto the checkered platform, then onto the ledge to the left. Now, go up the steps and enter the next room. In this room, there are Coins, Frog Coins, and a Key scattered on the ground. However, the floor in this room is a trap and if you hit a trap, which you will, a Fireball enemy will appear and you'll have to fight it. Get to the key at the upper-right part of the room, and then unlock the door nearby. Go in that room and hit the chest to get the Zoom Shoes. You should equip them on Geno or Bowser. Now, leave the room and head down and left to the other door. Go through it to the next room and go up the steps where you'll find Chained Chomps sitting there. Get to the top, then enter the next room and the toy train and Booster will appear on a high ledge above you. When he starts throwing bombs at you, go down to the next room and Booster will ride away and the bombs will explode. In this room, go up a bunch of steps and go through the door at the top to enter the next room. Before you save, go down and right and jump onto the yellow ledge. Now, jump from ledge to ledge to reach the chest to the left. Open the chest to get the Recovery Mushroom. Then, save your game and enter the next room. Walk straight down and left to the other end of the room and you'll be at a locked door. You'll also find the Princess on the other side of that door, too. She'll tell you to hide from Booster because he's coming back, so Mario will hide behind the curtains. Then, Booster and the 3 Snifits will walk in and start the wedding rehearsal. Booster will realize that the Mario doll is missing and he'll send a Snifit to check behind the curtains. Play hide-and-seek with the 1st Snifit by moving around so you don't get caught. Then, another Snifit will join in and help the 1st one look behind the curtains. Next, the third Snifit will come help the other two. If you can manage to outlast them, Booster will open the final curtain, but look up and find the Mario doll on a high ledge, not knowing that the real thing is right in front of him! Jump up under the doll and knock it off the ledge and Booster will thank you and give you an Amulet, which you should equip on Bowser. If you do get caught by the Snifits in the curtain game 3 times, Booster and the Snifits will fight you. Read the Boss Strategies section to find out how to fight them. After Booster and his Snifits open the door and leave, go back and switch Geno for Mallow, then save your game in the previous room. Now, go back to the curtain room and go through the door that was once locked and Knife Guy and Grate Guy will appear and a battle will start. Look in the Boss Strategies section for info on beating them. Then, after they're gone, your 3 allies will jump off the balcony and leave the tower, heading to Booster Hill. *** Booster Hill *** This area isn't a real level; it's just another mini-game that you must do now, but you can come back later and play this course again and again. All you have to do now is chase Booster up the hill while jumping on barrels and the Snifits to get closer to the Princess. Each time you touch her, she'll give you a Flower and Booster will knock you back a little bit. After you reach the top, you'll enter Marrymore. *** Marrymore *** When you enter Marrymore, head right into the Inn/Tool Shop. Buy the Happy Shirt for Mario, the Happy Pants and Whomp Glove for Mallow, the Happy Cape and Hand Gun for Geno, and the Happy Shell for Bowser. Also, buy some Mid Mushrooms and Maple Syrups if you need them. Then, switch Mallow for Geno, save your game at the nearby Save Point, then leave the shop and head towards the chapel. Talk to the people there and you'll see a Snifit kick a soon-to-be couple, Raz and Raini from the Mushroom Kingdom, out of the chapel. Talk to them, then go right and to the side of the chapel. Walk to the left and you'll enter through the back entrance! Go up the stairs and you'll be in the main area of the chapel. Walk to the middle of the room and a Snifit will catch you and then try and run through the door at the top of the steps. Since it's locked, he'll ask you help him break it down, so run with him and break down the door. You'll stop in the next room and the Snifits will all crash into the room ahead. They'll shut and lock that door. Now, save the game and go to the door and press the A button. The Snifit will say something, then Bowser will come out and get upset. Then he'll move back and attempt to knock down the door. Run with him to knock it down and you'll be in the main room. The Snifits will knock into the Princess and her various accessories will be scattered throughout the room. The Snifits will take the ones they can find in between the pews. Now, go up to each of the Snifits and talk to them, making them give you the accessory they have. When you have the 3 that the Snifits had, go up to Booster and jump on his head and take the crown. Jump down and talk to Booster and give him the items. Then, the Princess will freak out because Bowser is with you, then an argument breaks out about who gives who a kiss: Mario, Bowser, or Booster? If you picked up the Princess's items really quickly, the Princess will kiss you; if you took your time, the other two will kiss you! After the kissing thing is solved, Mario, Bowser, and the Princess start to leave the chapel and Chef Torte and his Apprentice come in with the cake wondering why everyone's leaving. They get upset and start a battle with you. Check out the Boss Strategies section of the guide to find out how to beat them. After you beat them and their cake, Booster and the Snifits will leave Marrymore and Mario and the group will leave the room. In the waiting room, Raz and Raini and their guests are standing around waiting. Then, they all enter the chapel now that Booster is gone. Now, exit the chapel and take the path down and to the right to exit Marrymore and head all the way back to the Mushroom Kingdom. *** Mushroom Kingdom *** When you get back to the Mushroom Kingdom, head straight up the path and right into the castle. Toad will be waiting yet again in the hallway. He'll see you and then be surprised when he sees the Princess with you. He then takes you directly to the Chancellor. Then, the Chancellor gets to meet your entire party and hear their stories, and then the Princess decides to stay at the Mushroom Kingdom. When you can control Mario again, leave the throne room and exit the castle. The Princess will call to you and float down from a castle window with her parasol. Talk to her and Mallow will suggest visiting Frogfucius again, then the Princess will join you! Leave the Mushroom Kingdom and head to Tadpole Pond. ********************************************************************* 5. Weapons/Armor/Accessories List Mario's Weapons Hammer (1) Price: (Buying) 0 Coins (you get it free from Hammer Bros.) (Selling) 35 Coins Attack Up: +10 Hammer (2) Price: (Buying) 123 Coins (Selling) 61 Coins Attack Up: +20 Lazy Shell Price: (Buying) N/A (Selling) 100 Coins Attack Up: +90 Masher Price: (Buying) N/A (Selling) 80 Coins Attack Up: +50 Mega Glove Price: (Buying) 102 Coins (Selling) 51 Coins Attack Up: +60 Noknok Shell Price: (Buying) 20 Coins (can get for free at Midas River) (Selling) 10 Coins Attack Up: +20 Punch Glove Price: (Buying) 36 Coins (Selling) 18 Coins Attack Up: +30 Super Hammer Price: (Buying) 70 Coins (Selling) 35 Coins Attack Up: +40 Troopa Shell Price: (Buying) 90 Coins (Selling) 45 Coins Attack Up: +50 Ultra Hammer Price: (Buying) N/A (Selling) 57 Coins Attack Up: +70 (1): You get this hammer for free after beating the Hammer Bros. (2): You can buy this hammer in Seaside Town; you can play the Yoshi Egg game if you make a Timed Hit with this weapon! Mallow's Weapons Cymbals Price: (Buying) 42 Coins (Selling) 21 Coins Attack Up: +30 Froggie Stick Price: (Buying) N/A (get for free from Frogfucious) (Selling) 90 Coins Attack Up: +20 Ribbit Stick Price: (Buying) 86 Coins (Selling) 43 Coins Attack Up: +50 Sonic Cymbals Price: (Buying) N/A (find them in Bowser's Keep) (Selling) 54 Coins Attack Up: +70 Sticky Glove Price: (Buying) 98 Coins (Selling) 49 Coins Attack Up: +60 Whomp Glove Price (Buying) 72 Coins (Selling) 36 Coins Attack Up: +40 Geno's Weapons Double Punch Price (Buying) 88 Coins (Selling) 44 Coins Attack Up: +35 Finger Shot Price: (Buying) 50 Coins (get for free at Rose Town Inn when you return with Geno) (Selling) 25 Coins Attack Up: +12 Hand Cannon Price: (Buying) 105 Coins (Selling) 52 Coins Attack Up: +45 Hand Gun Price: (Buying) 75 Coins (Selling) 37 Coins Attack Up: +24 Star Gun Price: (Buying) N/A (find it in Bowser's Keep) (Selling) 60 Coins Attack Up: +57 Bowser's Weapons Chomp Price: (Buying) N/A (find it in Booster's Tower) (Selling) 70 Coins Attack Up: +10 Chomp Shell Price: (Buying) 60 Coins (Selling) 30 Coins Attack Up: +9 Drill Claw Price: (Buying) N/A (find it in Bowser's Keep) (Selling) 59 Coins Attack Up: +40 Hurly Gloves Price: (Buying) 92 Coins (Selling) 46 Coins Attack Up: +20 Spiked Link Price: (Buying) 94 Coins (Selling) 47 Coins Attack Up: +30 Princess Toadstool's Weapons Frying Pan Price: (Buying) 300 Coins (Selling) 150 Coins Attack Up: +90 Parasol Price: (Buying) 84 Coins (Selling) 42 Coins Attack Up: +50 Slap Glove Price: (Buying) 100 Coins (you can get it for free; she comes with it!) (Selling): 50 Coins Attack Up: +40 Super Slap Price: (Buying) N/A (you find it in Bowser's Keep) (Selling) 55 Coins Attack Up: +70 War Fan Price: (Buying) 100 Coins (Selling) 50 Coins Attack Up: +60 Mario's Armor Fire Shirt Price: (Buying) 90 Coins (Selling) 45 Coins Defense Up: +42 Magic Defense Up: +21 Fuzzy Shirt Price: (Buying) 70 Coins (Selling) 35 Coins Defense Up: +36 Magic Defense Up: +18 Happy Shirt Price: (Buying) 38 Coins (Selling) 19 Coins Defense Up: +24 Magic Defense Up: +12 Hero Shirt Price: (Buying) 100 Coins (Selling) 50 Coins Defense Up: +48 Magic Defense Up: +24 Mega Shirt Price: (Buying) 22 Coins (Selling) 11 Coins Defense Up: +8 Magic Defense Up: +10 Sailor Shirt Price: (Buying) 50 Coins (Selling) 25 Coins Defense Up: +30 Magic Defense Up: +15 Shirt Price: (Buying) 7 Coins (Selling) 3 Coins Defense Up: +6 Magic Defense Up: +6 Thick Shirt Price: (Buying) 14 Coins (Selling) 7 Coins Defense Up: +12 Magic Defense Up: +8 Mallow's Armor Fire Pants Price: (Buying) 90 Coins (Selling) 45 Coins Defense Up: +42 Magic Defense Up: +21 Fuzzy Pants Price: (Buying) 70 Coins (Selling) 35 Coins Defense Up: +36 Magic Defense Up: +18 Happy Pants Price: (Buying) 38 Coins (Selling) 19 Coins Defense Up: +24 Magic Defense Up: +12 Mega Pants Price: (Buying) 22 Coins (Selling) 11 Coins Defense Up: +18 Magic Defense Up: +9 Pants Price: (Buying) 7 Coins (Selling) 3 Coins Defense Up: +6 Magic Defense Up: +3 Prince Pants Price: (Buying) 100 Coins (Selling) 50 Coins Defense Up: +48 Magic Defense Up: +24 Sailor Pants Price: (Buying) 50 Coins (Selling) 25 Coins Defense Up: +30 Magic Defense Up: +15 Thick Pants Price: (Buying) 14 Coins (Selling) 7 Coins Defense Up: +12 Magic Defense Up: +6 Geno's Armor Fire Cape Price: (Buying) 90 Coins (Selling) 45 Coins Defense Up: +30 Magic Defense Up: +15 Fuzzy Cape Price: (Buying) 70 Coins (Selling) 35 Coins Defense Up: +24 Magic Defense Up: +12 Happy Cape Price: (Buying) 38 Coins (Selling) 19 Coins Defense Up: +12 Magic Defense Up: +6 Mega Cape Price: (Buying) 22 Coins (Selling) 11 Coins Defense Up: +6 Magic Defense Up: +3 Sailor Cape Price: (Buying) 50 Coins (Selling) 25 Coins Defense Up: +18 Magic Defense Up: +9 Star Cape Price: (Buying) 100 Coins (Selling) 50 Coins Defense Up: +36 Magic Defense Up: +18 Bowser's Armor Courage Shell Price: (Buying) 60 Coins (Selling) 30 Coins Defense Up: +12 Magic Defense Up: +6 Fire Shell Price: (Buying) 90 Coins (Selling) 45 Coins Defense Up: +18 Magic Defense Up: +9 Happy Shell Price: (Buying) 38 Coins (Selling) 19 Coins Defense Up: +6 Magic Defense Up: +3 Heal Shell Price: (Buying) 100 Coins (Selling) 50 Coins Defense Up: +24 Magic Defense Up: +12 Princess Toadstool's Armor Fire Dress Price: (Buying) 90 Coins (Selling) 45 Coins Defense Up: +42 Magic Defense Up: +21 Fuzzy Dress Price: (Buying) 70 Coins (Selling) 35 Coins Defense Up: +36 Magic Defense Up: +18 Nautica Dress Price: (Buying) 50 Coins (Selling) 25 Coins Defense Up: +30 Magic Defense Up: +15 Polka Dress Price: (Buying) N/A (she joins you with it equipped) (Selling) 80 Coins Defense Up: +24 Magic Defense Up: +12 Royal Dress Price: (Buying) 100 Coins (Selling) 50 Coins Defense Up: +48 Magic Defense Up: +24 Armor Everyone Can Wear Lazy Shell (Armor) Price: (Buying) N/A (Selling) 111 Coins Defense Up: +127 Magic Defense Up: +127 Super Jacket Price: (Buying) N/A (Selling) 350 Coins Defense Up: +50 Magic Defense Up: +50 Work Pants Price: (Buying) 22 Coins (Selling) 11 Coins Defense Up: +15 Magic Defense Up: +5 Accessories List Amulet Price: (Buying) N/A (Selling) 100 Coins Attack: +7 Defense: +7 Magic Attack: +7 Magic Defense: +7 Speed: -5 Info: You win it in the "curtain contest" in Booster's Tower. Antidote Pin Price: (Buying) 28 Coins (Selling) 14 Coins Attack: N/A Defense: +2 Magic Attack: N/A Magic Defense: +2 Speed: N/A Info: It prevents the ally equipped on from being poisoned. Attack Scarf Price: (Buying) N/A (Selling) 750 Coins Attack: +30 Defense: +30 Magic Attack: +30 Magic Defense: +30 Speed: +30 Info: Only Mario can equip it and he wins it by jumping 30 times with the Super Jump. B'Tub Ring Price: (Buying) 145 Coins (Selling) 72 Coins Attack: N/A Defense: N/A Magic Attack: N/A Magic Defense: N/A Speed: N/A Info: Only the Princess can equip this accessory. Coin Trick Price: (Buying) 36 Frog Coins (Selling) 18 Coins Attack: N/A Defense: N/A Magic Attack: N/A Magic Defense: N/A Speed: N/A Info: This accessory doubles the amount of coins you win in a battle. Exp. Booster Price: (Buying) 22 Frog Coins (Selling) 11 Coins Attack: N/A Defense: N/A Magic Attack: N/A Magic Defense: N/A Speed: N/A Info: This doubles the amount of experience points that the character it's equipped on earns in a battle. Fearless Pin Price: (Buying) 130 Coins (Selling) 65 Coins Attack: N/A Defense: +5 Magic Attack: N/A Magic Defense: +5 Speed: N/A Info: It protects the ally equipped on from being affected by Fear attacks. Feather Price: (Buying) N/A (Selling) 333 Coins Attack: N/A Defense: +5 Magic Attack: N/A Magic Defense: +5 Speed: +20 Info: You win it in Nimbus Castle if you escape Dodo's pecks as a "statue". Ghost Medal Price: (Buying) N/A (Selling) 800 Coins Attack: N/A Defense: N/A Magic Attack: N/A Magic Defense: N/A Speed: N/A Info: It increases the wearer's defense and magic power by 2 in battle. You win it by playing "Capture the Flags" with the 3 Musty Fears. Jinx Belt Price: (Buying) N/A (Selling) 999 Coins Attack: +27 Defense: +27 Magic Attack: N/A Magic Defense: N/A Speed: +12 Info: This accessory protects the person equipped on from a sudden death attack. You win it by beating Jinx 3 times. Jump Shoes Price: (Buying) 30 Coins (Selling) 15 Coins Attack: N/A Defense: +1 Magic Attack: +5 Magic Defense: +1 Speed: +2 Info: Only Mario can equip this accessory and it allows him to perform a jump attack on any enemy. Quartz Charm Price: (Buying) N/A (Selling) 3 Coins Attack: N/A Defense: N/A Magic Attack: N/A Magic Defense: N/A Speed: N/A Info: It prevents its wearer from being hit by a sudden death attack. You get it by defeating Culex in Monstro Town. Rare Scarf Price: (Buying) N/A (Selling) 75 Coins Attack: +15 Defense: N/A Magic Attack: +15 Magic Defense: +15 Speed: N/A Info: You find it in Nimbus Land among the vines. Safety Badge Price: (Buying) N/A (Selling) 250 Coins Attack: N/A Defense: +5 Magic Attack: N/A Magic Defense: +5 Speed: N/A Info: It protects the wearer from Mute and Poison attacks. You find it by beating the Hidon in the Sunken Ship. Safety Ring Price: (Buying) N/A (Selling) 400 Coins Attack: N/A Defense: +5 Magic Attack: N/A Magic Defense: +5 Speed: +5 Info: This accessory protects its wearer from many magic attacks, ALL status changes (poison, fear, mute, etc.) and it prevents them from being hit by a sudden death attack. Scrooge Ring Price: (Buying) 50 Frog Coins (Selling) 25 Coins Attack: N/A Defense: N/A Magic Attack: N/A Magic Defense: N/A Speed: N/A Info: It cuts the amount of FP required to perform a special move in battle. Signal Ring Price: (Buying) N/A (Selling) 300 Coins Attack: N/A Defense: N/A Magi Attack: N/A Magic Defense: N/A Speed: +10 Info: It will make a sound whenever you're in a room where a hidden treasure chest is nearby. You get it from Croco when you find him in Nimbus Land. Troopa Pin Price: (Buying) N/A (Selling) 500 Coins Attack: N/A Defense: N/A Magic Attack: N/A Magic Defense: N/A Speed: +20 Info: It increases its wearer's attack and magic power by 1.5 during battle. Trueform Pin Price: (Buying) 60 Coins (Selling) 30 Coins Attack: N/A Defense: +4 Magic Attack: N/A Magic Defense: +4 Speed: N/A Info: It prevents the person it's equipped on from being turned into a scarecrow or mushroom. Wake Up Pin Price: (Buying) 42 Coins (Selling) 21 Coins Attack: N/A Defense: +3 Magic Attack: N/A Magic Defense: +3 Speed: N/A Info: It prevents the character that equipped it from Mute or Sleep attacks. Zoom Shoes Price: (Buying) N/A (Selling) 50 Coins Attack: N/A Defense: +5 Magic Attack: N/A Magic Defense: +5 Speed: +10 Info: It increases its wearer's speed. You find it in Booster's Tower. ********************************************************************* 6. Enemy List 1. Alley Rat HP: 105 Strengths: N/A Weaknesses: N/A Thoughts: "Don't pity me, Mario!" 2. Amanita HP: 52 Strengths: N/A Weaknesses: Thunder Thoughts: "Gotta work on my tan!" 3. Ameboid HP: 220 Strengths: Jump Weaknesses: Fire Thoughts: "Get outta my face." 4. Apprentice HP: 120 Strengths: N/A Weaknesses: Ice Thoughts: "I've had ENOUGH." 5. Arachne HP: 82 Strengths: N/A Weaknesses: Ice Thoughts: "[musical note] Day-o..." 6. Armored Ant HP: 230 Strengths: Fire Weaknesses: Ice Thoughts: "Do one good turn a day." 7. Artichoker HP: 200 Strengths: Thunder Weaknesses: Jump, Fire Thoughts: "Relax a little, OK?" 8. Axem Black HP: 550 Strengths: Fear, Sleep Weaknesses: Thunder Thoughts: "You're timing stinks!" 9. Axem Green HP: 450 Strengths: Sleep, Silence Weaknesses: Ice Thoughts: "Are we done here?" 10. Axem Pink HP: 400 Strengths: Ice, Sleep, and Silence Weaknesses: Fire Thoughts: "Red, WRONG POSITION!" 11. Axem Rangers HP: 999 Strengths: Fear, Poison, Sleep, and Silence Weaknesses: Thunder Thoughts: "It's a melee!" 12. Axem Red HP: 800 Strengths: Fire, Fear, and Sleep Weaknesses: Ice Thoughts: "I'm all thumbs today!" 13. Axem Yellow HP: 600 Strengths: Thunder, Poison, and Sleep Weaknesses: Jump Thoughts: "We're lookin' GOOD!" 14. Bahamutt HP: 1,200 Strengths: Fire, Fear, and Sleep Weaknesses: Ice Thoughts: "Give me a chance, here." 15. Bandana Blue HP: 150 Strengths: N/A Weaknesses: Fire, Thunder Thoughts: "Color me Blue, mates!" 16. Bandana Red HP: 120 Strengths: N/A Weaknesses: Fire, Thunder Thoughts: "I love the color RED!" 17. Belome (1st Fight) HP: 500 Strengths: Sleep Weaknesses: Thunder Thoughts: "I just... wanna sleep." 18. Belome (2nd Fight) HP: 1200 Strengths: Sleep Weaknesses: Thunder Thoughts: "Gotta yummy in my tummy!" 19. Big Bertha HP: 350 Strengths: N/A Weaknesses: Thunder Thoughts: "Adabing, ADABANG!" 20. Birdo HP: 777 Strengths: Fire, Fear, Poison, Sleep, and Silence Weaknesses: N/A Thoughts: "I just love life!" 21. Birdy HP: 150 Strengths: Fire, Sleep Weaknesses: Ice Thoughts: "I HATE Valentina." 22. Blaster HP: 120 Strengths: N/A Weaknesses: Thunder Thoughts: "Wanna join me?" 23. Bloober HP: 130 Strengths: N/A Weaknesses: Fire, Thunder Thoughts: "I love floating around." 24. Bluebird HP: 200 Strengths: Ice, Sleep Weaknesses: Fire Thoughts: "You are...magnificent" 25. Bob-Omb HP: 90 Strengths: N/A Weaknesses: Jump, Fire Thoughts: "Ouch, HEY! Watch it!" 26. Body (Corkpedite) HP: 300 Strengths: Fire, Fear, Poison, Sleep, and Silence Weaknesses: Ice Thoughts: "......" 27. Bodyguard HP: 30 Strengths: N/A Weaknesses: N/A Thoughts: "Boing, boing, boing." 28. Boomer HP: 2000 Strengths: Fear, Poison, Sleep, and Silence Weaknesses: N/A Thoughts: "It's all over now..." 29. Booster HP: 800 Strengths: Sleep Weaknesses: Jump Thoughts: N/A 30. Bowser Clone HP: 300 Strengths: Jump, Fire, Fear, Poison, Sleep, and Silence Weaknesses: Ice Thoughts: "Grr... my castle..." 31. Bowyer HP: 720 Strengths: Fear, Poison, Sleep, and Silence Weaknesses: N/A Thoughts: "What's with these folks?" 32. Box Boy HP: 900 Strengths: Fire, Thunder, Ice, Fear, Poison, Sleep, and Silence Weaknesses: Jump Thoughts: "Been waitin' 100 years!" 33. Bundt HP: 900 Strengths: Fire, Thunder, Ice, Fear, Poison, and Sleep Weaknesses: Jump Thoughts: "Congratulations." 34. Buzzer HP: 43 Strengths: N/A Weaknesses: Fire, Ice Thoughts: "Buzzzzz..." 35. Carroboscis HP: 90 Strengths: N/A Weaknesses: Jump, Fire Thoughts: "I ALWAYS eat my vegetables!" 36. Chained Kong HP: 355 Strengths: Fire Weaknesses: Ice Thoughts: "A tad warm, isn't it?!" 37. Chester HP: 1200 Strengths: Fire, Thunder, Ice, Fear, Poison, Sleep, Silence Weaknesses: Jump Thoughts: "I love my job! [heart]" 38. Chewy HP: 90 Strengths: Jump, Fear, Poison, Sleep, and Silence Weaknesses: N/A Thoughts: "I'm just a fresh flower." 39. Chomp HP: 100 Strengths: N/A Weaknesses: Thunder Thoughts: "Workin' on a chain gang." 40. Chomp Chomp HP: 150 Strengths: N/A Weaknesses: Thunder Thoughts: "Hey, let's PLAY!" 41. Chow HP: 80 Strengths: Fear, Sleep Weaknesses: N/A Thoughts: "Hey, I fought you already!" 42. Clerk HP: 500 Strengths: N/A Weaknesses: N/A Thoughts: "10 years I've been here!" 43. Cloaker HP: 1200 Strengths: Fear, Poison, Sleep, and Silence Weaknesses: N/A Thoughts: "I love cold hard steel!" 44. Cluster HP: 60 Strengths: Jump Weaknesses: N/A Thoughts: "I'll psyche you out!" 45. Corkpedite HP: 200 Strengths: Fire, Fear, Poison, Sleep, and Silence Weaknesses: Ice Thoughts: "Off! FORGET IT!" 46. Countdown HP: 2400 Strengths: Fear, Poison, Sleep, and Silence Weaknesses: Jump, Thunder Thoughts: "We're into overtime!" 47. Croco (1st Fight) HP: 320 Strengths: Sleep Weaknesses: Fire Thoughts: "Gosh, I'm good!" 48. Croco (2nd Fight) HP: 750 Strengths: Sleep Weaknesses: Fire Thoughts: "Ooh! I'm good!" 49. Crook HP: 38 Strengths: N/A Weaknesses: N/A Thoughts: "You can't run away! Ha!" 50. Crusty HP: 80 Strengths: Jump Weaknesses: Fire, Thunder Thoughts: "Look at THIS!" 51. Culex HP: 4096 Strengths: Ice, Fear, Poison, Sleep, and Silence Weaknesses: N/A Thoughts: "A little off, eh?" 52. Czar Dragon HP: 1400 Strengths: Fire, Sleep Weaknesses: Ice Thoughts: "Flamin' hot, right at ya!" 53. Ding-A-Ling HP: 1200 Strengths: Fear, Poison, and Silence Weaknesses: Ice Thoughts: "Wake up sleepy heads!" 54. Director HP: 1000 Strengths: Fear, Poison, Sleep, and Silence Weaknesses: Thunder Thoughts: "I just lost EVERYTHING." 55. Dodo (1st Fight) HP: 800 Strengths: N/A Weaknesses: N/A Thoughts: "I'm STARVED!" 56. Dodo (2nd Fight) HP: 1000 Strengths: Sleep, Silence Weaknesses: Fire Thoughts: "I'm starved...later!" 57. Dodo (Fight w/Valentina) HP: Varies Strengths: Sleep, Silence Weaknesses: Fire Thoughts: "I'm starved...later!" 58. Domino HP: 900 Strengths: Sleep, Silence Weaknesses: Fire Thoughts: "MAGIC! DEAL with it!" 59. Domino (w/Mad Adder) HP: Varies Strengths: Fear, Poison, Sleep, and Silence Weaknesses: N/A Thoughts: "Sh... sho... shocked!" 60. Doppel HP: 333 Strengths: Jump Weaknesses: N/A Thoughts: "This has been a bad year!" 61. Dry Bones HP: 0 Strengths: N/A Weaknesses: Thunder Thoughts: "I'm sick of gettin' hit!" 62. Earth Crystal HP: 3200 Strengths: "I hate being awakened!" 63. Enigma HP: 150 Strengths: N/A Weaknesses: Jump Thoughts: N/A 64. Exor HP: 1800 Strengths: Thunder, Fear, Poison, Sleep, and Silence Weaknesses: N/A Thoughts: "Gotta mow the lawn soon." 65. Factory Chief HP: 1000 Strengths: Thunder Weaknesses: Thunder, Ice Thoughts: "Who DARES to fight ME?!" 66. Fautso HP: 420 Strengths: Fire, Thunder, Fear, Poison, and Silence Weaknesses: Jump, Ice Thoughts: "Thanks to you I'm free!" 67. Fink Flower HP: 200 Strengths: Fear, Poison, Sleep, and Silence Weaknesses: Fire Thoughts: "Gimme your best shot!" 68. Fireball HP: 10 Strengths: Fire Weaknesses: Jump, Ice Thoughts: "Blurb blurb blurb..." 69. Fire Crystal HP: 2500 Strengths: Fire, Fear, Poison, Sleep, and Silence Weaknesses: Ice Thoughts: "I gotta vacuum tonight!" 70. Forkies HP: 350 Strengths: N/A Weaknesses: N/A Thoughts: "Shikashikashika~~!" 71. Formless HP: 10 Strengths: N/A Weaknesses: N/A Thoughts: "I have a secret!" 72. Frogog HP: 80 Strengths: N/A Weaknesses: Fire, Thunder Thoughts: "This bright sunlight better not fry me!" 73. Geckit HP: 100 Strengths: Fire Weaknesses: Ice Thoughts: "Geck... Geck... GOCK?" 74. Gecko HP: 92 Strengths: Thunder Weaknesses: Fire Thoughts: "Red? What about Green?" 75. Geno Clone HP: 250 Strengths: Ice, Fear, Poison, Sleep, and Silence Thoughts: "Star Pieces... Star..." 76. Glum Reaper HP: 180 Strengths: Jump Weaknesses: N/A Thoughts: "Comin' through..." 77. Goby HP: 40 Strengths: N/A Weaknesses: Thunder Thoughts: "Blub blub blub..." 78. Goomba HP: 16 Strengths: N/A Weaknesses: Fire Thoughts: "Goomba gumba... phew!" 79. Goombette HP: 100 Strengths: N/A Weaknesses: Jump, Fire, and Thunder Thoughts: "Me speak soft, BIG STICK!" 80. Gorgon HP: 140 Strengths: N/A Weaknesses: Thunder Thoughts: "I just wanna go home." 81. Grate Guy HP: 900 Strengths: Fire, Sleep Weaknesses: Thunder Thoughts: "Peace is just a dream." 82. Greaper HP: 148 Strengths: N/A Weaknesses: N/A Thoughts: "Any reaping to be done?" 83. Guerilla HP: 135 Strengths: N/A Weaknesses: Thunder Thoughts: "Don't confuse me with someone else" 84. Gu Goomba HP: 132 Strengths: N/A Weaknesses: N/A Thoughts: "Hey, maybe I CAN win!" 85. Gunyolk HP: 1500 Strengths: Fire Weaknesses: Thunder Thoughts: "If we're beaten, the boss is alone" 86. Hammer Bro HP: 50 Strengths: Jump Weaknesses: N/A Thoughts: N/A 87. Heavy Troopa HP: 250 Strengths: N/A Weaknesses: Jump Thoughts: "I'll make ya beautiful!" 88. Helio HP: 10 Strengths: N/A Weaknesses: N/A Thoughts: "I'm burnin' up inside!" 89. Hidon HP: 600 Strengths: Fire, Thunder, Ice, Fear, Poison, Sleep, and Silence Weaknesses: Jump, Fire Thoughts: "You wanna run, huh?!" 90. Hippopo HP: 400 Strengths: Fear, Poison, Sleep, and Silence Weaknesses: Thunder Thoughts: "This is a drag..." 91. Hobgoblin HP: 50 Strengths: N/A Weaknesses: Jump Thoughts: "Havin' a blast today!" 92. Jabit HP: 150 Strengths: N/A Weaknesses: Thunder Thoughts: "This is the pits!" 93. Jagger HP: 600 Strengths: Jump, Fire, and Poison Weaknesses: N/A Thoughts: "Oh! I'm so excited!" 94. Jawful HP: 278 Strengths: Fear Weaknesses: N/A Thoughts: "Huh?" 95. Jester HP: 151 Strengths: Thunder, Ice Weaknesses: Fire Thoughts: "I've failed my King..." 96. Jinx (1st Fight) HP: 600 Strengths: Fire, Thunder, Ice, Fear, Poison, Sleep, and Silence Weaknesses: N/A Thoughts: "You're just a beginner!" 97. Jinx (2nd Fight) HP: 800 Strengths: Fire, Thunder, Ice, Fear, Poison, Sleep, and Silence Weaknesses: N/A Thoughts: "Sympathy!? Not from me!" 98. Jinx (3rd Fight) HP: 1000 Strengths: Fire, Thunder, Ice, Fear, Poison, Sleep, and Silence Weaknesses: N/A Thoughts: "Ooh! I'm gonna hurt ya!" 99. Jinx Clone HP: 320 Strengths: N/A Weaknesses: N/A Thoughts: "I'm the REAL thing!" 100. Jonathan Jones HP: 820 Strengths: Sleep Weaknesses: N/A Thoughts: "Whoa! It's all over." 101. K-9 HP: 30 Strengths: N/A Weaknesses: N/A Thoughts: "May I take a BITE?" 102. King Bomb HP: 500 Strengths: Fear, Poison, Sleep, and Silence Weaknesses: Jump, Fire Thoughts: "I LIVE to explode!" 103. King Calamari HP: 800 Strengths: Fear, Poison, Sleep, and Silence Weaknesses: Fire Thoughts: "The ship's MINE! SCRAM!" 104. Knife Guy HP: 700 Strengths: Thunder, Sleep Weaknesses: Fire Thoughts: "Happiness is hip!" 105. Kriffid HP: 320 Strengths: Fire, Poison Weaknesses: Ice Thoughts: "Aloe~ there!" 106. Lakitu HP: 124 Strengths: Thunder Weaknesses: N/A Thoughts: "Why do people hate me?" 107. Left Eye HP: 300 Strengths: Thunder, Sleep Weaknesses: Jump, Fire Thoughts: "I can't see a thing!" 108. Leuko HP: 220 Strengths: Thunder Weaknesses: Fire Thoughts: "Floating's a bad habit." 109. Li'l Boo HP: 66 Strengths: Jump Weaknesses: N/A Thoughts: "Beep pa doodle dee! [music note]" 110. Machine Made (Axem Black) HP: 120 Strengths: Fear, Sleep Weaknesses: Thunder Thoughts: "Will I make the team?" 111. Machine Made (Axem Green) HP: 80 Strengths: Sleep, Silence Weaknesses: Ice Thoughts: "Whew! Vertigo!" 112. Machine Made (Axem Pink) HP: 100 Strengths: Sleep, Silence Weaknesses: Fire, Ice Thoughts: "Oh! My makeup!" 113. Machine Made (Axem Red) HP: 180 Strengths: Fire, Fear, and Sleep Weaknesses: Ice Thoughts: "Gotta fight for evil!" 114. Machine Made (Axem Yellow) HP: 200 Strengths: Thunder, Poison, and Sleep Weaknesses: Jump Thoughts: "I'm STARVED!" 115. Machine Made (Bodyguard) HP: 100 Strengths: N/A Weaknesses: N/A Thoughts: "Boing, boing, boing." 116. Machine Made (Bowyer) HP: 1000 Strengths: Fear, Poison, Sleep, and Silence Weaknesses: N/A Thoughts: "Nya! I'll SNUFF ya! NYA!" 117. Machine Made (Mack) HP: 300 Strengths: Fear, Poison, Sleep, and Silence Weaknesses: Thunder Thoughts: "Mario! I'm BAAAAAAAACK!" 118. Machine Made (Multiplier) HP: 180 Strengths: N/A Weaknesses: N/A Thoughts: "Look out, LOSERS!" 119. Machine Made (Yaridovich) HP: 800 Strengths: Fear, Poison, Sleep, and Silence Weaknesses: N/A Thoughts: "My promotion's at stake!" 120. Mack HP: 480 Strengths: Fear, Poison, Sleep, and Silence Weaknesses: Thunder Thoughts: "Boing, boing, boing." 121. Mad Adder HP: 1500 Strengths: Fear, Poison, Sleep, and Silence Weaknesses: N/A Thoughts: "I'm alive and kicking." 122. Mad Mallet HP: 200 Strengths: N/A Weaknesses: N/A Thoughts: "Work, work, work..." 123. Magikoopa HP: 1600 Strengths: Poison, Sleep, and Silence Weaknesses: N/A Thoughts: "That's... my child?" 124. Magmite HP: 26 Strengths: Jump Weaknesses: Ice Thoughts: "Got a thorn in my foot." 125. Magmus HP: 50 Strengths: Jump, Fire, Fear, Poison, Sleep, and Silence Weaknesses: Ice Thoughts: "Clobber me for good life!" 126. Malakoopa HP: 95 Strengths: N/A Weaknesses: Thunder Thoughts: "Just call me "General!"" 127. Mallow Clone HP: 150 Strengths: Thunder, Ice, Fear, Poison, Sleep, and Silence Weaknesses: N/A Thoughts: "Ma? Pa? Where are ya?" 128. Manager HP: 800 Strengths: N/A Weaknesses: N/A Thoughts: "25 years of working, sigh." 129. Mario Clone HP: 200 Strengths: Jump, Fire, Fear, Poison, Sleep, and Silence Weaknesses: N/A Thoughts: "......" 130. Mastadoom HP: 180 Strengths: Thunder Weaknesses: Fire Thoughts: "Phew, I'm FREEZING..." 131. Megasmilax HP: 1000 Strengths: Fear, Poison, Sleep, and Silence Weaknesses: Ice Thoughts: "I was a water baby!" 132. Mezzo Bomb HP: 150 Strengths: Sleep Weaknesses: Jump, Fire Thoughts: "Look out!" 133. Microbomb HP: 30 Strengths: Sleep Weaknesses: Jump, Fire Thoughts: "Small is as small does." 134. Mokura HP: 620 Strengths: Jump, Thunder, Fear, Sleep, and Silence Weaknesses: N/A Thoughts: "Mwa ha ha..." 135. Mr. Kipper HP: 133 Strengths: N/A Weaknesses: Fire, Thunder Thoughts: "I'm a fresh little fish." 136. Muckle HP: 320 Strengths: Ice, Fear, Poison, Sleep, and Silence Weaknesses: Fire Thoughts: "Gotta know your limits." 137. Mukumuku HP: 108 Strengths: Thunder Weaknesses: Fire Thoughts: "Ya trying to bug me?!" 138. Neosquid HP: 800 Strengths: Sleep Weaknesses: N/A Thoughts: "I'm so utterly alone..." 139. Ninja HP: 235 Strengths: Fire, Thunder, Ice, Fear, Poison, Sleep, and Silence Weaknesses: N/A Thoughts: "Wooo HOOO! I'm a FOO!" 140. Octolot HP: 99 Strengths: N/A Weaknesses: Fire, Thunder Thoughts: "Check out my legs!" 141. Octovader HP: 250 Strengths: Thunder Weaknesses: Fire Thoughts: "I'm a part-time typist!" 142. Oerlikon HP: 85 Strengths: Jump, Fire, Fear, Poison, Sleep, and Silence Weaknesses: Ice Thoughts: "I live to eat." 143. Orbison HP: 30 Strengths: Fire, Thunder, and Ice Weaknesses: Jump Thoughts: "Don't jump on me!" 144. Orb User HP: 8 Strengths: Fire, Thunder, and Ice Weaknesses: N/A Thoughts: "I hate Kinklinks!" 145. Pandorite HP: 300 Strengths: Fire, Thunder, Ice, Fear, Poison, Sleep, and Silence Weaknesses: Jump Thoughts: "I'm trying to sleep, OK?" 146. Pinwheel HP: 99 Strengths: Thunder, Fear, Poison, Sleep, and Silence Weaknesses: N/A Thoughts: "What a day it's been..." 147. Piranha Plant HP: 168 Strengths: Jump Weaknesses: N/A Thoughts: "Pretty boring nowadays." 148. Pounder HP: 180 Strengths: N/A Weaknesses: Thunder Thoughts: "Wham bam SLAM!" 149. Poundette HP: 150 Strengths: N/A Weaknesses: Thunder Thoughts: "Love conquers ALL." 150. Pulsar HP: 69 Strengths: Jump Weaknesses: Fire Thoughts: "I'm a mini-pulsar." 151. Punchinello HP: 1200 Strengths: Jump, Fear, Poison, Sleep, and Silence Weaknesses: N/A Thoughts: "Yeeha! I see we're already famous!" 152. Puppox HP: 300 Strengths: Thunder Weaknesses: Fire Thoughts: "What does it all MEAN?" 153. Pyrosphere HP: 167 Strengths: Fire, Poison Weaknesses: Ice Thoughts: "Vroom, VROOM!!" 154. Raspberry HP: 500 Strengths: Fire, Thunder, Ice, Fear, Poison, and Sleep Weaknesses: Jump Thoughts: "Congratulations!" 155. Rat Funk HP: 32 Strengths: N/A Weaknesses: Fire Thoughts: "Squeek, squeek..." 156. Reacher HP: 184 Strengths: N/A Weaknesses: Thunder Thoughts: "Hope you'll stay close." 157. Remo Con HP: 88 Strengths: Thunder, Ice Weaknesses: Fire Thoughts: "The world is history." 158. Right Eye HP: 500 Strengths: Thunder, Sleep Weaknesses: Jump, Fire Thoughts: "I've got an astigmatism!" 159. Ribbite HP: 250 Strengths: Fire, Poison Weaknesses: Fire Thoughts: "My dad says, 'Hello.'" 160. Rob-Omb HP: 42 Strengths: N/A Weaknesses: Jump, Fire Thoughts: "Disappear? Maybe later!" 161. Sackit HP: 152 Strengths: N/A Weaknesses: N/A Thoughts: "This is just how I am." 162. Shadow HP: 85 Strengths: Jump Weaknesses: N/A Thoughts: "You're a model, right?" 163. Shaman HP: 150 Strengths: N/A Weaknesses: N/A Thoughts: "I'm losing this fight!" 164. Shelly HP: 500 Strengths: Fear, Poison, Sleep, and Silence Weaknesses: N/A Thoughts: "Slow down!" 165. Shogun HP: 150 Strengths: Fear, Poison Weaknesses: Ice Thoughts: "Do as you like." 166. Shy Away HP: 140 Strengths: N/A Weaknesses: Ice Thoughts: "La Dee Dah~ Ha Ha." 167. Shy Guy HP: 78 Strengths: N/A Weaknesses: N/A Thoughts: "Hold still, okay?!" 168. Shyster HP: 30 Strengths: N/A Weaknesses: N/A Thoughts: "Boing, boing, boing." 169. Shyper HP: 400 Strengths: Fear, Poison, Sleep, and Silence Weaknesses: N/A Thoughts: "Ooh! This'll be fun!" 170. Shy Ranger HP: 300 Strengths: Jump, Fire, Thunder, and Ice Weaknesses: N/A Thoughts: N/A 171. Sky Troopa HP: 10 Strengths: N/A Weaknesses: Jump Thoughts: "What a gorgeous day!" 172. Sling Shy HP: 120 Strengths: N/A Weaknesses: N/A Thoughts: "Hear my song." 173. Smelter HP: 1500 Strengths: Fire, Fear, Poison, Sleep, and Silence Weaknesses: Thunder Thoughts: "I brush after each meal!" 174. Smilax HP: 200 Strengths: Fear, Poison, Sleep, and Silence Weaknesses: Ice Thoughts: "Turn your eyes!" 175. Smithy HP: 2000 Strengths: Fear, Poison, Sleep, and Silence Weaknesses: N/A Thoughts: "Eh?! Not bad!" 176. Smithy (Body) HP: 1000 Strengths: Fear, Poison, Sleep, and Silence Weaknesses: N/A Thoughts: "What a heavy head!" 177. Smithy (Furnace Head) HP: 8000 Strengths: Jump, Fire, Thunder, Fear, Poison, Sleep, and Silence Weaknesses: Ice Thoughts: "Nothin' can hurt me!" 178. Smithy (Tank Head) HP: 8000 Strengths: Fear, Poison, Sleep, and Silence Weaknesses: Thunder Thoughts: "Don't shock me! DON'T!" 179. Smithy (Toaster Head) HP: 8000 Strengths: Fear, Poison, Sleep, and Silence Weaknesses: N/A Thoughts: "This isn't good at all!" 180. Smithy (Treasure Head) HP: 8000 Strengths: Thunder, Fear, Poison, Sleep, and Silence Weaknesses: Fire Thoughts: "What's hidden inside?!" 181. Smithy (Wizard Head) HP: 8000 Strengths: Fire, Thunder, Ice, Fear, Poison, Sleep, and Silence Weaknesses: N/A Thoughts: "Good magic, bad defense." 182. Snapdragon HP: 90 Strengths: N/A Weaknesses: Fire Thoughts: "I did a lot in my youth." 183. Snifit HP: 200 Strengths: N/A Weaknesses: Ice Thoughts: "Minimum wage for THIS?!" 184. Sparky HP: 120 Strengths: Fire Weaknesses: Ice Thoughts: "Fire EVERYWHERE!" 185. Spikester HP: 50 Strengths: Jump Weaknesses: Ice Thoughts: "Why, you're AFRAID of me!" 186. Spikey HP: 20 Strengths: Jump Weaknesses: N/A Thoughts: "Just try and jump on me!" 187. Spinthra HP: 230 Strengths: Poison Weaknesses: Ice Thoughts: "Oh! I'm gonna poison ya!" 188. Spookum HP: 98 Strengths: N/A Weaknesses: Ice Thoughts: "Que pasa?" 189. Springer HP: 122 Strengths: N/A Weaknesses: N/A Thoughts: "What's going on here?" 190. Star Cruster HP: 72 Strengths: Jump Weaknesses: Ice Thoughts: "I'M NOT A CRAB!!" 191. Starslap HP: 62 Strengths: N/A Weaknesses: Fire, Thunder Thoughts: "They think I'm goofy..." 192. Stinger HP: 65 Strengths: N/A Weaknesses: N/A Thoughts: "Strike the pose!" 193. Straw Head HP: 131 Strengths: N/A Weaknesses: Thunder Thoughts: "Gotta press this shirt!" 194. Stumpet HP: 500 Strengths: Fire, Fear, Poison, Sleep, and Silence Weaknesses: Ice Thoughts: "Express yourself!" 195. Tentacles HP: 200 Strengths: Sleep, Silence Weaknesses: Fire Thoughts: "You wouldn't... EAT me?!" 196. Terra Cotta HP: 180 Strengths: Fire Weaknesses: N/A Thoughts: "Oh, Mr.Bowser~~" 197. Terrapin HP: 10 Strengths: N/A Weaknesses: N/A Thoughts: N/A 198. Toadstool Clone HP: 120 Strengths: Fear, Poison, Sleep, and Silence Weaknesses: N/A Thoughts: "It's tough to be pretty!" 199. Torte HP: 100 Strengths: Fear, Poison, Sleep, and Silence Weaknesses: N/A Thoughts: "Cake! Vatch zee CAKE." 200. The Big Boo HP: 43 Strengths: Jump, Fear Weaknesses: N/A Thoughts: "Stop staring at me!" 201. Valentina HP: 2000 Strengths: Ice, Fear, Poison, Sleep, and Silence Weaknesses: N/A Thoughts: "I tell ya, he's NOTHING!" 202. Vomer HP: 0 Strengths: Fear, Poison, Sleep, and Silence Weaknesses: Thunder Thoughts: "Nobody, NOBODY likes me." 203. Water Crystal HP: 1800 Strengths: Ice, Fear, Poison, Sleep, and Silence Weaknesses: Fire Thoughts: "Get me back underground!" 204. Wiggler HP: 120 Strengths: N/A Weaknesses: Thunder Thoughts: "I'm just a helpless wiggler..." 205. Wind Crystal HP: 800 Strengths: Thunder, Fear, Poison, Sleep, and Silence Weaknesses: Jump Thoughts: "Whhhhhhooooo..." 206. Yaridovich HP: 1500 Strengths: Fear, Poison, Sleep, and Silence Weaknesses: Thunder Thoughts: "My promotion's at stake!" 207. Yaridovich (Mirage) HP: 500 Strengths: Fear, Poison, Sleep, and Silence Weaknesses: Thunder Thoughts: "I'm not the real McCoy!" 208. Zeostar HP: 90 Strengths: N/A Weaknesses: Fire Thoughts: "Oh, I can't stand him!" 209. Zombone HP: 1800 Strengths: Fire, Ice, Fear, and Poison, Sleep Weaknesses: Jump, Thunder Thoughts: "Hey! We're not done yet!" ********************************************************************* 7. Boss Strategies Hammer Bro HP: 50 Strengths: Jump Weaknesses: N/A Thoughts: N/A It's fairly easy to defeat the 2 Hammer Bros. in battle. The easiest way to fight them is to concentrate on one of them at a time. You shouldn't worry about their attacks, either, because they don't present a real threat to you for they only take a small amount of HP away from you. Defeat the first Bro by using a timed Jump attack, then a timed regular attack. The remaining brother will then use Valor Up to make his defenses stronger. To beat this brother, do 2 timed Jump attacks, then keep doing timed regular attacks until he's defeated. Croco (1st Fight) HP: 320 Strengths: Sleep Weaknesses: Fire Thoughts: "Gosh, I'm good!" To defeat Croco, have Mario cast Fire Orb, and have Mallow defend, heal, or use Honey Syrup when the FP runs low and Mario can't cast Fire Orb anymore. When Croco has under 100 HP left, he'll use a Weird Mushroom to recover some of his HP. Just keep pummeling him with Fire Orb attacks until he gives the coin back and runs away for good. Mack HP: 480 Strengths: Fear, Poison, Sleep, and Silence Weaknesses: Thunder Thoughts: "Boing, boing, boing." To defeat Mack, have Mario use timed regular attacks on Mack, while Mallow uses timed Thunderbolt attacks on the whole group. Mack's attacks take away around 5-10 HP each hit, so have Mallow heal when necessary. Keep attacking until they're all defeated. Belome (1st Fight) HP: 500 Strengths: Sleep Weaknesses: Thunder Thoughts: "I just... wanna sleep." You should be at Level 6 by now, so it won't be hard at all to beat this guy! To defeat Belome, have Mario do timed Jump or Super Jump attacks while Mallow does timed Thunderbolt attacks. After a while, Belome will eat Mallow whole and will usually attempt to turn Mario into a scarecrow when he's alone. Since you have the Trueform Pin, you won't be affected! Keep attacking him until he spits out Mallow and vanishes from the sewers. Bowyer HP: 720 Strengths: Fear, Poison, Sleep, and Silence Weaknesses: N/A Thoughts: "What's with these folks?" Bowyer will make 3 squares symbolizing the A, Y, and X buttons appear in front of him. Whenever he shoots an arrow and it hits a button, you can't use that button until he hits another one with another arrow. To defeat Bowyer, have Geno attack or use Geno Beam, Mario use timed Super Jumps or regular timed attacks, and Mallow do regular timed attacks or heal. Keep doing this until Bowyer is finally defeated. Croco (2nd Fight) HP: 750 Strengths: Sleep Weaknesses: Fire Thoughts: "Ooh! I'm good!" Beating Croco this time is a bit harder than it was in Bandit's Way because he has stronger attacks and more than twice as much HP. Also, Mario's Fire Orb doesn't do as much damage to him anymore. To beat him, have Geno do timed regular attacks, Mario do timed regular attacks or Super Jumps, and Mallow do timed regular attacks or heal when needed. About halfway through the fight, he'll steal all your items, making it harder for you. Keep on pummeling him with attacks until he gives you the items back then runs away! Punchinello HP: 1200 Strengths: Jump, Fear, Poison, Sleep, and Silence Weaknesses: N/A Thoughts: "Yeeha! I see we're already famous!" Punchinello isn't really too hard to defeat because he hardly ever attacks, but he has a bunch of bombs come into battle to explode at will, causing some damage to whoever they hit. You should also be at least up to Level 7 or 8 before fighting him. To beat Punchinello, have Mario do timed regular attacks, Geno do timed regular attacks or use Geno Boost, and have Mallow cast Thunderbolt to hit all the bombs and Punchinello. After he's down to about 800 HP, he'll call out regular sized Bob-ombs to help him. Keep attacking like before until he's down to about 400 HP. Then, he'll make larger Mezzo Bombs come to fight. Keep on attacking Punchinello until he has no more HP, then he'll make a giant bomb come, crushing him. The bomb will then explode, ending the battle. Booster/ Snifit (x3) HP: 800/ 200 Strengths: Sleep Weaknesses: Jump Thoughts: N/A/ "Minimum wage for THIS?!" This is an optional fight because you don't HAVE to fight him to continue through the game. You first fight his 3 Snifits. Fight them one at a time by having Mario, Bowser, and Geno using timed regular attacks until they're all gone. Then, Booster will start to fight you! Have Mario do a bunch of timed Super Jumps on him while the others just attack or cure if needed and he'll be finished in no time! Grate Guy/ Knife Guy HP: 900/ 700 Strengths: Fire, Sleep/ Thunder, and Sleep Weaknesses: Thunder/ Fire Thoughts: "Peace is just a dream."/ "Happiness is hip!" When you're fighting these guys, you should concentrate on one at a time. Have Mario use his timed regular attack, Bowser use timed regular attacks, and Mallow cast Thunderbolt to hurt Grate Guy, or heal if needed. After a few turns, Knife Guy will stand on Grate Guy's head and attack from there. Now, keep on attacking and they'll drop down to the ground and one of them will disappear if you hurt that guy enough. Keep on attacking the remaining guy until he's defeated. Bundt/ Raspberry HP: 900/ 600 Strengths: Fire, Thunder, Ice, Fear, Poison, and Sleep Weaknesses: Jump Thoughts: "Congratulations!" You should be at around level 9 before fighting this boss. The battle starts with the 2 chefs and the cake. While the chefs cause minimal damage with their attacks, concentrate on the cake with Mario, Geno, and Bowser. After a few rounds of attacks, the cake will start moving and the chefs will get scared and run away. Now, the cake's 5 candles will light up and the real battle will start! Each time you harm Bundt, a candle blows out; each time Bundt harms you, a candle is re-lit. Keep attacking Bundt as much as you can with timed regular and Jump attacks until all the candles are out and Bundt disappears, leaving Raspberry. Keep pummeling Raspberry with Super Jumps and regular timed attacks from everyone until the Snifits and Booster appear again. The Snifits will feed Booster the cake and that will end the battle. ********************************************************************* 8. Item List Able Juice Price: (Buying) 4 Coins (Selling) 2 Coins Info: It cures any irregular stats on a single ally. Bad Mushroom Price: (Buying) 30 Coins (Selling) 15 Coins Info: It poisons an enemy vulnerable to poison attacks. You can only buy it in Seaside Town BEFORE defeating Yaridovich. Bracer Price: (Buying) 2 Frog Coins (Selling) 1 Coin Info: It increases an ally's defense power in battle. Bright Card Price: (Buying) N/A (Selling) 777 Coins Info: You can enter Grate Guy's Casino if you have this card in your possession. You get it by winning Knife Guy's juggling game in Booster's Tower 12 times. Carbo Cookie Price: (Buying) N/A (Selling) 1 Coin Info: You get it when you give the Shiny Stone to the child in the Item Shop in Moleville. You can give the cookie to the kid in the bucket in Moleville to get her to move! Crystalline Price: (Buying) 5 Frog Coins (Selling) 2 Coins Info: It raises the entire party's defense power in a battle. Earlier Times Price: (Buying) 15 Frog Coins (Selling) 7 Coins Info: It restarts the battle that you're in from the very beginning. Elixir Price: (Buying) Varies (Selling) 24 Coins Info: It recovers the party's HP by 80, and can only be bought at Tadpole Pond. The price of this item varies: 48 Coins w/ Alto Card, 36 Coins w/ Tenor Card, and 24 Coins w/ Soprano Card. Energizer Price: (Buying) 2 Frog Coins (Selling) 1 Coin Info: It increases a single ally's offense power during battle. Fire Bomb Price: (Buying) 200 Coins (Selling) 100 Coins Info: Use it in battle to cause 100 HP of damage to all enemies on the screen with fire. You can only buy it in Seaside Town before defeating Yaridovich. Fireworks Price: (Buying) 500 Coins (Selling) 250 Coins Info: The more of these you have in your inventory at the end of the game, the fireworks display is different at the end of the game. You can only get them from the inventor mole in Moleville. Flower Box Price: (Buying) N/A (Selling) 500 Coins Info: This raises your total FP by 5. Flower Jar Price: (Buying) N/A (Selling) 300 Coins Info: This raises your total FP by 3. Flower Tab Price: (Buying) N/A (Selling) 100 Coins Info: This raises your total FP by 1. Freshen Up Price: (Buying) 50 Coins (Selling) 25 Coins Info: This item cures the entire party of any changes in status, such as scarecrow, poison, mute, etc. Fright Bomb Price: (Buying) 100 Coins (Selling) 50 Coins Info: When used, this item does a Fear attack on all enemies on the screen. You can only buy it in Seaside Town before defeating Yaridovich. Froggie Drink Price: (Buying) Varies (Selling) 8 Coins Info: The entire party recovers 30 HP from this item. You can only buy this from Toad at Smithy Factory, or at Tadpole Pond, and the price varies depending on which card you have: 16 Coins w/ no card, 14 Coins w/ Alto Card, 12 Coins w/ Tenor Card, and 8 Coins w/ Soprano Card. Goodie Bag Price: (Buying) N/A (Selling) 555 Coins Info: When you use this item in battle, you get one Coin. It's better to sell off this item because it is pretty useless! You find it in a hidden chest in Booster's Tower. Honey Syrup Price: (Buying) 10 Coins (Selling) 5 Coins Info: It recovers 10 FP. Ice Bomb Price: (Buying) 250 Coins (Selling) 125 Coins Info: Use it in battle to cause 125 HP of damage to all enemies onscreen. It's very effective against enemies weak against ice. Kerokero Cola Price: (Buying) Varies (Selling) 200 Coins Info: It recovers the party's HP and FP. You can either buy it for 200 Coins at Tadpole Pond w/ Soprano Card, or order it from Room Service while staying at the suite in the Marrymore Inn for 150 Coins. Lamb's Lure Price: (Buying) N/A (Selling) 1 Coin Info: When used in battle, it turns an enemy into a lamb and they run away. You can only get this by buying and using the Mystery Egg 10 times in battle w/ the Princess equipped with the B'Tub Ring. If you use it 48 times to convert enemies to sheep, it'll become the Sheep Attack! Lucky Jewel Price: (Buying) 100 Coins (Selling) 50 Coins Info: When used in battle, it allows you to play the Yoshi Egg game after that fight. You can get it from the blue mushroom guy at the Item Shop in Moleville, and you can only use it 10 times before it disappears. Maple Syrup Price: (Buying) 30 Coins (Selling) 15 Coins Info: It recovers 40 FP. Max Mushroom Price: (Buying) 39 Coins (Selling) 39 Coins Info: It recovers all of a single ally's HP. You can only buy this item from Toad just before your encounter with Smithy. Megalixir Price: (Buying) Varies (Selling) 60 Coins Info: Your entire party recovers 150 HP. You can only buy it at Tadpole Pond and its price varies: 90 Coins w/ Tenor Card and 60 Coins w/ Soprano Card. Mid Mushroom Price: (Buying) 20 Coins (Selling) 10 Coins Info: A single ally recovers 80 HP. Moldy Mush Price: (Buying) N/A (Selling) 1 Coin Info: A single ally recovers 1 HP (VERY USELESS!). You can get it by winning Knife Guy or Grate Guy's little games. Muku Cookie Price: (Buying) 69 Coins (Selling) 34 Coins Info: All allies in your party recover 69 HP. You can buy it in Seaside Town before defeating Yaridovich. Mushroom Price: (Buying) 4 Coins (Selling) 2 Coins Info: One ally can recover 30 HP. Mushroom Price: (Buying) 4 Coins (Selling) 2 Coins Info: One ally can recover 30 HP with this item, but if it's used in battle, it turns that ally into a mushroom! You can only get this item in Monstro Town from Goomba's Triplets. Mystery Egg Price: (Buying) 200 Coins (Selling) 100 Coins Info: Have the Princess use this item in battle while equipped with the B'Tub Ring 10 times to turn it into the Lamb's Lure. You can only buy this egg from the blue mushroom guy in Moleville's Item Shop. Pick Me Up Price: (Buying) 5 Coins (Selling) 2 Coins Info: Use this item in battle to recover a downed ally. You can buy this in any Item Shop for 5 Coins, but you'll have to pay 10 Coins to get one through Room Service in the Marrymore Inn. Power Blast Price: (Buying) 5 Frog Coins (Selling) 2 Coins Info: It increases your entire party's offense power in battle. Pure Water Price: (Buying) N/A (Selling) 75 Coins Info: You can get this item after winning battles at times. Use it to defeat the undead enemies (for example: Dry Bones, Greaper) instantly. Red Essence Price: (Buying) N/A (Selling) 200 Coins Info: Use this item in battle and the ally it was used on will be invulnerable to all attacks for 3 turns in battle. You can't buy it, but you find it in treasure chests throughout the game! Rock Candy Price: (Buying) N/A (Selling) 200 Coins Info: It causes 200 HP of damage to all enemies on the screen. You can find it in treasure chests throughout the game just like the Red Essence. Rotten Mush Price: (Buying) N/A (Selling) 2 Coins Info: It only recovers 5 HP for a single ally. You can only get it by winning Knife Guy or Grate Guy's games. Royal Syrup Price: (Buying) N/A (Selling) 50 Rocks Info: It recovers ALL of your FP. See Ya Price: (Buying) 10 Frog Coins (Selling) 5 Coins Info: This item lets you run away from any battle, except against bosses. Sheep Attack Price: (Buying) N/A (Selling) 1 Coin Info: This item is the same as the Lamb's Lure, but it works on all the enemies onscreen! You have to use the Lamb's Lure 48 times in battle to get the Sheep Attack. Shiny Stone Price: (Buying) N/A (Selling) 2 Coins Info: You trade Fireworks to the mole in the "Purtend Store" at Moleville to get this item. You use it to open the sealed door in Monstro Town, or you can trade it to another mole for a Carbo Cookie. Sleepy Bomb Price: (Buying) 1 Frog Coin (Selling) 0 Coins Info: It puts all enemies on the screen not strong against Sleep attacks to sleep. You can only buy it at Tadpole Pond. Star Egg Price: (Buying) N/A (Selling) 1 Coin Info: It causes around 100 HP of damage to all enemies on the screen. You can use it as many times as you like! You get it by winning Grate Guy's "Look Away" game in his casino 100 times. Wallet Price: (Buying) N/A (Selling) N/A Info: You get it by defeating Croco in Bandit's Way. Give it to the guy in Mushroom Kingdom that had it stolen from Croco and he'll give you a Flower Tab for it! Wilt Shroom Price: (Buying) N/A (Selling) 4 Coins Info: A single ally recovers 10 HP with this item. You get this by winning Knife Guy or Grate Guy's games. Yoshi-Ade Price: (Buying) N/A (Selling) 100 Coins Info: It increases a single ally's offense and defense power in a battle. You get it on Yo'ster Isle by feeding the baby Yoshi lots of cookies! Yoshi Candy Price: (Buying) N/A (Selling) 70 Coins Info: A single ally recovers 100 HP with this item. You get it from Yoshi in battle if he fails to turn the enemy into an item. Yoshi Cookie Price: (Buying) N/A (Selling) 1 Coin Info: When you use this in battle, Yoshi appears and turns the enemy into an item. If he can't, he'll just drop a Yoshi Candy. You can win these cookies on Yo'ster Isle by winning races. ********************************************************************* 9. Hidden Treasure Chest Locations This section was taken out of my Hidden Chests FAQ, also posted at GameFAQs. I just added it into this guide because it would make it more complete that's all! 1. Mushroom Kingdom (Frog Coin) - Enter the Mushroom Castle for the very first time. When you meet Toad there, he'll start talking to you; wait until he finishes talking and starts to walk down the hall. Follow him and jump on his head. Ride above him until he pauses at the door, then jump onto the ledge above the door. There, just jump upward from there and take the Frog Coin from the chest. 2. Mushroom Kingdom (Flower) - Go into the Item shop in the Mushroom Kingdom, then go down the stairs inside. Talk to the mushroom person in the basement, and then jump when he tells you to reveal this chest. 3. Mushroom Kingdom (Flower) - (This may take a little while before you can get this!) While you're in the basement of the Item Shop, wait until the mushroom guy walks towards the corner closest to the bottom of the stairs. When he reaches the corner, jump on his head, then jump straight up while still in the corner to reveal the chest. 4. Bandit's Way (Kerokero Cola) - In the second area of Bandit's Way, where you have to jump on the spinning red flowers to jump onto the higher ledges, get to the exit of the area by another red flower. Jump onto the flower and wait until you're facing directly to the right, then jump to the right. You should hit the chest and take its contents in one shot! 5. Rose Town (Frog Coin) - In Rose Town, enter the Item Shop and get on top of the bookshelf against the back wall. Run to the corner while on the bookcase, and then jump up at the corner to reveal the chest. 6. Rose Town (Frog Coin) - Go to the house with the switch inside that makes the stairs outside appear and disappear, then go up to the second floor inside. Jump onto the bed and you'll bounce up, hitting the chest above you. 7. Forest Maze (Kerokero Cola) - When you're in the very first section of the Forest Maze, head to the left of the path to the next section. Jump up in the left corner of the section to make the chest appear. 8. Forest Maze (Frog Coin) - After you jump on the trampoline and exit the first underground section in the forest, go diagonally to the left of the stump you come out of. When you reach the corner, jump up to reveal the next chest. 9. Forest Maze (Kerokero Cola) - When you reach the section where there are 7 stumps, go down the lone stump at the very end. Get behind the sleeping Wiggler and jump straight up right behind him to reveal the chest. 10. Forest Maze (Flower) - In the area with the 7 stumps, enter the very first one in the right row. Walk diagonally down to the left and walk into the lighter area. Jump up in the middle of it to make the chest visible again! 11. Forest Maze (NOTHING!) - Back in the area with the 7 stumps, go down the second one in the left row. Go diagonally up towards the left to the smaller lighted area and stand so that you're slightly up and to the right of it. Jump up there and make the empty chest appear. 12. Forest Maze (Red Essence) - After you pass by the Save Block before you take the path to the next area, head to the right of the exit and jump around. You'll make the chest appear when you find the right spot! 13. Pipe Vault (Frog Coin) - In the section where there are six pipes in a row, each with a Piranha Plant coming out of then, go down the second one when it's clear. Walk a tiny bit down the path, and jump by the beginning of the higher ledge; a platform will appear! Jump up it, then onto the ledge. Now, it's time to start "counting" the tiles on the ledge! From the beginning of the ledge, count until you're on the 4th tile, then jump up to reveal the chest. 14. Pipe Vault (Frog Coin) - You'll have to follow the same procedure as the last hidden chest, but you'll have to go a bit further this time! From the beginning, count to the 8th tile, and then jump at that point to make this chest visible! 15. Yo'ster Isle (Frog Coin) - When you emerge out of the Pipe Vault, you should see a Save Block nearby. Jump over it to get behind it, then jump straight up back there to reveal the chest and take the yet ANOTHER Frog Coin inside! 16. Booster Pass (Flower) - From the very beginning of Booster Pass, head straight, then turn left when the path does. Jump onto the low ledge with the green plants on it, then continue and jump to the higher ledge. Get on top of the plant and jump up above it to reveal the chest. 17. Booster Pass (Rock Candy) - Continue up the first area of Booster Pass until you get up to the path to the next section. Jump onto the plant to the left of the path and jump straight up from it to reveal the chest containing the Rock Candy! 18. Booster Tower (Frog Coin) - In the section where an endless supply of Snifits come down the stairs, jump up while trying not to get attacked until you reach the top. Jump on the first dark green tile against the back wall to reveal the chest. 19. Booster Tower (Frog Coin) - Continue through the tower for a bit until you enter the room that you could only have accessed by jumping on the teeter-totter below with the Thwomp. There should be a few Snifits falling from the ceiling with parachutes in this room. Get through this room until you see a path going into the wall just to the side of the stairs. Go in as far as you can go, then jump up to open the chest. 20. Booster Tower (Goodie Bag) - When you reach the room with a Save Block and a couple ledges in the air, jump from the lowest ledge to the highest one, but DON'T jump onto the ledge with the chest above it yet! Instead, jump ONTO the visible chest, and then jump above it to make the other chest appear! 21. Booster Tower (Mushroom) - In the same room you found the last chest in, get to the other end of the room by the lowest ledge and the path to the next room. Stand on the lighter colored tile in the corner and jump to reveal the chest. 22. Marrymore (Frog Coin) - Enter the Marrymore Inn and check into the regular room, not the suite. When you're in the room, jump onto the dresser, then up to the top of the bookcase. Jump up from there to make this chest visible. 23. Sunken Ship (Flower) - Get to the room with a clone of Mario that mirrors your every move. Jump around diagonally down and to the right of the middle spotlight to make a block AND the chest appear! Now, walk and jump around so that you get the clone to the middle of the room below the chest. When he's there, jump on his head, then up to the chest! 24. Land's End (Flower) - In the very first section of Land's End, jump into the cannon and get yourself onto the yellow platform that moves up and down. Stand at the upper corner of the platform, then when it reaches its highest point, jump straight from the platform and you should reveal the chest. (You'll have to do this again to obtain the chest's contents!) 25. Land's End (Flower) - In the second section, jump into the cannon and shoot yourself out of it and land near (if not in!) the hole in the ground. Stand right in front of the hole in the direction of the cannon and jump up; a platform will appear. Drop back down the ledge towards the cannon, and jump into the cannon. Wait until it's aiming towards the platform you just revealed, then shoot yourself and land on it. When you do, it'll start moving; from there, jump to the top of the high ledge. Stand on the left side of the ledge and jump up at the edge to reveal the chest. 26. Land's End (Frog Coin) - In the section where you can jump up to the higher ledges via the spinning red flowers, or follow the right path and pass by blue flowers; take the right path. Jump onto the second blue flower you see then hold Y down and jump to the last blue flower. While you're in the air, you should hit the chest; just do the jump again to claim the coin inside! 27. Land's End (Frog Coin) - When you find and enter the cave in the cliff that leads to Kero Sewers, go through the first part of it until you see large steps you have to go down. In the small "alcove" where the Chow was, jump around in it until you hit the chest. 28. Belome's Temple (Frog Coin) - In the area of the temple after you pick your fortune, jump onto the ledge above the stairs going down. Jump to the highest ledge, and then walk towards the chest near the beginning of the room. Just jump onto the top of the chest, and then jump again to reveal the chest. 29. Belome's Temple (Frog Coin) - After you go down the stairs, you'll pass a corner on Mario's left side before you reach the other visible chest. Stand in that corner and jump straight up to make the invisible chest appear. 30. Monstro Town (Flower) - Enter the very last door in Monstro Town as if you're leaving it. In that small room with the note on the wall, jump behind the bush and jump again to reveal the chest. 31. Bean Valley (Frog Coin) - From the beginning of Bean Valley, enter the pipe to the right. When you emerge, head left and you'll see a path leading towards the hills down and to the left of the left pipe. Walk to the end of that path and jump there to reveal the chest. 32. Bean Valley (Kerokero Cola) - In the section where there are five pipes, each with a Piranha Plant inside, lead the Shy Away to the lower right pipe; after he waters the shriveled up plant, defeat the more lively Piranha! Go down that pipe and follow the path around the turn towards the chest. Count the tiles like you did back in the Pipe Vault, and then from right underneath the visible chest, walk down the corridor 5 or 6 tiles. Jump up when you stop and the chest should appear. 33. Bean Valley (Red Essence) - Back in the area with the five pipes, repeat the process with the Shy Away, but this time lure him to the rightmost pipe. Defeat that Piranha, and then go down the pipe and while staying against the "wall" to the right, head diagonally up and to the right towards the yellow stairs. When you reach the corner before you reach the stairs, jump up to make the chest appear! 34. Nimbus Land (Frog Coin) - When you get to Nimbus Land, enter the Item Shop. Jump up the boxes in the back of the room to the top, then hold Y and jump off the top box towards the shopkeeper. You should hit the chest in mid-air as you jump. 35. Nimbus Land (Frog Coin) - In Nimbus Castle, get to the hall with 3 doors. Go to the door to the left; you should see a birdcage near it. Stand behind the cage and jump straight up to find the chest. 36. Nimbus Land (Frog Coin) - Now, go through the left door and get through the next room. In the following room, go down the stairs until you reach the Jawful (enemy with the big fork). Defeat him, then stand where he used to be and jump; the chest will appear! 37. Nimbus Land (Frog Coin) - From the spot you jumped to reveal the last chest, turn around and walk right into the black area, which is empty space! Follow the path until it finally ends and you can't go anywhere else, and then jump up to reveal this chest with yet another Frog Coin! 38. Nimbus Land (Frog Coin) - After you defeat Birdo, go through the door in the back of the room. GO through the room, then when you're right next to it, jump onto the chest in the air to the right of Mario. Jump straight up while on the chest to make the chest above it appear with ANOTHER STUPID FROG COIN! 39. Smithy Factory (Mushroom) - Go through the Factory until you reach the second Save Block. Stand in the corner down and to the left of the block and jump in the corner to reveal the last chest in the game! ********************************************************************* 10. Melody Bay Songs Frogfucious' Suite #18 ---------------------------------- O ---------------O-------O-------O-- O O ---------------------------------- O ---O------------------------------ ---------------------------------- Receive: Alto Card Requirements: You must have already met Frogfucious before playing this song. Mole Mountain Blues ---------------------------------- O -------------------O-------------- O O O --------------------------O------- O ----------O----------------------- ---------------------------------- Receive: Tenor Card Requirements: You have to beat Punchinello and rescue the kids, Dyna and Mite in Moleville, then come play this song. Monstro Town Melody ---------------------------------- O ---------------O-----------O------ O O -------O-------------------------- O -------------------O-------------- ---------------------------------- Receive: Soprano Card Requirements: You have to go meet Monstermama in Monstro Town, then go upstairs and listen to the star play the song, then come to Melody Bay and play it yourself! ********************************************************************* 11. Mini-Games *** Midas River *** This mini-game is the most difficult one in my opinion because it's quite hard to get every single Coin while going down the river. In the first section of this curse, you're being sent down the river and you'll have to press B to try and swim upstream a little. There are 36 Coins total, including 4 Frog Coins in this area. Once you reach the bottom, you'll move on to the barrel jumping part of the course. There are 64 Coins total that you can accumulate in this area and you can only get them if you follow this pattern. From the start of the course, this is when you jump onto or hit the barrel in front of you: hit, jump, jump, hit, hit, jump, jump, hit, hit, jump, jump, hit, hit, jump, jump. Jump in the air to collect the single coin before the barrel you're supposed to hit because those are the most commonly missed coins in the whole course. After you reach the end, the mushroom guy will add up the amount of coins you got on the river and award you with Frog Coins depending on the number of Coins you have. If you can get 100 Coins in one try, you get a 5 Frog Coin Bonus along with your reward. Here's a small list that shows how much Frog Coins you get for what: Coins Acquired Frog Coin Price 100 Coins -- 50 Coins 90-99 Coins -- 60 Coins 80-89 Coins -- 70 Coins 70-79 Coins -- 75 Coins *** Goomba-Thumping Game *** In the Pipe Vault, you'll find a mole that'll let you stomp as many Goombas as you can for 10 Coins. Scoring is as follows: Goomba +1 point, Gold Goomba +3 points, Spikey -1 point. Get at least 20 points the first time you play and you'll get a Flower Tab. Break the Hi Score you set again and you'll get a Flower Jar as a prize. Break the Hi Score again and you'll get a Frog Coin. You'll win a Frog Coin each time you break the Hi Score after that. *** Mushroom Derby *** At Yo'ster Isle, you can race Boshi and the other Yoshis (only if you beat Boshi once before) using Yoshi. You can only participate if you have cookies to wager, so talk to the pink Yoshi by the north end of the island to get some if you're all out. The controls for racing are actually easy when you look at them, but they can get quite annoying when you don't go with the pattern. When the music starts, alternate pressing A and B with the rhythm to make Yoshi go. When you win, the cookies you receive depend upon how many cookies you wagered and what the odds were against you. *** Moleville Mountain *** After you rescue the kids in Moleville, go up to the top of the mountain and talk to the mole next to the big arrow pointing down the hole. You could pay 10 Coins just to ride the mine cart, or you can wager 30 Coins. If you break the record getting through the mines on the mine cart, you'll get 50 Coins back as a prize! In the first section of the race, it's in a Mode 7 perspective with the camera behind Mario at all times as you navigate through the mines. In the next part, you get a side-scrolling view. In the third part, it goes back to the Mode 7 perspective. Finally, in the final part, it goes to the side-scrolling view. Collect mushrooms during the course and use them on straight-aways to go faster by pressing X. Apply the brakes by pressing A when you're making tight turns so you don't fall off the track! *** Booster Hill *** This area is only of use AFTER you've beaten Yaridovich and went to Seaside Town to the Beetles R Us shop and bought a Beetle Box. Then, go to the hill and run up it and catch those flying beetles. Like the race with Booster up the hill, jump on the barrels to move closer to the beetles, but if a barrel hits you, you fall back a bit. Here's a list of how many coins you get for catching a certain type of beetle: Male Beetle = 50 Coins Female Beetle = 1 Coin Golden Beetle = 1 Frog Coin ********************************************************************* 12. Special Thanks MetroidMoo (MetroidMoo@aol.com): for the notes of the songs you play at Melody Bay. ********************************************************************* Mario, Princess Toadstool, Bowser, and all other characters mentioned in this guide are trademarks of Nintendo of America Inc. and Square. This guide was not endorsed by Nintendo or Square, in any way, shape, or form. If anyone has any questions or comments about this guide, e- mail me at PiKa085@aol.com.